Raymix
97cf50183e
FavBar: build mode fix
2017-08-02 23:16:50 +01:00
Raymix
49e67d24d4
FavBar: perf optimization - new 5 sec event
2017-08-02 22:07:55 +01:00
Raymix
a09c53b723
favbar: return on void 2
2017-08-02 21:53:31 +01:00
Raymix
ec701873f7
favbar: returns on void
2017-08-02 21:53:04 +01:00
Raymix
a0e9ddbbef
FavBar: performance optimization
2017-08-02 21:48:09 +01:00
Raymix
082036236a
favbar: cleanup + private declares
2017-08-02 19:33:53 +01:00
vbawol
4cdc67cf9d
Merge pull request #804 from Ignatz-HeMan/experimental
...
Advanced Vehicle Repair
2017-08-01 16:47:39 -05:00
Raymix
2f5fe0f149
Favbar added: Banned items list and reset favbar on every login
2017-08-01 21:25:31 +01:00
Raymix
80329a9b16
Favbar: dupe fix (sorry lol, needs more field testing)
2017-08-01 21:09:50 +01:00
Raymix
45b6bf1fb2
Favorites bar - full release
2017-08-01 03:00:28 +01:00
He-Man
5dd672cb68
Advanced Vehicle Repair
2017-07-31 18:28:18 +02:00
DESKTOP-UH65DCE\MusTanG
39d8f05029
add virtual obj for setDir
2017-07-27 15:16:16 -05:00
DESKTOP-UH65DCE\MusTanG
f8461d247e
Fix snapping with Vector Tilt
...
I feel crazy after this one.
2017-07-26 21:38:33 -05:00
vbawol
f2b0aab6e6
disable fuel after player is already in the server
2017-07-25 12:19:23 -05:00
vbawol
45a02c7b91
for #340 disable refuel client side
2017-07-25 12:02:17 -05:00
DESKTOP-UH65DCE\MusTanG
05655d0cb2
crafting menu load fix
...
Change incoming variables from params to _this.
2017-07-25 09:59:55 -05:00
DESKTOP-UH65DCE\MusTanG
e52fc1ee25
DynSim #3 Configs
...
Added cfgDynamicSimulation.
Toggle entire system.
Toggle individual sections player/bases/vehicles
Set mulitpliers and distances.
Will continue to add to these configs as BIS adds more scripting
commands for us to use.
2017-07-24 12:34:58 -05:00
vbawol
312868bc70
Merge pull request #780 from ravmustang/Dynamic-Simulation-System-#1
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Dynamic Simulation #1
2017-07-17 04:46:35 -05:00
DESKTOP-UH65DCE\MusTanG
44a7b78980
Dynamic Simulation #1
...
Init dynSim for server and client.
Load configured settings.
Enable dynSim for Buildings, Vehicles, Clients.
2017-07-16 15:26:19 -05:00
vbawol
4fa13b7a91
corrected comments
2017-07-12 09:54:03 -05:00
vbawol
07e9e1ac5c
add private
2017-07-12 09:53:53 -05:00
vbawol
fd5f4cb1f9
maxBuildingHeight now var as it is used oneachframe
2017-07-12 09:53:39 -05:00
He-Man
96b4a33677
Fixed flip storages, added height check
2017-07-09 21:34:32 +02:00
He-Man
3539a43734
Fixed flip Storages, added height-check
2017-07-09 21:08:00 +02:00
He-Man
b95b845b9a
Fixed flip storages above Water
2017-07-09 20:57:08 +02:00
vbawol
28498f3b89
update comment
2017-07-08 18:53:24 -05:00
vbawol
b2354dc5a6
enable dynamic simulation on vehicles
2017-07-08 18:52:42 -05:00
vbawol
2c7bf2e87c
Merge pull request #774 from ravmustang/Vehicle-Upgrade-System-#1
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Vehicle upgrade system 1
2017-07-08 11:55:05 -05:00
DESKTOP-UH65DCE\MusTanG
1e77e0a22b
Add reading documents
...
Add configs for easy editing of readable documents messages
Array for multiple messages, even a story. lol
Default messages are a hoot!
2017-07-03 19:08:04 -05:00
DESKTOP-UH65DCE\MusTanG
e906d29c9c
More upgrades and new functions
2017-07-03 15:59:40 -05:00
DESKTOP-UH65DCE\MusTanG
44eb34445d
Msg for missing item
2017-07-03 07:40:47 -05:00
DESKTOP-UH65DCE\MusTanG
711e7aba06
Update VUS#1
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Change call to configFile to new missionConfigFile CfgVehicleUpgrades.
Add check for crypto client side before sent off to server for
completion
2017-07-03 07:35:42 -05:00
DESKTOP-UH65DCE\MusTanG
1dc4d147be
VUS #1
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ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
He-Man
0030953a71
Changed path for Drink Icon
2017-06-28 17:45:14 +02:00
He-Man
394074c71d
Updated missing ServiePoint Changes
2017-06-25 03:51:48 +02:00
He-Man
093e600ae2
Updated missing ServiePoint Changes
2017-06-25 03:21:31 +02:00
He-Man
94c8db8408
Updated missing ServiePoint Changes
2017-06-25 03:19:29 +02:00
vbawol
61700f5b41
fix from @Ignatz-HeMan
...
"otherwise he checks the aimpos of the Vehicle and this is mostly not
visible for the zombie"
2017-06-24 10:40:41 -05:00
vbawol
66f15a968f
make bitePlayer function also work with vehicles
2017-06-24 10:36:48 -05:00
vbawol
3a59388163
use player instead of getPosATL for nearEntities
2017-06-23 17:38:56 -05:00
vbawol
e304f7f791
for sanity
2017-06-23 17:23:57 -05:00
vbawol
0e5d8e9d3f
zombie changes
...
change nearestObject check into nearEntities also add vehicle classes
for detection and isPlayer checks
2017-06-23 17:11:11 -05:00
vbawol
e7092ad55d
b788
...
- Can now mine metal scraps from Dynamic Debris vehicle wrecks using
sledgehammer.
- Can now "Search/Examine" Dynamic Debris Trash piles for loot.
- (Known issue: Dynamic Debris will respawn after server restart)
- Initial support for Malden 2035 map released with A3 1.72+.
- Fixed Admin panel corpse markers.
