Avi Weinstock
f1b022cdee
Add new version of combat soundtrack, and change details of how transitions between tracks work.
2021-04-11 22:08:41 -04:00
Avi Weinstock
0e16c23707
Only count enemy group members for combat music, and count bosses as high-intensity via an HP heuristic.
2021-04-11 22:08:41 -04:00
Avi Weinstock
5bfdd5f1af
Add combat music transitions based on number of enemies in player radius.
2021-04-11 22:08:40 -04:00
Marcel
54024ce401
Merge branch 'DaforLynx/more-music' into 'master'
...
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
See merge request veloren/veloren!2102
2021-04-12 00:43:08 +00:00
DaforLynx
9db290d4ea
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
2021-04-12 00:43:08 +00:00
mdx97
03abe234ee
Fix diary toggling when escape menu is open.
2021-04-11 18:53:45 -05:00
Marcel
5e7adc6767
Merge branch 'trade-help-tooltips' into 'master'
...
Show ctrl-click and shift-click usage in item tooltips during trades.
See merge request veloren/veloren!2101
2021-04-11 22:56:03 +00:00
Rickey Chamblee
8a25ebb59a
Show ctrl-click and shift-click usage in item tooltips during trades.
2021-04-11 22:56:02 +00:00
hqurve
fd80a97f3d
Got rid of content setup macro
2021-04-11 17:36:02 -04:00
hqurve
690419ad90
Placed tabs in a loop and combined tab content chooser using macro
2021-04-11 17:36:02 -04:00
hqurve
469cb391d3
cleaned widget_ids
2021-04-11 17:36:02 -04:00
hqurve
04eea482ce
Moved settings window sections into separate files
2021-04-11 17:36:02 -04:00
hqurve
f2340105c1
Moved settings_window.rs to to settings_window/mod.rs
2021-04-11 17:36:02 -04:00
Vincent Foulon
de9d5b5e14
clean workspace
...
clean workspace (2)
clean workspace (2)
2021-04-11 16:35:24 +02:00
Vincent Foulon
7128c3d3f6
Asset reorganization + removed some unused and duplicates + reduce size of some images
2021-04-11 16:35:17 +02:00
Monty Marz
6772e71aaa
UI fixes and more
2021-04-11 03:49:47 +00:00
Joshua Yanovski
8b034ed56f
Merge branch 'sharp/sprites-in-background' into 'master'
...
Mesh sprites in background.
See merge request veloren/veloren!2098
2021-04-10 20:34:35 +00:00
Marcel
adb18ef645
Merge branch 'mdx97/default-names' into 'master'
...
Use username as default character name in multiplayer character creation.
See merge request veloren/veloren!2085
2021-04-10 16:41:47 +00:00
mdx97
eb4fb33f45
Use username as default character name in multiplayer character creation.
2021-04-10 16:41:46 +00:00
Joshua Yanovski
1bdf3b13a8
Mesh sprites in the background.
...
This makes the delay afetr selecting a character before logging into the
game much shorter, in the common case. It still doesn't handle things
perfectly (it blocks creating Terrain::new if it's not finished, and it
could be faster due to working in the background), but it's still a lot
better than it was before.
To improve sprite meshing performance, we also apply the terrain
flat_get optimizations to sprites. Though I didn't initially know how
much of an impact it would have, it feels significantly faster to me,
though being able to parallelize it would be ideal.
2021-04-10 17:51:42 +02:00
Joshua Yanovski
af94753ad9
Remove panics and unwraps, part 1.
...
Also fixes various other miscellaneous bugs.
2021-04-10 10:03:21 +02:00
hqurve
be42cc60c4
Added search to crafting and social windows, added i18n support to crafting tabs, fixed social window offset when group open, removed tabs in social window
2021-04-07 20:24:22 +00:00
James Melkonian
16871208f2
Add topographic option to map
2021-04-06 09:16:17 -07:00
James Melkonian
f2ebbb7f7f
Map icon scaling
2021-04-06 08:42:09 -07:00
James Melkonian
8ee1fc4a0f
Add layers to minimap
2021-04-06 08:42:08 -07:00
James Melkonian
bacda06dba
Added map layers
2021-04-06 08:42:07 -07:00
James Melkonian
70ede7f34d
Topographic map
2021-04-06 08:42:06 -07:00
Joshua Barretto
de9ad0942f
Merge branch 'zesterer/follow-cam' into 'master'
...
Added auto camera setting
See merge request veloren/veloren!2071
2021-04-06 04:23:40 +00:00
Joshua Barretto
60e2ed3e7d
Added auto camera setting
2021-04-05 23:24:31 +01:00
Marcel
4dde9f84b0
Merge branch 'huntertparks/fix-cursor-not-locking' into 'master'
...
Fixes #520 and #840 - locks cursor to screen when menu is not open
Closes #840 and #520
See merge request veloren/veloren!2069
2021-04-05 21:40:24 +00:00
Hunter Parks
6af9662b03
Change cursor lock location to be center of screen
...
Changing the cursor coordinates to the middle of the screen had some
side effects. When a user would close a menu and re-open it back up
without moving the mouse, the cursor position would not change.
This commit takes care of that by changing how the HUD handles closing
menus via keyboard inputs.
2021-04-05 16:48:22 +02:00
Hunter Parks
7df0413be4
Fixes #520 and #840 - locks cursor to screen when menu is not open
...
Rather than lock the cursor to the middle of the screen, the cursor will
move to it's last known coordinates when a menu or the minimap is not
open.
2021-04-05 16:37:40 +02:00
Monty
b8c474057c
More cheese is less cheese
...
Update CHANGELOG.md
fmt
Update crafting.rs
2021-04-05 13:40:12 +02:00
Marcel
69891f0b70
Merge branch 'login-trim-username' into 'master'
...
login trim username, improve validation, social ordering #1040
Closes #1040
See merge request veloren/veloren!2042
2021-04-04 22:09:16 +00:00
Avi Weinstock
78f130a3b2
Add a cheese counter in the bag display.
