Commit Graph

1803 Commits

Author SHA1 Message Date
Sam
c13e84aff5 Aura duration separated from cast duration in aura state
Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
d711c77468 Aura particles. 2021-03-09 17:59:45 -05:00
Monty Marz
935aec743d cleanup, icons 2021-03-09 17:59:45 -05:00
Sam
cb1b26d717 Beam particle tweaks 2021-03-09 17:59:43 -05:00
Monty
49fcd6ee13 adjusted combo counter anim 2021-03-09 17:59:43 -05:00
Sam
398370ca51 Changed lifesteal beam particles to look better.
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Sam
c6a222340e Particles for lifesteal beam. Changed how frontend recognized beams. 2021-03-09 17:59:39 -05:00
Sam
18edc1092b Basic beam now generates combo. Healing beam now consumes combo, and requires combo to heal. 2021-03-09 17:59:33 -05:00
Sam
43874a4aa5 Added healing beam character state.
This was done as there was a lot of special casing in basic beam to account for healing.
2021-03-09 17:58:20 -05:00
Sam
a1bbc136fc New abilities for sceptre are done 2021-03-09 17:56:38 -05:00
Marcel
ee0ab197da Merge branch 'updated_spanish_es_strings' into 'master'
Updated strings Added missing translations in Spanish es_ES and retrieving localized text

See merge request veloren/veloren!1866
2021-03-09 12:59:03 +00:00
tukilo
cea895ea24 Updated strings Added missing translations in Spanish es_ES and retrieving localized text 2021-03-09 12:30:53 +01:00
Avi Weinstock
d8f0a1c426 Add critical chance and critical multiplier stats to weapons. 2021-03-08 23:27:25 -05:00
Adam Blanchet
16b66f9cd6 Add reset button to graphics settings 2021-03-08 18:48:38 +01:00
Marcel
e29964ead1 Merge branch 'sarrakitty/fireworks' into 'master'
added a white firework

See merge request veloren/veloren!1856
2021-03-07 18:37:35 +00:00
Joshua Barretto
36d20e6990 Better docs, faster terrain meshing 2021-03-07 14:25:07 +00:00
Joshua Barretto
9910398917 Fixed snow biome trees 2021-03-07 14:25:07 +00:00
Joshua Barretto
0cbdc2b1b7 Better tree names 2021-03-07 14:25:07 +00:00
Joshua Barretto
db573f6b2d Turn giant trees into proper sites 2021-03-07 14:25:07 +00:00
Monty
b6ac4e46fb tree icon UI works and hover icon 2021-03-07 14:25:07 +00:00
Joshua Barretto
a54a3da102 Added tree map icon 2021-03-07 14:25:05 +00:00
Joshua Barretto
d4ce69df99 Static light flickering 2021-03-07 14:25:02 +00:00
Joshua Barretto
1d16f14dd5 Small fixes 2021-03-07 14:25:02 +00:00
Joshua Barretto
331375fd8f Adjusted static lighting 2021-03-07 14:25:02 +00:00
Joshua Barretto
fe2479ee4c Better LoD water prediction 2021-03-07 14:25:01 +00:00
Monty
8214c9df82 PoI icon 2021-03-07 14:25:01 +00:00
Joshua Barretto
31832e1245 Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
Joshua Barretto
aabe1d7cfd Point light ambiance for less harsh shadows 2021-03-07 14:25:01 +00:00
Joshua Barretto
100cafa91b Directional baked lights for figures 2021-03-07 14:25:01 +00:00
Joshua Barretto
0c302bb020 Lanterns in trees 2021-03-07 14:25:01 +00:00
Joshua Barretto
185b1c3053 Specialised giant trees 2021-03-07 14:25:01 +00:00
Joshua Barretto
7d526da735 Experimental giant mother trees 2021-03-07 14:25:01 +00:00
Sarra
db3bc1b9bb added a white firework 2021-03-07 03:48:50 -05:00
Imbris
575301c763 Merge branch 'Quibble/item-buff-tooltips' into 'master'
Tooltips use item stats for buff information

See merge request veloren/veloren!1820
2021-03-05 22:00:24 +00:00
Imbris
e724ac072e Merge branch 'sarrakitty/fireworks' into 'master'
made firework explosions colorful

See merge request veloren/veloren!1851
2021-03-05 17:48:56 +00:00
Snowram
e2d4799f7d Merge branch 'vfoulon80/convert-fr-translations' into 'master'
Split the french translation into multiple files

See merge request veloren/veloren!1672
2021-03-05 12:23:08 +00:00
Vincent Foulon
6e66cecce7 Split the french translation into multiple files 2021-03-05 12:23:08 +00:00
Sarra
4284ce0411 made firework explosions colorful 2021-03-05 01:22:29 -05:00
Marcel
cb305536e8 Merge branch 'vfoulon80/skilltree-icons' into 'master'
implement the new skilltree icons

See merge request veloren/veloren!1794
2021-03-04 18:37:33 +00:00
Vincent Foulon
fb953cc7f4 implement the new skilltree icons 2021-03-04 18:37:32 +00:00
Sam
39a580b5ee Added test that all items are properly formatted and valid. Fixed items that were broken. 2021-03-03 16:45:36 -05:00
Sam
ae856edb31 Fixed debug back armor. Removed leather_3 item. 2021-03-03 15:05:51 -05:00
Lippy13
43c35f957f Remove buff information from item description text 2021-03-03 00:25:12 +00:00
Snowram
2b7b9f887b Fixes leather sets 2021-03-02 19:28:29 +01:00
Tadabito
f75f36a2c5 update cloth item tag to fix panic during crafting 2021-03-02 10:31:21 +00:00
Justin Shipsey
9ad8804b60 Merge branch 'armor-org' into 'master'
armor org

See merge request veloren/veloren!1835
2021-03-02 01:29:46 +00:00
jshipsey
308045cfc9 final asset corrections, fix glider anim 2021-03-01 17:37:47 -05:00
heydabop
bfc82f7236 Fixes #974 - convert tool/weapon equip time to floating point seconds 2021-03-01 15:06:39 -06:00
Sam
f304fe0f10 Fix a few asset paths for armors. 2021-03-01 00:58:43 -05:00
Samuel Keiffer
0497a437a4 Merge branch 'sam/invulnerability-buff' into 'master'
Invulnerability Buff

Closes #965

See merge request veloren/veloren!1834
2021-03-01 05:46:46 +00:00
Sam
7e34f1225f Migration for armor re-organization. 2021-03-01 00:42:35 -05:00
jshipsey
8944115f8e more asset organization 2021-02-28 22:18:43 -05:00
Samuel Keiffer
537efdd47e Merge branch 'aweinstock/trade-requestitem' into 'master'
During a trade, allow requesting items from the counterparty's inventory...

