Commit Graph

1833 Commits

Author SHA1 Message Date
He-Man
9ca3abfadf Searchfield for AdminSpawn 2018-05-19 00:03:40 +02:00
He-Man
0d02324f3e config fix + Door / Gate counter for new elements 2018-05-18 19:41:28 +02:00
He-Man
af9c941f5b Soap 2018-05-18 17:38:35 +02:00
He-Man
948999945e Cam adjustments 2018-05-18 14:47:50 +02:00
He-Man
64ad9b2c78 WoodWallGarage config 2018-05-17 22:09:50 +02:00
He-Man
09fdb7170c Upgrade Building tweaks 2018-05-17 19:22:15 +02:00
He-Man
361d7382b6 Radiation Suits Classnames fixed 2018-05-17 17:58:37 +02:00
He-Man
b00732b9c8 Wash & Drink 2018-05-17 17:44:58 +02:00
He-Man
5c3d73bcb2 Trader Script tweaks and cleanup 2018-05-16 20:12:06 +02:00
He-Man
841d3a8263 Configs for Metal Gate 2018-05-16 19:25:07 +02:00
vbawol
1fbe46b3ae fix for events location change 2018-05-15 07:01:31 -05:00
He-Man
5d562135be Wash Wash Wash 2018-05-14 22:55:12 +02:00
He-Man
9b85a58548 Wash yourself! 2018-05-14 20:38:27 +02:00
He-Man
c85516337d Hatchback and Mountainbike repair fix 2018-05-14 20:00:29 +02:00
He-Man
ae3fec8426 Heal self fix 2018-05-14 17:47:11 +02:00
He-Man
3295baae12 WoodStairs lvl3 config 2018-05-13 22:35:22 +02:00
He-Man
a256e46965 Cam tweaks 2018-05-13 21:49:57 +02:00
He-Man
1be153a001 Config for Stairs with Hatch 2018-05-13 13:58:45 +02:00
He-Man
25eca26ee5 Configs 2018-05-09 20:09:39 +02:00
vbawol
0c4de1fbe3 version bump to 1.2 2018-05-09 07:09:30 -05:00
He-Man
a038ec6c34 Last Clothing Check 2018-05-08 17:37:43 +02:00
He-Man
b26b22c1f6 Prevent errors if used in v1.1.0 2018-05-07 23:28:37 +02:00
He-Man
a88890863f Snowman + 1/3 PlyWall 2018-05-07 22:26:59 +02:00
He-Man
911c5d0253 Button 2018-05-07 18:14:54 +02:00
He-Man
b5463faccd Price + Itemsort for Board and MBK 2018-05-06 21:58:40 +02:00
He-Man
d5edd833c6 Stairs with hatch config 2018-05-06 21:41:57 +02:00
He-Man
b418f64665 Last BaseCam tweaks 2018-05-06 21:06:09 +02:00
He-Man
666aef6640 Dyna Icons 2018-05-06 19:21:55 +02:00
He-Man
d2ae1ebb02 Cam BE and privates 2018-05-06 17:37:38 +02:00
He-Man
815b7f4c67 Cam Init 2018-05-06 02:07:56 +02:00
He-Man
22ab6f454b Cam Scripts 2018-05-06 02:03:53 +02:00
He-Man
d1793b239c Removed unused Building Vars 2018-05-05 18:05:20 +02:00
He-Man
14587e6c4e Player Login rework 2018-05-05 17:47:53 +02:00
He-Man
ac337459ff Winter Trader 2018-05-04 19:46:31 +02:00
He-Man
6045ed704b Remove Killed Cams from Array 2018-05-03 19:46:57 +02:00
He-Man
c4dcc22174 Cam publish and Group Var 2018-05-03 19:36:11 +02:00
He-Man
8dfc1646d3 Cam Building Configs 2018-05-03 18:30:49 +02:00
vbawol
cc79e64d76 Vehicle Import Tariffs 2018-05-01 13:43:39 -05:00
He-Man
1add566571 Defibrillator 2018-05-01 17:03:30 +02:00
He-Man
7ba61ea46c Preload PostProcess and only disable
Create / destroy cause some weird effects especially for Alcohol
PostProcess
2018-05-01 14:31:59 +02:00
He-Man
e2d214b59a Drunk fix 2018-05-01 13:29:23 +02:00
vbawol
6c13f3d5ae small optimizations
typeName ... isEqualTo >> isEqualType
2018-04-30 22:01:37 -05:00
He-Man
81765e71ff Put some medics on the Ground on revive 2018-04-30 23:07:42 +02:00
He-Man
81a983bbc4 Script to remove specified Items from Cargos 2018-04-30 22:45:24 +02:00
He-Man
f293021d41 CargoSave Items in Subcontainer fix + unpack option 2018-04-30 22:42:25 +02:00
He-Man
9b47c43ab2 MagHandle moved to _unifiedInteract 2018-04-30 22:29:14 +02:00
vbawol
49d6ac718f redo private arrays 2018-04-30 14:54:19 -05:00
vbawol
42515e3c56 add license plate persistence
note: consider alternate plate number system at spawn if duplicates are
found using the stock system.
2018-04-30 14:34:15 -05:00
He-Man
c04724239b ItemBulb missing in LootTables 2018-04-25 23:17:59 +02:00
He-Man
b16baeab2e Calculate Attribute on comsume EnergyPack 2018-04-23 15:41:46 +02:00
He-Man
6d10c9ecac Rollback Buildmode on Target
Admins reported, that it is annoying, so let's remove it again.