2021-04-04 11:14:25 -04:00
Monty Marz
06bbb7f0ff
Crafting Tabs and more item tags
2021-04-04 13:02:27 +00:00
DaforLynx
6734198104
Adds on-hit combat sfx
2021-04-04 03:04:02 +00:00
Snowram
9a3f6d8261
Substitutes DPS for CR in item tooltip
2021-04-03 00:10:31 -04:00
Avi Weinstock
b7dbadc32f
Add colors for buy/sell tooltips based on site prices.
2021-04-02 17:44:02 -04:00
Marcel
42463d1fe0
Revert "Merge branch 'animtweaks' into 'master'"
...
This reverts merge request !2039
2021-04-01 18:45:03 +00:00
aljazerzen
08146f6a3a
login trim username, improve validation, social ordering
2021-04-01 16:43:27 +02:00
jshipsey
030e14f333
small anim tweaks
2021-04-01 03:08:33 -04:00
Avi Weinstock
0122dca3c3
Allow fast stacking into and out of a trade with {ctrl,shift} click.
...
Shift click goes 1 at a time, Ctrl click automatically balances the trade w.r.t. that quantity.
2021-03-30 18:39:10 -04:00
Marcel Märtens
ccb78eeb5c
move tracing code to own crate
2021-03-30 16:35:36 +02:00
Joshua Barretto
3c19713e63
Merge branch 'zesterer/sprite-text' into 'master'
...
Added text prompts to sprites
See merge request veloren/veloren!2034
2021-03-30 11:41:14 +00:00
Joshua Barretto
bed863c50c
Added indicator text to terrain sprites
2021-03-30 01:04:23 +01:00
Joshua Barretto
85237c7a32
Fixed training dummy hitbox
2021-03-29 21:52:05 +01:00
Joshua Barretto
8f3233365d
Improved hit particles
2021-03-29 21:52:05 +01:00
Joshua Barretto
b0acbda236
Improved archery with feedback sfx and particles
2021-03-29 21:52:04 +01:00
Snowram
6adaac8106
Addresses comments
2021-03-29 18:35:12 +02:00
Snowram
b8ac90d049
Changelog, cleanup, clippy
2021-03-29 18:35:10 +02:00
Snowram
5b99b7ca18
Skillbar uses item tooltip
2021-03-29 18:34:45 +02:00
Snowram
508e35ca17
Add several new i18n lines
2021-03-29 18:34:45 +02:00
Snowram
d1e734b9b1
Tooltip now use ItemDesc instead of Item
2021-03-29 18:34:45 +02:00
Snowram
2c09180189
Set the item tooltip for every bag slots
2021-03-29 18:34:45 +02:00
Snowram
b7dd2d6685
Use a dummy item for the new() function
2021-03-29 18:34:45 +02:00
Snowram
955008c3c1
Kinda working tooltip height but not really
2021-03-29 18:34:45 +02:00
Snowram
0405f04d53
More item tooltip UI layout
2021-03-29 18:34:45 +02:00
Snowram
aa71dcb9c7
Make the new tooltip item specific
2021-03-29 18:34:45 +02:00
Snowram
4786f84afd
New tooltip
2021-03-29 18:34:45 +02:00
Marcel Märtens
e7452aa7ab
do a clear teardown of tokio runtime
2021-03-29 10:34:33 +02:00
Marcel Märtens
614a0aac13
display error when rodio panic is fixed
2021-03-28 20:40:07 +02:00
Sam
0c19679406
Fixed offset of decayed health
2021-03-27 21:06:21 -04:00
Monty
345ef1ca22
decay display for groups and overhead bars
2021-03-27 21:05:17 -04:00
Sam
06bd7bd929
Removed experimental group health decay
2021-03-27 21:05:17 -04:00
jshipsey
558c82ee54
flayer anims
2021-03-27 21:05:16 -04:00
Sam
91ddcaa155
Particles for summoned minions
2021-03-27 21:05:15 -04:00
Monty Marz
345b725478
decayed health texture
2021-03-27 21:05:14 -04:00
Monty Marz
cc70560027
WIP animation
2021-03-27 21:05:13 -04:00
Sam
c0c6ff3063
Initial work to show decayed health in healthbars
2021-03-27 21:05:13 -04:00
Sam
4ec387af82
Added particles for lifesteal effect
2021-03-27 21:05:12 -04:00
Sam
71b847cabb
Particles for blink
2021-03-27 21:05:09 -04:00
Sam
720482d994
Gave mindflayer AI.
...
Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
30da614e89
Added dimensional door ability for mindflayer
2021-03-27 21:05:05 -04:00
Sam
f1156c9ce5
Added necrotic vortex attack to mindflayer
2021-03-27 21:05:03 -04:00
Sam
0d3795112c
Added cursed flame attack to mindflayer
2021-03-27 21:05:03 -04:00
Marcel
79cc3af058
Merge branch 'swilliams/character-randomization-fix' into 'master'
...
Character Creation Randomization Fix
See merge request veloren/veloren!2004
2021-03-27 15:58:34 +00:00
Scott Williams
9ca0388561
Character Creation Randomization Fix
2021-03-27 15:58:34 +00:00
Louis Pearson
165065725e
Add build_area_list command
...
* Reworks CanBuild to use HashSet
* Removes player argument from build permission, use sudo instead
2021-03-27 07:54:02 -06:00
Louis Pearson
120a0cd9a7
Limit build mode to bounding box
2021-03-27 07:54:02 -06:00
Louis Pearson
eade0540b2
Add permit_build
command
...
This commit separates permission to build from building mode, allowing
build to become a NoAdmin command (since players will first need
permission from an Admin to enter build mode)
2021-03-27 07:54:02 -06:00
Marcel
da5c73c84b
Merge branch 'refactor-login' into 'master'
...
refactor handling of duplicate login #1015
Closes #1015
See merge request veloren/veloren!1992
2021-03-27 13:49:09 +00:00
Marcel
843850a4b8
Merge branch 'aweinstock/tradepricing' into 'master'
...
