Commit Graph

2145 Commits

Author SHA1 Message Date
Glowbal
ce4cdd3722 staged bodybag fixes 2015-04-06 15:11:54 +02:00
Glowbal
661d93e82c Working commit 2015-04-06 14:51:17 +02:00
Glowbal
8e176eff55 Fixed treatment locations 2015-04-06 14:32:37 +02:00
Glowbal
43b3190202 config fix 2015-04-06 14:14:00 +02:00
Glowbal
10a1108aae Added support for customizable treatment location limitation 2015-04-06 14:11:10 +02:00
Glowbal
2657677bd8 Added support for TFR/ACRE on unconscious 2015-04-06 14:09:59 +02:00
esteldunedain
be81e16c71 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-04-06 09:07:20 -03:00
esteldunedain
4cf2410622 Fix duplicated laser designator actions 2015-04-06 09:06:56 -03:00
Glowbal
0bcb7f76dc This should not be here 2015-04-06 13:12:40 +02:00
Glowbal
83c670576b fixed typeOf instead of typeName 2015-04-06 11:58:52 +02:00
Glowbal
befb52e855 Merge pull request #260 from KoffeinFlummi/serverConfig
Server Config support
2015-04-06 01:42:33 +02:00
jaynus
c87f2f8bcc Added: Generic placeholder medical box. 2015-04-05 15:16:32 -07:00
jaynus
8fa6ab38fd Merge branch 'serverConfig' of github.com:KoffeinFlummi/ACE3 into serverConfig 2015-04-05 14:08:54 -07:00
jaynus
d6632a0e45 Module should default to true. 2015-04-05 14:08:42 -07:00
jaynus
e3ad83e109 Merge pull request #286 from KoffeinFlummi/lasers
Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
2015-04-05 13:26:54 -07:00
VKing
8255ff666d Fix long-standing typo (get it?) 2015-04-05 22:18:28 +02:00
VKing
8ad202b039 Fix Fall-of-Shot units being inverted 2015-04-05 22:16:47 +02:00
Glowbal
9e3bb8ac95 fixed triage card 2015-04-05 22:07:38 +02:00
jaynus
7d5fca3c5a DIR guidance on Javelin missiles/Titan. TODO: The guidance codes need re-works. 2015-04-05 12:55:17 -07:00
Glowbal
12d10b8bf7 Blood loss for basic (from AGM medical) 2015-04-05 21:38:15 +02:00
jaynus
788487baa5 Debug disable 2015-04-05 11:54:00 -07:00
jaynus
34b834e700 Rudimentary hold-tab lock on titan, sounds added, jink removed, state tracking. 2015-04-05 11:51:39 -07:00
Glowbal
147bb92541 Added setting to disable variable sync (recommended on) 2015-04-05 20:23:07 +02:00
Glowbal
7ffd690a71 Changed: IVs are now synced and medics can see a unit is receiving an IV 2015-04-05 20:11:54 +02:00
jaynus
278ffe7d65 save 2015-04-05 10:45:09 -07:00
Glowbal
89015c94d4 Removed rouge system chat and diag_log messages 2015-04-05 19:42:55 +02:00
Glowbal
ae2adc17b9 changed all medical items to inherit from ACE_ItemCore 2015-04-05 19:37:07 +02:00
Glowbal
2c0bec2b07 disabled injury visualization for bandaged wounds 2015-04-05 19:36:40 +02:00
Glowbal
171ebf827a No litter created when in vehicle 2015-04-05 19:28:57 +02:00
Glowbal
a0bbbdb0b7 fixed place in bodybag 2015-04-05 19:27:53 +02:00
Glowbal
f52891436a oops 2015-04-05 19:27:40 +02:00
Glowbal
ecf84ae039 Updated module classname to be inline with others 2015-04-05 19:27:28 +02:00
Glowbal
0f52059249 Fixed CPR script error 2015-04-05 19:27:09 +02:00
Glowbal
dca75c5557 Implemented bandaged wounds setting (adv) 2015-04-05 19:26:33 +02:00
Glowbal
e3e17d8fcb Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-04-05 15:51:42 +02:00
Glowbal
c210efcef0 fixed #312 Error occurred with undefined damageTypes. In this case; getting run over by a vehicle. 2015-04-05 15:51:28 +02:00
Glowbal
c514fde5d3 Not necessary here. Makes it only work once. 2015-04-05 15:13:34 +02:00
Glowbal
bae3826bdf Polished server config export 2015-04-05 14:48:23 +02:00
Glowbal
b6b880fba0 Merge pull request #310 from KoffeinFlummi/medicalActionsWhileBoarded
Add medical actions while boarded.
2015-04-05 14:36:17 +02:00
Glowbal
92bdae9321 Removed diag_log spam 2015-04-05 13:25:53 +02:00
Glowbal
32625b446b fixed animation being reset even when inside a vehicle 2015-04-05 13:03:09 +02:00
Glowbal
cf1f641424 Moved selfActions to a separate hpp file 2015-04-05 13:02:55 +02:00
Glowbal
f1a3d588ba Changed initialization order of config settings.
ACE_Settings should never force any setting by default. Loading it first ensures that all settings from ACE_Settings exist. This way, ACE_ServerSettings will override ACE_Settings, even if no force is used. Mission settings will override the server config settings, if no force is used.

