Joshua Barretto
85ed5ad356
Updated changelog, cleaned up warnings, minor fixes
2020-08-12 21:16:11 +01:00
Joshua Barretto
15b1717295
Added decals to towns
2020-08-12 21:15:53 +01:00
Joshua Barretto
6992194ad4
Better surface swimming, no underwater sprites
2020-08-12 21:15:53 +01:00
Monty Marz
c1b07465cf
added grass sprites
2020-08-12 21:15:53 +01:00
Joshua Barretto
6633298722
Added terrain scatter densities
2020-08-12 21:15:53 +01:00
Pfauenauge
ee83479748
drop gate parts
2020-08-12 21:15:53 +01:00
Joshua Barretto
41916d4594
Better castles, initial light prop for lit objects
2020-08-12 21:15:52 +01:00
WelshPixie
568a3e375e
fixed sprite rotations
2020-08-12 21:15:52 +01:00
Monty Marz
fcdd875bff
UI fixes, assets update
2020-08-12 18:10:18 +00:00
Monty Marz
6789b7ae27
Add firework hues
2020-08-12 22:29:06 +08:00
scott-c
9aab296264
Add firework item
2020-08-12 22:25:28 +08:00
scott-c
d38aab8000
fix particle de-synchronisation with paused game
2020-08-10 19:04:30 +08:00
IBotDEU
6b707a1ab7
implemented ability to select bit depth and refresh rate and implemented seperate setting for fullscreen resolution
2020-08-09 20:30:22 +00:00
Imbris
01ad81322d
Merge branch 'yusdacra/treeculler-update' into 'master'
...
change treeculler crate from git to published version
See merge request veloren/veloren!1269
2020-08-09 17:21:15 +00:00
Imbris
893da3622a
Merge branch 'scott-c/particles' into 'master'
...
Particles
See merge request veloren/veloren!1156
2020-08-09 17:09:43 +00:00
Justin Shipsey
f050aeb273
Merge branch 'master' into 'slipped/swim'
...
# Conflicts:
# voxygen/src/anim/src/character/swim.rs
2020-08-09 15:13:56 +00:00
nepo
bc1fabc41b
nepo/new bones
2020-08-08 22:37:50 +00:00
jshipsey
37c733a067
clippy, consdensed climb, corrected some swim bugs
2020-08-08 17:04:50 -04:00
jshipsey
d7b3e84153
swim alterations to condense the body on strong turns
2020-08-08 13:47:32 -04:00
jshipsey
be3ed4b238
minor anim tweak
2020-08-08 13:47:32 -04:00
jshipsey
854361cdaa
changelog
2020-08-08 13:47:32 -04:00
jshipsey
316546af22
bandaid fix for swim wield
2020-08-08 13:47:32 -04:00
jshipsey
9ff5c23cf0
readd sneak
2020-08-08 13:47:32 -04:00
jshipsey
691607f398
swimming changes
2020-08-08 13:47:32 -04:00
scott-c
cae84dd4c9
fix rebase
2020-08-08 20:53:07 +08:00
scott-c
70ff8c3faa
Add Copy trait to dependents
2020-08-08 19:26:52 +08:00
scott-c
0ace0acdcd
update comment
2020-08-08 19:26:52 +08:00
scott-c
dd1e89a691
Implement particle heartbeat scheduler
2020-08-08 19:26:52 +08:00
scott-c
a0107d5cda
fix rebase
2020-08-08 19:26:52 +08:00
scott-c
bf025df204
refactor sfx mgr outcome useage
2020-08-08 19:26:52 +08:00
scott-c
bb8ba75287
cleanup redundant function
2020-08-08 19:26:52 +08:00
scott-c
023d465370
clear particle gpu instance buffer when disabled
2020-08-08 19:26:52 +08:00
Joshua Barretto
a924f9694d
Explosion sound and event lights
2020-08-08 19:26:52 +08:00
Joshua Barretto
8547cdd681
Added outcome sound effects, fixed directional sound, particle outcomes
2020-08-08 19:26:52 +08:00
Joshua Barretto
7c31baef6f
Added outcome system, sound effects
2020-08-08 19:26:48 +08:00
scott-c
5ba4d26821
Update changelog
2020-08-08 19:25:29 +08:00
scott-c
5acfe44cbb
Add toggle particles graphics setting
2020-08-08 19:25:01 +08:00
scott-c
f9f9e9e190
Add particle count to debug info
2020-08-08 19:25:00 +08:00
scott-c
bb2a5c885b
Add fireball and bomb particle effects
2020-08-08 19:25:00 +08:00
scott-c
4bc373a832
remove particle emitter component
2020-08-08 19:25:00 +08:00
scott-c
3139e85dff
allow for col particles
2020-08-08 19:25:00 +08:00
scott-c
803677f0fb
Add particle velocity and ability particle emitter
2020-08-08 19:25:00 +08:00
scott-c
da5f4828a5
Add particle lifespan
2020-08-08 19:25:00 +08:00
scott-c
39b676cd8f
Add ParticleMgr
2020-08-08 19:24:55 +08:00
scott-c
7e35617f59
Add particle pipeline
2020-08-08 19:24:25 +08:00
Monty Marz
142b386628
address comments
2020-08-08 00:13:00 -04:00
Monty Marz
74ace74d5a
Change to social window selection visuals
2020-08-08 01:16:35 +02:00
Imbris
2608217e83
Make clippy happy, fmt even though it is set to fmt on save in my
...
editor...."
2020-08-08 01:16:35 +02:00
Imbris
390d289d35
Add timeout's to group invites, and configurable limit to group size
...
Fix a few group bugs, enable invite timeout and group limits in ui
2020-08-08 01:16:35 +02:00
Monty Marz
14b0d9a7fe
group leader colouring, offset fix when debug menu is open,
...
fixed social tab visuals
text width limit
group interaction wording, group window adjustments
2020-08-08 01:15:58 +02:00
Monty Marz
28a8f847cc
timeout visuals, various small fixes and two new items
2020-08-08 01:15:58 +02:00
Monty Marz
3da7e27a7c
overhead info improvements
...
overhead improvements
2020-08-08 01:15:58 +02:00
Monty Marz
1eb671e1a6
Update CHANGELOG.md, german locale
2020-08-08 01:15:58 +02:00
Imbris
1d69e85a50
Don't show own char in group menu, handle accept/decline key events
2020-08-08 01:15:58 +02:00
Monty Marz
58df00d80c
Social window assets
2020-08-08 01:14:19 +02:00
Imbris
03d9992b9f
Distribute exp evenly and make it easier to target entities
2020-08-08 01:14:19 +02:00
Monty Marz
f2ed7efced
group button and menu logic changes
...
group member panels
health bar text
text shadows and scaling
cleanup, don't show the player panel
social window assets
2020-08-08 01:14:19 +02:00
Imbris
3a22b3694d
New group UI functions
2020-08-08 01:14:19 +02:00
Monty Marz
9cffb61429
colors
2020-08-08 01:12:35 +02:00
Imbris
d856c20225
Integrate groups with chat groups
2020-08-08 01:12:35 +02:00
Imbris
ef4b221706
Make entity targeting easier, add EXP sharing
2020-08-08 01:12:35 +02:00
Imbris
0a8f148559
Fixes and tweaks for groups
2020-08-08 01:12:35 +02:00
Monty Marz
d9e3937a82
Basic UI
...
Basic ui for groups and group window
2020-08-08 01:12:35 +02:00
Imbris
6aba810517
Add key to select entities
2020-08-08 01:09:02 +02:00
Imbris
1741384d00
Add entity targeting
2020-08-08 01:09:01 +02:00
Marcel Märtens
599a9a76fc
add a translation test that verifys that all language RON files are parseable (without any git involved)
2020-08-07 21:31:34 +02:00
Imbris
bdd255beb6
Tooltips now disappear when hovered and no longer appear on top of the mouse position (e.g. in the bottom of the inventory)
2020-08-07 03:30:17 -04:00
Imbris
d74a1d371e
Avoid cloning armor/tool in tooltip generation, add temporary case for legacy item descriptions
2020-08-07 01:25:51 -04:00
nepo
cb65070aba
nepo/dullahan
2020-08-07 03:56:59 +00:00
Yusuf Bera Ertan
af72c46c02
change treeculler crate from git to published version
2020-08-07 01:53:49 +03:00
Imbris
c2f3e1b47f
Revert "Merge branch 'BottledByte/ability_design' into 'master'"
...
This reverts merge request !1264
2020-08-06 08:04:03 +00:00
Imbris
a0b1259b7e
Merge branch 'BottledByte/ability_design' into 'master'
...
Add ability IDs and use them in GUI
See merge request veloren/veloren!1264
2020-08-06 04:44:51 +00:00
BottledByte
34c87d7a86
Add ability IDs and use them in GUI
2020-08-05 23:00:43 +02:00
BottledByte
ab1c43be84
Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
...
Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
Imbris
c118765477
Merge branch 'sharp/os-x-resize' into 'master'
...
Fix window resizing on OS X.
See merge request veloren/veloren!1256
2020-08-03 03:47:48 +00:00
BottledByte
a167ee98ee
De-enumerized armor variants
2020-08-03 03:41:32 +00:00
Joshua Yanovski
4e99a3d142
Fix window resizing on OS X.
...
Not really clear why this was working on any platform...
2020-08-03 04:40:36 +02:00
Imbris
7d524f6062
Merge branch 'w3yden/overitem_hud' into 'master'
...
