He-Man
9ca3abfadf
Searchfield for AdminSpawn
2018-05-19 00:03:40 +02:00
He-Man
0d02324f3e
config fix + Door / Gate counter for new elements
2018-05-18 19:41:28 +02:00
He-Man
af9c941f5b
Soap
2018-05-18 17:38:35 +02:00
He-Man
948999945e
Cam adjustments
2018-05-18 14:47:50 +02:00
He-Man
64ad9b2c78
WoodWallGarage config
2018-05-17 22:09:50 +02:00
He-Man
09fdb7170c
Upgrade Building tweaks
2018-05-17 19:22:15 +02:00
He-Man
361d7382b6
Radiation Suits Classnames fixed
2018-05-17 17:58:37 +02:00
He-Man
b00732b9c8
Wash & Drink
2018-05-17 17:44:58 +02:00
He-Man
5c3d73bcb2
Trader Script tweaks and cleanup
2018-05-16 20:12:06 +02:00
He-Man
841d3a8263
Configs for Metal Gate
2018-05-16 19:25:07 +02:00
vbawol
1fbe46b3ae
fix for events location change
2018-05-15 07:01:31 -05:00
He-Man
5d562135be
Wash Wash Wash
2018-05-14 22:55:12 +02:00
He-Man
9b85a58548
Wash yourself!
2018-05-14 20:38:27 +02:00
He-Man
c85516337d
Hatchback and Mountainbike repair fix
2018-05-14 20:00:29 +02:00
He-Man
ae3fec8426
Heal self fix
2018-05-14 17:47:11 +02:00
He-Man
3295baae12
WoodStairs lvl3 config
2018-05-13 22:35:22 +02:00
He-Man
a256e46965
Cam tweaks
2018-05-13 21:49:57 +02:00
He-Man
1be153a001
Config for Stairs with Hatch
2018-05-13 13:58:45 +02:00
He-Man
25eca26ee5
Configs
2018-05-09 20:09:39 +02:00
vbawol
0c4de1fbe3
version bump to 1.2
2018-05-09 07:09:30 -05:00
He-Man
a038ec6c34
Last Clothing Check
2018-05-08 17:37:43 +02:00
He-Man
b26b22c1f6
Prevent errors if used in v1.1.0
2018-05-07 23:28:37 +02:00
He-Man
a88890863f
Snowman + 1/3 PlyWall
2018-05-07 22:26:59 +02:00
He-Man
911c5d0253
Button
2018-05-07 18:14:54 +02:00
He-Man
b5463faccd
Price + Itemsort for Board and MBK
2018-05-06 21:58:40 +02:00
He-Man
d5edd833c6
Stairs with hatch config
2018-05-06 21:41:57 +02:00
He-Man
b418f64665
Last BaseCam tweaks
2018-05-06 21:06:09 +02:00
He-Man
666aef6640
Dyna Icons
2018-05-06 19:21:55 +02:00
He-Man
d2ae1ebb02
Cam BE and privates
2018-05-06 17:37:38 +02:00
He-Man
815b7f4c67
Cam Init
2018-05-06 02:07:56 +02:00
He-Man
22ab6f454b
Cam Scripts
2018-05-06 02:03:53 +02:00
He-Man
d1793b239c
Removed unused Building Vars
2018-05-05 18:05:20 +02:00
He-Man
14587e6c4e
Player Login rework
2018-05-05 17:47:53 +02:00
He-Man
ac337459ff
Winter Trader
2018-05-04 19:46:31 +02:00
He-Man
6045ed704b
Remove Killed Cams from Array
2018-05-03 19:46:57 +02:00
He-Man
c4dcc22174
Cam publish and Group Var
2018-05-03 19:36:11 +02:00
He-Man
8dfc1646d3
Cam Building Configs
2018-05-03 18:30:49 +02:00
vbawol
cc79e64d76
Vehicle Import Tariffs
2018-05-01 13:43:39 -05:00
He-Man
1add566571
Defibrillator
2018-05-01 17:03:30 +02:00
He-Man
7ba61ea46c
Preload PostProcess and only disable
...
Create / destroy cause some weird effects especially for Alcohol
PostProcess
2018-05-01 14:31:59 +02:00
He-Man
e2d214b59a
Drunk fix
2018-05-01 13:29:23 +02:00
vbawol
6c13f3d5ae
small optimizations
...
typeName ... isEqualTo >> isEqualType
2018-04-30 22:01:37 -05:00
He-Man
81765e71ff
Put some medics on the Ground on revive
2018-04-30 23:07:42 +02:00
He-Man
81a983bbc4
Script to remove specified Items from Cargos
2018-04-30 22:45:24 +02:00
He-Man
f293021d41
CargoSave Items in Subcontainer fix + unpack option
2018-04-30 22:42:25 +02:00
He-Man
9b47c43ab2
MagHandle moved to _unifiedInteract
2018-04-30 22:29:14 +02:00
vbawol
49d6ac718f
redo private arrays
2018-04-30 14:54:19 -05:00
vbawol
42515e3c56
add license plate persistence
...
note: consider alternate plate number system at spawn if duplicates are
found using the stock system.
2018-04-30 14:34:15 -05:00
He-Man
c04724239b
ItemBulb missing in LootTables
2018-04-25 23:17:59 +02:00
He-Man
b16baeab2e
Calculate Attribute on comsume EnergyPack
2018-04-23 15:41:46 +02:00
He-Man
6d10c9ecac
Rollback Buildmode on Target
...
Admins reported, that it is annoying, so let's remove it again.
2018-04-20 19:09:11 +02:00
He-Man
9a4ba98515
Config to calculate bullets for crafted mags
...
