PabstMirror
a0c2a00777
Cleanup
2015-02-15 16:45:13 -06:00
PabstMirror
3c65c422b1
More Surrender Fixes
...
Increase "drop hands" animation speed (now just 1/2 of normal)
Use "AnimChanged" EH to watch for animation breaks while surrendering
Only "crack" the hands up animation if we are in the right animation
state
2015-02-15 16:42:00 -06:00
PabstMirror
dec34b4b30
Surrender Fixes
...
Remove XEH GetIn and use vehicleChanged Event
Handle Zeus (showHUD)
Attempt to handle failed animation change
2015-02-15 14:55:17 -06:00
Nicolás Badano
25645c2ae9
mm
2015-02-15 16:25:09 -03:00
Nicolás Badano
be42738881
macros
2015-02-15 15:56:37 -03:00
Nicolás Badano
e8933d69c8
overpressure: renamed more config entries; avoid handheld launchers producing overpressure in addition to backblast.
2015-02-15 15:42:54 -03:00
commy2
618ac2f8f6
change overpressure readme.md
2015-02-15 18:44:10 +01:00
commy2
2252f82de7
rename backblast to overpressure
2015-02-15 18:11:50 +01:00
commy2
f3aa0e58aa
clean up backblast
2015-02-15 17:55:20 +01:00
commy2
3f98d1485e
author name
2015-02-15 17:17:20 +01:00
commy2
f3a94f03ed
clean up backblast
2015-02-15 17:14:09 +01:00
commy2
f460f7fce0
manual merge backblast - master
2015-02-15 15:55:00 +01:00
commy2
0d650f2fad
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-15 15:48:58 +01:00
commy2
44aaf3955b
some backblast cleanup
2015-02-15 15:48:40 +01:00
Nicolás Badano
7c95e33322
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-02-15 11:42:54 -03:00
Nicolás Badano
c094c10e46
visible ir strobes
2015-02-15 11:42:20 -03:00
commy2
4f5ab1f8e5
removed common as required addon for attach
2015-02-15 15:34:19 +01:00
commy2
baf9396459
cleanup attach
2015-02-15 15:31:09 +01:00
Glowbal
ac54e8dfd7
Added UAV exchange battery sound
2015-02-15 12:44:34 +01:00
Glowbal
6540158ce1
Removed left over CSE prefix
2015-02-15 10:05:48 +01:00
Glowbal
827ef91fce
Ported CSE Ambiance sound module
2015-02-15 10:03:58 +01:00
commy2
df23b44df5
oops
2015-02-14 23:13:43 +01:00
PabstMirror
1a2a9dd584
Remove support for Anthropomorphism
2015-02-14 15:51:08 -06:00
Glowbal
c3cd9d281d
Removed isHC function. #139
2015-02-14 20:31:44 +01:00
Glowbal
13c2127574
Clean up of old CSE code
...
Removed all _F suffixes
Reorganized the RPEP list.
Removed unnecessary functions.
2015-02-14 20:29:07 +01:00
commy2
0ae41609c2
no fcs for ais
2015-02-14 20:20:03 +01:00
Glowbal
155503d4a1
Merged GUI into common.
...
Removed unnecessary GUI functions.
Updated displayIcon function to be more dynamic
Added client side settings for displaying icons.
2015-02-14 20:06:55 +01:00
commy2
57f8595e9c
clean up aircraft weapons config
2015-02-14 12:47:33 +01:00
commy2
075556c233
author aircraft
2015-02-14 11:36:54 +01:00
commy2
f358d099e6
aircraft config cleanup
2015-02-14 10:58:10 +01:00
commy2
8a348b0024
aircraft, remove old/redundant mag configs
2015-02-14 10:26:52 +01:00
commy2
06efab0082
fix inheritance, new little bird unarmed base class in 1.38
2015-02-14 10:04:50 +01:00
commy2
3d4c43c613
replace tabs with spaces
2015-02-14 09:50:26 +01:00
commy2
b1a1c855d9
fix wrong class inheritance in laser selfdesignate
2015-02-14 09:47:03 +01:00
commy2
20f161a9da
aircraft, remove redundant config entries, documentation
2015-02-14 09:36:35 +01:00
commy2
e72742da31
add macros for transport cargo config
2015-02-14 08:26:30 +01:00
commy2
19cf05314e
fcs reset was still broken
2015-02-14 08:09:52 +01:00
commy2
b2945c34d7
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-14 07:51:30 +01:00
commy2
983b44c02a
air burst ammo PFH
2015-02-14 07:51:13 +01:00
PabstMirror
1a61148053
Grenades Cleanup
...
Shouldn't be any change to functionality
Headers
Formating
simplifying (waitAndExecute)
exceptions/canInteract for keybind
2015-02-14 00:39:09 -06:00
PabstMirror
fb3a610649
Fix bad STR_ACE_Common_ACETeam
2015-02-14 00:39:09 -06:00
commy2
ec29bf37a8
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-14 06:38:33 +01:00
commy2
60a7d1d1e6
fix, fcs reset was broken
2015-02-14 06:38:01 +01:00
PabstMirror
f83d83a820
Fix from AGM FFV-holster bug
2015-02-13 22:09:37 -06:00
commy2
d4163223a9
fcs in MP
2015-02-14 05:05:02 +01:00
PabstMirror
ba2ee53804
Nametag changes
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Adds user options for showing soundwaves and default nametag color
Before nametags would show effectiveCommander for cursorTarget vehicles,
moved this to a module option (default off).
