Monty Marz
a22c0ab48f
lion rock
...
fixes
2021-08-28 14:53:30 +01:00
Monty Marz
c22eb19f55
More spots
2021-08-28 14:53:30 +01:00
Gemu Peachems
b0a067fc8d
Gnarling Totem
2021-08-28 14:53:30 +01:00
Monty Marz
1278020c88
dwarf grave
2021-08-28 14:53:30 +01:00
Joshua Barretto
76ba3496a1
sync
2021-08-28 14:53:30 +01:00
Joshua Barretto
8b8adcc1b8
More block particles, changes ore vein colour
2021-08-28 14:53:30 +01:00
Joshua Barretto
bbcd842208
Test spot entity spawning
2021-08-28 14:53:30 +01:00
Sam
790c3669a0
Fix mindflayer summoning minions inside pillars.
2021-08-22 12:21:24 -04:00
Marcel
738136e70f
Merge branch 'alxly/update-ru_RU' into 'master'
...
alxly/update-ru_RU: add ru_RU missed translations
See merge request veloren/veloren!2757
2021-08-17 12:18:33 +00:00
AlxlY
4b62797f03
alxly/update-ru_RU: update translation for GPU profiler and mouse sensevity
2021-08-16 22:04:17 +02:00
juliancoffee
130ae1f429
Add ori_modifier for DashMelee and nerf it
...
* 0.6 -> 0.3 ori modifier during charge in DashMelee
2021-08-16 17:27:59 +03:00
juliancoffee
e3798e5d2a
Abilitiy tweaks
...
Buff axe double_strike damage (90 -> 110 for first stage)
Decrease initial poise damage for hammer charged (20 -> 5)
2021-08-15 23:20:21 +03:00
Marcel
7158ae1936
Merge branch 'update_pt_BR_20210810' into 'master'
...
update pt_br translation 2021_08_10
See merge request veloren/veloren!2753
2021-08-13 07:17:01 +00:00
Nícolas Wildner
dc4574aa49
update pt_br translation 2021_08_10
2021-08-13 07:17:01 +00:00
AlxlY
bd26d2ad2a
alxly/update-ru_RU: updated transation after review.
2021-08-12 00:16:45 +02:00
AlxlY
b8f37f474b
alxly/update-ru_RU: fix translation based on @CodeReview comments.
2021-08-11 13:37:05 +02:00
Marcel
0bedfde53e
Merge branch 'trade-window-improvements' into 'master'
...
UI: Fixes and enhancements to the trading window
See merge request veloren/veloren!2738
2021-08-11 09:25:17 +00:00
AlxlY
d47620959b
alxly/update-ru_RU: added proper translations after review. changed indentation to spaces
2021-08-11 00:48:48 +02:00
AlxlY
18a6ff3f31
alxl/update-ru_RU: add ru_RU missed translations
2021-08-10 23:36:02 +02:00
juliancoffee
3ac74a8259
Implement /kit all
and a bit of refactoring
...
+ notifying about sucessful kit application
+ notifying about case with insufficient space
+ handle case where you don't have enough free slots
+ handle quantity of non-stackable items
+ add test for items in kit manifest
2021-08-10 13:28:38 +03:00
Samuel Keiffer
d5feca45c5
Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
...
Consolidate redundant stage sections
See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
Sam
2103abbb76
Fixed sfx file after consolidation.
2021-08-09 20:24:04 -04:00
Snowram
dddb47a385
Makes dungeons start at level 1 visually
2021-08-09 16:36:37 +02:00
juliancoffee
172f19376a
Tweak boss knockback abilities
...
Tweak Mindflayer vortex knockback (make it rarer)
Tweak Tidal Warrior pincer and wave knockback
Tweak claygolem rocket and shockwave knockback
Tweak Yeti shockwave and strike knockback
2021-08-09 13:05:01 +03:00
juliancoffee
58cfd690c3
Complete skill preset "max" with sceptre HDuration
2021-08-09 10:09:12 +01:00
Xeriab Nabil
8e7939a921
UI: Fixes and enhancements to trading window
2021-08-08 20:11:54 +03:00
Samuel Keiffer
2b10f818f5
Merge branch 'juliancoffee/pillar_fix' into 'master'
...
Nerf pillars + Fix Beam ori
See merge request veloren/veloren!2732
2021-08-07 16:35:24 +00:00
juliancoffee
16c72b8667
Add hotkey to toggle Egui Debug
2021-08-06 22:58:36 +03:00
Xeriab Nabil
ea5de81f9b
UI: Fixes and enhancements to trading window
2021-08-06 17:11:54 +03:00
juliancoffee
8a83ecf57f
Fix Beam orientation, remove orientation_behavior
...
* make old OrientationBehavior::FromOri default behaviour
* use rotation formed from look_dir instead of constructing
ori on the fly (which is altered after normalization).
2021-08-05 21:07:46 +03:00
João Capucho
c4214fedbe
Don't use derivatives in vertex shader
2021-08-04 23:14:08 +01:00
Knightress Paladin
998c56c524
Removed extra Warlock skills and made sceptre cultists rarer
2021-08-02 16:22:40 -07:00
Knightress Paladin
38432cc880
Restructured logic for staff AI
2021-08-02 16:22:40 -07:00
Monty Marz
a1e22df944
Merge branch 'transp---opacity-in-UI' into 'master'
...
transparency -> opacity
See merge request veloren/veloren!2714
2021-08-02 21:30:37 +00:00
Monty Marz
bceed44614
transp -> opacity
2021-08-02 22:49:10 +02:00
Imbris
a1026c36f5
Make bloom intensity configurable, make whether less blurred layers are added in toggleable, hold onto copy of pipeline modes instead of returning it from pipeline creation
2021-08-01 18:50:39 -04:00
Imbris
6cabd74871
Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option)
2021-08-01 18:50:38 -04:00
Imbris
bfdee903dd
Add some of the changes from zesterer's patch including decreasing figure glow power, increasing glow of some particles, and fixing water normal normalization
2021-08-01 18:50:38 -04:00
Imbris
7da064fb23
Add ability to edit shader to enable filtering dim values for experimentation
2021-08-01 18:50:38 -04:00
Imbris
29bfee26c0
Add bloom passes in character select screen, use proper source image for bloom after clouds are applied, add blurred and less blurred stages of bloom together (experimental could remove), add filtering downsample pass that is not yet used
2021-08-01 18:50:37 -04:00
Imbris
74e01f10e3
Fixes and extra bloom
2021-08-01 18:50:37 -04:00
Imbris
2d83ef1c0e
Initial bloom impl
2021-08-01 18:50:37 -04:00
Marcel Märtens
5012e2ba8b
rename hud_settings to settings
2021-08-01 13:47:03 +02:00
Marcel Märtens
bb026ca21b
move vector map out of manifest and switch to new manifest format
2021-08-01 13:12:01 +02:00
Marcel Märtens
49072702bc
fix #1258
2021-08-01 11:20:51 +02:00
Marcel Märtens
2fd26bf41c
make folders POSIX style and move skills to hud
2021-08-01 10:56:10 +02:00
Joshua Barretto
f51c4ed860
Merge branch 'zesterer/menacing' into 'master'
...