2018-04-20 19:09:11 +02:00
He-Man
9a4ba98515 Config to calculate bullets for crafted mags
Example:
- You need 3x energy pack small + 1x electronic + 1x Gold to craft a
large energy pack.
- The 3 small packs can hold max 30 bullets
- If you have in these 3 small packs only 15 bullets, you will return
only a half full large pack (50 Bullets)
- If you have only 10 Bullets, you will get back 100*10/30 -> 33
Bullets.
2018-04-20 18:31:23 +02:00
He-Man
878723b244 Solar Charger Scripts 2018-04-20 18:19:31 +02:00
He-Man
139963c8d5 Mature GoldenSeal delete fix 2018-04-20 15:12:39 +02:00
He-Man
9945f9246e Energy Tweaks
Added some missing and new configs to CfgEpochClient
Added Energy settings for default map sources to CfgBaseBuilding
Included wind / overcast / distance to energy calculations (depents on
powertype)
- Solars are affected by SunOrMoon and overcast
- Windmills are affected by wind
- Satellites are affected by distance
2018-04-18 19:41:16 +02:00
He-Man
d8632a89d5 Calculate Multigun distance by size of Target 2018-04-17 17:14:45 +02:00
Grahame
861703574c
Added water purification tablets 2018-04-16 09:47:59 -04:00
He-Man
12ed6cfdf9 Return attachments from sold primary / secondary 2018-04-15 00:01:03 +02:00
He-Man
3966ad7010 Advanced Veh Repair Fix #2 after Tank DLC 2018-04-13 14:27:27 +02:00
He-Man
f9de95ffc7 HitPoint Fix test 2018-04-13 00:15:07 +02:00
He-Man
c5abeed9f7 Add SecondaryWeapon to TraderArray (untested !!!) 2018-04-12 21:00:24 +02:00
He-Man
001c49f148 1 seconds broadcast-time for setunitloadout 2018-04-09 19:19:42 +02:00
He-Man
8769421ca1 SnapPoint Tweaks
- More accurate Snappositions für Walls without Floors
- More accurate Snappoints for Foundations
- Added ability to snap Wood / Cynder Walls to each other
- Added SnapPoint for 2 Stairs onto each other for double-Walls (Higher
Garages)
2018-04-09 18:37:24 +02:00
He-Man
946762fa06 Penalty for looking through Floors (Tower-Glitch) 2018-04-08 04:28:01 +02:00
He-Man
8796a2de89 Config to disable fuelsources in PlotRange 2018-04-08 01:02:54 +02:00
He-Man
bef09d5cd3 Reduce to only one Var 2018-04-07 23:52:22 +02:00
He-Man
1f8293ccc7 Config to restrict Vectorbuilding (max tilting) 2018-04-07 23:46:37 +02:00
He-Man
af6318940b More precise Vehicle saving / loading
This change will save / load Vehicles much more accurate (especially on
Ramps / slopy terrain.

Background:
If use VectorDir / VectorUp, the Vehicle will be tilted around the model
Center and PosWorld also use the Modelcenter, while PosATL / PosASL use
the lowest level of the Vehicle.
2018-04-07 00:11:12 +02:00
He-Man
ad7d7ddb2d Missing commandmenu exception 2018-04-06 22:42:48 +02:00
He-Man
561012b09c Config to make Temp Vehicles tradeable 2018-04-06 17:57:42 +02:00
He-Man
18dfb95e03 Set lockstate after upgrade 2018-04-03 23:30:17 +02:00
He-Man
a11e8c6f9c Convert Starter Mags to Rounds 2018-03-31 00:58:05 +02:00
He-Man
54b739a4a2 One more Trader Limit fix 2018-03-30 16:17:27 +02:00
He-Man
84d7167a14 Recalculating of _currentStock 2018-03-30 15:58:17 +02:00
He-Man
2abcf105b5 Removed Trader Limits - handled with new vars
Have to be tested!!!!
2018-03-30 05:09:27 +02:00
vbawol
887fd41b7c bump version to 1.1.1 for experimental 2018-03-25 10:00:50 -05:00
He-Man
4df4a3f684
Ejector Seat 2018-03-21 13:32:25 +01:00
He-Man
633f448b82 Missing Crafting entry 2018-03-19 20:37:47 +01:00
He-Man
d2b92db808 Allowdamage after porting 2018-03-19 16:57:46 +01:00
He-Man
ec192de482 Create new Player alwas at respawn first
Create new Playerobject first on respawn marker and move Player +
Playerobject at least together to final position.
Seems to help against login issues as loadout is more accurate
broadcasted to client.
2018-03-19 16:53:26 +01:00
He-Man
cefb301181 RadSuits + Extinguisher
- Added RadSuits and FireExtinguisher to Loot, Pricing and Itemsort
2018-03-18 21:46:28 +01:00
He-Man
92035636be HeliRopeAction fix 2018-03-18 01:53:24 +01:00
He-Man
14fdd80060 base_mode_enable with target only at home 2018-03-18 01:12:06 +01:00
He-Man
48efb98237 Build Mode for ActionMenu_Target 2018-03-18 00:10:37 +01:00
He-Man
56b8918478 fixed description 2018-03-16 22:19:52 +01:00
He-Man
25d2f2b24f Config to enable / disable needed items for actions
Also increased needed "bullets" to inflame
2018-03-16 22:11:52 +01:00
He-Man
353960e38a Alive Toxic-Sapper was not toxic 2018-03-16 20:43:12 +01:00
He-Man
72fde8640a Minerocks fixed 2018-03-16 14:14:49 +01:00
He-Man
0374211bca comment for magazinesAllTurrets 2018-03-14 23:23:14 +01:00
DESKTOP-UH65DCE\MusTanG
e2c881ea31 missing ; 2018-03-13 12:59:06 -05:00
DESKTOP-UH65DCE\MusTanG
0d1becf09f Move events to epoch_events pbo
Modified config for easier reading of each settings comments.