Example:
- You need 3x energy pack small + 1x electronic + 1x Gold to craft a
large energy pack.
- The 3 small packs can hold max 30 bullets
- If you have in these 3 small packs only 15 bullets, you will return
only a half full large pack (50 Bullets)
- If you have only 10 Bullets, you will get back 100*10/30 -> 33
Bullets.
2018-04-20 18:31:23 +02:00
He-Man
878723b244
Solar Charger Scripts
2018-04-20 18:19:31 +02:00
He-Man
139963c8d5
Mature GoldenSeal delete fix
2018-04-20 15:12:39 +02:00
He-Man
9945f9246e
Energy Tweaks
...
Added some missing and new configs to CfgEpochClient
Added Energy settings for default map sources to CfgBaseBuilding
Included wind / overcast / distance to energy calculations (depents on
powertype)
- Solars are affected by SunOrMoon and overcast
- Windmills are affected by wind
- Satellites are affected by distance
2018-04-18 19:41:16 +02:00
He-Man
d8632a89d5
Calculate Multigun distance by size of Target
2018-04-17 17:14:45 +02:00
Grahame
861703574c
Added water purification tablets
2018-04-16 09:47:59 -04:00
He-Man
12ed6cfdf9
Return attachments from sold primary / secondary
2018-04-15 00:01:03 +02:00
He-Man
3966ad7010
Advanced Veh Repair Fix #2 after Tank DLC
2018-04-13 14:27:27 +02:00
He-Man
f9de95ffc7
HitPoint Fix test
2018-04-13 00:15:07 +02:00
He-Man
c5abeed9f7
Add SecondaryWeapon to TraderArray (untested !!!)
2018-04-12 21:00:24 +02:00
He-Man
001c49f148
1 seconds broadcast-time for setunitloadout
2018-04-09 19:19:42 +02:00
He-Man
8769421ca1
SnapPoint Tweaks
...
- More accurate Snappositions für Walls without Floors
- More accurate Snappoints for Foundations
- Added ability to snap Wood / Cynder Walls to each other
- Added SnapPoint for 2 Stairs onto each other for double-Walls (Higher
Garages)
2018-04-09 18:37:24 +02:00
He-Man
946762fa06
Penalty for looking through Floors (Tower-Glitch)
2018-04-08 04:28:01 +02:00
He-Man
8796a2de89
Config to disable fuelsources in PlotRange
2018-04-08 01:02:54 +02:00
He-Man
bef09d5cd3
Reduce to only one Var
2018-04-07 23:52:22 +02:00
He-Man
1f8293ccc7
Config to restrict Vectorbuilding (max tilting)
2018-04-07 23:46:37 +02:00
He-Man
af6318940b
More precise Vehicle saving / loading
...
This change will save / load Vehicles much more accurate (especially on
Ramps / slopy terrain.
Background:
If use VectorDir / VectorUp, the Vehicle will be tilted around the model
Center and PosWorld also use the Modelcenter, while PosATL / PosASL use
the lowest level of the Vehicle.
2018-04-07 00:11:12 +02:00
He-Man
ad7d7ddb2d
Missing commandmenu exception
2018-04-06 22:42:48 +02:00
He-Man
561012b09c
Config to make Temp Vehicles tradeable
2018-04-06 17:57:42 +02:00
He-Man
18dfb95e03
Set lockstate after upgrade
2018-04-03 23:30:17 +02:00
He-Man
a11e8c6f9c
Convert Starter Mags to Rounds
2018-03-31 00:58:05 +02:00
He-Man
54b739a4a2
One more Trader Limit fix
2018-03-30 16:17:27 +02:00
He-Man
84d7167a14
Recalculating of _currentStock
2018-03-30 15:58:17 +02:00
He-Man
2abcf105b5
Removed Trader Limits - handled with new vars
...
Have to be tested!!!!
2018-03-30 05:09:27 +02:00
vbawol
887fd41b7c
bump version to 1.1.1 for experimental
2018-03-25 10:00:50 -05:00
He-Man
4df4a3f684
Ejector Seat
2018-03-21 13:32:25 +01:00
He-Man
633f448b82
Missing Crafting entry
2018-03-19 20:37:47 +01:00
He-Man
d2b92db808
Allowdamage after porting
2018-03-19 16:57:46 +01:00
He-Man
ec192de482
Create new Player alwas at respawn first
...
Create new Playerobject first on respawn marker and move Player +
Playerobject at least together to final position.
Seems to help against login issues as loadout is more accurate
broadcasted to client.
2018-03-19 16:53:26 +01:00
He-Man
cefb301181
RadSuits + Extinguisher
...
- Added RadSuits and FireExtinguisher to Loot, Pricing and Itemsort
2018-03-18 21:46:28 +01:00
He-Man
92035636be
HeliRopeAction fix
2018-03-18 01:53:24 +01:00
He-Man
14fdd80060
base_mode_enable with target only at home
2018-03-18 01:12:06 +01:00
He-Man
48efb98237
Build Mode for ActionMenu_Target
2018-03-18 00:10:37 +01:00
He-Man
56b8918478
fixed description
2018-03-16 22:19:52 +01:00
He-Man
25d2f2b24f
Config to enable / disable needed items for actions
...
Also increased needed "bullets" to inflame
2018-03-16 22:11:52 +01:00
He-Man
353960e38a
Alive Toxic-Sapper was not toxic
2018-03-16 20:43:12 +01:00
He-Man
72fde8640a
Minerocks fixed
2018-03-16 14:14:49 +01:00
He-Man
0374211bca
comment for magazinesAllTurrets
2018-03-14 23:23:14 +01:00
DESKTOP-UH65DCE\MusTanG
e2c881ea31
missing ;
2018-03-13 12:59:06 -05:00
DESKTOP-UH65DCE\MusTanG
0d1becf09f
Move events to epoch_events pbo
...
