Khalid Ali
cbc6cdfad1
Use unreachable instead of panic
2021-09-05 18:13:20 -05:00
Khalid Ali
a0b78ffd16
Add RepeaterRanged and fix scaling ChargedRange
2021-09-05 18:03:54 -05:00
Khalid Ali
871a1ccbfc
Set direction using character state
2021-09-05 17:07:09 -05:00
Sam
9675d2b45a
Cultists no longer attack the starting town.
2021-09-05 11:36:40 -04:00
Joshua Barretto
896d9299e5
Merge branch 'ubruntu/fix-dungeon-loot-fallback' into 'master'
...
fix BipedSmall NPCs using fallback loot table
See merge request veloren/veloren!2809
2021-09-04 18:53:55 +00:00
Joshua Barretto
003b9f57ce
Merge branch 'juliancoffee/pvp_command' into 'master'
...
Implement /battlemode command and more
See merge request veloren/veloren!2787
2021-09-04 18:37:01 +00:00
juliancoffee
670e29a286
Better formatting
2021-09-04 20:56:55 +03:00
juliancoffee
3cf9d0cdb0
Adress review:
...
- explanation of what pvp/pve means in /battlemode help
- check for radius from town instead of town in chunks (because it count
plant fields, which is kinda meh)
- better error displaying
2021-09-04 20:38:53 +03:00
Bryant Deters
f8c54cbd05
added a bipedsmall variant to loot fallback
2021-09-04 12:11:09 -05:00
Sam
261fd562dc
Raiders raid less often, raid for less time, and sit at their home for longer.
2021-09-04 12:42:42 -04:00
Sam
f65b3a094d
Cultists now properly raid villages.
2021-09-04 12:25:04 -04:00
Sam
f198349f61
Attempt at getting raiders to wander around village once they get there.
2021-09-04 01:10:57 -04:00
Sam
e75156e052
Hacky raid mechanics for cultist raiders.
2021-09-04 00:34:30 -04:00
Sam
57ba9a0300
Cultist enemies are now spawned by rtsim.
2021-09-04 00:05:48 -04:00
Sam
311fb251c1
Allowed specifying that rtsim entities spawn at a particular site.
2021-09-03 23:34:24 -04:00
juliancoffee
43d40c4efc
Workaround of bug with global Player component
...
* Set default value of battle_mode and last_battlemode_change explicitly
if isn't found in battlemode_buffer
2021-09-04 02:29:02 +03:00
juliancoffee
844e93e67b
Improve UX of /battlemode
2021-09-04 01:41:48 +03:00
juliancoffee
1baa9e9879
Add in-memory persistence for battlemode changes
2021-09-04 01:41:48 +03:00
juliancoffee
fbe745fe1e
Cooldowns
...
- Add last_battlemode_change to Player component
- check on last_battlemode_change in handle_battlemode
- set last_battlemode_change after setting battlemode
- still are not persisted in any way
2021-09-04 01:41:48 +03:00
juliancoffee
85e8c50d35
Fix town detection
2021-09-03 17:28:34 +03:00
juliancoffee
1838d151f5
Make it compile without feature(worldgen)
...
+ move settings check to toggling mode segment
2021-09-03 17:28:34 +03:00
juliancoffee
68a4b269d2
Allow changing mode only with enabled settings
...
- send warning in force mode
2021-09-03 17:28:34 +03:00
juliancoffee
3fd573f1ec
Allow changing battle_mode only in towns
2021-09-03 17:28:34 +03:00
juliancoffee
338e81de10
Deduplicate pvp-checks
2021-09-03 17:28:34 +03:00
juliancoffee
2e79c61123
Implement /battlemode_force command
...
+ add placeholder for /battlemode command (currently can only show your
battle mode)
2021-09-03 17:28:34 +03:00
juliancoffee
f01309dfc2
Add PerPlayer server flag for BattleMode
2021-09-03 17:28:34 +03:00
juliancoffee
6b0d016418
Don't forget about pets in PvP checks
2021-09-03 17:28:34 +03:00
Marcel
970d57f905
Merge branch 'juliancoffee/skill_boost_rework' into 'master'
...
ECS & Diary info synchronization
See merge request veloren/veloren!2771
2021-09-02 16:04:23 +00:00
ubruntu
bbc366e1b3
NPCs can drop nothing
2021-09-01 23:17:36 +00:00
Knightress Paladin
f49dc2191d
Make parrying refund the block stamina cost and cancel the recover animation
2021-08-31 23:46:33 -07:00
Sam
156820cd5c
Chest sprite interact kind changed to only check that sprite is a container rather than matching on every 'chest-like' sprite.
2021-08-31 13:57:17 -04:00
Sam
c66e1b3a56
Removed distance check from sprite colelction event handling as it is already checked when entering state.
2021-08-31 13:37:56 -04:00
Sam
44c3b0f153
Added attack hook event, attacks now cancel item use and sprite interaction.
2021-08-31 13:37:32 -04:00
Joshua Barretto
6f15233448
Fixed first-person zoom, added fixation to allow more precise mouse movement when zoomed
2021-08-31 13:31:52 +01:00
Joshua Barretto
0b1a820762
Make arrows 'bonk' hanging sprites
2021-08-31 13:31:27 +01:00
Joshua Barretto
643807e5ff
Multiple color gradient options
2021-08-29 13:57:36 +01:00
juliancoffee
9211b4a00a
Inline skills::Boost to voxygen code
2021-08-26 14:49:52 +03:00
juliancoffee
54cb990d52
Move to one SKILL_MODIFIERS constant
2021-08-26 14:49:52 +03:00
juliancoffee
b1bac83319
SkillTreeModifiers data structs
2021-08-26 14:49:52 +03:00
Joshua Barretto
f9580a576c
Fix warning agents not switching aggro on attack
2021-08-24 23:17:52 +01:00
ubruntu
20e33f5575
Split up iteration of rtsim entities each tick
2021-08-23 21:49:32 +00:00
Marcel
30c446f8ee
Merge branch 'ubruntu/npcs-ignore-when-busy' into 'master'
...
Prevent NPCs from being chat spammed
Closes #1301
See merge request veloren/veloren!2780
2021-08-23 07:48:34 +00:00
Bryant Deters
5983c87120
Check for existing target before initiating interaction
2021-08-21 22:28:26 -05:00
Ben Wallis
08d8b01a2a
Merge branch 'xvar/fix-add-admin-message' into 'master'
...
Fixed the message shown when adding an admin or moderator to show the correct role
See merge request veloren/veloren!2777
2021-08-21 15:40:27 +00:00
Ben Wallis
0c55b7b4b3
Fixed the message shown when adding an admin or moderator to show the correct role
2021-08-21 15:43:33 +01:00
Samuel Keiffer
4d62b9b937
Merge branch 'ygor/combat-rating-all-stats' into 'master'
...
Use all armor stats to calculate combat rating
Closes #1285
See merge request veloren/veloren!2770
2021-08-20 21:16:05 +00:00
Marcel Märtens
fc98213996
simd must be last till we have a propper vek crate update
2021-08-20 12:44:46 +02:00
Ben Wallis
9e35f5ec33
Explosions no longer change block colours within the radius of a safe zone. Doubled the radius of the safe zone in the /home town.
2021-08-20 09:00:55 +01:00
Ygor Souza
54c3adf9af
Use all armor stats to calculate combat rating
...
- Added terms to account for poise (stun resistance), max energy bonus,
energy reward bonus, and crit power.
- The weights were chosen to yield roughly the same CR for each of the 3
types of armor in the same tier.
- Weapon rating multiplied by a constant to keep in the same order of
magnitude as the other terms.
2021-08-16 19:59:54 +02:00
juliancoffee
09e8ee2b3f
Remove giants
2021-08-16 18:15:01 +03:00
juliancoffee
e24cd2598d
Implement /make_npc
2021-08-16 17:27:59 +03:00
juliancoffee
5941d6731c
Refactor supplement evaluation to use NpcData
2021-08-16 17:27:59 +03:00
juliancoffee
e9dde3ecec
Add MakeNPC admin command
2021-08-16 16:45:36 +03:00
Imbris
1fd25c22dd
Merge branch 'juliancoffee/explode_vines' into 'master'
...
Make Fireballs explode EnsnaringVines
See merge request veloren/veloren!2758
2021-08-14 19:09:05 +00:00
Joshua Barretto
87851293c2
Improved aggro system to reduce hyper-focused enemies
2021-08-14 11:09:33 +01:00
Joshua Barretto
c2498d81c7
Added feature flag for terrain persistence
2021-08-12 10:48:00 +01:00
Joshua Barretto
738e59965f
Added experimental terrain persistence
2021-08-12 10:26:20 +01:00
juliancoffee
86b9e2d8e6
Make Fireballs explode EnsnaringVines
2021-08-12 01:25:55 +03:00
juliancoffee
3ac74a8259
Implement /kit all
and a bit of refactoring
...
+ notifying about sucessful kit application
+ notifying about case with insufficient space
+ handle case where you don't have enough free slots
+ handle quantity of non-stackable items
+ add test for items in kit manifest
2021-08-10 13:28:38 +03:00
Ben Wallis
7039bf7a0c
Fixed issue caused by Uid component being removed too soon on logout
2021-08-08 14:59:11 +01:00
juliancoffee
f16f8182cd
Add FIXME about Staff flamethrower
2021-08-08 00:41:39 +03:00
juliancoffee
a7922336ea
Expose beam_offsets to AI
2021-08-08 00:33:43 +03:00
juliancoffee
edd37ad491
Agent code TODO-s
2021-08-05 21:07:45 +03:00
Joshua Barretto
31a49d26a9
Added action timer system for agent code
2021-08-04 14:04:56 +01:00
Joshua Barretto
8822c6409e
Fix pets without agency
2021-08-04 00:22:03 +01:00
juliancoffee
4766450258
Avoid negative bounds in harm checks
...
* disallow_harm -> allow_harm to avoid negative reasoning since it mostly
requires double negation in code
* allow_harm -> may_harm to specify side-effect free
2021-08-03 18:57:53 +03:00
juliancoffee
44916383c6
continue -> filter_map to handle new players
2021-08-03 16:43:56 +03:00
juliancoffee
d9e2d501cd
Prettify server/sys/msg/register.rs
2021-08-03 16:43:56 +03:00
juliancoffee
497a94cd7a
Post review refactoring
...
* inline `target_dodging` into struct declaration as they are named
anyway
* move `avoid_harm` check out of `Attack::apply_attack` so we don't need
to pass whole Player component.