This ensures that all settings are of their correct type, in case an outdated or corrupt server config is used, as well as have their correct localized display name and description
2015-04-05 12:38:10 +02:00
Glowbal
279641787d Added checks for enforce usage only in SP with settings enabled 2015-04-05 11:11:54 +02:00
Glowbal
202904f1f9 Using 1 and 0 instead of true and false for config export 2015-04-05 10:32:40 +02:00
jaynus
6288a809f7 actually final terminal decent. woops. 2015-04-04 22:36:09 -07:00
Glowbal
d487092d84 formatting 2015-04-05 02:33:45 +02:00
Glowbal
110635df7b improved formatting 2015-04-05 02:33:11 +02:00
Glowbal
a0af055917 export config should force the settings 2015-04-05 02:22:24 +02:00
Glowbal
7928ca71a5 Server side config export 2015-04-05 02:17:43 +02:00
jaynus
583acf6558 ctrlShow is not operational on ControlGroups in RscOptics. 2015-04-04 17:15:59 -07:00
jaynus
ab0d289762 Merge remote-tracking branch 'origin/master' into lasers 2015-04-04 16:56:03 -07:00
jaynus
aee7eb9406 Working save. 2015-04-04 16:55:53 -07:00
PabstMirror
75351f2a5b TapShoulder - fix hint message 2015-04-04 17:54:15 -05:00
esteldunedain
f417fa2285 Add medical actions while boarded. 2015-04-04 19:41:12 -03:00
PabstMirror
e03d3ed619 Merge pull request #284 from KoffeinFlummi/beltRepacking
MagRepack - Belt Repacking / Child Actions
2015-04-04 17:18:53 -05:00
esteldunedain
848b5133ef Remove debug chats for interact_menu 2015-04-04 19:15:29 -03:00
Glowbal
044d2551ce Merge branch 'master' into serverConfig 2015-04-04 23:00:47 +02:00
Glowbal
b18d704686 Merge pull request #300 from KoffeinFlummi/medicalImprovements
Medical Litter & other additions
2015-04-04 22:52:05 +02:00
Glowbal
7f9043897c wake up by epinephrine in revive state 2015-04-04 22:50:38 +02:00
Glowbal
551c36d690 fixed treatment didnt work inside vehicles 2015-04-04 22:48:52 +02:00
Glowbal
77d39877d2 Merge branch 'master' into medicalImprovements 2015-04-04 22:01:15 +02:00
Glowbal
a56e8745c3 fixed module settings 2015-04-04 21:59:18 +02:00
Glowbal
d37094dc7a Work around for self treatment when cursorMenu from interact is used.
Executing it one frame later works fine, but otherwise the loading bar will fail.
2015-04-04 21:52:00 +02:00
Glowbal
5c3ee0dd1a Added settings to modules & fixed medicalVehicle module 2015-04-04 21:51:18 +02:00
PabstMirror
6ec0859f85 MicroDAGR - Allow use in vehicles
Can't show minimap display in turret view (cameraView = "gunner"), but
can bring up the interactive dialog
2015-04-04 14:35:24 -05:00
Glowbal
89ec817ce3 Added setting for litter cleanup delay 2015-04-04 21:26:41 +02:00
Glowbal
1d33ce52b3 added support for adjustable settings for consumeItem and medicalLevel 2015-04-04 21:20:24 +02:00
Glowbal
93d9088410 fixed cardiac arrest 2015-04-04 21:20:03 +02:00
Glowbal
e3aaac7005 Only select primary weapon if no current weapon is selected 2015-04-04 20:49:30 +02:00
Glowbal
a7edd00420 removed useless doAnimation call when animation is not "unconscious" in unconscious state 2015-04-04 20:41:49 +02:00
Glowbal
2b9afcbb6c Now supports unconscious state fully 2015-04-04 20:37:25 +02:00
Nicolás Badano
5f4030469f Merge pull request #309 from KoffeinFlummi/closeInteractMenu
Close interact menu when knocked out
2015-04-04 15:35:00 -03:00
Glowbal
e78fc55b45 changed; When standing before treatment, the caller will now move into crouch instead of standing up again. 2015-04-04 20:21:52 +02:00
Glowbal
ddb01e7865 Improved unconscious wakeup animations 2015-04-04 20:21:06 +02:00
Glowbal
2420db78a1 CreateLitter now supports conditions and is selection specific.
Format:
litter[] = {
   {"SelectionName", "Condition", {"litterClassname"} },
   ...
};

The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
commy2
55d7c0f0e6 remove scripted recoil 2015-04-04 20:02:02 +02:00
commy2
8d0ee2d578 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into 142resting 2015-04-04 19:56:43 +02:00
PabstMirror
efe810ae4e Private Variables for localEvent 2015-04-04 12:08:59 -05:00
jaynus
9d06d7c7ca readme/author updates. 2015-04-04 09:09:42 -07:00
Glowbal
08e1949078 Improved patient unconscious animation 2015-04-04 18:08:41 +02:00
Glowbal
31b7ade057 Support unconscious animation for patient upon treatment 2015-04-04 17:33:20 +02:00
esteldunedain
d090b3328c - Close interact_menu when the player falls unconscious
- Prevent all types of interactions while unconscious
2015-04-04 12:25:49 -03:00
Glowbal
48758ff0e3 fixed incorrect typeNames 2015-04-04 16:59:52 +02:00
Glowbal
b54179696a fixed basic revive 2 2015-04-04 16:28:09 +02:00
Glowbal
18900cb82c fixed revive for basic 2015-04-04 16:27:44 +02:00
Glowbal
3a117e9b4d fixed incorrect unit used for fullheal (was healing caller) 2015-04-04 16:26:49 +02:00
commy2
e27c91710c Revert "Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events."
This reverts commit 6864529d9c.
