Commit Graph

1516 Commits

Author SHA1 Message Date
PabstMirror
5d0f0c2896 Rename ACE_EarBuds -> ACE_EarPlugs
Can't verify translations
2015-03-16 10:56:05 -05:00
commy2
ad181de578 main me
nu for reammo_box
2015-03-16 15:41:55 +01:00
commy2
efb3657da3 drag boxes 2015-03-16 14:31:16 +01:00
PabstMirror
ec0e2d72c2 Check firer's silencer instead of player's 2015-03-15 16:47:50 -05:00
PabstMirror
04412e8ba4 Replace spawn with waitAndExec 2015-03-15 16:46:06 -05:00
PabstMirror
1cdc341320 Headers, Formatting 2015-03-15 16:40:47 -05:00
commy2
1117942c7a Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into drag 2015-03-15 19:32:07 +01:00
PabstMirror
d4624982f6 Update readme.md 2015-03-15 13:13:13 -05:00
PabstMirror
f101d40450 Readme cleanup 2015-03-15 13:10:06 -05:00
PabstMirror
726bf8d407 Headers, Formating, Fixes, Lock Inventory Option 2015-03-15 11:27:21 -05:00
commy2
898476fc2f no target in self actions 2015-03-15 16:45:06 +01:00
commy2
2744f46bd2 spelling 2015-03-15 16:12:37 +01:00
commy2
b5f307919e replace canInteract with canInteractWith 2015-03-15 13:00:10 +01:00
commy2
0064f5739c manual merge 2015-03-15 09:30:26 +01:00
commy2
4dab0b73d5 add conditions on post init 2015-03-15 09:26:16 +01:00
commy2
876424695e solve canInteract conflicts, fix #198 2015-03-15 09:02:11 +01:00
PabstMirror
5a2d7d59b6 Maptools - Use MACRO_ADDITEM from Main 2015-03-14 21:38:16 -05:00
KoffeinFlummi
99899d6562 Move advanced bloodloss handling to advanced 2015-03-15 03:26:10 +01:00
KoffeinFlummi
4cc1b08196 Add basic bleeding 2015-03-15 03:26:00 +01:00
KoffeinFlummi
d640367ff2 Add isInMedicalVehicle function 2015-03-15 03:25:31 +01:00
KoffeinFlummi
77ae997993 Don't handle unit vitals when game is paused 2015-03-15 01:48:50 +01:00
KoffeinFlummi
7f19ab7750 Only run JIP updates for wounds in advanced 2015-03-15 01:46:23 +01:00
Glowbal
62460e8b79 Fixes for animations and script error 2015-03-15 01:12:02 +01:00
Glowbal
4f08d0d006 Merge branch 'master' into SettingsMenuImprovements
Conflicts:
	addons/optionsmenu/functions/fnc_onListBoxSettingsChanged.sqf
	addons/optionsmenu/functions/fnc_onListBoxShowSelectionChanged.sqf
	addons/optionsmenu/functions/fnc_onSettingsMenuOpen.sqf
	addons/optionsmenu/functions/fnc_onSliderPosChanged.sqf
	addons/optionsmenu/functions/fnc_resetSettings.sqf
	addons/optionsmenu/functions/fnc_settingsMenuUpdateKeyView.sqf
	addons/optionsmenu/functions/fnc_settingsMenuUpdateList.sqf
	addons/optionsmenu/functions/fnc_updateSetting.sqf
	addons/optionsmenu/gui/settingsMenu.hpp
2015-03-15 00:46:14 +01:00
Nicolás Badano
5264819fd4 Merge branch 'master' of github.com:KoffeinFlummi/ACE3
Conflicts:
	addons/map/CfgVehicles.hpp
2015-03-14 17:22:25 -03:00
Nicolás Badano
096b270b83 Merge branch 'mapContours' into mapfx
Conflicts:
	addons/map/config.cpp
2015-03-14 17:20:25 -03:00
Nicolás Badano
618c021f7e Tab to space plus comments for the spawns 2015-03-14 17:15:28 -03:00
Nicolás Badano
518010be36 Reordered the map, mapfx and pbos:
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools

Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00
PabstMirror
bab1984782 Merge pull request #194 from KoffeinFlummi/captivesMedicalInegration
Captives medical inegration
2015-03-14 13:11:31 -05:00
PabstMirror
ebbebea6f2 Merge pull request #187 from KoffeinFlummi/wirecuttersInerationTest
Wirecutters Interaction
2015-03-14 13:11:17 -05:00
PabstMirror
da337fff3e Merge pull request #184 from KoffeinFlummi/InventoryResize
Dynamic Inventory Resize
2015-03-14 13:10:56 -05:00
PabstMirror
a92389f450 optMenu - remove 'fix anim' button and add headers 2015-03-14 13:10:25 -05:00
commy2
b79978116d some functions 2015-03-14 18:38:44 +01:00
Nicolás Badano
c03115b564 Refactored mapfx code, make the three features optional 2015-03-14 13:46:10 -03:00
commy2
f3f20439c8 config stuff, functions to make objects dragable 2015-03-14 13:51:23 +01:00
commy2
58212f5ce0 add PBO to drag objects 2015-03-14 12:05:43 +01:00
Glowbal
2bee533a8c Added AGM stringtables for drag, carry, load & unload 2015-03-14 09:51:08 +01:00
Glowbal
dcf3a73518 Added copyDeadBody function 2015-03-14 09:48:16 +01:00
Glowbal
99b1986059 Added setting for allowing movement of dead bodies 2015-03-14 09:37:19 +01:00
Nicolás Badano
69fa51cfeb Calculate map illumination based on ambientBrightness 2015-03-13 22:27:38 -03:00
Nicolás Badano
80e7117ead Tweak ambientBrightness to take into acount the cloud coverage 2015-03-13 22:27:14 -03:00
Nicolás Badano
7e2e6999bd Ported from ACE2:
- Bring scale legend to ingame map
- Tweak map colors to make them exactly the same as ACE2 (had to import road colors directly from Arma 2, cause ACE just used defaults).