Voxygen/HUD: Display item name over dropped items
See merge request veloren/veloren!1240
2020-08-02 19:54:33 +00:00
w3yden
3e9cfa45bb
Voxygen/HUD: Display item name over dropped items
...
Fix clippy warning: Removed unneeded () in fn style
Fix formatting for fn style
2020-08-02 09:49:39 +02:00
Imbris
aced5f9797
Merge branch 'shandley/collect-block-keyup-fix' into 'master'
...
Prevent inventory collect events from firing on keyup
See merge request veloren/veloren!1252
2020-08-02 06:49:14 +00:00
Shane Handley
1ae02244bc
Prevent keyholds for collect (e)
2020-08-02 15:25:57 +10:00
BottledByte
dc91209a7b
Removed fine-grained Item enums and replaced them with Strings
...
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
Samuel Keiffer
f930f52df5
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
2020-08-01 20:08:30 +00:00
Shane Handley
f34894087a
Prevent inventory collect events from firing on keyup, which is causing item pickup actions to be called twice.
2020-08-01 20:26:44 +10:00
jshipsey
f167026889
changelog
2020-08-01 02:28:57 -04:00
jshipsey
bcc257f893
cleanup, last tweaks
2020-08-01 02:19:45 -04:00
jshipsey
aa3bdc42d7
arming the cyclops
2020-08-01 02:19:45 -04:00
Snowram
1421517f84
Add frog npc, tweak pig model
2020-08-01 02:19:45 -04:00
jshipsey
487131efb8
cyclops run anim
2020-08-01 02:19:45 -04:00
Snowram
990762ba76
Bonerattler tweaks
2020-08-01 02:19:45 -04:00
jshipsey
5d2be2240e
maneater and feed anim
2020-08-01 02:19:45 -04:00
Snowram
90d7485c38
Add troll, truffler and wendigo npcs
2020-08-01 02:19:45 -04:00
jshipsey
8991b60929
catoblepas, bonerattler, rabbit, improved anims
2020-08-01 02:19:44 -04:00
jshipsey
baf67f303e
new models, anim tweaks
2020-08-01 02:19:44 -04:00
Snowram
3524d644f5
Various changes to npcs animations
...
- Improved dragon run with tilting
- New run animation for quadsmall, added tilting
2020-08-01 02:19:43 -04:00
Snowram
a0da059676
Skeleton rework with rough offsets
2020-08-01 02:19:43 -04:00
Imbris
f589564760
Fix glyph to large panic
2020-07-31 01:13:31 -04:00
Marcel Märtens
0d5e61c4b6
update auth to newest version
2020-07-29 19:28:22 +02:00
Marcel Märtens
96cde882ef
update auth to the newest version and remove useless dep
2020-07-29 00:05:23 +02:00
Imbris
ba14440a49
Fix filtering out resize events in the ui
2020-07-26 18:21:20 -04:00
Samuel Keiffer
827b91d691
Bow charged shot attack
2020-07-26 03:06:53 +00:00
Imbris
6435464d00
Make video mode selection slightly better
2020-07-25 17:07:50 -04:00
Monty Marz
31cfc05123
lots of things
...
animation fixes by slipped
new cultist item
settings option for loading screen tips
loot table adjustments
2020-07-23 12:10:13 +00:00
Justin Shipsey
24f968d813
Merge branch 'quickfixes' into 'master'
...
small fixes
See merge request veloren/veloren!1221
2020-07-21 13:36:10 +00:00
T-Dark0
fd9ec8fbd0
Voxygen and server-cli no longer panic if server creation returns error
...
The process just exists instead
2020-07-21 09:59:00 +00:00
jshipsey
5b76ed23f4
small fixes
2020-07-20 21:37:13 -04:00
Monty Marz
e353bd3cfc
Fix cut off chat
2020-07-18 21:56:45 +00:00
Imbris
d46bf03e27
Merge branch 'imbris/screenshot-tweak' into 'master'
...
Only screenshot and toggle fullscreen once per frame
See merge request veloren/veloren!1217
2020-07-18 19:08:42 +00:00
Imbris
14d500abbc
Only screenshot and toggle fullscreen once per frame
2020-07-18 12:21:22 -04:00
Imbris
d53ad7eb43
Fix color depth selection
2020-07-18 08:17:42 -04:00
Imbris
2a9785a40c
Remove supplement_events from Window, fix suppresed clippy lint, actually use exlusive fullscreen instead of a borderless window
2020-07-17 22:18:43 -04:00
Imbris
c8133ded43
Fix issue where client_init was not set to None after it finished, use tweaked version of winit to avoid macos link failure in the CI, small comment fixes
2020-07-17 21:26:21 -04:00
Imbris
953773e1d3
Temporarily remove voxygen character_renderer example until we move to a more actively maintained rendering backend
2020-07-17 21:26:21 -04:00
Imbris
0275cc9523
Tweak pausing code to reduce duplication
2020-07-17 21:26:21 -04:00
Imbris
2f5c8fa3f3
Fixes for Alt key related issues
2020-07-17 21:26:21 -04:00
Imbris
27bfc74928
small fix and refactor stop auto walk to a method
2020-07-17 21:26:21 -04:00
Imbris
9bfb1b5f00
Fix rebase mistake
2020-07-17 21:26:21 -04:00
Imbris
97364d49ed
Increment glutin version in Cargo.toml file
2020-07-17 21:26:20 -04:00
Imbris
a0d88e0774
Fix mistake with event processing
2020-07-17 21:26:20 -04:00
Imbris
f0d4ec32f5
clippy fixes
2020-07-17 21:26:20 -04:00
Imbris
8cd2207495
Proper fix for winit / cpal conflict
2020-07-17 21:26:20 -04:00
Imbris
29c877cff3
Winit 0.22 released
2020-07-17 21:26:16 -04:00
Imbris
61983b1b06
poll twice
2020-07-17 21:24:29 -04:00
Imbris
28e00a0f6e
Fix singleplayer feature and rebase related stuff
2020-07-17 21:24:28 -04:00
Imbris
7dfb24d4a5
Clean comments, fix mistake, change dep source now that compatible version is available on crates.io
2020-07-17 21:24:28 -04:00
Imbris
5e8d74e00e
fix Window::logical_size
2020-07-17 21:24:28 -04:00
Imbris
70eba0c30a
Update changelog
2020-07-17 21:24:28 -04:00
Imbris
db91ebe9b5
fix a few minor bugs
2020-07-17 21:24:28 -04:00
Imbris
21a1382850
Update to winit 0.21.0
2020-07-17 21:24:28 -04:00
Imbris
d1b635efa4
Rearrange PlayState system to work without loop control
2020-07-17 21:24:28 -04:00
Imbris
515dbc30a7
Switch to updated gfx_window_glutin
2020-07-17 21:24:28 -04:00
Joshua Barretto
807a27328c
Updated to winit 20
2020-07-17 21:24:27 -04:00
Samuel Keiffer
6cce09be85
Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set.
2020-07-18 00:05:28 +00:00
lausek
05cc6f222b
avoid comparing to own entity when mounting; fix coding style
2020-07-15 15:31:42 +02:00
lausek
a3326b5744
fix #611 ; add distance check when mounting pet
2020-07-15 14:54:53 +02:00
Joshua Barretto
8d6b442193
Crafting
2020-07-14 20:11:39 +00:00
Marcel
d5bfae886e
Merge branch 'xMAC94x/net-improve' into 'master'
...
xMac94x/net improve
See merge request veloren/veloren!1162
2020-07-14 14:09:43 +00:00
Joshua Barretto
446923f7d8
Merge branch 'zesterer/small-fixes' into 'master'
...
Zesterer/small fixes
See merge request veloren/veloren!1190
2020-07-14 09:54:17 +00:00
Joshua Barretto
3e5c3de2ac
Neater compass
2020-07-13 23:23:44 +01:00
Marcel Märtens
c74e5e4b47
Changes requested in rewiew
2020-07-13 23:41:32 +02:00
Ben Wallis
a9be045cb8
Fixed suppressed clippy warnings for #587 - useless_conversion
2020-07-13 20:57:13 +01:00
Marcel Märtens
9d32e3f884
proper voxygen connect and code cleanups:
...
- voxygen abort when the server has a invalid veloren_network handshake, e.g. by outdated version instead of try again
- rename Network `Address` to `ProtocolAddr` as sugested by zest as it's a combination of Protocol and std::io::Addr
- remove the manual byte arrays in `protocols.rs` with something more nice
2020-07-13 13:03:20 +02:00
Marcel
2b13b7d952
Merge branch 'yusdacra/fix-i18n-test' into 'master'
...
Fix localization test and add translation status percentage
See merge request veloren/veloren!1196
2020-07-13 10:02:00 +00:00
Marcel
2414d5ae5e
Merge branch 'gSpera/no_autowalk_after_die' into 'master'
...
Stopping auto-walk after death: Fixes #607
Closes #607
See merge request veloren/veloren!1197
2020-07-13 08:39:39 +00:00
Marcel Märtens
5d60fb2e1d
move i18n test to i18n file to reduce compile time && merge gitlab jobs to only have 1 cargo test job
2020-07-13 09:50:55 +02:00
Yusuf Bera Ertan
730a54dad5
localization test: add per file data to overall status, better alignments
2020-07-13 00:40:43 +03:00
Kai
8e523364ac
Prevent GameInputs from being bound to multiple keys unless explicitly allowed. Add a Reset to Defaults button for controls.
