Glowbal
a4d5d9cb27
Possible improvement for handling minor levels of pain in advanced medical
2015-07-30 17:43:52 +02:00
PabstMirror
cbd74d768b
Medical - Don't play *_medic anims at end
2015-07-23 02:43:19 -05:00
PabstMirror
d4f70134e6
medical/setUnconscious header
2015-07-12 10:25:00 -05:00
Glowbal
d3bed7aedb
fixed -1 to disable the revive timer does not work
2015-07-09 13:02:48 +02:00
Glowbal
44de95ea81
Merge pull request #1790 from acemod/medicalImprovements
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Medical improvements
2015-07-03 22:21:20 +02:00
Glowbal
9edf1b1adf
Implemented use conditions for PAK and SurgicalKit
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It is now possible to only have a treatment action show up for stable (not bleeding) patients
2015-07-03 22:16:18 +02:00
Glowbal
e153e47bb2
Disabled litter on treatment failure. #1403
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We give back the items, so litter does not make sense at the moment.
In the future we need to expand this with conditions for success/failure.
2015-06-20 12:54:00 +02:00
Glowbal
9e00fc479b
CPR local is now also only executed when the target is still alive.
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Otherwise it's quite useless
2015-06-20 12:51:42 +02:00
Glowbal
ea0be1f563
Only execute the local handling of CPR when in a valid state
2015-06-20 12:46:26 +02:00
Glowbal
385baf1331
Using CPR while in revive state will extend the life timer
2015-06-20 12:44:52 +02:00
Glowbal
9795647d9c
While in revive state, ensure vitals are never above 0 for adv medical
2015-06-20 12:44:29 +02:00
Glowbal
3f5a050745
Fixed #1693
2015-06-20 12:38:12 +02:00
Glowbal
c3e2d1bf9c
Removed always unconscious for basic medical
2015-06-20 12:23:40 +02:00
Glowbal
5887c59c05
Made fix properly for advanced medical
2015-06-19 23:03:31 +02:00
Glowbal
300a33ea0a
Initial work
2015-06-19 22:53:25 +02:00
PabstMirror
1c5788baab
Medical - change hrIncrease random min/max
2015-06-14 03:54:50 -05:00
Glowbal
91b54bfc3a
Adds a back up function in sqf to assign open wounds.
2015-06-13 23:20:01 +02:00
ViperMaul
1322da5537
Merge pull request #1587 from acemod/fixVehicleUnconcious
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fix animation and consistently unload units from vehicle
2015-06-13 12:44:34 -07:00
Glowbal
5013254769
Merge pull request #1530 from legman/akalegman_zeus_unconscious
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Fixed Zeus Unconscious
2015-06-13 20:48:18 +02:00
Glowbal
1c066a0b3f
Merge pull request #1586 from acemod/dynamicPAKtreatmentTime
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PAK treatment time based on total amount of damage.
2015-06-13 20:14:57 +02:00
ulteq
6d6c3a4285
Fixed function header
2015-06-13 19:17:26 +02:00
Glowbal
e0bb3c0a4e
Merge pull request #1602 from acemod/medicalFallingFix2
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[Adv. Medical] Improved falling damage
2015-06-13 13:39:22 +02:00
Glowbal
ce908f0fb3
Merge pull request #1579 from acemod/medicalModuleOptions
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[Adv. Medical] New module options
2015-06-13 13:37:02 +02:00
ulteq
1c4566984f
Removed debug output
2015-06-13 12:13:58 +02:00
ulteq
84d20f9794
Further improved the handling of falling damage:
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* Makes sure _projectile is always "falling"
* Enables the creation of wounds in multiple body parts at once
* Caches the initial impact velocity for later damage calculation
* Adjusts the maxDamage value of Large Abrasions
2015-06-13 11:53:30 +02:00
ViperMaul
1c0811aa31
Change from globalEvent to targetEvent
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#1575 and #1577
2015-06-12 16:56:13 -07:00
ulteq
604cd122d3
Experiment
2015-06-12 13:54:52 +02:00
ulteq
6ac2ca9208
Fixes _projectile not being updated
2015-06-12 11:48:49 +02:00
ulteq
46a73f3177
Added a function to calculate the PAK treatmentTime
2015-06-12 11:42:49 +02:00
ViperMaul
072f2cc3a7
fix animation and consistently unload units from vehicle
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#1575 and #1577
2015-06-11 15:56:11 -07:00
ulteq
be6d72606a
Pain is always suppressed again
2015-06-11 22:35:50 +02:00
ulteq
eef7c1295a
Added new adv. medical module option 'painIsOnlySuppressed'
2015-06-11 17:36:18 +02:00
ulteq
0c40c1b439
Added Adv. Medical module option 'healHitPointAfterAdvBandage':
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* Changed the default value to '0'
2015-06-11 15:30:39 +02:00
Glowbal
9d82b9a1f3
Merge pull request #1550 from acemod/medicalVanillaDamageFix
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Attempt to fix #1465 and #1354
2015-06-11 10:25:50 +02:00
Glowbal
b6ed944123
Merge pull request #1563 from acemod/medicalCleanup
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Cleanup
2015-06-11 10:25:28 +02:00
AKALegman
5431ab5e01
fixed conflicts
2015-06-10 20:03:00 +01:00
ulteq
8a7d3e9ede
handleDamage_advanced cleanup
2015-06-10 17:10:09 +02:00
ulteq
91ce327580
Newline
2015-06-10 17:07:35 +02:00
ulteq
caae62b2af
Reverted handleDamage_advanced
2015-06-10 17:07:00 +02:00
ulteq
245151d8c2
Removed spaces
2015-06-10 17:03:09 +02:00
ulteq
1c2c7ef8d7
Fixed empty selectionNames in vehicle crashes
2015-06-10 17:02:14 +02:00
ulteq
9336e7c9e1
[WIP] Various handleDamage_caching fixes
2015-06-10 16:51:46 +02:00
ulteq
772a1e508b
Cleanup
2015-06-10 16:07:09 +02:00
ulteq
0661d25ae3
Removed debug output
2015-06-10 16:06:46 +02:00
ulteq
0f6c93852c
Fixed handling of falling damage
2015-06-10 12:59:55 +02:00
ulteq
8bb3dbbaf6
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medicalVanillaDamageFix
2015-06-10 12:59:11 +02:00
ulteq
7318aae629
Cleanup
2015-06-10 12:47:22 +02:00
Glowbal
efa9cf4709
Fix handleDamage caching return value
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Should never return nil. Instead, return a 0 as it's expecting new damage. this may fix the random vanilla damage kicking in.