- Hide bushes and trees from the ingame map (they remain visible on the editor)
- Keep sattelite texture toogable, but with a opacity of 50%.
2015-03-13 19:34:56 -03:00
commy2
db6e0fe99b hpps for realistic names 2015-03-13 19:10:24 +01:00
commy2
25fc24a419 fix cfgPatches in laserpointer 2015-03-13 18:52:30 +01:00
Glowbal
5390c3668e Added icon microDAGR 2015-03-13 18:43:21 +01:00
commy2
1e731ee425 fix vector cfg patches 2015-03-13 18:34:13 +01:00
PabstMirror
93262f3b92 Use ace_isUnconscious in anim changed EH 2015-03-13 00:45:12 -05:00
Nicolás Badano
86c16953ea Refactor and tweak map illumination to:
- add tint depending on time of day.
- make it slightly less dark at night, so it's usable under any condition.
Temporarily remove light creation.
2015-03-13 01:35:45 -03:00
Nicolás Badano
a4ea5fb724 Cache the call to determineMapLight 2015-03-13 01:01:00 -03:00
PabstMirror
55fcc60453 Merge branch 'master' into captivesMedicalInegration 2015-03-12 22:44:24 -05:00
Nicolás Badano
8d0cc787b0 Initial port/reimplementation of ace_mapfx, providing:
- dynamic map illumination
- shacking maps when on the move
- optional max zoom
2015-03-12 21:04:10 -03:00
Glowbal
4ce524ed3c First draft of carry and drop unit 2015-03-12 21:16:49 +01:00
PabstMirror
c1c3325368 Fix missing display error. 2015-03-12 13:02:04 -05:00
PabstMirror
da87425df3 Vector intergration (Hold Tab+R) 2015-03-12 12:57:44 -05:00
PabstMirror
58029101b8 readme 2015-03-12 12:41:04 -05:00
PabstMirror
f33da5928c Icon Size 2015-03-12 12:31:21 -05:00
PabstMirror
5197a5c453 Date display to info screen 2015-03-12 12:28:52 -05:00
PabstMirror
ec6d2c44bc Fix mappos not saving 2015-03-12 12:16:33 -05:00
PabstMirror
777e088484 Ambient light levels for background fading 2015-03-12 12:09:35 -05:00
PabstMirror
862a758e3b Merge branch 'master' into microDAGR 2015-03-12 11:39:12 -05:00
KoffeinFlummi
82f73117f4 Merge branch 'master' into medical-basic 2015-03-12 07:35:57 +01:00
KoffeinFlummi
a3069e3356 Fix wrong pain variable in patient information 2015-03-12 07:35:29 +01:00
KoffeinFlummi
ef491a7c76 Add basic information to dialog 2015-03-12 07:34:29 +01:00
KoffeinFlummi
809f6754cc Add pain & painkiller reduction over time 2015-03-12 07:33:44 +01:00
PabstMirror
3febb1e770 WindDef - Convert to use FiredBIS 2015-03-12 00:28:33 -05:00
PabstMirror
86441ce6c5 WindDef - Enable Eventhandler 2015-03-12 00:18:18 -05:00
PabstMirror
f64abcd583 Respawn - Module icon filenames 2015-03-12 00:12:19 -05:00
PabstMirror
aaeb5a3392 Parachute - Move unused p3d back to TOMERGE 2015-03-12 00:07:28 -05:00
PabstMirror
82ea87d1de Parachute - Config Division/Formating 2015-03-12 00:05:28 -05:00
PabstMirror
dd026cea0f Medical - add tourniquet p3d and other missing tex
Ported tourniquet from cse
add missing textures for other items
fix paths in rvmats
2015-03-11 23:52:58 -05:00
PabstMirror
bed312dcee Use MACRO_ADDITEM from main instead of redefining 2015-03-11 17:36:40 -05:00
Nicolás Badano
d02b5d2125 Ensure the class actions are compiled from config before adding them from the API 2015-03-11 16:26:58 -03:00
PabstMirror
5ab9ad87f9 QGVAR typo 2015-03-11 13:33:45 -05:00
PabstMirror
3a7c7f7cee Fix interactMenuClosed event 2015-03-11 12:48:17 -05:00
PabstMirror
858e5def5a Interact menu event consistant
"interactMenuOpened",  to match event from #191
2015-03-11 12:45:01 -05:00
KoffeinFlummi
fabecdd0d3 Merge branch 'master' into medical-basic 2015-03-11 18:20:16 +01:00
KoffeinFlummi
a641a5db8b Make use of fnc_setUnconscious 2015-03-11 18:08:29 +01:00
KoffeinFlummi
8d22b61a2d Assign structural damage to torso 2015-03-11 18:08:00 +01:00
PabstMirror
95d59a1b3a Headers 2015-03-11 02:06:07 -05:00
Nicolás Badano
8c7a51eac7 Added addClassAction and removeClassAction functions 2015-03-11 01:43:37 -03:00
Nicolás Badano
3dfef439e5 Delay the interactMenuClosed event until after the statement is executed, just in case it's needed to clean up afterwards. 2015-03-11 00:49:46 -03:00
Nicolás Badano
28929df32d Avoid submenus running statements when they open. Instead just check if the hovering action should runOnHover 2015-03-11 00:39:23 -03:00
Nicolás Badano
c573b1048d Made medical diagnosis statements run on hover 2015-03-11 00:38:31 -03:00
Nicolás Badano
f12e4ab751 Add the runOnHover parameter 2015-03-11 00:37:59 -03:00
Nicolás Badano
7138fadd71 Support additional parameters for addAction API 2015-03-11 00:25:45 -03:00
Nicolás Badano
722f49acc4 Execute statement when hovering over actions that open submenus 2015-03-11 00:21:05 -03:00
PabstMirror
d6e7775cac Can Show: Hide when gun up 2015-03-10 22:11:25 -05:00
PabstMirror
13e6ae60b2 Settings Menu, Mils, Localization 2015-03-10 21:48:57 -05:00
Nicolás Badano
b33127d3b0 Renamed variable 2015-03-10 23:45:46 -03:00
Nicolás Badano