Added menacing, made agent code less hacky
See merge request veloren/veloren!2707
2021-08-01 00:27:02 +00:00
Imbris
97e5ad02ff
Merge branch 'imbris/stamina-energy' into 'master'
...
Replace stamina with energy
Closes #1214
See merge request veloren/veloren!2704
2021-08-01 00:26:59 +00:00
João Capucho
82489782b4
Fix uniformity bug in ui shader
2021-07-31 21:34:29 +01:00
Joshua Barretto
422e1c30f4
Added menacing, made agent code less hacky
2021-07-31 20:33:28 +01:00
Monty Marz
f3d0d3f46a
fix i18n
2021-07-31 18:17:34 +02:00
Imbris
c5c8ae4d30
Replace stamina -> energy
in english localization strings
2021-07-31 01:35:28 -04:00
Imbris
89eee332c9
Replace stamina -> energy
in code, i18n keys, and asset names
2021-07-31 01:34:40 -04:00
Monty Marz
14eb0f9aa2
Remove sceptre, add swords
2021-07-29 22:38:35 +00:00
João Capucho
c56ecee988
Fix non uniform control flow in shader
2021-07-29 18:05:27 +01:00
Marcel
680492cea6
Merge branch 'juliancoffee/entity_refactor' into 'master'
...
Improve terms of EntityConfig and LoadoutBuilder
See merge request veloren/veloren!2688
2021-07-28 23:19:04 +00:00
juliancoffee
14ac9a8b4e
Improve terms of EntityConfig and LoadoutBuilder
...
* rename LoadoutBuilder::new to LoadoutBuilder::empty
* remove LoadoutBuilder::default as Default makes no sense here
* move comments from template.ron to EntityConfig struct
* add FIXME comments to split EntityConfig into EntityBase and
EntityExtension
2021-07-28 19:19:10 +03:00
Marcel
7ef11a41ef
Merge branch 'fungoid/add_fr_translation_for_gameinput.greet' into 'master'
...
Added fr translation for gameinput.greet
See merge request veloren/veloren!2685
2021-07-28 15:52:16 +00:00
Marcel
7a3755b7b0
Merge branch 'tygyh/Update-missing-swedish-translations' into 'master'
...
Tygyh/update missing swedish translations
See merge request veloren/veloren!2667
2021-07-27 11:14:52 +00:00
Jonathan Berglin
a564602495
Tygyh/update missing swedish translations
2021-07-27 11:14:52 +00:00
Nico Janzen
84b010f16f
Fix spelling errors in German translations
2021-07-27 11:06:22 +00:00
Alexis Maheu
9ed6abd3d7
Added fr translation for gameinput.greet
2021-07-26 20:29:30 -04:00
DanTheOne
18b5c1c35a
Add shortcut to toggle chat
2021-07-26 02:42:35 +02:00
Joshua Barretto
43ae09d2f0
Merge branch 'juliancoffee/update-uk_UA' into 'master'
...
update (uk_UA) translation
See merge request veloren/veloren!2669
2021-07-24 19:56:21 +00:00
juliancoffee
7386da743e
(uk_UA) address feedback
2021-07-24 18:34:57 +03:00
Joshua Barretto
4bfc92c65d
Changed singleplayer map for a better default experience
2021-07-24 11:56:08 +01:00
juliancoffee
2e72f5e1c2
(uk_UA) misc hud translation
2021-07-24 01:50:14 +03:00
juliancoffee
d1f9e34fc3
(uk_UA) force update
2021-07-24 01:13:50 +03:00
juliancoffee
0e3e3bef4e
(uk_UA) MEAT translation
2021-07-24 01:13:02 +03:00
juliancoffee
eb3dd0a812
(uk_UA) graphics settings translation
2021-07-24 00:26:38 +03:00
juliancoffee
70a390e1d2
(uk_UA) frozen outcome translation
2021-07-24 00:12:41 +03:00
juliancoffee
c55bcd3475
(uk_UA) gameinput.greet translation
...
Здоровенькі були
2021-07-24 00:07:26 +03:00
juliancoffee
d0b15fa042
(uk_UA) update debuff translation
2021-07-24 00:03:34 +03:00
juliancoffee
a1bc725654
(uk_UA) update mining skills translation
2021-07-23 23:07:15 +03:00
juliancoffee
226dcb9f1a
(uk_UA) update healing aura skill translation
2021-07-23 22:44:14 +03:00
juliancoffee
5516e91cfe
(uk_UA) update bow skills translation
2021-07-23 22:18:49 +03:00
Samuel Keiffer
85b9f70469
Merge branch 'knightresspaladin/fix-circle-charge' into 'master'
...
Fixed CircleCharge and buffed Rugged Hide droppers
See merge request veloren/veloren!2613
2021-07-23 14:56:36 +00:00
schnippl0r
342de16d2e
Added en and de_DE translations for gameinput.greet.
2021-07-20 21:59:18 +02:00
Knightress Paladin
7766aeb9eb
Made Ngoubou rarer to spawn
2021-07-18 23:21:41 -07:00
Knightress Paladin
081c6e5362
Fixed CircleCharge and buffed Rugged Hide droppers
2021-07-18 23:12:55 -07:00
Snowram
09cbb90f61
Make the mounter animations dependant of the mountee animation
2021-07-18 15:03:57 -04:00
Samuel Keiffer
37147e2a83
Merge branch 'juliancoffee/overworld_assetization' into 'master'
...
Wildlife assetization
See merge request veloren/veloren!2591
2021-07-18 13:43:32 +00:00
Joshua Barretto
2e6fcd1f37
Merge branch 'zesterer/better-sunsets' into 'master'
...
More sunset variation for higher graphics modes
See merge request veloren/veloren!2630
2021-07-18 00:59:22 +00:00
Joshua Barretto
7686023430
Merge branch 'aweinstock/hats' into 'master'
...
Basic implementation of hat visuals.
See merge request veloren/veloren!2485
2021-07-17 19:42:26 +00:00
Joshua Barretto
5bdea9249c
More sunset variation for higher graphics modes
2021-07-17 19:00:12 +01:00
juliancoffee
23a020f602
Add Automatic NameKind to EntityConfig
...