* another cosmetic things
2021-08-03 16:43:55 +03:00
juliancoffee
9300353c98
Use emitter.emit() in server/sys/msg/register
2021-08-03 16:43:55 +03:00
juliancoffee
c7fdb640ac
Cleaning
2021-08-03 16:42:58 +03:00
juliancoffee
7d4a8cbfa4
Add battle_mode server setting and player flag
2021-08-03 16:42:58 +03:00
Knightress Paladin
b338abd761
Fix up comments relating to AI logic
2021-08-02 22:38:16 -07:00
Knightress Paladin
8dd2202e1a
Restyle logic in Staff AI
2021-08-02 16:22:40 -07:00
Knightress Paladin
a6acdbbfa7
Used adjusted_by_skills to correctly calculate ability values
2021-08-02 16:22:40 -07:00
Knightress Paladin
e87bfae5cd
Allowed staff AI to queue shockwave if occupied by animation
2021-08-02 16:22:40 -07:00
Knightress Paladin
38432cc880
Restructured logic for staff AI
2021-08-02 16:22:40 -07:00
Joshua Barretto
45f94b0bce
Better Agent API
2021-08-02 13:08:39 +01:00
Ludvig Böklin
400734cc0a
Fix gliderwield downhill run jitter
2021-08-01 11:20:46 +00:00
Joshua Barretto
f51c4ed860
Merge branch 'zesterer/menacing' into 'master'
...
Added menacing, made agent code less hacky
See merge request veloren/veloren!2707
2021-08-01 00:27:02 +00:00
Joshua Barretto
da691cbf60
Merge branch 'imbris/small-fix' into 'master'
...
Fix typo in log message and remove prefixed '_' from a few used variables
See merge request veloren/veloren!2703
2021-07-31 21:54:25 +00:00
Joshua Barretto
422e1c30f4
Added menacing, made agent code less hacky
2021-07-31 20:33:28 +01:00
Imbris
119c72f5d8
Fix typo in log message and remove prefixed '_' from a few used variables
2021-07-30 22:10:12 -04:00
Monty Marz
14eb0f9aa2
Remove sceptre, add swords
2021-07-29 22:38:35 +00:00
Joshua Barretto
aa3ede79c1
Prevented mountable pets
2021-07-29 19:04:07 +00:00
Marcel
680492cea6
Merge branch 'juliancoffee/entity_refactor' into 'master'
...
Improve terms of EntityConfig and LoadoutBuilder
See merge request veloren/veloren!2688
2021-07-28 23:19:04 +00:00
Ben Wallis
01ca6911a9
* Pets are now saved on logout and spawned with the player on login
...
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00
Tavo Annus
63be9297e7
Combine multiple inventory loading queries into single reccursive query
2021-07-28 21:11:57 +00:00
juliancoffee
14ac9a8b4e
Improve terms of EntityConfig and LoadoutBuilder
...
* rename LoadoutBuilder::new to LoadoutBuilder::empty
* remove LoadoutBuilder::default as Default makes no sense here
* move comments from template.ron to EntityConfig struct
* add FIXME comments to split EntityConfig into EntityBase and
EntityExtension
2021-07-28 19:19:10 +03:00
Sam
f164d6036e
Made swapping equipped weapons a server event instead of being called in common to prevent server-client desyncs.
2021-07-25 18:30:17 -05:00
Joshua Barretto
37077b5703
Merge branch 'Resolve-unused-clippy-supressions' into 'master'
...
Resolve unused clippy supressions
See merge request veloren/veloren!2673
2021-07-24 20:44:06 +00:00
Dr. Dystopia
70d0840e96
Resolve unused '#[allow(clippy::unnecessary_wraps)]' error supressions
2021-07-24 20:14:26 +02:00
Dr. Dystopia
1ac3d1b761
Resolve unused '#[allow(clippy::same_item_push)]' error supressions
2021-07-24 20:08:08 +02:00
Joshua Barretto
6fa3ac610b
Merge branch 'aweinstock/fix-waypoint-2' into 'master'
...
Further improve handling of underground waypoints:
See merge request veloren/veloren!2665
2021-07-24 17:59:58 +00:00
Avi Weinstock
5dd56b724c
Rename find_space_opt
to try_find_space
.
2021-07-24 13:09:10 -04:00
Joshua Barretto
c7f14d300f
Merge branch 'zesterer/cmd' into 'master'
...
Properly fixed command parsing
See merge request veloren/veloren!2666
2021-07-24 15:15:58 +00:00
Joshua Barretto
4bfc92c65d
Changed singleplayer map for a better default experience
2021-07-24 11:56:08 +01:00
Joshua Barretto
0cb524d8d6
Properly fixed command parsing
2021-07-23 17:33:31 +01:00
Samuel Keiffer
85b9f70469
Merge branch 'knightresspaladin/fix-circle-charge' into 'master'
...
Fixed CircleCharge and buffed Rugged Hide droppers
See merge request veloren/veloren!2613
2021-07-23 14:56:36 +00:00
Avi Weinstock
ca10d89068
Further improve handling of underground waypoints:
...
- Set the waypoint to the valid position after chunk load, so that respawns work.
- Search for the nearest valid surface before falling back to the top of the chunk, so that waypoints inside caves/buildings work.
2021-07-22 23:03:52 -04:00
Marcel
e9f6ae6b37
Merge branch 'xMAC94x/job_metrics' into 'master'
...
implement slowjob metrics to measuere time in queue and execution time
See merge request veloren/veloren!2654
2021-07-22 19:17:30 +00:00
Marcel Märtens
7d93d907f6
implement slowjob metrics to measuere time in queue and execution time
2021-07-22 19:31:21 +02:00
juliancoffee
a03992a236
Wake birds up
...
* give large rtsim birds their default main tool which allows them to
use AI tactics
* force entities to fly on critical failing velocities to avoid suicide
2021-07-22 18:00:22 +03:00
Knightress Paladin
a97546dbff
Removed aimbot from ChargeMelee and cleaned up variable typing
2021-07-18 23:12:55 -07:00
Knightress Paladin
081c6e5362
Fixed CircleCharge and buffed Rugged Hide droppers
2021-07-18 23:12:55 -07:00
Imbris
c16c83063f
Reduce duplicate storage fetching since it has overhead
2021-07-18 15:09:37 -04:00
Snowram
fafb344404
Adds a liveness check for mounting
2021-07-18 15:04:02 -04:00
Jonathan Berglin
b15f426ee5
Resolve all approved error supressions
2021-07-18 17:11:46 +00:00
Samuel Keiffer
37147e2a83
Merge branch 'juliancoffee/overworld_assetization' into 'master'
...
Wildlife assetization
See merge request veloren/veloren!2591
2021-07-18 13:43:32 +00:00
Imbris
251c201604
Merge branch 'revert-eb08b6a1' into 'master'
...
Revert "Resolve all '#[allow(clippy::approx_constant)]' error supressions" and re-address the lint using just the PI constant
See merge request veloren/veloren!2639
2021-07-18 08:00:43 +00:00
Imbris
9c72333741
Revert "Merge branch..."
...
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Dr. Dystopia
dd84c320a3
Resolve all '#[allow(clippy::needless_return)]' error supressions
2021-07-17 21:47:17 +02:00
Dr. Dystopia
a98edaace9
Resolve all '#[allow(clippy::useless_conversion)]' error supressions
2021-07-17 16:55:11 +02:00
juliancoffee
6654c9e372
Fix bug with ignoring second_tool in EntityInfo
2021-07-17 15:37:30 +03:00
Imbris
eb999b2821
Merge branch 'aweinstock/fix-waypoint' into 'master'
...
Spawn players aboveground when using `/site` or when their waypoint is underground.
See merge request veloren/veloren!2612
2021-07-16 23:18:33 +00:00
Avi Weinstock
a4d6f0f3c1
Address MR 2612 review comments.
2021-07-16 17:46:48 -04:00
Samuel Keiffer
f38cde9d40
Merge branch 'knightresspaladin/healing-aura' into 'master'
...
Knightresspaladin/healing aura
See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
Avi Weinstock
c417e8c5b9
Defer repositioning until after chunks are generated normally, to reduce latency and avoid duplicate work.
2021-07-16 15:42:50 -04:00
Marcel
0492b8dc87
Merge branch 'savalige/ai_spacing' into 'master'
...
Issue #1153 - Improve combat AI spacing between Agents of the same Alignment
Closes #1153
See merge request veloren/veloren!2451
2021-07-16 16:40:27 +00:00
Avi Weinstock
7555be0e25
Spawn players aboveground when using /site
or when their waypoint is underground.
2021-07-15 17:54:29 -04:00
Avi Weinstock
9e9cbd290b
cargo fmt
2021-07-15 15:52:10 -04:00
Knightress Paladin
0ded44d635
Cleaned up chunk-relative block setting math
2021-07-15 12:36:00 -07:00
Knightress Paladin
9864344cfe
Implemented setting blocks with the wiring system
2021-07-15 12:36:00 -07:00
Savalige
171113ea74
Added a spacing_radius method to body to make it possible to sett different spacing for different entities
2021-07-15 13:33:51 -04:00
Savalige
1e3cc3442f
Made the spacing also take the radius of the entity into account per @zesterer suggestion and added a baias variable to change how much priority should be given to separation vs target(1.0 being only focus on separating and 0.0 being only focus on target)
2021-07-15 13:33:51 -04:00
Savalige
2a5d4fa826
fixing issue #1153 - Improve combat AI spacing between Agents of the same Alignment
2021-07-15 13:33:51 -04:00
Jonathan Berglin
c1c331d59e
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
Dr. Dystopia
2ff74f5cc9
Resolve all '#[allow(clippy::useless_format)]' error supressions
2021-07-15 13:46:53 +02:00
juliancoffee
aae3a159b8
Make all Ships constanly flying, not only rtsim
2021-07-14 23:23:35 +03:00
juliancoffee
d42c7be141
Teach AI how to interact in this evil world
2021-07-14 19:26:12 +03:00
juliancoffee
b6460f6c61
Teach AI how to forgive
2021-07-14 19:26:11 +03:00
juliancoffee
325acc9daf
Teach AI how to heal again
2021-07-14 19:26:11 +03:00
juliancoffee
06e0303e8a
Cleaning
2021-07-14 19:26:11 +03:00
juliancoffee
00a34da48b
Teach AI how to leap again
...