2015-04-04 16:26:32 +02:00
commy2
1dea63067a Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into optics 2015-04-04 16:14:19 +02:00
Nicolás Badano
b78b93f2cd Merge pull request #303 from KoffeinFlummi/strongerTextShadow
Stronger shadow for the interact_menu text
2015-04-04 10:25:27 -03:00
commy2
d496cabbbb remove obsolete folder from TO_MERGE folder 2015-04-04 14:38:49 +02:00
commy2
a5b071912f CfgPreloadtextures for optics 2015-04-04 13:15:27 +02:00
Glowbal
914c5ffd0f fixed bandage optional parameter 2015-04-04 12:14:21 +02:00
Glowbal
7c296c413d Litter has a more random spread 2015-04-04 12:13:55 +02:00
Glowbal
d81dcba543 Added more litter variants 2015-04-04 12:13:42 +02:00
commy2
b7fa2bd8b3 disable pip scopes in arsenal 2015-04-04 12:06:20 +02:00
commy2
5fdd93587c localization 2015-04-04 09:16:41 +02:00
commy2
ea275b1e52 2d with and without PIP 2015-04-04 08:51:22 +02:00
PabstMirror
c055911231 Cleanup, remove debug spam 2015-04-04 00:52:21 -05:00
PabstMirror
9f60bf9906 Merge branch 'master' into disarmingTest 2015-04-04 00:09:36 -05:00
commy2
98d217d97e handle 2d optics recoil 2015-04-04 06:19:19 +02:00
jaynus
2e6a9c4967 Placeholder sounds for jav/titan locking. accurate fire tweaks 2015-04-03 21:07:04 -07:00
esteldunedain
06f6039dca Stronger shadow for the interact_menu text 2015-04-04 01:04:32 -03:00
PabstMirror
6cd7ab2f7d Fix getChildren - condition/only show inv mags 2015-04-03 22:37:48 -05:00
jaynus
8710bee3b8 Titan Work. 2015-04-03 20:27:52 -07:00
esteldunedain
99a90bf539 Remove ace_recoil (#271) 2015-04-04 00:25:44 -03:00
jaynus
583347aaab tab cleanup, javelin work. 2015-04-03 17:28:33 -07:00
Glowbal
2645b102f0 Replaced waitAndExec for single PFH with 30s delay 2015-04-04 02:28:14 +02:00
PabstMirror
07dfe52133 Remove Duplicate Mortar Code (inherit from statics)
Before an action added to staticWeapon wouldn't be applied to mk6 mortar
2015-04-03 19:07:13 -05:00
esteldunedain
a5ff34e1d8 Keep cursored menus always centered. Fix #299. 2015-04-03 20:49:40 -03:00
Glowbal
83fbc1ff10 Added setting to toggle litter creation on/off 2015-04-04 01:47:56 +02:00
jaynus
65388e1146 Added: Image Assets
Added: ACE_AIR_SAFETY weapon for all aircraft
Changed: ACE'ified Kimi code
2015-04-03 16:46:37 -07:00
Glowbal
7f45d25ee5 Added litter for medical treatment 2015-04-04 01:42:13 +02:00
jaynus
1672a5f2f9 Added: Comanche HUD revamped+stabalized, awesomeness activated. 2015-04-03 16:17:26 -07:00
PabstMirror
824448833f Basic Test Mission
Very simple test mission with creates, debug console enabled for all.
2015-04-03 18:14:45 -05:00
Glowbal
4ac77bceab Model fixes and imports 2015-04-04 01:09:44 +02:00
Nou
fff8a240e3 Remove compensation for movement, instead use modelToWorldVisual 2015-04-03 15:31:44 -07:00
Glowbal
5e0f5b8b94 Added full heal/PAK for basic 2015-04-04 00:31:12 +02:00
Glowbal
7230687ea2 corrected revive setting classes 2015-04-04 00:30:59 +02:00
Nou
6541600d44 Switch everything to use modelToWorldVisual instead of modelToWorld. 2015-04-03 15:26:27 -07:00
Glowbal
d3c9d111e1 fullHeal now resets reviveState 2015-04-03 23:58:46 +02:00
Glowbal
4ddb496d8b Added max Revive lives 2015-04-03 23:56:32 +02:00
Nou
6c4dda2dc8 Use visual versions. 2015-04-03 14:40:01 -07:00
jaynus
735384cdb4 stabalize a little more and do some debug drawing. 2015-04-03 14:28:12 -07:00
esteldunedain
bd813d0d7a Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-04-03 18:22:47 -03:00
esteldunedain
2b4d806925 Reduce or eliminate backblast cause by terrain depending on relative slope. Fix #294 2015-04-03 18:22:04 -03:00
Glowbal
36288fce43 Updated medical action config.
Added bodybag action
Added Tourniquet action to basic.
Added more displayNameProgress entries.
Removed deadcode
2015-04-03 22:59:28 +02:00
Glowbal
a6ce961ca1 Usage of isBeingCarried and isBeingDragged 2015-04-03 22:45:16 +02:00
Glowbal
244bac8562 Merge branch 'master' into medicalAdvanced 2015-04-03 22:42:09 +02:00
Glowbal
05389e7e25 Implemented useItems for treatment (basic and adv)
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00
commy2
9968bc132c get a pip scope to work 2015-04-03 22:30:29 +02:00
Glowbal
038ed5f23e Removed deprecated returnDamage parameters 2015-04-03 21:59:47 +02:00
Glowbal
1ef262c119 Support for enableOverdosing setting in advanced 2015-04-03 21:53:58 +02:00
Glowbal
c3ddbb4be7 Prevent the usage of the blood loss coefficient to increase blood volume on bleeding 2015-04-03 21:51:44 +02:00
Glowbal
ecf16ad9f1 fixed prevent instant death setting 2015-04-03 21:49:46 +02:00
PabstMirror
604e851423 Medical - isBeingCarried 2015-04-03 14:37:04 -05:00
Glowbal
d4a6dd1038 Removed the options to enable fractures and airway through mission module 2015-04-03 21:32:49 +02:00
Glowbal
1b02cb2e82 examine actions now use activity log 2015-04-03 21:03:39 +02:00
Glowbal
43efc21f27 Only display the activity log in the activity list. 2015-04-03 21:03:22 +02:00
Glowbal
8881de4a07 Removed activity log background, made wider. Added shadow to text. 2015-04-03 21:02:56 +02:00
Glowbal
8d7ac1f930 Added selected bodypart text
Changed "No injuries on bodypart" to still display if the generic messages have entries
2015-04-03 20:26:24 +02:00
PabstMirror
254a25b139 Medical - isBeingDragged func 2015-04-03 13:16:48 -05:00
Glowbal
b92978fb80 Now resets the proper hasMovedOut value 2015-04-03 20:11:20 +02:00
Glowbal
e68e487769 fixed units not moving out of unconscious animation 2015-04-03 20:07:39 +02:00
Glowbal
d5f0cf5cbd Incorrect value for airwayStatus 2015-04-03 20:06:53 +02:00
jaynus
ced44f8a9d Fixed: Reduce bouncing.
TODO: wtf is going on with the lateral axis?
TODO: maybe dummy laser that doesnt show up as a target.