Get SitePricing information to clients, and use it to display coin-denominated...
See merge request veloren/veloren!1991
2021-03-26 00:17:39 +00:00
aljazerzen
0ea102dc9c
refactor handling of duplicate login
2021-03-25 12:33:56 +01:00
Avi Weinstock
8d90548331
Get SitePricing information to clients, and use it to display coin-denominated prices in voxygen on tooltips during a trade. Also boost merchant spawn rate slightly.
2021-03-25 02:11:58 -04:00
Snowram
0e259294d4
Allow Escape key to cancel trades
2021-03-25 01:42:14 +01:00
Avi Weinstock
6b343c2af9
Address MR 1962 review comments.
2021-03-23 18:41:13 -04:00
Avi Weinstock
4ec6b43693
Add a vertical camera clamp option and toggle to voxygen.
2021-03-23 18:22:32 -04:00
Joshua Barretto
21b20ea75e
Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
...
Enable RtSim Airships.
See merge request veloren/veloren!1973
2021-03-23 14:29:43 +00:00
Avi Weinstock
49f39fb752
Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
2021-03-23 10:44:32 +01:00
Sam
7ede94b4c9
Changelog
2021-03-22 23:53:00 -04:00
Marcel Märtens
6b23101fac
update toolchain to nightly-2021-03-22
2021-03-22 16:41:04 +01:00
Justin Shipsey
f57af6f776
Merge branch 'slipped/animtweaks' into 'master'
...
airship movement bits
See merge request veloren/veloren!1967
2021-03-22 08:49:04 +00:00
Joshua Barretto
6690854687
Merge branch 'zesterer/better-particle-emission' into 'master'
...
Smoother particle emission for moving objects
See merge request veloren/veloren!1965
2021-03-22 06:15:20 +00:00
Marcel
dc4570def5
Merge branch 'sharp/texture-atlases' into 'master'
...
Enable allocation of new textures on atlas allocation failure.
See merge request veloren/veloren!1949
2021-03-22 04:35:41 +00:00
jshipsey
31747d8ff1
airship movement bits
2021-03-21 21:43:49 -04:00
Joshua Barretto
7b736640f5
Smoother particle emission for moving objects
2021-03-22 00:23:25 +00:00
Joshua Barretto
7ae4230dc8
Merge branch 'zesterer/pick' into 'master'
...
Pickaxe
See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Joshua Barretto
fb3980e273
Outcome for block destruction, take select_pos from ControllerInputs
2021-03-21 20:10:05 +00:00
Sam
f342be71a1
Fixed pick animation
2021-03-21 15:29:17 -04:00
Marcel
983523c463
Merge branch 'vfoulon80/climbing-skill' into 'master'
...
Add climbing speed and cost
See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Joshua Barretto
b1026296cb
Disabled block selection when not wielding
2021-03-21 16:29:13 +00:00
Joshua Barretto
347e1022a0
Initial implementation of pickaxe
2021-03-21 16:09:16 +00:00
Vincent Foulon
e06870702f
Add skill for swimming speed
2021-03-21 15:58:38 +01:00
RedlineTriad
606420c5e1
Sort the playerlist alphabetically
2021-03-21 10:22:33 +01:00
Vincent Foulon
d0aa68a9d2
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
Joshua Yanovski
866cc79d2e
Enable allocation of new textures on atlas allocation failure.
...
This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees. For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it. Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00
Avi Weinstock
0ef42e3854
Address MR 1945 review comments.
2021-03-19 19:53:17 -04:00
Vincent Foulon
80635004a4
Remove unwraps when asset loading fails
2021-03-18 12:56:17 +00:00
Vincent Foulon
eafa69ee4c
allow loading animations to be contributed from a manifest file
2021-03-17 23:41:28 +01:00
Vincent Foulon
62b945dab1
Add new random loading animations
2021-03-17 18:15:25 +01:00
Monty Marz
e9cbac387e
new loading bg, staff models
...
item images
fix paths
loot tables, adjustments
Update main.ron
2021-03-16 23:23:24 +00:00
Marcel Märtens
a286eb084a
create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it
2021-03-16 13:31:04 +01:00
Joshua Barretto
6f10a56589
Optimised entity sync code, increased animation throttling distance
2021-03-16 02:49:33 +00:00
James Melkonian
6ea43cfd75
Various RtSim and Agent Interaction Fixes
2021-03-16 01:30:35 +00:00
Joshua Barretto
0312c06295
Fixed sliding when wielding
2021-03-15 14:18:56 +00:00
Marcel
5b21ee7200
Merge branch 'aweinstock/airship-mvp-rebased' into 'master'
...
Airships
See merge request veloren/veloren!1888
2021-03-15 11:37:12 +00:00
Forest Anderson
0049976da9
Merge branch 'aweinstock/tradefixes-20210314' into 'master'
...
Client-side trade fixes: update recipe cache and always put client on the same...
See merge request veloren/veloren!1904
2021-03-15 04:52:09 +00:00
Avi Weinstock
9304ecab3d
Address Imbris's MR 1888 comments, and add changelog entry.
...
- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
Avi Weinstock
a32be4ac5a
Address MR 1888 review comments.
...
- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
2021-03-14 23:17:28 -04:00
Avi Weinstock
aa56166c80
Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics.
2021-03-14 23:17:26 -04:00
Joshua Barretto
afd99788b2
Made animations and friction ground-relative
2021-03-14 23:09:52 -04:00
Avi Weinstock
e9aab63a04
Account for model translation in the physics. The voxel collider still needs to be north-aligned for now.
2021-03-14 23:09:52 -04:00
Avi Weinstock
bcd3799395
Airship fixes: figure culling, player hitbox bounds w.r.t. airships, physics state unioning.
2021-03-14 23:09:51 -04:00
Avi Weinstock
5d85775dcf
Airship progress: now possessable, and physics kind of works (desyncs from the visuals by a shift + scale, and rotation isn't done at all yet, but the contours are correct).