+ add animal entities for wildlife spawns
2021-07-17 15:37:31 +03:00
juliancoffee
d04364b1f1
Replace EntityConfig main/second_tool with hands
...
+ Check equip_slot can hold item in LoadoutBuilder
2021-07-17 15:37:31 +03:00
juliancoffee
1d2ea717ab
Move builder assets in EntityConfig to meta field
2021-07-17 15:37:31 +03:00
juliancoffee
6403ee0634
Merge None-loot in EntityConfig to LootKind
2021-07-17 15:37:31 +03:00
juliancoffee
7401d74aa6
Add wildlife assetization support
...
+ add asset tests
+ migrate tundra animals
+ migrate taiga animals
+ declare temperate zone (animals yet to be created)
+ declare jungle zone (animals yet to be created)
+ declare tropical zone (animals yet to be created)
+ declare desert zone (animals yet to be created)
+ declare water (river inhabitants) zones (animals yet to be created)
2021-07-17 15:37:30 +03:00
juliancoffee
d920f911a2
Add Exact body field for EntityConfig
...
Add Alignment field to EntityConfig
+ Migrate to specifying alignment and body in entity assets
+ Make Body required field (with Uninit if you want to specify it later)
2021-07-17 15:37:30 +03:00
Forest Anderson
54eb2a3ff7
Merge branch 'aylana/asp-sfx' into 'master'
...
Princess-Lana - Add asp sound effects for the game
See merge request veloren/veloren!2611
2021-07-17 01:49:20 +00:00
Avi Weinstock
13fc4de561
Add per-species head offsets.
2021-07-16 19:22:28 -04:00
Avi Weinstock
0a33c98268
Basic implementation of hat visuals.
2021-07-16 18:49:40 -04:00
Samuel Keiffer
f38cde9d40
Merge branch 'knightresspaladin/healing-aura' into 'master'
...
Knightresspaladin/healing aura
See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
Monty Marz
01c9d6d6d0
icon
2021-07-16 18:39:14 +02:00
Samuel Keiffer
5063264e04
Merge branch 'juliancoffee/patch_animal_dash_double_hit' into 'master'
...
Set charge_through to false for non-humanoid dash
See merge request veloren/veloren!2616
2021-07-16 15:33:59 +00:00
juliancoffee
0d1667c7c5
Set charge_through to false for non-humanoid dash
2021-07-16 15:49:02 +03:00
Marcel
1aa816a780
Merge branch 'zesterer/sfx' into 'master'
...
Clipped arrow sound effects for more immediate feedback
See merge request veloren/veloren!2476
2021-07-16 10:32:29 +00:00
Aylana
a3da5b31d6
Add asp sound effects
2021-07-15 20:15:36 +02:00
Marcel
c03ad39440
Merge branch 'AlexBethel/item-typos' into 'master'
...
Correct spelling errors in item descriptions
See merge request veloren/veloren!2548
2021-07-15 08:15:43 +00:00
Sam
997da21001
Particles for healing aura
2021-07-13 20:54:43 -05:00
Samuel Keiffer
a5594b9da3
Merge branch 'knightresspaladin/buff-bow-scaling' into 'master'
...
Buffed scaling for bow charged shot
See merge request veloren/veloren!2596
2021-07-14 00:45:55 +00:00
Knightress Paladin
5597c3906c
Buffed scaling for bow charged shot
2021-07-13 15:25:35 -07:00
Monty Marz
e379aacf8c
char selection frames, adjustments
2021-07-13 13:31:01 +02:00
Sam
be8b12845a
Added buff strength stat to weapons.
2021-07-11 12:50:38 -05:00
Knightress Paladin
146f86be2c
Removed references to Healing Beam, which Healing Aura is replacing
2021-07-10 21:39:11 -07:00
Sam
fbcc774911
Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future.
2021-07-10 23:22:00 -05:00
Knightress Paladin
42c3872528
Added healing aura duration skill to voxygen UI
2021-07-10 20:02:36 -07:00
Knightress Paladin
b96bb6fc5d
Added combo scaling to healing aura and allowed cultists to use it
2021-07-10 20:02:36 -07:00
Knightress Paladin
b4ec433509
Add healing aura for sceptre M2
2021-07-10 20:02:35 -07:00
Szabó Lambert
0140e75ed4
Updating the Hungarian translation (minor changes in 6 files, major changes in 14 files)
2021-07-10 17:25:56 +00:00
Samuel Keiffer
351a68944b
Merge branch 'juliancoffee/skill_truth' into 'master'
...
Move skill boost modifiers to skills module
See merge request veloren/veloren!2540
2021-07-09 23:05:48 +00:00
Knightress Paladin
65d67ef781
Clean up sceptre ai code before merge
2021-07-07 20:00:35 -07:00
Knightress Paladin
35242c71e1
Added sceptre tactic and sceptre cultists
2021-07-07 20:00:01 -07:00
Dominik Broński
e6af005ed1
Merge branch 'pfau/stuff' into 'master'
...
Minimap modes, Danari customizations update & bald hairstyles
See merge request veloren/veloren!2576
2021-07-08 00:01:09 +00:00
Monty Marz
7c8d73a0c6
Minimap modes, Danari customizations update & bald hairstyles
2021-07-08 00:01:08 +00:00
Samuel Keiffer
d4be464e9f
Merge branch 'sam/energy-stat' into 'master'
...
Added energy efficiency stat to weapons.
See merge request veloren/veloren!2571
2021-07-07 22:57:58 +00:00
juliancoffee
20c0c7f44f
Use code-spliced values for i18n skill description
2021-07-07 17:51:30 +03:00
Swagazaki
cb3e932832
Just updated common.ron to correct a few French translations!
2021-07-07 10:55:15 +00:00
Sam
509461763b
Added energy efficiency stat to weapons. Made ability modification by tool stats exhaustive.
2021-07-06 22:54:23 -05:00
Snowram
5dfef5a563
Spawn dungeon entrances depending on the Site origin biome
2021-07-07 00:35:50 +02:00
Samuel Keiffer
e5a5d28246
Merge branch 'sam/range-stat' into 'master'
...
Added range stat to weapons.
See merge request veloren/veloren!2563
2021-07-06 21:18:47 +00:00
Sam
1c3bd13afa
Addressed review comments. Removed individual stat assignments.
2021-07-06 15:27:49 -05:00
Marcel
0a57bf4367
Merge branch 'master' into 'master'
...
Add Hungarian translation
See merge request veloren/veloren!2559
2021-07-06 11:44:58 +00:00
Caleb
559111283f
Lowered ori_rate to 0.3 for BasicBeam abilities
2021-07-05 22:08:52 -05:00
Sam
e8e953ffab
Added range stat to weapons.