2015-02-13 21:23:40 -06:00
Glowbal
cd5b06da78
Added _returnDamage parameter to damageCaching.
2015-02-13 23:00:23 +01:00
Glowbal
4441b7d0a5
Added missing include
2015-02-13 22:58:48 +01:00
Glowbal
4896198ec2
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
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Conflicts:
addons/medical/functions/fnc_handleDamage.sqf
2015-02-13 22:57:43 +01:00
Glowbal
5b507ed9f5
Combined medium and advanced into one, with options to turn on other features.
...
Changed wounds for a more diverse variation.
Added handleDamage caching for advanced.
2015-02-13 22:55:13 +01:00
PabstMirror
dbd33d5230
Missing fnc define
...
Why doesn't calling a nil function throw an error?
2015-02-12 22:13:51 -06:00
PabstMirror
19f3154104
CSE Soundwaves
2015-02-12 21:53:15 -06:00
PabstMirror
d0b0a0e066
Missing =
2015-02-12 20:43:50 -06:00
commy2
a41299b05a
Merge pull request #135 from KoffeinFlummi/syncedScopeAdjustment
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Synced scope adjustment
2015-02-12 16:24:41 +01:00
Nicolás Badano
4a70d16f95
scopes: switch throttledPublicVariable by setVariablePublic
2015-02-12 12:21:46 -03:00
commy2
8b8abd640c
Merge pull request #141 from KoffeinFlummi/setVarPub
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add common_fnc_setVariablePublic
2015-02-12 16:04:11 +01:00
Nicolás Badano
a3dc1df109
scopes: moved getWeaponIndex to common
2015-02-12 11:57:55 -03:00
commy2
7c8840df56
transfer value even if it changed
2015-02-12 15:56:57 +01:00
Nicolás Badano
a4815cb8ac
scopes: reduce control numbers
2015-02-12 11:51:17 -03:00
commy2
b32849a68e
no left hand - weapon IK when swag walking (combat pace)
2015-02-12 14:18:34 +01:00
commy2
ff0348a169
add common_fnc_setVariablePublic
2015-02-12 13:23:38 +01:00
commy2
ba80eb63eb
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-11 23:49:58 +01:00
commy2
67b3442d17
getting the fcs to work in MP
2015-02-11 23:49:41 +01:00
Nicolás Badano
e9892f4f7b
Merge pull request #131 from KoffeinFlummi/MagRepackRedo
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Rewrite: Magazine Repack
2015-02-11 19:42:47 -03:00
PabstMirror
7545a6c3d8
Code cleanup
2015-02-11 15:43:08 -06:00
commy2
93927ac77d
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-11 22:39:51 +01:00
commy2
d18f470394
allow rangefinder while the fcs is active
2015-02-11 22:39:31 +01:00
Nicolás Badano
681d83f922
Merge pull request #129 from KoffeinFlummi/agmCaptivesPort
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Port: AGM Captives
2015-02-11 18:09:33 -03:00
commy2
0d3e103de1
fcs work around for weaponDirection with commander turrets
2015-02-11 20:59:41 +01:00
commy2
4695376f55
fix eventhandler name
2015-02-11 18:49:14 +01:00
commy2
3568d0d72e
fix in fcs vehicleInit
2015-02-11 16:35:42 +01:00
commy2
7360277d09
fix error in canUseFCS
2015-02-11 15:29:42 +01:00
commy2
3f8f08cc8b
no holding key with fcs
2015-02-11 14:51:21 +01:00
KoffeinFlummi
89a505ea44
Remove old effects code
2015-02-10 23:14:56 +01:00
KoffeinFlummi
675b89f360
Add blinding effect to wakeup
2015-02-10 23:14:39 +01:00
KoffeinFlummi
28dbd857c2
Fix generic error
2015-02-10 23:14:11 +01:00
KoffeinFlummi
faa7e1fb63
Merge alive and Zeus conditions
2015-02-10 23:13:52 +01:00
KoffeinFlummi
4ec19429ae
Fix initial value of bloodVolume
2015-02-10 23:13:14 +01:00
bux578
5ef729ee80
small fix
2015-02-10 19:11:58 +01:00
bux578
40e422f95a
added PM's solution
2015-02-10 18:57:23 +01:00
bux578
e14d49393a
Revert "remove file and comments"
...
This reverts commit 58b557bd99
.
2015-02-10 18:40:06 +01:00
KoffeinFlummi
fe0eac7896
First port of AGM's visual loop.
2015-02-10 18:17:26 +01:00
KoffeinFlummi
fba44f490d
First draft of death prevention
2015-02-10 13:33:40 +01:00
PabstMirror
b3f68467bb
Wrong Actions in CfgMoves
2015-02-09 23:33:50 -06:00
Nicolás Badano
ff5c5a5bac
scopes: Code cleaned up, removed spawns, added standard headers.
2015-02-10 01:22:10 -03:00
Nicolás Badano
eadcd82366
scopes: fixed errors, throttled sync of scope adjustment to all client and local calculation of deflections.