2021-03-14 23:09:51 -04:00
Avi Weinstock
8b9e84972a
Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
2021-03-14 23:09:49 -04:00
Avi Weinstock
95992ead4d
Client-side trade fixes: update recipe cache and always put client on the same side of the screen as their inventory.
2021-03-14 21:41:47 -04:00
Marcel
5570b57282
Merge branch 'sam/yeet-inputs' into 'master'
...
Reworked Controller Inputs to use Control Actions
See merge request veloren/veloren!1900
2021-03-15 01:32:02 +00:00
Imbris
a558d42da7
Merge branch 'snowram/new-npcs' into 'master'
...
Snowram/new npcs
See merge request veloren/veloren!1896
2021-03-15 00:10:46 +00:00
Sam
ecff675cc4
Wielding now works again
...
Rolling now resumes combo states correctly again
Cleanup
2021-03-14 17:26:55 -04:00
Sam
ac6e192db4
Completely purged old method of inputs
2021-03-14 17:26:55 -04:00
Sam
b5d501199d
Secondary input now fully functional
2021-03-14 17:26:53 -04:00
Sam
c6d8daaae3
Primary input now activated from control actions.
...
Moved a lot of key_state to a HashSet so that it is handled automatically.
2021-03-14 17:26:51 -04:00
Snowram
60dd47cdea
Theropod charge attack
2021-03-14 18:10:40 +01:00
PersianKnight
b87514266d
Bug fix debug info hotkey and axe skill tree text
2021-03-14 20:16:54 +03:30
Snowram
9d7e8957bb
Add new npcs
2021-03-14 14:24:35 +01:00
Christof Petig
15b11d9154
Implement /price_list (work in progress), stub for /buy and /sell
...
remove outdated economic simulation code
remove old values, document
add natural resources to economy
Remove NaturalResources from Place (now in Economy)
find closest site to each chunk
implement natural resources (the distance scale is wrong)
cargo fmt
working distance calculation
this collection of natural resources seem to make sense, too much Wheat though
use natural resources and controlled area to replenish goods
increase the amount of chunks controlled by one guard to 50
add new professions and goods to the list
implement multiple products per worker
remove the old code and rename the new code to the previous name
correctly determine which goods guards will give you access to
correctly estimate the amount of natural resources controlled
adapt to new server API
instrument tooltips
Now I just need to figure out how to store a (reference to) a closure
closures for tooltip content generation
pass site/cave id to the client
Add economic information to the client structure
(not yet exchanged with the server)
Send SiteId to the client, prepare messages for economy request
Make client::sites a HashMap
Specialize the Crafter into Brewer,Bladesmith and Blacksmith
working server request for economic info from within tooltip
fully operational economic tooltips
I need to fix the id clash between caves and towns though
fix overlapping ids between caves and sites
display stock amount
correctly handle invalid (cave) ids in the request
some initial balancing, turn off most info logging
less intrusive way of implementing the dynamic tool tips in map
further tooltip cleanup
further cleanup, dynamic tooltip not fully working as intended
correctly working tooltip visibility logic
cleanup, display labor value
separate economy info request in a separate translation unit
display values as well
nicer display format for economy
add last_exports and coin to the new economy
do not allocate natural resources to Dungeons (making town so much larger)
balancing attempt
print town size statistics
cargo fmt (dead code)
resource tweaks, csv debugging
output a more interesting town (and then all sites)
fix the labor value logic (now we have meaningful prices)
load professions from ron (WIP)
use assets manager in economy
loading professions works
use professions from ron file
fix Labor debug logic
count chunks per type separately
(preparing for better resource control)
better structured resource data
traders, more professions (WIP)
fix exception when starting the simulation
fix replenish function
TODO:
- use area_ratio for resource usage (chunks should be added to stock, ratio on usage?)
- fix trading
documentation clean up
fix merge artifact
Revise trader mechanic
start Coin with a reasonable default
remove the outdated economy code
preserve documentation from removed old structure
output neighboring sites (preparation)
pass list of neighbors to economy
add trade structures
trading stub
Description of purpose by zesterer on Discord
remember prices (needed for planning)
avoid growing the order vector unboundedly
into_iter doesn't clear the Vec, so clear it manually
use drain to process Vecs, avoid clone
fix the test server
implement a test stub (I need to get it faster than 30 seconds to be more useful)
enable info output in test
debug missing and extra goods
use the same logging extension as water, activate feature
update dependencies
determine good prices, good exchange goods
a working set of revisions
a cozy world which economy tests in 2s
first order planning version
fun with package version
buy according to value/priority, not missing amount
introduce min price constant, fix order priority
in depth debugging
with a correct sign the trading plans start to make sense
move the trade planning to a separate function
rename new function
reorganize code into subroutines (much cleaner)
each trading step now has its own function
cut down the number of debugging output
introduce RoadSecurity and Transportation
transport capacity bookkeeping
only plan to pay with valuable goods, you can no longer stockpile unused options
(which interestingly shows a huge impact, to be investigated)
Coin is now listed as a payment (although not used)
proper transportation estimation (although 0)
remove more left overs uncovered by viewing the code in a merge request
use the old default values, handle non-pileable stocks directly before increasing it
(as economy is based on last year's products)
don't order the missing good multiple times
also it uses coin to buy things!
fix warnings and use the transportation from stock again
cargo fmt
prepare evaluation of trade
don't count transportation multiple times
fix merge artifact
operational trade planning
trade itself is still misleading
make clippy happy
clean up
correct labor ratio of merchants (no need to multiply with amount produced)
incomplete merchant labor_value computation
correct last commit
make economy of scale more explicit
make clippy happy (and code cleaner)
more merchant tweaks (more pop=better)
beginning of real trading code
revert the update of dependencies
remove stale comments/unused code
trading implementation complete (but untested)
something is still strange ...
fix sign in trading
another sign fix
some bugfixes and plenty of debugging code
another bug fixed, more to go
fix another invariant (rounding will lead to very small negative value)
introduce Terrain and Territory
fix merge mistakes
2021-03-14 03:18:32 +00:00
Imbris
fcdd7f1c8b
Merge branch 'imbris/tracy-tweaks' into 'master'
...