2015-04-03 10:34:36 -07:00
commy2
025c1ef63f simplify optics 2015-04-03 19:25:28 +02:00
jaynus
368b51e0ee Fixed: Get in/out of vehicle automatically turns off lasers 2015-04-03 10:10:57 -07:00
Glowbal
14e00940cd fixed incorrect airwayStatus values for initialization (adv medical) 2015-04-03 18:59:22 +02:00
esteldunedain
d1d6252299 Nerf the backblast damage of the Titan and NLAW, adopting standard values for soft-launch launchers from the AGM_Compatibility project 2015-04-03 13:50:47 -03:00
jaynus
ca8537105f Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers 2015-04-03 09:49:56 -07:00
jaynus
84d801a45a Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate
Merged: in-vehicle interact for laser designator
Changed: Perf. tweaks on laser update times.
2015-04-03 09:49:41 -07:00
esteldunedain
b0ac672c13 Only init each vehicle type once 2015-04-03 13:24:50 -03:00
jaynus
63c42e26c8 Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers 2015-04-03 09:16:03 -07:00
jaynus
f87ea5fe1c Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers 2015-04-03 09:03:14 -07:00
commy2
b0575bad21 improve infoDisplayChanged EH 2015-04-03 17:50:52 +02:00
esteldunedain
b7e3a94462 Add designator to the comanche's gunner 2015-04-03 12:44:09 -03:00
esteldunedain
c82cef1b28 - self designate capabilities read from config
- add designator on/off actions to the interact_menu
2015-04-03 12:43:41 -03:00
Nicolás Badano
63ac3bb768 Merge branch 'master' into lasers
Conflicts:
	addons/common/XEH_preInit.sqf
2015-04-03 10:40:11 -03:00
Glowbal
1d7f351cb5 Merge pull request #288 from KoffeinFlummi/Banana
Added banana to curator item list
2015-04-03 12:56:37 +02:00
Glowbal
4478602cfb Consistent use of quotes for localized text 2015-04-03 12:56:12 +02:00
commy2
6d3ddfeb5e 2d scripted optics 2015-04-03 12:33:12 +02:00
Garth L-H de Wet
7c73f7479e Used a more suitable icon for taking explosives. 2015-04-03 09:51:32 +02:00
Glowbal
8226edc6cb Fixed module function call
Wind deflection module was using the incorrect function name,
2015-04-03 09:43:06 +02:00
Glowbal
368002cc79 fixed undefined _selectionName variable #289 2015-04-03 08:48:10 +02:00
Glowbal
ffcc01ef74 Removed rouge systemChat message on unconsciousness #292 2015-04-03 08:45:02 +02:00
PabstMirror
98428c42f5 #291 - RemoveDeadBodiesDisconnected 2015-04-03 01:05:14 -05:00
PabstMirror
33ee7dc07c iMenu - Add some localization and fix veh icons 2015-04-03 00:42:25 -05:00
PabstMirror
e99e35d70b mdagr - remove unneeded error msg 2015-04-02 22:37:00 -05:00
PabstMirror
7c121e6a80 Missing, unused stringtable 2015-04-02 22:32:16 -05:00
jaynus
19bc75dacd Merge remote-tracking branch 'origin/ballistics_effects' into lasers 2015-04-02 16:44:00 -07:00
jaynus
8a18d18c08 doubleplusgood all munition TTL for range. 2015-04-02 16:35:19 -07:00
Glowbal
2d0e8dea7e Added banana to curator item list 2015-04-03 01:27:22 +02:00
jaynus
6864529d9c Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events. 2015-04-02 16:20:22 -07:00
jaynus
d81d1b3176 Added: ACE Event stack debugging output, use DEBUG_EVENTS in main\script_debug
Added: PFH Perfcounter tracking+output, use ENABLE_PERFORMANCE_COUNTERS in main\script_debug and then call ace_common_fnc_dumpPerformanceCounters
2015-04-02 16:05:21 -07:00
commy2
ba00a31523 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-04-03 00:41:43 +02:00
commy2
3b23006797 fix error when aborting mission 2015-04-03 00:41:11 +02:00
PabstMirror
1c66cb9818 StaticWeapon classname 2015-04-02 17:25:05 -05:00
Glowbal
045ea02da0 Changed: CPR is now only possible when a unit is in cardiac arrest (Adv) 2015-04-03 00:10:12 +02:00
Glowbal
b399768798 Changed postInit wound sync to playerChanged eventhandler. 2015-04-03 00:04:41 +02:00
commy2
88b9d0899f shortdot scope onDraw 2015-04-03 00:03:08 +02:00
Glowbal
c174ccf396 fixed script error when performing treatment with secondary weapon selected 2015-04-02 22:58:00 +02:00
Glowbal
57b093f845 Added minimum lethal damage for injury types in adv medical 2015-04-02 22:57:35 +02:00
Glowbal
b267a52ec6 Fixed support for custom damage types 2015-04-02 22:57:02 +02:00
Glowbal
6f4b53ed9e Correct use of medical handleDamage calls 2015-04-02 22:56:23 +02:00
Glowbal
6f630d4c03 Changed setUnconscious contract to support a minimum unconscious time 2015-04-02 22:55:23 +02:00
Glowbal
c6c04442c1 GForces now uses correct unconscious function 2015-04-02 22:54:39 +02:00
commy2
646a4b5bd1 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-04-02 22:40:47 +02:00
commy2
35ad71bbfd add testing scope 2015-04-02 22:40:21 +02:00
Garth L-H de Wet
703bc24657 Made picking up explosives use the new AddToInventory function from common. 2015-04-02 21:44:33 +02:00
Garth L-H de Wet
1e8a8e79fe Merge branch 'master' into explosiveInteraction 2015-04-02 21:30:08 +02:00
jaynus
b88d1b4cac Begin time to live changes for extended range rounds. 2015-04-02 10:45:52 -07:00
jaynus
0ca1703048 Slight tweak to deflection. 2015-04-02 10:41:54 -07:00
jaynus
596854a264 Moved getTurretDirection to common.