2017-06-11 12:28:23 -05:00
vbawol
784bb3d7f3
fixes to worldObjectType function
2017-06-06 08:13:36 -05:00
vbawol
c887028d9b
comment
2017-06-04 19:23:15 -05:00
vbawol
684bff7e08
unify EPOCH_worldObjectType logic
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EPOCH_worldObjectType now supports objects and object string names
2017-06-04 19:22:56 -05:00
vbawol
dc03dae4bb
b780
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- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
He-Man
c7e58da56d
Reworked Building Script
...
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save
Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
He-Man
c548d570f6
Added option to drink from source
2017-05-25 00:08:59 +02:00
Raymix
5af91794ae
sry this commit is bugged for me
2017-05-23 20:00:46 +01:00
vbawol
45b58a3ea6
debug location of player and new player object
2017-05-23 08:22:12 -05:00
vbawol
7351081b1b
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-05-21 16:24:44 -05:00
vbawol
759daa7ee5
remove unused functions
2017-05-20 22:51:28 -05:00
He-Man
220a728cd4
Added Custom KeyMap
2017-05-19 22:44:55 +02:00
He-Man
4123718a50
Added Custom KeyMaps
2017-05-19 22:44:02 +02:00
vbawol
f55b305a3e
add exta debug to login fsm
2017-05-16 11:12:09 -05:00
vbawol
9a7bc7b455
more cleanup and privates
2017-05-02 08:28:52 -05:00
vbawol
e8d136a293
fixed missing _display variable
2017-05-02 08:28:28 -05:00
vbawol
3f462d43ba
more private updates
2017-05-01 19:23:00 -05:00
He-Man
c6a1da84d0
Fix for Weaponholder disappear to fast
...
Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
He-Man
eede62bd38
Fixed / updated and added Trader Missions
...
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
4382aef326
Merge pull request #744 from EpochModTeam/release
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sync changes from release to experimental
2017-04-17 09:21:44 -07:00
He-Man
b2fbd6ef91
Fix if only HitPointDamage > 0
...
Important, when using SafeZones with VehicleGodmode and only HitPoint is damaged.
2017-04-10 16:38:54 +02:00
He-Man
f1a3d46c64
Removed redundant checks
2017-04-10 00:10:07 +02:00
vbawol
acc341666b
Merge pull request #735 from Ignatz-HeMan/patch-3
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Fixed Heal not working, if only hitpoint damaged
2017-04-09 13:55:44 -07:00
He-Man
1c201ea77d
Fixed Heal not working, if only hitpoint damaged
2017-04-09 21:26:43 +02:00
He-Man
3458edf473
Fix for create / leave Group
...
Once closed the Invites Screen, no more invites from the same Group are possible until relog.
Not sure, for what "Epoch_invited_GroupUIDsPrev" should be needed. Noticed no disadvantages by not compare it here
2017-04-08 18:56:18 +02:00
He-Man
01779e4780
Delete rest of clientside Airdrop Event
2017-04-07 17:39:17 +02:00
vbawol
fd5bd898fa
remove Alpha tag from debug
2017-04-03 12:04:42 -05:00
vbawol
4f6fc29717
Merge pull request #729 from EpochModTeam/experimental
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0.5 b749
2017-04-03 11:58:35 -05:00
vbawol
1386f675b7
0.5 b749
2017-04-03 11:50:28 -05:00
vbawol
2950f77d4b
Merge pull request #723 from Ignatz-HeMan/patch-6
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Added optional Classnames for Service Point Pos.
2017-04-02 11:34:32 -05:00
vbawol
086c97f20f
0.5 b748
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[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
He-Man
a84326d446
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:03:32 +02:00
He-Man
b90fbafb05
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:03:12 +02:00
He-Man
a5a51a9ac6
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:02:48 +02:00
He-Man
cf27001966
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:02:25 +02:00
He-Man
ac86ccf254
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:01:09 +02:00
vbawol
7b0729cf89
Merge pull request #719 from EpochModTeam/experimental
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Release 0.5
2017-03-30 16:02:47 -05:00
vbawol
be52b911f2
add color support to epoch message @SPKcoding
2017-03-30 11:19:46 -05:00
vbawol
e379038ab4
0.5 b739
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move icons to mod
add token check to remote exec
2017-03-30 11:02:15 -05:00
vbawol
5aae0aa1e2
Merge pull request #716 from Ignatz-HeMan/patch-1
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Building Parts not delete when disallowed
2017-03-30 10:39:50 -05:00
He-Man
d3309926fa
Building Parts not delete when disallowed
...
When already building (simulswap) but building is disallowed, the building part will fall down instead of been deleted (without returning items)
2017-03-29 19:43:10 +02:00
He-Man
aa2f7b02ce
Added Service Point to Rearm, Repair and Refuel
...
- I have no idea, where to upload the new needed pics for DynaMenu, so I
have added them into the root folder. Please move to the correct
location.
- Added needed "PayCrypto" function serverside. This function can only
remove Crypto from player. If someone try to add crypto, he will be
killed (could also changed to ban?!)
- I tried to avoid all Battleye filters (excepted remoteexec, of
course). But I have not tested it with Battleye for now.
2017-03-26 20:15:24 +02:00
vbawol
723584aa80
moved required Arma version var to mission config
2017-03-26 10:30:39 -05:00
vbawol
4acb24c8b2
update usage of createGroup to 1.68+
2017-03-26 10:21:26 -05:00
vbawol
b5b54bd513
more fixes and cleanup
2017-03-23 15:38:19 -05:00
vbawol
4b3a72f970
improve usage of Epoch_my_Group
2017-03-23 14:28:04 -05:00
vbawol
8029c21811
same
2017-03-22 16:52:04 -05:00
vbawol
e6a4e39bb9
fixed soldier units spawning long after spotted
...
if unit is forced to spawn no need to increase random spawn limit, Also
since there was no way to decrease the spawn for soldiers they would
randomly spawn forever.
get random postion around player to spawn soldier if extra data is not
sent.
set soldiers to spawn at ground level.