2015-06-10 12:21:06 +02:00
PabstMirror
e2890b0699
#1473 - Fix Medical Log Localization
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also swap some common EFUNCs
2015-06-09 17:30:02 -05:00
ulteq
d454a2ccfc
Attempt to fix #1465 and #1354
2015-06-09 15:46:00 +02:00
AKALegman
1ae8e29ac2
updated isPlayer v2
2015-06-08 19:12:16 +01:00
AKALegman
96fccbedf9
updated isPlayer
2015-06-08 11:09:49 +01:00
Glowbal
610f74d9d6
Merge pull request #1523 from AgentRev/onSetDead
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Added "medical_onSetDead" local event in fnc_setDead.sqf
2015-06-07 23:58:22 +02:00
AgentRev
f7007b4175
Fixed "medical_onSetDead" event
2015-06-07 17:52:42 -04:00
AKALegman
d3eae58237
Fixed Zeus Unconscious
2015-06-07 12:17:52 +01:00
AgentRev
4a416a12a2
Added "medical_onSetDead" local event in fnc_setDead.sqf
2015-06-05 22:03:27 -04:00
PabstMirror
84428e5e6c
Medical - unconsciousness: fix exitWith scope
2015-06-05 15:43:09 -05:00
PabstMirror
4e8fc49b5e
Always remove fakeWeapon after adding
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Should fix #1500
2015-06-05 15:38:45 -05:00
PabstMirror
e01ba64683
Fix Missing Strings
2015-06-04 22:51:40 -05:00
jonpas
5496333c26
Merge branch 'master' into macroSTR
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Conflicts:
addons/nametags/ACE_Settings.hpp
addons/nametags/CfgVehicles.hpp
addons/nametags/stringtable.xml
2015-06-02 22:22:51 +02:00
jonpas
541f1010a7
Merge branch 'master' into macroSTR
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Conflicts:
addons/attach/functions/fnc_attach.sqf
addons/captives/functions/fnc_moduleSurrender.sqf
addons/common/CfgVehicles.hpp
addons/explosives/CfgModule.hpp
addons/hearing/CfgVehicles.hpp
addons/interaction/CfgVehicles.hpp
addons/map/CfgVehicles.hpp
addons/microdagr/CfgVehicles.hpp
addons/mk6mortar/CfgVehicles.hpp
addons/nametags/CfgVehicles.hpp
addons/nightvision/functions/fnc_changeNVGBrightness.sqf
addons/respawn/CfgVehicles.hpp
addons/switchunits/CfgVehicles.hpp
addons/vehiclelock/CfgVehicles.hpp
addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
ulteq
048e5b6f6d
Body bag cleanup:
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* Increased the treatment time to match the animation duration
* Fixed the body bag alignment with the dead unit
2015-06-01 22:33:25 +02:00
ulteq
14607f7aba
Fixes random body bag teleports
2015-06-01 21:23:00 +02:00
PabstMirror
f57427ec96
switch waitAndExecute with 0 delay to execNextFrame
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Should Fix #1463
2015-06-01 13:14:05 -05:00
jonpas
d934c25b78
Merge branch 'master' into macroSTR
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Conflicts:
addons/interact_menu/ACE_Settings.hpp
2015-05-30 19:54:32 +02:00
Glowbal
552b2f390f
Merge pull request #1256 from acemod/medicalExtension
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Medical Extension for handleDamage wounds
2015-05-29 23:16:00 +02:00
jonpas
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
Glowbal
d34c96038e
Merge branch 'master' of github.com:acemod/ACE3
2015-05-28 20:56:35 +02:00
Glowbal
9135d956f0
Merge branch 'surgicalkit'
2015-05-28 20:54:52 +02:00
Glowbal
27106ce59f
minor refactor
2015-05-28 20:54:13 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
BaerMitUmlaut
f2e6a98eb4
Killed tabs
2015-05-27 13:51:22 +02:00
BaerMitUmlaut
6894a7433a
Removed duplicate private var
2015-05-27 13:51:15 +02:00
BaerMitUmlaut
f7578a92c9
Reverted in favour of onProgress treatment
2015-05-27 00:52:16 +02:00
BaerMitUmlaut
30df0e8dc9
Switched to callbackPogress for treatment
2015-05-27 00:45:50 +02:00
BaerMitUmlaut
890b568225
Implemented dynamic treatment time
2015-05-27 00:45:22 +02:00
Glowbal
4945f22f3e
Merge branch 'master' into medicalExtension
2015-05-26 22:42:26 +02:00
ViperMaul
388d6c3519
Change to the proper isAwake function
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#1375
2015-05-25 20:47:28 -07:00
BaerMitUmlaut
41892fd6df
Added surgicalKit treatment
2015-05-26 00:33:20 +02:00
ViperMaul
3bdb27386c
removing obsolete drag code
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#1375
2015-05-25 10:25:28 -07:00
ViperMaul
7141d251c7
create unloadPersonLocal
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#1375
2015-05-25 09:41:24 -07:00
ViperMaul
cafaef9612
revert missing actionDragUnit file
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#1375
2015-05-25 09:39:12 -07:00
ViperMaul
06932f0c03
Restore missing actionDragUnit function file
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#1375
2015-05-24 15:14:11 -07:00
PabstMirror
d82fcd1f96
Advanced - Bloodbag lookup by treatment not item
2015-05-23 01:26:13 -05:00
PabstMirror
d752dd50d0
Basic - Bloodbag size matters
2015-05-23 01:16:18 -05:00
PabstMirror
8fd0aef7d4
Medical - Fix Handle Damage
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{} were unmatched so nothing ran.