+ adjust hammer and axe AI timings
2021-07-14 19:25:55 +03:00
juliancoffee
56ab92fd05
Teach AI how to glide again
2021-07-14 15:24:15 +03:00
juliancoffee
59e9fc6530
Agent code refactoring
...
0) extracting code branches to closures
1) make RTSim remember target, even if they can't speak about it
2) make only RTSim Ships constantly flying (and not every flying RTSim)
You can tame RTSim Phoenix, yay
2021-07-14 14:55:50 +03:00
holychowders
f316f1da60
Make Guards Defend Villagers
2021-07-14 07:40:43 +00:00
Marcel Märtens
db8aedd363
fmt after applying clippy fixes after toolchain update
2021-07-12 12:09:27 +02:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Sam
be8b12845a
Added buff strength stat to weapons.
2021-07-11 12:50:38 -05:00
Knightress Paladin
42c3872528
Added healing aura duration skill to voxygen UI
2021-07-10 20:02:36 -07:00
Knightress Paladin
b96bb6fc5d
Added combo scaling to healing aura and allowed cultists to use it
2021-07-10 20:02:36 -07:00
Knightress Paladin
d0bb7004ab
Added check to prevent sceptre AI from canceling its own ward
2021-07-07 20:01:00 -07:00
Knightress Paladin
65d67ef781
Clean up sceptre ai code before merge
2021-07-07 20:00:35 -07:00
Knightress Paladin
63c5d9f7df
Fixed formatting
2021-07-07 20:00:35 -07:00
Knightress Paladin
ba35aaaf90
Add check to see if cultist already has ward buff
2021-07-07 20:00:35 -07:00
Knightress Paladin
35242c71e1
Added sceptre tactic and sceptre cultists
2021-07-07 20:00:01 -07:00
Joshua Barretto
9333afc6f1
Merge branch 'DixieDev/569-fix-inventory-and-lantern-usage-while-dead' into 'master'
...
Fix players having inventory and lantern control while dead
Closes #569
See merge request veloren/veloren!2569
2021-07-07 18:44:01 +00:00
DixiE
76fe63ed9a
Fix players having inventory and lantern control while dead
2021-07-07 13:18:24 +01:00
Avi Weinstock
1a60ebd5db
Fix integral error calculations in PID controller, and change coefficients for airship and hot air balloon.
2021-07-06 16:52:12 -04:00
Knightress Paladin
2bcfa0df7a
Formatted code to omit continue keyword
2021-07-05 19:41:25 -07:00
Knightress Paladin
5c5b8ed94e
Added check for exploding lava and glowing blocks
2021-07-05 19:41:25 -07:00
Enrico Marconi
8106ac492a
Actually check if entity is alive
2021-07-05 16:09:39 +02:00
Enrico Marconi
7e97b9e495
Check if entity is alive before applying a buff
2021-07-05 16:09:39 +02:00
AldanTanneo
3804c3d032
Implemented trading stackable items with a full inventory
2021-07-05 10:34:03 +00:00
juliancoffee
d4c61ae2f3
(voxygen) Better support for multibuff items
...
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
Samuel Keiffer
dcdf1c83a3
Merge branch 'swrup/fix_combo_decay_on_death' into 'master'
...
fix combo not reset at respawn
See merge request veloren/veloren!2553
2021-07-05 03:56:24 +00:00
Samuel Keiffer
d97db508ff
Merge branch 'juliancoffee/yeti_nerf' into 'master'
...
Adjust Yeti difficulty
See merge request veloren/veloren!2550
2021-07-05 03:46:42 +00:00
Swrup
971dd9059c
fix combo not reset at respawn
2021-07-04 17:28:11 +02:00
juliancoffee
303f03dd3a
Adjust Yeti difficulty
...
Frost breath:
- ori_rate reduced from 0.6 to 0.1
- time of breath increased from 1 second to 2 seconds
- buildup increased from 0.4 to 0.8
- make it more gentle, with less damage per tick, but faster tick rate
(50 * 1 to 10 * 5)
- make Frozen debuff strength smoler, 1.5 to 0.5 and make it chance to
apply debuff.
- make him use it when closer range (10 and not 15)
Ice spikes:
- increase recovery_duration from 0.3 to 1.0
- make him slower while doing ice spikes, make ice spikes move
slower
- make him use it when closer range (15 and not 20)
Snowball:
- increase recover_duration from 0.4 to 0.9
Strike:
- increase buildup_duration fron 0.6 to 0.8
- increase recover_duration from 0.5 to 1.0
- increase knockback from 40.0 to 70.0
2021-07-04 03:44:17 +03:00
Avi Weinstock
836f10ae63
Remove allocation in SpriteKind::collectible_id
.
2021-07-03 15:32:36 -04:00
DaforLynx
a757bf3dbd
Sfx fixes and new test
2021-06-30 11:43:00 +00:00
Samuel Keiffer
0151e5aeed
Merge branch 'potion-animations' into 'master'
...
Consumable Animations
See merge request veloren/veloren!2512
2021-06-29 16:36:41 +00:00
Sam
4cdf081a40
Removed potential for accessing OOB index and panicking in animations for combo melee.
...
Made only entities with a character state component emit a death outcome on death.
2021-06-29 06:20:26 -05:00
Sam
1978b590aa
Destringified consumables
2021-06-29 05:59:02 -05:00
Snowram
3ec5306ed0
Adds an outcome to death with SFX and VFX
2021-06-29 00:14:05 +02:00
Ben Wallis
9865b354f9
Merge branch 'xvar/fix-plugin-build-warnings' into 'master'
...
Fixed build warnings for server-cli related to non-default plugin feature
See merge request veloren/veloren!2506
2021-06-26 21:35:54 +00:00
Ben Wallis
a50ed6b50a
Fixed build warnings for server-cli related to non-default plugin feature
2021-06-26 21:56:03 +01:00
Avi Weinstock
af22f56f9e
Rename remove_warlock_warlord
migration so it actually triggers.
2021-06-26 16:28:49 -04:00
Daan Vanoverloop
0076b8379c
Fixing #1169 - use strum macros for BlockKind conversion
2021-06-26 17:52:32 +02:00
Snowram
ef6d6563ea
Ajust new npcs from feedback
2021-06-25 03:26:32 +02:00
Snowram
d7f25627ab
Ajustments to new npcs
2021-06-24 19:31:21 +02:00
Snowram
8760b69345
Husk brute animations
2021-06-24 19:31:19 +02:00
Snowram
58b95d12d4
Adds alpaca and llama npcs
2021-06-24 19:30:15 +02:00
Snowram
fef0f407d3
Removes warlord and warlock armours
2021-06-24 19:30:11 +02:00
Sam
68c6a0a495
Balance tweaks for harvester.
2021-06-23 22:38:16 -05:00
Sam
c162827f97
Harvester AI
2021-06-23 22:38:16 -05:00
Sam
763461ebef
Ensnaring vines now ensnare you.
2021-06-23 22:38:16 -05:00
Sam
ed503236d6
Slightly functional sprite summon.
2021-06-23 22:38:16 -05:00
Marcel
b0574b4ddc
Merge branch 'imbris/tracy' into 'master'
...
Refactor Client message handling, improve use of tracy, increase coverage of profiling spans in voxygen
See merge request veloren/veloren!2479
2021-06-20 23:17:08 +00:00
Christof Petig
79d7e79776
Accelerate econsim using arrays instead of hashmaps
2021-06-20 16:00:37 +00:00
Imbris
659b42e813
Remove tracy features that are no longer needed now that macros have been fixed
2021-06-19 04:27:50 -04:00
juliancoffee
573607c32a
Nerf golem laser dmg and ori_rate, make it fire
...
+ Make laser state duration lower
2021-06-19 10:47:45 +03:00
juliancoffee
36fa8bf4f7
Use Golem Shockwave only after loosing 30% health
...
+ Make shockwave buildup longer
2021-06-18 22:32:43 +03:00
Joshua Barretto
294b6e394a
Renamed command event
2021-06-18 11:31:06 +01:00
Joshua Barretto
96cbf60c3f
Made commands a distinct ClientMsg to avoid possible sanitisation problems for clients
2021-06-17 19:55:21 +01:00
DaforLynx
9a5b95bc16
Added npc hurt sfx
2021-06-17 05:49:09 +00:00
jshipsey
0941f03608
buffs to stretch progression
2021-06-16 20:50:46 -04:00
Joshua Barretto
b8749dc219
Added more cow noises, prepare for merge
2021-06-16 17:23:54 +01:00
Joshua Barretto
9510869870
Significantly more efficient sound effect processing, more NPC sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
e3c44ba7fe
More voice kinds, more opportunities for sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989
VoiceKind for better sound effect specs
2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0
Chasing sounds
2021-06-16 17:23:22 +01:00
Snowram
8351aab25d
Addresses comments about roc AI
2021-06-15 09:50:23 +02:00
Snowram
f2c7836161
Makes summon range inclusive
2021-06-15 09:49:13 +02:00
Avi Weinstock
cb0566299a
Make tornado (and empty models in general) work on WGPU.
2021-06-15 09:49:13 +02:00
Snowram
3ba0500b90
Tornado summoning attack
2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4
Add troll variants and roc npcs
2021-06-15 09:49:13 +02:00
Marcel
4cafdb3bfd
Merge branch 'aweinstock/mining-skill-tree' into 'master'
...
Mining skill tree.
See merge request veloren/veloren!2406
2021-06-14 14:19:06 +00:00
Marcel
b0702d792a
Merge branch 'juliancoffee/asset_entity' into 'master'
...
EntityInfo assetization.
See merge request veloren/veloren!2382
2021-06-14 12:56:28 +00:00
Monty Marz
45f79059d0
mining exp sct color and icon; add mining to skill_preset
2021-06-13 14:34:42 -04:00
Avi Weinstock
9d4a65e8ac
Adjust mining xp numbers and add SkillGroupKind information to Outcome::ExpChange.
2021-06-13 14:34:42 -04:00
Monty Marz
01a04a80fa
icons and naming
2021-06-13 14:34:42 -04:00
Avi Weinstock
0e394029de
Mining skill tree.
2021-06-13 14:34:42 -04:00
Marcel Märtens
4167621f5d
Change the version number to 0.10
2021-06-12 10:14:07 +02:00
Forest Anderson
f578c56db7
Merge branch 'juliancoffee/small_fixes' into 'master'
...