2015-02-09 23:00:40 -03:00
Nicolás Badano
f163e307c8
ace_common: throttledPublicVariable function
2015-02-09 22:59:43 -03:00
bux578
58b557bd99
remove file and comments
2015-02-09 19:07:58 +01:00
bux578
b8fb1cb86d
SwitchUnits: remove PFH and code cleanup
2015-02-09 19:06:28 +01:00
PabstMirror
24bd515814
Commenting and some stringtables
2015-02-08 22:44:23 -06:00
PabstMirror
45c9b65bad
Merge pull request #123 from KoffeinFlummi/attachToVehicles
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Attach to vehicles
2015-02-08 22:21:38 -06:00
PabstMirror
da9fc39103
Headers and Finish Notice
2015-02-08 17:35:21 -06:00
Nicolás Badano
a2b1cf1259
g-forces: updated headers
2015-02-08 19:58:41 -03:00
Nicolás Badano
80778cf8db
overheating: updated headers
2015-02-08 19:54:12 -03:00
PabstMirror
e770a74630
Headers
2015-02-08 16:36:58 -06:00
Nicolás Badano
bedf059af5
Merge branch 'PFH_SwitchUnits' of github.com:KoffeinFlummi/ACE3 into PFH_SwitchUnits
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Conflicts:
addons/switchunits/functions/fnc_module.sqf
2015-02-08 19:17:07 -03:00
Nicolás Badano
8a26fbc957
ace_settings: remove debug stuff
2015-02-08 18:36:00 -03:00
Nicolás Badano
1b9d0aa635
ACE_Settings: do not load client settings on dedi servers or HC
2015-02-08 18:29:49 -03:00
PabstMirror
3f6ffa6ac2
Mag Repack - Keep Progress prototype
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Ideas from AGM and CSE
Keeps Progress While Repacking if interrupted
Added sounds from CSE
2015-02-08 13:48:53 -06:00
Glowbal
a609d00730
Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
...
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
2015-02-08 13:18:08 +01:00
Glowbal
a3c4c60b7f
Added possibility to add unconscious conditions.
2015-02-08 13:06:44 +01:00
Glowbal
633037c1b4
Replaced injuredCollection array for separate PFH for each unit.
2015-02-08 11:34:20 +01:00
Glowbal
3be442c31a
Added initial draft of new player effects handling.
2015-02-08 11:24:36 +01:00
Glowbal
0a161319d2
Added initial draft of setUnconscious
2015-02-08 10:25:03 +01:00
Glowbal
bf762bbdf1
Updated headers to correct format
...
Reorganized function names.
Added unit vitals loop
2015-02-08 10:01:32 +01:00
Glowbal
35de875382
Added cardiac arrest
2015-02-08 00:08:36 +01:00
Glowbal
b8be7775bd
Updated open wounds injuries to newest CMS version.
2015-02-08 00:07:49 +01:00
Glowbal
aadb289962
Added initial rewrite of CMS vitals script for medium and advanced medical.
2015-02-07 23:55:48 +01:00
Glowbal
26527489d6
Added initial medium wounds.
...
Fixed merge conflict.
2015-02-07 23:48:24 +01:00
PabstMirror
6d534e8846
#130 - Surrender Module Prototype
2015-02-07 15:20:51 -06:00
Nicolás Badano
1717d75a20
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings
2015-02-07 10:49:26 -03:00
PabstMirror
fcf39a3916
#118 Sound Effect from CSE
2015-02-06 23:23:33 -06:00
PabstMirror
ed3f28ec6d
Minor Cleanup
2015-02-06 22:24:27 -06:00
PabstMirror
c117e9bf16
Header Examples
2015-02-06 17:03:56 -06:00
PabstMirror
98564fae68
Surrendering
2015-02-06 15:54:26 -06:00
KoffeinFlummi
35386f19d6
Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
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Conflicts:
addons/medical/XEH_preInit.sqf
addons/medical/functions/fnc_handleDamage.sqf
2015-02-06 13:48:28 +01:00
KoffeinFlummi
a2ee41f01d
First draft of basic damage handling.
2015-02-06 13:47:17 +01:00
PabstMirror
7a3029b9fd
replace spawns
2015-02-06 03:38:27 -06:00
PabstMirror
82a8fc8ca3
exceptions
2015-02-05 23:11:28 -06:00
PabstMirror
122a38a6aa
More Refactoring
2015-02-05 16:39:45 -06:00
commy2
350741918b
Merge pull request #121 from KoffeinFlummi/moduleSounds
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Module sounds
2015-02-05 01:49:38 +01:00
PabstMirror
435b3b8b86
Move Code out of CfgVehicles
2015-02-04 13:16:19 -06:00
PabstMirror
11cd426b87
Redo XEH
2015-02-04 00:35:51 -06:00
PabstMirror
24ab11a1e2
More work
2015-02-03 23:56:51 -06:00
PabstMirror
4c727fbff5
remoteFncs -> events
2015-02-03 23:13:44 -06:00
commy2
49f0b79962
fcs for turrets
2015-02-04 03:20:55 +01:00
Garth L-H de Wet
4d38e19f8c
Should avoid potential conflicts of IED codes.
2015-02-04 02:19:56 +02:00
Garth L-H de Wet
749d068d2d
Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
2015-02-04 02:16:47 +02:00
Garth L-H de Wet
f2ef53168b
Added the cellphone as a item.
2015-02-04 02:15:31 +02:00
Garth L-H de Wet
357927902d
Fixed incorrect variable getting in openPlaceUI function.
2015-02-04 02:14:55 +02:00
commy2
47d5befd12
fcs per turrets
2015-02-03 23:03:43 +01:00
Glowbal
596d018f45
Added function PREPs.
2015-02-03 21:48:53 +01:00
Nicolás Badano
18fa6f9850
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings
2015-02-03 17:48:24 -03:00
Glowbal
0a403ff422
Added initial advanced medical handleDamage functionality.
