Commit Graph

7736 Commits

Author SHA1 Message Date
BaerMitUmlaut
2695fc6beb Better twitching fix, failsaves and EHs 2016-02-22 00:31:20 +01:00
BaerMitUmlaut
3ec9369a9e Added FRIES object, FRIES module, debugging code 2016-02-22 00:31:20 +01:00
BaerMitUmlaut
12779b03bf Glitchy rope fix 2016-02-22 00:31:19 +01:00
BaerMitUmlaut
774984dbac Added possibility for memory point rope origins 2016-02-22 00:31:18 +01:00
BaerMitUmlaut
554c6b14e0 Tweaked interaction conditions 2016-02-22 00:31:17 +01:00
BaerMitUmlaut
890171e629 Added rope origins for all vanilla helicopters 2016-02-22 00:31:17 +01:00
BaerMitUmlaut
c70ab0b332 Buggy ropes workaround 2016-02-22 00:31:16 +01:00
BaerMitUmlaut
eb028c0d1b Initial commit fastroping 2016-02-22 00:31:15 +01:00
commy2
f4a985fdfd Merge pull request #3345 from acemod/jrCompat338
Add flashsupressor to asdg_MuzzleSlot_338
2016-02-21 23:46:50 +01:00
commy2
dd10fac470 use DisplayLoad for main menu box and to disable options when world=Empty 2016-02-21 23:28:02 +01:00
commy2
9ac1f8fc47 use DisplayLoad for turretDisplayLoaded event 2016-02-21 23:13:26 +01:00
commy2
4c0a817ba8 use precompiled function for optics display 2016-02-21 22:56:35 +01:00
commy2
e1db193099 remove unused config and remove some wrong base classes 2016-02-21 22:50:15 +01:00
commy2
2b9518bf81 use precompiled function for vector display 2016-02-21 22:41:11 +01:00
commy2
da0d37ed0d remove commented out code 2016-02-21 22:31:14 +01:00
commy2
3f855298e2 remove unused mapDisplayLoaded event and ACE_dlgMap variable 2016-02-21 22:23:46 +01:00
commy2
f43e88ff25 replace zeusDisplayChanged with DisplayLoad event 2016-02-21 22:16:12 +01:00
commy2
4335bfbfcf replace inventoryDisplayLoaded with DisplayLoad event 2016-02-21 21:24:39 +01:00
licht-im-Norden87
5e0f109b4c Update stringtable.xml 2016-02-21 21:15:38 +01:00
commy2
e9808bf20b remove unused PFH check 2016-02-21 20:42:06 +01:00
licht-im-Norden87
00c8f7bdef mk6 2016-02-21 20:30:57 +01:00
commy2
5e486869c0 replace mainDisplayLoaded event with DisplayLoad XEH and add ACE version to main menu (CBA help) 2016-02-21 20:26:30 +01:00
licht-im-Norden87
4036dcaa8e Update stringtable.xml 2016-02-21 20:05:26 +01:00
licht-im-Norden87
62dc2ffd06 Update stringtable.xml 2016-02-21 20:04:32 +01:00
licht-im-Norden87
3c8b3031d8 Update stringtable.xml 2016-02-21 19:59:06 +01:00
licht-im-Norden87
ce97916fbf Update stringtable.xml 2016-02-21 19:55:08 +01:00
licht-im-Norden87
574a6a32ea Update stringtable.xml 2016-02-21 19:54:24 +01:00
PabstMirror
2467fa7b0c Fix empty callbacks in medical/repair 2016-02-21 11:34:25 -06:00
PabstMirror
cb33666091 ObjectEvent Func, swap execRemoteFnc in doAnim
#3370
2016-02-21 11:08:07 -06:00
commy2
5dcb8707dd Merge pull request #3359 from gienkov/edenadditions
integrate captivity modules with 3DEN
2016-02-21 12:44:39 +01:00
bux
38c1b45fb9 properly fix the medical translation file 2016-02-21 11:41:53 +01:00
PabstMirror
3d4602e461 Add all joint muzzles and remove from ballistics 2016-02-20 20:03:10 -06:00
PabstMirror
3fbd6cff18 Merge pull request #3368 from acemod/fixNils
Fix some undefined functions / strings
2016-02-20 19:49:07 -06:00
Nicolás Badano
d7403976aa Merge pull request #3337 from acemod/overheatingSilencers
Substantially increase overheating when using silencers or flash suppresors
2016-02-20 22:06:19 -03:00
licht-im-Norden87
360c35dc9c Update stringtable.xml 2016-02-21 02:04:58 +01:00
licht-im-Norden87
0a0400a7a2 deleted all lines exept for 2 because of obvious reason. 2016-02-21 02:03:30 +01:00
esteldunedain
e4e2f0d661 Add a 10% chance for the unjam action to fail (like in ACE2) 2016-02-20 21:09:52 -03:00
Glowbal
ea113b8e61 Fix duplicate { 2016-02-21 01:04:12 +01:00
Glowbal
7d063d4dee Merge branch 'master' into medical-focus-feature