2017-03-22 16:51:51 -05:00
vbawol
35f2f67d0b
use another class for sapper
2017-03-08 12:26:41 -06:00
vbawol
cd84b51862
Merge pull request #708 from 82ndab-Bravo17/PlaceJammer
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Option to re-allow non Group Leaders to place Jammers
2017-03-08 07:33:48 -06:00
He-Man
26d4999def
deleted redundant variable
...
variable "_units = []" was twice
2017-03-07 09:33:31 +01:00
vbawol
7543950e8d
give toxic sapper his own toxic bomb
2017-03-06 11:35:18 -06:00
vbawol
8b77ed0be7
add toxic sapper to spawn, give loot, etc.
...
also give feedback to player when Spawnpoint set
2017-03-06 11:19:20 -06:00
vbawol
c477b9bf58
prevent crash on dynamic menu loading upgrades
2017-03-05 11:02:00 -06:00
82ndab-Bravo17
39c7ff9ac7
Option to re-allow non Group Leaders to place Jammers
2017-03-02 19:37:20 -05:00
He-Man
0d35af5052
SupportCopter v2
2017-03-02 18:22:35 +01:00
He-Man
965ff047e9
SupportCopter v2
2017-03-02 18:12:35 +01:00
He-Man
d3a5799808
SupportCopter v2
2017-03-02 17:58:12 +01:00
He-Man
180cd363f4
SupportCopter v2
2017-03-02 17:57:41 +01:00
vbawol
4a95679713
Toxic Sapper pt1
2017-03-01 17:17:58 -06:00
vbawol
a24130d517
allow for more than one type of UAV response
2017-03-01 17:16:06 -06:00
vbawol
556506acbe
fixed inventory opened script not returning bool
...
also block totally if both linked containers are locked
2017-02-28 13:30:08 -06:00
vbawol
d2515e2039
license updates > APL-SA
2017-02-28 12:33:58 -06:00
vbawol
b477f4ffc3
moved air drop trigger server side Epoch Events
2017-02-28 12:33:28 -06:00
vbawol
40f2c98f0c
0.5 b684 pt1
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[Added] Customizability of units spawned by UAV alert via CfgEpochClient
> uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Changed] Great White Sharks will now spawn if player is deep enough in
the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can
be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
changed zombieRndChance to zombieRngChance and added default entry into
CfgEpochClient
2017-02-28 10:34:24 -06:00
He-Man
83263f5c99
Inventory not opened fixed
...
Inventory not opened without the "false" as return
2017-02-26 09:32:26 +01:00
vbawol
3ab94871a3
fixed incorrect usage for setFSMvar on sappers
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set local var on unit to get FSM ref
2017-02-25 16:36:14 -06:00
He-Man
fb9882185d
Faster feedback from Targets
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reaveal player to all near objects on Epoch-ActionKey pressed.
Whithout this, upgraded Buildings need up to 10 seconds to get in Target.
2017-02-16 23:34:48 +01:00
He-Man
fa05a9d9eb
Fixed forcewalk stucks
2017-02-15 23:46:16 +01:00
He-Man
2467875a80
Update EPOCH_NpcTrade_return.sqf
2017-02-10 21:34:45 +01:00
He-Man
69a3b8b5d7
Reworked NPC Trade Script
...
- no longer use PubVar for Trade
- "Purchase Failed" not abort the complete trade
- Added an option, that Players with to much Bank-debit can not sell,
but can purchase. The Money for Purchasing goes directly to the Bank
then.
2017-02-10 21:28:00 +01:00
He-Man
1816c9755f
Update EPOCH_isBuildAllowed.sqf
...
Only the Group Leader can place a Jammer
2017-02-10 20:25:36 +01:00
He-Man
6c08d6835f
Only Group Leader can place a Jammer
2017-02-10 20:21:32 +01:00
He-Man
061270b5a2
Update EPOCH_custom_EH_InventoryOpened.sqf
2017-02-06 19:50:15 +01:00
He-Man
3c3772f3f6
Update EPOCH_custom_EH_InventoryClosed.sqf
2017-02-06 19:49:23 +01:00
He-Man
2f7216d63c
Update EPOCH_onEachFrame.sqf
2017-02-05 18:55:20 +01:00
He-Man
de36d8225c
Update EPOCH_KeyUp.sqf
2017-02-05 18:54:44 +01:00
He-Man
3c5d112463
Update EPOCH_KeyDown.sqf
2017-02-05 18:54:06 +01:00
He-Man
ee3224f14a
Add files via upload
2017-02-05 18:51:57 +01:00
He-Man
d067b9662a
Add files via upload
2017-02-05 18:50:59 +01:00
vbawol
40949a09b9
Fixed: Repack Energy Pack not possible #698
2017-01-23 17:12:50 -06:00
MGT
7ee9fe36b3
Update player_login.fsm
...
Typo "PLAYER_REJECT_InvaildSetup" changed to "PLAYER_REJECT_InvalidSetup"
2017-01-14 20:32:56 +00:00
vbawol
a40dfadde6
use internal EH reference to sapper agent
2017-01-10 14:15:33 -06:00
He-Man
9eb8557107
wrong var name
2017-01-10 19:31:05 +01:00
vbawol
2eefc2e343
typo
2017-01-02 17:28:07 -06:00
vbawol
bc314ca5f8
use isEqualto
2017-01-01 12:33:53 -06:00
vbawol
468deeb252
test making player revive work similar to load #693
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on revive, use reveal against new player object.
send loadABS value from server and wait client side for a match before
using selectPlayer.
Note: may need some form of code lock to prevent duplicate calls
Todo: Look into changing revive system to A3's own.
2017-01-01 12:33:04 -06:00
vbawol
1db988095e
booleans in configs
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- change bools in config files to string or a number.
- EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when
default input is a bool.
Note: this commit may address issue with Bad conversion: bool rpt spam.
It is suggested to use the following format for storing booleans in
config:
1 = true
"true"=true
0 = false
"false"=false
2016-12-29 12:18:09 -06:00
He-Man
fb9356d804
Added Filter for TraderMenu
2016-12-13 17:19:54 +01:00
He-Man
55351e891c
Added Filter for TraderMenu
2016-12-13 17:18:59 +01:00
He-Man
b1d5c173b0
Added Filter for TraderMenu
2016-12-13 17:15:01 +01:00
He-Man
3009c82a24
Added Filter for TraderMenu
2016-12-13 17:14:51 +01:00
He-Man
13f27ba56f
Update EPOCH_startNPCTraderMenu.sqf
2016-12-13 17:12:11 +01:00
He-Man
7a30a439c1
Added Filter for TraderMenu
2016-12-13 17:11:18 +01:00
He-Man
24f57dd9a5
Update EPOCH_isBuildAllowed.sqf
2016-12-10 20:53:52 +01:00
He-Man
2418d08ee5
Update EPOCH_simulSwap.sqf
...