2020-07-12 11:59:55 -07:00
Yusuf Bera Ertan
95fd89b4f9
add more error messages, add percentage calculation for each i18n file and an overall percentage result
2020-07-12 14:54:03 +03:00
Yusuf Bera Ertan
72ec565678
fix localization test
2020-07-12 05:38:11 +03:00
Kai
6b771b8dca
Add a clientside check to only allow freefly camera for admins
2020-07-11 13:59:47 -07:00
Kai
738fa34534
Add freefly camera mode and cycle camera mode keybind
2020-07-11 11:39:04 -07:00
Ben Wallis
6ca6e2d646
Removed rounding from ping delta and added weighted rolling average ping calculation
2020-07-11 15:39:31 +01:00
Joshua Barretto
3c72022c81
Nicer north colour
2020-07-10 18:21:34 +01:00
Joshua Barretto
cf69d0c5d8
Added minimap compass
2020-07-10 15:00:20 +01:00
Songtronix
728d349c77
fix: show loading screen for singleplayer
2020-07-10 11:05:09 +02:00
Songtronix
5b57072064
fix: use correct specs(-idvs) versions
...
related to torvus
2020-07-09 19:46:30 +02:00
Samuel Keiffer
fe47a14ba5
Spin attack for axe
2020-07-08 19:58:41 +00:00
Giovanni Spera
4232148b83
Stopping auto-walk after death: Fixes #607
2020-07-07 20:56:44 +02:00
Justin Shipsey
e8b4b29d70
Merge branch 'scott-c/1h-fixes' into 'master'
...
1h fixes
See merge request veloren/veloren!1158
2020-07-07 15:29:33 +00:00
Marcel Märtens
6ddd09b7b6
specs back to master
2020-07-07 12:55:06 +02:00
Marcel
b85a4493ea
revert dispatch
2020-07-07 11:19:38 +02:00
Marcel Märtens
c212de00c2
updated dependencies and fixed stuff
...
- replace serde_derive by feature of serde
incl. source code modifications to compile
- reduce futures-timer to "2.0" to be same as async_std
- update notify
- removed mio, bincode and lz4 compress in common as networking is now in own crate
btw there is a better lz4 compress crate, which is newer than 2017
- update prometheus to 0.9
- can't update uvth yet due to usues
- hashbrown to 7.2 to only need a single version
- libsqlite3 update
- image didn't change as there is a problem with `image 0.23`
- switch old directories with newer directories-next
- no num upgrade as we still depend on num 0.2 anyways
- rodio and cpal upgrade
- const-tewaker update
- dispatch (untested) update
- git2 update
- iterations update
2020-07-07 09:43:49 +02:00
Joshua Barretto
d1cdb6ea55
Updated changelog
2020-07-07 01:11:37 +01:00
Joshua Barretto
e626f6255f
Prevented pet damage
2020-07-07 01:01:39 +01:00
Joshua Barretto
f77d2f06c6
Fixed staff RMB, bug in ranged weapon code
2020-07-06 23:37:44 +01:00
Joshua Barretto
30619771af
Improved block picking
2020-07-06 23:04:13 +01:00
Joshua Barretto
62b59de95a
Fixed sprite select flickering
2020-07-06 22:41:21 +01:00
Joshua Barretto
ddaa0a9246
Made char select handle client events
2020-07-06 17:11:19 +01:00
scott-c
b72d817cf7
Fix 1h models in character select idle animation #662
2020-07-06 17:54:26 +08:00
scott-c
6014bd8364
fix 1h second item cache issue #661
2020-07-06 17:54:26 +08:00
Marcel
e19d170b61
Merge branch 'imbris/smaller-fixes' into 'master'
...
Stop spamming loadout, Update specs
See merge request veloren/veloren!1165
2020-07-06 09:50:46 +00:00
Imbris
8d39f27458
Upgrade hashbrown
2020-07-06 03:15:06 -04:00
Snowram
d6da1f0e75
post-quad rewrite fixup
2020-07-06 06:07:29 +00:00
Imbris
c2d6d00b00
point to github specs to access PairedStorage type, fix Loadout sync spam
2020-07-06 01:56:02 -04:00
Joshua Barretto
43f75f2f54
Removed bomb timeout
2020-07-05 16:15:51 +01:00
Joshua Barretto
fd39ee97bc
Added training dummies
2020-07-05 16:15:51 +01:00
Joshua Barretto
2f6a618d5a
Added bombs, throwable items, more block kinds, weaker explosions
2020-07-05 16:15:48 +01:00
jshipsey
50fcd6c6a3
remove slowmo test mode
2020-07-05 10:00:44 -04:00
jshipsey
2c14b2f891
clippy fixes
2020-07-05 09:39:56 -04:00
jshipsey
62eb66173f
tweaks and fixes
2020-07-05 09:39:55 -04:00
Snowram
1b778ca191
Various small improvements to anims and models
2020-07-05 09:38:15 -04:00
Joshua Barretto
8508b5177b
Velocity-corrected bezier pathfinding control, swimming control
2020-07-05 09:38:15 -04:00
jshipsey
ca9ae13527
more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets
2020-07-05 09:38:15 -04:00
jshipsey
014cab0257
remove warnings, rebase fix
2020-07-05 09:38:14 -04:00
jshipsey
e97be07e97
minor changes to account for movement speeds
2020-07-05 09:38:14 -04:00
Joshua Barretto
177bd7a128
More tolerant pathfinding
2020-07-05 09:38:14 -04:00
Joshua Barretto
db26c10299
Run tilting, per-species running speed
2020-07-05 09:38:14 -04:00
jshipsey
e689de3c8a
better everything
2020-07-05 09:38:14 -04:00
Snowram
86b2272176
Salamander model fixes
2020-07-05 09:38:14 -04:00
jshipsey
9ef383ff03
simplify quadmed run, integrate dampener variable
2020-07-05 09:38:14 -04:00
Snowram
ce9cd29720
Add offset to quadmed legs + various fixes and improvements
2020-07-05 09:38:14 -04:00
jshipsey
f164bd2280
placeholder attack anim
2020-07-05 09:38:14 -04:00
jshipsey
894a823aad
orientation tilt, make run frequency proportional to species size
2020-07-05 09:38:14 -04:00
jshipsey
a7c23ea5be
custom scaling by species
2020-07-05 09:38:14 -04:00
jshipsey
94ab3665d5
pangolin and special pangolin variable
2020-07-05 09:38:14 -04:00
jshipsey
d8fff8833e
quadlow spawn in world, continued adjustments
2020-07-05 09:38:14 -04:00
jshipsey
c5f7a60f3b
more run animation work, adjusting pivots
2020-07-05 09:38:14 -04:00
jshipsey
03c1a97ba9
animation tweaks, fix some idle
2020-07-05 09:38:14 -04:00
jshipsey
db64972e42
starting on trot, removing some warnings
2020-07-05 09:38:14 -04:00
Snowram
648e140be3
Add wolf, frostfang and mouflon npcs
2020-07-05 09:38:14 -04:00
Snowram
4acdc24df9
Add tarasque and grolgar improvements
2020-07-05 09:38:14 -04:00
unknown
0de4b6b7f9
Makes anim hotload work for quadlow
2020-07-05 09:38:14 -04:00
Snowram
b1f4e4b9c1
Add new tusk ram model
2020-07-05 09:38:13 -04:00
Snowram
c22d543dd2
Add rock snapper mob
2020-07-05 09:38:13 -04:00
Snowram
1be42a8f85
Add tortoise mob
2020-07-05 09:38:13 -04:00
Snowram
016b05cf38
Add new grolgar model
2020-07-05 09:38:13 -04:00
Snowram
c7df12d2ea
Set new lion model offsets, fix some jaws
2020-07-05 09:38:13 -04:00
unknown
4b493b196c
Add asp mob
2020-07-05 09:38:13 -04:00
jshipsey
59777ee688
more quadmed run work
2020-07-05 09:38:13 -04:00
jshipsey
e362749fc7
more progress on on quad_med run
2020-07-05 09:38:13 -04:00
jshipsey
9f45d5525d
tarasque work
2020-07-05 09:38:12 -04:00
Snowram
1ffefde739
Run anim progress
2020-07-05 09:38:12 -04:00
Snowram
1f5e0216c4
Tiger offsets, lion new model
2020-07-05 09:38:12 -04:00
jshipsey
967343ced6
finished quadlow run, positioning work on quadmed
2020-07-05 09:38:12 -04:00
Snowram
390f516e13
Homogenizes quadmed bones names
2020-07-05 09:38:12 -04:00
Snowram
9fec5f3d14
Add tiger mob
2020-07-05 09:38:12 -04:00
jshipsey
76354aa3cf
small placement tweaks
2020-07-05 09:38:12 -04:00
jshipsey
6d9356d269
starting run anim
2020-07-05 09:38:12 -04:00
jshipsey
ccf939b4fd
manifests, skeleton, basic placement
2020-07-05 09:38:12 -04:00
Snowram
c527484597
Add alligator, salamander and monitor npcs
2020-07-05 09:38:12 -04:00
Snowram
00b3301d6a
Remove quad_low mobs from quad_medium
2020-07-05 09:38:12 -04:00
Snowram
fe1656931c
Add legs to quadruped_medium
2020-07-05 09:38:12 -04:00
Snowram
72eb03ceb5
Add quadruped_low skeleton
2020-07-05 09:38:11 -04:00
Marcel
2a7a8b05e6
Merge branch 'network-lockless' into 'master'
...