Conflicts:
	addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
2016-02-21 00:37:30 +01:00
commy2
f5ef7b6b2d displayLoad xeh for imenu 2016-02-21 00:36:46 +01:00
esteldunedain
dc7c4ff4fd Increase the jam chance of all weapons at high temperatures 2016-02-20 20:26:30 -03:00
esteldunedain
11f3189306 Add an unjam action to the interact menu when the weapon is jammed 2016-02-20 20:19:56 -03:00
esteldunedain
2dbf979ec6 By default, prevent reloading from automatically clearing a weapon jam (like in ACE2) 2016-02-20 20:05:59 -03:00
PabstMirror
8b932fd5a0 Fix some undefined functions / strings 2016-02-20 16:58:45 -06:00
licht-im-Norden87
a977715460 Merge pull request #37 from licht-im-Norden87/patch-49
Viewdistance
2016-02-20 23:54:10 +01:00
licht-im-Norden87
82a938113c Merge pull request #39 from licht-im-Norden87/patch-47
hearing
2016-02-20 23:54:04 +01:00
licht-im-Norden87
a4d0c219ac Merge pull request #40 from licht-im-Norden87/patch-51
switchunits
2016-02-20 23:53:52 +01:00
licht-im-Norden87
fb20492573 switchunits 2016-02-20 23:53:02 +01:00
licht-im-Norden87
593ae5495e Merge pull request #38 from licht-im-Norden87/patch-48
interaction
2016-02-20 23:46:17 +01:00
licht-im-Norden87
5996f50490 Merge pull request #36 from licht-im-Norden87/patch-50
finger
2016-02-20 23:46:11 +01:00
licht-im-Norden87
50dc6ec341 finger
Iam not happy with my translation in any way. 
"Zeige Zeiger" sounds terrible
"Zeige Fingerzeig (middlefinger)" can be misunderstood 
 (maybe there is a nice solution Iam not aware of.) This is truely a pain in the ass
2016-02-20 23:43:16 +01:00
licht-im-Norden87
747cd8c4cf Viewdistance 2016-02-20 23:33:12 +01:00
commy2
9c4121f3b1 replace ace_common_fnc_selectWeaponMode with CBA_fnc_selectWeapon 2016-02-20 23:30:40 +01:00
licht-im-Norden87
91bdceead6 interaction 2016-02-20 23:27:32 +01:00
licht-im-Norden87
5569790e0b hearing 2016-02-20 23:25:19 +01:00
licht-im-Norden87
7f2dfe1749 Merge pull request #35 from licht-im-Norden87/patch-46
explosives
2016-02-20 23:20:21 +01:00
licht-im-Norden87
d4cca14929 explosives 2016-02-20 23:19:51 +01:00
commy2
a67917c590 add deprecate log 2016-02-20 23:11:50 +01:00
licht-im-Norden87
83e17e293b Merge pull request #33 from licht-im-Norden87/patch-45
common
2016-02-20 23:08:47 +01:00
licht-im-Norden87
5294527daa Merge pull request #32 from licht-im-Norden87/patch-44
cargo
2016-02-20 23:07:59 +01:00
licht-im-Norden87
cdb58b6233 common 2016-02-20 23:06:29 +01:00
licht-im-Norden87
b41efc39ff cargo 2016-02-20 23:02:02 +01:00
licht-im-Norden87
073a476ed1 Update German Stringtable
Since my other PR was merged I have to open another one to add a few things a fix one or two mistakes. It should be done in <30 minutes. (Guess you guys want to realease 3.5.0 as soon as possible.)
2016-02-20 22:57:45 +01:00
commy2
9cdefae10e delete sqf file 2016-02-20 22:46:22 +01:00
commy2
73d5b3c77b relace ace_common_fnc_canUseWeapon with CBA_fnc_canUseWeapon 2016-02-20 22:41:24 +01:00
esteldunedain
d00587f367 Minor fixes 2016-02-20 17:40:19 -03:00
ChairborneIT
0021bc08df Added translation for most Italian stringtable entries 2016-02-20 21:39:05 +01:00
esteldunedain
2d2e95fddc Merge branch 'master' into overheatingSilencers 2016-02-20 17:25:26 -03:00
esteldunedain
63056ef47a Merge branch 'master' into fixRHSCompat 2016-02-20 17:02:11 -03:00
esteldunedain
6fd8d8da04 Merge branch 'master' into changeHearingDefaults
Conflicts:
	addons/grenades/functions/fnc_flashbangExplosionEH.sqf
2016-02-20 16:59:00 -03:00
PabstMirror
c9aa221b01 Convert other weapons with join muzzles 2016-02-20 12:01:34 -06:00
PabstMirror
84ba6f29f2 Merge pull request #3362 from acemod/delayedCaptivity
Delay captivity until 0.05s after settings are initialized
2016-02-20 10:34:18 -06:00
Thomas Kooi
