Commit Graph

9823 Commits

Author SHA1 Message Date
Dedmen Miller
81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00
shukari
22c8ef1e8a German stringtable updates (#5539)
* advanced_fatigue stringtable german

* cargo stringtable german

* cookoff stringtable german

* fastroping stringtable german

* hellfire stringtable german

* nlaw stringtable german

* overpressure stringtable german

* quickmount stringtable german

* refuel stringtable german

* repair stringtable german

* scopes stringtable german

* slideshow stringtable german

* spectator stringtable german

* zeus stringtable german

* cookoff stringtable german #2

* hellfire stringtable german #2

* nlaw stringtable german #2

* overpressure stringtable german #2

* quickmount stringtable german#2

* refuel stringtable german #2

* scopes stringtable german #2

* slideshow stringtable german #2

* zeus stringtable german #2

* tiny fix

* tiny fix

* quickmount stringtable german #3

* fastroping stringtable german #2

* captives stringtable german

* cargo stringtable german

* cookoff stringtable german

* tiny change

* cargo stringtable german

* fcs stringtable german

* Fix german strings for scopes
2017-10-07 13:37:59 +02:00
Willard
51b1cd6023 Missile guidance for RHS hellfire and DAGR (#5444)
* rhs hellfire missileguidance

* tabs to spaces

* added support for -N and -M launcher, removed ir/radar locking

* added missing macro

* Switch to using pylon system
2017-10-06 15:31:48 -05:00
ulteq
be482ea097 Advanced Ballistics - Drag model revamp & Spin drift correction (#5566)
* Advanced Ballistics - Drag model revamp
- Moved away from using the drag tables from the GNU exterior ballistics library
- The drag functions are now based off this data from JBM Ballistics: http://www.jbmballistics.com/ballistics/downloads/text/
- The differences are minor, but some players might still appreciate the additional authenticity

* The Mach number is now calculated in relation to the air temperature.

* Improved speed of sound calculation accuracy.

* Advanced Ballistics - DLL update

* Advanced Ballistics - Added drag function reference (JBM Ballistics)

* Advanced Ballistics - Fixed calculation error in the spin drift simulation
- The error was introduced with this PR (https://github.com/acemod/ACE3/pull/4708)

* More descriptive variable names

* Minor performance optimizations

* Fixed some minor issues

* DLL rebuild

* Utilize new 'toFixed' script command
- Small performance improvement

* Fixed a typo

* Use correct reference speed for the drag compensation

* Updated all 'airFriction' values to match the new drag model

* 'Default' atmosphere now equals the ICAO standard atmosphere

* Update reference humidity to meet the ICAO standard
2017-10-06 13:05:20 -05:00
classic
d5aeec11ea Update the Jpn translation (#5586)
* Update the Jpn translation

few tweak to translation

* Update the Jpn translation

couple tweak

* Update the Jpn translation

added more simplify translation

* Update the Jpn translation

few tweak and fix miss translation

* Update the Jpn translation

Added missing symbol and few tweak

* Update the Jpn translation

added shortest word because text is protruding the button

* Update the Jpn translation

fix miss translation and some tweaks

* Update the Jpn translation

just few tweak

* Update the Jpn translation

fix miss translation

* Update the Jpn translation

just a little tweak

* Update the Jpn translation

just a tweak

* Update the Jpn translation

added more simply translation

* Update the Jpn translation

tweaked to some entry

* Update the Jpn translation

tweak to few entry

* Update the Jpn translation

fix for miss translation

* Update the Jpn translation

fix miss translation

* Update the Jpn translation

some tweaks to translation

* Update the Jpn translation

fix miss translation

* fix the Jpn translation

fix the kanji
2017-10-04 16:30:11 +02:00
PabstMirror
760665f65f Leave ACE_FCS off by default (#5580) 2017-10-03 11:57:07 -05:00
PabstMirror
b41cc8651f Fix kestrel ItemInfo for cba misc items (#5583) 2017-10-03 11:54:49 -05:00
jonpas
711e1fc026 Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521)
* Fix Magazine Repack underwater - fix #5513
Also prevent common goKneeling function underwater

* Fix loading patients underwater - fix #5515

* Fix load object underwater

* Fix take nozzle on jerry can underwater

* Fix refuel underwater conditions further

* Use isTouchingGround, Make refuel semi-compatible
 reports false if head is out of the water, we want true even if we are not diving

* Less interact exceptions duplication

* Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround

* Fix condition

* Support dragging underwater
No carrying due to animation timing issues and other misc things

* Allow Medical Legs SelfActions underwater

* Fix fixPosition function underwater (use getPosATL instead of getPos)

* Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
2017-10-01 13:38:11 -05:00
Andrea Verano
03a32b9b13 Italian translation update (#5576)
Added:
-The new string in captives
2017-10-01 10:56:02 -05:00
PabstMirror
5f8350d7bc Minor rearm fixes (#5572) 2017-09-30 11:14:41 -05:00
Ozan Eğitmen
45a66ccfa1 Medical & Captive Load Menu Overhaul (#5519)
* Add load in child actions to medical & captive

* Add actions with proper structure

* Move vehicles actions code to common function

* Simplify code in config, Fix docs

* Remove unused vars

* Fix header example

* Add _distance param to fnc_nearestVehiclesFreeSeat

* Change docs

* Fix spacing
2017-09-29 22:00:47 +02:00
Tuupertunut
0644ad9ca2 Rearm bugfixing (#5411)
* Added workaround functions for turret magazine ammo.

* Switched to retrieving turrets dynamically instead of looking them up from an array.

* Refactoring only, no functional changes

* Repurposed getNeedRearmMagazines as a general purpose rearm info function + more.

* The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one.
* Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module.

Fixed bugs:

* Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions.
* Pylon rearm was trying to set ammo count on empty pylons.

Note: rearmSuccessLocal is not yet fixed!

* Rearming no longer switches shell types in cannons/mortars.

* Added Tuupertunut to authors.

* Rearming no longer switches shell types. 2nd try.

Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned.

* Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines.

* Small fixes and comments.

* Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines.

The latter describes much better what the function actually does.

* Removed redundant checks.

* Refactoring.

* Fixed spaces in macros.

* Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
2017-09-29 14:53:25 -05:00
classic
9dfc76b6d5 Update the Japanese translation (#5565)
* Update the Jpn translation

following to official localization.

* Update the Jpn translation

fix for miss translation

* Update the Jpn translation

added more natural words and fix miss translation.

* Update the Jpn translation

fixed for miss translation.

* Update the Jpn translation

just tweaks

* Update the Jpn translation

added to new entry. fixed or tweaked to few entry.

* Update the Jpn translation

added the jpn translation to new entry

* Update the Jpn translation

Added the Jpn translation to new entry.

* Update the Jpn translation

tweak to jpn translation

* Update the Jpn translation

following to official Japanese localization

* Update the Jpn translation

support to new entrys and few fix

* Update the Jpn translation

just tweaks to few entrys
2017-09-28 16:04:24 +02:00
PabstMirror
651aa285f8 Add trip flare to Put muzzle (#5564)
Muzzle won't be used because explosives has a custom placing engine.
But arsenal needs this to categorize it as an "explosive"

Close #5563
2017-09-28 03:46:33 +02:00
jonpas
a48db26996 Fix Load Patient/Captive actions (#5544)
* Disable (un)load patient action if unit is dead but was uncoscious before

* Remove handcuffs on death (prevents stand-up ragoll restart), Don't show load patient and captive at the same time

* Only allow unloading from outside - fix #5525 as discussed

* Also prevent unloading captives from inside

* Add debug logging
2017-09-27 15:41:05 -05:00
KoffeinFlummi
32b2d99887 Merge remote-tracking branch 'sbng/master' 2017-09-27 18:57:24 +02:00
Josuan Albin
240a078dde Toggle modules standardization (#5558)
* Change toggle modules messages to be the same as others

* Fix _ui_toggleNvg capitalization
2017-09-26 19:36:36 -05:00
jonpas
430c136a61 Deprecate isUnderwater (replaced by underwater command from 1.66) (#5560) 2017-09-26 19:35:00 -05:00
PabstMirror
30fcbb66ae Add ace_common_fnc_getPylonTurret func (#5548)
* Add getPylonTurret function

* cleanup

* debug

* Fix
2017-09-26 21:47:13 +02:00
jonpas
4de7953316 Remove deprecated addToInjuredCollection function (#5559) 2017-09-26 11:23:20 -05:00
ulteq
098b88106c RangeCard - Always display barrel length and bore height (#5551)
- More uniform appearance with advanced ballistics enabled or disabled
2017-09-26 16:51:48 +02:00
Christian Klemm
3d340bb0ef Added captive hotkey (#5529)
* added captive hotkey

* Removed toggling + distance check

* adjusts

player -> ace_player
interact check
stringtable adjust

* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* Removed dots

* Removed comment

* Use targetEvent
2017-09-25 23:22:10 -05:00
sbng-PAPA
37dcb562a7 korean translation for 3.10 2017-09-26 00:54:27 +09:00
Jo David
4a6b06dfeb Typo in flashlights translation Fix #5552 (#5553) 2017-09-25 16:29:40 +02:00
Dystopian
e874f6a343 Fix SDV refueling (#5546) 2017-09-23 01:01:19 +02:00
jonpas
eb6e8c0b56 Cleanup optional argument headers (#5543) 2017-09-22 17:33:08 +02:00
Andrea Verano
c68ebf2816 Italian translation update (#5542)
Added:
-Fastroping
-Refuel
-Zeus

Fixed:
-Add full arsenal
-Remove arsenal
2017-09-22 17:23:11 +02:00
Josuan Albin
1ba330e853 Add toggle flashlight and NVG zeus modules (#4556)
* Add toggle flashlight and NVG modules

* Remove excessive spaces in moduleToggleNvg

* Fix indentation and typos to fit review

* Add an option to add gear, fix headers

* Change category to utility

* Add QOL improvement suggested by pabst

* Fix locality issues

* Remove locality check before enableFlashlight targetEvent

* Remove locality check before addWeaponItem targetEvent

* Add a player check in moduleToggleNVG, change modules category

* Add the same QOL in toggleNVG than in toggleFlashlight
2017-09-21 20:43:35 +02:00
shukari
a783e6319f magazinerepack stringtable fix #5390 (#5392)
* fix #5390

stringtable optimization

* Dont use the same wort twice - magazinerepack stringtable

* [magazinerepack] get bulletsLeft in last partial mag as optional param

* [magrepack] remove unused entries

* [magrepack] entry is needed for interrupt event

* [magrepack] finish msg

successful -> full mags + left rounds
Interrupted -> full mags + partial mags

* [magrepack] final translation change

* space fix
2017-09-21 20:42:01 +02:00
Ozan Eğitmen
41e1b25397 Refuel: Turn on nozzle after connection (#5426)
* Turn on nozzle after connection

* Remove some superflous progress bars

* Handle tempFuel var

* Handle conflicts 2: conflict harder

* Remove duplicate code
2017-09-21 16:24:58 +02:00
Ozan Eğitmen
90f92db01d Replace UI icons with vanilla/common ones (#5532)
Also removes some _very_ old paa files that belong to AGM/CSE
2017-09-21 16:22:28 +02:00
Ozan Eğitmen
21e9674ab7 Add "Load Into Cargo" Zeus Module (#5528)
* Initial commit

* Finish TODOs

* Remove "<BR/>" from showing up on zeus messages

* Add check for scheduled environment, cargo enabled
2017-09-21 16:19:49 +02:00
jonpas
40e4ad3f5a Add Stow FRIES interaction (#5533)
* Add stow FRIES interaction
Allows stowing FRIES (retracting the hooks, closing doors) without the need to deploy and cut ropes

* Do not automatically stow FRIES anymore

* Cleanup more privates
2017-09-21 16:16:04 +02:00
classic
8a0bbf655b Update the Jpn translation (#5536)
* Update the Jpn translation

support to new entry.