Changed all events to PrePostFix 2 with move to that folder
Removed events folder from epoch_settings pbo
2018-03-11 21:21:23 -05:00
DESKTOP-UH65DCE\MusTanG
501a189861 heliCrash event configs
Heli Crash MarkerSet, Loot Tables and config settings
container_heliCrash_epoch from EpochCore added to loot tables
2018-03-11 21:11:48 -05:00
He-Man
2fe4b0ff96 Usefull Dyna Cores 2018-03-11 08:30:02 +01:00
He-Man
1e8a428d3c Power Sword Price + Sort + Loot 2018-03-10 00:17:34 +01:00
He-Man
923a41abff Config to block ATMs in Plot Range 2018-03-09 22:37:51 +01:00
He-Man
7891bd37d5 New Classes to CfgEpochVehicles.h 2018-03-09 21:00:51 +01:00
He-Man
419359e84b Pricings / Itemsorts 2018-03-08 17:10:21 +01:00
He-Man
857f8c057a BackPack + BE 2018-03-06 21:25:04 +01:00
He-Man
9ff76f4989 Last Script and BE for Power Sword 2018-03-06 20:18:36 +01:00
He-Man
1460773de3 Power Sword Function 2018-03-05 22:49:32 +01:00
He-Man
159555718f InFront TP toggle fix 2018-03-05 20:20:29 +01:00
He-Man
950c01d0c9 Missing Configs + Smal Admin Menu fixes 2018-03-05 20:11:44 +01:00
He-Man
0d051e133f Reload Loadout on Pause
Thx to Grahame for the inspiration to add it just before logout.
This should fix the login without clothings.
This will not fix not visible Clothings for others, because it only runs
just before logout, but Players can force it be pressing ESC and waiting
until this command is fired.
2018-02-26 21:09:39 +01:00
He-Man
7822902e0f Comma 2018-02-24 12:37:37 +01:00
He-Man
d3cd899582 Less money drops 2018-02-16 16:41:44 +01:00
He-Man
fbd105186c Comment 2018-02-13 22:35:02 +01:00
He-Man
47cce77649 Random Money lump with Mapmarker (like Plants)
Take the Money with Space Menu
2018-02-13 22:33:14 +01:00
DESKTOP-UH65DCE\MusTanG
1f96a6e625 Shipwreck loot upgrade
Configs:
-Custom wrecks : ClassName string expected
-Custom locations : Posistion Array{x,y,z} expected

Description:
-This upgrade was to provide maps without the built-in terrain objects
"SHIPWRECK" to have this feature available with a few custom locations
added to the servers config.

Function Changes:
-Custom Locations and Wrecks Classnames are pulled from the config
variable.
-Wrecks are created and added to the already gathered array of Terrain
Objects "SHIPWRECK".
-On Maps without these terrain objects, the original array will be
empty[], and then the custom locations will populate it from there.
-On Maps with these terrain objects, the custom locations are added to
the already populated array of "SHIPWRECK"'s and will then become part
of the random selection of all known shipwrecks and custom locations.

Remember custom shipwrecks have a distance check and will stop a loot
spawn if there is already another shipwreck within the configured
amount.
2018-02-11 11:05:53 -06:00
He-Man
12e5746c82 Snap Helper + BE kicks
- Helper 3D-Icon + Line on the part, where element is snapped on (while
Base-Building)
- "PLAYER_REJECT_ServerVersion" kick, if connecting with older version
2018-02-01 18:52:55 +01:00
He-Man
03985c460d Snapping in Basebuilding
- Increased the snapping distance for Foundations, so it is much easier
to snap them correctly
- Added a SnapPoint between Floors for 2x Wall height
2018-01-30 17:58:56 +01:00
He-Man
b743a9be31 Small AutoRun fixes 2018-01-19 16:14:21 +01:00
He-Man
1efca0123e Preview for Smelting Tools 2018-01-18 22:56:38 +01:00
He-Man
b5a99880d8 removed ; 2018-01-18 22:26:41 +01:00
He-Man
096f03e7b9 AutoRun
- Default Key is "W"
- You can change the key in EPOCH ESC Menu
- If choosen key is same as "moveforward" (default), you have to 2x tap
it, else you only have to 1x tap it
- If your legs are broken, you get a hint "can not autorun - legs are
broken"
- If the terrain is too steep, you only walk in AutoRun
- Inside Water, you can not Autorun
2018-01-18 21:40:18 +01:00
He-Man
d3e9b880a0 Not Serverside... 2018-01-15 18:55:44 +01:00
He-Man
f34ff90390 Use addMagazineOverflow + BE-Filter 2018-01-15 18:48:36 +01:00
He-Man
9ebeb82805 SimulationHandlerOld + Comment
Server fsm no longer handles simulation for Vehicles, so this config is
useless and can be removed
2018-01-14 20:35:13 +01:00
He-Man
291c222d9d setVectorDirAndUp first to prevent collide 2018-01-14 14:01:28 +01:00
He-Man
2ccb006697 Handle not full mags in Trader 2018-01-13 15:12:54 +01:00
He-Man
795cafe1ba Reworked SnapPoints (especially half / quarter)
Works very well on our Server for some weeks now...