Network lockless
See merge request veloren/veloren!1153
2020-07-05 09:17:29 +00:00
Marcel Märtens
fe47b11345
instead of trying to connect for 80 minutes, just try 4 mins, added Changelog
2020-07-04 12:37:50 +02:00
Marcel Märtens
e7195b57ad
extend network with better Error codes for Network
2020-07-04 12:32:52 +02:00
Forest Anderson
954a4857c4
Added proper training dummy model
2020-07-03 16:53:04 -04:00
Marcel
1f05446ce6
Merge branch 'xMAC94x/network-switch' into 'master'
...
xmac94x/network switch
See merge request veloren/veloren!1139
2020-07-03 17:13:58 +00:00
Samuel Keiffer
85d1d4b3ff
Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
2020-07-03 15:40:12 +00:00
Marcel Märtens
15ff58cd6a
simple fmt in order to make the replacement commit as simple as possible
2020-07-03 13:11:44 +02:00
Marcel Märtens
4e92c0160e
network layer switch, doing the stuff that might confict.
...
- mostly its the message handling put now in a async wrapper
- add some fixes to pass without warnings and make clippy happy
- some network error handling is ignored, this can be improved but is no blocker
2020-07-03 13:11:38 +02:00
Marcel Märtens
77c90b2c7c
doing a simple 1:1 swap out network coding
...
this is the part which prob has less Merge conflics and is easy to rebase
the next commit will have prob alot of merge conflics
followed by a fmt commit
2020-07-03 13:11:31 +02:00
Monty Marz
95a799cf85
fix artifacts, cleanup
2020-07-03 12:17:55 +02:00
Monty Marz
89400264dc
Loot ChatType, Update german translation, map zooming
2020-07-01 19:05:44 +00:00
Marcel
f9a7dbaa77
Merge branch 'scott-c/daggers' into 'master'
...
Scott-c/1h-wielding #185
See merge request veloren/veloren!1095
2020-07-01 12:07:35 +00:00
scott-c
d53b51954b
Added ability to use 2 x 1h weapons or shields
2020-07-01 17:51:06 +08:00
Marcel Märtens
e1b27c51f5
fix clippy issues in tests and add it to CI
2020-07-01 00:37:15 +02:00
Kevin Glasson
bb5d91edca
Use find folder to locate debug dir
2020-06-30 18:54:42 +08:00
Kevin Glasson
2a42949df1
Refactor hot reloading
...
- Remove conditional compilation in regards to the copying of an
`_active` file so that the behaviour is the same accross all
platforms.
- Simplify code slightly.
- Add documentation.
2020-06-30 18:54:42 +08:00
unknown
7f02fa8132
Fixed glider animation so glider does not block view in first person.
2020-06-28 16:47:31 -04:00
Ben Wallis
dc1844b489
Moved sfx from common to voxygen
2020-06-28 18:16:22 +01:00
Forest Anderson
201f513737
Fixed meta chattype error on master
2020-06-28 17:10:01 +00:00
Forest Anderson
9246e34c1b
Merge branch 'CapsizeGlimmer/chat_modes' into 'master'
...
Capsize glimmer/chat modes
Closes #217
See merge request veloren/veloren!1043
2020-06-28 14:35:39 +00:00
Joshua Barretto
1d06df9d79
Merge branch 'xvar/loot-pickup-msgs' into 'master'
...
Implemented loot pickup chat messages (#616 ) and the option for playing different sounds for picked up items
See merge request veloren/veloren!1118
2020-06-28 12:34:58 +00:00
Ben Wallis
a9d3f984f0
Implemented loot pickup chat messages and the option for playing different sounds for picked up items
...
* Added chat message when an item is picked up
* Changed InventoryUpdateEvent::Collected to InventoryUpdateEvent::Collected(Item) to facilitate the client being aware of what was picked up
* Added SfxInventoryEvent enum to allow different sounds to be used based on the item type. The RON mapping/de-serialization doesn't support matching on structs so we have to give it fixed enum values which are determined in TryFrom<&InventoryUpdateEvent> for SfxEvent
* Refactored InventoryManip::Pickup arm of match in inventory_manip::handle_inventory for clarity/better warning messages
* Fixed a bug that prevented the CollectFailed event from being raised when a player's inventory is full
* Added a panic for the situation where an item is pushed into the players inventory and then the deletion of the entity fails as this would indicate an item dupe bug - this could potentially be reworked to pull the item back from the player's inventory but this seems like there's be a more correct transactional way to do this.
* Added two temporary sounds to prove the per-item sound functionality (pickup sounds for Swords and Staffs)
2020-06-28 13:05:28 +01:00
Joshua Barretto
41b03208cb
Merge branch 'xvar/mouse-button-names' into 'master'
...
Fixed long mouse button names overflowing hotbar slots (#637 )
See merge request veloren/veloren!1120
2020-06-28 11:11:29 +00:00
CapsizeGlimmer
883d9acf30
cargo fmt
2020-06-27 17:43:46 -04:00
CapsizeGlimmer
3d29c3254a
Add setting for displaying character names in chat. Placate cargo clippy.
2020-06-27 17:43:46 -04:00
CapsizeGlimmer
59db2fcd3b
Admin status added when registering; cargo fmt
2020-06-27 17:43:45 -04:00
CapsizeGlimmer
92127292d4
Added option to disable speech bubble icons. Aligned settings>gameplay menu again.
2020-06-27 17:40:03 -04:00
Monty Marz
a204072e78
fix
2020-06-27 17:40:03 -04:00
Monty Marz
3ed646b512
icon frame
2020-06-27 17:40:03 -04:00
Monty Marz
0969c236d6
fix dark bubble tail not being displayed correctly
2020-06-27 17:40:03 -04:00
CapsizeGlimmer
2d2aba3a5d
Chat bubble text shadows. Fix panic when re-joining a group or faction
2020-06-27 17:40:03 -04:00
CapsizeGlimmer
b04810cae5
misc chat mode changes
2020-06-27 17:40:03 -04:00
CapsizeGlimmer
5ad212b7ed
Add chat types for offline, online. Implement Pfau's fixes
2020-06-27 17:40:03 -04:00
Pfauenauge90
a497fb92d3
icons
2020-06-27 17:20:26 -04:00
Pfauenauge90
f83c58498f
bubble colors
2020-06-27 17:20:26 -04:00
CapsizeGlimmer
b7d7696d89
Implement MR!1043 changes suggested by Imbris
2020-06-27 17:20:26 -04:00
CapsizeGlimmer
34acc4ddf3
Players are removed from social menu when logged out.
2020-06-27 17:20:26 -04:00
CapsizeGlimmer
aabf9d7b21
fix chat-cli name formatting.
2020-06-27 17:20:26 -04:00
Delyth Williams
6644375764
Fix sprites w/o models
2020-06-27 21:08:21 +00:00
CapsizeGlimmer
2a0f0053d4
Added chat mode icons to speech bubbles
2020-06-27 17:03:30 -04:00
CapsizeGlimmer
35ed03aa18
Implement chat mode icons in chat window
2020-06-27 17:03:30 -04:00
CapsizeGlimmer
5cbecb29e6
Implement /join_group and /join_faction commands
2020-06-27 16:42:26 -04:00
CapsizeGlimmer
289ef5d6b2
Move message processing and chat bubbles to the client
2020-06-27 16:42:26 -04:00
CapsizeGlimmer
0b2a3ebe8b
Re-implement names in chat. It is done client-side now and /alias changes are retroactive.
2020-06-27 16:42:25 -04:00
CapsizeGlimmer
b08d717eac
Rework chat processing
2020-06-27 16:29:03 -04:00
CapsizeGlimmer
702a21302c
Base implementation of /group /faction /say /region
2020-06-27 16:26:02 -04:00
Ben Wallis
8434957d01
Fixed long mouse button names overflowing hotbar slots ( #637 )
2020-06-27 20:48:10 +01:00
Delyth Williams
94164b7839
Welsh pixie/armour
2020-06-26 16:26:00 +00:00
Delyth Williams
9a79101f57
Welsh pixie/grassets
2020-06-25 21:12:31 +00:00
Joshua Barretto
b46e080ade
Added server-side maximum view distance setting
2020-06-25 18:46:04 +01:00
Imbris
6501611372
Merge branch 'shandley/character-loading' into 'master'
...
Move character DB ops off the main thread
See merge request veloren/veloren!1075
2020-06-25 16:16:15 +00:00
Songtronix
f44df23935
feat: add server whitelist
2020-06-24 17:36:19 +02:00
Monty Marz
fc48d0ddec
Merge branch 'pfau/alpha-disclaimer' into 'master'
...
Pfau/alpha disclaimer
See merge request veloren/veloren!1109
2020-06-24 13:44:39 +00:00
Monty Marz
32f6d42ed9
alpha disclaimer
2020-06-24 13:44:39 +00:00
Songtronix
750b9e198d
fix: hot-anim feature
2020-06-24 14:35:52 +02:00
Songtronix
d18b11d831
fix: do not store the password in the settings
2020-06-24 10:26:16 +02:00
Shane Handley
255ad97289
- Move the remaining character data loading to the message/thread formatharacter list actions
...
- Handle/notify the client of errors during character load by returning to character select with the error, clean up client and server states
- Add player_uuid check when loading character data.
2020-06-24 11:47:41 +10:00
Shane Handley
304e06cbce
Fix clippy warnings after toolchain update
2020-06-23 16:52:04 +10:00
Marcel Märtens
15fc5787e4
switch log behavior for env variable and removed gfx spam by default
2020-06-22 16:49:40 +02:00
Marcel Märtens
9485b45e70
switch to tracing
stlye and enhance logs with usefull information
...
- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
Kevin Glasson
589254e4ab
Convert all other veloren crates to use tracing
...
- Completely removed both `log` and `pretty_env_logger` and replaced
with `tracing` and `tracing_subscriber` where necessary.
- Converted all `log::info!(...)` et al. statements to just use the
shorthand macro i.e. `info!`. This was mostly to make renaming easier.
2020-06-21 23:19:41 +08:00
Kevin Glasson
af3af6c169
Convert voxygen to use tracing
...
There are several noteable changes in this commit that mean that logging
will behave differently to how it did previously.
- There are now no separate filter levels for terminal and file output.
This is a feature that is lacking in `tracing` but is set to be resolved
by https://github.com/tokio-rs/tracing/pull/508 . At which point we MAY
include it.
- The default log level was previously `WARN` - it is now `INFO`.
2020-06-21 23:17:25 +08:00
Imbris
78bb801216
Fix cargo test failing
2020-06-19 01:46:20 -04:00
jshipsey
838eadda4e
add hotloads to all anims
2020-06-19 00:48:19 -04:00
Imbris
124ed52554
Windows is weird, cargo is weird..... (also tidy up a few things)
2020-06-19 00:48:19 -04:00
Imbris
18e6b59966
Switch to using modify events with 300ms delay to prevent double reloading when notify produces multiple events at once
2020-06-19 00:48:19 -04:00
Imbris
01923d1580
Use debug, try to fix windows path
2020-06-19 00:48:19 -04:00
Imbris
d00e88b804
Hotreload animations using libloading
2020-06-19 00:48:19 -04:00
Kevin Glasson
19c2bf1181
Add hotbar state persistence.
...
Persist the hotbar state to disk by writing it out to a `profile.ron`
situated next to the existing `settings.ron`. There are individual
profiles for every character on every server. On creation of a new
character the default hotbar state will be `[None; 10]` i.e. the hotbar
will be empty.
Resolves: https://gitlab.com/veloren/veloren/-/issues/577
2020-06-19 08:00:21 +08:00
Ben Wallis
6da7a11d33
Fixed suppressed clippy warnings for #587 - clone_on_copy
2020-06-18 22:25:48 +01:00
Marcel
d2f8372447
Merge branch 'xvar/fix-window-moving-bug' into 'master'
...
Voxygen: Fixed weird window movement caused by moving the window with the cursor grabbed (#588 )
See merge request veloren/veloren!1088
2020-06-17 17:47:33 +00:00
Ben Wallis
4a4a106232
Voxygen: Fixed weird window movement caused by moving the window with the cursor grabbed ( #588 )
2020-06-17 12:40:11 +01:00
Justin Shipsey
2f896849d4
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
2020-06-16 21:32:39 +00:00
Delyth Williams
b73da5507e
added new flora
2020-06-15 16:39:21 +00:00
Shane Handley
825cf98a00
Fixes a bug where run sfx were being played during a roll.
2020-06-15 06:53:50 +10:00
Imbris
4901dde20d
Merge branch 'shandley/docs-audio' into 'master'
...
Add documentation for audio module.
See merge request veloren/veloren!1060
2020-06-14 16:56:32 +00:00
S Handley
00dd75526c
Add documentation for audio module.
2020-06-14 16:56:32 +00:00
Imbris
26e53409d8
Merge branch 'xvar/clippy-globally-suppress-option_map_unit_fn' into 'master'
...
Globally suppressed clippy lint option_map_unit_fn for #587
See merge request veloren/veloren!1071
2020-06-14 16:48:07 +00:00
Ben Wallis
c1c968f479
Globally suppressed clippy lint option_map_unit_fn for #587
2020-06-14 16:48:07 +00:00
Imbris
fb47115695
Merge branch 'xvar/clippy-fixes-redundant_closure_found' into 'master'
...
Fixed suppressed clippy warnings for #587 - redundant_closure
See merge request veloren/veloren!1065
2020-06-14 16:33:04 +00:00
Imbris
aff43e6bea
Stop rendering 0 size images
2020-06-14 12:06:47 -04:00
Songtronix
779769f64e
hotfix: panic trying to create a character
2020-06-14 12:40:08 +02:00
Justin Shipsey
688f917308
asset
...
missing fix
2020-06-14 09:22:21 +00:00
Songtronix
69710cde5c
Merge branch 'jtai/log-chat-messages' into 'master'
...
log-chat-messages
See merge request veloren/veloren!1076
2020-06-14 08:41:41 +00:00
Monty Marz
716f936f6c
fix broken main menu
2020-06-14 02:11:31 +02:00
jshipsey
cd8f2c801e
log-chat-messages
2020-06-13 15:21:58 -04:00
Ben Wallis
4d6c553b1b
Fixed suppressed clippy warnings for #587 - redundant_closure
2020-06-12 20:47:22 +01:00
Ben Wallis
8ed2109bcf
Fixed suppressed clippy warnings for #587 - collapsible_if
2020-06-12 20:34:54 +01:00
Forest Anderson
7459a1e95a
Merge branch 'xvar/clippy-fixes-many_single_char_names' into 'master'
...
Fixed suppressed clippy warnings for #587 - many_single_char_names
See merge request veloren/veloren!1066
2020-06-12 08:02:53 +00:00
Ben Wallis
967fd9280b
Fixed suppressed clippy warnings for #587 - many_single_char_names
2020-06-11 20:07:46 +01:00
Marcel Märtens
0e59ee901e
dependency reduction:
...
- authc no longer uses reqwest
- image only supports PNG
- replace routille with tiny_http
- several other dependencies
- cargo upgrade
- following improvement was measured on R7 1700X:
before:
- cargo build: 3076.73s user / 4:45 total / 589 dependencies
- cargo test: 6118.38s user / 7:30 total / 959 dependencies
after:
- cargo build: 2680.54s user / 4:05 total / 480 dependencies
- cargo test: 5351.81s user / 7:04 total / 791 dependencies
- added xMAC94x to CODEOWNERS for Cargo.toml, he will protect them from now on and hit people with evil looks ;)
2020-06-11 20:55:34 +02:00
S Handley
eda2f14940
Use empty sound data when a sound file cannot be loaded
2020-06-11 12:53:24 +00:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
Shane Handley
6a1cec8860
Docs, make adding event mappers easier for sfx, remove placeholder
...
sounds.
2020-06-09 00:41:46 +10:00
Shane Handley
faf04bb4f3
Fix some updated weapon references and an incomplete match after rebasing.
2020-06-08 10:19:42 +10:00
Shane Handley
987a025d36
Introduce a ToolCategory so we can ignore the specific type of weapon
...
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
802bce1698
Target the specific attack types, to handle TripeStrike etc...
...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Shane Handley
d5cc5c8537
Add initial attack sfx code with bow shot sounds.
2020-06-08 10:19:41 +10:00
Ben Wallis
1d564f53c7
Fix #322 - Refactored audio output device enumeration to fail gracefully when audio devices with null or otherwise unusable names are encountered
2020-06-07 16:24:22 +01:00
Imbris
a981d72d28
Merge branch 'imbris/fix-multibyte-whitspace-panic' into 'master'
...
Fix panic with multibyte whitespace characters
Closes #583
See merge request veloren/veloren!1045
2020-06-06 20:17:11 +00:00
Imbris
efe071d998
Fix panic with multibyte whitespace characters
2020-06-06 15:58:16 -04:00
Joey Maher
458ac4af5e
Adds simple auto walk functionality. Toggleable or push to hold
2020-06-06 13:09:01 -05:00
Joey Maher
25e74ee6e2
Toggle_lantern after dropping a Lantern slot item
2020-06-06 07:37:43 -05:00
Joey Maher
76f7f4fd98
Renaming and adding comments
2020-06-05 16:33:39 -05:00
Joey Maher
09541af551
Moving to a single crossbeam channel as a detail of Window, using strings instead of ClientEvent, and formatting
2020-06-05 15:53:15 -05:00
Joey Maher
8d90952074
Add channel to send messages up from methods like fetch_events to hud
2020-06-05 14:27:22 -05:00
S Handley
e0633a238e
Update CHANGELOG and a TODO, fix safer deserialisation for inventory
...
data.
2020-06-04 11:44:33 +00:00
jshipsey
b0b0fca64a
fix shoulders in charselect
2020-06-04 02:14:03 -04:00
Monty Marz
6c0587393e
update german translation
2020-06-03 19:32:54 +00:00
Monty Marz
b34da9b07b
More item drops
2020-06-03 17:59:09 +00:00
Joshua Barretto
475f62b57f
Merge branch 'zesterer/small-fixes' into 'master'
...
Better physics comments, removed camera snapping
See merge request veloren/veloren!1034
2020-06-01 20:50:24 +00:00
Joshua Barretto
9a069c93dc
Better physics comments, removed camera snapping
2020-06-01 21:33:20 +01:00
scott-c
136bf271b8
Fix social list having incorrect player count
2020-06-01 22:04:44 +08:00
scott-c
c23183b1ca
Add character name and level to social window
2020-06-01 22:04:44 +08:00
scott-c
66f6368e83
Handle out of bounds panic
2020-06-01 21:56:46 +08:00
scott-c
288c7cdbfa
fix #562 Confusing chat alias
2020-06-01 21:36:39 +08:00
Justin Shipsey
3877efec50
optimization and tails
2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
CapsizeGlimmer
d5216cc8f3
Redraw dark mode bubbles. Add padding to light mode bubbles.