Improvements for tracy server analysis and other misc tweaks
See merge request veloren/veloren!1891
2021-03-13 22:26:26 +00:00
Imbris
0127832172
Fix tracy not working in certain areas, add span to chunk gen, missing fmt, remove extra span, make voxygen use INFO level instead of TRACE in tracy mode
2021-03-13 13:30:20 -05:00
PersianKnight
7c0fe70453
Improve default value of windows_size in Graphics and Help Windows in Interface Settings.
2021-03-13 19:09:38 +03:30
PersianKnight
42d57ccb92
The appearance of the reset buttons has improved.
2021-03-13 17:42:52 +03:30
PersianKnight
e3c0ceb9fa
Fixed Toggle Debug Info from Settings
2021-03-13 17:38:34 +03:30
Imbris
8d0b776f18
Move server-cli commands to separate file, tracy profiling par_join improvements, misc improvements
...
- remove overwritten logging setting in server-cli
- add server-cli command to load a random area for testing without a client
- make admin add/remove commands modify ingame players instead of needing to reconnect
- add spans to par_join jobs
- added test command that loads up an area of the world
- add tracy-world-server alias
- set debug directives to info for logging
2021-03-13 02:28:59 -05:00
Samuel Keiffer
4022937da7
Merge branch 'PersianKnight/InterfaceSettings' into 'master'
...
Separated InterfaceSettings from GameplaySettings
See merge request veloren/veloren!1887
2021-03-13 01:55:18 +00:00
DaforLynx
99261bf105
Many small changes to audio code, mainly sfx - changelog in MR
2021-03-12 15:00:09 -08:00
PersianKnight
dcb32a7ff1
Separated InterfaceSettings from GameplaySettings
2021-03-12 22:45:44 +03:30
jshipsey
49f496e290
intitial values
2021-03-12 00:58:12 -05:00
Marcel
93cab075f8
Merge branch 'xMAC94x/non_blocking_register' into 'master'
...
Auth requests are now done async, the register system is fetching it, via a PendingLogin component
See merge request veloren/veloren!1875
2021-03-11 21:51:55 +00:00
Joshua Barretto
a9bcaf0a37
Merge branch 'PersianKnight/Reset_to_Defaults_Buttons' into 'master'
...
Add Reset to Default Buttons for Interface, Gameplay and Sound Settings
See merge request veloren/veloren!1877
2021-03-11 21:29:11 +00:00
PersianKnight
3b3ffe30e9
Add Reset to Default Buttons for Interface, Gameplay and Sound Settings
2021-03-11 22:09:30 +03:30
Joshua Barretto
f479231b15
Merge branch 'glowy-shiny-pretty' into 'master'
...
Glowy shiny pretty
See merge request veloren/veloren!1874
2021-03-11 17:37:33 +00:00
Samuel Keiffer
9b198b5cda
Merge branch 'sam/sceptre-overhaul' into 'master'
...
Overhaul sceptre
Closes #768
See merge request veloren/veloren!1845
2021-03-11 16:47:50 +00:00
Marcel Märtens
728bff610b
Allow HTTP auth servers again.
...
only `localhost` are allowed in a release build.
when debug assertions are on, others are also allowed.
This change undoes the changes to the settings, so compared to master, there is no effect
2021-03-11 17:24:52 +01:00
Marcel Märtens
381bb5eef0
fix tracy
2021-03-11 17:05:17 +01:00
Marcel Märtens
a98e72c391
Auth requests are now done async, the register system is fetching it, via a PendingLogin component
...
The auth server no longer allows the protocol to be specified. we enforce `https` for the auth server, so DO NOT provide a auth url with `https://` but without.
correct is now `auth.veloren.net`
incorrect is: `https://auth.veloren.net `
2021-03-11 17:05:02 +01:00
Joshua Barretto
6e0807f3f5
Cheaper and less broken material reflection/glow
2021-03-11 13:56:11 +00:00
omm
ef7b215f07
File structure for lang es_ES aligned with EN
2021-03-11 12:08:37 +00:00
Joshua Barretto
09e32cb952
Initial implementation of glow/shininess
2021-03-10 18:58:25 +00:00
Sam
de5ef03ac4
Auras will now refresh buffs if a buff was already present that had a lesser duration.
...
Attack effects can now have multiple requirements.
Fix for sceptre heal not requiring energy.
Nerfed warding aura protection.
Added icon for warding aura.
Changelog.
2021-03-09 18:03:06 -05:00
Sam
16222948a3
Sceptre skill tree and migration.
2021-03-09 18:02:07 -05:00
Sam
c13e84aff5
Aura duration separated from cast duration in aura state
...
Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
d711c77468
Aura particles.
2021-03-09 17:59:45 -05:00
Monty Marz
935aec743d
cleanup, icons
2021-03-09 17:59:45 -05:00
Monty
49fcd6ee13
adjusted combo counter anim
2021-03-09 17:59:43 -05:00
Sam
940b4b5de7
Combo counter now uses outcomes.
2021-03-09 17:59:42 -05:00
Monty
c29cb037e7
better combo indicator animation
2021-03-09 17:59:41 -05:00
Sam
398370ca51
Changed lifesteal beam particles to look better.
...
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Monty
53100b6f37
combo point display
2021-03-09 17:59:40 -05:00
Sam
c5f74e528d
Animation for cast aura, combo information passed to skillbar.
2021-03-09 17:59:40 -05:00
Sam
b6f4543a14
Fixed beam offsets, told healing beam to use beam animation.
2021-03-09 17:59:40 -05:00
Sam
c6a222340e
Particles for lifesteal beam. Changed how frontend recognized beams.
2021-03-09 17:59:39 -05:00
Marcel
ee0ab197da
Merge branch 'updated_spanish_es_strings' into 'master'
...