2021-07-05 20:32:12 -05:00
juliancoffee
1e358e6f0c
Make ItemEquality work
...
+ Create own directory for trade_pricing `assets/common/trading`
+ Move fictive loot tables there
+ Mark sellable/non-sellable items in trade_pricing tests
2021-07-05 19:55:08 +03:00
Ács Zoltán
9fbd8ae5ce
Add Hungarian translation
2021-07-05 15:14:35 +02:00
Ács Zoltán
5f3251ce60
Add support for ő and ű to the haxrcorp font
2021-07-05 15:12:27 +02:00
juliancoffee
f213ba138a
Fill trade_pricing with craftable items
2021-07-05 15:43:03 +03:00
juliancoffee
b70e191483
Bump some food duration to 10 seconds
2021-07-05 10:56:29 +03:00
juliancoffee
21d10b641b
Add new food to consumables /kit
2021-07-05 10:56:29 +03:00
juliancoffee
e6ed0137e8
Add descriptions to the potions
2021-07-05 10:56:29 +03:00
juliancoffee
d4c61ae2f3
(voxygen) Better support for multibuff items
...
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
eb61b23d04
Rebalance food for new consumables changes
2021-07-05 10:56:29 +03:00
juliancoffee
8b9316a2c6
Change Mortar and Pestle crafting recipe
...
- Make it require bowl instead of coconut
2021-07-05 10:56:29 +03:00
Samuel Keiffer
d97db508ff
Merge branch 'juliancoffee/yeti_nerf' into 'master'
...
Adjust Yeti difficulty
See merge request veloren/veloren!2550
2021-07-05 03:46:42 +00:00
steanne
0752ee728c
Update assets/common/items/crafting_ing/mindflayer_bag_damaged.ron
2021-07-04 01:44:33 +00:00
juliancoffee
303f03dd3a
Adjust Yeti difficulty
...
Frost breath:
- ori_rate reduced from 0.6 to 0.1
- time of breath increased from 1 second to 2 seconds
- buildup increased from 0.4 to 0.8
- make it more gentle, with less damage per tick, but faster tick rate
(50 * 1 to 10 * 5)
- make Frozen debuff strength smoler, 1.5 to 0.5 and make it chance to
apply debuff.
- make him use it when closer range (10 and not 15)
Ice spikes:
- increase recovery_duration from 0.3 to 1.0
- make him slower while doing ice spikes, make ice spikes move
slower
- make him use it when closer range (15 and not 20)
Snowball:
- increase recover_duration from 0.4 to 0.9
Strike:
- increase buildup_duration fron 0.6 to 0.8
- increase recover_duration from 0.5 to 1.0
- increase knockback from 40.0 to 70.0
2021-07-04 03:44:17 +03:00
Alex Bethel
0e4ca28ee4
Correct spelling errors in item descriptions
2021-07-03 15:53:19 -05:00
Samuel Keiffer
099ddea165
Merge branch 'juliancoffee/dungeon_rebalance' into 'master'
...
Make cultist great again
See merge request veloren/veloren!2513
2021-07-01 02:37:39 +00:00
Joshua Barretto
269c6171e4
Merge branch 'DaforLynx/aeh' into 'master'
...
Sfx fixes and new test
See merge request veloren/veloren!2529
2021-06-30 11:43:01 +00:00
DaforLynx
a757bf3dbd
Sfx fixes and new test
2021-06-30 11:43:00 +00:00
juliancoffee
6418bcefac
Introduce maxed skillsets for melee and staff
2021-06-30 13:21:12 +03:00
juliancoffee
adf340cf32
Nerf hammer poise
2021-06-30 03:52:51 +03:00
juliancoffee
86af138dc7
Buff Mindflayer flamethrower
...
- Buff DPS twice: increase tick_rate from 0.9 to 5.0 (x5.5), while reducing
damage from 400 to 150 (x2.6)
- Make ori_rate slower: 0.2 from 0.6 and make it use FromOri orientation
behaviour
2021-06-30 03:52:50 +03:00
juliancoffee
21fc5aafcd
Nerf bow repeater knockback
2021-06-30 03:52:50 +03:00
juliancoffee
5b2ef98a7d
Slower ori_rate of StaffSimple flamethrower
...
+ use FromOri for StaffSimple flamethrower
2021-06-30 03:52:50 +03:00
juliancoffee
c5da56e900
Nerf Husk Brute
...
- Remove HuskBrute health level buff
- Make their attack slower
2021-06-30 03:52:50 +03:00
juliancoffee
f9b71750ca
Make cultist great again
...
- Change cultist set stats to mixed dragonscale (hands and feet),
sunsilk (belt, pants and shoulders) and orichalcum (chest and cape)
Distribute cultist set stats as hybrid set.
- Make cultist cape count towards npc aggro
- Remove unused staff skilltree from cultist
- Remove spin number skill from sword cultist skillset
2021-06-30 03:52:50 +03:00
juliancoffee
21a29ecf74
Add CorruptionSpores
...
- New lootable food which you can find as husk or darkhound drop
2021-06-30 03:33:06 +03:00
juliancoffee
ef6a12edc2
bumb Biped Cultist armour
2021-06-30 02:10:39 +03:00
Sam
1978b590aa
Destringified consumables
2021-06-29 05:59:02 -05:00
Snowram
aaf5f89076
Merge branch 'snowram/death-outcome' into 'master'
...
Adds an outcome to death with SFX and VFX
See merge request veloren/veloren!2519
2021-06-28 23:18:45 +00:00
Snowram
3ec5306ed0
Adds an outcome to death with SFX and VFX
2021-06-29 00:14:05 +02:00
Ben Wallis
94fa7da4fa
Merge branch 'aweinstock/scaleprice' into 'master'
...
Add prices for dragonscale, hard carapace, and plate, so that more craftable armors have prices.
See merge request veloren/veloren!2521
2021-06-28 21:03:44 +00:00
Imbris
20a9a420c6
Merge branch 'imbris/bind-order' into 'master'
...
Ensure bind groups are ordered with the most frequently changed ones in later slots
See merge request veloren/veloren!2496
2021-06-28 15:39:31 +00:00
Avi Weinstock
0ab451ec36
Add prices for dragonscale, hard carapace, and plate, so that more craftable armors have prices.
2021-06-28 09:24:22 -04:00
Marcel
f063dcd939
Merge branch 'alphyr/assets_manager0_5' into 'master'
...
Update `assets_manager` to 0.5
See merge request veloren/veloren!2501
2021-06-27 15:50:16 +00:00
Nícolas Wildner
81010e8465
Update pt br 20210627
2021-06-27 03:26:44 +00:00
juliancoffee
12243bd0c0
Add is_recycling field to recipe book
2021-06-26 21:37:13 +03:00
juliancoffee
c93748224b
Clean Material tags
...