2015-02-03 21:48:08 +01:00
bux578
509bfefff1
fixed SwitchUnits
...
needed to wait in initPlayer
2015-02-03 21:47:48 +01:00
Glowbal
a50276ddaf
Added a getTypeOfDamage function.
2015-02-03 21:47:45 +01:00
Nicolás Badano
d65a740b7a
WindDeflection using ace_settings
2015-02-03 17:47:25 -03:00
Nicolás Badano
e57a135750
Missing prep
2015-02-03 16:49:40 -03:00
bux578
903c41308c
works in singleplayer
2015-02-03 20:33:15 +01:00
KoffeinFlummi
79aa8d1c7a
Use macros, remove var assignments
2015-02-03 20:14:34 +01:00
KoffeinFlummi
930fb51a20
Medical: First Draft
2015-02-03 20:09:25 +01:00
Nicolás Badano
146e87f02e
nametags: slightly changed module options to use the new ACE_Settings
2015-02-03 15:47:17 -03:00
Nicolás Badano
b119d5246b
fix in setsettings
2015-02-03 15:46:33 -03:00
commy2
4185299efd
rename agm burst mode to ace burst mode (ai)
2015-02-03 19:38:49 +01:00
Nicolás Badano
9773f7b838
Merge pull request #124 from KoffeinFlummi/GogglesHeaderFix
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Updated headers of the goggles to be as required.
2015-02-03 15:12:30 -03:00
Nicolás Badano
91d2a8c343
Merge pull request #125 from KoffeinFlummi/agmParachutePort
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Agm parachute port
2015-02-03 15:12:12 -03:00
Nicolás Badano
eee5ff604a
Merge pull request #122 from KoffeinFlummi/ExplosivesHeaderFix
...
Fixed the headers of the explosives system to be the correct style.
2015-02-03 15:12:00 -03:00
Garth L-H de Wet
9c20706c83
Added a event handler for player vehicle changing. As well as covered the canInteract in key handler.
2015-02-03 11:51:16 +02:00
Garth L-H de Wet
b4d1d6b230
Removed the PFH when the player vehicle is no longer a parachute.
2015-02-03 11:50:33 +02:00
Garth L-H de Wet
c08494cc43
Made use of time instead of diag_ticktime, to take care of time acceleration and so forth.
2015-02-03 11:50:11 +02:00
PabstMirror
4156143ecf
Captives Progress
2015-02-03 00:42:34 -06:00
Nicolás Badano
74d0ae95ff
Change ACE_Settings from modules
2015-02-03 02:53:02 -03:00
Nicolás Badano
92d21af8c6
ACE_Settings: function for updating settings from modules
2015-02-03 02:52:07 -03:00
Nicolás Badano
66045b8d51
ACE_Settings: setSettings tab to space, casting
2015-02-03 02:51:41 -03:00
Nicolás Badano
051ad00806
ACE_Settings: added function to add settings at runtime
2015-02-03 02:37:38 -03:00
Nicolás Badano
658f30b9a2
ACE_Settings: various fixes
2015-02-03 02:37:13 -03:00
Nicolás Badano
2c0d2013d4
ACE_Settings: Added a function to change settings on runtime (e.g. for modules)
2015-02-03 01:45:04 -03:00
Nicolás Badano
857b45453a
ACE_Settings: fix option to reset user setable settings to default
2015-02-03 01:03:26 -03:00
Nicolás Badano
99cf0a75ee
Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git into aceSettings
2015-02-03 00:45:29 -03:00
Nicolás Badano
91cfb40e6f
ACE_Settings: updated optionsmenu to use the the new system
2015-02-03 00:44:34 -03:00
Nicolás Badano
173169bc3d
Fix in goggles
2015-02-03 00:44:06 -03:00
Nicolás Badano
354b261677
ACE_Settings: added sample setting entry for documentation
2015-02-03 00:43:53 -03:00
Nicolás Badano
67f7842722
ACE_Settings: store settings data on a list
2015-02-03 00:43:23 -03:00
PabstMirror
b38bd016f5
Semicolon and bad p3d data paths
...
P3d's had bad \data\ folder, Models not actually used anywhere, but
pboProject complains
2015-02-02 20:15:45 -06:00
PabstMirror
982f3b230a
Captives First Pass
2015-02-02 20:04:50 -06:00
PabstMirror
3865598095
AGM_Captives
2015-02-02 19:48:33 -06:00
Nicolás Badano
37199f2ba2
Load client setable settings from profile
2015-02-02 21:14:16 -03:00
Nicolás Badano
0600a72147
Fixes
2015-02-02 21:13:31 -03:00
bux578
d339b9567d
add header & PFH
...
WIP
2015-02-02 23:28:27 +01:00
Garth L-H de Wet
9e1cd9a194
Fixed headers to be more consistent with ACE.
2015-02-03 00:05:03 +02:00
Garth L-H de Wet
aca1c0c6cf
Converted to use CBA PFH's and MACROs.
2015-02-02 23:58:24 +02:00
Garth L-H de Wet
966cb6ffdf
Performed initial conversion from AGM to ACE. Added necessary boilerplate files.
2015-02-02 22:52:08 +02:00
Garth L-H de Wet
03cef93ac7
Initiated AGM_Parachute merge.
2015-02-02 22:31:48 +02:00
Garth L-H de Wet
c96882dd02
Fixed incorrect header comment for explosives.
2015-02-02 11:42:14 +02:00
Garth L-H de Wet
7acd7854b7
Updated headers of the goggles to be as required.