* Update the Jpn translation

Fully translated for the maverick

* add credit

because I am translating mod to Japanese ;)
2017-09-20 14:59:46 +02:00
Andrea Verano
9e36e0d7ef Italian translation update (#5535)
Added:
-2 missing entries in captives
2017-09-20 14:04:56 +02:00
jonpas
333b24e306 Fastrope animations and in-line privatization (#5501)
* Add older Arma door animations and macroize them, In-line privatization, Fix comment

* Clarify animation macros

* Fix onCut delayed animations
2017-09-19 22:38:49 +02:00
PabstMirror
db36ee4581 showMouseHint - Allow adding additional icon/text lines (#5524)
* showMouseHint - Allow adding additional icon/text

* Remove icons, just use localized text
2017-09-19 14:00:22 -05:00
Keithen
7fe932803b Add requireSurrender setting for AI - close #5518 (#5522) 2017-09-19 13:21:30 -05:00
Andrea Verano
e47212ea9c Italian translation update (#5531)
Added:
-Advanced Fatigue
-Interactions
-Medical
-Refuel
-Spectator
-Fully translated markers and maverick

Fixed:
-Next Unit
-Previous Unit
2017-09-19 16:22:11 +02:00
Christian Klemm
73b9f69adf Re enable all markers (except civ and quantity) (#5376)
* Reenabled medical markers

* Re enabled all markers (except civ and quantity)

* Update CfgMarkers.hpp
2017-09-18 11:18:02 -05:00
Dystopian
90647c5495 Replace Helicopter eject configs with universal scripted action (#5384)
* Remove eject config entries

* Add scripted Eject action

* Fix engine stop on driver eject

* Clean up

* Use config instead object for CBA_fnc_getTurret

* Optimize, add commander turret init

* Restore role in var name

* Use single qoutes instead QUOTE macro
2017-09-18 00:24:14 +02:00
PabstMirror
45d9a3a1a9 Fix spectator onLoad (#5523) 2017-09-17 23:42:29 +02:00
xrufix
31b1050f3b Maverick L (laser guided AGM) (#5364)
* Initial commit

* Initial commit

* Initial Commit

ACE-Coding-Guidelines compatible version of http://steamcommunity.com/sharedfiles/filedetails/?id=943852645

* Changes to realisticnames, readme.md, added to authors.

* Dependency on ace_missileguidance

* readme

* Use ACE-AMG for ammo

* Use macros in all configs

* Use own attackProfile to prevent climbing at start even in low-flight-conditions.

* include HUD from ace_hellfire

* fix missing semicolon

* Add missing defines, makes HUD work for now.

* Readme

* replace tabs with spaces

* replace tabs with spaces 2

* replace tabs with spaces 3

* Use missileguidance's DIR-Profile instead of own. Keep profiles config for name and nameLocked values necessary for HUD

* Use showHud from ace_laser

* Minor Cleanup
2017-09-16 22:25:20 +02:00
SilentSpike
b0c27d1071 Add uiNamespace variable to spectator display (#5520)
* Add uiNamespace variable to spectator UI

* Update spectator keys to match docs branch
2017-09-16 15:20:32 -05:00
Dystopian
357f3a9ceb Add JIP event deleting if vehicle is deleted (#5506) 2017-09-16 22:18:28 +02:00
PabstMirror
1a1fdb7c2c Move the hellfire hud to the laser module (#5503)
* Move the hellfire hud to the laser module

* Fix example
2017-09-16 14:24:43 -05:00
Ozan Eğitmen
ca580daedd Cargo: Add removeCargoItem Function (#5432)
* Add removeCargoItem function to cargo module

* Fix documentation typos

* Fix header 'public' field

Of course it's a public function, that's the whole point!

* Fix spelling

* Add missing then command

* Work better with objects

* After-test fixes

* Also update wiki

* Overhaul

* Make the event more robust

* Fix logic & shorten docs
2017-09-16 11:21:23 -05:00
PabstMirror
2a8e758390 Allow loading fuel canister (#5493)
Fix #5438
- Also block cargo action when being used
2017-09-16 11:36:42 +02:00
ulteq
ecd688647c AdvancedBallistics - Utilize 'parseSimpleArray' (#5496)
- Decent performance improvement compared to the old 'call compile' approach
2017-09-16 11:08:25 +02:00
PabstMirror
df739bd36c Handle laser targets from non-primaryGunner turrets (#5507) 2017-09-15 17:31:31 -05:00
classic
2611b56767 Jpn translate e103805 (#5505)
* Update the Jpn translation for interaction

-fix miss translation
-fix html tag
-support to new words
-tweaks

* fix

i was change the English by mistake. it is fix.

* Update the Jpn translation for markers

support to new words

* Update the Jpn translation for refuel

-fix miss translation
-support to new words
2017-09-13 10:26:26 -05:00
PabstMirror
30a8d2db7b Use CBA Misc Items (#5502)
* Use CBA Misc Items

* Set required CBA to 3.4.1
2017-09-12 23:23:45 -05:00
Dystopian
e103805f00 Fix unconscious handlers run globally (#5504) 2017-09-12 18:10:49 -05:00
jonpas
9cce08f152 Move handle on carrier doors (#5498) 2017-09-11 17:33:58 -05:00
PabstMirror
d4cd0f2286 Add support for orange drone (UAV_06) (#5494)
* Add support for orange drone (UAV_06)

- Remove cargo from orange drones (and apex heli drone)
- Allow battery replacement on orange drone

* ops
2017-09-10 15:38:10 -05:00
Dystopian
559a498e6d Add fast mouse actions to refuel, add refuel eden attributes (#5418)
* Add fast mouse actions to refuel

* nobody seen that

* Add interaction condition and refuel on ladder

* Add car hit, fix change weapon on uncon

* Replace objNull with nil in setVar, unify var names

* Delete *ConnectNozzle functions

* Delete reset* functions

* Add public function and eden attributes

* Remove static actions from RHS compat

* Remove statusEffect_set on respawn

* Fix dual menu, add deprecating message

* Optimize fnc_takeNozzle

* Cleanup
2017-09-10 14:43:03 -05:00
Wanderrful
635b667a74 Fixed viewdistance error while controlling UAV (#5308)
* Fixed viewdistance error while controlling UAV.

When you take control of UAV drones, the view distance does not properly update to your setting because it thinks that you are still the land infantry guy.  So I've experimented a bit in the editor and found a condition that will properly return true when you are in control of a drone aircraft.  I've also adapted this for use with land-based UAV stuff (like the Stomper).

To accomplish this, I created a private *_isControllingDrone* variable that will detect if the player is currently in control of any UAV.  I also edited the _landVehicle and _airVehicle scripts so if and only *_isControllingDrone* returns true, then it will check whether the drone is a subclass of "LandVehicle" or an "Air".

That's all I did.  Please accept my pull request!

* Use ACE_controlledUAV event
2017-09-10 14:42:19 -05:00
PabstMirror
3869c8362f Don't add fake weapon in restoreGear (#5491)
Fix #5474
2017-09-10 14:42:04 -05:00
PabstMirror
c7b804a685 Add ace_explosive support for orange dlc mines (#5486) 2017-09-10 09:44:57 -05:00
ulteq
c402a2028f Kestrel4500 - Fixed head- and crosswind calculation (#5489)
* Kestrel4500 - Fixes head- and crosswind calculation
- The wind direction was not taken into account when calculating head- and crosswinds
- This does not affect how the Kestrel4500 behaves with AdvancedBallistics enabled
- Fixes #5181

* Kestrel4500 - Fixes wind direction formatting issue
- This does not affect how the Kestrel4500 behaves with AdvancedBallistics enabled
2017-09-10 15:16:17 +02:00
Broström.A | Evul
e0f3b393d7 Added missing semicolon (#5487) 2017-09-10 14:44:26 +02:00
ulteq
1ca43c4bd9 ATragMX - Fixed AT mode (#5485)
Fixes #5330
2017-09-08 18:18:17 +02:00
jonpas
40d927d3fd Use selectRandomWeighted 1.76 command (#5482) 2017-09-08 16:18:07 +02:00
jonpas
170cd8e5de Remove deprecated stringRemoveWhitespace (#5483) 2017-09-07 20:12:47 +02:00
Broström.A | Evul
a50cf4e300 Added drag and Cargo ability to Orange crates (#5421)
* Added load and carry ability to some new upcoming crates

* Added missing crate to dragging

* Added missing ones for cargo.
2017-09-07 19:45:37 +02:00
Christian Klemm
19418b824d Added rating settings (#5354)
* added rating settings

* moved rating to interaction

* Update fnc_canPardon.sqf

* Update stringtable.xml

* Update CfgVehicles.hpp

* Update XEH_postInit.sqf
2017-09-07 19:38:26 +02:00
Christian Klemm
22b4788891 added movable markers option (#5397)
* added movable markers option

* added restrictions

* added local events

* formatting + small fixes

* Events for start and end modified + small adjusts

* minor fixes

* lazy eval

* Alt as modifier key

* Update XEH_postInit.sqf

* Skip UI EH on headless
2017-09-07 19:26:32 +02:00
PabstMirror
1a590ea399 Remove cargo from fastrope helper object (#5480) 2017-09-07 11:45:56 -05:00
commy2
f0818bc8d4 add argo, jets, orange to requiredAddons (#5439)
* add argo, jets, orange to requiredAddons

* Just add orange's loadorder to required addons
2017-09-07 18:39:49 +02:00
PabstMirror
451be53219 Remove srifle_DMR_03_spotter_F (#5477)
`srifle_DMR_03_spotter_F` does not exist in base game, and parent srifle_DMR_03_F is scope 2
So we were adding a duplicate weapon with only the name changed??