2018-01-12 21:43:52 +01:00
He-Man
292d1d8243 Examples for Vehicleupgrade 2018-01-12 21:25:28 +01:00
He-Man
b2a2e25a2c Make Lighter Refillable 2018-01-10 21:16:29 +01:00
He-Man
a2172aaef5 Smaller fixes and tweaks
- Fixed usedItemRepack removes all same items with same rounds
- removed action "gear" by opening Cargo Container
- removed StorageInit (EH Killed), if Storage is indestructible
- Spawn Vehicles near 0 and port them after all is loaded to final
position (prevent collide)
- increased Altis World size to 25000 (better Vehicle / Trader Spawn)
2018-01-10 20:10:00 +01:00
He-Man
3eac0b0035 Skip ForceUpdate, if ForcedUpdateNow + fishingtime 2018-01-09 23:27:38 +01:00
He-Man
134627d08b Changed SnapPoints color for better visibility
White is mostly very hard to see.
2018-01-09 20:03:20 +01:00
He-Man
ad36d16335 Missing SERVER_VARS on revive
https://github.com/EpochModTeam/Epoch/issues/963
2018-01-09 17:28:12 +01:00
He-Man
097102c1aa Vehicle Locktime now use string 2018-01-08 19:26:11 +01:00
He-Man
773d863c58 Trader Config + Reserved Vehicle Slots 2018-01-07 02:41:38 +01:00
He-Man
ec3953435a Fix nitelight not working inside Vehicles 2018-01-06 15:11:57 +01:00
He-Man
c615d93ba6 Tweaked SwapBuilding
- Removed disable Simulation here, because desimulated objects need a
long time to broadcast the correct position. So we only desimulate them
on next restart
- Removed reveal, because it has no effect in my tests.
- Moved the position set code more to the top of this script, as it has
a positive effect on position set performance
2018-01-02 14:39:31 +01:00
DESKTOP-UH65DCE\MusTanG
f61dfa7117 remove duplicate entries, indent fix, comment clarity 2017-12-22 09:40:15 -06:00
Grahame
e976db66a8
Fix check on whether DynamicDebris.sqf has run
The initial isNil() check in DynamicDebris.sqf actually prevents this script from running. This inverts to !isNil() to allow it to run at least once
2017-12-19 12:42:27 -05:00
He-Man
f59defbb5a CloseDisplay 999 on Playerdeath 2017-12-19 17:22:29 +01:00
He-Man
a12562bc64 Removed Construct Trader mission in default default 2017-12-12 18:13:16 +01:00
Helion4
d224598e4c removed place holder for classname
male & female rad suit class names added in place holder spcae
2017-12-11 15:45:14 +00:00
He-Man
994e6f91e1 Fixes for ForceUpdate 2017-12-10 18:25:16 +01:00
vbawol
10a18b6054 testing forcing open inventory instead of message 2017-12-10 08:25:31 -06:00
vbawol
0814faedb6 add default props for 'center' marker 2017-12-07 10:47:49 -06:00
SirDice
33a9a8f682
Missing brace
There's a opening brace missing, causing this error:
```
21:15:44 Error in expression <"true");
_ep setDamage (_dmg min 0.75);
} forEach(getArray(_configWorld >> "prop>
21:15:44   Error position: <} forEach(getArray(_configWorld >> "prop>
21:15:44   Error Missing {
21:15:44 File epoch_server\compile\epoch_server\EPOCH_server_createTeleport.sqf, line 110
21:15:44 Error in expression <"true");
_ep setDamage (_dmg min 0.75);
} forEach(getArray(_configWorld >> "prop>
21:15:44   Error position: <} forEach(getArray(_configWorld >> "prop>
21:15:44   Error Missing {
21:15:44 File epoch_server\compile\epoch_server\EPOCH_server_createTeleport.sqf, line 110
```
2017-12-06 21:19:36 +01:00
DESKTOP-UH65DCE\MusTanG
f34c1c8e24 default select weapon on keys 1,2,3
Keys 1,2 and 3 now will process for a holstered weapon if the FAV BAR
item in slots assigned to those keys are not present in
inventory/weapons.
Interaction Items not in inventory will throw "Item Not Found" message
2017-12-06 10:22:34 -06:00
vbawol
d38953cc93 add initial support for #957 2017-12-06 10:20:52 -06:00
DESKTOP-UH65DCE\MusTanG
bdfee35a18 CfgActions overriding - fire on/off req - a3 hooking ++
[FIXED] BurnBarrel and FirePlace02 UserActions requiring lighter_epoch
did not need lighter when performed.
[NEW] CfgActions event handler for "Action" ("PrevAction" and
"NextAction" - not implemented yet)
-Allows ability to override any of the CfgActions/UserActions in Arma 3
and other mods.
[ADDED] usedItemRepack function to remove 1 use from the lighter.
[ADDED] Require fire extinguisher to "Put Out Fire" on the Burn Barrel
[CHANGED] ItemFireExtinguisher now has count = 5 for 5 uses to put out a
small fire
[ADDED] ItemFireExtinguisher to CfgItemSort and CfgPricing
[ADDED] Arma Sling Loading requires ItemRope to sling and returns rope
upon release..
[ADDED] Checks for R3F can_lift and Advanced Slingload InitVar.
[ADDED] If above mod/script is present disable Arma SlingLoad
Hook/Unhook action and key press.
[CHANGED] While working with keyDown EH, debug logs show the DIKCodes
are being pushed as whole numbers and not the 0x01 as the escape keyDown
handler was setup to use and why my tests were failing using the 0x30
for the letter B(Hook/Unhook).