Modified config for easier reading of each settings comments.
Changed all events to PrePostFix 2 with move to that folder
Removed events folder from epoch_settings pbo
2018-03-11 21:21:23 -05:00
DESKTOP-UH65DCE\MusTanG
501a189861
heliCrash event configs
...
Heli Crash MarkerSet, Loot Tables and config settings
container_heliCrash_epoch from EpochCore added to loot tables
2018-03-11 21:11:48 -05:00
He-Man
2fe4b0ff96
Usefull Dyna Cores
2018-03-11 08:30:02 +01:00
He-Man
1e8a428d3c
Power Sword Price + Sort + Loot
2018-03-10 00:17:34 +01:00
He-Man
923a41abff
Config to block ATMs in Plot Range
2018-03-09 22:37:51 +01:00
He-Man
7891bd37d5
New Classes to CfgEpochVehicles.h
2018-03-09 21:00:51 +01:00
He-Man
419359e84b
Pricings / Itemsorts
2018-03-08 17:10:21 +01:00
He-Man
857f8c057a
BackPack + BE
2018-03-06 21:25:04 +01:00
He-Man
9ff76f4989
Last Script and BE for Power Sword
2018-03-06 20:18:36 +01:00
He-Man
1460773de3
Power Sword Function
2018-03-05 22:49:32 +01:00
He-Man
159555718f
InFront TP toggle fix
2018-03-05 20:20:29 +01:00
He-Man
950c01d0c9
Missing Configs + Smal Admin Menu fixes
2018-03-05 20:11:44 +01:00
He-Man
0d051e133f
Reload Loadout on Pause
...
Thx to Grahame for the inspiration to add it just before logout.
This should fix the login without clothings.
This will not fix not visible Clothings for others, because it only runs
just before logout, but Players can force it be pressing ESC and waiting
until this command is fired.
2018-02-26 21:09:39 +01:00
He-Man
7822902e0f
Comma
2018-02-24 12:37:37 +01:00
He-Man
d3cd899582
Less money drops
2018-02-16 16:41:44 +01:00
He-Man
fbd105186c
Comment
2018-02-13 22:35:02 +01:00
He-Man
47cce77649
Random Money lump with Mapmarker (like Plants)
...
Take the Money with Space Menu
2018-02-13 22:33:14 +01:00
DESKTOP-UH65DCE\MusTanG
1f96a6e625
Shipwreck loot upgrade
...
Configs:
-Custom wrecks : ClassName string expected
-Custom locations : Posistion Array{x,y,z} expected
Description:
-This upgrade was to provide maps without the built-in terrain objects
"SHIPWRECK" to have this feature available with a few custom locations
added to the servers config.
Function Changes:
-Custom Locations and Wrecks Classnames are pulled from the config
variable.
-Wrecks are created and added to the already gathered array of Terrain
Objects "SHIPWRECK".
-On Maps without these terrain objects, the original array will be
empty[], and then the custom locations will populate it from there.
-On Maps with these terrain objects, the custom locations are added to
the already populated array of "SHIPWRECK"'s and will then become part
of the random selection of all known shipwrecks and custom locations.
Remember custom shipwrecks have a distance check and will stop a loot
spawn if there is already another shipwreck within the configured
amount.
2018-02-11 11:05:53 -06:00
He-Man
12e5746c82
Snap Helper + BE kicks
...
- Helper 3D-Icon + Line on the part, where element is snapped on (while
Base-Building)
- "PLAYER_REJECT_ServerVersion" kick, if connecting with older version
2018-02-01 18:52:55 +01:00
He-Man
03985c460d
Snapping in Basebuilding
...
- Increased the snapping distance for Foundations, so it is much easier
to snap them correctly
- Added a SnapPoint between Floors for 2x Wall height
2018-01-30 17:58:56 +01:00
He-Man
b743a9be31
Small AutoRun fixes
2018-01-19 16:14:21 +01:00
He-Man
1efca0123e
Preview for Smelting Tools
2018-01-18 22:56:38 +01:00
He-Man
b5a99880d8
removed ;
2018-01-18 22:26:41 +01:00
He-Man
096f03e7b9
AutoRun
...
- Default Key is "W"
- You can change the key in EPOCH ESC Menu
- If choosen key is same as "moveforward" (default), you have to 2x tap
it, else you only have to 1x tap it
- If your legs are broken, you get a hint "can not autorun - legs are
broken"
- If the terrain is too steep, you only walk in AutoRun
- Inside Water, you can not Autorun
2018-01-18 21:40:18 +01:00
He-Man
d3e9b880a0
Not Serverside...
2018-01-15 18:55:44 +01:00
He-Man
f34ff90390
Use addMagazineOverflow + BE-Filter
2018-01-15 18:48:36 +01:00
He-Man
9ebeb82805
SimulationHandlerOld + Comment
...
Server fsm no longer handles simulation for Vehicles, so this config is
useless and can be removed
2018-01-14 20:35:13 +01:00
He-Man
291c222d9d
setVectorDirAndUp first to prevent collide
2018-01-14 14:01:28 +01:00
He-Man
2ccb006697
Handle not full mags in Trader
2018-01-13 15:12:54 +01:00
He-Man
795cafe1ba
Reworked SnapPoints (especially half / quarter)
...
Works very well on our Server for some weeks now...