Ranged, Tidal Warrior, spears, assets
See merge request veloren/veloren!2416
2021-06-11 17:46:56 +00:00
juliancoffee
6c11aa80e0
adjust staff firebomb
2021-06-11 15:41:38 +03:00
juliancoffee
5084548b53
Add warnings about non-existent items in /kit
2021-06-11 01:33:47 +03:00
Marcel Märtens
005f528e25
fix tracy-server compilation via cargo tracy-server
2021-06-09 17:17:37 +02:00
juliancoffee
0c9f05b8d1
Load skillsets from assets
...
Done:
support loading from assets in skillset_builder.rs
entity_config field with skillset asset field
move every SkillSet config to assets
tests for skillset assets
tests for assets in entity configs
2021-06-09 15:37:04 +03:00
juliancoffee
c3a120c551
Post refactoring
2021-06-09 15:37:04 +03:00
juliancoffee
5f3eaddb70
Split LodoutBuilder::build_loadout
...
LoadoutBuilder::build_loadout is a function which has four parameters
and 3 of them are Option<>, and although fourth (body) isn't Option<>,
it's optional too because it is used only in some combinations of
another arguments.
Because these combinations produces quirky code flow, it will be better
to split it to different methods.
So we did following changes to remove it and rewrite code that was using it
to use better methods.
* Introduce LoadoutPreset as new LoadoutConfig, currently it's only used
in Summon ability, because SummonInfo uses Copy and we can't specify
String for specifying asset path for loadout.
Everything else is rewritten to use asset path to create loadouts.
* More builder methods for LoadoutBuilder.
Namely:
- from_default which is used in server/src/cmd.rs in "/spawn" command.
- with_default_equipment, with_default_maintool to use default
loadout for specific body
- with_preset to use LoadoutPreset
* Add new make_loadout field with `fn (loadout_builder, trading_info) -> loadout_builder`
to EntityInfo which allows to lazily construct loadout without
modifying LoadoutBuilder code
* Fix Merchants not having trade site
We had heuristic that if something has Merchant LoadoutConfig - it's
merchant, which can be false, especially if we create Merchant loadout
lazily
As side note, we do same check for Guards and it fails too.
Too fix it, we introduce new agent::Mark, which explicitly specifies
kind of agent for entity
* `LoadoutBuilder::build_loadout` was written in a such way that depending
on main_tool you will have different loadout. Turns out it was this
way only for Adlets though and this behaviour is reproduced by specifying
different loadouts directly in world code.
2021-06-09 15:37:04 +03:00
juliancoffee
aad65c6159
Move traveler loadout declaration to asset
...
* New loadout/world/traveler.ron file to specify traveler loadout
* LoadoutBuilder::with_asset_expect now can use passed rng to choose
items
2021-06-09 15:37:03 +03:00
Marcel
7e8bebdfa1
Merge branch 'xMAC94x/hashbrown' into 'master'
...
switch to hashbrown 0.11 and specs 0.16.2
See merge request veloren/veloren!2390
2021-06-07 14:31:58 +00:00
jshipsey
acf9111141
mig fix
2021-06-07 08:32:59 -04:00
Marcel Märtens
7185dcee68
switch to hashbrown 0.11 and specs 0.16.2
2021-06-07 13:01:01 +02:00
Marcel
f2eedf81f4
Merge branch 'imbris/648-cleanup' into 'master'
...
Make handling of shortcut keywords for commands clearer and revise a TODO...
Closes #648
See merge request veloren/veloren!2387
2021-06-07 10:27:54 +00:00
jshipsey
4deeb42155
cave adjustments
2021-06-07 11:02:34 +02:00
jshipsey
9034d0f25d
comment addressing, cave tweaks
2021-06-07 11:01:46 +02:00
jshipsey
5fdb2ac01d
migration
2021-06-07 11:01:04 +02:00
jshipsey
8acd3832e3
more loot tables, overworld ores, more items
2021-06-07 11:00:00 +02:00
jshipsey
1c17d8fe5e
cave changes
2021-06-07 10:59:44 +02:00
Sam
6790b71d53
Energy recovery stat functional.
2021-06-07 10:58:32 +02:00
jshipsey
18e9b5b890
recipes, re-organization, cleanup
2021-06-07 10:58:05 +02:00
jshipsey
1b575a5a04
crafting item partial re-organization, armor recipes, some specific animal drops
2021-06-07 10:56:35 +02:00
jshipsey
ffc9a0ae22
more drops, armors
2021-06-07 10:56:16 +02:00
jshipsey
ca907f1b87
added some meat
2021-06-07 10:55:34 +02:00
Imbris
0b92c72096
Make handling of shortcut keywords for commands clearer and revise a TODO related to how chat messages are stored and renamed with alias changes
2021-06-06 23:45:51 -04:00
Marcel
521e1eacf3
Merge branch 'aweinstock/add-models-20210603' into 'master'
...
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
See merge request veloren/veloren!2371
2021-06-06 16:56:21 +00:00
Sam
acf7ad27f1
Balance tweaks.
2021-06-05 17:15:04 -05:00
Sam
74b7039219
Yeti AI
2021-06-05 13:25:47 -05:00
Sam
81f7e690fd
Snowball attack.
2021-06-04 18:17:15 -05:00
Sam
5bf99eac11
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
Sam
ac2f097d80
Tidal warrior AI.
2021-06-03 21:39:14 -05:00
Avi Weinstock
05c699878f
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
2021-06-03 19:24:34 -04:00
Samuel Keiffer
d235e98efe
Merge branch 'aweinstock/agent-pid' into 'master'
...
Implement PID controllers and use them to stabilize Agent airship flight.
See merge request veloren/veloren!2356
2021-06-02 23:15:08 +00:00
Marcel
f988584337
Merge branch 'revert-c6e200a3' into 'master'
...
Add a configuration Option to opt-in Quic backend
See merge request veloren/veloren!2318
2021-06-02 14:27:13 +00:00
Imbris
23eca4c3f6
Re-disable incremental just for common-systems, small fix in plugin
...
crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
Imbris
48ebb10d50
Update toolchain
2021-05-31 20:44:57 -04:00
Avi Weinstock
e09ae8ad83
Address MR 2356 comments.
2021-05-30 13:36:25 -04:00
Avi Weinstock
8b20175b6e
Implement PID controllers and use them to stabilize Agent airship flight.
2021-05-30 13:36:25 -04:00
Sam
01f82314dc
Fixed a few oddities with the AI
2021-05-26 21:34:21 -05:00
Sam
b826d5cb2b
Fixed exp splitting in inactive equip slots.
2021-05-26 21:13:16 -05:00
Sam
42c8c08145
Fixed bow AI
2021-05-26 20:53:29 -05:00
Justin Shipsey
d7c7f6bf5d
Merge branch 'sam/rework-bow' into 'master'
...
Bow Rework
See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
Jonathan Berglin
f5ed77184b
Extract 'get_inviter_and_kind' method from 'handle_invite_decline' and...
2021-05-25 20:34:46 +00:00
Avi Weinstock
624f8796bd
Fix mindflayer tactic to make it shoot purple fireballs again.
2021-05-22 20:35:21 -04:00
hqurve
854930bc1a
Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up
2021-05-22 20:47:08 +00:00
Ludvig Böklin
46d1bb5f18
Adjusted masses; less excessive knockbacks; prevent loot shooting off
2021-05-22 17:56:13 +00:00
Sam
f993f28eff
Various tweaks.
2021-05-22 12:41:47 -05:00
juliancoffee
ca6266e780
Fix skill presets, add tests
2021-05-22 12:33:22 -05:00
Sam
1014ac45bf
Made new skills for reworked bow.
...
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Samuel Keiffer
a0599ac046
Merge branch 'sam/extra-equip-slots' into 'master'
...
Added Extra Loadout Slots
See merge request veloren/veloren!2295
2021-05-21 20:28:53 +00:00
Marcel Märtens
cf3188b412
remove Protocol from Quic, cleanup code, fix some log spam
2021-05-21 10:41:19 +02:00
Marcel
99304ffddd
Revert "Merge branch 'sharp/revert-quinn' into 'master'"
...
This reverts merge request !2315
2021-05-21 10:41:16 +02:00
James Melkonian
27885e00b2
Allow NPCs to path towards far away enemies
2021-05-21 03:14:45 +00:00
James Melkonian
b076fb7baa
Small cockatrice AI fixes
2021-05-17 22:46:50 +00:00
Joshua Yanovski
3679cb75bc
Revert "Merge branch 'xMAC94x/quic_enablement' into 'master'"
...
This reverts commit 04d8ddf25e
, reversing
changes made to 9dcf7a9d26
.
2021-05-17 08:32:12 -07:00
Marcel
04d8ddf25e
Merge branch 'xMAC94x/quic_enablement' into 'master'
...
Add a configuration Option to opt-in Quic backend
See merge request veloren/veloren!2268
2021-05-17 12:02:55 +00:00
Sam
9173dca03f
Added equip slots for other weapons.
2021-05-15 15:16:37 -05:00
holychowders
d5f3ba77d4
Make NPCs Aware of Sound - See Issue #913
2021-05-15 19:36:27 +00:00
Marcel
7d5ca0e7bf
Revert "Merge branch 'snowram/hacky-mount' into 'master'"
...
This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Snowram
e4f3064b8a
Collar can make QuadMeds mountable, state + offsets
2021-05-14 00:11:15 +02:00
James Melkonian
4d4bc132f4
Campfires can set things on fire and water puts it out
2021-05-13 05:34:51 +00:00
Joshua Yanovski
3869cdf1d2
Don't remesh chunk vertex data on sprite update.
...
This results in an extremely visually noticeable improvement in latency
when adding or removing sprite data and makes the game feel more
responsive.
This happens, for instance, when picking up a sprite like an apple or
flower from the environment. We check to make sure that for items
with lighting (like Velorite) or changes that otherwise affect meshing
(like changing from fluid to nonfluid) this doesn't trigger.
2021-05-11 12:58:15 -07:00
James Melkonian
f76b61ac17
Make merchants /tell instead of /say
2021-05-11 17:26:22 +00:00
Sam
7f6c6c5603
Fixed offsets for laser and rocket attacks of clay golem.
2021-05-10 18:54:04 -05:00
Sam
0d53e790fd
Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
2021-05-10 18:54:00 -05:00
Sam
fca56be4c0
Balance tweaks
2021-05-10 18:53:52 -05:00
Sam
58e5b1fdf5
AI tweaks.
2021-05-10 18:53:49 -05:00
Snowram
47a2bf7de8
Adds haniwa sentry object
2021-05-10 18:53:48 -05:00
Sam
c67c56d194
Dungeon placement. Tweaks to melee.