f6dfd03bec Merge pull request #2168 from jokoho48/codeCleanupLaserSelfdesignate
Code Cleanup laser Self Designate Module
2016-02-20 17:28:41 +01:00
Thomas Kooi
b6b173b03e Merge pull request #3358 from acemod/darkerSandbags
Darken and improve sandbag texture, close #2595
2016-02-20 17:26:35 +01:00
Thomas Kooi
2930fab6c6 Merge pull request #3354 from acemod/playerBodybags
Fix bagging respawning players (alt)
2016-02-20 17:26:07 +01:00
Thomas Kooi
911cba81b7 Merge pull request #3347 from GitHawk/refuel_removedTruck
Handling disconnect and removal of fuel truck
2016-02-20 17:24:32 +01:00
Thomas Kooi
ff7dbfa9f2 Merge pull request #3305 from GitHawk/dagr_fix
Disable ACE_Laser for choppers (aka Changes to DAGR)
2016-02-20 17:17:46 +01:00
Thomas Kooi
6048d15847 Merge pull request #3290 from acemod/nametagsOptimization
Nametags optimization
2016-02-20 17:15:01 +01:00
Thomas Kooi
14b526d417 Merge pull request #3272 from acemod/deadmanBombVest
Deadman switch - trigger explosives in inventory
2016-02-20 17:11:06 +01:00
PabstMirror
918413030b Short Circuit Tagging 2016-02-20 10:08:41 -06:00
Thomas Kooi
427b14e3ba Merge pull request #3245 from GitHawk/rearm_fix
Fixing setVehicleAmmo for rearm
2016-02-20 17:08:37 +01:00
Thomas Kooi
8055eae580 Merge pull request #3210 from acemod/taggingX
Tagging X
2016-02-20 17:05:02 +01:00
Thomas Kooi
8d12f1cc08 Merge pull request #3130 from acemod/ab-subsonicAmmo
AB - Handle subsonic ammo when configs not defined
2016-02-20 17:01:22 +01:00
bux578
76bacf184d Merge pull request #2237 from gienkov/patch-29
Make reserve steerable
2016-02-20 17:00:51 +01:00
Thomas Kooi
2e47cb5b40 Merge pull request #3079 from jonpas/tacticalLadderFixes
Prevent Tactical Ladder interaction if unit on ladder
2016-02-20 16:59:23 +01:00
Thomas Kooi
1e3596b92a Merge pull request #3043 from acemod/Mortar_interact
Mortar interaction and ammunition handling
2016-02-20 16:57:55 +01:00
Thomas Kooi
4f10d551d6 Merge pull request #2949 from gienkov/fixWoundCount
ceil number of wounds
2016-02-20 16:56:17 +01:00
Thomas Kooi
27c6934ff2 Merge pull request #2230 from SzwedzikPL/interactions_lamps
Interaction with portable lamps
2016-02-20 16:47:28 +01:00
PabstMirror
b9cf5817b9 Restore delay in modules 2016-02-20 09:39:15 -06:00
esteldunedain
6523b715fe Delay captivity until 0.05s after settings are initialized 2016-02-20 11:57:47 -03:00
gienkov
1b03ee76fd tabs 2016-02-20 14:07:39 +01:00
gienkov
54b71cc7ba integrate captivity modules with 3DEN 2016-02-20 13:36:53 +01:00
bux
d9b452f496 darken and improve sandbag texture 2016-02-20 12:12:32 +01:00
Thomas Kooi
fbcfbb92a6 Merge pull request #3346 from acemod/betterFlashEffects
Better flash effects
2016-02-20 10:22:57 +01:00
PabstMirror
fc3bb0de6b Fix #3355 - add missing semi-colons 2016-02-19 18:51:25 -06:00
PabstMirror
dffcbc7650 Cleanup events 2016-02-19 15:45:37 -06:00
PabstMirror
44b526ab6d bodybag - hide player corpse and delete later
Fix #1301
2016-02-19 15:41:13 -06:00
PabstMirror
488d24bc01 Fix cargo loading on the big huron containers 2016-02-19 15:30:23 -06:00
PabstMirror
ed653456e5 Merge pull request #3338 from acemod/translations156merge
Fix Merge Conflicts on More Italian Translations
2016-02-19 15:09:40 -06:00
esteldunedain
f2566afc73 Another 5m of effect 2016-02-19 15:22:24 -03:00
bux578
d601e50b15 Merge pull request #3350 from gienkov/patch-2
medical PL translation
2016-02-19 19:21:15 +01:00
Grzegorz
95250c8ecd medical PL translation
3.5.0 ready
2016-02-19 19:10:59 +01:00
Grzegorz
99e24aab6d frag PL translation
3.5.0 ready
2016-02-19 19:07:00 +01:00
Githawk
5b908b4be8 Adding disconnect EH 2016-02-19 17:32:02 +01:00
Githawk
e925c48798 Adding HandleDisconnect EH and deletion of fuel truck 2016-02-19 17:24:32 +01:00
esteldunedain