- Hide weapon for now via `scope = 1` to avoid breaking loadouts
- Can remove later
2017-09-07 18:39:11 +02:00
classic
98c140bb64 Jpn translate 2f93c40 (#5476)
* update the Jpn translation

Add translation for new words and small changes.

* Update Jpn translation

add translation for new words and some tweaks.

* Update Jpn translation

fix miss translation and minor tweak.
2017-09-07 00:06:00 -05:00
PabstMirror
2f93c408c9 Dogtags - Fix error with cyrillic names (#5473)
* Dogtags - Fix error with cyrillic names

* Add note
2017-09-04 11:34:15 -05:00
SilentSpike
2a9358ab03 Fix virtual spectator breaking if template active (#5466)
* Simplify virtual spectator code
* Rename camTarget GVAR for linter
* Fix respawn template breaking virtual spectators
2017-08-30 16:36:53 +01:00
SilentSpike
1ab7a886e7 Improve spectator drawing and selection (#5457)
* Optimise cursor object updates
* Restrict distance units can be selected from
* Fix potential for no icons to render in FPP
* Limit projectile drawing distance
* Optimise icon updates
* Fix group names not being drawn in vehicles
* Fix selection nameplate not drawing for vehicles
* Fix selection of non-spectatable entities
2017-08-30 11:40:12 +01:00
Neviothr
abc91f1564 Cleanup (#5463)
Cleanup some configs and array spacing
2017-08-29 17:47:01 -05:00
Vdauphin
5ca113d0ba FIX: ace_common_fnc_loadPerson don't detect taru with place for crew (#5464)
When you load somebody inside a vehicle the ace_common_fnc_loadPerson is
used. This fonction acutually search nearestObjects of type ["Car",
"Air", "Tank", "Ship_F"] to put player inside. Infortunatly, the taru
family with crew place (exemple
:"Land_Pod_Heli_Transport_04_medevac_black_F") are not detected because
the corresponding parent class of
"Land_Pod_Heli_Transport_04_medevac_black_F" is :
["Land_Pod_Heli_Transport_04_medevac_F","Pod_Heli_Transport_04_crewed_base_F","StaticWeapon","LandVehicle","Land","AllVehicles","All"].
To avoid this, the "Pod_Heli_Transport_04_crewed_base_F" parent class
should also be search by nearestobjects.
2017-08-28 22:51:03 -05:00
SilentSpike
4afcc546e7 Improve spectator focus widget (#5452)
* Optimize widget updates
* Improve focus widget vehicle position display
* Remove insignia from widget
* Add current throwable to widget
* Fix padding/spacing of widget items
* Fix incorrect vehicle cargo icon being used
2017-08-26 19:16:24 +01:00
PabstMirror
eb18d23181 Allow digging in malden grass (#5453) 2017-08-24 15:00:25 -05:00
PabstMirror
52915e1104 Common func to run config tests (#5170)
* Common func to run config tests

* Add map config testing, malden data and reverse map config's latitude

* Headers

* Simplify config levels

* Header

* fix example
2017-08-22 16:21:41 -05:00
PabstMirror
74fd0f507f Add EH for UAV control, Add Hellfire support (#5305)
* Add EH for UAV control, Add Hellfire support

* cycle guidance keybind

* Handle broken PlayerViewChanged

* humps

* UAV Self-interactions (#5379)

* Switch ACE_Player to uav AI on valid seat change

* Different approach to UAV interactions

* Forgot to remove a variable

* Changed param to select
2017-08-22 16:07:45 -05:00
SilentSpike
43ac39f06c Improve spectator tab fading (#5441)
* Cleanup spectator PFH variable

* Improve spectator tab fading

Looks better
2017-08-22 14:11:34 -05:00
jonpas
e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
PabstMirror
a67815d072 Disable damage on cars loaded as cargo (#5402) 2017-08-22 13:27:11 -05:00
PabstMirror
e7ebbd5750 Customized map lighting for vehicle interiors (#5401)
* Customized map lighting for vehicle interiors

* Tabs for cases

* Add wiki for new configs

* V
2017-08-22 13:13:03 -05:00
Vdauphin
c3986b0a04 Add optional parameter useEffects for damage (#5318)
Since 1.67, you can  skip destruction effects if you want to. see  :
https://community.bistudio.com/wiki/setDamage and
https://community.bistudio.com/wiki/setHitPointDamage
This add an optional parameter  to ace_repair_fnc_setHitPointDamage to
allow this new choice
2017-08-22 12:56:14 -05:00
BaerMitUmlaut
b7e42cb7a4 New medical box (#5278)
* Replaced medical box

* Added ElTyranos as author

* RVMAT code style

* Added ground contact points, fixed broken face
2017-08-22 12:55:14 -05:00
PabstMirror
accaf9fd01 Compatibility with newest mikro tools (#5442)
* Compatibility with newest mikro tools

- Remove all use of `access` in configs
- Add skeleton cfg for rtms
- Remove use of `-L` in makePbo for non-bin

* Tabs in model.cfg
2017-08-22 12:53:58 -05:00
SilentSpike
85c5fbabe9 Remove locations tab from spectator (#5431)
* Fix incorrect function input for spectator hiding
* Remove locations tab from spectator

- Doesn't add much value, adds complexity and the implementation is half
baked. Would rather add back in at a later date (if at all) with a
better implementation.
- I have an idea to replace the locations tab with a meta tab so users
can toggle things like projectile drawing via the UI and are not forced
to use a hotkey. Might also be a good place to display the extended controls.
2017-08-17 12:50:43 +01:00
Joko
d9ea680afa Fix adenosine self injection displaying incorrect action (#5430) 2017-08-14 19:47:58 +01:00
SilentSpike
407df4433a Disable spect camera movement while map is open (#5427)
- Prevents camera panning when right-click dragging the map around
2017-08-14 11:31:19 +01:00
SilentSpike
d3ce75daef Spectator overhaul (#5171)
- Overhauls the spectator module entirely to share a similar UX to BI's "End Game Spectator" while maintaining some of the extended flexibility of ACE Spectator.
- Simplifies spectator setup by reducing the number of settings. More advanced setup is still possible via the API functions provided.
2017-08-12 14:25:48 +01:00
Ozan Eğitmen
ff1247daef Change "Remove Wheel" Action's Color Based on Damage (#5415)
* Change repair action's colors on wheels

* Add dots.
2017-08-10 13:32:55 +02:00
PabstMirror
d81e943590 Delete medical litter on building explosion 2017-08-09 12:13:29 -05:00
Tim Beswick
a0b5f9f2d5 Laser seeker range improvements (#5365)
* Workaround for laser max range. Made laser hud seeker use ammo values.

* Nested ifs for optimization of check
2017-08-03 12:50:29 -05:00
classic
8b7a862611 Update the Jpn translate fd48c7f (#5381)
* Update the Jpn translation

Support to new entry

* Update the Jpn translation

for more Natural words.

* Update the Jpn translation

Unification of words.

* Update the Jpn translation

tweaks to words.

* Update the Jpn translation

Fix to wrong translation.

* Update the Jpn translation

added translation to Proper noun

* Update to Jpn translation

Fix to wrong translation.
2017-07-23 14:27:50 +02:00
PabstMirror
13293ee7aa Add hellfire support to CUP vehicles (#5367) 2017-07-19 13:59:23 -05:00
Dissyu
a7954368f4 Fix Chinese content & missing string (#5375)
* Fix missing string with stringtable

Fix Advanced Fatigue & QuickMount

* Fix Chinese content & missing string

* Fix Gestures & DAGR missing string

* Fix quickmount string with vanilla string

* Remove adr97 unnecessary string
2017-07-19 20:57:20 +02:00
jonpas
6aad1c8af6 Merge branch 'release' 2017-07-18 23:00:48 +02:00
Pawel W
0538647604 Add missing polish translations (#5370) 2017-07-16 23:14:59 -05:00
Wakbub
2c97865e02 Correct typos ("enginer" to "engineer") (#5355)
* Update ACE_Settings.hpp

Correction of typos.

* Update CfgVehicles.hpp

Correction of typos.

* Update stringtable.xml

Correction of typos.

* Update AUTHORS.txt

In accordance with your process of merging pull requests.
2017-07-11 12:50:35 -05:00
jonpas
23cf08c237 Prepare release 3.10.2 2017-07-11 00:21:09 +02:00
Dystopian
fdaa5891f6 Fix adv. throw key handling when reloading (#5336)
* Fix throw key handling when reloading

* Consider UGL reload to ace_common_isReloading var

* Fix if space, change private var assign

* Shorten UGL check
2017-07-10 21:44:24 +02:00
Dystopian
dd3a66a643 Fix adv. throw key handling when reloading (#5336)
* Fix throw key handling when reloading

* Consider UGL reload to ace_common_isReloading var

* Fix if space, change private var assign

* Shorten UGL check
2017-07-10 21:44:02 +02:00
jonpas
8f494e08ae Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister (#5353)
* Add support for Tanoan fuel pumps, Flexible Tanks and Fuel Canister (as jerry can)

* Add to Land_FuelStation_01_pump_malevil_F

* Add Malden/Jets to required addons

* REQUIRED_VERSION 1.72
2017-07-10 21:42:21 +02:00
jonpas
13d7de9c92 Prevent taking nozzle if already carried (#5352) 2017-07-10 21:42:11 +02:00
jonpas
84061cb593 Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister (#5353)
* Add support for Tanoan fuel pumps, Flexible Tanks and Fuel Canister (as jerry can)