- Make ferocious set (currently not lootable) made from Moonweave
- Remove material tag from twig sets
2021-06-26 21:37:13 +03:00
juliancoffee
3d4eb7d6a4
Dismantle Leather items to Thick Leather
...
- Previously both Leather and Rawhide items were dismantled to simple
leather
2021-06-26 21:37:13 +03:00
Benoît du Garreau
1cba7db9b6
Update assets_manager
to 0.5
2021-06-26 12:05:40 +02:00
Justin Shipsey
f983295318
Merge branch 'swilliams/jewellery' into 'master'
...
Gem Rings and small change to trading.
See merge request veloren/veloren!2500
2021-06-26 02:44:04 +00:00
Scott Williams
8d0a1ad7b4
Gem Rings and small change to trading.
2021-06-26 02:44:02 +00:00
Snowram
6e8daefa97
Merge branch 'snowram/new-npcs-batch' into 'master'
...
Snowram/new npcs batch
See merge request veloren/veloren!2495
2021-06-25 20:29:41 +00:00
Snowram
379e755006
Increases base damage of husk attack, rename some cultist weapons
2021-06-25 21:18:28 +02:00
Joshua Barretto
b66957bf74
Merge branch 'AldanTanneo/smooth-layers-shader-fix' into 'master'
...
Fixes a block noise issue at specific layers (z=434 among others)
See merge request veloren/veloren!2494
2021-06-25 12:43:27 +00:00
Snowram
ef6d6563ea
Ajust new npcs from feedback
2021-06-25 03:26:32 +02:00
Snowram
d7f25627ab
Ajustments to new npcs
2021-06-24 19:31:21 +02:00
Snowram
8760b69345
Husk brute animations
2021-06-24 19:31:19 +02:00
Snowram
58b95d12d4
Adds alpaca and llama npcs
2021-06-24 19:30:15 +02:00
Snowram
fef0f407d3
Removes warlord and warlock armours
2021-06-24 19:30:11 +02:00
Snowram
87ca00fac0
Adds new species
2021-06-24 19:29:44 +02:00
juliancoffee
1eb9c165be
(uk_UA) small fitting fix
2021-06-24 19:52:38 +03:00
Imbris
58f237eaf5
Ensure bind groups are ordered with the most frequently changed ones in later slots
2021-06-24 00:47:59 -04:00
Sam
645cc60dc0
Balance tweaks.
2021-06-23 22:38:37 -05:00
Sam
f0c5ed1397
Added sparseness field to sprite summon.
2021-06-23 22:38:16 -05:00
Sam
68c6a0a495
Balance tweaks for harvester.
2021-06-23 22:38:16 -05:00
Sam
aac24ad601
Added ensnared debuff icon.
2021-06-23 22:38:16 -05:00
Snowram
47cc040301
Adds SpriteSummon animation
2021-06-23 22:38:16 -05:00
Sam
0a32b676c8
Vines now ensnare you by applying a buff.
2021-06-23 22:38:16 -05:00
Sam
763461ebef
Ensnaring vines now ensnare you.
2021-06-23 22:38:16 -05:00
Sam
ed503236d6
Slightly functional sprite summon.
2021-06-23 22:38:16 -05:00
Sam
879aafad5c
3 attacks done
2021-06-23 22:38:16 -05:00
AldanTanneo
f1b83962bd
Fixed smooth layer at z=434 (and a few other)
2021-06-23 21:13:15 +02:00
juliancoffee
ccf7c7a0e4
Balance food to have sane health per second regen
...
* Gatherable food gives you slightly variable regen with variable time
based on tier and that fact that we have x2 health on endgame character.
For example while mushroom gives you 5 health over 10 seconds (0.5 health-per-second),
mushroom curry will give you 120 health over 80 seconds (1.5 health-per-second).
* Meat gives you twice powerful regen strength, but with twice shorter
duration
2021-06-22 20:51:31 +03:00
Dominik Broński
8356e2ffca
Merge branch 'aweinstock/lava' into 'master'
...
Lava
See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Joshua Barretto
b84708ca75
Added chat toggle
2021-06-21 20:16:03 +01:00
Joshua Barretto
8ab222bf80
Selectively disable glow flicker for small wins on low-end systems
2021-06-21 17:06:43 +01:00
Justin Shipsey
c744cd4365
Merge branch 'donovanlank/Cool_Blue_Lantern' into 'master'
...
made it so Cool Blue Lantern is actually blue
See merge request veloren/veloren!2474
2021-06-21 05:37:49 +00:00
Justin Shipsey
667e667ac8
Update difficulty_distribution.ron
2021-06-20 19:42:21 +00:00
Avi Weinstock
0f9181cbcb
Address MR 2482 comments.
...
- Change lava density to 3x water density.
- Use `ServerEvent::Buff` instead of modifying the buff component directly.
- Revert commented-out changes to fluid shaders.
2021-06-20 11:32:05 -04:00
juliancoffee
0ec6a4e5ff
Create distribution map for dungeons
...
* tl;dr T0 - 27%, T1/T2 - 22%, T3/T4 - 11%, T5 - 5%.
Before every dungeon had 16% chance to be created.
2021-06-20 00:14:54 +03:00
Avi Weinstock
f1a1160b80
Make lava solid w.r.t. rendering while still being liquid w.r.t. physics.
2021-06-19 16:52:21 -04:00
juliancoffee
ecd61df49b
Tip how to make map with dungeons of same level
2021-06-19 23:32:54 +03:00
Avi Weinstock
2226a4c6a9
Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA
in the shaders, and only looks good with cheap fluid mode.
2021-06-19 16:31:21 -04:00
juliancoffee
e5c63b2ca7
Add config file for dungeon distribution
...
- Now you can specify probability of "spawn" of dungeon with specific
difficulty
2021-06-19 23:26:13 +03:00
Samuel Keiffer
e7f54d6306
Merge branch 'juliancoffee/clay_golem_tweak' into 'master'
...
clay golem tweak
See merge request veloren/veloren!2478
2021-06-19 14:49:11 +00:00
juliancoffee
573607c32a
Nerf golem laser dmg and ori_rate, make it fire
...
+ Make laser state duration lower
2021-06-19 10:47:45 +03:00
Samuel Keiffer
ec5a4c61d9
Merge branch 'juliancoffee/quick_trading_balancing' into 'master'
...
trading.ron rebalance
See merge request veloren/veloren!2471
2021-06-19 01:10:18 +00:00
juliancoffee
384409a1ed
Load ori_rate for BasicBeam from assets
...
+ make fire turret ori_rate slower
2021-06-18 22:33:00 +03:00
juliancoffee
36fa8bf4f7
Use Golem Shockwave only after loosing 30% health
...