b420512139 Fix reduction based on looking away from the grenade 2016-02-19 12:34:50 -03:00
esteldunedain
9e5f52d161 Make units heavily affected by the blast turn away from the light. 2016-02-19 12:33:49 -03:00
esteldunedain
0f7853f6c6 Increase the maximum range for blinding effect to 25m, but with a high falloff. Close #1539 2016-02-19 12:18:22 -03:00
esteldunedain
648a0259ec Improve flashbang effects. Make sure the light effect is rendered even if the grenade explodes further than 20m from the player. Increase the amount of hearing damage. 2016-02-19 12:02:29 -03:00
Thomas Kooi
95532ea521 Merge pull request #3333 from acemod/medicalEvents
Replace execRemoteFnc in ace_medical
2016-02-19 12:00:00 +01:00
commy2
08e09d5cbd manual merge 2016-02-19 11:50:17 +01:00
commy2
97008d8fc3 Merge pull request #3131 from acemod/removedep
remove deprecated functions
2016-02-19 11:48:20 +01:00
commy2
5d0d8576ea Merge pull request #3288 from SzwedzikPL/edenassignsettings
Repair & medical object attributes for eden editor
2016-02-19 11:47:26 +01:00
PabstMirror
2c2626aade Add flashsupressor to asdg_MuzzleSlot_338 2016-02-19 01:33:27 -06:00
esteldunedain
38c4b1dc81 Add a diagnose script to detect incompatibilities between vanilla and ab initial velocities 2016-02-19 00:45:00 -03:00
PabstMirror
d2a3f35c80 Fix deleted czech strings from merge 2016-02-18 13:39:14 -06:00
esteldunedain
e22b1c0d25 Derp 2016-02-18 16:07:39 -03:00
bux
49f565f541 fix merging errors 2016-02-18 20:05:30 +01:00
esteldunedain
2dd835b56b Substantially increase overheating when using silencers or flash suppresors. Optimize overheating calculations for the player through caching. 2016-02-18 15:58:44 -03:00
ViperMaul
14c5558bbf Merge branch 'master' of https://github.com/acemod/ACE3 2016-02-18 10:50:52 -08:00
ViperMaul
52b3f1e219 Bump version to 3.4.3 2016-02-18 10:50:33 -08:00
bux578
93e655588b Merge pull request #3294 from gienkov/pltranslations
pl translation
2016-02-18 19:38:43 +01:00
esteldunedain
2a8410650a Swap createLocation by CBA_fnc_createNamespace 2016-02-18 13:58:18 -03:00
esteldunedain
0236c16e8f Cache volume attenuation due to earplugs and headgear 2016-02-18 13:48:40 -03:00
esteldunedain
87dd607901 Add a category name to frag settings 2016-02-18 12:28:00 -03:00
esteldunedain
a8131f597a Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into reflectionsDefaultOff 2016-02-18 12:18:51 -03:00
commy2
50b04d937b Merge pull request #3278 from acemod/removeragdolls
remove old ragdoll tweaks
2016-02-18 14:46:21 +01:00
commy2
cf4f47160f Merge pull request #3275 from acemod/realnamebadger
correct name for wheeled apc 01 cannon
2016-02-18 14:44:24 +01:00
commy2
be8f7f9cc0 Merge pull request #3276 from acemod/156selectapply
replace filter and map with select and apply
2016-02-18 14:23:02 +01:00
esteldunedain
88eae19646 Replace execRemoteFnc in ace_medical 2016-02-17 22:54:43 -03:00
PabstMirror
be742c13cd Merge branch 'master' into 155selectRandom 2016-02-17 15:58:19 -06:00
PabstMirror
c456e1a631 Merge pull request #3214 from acemod/cba23
Changes for CBA 2.3
2016-02-17 15:33:42 -06:00
PabstMirror
53d870b62a Merge pull request #3312 from acemod/passengerInteraction
Only get passenger actions for selected unit
2016-02-17 15:33:29 -06:00
PabstMirror
77f5aebf73 Merge pull request #3282 from acemod/eventLocationHash
Use location hash for ace events
2016-02-17 15:32:50 -06:00
Thomas Kooi
a8846e92ee Merge pull request #2954 from gienkov/nozzleLogic
nozzle additonal check condition
2016-02-17 21:26:04 +01:00
PabstMirror
dccc1d33fd Merge remote-tracking branch 'it/translation/15bn/alef' into translations156merge 2016-02-17 12:30:03 -06:00
Thomas Kooi
e31e20bd42 Merge pull request #3293 from acemod/fix3270
Slightly reduce the distance for which the LOS check is skipped.