[UPGRADED] Changed over the 0x01 and 0x30 to the actionKeys name in
order to properly handle those with client using custom keys.
[TEASED] Have a commented line in the Light Fire case showing future
plans for a fire system(BURN BABY BURN!).

[NEW] EPOCH_usedItemRepack

Description:
Allows adjusting of "ammo" counts in a magazine.
Can be used locally and on the server for a remote unit.
```
[_player,_magazine,_change] call EPOCH_usedItemRepack;
2017-12-05 18:20:08 -06:00
He-Man
755bef4284 Hints for Multigun Useage 2017-12-02 21:22:43 +01:00
He-Man
cbb0184a0e Changed propDynSimDistance 500->50 2017-11-30 23:02:50 +01:00
He-Man
8ab05047e9 Simulation tweaks
- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
DESKTOP-UH65DCE\MusTanG
f582311331 add optional entries in props array
add dyn sim, allow dmg and set dmg
2017-11-27 18:05:31 -06:00
He-Man
165ea3ccd5 Adv. Veh. Repair effected Veh. Upgrade 2017-11-27 21:55:56 +01:00
He-Man
8a452e6394 Prevent Basebuilding Storages from Auto-Cleanup 2017-11-24 19:30:44 +01:00
SirDice
1085060421
Missed variable rename
_showBoatMarkers was replaced with _showMarkers with commit bd3e331 but one was forgotten.
2017-11-20 21:31:53 +01:00
He-Man
8c955fe434 Usage of Epoch_message_stack 2017-11-20 00:00:17 +01:00
He-Man
a6f43e934b Make Nuisance by shooting configureable
Also reduced it, because it is very high on default
2017-11-15 21:53:14 +01:00
DESKTOP-UH65DCE\MusTanG
5b0931cfcc add missing and sort private arrays 2017-11-13 14:54:50 -06:00
He-Man
bd3e331f5b Tarp Loot Positions 2017-11-13 15:40:10 +01:00
DESKTOP-UH65DCE\MusTanG
8fb45fc35c events overhaul
Streamline all events to Events Monitor within Server Monitor fsm.
Cycles and removes events as they decay or are looted.
2017-11-12 17:39:03 -06:00
Raymix
de1e15374b Reduces rads over time at a cost of immunity. 2017-11-12 15:10:40 +00:00
He-Man
8ff511d3ee Reworked GetOutMan EH
- Allows to park closer to walls
- Better prevent against Wall Glitching
- Now works for all Buildings (not only Epoch Walls)
2017-11-08 19:27:01 +01:00
He-Man
362ec1217b Reworked Lock Storage + Lock / Unlock hints 2017-11-08 19:24:36 +01:00
vbawol
3eaf9927e6 bump to 3
DB - Today at 8:00 AM
For some reason, that effects moving vehicles (mostly helis) with crew,
so if you have vehicle set to 1600, with the default multiplier of 2, if
it isn't within 3200m of another player it can sometimes freeze
2017-11-08 09:19:54 -06:00
vbawol
82041a33b2 add missing isMovingCoefValue CfgDynamicSimulation var 2017-11-06 19:46:03 -06:00
vbawol
6f42a5f47f bump experimental version to 1.1 2017-11-05 12:50:33 -06:00
He-Man
056f3a0cb0 Make temp Vehicles Lockable + Lock hints 2017-11-05 02:47:15 +01:00
DESKTOP-UH65DCE\MusTanG
cdf9779b04 adjust order of marker sets 2017-11-04 20:38:27 -05:00
He-Man
224032abb7 Fix for CameraView Check 2017-11-05 01:26:19 +01:00
He-Man
0e2af36da9 rpt error for communitystats
Thx to a Friend ;)
2017-11-02 22:25:18 +01:00
vbawol
87ce045881 add missing itemPipe to loot tables
ItemPipe
2017-11-02 10:39:17 -05:00
He-Man
f26fa71454 Added FuelTank to Loot / Crafting / Pricing
Thanks @DB for reporting!
2017-11-01 17:08:45 +01:00
DESKTOP-UH65DCE\MusTanG
3984cb89b3 complete todo with aiTables config entry 2017-10-31 21:52:47 -05:00
He-Man
1171d66590 Added missing Prices / Itemsorts + Objectinteracts 2017-10-29 15:32:48 +01:00
vbawol
197df4863e
Merge pull request #952 from 82ndab-Bravo17/favbar
Fav bar and accessories
2017-10-28 17:25:49 -05:00
82ndab-Bravo17
d2ebcbe0ae Fav bar and accessories 2017-10-28 17:57:55 -04:00
Grahame
9f45414d2d
Update Epoch_setRadiation.sqf
Small fix for radiation post process effects when under 10% irradiated
2017-10-28 15:07:24 -04:00
Grahame
2fb026df0f
Update Event2.sqf
Added the variable _radiationEffectsThreshold as the condition for calling post-process screen effects for radiation
2017-10-28 15:06:20 -04:00
Grahame
6d9c145bca
Update init.sqf
Added the reading of radiationEffectsThreshold variable from CfgEpochClient.hpp
2017-10-28 15:04:58 -04:00
Grahame
e955e073f1
Update CfgEpochClient.hpp
Added new variable radiationEffectsThreshold, default 10%
2017-10-28 15:02:55 -04:00
DESKTOP-UH65DCE\MusTanG
946c39efa9 use safe pos for loot container
move _tooClose inside for statement, remove min, add BIS_fnc_findSafePos
call for loot spots
2017-10-28 11:44:44 -05:00
DESKTOP-UH65DCE\MusTanG
e8ff66dc26 shipwrecks distance to others check and config 2017-10-28 09:01:38 -05:00
He-Man
dfbbe9c273 Added missing Price / Itemsort 2017-10-28 14:58:22 +02:00
He-Man
6d748531d4 Hint for Building to move / remove / upgrade 2017-10-27 17:29:32 +02:00
vbawol
8b4d6d457e seperate timer for forced restart 2017-10-27 10:06:13 -05:00
vbawol
0456e416f4 add note about possible crash point
This will be the last line from Epoch before the server crashes due to
Redis not running or connection issues.
