Commit Graph

2604 Commits

Author SHA1 Message Date
Imbris
f2ff5c9655 Instrument all par joins, defer ubiquitous pos/vel writes with a component instead of using vecs 2021-03-16 03:50:45 -04:00
Imbris
6146adf5f0 Remove tweaks and plots 2021-03-16 03:50:45 -04:00
Imbris
4b6688ddfe Add tracy plot for showing use_grid 2021-03-16 03:50:45 -04:00
Imbris
1306ccb6d9 Remove commented out radius list 2021-03-16 03:50:45 -04:00
Imbris
cfa0512cd0 Setup spatial grid for entity versus entity collisions 2021-03-16 03:50:45 -04:00
James Melkonian
6ea43cfd75 Various RtSim and Agent Interaction Fixes 2021-03-16 01:30:35 +00:00
Marcel
39ac300bef Merge branch 'sam/buff-fix-test' into 'master'
Fif Buff Emission

See merge request veloren/veloren!1910
2021-03-15 22:46:44 +00:00
Sam
a983f5249f Test 2021-03-15 17:35:53 -04:00
Joshua Barretto
578d81058a Fixed incorrect velocity snapping on collision 2021-03-15 20:28:48 +00:00
Sam
0c7ea992c2 Mounting fix 2021-03-15 00:26:19 -04:00
Avi Weinstock
41342deab6 Cargo fmt after rebasing. 2021-03-14 23:23:03 -04:00
Avi Weinstock
9304ecab3d Address Imbris's MR 1888 comments, and add changelog entry.
- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
Joshua Barretto
1e9ee3d243 Improved climbing, block-hopping on airships 2021-03-14 23:21:45 -04:00
Avi Weinstock
546ee48073 Fix interpolation for possession, and make the mount point of airships above their deck. 2021-03-14 23:21:45 -04:00
Joshua Barretto
be9476a1ca Fixed climbing/falling friction when on a wall 2021-03-14 23:21:45 -04:00
Joshua Barretto
6add95bd5c Fixed block-snapping, climbing and airship takeoff 2021-03-14 23:21:44 -04:00
Avi Weinstock
23b1417275 Add hermite interpolation for position (disabled for now with a flag, since it breaks possession). 2021-03-14 23:20:48 -04:00
Joshua Barretto
29b93d791b Made level flight work 2021-03-14 23:20:48 -04:00
Avi Weinstock
bbb11882e2 Add lerping of physics to extrapolated position, and enable sending updates for stopped entities. 2021-03-14 23:20:48 -04:00
Avi Weinstock
dad0012973 Get linear interpolation working for {Pos,Vel,Ori} with client-side timestamps. 2021-03-14 23:20:48 -04:00
Avi Weinstock
a71bacdce0 Add machinery for storing component buffers for interpolation. 2021-03-14 23:20:47 -04:00
Joshua Barretto
f6c6319952 Made entities rotate smoothly with airships, fixed rotation speeds 2021-03-14 23:20:47 -04:00
Joshua Barretto
e232a2e473 Fixed jumping inconsistencies, no block-snapping for ships 2021-03-14 23:20:46 -04:00
Joshua Barretto
8247c136bc Prevented jumping airships 2021-03-14 23:17:29 -04:00
Joshua Barretto
b8a27f493c Initial pass for gravity and air resistance for more stable physics 2021-03-14 23:17:29 -04:00
Joshua Barretto
71c07734f7 Slightly increase block-hop height for better airship block-hopping 2021-03-14 23:17:29 -04:00
Joshua Barretto
1af86ef2f8 Removed unnecessary matrix mul 2021-03-14 23:17:29 -04:00
Joshua Barretto
9424998e6e Fixed arrows 2021-03-14 23:17:29 -04:00
Joshua Barretto
44f9932450 Properly propagate velocity steps during airship collision to avoid falling through airships 2021-03-14 23:17:28 -04:00
Joshua Barretto
6d8ba31e5b Reduced air resistance for better-behaving airships 2021-03-14 23:17:28 -04:00
Joshua Barretto
a4e5ba0639 Fixed incorrectly reversed orientation matrix 2021-03-14 23:17:28 -04:00
Joshua Barretto
7feb4942e3 Fixed incorrect wall climb direction on airships 2021-03-14 23:17:28 -04:00
Joshua Barretto
b2ab1046c8 Fewer precision issues by using player-relative coordinate space 2021-03-14 23:17:28 -04:00
Avi Weinstock
a32be4ac5a Address MR 1888 review comments.
- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
2021-03-14 23:17:28 -04:00
Avi Weinstock
aa56166c80 Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics. 2021-03-14 23:17:26 -04:00
Joshua Barretto
40c284fd71 Relative velocity collisions 2021-03-14 23:14:26 -04:00
Joshua Barretto
3496c356e2 More relative motion changes 2021-03-14 23:14:26 -04:00
Avi Weinstock
5ff72a4a2e /airship angle command and RtSim airships. 2021-03-14 23:14:26 -04:00
Joshua Barretto
e59b68c262 Mountable airships 2021-03-14 23:14:25 -04:00
Joshua Barretto
09142d99b8 Fixed water collision bug 2021-03-14 23:14:25 -04:00
Joshua Barretto
f44ca1898c Made airship terrain hitboxes smaller 2021-03-14 23:14:25 -04:00
Joshua Barretto
f4b3d8145b Smooth airship movement 2021-03-14 23:14:21 -04:00
Joshua Barretto
afd99788b2 Made animations and friction ground-relative 2021-03-14 23:09:52 -04:00
Joshua Barretto
e1e6403c63 Fixed airship collisions under rotation, added position increment for velocity when on ground 2021-03-14 23:09:52 -04:00
Avi Weinstock
e9aab63a04 Account for model translation in the physics. The voxel collider still needs to be north-aligned for now. 2021-03-14 23:09:52 -04:00
James Melkonian
6ff054099f Allow spawned airships to move 2021-03-14 23:09:52 -04:00
Avi Weinstock
bcd3799395 Airship fixes: figure culling, player hitbox bounds w.r.t. airships, physics state unioning. 2021-03-14 23:09:51 -04:00
Avi Weinstock
5d85775dcf Airship progress: now possessable, and physics kind of works (desyncs from the visuals by a shift + scale, and rotation isn't done at all yet, but the contours are correct). 2021-03-14 23:09:51 -04:00
Avi Weinstock
8b9e84972a Draft of airships (spawn command, visuals, some physics refactoring, no collision yet). 2021-03-14 23:09:49 -04:00
Marcel
5570b57282 Merge branch 'sam/yeet-inputs' into 'master'
Reworked Controller Inputs to use Control Actions