2016-02-17 18:39:39 +01:00
Thomas Kooi
26cb6bd6a3 Merge pull request #3326 from acemod/makeAdvMedicalWoundsConsistant
Make wound assignment consistent for dll/sqf
2016-02-17 18:34:28 +01:00
Thomas Kooi
8e49c8b1b3 Merge pull request #3323 from acemod/fixVehicleCrashes
Fix vehicle crashes
2016-02-17 18:32:56 +01:00
PabstMirror
930c2f84c6 Call updateHearingProtection at settings init 2016-02-17 09:49:00 -06:00
PabstMirror
40396fc69e Remove debug 2016-02-17 09:37:08 -06:00
PabstMirror
649b0c28e2 Calculate hearing protection coefficient on events 2016-02-16 18:17:42 -06:00
PabstMirror
8fed9325c9 Fix flashbang 2016-02-16 13:02:25 -06:00
PabstMirror
749425dfb7 Settings Category, Minor Cleanup 2016-02-16 12:58:42 -06:00
PabstMirror
f1797feead Make wound assignment consistent for dll/sqf
Dll now exits on first match for threshold damage (exitWith)
Remove random wound in sqf to match dll
Fix backblast threshold order
Add lower vehiclecrash threshold
Add dll version logging
2016-02-16 12:19:18 -06:00
commy2
1bc73af1c9 remove ace fake weapon from 3den cargo editor 2016-02-16 16:11:18 +01:00
PabstMirror
5c9dfd7dc5 Handle enemy causing veh explode, fix revive unload
Fix #3269
2016-02-15 22:23:37 -06:00
PabstMirror
9441b548be Fix vehicle crashes not being fatal to non-drivers
Fix #3306
2016-02-15 17:11:04 -06:00
PabstMirror
d88f10b8e0 Merge pull request #3318 from acemod/restricMagPass
Don't allow passing mags when not in same veh
2016-02-15 11:41:18 -06:00
PabstMirror
4a8b032c1f Don't allow passing mags when not in same veh 2016-02-14 14:53:04 -06:00
PabstMirror
985af4502c Merge pull request #3313 from ivankrouglyi/patch-1
Update fnc_treatment_success.sqf
2016-02-14 13:27:08 -06:00
VKing
74d410688f Add check so vanilla magazines can't be unloaded 2016-02-14 14:10:28 +01:00
VKing
560c509a3a Changed to using playerVehicleChanged. 2016-02-14 13:51:44 +01:00
Glowbal
ff86359247 Merge branch 'master' into medical-focus-feature 2016-02-13 19:51:45 +01:00
Nicolás Badano
7bbdcbc054 Merge pull request #3280 from acemod/unifiedFiredEH
Unified fired event handler
2016-02-13 15:13:18 -03:00
esteldunedain
e2ed38609d Replace driver by effectivCommander on EFUNC(common,getGunner) and EFUNC(common,firedEH) 2016-02-13 15:04:43 -03:00
Ivan Krouglyi
0a226b5ee9 Update fnc_treatment_success.sqf
Error at 84 line - you forget ";"
2016-02-13 03:29:42 +03:00
PabstMirror
54b350a6c0 Only get passenger actions for selected unit
Fix #1690 #3309
2016-02-12 15:57:16 -06:00
Githawk
17cba965c3 Deactivate laser_sefldesignate on Comanche 2016-02-11 20:27:46 +01:00
Githawk
c38b028c3a Fixing driver gun
Magazines from driver gun don't get removed
2016-02-11 19:06:37 +01:00
Githawk
9619fc7fb5 Changes to DAGR
Allow laserLock, set weaponLockSystem to Laser and move class ADDON to
ACE_Hydra70_DAGR
2016-02-11 16:39:53 +01:00
PabstMirror
ff4ba98e68 Pre-load again on mission load (save game) 2016-02-10 11:50:30 -06:00
licht-im-Norden87
5577a1b4bb Merge pull request #31 from licht-im-Norden87/patch-42
trenches
2016-02-10 18:15:14 +01:00
licht-im-Norden87
4fb705e0f9 Update stringtable.xml
Eigentlich ist Graben ja das falsche Wort, da es in Arma gar nicht möglich ist in die Tiefe zu graben....
2016-02-10 18:14:51 +01:00
licht-im-Norden87
020deb4407 Update stringtable.xml 2016-02-10 18:14:03 +01:00
licht-im-Norden87
adbfa378b1 Update stringtable.xml 2016-02-10 18:12:36 +01:00
licht-im-Norden87
a5597ade89 Merge pull request #30 from licht-im-Norden87/patch-41
spectator
2016-02-10 18:06:13 +01:00
licht-im-Norden87
e8a35f3c20 spectator
Bitte einmal z. 259,268,377 überprüfen!