e97467b3e3 Throw an event when the interact menu is closed 2015-03-10 23:36:28 -03:00
Nicolás Badano
14b97de930 Cache the generation of active action trees for action points. This sensibly cuts down the execution of action conditions. 2015-03-10 23:23:13 -03:00
Nicolás Badano
fab81c8701 Added helper function to cache generic function calls for a given time 2015-03-10 23:20:05 -03:00
commy2
cad5456010 function to check if an object is alive 2015-03-10 23:35:05 +01:00
PabstMirror
794a1f9922 Wirecutter handles interact event
adds helper objects to all fences that have actions
2015-03-10 16:01:46 -05:00
PabstMirror
49cef030d5 Add "interact_keyDown" local event to interactMenu 2015-03-10 15:48:08 -05:00
Glowbal
1da67d7b48 First draft of triage card 2015-03-10 21:12:35 +01:00
jaynus
59db61e192 Performance counter macros 2015-03-10 12:59:40 -07:00
Glowbal
45dbb0524c Merge pull request #181 from KoffeinFlummi/Additional_UI_Client_settings
Additional ui client settings #177
2015-03-10 19:55:44 +01:00
Glowbal
a4d73e1b01 DEFUNC -> DFUNC 2015-03-10 19:51:51 +01:00
PabstMirror
1dd270812d Finish keybind conversion for old interact 2015-03-10 12:47:58 -05:00
PabstMirror
7173037cb0 Fix 2 broken keybinds 2015-03-10 12:45:08 -05:00
commy2
b2e8ca5dbc zipper sounds for opening backpacks 2015-03-10 17:48:24 +01:00
commy2
025c45dccc remove lockbackpacks code, add sound and camshake, ref #178 2015-03-10 17:18:21 +01:00
PabstMirror
3f32627d61 Implement Unconc Event Handler 2015-03-10 11:08:15 -05:00
PabstMirror
93a1cdaab6 setCaptivityStatus in setUnconsicous 2015-03-10 10:35:00 -05:00
commy2
eeb07f2bf6 rename lockbackpacks to backpacks 2015-03-10 15:58:29 +01:00
PabstMirror
6ac83b7702 Cleanup 2015-03-09 18:53:19 -05:00
PabstMirror
35f72e0fda Dynamic Inventory Size 2015-03-09 18:46:51 -05:00
Glowbal
e741c8a12b Config stuff 2015-03-09 22:36:25 +01:00
PabstMirror
1cf8843cae Show Waypoints on map 2015-03-09 16:28:29 -05:00
Glowbal
4b171f9507 Indentation 2015-03-09 22:27:01 +01:00
Glowbal
6b91cefb90 Minor fixes and added pain status 2015-03-09 22:23:37 +01:00
PabstMirror
ce5595e107 BIS_fnc_gridToPos 2015-03-09 16:09:00 -05:00
Glowbal
8cc0361cb4 localization and displayText fixes 2015-03-09 22:08:43 +01:00
Glowbal
8a3eac2aa0 Added medical actions to sub menu
Added statements
2015-03-09 22:08:32 +01:00
Glowbal
f62335f71c Fixed custom conditions 2015-03-09 21:42:09 +01:00
Glowbal
5afc651519 fixed incorrect tourniquet classname 2015-03-09 21:41:58 +01:00
Glowbal
6aae11944b config fixes 2015-03-09 21:41:43 +01:00
Glowbal
a37afec70e fixed inheritance of treatment classes 2015-03-09 21:14:39 +01:00
Glowbal
9b856ea38b Merge branch 'master' into Medical_Improvements 2015-03-09 21:08:18 +01:00
Glowbal
f7159084c3 Made the menu slightly wider 2015-03-09 21:05:11 +01:00
Glowbal
aeb4c91792 Added interaction menu actions for advanced medical 2015-03-09 21:05:01 +01:00
Glowbal
f6fbef980a Added support for bandaging a specific injury class on a selection 2015-03-09 20:03:17 +01:00
PabstMirror
0fd49d179d doh 2015-03-09 13:55:07 -05:00
PabstMirror
29bd613445 canShow base 2015-03-09 13:53:49 -05:00
PabstMirror
1d6cfbf6b7 Various Changes 2015-03-09 13:52:15 -05:00
Glowbal
c7ede12b99 Removed weapon select, is now just grenade throw 2015-03-09 19:03:55 +01:00
PabstMirror
f387da1475 Working Base MicroDAGR 2015-03-09 10:46:59 -05:00
commy2
107fec4245 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-03-08 19:52:12 +01:00
commy2
55f49eaa1c fix shitty initSpeed definitions breaking SD mags, fix #182 2015-03-08 19:51:52 +01:00
Glowbal
fc1a52d48b Added events for unconscious 2015-03-08 17:52:40 +01:00
Glowbal
85cbe5eb5f Added support for locality switch and killed units 2015-03-08 17:50:06 +01:00
Glowbal
445ee87067 Merge branch 'master' into Additional_UI_Client_settings 2015-03-08 17:13:40 +01:00
Glowbal
252663fd81 Readded checkBloodPressure and checkPulse actions. 2015-03-08 17:13:17 +01:00
Glowbal
f08f8beeff Merge branch 'master' into Additional_UI_Client_settings
Conflicts:
	addons/reload/CfgEventHandlers.hpp
	addons/reload/functions/fnc_checkAmmo.sqf
2015-03-08 17:03:25 +01:00
Glowbal
2250255d65 Clientside display text option for weapon jamming 2015-03-08 16:57:06 +01:00
Glowbal
d919c2436d Clientside display text option for weapon reload 2015-03-08 16:56:57 +01:00
Glowbal
358a95381b Clientside display text option for weapon grenades 2015-03-08 16:56:47 +01:00
Glowbal
c7edd83296 Improvements made for airway implementation 2015-03-08 15:58:35 +01:00
Glowbal
cf82966d57 fixed pain with advanced medical 2015-03-08 15:13:44 +01:00
Glowbal
4ed19dce75 Fixed injured sounds 2015-03-08 15:13:32 +01:00
Glowbal
784a5e9fcb Synchronizing of vital values across the net every 10-25 seconds 2015-03-08 13:56:24 +01:00
Glowbal
2e07aabd41 wrong function name 2015-03-08 12:28:17 +01:00