2018-01-12 21:43:52 +01:00
He-Man
292d1d8243
Examples for Vehicleupgrade
2018-01-12 21:25:28 +01:00
He-Man
b2a2e25a2c
Make Lighter Refillable
2018-01-10 21:16:29 +01:00
He-Man
a2172aaef5
Smaller fixes and tweaks
...
- Fixed usedItemRepack removes all same items with same rounds
- removed action "gear" by opening Cargo Container
- removed StorageInit (EH Killed), if Storage is indestructible
- Spawn Vehicles near 0 and port them after all is loaded to final
position (prevent collide)
- increased Altis World size to 25000 (better Vehicle / Trader Spawn)
2018-01-10 20:10:00 +01:00
He-Man
3eac0b0035
Skip ForceUpdate, if ForcedUpdateNow + fishingtime
2018-01-09 23:27:38 +01:00
He-Man
134627d08b
Changed SnapPoints color for better visibility
...
White is mostly very hard to see.
2018-01-09 20:03:20 +01:00
He-Man
ad36d16335
Missing SERVER_VARS on revive
...
https://github.com/EpochModTeam/Epoch/issues/963
2018-01-09 17:28:12 +01:00
He-Man
097102c1aa
Vehicle Locktime now use string
2018-01-08 19:26:11 +01:00
He-Man
773d863c58
Trader Config + Reserved Vehicle Slots
2018-01-07 02:41:38 +01:00
He-Man
ec3953435a
Fix nitelight not working inside Vehicles
2018-01-06 15:11:57 +01:00
He-Man
c615d93ba6
Tweaked SwapBuilding
...
- Removed disable Simulation here, because desimulated objects need a
long time to broadcast the correct position. So we only desimulate them
on next restart
- Removed reveal, because it has no effect in my tests.
- Moved the position set code more to the top of this script, as it has
a positive effect on position set performance
2018-01-02 14:39:31 +01:00
DESKTOP-UH65DCE\MusTanG
f61dfa7117
remove duplicate entries, indent fix, comment clarity
2017-12-22 09:40:15 -06:00
Grahame
e976db66a8
Fix check on whether DynamicDebris.sqf has run
...
The initial isNil() check in DynamicDebris.sqf actually prevents this script from running. This inverts to !isNil() to allow it to run at least once
2017-12-19 12:42:27 -05:00
He-Man
f59defbb5a
CloseDisplay 999 on Playerdeath
2017-12-19 17:22:29 +01:00
He-Man
a12562bc64
Removed Construct Trader mission in default default
2017-12-12 18:13:16 +01:00
Helion4
d224598e4c
removed place holder for classname
...
male & female rad suit class names added in place holder spcae
2017-12-11 15:45:14 +00:00
He-Man
994e6f91e1
Fixes for ForceUpdate
2017-12-10 18:25:16 +01:00
vbawol
10a18b6054
testing forcing open inventory instead of message
2017-12-10 08:25:31 -06:00
vbawol
0814faedb6
add default props for 'center' marker
2017-12-07 10:47:49 -06:00
SirDice
33a9a8f682
Missing brace
...
There's a opening brace missing, causing this error:
```
21:15:44 Error in expression <"true");
_ep setDamage (_dmg min 0.75);
} forEach(getArray(_configWorld >> "prop>
21:15:44 Error position: <} forEach(getArray(_configWorld >> "prop>
21:15:44 Error Missing {
21:15:44 File epoch_server\compile\epoch_server\EPOCH_server_createTeleport.sqf, line 110
21:15:44 Error in expression <"true");
_ep setDamage (_dmg min 0.75);
} forEach(getArray(_configWorld >> "prop>
21:15:44 Error position: <} forEach(getArray(_configWorld >> "prop>
21:15:44 Error Missing {
21:15:44 File epoch_server\compile\epoch_server\EPOCH_server_createTeleport.sqf, line 110
```
2017-12-06 21:19:36 +01:00
DESKTOP-UH65DCE\MusTanG
f34c1c8e24
default select weapon on keys 1,2,3
...
Keys 1,2 and 3 now will process for a holstered weapon if the FAV BAR
item in slots assigned to those keys are not present in
inventory/weapons.
Interaction Items not in inventory will throw "Item Not Found" message
2017-12-06 10:22:34 -06:00
vbawol
d38953cc93
add initial support for #957
2017-12-06 10:20:52 -06:00
DESKTOP-UH65DCE\MusTanG
bdfee35a18
CfgActions overriding - fire on/off req - a3 hooking ++
...
[FIXED] BurnBarrel and FirePlace02 UserActions requiring lighter_epoch
did not need lighter when performed.
[NEW] CfgActions event handler for "Action" ("PrevAction" and
"NextAction" - not implemented yet)
-Allows ability to override any of the CfgActions/UserActions in Arma 3
and other mods.
[ADDED] usedItemRepack function to remove 1 use from the lighter.
[ADDED] Require fire extinguisher to "Put Out Fire" on the Burn Barrel
[CHANGED] ItemFireExtinguisher now has count = 5 for 5 uses to put out a
small fire
[ADDED] ItemFireExtinguisher to CfgItemSort and CfgPricing
[ADDED] Arma Sling Loading requires ItemRope to sling and returns rope
upon release..
[ADDED] Checks for R3F can_lift and Advanced Slingload InitVar.
[ADDED] If above mod/script is present disable Arma SlingLoad
Hook/Unhook action and key press.
[CHANGED] While working with keyDown EH, debug logs show the DIKCodes
are being pushed as whole numbers and not the 0x01 as the escape keyDown
handler was setup to use and why my tests were failing using the 0x30
for the letter B(Hook/Unhook).