2015-02-02 11:04:53 +02:00
Garth L-H de Wet
2440e4fa69
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
PabstMirror
fa002b4db6
Formating and Headers
2015-02-01 14:56:19 -06:00
PabstMirror
01ee35d6c5
Geforces: Fix "Error Zero divisor"
...
Adds some simple checks before dividing.
Before dropping uniform or playing as a dog would throw script error.
2015-02-01 13:09:17 -06:00
Garth L-H de Wet
eafc9e659c
Fixed the headers of the explosives system to be the correct style.
2015-02-01 20:38:15 +02:00
PabstMirror
1921c73ee8
Merge pull request #99 from KoffeinFlummi/agmUAVRechargePort
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Port AGM: Logistics-UAV refuel/recharage
2015-02-01 11:59:40 -06:00
PabstMirror
42bc8eff1a
wirecutter typenames to lowercase
2015-02-01 11:56:54 -06:00
PabstMirror
58a71e6a66
Merge pull request #97 from KoffeinFlummi/agmWirecutterPort
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Port: AGM Wirecutters
2015-02-01 11:03:20 -06:00
Glowbal
0419b7cbe5
Formatting
2015-02-01 11:17:15 +01:00
Glowbal
96e0d0e758
Removed rouge debug code & dead code
2015-02-01 11:14:21 +01:00
Glowbal
3f0b6650e0
Added weapon resting & weapon jam sounds
2015-02-01 11:11:51 +01:00
PabstMirror
8ceb2aabc1
Attach Stuff
2015-01-31 11:43:58 -06:00
PabstMirror
3f9d96abd3
Placement rewrite
2015-01-31 03:05:07 -06:00
Nicolás Badano
96b7c0d30c
ACE_Settings: replace all ACE_Options
2015-01-30 19:19:45 -03:00
PabstMirror
7519fefee9
Fix Interaction
2015-01-30 16:11:16 -06:00
Nicolás Badano
981978d043
ACE_Settings: replace all ACE_Parameters
2015-01-30 19:06:25 -03:00
Nicolás Badano
e277b05aff
ace_settings: first draft
2015-01-30 18:56:45 -03:00
PabstMirror
08763b6b9f
Initial port of old pull
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Still some problem with interaction...
2015-01-30 14:32:21 -06:00
Thomas Kooi
b2b6591fdd
Merge branch 'master' into cseBasicBallisticsPort
2015-01-30 12:33:00 +01:00
Thomas Kooi
27798fbe8f
Minor optimizations
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Renamed from basic ballistics to wind deflection
2015-01-29 13:58:22 +01:00
PabstMirror
9631154926
Set ADDON variable in XEH_preInit
2015-01-29 01:38:46 -06:00
PabstMirror
aabae5a3bc
ace_interaction to required
2015-01-29 01:01:58 -06:00
PabstMirror
3581ab480c
ace_interaction to required
2015-01-29 01:01:00 -06:00
KoffeinFlummi
bb48d1234c
Merge remote-tracking branch 'origin/interact_menu'
2015-01-28 22:17:27 +01:00
PabstMirror
3bb8775bd2
readme
2015-01-28 14:39:36 -06:00
PabstMirror
9a616a85fc
VehicleSetFuel event
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setFuel says it needs to be local, so switching to event.
Put event in common
2015-01-28 14:38:04 -06:00
PabstMirror
4b1e40570e
Port AGM: Logistics-UAV refuel/recharage
2015-01-28 14:29:43 -06:00
Nou
5dfa4304d3
Tweaks
2015-01-28 12:03:30 -08:00
PabstMirror
54ab834e5c
Fix stringtable
2015-01-28 12:54:14 -06:00
Nou
26f353b94d
Merge branch 'master' into interact_menu
2015-01-28 10:19:58 -08:00
Nou
984fee03ac
Merge branch 'interact_menu' of https://github.com/KoffeinFlummi/ACE3 into interact_menu
2015-01-28 10:19:30 -08:00
Nou
8e9883a111
Make sure object actions are set.