I think this is just leftover from a merge.
2015-05-22 16:35:48 -05:00
jaynus
582ea318d4
Merge remote-tracking branch 'origin/superTime'
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Conflicts:
addons/frag/functions/fnc_fired.sqf
addons/frag/functions/fnc_trackFragRound.sqf
2015-05-22 07:24:55 -07:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
PabstMirror
1aa9520adb
Fix Script Error when treating with bincos
2015-05-20 23:24:44 -05:00
KoffeinFlummi
f16f282abd
Merge remote-tracking branch 'origin/release' into master-fix
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Conflicts:
addons/medical/functions/fnc_handleDamage.sqf
extensions/common/p3d/animation.cpp
extensions/common/p3d/compressed.cpp
extensions/common/p3d/compressed.hpp
extensions/common/pbo/archive.cpp
extensions/common/pbo/search.cpp
extensions/common/pbo/search.hpp
extensions/common/shared.hpp
extensions/common/simplepipe_win32.cpp
extensions/common/simplepipe_win32.hpp
extensions/common/simulation/object.cpp
extensions/common/simulation/object.hpp
extensions/common/targetver.h
extensions/common/vector.hpp
2015-05-20 19:31:55 +02:00
PabstMirror
0d00894d9f
#1318 - isInMedicalVehicle - medicClass is number
2015-05-20 17:17:09 +02:00
Glowbal
694a24c970
Only change the color if bleeding (adv)
2015-05-20 17:15:25 +02:00
Glowbal
2b1468db24
Added pain suppression instead of removal
2015-05-20 17:15:22 +02:00
Glowbal
429c85c9f1
fixed missing parameters for non local unit
2015-05-20 17:15:22 +02:00
Glowbal
913c938a9d
Added force unconscious parameter #1205
2015-05-20 17:15:21 +02:00
Glowbal
808bb6d048
fixes #1195 units do not display injuries
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Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
2015-05-20 17:15:20 +02:00
Glowbal
104fcdc589
fixes #1155
2015-05-20 17:15:19 +02:00
PabstMirror
4d877196e4
Missing Parenthesissies
2015-05-19 00:36:54 -05:00
Glowbal
572b46a473
fix for #1297 Being near Campfires messes up basic medical and causes large fps lag
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Should only do a max of 1 PFH at a time. If new damage is received before the PFH is completed, it will reset.
2015-05-19 07:23:44 +02:00
Glowbal
539ed2dc79
Fix debug message and prevent Instant death inside vehicles
2015-05-18 22:22:57 +02:00
Glowbal
771b62ed04
Fix medical vehicle return value
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Could fix #1142
2015-05-18 21:33:35 +02:00
PabstMirror
c6991fde54
re-add brackets
2015-05-18 21:33:24 +02:00
Glowbal
2621c5a36c
fixed incorrect private var name
2015-05-18 21:33:12 +02:00
Glowbal
c76e22463a
consistent usage of brackets
2015-05-18 21:32:58 +02:00
PabstMirror
5a4ef610ec
Use PFEH array instead of setVariable
2015-05-18 21:32:47 +02:00
PabstMirror
2c3a5b0603
Start vital tracking after treatment
2015-05-18 21:32:22 +02:00
PabstMirror
f511de0a49
Calculate vitals interval on first run
2015-05-18 21:32:05 +02:00
Glowbal
853c654b4d
fixes #1195 units do not display injuries
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Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
2015-05-18 21:00:32 +02:00
Glowbal
fc99d07f7c
fixes #1155
2015-05-18 21:00:18 +02:00
jaynus
c17df2acb8
Change to execNextFrame.
2015-05-18 21:00:06 +02:00
jaynus
1c69f4faa4
Fixed: Litter spawning at huge radius, floating litter over water. Fixes #1112
2015-05-18 20:59:56 +02:00
Glowbal
d9da4211f7
Merge branch 'master' into medicalExtension
2015-05-17 09:51:41 +02:00
Glowbal
556b9ad7d8
removed debug prints
2015-05-17 00:47:42 +02:00
Glowbal
4d8f24d2ae
Removed old sqf version.
2015-05-17 00:44:45 +02:00
Glowbal
1d7bfa239f
Temp added old sqf version for easy performance comparison
2015-05-17 00:08:34 +02:00
Glowbal
e3dd1eaf47
Using extension for handleDamage wounds instead of sqf
2015-05-16 23:21:03 +02:00
Glowbal
23a1bc86ca
Loading config data to extension
2015-05-16 23:20:38 +02:00
PabstMirror
1d64e5917f
re-add brackets
2015-05-15 02:32:19 -05:00
Glowbal
56aec85616
fixed incorrect private var name
2015-05-15 09:25:57 +02:00
Glowbal
4b245c0fc4
consistent usage of brackets
2015-05-15 09:25:00 +02:00
PabstMirror
39bc7d06be
Use PFEH array instead of setVariable
2015-05-15 02:15:03 -05:00
PabstMirror
8dbca1d3de
Start vital tracking after treatment
2015-05-14 22:18:53 -05:00
PabstMirror
8abd3c1fef
Calculate vitals interval on first run
2015-05-14 22:16:44 -05:00
Glowbal
d42d0ef69d
Merge pull request #1164 from acemod/litterFixes
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Litter distribution fix and "floating litter over water" fix (medical)
2015-05-14 16:17:10 +02:00
jaynus
20bd5957e3
Change to execNextFrame.