Glowbal
e6042ca04f Added revive state / prevent death and unconscious conditions 2015-03-08 12:27:52 +01:00
Glowbal
d016874583 Expanded the medical settings 2015-03-08 12:05:52 +01:00
PabstMirror
81a944457b Merge pull request #170 from KoffeinFlummi/cba-NewKeyBinding
Key Bind Redo (switch to new CBA 150306)
2015-03-07 14:09:52 -06:00
PabstMirror
7ed682a849 Fix Parachutes 2015-03-07 13:48:39 -06:00
Felix Wiegand
8f9ced3f8e Merge pull request #154 from KoffeinFlummi/fcs-improvements
Refine bullet tracing in FCS extension
2015-03-07 19:31:33 +01:00
Nicolás Badano
8962ee5d51 Fix the FCS reset action 2015-03-07 14:56:20 -03:00
Nicolás Badano
bcf533292a Remove weapon initVelocities for guns with FCS 2015-03-07 14:12:00 -03:00
PabstMirror
3940ba9a62 opps 2015-03-07 10:58:34 -06:00
PabstMirror
e191105200 Merge Changes 2015-03-07 10:36:01 -06:00
PabstMirror
3690f1a733 Pull reload changes from master 2015-03-07 10:32:31 -06:00
Nicolás Badano
31a50ee7aa Merge pull request #158 from KoffeinFlummi/linkBelt
Link belt
2015-03-07 13:00:26 -03:00
Glowbal
657cf14515 Indentation 2015-03-07 13:57:36 +01:00
Glowbal
239ffdc4d2 headers 2015-03-07 13:47:28 +01:00
Glowbal
9590661cc5 Removed left overs 2015-03-07 13:39:09 +01:00
Glowbal
79b3df9815 fixed bodybag classname 2015-03-07 13:37:31 +01:00
Glowbal
dc29cad4cd Added items for curator and medical supply crate 2015-03-07 13:36:56 +01:00
Glowbal
5718649639 Added medic, medical vehicle and medical facility modules 2015-03-07 13:25:28 +01:00
Glowbal
bf8c9dc6f9 Implemented support for different medic roles 2015-03-07 13:16:32 +01:00
Glowbal
d780592629 Fixed issue with addToInjuredCollection 2015-03-07 13:06:50 +01:00
Glowbal
1c05f3578c Added moduleMedicalSettings 2015-03-07 13:06:33 +01:00
Glowbal
f322884176 Added medical settings module 2015-03-06 22:54:44 +01:00
Glowbal
e2acb2385b Support for a max damage value for wounds 2015-03-06 22:41:20 +01:00
Glowbal
fc0d6e8e1c Updated author information in the config 2015-03-06 20:04:48 +01:00
Glowbal
fd44f7bca6 Indentation 2015-03-06 19:57:45 +01:00
Glowbal
8687f8d073 Changed font sizes and removed animation button. 2015-03-06 19:56:43 +01:00
Glowbal
50bdc1d4c7 Disable unused buttons 2015-03-06 19:56:15 +01:00
Glowbal
8064253a4d Formatting, indentation, minor refactoring + fix for opening settings menu 2015-03-06 18:15:32 +01:00
KoffeinFlummi
a45486cfc8 Remove superfluous todos 2015-03-06 07:36:13 +01:00
KoffeinFlummi
8b11759fe4 Fix faulty interaction config 2015-03-06 07:32:23 +01:00
Nicolás Badano
9010f7a926 Change main action point for static weapons to the gunnerview selection 2015-03-06 01:35:12 -03:00
Nicolás Badano
5d68969b63 Added action for checking ammo on others MG's belts and on Static Weapons 2015-03-06 01:34:38 -03:00
Nicolás Badano
7b4487e8fc Split checkammo function 2015-03-06 01:32:47 -03:00
Nicolás Badano
342b3c3a4c Make reload require ace_interaction 2015-03-06 01:30:51 -03:00
Nicolás Badano
5b4fa6b503 Remove debug stuff 2015-03-05 22:52:37 -03:00
Nicolás Badano
c8f320d501 Fix action hierarchy 2015-03-05 22:52:29 -03:00
Nicolás Badano
6b43c7bc20 Merge branch 'master' into linkBelt
Conflicts:
	addons/common/XEH_preInit.sqf
	addons/interact_menu/functions/fnc_renderMenu.sqf
2015-03-05 22:48:31 -03:00
Glowbal
a724fb406a Added triage status 2015-03-05 20:55:38 +01:00
Glowbal
bfb6a726ca Activity log is now used by all logs 2015-03-05 18:53:38 +01:00
Glowbal
199cd05aa0 New variant of the medical information display 2015-03-05 18:43:44 +01:00
Glowbal
3a40a21433 Improvements made to the advanced handleDamage system 2015-03-05 18:42:32 +01:00
Glowbal
10f30fa543 Improvements and fixes for injured loop and enabledFor check 2015-03-05 18:42:08 +01:00
Glowbal
8215abb69d Fixed variable default values 2015-03-05 18:40:55 +01:00
PabstMirror
4018742f26 Return False on keyUp Code 2015-03-05 02:51:24 -06:00
PabstMirror
5d21cd6cc7 Fix Vector/FCS debounce 2015-03-05 02:46:24 -06:00
PabstMirror
e18cbbfaad Vector Keys 2015-03-05 02:00:56 -06:00
PabstMirror
0919e59719 Key Bind Redo (except vector) 2015-03-05 01:32:26 -06:00
Glowbal
a11d6b2dff Merge pull request #169 from KoffeinFlummi/Medical_Medication
Medical: Advanced medication improvements
2015-03-04 13:16:22 +01:00
PabstMirror
ebf42bb35c Merge pull request #165 from KoffeinFlummi/arma140inhertiaceFix
Arma140inhertiace fix
2015-03-03 21:07:58 -06:00
Glowbal
64121c3376 Added injuries to injury list 2015-03-03 23:34:44 +01:00
Glowbal
3fc29673bb More fixes and improvements for wounds 2015-03-03 23:26:54 +01:00
Glowbal
e4756efaa0 Optimization for new wound system 2015-03-03 22:13:22 +01:00
PabstMirror
9d4a0be0db FCS - FCSMags could be undefined, and cause probs
Shooting the B_apc_tracked_01_rcws_F, veh variables aren't defined and
cause problems downstream.