2016-02-10 18:05:51 +01:00
licht-im-Norden87
0c268b90dc Merge pull request #29 from licht-im-Norden87/patch-39
overheating
2016-02-10 17:35:56 +01:00
licht-im-Norden87
9419e7daf3 overheating 2016-02-10 17:35:36 +01:00
licht-im-Norden87
7bed10d14b Merge pull request #28 from licht-im-Norden87/patch-38
optionsmenu
2016-02-10 17:32:32 +01:00
licht-im-Norden87
51b57b962b Update stringtable.xml 2016-02-10 17:32:19 +01:00
licht-im-Norden87
cabbc4b6a9 optionsmenu 2016-02-10 17:31:26 +01:00
licht-im-Norden87
c663feed49 Merge pull request #27 from licht-im-Norden87/patch-37
nightvision
2016-02-10 17:26:23 +01:00
licht-im-Norden87
864ae484d4 nightvision 2016-02-10 17:26:08 +01:00
licht-im-Norden87
b352b9b024 Merge pull request #26 from licht-im-Norden87/patch-36
captives
2016-02-10 17:20:13 +01:00
licht-im-Norden87
39e26b0f11 captives 2016-02-10 17:19:42 +01:00
licht-im-Norden87
ffb3367a50 Merge pull request #25 from licht-im-Norden87/patch-35
common
2016-02-10 17:17:47 +01:00
licht-im-Norden87
b9083f1712 common 2016-02-10 17:17:26 +01:00
licht-im-Norden87
c806bfb721 Merge pull request #24 from licht-im-Norden87/patch-34
flashlight
2016-02-10 17:14:37 +01:00
licht-im-Norden87
d52c6cb984 flashlight 2016-02-10 17:13:52 +01:00
licht-im-Norden87
a725553a95 commy2 2016-02-10 17:11:24 +01:00
licht-im-Norden87
b617dee302 Merge pull request #23 from licht-im-Norden87/patch-33
cargo
2016-02-10 17:09:05 +01:00
licht-im-Norden87
b1990b1586 Update stringtable.xml 2016-02-10 17:08:48 +01:00
licht-im-Norden87
3583e95e1f cargo 2016-02-10 17:07:05 +01:00
licht-im-Norden87
35b0b11fff Merge pull request #22 from licht-im-Norden87/patch-32
Gestures
2016-02-10 17:03:21 +01:00
licht-im-Norden87
6481a0fbb8 Gestures 2016-02-10 17:02:54 +01:00
licht-im-Norden87
71682bc2f3 Merge pull request #21 from licht-im-Norden87/patch-31
headless
2016-02-10 16:58:21 +01:00
licht-im-Norden87
c0a9d6a0e8 headless 2016-02-10 16:57:56 +01:00
licht-im-Norden87
3eaf466994 Merge pull request #20 from licht-im-Norden87/patch-30
hearing
2016-02-10 16:57:24 +01:00
licht-im-Norden87
99f6c79573 Update stringtable.xml 2016-02-10 16:57:12 +01:00
licht-im-Norden87
8971f4db1e Update stringtable.xml 2016-02-10 16:56:15 +01:00
licht-im-Norden87
a9252c1b5d Merge pull request #19 from licht-im-Norden87/patch-29
Interact menu
2016-02-10 16:49:46 +01:00
licht-im-Norden87
61bd04a390 Interact menu 2016-02-10 16:49:00 +01:00
licht-im-Norden87
e2d4589bb0 Merge pull request #18 from licht-im-Norden87/patch-28
Hunt IR
2016-02-10 16:42:35 +01:00
licht-im-Norden87
8ef2905e99 Hunt IR 2016-02-10 16:42:03 +01:00
licht-im-Norden87
53f8b14a7c Merge pull request #17 from licht-im-Norden87/patch-27
Adv. ballistic
2016-02-10 16:41:00 +01:00
licht-im-Norden87
17a16d1bad Adv. ballistic 2016-02-10 16:40:07 +01:00
licht-im-Norden87
49ee49a5b7 Merge pull request #16 from licht-im-Norden87/patch-26
magazine repack
2016-02-10 16:29:32 +01:00
licht-im-Norden87
ed1047e199 magazine repack 2016-02-10 16:26:03 +01:00
licht-im-Norden87
03b4a0e8fb Update German Stringtable 2016-02-10 16:24:18 +01:00
commy2
82086efca0 manual merge 2016-02-10 10:11:33 +01:00
PabstMirror
e1b83b8172 Manually pre-load for StaticWeapons and Car
Fix #3168
2016-02-09 22:43:38 -06:00
SzwedzikPL
388b00f58c remove unnecessary code, aesthetic tweak 2016-02-10 01:38:14 +01:00
SzwedzikPL
0c80551fd8 ace attribute category, lower case classes 2016-02-10 01:17:18 +01:00
gienkov
d5dd718b8d fix endlines 2016-02-09 12:01:13 +01:00
gienkov
fafd25dee7 pl translation 2016-02-09 11:50:35 +01:00
gienkov
8048b2ecbd lazy evaluation fix 2016-02-09 09:35:16 +01:00
esteldunedain
b02a67605c Revert to normal testing for units on foot 2016-02-09 00:19:18 -03:00
esteldunedain
0f41c5bf13 Only test the GEOM LOD for visibility 2016-02-09 00:01:51 -03:00
esteldunedain
d4eda6d4ec Show tags for units inside the player vehicle. Close #538. 2016-02-08 22:54:24 -03:00
esteldunedain
cebc8a2d07 Slightly reduce the distance for which the LOS check is skipped. Fix #3270 2016-02-08 19:19:10 -03:00
esteldunedain
4c938a050b Fix for combination of "Only Cursor + Keypress" and "Always Show Sound Waves" 2016-02-08 17:57:24 -03:00
esteldunedain
a47f7b8162 Fix cursor mode 2016-02-08 17:18:03 -03:00
esteldunedain
c43b3bd5c1 Switch 2016-02-08 17:14:18 -03:00
esteldunedain
b2e9dd0149 Fix _vecy 2016-02-08 17:03:18 -03:00
esteldunedain
73499489e0 Revert "Optimized EFUNC(common,cachedCall)"
This reverts commit b358c4a8af.