Updated strings Added missing translations in Spanish es_ES and retrieving localized text
See merge request veloren/veloren!1866
2021-03-09 12:59:03 +00:00
tukilo
cea895ea24
Updated strings Added missing translations in Spanish es_ES and retrieving localized text
2021-03-09 12:30:53 +01:00
Marcel
d229ab1eb9
Merge branch 'aweinstock/critical-stats' into 'master'
...
Add critical chance and critical multiplier stats to weapons.
See merge request veloren/veloren!1864
2021-03-09 10:55:36 +00:00
Marcel
8c868aebc7
Merge branch 'xMAC94x/common_ecs' into 'master'
...
Move Specs code to own common_ecs create, put tracy and macros into common_base
See merge request veloren/veloren!1863
2021-03-09 09:48:53 +00:00
Avi Weinstock
d8f0a1c426
Add critical chance and critical multiplier stats to weapons.
2021-03-08 23:27:25 -05:00
Marcel Märtens
4ebfbdde0f
Move Specs code to own common_ecs create, put tracy and macros into common_base
2021-03-09 00:54:01 +01:00
Adam Blanchet
16b66f9cd6
Add reset button to graphics settings
2021-03-08 18:48:38 +01:00
Marcel Märtens
f353f14703
change Name from VSystem to System
2021-03-08 13:15:00 +01:00
Marcel Märtens
6b88545481
restructure server metrics
...
- get rid of old SysTimers for each system in favour of VSystem tracking
- move metrics generation from lib.rs to own system
- code cleanup
- remove time tracking in common::sys
2021-03-08 11:51:13 +01:00
Marcel Märtens
c515fece28
Implement a VSystem trait that can be implemented by Systems.
...
It will autodo some things, like track start and time and export those in system metrics
Add a origin and implement it for all Systems in Veloren
2021-03-08 11:51:04 +01:00
Marcel
e29964ead1
Merge branch 'sarrakitty/fireworks' into 'master'
...
added a white firework
See merge request veloren/veloren!1856
2021-03-07 18:37:35 +00:00
Joshua Barretto
36d20e6990
Better docs, faster terrain meshing
2021-03-07 14:25:07 +00:00
Joshua Barretto
911acdd9db
Fixed clippy warnings and fmt
2021-03-07 14:25:07 +00:00
Joshua Barretto
db573f6b2d
Turn giant trees into proper sites
2021-03-07 14:25:07 +00:00
Monty
b6ac4e46fb
tree icon UI works and hover icon
2021-03-07 14:25:07 +00:00
Joshua Barretto
862cd5fe49
fmt
2021-03-07 14:25:03 +00:00
Joshua Barretto
a229d65932
Static light improvements, fixed lighting update bug
2021-03-07 14:25:02 +00:00
Joshua Barretto
120cb86c0d
Switched back to simd repr
2021-03-07 14:25:02 +00:00
Joshua Barretto
427e0af73c
Reverted to repr_c vek
2021-03-07 14:25:02 +00:00
Joshua Barretto
1d16f14dd5
Small fixes
2021-03-07 14:25:02 +00:00
Joshua Barretto
f537f82b17
Updated vek, fixed house wall bugs
2021-03-07 14:25:02 +00:00
Joshua Barretto
7b807ed34c
Removed dead code
2021-03-07 14:25:02 +00:00
Monty
8214c9df82
PoI icon
2021-03-07 14:25:01 +00:00
Joshua Barretto
717bbbf23e
Better static light propagation between translucent objects
2021-03-07 14:25:01 +00:00
Joshua Barretto
9e09c96a2a
Fixed static light directionality
2021-03-07 14:25:01 +00:00
Joshua Barretto
31832e1245
Fixed wall leaking with dynamic light ambiance
2021-03-07 14:25:01 +00:00
Joshua Barretto
aabe1d7cfd
Point light ambiance for less harsh shadows
2021-03-07 14:25:01 +00:00
Joshua Barretto
100cafa91b
Directional baked lights for figures
2021-03-07 14:25:01 +00:00
Joshua Barretto
6fc7d2a906
Faster More interesting giant trees, better oaks, hives on branches
2021-03-07 14:25:01 +00:00
Joshua Barretto
7d526da735
Experimental giant mother trees
2021-03-07 14:25:01 +00:00
Sarra
db3bc1b9bb
added a white firework
2021-03-07 03:48:50 -05:00
Imbris
575301c763
Merge branch 'Quibble/item-buff-tooltips' into 'master'
...
Tooltips use item stats for buff information
See merge request veloren/veloren!1820
2021-03-05 22:00:24 +00:00
Marcel
cb305536e8
Merge branch 'vfoulon80/skilltree-icons' into 'master'
...
implement the new skilltree icons
See merge request veloren/veloren!1794
2021-03-04 18:37:33 +00:00
Vincent Foulon
fb953cc7f4
implement the new skilltree icons
2021-03-04 18:37:32 +00:00
Marcel
a68afa1fad
Merge branch 'aweinstock/stack-trading' into 'master'
...
Allow using stack splitting into or out of a trade.
See merge request veloren/veloren!1850
2021-03-04 14:34:05 +00:00
Joshua Yanovski
2dd7089e52
Bring vek up to date so we can bump rustc (hopefully).
2021-03-04 05:46:59 +01:00
Avi Weinstock
0472956b5c
Allow using stack splitting into or out of a trade.
2021-03-03 18:19:10 -05:00
Lippy13
d9d3c1f55b
Make the BuffKind match expression exhaustive
2021-03-03 21:10:41 +00:00
Lippy13
59594a8b60
Check if duration exists instead of defaulting to zero and clean up code
2021-03-03 20:39:14 +00:00
Marcel Märtens
a55ec20c74
fix #46 🥳
2021-03-03 12:37:09 +01:00
Lippy13
48f974bf01
Address comments on passing effects
2021-03-03 00:25:15 +00:00
Lippy13
a7c30b6721
Account for no duration being possible
2021-03-03 00:25:14 +00:00
Lippy13
ffd0c01bbd
Fix Clippy errors
...