Throw _object instead of _objtype to EPOCH_isBuildAllowed, so it can be ignored by counting elements
2016-12-10 20:30:50 +01:00
He-Man
51f4564550
Update EPOCH_staticMove.sqf
...
Throw _object to EPOCH_isBuildAllowed, so it can be ignored in element counting
2016-12-10 20:26:32 +01:00
He-Man
4a6e6b006f
Update EPOCH_consumeItem.sqf
...
- removed _buildingCountLimit, because it is not needed in this script
- moved "Press 1" message, so it only comes up, if building a Part
2016-12-10 20:24:35 +01:00
He-Man
f02a3ecf1b
Some Bugfixes in Building Script
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- Added Ghost Classes for Biulding-Count
- Added SIM Classes for Storage-Count
- 2nd Storage outsinde PlotPole range can not be set fixed
- Cleanup the whole Script a bit
2016-12-10 20:20:40 +01:00
He-Man
51a6ff3e31
Changed back Epoch EPOCH_fnc_playerDeath
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Changed back Epoch EPOCH_fnc_playerDeath since setPlayerRespawnTime to prevent respawning before timer ends and display close.
2016-12-10 20:13:15 +01:00
vbawol
cbc6012eb1
Merge pull request #673 from SPKcoding/experimental
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fixed player death screen
2016-12-03 10:33:29 -06:00
Sp4rkY
2830f50be7
FIXED playerDeath function
2016-12-03 16:58:21 +01:00
Sp4rkY
b88113eb96
FIXED playerDeath function
2016-12-03 16:47:18 +01:00
Sp4rkY
e1e2dde224
temp fixed player death screen
2016-12-03 03:23:43 +01:00
vbawol
84eb6fc8a8
fixed crash with crafting load since 1.66
2016-12-02 09:59:01 -06:00
vbawol
98741939e1
fixes part 2
2016-12-01 23:25:50 -06:00
vbawol
8e614b0b78
Arma 3 1.66 fixes part1
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playableUnits changed to allPlayers
improved Epoch_selectInventoryItem function
mproved inventory locked check
2016-12-01 17:44:43 -06:00
vbawol
c2a09465a9
move to top OCD 💯
2016-11-26 10:54:25 -06:00
vbawol
7c7f8a4aa0
Item interaction support for ConfigFile fallback
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Experimental EPOCH_returnConfigV2 function that allows falling back to
configFile if specific config class does not exist in missionConfig.
2016-11-26 10:21:37 -06:00
vbawol
8e1d960496
simply prevent display EH loading after revive.
...
Thanks to @Ignatz-HeMan for the report.
2016-11-26 10:18:06 -06:00
Sp4rkY
b624641f32
more custom options
2016-11-14 02:04:08 +01:00
Raymix
bf4de960dc
Fixed links in headers
2016-11-12 17:27:03 +00:00
vbawol
ba6f19e7bb
b653 pt1
...
- fixed a typo in takeCrypto and updated private array
- moved epoch_2DCtrlHeartbeat to is Critical logic so it only beats when
critical (todo make slower faster based on high or low status)
2016-11-11 16:43:48 -06:00
Raymix
77f3ca71ff
Changed: Replaced _scaleUI with heartbeat animations for "topRight" dynamicHUD when critical
2016-11-09 23:47:14 +00:00
vbawol
9e66f8e03a
0.4 b652
...
- Fixed ryan zed not detected.
2016-11-09 17:23:27 -06:00
Raymix
82a34a6db5
New: GUI Animation - Heartbeat
2016-11-09 23:12:52 +00:00
vbawol
a0b078a683
Epoch Survival 0.4 b650
...
- experiment with using dynamic UI (HOLD down Space Bar) for base
building: enable, disable, free mode, and snap alignment options. build
mode can still be disabled with "1" key only if already enabled.
- Replace the use of 1,2,3 keys for base building to free them up to be
used for Arma 3 weapon switching.
2016-11-09 17:04:15 -06:00
Raymix
422b3883af
Shake animation - spawn support
2016-11-09 22:13:54 +00:00
Raymix
61ce251561
forgot to update private array, need to get in a habit for this lol
2016-11-09 22:00:45 +00:00
Raymix
6fbf5bdfb0
New: GUI Animation - Shake
2016-11-09 21:55:35 +00:00
vbawol
c15ea5c42b
Epoch Survival 0.4 b646
...
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
vbawol
149261ac83
fix using 1,2,3,4 keys for weapon switching
2016-11-09 11:17:53 -06:00
He-Man
a4c75841db
Fix for "add wall" to Wooden Tower
...
Add Wall on Wooden Tower was not working since 0.4.
_x params ["_recipeItem","_recipeQty"]; seem not work here and the paramterer was twice loaded.
This fix is already tested and works.
2016-11-09 17:16:43 +01:00
Raymix
4cbad753af
OCD fix: centered scaling for dynamic HUD critical animation.
2016-11-07 21:02:57 +00:00
Raymix
5a754420fc
Fix for #654 - Dynamic HUD UI visible scrollbars at 16:10 aspect ratio
2016-11-07 20:33:12 +00:00
vbawol
4f50c4513b
disable TI on mission spawned UAV's
2016-11-02 14:40:26 -05:00
vbawol
b48acf626f
Epoch Survival 0.4 b637
...
tanoa mission file added that adds RyanZombies to the addons array
Test extended options support for double click item interaction sub
menu.
- "Drink" gas to poison your self.
- Pour our Honey "Empty" option to gain the empty jar without consuming
the honey.
2016-11-02 14:20:58 -05:00
He-Man
91e4a80ae2
Update EPOCH_lockCheck.sqf
...
Otherwise it is possible to unlock foreign Doors / Gates while controling an UAV.
If you control an UAV, cameraon will check the Plotpoles near the UAV.