2020-05-27 13:49:19 +02:00
CapsizeGlimmer
3cea76b82f
NPCs now call for help when you hit them. Redraw speech bubble dark mode.
2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3c07d02218
Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble'
2020-05-27 13:49:17 +02:00
CapsizeGlimmer
c65967ccdb
Chatting now creates speech bubbles
2020-05-27 13:49:14 +02:00
CapsizeGlimmer
73a29b339c
Added chat bubbles. Refactored bubble+name+hp+energy into new overhead widget
2020-05-27 13:49:13 +02:00
Justin Shipsey
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
Treeco
ec2ed4da2c
Change a bunch of settings defaults, fix sprite looting key
2020-05-25 15:44:27 +01:00
Monty Marz
9d7e0aad12
Aeronic/forest tune
2020-05-21 04:09:59 +00:00
Joshua Barretto
f09af7980f
Fixed aiming for non-humanoids
2020-05-19 14:47:51 +01:00
Joshua Barretto
5c3a08e450
Updated changelog and fmt
2020-05-19 14:41:08 +01:00
Joshua Barretto
05e6df1b65
Added overhead aiming camera
2020-05-19 14:26:53 +01:00
Joshua Barretto
2f47d09af4
Comment fixes and fmt
2020-05-19 00:35:58 +01:00
Joshua Barretto
f1b166d15d
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
Justin Shipsey
bb85dab281
Merge branch 'treeco/build-mode-fixes' into 'master'
...
Swapped block placement and destruction buttons
See merge request veloren/veloren!995
2020-05-16 23:48:25 +00:00
Monty Marz
ecb7963730
Pfau/0.6 bg
2020-05-16 12:48:29 +00:00
Marcel Märtens
ec03c4518a
Change the version number to 0.6
2020-05-16 00:50:40 +02:00
Treeco
a338ed3f24
Swapped block placement and destruction buttons
...
Also capped placement range to match destruction range
2020-05-15 17:39:44 +01:00
Mckol
cbfe3d52fc
Merge branch 'Mckol/552-fix-persistence-crash' into 'master'
...
Fix #552
Closes #552
See merge request veloren/veloren!984
2020-05-15 00:45:41 +00:00
Mckol
48c5d37a5d
Make singleplayer use voxygen's config path for persistence path.
2020-05-15 01:54:13 +02:00
Imbris
649075c89a
Merge branch 'imbris/small-fix' into 'master'
...
Show main menu even if there are no stats
See merge request veloren/veloren!990
2020-05-14 23:47:34 +00:00
Imbris
eac11ecfe8
Show main menu even if there are no stats
2020-05-14 19:10:27 -04:00
CapsizeGlimmer
0a723614f9
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
Shane Handley
e852e0cfab
- Update the stats of characters individually, reverting the change with
...
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
7c6c9f4302
Stats persistence
...
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
Shane Handley
e5853dbdd4
Initial models, migration and client code for stats persistence.
2020-05-13 09:14:08 +10:00
jshipsey
ceb771bb2c
keep mobs from exploding whenever they're hit
2020-05-11 21:44:21 -04:00
jshipsey
ef70949d5d
cyclops
2020-05-11 21:44:21 -04:00
jshipsey
137c700b80
fix swim bug
2020-05-11 21:44:21 -04:00
Forest Anderson
28402e2bc1
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
...
Capsize glimmer/tab completion
See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
Imbris
3450bfabfd
Add orientation to debug text
2020-05-11 00:10:03 -04:00
Imbris
8aa88b22a5
Fix panic with dragging into the same loadout slot
2020-05-11 00:08:43 -04:00
CapsizeGlimmer
9d118b55a0
Fixed player list tab completion
2020-05-10 19:17:17 -04:00
CapsizeGlimmer
b486de28ac
Implement tab completion of enums (/object /time /spawn) and numbers
2020-05-10 19:16:34 -04:00
CapsizeGlimmer
28e94afd3f
Finish tab completion implementation
2020-05-10 19:16:15 -04:00
CapsizeGlimmer
24fa23fef4
Initial client implementation of tab completion
2020-05-10 19:16:01 -04:00
CapsizeGlimmer
58b0e9ef75
Move cursor to end when moving through chat history
2020-05-09 21:51:02 -04:00
jshipsey
5b48fe5661
delete unused jump file
2020-05-09 19:59:34 -04:00
Snowram
4ba222abcd
Fix dragon jaw Z fighting
2020-05-10 01:40:53 +02:00
jshipsey
41ff0bde69
rebase
2020-05-09 18:56:08 -04:00
jshipsey
cf392b5a66
fmt
2020-05-09 18:11:25 -04:00
jshipsey
62bd79dba7
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
Snowram
5b77c74497
Add cockatrice
2020-05-09 18:09:27 -04:00
Snowram
0248c6a44e
Cleanup
2020-05-09 18:09:27 -04:00
jshipsey
a6de8159f6
dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes
2020-05-09 18:09:06 -04:00
Snowram
9d2277ecd4
Better animations
2020-05-09 18:09:06 -04:00
jshipsey
5b518b137c
skeletal tweaks
2020-05-09 18:09:06 -04:00
Snowram
cd452cc715
New dragon model, added jaw, splitted head into upper/lower
2020-05-09 18:09:05 -04:00
Snowram
875838ecdf
Initial fly animation work
2020-05-09 18:08:35 -04:00
Snowram
9027967fb7
Initial run animation work
2020-05-09 18:08:35 -04:00
Snowram
7f0d1e9543
Initial idle animation work
2020-05-09 18:08:35 -04:00
Snowram
33f8a47cfa
Symmetry of dragon skeleton
2020-05-09 18:08:35 -04:00
Robin Gilh
edcde84505
Dragon work 2
2020-05-09 18:07:31 -04:00
Robin Gilh
40360ff149
Dragon work
2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
28c454f9ca
Fix infinitys and NaNs in lights
2020-05-04 17:17:54 -04:00
CapsizeGlimmer
701f38ab69
Enter the world by pressing "enter" at character selection
2020-05-04 19:08:51 +02:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Monty Marz
f5c2341167
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Joshua Barretto
1e91f7a0ab
Added 1 extra bit per figure vertex position component, resolved char screen bug
2020-04-29 15:22:08 +01:00
Marcel Märtens
83af40a460
Allow for 0.5 offsets in figures
2020-04-29 14:10:46 +02:00
Justin Shipsey
171e865f57
new animals
2020-04-28 03:13:23 +00:00
Justin Shipsey
b4af588a00
skel attribute transfer
2020-04-27 05:11:34 +00:00
Joshua Barretto
390e46b752
Fixed unit tests
2020-04-26 18:50:21 +01:00
Monty Marz
6d7cb8654d
Merge branch 'pfau/ui-fixes' into 'master'
...
UI Fixes
See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4521791591
UI Fixes
2020-04-26 01:44:56 +00:00
Justin Shipsey
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00
Joshua Barretto
90de779559
Better LoD variable names
2020-04-25 21:44:23 +01:00
Joshua Barretto
93105105e0
Added extra LoD level to terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
8e95444d85
Made GPU bone updates more conservative for moar fps
2020-04-25 21:44:23 +01:00
Joshua Barretto
7208b37dc5
Squashed figure vertices for better performance
2020-04-25 21:44:23 +01:00
Joshua Barretto
37301706d4
Reduced size of terrain sprite vertices
2020-04-25 21:44:23 +01:00
Joshua Barretto
c05f4fe009
Added configurable sprite view distance, minor bug fixes
2020-04-25 21:44:23 +01:00
Joshua Barretto
8bf5709ddf
Implemented Treeco's z-only LoD suggestion
2020-04-25 21:44:23 +01:00
Joshua Barretto
1feae79243
Added reseeding for sites
2020-04-25 21:44:23 +01:00
Pfauenauge90
3421b3d8da
sprites VD slider visuals
2020-04-25 21:44:23 +01:00
Joshua Barretto
ebd1537769
Fixed figure update rate at a distance
2020-04-25 21:44:23 +01:00
Joshua Barretto
39b88dbcb1
Added LoD for figures and reduced update rates for far figures
2020-04-25 21:44:23 +01:00
Joshua Barretto
3e62f7edc3
Better LoD distance scaling
2020-04-25 21:44:23 +01:00
Joshua Barretto
e498d78b6c
Fixed boundary meshing issue for scaled terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
b2c8dc0806
Added terrain sprite LoD
2020-04-25 21:44:23 +01:00
Treeco
dd08def18f
Add camera smoothing setting
2020-04-23 22:59:34 +00:00
Joshua Barretto
0a892e488a
Updated examples
2020-04-23 18:20:34 +01:00
Joshua Barretto
1a4c7f46f4
Fixed second render chunk counting issue
2020-04-23 18:19:42 +01:00
Joshua Barretto
2a6a19f7ef
fmt
2020-04-23 18:19:42 +01:00
Joshua Barretto
0c491bb558
Fixed incorrect chunk render counter
2020-04-23 18:19:42 +01:00
Joshua Barretto
01e2cd2b88
Warning cleanup
2020-04-23 18:19:42 +01:00
Joshua Barretto
444f2ecb45
Made /waypoint admin-only, MR cleanup
2020-04-23 18:19:41 +01:00
Joshua Barretto
1983fd8ec1