See merge request veloren/veloren!1829
2021-03-01 02:39:36 +00:00
Sam
6ab4e2264e Buff icon 2021-02-28 17:31:35 -05:00
Sam
531c38c3ad Factored formatting of buff text out to a single function. 2021-02-28 16:04:33 -05:00
Imbris
b7bd0306e6 Merge branch 'Lerg/Issue_#976' into 'master'
Issue #976 Some inputs are missing the ability to be rebound

See merge request veloren/veloren!1832
2021-02-28 18:23:30 +00:00
Justin Shipsey
13df691f69 Merge branch 'heydabop/966-controller-y-invert' into 'master'
#966 - Setting to invert controller Y axis

See merge request veloren/veloren!1817
2021-02-28 18:02:04 +00:00
Lerg
94bd1f2605 Issue #976 Some inputs are missing the ability to be rebound because they are missing from the input iterator 2021-02-28 19:02:32 +03:00
Avi Weinstock
7e458ecd40 During a trade, allow requesting items from the counterparty's inventory (prequisite for NPC trading). 2021-02-28 10:13:49 -05:00
jshipsey
1a1020342e re-org armor, common 2021-02-27 22:02:05 -05:00
Monty Marz
e5273e3a8e reroute the F1 key to open the controls settings, removed loading screen tips about levels and the stats button 2021-02-27 19:02:26 +00:00
jshipsey
16720a6826 weapon/manifest tweaks 2021-02-27 10:44:55 -05:00
Sam
238fcaf5f1 Particle rebase fixes 2021-02-27 01:42:47 -05:00
jshipsey
0a353576dc address comments 2021-02-27 01:42:47 -05:00
Snowram
17112926e7 Adds harvester npc 2021-02-27 01:42:47 -05:00
jshipsey
51bc74b2a5 visual weapon variation, adjust minotaur dash, keyframed golem quake 2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532 minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed balance pass 2 2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5 rebase, yeti in dungeon 2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507 initial balance 2021-02-27 01:42:47 -05:00
Snowram
858fbe1a6c Adds yeti npc 2021-02-27 01:42:46 -05:00
jshipsey
30af3a4493 dash, spin, jump changes 2021-02-27 01:42:46 -05:00
Snowram
1b9815dc34 Adds 3 new npcs, tusk ram new design 2021-02-27 01:42:46 -05:00
Sam
53b0ba286a Ice particles for Wendigo 2021-02-27 01:42:46 -05:00
jshipsey
ce3b2141e1 theropod retrofit, some more moves 2021-02-27 01:42:46 -05:00
jshipsey
5792faa992 some new moves, combine biped weapons into one file 2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd full bipedsmall armor swaps 2021-02-27 01:42:46 -05:00
Sam
df70976ff5 Fixed particles. 2021-02-27 01:42:46 -05:00
jshipsey
cb59c8017e anim tweaks, more loadout setup 2021-02-27 01:42:46 -05:00
jshipsey
130d51786a golem retrofit 2021-02-27 01:42:46 -05:00
Timo Kösters
a4513fe09d Improve particles 2021-02-27 01:42:46 -05:00
jshipsey
952a77f94d speedier weapons initial testing 2021-02-27 01:42:45 -05:00
jshipsey
aa4237b019 BL improvements, various fixes 2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9 rebase 2021-02-27 01:42:45 -05:00
jshipsey
0dc8b2e482 rendering 2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93 new dungeon setups, new npcs, weapon specific loadouts, anims 2021-02-27 01:42:45 -05:00
jshipsey
ac16a8900d bow 2021-02-27 01:42:45 -05:00
jshipsey
66664f3f89 the stabs 2021-02-27 01:42:45 -05:00
jshipsey
6a57dd25d0 wielding 2021-02-27 01:42:45 -05:00
jshipsey
31208e29ee run anim tweaks 2021-02-27 01:42:45 -05:00
unknown
559ece5ede More npcs work 2021-02-27 01:42:45 -05:00
unknown
6f18d16aa2 Add new quadmeds npcs with rough offsets 2021-02-27 01:42:44 -05:00
Snowram
f48fea57f4 Sahagin, Adlet npcs 2021-02-27 01:42:43 -05:00
jshipsey
7cf723bb9d gnome 2021-02-27 01:42:43 -05:00
jshipsey
266986626d biped_small setup 2021-02-27 01:42:43 -05:00
Snowram
1172c2f2c3 Merge branch 'Sarrakitty/OceanFlora' into 'master'
added coral reefs, kelp forests, and seagrass

See merge request veloren/veloren!1819
2021-02-27 01:52:33 +00:00
Sarra
02eb76416f tweaking coral models and seagrass spawns 2021-02-25 23:39:41 -05:00
Samuel Keiffer
8e07174c1d Merge branch 'aweinstock/coin-item' into 'master'
Add a coin item and make amounts visible on dropped items.

See merge request veloren/veloren!1821
2021-02-26 04:17:12 +00:00
Samuel Keiffer
6af9e58965 Merge branch 'add-gemu-models' into 'master'
Add sword and bow models from backlog

See merge request veloren/veloren!1818
2021-02-26 02:59:51 +00:00
Avi Weinstock
7d2e8f72eb Add a coin item and make amounts visible on dropped items. 2021-02-25 21:31:30 -05:00
Sarra
1d4b8d4d99 correcting formatting and removing commented out code that wasn't supposed to be there 2021-02-25 20:41:57 -05:00
Snowram
2bab3cdced Fixes weapons model and icon offsets 2021-02-26 02:37:59 +01:00
Samuel Keiffer
00937a4e8b Merge branch 'aweinstock/modularforms' into 'master'
Support modular weapon components made from a tagged material using the material as a multiplier.

See merge request veloren/veloren!1815
2021-02-26 00:53:02 +00:00
Avi Weinstock
e1484c28c0 Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips. 2021-02-25 15:26:49 -05:00
Sarra
f39f5ab5d3 added coral reefs, kelp forests, and seagrass 2021-02-25 05:33:18 -05:00
Sam
017e037e69 Weapon offsets in humanoid manifest 2021-02-24 21:52:32 -05:00
Sam
b0b4a07b9e Bows 2021-02-24 20:37:43 -05:00
Sam
84a5b3dcc5 Axes 2021-02-24 19:11:41 -05:00
Sam
ee5c9d78ca Swords 2021-02-24 18:54:06 -05:00
heydabop
d4e3a3f29f #966 - Add setting to invert controller camera Y axis 2021-02-24 10:39:44 -06:00
Snowram
914266c705 Merge branch 'nwildner/pt_BR_trade-updates' into 'master'
pt br trade updates

See merge request veloren/veloren!1810
2021-02-23 23:21:30 +00:00
Nícolas Wildner
e4f8a9ed6c pt br trade updates 2021-02-23 23:21:30 +00:00
Avi Weinstock
78014d7d3b Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers. 2021-02-23 15:49:34 -05:00
Avi Weinstock
4e57678f34 Support modular weapon components made from a tagged material using the material as a multiplier. 2021-02-23 15:31:51 -05:00
Snowram
14c252d8b2 Merge branch 'snowram/turret' into 'master'
Object animation, beam fixes, turret implementation

See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Imbris
f33d3873b4 Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
Support modular weapon voxel meshes being made by assembling their components.

See merge request veloren/veloren!1806
2021-02-23 00:45:26 +00:00
Avi Weinstock
c3ac8a1b51 Support modular weapon voxel meshes being made by assembling their components. 2021-02-23 00:45:26 +00:00
Marcel
6081ebbe15 Merge branch 'sam/ecs-sys-struct' into 'master'
Sam/ecs sys struct

See merge request veloren/veloren!1813
2021-02-23 00:08:09 +00:00
Marcel
72bd0f42fc Merge branch 'xMAC94x/prot_improvements' into 'master'
xMAC94x/prot_improvements

See merge request veloren/veloren!1796
2021-02-22 22:47:43 +00:00
Justin Shipsey
56f8e66d5d Merge branch 'steanne-master-patch-91284' into 'master'
Update _manifest.ron for minor typos in villager statements

See merge request veloren/veloren!1807
2021-02-22 22:10:38 +00:00
Sam
2b5120319d Character behavior system now uses immutable data struct 2021-02-22 15:30:53 -05:00
Snowram
684961b15c Adds look_dir to anims, humanoid heads pivot fixes 2021-02-22 20:00:06 +01:00
Marcel Märtens
3f5c64bec0 Client::new can now resolve DNS requests, better networking error messages 2021-02-22 17:35:19 +01:00
steanne
838a0d8928 Update _manifest.ron for minor typos in villager statements 2021-02-22 00:04:02 +00:00
Snowram
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500 Various fixes to beam, body based interp 2021-02-21 19:17:56 +01:00
Snowram
e7bbf3981d Object animation 2021-02-21 19:17:44 +01:00
Snowram
775224983b Initial turret implementation 2021-02-21 18:23:54 +01:00
Sam
f5a74b4f33 Removed duplicate possess stick 2021-02-20 17:12:27 -05:00
Avi Weinstock
8bdbf4f7c9 Implement modular weapons.
- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.

Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00
Samuel Keiffer
479cf9fc4e Merge branch 'sam/dual-wielding' into 'master'
Dual wielding backend

See merge request veloren/veloren!1787
2021-02-20 05:12:17 +00:00
Sam
eaf3e02e39 Addressed comments
Fixed audio test
2021-02-19 19:55:23 -05:00
Sam
cfadd6da04 Added 1h swords. 2021-02-19 19:33:26 -05:00
Sam
d5ccc33abc Factored out duplicate code into closures, consolidated ability handling logic to a single function. 2021-02-19 18:45:48 -05:00
Sam
bbfcde5e59 Re-deleted duplicate weapons that somehow reappeared. 2021-02-19 17:30:24 -05:00
Sam
411b4083b1 Added 1h hammers.
Fixed audio tests.
2021-02-19 17:30:24 -05:00
Sam
50cbe42b07 Added one-handed axes. 2021-02-19 17:30:23 -05:00
Sam
12545dd372 Added handedness to weapon tooltips. 2021-02-19 17:30:23 -05:00
Sam
8f0cca074d Dual wielding now uses skillbar abilities from multiple weapons. 2021-02-19 17:30:22 -05:00
Sam
fc01e9ea68 Handedness of weapons affects power and speed. 2021-02-19 17:30:21 -05:00
Sam
582c3f8459 Check for prerequisite skill in using an ability is no longer hardcoded. 2021-02-19 17:30:21 -05:00
Sam
341affdae2 Added hands field to all ron files of weapons.
Removed weapons that were duplicated in weapons and npc_weapons from npc_weapons.
Added migration to convert npc_weapons that ended up in anyone's inventory to weapon version.
Consolidated debug boost and possess sticks into one debug_stick, and renamed the admin sword (with name cultist_purp_2h_boss-0) to admin_sword
2021-02-19 17:30:20 -05:00
Avi Weinstock
559ad7b7f5 Client-side trade improvements.
- Add item tooltips in trade.
- More localization support.
- Fix bindings (R for trade, B for bag).
2021-02-19 15:20:27 -05:00
Nícolas Wildner
7a29cc9eff creating char_selection.ron plus minor portuguese fixes for better formal language (like olhos - eyes and not olho) 2021-02-17 08:28:04 +00:00
TheThirdSpartan
f10f88081d Small chat message formatting changes and fixed missing player alias during admin entity possession 2021-02-17 02:15:45 +00:00
Felix Huettner
b8d5b812e1 Allow minimap to always face north
Some players prefer their minimap to always face north for better
orientation.
2021-02-16 19:57:19 +01:00
Avi Weinstock
03d28f7d93 Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00
Avi Weinstock
abb5684883 Trade implementation progress.
- Accept/decline buttons that submit the proper messages
- A phase2 screen that renders the (item, quantity) pairs as text
- More checks in the trade state machine server-side.
2021-02-12 18:43:10 -05:00
Avi Weinstock
e2b55e0706 Implement enough of a trade UI that dragging & dropping items into it round-trips between clients. 2021-02-12 18:43:09 -05:00
Avi Weinstock
e9b811b62b Plumb trade requests through the group invite UI, such that they can be accepted/declined without impacting the counterparty's movement. 2021-02-12 18:43:09 -05:00
Avi Weinstock
250391656f Initial draft of trade UI (creates a placeholder window that acts like crafting in terms of bringing up the bag, defaulting to the "r" key). 2021-02-12 18:43:09 -05:00
Snowram
e54602c752 Merge branch 'Sarrakitty/gliders' into 'master'
Sarrakitty/gliders

See merge request veloren/veloren!1771
2021-02-12 09:49:53 +00:00
DaforLynx
ebbb06a400 Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic 2021-02-12 00:54:42 +00:00
Sarra
8ac23ffcc2 fit models, adjusted drop rates 2021-02-11 09:29:26 -05:00
Sarra
7c23f97d89 tweaked a few things with the moth glider 2021-02-10 20:14:50 -05:00
Sarra
14b344469a basic gliders 2021-02-10 19:02:36 -05:00
Sarra
0511563e35 moth glider 2021-02-10 19:02:36 -05:00
Imbris
3e98e18c46 Merge branch 'aweinstock/sort-crafting' into 'master'
Crafting UI: sort items lexicographically by craftability and then alphabetically.

See merge request veloren/veloren!1767
2021-02-10 04:04:42 +00:00
Avi Weinstock
5d0c18efeb Crafting UI: sort items lexicographically by craftability and then alphabetically. 2021-02-09 19:30:54 -05:00
Snowram
477bdfdfe7 Adresses some comments, various visual tweaks 2021-02-10 00:30:23 +01:00
Snowram
02f446fe4b Adds lights to dungeons 2021-02-10 00:30:23 +01:00
Sarra Kitty
a956dad360 Sarrakitty/small fixes 2021-02-08 20:37:24 +00:00
Scott Williams
ae22a98167 Added a miniboss loot table for the stonework defender, made damaged bag, glider, and root of evil mindflayer exclusive drops. 2021-02-07 19:04:20 +00:00
James Melkonian
1d8496ea21 Move agent system to server 2021-02-06 06:15:25 +00:00
Pascal Fuhrmann
9f7637ab21 Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
Samuel Keiffer
c16cddb290 Merge branch 'azymohliad/update-uk' into 'master'
Update Ukrainian translation

See merge request veloren/veloren!1749
2021-02-03 16:18:50 +00:00
Andrii Zymohliad
7be836318b Update Ukrainian translation 2021-02-03 16:18:49 +00:00
Sam
78a2459e6d Changed knockback from an enum to a struct. 2021-02-02 13:06:30 -05:00
Pascal Fuhrmann
f4deb08a40 fixing #944 - LeapMelee fall damage fix & adjustments 2021-02-02 16:51:04 +00:00
James Melkonian
23b1df3cdd Add basic NPC interaction and fix NPC chat spamming 2021-01-31 20:29:50 +00:00
Joshua Barretto
60c16e57b1 Added snow particles 2021-01-31 15:15:17 +00:00
Sam
e38ecafc17 Restored knockback to hammer. 2021-01-29 13:46:23 -05:00
Treeco
a1e56c69a4 Fix traveller backpack having all its slots removed 2021-01-29 12:47:30 +00:00
Marcel
b88f04215e Merge branch 'DaforLynx/small-sound-fixes' into 'master'
Small audio fixes; addresses #939 and #940

Closes #940 and #939

See merge request veloren/veloren!1739
2021-01-29 11:37:10 +00:00
DaforLynx
c6e262c4ce Small audio fixes; addresses #939 and #940 2021-01-29 11:37:10 +00:00
jiminycrick
a02444825d Address some comments
Eliminated extra stagger state

Responding to more comments

Move poise character state changes to character behavior system

Move poise out of JoinTuple/Data

Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
46c8c744fa Add migration for starter gear 2021-01-28 17:22:39 -08:00
jiminycrick
152156d065 Fix rebase and scrub poise from UI 2021-01-28 17:22:39 -08:00
jiminycrick
661764f4aa Some preliminary balancing
Fix rebase
2021-01-28 17:22:39 -08:00
jiminycrick
dd69b5f2bc Poise stats 2021-01-28 17:22:35 -08:00
jiminycrick
c83296a4ec Initial broken implementation of poise
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
Entropy9s
1f6cf7e155 StaminaPlus buff, modifying stamina via buffs
trying to fix this, coming back to this later

please remember to change potion back future self!

this ALMOST works. maybe MR ready, kinda jank tho

so close, and yet so far...

IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO

did the same with health, ill fix this garbage l8r

think we're basically done here

whoops forgot to change the food back

fixing and cleaning up part 1

fixed everything part 2 now with buff images

ran clippy + fmt, fixed items that i modified

bracket bulldozing, boldly

hopefully this should be good?

need to rebase real quick

please let me be done

StaminaPlus buff, modifying stamina via buffs

trying to fix this, coming back to this later

please remember to change potion back future self!

this ALMOST works. maybe MR ready, kinda jank tho

so close, and yet so far...

IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO

did the same with health, ill fix this garbage l8r

think we're basically done here

whoops forgot to change the food back

fixing and cleaning up part 1

fixed everything part 2 now with buff images

ran clippy + fmt, fixed items that i modified

hopefully this should be good?

cargo clippy fmt stuff

deleted an extraneous file?? how did that even...?
2021-01-26 22:47:55 +00:00
Scott Williams
0cde434e3b All gems make a sound. 2021-01-25 22:53:23 +00:00
Sam
9b7edcf32f Changed how beams determined the energy regen and energy cost. 2021-01-24 23:47:10 -05:00
Snowram
ad6cdcab71 Merge branch 'swilliams/gems' into 'master'
Adds 6 different gems and removes shiny gem.

See merge request veloren/veloren!1729
2021-01-25 01:25:40 +00:00
Scott Williams
efd953b4f4 Added other gems to crafting loot table. 2021-01-24 19:49:42 +00:00
Scott Williams
e50bd4dc6f Changed some recipes to use other gems. Removed DELETE statements from migration. 2021-01-24 19:45:44 +00:00
Sam
6dd740feaa Nerfed bow M1 and M2, slightly buffed bow skillbar ability. 2021-01-24 14:24:59 -05:00
Scott Williams
be311f8ff2 Added gem models for item_manifest 2021-01-24 18:20:10 +00:00
Scott Williams
157e56d8ca Removed Shiny Gem, Added migration to change shiny gems to diamonds. Changed shiny gem recipes to diamonds 2021-01-24 16:40:22 +00:00
Sam
314f0428fc Rebalanced mindflayer. 2021-01-24 10:56:12 -05:00
Scott Williams
32bbdffc38 Added 6 gems, removed shiny gem from cave, replaced with diamond. 2021-01-24 14:00:49 +00:00
Monty
7cbf946a65 6 new sceptres, add DPS display to tooltips 2021-01-23 23:10:36 +01:00
Samuel Keiffer
39d1c9e885 Merge branch 'sam/skill-balancing-1' into 'master'
Skill balancing

See merge request veloren/veloren!1716
2021-01-23 21:12:35 +00:00
Rotsuoy
994677a4d0 Rotsuoy/savanna grass 2021-01-23 07:46:54 +00:00
Sam
5e4b6809ca Sceptre nerfs. 2021-01-22 22:46:18 -05:00
Sam
b5a3b3442c Addressed comments. 2021-01-21 17:45:03 -05:00
Snowram
8b06d844f7 Golem spinmelee anim 2021-01-21 01:23:10 +01:00
Sam
c888ec0535 Golems are now lactose tolerant. 2021-01-20 11:54:57 -05:00
Monty Marz
1eb7f78189 Revert "Added TR translations for deaths by debuffs."
This reverts commit 0817e45e13.
2021-01-20 11:20:06 +00:00
jiminycrick
7dda25a66d More footstep sfx based on distance 2021-01-19 19:51:19 -08:00
Sarra
f12e9f1665 small sfx fix, adding consume sfx for salads and lettuce 2021-01-19 16:24:44 -05:00
Acrimon
6f82ac352d Merge branch 'acrimon/build-tip' into 'master'
Add a tip about the build command

See merge request veloren/veloren!1699
2021-01-19 20:45:26 +00:00
Sarra Kitty
e7d852835c Sarrakitty/rotsys item sprites 2021-01-19 18:23:44 +00:00
Acrimon
21ecb15571
build tip 2021-01-19 19:02:41 +01:00
Monty Marz
ac60bf5794 Better visuals for skill button labels, don't show "0 EXP" in the SCT
Made functions that were called every frame significantly cheaper.

Final UI fixes.
2021-01-19 08:08:29 -05:00
Sam
eaa41c7dea Skills are now factored into combat rating. New formula for exp scaling per SP.
Adjust lvl up msg fade

Add female humanoid names WIP

Changed text formatting when skill is max level. Added message to show you have 0 skill points available.

Addressed a lot of comments.

various changes to UI

- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon

Exp reward tweaks.

Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
jshipsey
5d1993009f keyframed axe spin
Fixed error in converting FK to entity_id from character_id.

Giant match statements in persistence.

Tweaked roll.

Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
Monty
5362000de4 adjusted potions, refined level up message animation
fixed incorrect translation used on axe double strike regen skill

Changed migration so that skills and skill groups foreign key to entity_id instead of character_id
2021-01-19 08:08:14 -05:00
Monty Marz
de5c5702b3 stats display
Addressed comments.

Addressed comments.
2021-01-19 08:08:11 -05:00
Sam
c809569f6b Added level up sound to skill point gain. Fixed tests.
Fixed duplicate roll description.
2021-01-19 08:08:08 -05:00
Noé
acbd965e65 implemented en translation for Hammer, Bow, Scepter and Staff skills
skill tree translation

Clamped earning SP to avoid u16 overflow.

translation fixes

Fixed exp scaling function

Fixed exp scaling function

remove debug combat rating display

Update overhead.rs

implemented en translation for Axe
2021-01-19 08:08:02 -05:00
Sam
a606313856 Added scaling exp costs per skill point.
Fix tooltip being red.

multiple fixes, started translation

change exp giving items
adjust loot tables
adjust combat rating indicators
fix group frame offsets
2021-01-19 08:07:57 -05:00
Sam
ae8c8b47f1 Added tooltips with numbers. Balancing on some skills.
Added experience scaling for tougher enemies.
2021-01-19 08:07:51 -05:00
Sam
89766b2b34 Added command to give yourself skill points.
adjusted social window

Changelog
2021-01-19 08:07:49 -05:00
Sam
986c05621a Wired up skill UI to check for prerequisites being met and sufficient skill points.
available SP check in general HUD, more skill icons

Trimmed 2000 lines from a file.