2016-11-01 17:41:03 +01:00
vbawol
0e3d163ab2
b632
...
test not suppessing SPACE key press to fix
https://github.com/EpochModTeam/Epoch/issues/539
2016-10-31 13:31:28 -05:00
vbawol
119bc9ac8a
Epoch Survival 0.4 b628
2016-10-28 14:37:12 -05:00
He-Man
00a626604f
Update EPOCH_upgradeBUILD.sqf
2016-10-24 23:02:46 +02:00
He-Man
19c171aed1
Update EPOCH_upgradeBUILD.sqf
2016-10-24 23:01:40 +02:00
He-Man
897653f8ee
Update EPOCH_upgradeBUILD.sqf
...
This was missing in my Changes for Building restrictions.
With this, the Configs "maxdoors" and "maxgates" are useable.
2016-10-24 22:53:26 +02:00
He-Man
0ccc0c02fb
Update EPOCH_Group_BtnInvite.sqf
...
If two players from the same group connect at exact the same time, they can not "find" and join each others Group. So you can invite the other player again and he is doubled in the Group.
This prevents from inviting again.
Already implemented on our Server since a few weeks without problems.
2016-10-24 22:45:14 +02:00
vbawol
4aa8c8152d
Epoch Survival 0.4 b619
...
[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
vbawol
35cc154792
0.4 b605 gamemode
...
added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
vbawol
6cdb9633d4
0.4 b602
...
new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
vbawol
e817f1e2e5
0.4.0.0 b597
2016-09-04 23:32:38 -05:00
vbawol
128996724b
configize pp effects
2016-08-31 21:20:07 -05:00
vbawol
67e372196c
private array cleanup pt3
2016-08-31 21:19:23 -05:00
vbawol
4c25bbd3f0
private array cleanup pt2
2016-08-31 19:40:18 -05:00
vbawol
d285fe4ad0
private array cleanup p1
2016-08-31 19:29:08 -05:00
He-Man
67eb8bc114
Update EPOCH_spawnLoot.sqf
2016-08-26 18:33:19 +02:00
He-Man
b791137b42
Update EPOCH_worldObjectType.sqf
...
Added private Variables, so external scripts calling this script can use "_return" as variable without problems
example EPOCH_lootTrash.sqf:
_return = false;
_getWorldTypes = [str(_x), _inputWorldTypes] call EPOCH_worldObjectType;
_return <--- Is an array!!!
2016-08-24 21:20:38 +02:00
vbawol
90f5674a74
0.4.0.0 b584
...
More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
vbawol
810fe5d65c
bump version to 0.4
...
* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.
* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
e2d621a4c8
add no Krypto found message
...
changed logic of dyna_isDeadPlayer to only allow typeOf Epoch_Male_F or
Epoch_Female_F as isKindOf Man without the isplayer check would have
returned for traders incorrectly. (unless we want killing traders to
come with a Krypto payout)
2016-08-08 14:24:47 -05:00
vbawol
4ea5404cd5
remove phone and add crypto to player body.
...
now uses dynamic action menu for take option on dead player bodies.
2016-08-08 12:12:20 -05:00
vbawol
9022e07ddc
config support for epoch nite light
2016-08-06 12:54:53 -05:00
He-Man
11a92e2b56
Update EPOCH_maintainIT.sqf
2016-08-05 20:47:13 +02:00
vbawol
de4bf3d0e9
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2016-07-28 09:57:43 -05:00
vbawol
9e43105413
added changes for #587
2016-07-28 09:57:36 -05:00
He-Man
f093723949
Update EPOCH_startNpcTrade.sqf
...
Handgunweapons are 2
Secondary Weapons are 4
2016-07-26 20:07:05 +02:00
Raymix
89dec8acd7
(placeholder) Radiation effects PP + Drunk PP fix - #834 + #690
2016-07-16 20:11:36 +01:00
vbawol
1688486cd1
configize isBuildAllowed
2016-07-14 16:36:24 -05:00
vbawol
792e2d90bf
0.3.9 b570
2016-07-12 15:17:22 -05:00
vbawol
c1a7c977e0
remove references to unneeded player var
2016-07-12 14:38:03 -05:00
vbawol
ee7f7497c0
0.3.9 b568
...
change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
443c6e90bc
0.3.9 b566
...
fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
4ec283034d
change trade request text
...
http://epochmod.com/forum/topic/42379-p2p-trade-message/
2016-07-09 15:09:44 -05:00
vbawol
d3b0d80005
fixed more typos
2016-07-09 11:07:10 -05:00
vbawol
57930c84a4
add configs for revenge dialog
2016-07-09 09:01:40 -05:00
vbawol
dd42401de2
Merge pull request #568 from Ignatz-HeMan/patch-1
...
Building Configs
2016-07-09 08:40:54 -05:00
He-Man
4532219923
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:58:09 +02:00
He-Man
b2fd0e4c67
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:54:50 +02:00
He-Man
b86c3e7436
Update EPOCH_isBuildAllowed.sqf
2016-07-08 01:48:34 +02:00
vbawol
dbd959a3a0
remove extra comma
2016-07-07 17:29:02 -05:00
vbawol
055995e795
not needed to setface again
2016-07-07 16:00:21 -05:00
vbawol
de065ea3a7
0.3.9 b558
...
allow disable of ryan zombies support
suppressed zombies and more ai from jammers and traders
2016-07-07 14:50:35 -05:00
He-Man
d6bc7a5e10
Update Epoch_dynamicMenu.sqf
...
Allows to create a tooltip by a code inside the config
2016-07-07 17:36:49 +02:00
vbawol
1da15073d8
0.3.9 b556
...
fixed unneeded message when suppressing forced AI spawn.
fixed no message if player does not have energy for NVG.
2016-07-06 20:48:53 -05:00
vbawol
8dc77ec853
0.3.9 b555
2016-07-06 14:35:20 -05:00
vbawol
d1854aaaa3
0.3.9 b554
...
fixed missing var in biteplayer
2016-07-05 14:15:42 -05:00
vbawol
8f3b06f0f4
0.3.9.0 b553
...
Zombies: fixed issue with multiple targets
moved CfgSounds and CfgSay3Dhandler to mission file
added new mission config (CfgSwitchMovehandler) for
EPOCH_server_handle_switchMove function
minor cleanup to EPOCH_server_handle_say3D usages.