2015-05-14 07:15:52 -07:00
Glowbal
abadf05342
Merge remote-tracking branch 'gienkov/module-translations'
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Conflicts:
addons/medical/stringtable.xml
2015-05-14 16:01:41 +02:00
jaynus
b13d44fb6b
Fixed: Litter spawning at huge radius, floating litter over water. Fixes #1112
2015-05-13 17:29:09 -07:00
Glowbal
a4d0af4b67
Fix medical vehicle return value
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Could fix #1142
2015-05-13 15:55:03 +02:00
Grzegorz Sikora
6a821715a0
Stringtable modules
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Conflicts:
addons/missionmodules/CfgVehicles.hpp
addons/respawn/CfgVehicles.hpp
2015-05-12 18:25:40 +02:00
Glowbal
e6a8f0b295
Merge pull request #1103 from SilentSpike/medical_typofix
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Trivial variable name fix for moduleAssignMedicalVehicle function
2015-05-10 22:37:54 +02:00
SilentSpike
eff5ce03d6
false -> 0
2015-05-10 20:58:17 +01:00
SilentSpike
518cfdab9e
isMedic -> medicClass
2015-05-10 20:19:32 +01:00
SilentSpike
d321ed2753
Changed function variable to match other medical vehicle functions
2015-05-10 19:56:35 +01:00
Glowbal
e674229dde
enabledFor > enableFor
2015-05-08 20:10:40 +02:00
Glowbal
ae47c78552
Make treatment execute before createLitter
2015-05-04 00:20:28 +02:00
Glowbal
b86012a6b1
Ensure that litterCondition is always code #1000
2015-05-04 00:16:12 +02:00
PabstMirror
436e50411a
Medical - Fix Uncon PFEH argument changes
2015-05-01 22:42:43 -05:00
PabstMirror
bded34fa23
I suck at git
...
redo reverted stuff here
2015-05-01 15:03:05 -05:00
Glowbal
80162627ec
Fixed spelling of enableUnconsciousnessAI
2015-05-01 18:49:59 +02:00
Glowbal
5beca63ae2
Added missing private
2015-05-01 11:51:23 +02:00
KoffeinFlummi
e06e1a2f89
Make preventDeath work
2015-05-01 01:38:36 +02:00
KoffeinFlummi
cb82b20464
Let setUncon handle AI unconsciousness
2015-05-01 01:38:16 +02:00
KoffeinFlummi
48770f77d2
Rename caching variables in basic HD
2015-05-01 01:37:58 +02:00
KoffeinFlummi
67bd2b4e2f
Reduce animation forcing delay
2015-05-01 01:36:09 +02:00
KoffeinFlummi
98e44e86d8
Offload ejecting to unloadPerson
2015-05-01 01:35:50 +02:00
KoffeinFlummi
f7f416c8d3
Proper privates and alignment
2015-05-01 01:34:38 +02:00
KoffeinFlummi
aa9f1c53c7
Whoops
2015-05-01 01:34:18 +02:00
KoffeinFlummi
53835605ea
Merge remote-tracking branch 'origin/master' into basic-med-options
...
Conflicts:
addons/medical/functions/fnc_getBloodLoss.sqf
addons/medical/functions/fnc_handleDamage_basic.sqf
2015-05-01 01:25:16 +02:00
KoffeinFlummi
d59436c588
Only force animation when necessary
2015-04-30 22:19:31 +02:00
KoffeinFlummi
8fda984903
Fix missing semicolon
2015-04-30 22:17:25 +02:00
KoffeinFlummi
965a976daf
Reorganize AI unconsciousness
2015-04-30 22:16:45 +02:00
KoffeinFlummi
f28a806938
Remove max unconsciousness time again
2015-04-30 22:15:40 +02:00
KoffeinFlummi
270c3adc1e
Do it again, but properly this time
2015-04-30 22:06:10 +02:00
KoffeinFlummi
85669a9e92
Convert Medical stringtable key names to lowercase
2015-04-30 22:01:09 +02:00
Glowbal
432a0102e8
Improved unloadPerson function
...
Removed caller parameter.
2015-04-30 20:44:43 +02:00
KoffeinFlummi
fd152c580b
Merge branch 'master' into basic-med-options
...
Conflicts:
addons/medical/ACE_Settings.hpp
addons/medical/functions/fnc_setUnconscious.sqf
2015-04-30 18:39:33 +02:00
PabstMirror
48f7455ef1
Opps2
2015-04-30 01:23:23 -05:00
PabstMirror
d71bba0359
opps
2015-04-30 01:21:41 -05:00
PabstMirror
eb5af0cd89
Medical Private Variables
2015-04-30 01:17:26 -05:00
PabstMirror
f90834eeab
Unused
2015-04-29 16:57:24 -05:00
PabstMirror
5fef446c00
EFUNC for dragging calls
2015-04-29 16:53:09 -05:00
PabstMirror
a39e869728
Fix extra {} wraped
...