2015-01-28 10:18:19 -08:00
PabstMirror
719e308f9b
readme
2015-01-28 12:04:30 -06:00
PabstMirror
bb473f95f0
Func Headers
2015-01-28 12:01:40 -06:00
PabstMirror
d62595e76d
Added some AIA fences
2015-01-28 11:51:42 -06:00
Thomas Kooi
794379c774
Fixed incorrect classname CfgAddons
2015-01-28 18:51:27 +01:00
Thomas Kooi
2e05e5ac39
Replaced isPlayer by EFUNC(common,isPlayer)
2015-01-28 18:02:49 +01:00
Thomas Kooi
44997e1d4a
Removed bullet database concept
2015-01-28 17:58:28 +01:00
Thomas Kooi
8014da1407
Added ACE_weather dependency
2015-01-28 17:48:49 +01:00
Thomas Kooi
b092ecf280
Replaced wind by ACE_wind
2015-01-28 17:48:36 +01:00
Thomas Kooi
a5cef8da3d
Added readme file
2015-01-28 17:38:33 +01:00
Thomas Kooi
2def603a58
Finalized port of basic ballistics
2015-01-28 17:36:47 +01:00
PabstMirror
0647a80aad
Wirecutter - Self->Equipment Action
2015-01-28 03:22:39 -06:00
PabstMirror
39a4977efe
Port: Wirecutting from AGM
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by gpgpgpgp, edited by commy2
Doesn't really work as well as I'd like (some fences are uncuttable)
2015-01-27 22:42:45 -06:00
PabstMirror
3b3944b56c
ProgressBar - Check canInteract (w/ exceptions)
2015-01-27 20:51:12 -06:00
PabstMirror
c14514a3f9
VehLock - canInteract check
2015-01-27 20:11:06 -06:00
PabstMirror
5bfaf7da7d
VehLock - new progessBar
2015-01-27 19:49:21 -06:00
PabstMirror
c0e76dd3c7
Merge pull request #91 from KoffeinFlummi/agmVehicleLock
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Port: Vehicle Lock
2015-01-27 19:30:46 -06:00
PabstMirror
bf791e32c4
Merge pull request #93 from KoffeinFlummi/progresBarNew
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#87 - New Progress Bar
2015-01-27 19:28:51 -06:00
Nicolás Badano
d42be7b5f8
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-01-27 19:26:32 -03:00
Nicolás Badano
7a08bd3722
common: fixed fnc_addLineToDebugDraw
2015-01-27 19:26:09 -03:00
Nicolás Badano
8bc92482f3
common: function for drawing debug lines
2015-01-27 19:26:06 -03:00
Nicolás Badano
60fa6dfbe6
gforces: fixed prefix for config entries
2015-01-27 19:25:37 -03:00
Thomas Kooi
f52417cc3b
Added readme file
2015-01-27 17:10:16 +01:00
Glowbal
c57cf88965
Merge pull request #85 from KoffeinFlummi/cse_medical_port
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PORT: CSE Medical
2015-01-27 17:06:22 +01:00
bux578
f0c06beb23
fix #95 & add ADDON = bool
2015-01-27 09:01:57 +01:00
KoffeinFlummi
c407553d49
Add remaining READMEs, add helper script
2015-01-26 14:34:48 +01:00
Felix Wiegand
0f027e7e09
Create README.md
2015-01-26 13:56:37 +01:00
Felix Wiegand
7c1703ae11
Create README.md
2015-01-26 13:46:21 +01:00
Felix Wiegand
59563a934c
Create README.md
2015-01-26 13:45:24 +01:00
Felix Wiegand
91bdd36268
Create README.md
2015-01-26 13:44:05 +01:00
Felix Wiegand
bf452b2c24
Create README.md
2015-01-26 13:42:07 +01:00
Felix Wiegand
6037f8e05b
Create README.md
2015-01-26 13:40:31 +01:00
Felix Wiegand
3ed88ca17a
Create README.md
2015-01-26 13:37:41 +01:00
Felix Wiegand
8d24c9fdbd
Create README.md
2015-01-26 13:35:31 +01:00
KoffeinFlummi
3e00ebd12b
Add README for ballistics
2015-01-26 07:36:45 +01:00
PabstMirror
5e932f8c71
Replace calls to progressBar
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Mag repack
Defuse
Swap Barrel
2015-01-26 00:24:33 -06:00
PabstMirror
7c9dd335e7
Formating
2015-01-25 18:53:08 -06:00
PabstMirror
ce8e0fd938
New Progress Bar
2015-01-25 18:48:32 -06:00
Thomas Kooi
b28fa367cb
Fixed unconscious. Now functions properly again after move from common to medical.
2015-01-25 16:40:47 +01:00
Thomas Kooi
3c60af5a14
Fixed: Changed medicClass to isMedic.
2015-01-25 16:05:09 +01:00
Thomas Kooi
69c45cf54d
Fixed assignMedicalEquipment module
2015-01-25 16:02:49 +01:00
Thomas Kooi
5f8a00a45f
Removed last remaining spawns and sleeps in medical.
2015-01-25 15:41:29 +01:00
Thomas Kooi
8045ebb6ab
Fixed damage parsing for AI & non medical enabled units
2015-01-25 15:02:14 +01:00
Thomas Kooi
73d3869a04
Minor improvements made to handleDamage functions
2015-01-25 14:00:51 +01:00
PabstMirror
c07120c439
Fix Googles Macros
2015-01-25 00:55:35 -06:00
Nicolás Badano
30cd9a7499
me too
2015-01-25 01:16:44 -03:00
Nicolás Badano
05d209191c
common: fixed fnc_addLineToDebugDraw
2015-01-25 01:05:19 -03:00
Nicolás Badano
8d1ee8c2c2
backblast: overhaul
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- Replace firedNear by firedBIS XEH
- Calculate the origin of the backblast and overpressure zones using the projectile position and direction
- Handle all effects for each unit on their local machine
- Posibility of drawing effect cone for debug
- Simplified angle calculations
2015-01-25 00:59:20 -03:00
Nicolás Badano
8f0c6f7a1f
common: function for drawing debug lines
2015-01-25 00:56:23 -03:00
Thomas Kooi
95cfe5ce3a
Minor code refactor
2015-01-24 21:16:51 +01:00
commy2
7e4407b9f5
Merge pull request #89 from KoffeinFlummi/byebyeAgmKeys
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Remove AGM key handling routines and remaining stuff from AGM options menu
2015-01-24 20:17:57 +01:00
PabstMirror
a419587042
remove testing debug
2015-01-24 13:14:43 -06:00
PabstMirror
69893a7e99
Attach-use waitAndExecute
2015-01-24 13:14:01 -06:00
PabstMirror
0ca2cb34ea
setVariable names
2015-01-24 12:58:01 -06:00
PabstMirror
09eb5d6c65
Update readme.md
2015-01-24 12:48:28 -06:00
PabstMirror
04d4d5b9ec
Readme
2015-01-24 12:45:11 -06:00
Nicolás Badano
f3dac73fa2
interaction: removed debug info
2015-01-24 15:40:41 -03:00
Nicolás Badano
fc7f778d3e
Reverted deletion of HintConfig.hpp
2015-01-24 15:35:58 -03:00
Nicolás Badano
b8abc85051
Merge branch 'byebyeAgmKeys' of github.com:KoffeinFlummi/ACE3 into byebyeAgmKeys
2015-01-24 15:34:48 -03:00
Nicolás Badano
30b97d7b6b
common: removed commented stuff
2015-01-24 15:34:27 -03:00
Nicolás Badano
33485f6d3f
common: remove AGM key handling routines and remaining stuff from AGM options menu
2015-01-24 15:32:06 -03:00
Nicolás Badano
be550836ea
common: remove AGM key handling routines and remaining stuff from AGM options menu
2015-01-24 15:25:03 -03:00
Felix Wiegand
1c074e8096
Create README.md
2015-01-24 19:13:02 +01:00
Felix Wiegand
232420d21e
Create README.md
2015-01-24 18:53:41 +01:00
Felix Wiegand
b356e3f5ba
Create README.md
2015-01-24 18:51:43 +01:00
Felix Wiegand
bdd9532c24
Add README.md for ai
2015-01-24 18:50:42 +01:00
Nicolás Badano
8affcc0a2e
fixes
2015-01-24 14:30:30 -03:00
Nicolás Badano
dc55ea517e
interaction: cba keybinds
2015-01-24 14:02:47 -03:00
Thomas Kooi
8d34f98909
Moved relevant functions from common to medical.