2016-07-05 13:22:14 -05:00
Andrew Gregory
66c49bc440
Fix multiple target issue.
...
Quick and dirty fix.
2016-07-05 17:33:39 +01:00
Andrew Gregory
274d5fb33f
Update EPOCH_removeMarker.sqf
2016-07-04 20:32:57 +01:00
Andrew Gregory
e88179fecc
Update EPOCH_makeMarker.sqf
2016-07-04 20:32:31 +01:00
vbawol
eaf23d4e31
0.3.9.0 b552
...
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
Raymix
a21ca947f2
Dynamic HUD feature - http://pastebin.com/XPLwqRgd
2016-06-29 23:32:57 +01:00
vbawol
6a01291440
0.3.9.0546
...
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
926ad37a06
0.3.9.0543
...
Tanoa container positions thanks to Sparky
Tanoa Apex vehicles added
give attributes should not return anything if data is 0 even if random
is used
2016-06-27 11:51:31 -05:00
vbawol
9e548a1c04
0.3.9.0542
...
fixes to a few typos
2016-06-25 10:12:26 -05:00
vbawol
ed75234adb
0.3.9.0541
...
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
05bbb9a14e
0.3.9.0539
...
add loot class override variable epochLootClass, to allow all zed
classes to return
BE filter updates for extra zombie classes
added loot table for zombies.
added looting of Dogs for meat with negative karma.
cooking of dog meat.
loot configs for shark
interactAttributes format changed to an array ["Hunger",100,1] //
CustomVarName, value, make value randomized.
BE updates and fixes
new function EPOCH_giveAttributes
2016-06-23 20:43:22 -05:00
vbawol
8b3dc768d2
merge
2016-06-20 10:58:31 -05:00
Andrew Gregory
ee9f89f29c
Added safe zone protection and fully compiled :)
2016-06-19 20:15:56 +01:00
Andrew Gregory
be2622abbc
Handle cleanup in zombie spawn.
2016-06-19 20:10:03 +01:00
Andrew Gregory
31877ff008
Test for horde numbers when spawning.
2016-06-19 20:08:54 +01:00
vbawol
3908387306
0.3.9.0535
2016-06-18 13:56:42 -05:00
vbawol
95e8b6a2d4
re-revert change SERVER_VARS > EPOCH_playerMissionArray
2016-06-18 13:53:16 -05:00
vbawol
fa2185a27d
0.3.9.0534
...
max out zombie count on spawn chance
allow variable increase to antagonist array
2016-06-18 12:57:53 -05:00
Andrew Gregory
a5319499ba
Remove local marker
...
Supporting Make Marker / missions.
2016-06-18 16:38:24 +01:00
Andrew Gregory
951e52521e
Create Local Marker with Options
2016-06-18 16:37:47 +01:00
Andrew Gregory
96e1468ec7
Not a function - moving process to generic
...
and renaming
2016-06-18 16:36:58 +01:00
Raymix
fd5e8f0c6e
Small adjustment
2016-06-18 14:38:58 +01:00
Raymix
43ef53312e
auto-merge conflict fix
2016-06-18 02:47:36 +01:00
Raymix
8cf9965d1c
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
...
Conflicts:
Sources/epoch_code/System/task_control.fsm
2016-06-18 02:43:28 +01:00
Raymix
b219235534
New Function: Epoch_message
2016-06-18 02:22:29 +01:00
Andrew Gregory
9803eb2f67
Updated server_vars usage.
2016-06-17 23:12:41 +01:00
vbawol
08c674cbd2
revert changes to task fsm save var
2016-06-17 17:07:54 -05:00
Andrew Gregory
c2746d8765
Update
2016-06-17 19:06:38 +01:00
vbawol
69e38997ae
use new custom var to track mission state
...
EPOCH_playerMissionArray
2016-06-16 16:53:59 -05:00
vbawol
7c8e645169
prevent holster when moving
2016-06-15 10:47:29 -05:00
vbawol
1d66702e95
remove perpetual zombie respawn
2016-06-14 20:05:22 -05:00
vbawol
f253648423
0.3.9.0524
2016-06-14 19:58:22 -05:00
vbawol
c0b6b764f8
0.3.9.0515
2016-06-14 11:33:08 -05:00
vbawol
e33cb4ef81
enable new zed brains and spawn function
2016-06-14 09:00:38 -05:00
Andrew Gregory
d4362f3b12
Ryans Support
...
Zombie walking
2016-06-14 14:22:22 +01:00
Andrew Gregory
8de35419c1
Ryans Support
...
Quite likely there is a native function for this. Input total of multiple vectors and divide to find average.
2016-06-14 13:02:18 +01:00
Andrew Gregory
62b797f317
Ryans Support
...
Dynamically execFSM a file and return handle.
2016-06-14 12:54:38 +01:00
Andrew Gregory
9f322a0047
Ryans Support
...
Spawn a single zombie - Experimenting with cutter / object spawn. The idea being to create a 'hole' when a zed spawns in the road, one flat enough to not affect vehicles.
2016-06-14 12:53:08 +01:00
Andrew Gregory
315fa25faf
Ryans Support
...
Brainz
2016-06-14 12:50:11 +01:00
Raymix
76aa1094e7
Fix: ignore html tags from structured text when calculating size
2016-06-13 23:03:32 +01:00
Raymix
ae811485d1
woopsies
2016-06-13 22:14:27 +01:00
Raymix
ea6ae2f529
new dynamicText function [Video]( https://www.youtube.com/watch?v=M0tPSOqA54w )
2016-06-13 20:55:49 +01:00
vbawol
b1efe1429a
correct file path to current branch
2016-06-13 11:54:19 -05:00
Raymix
c900cb4d7d
returns [r,g,b,a] of current color scheme on client.
...
Allows us to adapt to common color scheme selected in game options.
2016-06-12 01:08:48 +01:00
Andrew Gregory
0f1ad4882d
mISSING fILE
2016-06-07 19:57:34 +01:00
Andrew Gregory
30edcfb449
Task Mission System
...
Update for task system.
2016-05-31 16:28:07 +01:00
vbawol
a659c1bb08
0.3.9.0487
2016-05-25 16:39:14 -05:00
vbawol
89bf743b0c
0.3.9.0477
...
fixed BE kick with CUP enabled
fixed error with bite player
add random zombie faces
2016-05-24 15:00:45 -05:00
vbawol
a503633b36
0.3.9.0473
...