Cleanup, fixed clouds, removed 45-degree terrain sprites
2020-04-23 18:19:41 +01:00
Joshua Barretto
60bf396e4f
Added doors to houses
2020-04-23 18:19:41 +01:00
Monty Marz
44c5002db3
Pfau/crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
431e199731
Added correctly generating world paths, sub-voxel shader noise
2020-04-23 18:19:41 +01:00
Joshua Barretto
431b2ae07b
Fixed window mask layering, fmt
2020-04-23 18:19:41 +01:00
Joshua Barretto
58874803a3
Disabled chunk mesh sorting for now
2020-04-23 18:19:41 +01:00
Joshua Barretto
77d0292e91
Added windows to buildings and scarecrows
2020-04-23 18:19:41 +01:00
Joshua Barretto
a9adebcab3
Improved rendering performance with smarter meshing order
2020-04-23 18:19:41 +01:00
Pfauenauge90
db5311189d
scarecrow
2020-04-23 18:19:41 +01:00
jshipsey
729912d33b
corrected villager empty weapon issue
2020-04-23 18:19:41 +01:00
jshipsey
a89b28e117
adjusted run animation to allow villager walking
2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753
turnip and window blocks
2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
2020-04-23 18:19:41 +01:00
Monty Marz
0fb3a115da
Add more crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
e3ebdc56b3
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
2020-04-23 18:19:41 +01:00
Joshua Barretto
866fd1992e
Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
2020-04-23 18:19:41 +01:00
Joshua Barretto
fd14223c33
Basic boss spawning in dungeons, better AO
2020-04-23 18:19:41 +01:00
Joshua Barretto
c4879e991d
Enabled AO in darkness, better light attenuation
2020-04-23 18:19:41 +01:00
Joshua Barretto
568a8ab87c
Increased block rendering altitude range
2020-04-23 18:19:41 +01:00
Joshua Barretto
48e67ba9c0
Fixed terrain sprite AO
2020-04-23 18:19:41 +01:00
Joshua Barretto
f999edffaa
Fixed crop crash issues
2020-04-23 18:19:41 +01:00
Pfauenauge90
d57ca371e2
fix panic
2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22
sprites
2020-04-23 18:19:41 +01:00
Pfauenauge90
fd3ffdf28b
pizza sprite
2020-04-23 18:19:40 +01:00
Pfauenauge
67f27ef970
ember sprite
2020-04-23 18:19:40 +01:00
Joshua Barretto
8c73ec982c
Resolved rebase problems
2020-04-23 18:19:40 +01:00
Joshua Barretto
b3c9122395
Overhauled domestic economy simulation, better debug information
2020-04-23 18:19:40 +01:00
Joshua Barretto
a0dae82a2b
Added correctly allocated labours, fishing
2020-04-23 18:19:40 +01:00
Joshua Barretto
df5aa93fd7
Better AO, fixed cloud pixelation
2020-04-23 18:19:40 +01:00
Joshua Barretto
3d4a294b83
Smoothed camera motion, gentler orientation lerping
2020-04-23 18:19:40 +01:00
Joshua Barretto
5f2d0021a3
Reversed water draw order
2020-04-23 18:19:40 +01:00
Joshua Barretto
0021bd6452
Added new settlement generation to world, basic rendering
2020-04-23 18:19:40 +01:00
Joshua Barretto
944a37b848
Initial settlement generation work
2020-04-23 18:19:40 +01:00
Songtronix
26e27f4198
fix toolchain
2020-04-21 20:04:55 +00:00
Imbris
b3c54a9bbb
Merge branch 'olexorus/fix_serverlist_panic' into 'master'
...
Fix panic if default server index is out of bounds
See merge request veloren/veloren!909
2020-04-14 17:06:51 +00:00
Olexorus
027d0f11da
Fix panic if default server index is out of bounds
2020-04-14 18:32:01 +02:00
Pfauenauge
25a9d5bf2f
resolved comments
2020-04-12 21:45:19 +02:00
Imbris
b98680b9cb
fix example
2020-04-12 13:42:09 -04:00
Pfauenauge90
cee1c2f85b
cleanup, slot background, scaling
2020-04-12 18:41:10 +02:00
Imbris
b9a66a93b7
Add backgound to hotbar slots
2020-04-12 18:41:09 +02:00
Imbris
c6b5570637
Move item amount text to bottom right
2020-04-12 18:41:09 +02:00
Imbris
cae5313127
tooltips for the skillbar
2020-04-12 18:41:08 +02:00
jshipsey
d7e605e658
lantern visuals, random cape flutter
2020-04-12 18:41:08 +02:00
Imbris
2c4c006396
Lantern tweaks, remove unused bones
2020-04-12 18:41:07 +02:00
Imbris
f81f91162d
Basic hotbar functionality
2020-04-12 18:41:07 +02:00
Imbris
77d13376d3
Add right click to use, latern is not armor tweaks
2020-04-12 18:41:07 +02:00
Imbris
f52d66d721
Fix selecting and remove amount text when dragging
2020-04-12 18:41:06 +02:00
Imbris
c1c09dce1b
Enable unequipping as well as equipping to specific slots
2020-04-12 18:41:06 +02:00
Imbris
66b4c0d529
rework slot trait
2020-04-12 18:41:05 +02:00
jshipsey
e2d60b858e
cape work
2020-04-12 18:41:05 +02:00
Pfauenauge90
88a938653b
translation fix
2020-04-12 18:41:04 +02:00
Pfauenauge90
0a52dc61d6
hotbar text shadows
2020-04-12 18:41:04 +02:00
Pfauenauge90
f24ba71d94
hotbar keybindings
2020-04-12 18:41:03 +02:00
Pfauenauge90
a29f199e80
fmt
2020-04-12 18:41:02 +02:00
Pfauenauge90
2263b9be95
starter chest, removed unused key commands
2020-04-12 18:41:02 +02:00
Pfauenauge90
d62dfffd69
starter armor in char creation
2020-04-12 18:41:01 +02:00
Pfauenauge90
0fb5b73606
fix
2020-04-12 18:41:00 +02:00
Pfauenauge90
85f9f80024
starter equip
2020-04-12 18:41:00 +02:00
Pfauenauge
6dcdd80ec8
smarter code
2020-04-12 18:40:59 +02:00
Pfauenauge
c6eda08679
fmt
2020-04-12 18:40:59 +02:00
Pfauenauge
d5128b751d
png item images, fix map cursor
2020-04-12 18:40:59 +02:00
Pfauenauge90
ca667fd02b
tooltips
2020-04-12 18:40:58 +02:00
jshipsey
ea2c646df3
initial cape implementation
2020-04-12 18:40:57 +02:00
Pfauenauge90
fa03f9ddb9
slot kinds
2020-04-12 18:40:56 +02:00
Pfauenauge90
f5a768dccf
more armour types
2020-04-12 18:40:56 +02:00
Pfauenauge90
7f97fbac0b
cape item
2020-04-12 18:40:56 +02:00
Pfauenauge90
771baaaae5
cape item
2020-04-12 18:40:55 +02:00
Imbris
1f31b7f123
Drag things!
2020-04-12 18:40:55 +02:00
Imbris
6c336c015e
Make remove skin in armor item images
2020-04-12 18:40:54 +02:00
Imbris
77948d27ca
Scale content image based on slot size, fix weapon images not showing, stop selection of empty slots
2020-04-12 18:40:54 +02:00
Imbris
4c5f668203
Don't show icon when slot is filled and have a separate image for filled
...
slot backgrounds
2020-04-12 18:40:54 +02:00
Pfauenauge
cac2321464
armor slot visuals
2020-04-12 18:40:53 +02:00
Imbris
0b932ae99a
Use new slot widget for armor slots
2020-04-12 18:40:53 +02:00
Imbris
968c064874
Restore slot interaction functionality
2020-04-12 18:40:52 +02:00
Imbris
9c76bdde0e
Setup basic generic slot system and used it for the inventory slots
2020-04-12 18:40:52 +02:00
Olexorus
4bd7e5ab67
Allow passwords with up to 35 characters
2020-04-12 13:52:39 +02:00
Carbonhell
c0c92c4259
Fixes mouse_input event not being pushed everytime
2020-04-09 18:43:12 +02:00
Carbonhell
20ec77eeb0
Fixes mouseinput event ignoring cursor_grabbed being true
2020-04-08 23:46:42 +02:00
Capucho
b6078d832a
Fixed the player being rendered after dying
2020-04-08 21:28:33 +01:00
Carbonhell
198c875559
Carbonhell/keybindings
2020-04-08 17:36:37 +00:00
Capucho
8f6686adc1
Fix the problems of players walking over water with dithering
2020-04-07 22:50:01 +00:00
Monty Marz
32db0df208
Merge branch 'pfau/small_ui_fixes' into 'master'
...
Small UI fixes
See merge request veloren/veloren!888
2020-04-04 21:51:06 +00:00
Monty Marz
07242644ca
Small UI fixes
2020-04-04 21:51:06 +00:00
Imbris
e2c818b556
Merge branch 'imbris/fix' into 'master'
...
Remove newline from password when pressing enter
See merge request veloren/veloren!887
2020-04-04 21:45:30 +00:00
Capucho
a21ae27a77
Add player transparency and silhouette
2020-04-04 19:36:55 +00:00
Imbris
d36c2cac99
Trim newlines from password when pressing enter
2020-04-04 13:55:25 -04:00
Songtronix
4fdf6896ab
Merge branch 'shandley/fix-sfx' into 'master'
...
Fix run SFX
See merge request veloren/veloren!880
2020-04-02 07:05:33 +00:00
Shane Handley
3e4b40380f
fix: Restore run SFX when the character is using a weapon other than the sword.
2020-04-02 14:47:26 +11:00
Imbris
831d7c77a6
Make Asset impls avoid panics when parsing fails
2020-04-01 20:06:15 -04:00
Imbris
97148cb6bb
Merge branch 'master' into 'combat'
...