* Add to Land_FuelStation_01_pump_malevil_F

* Add Malden/Jets to required addons

* REQUIRED_VERSION 1.72
2017-07-10 21:41:37 +02:00
jonpas
6253ec0915 Prevent taking nozzle if already carried (#5352) 2017-07-10 21:41:23 +02:00
PabstMirror
ddd14d933d Fix rearm turret events (#5307) 2017-07-10 17:18:11 +02:00
PabstMirror
c28628aed2 Fix rearm turret events (#5307) 2017-07-10 17:17:44 +02:00
Tim Beswick
597f439654 Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value

* Added November hellfire variant

* Cleanup

* +1
2017-07-10 16:49:10 +02:00
PabstMirror
ef90a069b7 Rallypoints- Don't modify setVar if already set (#5347) 2017-07-10 16:48:22 +02:00
PabstMirror
01c17271bc Handle locked doors (#5345) 2017-07-10 16:48:13 +02:00
PabstMirror
6acd61a68e Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
2017-07-10 16:47:52 +02:00
Joko
59add40db6 Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds

to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back

* add todo for 1.74

* inherit in CfgSFX from 1 class
2017-07-10 16:47:39 +02:00
jonpas
fa3743ca54 Correct new Chinese stringtable identifiers (#5334) 2017-07-10 16:47:26 +02:00
0dr
c45927b5f6 fix #5324 (#5325) 2017-07-10 16:47:10 +02:00
PabstMirror
08ab3307af Allow repairing from slingload pods (#5316) 2017-07-10 16:46:58 +02:00
PabstMirror
e9fb0e9b20 Add cargo space to huron containers (#5315) 2017-07-10 16:46:49 +02:00
classic
dc303aa29f Japanese translation d02dacf (#5309)
* add the Jpn translation for repair

add the Japanese translation for repair

* minor fix to Jpn translation for medical

minor fix to Jpn translation for medical
2017-07-10 16:46:25 +02:00
PabstMirror
e4ac748f6f Handle ace_cargo_canLoad set to scalar (#5306) 2017-07-10 16:46:14 +02:00
PabstMirror
e6b875b252 Add XEH to ace_module (#5304) 2017-07-10 16:46:02 +02:00
GodofMonkeys
0ccbeb25e9 Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
2017-07-10 16:45:22 +02:00
PabstMirror
f207b6c13b Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name

* header

* Header
2017-07-10 16:44:00 +02:00
PabstMirror
a83efa8e36 Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"

* quote
2017-07-10 16:43:48 +02:00
classic
317fe93c2d Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount

Add the Japanese translation for quickmount

* Update the Jpn translation for repair

Update the Japanese translation for repair
2017-07-10 16:43:27 +02:00
PabstMirror
153fc975f5 Refuel - change nozzle position calc (#5279) 2017-07-10 16:43:14 +02:00
classic
483b41b717 Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo

Update the Japanese translation for cargo

* Add the Jpn translation for hellfire

Add the Japanese translation for hellfire

* Add the Jpn translation for nlaw

Add the Japanese translation for nlaw

* Add the Jpn translation for rearm

Add the Japanese translation for rearm

* Update the Jpn translation for refuel

Update the Japanese translation for refuel

* Update the Jpn translation for repair

Update the Japanese translation for repair

* Update the Jpn translation for zeus

Update the Japanese translation for zeus
2017-07-10 16:43:03 +02:00
Laid3acK
d0a28b956e gos ndjenahoud latitude (#5275) 2017-07-10 16:42:53 +02:00
PabstMirror
af0f7f36d8 Make array of cargo holders dynamic (#5274) 2017-07-10 16:42:41 +02:00
PabstMirror
bb8d5cadd7 Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
2017-07-10 16:42:28 +02:00
Christian Klemm
16439f5640 Add ability to abort module destination (#5284)
* Add the ability to abort a module action via ace_zeus_fnc_getModuleDestination
* Action can be aborted by pressing ESC
* Current position is still passed to the code callback
2017-07-10 12:41:35 +01:00
PabstMirror
4483045604 Rallypoints- Don't modify setVar if already set (#5347) 2017-07-09 16:15:14 -05:00
PabstMirror
5c713fcc2a Add cargo space to huron containers (#5315) 2017-07-08 14:01:15 -05:00
PabstMirror
cb911c91ef Allow repairing from slingload pods (#5316) 2017-07-08 14:01:05 -05:00
PabstMirror
cddc34e08a Handle locked doors (#5345) 2017-07-08 13:23:28 -05:00
PabstMirror
f210f63bd9 Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
2017-07-08 13:23:06 -05:00
0dr
0958eff89e fix #5324 (#5325) 2017-07-08 10:07:39 -05:00
Joko
2aa0072104 Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds

to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back

* add todo for 1.74

* inherit in CfgSFX from 1 class
2017-07-08 09:52:25 -05:00
jonpas
5cf7569711 Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
Fishy
b84aec3051 Update fnc_setHearingCapability.sqf 2017-06-29 15:04:32 +01:00
Fishy
ea22ebdf09 Update XEH_preInit.sqf 2017-06-29 15:03:53 +01:00
classic
98ccd879f3 Japanese translation d02dacf (#5309)
* add the Jpn translation for repair

add the Japanese translation for repair

* minor fix to Jpn translation for medical

minor fix to Jpn translation for medical
2017-06-23 11:39:06 -05:00
Tim Beswick
2823ee58a4 Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value

* Added November hellfire variant

* Cleanup

* +1
2017-06-23 11:32:48 -05:00
PabstMirror
9bf59bc74d Add XEH to ace_module (#5304) 2017-06-23 11:31:59 -05:00
PabstMirror
fde984ad7b Handle ace_cargo_canLoad set to scalar (#5306) 2017-06-23 11:31:19 -05:00
PabstMirror
d02dacf613 Refuel - change nozzle position calc (#5279) 2017-06-22 22:58:57 -05:00
PabstMirror
f33ff4e767 Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"

* quote
2017-06-22 22:58:00 -05:00
PabstMirror
5f779c4c90 Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name

* header

* Header
2017-06-22 16:05:19 -05:00
GodofMonkeys
60131ee589 Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
2017-06-22 16:46:00 +02:00
Glowbal
1144490ef3 Merge branch 'release' 2017-06-22 16:06:57 +02:00
PabstMirror
7b91629fa3 Add malden to getMapData (#5297)
* Add malden to getMapData

* Merge with CWR2 malden
2017-06-21 19:40:53 +02:00
PabstMirror
c6e70a4e88 Add malden to getMapData (#5297)
* Add malden to getMapData

* Merge with CWR2 malden
2017-06-21 19:40:17 +02:00
jonpas
1d355b43db Prepare release 3.10.1 2017-06-21 15:41:02 +02:00
PabstMirror
c4dd71412b Fix isFeatureCameraActive (#5291) 2017-06-21 15:36:23 +02:00
PabstMirror
ffe31d9759 Fix isFeatureCameraActive (#5291) 2017-06-21 15:34:10 +02:00
Glowbal
ba05b74fd2 Merge branch 'release' 2017-06-20 20:19:29 +02:00
classic
a92b6a753d Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount

Add the Japanese translation for quickmount

* Update the Jpn translation for repair

Update the Japanese translation for repair
2017-06-14 12:37:42 -05:00
PabstMirror
feee7f5e1e Make array of cargo holders dynamic (#5274) 2017-06-14 15:36:23 +02:00
PabstMirror
183eaaecdc Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
2017-06-14 15:35:17 +02:00
Laid3acK
3034212701 gos ndjenahoud latitude (#5275) 2017-06-13 23:15:34 -05:00
classic
a78c42f49e Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo

Update the Japanese translation for cargo

* Add the Jpn translation for hellfire

Add the Japanese translation for hellfire

* Add the Jpn translation for nlaw

Add the Japanese translation for nlaw

* Add the Jpn translation for rearm

Add the Japanese translation for rearm

* Update the Jpn translation for refuel

Update the Japanese translation for refuel

* Update the Jpn translation for repair

Update the Japanese translation for repair

* Update the Jpn translation for zeus

Update the Japanese translation for zeus
2017-06-13 22:00:38 -05:00
jonpas
9d9edc46c7 Prepare release 3.10.0 (build 2) 2017-06-13 14:03:37 +02:00
Moritz Schmidt
e770f669b6 Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec 

ace_spectator_camera was removed in 77c2b99ee5 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active

* use ace_spectator_isSet to check for spec mode
2017-06-13 13:53:41 +02:00
jonpas
6a4a3d4ce1 Merge branch 'master' into release-3.10.0 2017-06-10 22:35:22 +02:00
Andrea Verano
73bdb37d99 Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
2017-06-10 22:19:13 +02:00
jonpas
e0887b3839 Prepare version 3.10.0 2017-06-10 15:27:14 +02:00
jonpas
1027fb5d30 Merge branch 'master' into release-3.10.0 2017-06-10 15:25:27 +02:00
jonpas
f7d63336f5 Increase required CBA version to 3.3.1 2017-06-10 15:24:19 +02:00
SilentSpike
a53f68a347 Use getUnitTrait for medics, engineers and EOD (#5246) 2017-06-10 11:41:01 +01:00
Phyma
48b9a61497 Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed

* Added size of IED in config and determine defuse range

* Added typo

* Added help text to wiki about defusing

* Better English

* Increased the defusal range on large bombs make it similar to small ieds

* Add wiki doc
2017-06-09 12:52:55 -05:00
jonpas
33e4e6cd11 Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action

* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
2017-06-09 14:54:58 +02:00
PabstMirror
847832c118 Fix some event names on wiki (#5254)
* Fix some event names on wiki

* Switch callable events to functions
2017-06-08 14:31:27 -05:00
Ozan Eğitmen
225d15dcca Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle

* Much better

* Unary command not function

* Allow changing of track or wheel object per vehicle

* Lot more complicated than I thought
2017-06-08 13:31:25 -05:00
Phyma
55df8bca53 Repair specialist rename, fixes #3186 (#5248)
* Changed name

* Fixed Enginner only german and removed big letters

* Added docs + PR fixes #3186

* Removed other languages

* Fixed request and added comment

* Replace all usage of term "Specialist"
2017-06-08 12:10:35 -05:00
PabstMirror
d1f4b90714 Fix minor debug that got left in (#5260) 2017-06-08 11:55:19 -05:00
PabstMirror
f35f80ee82 Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add

* Support 1.70 Pylon Loadouts

* Properly handle old compat pbos - Update RHS Compat

* Re-add documentation

* cleanup headers (note from other pr)