UI tweaks
2021-01-19 08:07:45 -05:00
Sam
4b52574750 Skill point gains are displayed in hud.
level up message visuals and functionality

Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
Monty Marz
30df603115 flashing buttons for available points, WIP lock/unlock indicator
Condensed UI code. Removed some hardcoding.

icons

squash later, WIP colouring for unavailable skills
2021-01-19 08:07:33 -05:00
Sam
51c0bd765f Database support for refunding skills.
Nonfunctional xp floaters, squash when working.

more icons, lock visuals
2021-01-19 08:07:29 -05:00
Monty Marz
48bd921d0a EXP bar and available points UI
fix overhead UI

Add WIP overhead difficulty indicator

readd commented out exp counter for later use

Wired skill information into UI.
2021-01-19 08:07:25 -05:00
Sam
c0c45a1996 Purged stats, including level and experience 2021-01-19 08:07:23 -05:00
Sam
48c98b11cf General combat skill tree.
UI for general skill tree
2021-01-19 08:07:20 -05:00
Monty Marz
58d9534496 cleaned up skillbar, adjusted buffs placing
cleaned up skillbar, adjusted buffs placing

cleaned up skillbar, adjusted buffs placing

render diary example items in voxygen instead of using pre-rendered image files
2021-01-19 08:07:16 -05:00
Sam
bde2bc1f77 UI for sword skill tree
Axe skill tree UI

Hammer skill tree UI

Bow skill tree UI

moar renders

Staff skill tree UI

Sceptre skill tree UI
2021-01-19 08:07:12 -05:00
Monty Marz
3f436079e8 Skill-Tree UI
switchable tabs
rework icons, fix cursor toggle
auto slot placing

Bow leap skill changed to bow glide skill.
2021-01-19 08:07:06 -05:00
Sam
0ccbdc3b8c Sceptre skill tree. 2021-01-19 08:07:03 -05:00
Sam
5c7705f874 Staff skill tree. 2021-01-19 08:07:03 -05:00
Sam
662a08defc Implemented bow skill tree. 2021-01-19 08:07:02 -05:00
Sam
4dfe14c103 Hammer skill tree complete. 2021-01-19 08:07:02 -05:00
Sam
72604e8a4e Axe skill tree functional. 2021-01-19 08:07:01 -05:00
Sam
cc60ca58be Added sword skill tree 2021-01-19 08:06:59 -05:00
Sam
0e84ba18c2 Moved skill max level and skill prerequisites into ron files. 2021-01-19 08:06:59 -05:00
Sam
5a23f063a0 Ron file now used for skills belonging to each skill group. 2021-01-19 08:06:58 -05:00
Jesus Bracho
ec79890335 Provide buff information on killed entities 2021-01-18 05:46:53 +00:00
Acrimon
c5e3828c64 Merge branch 'master' into 'master'
Update tr_TR to new multi file format.

See merge request veloren/veloren!1671
2021-01-14 12:25:22 +00:00
Monty Marz
06e7ac25c1 fix loot tables, enemy bar color change 2021-01-09 15:26:24 +01:00
Ben Wallis
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
Tadabito
db9a6a4cec Update tr_TR to new multi file format. 2021-01-02 12:04:04 +03:00
Vincent Foulon
da81b2f0b2 Update i18n's README.md to correct grammar and formatting
Address the following reviews:
https://gitlab.com/veloren/veloren/-/merge_requests/1666#note_476145978
https://gitlab.com/veloren/veloren/-/merge_requests/1666#note_476145980
https://gitlab.com/veloren/veloren/-/merge_requests/1666#note_476145981
2020-12-31 12:32:22 +01:00
Vincent Foulon
7a4c3fa9a6 renamed _root.ron files to _manifest.ron 2020-12-31 12:32:21 +01:00
Vincent Foulon
b3758d12e4 rename a translation file to prevent it from being ignored by git 2020-12-31 12:32:20 +01:00
Vincent Foulon
7150e1f820 rename a translation file and clear some commented code 2020-12-31 12:32:19 +01:00
Vincent Foulon
bb7cc3d53b (temp?) fixed list_localization function + add sub_directories to other languages 2020-12-31 12:32:17 +01:00
Vincent Foulon
00140384f7 convert the other languages into folders 2020-12-31 12:32:16 +01:00
Vincent Foulon
3295ff2c58 created LocalizationFragment + load localization sub directories 2020-12-31 12:32:16 +01:00
Vincent Foulon
924c24fa78 (PoC)(WIP) Convert single translation file to a folder 2020-12-31 12:32:15 +01:00
Joshua Barretto
a404707f87 Avoid div0 in shiny water shader 2020-12-30 22:18:19 +00:00
Nícolas Wildner
dc46618b4c Update pt_BR.ron 2020-12-27 00:09:12 +00:00
Sarra Kitty
e8eb2b3a6c new gliders
added sandraptor glider

added sandraptor glider

stuff

working on other raptor gliders

adding file and placeholder model (copy of morpho) for monarch butterfly gliders

adding models for snow and wood raptor gliders

added a proper model for the monarch glider

adding crafting recipies for raptor gliders, and raptor feather item for the recipe. Made monarch and morpho rare drops in cave loot table

made raptors drop their feathers

fmt
2020-12-24 02:54:18 +00:00
Justin Shipsey
be4d8a7138 Merge branch 'snowram/npcs-names-json-to-ron' into 'master'
Converts npcs names file to ron

See merge request veloren/veloren!1659
2020-12-23 07:43:57 +00:00
unknown
3c1e1c6733 Converts npcs names file to ron 2020-12-23 00:58:25 +01:00
Entropy
e62c77f452 i am stupid and forgot iron ingots, whoops. 2020-12-22 13:07:23 -08:00
Justin Shipsey
9af232c6e9 Merge branch 'entropy9s/BasicIngredients' into 'master'
Basic Crafting Ingredients

See merge request veloren/veloren!1609
2020-12-18 20:28:44 +00:00
Entropy
6f331e0435 changed sec count to be consistent w/ other foods 2020-12-17 12:43:33 -08:00
Monty
8b9db7b179 cleanup, changelog, small bugfixes
fmt
fix rebase
fmt
2020-12-14 21:52:24 +01:00
Monty Marz
b5a2104ca5 group member indicator visuals
functional group member indicators
adjust visuals
z-comparison
2020-12-14 21:16:13 +01:00
Joshua Barretto
985156fca4 Merge branch 'zesterer/gfx' into 'master'
Made LoD water reflective

See merge request veloren/veloren!1632
2020-12-14 18:49:59 +00:00
Snowram
834670a641 Merge branch 'snowram/objects-offsets-ron' into 'master'
Put objects offsets into a .ron file

See merge request veloren/veloren!1627
2020-12-14 18:00:07 +00:00
Joshua Barretto
49cabfae18 Made LoD water reflective 2020-12-14 16:52:33 +00:00
Snowram
96ed008348 Puts objects offsets into a .ron file 2020-12-14 02:43:49 +01:00
Samuel Keiffer
c3732a8a8c Merge branch 'nahua/replace_sceptre_m2_sound' into 'master'
Issue 872: Replace explosion sound with heal bomb sound for sceptre M2

See merge request veloren/veloren!1618
2020-12-13 23:18:30 +00:00
nahuakang
f3ed13ca09 Replace explosion sound with heal bomb sound for sceptre M2 2020-12-13 22:09:28 +01:00
Entropy
d533d08707 extraneous periods go away 2020-12-11 19:20:36 -08:00
Entropy
71d98d34fb Adding some basic consumable crafting ingredients
more stuff being squashed in. tons of non-food items added
2020-12-11 19:20:35 -08:00
Marcel
e54b4d5797 Merge branch 'DaforLynx/campfire-loading-tip' into 'master'
Loading screen tip for campfire healing