2017-10-27 09:17:34 -05:00
vbawol
d3b621b827 give attributes random data to use 2 decimal places 2017-10-27 09:17:34 -05:00
vbawol
2f59263638 fix inherits for metal and cinder floor 2017-10-27 09:17:34 -05:00
He-Man
592290f69e Added missing prices / Itemsorts 2017-10-27 15:55:43 +02:00
vbawol
2acaff9650 add pistol flash light attachment 2017-10-26 14:57:21 -05:00
vbawol
47b733d1e3 loot table additions 2017-10-26 14:00:35 -05:00
vbawol
eae477ef22 loot pos fixes and additions 2017-10-26 12:26:30 -05:00
DESKTOP-UH65DCE\MusTanG
f41c4c19cf change lost snap point names
these are for clarity. They were lost during yesterdays hiccups with my
repo
2017-10-26 10:55:35 -05:00
DirtySanchez
8c33d3e7ea 8 percent not 80... 2017-10-26 08:34:42 -05:00
vbawol
f579588c00 trigger trap to destroy base object
should fix issue reported in #945
2017-10-25 20:53:11 -05:00
vbawol
5c3d7a1a74 remove low value loot from Shipwreck loot 2017-10-25 20:25:52 -05:00
vbawol
5c3d589443 exit loop if _shipwrecks array is empty
ref https://github.com/EpochModTeam/Epoch/issues/947
2017-10-25 19:43:13 -05:00
DESKTOP-UH65DCE\MusTanG
e3373e9a97 remove extra ,0 in array EQ1 2017-10-25 17:06:01 -05:00
DESKTOP-UH65DCE\MusTanG
9a69b5d618 Update EQ1,EQ2 snapping points 2017-10-25 16:58:39 -05:00
Raymix
2b0119f574 Consume uses message_stack, trader chat colored in orange now 2017-10-25 22:27:17 +01:00
DESKTOP-UH65DCE\MusTanG
529078dbc2 fix missing data from merge 2017-10-25 16:14:58 -05:00
Raymix
e77fcec023 add message_stack to consume items script 2017-10-25 21:57:29 +01:00
vbawol
ca60602095 remove comment 2017-10-25 15:42:25 -05:00
vbawol
14026115e6 Merge remote-tracking branch 'origin/experimental' into experimental
# Conflicts:
#	Sources/epoch_config/Configs/CfgBaseBuilding.hpp
2017-10-25 15:41:19 -05:00
vbawol
8f9227e5be config merge cleanup 2017-10-25 15:33:39 -05:00
DESKTOP-UH65DCE\MusTanG
93bdf4500a remove github lines 2017-10-25 15:28:25 -05:00
Raymix
78352726bd New message system - multi line support, fix for feedback #945. 2017-10-25 21:04:18 +01:00
DESKTOP-UH65DCE\MusTanG
520819ddea remove backup 2017-10-25 14:53:38 -05:00
DESKTOP-UH65DCE\MusTanG
d45603eecc add quarter floor snapping points
clean up config with inherits for snapping points
2017-10-25 14:53:08 -05:00
He-Man
765bf01eb9 Snap Fix 2017-10-25 21:38:49 +02:00
He-Man
2e14b752d7 Metal + Cinder Upgrades / Crafting 2017-10-25 21:12:55 +02:00
Raymix
ba7285ee78 Remove quotes from messages 2017-10-25 17:55:27 +01:00
DESKTOP-UH65DCE\MusTanG
1c3ef76e1d metal - cinder full floors snapPointsPara update 2017-10-24 16:15:44 -05:00
DESKTOP-UH65DCE\MusTanG
d3b0a6f871 update metal and cinder snapping points 2017-10-24 15:48:30 -05:00
DESKTOP-UH65DCE\MusTanG
169a655551 metal / cinder full - half - quarter mission configs 3 2017-10-24 15:05:53 -05:00
DESKTOP-UH65DCE\MusTanG
cc1c4f8896 metal / cinder full - half - quarter mission configs 2 2017-10-24 15:05:31 -05:00
DESKTOP-UH65DCE\MusTanG
021fc1dfdc metal / cinder full - half - quarter mission configs
Add pricing and change full cinder price
Add itemsort and add missing Wood half and quarter
2017-10-24 15:04:21 -05:00
DESKTOP-UH65DCE\MusTanG
0f31efd467 hmmm 2017-10-24 14:57:50 -05:00
DESKTOP-UH65DCE\MusTanG
fb5345f8c5 shipwreck update and max config 2017-10-24 14:47:56 -05:00
vbawol
6821e1895d isNil check needed for nearestTerrainObjects? 2017-10-24 14:15:50 -05:00
vbawol
68e33cf4f0 use only SHIPWRECK type 2017-10-24 13:36:12 -05:00
Raymix
8986729467 Fixes low energy issue #945 + new low battery sounds (below 5) 2017-10-24 19:29:56 +01:00
vbawol
c198fd69e0 remove second rng 2017-10-24 12:02:07 -05:00
vbawol
e6852a4f5e limit Shipwreck spawns to 12 2017-10-24 12:00:20 -05:00
vbawol
06464c3266 separate restart and events
make events timer 1 second
2017-10-24 11:49:00 -05:00
vbawol
b21e394b7d EPOCH_dynamicEvents 2017-10-24 11:25:38 -05:00
Raymix
17fae05e4e some weird git bug, won't let me discard these. No changes 2017-10-24 17:23:13 +01:00
vbawol
67b8d6711f add call and spawn support
also added append usage to inject events into the scheduler
2017-10-24 11:18:54 -05:00
DESKTOP-UH65DCE\MusTanG
7eb50281cf another duplicate 2017-10-24 10:15:45 -05:00
vbawol
b668130984 removed containerPos array from CfgEpoch
added shipwreckLootEnabled = 1 by default, set to 0 to disable for maps
with no water.