...
Removed unnecessary event function.
2015-01-24 17:18:38 +01:00
Thomas Kooi
e06c5010bb
Moved GUI functionality to medical
2015-01-24 16:34:39 +01:00
PabstMirror
4e31a4b57f
First Pass
2015-01-23 16:40:39 -06:00
PabstMirror
5c8614f11c
Port Vehicle Lock Inital
2015-01-23 16:14:22 -06:00
PabstMirror
47e8282d98
Movement/Climb Keybind
2015-01-23 16:05:14 -06:00
PabstMirror
75c87dfd9b
Option Menu Tweaks
2015-01-23 02:43:43 -06:00
PabstMirror
8a27a49d31
#84 - goggles option error
2015-01-22 16:58:11 -06:00
Thomas Kooi
5234bb984f
Fixed default debug values
2015-01-22 23:49:04 +01:00
Thomas Kooi
80f90751cd
Removed some spawns
2015-01-22 23:47:06 +01:00
Thomas Kooi
dce0b61d57
Added damage threshold module
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Removed debug prints
2015-01-22 23:29:18 +01:00
Thomas Kooi
dc1098233e
Added broadcast flag to addOpenWounds, so we can stack call it followed by a broadcast.
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Improvements made to assignOpenWounds, now better results for single hits.
2015-01-22 22:28:04 +01:00
Thomas Kooi
b173b21c51
Fixed advancedLocal treatment function. Now also selects primary weapon of caller when performing treatment.
2015-01-22 22:25:59 +01:00
Thomas Kooi
e7ebcbe3fb
Added new unconscious condition for bleeding
2015-01-22 22:25:24 +01:00
Thomas Kooi
8137080bbc
Minor code clean up
2015-01-22 22:00:37 +01:00
Thomas Kooi
68ab7b5143
Added AGM handleDamage caching
2015-01-22 22:00:04 +01:00
Thomas Kooi
23f8b8a9ad
Added AGM config changes
2015-01-22 21:59:34 +01:00
Thomas Kooi
183b36d55e
Menu now opens for ACE_player instead of player
2015-01-22 13:33:12 +01:00
Thomas Kooi
0c221c2912
Changed effects only display while in curator view
2015-01-22 13:28:45 +01:00
Thomas Kooi
ae5996bcd2
Fixed animations for carry/drag
2015-01-22 13:12:46 +01:00
PabstMirror
47c3ad1e5e
Remove debug config
2015-01-22 00:17:31 -06:00
Nicolás Badano
14d2a6ee69
Merge pull request #83 from KoffeinFlummi/cseOptionsMenu
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Port: CSE options menu
2015-01-22 02:57:34 -03:00
Nicolás Badano
0d24ddf994
optionsMenu: tweak columns
2015-01-22 02:56:11 -03:00
Nicolás Badano
0c3c0b0e33
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
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Conflicts:
addons/weather/XEH_postInit.sqf
2015-01-22 02:48:48 -03:00
Nicolás Badano
58db703db7
weather: small fix
2015-01-22 02:47:02 -03:00
Nicolás Badano
86e841bc64
optionsMenu: matched the size and font style of the main menu buttons
2015-01-22 02:45:27 -03:00
Nicolás Badano
96289b6395
optionsMenu: added localization to menu name
2015-01-22 02:44:45 -03:00
jaynus
0df7f86d66
Merge pull request #74 from KoffeinFlummi/lasers
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laser_selfdesginate commit for commanche
2015-01-21 21:39:17 -08:00
Nicolás Badano
f73a456fb0
optionmenu: increase size
2015-01-22 02:33:51 -03:00
jaynus
81ae9e6e8f
Javelin fixed and firing TDA terminal kill. Direct selection needs to be completed.