Tweak creation of action (fucking actions?!) :( :( :(
2015-04-02 10:05:50 -07:00
jaynus
c83e602028 Merge remote-tracking branch 'origin/master' into lasers 2015-04-02 09:35:51 -07:00
jaynus
ec64a1b0ca Changed: Laser functionality tweaking
Changed: DAGR deflection refinement
Clean up of tabs
2015-04-02 09:35:36 -07:00
PabstMirror
ec59397e4f Fix playerTurretChanged event 2015-04-02 11:15:31 -05:00
jaynus
b0926a542c Merge pull request #282 from KoffeinFlummi/AddItemToInventory
Added a function that will add the passed item to the unit or place it i...
2015-04-02 08:42:48 -07:00
commy2
f2d802eb90 make getGunner work in person turret turret units (commander FFV) and for foot soldiers 2015-04-02 13:52:22 +02:00
commy2
d8e0c54406 function to log ace config entries 2015-04-02 10:27:21 +02:00
commy2
2fd2e313f2 sort stuff 2015-04-02 08:44:58 +02:00
commy2
8fde553731 getItemType more relyable after potential arma updates 2015-04-02 08:16:13 +02:00
commy2
191126ecd6 update getItemType 2015-04-02 07:37:44 +02:00
PabstMirror
a92a541234 Headers 2015-04-01 23:05:41 -05:00
jaynus
cc27ff63d6 finalized. works for weapons/mags/items. Optional container also works. 2015-04-01 16:51:34 -07:00
jaynus
5d6495dafe Merge remote-tracking branch 'origin/master' into AddItemToInventory 2015-04-01 16:42:24 -07:00
PabstMirror
c9352e1970 And This 2015-04-01 15:18:39 -05:00
commy2
411fb6bc62 getText vs. getNumber 2015-04-01 22:13:37 +02:00
PabstMirror
4e66aea25d Make it work 2015-04-01 15:09:05 -05:00
commy2
a14cc0853e function to return item type 2015-04-01 21:52:56 +02:00
Garth L-H de Wet
452947148a Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
PabstMirror
1303f59cd8 opps 2015-04-01 13:09:22 -05:00
PabstMirror
0d27806571 Repack Mag Child Actions 2015-04-01 13:09:03 -05:00
Glowbal
7252966a78 Replaced advanced wounds event sync by regular setvariable public 2015-04-01 20:03:44 +02:00
Glowbal
635f3e31c9 Disable medical carry and drag 2015-04-01 19:56:00 +02:00
jaynus
bd1f69d8a2 assign container 2015-04-01 10:37:47 -07:00
commy2
b66bb4ffd6 add functions to get cfg type of items and objects 2015-04-01 19:36:11 +02:00
jaynus
46a761a1c8 canAdditem works on weapons. 2015-04-01 10:35:22 -07:00
jaynus
de920e8874 Final cleanup. 2015-04-01 10:34:38 -07:00
jaynus
ec6fb6fcb8 containerize. 2015-04-01 10:34:16 -07:00
jaynus
c3f915a0ac tabs because 2015-04-01 10:22:27 -07:00
jaynus
37bbbc607f derp. 2015-04-01 10:20:58 -07:00
jaynus
46284622b3 Optional container variable for adding item to a specific container (vest/backpack/uniform) 2015-04-01 10:20:24 -07:00
Garth L-H de Wet
7d5555a2e0 Renamed functions to be more inline with their purpose.
Removed legacy code.
2015-04-01 19:09:19 +02:00
Garth L-H de Wet
e06e7a2a51 Added a function that will add the passed item to the unit or place it in a ground holder if the unit has no space. 2015-04-01 18:48:46 +02:00
PabstMirror
43a9e7bfc8 #176 - Belt Repacking 2015-04-01 11:21:30 -05:00
PabstMirror
0daa029622 Show Vehicle Name/Icon for interaction 2015-03-31 23:56:41 -05:00
PabstMirror
41489e271c Merge pull request #261 from KoffeinFlummi/attachCleanup
Attach cleanup
2015-03-31 19:46:25 -05:00
Nicolás Badano
0d8bd0bc80 Merge pull request #279 from KoffeinFlummi/fixesInteractionConditions
Fixed various interaction conditions
2015-03-31 20:10:05 -03:00
Garth L-H de Wet
c020128f0e Made explosives use children action points rather than the listbox at all points.
Added the ability to defuse on explosives. "on explosives", there is a helper object that handles defusing.

Known issue, it appears that the attachTo explosives don't detonate. This means the currently approach should be changed to a object variable method, instead of an attached object method.
2015-03-31 23:20:32 +02:00
Nicolás Badano
e38f48d7ad Remove debug stuff 2015-03-31 18:16:53 -03:00
Nicolás Badano
1def2bd2b4 Fix bugs with interaction with vehicles and passengers 2015-03-31 18:09:29 -03:00
Nicolás Badano
4381f164d1 Fix the self interaction menu of vehicles 2015-03-31 18:09:23 -03:00
Nicolás Badano
149fd13fce Prevent the interact menu from closing dialogs opened by the actions 2015-03-31 18:09:20 -03:00
Nicolás Badano
9a182b98b6 Fix the FCS keybinds 2015-03-31 18:09:14 -03:00
Garth L-H de Wet
613257141b Merge branch 'removedExpPlaceMenu' into explosiveInteraction
Conflicts:
	addons/explosives/CfgVehicles.hpp
	addons/explosives/functions/fnc_openPlaceUI.sqf
2015-03-31 19:29:09 +02:00
Garth L-H de Wet
8158a3e841 Fixed small errors caused by working blind. 2015-03-31 19:26:38 +02:00
Garth L-H de Wet
9c13a87d83 Merge branch 'master' into explosiveInteraction 2015-03-31 17:21:55 +02:00
Garth L-H de Wet
37fe824426 Added pickup action to put down explosives. 2015-03-31 17:12:12 +02:00
PabstMirror
146812b5e6 Dragging - Detect static weapon disassembled
Static weapons can still be disassembled at any time during dragging.
This just adds a simple distance check and drops if object moves away
from player.