Error position: <if ({[_unit] call ace_medical_fnc_setDea>
Error if: Type code, expected Bool
File z\ace\addons\medical\functions\fnc_handleDamage.sqf, line 50
2015-04-29 16:44:47 -05:00
Glowbal
aaa8171457
Implemented prevent instant death #839
2015-04-29 22:54:58 +02:00
Glowbal
614a93ef12
fixes #838
2015-04-29 22:04:46 +02:00
Glowbal
87465b8b10
fixes #829
2015-04-29 21:49:24 +02:00
Glowbal
a854b90b00
Increased level at which a lot of blood message gets shown in basic medical
2015-04-28 22:19:30 +02:00
Glowbal
f606c24854
fixes #901
2015-04-28 20:47:11 +02:00
Glowbal
95d83554da
Added local treatment through remoteExec for basic
2015-04-28 20:32:02 +02:00
Glowbal
c38fe384e3
added default values for getvar's
2015-04-28 19:30:35 +02:00
Glowbal
450e324f7b
adjusted damage handling (adv medical)
2015-04-27 16:42:12 +02:00
Glowbal
e4db44d73c
adjusted damage parsing
2015-04-27 16:36:00 +02:00
Glowbal
b520a1072b
Merge branch 'master' into medicalImprovements
2015-04-27 15:41:20 +02:00
commy2
6aea424f6d
Merge pull request #872 from acemod/muteuncon
...
mute unconsious units
2015-04-26 17:40:51 +02:00
commy2
8976b6983d
mute unconsious units
2015-04-26 16:47:36 +02:00
bux578
b2dd065429
remove comment
2015-04-26 12:27:06 +02:00
bux578
171cea998e
add most of the translations
2015-04-26 09:36:51 +02:00
Glowbal
11d86248a7
Reorganised module and settings #809
2015-04-25 22:20:28 +02:00
Glowbal
6799903e4b
Also display different color for advanced
2015-04-25 12:45:04 +02:00
Glowbal
1415adc2bd
removed local diagnose action. Added localization
2015-04-25 12:35:07 +02:00
Glowbal
4cef2a1fa4
Merge branch 'master' into streamlinedBasicDiagnosis
2015-04-25 12:12:24 +02:00
KoffeinFlummi
d7b961043b
Remove animation reset before falling unconscious
...
This caused the unit to briefly move to the default animation,
which looked shite.
2015-04-24 22:20:16 +02:00
KoffeinFlummi
d1c95ba8a1
Add maximum unconsciousness time option
2015-04-23 11:31:27 +02:00
KoffeinFlummi
84e1937515
Add damage threshold to basic
2015-04-22 23:50:37 +02:00
KoffeinFlummi
d10f4d543d
Enable unit specific bleeding coefficient
2015-04-22 22:38:48 +02:00
KoffeinFlummi
74ca85cbd9
Change getBloodLoss to expect an array
2015-04-22 22:36:41 +02:00
KoffeinFlummi
f6eeb5e3ba
Add pain coefficient
2015-04-22 22:29:31 +02:00
Glowbal
1df42b17c2
close all dialogs
2015-04-20 22:22:09 +02:00
Glowbal
f7719f0e0a
tab
2015-04-20 22:08:31 +02:00
Glowbal
842bfe0b98
enabled advanced wounds setting
2015-04-20 22:00:11 +02:00
Glowbal
8be7ccaab7
setting for moving unit from group on unconscious
2015-04-20 21:37:30 +02:00
esteldunedain
7953919b89
Merge branch 'simpleDiagnosis' into streamlinedBasicDiagnosis
2015-04-20 10:24:59 -03:00
esteldunedain
1e3b44e32e
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into streamlinedBasicDiagnosis
2015-04-20 10:24:24 -03:00
Glowbal
17899db086
added some missing privates
2015-04-19 19:49:56 +02:00
Glowbal
5e82c51926
Merge branch 'master' into medicalFixes
2015-04-19 18:45:07 +02:00
jaynus
aad8d6b785
Fixed: max litter scalar array, have internal values.
2015-04-19 09:04:42 -07:00
Glowbal
f6bbeb6bd6
switched back to old init method
2015-04-19 17:28:47 +02:00
Glowbal
8a7b3a1b33
Removed damage thresholds from basic medical
2015-04-19 13:08:28 +02:00
Glowbal
b71ac1485d
Merge branch 'master' into medicalFixes
2015-04-19 12:06:54 +02:00
jaynus
ca74ce721d
Use cleanup settings, and force server TTL on the events.
2015-04-18 11:48:44 -07:00
jaynus
e54c68f7f9
handle cleanup
2015-04-18 11:37:06 -07:00
jaynus
852b4df61d
Settings changes. createVehicleLocal derp.
2015-04-18 11:16:18 -07:00
jaynus
c438d9e790
Merge remote-tracking branch 'origin/master' into localMedicalGarbage
2015-04-18 11:12:22 -07:00
Glowbal
22456a4301
use pain instead
2015-04-18 19:49:29 +02:00
jaynus
f31e3c1fd4
litter simulation createVehicleLocal /w temporal network sync.
2015-04-18 08:31:03 -07:00
jaynus
c952a97de8
Revert "synced events implemented into litter."
...
This reverts commit 32df4a2adc
.
2015-04-17 19:38:05 -07:00
jaynus
32df4a2adc
synced events implemented into litter.
2015-04-17 19:33:07 -07:00
esteldunedain
c423e9d743
Merge remote-tracking branch 'origin/medicalFixes' into simpleDiagnosis
...
Conflicts:
addons/medical/ACE_Medical_Actions.hpp
addons/medical/ACE_Medical_SelfActions.hpp
2015-04-17 20:02:51 -03:00
esteldunedain
a5c3e86cd3
Fixes
2015-04-17 20:00:43 -03:00
esteldunedain
cce9e1f04c
Simple diagnose
2015-04-17 19:38:03 -03:00
esteldunedain
1d208b4efc
Modify Function for medical actions
2015-04-17 19:36:03 -03:00
Glowbal
d1a09ae7fc
fixed vehicle crashes for adv
2015-04-17 23:15:41 +02:00
Glowbal
bc4d102d08
changed variable initialization - everything is now done local
2015-04-17 22:43:31 +02:00
Glowbal
f5effca216
fixed handleDamage basic
2015-04-17 22:21:15 +02:00
Glowbal
6d18e484c1
Cache condition for target instead of caller
2015-04-17 22:02:43 +02:00
Glowbal
fa7bb5f9c6
Added unconscious state check
2015-04-17 21:28:47 +02:00
Glowbal
008c36ac76
fixes #699
2015-04-17 21:27:57 +02:00
Glowbal
eb731b1169
fixes #653
2015-04-17 21:07:09 +02:00
Glowbal
31bc09a9a3
fixed AI standing up before being killed
...