+ Make shockwave buildup longer
2021-06-18 22:32:43 +03:00
Joshua Barretto
e41a62aadc
Clipped arrow sound effects for more immediate feedback
2021-06-18 16:01:00 +01:00
Joshua Barretto
05c375a8b0
Merge branch 'zesterer/meta' into 'master'
...
Optimising for size
See merge request veloren/veloren!2468
2021-06-18 12:35:16 +00:00
Joshua Barretto
f6d64a424f
Added JPEG backgrounds
2021-06-18 12:28:55 +01:00
Joshua Barretto
0265da1074
Added support for JPEG backgrounds
2021-06-18 12:27:39 +01:00
DaforLynx
c85238014a
More npc sfx
2021-06-18 06:24:57 +00:00
donovanlank
fb157082a8
made it so Cool Blue Lantern is actually blue
2021-06-17 18:40:29 -07:00
juliancoffee
6b335a105e
balance scale to catch steel
2021-06-18 00:13:42 +03:00
juliancoffee
d4bf4bf51b
Remove high tier ignots and big potions from trade
2021-06-18 00:03:51 +03:00
juliancoffee
54b339862a
tweak item_price_calculation coefficients
2021-06-17 23:49:43 +03:00
juliancoffee
f8008afa85
trading.ron rebalance
...
- Name all section in trading.ron
- Balance post-meat materials
- Make gems more rarer and expensive
2021-06-17 23:46:52 +03:00
DaforLynx
9a5b95bc16
Added npc hurt sfx
2021-06-17 05:49:09 +00:00
jshipsey
a42e6e20b8
basilisk tweaks
2021-06-16 23:28:25 -04:00
jshipsey
0941f03608
buffs to stretch progression
2021-06-16 20:50:46 -04:00
Joshua Barretto
b8749dc219
Added more cow noises, prepare for merge
2021-06-16 17:23:54 +01:00
Joshua Barretto
9510869870
Significantly more efficient sound effect processing, more NPC sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
e3c44ba7fe
More voice kinds, more opportunities for sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989
VoiceKind for better sound effect specs
2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0
Chasing sounds
2021-06-16 17:23:22 +01:00
donovanlank
f26de7bbe9
lowered spin.ron base poise damage to 13 from 25
2021-06-15 22:26:45 -07:00
K. Kisa
fbb34b7331
Veloren/veloren/master
2021-06-15 16:36:41 +00:00
Snowram
8351aab25d
Addresses comments about roc AI
2021-06-15 09:50:23 +02:00
Snowram
f2c7836161
Makes summon range inclusive
2021-06-15 09:49:13 +02:00
Avi Weinstock
cb0566299a
Make tornado (and empty models in general) work on WGPU.
2021-06-15 09:49:13 +02:00
Snowram
3ba0500b90
Tornado summoning attack
2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4
Add troll variants and roc npcs
2021-06-15 09:49:13 +02:00
Samuel Keiffer
fec328a617
Merge branch 'juliancoffee/swing_fix' into 'master'
...
Introduce hit_timing for combo_melee
See merge request veloren/veloren!2426
2021-06-15 02:38:23 +00:00
Marcel
1b36f6cab3
Merge branch 'aweinstock/forcemove-no-pushback' into 'master'
...
Don't apply e2e pushback during a forced movement character state.
See merge request veloren/veloren!2429
2021-06-14 14:42:01 +00:00
Marcel
4cafdb3bfd
Merge branch 'aweinstock/mining-skill-tree' into 'master'
...
Mining skill tree.
See merge request veloren/veloren!2406
2021-06-14 14:19:06 +00:00
Marcel
b0702d792a
Merge branch 'juliancoffee/asset_entity' into 'master'
...
EntityInfo assetization.
See merge request veloren/veloren!2382
2021-06-14 12:56:28 +00:00
Marcel
0ef6cc6576
Merge branch 'Veloren_Kisa-master-patch-51169' into 'master'
...
Не полный перевод навыков, исправлены оригинальные описания и названия.
See merge request veloren/veloren!2432
2021-06-13 21:55:57 +00:00
Marcel
4ea189f056
Merge branch 'Veloren_Kisa-master-patch-14791' into 'master'
...
Полный перевод на русский язык
See merge request veloren/veloren!2434
2021-06-13 21:55:55 +00:00
Marcel
f791f19edb
Merge branch 'Veloren_Kisa-master-patch-17326' into 'master'
...
Upload New File
See merge request veloren/veloren!2435
2021-06-13 21:55:53 +00:00
Monty Marz
45f79059d0
mining exp sct color and icon; add mining to skill_preset
2021-06-13 14:34:42 -04:00
Avi Weinstock
9d4a65e8ac
Adjust mining xp numbers and add SkillGroupKind information to Outcome::ExpChange.
2021-06-13 14:34:42 -04:00
Monty Marz
01a04a80fa
icons and naming
2021-06-13 14:34:42 -04:00
Avi Weinstock
43b6780c98
Address MR 2406 comments.
...
- Tweak ore xp values per Slipped's advice.
2021-06-13 14:34:42 -04:00
Avi Weinstock
0e394029de
Mining skill tree.
2021-06-13 14:34:42 -04:00
K. Kisa
883297d4cc
Upload New File
2021-06-13 13:30:42 +00:00
K. Kisa
acb0589277
Полный перевод на русский язык
2021-06-13 13:24:57 +00:00
K. Kisa
2e305744fe
Не полный перевод навыков, исправлены оригинальные описания и названия.
2021-06-13 13:08:52 +00:00
Monty
c17e3ad996
Cactus Colada
...
Made cacti lootable
Cactus colada recipe and item
price balance
fmt
"make it 8 and drop it to 20 or 25? Not really sure tbh"
2021-06-13 13:52:56 +02:00
Marcel
278b64deab
Merge branch 'juliancoffee/item_price_split_consumables' into 'master'
...
Split consumables to different tables in trading
See merge request veloren/veloren!2415
2021-06-13 11:29:47 +00:00
Avi Weinstock
d02ff2db20
Don't apply e2e pushback during a forced movement character state.
2021-06-12 11:10:06 -04:00
juliancoffee
62eaabfe88
Introduce hit_timing for combo_melee
...
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
2021-06-12 14:10:19 +03:00
Forest Anderson
f578c56db7
Merge branch 'juliancoffee/small_fixes' into 'master'
...