* Cleanup

* Fix var spelling
2017-06-08 11:47:52 -05:00
PabstMirror
1be9e7ca30 Merge pull request #5182 from acemod/GitHawk-rearm_supply
Rearm - Limited Supply (Fix Merge Conflcits)
2017-06-08 11:45:12 -05:00
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
b3fa074c38 Disable dragging on big AA Turrets (#5251) 2017-06-06 01:39:49 -05:00
Phyma
606c6d18a6 Added Pylon weapon as a valid weapon (#5250) 2017-06-05 11:15:55 -05:00
Phyma
cec82be93b Raise lower carry object (#5234)
* Fix to move items up and down

* Fixed private

* Fixed public bug

* Inserted Pabst solution

* Remove extra space

* Fixed request + added author

* Fixed to correct comment

* Tweeked comment again
2017-06-04 12:46:49 -05:00
PabstMirror
8bb92cee6f Fix weapon select grenade count wehn using advThrow (#5244) 2017-06-04 10:07:35 -05:00
PabstMirror
48680d1123 Cleanup unused hellfire vic stringtable (#5245) 2017-06-03 23:39:03 -05:00
Andrea Verano
0affa14a1b Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
2017-06-03 22:27:51 -05:00
PabstMirror
c9b26fa3e5 Fix being unable to throw last mag (#5242) 2017-06-03 21:39:52 -05:00
SilentSpike
b3889d9d7e Fix accidental numerical change (#5235) 2017-06-02 19:56:24 -05:00
Rebel
bf4b49a213 Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
2017-06-03 01:38:29 +01:00
PabstMirror
3898202091 Hellfire missiles (#4679)
* Hellfire

* Cleanup dev macros

* Cleanup some debug

* Add base interaction node for firemode actions

* Handle bad data in attack profile variable

* Skip ammo checks (returns bad data on added weaps)

* Add mags sizes for apache

* Add Hellfire Wiki Doc

* Cleanup doc

* Add pylon support

* Add support for pilot controlled weapons

* Add label to pylon mags

* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
2017-06-02 16:51:38 -05:00
PabstMirror
49374feb2a NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype

* Make AI Compatible

* Add Overfly Top Attack Mode

* Limit Max Deflection

* Base prediction on AI skill

* Generic cycle attack profile key for missile guidance

* Add hint for weapons without huds

* Configure for attack cycle key

* Finish OTA ammo effects

* Cleanup

* Arm at 20m

* Disable Debug

* No models for short lived sub-ammos

* Fix Korean strings

* Change AI randomization to use skillFinal

* Add wiki doc for nlaw

* Cleanup

* Cleanup

* Cleanup
2017-06-02 16:51:20 -05:00
James Kingsley
4872e186cd Vehicle quick mount (#4931)
* Add quickmount files from ACEX

* Rename to ACE3, Streamline, Use clientInit

* Rename functions to ACE3, Fix crew getting

* Fix enabled text

* Fix texts

* Remove spaces

* Rework seat search
2017-06-02 16:51:07 -05:00
Phyma
288f956316 Open glass and CUP doors (#5226)
* Fixed glassdoor

Fixed so glassdoor now works with ace slow open.

* Made it more pretty with new file

Made it more pretty with new file

* Tidy up a bit

* Removed white space

* Replace tabs with spaces

Replace tabs with spaces

* Simplified and added comments

* Changes + was stupid was commit

Changes to go with code guidlines and extra check if door is empty

* Tabs to spaces

* Small fixes + Fixed so CUP houses now works

Fixed so CUP houses now works

* Remove todo

* Fixed requested changes

* Removed whitespaces
2017-06-02 16:50:53 -05:00
SilentSpike
ae69118fba Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
2017-06-02 22:20:36 +01:00
Cuel
5b9c70a738 Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold

Closes #5218

* add pabstmirrors suggestion

use gvar
2017-06-02 11:21:57 -05:00
PabstMirror
2712a1ed8a Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons

* keep ammo changes, i guess
2017-06-01 20:48:35 -05:00
PabstMirror
7bccf2f6be Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
2017-06-01 10:28:47 -05:00
SilentSpike
fea2326488 Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
2017-05-31 23:54:57 +01:00
SilentSpike
cbe06e5bc7 Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
2017-05-31 22:21:44 +01:00
PabstMirror
00b91bed45 Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
2017-05-31 22:09:36 +01:00
SchmittAkaSmallfly
d90f15ac7d Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf

* No minimum speed needed anymore

Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).

* Change minimum required speed for speed limiter to 3 km/h

To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.

* Changed minimum required speed to 5 km/h

Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs.  Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
2017-05-31 15:45:02 -05:00
pokertour
38f691034e French translation missing (#5217)
* French translation for the two last entries

* French translation for the last entrie

* French Translation for the first entrie

* correct the spelling error
2017-05-31 20:53:41 +02:00
PabstMirror
bdab342548 Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu

* Work on non-cursor menu

* Close cursor menu if open when switching

* Update fnc_handleEscapeMenu.sqf
2017-05-31 11:41:53 -05:00
PabstMirror
e6a291bc3b Remove unit from laser pointer list if laser removed (#5190) 2017-05-31 11:31:10 -05:00
PabstMirror
afe862324e Refuel - Add setting for hose length (#5224) 2017-05-31 11:30:48 -05:00
PabstMirror
4ad73446a6 Cleanup aircraft (#5197) 2017-05-31 11:30:29 -05:00
Dystopian
9f291c86d8 Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu

* replace private ARRAY with keyword

* fix ace function macro using

* filter vehicles without cargo

* add Load condition, clean params, fix param reusing

* replace nearEntities with nearestObjects, add macro

* optimize, del magic, replace count with forEach

* del unused functions

* del useless _this parameter
2017-05-31 17:02:24 +02:00
Josuan Albin
5dc8859984 Add arsenal zeus modules (#4576)
* Add zeus arsenal modules

* Add french strings to arsenal modules

* Fix typo in french string

* Make changes to fit review

* locality check, use showMessage, set categroy
2017-05-31 08:42:45 -05:00
PabstMirror
cff86c35ba Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs

* Switch to ace_reload condition
2017-05-31 08:39:32 -05:00
Phyma
95ade30d56 Linkingbelt refactoring (#5213)
* Linking belt refatoring

startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.

* Fixed requested change

Fixed requested change

* simplified it even more

canLinkBelt now returns a value over 0 if success and -1 if something is not right.

* Fixed bug where if error we would not exit

Fixed bug where if error we would not exit

* changed name on canLinkBelt

Changed name to better reflect the function of the function.

* Author hype

* fixed return value info

fixed return value info

* fix header
2017-05-29 13:49:21 -05:00
Tim Beswick
3b7a3047cd Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.

* Changed helper attach position to centre of object. Offset applied when rope attached.

* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.

* Using arma model. Removed ACE_Actions from helper object.

* Correct use of hideObjectGlobal

* Remove actions, cargo, repair on helper

* Switched helper to be setVar'd on the nozzle object
2017-05-29 13:48:02 -05:00
PabstMirror
ff212d5b3d Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc

* Fix calc in weather

* Cleanup usage of constant

* Add RVExtensionVersion, Rebuild AB DLLs
2017-05-29 12:55:26 -05:00
PabstMirror
58b15e4aa1 AdvThrow - Handle bugged currentThrowable (#5216) 2017-05-29 12:55:00 -05:00
Phyma
5145b89405 Linking belt refactoring (#5206)
* Linking belt refatoring

startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.

* Fixed requested change

Fixed requested change
2017-05-27 11:16:34 -05:00
PabstMirror
d615cf27fc Adv Throw - Handle getShotParents being [] (#5210) 2017-05-27 09:46:31 -05:00
SilentSpike
2ca3716277 Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules

This removes the message about the module having no function when in SP.

* Fix zeus teleport module for non-local units

BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
2017-05-26 16:07:33 +01:00
SilentSpike
24966281e7 Add realistic names to dynamic loadout classes (#5185) 2017-05-26 07:57:46 +01:00
Andrea Verano
ca14b7f4b2 Zeus updated (#5198)
Fixes and adds in the zeus section
2017-05-24 23:38:58 -05:00
Andrea Verano
e3fd1612e2 Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...

Fixed a lot of grammatical errors
2017-05-23 13:44:17 -05:00
PabstMirror
d4a6caf2b1 Just warn for old compat pbos (#5177)
* Just warn for old compat pbos

* Use CBA_fnc_error big warning box

* fix caps
2017-05-22 13:19:43 -05:00
PabstMirror
cd5dcf56fe Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items

* Fix messing with flare colors
2017-05-18 17:23:01 -05:00
PabstMirror
b192be0b70 Fix merge, cbaEvents, macros, cleanup 2017-05-18 12:42:02 -05:00
PabstMirror
46c041e6bc Merge branch 'rearm_supply' of https://github.com/GitHawk/ACE3 into GitHawk-rearm_supply
Conflicts:
	addons/attach/functions/fnc_getChildrenAttachActions.sqf
	addons/common/functions/fnc_dumpArray.sqf
	addons/common/functions/fnc_removeAllEventHandlers.sqf
	addons/common/functions/fnc_removeEventHandler.sqf
	addons/common/functions/fnc_serverEvent.sqf
	addons/common/functions/fnc_waitUntilAndExecute.sqf
	addons/explosives/functions/fnc_scriptedExplosive.sqf
	addons/finger/config.cpp
	addons/frag/config.cpp
	addons/interact_menu/functions/fnc_handlePlayerChanged.sqf
	addons/laser/functions/fnc_laserOn.sqf
	addons/laser/functions/fnc_seekerFindLaserSpot.sqf
	addons/laser/functions/fnc_unitTurretCanLockLaser.sqf
	addons/laser/functions/fnc_vanillaLaserSeekerHandler.sqf
	addons/laser_selfdesignate/functions/fnc_findLaserSource.sqf
	addons/laser_selfdesignate/functions/fnc_laserHudDesignateOff.sqf
	addons/main/config.cpp
	addons/main/script_mod.hpp
	addons/map/functions/fnc_flashlightGlow.sqf
	addons/maptools/functions/fnc_addLineMarker.sqf
	addons/maptools/functions/fnc_canDraw.sqf
	addons/maptools/functions/fnc_cancelDrawing.sqf
	addons/maptools/functions/fnc_copyMapReceiveMarkers.sqf
	addons/maptools/functions/fnc_copyMapRemoteSend.sqf
	addons/maptools/functions/fnc_copyMapStart.sqf
	addons/maptools/functions/fnc_handleKeyDown.sqf
	addons/maptools/functions/fnc_handleMouseZChanged.sqf
	addons/maptools/functions/fnc_removeLineMarker.sqf
	addons/maptools/functions/fnc_updateLineMarker.sqf
	addons/missileguidance/functions/fnc_checkLos.sqf
	addons/missileguidance/functions/fnc_checkSeekerAngle.sqf
	addons/overheating/CfgWeapons.hpp
	addons/overheating/functions/fnc_swapBarrelCallback.sqf
	addons/rearm/XEH_postInit.sqf
	addons/rearm/XEH_respawn.sqf
	addons/rearm/functions/fnc_canRearm.sqf
	addons/rearm/functions/fnc_dropAmmo.sqf
	addons/rearm/functions/fnc_getMaxMagazines.sqf
	addons/rearm/functions/fnc_grabAmmo.sqf
	addons/rearm/functions/fnc_pickUpAmmo.sqf
	addons/rearm/functions/fnc_rearmEntireVehicleSuccess.sqf
	addons/rearm/functions/fnc_rearmEntireVehicleSuccessLocal.sqf
	addons/rearm/functions/fnc_rearmSuccess.sqf
	addons/rearm/functions/fnc_rearmSuccessLocal.sqf
	addons/rearm/functions/fnc_storeAmmo.sqf
	addons/repair/functions/fnc_useItem.sqf
	addons/tagging/CfgVehicles.hpp
	addons/ui/ACE_UI.hpp
	optionals/tracers/config.cpp
2017-05-17 18:21:11 -05:00
PabstMirror
f7d9a165f6 Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes

* Remove files
2017-05-16 21:40:24 -05:00
PabstMirror
9ba3b5aa6a Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US

* Hearing - Add standardized helmet protection macros

* Tweak peltor vol
2017-05-16 21:40:07 -05:00
Glowbal
c490fcbc5a Merge branch 'release' 2017-05-16 22:51:28 +02:00
jonpas
5f0e6b7112 Update required Arma 3 version to 1.70 2017-05-16 14:05:23 +02:00
PabstMirror
6034a13d42 Prep 3.9.2 (version numbers) 2017-05-15 18:00:09 -05:00
PabstMirror
5da5a7cc3e Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70

* Fix verEsion
2017-05-16 00:46:02 +02:00
PabstMirror
225c8d7975 Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70

* Fix verEsion
2017-05-16 00:45:31 +02:00
PabstMirror
941502af46 Realistic names for 1.70 pylon magazines (#5165) 2017-05-16 00:37:58 +02:00
PabstMirror
cd0609b28d Realistic names for 1.70 pylon magazines (#5165) 2017-05-16 00:37:36 +02:00
PabstMirror
0498e3bae1 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS

* Cleanup CfgWeapons

* Add warning for discreteDistance
2017-05-16 00:36:22 +02:00
jonpas
406db1928b 1.70 CMs - Remove countermeasure mode switching (#5163) 2017-05-16 00:36:12 +02:00
PabstMirror
305c5a7be7 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS

* Cleanup CfgWeapons

* Add warning for discreteDistance
2017-05-16 00:30:47 +02:00
jonpas
7ddb5383f3 1.70 CMs - Remove countermeasure mode switching (#5163) 2017-05-16 00:29:52 +02:00
PabstMirror
bfd3695868 SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass

* Fix var in TRACE

* Add basic python tool

* Simplify

* Hit space key 6 times

* Fix error in dropNozzle

* handle error message exceptions

* Fix py
2017-05-14 14:48:05 -05:00
PabstMirror
f69148bdc0 Disable rearm,refuel on dead vehicles (#5158) 2017-05-13 17:36:53 -05:00
PabstMirror
0cdb2ce238 Increase max weapon index for large modsets (#5054) 2017-05-12 13:12:39 -05:00
PabstMirror
b8a6a602f3 Disable g-forces for UAV AI (#5094) 2017-05-12 13:12:17 -05:00
PabstMirror
3a69019c33 MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency

* Use isModLoaded
2017-05-11 14:02:21 -05:00
PabstMirror
12f42ab39a Jerry Can - only set global var on server (#5131) 2017-05-10 13:13:15 -05:00
Laid3acK
7c7d779250 AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf

* Update fnc_initGunList.sqf

* C1 coefficient 0.58
2017-05-10 19:28:43 +02:00
Laid3acK
457461efbe AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf

* bump1

* bump2
2017-05-10 19:28:05 +02:00
PabstMirror
c26008ad29 hitreactions - Close map on hit (#5099) 2017-05-10 11:29:26 -05:00
Jo David
b3f03d5ffb Zeus Suppression Module (#4977)
* add base structure

* Add getModuleDestination

* Add 2d map support, debug

* Cleanup, handle weapon max range

* Handle non-local units

* Use new showMessage func

* Run on groups when placed on leader

* Support for Indirect Fire Vehicles

* Cleanup

* Use doArtilleryFire which was fixed in 1.68
2017-05-10 11:29:04 -05:00
PabstMirror
08217f460e Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation

* Add info to wiki

* Fix cellphone in demo code, move example to wiki
2017-05-10 11:28:44 -05:00
PabstMirror
68a6782078 Switch 2 perm PFEH to everyFrame (#5140) 2017-05-10 11:28:26 -05:00
PabstMirror
f1ee7756d4 Fix Spotting Scope Interaction Point (#5132) 2017-05-07 16:51:34 -05:00
classic
777d0e6fb0 Improve Japanese translation (#5133)
* Add the Japanese translation for cargo

Add the Japanese translation for cargo, fix to html tag and few improvement

* fix the Japanese transltion

Fix the Japanese translation for attach. it was used wrong html tag.

* changed The Japanese translation

Changed the Japanese translation of azimuth angle

* fix The Japanese translation

Fix the Japanese translation for chemlights. it was used wrong html tag.

* fix The Japanese translation

Fix the Japanese translation for laserpointer. it was used wrong html tag.

* Fix the Japanese translation

Fix the Japanese translation for medical_blood. it was used wrong translation.

* Fix the Japanese translation

Fix the Japanese translation for rearm. it was used wrong translation.

* add The Japanese translation

add The Japanese translation to new words

* Improve The Japanese translation

Improve, fix and change The Japanese translation

* minor fix to Japanese translation

minor fix to Japanese translation. see b1b07c5
2017-05-06 12:01:31 -05:00
SilentSpike
6394f2b975 Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
2017-05-05 23:02:19 +01:00
SilentSpike
1ff6e820b2 Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
2017-05-05 23:02:19 +01:00
SilentSpike
74399be109 Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
2017-05-05 23:02:19 +01:00
SilentSpike
9ee2f10f63 Simplify spectator compass code 2017-05-05 23:02:19 +01:00
SilentSpike
ec2a90f62c Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
2017-05-05 23:02:19 +01:00
Ozan Eğitmen
ea4a159cd2 Add Paradrop Time Coefficient Setting (#5116)
* Add coef

* Show cargo paradrop time in menu

* Unary command, not a function call

* If drop time is 0 don't show a progress bar

* Add the setting to cargo's editor module

* Swap values

* Remove extra comma

* Move unload message to paradrop event

This way the message will show up on all paradrops, not just immidiate
ones.
2017-05-05 14:02:59 -05:00
PabstMirror
c001be5b09 Add keybind to toggle interaction menu (#5095) 2017-05-05 13:20:54 -05:00
jonpas
8dde674105 Fix jerry can refuel interaction overlapping (#5107) 2017-05-05 13:10:50 -05:00
PabstMirror
a08ed0e307 Fix refuel nozzle dropping to ground (#5119) 2017-05-01 18:06:34 -05:00
PabstMirror
0a7033a186 Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes

* Add note to wiki about removal
2017-04-22 11:18:56 -05:00
11RDP-LoupVert
bcd73edaba French localization complete (#5079)
* French localization complete

* STR_ACE_MapTools_drawStaightLines_description fix

"l'on doit survoler le milieu du trait pour pouvoir le supprimer"

* Space management

alganthe :
Espace en trop après référence.

* Diapo

alganthe :
Slideshow -> diaporama
Slide -> diapo

* Cohesion fix

alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.

Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.

* Caisses de munitions

caisse de mun -> caisses de munitions

* STR_ACE_Scopes_Description

Oops, forgot that one.
2017-04-12 10:39:41 +02:00
11RDP-LoupVert
a0e1205e54 (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
2017-04-12 08:40:31 +02:00
PabstMirror
8d43b899e6 Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance

* Add dots
2017-04-11 10:33:56 -05:00
PabstMirror
f44da354d5 Fix tagging model cache (#5055) 2017-04-11 10:12:03 -05:00
PabstMirror
6c592e5a10 Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units

* Cleanup some other CBA_fnc_addPlayerEventHandler
2017-04-11 10:06:29 -05:00
PabstMirror
fb73286242 Tweak overheating (#4969)
* Tweak overheating

* Add define for constant magic num
2017-04-11 10:04:57 -05:00
PabstMirror
f0c8d5ad95 Fix FCS Vehicle Init (#5063) 2017-04-11 10:02:59 -05:00
jonpas
fd139abb42 Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034

* Execute setShotParents on server (server-only command)
2017-04-11 16:59:32 +02:00
Cuel
53943c7503 Filter headless clients from zeus teleportation (#5070) 2017-04-11 16:59:06 +02:00
commy2
a16fafd697 fix highlighted info box color (#5075) 2017-04-11 09:41:32 -05:00
commy2
a9d562e5f7 use https for main men 2017-04-11 12:03:47 +02:00
commy2
0a0929cdc5 use https for main menu 2017-04-11 12:00:34 +02:00
commy2
8a25cd9c0c tweak ACE main menu info box 2017-04-11 02:37:53 +02:00
Dystopian
83d2183f61 Fix cargo loading to locked vehicle (#5049) 2017-04-01 00:33:36 -05:00
PabstMirror
4a24759650 Fix dagr not showing bearing in mils (#5047) 2017-03-30 10:02:13 -05:00
11RDP-LoupVert
94826cc8d6 French loc fixes (ballistics) (#5041)
Minor French loc fixes
2017-03-26 19:39:05 -05:00
11RDP-LoupVert
33dd0b5707 French additions (Cargo) (#5040)
Minor French text additions
2017-03-26 19:38:18 -05:00
11RDP-LoupVert
fc860e7b43 French loc improvement (#5017)
* French loc improvement

(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png

Hopefully suggested changes fixes that.

There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.