Doesn't matter if we enable AI again on dead units
2015-04-17 21:06:30 +02:00
Glowbal
9b4435827e
Added setting for unconscious animations on treatment
2015-04-17 20:51:57 +02:00
Glowbal
80139521bc
fixes #691
2015-04-17 20:49:24 +02:00
Glowbal
b333e6e662
Keep units longer unconscious, instead of quickly fading in/out
2015-04-17 20:40:24 +02:00
Glowbal
847ee7e229
Moved unconscious event, so it won't conflict in case the unit is still being carried
2015-04-17 20:38:02 +02:00
Glowbal
8b7e46c45f
fixes #656
2015-04-17 20:26:28 +02:00
Glowbal
c86be12668
fixes #599
2015-04-17 20:24:05 +02:00
Glowbal
111a350a84
Merge branch 'master' into advMedicalEventSync
2015-04-17 20:11:53 +02:00
PabstMirror
6e077de829
Medical - Use default value instead of 0 for getVar
...
#683 - should prevent people getting knocked out from any damage source
if the variables are undefined
2015-04-17 12:13:23 -05:00
esteldunedain
9de834e156
Prototype of simplified diagnosis for basic medical. The left gui is completely scraped. Instead, the medical interaction points are color coded to reflect theier damage (bleeding rate).
2015-04-17 00:04:27 -03:00
Glowbal
59ae4623ff
Derp
2015-04-16 00:17:17 +02:00
Glowbal
0f4b7d0977
fixes #347
...
Please??
2015-04-16 00:14:05 +02:00
Glowbal
c88479d54d
staged work
2015-04-15 19:45:42 +02:00
PabstMirror
a36739c697
Merge pull request #418 from acemod/flashbangTweaks
...
Flashbang tweaks
2015-04-14 23:23:15 -05:00
Glowbal
af255604ac
Switched to event based sync system for open wounds
2015-04-14 21:17:36 +02:00
KoffeinFlummi
71b19b4621
Remove duplicate bleeding code
2015-04-14 20:40:38 +02:00
KoffeinFlummi
ba377dfd3a
Show seperate message for "scratches"; localize
2015-04-14 20:40:17 +02:00
KoffeinFlummi
c6118901b4
Merge branch 'master' into basic-medical-tweaks
2015-04-14 20:35:17 +02:00
KoffeinFlummi
7ca36cdb65
Always show wounds, even for very low damage
2015-04-14 20:28:19 +02:00
PabstMirror
bf3e3d3b64
#542 - ACE_fakeWeapon not found
2015-04-13 03:46:42 -05:00
PabstMirror
70dbae5a25
#527 - Unconscious switching groups
2015-04-13 00:32:07 -05:00
KoffeinFlummi
664cc7077d
Reduce blood loss rate
2015-04-12 18:06:57 +02:00
KoffeinFlummi
f794eaac43
Merge branch 'master' into basic-medical-tweaks
...
Conflicts:
addons/medical/ACE_Medical_Actions.hpp
addons/medical/functions/fnc_handleDamage_basic.sqf
addons/medical/stringtable.xml
2015-04-12 18:00:22 +02:00
PabstMirror
3be70556ab
Medical: adjustPainLevels from outside functions
2015-04-11 21:21:33 -05:00
Glowbal
e00f0ea4c3
No longer creates a new waitAndExec for every handleDamage call
2015-04-11 22:47:10 +02:00
Glowbal
97fa40b4c1
Make use of new global variables for selections and hitpoints
2015-04-11 22:31:38 +02:00
Glowbal
6cc115a628
We already determine the new damage in caching, so we will use that value instead of recalculating it here
2015-04-11 22:31:17 +02:00
Glowbal
e8d2a00994
Added GVAR(HITPOINTS) and GVAR(SELECTIONS) variables
...
No longer have to recreate the selection and hitpoint arrays every time
2015-04-11 22:30:52 +02:00
Glowbal
c69f71ba71
formatting
2015-04-11 22:29:32 +02:00
Glowbal
51906e341d
Removed unused variables
2015-04-11 22:29:11 +02:00
Glowbal
082ab5155e
Minor performance improvements
...
Before avg: 0.0858495ms
After avg: 0.0701045ms
2015-04-11 21:27:49 +02:00
PabstMirror
adc7db9ae9
#456 - Fix AI rotating while dead (disableAI func)
...
Still some small head movements, but I don't know how to fix that.
2015-04-10 15:02:40 -05:00
Glowbal
093d340ee7
Changed: Dragging/carrying now works for units with broken legs
...
Added unload and load of unconscious units
2015-04-09 21:23:10 +02:00
Glowbal
0926397ab4
Removed deadcode and obvious comments
2015-04-09 20:13:46 +02:00
Glowbal
39cbf21278
Removed deprecated carry functions
2015-04-09 20:12:30 +02:00
KoffeinFlummi
a209e49f1c
Remove partname from patientInfoDisplay for basic.
2015-04-08 07:39:16 +02:00
KoffeinFlummi
5bd1ee7ecd
Do not use a treshold for unassigned damage.