2021-05-10 18:53:47 -05:00
Sam
9f8aeb91c0
Added armor, more ai tweaks.
2021-05-10 18:53:46 -05:00
Sam
1c8db241e2
Golem AI
2021-05-10 18:53:43 -05:00
Marcel Märtens
b443e4dd31
Add Quin support, as this is not yet very much tested it needs to be activated in the settings of SERVER and CLIENT.
...
Server:
provide a certificate file and key file via the settings. When provided it will then listen on TCP and QUIC, if not provided it will be TCP only.
The certificate must be known by the client, so you might get problems with self-signed certificates.
```ron
quic_files: Some((
cert: "/home/user/veloren_cert.pem",
key: "/home/user/veloren_key.key",
)),
```
Client:
activate the voxygen settin `use_quic: true` to try to connect to the quic backend of a server.
2021-05-10 12:59:13 +02:00
Joshua Yanovski
0cf0f59fa7
Merge branch 'sharp/modtools' into 'master'
...
Added non-admin moderators and timed bans.
See merge request veloren/veloren!2276
2021-05-10 04:54:06 +00:00
Joshua Yanovski
e7587c4d9d
Added non-admin moderators and timed bans.
...
The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator). Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).
To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions). Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.
As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
Avi Weinstock
abcb6f34a3
Remove the dependency of the new mindflayer AI on action_state.timer
.
2021-05-09 21:16:57 -04:00
Avi Weinstock
1ae105125d
Change agent's condition
field back to a bool (from bitflags) and add a separate int_counter
field.
2021-05-09 18:09:53 -04:00
Avi Weinstock
1dfcdce1c0
Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
2021-05-09 18:09:31 -04:00
Illia Denysenko
1c22a2b3fd
/skill_preset command
2021-05-08 15:47:09 +00:00
Samuel Keiffer
a2999ce96f
Merge branch 'aweinstock/damage-types' into 'master'
...
Add `DamageKind`, and make piercing damage partially ignore damage resistence.
See merge request veloren/veloren!2262
2021-05-06 22:22:49 +00:00
Avi Weinstock
e4cda4309e
Add DamageKind
, and make piercing damage partially ignore damage resistence.
...
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
James Melkonian
346eb48a27
Move weapon tactics to functions and take target body into attack radius consideration
2021-05-06 21:17:05 +00:00
Daniel Mizerski
3197bcd12a
(Wiring) Logic - make wiring turing complete
2021-05-06 19:53:12 +02:00
Marcel
91f76d3b00
Merge branch 'xMAC94x/fixDisconnectMetrics' into 'master'
...
instead of manually trying to sync disconnect metrics we now pass a Reason to...
See merge request veloren/veloren!2259
2021-05-06 11:32:37 +00:00
Marcel Märtens
8196fd8b35
instead of manually trying to sync disconnect metrics we now pass a Reason to the handle_disconnect.
...
There we make sure that the disconnect only happens once and decrease the respective Metrics.
Also added more reasons
2021-05-06 11:43:10 +02:00
Marcel
efed14ccf9
Merge branch 'duelsik/wiring-on-death' into 'master'
...
(Wiring) OnDeath
See merge request veloren/veloren!2256
2021-05-06 09:00:50 +00:00
Illia Denysenko
2c14f59a35
Don't drop Debug item with /dropall
2021-05-05 20:35:57 +00:00
Daniel Mizerski
b34704ea3f
(Wiring) OnDeath
2021-05-05 19:08:18 +02:00
Daniel Mizerski
a2a0329440
(Wiring) Switch to using maybes
2021-05-05 16:59:17 +02:00
Marcel Märtens
6e3a74b476
rayon::join creates a global threadpool, which is only used in /world
...
instead just use the same threadpool for everything
helps with debugging problems with GDB
using threadpool.install() to also be used when `into_par_iter()` is called
2021-05-04 21:06:07 +02:00
Samuel Keiffer
fb940ad27a
Merge branch 'sam/minotaur' into 'master'
...
Overhauled Minotaur
See merge request veloren/veloren!2193
2021-05-04 16:26:08 +00:00
Imbris
217502d516
Merge branch 'duelsik/wiring-sticky-trigger' into 'master'
...
(Wiring) Change Sticky to be handled by physics (but with disabled force on it)
See merge request veloren/veloren!2241
2021-05-04 16:15:19 +00:00
Daniel Mizerski
f1681f465f
(Wiring) Change Sticky to be handled by physics (but with disabled force on it)
2021-05-04 17:33:42 +02:00
Sam
062c290e49
Made buff commands exhaustive
2021-05-04 09:54:28 -04:00
Sam
2652660a58
Addressed comments and more testing feedback.
2021-05-04 08:45:14 -04:00
Sam
240a8e577d
Minor balancing tweaks.
2021-05-04 08:45:13 -04:00
Sam
5c241850f1
Added sfx. Addressed comments.
2021-05-04 08:45:12 -04:00
Sam
2290a22a15
Gave minotaur AI.
2021-05-04 08:45:09 -04:00
Sam
811f1fadb2
Replaced action_timer with action_state so there are additional fields.
2021-05-04 08:45:09 -04:00
Marcel
3c16966721
Merge branch 'xMAC94x/quic' into 'master'
...
Cleanup network, remove some unwraps, add experimental (disabled) Quic support
See merge request veloren/veloren!2221
2021-05-04 00:16:05 +00:00
juliancoffee
88ac70c8c7
fmt
2021-05-03 22:17:59 +03:00
juliancoffee
4ba6d438ff
Implement 'all' command
2021-05-03 22:07:12 +03:00
juliancoffee
b81981f805
Draft implementation
2021-05-03 22:07:09 +03:00
Marcel
f5c7f99846
Merge branch 'xvar/persistence-fixes' into 'master'
...
Fixed a rare server crash when creating a character
See merge request veloren/veloren!2237
2021-05-03 18:09:59 +00:00
Samuel Keiffer
610c529c42
Merge branch 'sam/ability-sets' into 'master'
...
Allow Specification of Custom Ability Sets per Weapon
See merge request veloren/veloren!2231
2021-05-03 17:50:11 +00:00
Avi Weinstock
be39054767
Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic.
2021-05-03 00:09:44 -04:00
Avi Weinstock
b15913560b
Optimize CompressedData
with Vec::with_capacity
, and move obsolete formats from common_net
into the compression benchmark.
2021-05-03 00:09:24 -04:00
Avi Weinstock
c199d12f2d
Address MR 2207 review comments.
...
- Add metrics for which branch of the compression heuristic was taken.
- Reduce the threshold for the heuristic.
- Deduplicate code for dealing with lazy messages.
- Make jpeg dependency only scoped to the compression benchmark.
- Remove commented code.
2021-05-03 00:09:24 -04:00
Avi Weinstock
30cae40b82
Add a bandwidth-based heuristic for chunk compression.
2021-05-03 00:09:24 -04:00
Avi Weinstock
cdc2eccda8
Improve quadpng
by adding WidePacking
, which makes a wider image, which is faster due to PNG compressing by row. Heuristically switch between quadpng and deflate based on chunk height to reduce variance.
2021-05-03 00:09:24 -04:00
Avi Weinstock
f81539cb00
Get PngPngPngJpeg terrain working in the actual game.
2021-05-03 00:09:24 -04:00
Daniel Mizerski
7faa0d3cd9
Add fundamentals for wiring system.
2021-05-02 22:38:44 +02:00
Ben Wallis
d7582efad0
Moved character creation to use character_updater instead of character_loader. Changed character_loader to use a read-only database connection.
2021-05-02 16:08:39 +01:00
Sam
d500a00414
Made naming of fields more explicit.
2021-05-01 09:25:56 -04:00
Sam
3cb0ee98c8
Removed all unique and simple tool kinds.
2021-05-01 09:25:51 -04:00
Sam
a35b8b4aad
Removed ability set as field on items.
2021-05-01 09:25:49 -04:00
Joshua Barretto
b29e2b0017
Fixed admin physics check exemption
2021-04-30 14:06:07 +01:00
Samuel Keiffer
4f5f15979a
Merge branch 'sam/deduplicate-items' into 'master'
...
Sam/deduplicate items
See merge request veloren/veloren!2225
2021-04-29 20:11:43 +00:00
Sam
7870109856
Deduplicated stuff in npc_armor.
2021-04-29 15:45:14 -04:00
Sam
91bb6392bb
Removed old 2h variants of 1h weapons.
2021-04-29 13:18:04 -04:00
Ben Wallis
e2d6326615
Made admins exempt from the server-side position and velocity checks
2021-04-29 17:46:40 +01:00
Marcel Märtens
760c382ed9
protocoladdr change for listen and connect
...
(remove a loop in quic protocol which wasnt a actual loop)
2021-04-29 15:58:34 +02:00
Ben Wallis
c16bf51ab2
Merge branch 'xvar/reduce-timeofday-sync-frequency' into 'master'
...
Reduced frequency of TimeOfDay message being sent to clients
See merge request veloren/veloren!2218
2021-04-29 13:50:08 +00:00
Ben Wallis
3c20e8ed4e
Reduced sync of TimeOfDay to once per 100 ticks
2021-04-29 12:34:27 +01:00
James Melkonian
2fafcded93
Set bird default to not flying and give non-strafing NPCs a larger attack angle
2021-04-28 02:31:51 +00:00
James Melkonian
24095187c7
Partially fixes wolf AI
2021-04-27 17:57:31 +00:00
Ludvig Böklin
34660462e9
Glider physics
2021-04-27 14:41:48 +00:00
Sam
1a7779beb3
Added angle check for new npcs.
2021-04-25 22:19:30 -04:00
Sam
9084e93f8b
Added an angle check to all agent attacks.
2021-04-25 22:02:31 -04:00
Marcel
991ccf0033
Merge branch 'aweinstock/deflate-downgrade-20210425' into 'master'
...
Downgrade deflate from level 5 to level 1 in the terrain system to match LZ4's...
See merge request veloren/veloren!2199
2021-04-25 23:35:43 +00:00
Samuel Keiffer
add895764b
Merge branch 'holychowders/fix_villagers_spamming_messages_in_safezones' into 'master'
...