2015-01-21 21:31:58 -08:00
Nicolás Badano
b6f35cc015
define all sizes and offsets through macros
2015-01-22 01:48:39 -03:00
Nicolás Badano
91f066b84d
remove quotes
2015-01-22 01:40:17 -03:00
jaynus
eaa157b4c5
Fixed script error on launch missing ;
2015-01-21 20:35:27 -08:00
Nicolás Badano
ccc96eb71c
Merge branch 'cseOptionsMenu' of github.com:KoffeinFlummi/ACE3
2015-01-22 00:58:53 -03:00
PabstMirror
cb561a2d93
Convert Old Ace_Options
2015-01-21 18:19:10 -06:00
PabstMirror
d5916ced9e
Colors from config
2015-01-21 17:43:57 -06:00
PabstMirror
2b62c170fd
Read from config
2015-01-21 17:29:42 -06:00
commy2
b0e7cefb06
Merge pull request #82 from KoffeinFlummi/weather
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weather module
2015-01-22 00:23:40 +01:00
commy2
ce81f6d9f5
kestrel 360, weather
2015-01-22 00:22:09 +01:00
commy2
770a151bf5
CBA keybinding for vector
2015-01-21 23:49:16 +01:00
PabstMirror
fe4a0b9be8
Formating
2015-01-21 16:27:53 -06:00
commy2
1737e3e7fa
vector config, DONE
2015-01-21 23:05:19 +01:00
PabstMirror
a595b48d32
More Locaization
2015-01-21 16:00:54 -06:00
commy2
efb761a14c
vector settings
2015-01-21 22:52:39 +01:00
Thomas Kooi
7020a8ef30
Replaced some PFH by waitandExecute
2015-01-21 21:37:03 +01:00
PabstMirror
c29acb4c68
Localization start
2015-01-21 14:23:33 -06:00
commy2
2c4c1d7db2
add config, settings to vector
2015-01-21 21:15:51 +01:00
PabstMirror
92bbfd92d1
Color Sliders
2015-01-21 13:53:05 -06:00
Thomas Kooi
77bd8f753d
Added AGM blood volume greyness effect
2015-01-21 16:04:34 +01:00
Thomas Kooi
dcd42f55e8
Minor improvements to handleTreatment
2015-01-21 15:53:18 +01:00
Thomas Kooi
7e5806b834
Improved drag and carry actions.
2015-01-21 15:52:59 +01:00
Thomas Kooi
bbf9ce61f0
Changed QGVAR(isDead) to ACE_isDead
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Minor improvements to debug function
2015-01-21 15:52:11 +01:00
PabstMirror
0ae940fdfb
Rough Conversion
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Gut keybind stuff, redo data arrays, reset button, progress on color
changer.
2015-01-21 05:43:58 -06:00
Nicolás Badano
2c34c16621
weather: weird syntax!
2015-01-21 02:28:23 -03:00
PabstMirror
09bb14d11b
Options Menu from CSE
2015-01-20 23:27:08 -06:00
Nicolás Badano
306b3250e5
Merge branch 'master' into weather
2015-01-21 02:21:07 -03:00
Nicolás Badano
3a57b477de
weather: replace agm's seasonal by cse's monthly temperatures
2015-01-21 02:12:57 -03:00
Nicolás Badano
59144e7b53
weather: only force set misc parameters on clients
2015-01-21 01:07:33 -03:00
Nicolás Badano
851db25e56
weather: add config data for A3 islands
2015-01-21 01:05:27 -03:00
Nicolás Badano
bba99d64f7
weather: added temperature simulation and air density
2015-01-21 00:14:51 -03:00
Nicolás Badano
0f790267f1
weather: more tabs to spaces
2015-01-21 00:00:32 -03:00
Nicolás Badano
b3d14987bc
weather: sync misc. parameters: lightnings, rainbow, fog
2015-01-21 00:00:06 -03:00
Nicolás Badano
a92ebf4e41
weather: fix for waves sync
2015-01-20 23:59:32 -03:00
Nicolás Badano
64649fa781
weather: tabs to spaces
2015-01-20 23:58:19 -03:00
Nicolás Badano
a35f9a2be4
weather: sync waves
2015-01-20 23:30:49 -03:00
Nicolás Badano
2f12fca967
Wind: remove debug prints
2015-01-20 23:19:57 -03:00
Nicolás Badano
a29e08ed3c
Ensure the transition time for rain is never 0
2015-01-20 23:18:17 -03:00
Nicolás Badano
6d34c310ad
Reduce intensity of initial wind
2015-01-20 23:17:32 -03:00
Nicolás Badano
4a29f6a3c3
Set wind and rain syncing. Change ACE_wind from macro to global variable
2015-01-20 23:17:09 -03:00
Nicolás Badano
71bd34234b
weather: initial port of ACE2 features. variables names changed to use macros.
2015-01-20 20:18:40 -03:00
commy2
b9551f6ad8
split mags from ballistic
2015-01-20 22:40:15 +01:00
Nicolás Badano
2255a56885
Merge remote-tracking branch 'origin/wind_deflection' into weather
2015-01-20 18:10:24 -03:00
commy2
a1432e35d7
fix missing base class
2015-01-20 20:02:43 +01:00
commy2
7071f34131
split flashhiders and uniform/vest nerfs from ballistics
2015-01-20 19:55:17 +01:00
Thomas Kooi
a92430b701
Added events to carry object.
2015-01-20 18:57:53 +01:00
Thomas Kooi
9a0b73bf3a
Changed drag/carry to event driven architecture
2015-01-20 18:57:33 +01:00
commy2
9d687b9b3e
vector: fix potential error in FOS, prep settings, config
2015-01-20 18:26:31 +01:00
commy2
65e12745d6
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-01-20 13:17:59 +01:00