2016-02-08 16:45:16 -03:00
esteldunedain
1b912cdca0 Switch back to modelToWorldVisual. Perf is about the same and it moves smoothly with the model. 2016-02-08 16:38:26 -03:00
esteldunedain
b358c4a8af Optimized EFUNC(common,cachedCall) 2016-02-08 16:09:14 -03:00
esteldunedain
62fb26200f Nametags optimization 2016-02-08 15:36:56 -03:00
esteldunedain
94977ffe5c Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into nametagsOptimization 2016-02-08 12:52:49 -03:00
SzwedzikPL
94ea26c7b9 typo fix 2016-02-08 00:14:55 +01:00
SzwedzikPL
3bfac35b65 ace repair and medical attributes 2016-02-07 23:56:45 +01:00
Glowbal
e754c89c73 Remove non functional event driven handleDamage 2016-02-07 13:18:19 +01:00
Glowbal
575f362fb6 Add setting for limiting usage of Epinephrine in basic medical #1792
Part of focus feature medical #3134. Default settings are inline with old default.
2016-02-07 13:10:38 +01:00
VKing
f92b798586 Switch to select (is even slightly faster) 2016-02-07 13:09:01 +01:00
VKing
f1cc2ddd51 Change to apply in fcs 2016-02-07 13:08:31 +01:00
Glowbal
bfd90cd5d3 Add Adenosine to replace atropine #1573 2016-02-07 12:54:23 +01:00
Glowbal
39cf11367f improve medical bandage configuration 2016-02-07 12:37:00 +01:00
Glowbal
84878c3d8b Merge branch 'master' into medical-focus-feature 2016-02-07 12:11:25 +01:00
esteldunedain
2b1c312d13 Make explosion reflections optional, default off 2016-02-06 23:46:40 -03:00
esteldunedain
b6058242c8 Fix frag fired EH name 2016-02-06 22:20:08 -03:00
esteldunedain
e4122cf42f Fix winddeflection fire eh 2016-02-06 21:00:42 -03:00
esteldunedain
8fbb6cd72e Fixed event parameters 2016-02-06 20:49:18 -03:00
esteldunedain
a51372a6b3 Add the TRACE_10 macro 2016-02-06 20:28:16 -03:00
esteldunedain
b7d94f5363 Apply the ufeh to ACE_Advanced_Ballistics 2016-02-06 18:48:26 -03:00
esteldunedain
94ef0c5659 Apply the ufeh to ACE_WindDeflection 2016-02-06 18:36:20 -03:00
PabstMirror
1e66cd406b Use location hash for ace events 2016-02-06 15:27:53 -06:00
esteldunedain
25b767a16b Apply the ufeh to ACE_WeaponSelect 2016-02-06 18:27:43 -03:00
esteldunedain
cdfdfffff6 Apply the ufeh to ACE_Scopes 2016-02-06 18:24:48 -03:00
esteldunedain
12d7a171e5 Apply the ufeh to ACE_Recoil 2016-02-06 18:21:43 -03:00
esteldunedain
69dea087ca Apply the ufeh to ACE_Overpressure 2016-02-06 18:17:27 -03:00
esteldunedain
5aa763f0c6 Apply the ufeh to ACE_Overheating 2016-02-06 17:59:54 -03:00
esteldunedain
5b3df2bcf7 Apply the ufeh to ACE_Optics 2016-02-06 17:50:35 -03:00
esteldunedain
33bcd6d9f9 Fix 2016-02-06 17:44:34 -03:00
esteldunedain
45b6b8467d Apply the ufeh to ACE_Nightvision 2016-02-06 17:42:44 -03:00
esteldunedain
7ace1738c0 Apply the ufeh to ACE_HuntIr 2016-02-06 17:29:05 -03:00
esteldunedain
0b9695ce70 Apply the ufeh to ACE_Grenades 2016-02-06 17:20:30 -03:00
esteldunedain
ac3f75c8b4 Apply the ufeh to ACE_Goggles 2016-02-06 17:16:10 -03:00
esteldunedain
b70ae9207c Apply the ufeh to ACE_Frag 2016-02-06 17:12:28 -03:00
esteldunedain
fe66d93275 Added ignore private warnings + trace 2016-02-06 17:07:05 -03:00
esteldunedain
37bc67c951 Create a _vehicle variable 2016-02-06 16:55:36 -03:00
esteldunedain
efbff8cc23 Pass the turret path too 2016-02-06 16:49:53 -03:00
esteldunedain
59cbc6da10 Remove unneeded test in FCS fireEH 2016-02-06 16:49:27 -03:00
esteldunedain
a084373574 Apply the ufeh to ACE_Disposable 2016-02-06 16:39:08 -03:00
esteldunedain
b2bd11ed77 Apply the ufeh to ACE_FCS 2016-02-06 16:29:58 -03:00
esteldunedain
6d9068e306 gunner to lowercase 2016-02-06 16:26:57 -03:00
esteldunedain
72b262f634 Simplified parameter names 2016-02-06 16:22:23 -03:00
esteldunedain
588f76b3f1 Learning to count 2016-02-06 16:12:18 -03:00
esteldunedain
89354e25c8 Unified fired event handler 2016-02-06 16:09:48 -03:00