Add inital support of Ryans Zombies and Demons mod
EPOCH_client_bitePlayer changes:
settings now config based via CfgObjectInteractions
2016-05-23 15:01:40 -05:00
vbawol
6f169cff93
0.3.8.0465
...
Epoch PBO packer 1.0
add playerNuisance variable
a few small optimizations
2016-05-18 11:48:48 -05:00
vbawol
6461cabcac
0.3.9.0456
...
fixed typo with cfgItemInteractions usage that prevented base building
2016-05-12 10:39:52 -05:00
vbawol
3baadfc221
pt 2 move item configs to gamemode
2016-05-06 15:30:10 -05:00
vbawol
aa5d701815
0.3.9.0449
...
remove unneeded "hold space" text
2016-05-05 15:40:59 -05:00
vbawol
14f36070a5
fixed small typo
2016-05-05 14:43:24 -05:00
vbawol
be348bca8f
0.3.9.0447
...
Pt 1 move base building configs to gamemode
2016-05-05 11:06:12 -05:00
vbawol
28cfe61d37
move isTemporary var to cfgBaseBuilding
2016-05-02 18:21:16 -05:00
vbawol
0e21b77f5d
fixed getting wet on pier
...
http://epochmod.com/forum/topic/41929-getting-10-points-of-wetness/
2016-04-29 17:15:53 -05:00
vbawol
e6e3026200
sync with 0.3.8.0439
2016-04-29 09:54:41 -05:00
vbawol
fb7db5b804
Fixes for Group System thanks to He-Man
...
http://epochmod.com/forum/topic/41893-group-menu-broken-kick-invite-for-admin-not-possible/?do=findComment&comment=275429
2016-04-28 10:44:53 -05:00
vbawol
73ca4df33b
Merge pull request #522 from EpochModTeam/0.3.8-Antagonist-Death-Menu-Updates
...
Player Death Options and Antagonist Updates
2016-04-26 09:33:43 -05:00
vbawol
98ffecd417
re-revert logic here
2016-04-26 09:28:07 -05:00
vbawol
1e23e17e98
Update EPOCH_supportCopter.sqf
2016-04-25 21:26:30 -05:00
vbawol
a24d9c08bf
changelog
2016-04-25 15:41:14 -05:00
Andrew Gregory
e552d22df4
Player Death Options and Antagonist Updates
...
Changelog to follow.
2016-04-25 13:38:16 +01:00
vbawol
b2cfa0e0bc
0.3.8.0436
...
omit active simulSwap target from is build allowed check
return items if object it removed
2016-04-24 18:25:03 -05:00
vbawol
14ea6a44dc
item overflow support for spawning count of items or weapons
2016-04-24 17:44:11 -05:00
vbawol
e29df57b07
0.3.8.0434
...
add dynamic range for interaction, should fix #512
2016-04-24 16:03:17 -05:00
vbawol
34732363ff
build 0.3.8.0430
...
fixed typo in masterloop
2016-04-24 15:19:33 -05:00
vbawol
b401cbad7b
use new getOutMan EH for vehicle anti wall glitch
2016-04-22 17:33:37 -05:00
vbawol
ba1bf9ceab
hintsilent to Epoch_dynamicText
2016-04-22 10:46:53 -05:00
vbawol
34b777dff9
Should fix false ban on revive
...
http://epochmod.com/forum/index.php?/topic/41919-eh-inventoryclosed2/
2016-04-22 10:46:17 -05:00
vbawol
dbbc8f1853
increase range for #512
2016-04-17 15:28:21 -05:00
vbawol
d8b0b8d6f3
increase range for inventory access
2016-04-17 15:23:59 -05:00
vbawol
42fc098feb
0.3.8.0425
...
[Fixed] Was possible to place multiple Jammer objects.
2016-04-17 14:32:36 -05:00
vbawol
6d987836ad
0.3.8.0421
2016-04-12 08:48:26 -05:00
vbawol
a10142907f
disallow building inside a vehicle
2016-04-10 11:16:27 -05:00
vbawol
87c23b106f
Release 0.3.8 ( #502 )
...
* first build for 0.3.8
* 0.3.8.0190
* 0.3.8.0202
* 0.3.8.0213
* 0.3.7.0214
* 0.3.8.0222
* 0.3.8.0246
* 0.3.8.0247
fixed typo
* 0.3.8.0249
more fixes for server compiler
* 0.3.8.0256
* add build number and simple batch file for packing
* match build number with internal
* add build numbers to server pbo's and mission files
also reworked build script for more options
* 0.3.8.0261
* 0.3.8.0261
* 0.3.8.0283
* 0.3.8.0284
* changelog
* 0.3.8.0307
* 0.3.8.0311
* remove old BEC plugin
* update redis-server.exe to latest build and full config
* 0.3.8.0314
* 0.3.8.0315
* inverse logic
This should correctly prevent spawning these units nearby jammer or
protection zones
* use pushbackUnique here
* optimized loot function
by using selectRandom instead of slower sqf logic
* 0.3.8.0316
* make use of new getDir functionality instead of BIS fnc
* add lower disconnect value to server.cfg
* use new getpos functionality
* 0.3.8.0317
* 0.3.8.0319
* 0.3.8.0327
* 0.3.8.0338
changelog update tba
* changelog
* 0.3.8.0341
* BE update
* 0.3.8.0353
* changelog
* removed duplicates
* 0.3.8.0355
fixed error in getIDC
* 0.3.8.0356
revert to BIS_fnc_param as params threw errors
* 0.3.8.0357
fixes for #496 #497
* 0.3.8.0359
fixed #497
fixed #496
* 0.3.8.0365
* 0.3.8.0371
* 0.3.8.0373
* 0.3.8.0379
* 0.3.8.0381
* 0.3.8.0386
* 0.3.8.0393
* 0.3.8.0395
* 0.3.8.0396
* 0.3.8.0397
* 0.3.8.0406
* 0.3.8.0409
* 0.3.8.0410
loot balance
suppress error in spawnloot
make near object check based on building size
* 0.3.8.0412
* 0.3.8.0414
removed classes with scope 0
test remove loot trash on gear for #498
fixed #501
* 0.3.8.0415
* same
2016-04-08 15:21:46 -05:00
vbawol
e9847e1f51
0.3.7.0110
...