Ranged, Tidal Warrior, spears, assets
See merge request veloren/veloren!2416
2021-06-11 17:46:56 +00:00
juliancoffee
982e5986c3
revert bow to almost master
values
2021-06-11 17:20:46 +03:00
juliancoffee
e63c21d29e
Nerf recover duration for animal dashes
2021-06-11 16:18:59 +03:00
juliancoffee
11ded86a2b
Make bow more snipy
2021-06-11 15:56:16 +03:00
juliancoffee
6c11aa80e0
adjust staff firebomb
2021-06-11 15:41:38 +03:00
Justin Shipsey
7eda90b8f7
Update simple_leather.ron
2021-06-11 08:32:49 +00:00
juliancoffee
a5e4a829eb
Balanse fixes
...
- Make bow charge time even smaller and reduce damage/enery reward a little
- Buff staff firebomb
- Nerf spear dash
- Longer recover time of Tidal shockwaves and less knockback
- Nerf Tidal bubbles
2021-06-11 01:34:33 +03:00
juliancoffee
4f49012aca
add new armour and legendary weapons to /kit
2021-06-11 01:33:18 +03:00
juliancoffee
fb1e37154d
add temporary "middle" skill preset
2021-06-11 01:31:46 +03:00
juliancoffee
cba8e15797
Split consumables to different tables in trading
2021-06-10 16:04:59 +03:00
João Victor Cardoso Kdouk
228d2f05a6
Small fixes to pt_br language.
2021-06-09 14:36:10 +00:00
juliancoffee
057aa7fecf
Move loot tables to entityconfigs
...
* Moved all entities in dungeons to assets
2021-06-09 15:37:04 +03:00
juliancoffee
a4cc1e24ee
Move body to EntityConfig assets
...
* currently works only for random and random_with, uses FromStr for
NpcKind
2021-06-09 15:37:04 +03:00
juliancoffee
229b253a17
remove Mindflayer skillset
2021-06-09 15:37:04 +03:00
juliancoffee
0c9f05b8d1
Load skillsets from assets
...
Done:
support loading from assets in skillset_builder.rs
entity_config field with skillset asset field
move every SkillSet config to assets
tests for skillset assets
tests for assets in entity configs
2021-06-09 15:37:04 +03:00
juliancoffee
c3a120c551
Post refactoring
2021-06-09 15:37:04 +03:00
juliancoffee
f5bf991eb0
Start to load EntityInfo from assets in dungeons
...
* All enemies in dungeons are now specify loadout_config, name and
main_tool in assets
* Add more variance to the enemies names
2021-06-09 15:37:04 +03:00
juliancoffee
5f3eaddb70
Split LodoutBuilder::build_loadout
...
LoadoutBuilder::build_loadout is a function which has four parameters
and 3 of them are Option<>, and although fourth (body) isn't Option<>,
it's optional too because it is used only in some combinations of
another arguments.
Because these combinations produces quirky code flow, it will be better
to split it to different methods.
So we did following changes to remove it and rewrite code that was using it
to use better methods.
* Introduce LoadoutPreset as new LoadoutConfig, currently it's only used
in Summon ability, because SummonInfo uses Copy and we can't specify
String for specifying asset path for loadout.
Everything else is rewritten to use asset path to create loadouts.
* More builder methods for LoadoutBuilder.
Namely:
- from_default which is used in server/src/cmd.rs in "/spawn" command.
- with_default_equipment, with_default_maintool to use default
loadout for specific body
- with_preset to use LoadoutPreset
* Add new make_loadout field with `fn (loadout_builder, trading_info) -> loadout_builder`
to EntityInfo which allows to lazily construct loadout without
modifying LoadoutBuilder code
* Fix Merchants not having trade site
We had heuristic that if something has Merchant LoadoutConfig - it's
merchant, which can be false, especially if we create Merchant loadout
lazily
As side note, we do same check for Guards and it fails too.
Too fix it, we introduce new agent::Mark, which explicitly specifies
kind of agent for entity
* `LoadoutBuilder::build_loadout` was written in a such way that depending
on main_tool you will have different loadout. Turns out it was this
way only for Adlets though and this behaviour is reproduced by specifying
different loadouts directly in world code.
2021-06-09 15:37:04 +03:00
juliancoffee
aad65c6159
Move traveler loadout declaration to asset
...
* New loadout/world/traveler.ron file to specify traveler loadout
* LoadoutBuilder::with_asset_expect now can use passed rng to choose
items
2021-06-09 15:37:03 +03:00
juliancoffee
e832fa86f1
Add entity template and make 'loadouts' singular
2021-06-09 15:37:03 +03:00
jshipsey
7cb5323eb6
small tweaks
...
t
2021-06-09 01:58:08 -04:00
Sam
a5aef59ac5
Fix
2021-06-08 20:12:42 -05:00
jshipsey
fe1cbec37c
various fixes to items
2021-06-07 21:21:12 -04:00
Christof Petig
c0f952030c
Enable spinning flax (recipe got overwritten by linen from linen items)
2021-06-07 23:40:25 +02:00
Marcel Märtens
e96dc21d30
fix swedish ron files
2021-06-07 12:02:02 +02:00
Marcel
97b7c8d68a
Merge branch 'master' into 'master'
...
Update Swedish translation
See merge request veloren/veloren!2380
2021-06-07 09:42:09 +00:00
jshipsey
670845e6f5
changelog
2021-06-07 11:06:39 +02:00
Sam
0488b2fcd0
Adressed comments on energy and armor functions.
2021-06-07 11:06:25 +02:00
Snowram
76ca99ece4
Derive str from Material, better deserialization
2021-06-07 11:03:50 +02:00
jshipsey
4deeb42155
cave adjustments
2021-06-07 11:02:34 +02:00
jshipsey
1d23b7aebf
finalize stats
...
t
2021-06-07 11:02:03 +02:00
jshipsey
9034d0f25d
comment addressing, cave tweaks
2021-06-07 11:01:46 +02:00
jshipsey
0e269b59d7
tooltip work
2021-06-07 11:01:32 +02:00
jshipsey
5fdb2ac01d
migration
2021-06-07 11:01:04 +02:00
Snowram
29a38e6d4f
Split tags into material class and material
2021-06-07 11:00:57 +02:00
Snowram
3fa7d0b6d4
Add material and armor class tags
2021-06-07 11:00:31 +02:00
jshipsey
7a573efab7
proper recipes, tanning racks, various fixes
2021-06-07 11:00:14 +02:00
jshipsey
1a5717e957
armor stats on chest
2021-06-07 11:00:05 +02:00
jshipsey
8acd3832e3
more loot tables, overworld ores, more items
2021-06-07 11:00:00 +02:00
jshipsey
05de96c94b
ore deposits, flower drops
2021-06-07 10:59:50 +02:00
jshipsey
1c17d8fe5e
cave changes
2021-06-07 10:59:44 +02:00
jshipsey
754b60d810
crafting stations
2021-06-07 10:59:35 +02:00
Sam
2a07fad802
Removed armor stat hackery.