Prevent safezoned villagers from spamming messages upon seeing an enemy
See merge request veloren/veloren!2190
2021-04-25 21:24:06 +00:00
holychowders
5488f9f525
Prevent safezoned villagers from spamming messages upon seeing an enemy
2021-04-25 21:24:06 +00:00
Marcel
35584d0344
Merge branch 'xMAC94x/reduce_deps' into 'master'
...
remove some unused deps Yuri found
See merge request veloren/veloren!2197
2021-04-25 20:22:31 +00:00
Avi Weinstock
57aee57d82
Downgrade deflate from level 5 to level 1 in the terrain system to match LZ4's worst-case encoding time.
2021-04-25 16:18:57 -04:00
Marcel
ecb176158c
Merge branch 'tormeh/rtsim-first' into 'master'
...
Tormeh/rtsim first
See merge request veloren/veloren!2053
2021-04-25 18:53:39 +00:00
Marcel Märtens
1842b2d6eb
remove some unused deps Yuri found
2021-04-25 20:18:20 +02:00
Sam
372eff2a02
Initial SCT implementation to display blocks.
2021-04-25 13:09:09 -04:00
Sam
288a6f3a82
Blocking now works if no weapon is equipped in main hand.
...
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
Sam
91c6288213
Melee weapons can now block.
2021-04-25 13:08:42 -04:00
Snowram
8f54a0bf31
More phoenix AI work
...
More phoenix AI work
2021-04-25 04:07:12 +02:00
James Melkonian
0cf7e7114f
Phoenix AI pass
2021-04-25 04:07:11 +02:00
Snowram
8cf8e51962
Phoenix npc + AI (WIP)
2021-04-25 04:07:11 +02:00
Snowram
bd84677906
Day period dependant wildlife spawns
2021-04-25 02:14:51 +02:00
Snowram
bc95484863
Swaps bird_small skeleton to a new bird_large
2021-04-25 02:14:49 +02:00
Avi Weinstock
95d32b40bb
Remove redundant terrain message per MR 2166 comment.
2021-04-20 23:48:15 -04:00
Avi Weinstock
308ad4d81e
Cleanup errors introduced in rebase.
2021-04-20 23:34:17 -04:00
Avi Weinstock
15e32e5655
Move terrain compression code to common_net and disable redundant LZ4 compression on the terrain stream.
2021-04-20 23:24:24 -04:00
Avi Weinstock
6d9de520f3
Compress terrain chunks with deflate. Includes a benchmark showing that this makes them around 70% smaller, and is the same speed as LZ4.
2021-04-20 23:23:53 -04:00
Imbris
e17477979f
Remove extra chunk cloning and parallelize serialization in the server terrain sys
2021-04-20 15:25:05 -04:00
Imbris
9e0fbd392d
Remove some of the spans in the agent system
2021-04-20 15:25:05 -04:00
Imbris
110165de3a
Add more profiling spans to the agent system and add timing notes
2021-04-20 15:25:04 -04:00
Imbris
e750c9d570
Switch agent target search to use a spatial grid, add convience method for querying the aabr of a circle
2021-04-20 15:25:04 -04:00
Imbris
26222a0a2d
Rename common-sys to common-systems and rearrange common-state slightly
2021-04-20 15:25:04 -04:00
Ludvig Böklin
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
Joshua Barretto
36e95e0c03
Cleaned up client-side recipe handling
2021-04-20 12:33:22 +01:00
Monty
a1b4e0bdaf
remove old craftsman hammer, add migration
2021-04-20 03:34:11 +02:00
Joshua Barretto
1a0f6f03ef
Prevent crafting without station
2021-04-20 02:46:05 +02:00
Monty
a1fe7c12c3
fmt, add sprites
2021-04-20 02:46:04 +02:00
Joshua Barretto
5598d07944
Added crafting stations
2021-04-20 02:45:59 +02:00
Marcel Märtens
7348e399e0
only have 1 Fn passed to tick fn
2021-04-20 01:49:45 +02:00
Marcel Märtens
485a477503
include origin into system name
2021-04-20 01:30:27 +02:00
Marcel Märtens
425063e24e
remove authc from common::net
2021-04-20 01:30:23 +02:00
Marcel Märtens
5862920f32
seperate sys/state
2021-04-20 01:30:17 +02:00
James Melkonian
ef38d9778f
Fix bow AI
2021-04-19 12:17:31 -07:00
Joshua Barretto
cd0a65da81
Added minimum chunk unload distance to make chunk reload cheesing harder
2021-04-19 11:29:20 +01:00
Marcel
ba55a46db1
Merge branch 'UMR1352/fix#1077' into 'master'
...
fix issue #1077 : show kill msg only to group members and nearby players if...
Closes #1077
See merge request veloren/veloren!2135
2021-04-18 20:46:17 +00:00
Enrico Marconi
a941833ff1
fix issue #1077 : show kill msg only to group members and nearby players if...
2021-04-18 20:46:16 +00:00
Samuel Keiffer
60d38cc03b
Merge branch 'aweinstock/dodgesplosion' into 'master'
...
Unlock dodge roll iframes and staff explosion by default.
See merge request veloren/veloren!2146
2021-04-18 20:46:15 +00:00
Avi Weinstock
0404250300
Unlock dodge roll iframes and staff explosion by default.
2021-04-18 16:16:06 -04:00
Samuel Keiffer
1892ec571d
Merge branch 'sam/permanent-spawn-safezone' into 'master'
...
Safezone is now permanently in existence at spawn.
See merge request veloren/veloren!2144
2021-04-17 23:44:10 +00:00
Sam
c8d4c4ff84
Gated safe zone behind a server setting, removed unneeded function.
2021-04-17 17:54:11 -04:00
Sam
416fe5c2af
Safezone is now permanently in existence at spawn.
2021-04-17 17:33:54 -04:00
Ben Wallis
a4cdb89987
Implemented inventory sorting
2021-04-17 22:04:08 +01:00
Avi Weinstock
af47c0dc21
Added /server_physics
admin command.
2021-04-17 13:44:22 -04:00
Avi Weinstock
513c7ff068
Make physics anticheat less aggressive.
2021-04-16 18:07:54 -04:00
Imbris
85ee4c8cd1
Merge branch 'aweinstock/server-authoritative-physics' into 'master'
...
Aweinstock/server authoritative physics
See merge request veloren/veloren!2126
2021-04-15 22:24:00 +00:00
Avi Weinstock
2fb7575d60
Address MR 2126 comments.
2021-04-15 15:17:39 -04:00
Ben Wallis
95d7a3d761
Fixed cargo test-server. Removed -Z package-features from .cargo/config as it is no longer required
2021-04-15 19:07:46 +01:00
Avi Weinstock
bf6ac56eb0
Add teleport/speedhack mitigation.
2021-04-15 08:50:17 -04:00
Avi Weinstock
50d0314a75
Add a toggle to negotiate the use of server-authoritative physics.
2021-04-15 08:50:17 -04:00
Avi Weinstock
d6f4537d39
Minimal implementation of server-authoritative physics.
2021-04-15 08:26:15 -04:00
Ben Wallis
b6cd1f836e
Merge branch 'xvar/rework-char-deletes' into 'master'
...
Character deletes are now processed by CharacterUpdater and clear any pending...
See merge request veloren/veloren!2128
2021-04-15 00:39:17 +00:00
Ben Wallis
378561598e
Character deletes are now processed by CharacterUpdater and clear any pending logout updates for the deleted character
2021-04-14 22:30:53 +01:00
Monty
ed233efc53
Temporarily remove death messages
2021-04-14 20:31:34 +02:00
Samuel Keiffer
435b5d5912
Merge branch 'holychowders/resolve_issue_#978_extract_skillset_into_own_component' into 'master'
...
Resolve Issue #978 - Extract SkillSet Into Its Own Component
Closes #1065 and #978
See merge request veloren/veloren!2116
2021-04-14 15:35:35 +00:00
holychowders
568a8d9666
Resolve Issue #978 - Extract SkillSet Into Its Own Component
2021-04-14 15:35:34 +00:00
Ben Wallis
d6b3eb3784
Fixed initial creation of saves directory. Added path of old singleplayer saves directory to information logged when it is moved to the new userdata directory
2021-04-14 07:15:51 +01:00
Ben Wallis
1de94a9979
* Replaced diesel
with rusqlite
and refinery
...
* Added "migration of migrations" to transfer the data from the __diesel_schema_migrations table to the refinery_schema_history table
* Removed all down migrations as refinery does not support down migrations
* Changed all diesel up migrations to refinery naming format
* Added --sql-log-mode parameter to veloren-server-cli to allow SQL tracing and profiling
* Added /disconnect_all_players admin command
* Added disconnectall CLI command
* Fixes for several potential persistence-related race conditions
2021-04-13 22:05:47 +00:00
Samuel Keiffer
879b3e0133
Merge branch 'UMR1352/fix#1065' into 'master'
...
fix issue #1065 : admin bag and other admin items inside a container doesn't disappear when dropped
Closes #1065
See merge request veloren/veloren!2114
2021-04-13 05:55:36 +00:00
Marcel
5b8842fac3
Merge branch 'deny-trade-on-exit' into 'master'
...
Denies any active trades on exit to char select.
See merge request veloren/veloren!2111
2021-04-12 23:00:38 +00:00
Rickey Chamblee
883977a42f
Denies any active trades on exit to char select.
2021-04-12 23:00:38 +00:00
Vincent Foulon
a4bd47f340
Support quantity + use Enum for autocompletion + Address comments
2021-04-12 20:07:34 +02:00
Vincent Foulon
0692562533
New Command: "kit" + Removed Command: "debug"
...
Update CHANGELOG.md
Update CHANGELOG.md
2021-04-12 18:53:36 +02:00
Enrico Marconi
bfd23a9828
fix issue #1065 : admin bag and other admin items inside a container doesn't disappear when dropped
2021-04-12 16:21:10 +02:00
Joshua Yanovski
dd1e06115e
Inverted admin check.
2021-04-12 12:44:19 +02:00
Avi Weinstock
ddf6a26577
Give NPCs the ability to use potions.
2021-04-11 23:47:29 +00:00
Joshua Yanovski
90c3923119
Fix players being able to pick up other players.
2021-04-11 15:52:55 +02:00
Marcel
db8c167797
Merge branch 'UMR1352/fix#1059' into 'master'
...
fix issue #1059 : Debug items should disappear when dropped
Closes #1059
See merge request veloren/veloren!2088
2021-04-10 17:41:43 +00:00
Joshua Yanovski
af94753ad9
Remove panics and unwraps, part 1.
...
Also fixes various other miscellaneous bugs.