14:40:58 Error in expression <ir select 1) * _r,
_l
];
_vel = _vdir
vectorMultiply _adjustSpeed + vectorMagn>
14:40:58   Error position: <vectorMultiply _adjustSpeed + vectorMagn>
14:40:58   Error Type Number,Not a Number, expected Number
14:40:58 File
z\ace\addons\common\functions\fnc_changeProjectileDirection.sqf, line 42
2015-03-03 15:09:38 -06:00
Glowbal
c5a27d3cd7 Support for unlimited dosages 2015-03-03 20:16:04 +01:00
Glowbal
7f2d41b1a8 Added onOverDose callback. Allows for medication specific side effects. 2015-03-03 20:12:57 +01:00
Glowbal
7750f2d1b2 Added support for callbacks with heart rate changes through medication 2015-03-03 20:07:09 +01:00
Glowbal
83cdef770a Can no longer go below zero 2015-03-03 19:58:58 +01:00
Glowbal
8f76832177 Added pain killer medication class draft 2015-03-03 19:57:52 +01:00
Glowbal
f8421b2589 Added support for viscosity adjustment from medication 2015-03-03 19:56:32 +01:00
Nicolás Badano
27808847db - Solve a number of ASL vs ATL issues
- Replace the way of calculating 3D positions for subactions
2015-03-03 01:37:17 -03:00
Nicolás Badano
12c0a77f86 Add functions to common for converting between "position" and ASL 2015-03-03 01:37:00 -03:00
Nicolás Badano
1c25baa404 Base interaction distance in distance to head instead of distance to camera. Works much better on third person view 2015-03-03 00:34:34 -03:00
Nicolás Badano
b675d9d180 Compensate for movement during the frame to get rid of jittering 2015-03-03 00:16:38 -03:00
Nicolás Badano
8fd13f3fe5 Activate bandaging conditions 2015-03-03 00:04:15 -03:00
Nicolás Badano
cd00eda8c0 Fix interactions with civilians 2015-03-02 23:30:11 -03:00
Nicolás Badano
83572921ae - Modification of actions data structure to separate action parameters from children
- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
Nicolás Badano
094be22a19 Move collect children on a sepparate function 2015-03-02 17:53:30 -03:00
Nicolás Badano
472e2c5bff Reduce opacity of base actions 2015-03-01 20:14:27 -03:00
Nicolás Badano
716eb72d16 Prevent ace_vehiclelock from overwritting mainaction distance 2015-03-01 19:35:18 -03:00
Nicolás Badano
71477f820a Add displayName to vehicle main actions. Increase range to 10m 2015-03-01 18:47:49 -03:00
Nicolás Badano
a824c1266a Create an interaction point for the current weapon 2015-03-01 18:29:54 -03:00
Nicolás Badano
8b761e3528 Bandage actions moved from base to second level 2015-03-01 18:28:05 -03:00
Nicolás Badano
8e0158209c Merge branch 'master' into ace_interactionCleanup 2015-03-01 17:15:24 -03:00
Glowbal
f149a0825a Merge pull request #167 from KoffeinFlummi/medical-rewrite
Medical rewrite
2015-03-01 18:04:04 +01:00
Glowbal
7307796e89 Fixed array 2015-03-01 18:03:24 +01:00
Glowbal
076c5abf88 Added a displayName for the wounds 2015-03-01 18:02:56 +01:00
Nicolás Badano
af2faddc70 Merge pull request #164 from KoffeinFlummi/interact_2D
Cursored self action menu
2015-03-01 12:53:09 -03:00
Glowbal
f690e54af3 Added displayPatientInformation draft 2015-03-01 16:04:53 +01:00
Glowbal
4b584846b4 Replaced disableUserInput by setDisableUserInputStatus
Makes use of the wrapper around disableUserInput, so it will play nice with others
2015-03-01 14:27:44 +01:00
Glowbal
d5e5ab24f2 Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
bux578
29459e23c9 fix events 2015-03-01 13:43:39 +01:00
bux578
f55623130d Merge branch 'master' into switchUnits_codecleanup 2015-03-01 13:12:15 +01:00
Glowbal
91a52a4b76 Added support for JIP injury synchronizing
Enabled heart beat sounds
2015-03-01 12:33:05 +01:00
Glowbal
fb763a9d57 Added load and unload actions 2015-03-01 10:44:08 +01:00
Glowbal
769b855255 Added readme 2015-03-01 10:36:52 +01:00
Glowbal
bbfe84565a Added heartbeat sounds 2015-03-01 10:33:51 +01:00
Glowbal
ba4fc66965 Fixed config mistake 2015-03-01 10:28:42 +01:00
Glowbal
8726e7f1d2 Added CMS equipment items. 2015-03-01 10:25:37 +01:00
Nicolás Badano
526e765144 Added base main actions for vehicle ancestors 2015-03-01 01:35:06 -03:00
Nicolás Badano
47eec69ebe Removed old config entries 2015-03-01 01:33:38 -03:00
Nicolás Badano
2e0b195cba Added base action for handheld weapons 2015-03-01 01:32:21 -03:00
Nicolás Badano
78b1d698c1 Added base actions for limbs on CAManBase 2015-03-01 00:52:08 -03:00
Nicolás Badano
2235f84408 Moved handcuffing/uncuffing to top level actions, as we apparently won't be interacting with hands for anything else for the moment 2015-03-01 00:48:29 -03:00
Nicolás Badano
84a7c5de46 Remove config entries for AGM interaction rose 2015-03-01 00:46:59 -03:00
Nicolás Badano
2b0cfac8e4 Removed obsolote code from ace_interaction (#109) 2015-02-28 23:00:24 -03:00
PabstMirror
44e4af2b1a Still MainTurret probs by Heli_Transport_01_base_F 2015-02-28 19:37:35 -06:00
PabstMirror
93d889031f 1.40 Changes In Config Inhertiance (RC) 2015-02-28 19:06:17 -06:00
Glowbal