# Conflicts:
# CHANGELOG.md
2020-04-01 20:42:27 +00:00
Imbris
87a82bb59a
Fix tests
2020-04-01 11:41:26 -04:00
Marli Frost
3806f08eb0
feat: configure audio output using an enum
2020-03-31 22:29:30 +01:00
Marli Frost
a83f09bd60
fix: avoid rodio API when audio is disabled
2020-03-31 21:28:09 +01:00
Marli Frost
c82d1b9316
allow the game to start without an audio device
2020-03-31 21:27:55 +01:00
Imbris
508def2701
Merge branch 'capucho/resume-do-not-eject-cursor' into 'master'
...
Don't eject mouse on resume
Closes #307
See merge request veloren/veloren!873
2020-03-31 16:50:45 +00:00
Imbris
7b6c6111f0
Merge branch 'capucho/password_cursor_fix' into 'master'
...
Fix the cursor lagging behind on the password field
See merge request veloren/veloren!859
2020-03-31 16:39:56 +00:00
Imbris
b3791a2b4e
Upgrade vek version so that it actually uses the patch
2020-03-30 19:44:51 -04:00
Capucho
3f1f9b9ab0
Make so that the resume button doesn't eject the mouse
2020-03-30 22:00:46 +01:00
Capucho
abc1a041fa
Added a portuguese translation
2020-03-30 22:57:26 +02:00
AdamWhitehurst
d3b99fc026
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-29 13:40:08 -07:00
AdamWhitehurst
dcc9d44b1c
remove unused timed_combo
2020-03-29 13:40:03 -07:00
jshipsey
ff56e5f9f9
fireball damage tweaks/staff shooting anim
2020-03-29 14:00:05 -04:00
jshipsey
fa54c90558
cleanup, tweak to triplestrike stage 1
2020-03-29 03:53:52 -04:00
Pfauenauge90
e3a5051b52
small fix
2020-03-28 18:06:00 +01:00
Imbris
d3b5b1e637
Remove None variant fromm armor types
2020-03-28 03:51:24 -04:00
Imbris
f551c4a2c5
Move armor types to a new location, use a const for the moving cutoff in voxygen anims
2020-03-28 01:52:12 -04:00
jshipsey
8fd774f21a
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-27 23:59:45 -04:00
jshipsey
49ba196671
proper bow animation
2020-03-27 23:59:05 -04:00
Imbris
ba3fa16c33
Create Dir type for better enforcement of non NaN, normalized representations of directions
2020-03-27 22:02:07 -04:00
Capucho
15d2a6d3dc
Fix the wrong default keybind change
2020-03-27 19:36:20 +00:00
Capucho
15ecdfb9b4
Added an option for hold and added everything to the settings
2020-03-27 18:35:52 +00:00
AdamWhitehurst
d774091fa4
Add triple_strike anims for axe and hammer
2020-03-27 11:00:58 -07:00
Pfauenauge90
0b3fb2dd3c
fire bolt visuals
2020-03-27 18:31:45 +01:00
timokoesters
6fe5c5724c
Fix char selection not showing tools
2020-03-27 18:17:41 +01:00
Pfauenauge90
c3a4f897da
update help screen
2020-03-27 17:50:34 +01:00
Pfauenauge90
11be9c10b2
remapped default look key, removed unused keys
2020-03-27 16:09:51 +01:00
jshipsey
0ffff86e25
third attack for triple strike
2020-03-27 01:57:30 -04:00
jshipsey
1c3d1d260c
small animation tweaks
2020-03-26 23:51:55 -04:00
Pfauenauge90
50b7206577
asset cleanup, map visuals
2020-03-27 04:06:27 +01:00
Shane Handley
362771be4b
SFX and unit test fixes.
2020-03-27 12:06:25 +11:00
timokoesters
fe2aa7da7b
Merge remote-tracking branch 'origin/master' into combat
2020-03-26 23:43:33 +01:00
jshipsey
7692f1d354
fixed wield feet while jumping, tweaked charge anim
2020-03-26 18:26:23 -04:00
Capucho
03396eb77e
Implement #505
2020-03-26 21:22:21 +00:00
jshipsey
175fea98ef
more cleanup, WIP fake swimming
2020-03-26 01:35:25 -04:00
Pfauenauge90
5f10cdf0c6
adjusted foot step sounds, inventory space above bag
2020-03-25 21:06:01 +01:00
Pfauenauge90
8b05dda1d9
assset cleanup, transparency, new icons
2020-03-25 16:47:48 +01:00
Imbris
3889ec7292
climbing tweaks, fix triple strike overflow, fix Last<CharacterState>
...
not registered
2020-03-25 02:05:28 -04:00
Imbris
6ba158b7e1
Input handling changes
2020-03-25 01:38:37 -04:00
Adam Whitehurst
37ec191021
update controller tick fn
2020-03-25 01:38:25 -04:00
jshipsey
c7d9b5ae0f
fixed critter animation
2020-03-25 01:29:55 -04:00
jshipsey
047f6b8a01
fixed swimming, better charge
2020-03-25 01:22:07 -04:00
jshipsey
a6537ed69b
starting foot movement with attacks, clearing some dead code
2020-03-25 00:15:06 -04:00
Pfauenauge90
550dd144bc
new icon art
2020-03-25 01:41:43 +01:00
Capucho
7851a407b1
Fix the cursor lagging behind on password field
2020-03-24 21:41:59 +00:00
timokoesters
58585e0810
Better climbing, fireball impl
2020-03-24 20:09:23 +01:00
timokoesters
99e7e1f785
Split staff into 3 abilities
2020-03-24 14:00:22 +01:00
jshipsey
7a4f0fa9ac
climb fix, const tweak update, trying equip anims
2020-03-24 00:24:31 -04:00
Pfauenauge90
7f30ec3d55
colors for inventory space counter
2020-03-24 01:31:14 +01:00
timokoesters
43d4e8aad2
Better inventory counter
2020-03-24 00:38:00 +01:00
timokoesters
1c145e8d3a
Add inventory counter
2020-03-24 00:23:21 +01:00
timokoesters
c01cd62f5f
Move meta.dat to ron, so we don't create memory allocation errors
2020-03-23 14:18:05 +01:00
timokoesters
fb16106960
Merge remote-tracking branch 'origin/master' into combat
2020-03-23 11:30:47 +01:00
jshipsey
eddf3ec658
raised run anim speed 20%
2020-03-22 21:32:34 -04:00
Capucho
0358caa173
Fix the wrong logs directory being displayed on panic
2020-03-22 22:06:05 +00:00
jshipsey
9cbbe0311f
rewrote the whole stupid skeleton to work much smarter
2020-03-22 16:06:53 -04:00
jshipsey
3baa0471ec
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-22 11:55:35 -04:00
jshipsey
0773524031
wield idle, wield run
2020-03-22 11:55:28 -04:00
Pfauenauge90
662f5b1037
removed warnings and item test values
2020-03-22 14:55:08 +01:00
Adam Whitehurst
db8d89a4d9
* rename CharacterState equals() -> same_variant()
2020-03-22 05:46:09 -07:00
Imbris
41c424ac13
Optimized uses of emitters, cleanup
2020-03-22 00:49:46 -04:00
jshipsey
eafd761d5a
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-22 00:14:11 -04:00
jshipsey
32c85d1bab
axe attack
2020-03-22 00:11:24 -04:00
Imbris
f399085974
Flip models for hands, shoulders, and feet of humanoids
2020-03-21 18:48:21 -04:00
Adam Whitehurst
c5378b7065
Better triple_strike handling
2020-03-21 14:55:04 -07:00
Adam Whitehurst
819c2767bc
* move swap loadout to handle_swap_loadout util fn
...
* impl From<JoinData> for StateUpdate
2020-03-21 14:16:26 -07:00
jshipsey
a861f6ad26
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-21 15:47:28 -04:00
jshipsey
14f560f21b
proper hammer smash, small tweaks
2020-03-21 15:47:16 -04:00
jshipsey
221f675217
spin attack
2020-03-21 14:54:29 -04:00
Adam Whitehurst
3ae2b8de2e
Remove excess code
2020-03-21 10:32:32 -07:00
Adam Whitehurst
180ec89060
add SwapLoadout
2020-03-21 10:26:38 -07:00
jshipsey
49986a0e09
bow work
2020-03-21 03:40:14 -04:00
Imbris
08db424169
Add safe_slerp function that ensures that slerping returns non-NaN normalized values
2020-03-21 00:53:41 -04:00
jshipsey
514d65eb7c
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-20 18:54:54 -04:00
jshipsey
a0785e693a
shooting anim state, cast anim, small tweaks
2020-03-20 18:54:27 -04:00
Adam Whitehurst
0cdb80427d
better triple_strike
2020-03-20 15:03:29 -07:00
Pfauenauge90
4153df66ea
stat icons, frame colours
2020-03-20 20:52:32 +01:00
timokoesters
44ec09a8e7
Go to idle state when picking items up
2020-03-20 20:23:04 +01:00
timokoesters
df858cb370
Remove all warnings
2020-03-20 15:45:36 +01:00
timokoesters
c630df7f9a
Ranged weapons now give xp on kill and also make enemies angry
2020-03-20 14:26:18 +01:00
Pfauenauge90
6836a043af
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-20 13:02:35 +01:00
Pfauenauge90
4f1104a417
new loading screen bg
2020-03-20 13:01:31 +01:00