See merge request veloren/veloren!1601
2020-12-12 00:29:57 +00:00
DaforLynx
70814ee922 Loading screen tip for campfire healing 2020-12-12 00:29:57 +00:00
Marcel
9b1bc41f6e Merge branch 'jacki/german' into 'master'
Updated de_DE translation

See merge request veloren/veloren!1572
2020-12-11 23:51:00 +00:00
Tobias Frisch
23e3964059 Updated de_DE translation
Signed-off-by: TheJackiMonster <thejackimonster@gmail.com>
2020-12-11 23:51:00 +00:00
Vincent Foulon
2503d79567 Update French Translation 2020-12-11 23:29:44 +00:00
Monty Marz
f9d4d744a0 Better group frame placement 2020-12-10 21:31:19 +01:00
Snowram
ecdbd1c5d6 Makes consumables heal faster 2020-12-10 18:06:32 +01:00
Pfauenauge90
6d1bae67d0 adjust mindflayer strength, fix en translation, update es_la translation, fix undead eyes 2020-12-10 18:06:31 +01:00
Monty Marz
f2ba7cc297 add baobabs, fix map difficulty, make mushrooms lootable 2020-12-10 18:06:29 +01:00
Justin Shipsey
4bdd84ab46 Merge branch 'snowram/fishes' into 'master'
Add fishes

See merge request veloren/veloren!1577
2020-12-09 02:59:55 +00:00
Entropy
98688651b5 changed kickers to use 3 leather 2020-12-08 16:27:21 -08:00
Snowram
526d3bd035 Vacations are never over 2020-12-08 23:03:40 +01:00
Snowram
f94a4ec90d Improves fish_small, new npc 2020-12-08 23:03:39 +01:00
Snowram
72d73ecd38 Initial fish work 2020-12-08 23:03:38 +01:00
Sam
490915d384 Modified how most abilites that could scale were scaled. 2020-12-07 22:00:24 -06:00
Joshua Barretto
b37be14b86 Added cave mushrooms 2020-12-05 18:00:29 +00:00
Joshua Barretto
a5c37262dd Better aurora 2020-12-05 11:20:25 +00:00
Joshua Barretto
e413392694 Better mist access 2020-12-05 11:20:25 +00:00
James Melkonian
71303fecfd Aura System and Campfire Health Regen 2020-12-04 22:24:56 +00:00
iOddishGX
31e2e93786 Lowered the energy cost from 80 to 40
Increased the healing multiplier
Lowered the damage output
Increased the radius
Made the projectile slightly faster
2020-12-01 20:01:24 +00:00
Marcel
a431fe3fad Merge branch 'sam/dehardcode-energy' into 'master'
Graying out skills with insufficient energy no longer dependent on hard-coded values

Closes #824

See merge request veloren/veloren!1560
2020-11-27 16:27:09 +00:00
Samuel Keiffer
352917d9cb Graying out skills with insufficient energy no longer dependent on hard-coded values 2020-11-27 16:27:09 +00:00
Snowram
b316e9aa7c Updates ru_RU translation 2020-11-26 22:59:39 +01:00
Sam
6a6260daa1 Weapon combat fixes:
- Modified energy and speed scaling of sword, axe, and hammer combo melees.
 - Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
 - Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
 - Guards no longer flee at low health.
 - Buffed sword spin.
 - Nerfed axe spin and sword dash moderately.
 - Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Marcel
103c2302b0 Merge branch 'azymohliad/add-ukrainian' into 'master'
Added Ukrainian translation

See merge request veloren/veloren!1555
2020-11-25 17:21:32 +00:00
Andrii Zymohliad
733a471090 Added Ukrainian translation 2020-11-25 17:21:32 +00:00
Monty Marz
e7d27a2c21 fmt
cleanup
2020-11-25 16:53:48 +00:00
Yusuf Bera Ertan
3c887315ae
update Turkish translations 2020-11-25 15:46:56 +03:00
DaforLynx
6783e13125 Added two new songs along with edits to the .ron
comma
2020-11-25 08:25:40 +00:00
Marcel
d1a9264a99 Merge branch 'angryanimals' into 'master'
animal attacks

See merge request veloren/veloren!1542
2020-11-25 01:33:20 +00:00
Sam
5461f002fe Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body. 2020-11-24 17:56:39 -06:00
Sam
8ab2d2524a Changed default main and secondary tool from Some(empty) to None.
weapon fixes
2020-11-24 17:49:04 -06:00
jiminycrick
aad9734055 Agent tactic refactoring
Lower theropods spawns

clippy, changelog

review response
2020-11-24 17:49:00 -06:00
jiminycrick
1cf0aff5ef More ai work
balance

Lavadrake AI tweaks

feedback tweaks
2020-11-24 17:48:54 -06:00
jshipsey
d10dd83e5f theropods in world, small tweaks 2020-11-24 17:48:51 -06:00
jshipsey
f411ff7e04 bunch of animations and more attacks 2020-11-24 17:48:51 -06:00
jshipsey
6f72e68ad6 hoof attack, tweaks 2020-11-24 17:48:50 -06:00
jiminycrick
1337fdaa57 Generalize rotation time 2020-11-24 17:48:49 -06:00
jshipsey
a27b086401 placeholder for charge animal, animated leapmelee, small fixes 2020-11-24 17:48:49 -06:00
jiminycrick
a1aa3efd29 Moved hit timer to charged melee and adjusted for tail slap 2020-11-24 17:48:48 -06:00
jshipsey
1f59ef92d8 species specific speeds, more animation 2020-11-24 17:48:48 -06:00
jiminycrick
6b534729be Initial AI for quad low 2020-11-24 17:48:47 -06:00
jshipsey
c07d8df58b assigning weapons, building animations
ability mapping
2020-11-24 17:48:43 -06:00
jiminycrick
793d6095b3 Maneater AI
Rebase fixes and maneater AI
2020-11-24 17:48:38 -06:00
jshipsey
e3e513cc11 initial quadlow ranged work 2020-11-24 17:48:27 -06:00
jshipsey
ae06016e9a Wolf attacks and ai.
initial wolf dash testing