437f0fbd8a Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-03-01 00:13:27 +01:00
Glowbal
9d7e94ca09 Added initial UI element for displaying injuries 2015-03-01 00:13:08 +01:00
KoffeinFlummi
e7c0c78e5d Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite 2015-02-28 23:36:13 +01:00
KoffeinFlummi
eeb2f6e8bb Fix script error in setUnconscious 2015-02-28 23:35:53 +01:00
Glowbal
69801a65b0 Removed dead code 2015-02-28 23:34:14 +01:00
Nicolás Badano
a2a9643627 Add option to always display cursor for self interaction 2015-02-28 18:56:57 -03:00
Glowbal
a29cbf6977 Fixed incorrect config variable name 2015-02-28 22:45:12 +01:00
Glowbal
6310d7b582 Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-02-28 22:38:54 +01:00
Glowbal
8f253620c1 Fixed handleDamage wounds 2015-02-28 22:37:39 +01:00
KoffeinFlummi
1689829f93 Get treatment callback structure working 2015-02-28 22:10:20 +01:00
Nicolás Badano
85a77150c9 - Add cursored self interaction menu (for using inside vehicles)
- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
Nicolás Badano
e44e13d1b8 Merge pull request #162 from KoffeinFlummi/interactionOptimization
Interaction Menu plumbing
2015-02-28 17:33:53 -03:00
Glowbal
d50466ac67 Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-02-28 21:09:56 +01:00
Glowbal
68626f54fc Missing semicolon 2015-02-28 21:09:39 +01:00
KoffeinFlummi
309d42f2e6 God damnit 2015-02-28 21:02:15 +01:00
KoffeinFlummi
46cb963630 Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
2015-02-28 20:58:19 +01:00
KoffeinFlummi
f5fe57232c Derp 2: The Rederpening 2015-02-28 20:56:55 +01:00
KoffeinFlummi
aea448efe7 Derp 2015-02-28 20:54:23 +01:00
KoffeinFlummi
7f9daeb2f6 Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
	addons/medical/functions/fnc_init.sqf
	addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
2015-02-28 20:50:59 +01:00
Glowbal
15afb8846a Fixed private array and added event listener 2015-02-28 20:50:08 +01:00
Glowbal
18998bb619 Split up the openWounds through the ACE event system
Based upon the suggestions from Jaynus
2015-02-28 20:48:34 +01:00
KoffeinFlummi
424f156977 Various Cleanups 2015-02-28 20:46:36 +01:00
Glowbal
d293008586 Fixed indentation 2015-02-28 19:28:05 +01:00
Glowbal
451f8b6d0b Fixed advanced medical handleDamage chain. Now supports killing units. 2015-02-28 19:22:46 +01:00
Glowbal
f1445a4c45 Fixed script errors 2015-02-28 18:59:37 +01:00
Glowbal
9986fddf6b Fixed undefined _bloodPressure 2015-02-28 18:46:44 +01:00
PabstMirror
dfdee62732 Movement Comments/Formating 2015-02-28 09:26:35 -06:00
Glowbal
5e65d5e9a8 Added support for displayText on treatment actions 2015-02-28 15:46:37 +01:00
KoffeinFlummi
8c6df1b00c Fix indentation in treatment 2015-02-28 15:23:12 +01:00
KoffeinFlummi
9d7d66a025 Merge branch 'master' into medical-rewrite 2015-02-28 15:22:34 +01:00
KoffeinFlummi
bde6ec1996 Indentation in CfgVehicles 2015-02-28 15:19:49 +01:00
KoffeinFlummi
2873bdf0ed Add basic anims; add system for prone/self anims 2015-02-28 15:10:58 +01:00
Glowbal
cff3e23d38 More work done on medical
Added TODOs for remoteFuncExecs to be replaced by event system
Added usage of displayTextStructed events
Fixed useItem calls instead of useItems
2015-02-28 13:17:17 +01:00
Glowbal
65137b347b Replaced quote(func for quote(dfunc 2015-02-28 13:02:05 +01:00
Glowbal
bbc2a62476 Rewrite of unconscious. Now supports basic method of unconsciousness. 2015-02-28 12:05:22 +01:00
Glowbal
1e377d460e now also resets used medication on init 2015-02-28 11:48:11 +01:00
Glowbal
6d01a00901 Added storage for all logs 2015-02-28 11:47:35 +01:00
Glowbal
05d2d9de6b Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
2015-02-28 11:43:38 +01:00
Glowbal
49e04ae7bb Added more treatment options and variables to init 2015-02-28 11:41:27 +01:00
PabstMirror
14c45afd99 Sync holder gvar 2015-02-27 18:56:15 -06:00
PabstMirror
af1544ebb9 fix name 2015-02-27 18:50:08 -06:00
PabstMirror
641cbb7f64 Dialog Stuff 2015-02-27 18:43:42 -06:00
PabstMirror
d31c19c3eb Seems like it's working 2015-02-27 18:38:23 -06:00
PabstMirror
32f67487b5 More Work 2015-02-27 16:16:35 -06:00
PabstMirror
901a06587d Merge pull request #144 from KoffeinFlummi/cseSoundWaves
CSE sound waves
2015-02-27 15:32:16 -06:00
PabstMirror
bf21a8bc91 Pull configSetting from upstream 2015-02-27 15:28:48 -06:00
PabstMirror
d55aed0813 Inv Screen Rough WIP 2015-02-27 15:23:46 -06:00
Nicolás Badano
2371bc1bb0 Removed the renderDepth variables 2015-02-27 02:35:37 -03:00
Nicolás Badano
08b15315bf Fixed removeAction; added trekkie examples 2015-02-27 02:20:28 -03:00
Nicolás Badano
3d8854f84a Fixed opacity of icons; removed debug traces 2015-02-27 02:07:35 -03:00
Nicolás Badano
310710b6e2 Major plumbing upgrades on interact_menu:
- Store only one compiled menu per class
- Actions added through apis for invidual objects stored on the object separately
- Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly.
- Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
2015-02-27 01:55:16 -03:00
PabstMirror
e94d7e33dc Merge branch 'master' into disarmingTest 2015-02-26 15:01:37 -06:00
PabstMirror
7e2283115c Merge pull request #155 from KoffeinFlummi/fixSurrendering
Fix surrendering/handcuffs
2015-02-26 14:22:48 -06:00
KoffeinFlummi
fe79e624ff Derp 2015-02-26 07:41:56 +01:00
Glowbal
5b50910ef6 Fixed incorrect size 2015-02-25 11:23:35 +01:00
KoffeinFlummi
ddadabc661 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_postInit.sqf
	addons/medical/XEH_preInit.sqf
	addons/medical/config.cpp
	addons/medical/equipment/Atropin-pen_used.p3d
	addons/medical/equipment/Bandage-Pack.p3d
	addons/medical/equipment/Bandage-elastic.p3d
	addons/medical/functions/fnc_ActionCheckPulse.sqf
	addons/medical/functions/fnc_ActioncheckBloodPressure.sqf
	addons/medical/functions/fnc_actionCarryUnit.sqf
	addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
	addons/medical/functions/fnc_actionCheckPulseLocal.sqf
	addons/medical/functions/fnc_actionCheckResponse.sqf
	addons/medical/functions/fnc_actionDragUnit.sqf
	addons/medical/functions/fnc_actionLoadUnit.sqf
	addons/medical/functions/fnc_actionPlaceInBodyBag.sqf
	addons/medical/functions/fnc_actionRemoveTourniquet.sqf
	addons/medical/functions/fnc_actionUnloadUnit.sqf
	addons/medical/functions/fnc_cleanUpCopyOfBody.sqf
	addons/medical/functions/fnc_getBloodVolumeChange.sqf
	addons/medical/functions/fnc_getUnconsciousCondition.sqf
	addons/medical/functions/fnc_handleDropUnit.sqf
	addons/medical/functions/fnc_handleHeal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_AirwayLocal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_BandageLocal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_CPR.sqf
	addons/medical/functions/fnc_handleTreatment_Action_Stitching.sqf
	addons/medical/functions/fnc_handleTreatment_Action_fullHeal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_fullHealLocal.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Advanced.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Airway.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Bandaging.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Medication.sqf
	addons/medical/functions/fnc_handleUnitVitals.sqf
	addons/medical/functions/fnc_initalizeModuleCMS.sqf
	addons/medical/functions/fnc_makeCopyOfBody.sqf
	addons/medical/functions/fnc_moduleAssignMedicalEquipment.sqf
	addons/medical/functions/fnc_moduleBasicRevive.sqf
	addons/medical/functions/fnc_onKilled.sqf
	addons/medical/functions/fnc_onStartMovingUnit.sqf
	addons/medical/functions/fnc_onTreatmentCompleted.sqf
	addons/medical/functions/fnc_registerUnconsciousCondition.sqf
	addons/medical/functions/fnc_setDead.sqf
	addons/medical/functions/fnc_setUnconscious.sqf
	addons/medical/ui/define.hpp
	addons/medical/ui/menu.hpp
2015-02-24 22:35:05 +01:00
KoffeinFlummi
daff184f75 More work on basic callbacks. 2015-02-24 22:09:31 +01:00
Glowbal
5883c673e4 Merge branch 'displayTextRemoteClients' of github.com:KoffeinFlummi/ACE3 into displayTextRemoteClients 2015-02-24 20:25:43 +01:00
Glowbal
e10c907454 Added missing header arguments 2015-02-24 20:25:34 +01:00
PabstMirror
80ac6d83de Zeus Module Messages 2015-02-24 12:44:54 -06:00
PabstMirror
97d1889971 Shift Display to Right if Zeus Interface is open 2015-02-24 12:40:22 -06:00
PabstMirror
ae3de331c4 Module At Mission Start (Issue #148) 2015-02-24 11:51:37 -06:00
PabstMirror
233647a144 Merge branch 'master' into fixSurrendering 2015-02-24 11:37:28 -06:00
PabstMirror
5364980997 Zeus Module Hints 2015-02-24 11:36:49 -06:00
Glowbal
37031b5002 Replaced execRemoteFnc by ACE event system 2015-02-24 18:10:40 +01:00
Glowbal
278f0ab889 Fixed indentation
Added check for AI units
2015-02-24 18:02:41 +01:00
PabstMirror
85c568a061 Comments 2015-02-24 10:27:53 -06:00
Glowbal
6fde2de40f Improved localization support and sendDisplayText to remote client objects. 2015-02-24 17:14:19 +01:00
Glowbal
65eb69fece Added examine actions 2015-02-23 20:35:36 +01:00
Nicolás Badano
669568cafe Merge pull request #157 from KoffeinFlummi/selfInteractionMenu
Self action menu and Action menu on selections
2015-02-23 14:24:43 -03:00