* Pull 5017 with spaces instead of tabs

https://github.com/acemod/ACE3/pull/5017

* Fixes a minor typo

Selectioner -> Sélectionner

* Duplicate entry (French)

Removes a duplicate entry, didn't saw first time
2017-03-25 10:52:37 -05:00
11RDP-LoupVert
fcd57a9492 Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
2017-03-25 10:46:23 -05:00
PabstMirror
15346d0919 Add custom CfgUIGrids for microDagr (#5014) 2017-03-23 11:15:42 -05:00
11RDP-LoupVert
5d8cf43199 Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
2017-03-22 11:05:43 -05:00
Glowbal
bb228fa2b3 Merge branch 'release' 2017-03-21 20:49:11 +01:00
Glowbal
b143af0b8c Prep 3.9.1 release 2017-03-21 20:42:39 +01:00
classic
67a4e4e5ab Jpn translate to v391 (#5011)
* jpn translate slideshow

Add the Japanese translation for slideshow for v3.9.1

* jpn translate for cookoff

Add the Japanese translation for cookoff of the v3.9.1
2017-03-20 12:20:45 -05:00
simpo
c162739d4f Translation: Missing 3 strings in Polish (#5008) 2017-03-19 23:37:36 -05:00
PabstMirror
1208e441ac Fix unarmed sprint->prone + minor perf improvments (#4887) 2017-03-15 10:12:07 -05:00
jonpas
b31abee4fd Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp

* Check height above terrain

* Add Tanoa surfaces, Check if in water

* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)

* Re-enable compile cache

* Revert to surface blacklist with dust as fallback

* Move surface blacklist to script_component because SQF validator complains
2017-03-15 10:11:37 -05:00
PabstMirror
9e27960b86 Add rearm config for Nemmera (#4992) 2017-03-15 10:10:53 -05:00
commy2
c51b755770 also fix cooking off ammo boxes 2017-03-15 09:09:42 +01:00
commy2
371caaa623 Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
2017-03-15 09:09:02 +01:00
commy2
81f3387dbb Merge pull request #4991 from acemod/fix-cookoff-2
also fix cooking off ammo boxes
2017-03-14 10:09:13 +01:00
commy2
2c4f286593 also fix cooking off ammo boxes 2017-03-14 10:08:06 +01:00
commy2
2334d501d0 Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
2017-03-14 10:04:56 +01:00
Glowbal
71d9694eb6 Prep 3.9.1 release 2017-03-13 20:48:02 +01:00
jonpas
27ef320542 Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) 2017-03-13 20:43:55 +01:00
Mark Ruffner
6403132a9b Add validation on group id for map gesture color mapping (#4976) 2017-03-13 20:43:06 +01:00
PabstMirror
11de1326ef Cleanup use of ACE_HashLocation (#4975) 2017-03-13 20:42:43 +01:00
PabstMirror
d18ad0c087 Give options menu list focus (#4965) 2017-03-13 20:42:25 +01:00
PabstMirror
d9be3c0ffc Fix rangecard not showing wind/lead (#4964) 2017-03-13 20:42:05 +01:00
J3aLeiNe
ca5f3fa1cf Update maps' latitude (#4961)
- add Dingor
 - add MSKE 2017
 - add G.O.S Leskovets
 - add Trung Si
 - add I44: Omaha v2
 - add I44: Neaville and Neaville (Winter)
 - add I44: Battle of the Bulge
2017-03-13 20:41:37 +01:00
PabstMirror
43786786de Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft

* Dont use for-loop for neutral g-forces array
2017-03-13 20:41:14 +01:00
jonpas
ca4060b852 Require CBA v3.2.1 (#4954)
Conflicts:
	addons/main/script_mod.hpp
2017-03-13 20:40:52 +01:00
PabstMirror
a1853e0d52 Fix intergrated scopes (#4945) 2017-03-13 20:40:11 +01:00
PabstMirror
76e9b132d7 Add RHS GREF compat for RKG-3 grenade (#4944) 2017-03-13 20:39:42 +01:00
PabstMirror
bda09296ed Fix lost magazines when restoring gunbag mags (#4942) 2017-03-13 20:39:24 +01:00
PabstMirror
1952dc5798 Reload medical configs into extension on save load (#4941) 2017-03-13 20:39:01 +01:00
PabstMirror
2c7a5fee76 Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values

* Don't drop delay time
2017-03-13 20:38:41 +01:00
PabstMirror
863d54973d Verify params in atragmx profile gunlist (#4917) 2017-03-13 20:38:12 +01:00
PabstMirror
19e1a1f4c5 Pass map gestures draw by reference (#4914) 2017-03-13 20:37:47 +01:00
PabstMirror
0c479859af Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled

* Add lines that are new
2017-03-13 20:37:29 +01:00
Mark Ruffner
cd526b7f5e Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace

* Simplify save
2017-03-13 20:37:11 +01:00
Glowbal
5240c225e6 Update CBA required version (#4899)
* prep v3.9.0

* Update required CBA version
2017-03-13 20:36:49 +01:00
PabstMirror
f3d6a4d90d Use createSimpleObject to create tags (#4892) 2017-03-13 20:35:39 +01:00
PabstMirror
b0741f48d7 Fix getPos order (#4889) 2017-03-13 20:35:15 +01:00
PabstMirror
2e8651deac Fix passenger actions - Ensure order of MainActions (#4883) 2017-03-13 20:34:42 +01:00
commy2
bd7c8ce409 Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds

* exitWith to keep indentation low

* use event to determine isIR and isTI

* correctly remove units with turned on lights from their arrays

* handle weaponAccessories command reporting nil

Conflicts:
	addons/laserpointer/XEH_postInit.sqf
2017-03-13 20:33:32 +01:00
PabstMirror
e8418f6df0 Fix Javelin for AI (#4857) 2017-03-13 20:31:16 +01:00
Dedmen Miller
1b951231da Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags

* Remove unused privates

* Fix fading, cursorOnly mode, improve cache reset

* Fix header
2017-03-13 20:30:53 +01:00
Ozan Eğitmen
d3af5f0e64 New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages

* Add documentation

* Make function simpler

* Modify to fir new syntax

* Handle non-string args
2017-03-13 20:29:39 +01:00
Ozan Eğitmen
2554aba559 Frag Superanal Cleanup (#4803)
* Minimal frag cleanup

* Why did this even happen in the first place

Conflicts:
	addons/frag/functions/fnc_frago.sqf
2017-03-13 20:28:58 +01:00
PabstMirror
a2f1a4684e Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance

* Add hint for weapons without huds

* Fix Korean strings

* Cleanup
2017-03-13 20:25:30 +01:00
NorXAengell
e20666ba9a French translation to "Advanced throwing" and "Advanced fatigue" (#4415)
* French translation of "Advanced fatigue" and "Advanced throwing"

Full translation of "Advanced fatigue" and "Advanced throwing".

* New batch of translation/correction
2017-03-13 20:25:09 +01:00
PabstMirror
a3750b3160 Pass functions by "reference" to bis event handlers (#4898)
* Pass functions by "reference" to bis event handlers

* Add Doc

* Fix

Conflicts:
	addons/laserpointer/XEH_postInit.sqf
2017-03-13 20:24:27 +01:00
Dedmen Miller
5105394f29 Prevent starting additional vital loops on full heal (#4885) 2017-03-13 20:21:57 +01:00
J3aLeiNe
9733ddc1c0 Update CfgWeapons.hpp (#4893) 2017-03-13 20:21:10 +01:00
sbng-PAPA
11b4a4a2bc More accurate Korean translate for medical (#4897) 2017-03-13 20:20:46 +01:00
jonpas
f0977a18ac Fix multiple slideshows sub-actions, Add set name setting (#4904)
* Fix all slides being in multiple slideshows setup, Use private keyword

* Add setting for slides main interaction name

* Update Slideshow documentation

* Add not about new argument added in version
2017-03-13 20:20:23 +01:00
PabstMirror
32c5d1c80c Add getInteractionDistance and fix VTOL refuel/arm (#4882) 2017-03-13 20:19:51 +01:00
PabstMirror
d3bfcf0aa9 Fix MUL macros (#4888)
Conflicts:
	addons/frag/functions/fnc_frago.sqf
2017-03-13 20:19:16 +01:00
jonpas
5ef06590cc Fix double single quote to single double quote (#4876) 2017-03-13 20:16:56 +01:00
PabstMirror
796eba5297 Handle changes to CBA_fnc_addPlayerEventHandler (#4878)
* Handle changes to CBA_fnc_addPlayerEventHandler

* Fix var spelling
2017-03-13 20:16:35 +01:00
commy2
d2bcfe02b5 fix HK416 name, fix #4873 (#4874) 2017-03-13 20:15:40 +01:00
jonpas
43dc1f020e Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985) 2017-03-11 22:49:54 -06:00
PabstMirror
d313d53b02 Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft

* Dont use for-loop for neutral g-forces array
2017-03-09 16:49:50 -06:00
PabstMirror
f3d2833b28 Fix rangecard not showing wind/lead (#4964) 2017-03-08 19:40:48 +01:00
PabstMirror
d900871da4 Pass map gestures draw by reference (#4914) 2017-03-08 19:34:58 +01:00
PabstMirror
c49e5bcfa0 Reload medical configs into extension on save load (#4941) 2017-03-08 19:33:28 +01:00
PabstMirror
110bce763f Fix intergrated scopes (#4945) 2017-03-08 19:31:26 +01:00
PabstMirror
19af072c99 Give options menu list focus (#4965) 2017-03-08 19:26:05 +01:00
Mark Ruffner
acf422b774 Add validation on group id for map gesture color mapping (#4976) 2017-03-08 09:58:29 -06:00
PabstMirror
0841c05a6d Cleanup use of ACE_HashLocation (#4975) 2017-03-08 10:15:15 +01:00
sbng-PAPA
e2c04a80c4 More accurate Korean translate for medical (#4897) 2017-03-02 17:48:48 -06:00
Ozan Eğitmen
3aa55b1452 New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages

* Add documentation

* Make function simpler

* Modify to fir new syntax

* Handle non-string args
2017-03-02 17:47:49 -06:00
Dedmen Miller
512592b79d Prevent starting additional vital loops on full heal (#4885) 2017-03-02 17:22:16 -06:00
J3aLeiNe
6ce9ede1b5 Update maps' latitude (#4961)
- add Dingor
 - add MSKE 2017
 - add G.O.S Leskovets
 - add Trung Si
 - add I44: Omaha v2
 - add I44: Neaville and Neaville (Winter)
 - add I44: Battle of the Bulge
2017-03-02 14:00:18 -06:00
J3aLeiNe
dd76a91844 Update CfgWeapons.hpp (#4893) 2017-02-28 19:14:01 -06:00
jonpas
b9fa3e404d Require CBA v3.2.1 (#4954) 2017-02-27 14:22:45 -06:00
jonpas
bc70571765 Use CBA Accessory Functions for Laser mode switching (#4855)
* Use CBA Accessory Functions for Laser mode switching