2015-03-30 21:51:11 -05:00
Nicolás Badano
1e0ece9fa2 Revert "Revert "1.42 - cursor mode when bipod deployed"" 2015-03-30 17:32:55 -03:00
Nicolás Badano
d9bfb84675 Revert "1.42 - cursor mode when bipod deployed" 2015-03-30 17:31:50 -03:00
Nicolás Badano
a7f1e58dcf Merge pull request #272 from KoffeinFlummi/142menudeploy
1.42 - cursor mode when bipod deployed
2015-03-30 17:26:18 -03:00
PabstMirror
ee961ed1e6 Fix Dropping Unique Magazines 2015-03-29 14:47:57 -05:00
PabstMirror
e65d74f43d Merge branch 'master' into disarmingTest 2015-03-29 14:41:15 -05:00
commy2
d2e6d5887a Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-03-29 21:23:20 +02:00
commy2
54369b772f fix: crate instantly drops when trying to pick up with lowered weapon 2015-03-29 20:46:29 +02:00
PabstMirror
1e2b47d6e7 Wirecutters - use new createAction system 2015-03-29 12:08:01 -05:00
PabstMirror
24b47584a2 InteractMenu - Fix Actions Added to Objects 2015-03-29 12:04:57 -05:00
PabstMirror
209bdc8dfd Merge pull request #257 from KoffeinFlummi/captivesFixRespawn
Captives fix respawn Fix #230
2015-03-29 11:23:33 -05:00
commy2
6ca84c3d31 delete obsolete ammo configs 2015-03-29 14:25:13 +02:00
commy2
33f0ff9b82 1.42 ensure ace is loaded after marksmen configs 2015-03-29 14:19:01 +02:00
commy2
4a9124c170 changed behavior of silencers from Marksmen 2015-03-29 14:09:51 +02:00
PabstMirror
95a9daf18b Minor Header Correction 2015-03-28 19:08:25 -05:00
commy2
e574d19844 1.42 - cursor mode when bipod deployed 2015-03-28 16:24:17 +01:00
commy2
c3b9d42834 prepare realistic names for marksman 2015-03-28 12:39:51 +01:00
commy2
b10d3b26ce replace variables with new scripting commands 2015-03-28 11:23:13 +01:00
commy2
6c8064097f delete old resting, farewell 2015-03-28 11:19:39 +01:00
commy2
86e5896c73 intendation 2015-03-28 09:05:58 +01:00
commy2
d959aa1619 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-03-28 08:38:37 +01:00
commy2
53aaeaacd5 fix #263 2015-03-28 08:38:16 +01:00
commy2
23cd523108 fix more inheritance 2015-03-28 08:06:08 +01:00
commy2
853c4d8dca 142 - fix inheritance changes 2015-03-28 07:50:52 +01:00
PabstMirror
40ccf7b241 Captives - Should disable reloading 2015-03-28 01:46:13 -05:00
commy2
772551cbb3 fix broken hungarian string 2015-03-28 07:39:23 +01:00
commy2
d7aaead032 remove obsolete function for channel 2015-03-28 07:04:50 +01:00
commy2
7486ae3036 ace_common_fnc_currentChannel is no longer relyable 2015-03-28 06:55:46 +01:00
PabstMirror
4e4834974a cleanup debug 2015-03-27 23:26:41 -05:00
PabstMirror
aa5a580645 Cleanup 2015-03-27 23:24:11 -05:00
PabstMirror
909f53753a Fix JIP Marker SYnc 2015-03-27 23:19:03 -05:00
PabstMirror
e5cbca02e4 Show placement angle in preview 2015-03-27 22:55:19 -05:00
PabstMirror
24bba5dea6 Headers 2015-03-27 20:51:30 -05:00
commy2
e7ec618f97 function decription 2015-03-28 02:10:04 +01:00
commy2
d12ba196c5 function to return attachments, muzzles with magazines and ammo, moved stuff around 2015-03-28 01:43:30 +01:00
PabstMirror
63b7f0a755 Marker Fixes for 1.42 WIP 2015-03-27 19:22:49 -05:00
commy2
66c026d4a0 refueling the uav didn't work on UAVs local to server or HC 2015-03-28 00:30:51 +01:00
PabstMirror
1695837e0c 1.42 Inventory Config 2015-03-27 13:10:55 -05:00
commy2
5f1201d75a fix unexpected stringtable format 2015-03-27 19:08:01 +01:00
PabstMirror
47c72ac4ae Disable Debug Laser / Commenting 2015-03-27 12:08:05 -05:00
PabstMirror
4d62865ea2 Stop placement on interact_menu open 2015-03-27 11:53:04 -05:00
PabstMirror
91a1ed3264 Cancle attach action 2015-03-27 11:36:31 -05:00
PabstMirror
86c7776802 and this 2015-03-27 11:14:19 -05:00
PabstMirror
f43666eb93 Use CBA PFEH instead of BI stacked 2015-03-27 11:14:04 -05:00
Glowbal
7a091215e1 Draft #188 2015-03-27 16:26:18 +01:00
PabstMirror
51e8dbf53f misc 2015-03-27 00:12:39 -05:00
PabstMirror
d03e474075 Replace selection dialog with interact children 2015-03-27 00:02:54 -05:00
PabstMirror
efe57461b5 misc 2015-03-26 20:05:30 -05:00
Glowbal
4336cf0fc1 Merge pull request #258 from KoffeinFlummi/BananaPort
Banana
2015-03-27 00:04:53 +01:00
PabstMirror
9ae4f39d05 Binary Seach for attach pos 2015-03-26 17:49:11 -05:00
Glowbal
f652ae89d1 Banana 2015-03-26 23:14:22 +01:00
PabstMirror
559f0dbaea Unconc - dropping object handled in dragging 2015-03-26 16:32:44 -05:00
PabstMirror
6a71a04ad9 opps 2015-03-26 15:52:30 -05:00
PabstMirror
de644ba9b0 Medical - Reset captive status for respawning unit 2015-03-26 15:49:08 -05:00
PabstMirror
048be00a0f Medical - QGVAR(isUnconscious) -> "ACE_isUnconscious" 2015-03-26 15:47:08 -05:00
PabstMirror
2eefb1265d Medical - morphine icon for left leg 2015-03-26 15:16:28 -05:00
PabstMirror
3f137d357d Medical - carryObj func moved 2015-03-26 15:05:50 -05:00
PabstMirror
14cbceef97 Rerun set func when respawn into captive unit 2015-03-26 14:21:26 -05:00
commy2
9fcb193064 Merge pull request #243 from KoffeinFlummi/mediccarry
refining carrying injured persons
2015-03-26 18:04:35 +01:00
commy2
e129d139d7 indentation 2015-03-26 18:03:13 +01:00
commy2
355dfc0988 Merge pull request #254 from KoffeinFlummi/noidle
remove idle animations for players with lowered weapon
2015-03-26 18:01:20 +01:00
commy2
c68430cb38 Merge pull request #255 from KoffeinFlummi/norearm
hide rearm action for players
2015-03-26 18:01:01 +01:00
commy2
d9e59aba3e Merge pull request #256 from KoffeinFlummi/hitreactions
fall down after getting shot while moving
2015-03-26 17:56:51 +01:00
commy2
0a0e7c8a0c disable user input was broken 2015-03-26 17:32:00 +01:00
commy2
9a0f0cb47b stuff from medical 2015-03-26 16:58:41 +01:00
commy2
cf2b7d3bfb private 2015-03-26 15:19:13 +01:00
commy2
20dd8f34fc fall down after getting shot while moving 2015-03-26 15:06:51 +01:00
commy2
164e8f95c9 hide rearm action for players 2015-03-26 14:14:56 +01:00
commy2
6317dccb52 Revert "hide rearm action for the player"
This reverts commit a2d4de605b.