2015-04-08 07:21:34 +02:00
Glowbal
ffbe9f0c71
Setting for getting rid of hitpoint damage after adv medical damage
2015-04-07 21:06:48 +02:00
Glowbal
2b341c2a8b
left over CSE function calls removed
2015-04-07 20:50:44 +02:00
Glowbal
545014b073
missing return value
2015-04-07 20:47:36 +02:00
Glowbal
ac3bda3135
improvements to displayPatientInformation. Bandaged wounds should be more clear now
2015-04-07 20:19:32 +02:00
Glowbal
526e24f133
formatting
2015-04-07 19:56:54 +02:00
Glowbal
3d82cb8eac
Removed deprecated onTreatmentCompleted event
2015-04-07 19:54:24 +02:00
Glowbal
12493f8595
Improved wounds configuration (missing maxDamage values added)
2015-04-07 00:57:05 +02:00
Glowbal
c7549a13a4
Improved pain reduction
2015-04-07 00:41:53 +02:00
Glowbal
4c6dad69f9
Should fix #347 . Could not reproduce but this at least fixes some issues (which most likely caused the error)
2015-04-06 19:43:27 +02:00
Glowbal
ce4cdd3722
staged bodybag fixes
2015-04-06 15:11:54 +02:00
Glowbal
661d93e82c
Working commit
2015-04-06 14:51:17 +02:00
Glowbal
8e176eff55
Fixed treatment locations
2015-04-06 14:32:37 +02:00
Glowbal
10a1108aae
Added support for customizable treatment location limitation
2015-04-06 14:11:10 +02:00
Glowbal
2657677bd8
Added support for TFR/ACRE on unconscious
2015-04-06 14:09:59 +02:00
jaynus
e3ad83e109
Merge pull request #286 from KoffeinFlummi/lasers
...
Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
2015-04-05 13:26:54 -07:00
Glowbal
9e3bb8ac95
fixed triage card
2015-04-05 22:07:38 +02:00
Glowbal
12d10b8bf7
Blood loss for basic (from AGM medical)
2015-04-05 21:38:15 +02:00
Glowbal
147bb92541
Added setting to disable variable sync (recommended on)
2015-04-05 20:23:07 +02:00
Glowbal
7ffd690a71
Changed: IVs are now synced and medics can see a unit is receiving an IV
2015-04-05 20:11:54 +02:00
Glowbal
89015c94d4
Removed rouge system chat and diag_log messages
2015-04-05 19:42:55 +02:00
Glowbal
2c0bec2b07
disabled injury visualization for bandaged wounds
2015-04-05 19:36:40 +02:00
Glowbal
171ebf827a
No litter created when in vehicle
2015-04-05 19:28:57 +02:00
Glowbal
a0bbbdb0b7
fixed place in bodybag
2015-04-05 19:27:53 +02:00
Glowbal
dca75c5557
Implemented bandaged wounds setting (adv)
2015-04-05 19:26:33 +02:00
Glowbal
e3e17d8fcb
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-05 15:51:42 +02:00
Glowbal
c210efcef0
fixed #312 Error occurred with undefined damageTypes. In this case; getting run over by a vehicle.
2015-04-05 15:51:28 +02:00
Glowbal
32625b446b
fixed animation being reset even when inside a vehicle
2015-04-05 13:03:09 +02:00
jaynus
ab0d289762
Merge remote-tracking branch 'origin/master' into lasers
2015-04-04 16:56:03 -07:00
Glowbal
7f9043897c
wake up by epinephrine in revive state
2015-04-04 22:50:38 +02:00
Glowbal
551c36d690
fixed treatment didnt work inside vehicles
2015-04-04 22:48:52 +02:00
Glowbal
a56e8745c3
fixed module settings
2015-04-04 21:59:18 +02:00
Glowbal
d37094dc7a
Work around for self treatment when cursorMenu from interact is used.
...
Executing it one frame later works fine, but otherwise the loading bar will fail.
2015-04-04 21:52:00 +02:00
Glowbal
5c3ee0dd1a
Added settings to modules & fixed medicalVehicle module
2015-04-04 21:51:18 +02:00
Glowbal
89ec817ce3
Added setting for litter cleanup delay
2015-04-04 21:26:41 +02:00
Glowbal
1d33ce52b3
added support for adjustable settings for consumeItem and medicalLevel
2015-04-04 21:20:24 +02:00
Glowbal
93d9088410
fixed cardiac arrest
2015-04-04 21:20:03 +02:00
Glowbal
e3aaac7005
Only select primary weapon if no current weapon is selected
2015-04-04 20:49:30 +02:00
Glowbal
e78fc55b45
changed; When standing before treatment, the caller will now move into crouch instead of standing up again.
2015-04-04 20:21:52 +02:00
Glowbal
ddb01e7865
Improved unconscious wakeup animations
2015-04-04 20:21:06 +02:00
Glowbal
2420db78a1
CreateLitter now supports conditions and is selection specific.
...
Format:
litter[] = {
{"SelectionName", "Condition", {"litterClassname"} },
...
};
The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
Glowbal
08e1949078
Improved patient unconscious animation
2015-04-04 18:08:41 +02:00
Glowbal
31b7ade057
Support unconscious animation for patient upon treatment
2015-04-04 17:33:20 +02:00
Glowbal
b54179696a
fixed basic revive 2
2015-04-04 16:28:09 +02:00
Glowbal
18900cb82c
fixed revive for basic
2015-04-04 16:27:44 +02:00
Glowbal
3a117e9b4d
fixed incorrect unit used for fullheal (was healing caller)
2015-04-04 16:26:49 +02:00
Glowbal
914c5ffd0f
fixed bandage optional parameter
2015-04-04 12:14:21 +02:00
Glowbal
7c296c413d
Litter has a more random spread
2015-04-04 12:13:55 +02:00
Glowbal
2645b102f0
Replaced waitAndExec for single PFH with 30s delay
2015-04-04 02:28:14 +02:00
Glowbal
83fbc1ff10
Added setting to toggle litter creation on/off
2015-04-04 01:47:56 +02:00
Glowbal
7f45d25ee5
Added litter for medical treatment
2015-04-04 01:42:13 +02:00
Glowbal
7230687ea2
corrected revive setting classes
2015-04-04 00:30:59 +02:00
Nou
6541600d44
Switch everything to use modelToWorldVisual instead of modelToWorld.