[UPGRADED] Changed over the 0x01 and 0x30 to the actionKeys name in
order to properly handle those with client using custom keys.
[TEASED] Have a commented line in the Light Fire case showing future
plans for a fire system(BURN BABY BURN!).
[NEW] EPOCH_usedItemRepack
Description:
Allows adjusting of "ammo" counts in a magazine.
Can be used locally and on the server for a remote unit.
```
[_player,_magazine,_change] call EPOCH_usedItemRepack;
2017-12-05 18:20:08 -06:00
He-Man
755bef4284
Hints for Multigun Useage
2017-12-02 21:22:43 +01:00
He-Man
cbb0184a0e
Changed propDynSimDistance 500->50
2017-11-30 23:02:50 +01:00
He-Man
8ab05047e9
Simulation tweaks
...
- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
DESKTOP-UH65DCE\MusTanG
f582311331
add optional entries in props array
...
add dyn sim, allow dmg and set dmg
2017-11-27 18:05:31 -06:00
He-Man
165ea3ccd5
Adv. Veh. Repair effected Veh. Upgrade
2017-11-27 21:55:56 +01:00
He-Man
8a452e6394
Prevent Basebuilding Storages from Auto-Cleanup
2017-11-24 19:30:44 +01:00
SirDice
1085060421
Missed variable rename
...
_showBoatMarkers was replaced with _showMarkers with commit bd3e331
but one was forgotten.
2017-11-20 21:31:53 +01:00
He-Man
8c955fe434
Usage of Epoch_message_stack
2017-11-20 00:00:17 +01:00
He-Man
a6f43e934b
Make Nuisance by shooting configureable
...
Also reduced it, because it is very high on default
2017-11-15 21:53:14 +01:00
DESKTOP-UH65DCE\MusTanG
5b0931cfcc
add missing and sort private arrays
2017-11-13 14:54:50 -06:00
He-Man
bd3e331f5b
Tarp Loot Positions
2017-11-13 15:40:10 +01:00
DESKTOP-UH65DCE\MusTanG
8fb45fc35c
events overhaul
...
Streamline all events to Events Monitor within Server Monitor fsm.
Cycles and removes events as they decay or are looted.
2017-11-12 17:39:03 -06:00
Raymix
de1e15374b
Reduces rads over time at a cost of immunity.
2017-11-12 15:10:40 +00:00
He-Man
8ff511d3ee
Reworked GetOutMan EH
...
- Allows to park closer to walls
- Better prevent against Wall Glitching
- Now works for all Buildings (not only Epoch Walls)
2017-11-08 19:27:01 +01:00
He-Man
362ec1217b
Reworked Lock Storage + Lock / Unlock hints
2017-11-08 19:24:36 +01:00
vbawol
3eaf9927e6
bump to 3
...
DB - Today at 8:00 AM
For some reason, that effects moving vehicles (mostly helis) with crew,
so if you have vehicle set to 1600, with the default multiplier of 2, if
it isn't within 3200m of another player it can sometimes freeze
2017-11-08 09:19:54 -06:00
vbawol
82041a33b2
add missing isMovingCoefValue CfgDynamicSimulation var
2017-11-06 19:46:03 -06:00
vbawol
6f42a5f47f
bump experimental version to 1.1
2017-11-05 12:50:33 -06:00
He-Man
056f3a0cb0
Make temp Vehicles Lockable + Lock hints
2017-11-05 02:47:15 +01:00
DESKTOP-UH65DCE\MusTanG
cdf9779b04
adjust order of marker sets
2017-11-04 20:38:27 -05:00
He-Man
224032abb7
Fix for CameraView Check
2017-11-05 01:26:19 +01:00
He-Man
0e2af36da9
rpt error for communitystats
...
Thx to a Friend ;)
2017-11-02 22:25:18 +01:00
vbawol
87ce045881
add missing itemPipe to loot tables
...
ItemPipe
2017-11-02 10:39:17 -05:00
He-Man
f26fa71454
Added FuelTank to Loot / Crafting / Pricing
...
Thanks @DB for reporting!
2017-11-01 17:08:45 +01:00
DESKTOP-UH65DCE\MusTanG
3984cb89b3
complete todo with aiTables config entry
2017-10-31 21:52:47 -05:00
He-Man
1171d66590
Added missing Prices / Itemsorts + Objectinteracts
2017-10-29 15:32:48 +01:00
vbawol
197df4863e
Merge pull request #952 from 82ndab-Bravo17/favbar
...
Fav bar and accessories
2017-10-28 17:25:49 -05:00
82ndab-Bravo17
d2ebcbe0ae
Fav bar and accessories
2017-10-28 17:57:55 -04:00
Grahame
9f45414d2d
Update Epoch_setRadiation.sqf
...
Small fix for radiation post process effects when under 10% irradiated
2017-10-28 15:07:24 -04:00
Grahame
2fb026df0f
Update Event2.sqf
...
Added the variable _radiationEffectsThreshold as the condition for calling post-process screen effects for radiation
2017-10-28 15:06:20 -04:00
Grahame
6d9c145bca
Update init.sqf
...
Added the reading of radiationEffectsThreshold variable from CfgEpochClient.hpp
2017-10-28 15:04:58 -04:00
Grahame
e955e073f1
Update CfgEpochClient.hpp
...