2015-03-26 14:13:16 +01:00
commy2
a2d4de605b hide rearm action for the player 2015-03-26 14:11:06 +01:00
commy2
606c1fbcf9 tweaks 2015-03-26 14:11:04 +01:00
commy2
0b05a2bfb2 speed up some debug functions by 99.99% 2015-03-26 14:11:01 +01:00
commy2
816b1d74ad tweak, pushBack vs + Array 2015-03-26 14:10:59 +01:00
commy2
97ae218288 adjust functions to new syntax 2015-03-26 14:10:56 +01:00
commy2
dea830441b tweak turret functions 2015-03-26 14:10:53 +01:00
commy2
6b9b3bc6bd remove idle animations for players with lowered weapon 2015-03-26 13:21:16 +01:00
Glowbal
6a1dfe00da Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-26 08:43:48 +01:00
Glowbal
9f540e0473 fixed Missing unconcious effects #253 2015-03-26 08:43:30 +01:00
PabstMirror
d4d0a0a6de Make sure to remove animEH 2015-03-26 00:53:38 -05:00
PabstMirror
811530f180 Ensure captiveNum is reset for respawning unit 2015-03-26 00:53:02 -05:00
commy2
91b63fbb7d tweaks 2015-03-26 03:20:17 +01:00
commy2
6a0ca8590f speed up some debug functions by 99.99% 2015-03-26 02:26:09 +01:00
commy2
cb29f1a6c9 tweak, pushBack vs + Array 2015-03-26 01:58:49 +01:00
commy2
288c79fb46 Merge pull request #251 from KoffeinFlummi/turrettweak
tweak turret functions
2015-03-25 23:38:39 +01:00
commy2
b613ab8630 adjust functions to new syntax 2015-03-25 23:03:45 +01:00
commy2
80349658d6 tweak turret functions 2015-03-25 22:50:28 +01:00
Glowbal
eb80831525 fixed script error with medical display patient information after check response 2015-03-25 22:18:52 +01:00
commy2
e007a247d8 detach when entering a vehicle, don't mess up animation insidea vehicle 2015-03-25 21:51:50 +01:00
commy2
01b7d3b213 global setDir on attachTo 2015-03-25 20:45:47 +01:00
commy2
3634eaf568 tweak carry stance req., timeout certain PFH, exit PFH, debug 2015-03-25 20:18:23 +01:00
bux578
02141a2947 add microDAGR to weapons array 2015-03-25 18:23:01 +01:00
bux578
1f3c3ce34b fixed spelling of engl. autoinjector
http://en.wikipedia.org/wiki/Epinephrine_autoinjector
2015-03-25 18:22:45 +01:00
commy2
39500110b5 remove disable command menu option - it does nothing 2015-03-25 15:14:22 +01:00
commy2
9b553c1134 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-03-25 15:07:42 +01:00
commy2
50c63b8fb9 don't overwrite input in weapon select, fix: weapon select didn't work in FFV 2015-03-25 15:06:47 +01:00
PabstMirror
a88908d795 Release autotrack when trying to drag map 2015-03-25 09:00:49 -05:00
PabstMirror
600c7aed97 Restore Interaction Icon 2015-03-25 08:57:44 -05:00
commy2
569a77d41b logic 2015-03-25 14:34:19 +01:00
commy2
0c8e8236dd logic 2015-03-25 14:32:36 +01:00
commy2
e1b5b96a7e derped the file 2015-03-25 14:09:49 +01:00
commy2
20882ed694 properly remove fake weapon after carrying persons 2015-03-25 14:07:50 +01:00
commy2
ebe9d7ed5f carrying unconscious persons 2015-03-25 13:32:59 +01:00
commy2
4ae3c22642 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry 2015-03-25 11:08:13 +01:00
bux578
c44b944044 add missing icons 2015-03-25 06:32:08 +01:00
bux578
074bf4ba6d tab to space 2015-03-25 06:06:04 +01:00
bux578
4fecc1372f add microDAGR to ace misc box 2015-03-25 06:05:06 +01:00
Glowbal
b6133eb73e removed diag_log calls 2015-03-24 23:10:03 +01:00
Glowbal
3b17cc68e1 medical_onUnconscious is now a globalEvent instead of targetEvent.
Feature request by commy.