* Use CBA ACC EH to prevent switching to unusable lzr (#4860)

* Use CBA ACC EH to prevent switching to unusable lzr

* Re-call CBA_accessory_fnc_switchAttachment

* Require CBA 3.2.0
2017-02-25 17:16:40 +01:00
PabstMirror
287d3b475b Add RHS GREF compat for RKG-3 grenade (#4944) 2017-02-24 19:21:42 -06:00
PabstMirror
0bc1e12775 Verify params in atragmx profile gunlist (#4917) 2017-02-24 19:20:27 -06:00
PabstMirror
02ea214ade Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values

* Don't drop delay time
2017-02-24 19:19:39 -06:00
PabstMirror
e41fbcb0fd Fix lost magazines when restoring gunbag mags (#4942) 2017-02-24 19:19:05 -06:00
jonpas
1590948b92 Fix multiple slideshows sub-actions, Add set name setting (#4904)
* Fix all slides being in multiple slideshows setup, Use private keyword

* Add setting for slides main interaction name

* Update Slideshow documentation

* Add not about new argument added in version
2017-02-24 14:08:18 +01:00
Mark Ruffner
0900bf964b Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace

* Simplify save
2017-02-18 12:27:36 -06:00
PabstMirror
9d128152a3 Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled

* Add lines that are new
2017-02-16 10:16:46 -06:00
Glowbal
19d5fa0a4e Update CBA required version (#4899)
* prep v3.9.0

* Update required CBA version
2017-02-14 16:53:35 -06:00
Glowbal
283c372291 Merge branch 'release' 2017-02-14 22:43:31 +01:00
Glowbal
df693d69b6 Prepare v3.9.0 release 2017-02-14 21:25:22 +01:00
PabstMirror
dfca4fdcf8 Pass functions by "reference" to bis event handlers (#4898)
* Pass functions by "reference" to bis event handlers

* Add Doc

* Fix
2017-02-14 10:54:37 -06:00
PabstMirror
036bb0ecd4 Use createSimpleObject to create tags (#4892) 2017-02-14 10:54:21 -06:00
NorXAengell
1be278fbda French translation to "Advanced throwing" and "Advanced fatigue" (#4415)
* French translation of "Advanced fatigue" and "Advanced throwing"

Full translation of "Advanced fatigue" and "Advanced throwing".

* New batch of translation/correction
2017-02-11 15:16:56 -06:00
PabstMirror
33b19f7b4c Fix MUL macros (#4888) 2017-02-11 15:07:10 -06:00
PabstMirror
f678f4a3b1 Fix getPos order (#4889) 2017-02-10 21:23:33 -06:00
PabstMirror
159e762576 Handle changes to CBA_fnc_addPlayerEventHandler (#4878)
* Handle changes to CBA_fnc_addPlayerEventHandler

* Fix var spelling
2017-02-10 13:03:12 -06:00
PabstMirror
78a55d4436 Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance

* Add hint for weapons without huds

* Fix Korean strings

* Cleanup
2017-02-10 13:01:17 -06:00
PabstMirror
70f4dd3e6b Fix passenger actions - Ensure order of MainActions (#4883) 2017-02-10 12:49:10 -06:00
commy2
97a0624375 Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds

* exitWith to keep indentation low

* use event to determine isIR and isTI

* correctly remove units with turned on lights from their arrays

* handle weaponAccessories command reporting nil
2017-02-10 12:47:08 -06:00
PabstMirror
3ce0865913 Add getInteractionDistance and fix VTOL refuel/arm (#4882) 2017-02-10 12:34:51 -06:00
Ozan Eğitmen
d2ee1e987a Frag Superanal Cleanup (#4803)
* Minimal frag cleanup

* Why did this even happen in the first place
2017-02-10 12:28:27 -06:00
Dedmen Miller
5351b43ff3 Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags

* Remove unused privates

* Fix fading, cursorOnly mode, improve cache reset

* Fix header
2017-02-10 12:19:14 -06:00
PabstMirror
231346a199 Fix Javelin for AI (#4857) 2017-02-05 23:01:48 +01:00
commy2
10756ff02d fix HK416 name, fix #4873 (#4874) 2017-02-05 23:01:06 +01:00
jonpas
4d872b84b7 Fix double single quote to single double quote (#4876) 2017-02-05 23:00:35 +01:00
Glowbal
c0c41667e7 prep v3.9.0 2017-02-05 13:48:09 +01:00
Dystopian
06f99f044c Fix deprecated AW159 and CH-47I config (#4726) 2017-02-02 17:45:32 -06:00
commy2
9d68fbf987 fix script error caused by new arguments passed to handleDamage (#4866)
* fix script error caused by new arguments passed to handleDamage

* Copy array to not break other handleDamage ehs

* Resize to 7
2017-02-02 13:03:13 -06:00
Dorbedo
aa393ccf92 typo in ace_interaction_fnc_getDoorAnimations (#4854) 2017-01-28 13:43:42 -06:00
Dystopian
b30705661c add real name for civilian kamaz trucks (#4851) 2017-01-23 12:14:55 -06:00
Neviothr
9b36ccadcc Aircraft cleanup (#4818)
* Cleanup

* Returned lines between classes

* Add files via upload
2017-01-23 12:13:37 -06:00
PabstMirror
e9b5bde371 Add ace_setting for scaling cookoff effect length (#4842)
* Add getVar for scaling cookoff effect length

* Switch to ace_setting

* Add notes about merging settings
2017-01-23 12:13:02 -06:00
Dystopian
7cdf2d75a3 fix win newline in repo (#4849) 2017-01-23 00:56:52 +01:00
Dystopian
d5d8413ee9 fix kamaz medical can repair (#4850) 2017-01-22 10:39:02 -06:00
jonpas
b7f36ffd12 Add orange map chemlight entry (#4839) 2017-01-18 18:18:28 -06:00
ViperMaul
5deb305906 Fix ace_gunbag track named properties (#4838) 2017-01-17 18:03:27 -06:00
Grzegorz
15f2e6b2fe PL translation 3.9.0 (#4821)
* translate/fix cookoff PL translation

* translate/fix laser/map PL translation

* fix/translate maptools PL translation

* fix/translate medical_blood PL translation

* fix scopes PL translation

* fix zeus PL translation

* translate overpressure
2017-01-17 15:33:22 -06:00
PabstMirror
4f3f847930 Fix ace_track named properties (#4837)
* Fix ace_track named properties

* Fix 4 more
2017-01-17 15:32:14 -06:00
Neviothr
ade87adf46 Modules Cleanup (#4813)
* Cleanup

* Added newlines
2017-01-14 15:47:03 -06:00
bux
3f00da7365 decrease concertina "dismount" time, use ace checks (#4812)
IRL it’s just pushing them together again
2017-01-13 13:43:54 -06:00
Dedmen Miller
6c12444d85 Fixes #4814 (#4815)
Doesn't fix the core issue behind #4814 but it fixes the issue that bothered me so much that i reported this.
2017-01-11 15:54:03 -06:00
PabstMirror
39181fdea5 Simplify huntIR configs using += (#4521)
* Add huntIR magazine to GL_3GL_F via sub config

* Cleanup RHS 40mm huntIR GL config

* Add huntir to standalone m320 - #4199
2017-01-09 12:11:31 -06:00
PabstMirror
8752b03c12 Hearing - player only event handlers (#4727) 2017-01-09 12:10:52 -06:00
PabstMirror
bce0913019 Cookoff - add function to get ammo (#4779)
* Cookoff - add function to get ammo

Fix #4565 - Function adds virtual ammo for rearm vehicles
Remove FUNC(secondaryExplosions) - which duplicatd detonateAmunition
Tweak timeBetweenAmmoDetonation calculation to use all ammo, not just
the current mag
Allow GVAR(enableAmmoCookoff) effect to work with GVAR(enable)=false

* Fix header

* Cleanup getting ammo from turrets
2017-01-04 15:35:54 -06:00
classic
0046ba4bbb fix Japanese translation for #4785 (#4804)
"j" is replace by a "J"
2017-01-04 16:37:00 +01:00
J3aLeiNe
2dcd79fd1d Update MapData (#4786)
* Update Map data

 - Add IFA3LITE maps
 - Add CSA38 map
 - Add Beketov map
 - Add Winter Panthera map
 - Add Nam and Mogadishu maps
 - Add Uhao island map

* Update fnc_getMapData.sqf

 - Add X-Cam-Taunus map
 - Add Unsung 3.1 Delta maps
2017-01-02 21:32:58 -06:00
BaerMitUmlaut
0a05401e74 Fix cookoff locality issues (#4799)
* Fix locality issue with box cookoff

* Add grenade fired EHs on hcs and dedis
2017-01-02 17:55:44 -06:00
classic
9d37d91c71 Jpn translation for overpressure #4770 (#4785)
Japanese translation for #4770
2017-01-02 17:54:51 -06:00
jtj5283449
d4855a7ff3 Korean Translation v1.0 (#4794)
* Add files via upload

* Add files via upload

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml.

* Fix encoding
2017-01-02 17:52:01 -06:00
jonpas
e296c12b30 Remove duplicated Zeus strings 2017-01-02 16:16:37 +01:00
Skully71
9b22f94374 Ensure movingToInjured is false whenever _target no longer needs healing, fixes #4797 (#4800) 2017-01-02 14:02:43 +01:00
markooff
0c069a6bd2 polish translations (#4734)
* some extra polish translations

for details see polish_translations_readme_markooff.txt

* file was deleted as it wasn't the part of the mod (only for information reason)
2017-01-02 13:21:47 +01:00
PabstMirror
3cd80a42d7 Fix cruise heigh on close shots (#4795) 2016-12-29 15:04:19 -06:00
PabstMirror
c22fce273f Overpressure changes (#4770)
* Add setting to overpressure

* Change overpressure on 2a70 cannon

Close #4691
Also fix gl smoke causing frag

* Handle 2a28 cannon

* Fix base class
2016-12-22 13:29:05 -06:00