Fix code formatting
Add descriptions for other potential buffs for consumables
2021-03-03 00:25:13 +00:00
Lippy13
5e3a1b203f
Add buff information to item tooltips
2021-03-03 00:25:11 +00:00
ccgauche
7f4411ba1f
Merge branch 'master' into 'ccgauche/plugin-player-join-event'
...
# Conflicts:
# CHANGELOG.md
2021-03-02 09:45:15 +00:00
Ben Wallis
0f7ff21c20
Merge branch 'item-stacking-and-splitting' into 'master'
...
Implement stacking and splitting
Closes #904
See merge request veloren/veloren!1802
2021-03-02 00:08:47 +00:00
Jesus Bracho
c0573cca44
Implement stacking and splitting
2021-03-02 00:08:46 +00:00
heydabop
bfc82f7236
Fixes #974 - convert tool/weapon equip time to floating point seconds
2021-03-01 15:06:39 -06:00
ccgauche
9628dfaf99
Fixed comments
2021-03-01 21:29:18 +01:00
ccgauche
dbd4d70b79
Lots of improvement in pointer management (switched from i32 to u64) + New event implemented
2021-03-01 19:00:44 +01:00
Samuel Keiffer
0497a437a4
Merge branch 'sam/invulnerability-buff' into 'master'
...
Invulnerability Buff
Closes #965
See merge request veloren/veloren!1834
2021-03-01 05:46:46 +00:00
Samuel Keiffer
537efdd47e
Merge branch 'aweinstock/trade-requestitem' into 'master'
...
During a trade, allow requesting items from the counterparty's inventory...
See merge request veloren/veloren!1829
2021-03-01 02:39:36 +00:00
Sam
6ab4e2264e
Buff icon
2021-02-28 17:31:35 -05:00
Sam
531c38c3ad
Factored formatting of buff text out to a single function.
2021-02-28 16:04:33 -05:00
Sam
a88ad7b971
Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command.
2021-02-28 15:02:03 -05:00
Imbris
b7bd0306e6
Merge branch 'Lerg/Issue_#976' into 'master'
...
Issue #976 Some inputs are missing the ability to be rebound
See merge request veloren/veloren!1832
2021-02-28 18:23:30 +00:00
Justin Shipsey
13df691f69
Merge branch 'heydabop/966-controller-y-invert' into 'master'
...
#966 - Setting to invert controller Y axis
See merge request veloren/veloren!1817
2021-02-28 18:02:04 +00:00
Lerg
94bd1f2605
Issue #976 Some inputs are missing the ability to be rebound because they are missing from the input iterator
2021-02-28 19:02:32 +03:00
Avi Weinstock
7e458ecd40
During a trade, allow requesting items from the counterparty's inventory (prequisite for NPC trading).
2021-02-28 10:13:49 -05:00
Samuel Keiffer
cb267ac3ee
Merge branch 'sam/combo-comp' into 'master'
...
Combo now persists as a compnent, rather than a field on a state
See merge request veloren/veloren!1828
2021-02-28 02:42:40 +00:00
Sam
b25a376995
Re-allowed for what stage you were on to persist through a roll
2021-02-27 19:24:18 -05:00
Sam
404c7f0905
Combo melee now checks combo
2021-02-27 18:24:28 -05:00
Snowram
7f2276324e
Reduces the instances of f64 in anims
2021-02-27 23:21:03 +01:00
jshipsey
b4627dfe19
look-based anims
2021-02-27 16:19:33 -05:00
Monty Marz
e5273e3a8e
reroute the F1 key to open the controls settings, removed loading screen tips about levels and the stats button
2021-02-27 19:02:26 +00:00
Justin Shipsey
d2fffa1a92
Merge branch 'slipped/gremlins' into 'master'
...
dungeon enemy overhaul part 1
See merge request veloren/veloren!1697
2021-02-27 17:00:52 +00:00
Samuel Keiffer
fa809fc292
Merge branch 'Lerg/Accumulate_Damage_Floaters' into 'master'
...
Issue #836 - Declutter the scrolling combat text
See merge request veloren/veloren!1823
2021-02-27 16:18:18 +00:00
Lerg
3fe5f4484e
Issue #836 - Declutter the scrolling combat text
2021-02-27 15:10:47 +03:00
Sam
238fcaf5f1
Particle rebase fixes
2021-02-27 01:42:47 -05:00
jshipsey
51bc74b2a5
visual weapon variation, adjust minotaur dash, keyframed golem quake
2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532
minotaur moves, added claygolem
2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed
balance pass 2
2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5
rebase, yeti in dungeon
2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507
initial balance
2021-02-27 01:42:47 -05:00
jshipsey
30af3a4493
dash, spin, jump changes
2021-02-27 01:42:46 -05:00
Sam
53b0ba286a
Ice particles for Wendigo
2021-02-27 01:42:46 -05:00
jshipsey
ce3b2141e1
theropod retrofit, some more moves
2021-02-27 01:42:46 -05:00
jshipsey
5792faa992
some new moves, combine biped weapons into one file
2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd
full bipedsmall armor swaps
2021-02-27 01:42:46 -05:00
Sam
df70976ff5
Fixed particles.
2021-02-27 01:42:46 -05:00
jshipsey
cb59c8017e
anim tweaks, more loadout setup
2021-02-27 01:42:46 -05:00
jshipsey
130d51786a
golem retrofit
2021-02-27 01:42:46 -05:00
Timo Kösters
a4513fe09d
Improve particles
2021-02-27 01:42:46 -05:00
jshipsey
aa4237b019
BL improvements, various fixes
2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9
rebase
2021-02-27 01:42:45 -05:00
jshipsey
0dc8b2e482
rendering
2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93
new dungeon setups, new npcs, weapon specific loadouts, anims
2021-02-27 01:42:45 -05:00
jshipsey
ac16a8900d
bow
2021-02-27 01:42:45 -05:00
jshipsey
66664f3f89
the stabs
2021-02-27 01:42:45 -05:00
jshipsey
6a57dd25d0
wielding
2021-02-27 01:42:45 -05:00
unknown
559ece5ede
More npcs work
2021-02-27 01:42:45 -05:00
Snowram
ebfb59f041
Trims skeletal attributes
2021-02-27 01:42:44 -05:00
jshipsey
7cf723bb9d
gnome
2021-02-27 01:42:43 -05:00
jshipsey
266986626d
biped_small setup
2021-02-27 01:42:43 -05:00
Samuel Keiffer
8e07174c1d
Merge branch 'aweinstock/coin-item' into 'master'
...