tool.rs

Wolf attack AI
2020-11-24 17:48:20 -06:00
Joshua Barretto
46dc49bc0a Fixed bit-twiddling colour bug 2020-11-24 18:44:41 +00:00
Christof Petig
a3db20c9d6 Show caves in map 2020-11-23 19:05:17 +01:00
Joshua Barretto
e770e88af5 Better town colour 2020-11-23 10:58:22 +00:00
Monty Marz
d069eb9a57 street lamp particles, ground fire bowl, misc fixes 2020-11-23 10:58:21 +00:00
Joshua Barretto
e461fbd951 Make chimneys glow 2020-11-23 10:58:21 +00:00
Joshua Barretto
4bb0da24b6 Addressed review comments 2020-11-23 10:57:57 +00:00
Snowram
0737c71749 Adds new cultist armors, defines loadouts for dungeons 2020-11-23 10:57:57 +00:00
Joshua Barretto
8fd2e4537d Addressed review comments 2020-11-23 10:57:57 +00:00
Monty Marz
8e18b26031 Update street_lamp.vox 2020-11-23 10:57:57 +00:00
Joshua Barretto
bb9e593a44 Fixed glow AO 2020-11-23 10:57:57 +00:00
Joshua Barretto
b4e3dbc719 Added glow tint 2020-11-23 10:57:57 +00:00
Joshua Barretto
d7bbceca2d Added light/glow map sample interpolation for entities 2020-11-23 10:57:56 +00:00
Joshua Barretto
27e7fd0727 Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be 2020-11-23 10:57:56 +00:00
Joshua Barretto
51d1a2ecff Added glow 2020-11-23 10:57:56 +00:00
Joshua Barretto
a0f0417f8f Fixed close cloud sampling issue 2020-11-23 10:57:56 +00:00
Monty Marz
099dfc959f translations, fixes 2020-11-23 10:57:56 +00:00
Monty Marz
5b907ede9e fix hints 2020-11-23 10:57:55 +00:00
Joshua Barretto
058908f603 Made flamethrower and healing staff emit light on use 2020-11-23 10:57:55 +00:00
Monty Marz
97934d1070 map fixes 2020-11-23 10:57:55 +00:00
Joshua Barretto
5930ca4a59 Temporarily make particles opaque to avoid depth-related rendering problems 2020-11-23 10:57:55 +00:00
Joshua Barretto
7eb437501d Fixed various particle issues 2020-11-23 10:57:55 +00:00
Joshua Barretto
0f2e7434fc Sun, brightness, and gamma adjustments 2020-11-23 10:57:55 +00:00
Joshua Barretto
bcc220804a Added exposure to settings 2020-11-23 10:57:55 +00:00
Joshua Barretto
062ce4b158 Resolved or patches various water shader issues 2020-11-23 10:57:16 +00:00
Joshua Barretto
1e7b9fa9b5 Resolved or patches various water shader issues 2020-11-23 10:57:16 +00:00
Joshua Barretto
86571c9e2e Partially fixed mist 2020-11-23 10:57:15 +00:00
Joshua Barretto
aa59d66a76 Fixed many map problems, re-added surface mist 2020-11-23 10:57:15 +00:00
Joshua Barretto
579bdcf10e Forest soil undulation, better acadia placement 2020-11-23 10:57:15 +00:00
Monty Marz
99b3a4465a WIP map zooming and dragging 2020-11-23 10:57:15 +00:00
Joshua Barretto
ef03137c65 Better water, shadows, clouds 2020-11-23 10:57:15 +00:00
Joshua Barretto
be1fb5b5d2 Shader quality tweaks 2020-11-23 10:57:15 +00:00
Joshua Barretto
0e8a14250f Minor emissions tweaks 2020-11-23 10:57:15 +00:00
Joshua Barretto
42c6142ec6 Added occasional sky emission at night 2020-11-23 10:57:15 +00:00
Joshua Barretto
e09c22f9cc Altered splay to avoid strange LoD shape 2020-11-23 10:45:02 +00:00
Monty Marz
c825e33f1a map icon options WIP 2020-11-23 10:45:02 +00:00
Joshua Barretto
34987c1654 Don't do gamma twice 2020-11-23 10:45:02 +00:00
Joshua Barretto
271c1e29a5 Adjusted sun/moon for HDR 2020-11-23 10:45:02 +00:00
Joshua Barretto
1d031538f9 Added HDR 2020-11-23 10:45:02 +00:00
Joshua Barretto
49df604de0 Better scattering and scatter (of both varieties) 2020-11-23 10:45:02 +00:00
Joshua Barretto
ee65b4fb17 Improved cloud quality by improving sun access heuristic 2020-11-23 10:45:02 +00:00
Monty Marz
1864f4626c map icons 2020-11-23 10:45:01 +00:00
Joshua Barretto
de685b00b2 Improved water pathfinding 2020-11-23 10:45:01 +00:00
Joshua Barretto
b352ef5d55 Terrain pop-in, fixed agent pathfinding in water 2020-11-23 10:45:01 +00:00
Joshua Barretto
717fd88565 Experimental dissolve VD 2020-11-23 10:45:01 +00:00
Joshua Barretto
6adfa547db Added site icons to main map 2020-11-23 10:45:01 +00:00
Joshua Barretto
d4d4f17d3c Added world map size icons 2020-11-23 10:45:01 +00:00
Joshua Barretto
c906764889 Better LoD 2020-11-23 10:45:01 +00:00
Monty Marz
f448212515 Update leather_blue-0.vox 2020-11-23 10:45:01 +00:00
Monty Marz
225756b011 npc armour 2020-11-23 10:45:01 +00:00
Monty Marz
427f431ac8 Duh. 2020-11-23 10:45:00 +00:00
Joshua Barretto
99a881f349 Added entity simulation to rtsim, reification, assimilation 2020-11-23 10:44:59 +00:00
Joshua Barretto
2b5e09e32e Better high-quality clouds 2020-11-23 10:38:00 +00:00
Joshua Barretto
c3cedd4ddf Improved cloud quality 2020-11-23 10:37:59 +00:00
Monty Marz
9e290d59ae more quirky dry assets 2020-11-23 10:37:59 +00:00
Knarkzel
7a917f87e1 added norwegian 2020-11-20 16:49:32 +01:00
jiminycrick
9272eee55b Switched out wind sfx 2020-11-18 17:07:40 -08:00
Snowram
d98bfa72ad Improves bipedlarge and theropod anims, balance tweaks 2020-11-19 00:56:50 +01:00
Snowram
b48de84f8c Adds 3 new npcs 2020-11-19 00:53:17 +01:00
Snowram
44fe398ba3 Adds 2 new npcs, some models tweaks 2020-11-19 00:53:13 +01:00
Snowram
42d2108c39 Adds mindflayer npc 2020-11-19 00:53:09 +01:00
Snowram
9bfccd42d3 Adds new animals 2020-11-19 00:53:02 +01:00
jiminycrick
2d2f267907 Addressed comments and fixed pipeline 2020-11-18 13:31:13 -08:00
jiminycrick
3b47add55a Fully move sfx away from ECS event bus 2020-11-18 13:31:13 -08:00
jiminycrick
b3aa454f8e Initial work to move combat sfx to outcomes 2020-11-18 13:31:12 -08:00
jiminycrick
a9711eea01 Beginning to address comments 2020-11-18 13:31:12 -08:00
jiminycrick
c44a9092d3 Biome definition tweaks and more sfx 2020-11-18 13:31:12 -08:00
jiminycrick
a684bc90fd Quadraped footsteps and songs in biomes 2020-11-18 13:31:12 -08:00
jiminycrick
e1fcb3744e Comment out audio device picker 2020-11-18 13:31:12 -08:00
jiminycrick
d47e0bbb73 Getting merge ready minus device picker 2020-11-18 13:31:12 -08:00
jiminycrick
695cc7f5cb Broken wind implementation 2020-11-18 13:31:12 -08:00
jiminycrick
9b759efe41 Snow footsteps 2020-11-18 13:31:12 -08:00
jiminycrick
09a1974974 River water sfx 2020-11-18 13:31:12 -08:00
jiminycrick
d0bd5118bf Made biome probabilities neater 2020-11-18 13:31:12 -08:00
jiminycrick
e880654f2e Probability for biome play 2020-11-18 13:31:12 -08:00
jiminycrick
c8d79b0b0e Dungeon and cave specific music 2020-11-18 13:31:12 -08:00
jiminycrick
0a9f1ee11c Remove ambient channel system in favor of sfx system 2020-11-18 13:31:12 -08:00
jiminycrick
39d4ee8a96 Owls, campfires, and better bird sfx handling 2020-11-18 13:31:12 -08:00
jiminycrick
c6a443ac0f fixed false audio track lengths 2020-11-18 13:31:12 -08:00
jiminycrick
3169562a80 Night time sfx and swimming 2020-11-18 13:31:12 -08:00
jiminycrick
aa6b7cbb65 Bird calls from trees 2020-11-18 13:31:12 -08:00
jiminycrick
9e790f6cac Really broken block sfx pushed so others can see 2020-11-18 13:31:12 -08:00
jiminycrick
3473347742 Sfx from blocks 2020-11-18 13:31:12 -08:00
jiminycrick
0689630d98 Fading music/ambient sounds decently upon biome transition 2020-11-18 13:31:11 -08:00
jiminycrick
b5aea464f3 Switch music at biome transitions 2020-11-18 13:31:11 -08:00
jiminycrick
46d3f6f6d2 Initial biome specific music and ambient sound channel 2020-11-18 13:31:11 -08:00
Knarkzel
e0265012e8 added to changelog 2020-11-16 17:01:55 +01:00
Knarkzel
e0a814b3f8 dont allow spam op hammer when stamina is 0 2020-11-16 17:00:04 +01:00
Joshua Barretto
171ef1d7b9 Upscaling support 2020-11-15 22:18:35 +00:00
Imbris
03c96a7c7b Properly use localization specified fonts, fix swedish translation by adding other fonts to the font mapping list 2020-11-14 21:31:31 -05:00
Sam
050ad82e55 Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
Sam
4c6ee4b161 Created manifest file to tie abilities to a particular weapon kind. 2020-11-12 21:24:33 -06:00
Sam
770aaf6b93 Added projectile constructor. Removed a bunch of cloning. 2020-11-12 21:24:32 -06:00
Sam
abf7301a89 Changed how buffs were constructed on projectiles. 2020-11-12 21:24:32 -06:00
Sam
f4244ecbaf Added ron files for unique and WIP tools. 2020-11-12 21:24:31 -06:00
Sam
a4bfe07fbc Created ron files for abilities of the base 6 weapons. 2020-11-12 21:24:31 -06:00
Snowram
fe977f0a6c Adds a speed stat to weapons 2020-11-11 22:03:53 +01:00
Imbris
865482d768 ui: Improve login info banner gradient, smallify things, put login menu quit button at the bottom 2020-11-11 03:02:51 -05:00
Imbris
b84815cc0b Shink file size of some image assets 2020-11-11 03:02:51 -05:00
Imbris
eec6d68585 Update changelog 2020-11-11 03:02:49 -05:00
Imbris
584824d405 Tweak scrollbar in char select screen to look nicer, fix warnings, remove old ui code, add character loading/deleting/creating/error info popups 2020-11-11 03:02:23 -05:00
Imbris
3b664d2efb Fix tooltip border images, fade tooltips properly, improve tooltip positioning 2020-11-11 03:02:22 -05:00
Imbris
0361272746 Update to reflect changes in master ui: switched daggers with sceptre, added background at the bottom of the loading screen, added randomize button in the char creation screen 2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
bae7f56393 add padding to language select and server select menu buttons so that the scrollbar doesn't overlap them 2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
52479fec2f add title to server select menu, don't use unneeded Container in language select menu 2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
5af6757de0 add language selection menu to main menu screen 2020-11-11 03:02:22 -05:00
Imbris
42c6550a0b Add more parts of the character selection screen, add mouse detector widget, misc tweaks 2020-11-11 03:02:22 -05:00
Imbris
de770694d8 Basic structure of character selection 2020-11-11 03:02:22 -05:00
Imbris
586bdddc9e Add gradient primitive to ui, adjust textbox aspect ratio, misc tweaks 2020-11-11 03:02:22 -05:00
Imbris
545f3bd44b Start rewrite of character selection with iced 2020-11-11 03:02:21 -05:00
Imbris
10c046be2f Delete conrod main menu code!!!!!!, small tweaks 2020-11-11 03:02:21 -05:00
Imbris
73982637b2 Add styling for Container, implement auth trust prompt, misc additions 2020-11-11 03:02:21 -05:00
Imbris
561068106e Add input fields to main menu attempt, fix a few bugs, add bullet point to the font (might have done this wrong). (just a few glitches left when text contains spaces) 2020-11-11 03:02:21 -05:00
Imbris
bc0792a57a Rename localization/font types (e.g. VoxygenLocalization -> Localization) 2020-11-11 03:02:21 -05:00
Imbris
29526977d8 Add support for Space widget, refine main menu ui, misc fixes and improvements. 2020-11-11 03:02:20 -05:00
Imbris
b25162635a Revamp BackgroundContainer with scale specific padding, and use in main menu attempt 2020-11-11 03:02:20 -05:00
Imbris
5428feb0df Add Stack and CompoundGraphic widgets 2020-11-11 03:02:20 -05:00
Sam
e90104ba0f Yeet 2020-11-10 19:59:55 -06:00
Sam
e6693d5979 Yeet 2020-11-10 15:49:51 -06:00
Monty Marz
0e072f72cc frost cleaver
velorite mage set