2015-04-03 15:26:27 -07:00
Glowbal
d3c9d111e1
fullHeal now resets reviveState
2015-04-03 23:58:46 +02:00
Glowbal
4ddb496d8b
Added max Revive lives
2015-04-03 23:56:32 +02:00
Glowbal
a6ce961ca1
Usage of isBeingCarried and isBeingDragged
2015-04-03 22:45:16 +02:00
Glowbal
244bac8562
Merge branch 'master' into medicalAdvanced
2015-04-03 22:42:09 +02:00
Glowbal
05389e7e25
Implemented useItems for treatment (basic and adv)
...
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00
Glowbal
038ed5f23e
Removed deprecated returnDamage parameters
2015-04-03 21:59:47 +02:00
Glowbal
1ef262c119
Support for enableOverdosing setting in advanced
2015-04-03 21:53:58 +02:00
Glowbal
c3ddbb4be7
Prevent the usage of the blood loss coefficient to increase blood volume on bleeding
2015-04-03 21:51:44 +02:00
Glowbal
ecf16ad9f1
fixed prevent instant death setting
2015-04-03 21:49:46 +02:00
PabstMirror
604e851423
Medical - isBeingCarried
2015-04-03 14:37:04 -05:00
Glowbal
d4a6dd1038
Removed the options to enable fractures and airway through mission module
2015-04-03 21:32:49 +02:00
Glowbal
1b02cb2e82
examine actions now use activity log
2015-04-03 21:03:39 +02:00
Glowbal
43efc21f27
Only display the activity log in the activity list.
2015-04-03 21:03:22 +02:00
Glowbal
8d7ac1f930
Added selected bodypart text
...
Changed "No injuries on bodypart" to still display if the generic messages have entries
2015-04-03 20:26:24 +02:00
PabstMirror
254a25b139
Medical - isBeingDragged func
2015-04-03 13:16:48 -05:00
Glowbal
b92978fb80
Now resets the proper hasMovedOut value
2015-04-03 20:11:20 +02:00
Glowbal
e68e487769
fixed units not moving out of unconscious animation
2015-04-03 20:07:39 +02:00
Glowbal
d5f0cf5cbd
Incorrect value for airwayStatus
2015-04-03 20:06:53 +02:00
Glowbal
14e00940cd
fixed incorrect airwayStatus values for initialization (adv medical)
2015-04-03 18:59:22 +02:00
Glowbal
368002cc79
fixed undefined _selectionName variable #289
2015-04-03 08:48:10 +02:00
Glowbal
c174ccf396
fixed script error when performing treatment with secondary weapon selected
2015-04-02 22:58:00 +02:00
Glowbal
57b093f845
Added minimum lethal damage for injury types in adv medical
2015-04-02 22:57:35 +02:00
Glowbal
b267a52ec6
Fixed support for custom damage types
2015-04-02 22:57:02 +02:00
Glowbal
6f630d4c03
Changed setUnconscious contract to support a minimum unconscious time
2015-04-02 22:55:23 +02:00
Glowbal
7252966a78
Replaced advanced wounds event sync by regular setvariable public
2015-04-01 20:03:44 +02:00
PabstMirror
559f0dbaea
Unconc - dropping object handled in dragging
2015-03-26 16:32:44 -05:00
PabstMirror
048be00a0f
Medical - QGVAR(isUnconscious) -> "ACE_isUnconscious"
2015-03-26 15:47:08 -05:00
PabstMirror
3f137d357d
Medical - carryObj func moved
2015-03-26 15:05:50 -05:00
commy2
9a0f0cb47b
stuff from medical
2015-03-26 16:58:41 +01:00
Glowbal
eb80831525
fixed script error with medical display patient information after check response
2015-03-25 22:18:52 +01:00
Glowbal
b6133eb73e
removed diag_log calls
2015-03-24 23:10:03 +01:00
Glowbal
3b17cc68e1
medical_onUnconscious is now a globalEvent instead of targetEvent.
...
Feature request by commy.
2015-03-24 22:10:41 +01:00
Glowbal
706e159815
Adjusted color of tourniquet message
2015-03-24 22:01:33 +01:00
Glowbal
53e7fe1ba5
fixed #227
2015-03-24 21:08:45 +01:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
Glowbal
15edb0bff2
fixes
2015-03-22 23:24:24 +01:00
Glowbal
d7de92c60d
Merge branch 'master' into Medical_Dragging
...
Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/XEH_preInit.sqf
2015-03-22 22:41:36 +01:00
Glowbal
1bb32dcfcb
fixed missing condition variable
2015-03-22 22:20:44 +01:00
Glowbal
4995016a66
Switched to canInteractConditions
2015-03-22 20:59:57 +01:00
Glowbal
7bc6fa3c3b
Disable interaction for objects
2015-03-22 20:39:22 +01:00
Glowbal
6eac193825
Replaced deleting of body by hiding it
2015-03-22 20:37:55 +01:00
Glowbal
f252b2c96f
advanced medical JIP improvements
2015-03-22 17:04:42 +01:00
Glowbal
55e7e768ca
removed systemChat messages
2015-03-22 11:21:17 +01:00
Glowbal
0428a1d558
Added canDrag
2015-03-22 10:28:33 +01:00