Add a coin item and make amounts visible on dropped items.
See merge request veloren/veloren!1821
2021-02-26 04:17:12 +00:00
Samuel Keiffer
6af9e58965
Merge branch 'add-gemu-models' into 'master'
...
Add sword and bow models from backlog
See merge request veloren/veloren!1818
2021-02-26 02:59:51 +00:00
Avi Weinstock
7d2e8f72eb
Add a coin item and make amounts visible on dropped items.
2021-02-25 21:31:30 -05:00
Avi Weinstock
e1484c28c0
Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips.
2021-02-25 15:26:49 -05:00
Sam
b0b4a07b9e
Bows
2021-02-24 20:37:43 -05:00
Sam
ee5c9d78ca
Swords
2021-02-24 18:54:06 -05:00
heydabop
d4e3a3f29f
#966 - Add setting to invert controller camera Y axis
2021-02-24 10:39:44 -06:00
Avi Weinstock
78014d7d3b
Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers.
2021-02-23 15:49:34 -05:00
Avi Weinstock
4e57678f34
Support modular weapon components made from a tagged material using the material as a multiplier.
2021-02-23 15:31:51 -05:00
Snowram
14c252d8b2
Merge branch 'snowram/turret' into 'master'
...
Object animation, beam fixes, turret implementation
See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Samuel Keiffer
e1be8dbcd9
Merge branch 'aweinstock/quickfix-sword-spin-speed' into 'master'
...
Fix description for the sword spin speed skill tree upgrade (previously it was...
See merge request veloren/veloren!1814
2021-02-23 03:14:44 +00:00
Imbris
f33d3873b4
Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
...
Support modular weapon voxel meshes being made by assembling their components.
See merge request veloren/veloren!1806
2021-02-23 00:45:26 +00:00
Avi Weinstock
c3ac8a1b51
Support modular weapon voxel meshes being made by assembling their components.
2021-02-23 00:45:26 +00:00
Avi Weinstock
ada4ca39f7
Fix description for the sword spin speed skill tree upgrade (previously it was a copy of damage's description).
2021-02-22 19:37:20 -05:00
Marcel
72bd0f42fc
Merge branch 'xMAC94x/prot_improvements' into 'master'
...
xMAC94x/prot_improvements
See merge request veloren/veloren!1796
2021-02-22 22:47:43 +00:00
Marcel Märtens
e3ef4422b6
cleanup ClientConnArgs
2021-02-22 21:07:20 +01:00
Snowram
684961b15c
Adds look_dir to anims, humanoid heads pivot fixes
2021-02-22 20:00:06 +01:00
Marcel Märtens
3f5c64bec0
Client::new can now resolve DNS requests, better networking error messages
2021-02-22 17:35:19 +01:00
Marcel Märtens
1a7c179bbb
share tokio Runtime between Client and Server, name rayon Threadpool
2021-02-22 17:35:06 +01:00
Marcel Märtens
514d5db038
Update Network Protocol
...
- now last digit version is compatible 0.6.0 will connect to 0.6.1
- the TCP DATA Frames no longer contain START field, as it's not needed
- the TCP OPENSTREAM Frames will now contain the BANDWIDTH field
- MID is not Protocol internal
Update network
- update API with Bandwidth
Update veloren
- introduce better runtime and `async` things that are IO bound.
- Remove `uvth` and instead use `tokio::runtime::Runtime::spawn_blocking`
- remove futures_execute from client and server use tokio::runtime::Runtime instead
- give threads a Name
2021-02-22 17:34:55 +01:00
Snowram
4078eeb877
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500
Various fixes to beam, body based interp
2021-02-21 19:17:56 +01:00
Sam
11050a05ce
Beam particles now determined from beam segment rather than character state.
2021-02-21 19:17:56 +01:00
Snowram
e7bbf3981d
Object animation
2021-02-21 19:17:44 +01:00
Avi Weinstock
8bdbf4f7c9
Implement modular weapons.
...
- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.
Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00
Samuel Keiffer
479cf9fc4e
Merge branch 'sam/dual-wielding' into 'master'
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Dual wielding backend
See merge request veloren/veloren!1787
2021-02-20 05:12:17 +00:00
Sam
eaf3e02e39
Addressed comments
...
Fixed audio test
2021-02-19 19:55:23 -05:00
Sam
d5ccc33abc
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
2021-02-19 18:45:48 -05:00
Sam
411b4083b1
Added 1h hammers.
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Fixed audio tests.
2021-02-19 17:30:24 -05:00
Sam
12545dd372
Added handedness to weapon tooltips.
2021-02-19 17:30:23 -05:00
Sam
8f0cca074d
Dual wielding now uses skillbar abilities from multiple weapons.
2021-02-19 17:30:22 -05:00
Sam
6f6a37faf2
Wielding a 1 handed weapon now correctly uses abilities when the second weapon is not also a 1 handed weapon.
2021-02-19 17:30:22 -05:00
Sam
f50fa25467
ItemConfig now stores AbilitySet directly instead of each individual ability.
2021-02-19 17:30:21 -05:00
Sam
582c3f8459
Check for prerequisite skill in using an ability is no longer hardcoded.
2021-02-19 17:30:21 -05:00
Sam
d4f509b3d0
Added hands field onto weapons.
2021-02-19 17:30:20 -05:00