offsets
armor stats
2020-11-10 21:43:45 +00:00
Justin Shipsey
a8ac051f33 Merge branch 'james/axe-hammer-keyframes' into 'master'
James/axe hammer keyframes

See merge request veloren/veloren!1497
2020-11-10 01:03:11 +00:00
Joshua Barretto
b09148abee Updated changelog, removed old models 2020-11-09 17:19:29 +00:00
Joshua Barretto
3f02aa5134 Removed more redundant code, desert dunes, better bridges 2020-11-09 10:20:22 +00:00
Joshua Barretto
9b233708e2 Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins 2020-11-09 10:20:22 +00:00
Marcel
981b71759e Merge branch 'xMAC94x/auth-link' into 'master'
adjust path to veloren account page

See merge request veloren/veloren!1498
2020-11-09 09:01:59 +00:00
Marcel Märtens
d9f7a72139 adjust path to veloren account page 2020-11-09 09:21:14 +01:00
jshipsey
92aa6a1b12 axe basic 2020-11-08 18:51:35 -05:00
Sam
08a0926c40 Fixed sneaky admin sword. 2020-11-08 13:58:23 -06:00
Justin Shipsey
8cab21d44c Merge branch 'AlKabir/animals-dont-drop-lootbags' into 'master'
Make different mobs drop different assets on death (not just lootbags)

See merge request veloren/veloren!1462
2020-11-08 07:26:10 +00:00
jiminycrick
66dbfebf3b Asset ron file fix 2020-11-07 22:06:08 -08:00
AlKabir
aaac3dadcb improved the steak asset 2020-11-07 23:52:18 -06:00
AlKabir
6535deae9c added two meat assets for mobs to drop 2020-11-07 23:34:20 -06:00
Sam
aeca76c748 Fixed cultist sword not displaying correctly in inventory. 2020-11-07 21:48:24 -06:00
Sam
b4296c3a2c Fixed stupid error. 2020-11-07 19:54:37 -06:00
Imbris
133ba82a9b Use item_definition_id for weapon asset mapping 2020-11-07 16:44:11 -06:00
Sam
8adee6ef20 Added Tool() around file paths in other manifest. 2020-11-07 15:53:19 -06:00
Sam
261ebf3990 Added Tool() around file paths. 2020-11-07 15:53:18 -06:00
Sam
d484ac2e38 Yeeted from ron files. 2020-11-07 15:53:16 -06:00
Sam
ca65cdace1 Yeeted from manifest files. 2020-11-07 15:53:14 -06:00
Monty Marz
642ad805a1 potion buff 2020-11-06 01:08:34 +01:00
Snowram
0d92f02deb Buff stonegolem, nerf giants, add missing sfxs 2020-11-06 01:08:33 +01:00