Start PVC to remoteExec work and attempt to fix login issues.
2016-02-18 18:32:01 -06:00
vbawol
3933d6cdeb
fixed typo
2016-02-15 10:10:46 -06:00
vbawol
01be6860d8
readd mass check with 30sec timeout and logging
2016-02-14 10:13:00 -06:00
vbawol
c1826a168f
0.3.7.0107
...
comment out enableSimulation and attempt to make use of
nearObjectsReady.
Revel player object earlier
Change getposATL to getpos as preloadCamera uses AGL
2016-02-09 14:47:23 -06:00
vbawol
13eedaba87
0.3.7.0106
2016-02-09 11:44:24 -06:00
vbawol
a8ed5dda28
further improve wait logic for player object propagation.
...
use loadAbs instead, thanks to norukid on the forums!
2016-02-03 10:45:18 -06:00
vbawol
dee85d54e4
another fix to login wait
2016-02-01 15:02:49 -06:00
vbawol
6711ff3e88
take 2
...
on login wait for playerobject to be ready code
2016-02-01 09:43:50 -06:00
vbawol
b5cb2787f4
test fix for login
2016-01-30 09:12:44 -06:00
vbawol
f34a0d1b55
0.3.7.092
2016-01-28 13:36:35 -06:00
vbawol
f530de8021
0.3.7.045
2016-01-19 12:34:31 -06:00
vbawol
14155a577c
0.3.7 build 43
2016-01-18 10:52:15 -06:00
vbawol
3f3c628017
0.3.7.036
2016-01-17 08:44:52 -06:00
vbawol
585d0dd996
0.3.7.032
2016-01-15 13:22:40 -06:00
vbawol
0b357e10c6
0.3.7.021
2016-01-12 20:53:57 -06:00
vbawol
d724ec06d6
0.3.7.016
2016-01-08 17:19:18 -06:00
vbawol
1889347a29
0.3.7.015
2016-01-08 16:27:07 -06:00
vbawol
f7f5d25af4
0.3.7.011
2016-01-07 22:32:52 -06:00
vbawol
cf03d38ab9
0.3.7.008
...
more PVS to RE work
2016-01-02 19:20:40 -06:00
vbawol
834a28fa01
0.3.7.006
2015-12-29 12:22:24 -06:00
vbawol
ba8702d9ed
0.3.7.005
2015-12-28 10:32:04 -06:00
vbawol
bd183c7d2e
same
2015-12-23 11:40:24 -06:00
vbawol
1ceb25c1f7
0.3.7.003
2015-12-23 11:38:11 -06:00
vbawol
f196d8461f
attempt to improve locked gear checks
2015-12-20 10:21:06 -06:00
vbawol
73346388be
0.3.6.024
2015-12-17 11:24:11 -06:00
vbawol
01cdb3272d
0.3.6.022
2015-12-16 15:19:14 -06:00
vbawol
9f001b8899
0.3.6.021
2015-12-16 11:38:25 -06:00
vbawol
3d6f43a36c
0.3.6.019
2015-12-15 16:43:26 -06:00
vbawol
74fe32d566
0.3.6.018
2015-12-15 12:46:09 -06:00
vbawol
aa70eedaf9
0.3.6.011
2015-12-14 12:09:09 -06:00
vbawol
40327bab0f
0.3.6.006
2015-12-08 11:07:43 -06:00
vbawol
f29efacc2d
0.3.6.005
2015-12-07 18:56:57 -06:00
vbawol
64f815aae4
getting started on 0.3.6
2015-12-07 10:24:52 -06:00
vbawol
c8cbf8347c
version bump to 0.3.6
2015-12-02 15:39:48 -06:00
vbawol
9512f9dcea
0.3.5.048
2015-11-22 17:52:24 -06:00
vbawol
91d1c623aa
0.3.5.047
2015-11-22 17:01:46 -06:00
vbawol
73ceb4f50e
0.3.5.041
2015-11-20 08:39:59 -06:00
vbawol
6fae1a12f5
0.3.5.033
2015-11-12 12:01:19 -06:00
vbawol
055b129bcc
0.3.5.029
2015-11-08 09:26:38 -06:00
vbawol
2b5f56d2a9
0.3.5 b023
2015-11-01 01:28:48 -06:00
vbawol
981170c5f0
0.3.5.016
2015-10-28 10:16:00 -05:00
vbawol
953e26cf42
normalized
2015-10-14 10:07:04 -05:00
vbawol
4d71161cec
fixes and increased range on sledge/sword
2015-10-13 10:13:00 -05:00
vbawol
4d683e6055
locality issue with fishing
2015-10-13 10:11:52 -05:00
vbawol
eb2009bd15
fishing
2015-10-12 14:52:09 -05:00
vbawol
4d00321000
0.3.4 part 8
2015-10-12 14:15:10 -05:00
vbawol
822db1ae5e
0.3.4 pt 7
...
added workbench as crafting requirement
2015-10-08 15:32:43 -05:00
vbawol
ccb7f3170a
0.3.4 pt6
2015-10-08 14:54:40 -05:00
vbawol
b31a0f6457
0.3.4 final?
2015-10-08 11:45:00 -05:00
vbawol
f9e3a36ace
0.3.4 part 2
2015-10-05 13:40:04 -05:00
Face
8896c313ab
Prevent headless client from being handled as a player client
2015-10-03 14:02:01 -04:00
vbawol
df21a79adf
0.3.4 part 1
2015-10-02 09:27:56 -05:00
vbawol
175e4844b9
0.3.4 part 1
2015-09-30 15:16:59 -05:00
vbawol
70ca1eae15
new crafting system by Raymix
2015-09-28 17:04:43 -05:00
vbawol
673769afcf
version bump to 0.3.4.0
2015-09-26 15:22:18 -05:00
vbawol
349cfa06bd
use preloadCamera to reduce load lag on first join
...
also try again to use switchmove "" to prevent player from getting stuck
2015-09-17 11:54:56 -05:00
vbawol
9f30d166cc
unused
2015-09-17 11:31:33 -05:00
vbawol
dbde28bc9b
push for 0.3.3.1
2015-09-15 09:47:19 -05:00