Added new variable radiationEffectsThreshold, default 10%
2017-10-28 15:02:55 -04:00
DESKTOP-UH65DCE\MusTanG
946c39efa9
use safe pos for loot container
...
move _tooClose inside for statement, remove min, add BIS_fnc_findSafePos
call for loot spots
2017-10-28 11:44:44 -05:00
DESKTOP-UH65DCE\MusTanG
e8ff66dc26
shipwrecks distance to others check and config
2017-10-28 09:01:38 -05:00
He-Man
dfbbe9c273
Added missing Price / Itemsort
2017-10-28 14:58:22 +02:00
He-Man
6d748531d4
Hint for Building to move / remove / upgrade
2017-10-27 17:29:32 +02:00
vbawol
8b4d6d457e
seperate timer for forced restart
2017-10-27 10:06:13 -05:00
vbawol
0456e416f4
add note about possible crash point
...
This will be the last line from Epoch before the server crashes due to
Redis not running or connection issues.
2017-10-27 09:17:34 -05:00
vbawol
d3b621b827
give attributes random data to use 2 decimal places
2017-10-27 09:17:34 -05:00
vbawol
2f59263638
fix inherits for metal and cinder floor
2017-10-27 09:17:34 -05:00
He-Man
592290f69e
Added missing prices / Itemsorts
2017-10-27 15:55:43 +02:00
vbawol
2acaff9650
add pistol flash light attachment
2017-10-26 14:57:21 -05:00
vbawol
47b733d1e3
loot table additions
2017-10-26 14:00:35 -05:00
vbawol
eae477ef22
loot pos fixes and additions
2017-10-26 12:26:30 -05:00
DESKTOP-UH65DCE\MusTanG
f41c4c19cf
change lost snap point names
...
these are for clarity. They were lost during yesterdays hiccups with my
repo
2017-10-26 10:55:35 -05:00
DirtySanchez
8c33d3e7ea
8 percent not 80...
2017-10-26 08:34:42 -05:00
vbawol
f579588c00
trigger trap to destroy base object
...
should fix issue reported in #945
2017-10-25 20:53:11 -05:00
vbawol
5c3d7a1a74
remove low value loot from Shipwreck loot
2017-10-25 20:25:52 -05:00
vbawol
5c3d589443
exit loop if _shipwrecks array is empty
...
ref https://github.com/EpochModTeam/Epoch/issues/947
2017-10-25 19:43:13 -05:00
DESKTOP-UH65DCE\MusTanG
e3373e9a97
remove extra ,0 in array EQ1
2017-10-25 17:06:01 -05:00
DESKTOP-UH65DCE\MusTanG
9a69b5d618
Update EQ1,EQ2 snapping points
2017-10-25 16:58:39 -05:00
Raymix
2b0119f574
Consume uses message_stack, trader chat colored in orange now
2017-10-25 22:27:17 +01:00
DESKTOP-UH65DCE\MusTanG
529078dbc2
fix missing data from merge
2017-10-25 16:14:58 -05:00
Raymix
e77fcec023
add message_stack to consume items script
2017-10-25 21:57:29 +01:00
vbawol
ca60602095
remove comment
2017-10-25 15:42:25 -05:00
vbawol
14026115e6
Merge remote-tracking branch 'origin/experimental' into experimental
...
# Conflicts:
# Sources/epoch_config/Configs/CfgBaseBuilding.hpp
2017-10-25 15:41:19 -05:00
vbawol
8f9227e5be
config merge cleanup
2017-10-25 15:33:39 -05:00
DESKTOP-UH65DCE\MusTanG
93bdf4500a
remove github lines
2017-10-25 15:28:25 -05:00
Raymix
78352726bd
New message system - multi line support, fix for feedback #945 .
2017-10-25 21:04:18 +01:00
DESKTOP-UH65DCE\MusTanG
520819ddea
remove backup
2017-10-25 14:53:38 -05:00
DESKTOP-UH65DCE\MusTanG
d45603eecc
add quarter floor snapping points
...
clean up config with inherits for snapping points
2017-10-25 14:53:08 -05:00
He-Man
765bf01eb9
Snap Fix
2017-10-25 21:38:49 +02:00
He-Man
2e14b752d7
Metal + Cinder Upgrades / Crafting
2017-10-25 21:12:55 +02:00
Raymix
ba7285ee78
Remove quotes from messages
2017-10-25 17:55:27 +01:00
DESKTOP-UH65DCE\MusTanG
1c3ef76e1d
metal - cinder full floors snapPointsPara update
2017-10-24 16:15:44 -05:00
DESKTOP-UH65DCE\MusTanG
d3b0a6f871
update metal and cinder snapping points
2017-10-24 15:48:30 -05:00
DESKTOP-UH65DCE\MusTanG
169a655551
metal / cinder full - half - quarter mission configs 3
2017-10-24 15:05:53 -05:00
DESKTOP-UH65DCE\MusTanG
cc1c4f8896
metal / cinder full - half - quarter mission configs 2
2017-10-24 15:05:31 -05:00
DESKTOP-UH65DCE\MusTanG
021fc1dfdc
metal / cinder full - half - quarter mission configs
...
Add pricing and change full cinder price
Add itemsort and add missing Wood half and quarter
2017-10-24 15:04:21 -05:00
DESKTOP-UH65DCE\MusTanG
0f31efd467
hmmm
2017-10-24 14:57:50 -05:00
DESKTOP-UH65DCE\MusTanG
fb5345f8c5
shipwreck update and max config
2017-10-24 14:47:56 -05:00
vbawol
6821e1895d
isNil check needed for nearestTerrainObjects?