2021-04-10 10:03:21 +02:00
Enrico Marconi
4c5de60d0d
fix issue #1059 : Debug items should disappear when dropped
2021-04-09 13:46:43 +02:00
Marcel Märtens
1a9425526b
remove spamming of the logs
2021-04-08 23:55:13 +02:00
Imbris
0eecc61ddf
Merge branch 'vfoulon80/behavior-component' into 'master'
...
New Component: Behavior
See merge request veloren/veloren!2033
2021-04-08 19:16:28 +00:00
Vincent Foulon
d80db38bc9
Remove TRADE capability, use trade_site attribute instead
2021-04-08 19:06:57 +02:00
Vincent Foulon
bc1797a240
Address comments
2021-04-08 18:33:00 +02:00
Louis Pearson
4c9eede9fd
Document Travel enum
2021-04-08 05:40:56 -06:00
Louis Pearson
85de7d130c
Use distance_squared to speed up calculations
2021-04-08 05:10:22 -06:00
Louis Pearson
5cbdf1850c
Fix travellers stuck in town
...
There was an off by one error in the code that negates the progress
along paths that are reversed.
2021-04-08 05:10:04 -06:00
Louis Pearson
126b7efa92
Tries to implement npcs only travelling by paths
...
Unfortunately, there's a degenerate case where npcs can get stuck in a
town. Not sure why
2021-04-08 04:19:02 -06:00
Louis Pearson
29a3fda7ef
Refine airship pathing
2021-04-08 04:19:02 -06:00
Louis Pearson
be67ba1e63
Add CustomPath to Travel enum
...
Defines a custom path to follow, instead of using one from the World.
Airships use this to slightly adjust their course to reduce collisions.
2021-04-08 04:19:02 -06:00
Louis Pearson
7f9ec9e19b
Convert rtsim pathfinding logic to a FSM
2021-04-08 04:19:02 -06:00
Louis Pearson
99c6e57c1f
Resolve comments
2021-04-08 04:19:02 -06:00
Louis Pearson
3c7898fe8e
Expect instead of unwrap
2021-04-08 04:19:02 -06:00
Louis Pearson
58274db3e3
Make rtsim entities ensure sanity of track
2021-04-08 04:19:02 -06:00
Louis Pearson
c281fb32cc
First pass at rtsim following paths
2021-04-08 04:19:02 -06:00
Vincent Foulon
dbee13f9be
Finally Behavior isn't good enough as a component, Remove it from ECS and include it onto Agent directly
2021-04-07 22:02:57 +02:00
Vincent Foulon
45fb9f3211
Address comments
...
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
2021-04-07 22:02:42 +02:00
Vincent Foulon
993ae8fff7
address mutability comment
2021-04-07 17:39:12 +02:00
Vincent Foulon
a0157ac5f5
use bitflags instead of HashSet
2021-04-07 17:37:21 +02:00
Vincent Foulon
211ab02897
Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
2021-04-07 17:26:42 +02:00
Vincent Foulon
51ef3547a1
cleanup old code
2021-04-07 17:26:27 +02:00
Vincent Foulon
a483817fc2
Change check for trading NPC
2021-04-07 17:26:19 +02:00
Vincent Foulon
18694b30ad
Use Behavior into Agent
2021-04-07 17:26:12 +02:00
Vincent Foulon
41314e9098
Create Behavior component
2021-04-07 17:21:53 +02:00
Vincent Foulon
5e23c164e6
Add missing translations + Add "enemy_killed" text for villagers
2021-04-07 13:26:15 +02:00
Tormod G. Hellen
083a1b054f
Make randoms use green lantern.
2021-04-06 21:16:56 +02:00
Tormod G. Hellen
188096a20f
Remove dead code.
2021-04-06 21:15:49 +02:00
Louis Pearson
f5bc6b43c9
Add default world
build AABB
2021-04-05 07:39:09 -06:00
Marcel
69891f0b70
Merge branch 'login-trim-username' into 'master'
...
login trim username, improve validation, social ordering #1040
Closes #1040
See merge request veloren/veloren!2042
2021-04-04 22:09:16 +00:00
DaforLynx
6734198104
Adds on-hit combat sfx
2021-04-04 03:04:02 +00:00
Sam
27f178286d
Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
2021-04-02 23:24:55 -04:00
Sam
9ad5b0f6b7
Changelog. Fixed a few qualities.
2021-04-02 23:04:36 -04:00
Sam
a2906168a6
Moved materials into their own loot tables.
2021-04-02 23:04:33 -04:00
Sam
cb638180f8
Moved food items into their own loot tables.
2021-04-02 23:04:32 -04:00
Sam
31e69021cb
Switched loot tables from declaring each weapon individually to just referencing a different loot table.
2021-04-02 23:04:31 -04:00
Sam
833f1f3309
Converted all armor in loot tables to reference armor set loot tables.
2021-04-02 23:04:28 -04:00
Sam
96b354c178
Consolidated loot tables by switching to CreatureMaterial where possible
2021-04-02 23:04:27 -04:00
Sam
ab2fca21cf
Fixed trading
2021-04-02 23:04:26 -04:00
Sam
cbca2a66b6
Support for creature specific materails and materials having a quantity.
2021-04-02 23:04:25 -04:00
Sam
247004d180
Loot tables can now recursively specify loot tables. Mercahnts broken.
2021-04-02 23:04:25 -04:00
Marcel
3b7e3f8e74
Merge branch 'vfoulon80/trading-dialogues' into 'master'
...
Add dialogue when the Merchant is busy and randomize some trading dialogues
See merge request veloren/veloren!2038
2021-04-01 18:08:44 +00:00
Vincent Foulon
dcde8df365
address review comments
2021-04-01 19:13:08 +02:00
aljazerzen
08146f6a3a
login trim username, improve validation, social ordering
2021-04-01 16:43:27 +02:00
aljazerzen
8ac879e4c1
after leaving group, issue warning instead of changing chat mode
2021-04-01 15:43:50 +02:00
aljazerzen
dae8515590
after leaving a group, set chat mode to world
2021-04-01 15:43:05 +02:00
Vincent Foulon
c2a8feada5
Add dialogue when the Merchant is busy and randomize some trading dialogues
2021-03-31 19:06:41 +02:00
Avi Weinstock
0122dca3c3
Allow fast stacking into and out of a trade with {ctrl,shift} click.
...
Shift click goes 1 at a time, Ctrl click automatically balances the trade w.r.t. that quantity.
2021-03-30 18:39:10 -04:00
Marcel
895de16dd6
Merge branch 'james/fix-merchant-wander' into 'master'
...
Fix merchant wandering
See merge request veloren/veloren!2035
2021-03-30 10:52:42 +00:00
Marcel
5ccbfba8fe
Merge branch 'xMAC94x/terrainoptimisation' into 'master'
...
if more than 1 player is in the area of a newly created chunk, skip additional copies
See merge request veloren/veloren!2030
2021-03-30 08:27:13 +00:00
James Melkonian
8e522596a5
Fixed merchant wandering
2021-03-29 17:27:56 -07:00
Samuel Keiffer
12ec46c572
Merge branch 'sam/mindflayer-balancing' into 'master'
...
Mindflayer balance tweaks.
See merge request veloren/veloren!2031
2021-03-29 21:05:49 +00:00
Vincent Foulon
a35fa19409
Implement a basic dialogue system
2021-03-29 14:47:42 +00:00
Sam
71ba9b6a54
Mindflayer balance tweaks.
2021-03-29 10:44:46 -04:00
Marcel Märtens
fdd1eac6ed
if more than 1 player is in the area of a newly created chunk, skip additional copies
2021-03-29 12:21:07 +02:00
Snowram
c8e191e138
Merge branch 'snowram/new-scepters-starves' into 'master'
...
Add new batch of starves and scepter (by Gemu)
See merge request veloren/veloren!2022
2021-03-29 00:08:19 +00:00
Snowram
5295894105
Add new batch of starves and scepter (by Gemu)
2021-03-29 01:27:55 +02:00
Marcel Märtens
6e77028605
make msg::terrain parallel via rayon, we parallelize over the number of clients, so this is a change servers with more than 1 player profit from.
2021-03-28 21:08:40 +02:00
Treeco
8c2a5559d3
Move common code out into function
2021-03-28 18:22:47 +01:00
Treeco
ab596d2ae8
New default world map, default continent scale doubled
2021-03-28 17:07:38 +01:00
Treeco
12cf8847c8
Added command to teleport to sites by name
2021-03-28 17:02:17 +01:00
Treeco
24763972ea
Added spawn_town server setting
2021-03-28 17:02:17 +01:00
Joshua Barretto
d8117b3b3d
Make caves and rtsim entities scale with map size, more cloud detail
2021-03-28 17:02:16 +01:00
Treeco
8f13750027
Temporarily disable humanoid rtsim entities until their pathfinding is fixed
2021-03-28 14:49:40 +01:00
Sam
f117a57083
Switched to using ForceUpdate to forcefully update the client position after a blink
2021-03-27 21:33:45 -04:00
Sam
b0b114a7f8
Balance tweaks
2021-03-27 21:05:15 -04:00
Sam
6c611d632a
Mindflayer now only summons minions at set thresholds of health.
2021-03-27 21:05:11 -04:00
Sam
f9835e78da
Pets no longer drop loot on death. Code to determine targeting of pets is less hacky and now takes into account alignment of their owner.
2021-03-27 21:05:07 -04:00
Sam
8e4aeff705
Improved mindflayer AI. Tweake some abilities.
2021-03-27 21:05:07 -04:00
Sam
720482d994
Gave mindflayer AI.
...
Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
a5b7477e96
Added summon minions ability to mindflayer
2021-03-27 21:05:05 -04:00
Sam
30da614e89
Added dimensional door ability for mindflayer
2021-03-27 21:05:05 -04:00
Marcel Märtens
c77446a014
fix some tracy only and no default features
2021-03-27 18:24:10 +01:00
Marcel Märtens
88b191dbbb
track state tick in a historgram too
2021-03-27 18:24:10 +01:00
Louis Pearson
ad0396d9f4
Use made_valid instead of min/max
2021-03-27 08:17:26 -06:00
Louis Pearson
165065725e
Add build_area_list command
...
* Reworks CanBuild to use HashSet
* Removes player argument from build permission, use sudo instead
2021-03-27 07:54:02 -06:00
Louis Pearson
21f794f84c
Use Depot instead of Store for BuildArea
2021-03-27 07:54:02 -06:00
Louis Pearson
f08c4e6585
Add commands to manage build areas
2021-03-27 07:54:02 -06:00
Louis Pearson
77d48657c6
Store build areas outside of CanBuild component
2021-03-27 07:54:02 -06:00
Louis Pearson
120a0cd9a7
Limit build mode to bounding box
2021-03-27 07:54:02 -06:00
Louis Pearson
eade0540b2
Add permit_build
command
...