2015-03-24 22:10:41 +01:00
Glowbal
975ad5a399 Merge branch 'master' into medical-fixes
Conflicts:
	addons/medical/CfgVehicles.hpp
2015-03-24 22:07:15 +01:00
Glowbal
706e159815 Adjusted color of tourniquet message 2015-03-24 22:01:33 +01:00
Glowbal
2f729f67f1 Slightly increased the distance of medical actions
Removed sub menu medical on torso
2015-03-24 21:41:03 +01:00
commy2
655f23b53c start carrying phase 2015-03-24 21:37:27 +01:00
Glowbal
7420f70020 Fixed #232 2015-03-24 21:26:20 +01:00
Glowbal
95489ed627 fixed missing handleDamage EH #235 2015-03-24 21:25:21 +01:00
Glowbal
53e7fe1ba5 fixed #227 2015-03-24 21:08:45 +01:00
Glowbal
f175467813 fixed #241 and #228 2015-03-24 21:08:13 +01:00
commy2
12062c0e25 deleting obsolete stuff in common 2015-03-24 20:32:13 +01:00
commy2
34df28d938 cleaning up common 2015-03-24 20:28:44 +01:00
commy2
53a61eb001 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry 2015-03-24 20:10:11 +01:00
Nicolás Badano
77dc50f10f Some more fixes for self interaction inside vehicles 2015-03-24 16:06:03 -03:00
Nicolás Badano
4fb50fa71e Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-24 15:44:10 -03:00
Nicolás Badano
8b3648cf8d Configure exceptions for self actions inside vehicles 2015-03-24 15:43:49 -03:00
bux578
7744d5b5fb fix authors #2 2015-03-24 19:43:06 +01:00
bux578
05896a55ea fix authors 2015-03-24 19:40:48 +01:00
bux578
60c50e0daf Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ModuleIcons 2015-03-24 19:12:23 +01:00
commy2
749352f0a8 animations, onUnconscious events 2015-03-24 19:07:39 +01:00
commy2
941d98a88d disable all self actions inside vehicles on default 2015-03-24 16:45:10 +01:00
Nicolás Badano
a1d6c052ba Refactored interaction key handling while boarded:
- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00
commy2
43846970fa init drag/carry options on persons 2015-03-24 16:12:46 +01:00
commy2
bdc60c074a cleaning up in common 2015-03-24 16:01:53 +01:00
PabstMirror
82042f85f4 Wirecutters: fix error on end mission with keydown 2015-03-24 04:03:16 -05:00
PabstMirror
8346de8150 vehLock disable debug rpt spam 2015-03-24 04:01:20 -05:00
PabstMirror
3ab033065f #233 - Clean up mDAGR interaction menu
Adds exception to use on map (also for base ACE_equipment)
selfInteract has 3 options [close, show minimap, show dialog] (only 2
possible shown at any time)
Keybinds are just toggle and close
2015-03-24 03:50:06 -05:00
Nicolás Badano
5e79970740 Switching nicknames 2015-03-24 01:18:00 -03:00
Nicolás Badano
bc0dae63ca Fix #173 2015-03-24 00:57:03 -03:00
Nicolás Badano
58ea333b42 Fix #236 2015-03-24 00:34:41 -03:00
Nicolás Badano
8767a0d6ac Fix #206 2015-03-24 00:30:15 -03:00
Nicolás Badano
a823fb2dca Tweaks on action names to:
- Remove >> for submenus
- Split long action names in two lines
2015-03-24 00:16:32 -03:00
Nicolás Badano
17d0c0ae38 Various tweaks on interact_menu styling to improve usability 2015-03-24 00:15:22 -03:00
Nicolás Badano
70ffefde10 Possibly close multiple dialogs when interact_menu is opened 2015-03-23 21:26:40 -03:00
Nicolás Badano
65d3e312d1 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-23 20:03:08 -03:00
Nicolás Badano
f64092f09c Close dialogs when pressing the interaction k 2015-03-23 20:02:30 -03:00
PabstMirror
ed3fc5919f #231 - Close DAGR if player dead/null 2015-03-23 17:34:40 -05:00
Nicolás Badano
50f5e2c858 Change the interact_menu selector to be a control. Makes it work reliably when surrendered 2015-03-23 19:16:10 -03:00
Nicolás Badano
a432f74a6b Make self interact_menu finally work on the map screen!! 2015-03-23 18:26:20 -03:00
Nicolás Badano
75a09357aa Properly configure canInteractWith and exceptions for self interaction 2015-03-23 18:08:58 -03:00
Nicolás Badano
eb557bf777 Make interac_menu work in real 2D:
- Children positions are calculated directly on screen space
- Saves a lot of worldToScreen, ATLtoASL, etc calls
- Selector is now a control instead of a 3D icon
2015-03-23 18:08:31 -03:00
PabstMirror
20362e8dc9 Cleanup exception names 2015-03-23 15:22:26 -05:00
PabstMirror
ef3b411c6c Close dagr when dropping item 2015-03-23 15:02:20 -05:00
Nicolás Badano
ba9fce8636 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-23 16:53:56 -03:00
Nicolás Badano
dbbfdd88df Forgotten line 2015-03-23 16:53:28 -03:00
bux578
ba42ec831b second batch of icons 2015-03-23 20:02:35 +01:00
PabstMirror
17eddb089b Missing Semicolon 2015-03-23 13:57:16 -05:00
PabstMirror
2329212060 Medical Action Stringtable 2015-03-23 13:52:26 -05:00
PabstMirror
14d6db4596 Merge pull request #183 from KoffeinFlummi/microDAGR
MicroDAGR
2015-03-23 13:24:37 -05:00
bux578
cdb6a1f947 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ModuleIcons 2015-03-23 18:43:00 +01:00
Nicolás Badano
c8b6f6dc78 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-03-23 14:02:06 -03:00
Nicolás Badano
bf1d808b82 Small optimizations on interact_menu 2015-03-23 14:01:38 -03:00
Nicolás Badano
1e5a194bf6 Optimize ace_common_fnc_toHex 2015-03-23 12:16:50 -03:00
bux578
1114e12186 add first batch of module icons, naming conventions 2015-03-23 13:56:59 +01:00
PabstMirror
d6ad0e15b4 Move wep_dragon to toMerge
Always throws error during compile
Has multiple references to Arma2 assets.
2015-03-22 17:34:28 -05:00