2017-10-24 14:15:50 -05:00
vbawol
68e33cf4f0
use only SHIPWRECK type
2017-10-24 13:36:12 -05:00
Raymix
8986729467
Fixes low energy issue #945 + new low battery sounds (below 5)
2017-10-24 19:29:56 +01:00
vbawol
c198fd69e0
remove second rng
2017-10-24 12:02:07 -05:00
vbawol
e6852a4f5e
limit Shipwreck spawns to 12
2017-10-24 12:00:20 -05:00
vbawol
06464c3266
separate restart and events
...
make events timer 1 second
2017-10-24 11:49:00 -05:00
vbawol
b21e394b7d
EPOCH_dynamicEvents
2017-10-24 11:25:38 -05:00
Raymix
17fae05e4e
some weird git bug, won't let me discard these. No changes
2017-10-24 17:23:13 +01:00
vbawol
67b8d6711f
add call and spawn support
...
also added append usage to inject events into the scheduler
2017-10-24 11:18:54 -05:00
DESKTOP-UH65DCE\MusTanG
7eb50281cf
another duplicate
2017-10-24 10:15:45 -05:00
vbawol
b668130984
removed containerPos array from CfgEpoch
...
added shipwreckLootEnabled = 1 by default, set to 0 to disable for maps
with no water.
2017-10-24 10:14:10 -05:00
DESKTOP-UH65DCE\MusTanG
acd7a749ea
remove duplicate entries
2017-10-24 10:11:08 -05:00
vbawol
f076f5bff5
use nearestTerrainObjects for Shipwreck loot
2017-10-24 09:58:39 -05:00
DESKTOP-UH65DCE\MusTanG
24d059f0c9
malden underwater shipwrecks
2017-10-24 09:22:39 -05:00
DESKTOP-UH65DCE\MusTanG
04e922d544
correct inherit and malden wreck
2017-10-24 09:11:13 -05:00
DESKTOP-UH65DCE\MusTanG
70df6a8038
add malden blue barrel
2017-10-24 09:03:46 -05:00
vbawol
029fa396be
also add models for baked in map items
2017-10-24 08:58:52 -05:00
DESKTOP-UH65DCE\MusTanG
28042eb84a
add large and small pipes to salvage
2017-10-24 08:53:09 -05:00
DESKTOP-UH65DCE\MusTanG
f8a7a569ce
mapOnZoomSetMarkerSize upgrade
...
Add exitWith to remove wasted resizing during scrolling
Add config entry for custom adjustments
Change how adjustment calculation is made.
Added new min calculation.
Adjust cfg marker sets sizing to fit new setup
🤘
2017-10-23 22:31:38 -05:00
vbawol
b71b86c4a7
move mod checks server side
2017-10-23 15:12:00 -05:00
vbawol
d3d1e98310
missed something
2017-10-23 14:38:02 -05:00
vbawol
0adc494b75
revert animation state test
2017-10-23 14:32:06 -05:00
vbawol
0861ab0b97
move params
2017-10-23 13:57:55 -05:00
vbawol
258d6c82d9
animation state
...
added missing var init server side
moved playMoveNow to master loop init and after display checks.
added config switch setAnimStateEnabled to test this, set
setAnimStateEnabled = true in CfgEpochClient to enable. Disabled by
default.
2017-10-23 13:43:27 -05:00
Raymix
31401b5b39
geiger: remove unused fnc, reduce tick volume by half.
2017-10-23 19:09:21 +01:00
Raymix
6826cd6ad9
dynamenu: anim jitter fix, zoom from center fix, increased icon size by 50%
2017-10-23 18:51:24 +01:00
vbawol
e90096c30c
Revert "let server handle playMoveNow"
...
This reverts commit 06d6a642d1
.
2017-10-23 11:29:01 -05:00
vbawol
06d6a642d1
let server handle playMoveNow
2017-10-23 11:07:01 -05:00
vbawol
0f6abe3b15
add playMoveNow
2017-10-23 11:01:44 -05:00
vbawol
178c844f66
add animation state tracking
...
todo make use of animation state via login fsm
2017-10-23 10:53:34 -05:00
DESKTOP-UH65DCE\MusTanG
f7c71e1d5a
custom radioactive locations with radiated objects
2017-10-23 01:45:14 -05:00
DESKTOP-UH65DCE\MusTanG
103cf4610a
add max range config
2017-10-23 01:31:39 -05:00
DESKTOP-UH65DCE\MusTanG
d0d7c9d765
remove unused code
2017-10-22 20:54:22 -05:00
DESKTOP-UH65DCE\MusTanG
02d042b186
remove "location" type fixing serialization error
2017-10-22 20:52:08 -05:00
DESKTOP-UH65DCE\MusTanG
a210dfa60a
blacklist rework
2017-10-22 19:59:09 -05:00
DirtySanchez
858f0827ab
formatting correction
2017-10-22 19:56:11 -05:00
DESKTOP-UH65DCE\MusTanG
434c3159b9
geiger counter energy consumption
2017-10-22 19:18:19 -05:00
DESKTOP-UH65DCE\MusTanG
431e10ee58
rad zone blacklist obj and distance
2017-10-22 18:55:12 -05:00
DESKTOP-UH65DCE\MusTanG
b113bd5209
config number -1 for true number of locations
2017-10-22 17:07:44 -05:00
DESKTOP-UH65DCE\MusTanG
ba339d518b
fix trader brain array error
2017-10-22 17:06:10 -05:00
Raymix
cf34a30b57
geiger low energy warning
2017-10-22 19:45:38 +01:00
Raymix
da55cfafb9
spoke too soon, another logic issue fixed
2017-10-22 18:59:37 +01:00
Raymix
1b19df0cba
another math issue, hopefully last
2017-10-22 18:49:47 +01:00
Raymix
25528b59c3
revert location changes + fix math in rads calc
2017-10-22 18:39:29 +01:00
Raymix
faa26dfe5a
remove diag_log, oops
2017-10-22 17:39:18 +01:00
Raymix
a6aade38b9
disable geiger by default
2017-10-22 17:28:51 +01:00
Raymix
a3ff403d2c
change back
2017-10-22 17:18:52 +01:00
Raymix
a7f5f1ea8f
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-10-22 17:16:30 +01:00
Raymix
e996d78695
Radioactive sickness calc
2017-10-22 17:15:58 +01:00
DESKTOP-UH65DCE\MusTanG
3e7a62560a
cfglocations setVariable correction
2017-10-22 09:41:00 -05:00
Grahame
81855104e9
Fix path for geiger buttons
2017-10-22 10:15:30 -04:00
He-Man
bf4cd25dcd
Readded lost changes
2017-10-22 16:05:57 +02:00
Raymix
02e4b822e4
conflicts
2017-10-22 00:10:45 +01:00
Raymix
8b5f896424
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-10-21 23:52:37 +01:00
Raymix
a893e7aa74
Geiger counter GUI release
2017-10-21 23:35:53 +01:00
He-Man
d3acc2683b
Merge pull request #940 from morgoth0/patch-9
...