This commit separates permission to build from building mode, allowing
build to become a NoAdmin command (since players will first need
permission from an Admin to enter build mode)
2021-03-27 07:54:02 -06:00
Marcel
da5c73c84b
Merge branch 'refactor-login' into 'master'
...
refactor handling of duplicate login #1015
Closes #1015
See merge request veloren/veloren!1992
2021-03-27 13:49:09 +00:00
aljazerzen
0e71af92f1
cleanup login provider
2021-03-27 13:29:17 +01:00
aljazerzen
0c8448517e
move already-logged-in check to register
2021-03-26 11:41:03 +01:00
Marcel Märtens
01c82b70ab
network scheduler and rawmsg cleanup
2021-03-26 08:57:42 +01:00
aljazerzen
0ea102dc9c
refactor handling of duplicate login
2021-03-25 12:33:56 +01:00
Avi Weinstock
8d90548331
Get SitePricing information to clients, and use it to display coin-denominated prices in voxygen on tooltips during a trade. Also boost merchant spawn rate slightly.
2021-03-25 02:11:58 -04:00
Marcel
28952f6d7b
Merge branch 'aweinstock/agent-retargetting' into 'master'
...
In `agent::Sys`, perform target selection periodically to avoid agents going...
See merge request veloren/veloren!1985
2021-03-24 22:22:04 +00:00
Avi Weinstock
650d1709d0
Address MR 1987 review comments.
2021-03-24 16:09:12 -04:00
Avi Weinstock
c4a6875133
Fix airships getting stuck in trees and campfires spawning too close to new-style dungeon stairs.
2021-03-24 15:42:37 -04:00
Avi Weinstock
ebc8e945d4
In agent::Sys
, perform target selection periodically to avoid agents going after their target too singlemindedly.
2021-03-23 23:00:05 -04:00
Avi Weinstock
19ea0c3f21
Fix expect-panic on failed UID lookups in inventory_manip
.
2021-03-23 19:04:21 -04:00
Avi Weinstock
75f1b0f5e0
Remove level
from create_ship
and CreateShip
.
2021-03-23 10:44:42 +01:00
Avi Weinstock
deb9358c3a
Add ServerEvent::CreateShip
, and use it instead of CreateNpc
for RtSim airships.
2021-03-23 10:44:37 +01:00
Avi Weinstock
49f39fb752
Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
2021-03-23 10:44:32 +01:00
Avi Weinstock
e2a74c5e5c
Enable RtSim airships.
2021-03-23 10:44:22 +01:00
Marcel
f895b95bbe
Merge branch 'aweinstock/fix-agenttrade-acceptspam' into 'master'
...
Make merchants not virtually spamclick accept.
See merge request veloren/veloren!1976
2021-03-23 09:39:40 +00:00
Avi Weinstock
833ab7f1a8
Make merchants not virtually spamclick accept.
2021-03-22 22:53:53 -04:00
heydabop
0e3f7625a9
Fix #962 - kick old client and add new client on duplicate login
2021-03-22 19:15:24 -05:00
Marcel Märtens
6b23101fac
update toolchain to nightly-2021-03-22
2021-03-22 16:41:04 +01:00
Marcel
dc4570def5
Merge branch 'sharp/texture-atlases' into 'master'
...
Enable allocation of new textures on atlas allocation failure.
See merge request veloren/veloren!1949
2021-03-22 04:35:41 +00:00
Samuel Keiffer
1374900928
Merge branch 'sam/combat-fixes' into 'master'
...
Fixes gaining combo by shooting loot bag
See merge request veloren/veloren!1953
2021-03-22 02:01:22 +00:00
Joshua Barretto
7ae4230dc8
Merge branch 'zesterer/pick' into 'master'
...
Pickaxe
See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Joshua Barretto
6ea5aa796b
Faster pick, less vibrant block selection
2021-03-21 20:38:08 +00:00
Joshua Barretto
fb3980e273
Outcome for block destruction, take select_pos from ControllerInputs
2021-03-21 20:10:05 +00:00
Marcel
983523c463
Merge branch 'vfoulon80/climbing-skill' into 'master'
...
Add climbing speed and cost
See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Joshua Barretto
b45df7fe10
Switched to BasicMelee
2021-03-21 17:45:01 +00:00
Joshua Barretto
347e1022a0
Initial implementation of pickaxe
2021-03-21 16:09:16 +00:00
Vincent Foulon
e06870702f
Add skill for swimming speed
2021-03-21 15:58:38 +01:00
Avi Weinstock
1351b9515c
Update fall damage calculations.
2021-03-20 18:46:34 -04:00
Vincent Foulon
8b01abde67
address comments
2021-03-20 22:56:54 +01:00
Sam
92c9e8c477
Fixed gaining combo by shooting loot bags
2021-03-20 16:26:10 -04:00
Vincent Foulon
d0aa68a9d2
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
Joshua Yanovski
866cc79d2e
Enable allocation of new textures on atlas allocation failure.
...
This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees. For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it. Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00
Marcel Märtens
2733ba2e27
Change the version number to 0.9
2021-03-20 13:07:09 +01:00
Marcel
eabddd7263
Merge branch 'christof/trading_fix2' into 'master'
...
fix merchant getting stuck in non-existant trade when declining after accepting
See merge request veloren/veloren!1941
2021-03-19 09:29:45 +00:00
Christof Petig
fb40cd93a9
fix merchant getting stuck in non-existant trade when declining after accepting
2021-03-19 00:43:23 +01:00
Avi Weinstock
a770ef0f4a
Fix agent flight by enabling flight mode at the start of each tick of the agent system.
2021-03-18 18:54:23 -04:00
Joshua Barretto
e8b053a09f
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
2021-03-17 21:31:07 +00:00
Marcel
afa11d03e5
Merge branch 'james/fix-npc-chat-spam' into 'master'
...
Correct npc chat spam
See merge request veloren/veloren!1921
2021-03-16 23:22:48 +00:00
James Melkonian
ba196c4345
merchants no longer run away while trading
...
(this time without refactoring)
2021-03-16 23:22:48 +00:00
Marcel
cf29fba14b
Merge branch 'ubruntu/issue983' into 'master'
...
scan_fmt -> 0.2.6
Closes #983
See merge request veloren/veloren!1911
2021-03-16 22:23:23 +00:00
Sam
18173caefe
NPCs no longer target players inside safezones (and consider them to be defeated)
...
Warding aura no longer sometimes bypasses safezone invulnerability
2021-03-16 15:17:08 -04:00
Marcel
f4fa1e9cd3
Merge branch 'xMAC94x/slowjob' into 'master'
...
instead of using tokio::Threadpool for CPU bound long running tasks, use rayon, but drip feed and limit the tasks
See merge request veloren/veloren!1912
2021-03-16 15:28:28 +00:00
Joshua Barretto
ac20e57647
Prevent component inserts being immediately invalidated
2021-03-16 14:24:23 +00:00
Marcel Märtens
a286eb084a
create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it
2021-03-16 13:31:04 +01:00
Joshua Barretto
2d23a89509
Fixed missed component insert bug
2021-03-16 12:19:42 +00:00
Joshua Barretto
6f10a56589
Optimised entity sync code, increased animation throttling distance
2021-03-16 02:49:33 +00:00
Joshua Barretto
bf66886e7c
Increased network throttling for reduced network bandwidth
2021-03-16 02:40:56 +00:00
James Melkonian
6ea43cfd75
Various RtSim and Agent Interaction Fixes
2021-03-16 01:30:35 +00:00
Bryant Deters
ff5b8e440d
scan_fmt -> 0.2.6
2021-03-15 17:48:21 -05:00
Marcel
ad49318a63
Merge branch 'sam/explosion-fix' into 'master'
...
Explosions now take into account hitbox of entity.
See merge request veloren/veloren!1905
2021-03-15 22:26:28 +00:00
Sam
461ad6e339
Rebalanced explosion strengths
2021-03-15 00:36:07 -04:00
Sam
26f5d40bff
Explosions now take into account hitbox of entity.
2021-03-14 23:45:55 -04:00
Avi Weinstock
9304ecab3d
Address Imbris's MR 1888 comments, and add changelog entry.
...
- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
Avi Weinstock
bbb11882e2
Add lerping of physics to extrapolated position, and enable sending updates for stopped entities.
2021-03-14 23:20:48 -04:00
Avi Weinstock
a32be4ac5a
Address MR 1888 review comments.
...
- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
2021-03-14 23:17:28 -04:00
Avi Weinstock
aa56166c80
Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics.
2021-03-14 23:17:26 -04:00
Joshua Barretto
3496c356e2
More relative motion changes
2021-03-14 23:14:26 -04:00
Avi Weinstock
5ff72a4a2e
/airship angle
command and RtSim airships.
2021-03-14 23:14:26 -04:00
Joshua Barretto
e59b68c262
Mountable airships
2021-03-14 23:14:25 -04:00
Joshua Barretto
f4b3d8145b
Smooth airship movement
2021-03-14 23:14:21 -04:00
James Melkonian
6ff054099f
Allow spawned airships to move
2021-03-14 23:09:52 -04:00
Avi Weinstock
bcd3799395
Airship fixes: figure culling, player hitbox bounds w.r.t. airships, physics state unioning.
2021-03-14 23:09:51 -04:00
Avi Weinstock
5d85775dcf
Airship progress: now possessable, and physics kind of works (desyncs from the visuals by a shift + scale, and rotation isn't done at all yet, but the contours are correct).
2021-03-14 23:09:51 -04:00
Avi Weinstock
8b9e84972a
Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
2021-03-14 23:09:49 -04:00
Marcel
5570b57282
Merge branch 'sam/yeet-inputs' into 'master'
...
Reworked Controller Inputs to use Control Actions
See merge request veloren/veloren!1900
2021-03-15 01:32:02 +00:00
Forest Anderson
8cec35a9af
Merge branch 'synis/fix-safezone-mass' into 'master'
...
Fix safezone entity mass
See merge request veloren/veloren!1902
2021-03-15 00:52:03 +00:00
Sam
ecff675cc4
Wielding now works again
...
Rolling now resumes combo states correctly again
Cleanup
2021-03-14 17:26:55 -04:00