2017-10-24 10:14:10 -05:00
DESKTOP-UH65DCE\MusTanG
acd7a749ea remove duplicate entries 2017-10-24 10:11:08 -05:00
vbawol
f076f5bff5 use nearestTerrainObjects for Shipwreck loot 2017-10-24 09:58:39 -05:00
DESKTOP-UH65DCE\MusTanG
24d059f0c9 malden underwater shipwrecks 2017-10-24 09:22:39 -05:00
DESKTOP-UH65DCE\MusTanG
04e922d544 correct inherit and malden wreck 2017-10-24 09:11:13 -05:00
DESKTOP-UH65DCE\MusTanG
70df6a8038 add malden blue barrel 2017-10-24 09:03:46 -05:00
vbawol
029fa396be also add models for baked in map items 2017-10-24 08:58:52 -05:00
DESKTOP-UH65DCE\MusTanG
28042eb84a add large and small pipes to salvage 2017-10-24 08:53:09 -05:00
DESKTOP-UH65DCE\MusTanG
f8a7a569ce mapOnZoomSetMarkerSize upgrade
Add exitWith to remove wasted resizing during scrolling
Add config entry for custom adjustments
Change how adjustment calculation is made.
Added new min calculation.
Adjust cfg marker sets sizing to fit new setup

🤘
2017-10-23 22:31:38 -05:00
vbawol
b71b86c4a7 move mod checks server side 2017-10-23 15:12:00 -05:00
vbawol
d3d1e98310 missed something 2017-10-23 14:38:02 -05:00
vbawol
0adc494b75 revert animation state test 2017-10-23 14:32:06 -05:00
vbawol
0861ab0b97 move params 2017-10-23 13:57:55 -05:00
vbawol
258d6c82d9 animation state
added missing var init server side
moved playMoveNow to master loop init and after display checks.
added config switch setAnimStateEnabled to test this, set
setAnimStateEnabled = true in CfgEpochClient to enable. Disabled by
default.
2017-10-23 13:43:27 -05:00
Raymix
31401b5b39 geiger: remove unused fnc, reduce tick volume by half. 2017-10-23 19:09:21 +01:00
Raymix
6826cd6ad9 dynamenu: anim jitter fix, zoom from center fix, increased icon size by 50% 2017-10-23 18:51:24 +01:00
vbawol
e90096c30c Revert "let server handle playMoveNow"
This reverts commit 06d6a642d1.
2017-10-23 11:29:01 -05:00
vbawol
06d6a642d1 let server handle playMoveNow 2017-10-23 11:07:01 -05:00
vbawol
0f6abe3b15 add playMoveNow 2017-10-23 11:01:44 -05:00
vbawol
178c844f66 add animation state tracking
todo make use of animation state via login fsm
2017-10-23 10:53:34 -05:00
DESKTOP-UH65DCE\MusTanG
f7c71e1d5a custom radioactive locations with radiated objects 2017-10-23 01:45:14 -05:00
DESKTOP-UH65DCE\MusTanG
103cf4610a add max range config 2017-10-23 01:31:39 -05:00
DESKTOP-UH65DCE\MusTanG
d0d7c9d765 remove unused code 2017-10-22 20:54:22 -05:00
DESKTOP-UH65DCE\MusTanG
02d042b186 remove "location" type fixing serialization error 2017-10-22 20:52:08 -05:00
DESKTOP-UH65DCE\MusTanG
a210dfa60a blacklist rework 2017-10-22 19:59:09 -05:00
DirtySanchez
858f0827ab formatting correction 2017-10-22 19:56:11 -05:00
DESKTOP-UH65DCE\MusTanG
434c3159b9 geiger counter energy consumption 2017-10-22 19:18:19 -05:00
DESKTOP-UH65DCE\MusTanG
431e10ee58 rad zone blacklist obj and distance 2017-10-22 18:55:12 -05:00
DESKTOP-UH65DCE\MusTanG
b113bd5209 config number -1 for true number of locations 2017-10-22 17:07:44 -05:00
DESKTOP-UH65DCE\MusTanG
ba339d518b fix trader brain array error 2017-10-22 17:06:10 -05:00
Raymix
cf34a30b57 geiger low energy warning 2017-10-22 19:45:38 +01:00
Raymix
da55cfafb9 spoke too soon, another logic issue fixed 2017-10-22 18:59:37 +01:00
Raymix
1b19df0cba another math issue, hopefully last 2017-10-22 18:49:47 +01:00
Raymix
25528b59c3 revert location changes + fix math in rads calc 2017-10-22 18:39:29 +01:00
Raymix
faa26dfe5a remove diag_log, oops 2017-10-22 17:39:18 +01:00
Raymix
a6aade38b9 disable geiger by default 2017-10-22 17:28:51 +01:00
Raymix
a3ff403d2c change back 2017-10-22 17:18:52 +01:00
Raymix
a7f5f1ea8f Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-10-22 17:16:30 +01:00
Raymix
e996d78695 Radioactive sickness calc 2017-10-22 17:15:58 +01:00
DESKTOP-UH65DCE\MusTanG
3e7a62560a cfglocations setVariable correction 2017-10-22 09:41:00 -05:00
Grahame
81855104e9 Fix path for geiger buttons 2017-10-22 10:15:30 -04:00
He-Man