Add code to handle enable/disable vehicle TIE
2017-10-21 23:13:22 +02:00
Grahame
0ff57e294e
Variable handling of accelerated HTA loss
2017-10-21 16:41:31 -04:00
Grahame
035ff7aa09
Added variable handling of accelerated HTA loss
2017-10-21 16:40:44 -04:00
Grahame
4fb7b9df98
Add variable to control accelerated HTA loss
2017-10-21 16:38:58 -04:00
Grahame
6851716f1b
Add code to handle enable/disable vehicle TIE
2017-10-21 15:37:01 -04:00
Grahame
d896c57af9
Add code to handle enable/disable vehicle TIE
2017-10-21 15:35:28 -04:00
Grahame
e951b12fe7
Add code to handle enable/disable vehicle TIE
2017-10-21 15:34:41 -04:00
Grahame
867da0aa91
Add code to handle enable/disable vehicle TIE
2017-10-21 15:33:50 -04:00
Grahame
e4ec7b1d87
Add code to handle enable/disable vehicle TIE
2017-10-21 15:32:35 -04:00
vbawol
414013497c
increase loot bias for bunkers
2017-10-21 06:08:39 -05:00
DirtySanchez
555e350b5d
dynamic trader brain marker corrections
...
old marker handlers removed and replaced with global marker sets
2017-10-20 23:45:14 -05:00
vbawol
2ce47c3a3f
comment
2017-10-20 17:05:01 -05:00
vbawol
ae581880a4
fix possible random var collisions
2017-10-20 17:04:32 -05:00
vbawol
e14a730eda
make sure this only runs once
2017-10-20 16:44:30 -05:00
He-Man
2d1835d455
SnapPoints for Floors
2017-10-20 23:15:17 +02:00
vbawol
2a1c909068
bunker updates
...
reduce bunker size a tad
2017-10-20 14:39:06 -05:00
vbawol
4003e6d49c
bunker update
...
revert to normal object for first spawn
inrease size by 10
2017-10-20 14:38:00 -05:00
vbawol
c51b21bd24
revert back to simple object
2017-10-20 14:19:50 -05:00
DirtySanchez
5427db38fe
mapOnZoomSetMarkerSize upgrades to maintain preset size scaling
...
all markers now scaled based on sizing desired in the cfgMarkerSets.
Adjustment of 2.25 to the mapScale was added to achieve smaller markers sooner and maintain non cluttered map markers
2017-10-20 13:49:16 -05:00
vbawol
3307fdc54c
move bunker spawn to server init
2017-10-20 12:03:43 -05:00
vbawol
eee45dc682
use atl for spawning
2017-10-20 11:29:09 -05:00
DirtySanchez
6857111a02
remove comments, edit high value
2017-10-20 11:17:42 -05:00
DirtySanchez
9297fa539e
onZoomMarkerScaling upgrade
...
use better mapScale value management and calculation
2017-10-20 11:15:09 -05:00
vbawol
27ef146313
make use of config based snap points
2017-10-20 10:08:52 -05:00
vbawol
ec756c3134
test using normal object for first spawn
2017-10-20 10:03:32 -05:00
vbawol
7c3ea0e936
convert memory points to config
2017-10-20 10:03:06 -05:00
vbawol
760547789f
item interaction fixes
...
Allow eating of all seeds
Fixed no effect from nanite injector, nanite cream, nanite pills, iodide
pills
Provide feedback when attempting to use morphine when you dont need it.
NOTE:
when using Default as parent class InteractAction defaults to ammo
repack = 0
interactActions 1,2 ,6,7,8,9 are all do the same thing via
_unifiedInteract function
2017-10-20 08:06:41 -05:00
DirtySanchez
2148634c58
add barbed wire sim and ghost
2017-10-20 08:04:58 -05:00
vbawol
f9e4e51d55
add looting of Satellite with sledge hammer
2017-10-20 07:30:12 -05:00
vbawol
0bb4c7f985
fix ah error
2017-10-20 06:51:09 -05:00
DirtySanchez
2f6e0bf4c6
snapping corrections and direction lock for similar constructions
...
Add direction lock.
If direction lock it only allows 0 and 180 degrees adjustment.
Will force 90 to 180 an 270 to 0
This keeps all snaps in proper order during tests
2017-10-20 00:50:22 -05:00
DirtySanchez
834d8bcb40
admin panel update
...
single out LandVehicle, Air, Ship and Tanks only for vehicle markers.
much better performance toggling vehicle markers on
2017-10-19 22:39:52 -05:00