esteldunedain
698b934801 Increase the volume of the residual woosh when ringing is disabled 2016-02-06 14:49:56 -03:00
esteldunedain
9a8dd3e2ad Fix stringtable 2016-02-06 14:49:28 -03:00
esteldunedain
354ed0cab2 Trace instead of sideChat 2016-02-06 14:11:18 -03:00
esteldunedain
2f1e96ae4f Overhaul ACE_Hearing and change default settings. 2016-02-06 13:59:31 -03:00
commy2
baf979064a remove old ragdoll tweaks 2016-02-06 17:45:47 +01:00
commy2
0a9048815b simlify some select CODE statements 2016-02-06 14:59:31 +01:00
commy2
ac007e6995 replace more map with apply 2016-02-06 12:08:04 +01:00
commy2
41e39c9c3a replace more filter with select 2016-02-06 11:58:31 +01:00
commy2
2ebd2f9046 replace filter and map with select and apply 2016-02-06 11:42:35 +01:00
PabstMirror
d69af47030 Merge branch 'master' of https://github.com/acemod/ACE3 2016-02-05 16:49:39 -06:00
PabstMirror
e3e9d19ca1 Fix "key" capitalization for Interaction_GetOut 2016-02-05 16:49:36 -06:00
commy2
ec4a4ef67f correct capitalization for German translation 2016-02-05 22:21:27 +01:00
commy2
7f6b17cdbc correct name for wheeled apc 01 cannon 2016-02-05 22:19:27 +01:00
commy2
0032e7aa9a Merge pull request #3267 from acemod/removeSwagWalkFix
Remove Swag Walk Fix
2016-02-05 21:59:57 +01:00
PabstMirror
9b3ca2822f Change german stringtable 2016-02-05 14:46:30 -06:00
commy2
f33beb9865 update movement config comments 2016-02-05 21:31:08 +01:00
commy2
d89c93de22 setAllGear - abort function and print warning when used on remote units, 2016-02-05 21:14:20 +01:00
PabstMirror
deac4395c1 Deadman switch - trigger explosives in inventory
Also allow manual triggering of the deadman device
2016-02-05 11:40:11 -06:00
Nicolás Badano
027de27e33 Merge pull request #3268 from acemod/fix3140
Document the locality requirements of fnc_setAllGear.
2016-02-05 10:19:57 -03:00
esteldunedain
dbe7e294a5 Document the locality requirements of fnc_setAllGear. Close #3140 2016-02-05 10:18:36 -03:00
esteldunedain
b2d050afca Close #3188, Close #3260 2016-02-05 09:46:51 -03:00
Nicolás Badano
d26fc4614f Merge pull request #3266 from SzwedzikPL/overheatingStringtableFix
Fix overheating stringtable
2016-02-05 09:35:29 -03:00
Thomas Kooi
0850ab35e3 Merge pull request #3262 from acemod/nozzleFixes
fix some issues with Fuel Nozzle
2016-02-05 09:15:27 +01:00
Thomas Kooi
f47b51c0cb Merge pull request #3070 from dixon13/newCivInteraction
Changes to civilian interaction
2016-02-05 09:14:45 +01:00
dixon13
a0e6f97125 Updated condition for ACE_GetOut 2016-02-05 00:32:56 -07:00
SzwedzikPL
270b557084 fix overheating stringtable 2016-02-05 04:55:05 +01:00
SzwedzikPL
5f0a2b1945 use event system, polish translation 2016-02-05 04:26:54 +01:00
Nicolás Badano
dadec15948 Merge pull request #2104 from acemod/trenches
Trenches
2016-02-04 23:43:06 -03:00
SzwedzikPL
374b015ee4 major cleanup 2016-02-05 03:41:18 +01:00
SzwedzikPL
ab297ff97e more readable macro 2016-02-05 02:03:25 +01:00
SzwedzikPL
a9d57e0d1c fnc_switchLamp cleanup 2016-02-05 02:02:46 +01:00
SzwedzikPL
7b8be590b4 Merge branch 'acemod/master' into interactions_lamps 2016-02-05 01:43:06 +01:00
esteldunedain
b6581cf5ef Fix #3264 2016-02-04 21:00:40 -03:00
esteldunedain
2577992dfc Progress bar localization 2016-02-04 20:43:32 -03:00
esteldunedain
7da6e2a35f Reduce the placement distance 2016-02-04 18:47:30 -03:00
esteldunedain
8c187cbf07 Adjust big trench height 2016-02-04 18:47:17 -03:00
esteldunedain
4cd0028794 Add animation and progresive digging 2016-02-04 18:43:47 -03:00
esteldunedain
3d47156547 Rename some variables 2016-02-04 17:42:12 -03:00
esteldunedain
2d45a28863 Merge branch 'master' into trenches 2016-02-04 17:04:09 -03:00
jokoho48
dc3026366a remove unneeded files
fix hard edge in model
add LOD
2016-02-04 20:52:28 +01:00