Glowbal
4a64716420 Added support for displaying a treatment icon for the action 2015-02-23 18:19:35 +01:00
Glowbal
40d98b04a4 Merge pull request #145 from KoffeinFlummi/standardize_ui
Standardize UI
2015-02-23 18:11:11 +01:00
Glowbal
fe0363ab48 Now dynamically collects the available damageTypes 2015-02-23 16:18:33 +01:00
Glowbal
bb89816a70 Replaced FUNC for DFUNC 2015-02-23 10:23:09 +01:00
PabstMirror
744f37d18a DragandDrop Frisking WIP 2015-02-22 18:44:33 -06:00
Glowbal
df710235d5 Added useItems
Fixed header on hasItems
2015-02-22 19:50:14 +01:00
Glowbal
bcb5bb59f6 Basic actions can now use any of the advanced treatment items. 2015-02-22 18:46:49 +01:00
Glowbal
cbfb413f22 Changed: an array now means that it can be any of the given items 2015-02-22 18:42:30 +01:00
Glowbal
8b3e5ac8e2 Added hasItems function 2015-02-22 18:38:06 +01:00
Glowbal
2b061e8de3 Added itemConsumed attribute 2015-02-22 18:34:59 +01:00
Glowbal
b05e09ccb8 Added advanced treatment actions 2015-02-22 18:33:46 +01:00
KoffeinFlummi
ca930a5717 Add basic treatments, rename onProgress 2015-02-22 17:45:46 +01:00
Glowbal
ab6bc998c2 Added canAccessMedicalEquipment check 2015-02-22 15:01:31 +01:00
Glowbal
82c181cd7c Fixed header 2015-02-22 14:54:54 +01:00
Glowbal
5e0eb7323a Added option to toggle between progressbar top and bottom 2015-02-22 14:38:48 +01:00
Glowbal
77666e8097 Added weapon resting state icon 2015-02-22 13:58:51 +01:00
Glowbal
dd51037c5e Added support for image color 2015-02-22 13:44:17 +01:00
Glowbal
9d44ec18b8 Added a default text color setting 2015-02-22 13:35:05 +01:00
Glowbal
323d673eec Removed deprecated config entries (DisplayMessage and DisplayInformation) 2015-02-22 13:20:17 +01:00
Glowbal
7f6a647b4d Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-02-22 12:26:19 +01:00
Glowbal
56dad70a9e Removed redundant level checks 2015-02-22 12:26:08 +01:00
Kieran
c8bf9d2ce1 Changed 'impacted' to 'crushed'
Changed "Impacted Tissue" to "Crushed tissue", as its a bit more to-the-point (less chance for confusion), and still accurate
2015-02-22 21:25:28 +10:00
Kieran
7ea31f8b05 Added causes to contusions - ace_med_treatment.hpp
Added vehiclecrash and falling to contusion causes.
(As those two situations commonly do result in bruising)
2015-02-22 21:21:27 +10:00
Glowbal
14411a5ef0 Fixed weird fix for getNumber for Array bug in setSettingFromConfig. 2015-02-22 11:36:21 +01:00
Glowbal
1ed50bfe3e Fixed font size 2015-02-22 11:35:52 +01:00
Glowbal
47e27d7be3 Merge branch 'standardize_ui' of github.com:KoffeinFlummi/ACE3 into standardize_ui 2015-02-22 11:19:46 +01:00
Glowbal
8393645df9 Changed position to be inline with the weapon selector UI element by default 2015-02-22 11:19:32 +01:00
Glowbal
a574487166 Added localization support for displayText 2015-02-22 11:19:10 +01:00
Glowbal
9f3a0fe8d4 Removed displayInfo and displayMessage functions. 2015-02-22 11:18:37 +01:00
Glowbal
9dc33c659d Now takes selections into account 2015-02-22 10:56:46 +01:00
Glowbal
bdaec01112 Added medication overdose and wearoff. 2015-02-22 10:27:57 +01:00
Glowbal
fa2d0c6b06 Specified bleeding rate more accurately for subclasses 2015-02-22 09:40:36 +01:00
Glowbal
8e539bfb56 Added ability to use subclasses for injuries.
Allows for usage of minor, medium and large injury variants.
2015-02-22 09:27:01 +01:00
PabstMirror
8945f99be1 Fix CurrentChannel
GVAR -> FUNC
onEachFrame exits when channel control is closed
2015-02-21 21:19:54 -06:00
PabstMirror
11be8f6f8f Merge pull request #156 from KoffeinFlummi/nightVisionCleanup
Night vision cleanup
2015-02-21 20:21:04 -06:00
Glowbal
e091ba1fd1 Added hasMedicalEnabled 2015-02-22 00:49:38 +01:00
Glowbal
e21046459e Fixed location checking in treatment call 2015-02-22 00:47:14 +01:00
Glowbal
ab045e49c8 Fixed incorrect function calls for location 2015-02-22 00:45:58 +01:00
Glowbal
1781629c13 Added isMedic, isMedicalVehicle, isInMedicalFacility and hasTourniquetAppliedTo functions. 2015-02-22 00:44:11 +01:00
Glowbal
b9213e8abc Added use and has item functions for medical 2015-02-22 00:34:16 +01:00
Glowbal
c2b8e9031f Increased the type and causes of injuries for advanced medical. 2015-02-22 00:25:07 +01:00