...
Added new armor stats to remaining armor items.
Fixed broken tests.
2021-06-07 10:59:26 +02:00
Sam
ff66e34be5
Added default values to every armor item.
2021-06-07 10:59:15 +02:00
Sam
855384fbeb
Crit power stat now functional, added comments on each stat field to better describe what the stat does and what values should be used.
2021-06-07 10:58:42 +02:00
Sam
6790b71d53
Energy recovery stat functional.
2021-06-07 10:58:32 +02:00
jshipsey
58bd51a9e8
icon work, more models
2021-06-07 10:58:27 +02:00
Sam
f2233d5b5d
Recipe book fix
2021-06-07 10:58:07 +02:00
jshipsey
18e9b5b890
recipes, re-organization, cleanup
2021-06-07 10:58:05 +02:00
jshipsey
74fbe9a123
cloth/metallic armor
2021-06-07 10:56:54 +02:00
jshipsey
1b575a5a04
crafting item partial re-organization, armor recipes, some specific animal drops
2021-06-07 10:56:35 +02:00
jshipsey
ffc9a0ae22
more drops, armors
2021-06-07 10:56:16 +02:00
jshipsey
f387b8d259
hides/leathers
2021-06-07 10:56:04 +02:00
jshipsey
451ccf8d73
more meat
2021-06-07 10:55:50 +02:00
jshipsey
ca907f1b87
added some meat
2021-06-07 10:55:34 +02:00
Monty
336d83fc49
new bgs
2021-06-06 19:30:37 +02:00
Marcel
521e1eacf3
Merge branch 'aweinstock/add-models-20210603' into 'master'
...
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
See merge request veloren/veloren!2371
2021-06-06 16:56:21 +00:00
hqurve
39fc48ac17
Widened recipe list in crafting menu and added quality indicators to names in the list
2021-06-06 15:55:11 +00:00
Filip Bengtsson
172c96d83d
Missed strings
2021-06-06 17:48:09 +02:00
Snowram
edfe713076
Cyclops, basilisk, air balloon offsets
2021-06-06 14:12:08 +02:00
Filip Bengtsson
cba9affbb3
Strings in various files
2021-06-06 01:05:08 +02:00
Filip Bengtsson
fcc266bfa8
Translate trade.ron
2021-06-06 00:42:50 +02:00
Filip Bengtsson
1b6c43dfe2
Translate social.ron
2021-06-06 00:42:07 +02:00
Filip Bengtsson
3e37549518
Translate sct.ron
2021-06-06 00:40:30 +02:00
Filip Bengtsson
5191a90432
Translate misc.ron
2021-06-06 00:39:55 +02:00
Filip Bengtsson
3cbf362462
Translate hud/map.ron
2021-06-06 00:34:06 +02:00
Filip Bengtsson
28c44b6bb9
Translate hud/hud_setting.ron
2021-06-06 00:32:16 +02:00
Snowram
864f230a3c
Yeti combat anims
2021-06-06 00:17:23 +02:00
Sam
acf7ad27f1
Balance tweaks.
2021-06-05 17:15:04 -05:00
Filip Bengtsson
12ba5e1848
Translate hud/group.ron
2021-06-06 00:07:53 +02:00
Filip Bengtsson
1841923795
Translate hud/crafting.ron
2021-06-06 00:07:03 +02:00
Filip Bengtsson
f9e42f4107
Translate hud/chat.ron
2021-06-06 00:06:05 +02:00
Filip Bengtsson
10ac6b3d4c
Translate hud/char_window.ron
2021-06-06 00:00:51 +02:00
Filip Bengtsson
fd608ccb6f
Translate hud/bag.ron
2021-06-05 23:39:24 +02:00
Filip Bengtsson
f111b87fe5
template.ron boilerplate
2021-06-05 23:33:54 +02:00
Filip Bengtsson
6277106e78
Start translating skills.ron
2021-06-05 23:25:11 +02:00
Filip Bengtsson
cf051fd9fb
Translate main.ron
2021-06-05 23:13:42 +02:00
Filip Bengtsson
37c12977c1
Translate most of gameinput.ron
2021-06-05 23:08:59 +02:00
Filip Bengtsson
cb0f00d447
Translate esc_menu.ron
2021-06-05 23:04:55 +02:00
Filip Bengtsson
35f7c206e5
Translate most of common.ron
2021-06-05 23:03:48 +02:00
Filip Bengtsson
8db65e0554
Translate char_selection.ron
2021-06-05 22:45:55 +02:00
Filip Bengtsson
d663d05f4f
Translate buff.ron
2021-06-05 22:28:01 +02:00
Sam
74b7039219
Yeti AI
2021-06-05 13:25:47 -05:00
Filip Bengtsson
d0bb260057
Translate _manifest.ron
2021-06-05 14:26:00 +02:00
Filip Bengtsson
6df35564c2
Copy files from English
2021-06-05 13:26:41 +02:00
Sam
93f90d514c
Particles for ice spikes
2021-06-04 18:17:15 -05:00
Sam
81f7e690fd
Snowball attack.
2021-06-04 18:17:15 -05:00
Sam
a82984b925
Added base ability set
2021-06-04 18:17:14 -05:00
juliancoffee
554828e1a1
Bow Tweaks
...
- M1 (charged) got faster charge, but lesser damage and energy regen
- M2 (repeater) got faster charge, but lesser damage and max speed
- S1 (shotgun) got less energy cost
2021-06-04 20:58:08 +03:00
Sam
eaf87a53bb
Final tweaks.
2021-06-03 21:39:47 -05:00
Sam
e835cb1392
Added kits for tiers 1 and 2
2021-06-03 21:39:17 -05:00
jshipsey
ca43a0058a
some animation
2021-06-03 21:39:17 -05:00
Sam
5bf99eac11
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
Sam
ac2f097d80
Tidal warrior AI.
2021-06-03 21:39:14 -05:00
Sam
c81e1534f7
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
Avi Weinstock
05c699878f
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
2021-06-03 19:24:34 -04:00
Imbris
2b8eaae572
Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
2021-06-03 00:10:06 -04:00
Imbris
01aa6af1fd
Address various TODOs introduced in wgpu transition
2021-06-03 00:10:06 -04:00
Imbris
8403e4c483
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-06-03 00:10:06 -04:00
Avi Weinstock
cf6717ac90
Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it.
2021-06-03 00:10:06 -04:00
Avi Weinstock
7b04599a3b
Implement a Debug pipeline for hitboxes and pathfinding lines.
...
- Implements mesh generation for cylinders and lines.
- Implements an Id-allocator so that clients can mutate positions efficiently.
- Is split into pipeline and scene modules.
- Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00