bf4cd25dcd Readded lost changes 2017-10-22 16:05:57 +02:00
Raymix
02e4b822e4 conflicts 2017-10-22 00:10:45 +01:00
Raymix
8b5f896424 Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental 2017-10-21 23:52:37 +01:00
Raymix
a893e7aa74 Geiger counter GUI release 2017-10-21 23:35:53 +01:00
He-Man
d3acc2683b Merge pull request #940 from morgoth0/patch-9
Add code to handle enable/disable vehicle TIE
2017-10-21 23:13:22 +02:00
Grahame
0ff57e294e Variable handling of accelerated HTA loss 2017-10-21 16:41:31 -04:00
Grahame
035ff7aa09 Added variable handling of accelerated HTA loss 2017-10-21 16:40:44 -04:00
Grahame
4fb7b9df98 Add variable to control accelerated HTA loss 2017-10-21 16:38:58 -04:00
Grahame
6851716f1b Add code to handle enable/disable vehicle TIE 2017-10-21 15:37:01 -04:00
Grahame
d896c57af9 Add code to handle enable/disable vehicle TIE 2017-10-21 15:35:28 -04:00
Grahame
e951b12fe7 Add code to handle enable/disable vehicle TIE 2017-10-21 15:34:41 -04:00
Grahame
867da0aa91 Add code to handle enable/disable vehicle TIE 2017-10-21 15:33:50 -04:00
Grahame
e4ec7b1d87 Add code to handle enable/disable vehicle TIE 2017-10-21 15:32:35 -04:00
vbawol
414013497c increase loot bias for bunkers 2017-10-21 06:08:39 -05:00
DirtySanchez
555e350b5d dynamic trader brain marker corrections
old marker handlers removed and replaced with global marker sets
2017-10-20 23:45:14 -05:00
vbawol
2ce47c3a3f comment 2017-10-20 17:05:01 -05:00
vbawol
ae581880a4 fix possible random var collisions 2017-10-20 17:04:32 -05:00
vbawol
e14a730eda make sure this only runs once 2017-10-20 16:44:30 -05:00
He-Man
2d1835d455 SnapPoints for Floors 2017-10-20 23:15:17 +02:00
vbawol
2a1c909068 bunker updates
reduce bunker size a tad
2017-10-20 14:39:06 -05:00
vbawol
4003e6d49c bunker update
revert to normal object for first spawn
inrease size by 10
2017-10-20 14:38:00 -05:00
vbawol
c51b21bd24 revert back to simple object 2017-10-20 14:19:50 -05:00
DirtySanchez
5427db38fe mapOnZoomSetMarkerSize upgrades to maintain preset size scaling
all markers now scaled based on sizing desired in the cfgMarkerSets.
Adjustment of 2.25 to the mapScale was added to achieve smaller markers sooner and maintain non cluttered map markers
2017-10-20 13:49:16 -05:00
vbawol
3307fdc54c move bunker spawn to server init 2017-10-20 12:03:43 -05:00
vbawol
eee45dc682 use atl for spawning 2017-10-20 11:29:09 -05:00
DirtySanchez
6857111a02 remove comments, edit high value 2017-10-20 11:17:42 -05:00
DirtySanchez
9297fa539e onZoomMarkerScaling upgrade
use better mapScale value management and calculation
2017-10-20 11:15:09 -05:00
vbawol
27ef146313 make use of config based snap points 2017-10-20 10:08:52 -05:00
vbawol
ec756c3134 test using normal object for first spawn 2017-10-20 10:03:32 -05:00
vbawol
7c3ea0e936 convert memory points to config 2017-10-20 10:03:06 -05:00
vbawol
760547789f item interaction fixes
Allow eating of all seeds
Fixed no effect from nanite injector, nanite cream, nanite pills, iodide
pills
Provide feedback when attempting to use morphine when you dont need it.

NOTE:
when using Default as parent class InteractAction defaults to ammo
repack = 0
interactActions 1,2 ,6,7,8,9 are all do the same thing via
_unifiedInteract function
2017-10-20 08:06:41 -05:00
DirtySanchez
2148634c58 add barbed wire sim and ghost 2017-10-20 08:04:58 -05:00
vbawol
f9e4e51d55 add looting of Satellite with sledge hammer 2017-10-20 07:30:12 -05:00
vbawol
0bb4c7f985 fix ah error 2017-10-20 06:51:09 -05:00
DirtySanchez
2f6e0bf4c6 snapping corrections and direction lock for similar constructions
Add direction lock.
If direction lock it only allows 0 and 180 degrees adjustment.
Will force 90 to 180 an 270 to 0
This keeps all snaps in proper order during tests
2017-10-20 00:50:22 -05:00
DirtySanchez
834d8bcb40 admin panel update
single out LandVehicle, Air, Ship and Tanks only for vehicle markers.
much better performance toggling vehicle markers on
2017-10-19 22:39:52 -05:00