See merge request veloren/veloren!1900
2021-03-15 01:32:02 +00:00
Sam
ecff675cc4 Wielding now works again
Rolling now resumes combo states correctly again
Cleanup
2021-03-14 17:26:55 -04:00
Sam
ac6e192db4 Completely purged old method of inputs 2021-03-14 17:26:55 -04:00
Sam
be27289a7f Inputs remain in queue while active, allowing interrupts and queued inputs to be more cleanly handled 2021-03-14 17:26:54 -04:00
Sam
b5d501199d Secondary input now fully functional 2021-03-14 17:26:53 -04:00
Sam
21e6f4797c Primary ability fully functional. 2021-03-14 17:26:53 -04:00
Sam
19c81f1528 Support for canceling an input. Boost state hooked up to system. 2021-03-14 17:26:52 -04:00
Sam
c6d8daaae3 Primary input now activated from control actions.
Moved a lot of key_state to a HashSet so that it is handled automatically.
2021-03-14 17:26:51 -04:00
Snowram
60dd47cdea Theropod charge attack 2021-03-14 18:10:40 +01:00
Snowram
9d7e8957bb Add new npcs 2021-03-14 14:24:35 +01:00
Christof Petig
15b11d9154 Implement /price_list (work in progress), stub for /buy and /sell
remove outdated economic simulation code

remove old values, document

add natural resources to economy

Remove NaturalResources from Place (now in Economy)

find closest site to each chunk

implement natural resources (the distance scale is wrong)

cargo fmt

working distance calculation

this collection of natural resources seem to make sense, too much Wheat though

use natural resources and controlled area to replenish goods

increase the amount of chunks controlled by one guard to 50

add new professions and goods to the list

implement multiple products per worker

remove the old code and rename the new code to the previous name

correctly determine which goods guards will give you access to

correctly estimate the amount of natural resources controlled

adapt to new server API

instrument tooltips

Now I just need to figure out how to store a (reference to) a closure

closures for tooltip content generation

pass site/cave id to the client

Add economic information to the client structure
(not yet exchanged with the server)

Send SiteId to the client, prepare messages for economy request
Make client::sites a HashMap

Specialize the Crafter into Brewer,Bladesmith and Blacksmith

working server request for economic info from within tooltip

fully operational economic tooltips
I need to fix the id clash between caves and towns though

fix overlapping ids between caves and sites

display stock amount

correctly handle invalid (cave) ids in the request

some initial balancing, turn off most info logging

less intrusive way of implementing the dynamic tool tips in map

further tooltip cleanup

further cleanup, dynamic tooltip not fully working as intended

correctly working tooltip visibility logic

cleanup, display labor value

separate economy info request in a separate translation unit

display values as well

nicer display format for economy

add last_exports and coin to the new economy

do not allocate natural resources to Dungeons (making town so much larger)

balancing attempt

print town size statistics

cargo fmt (dead code)

resource tweaks, csv debugging

output a more interesting town (and then all sites)

fix the labor value logic (now we have meaningful prices)

load professions from ron (WIP)

use assets manager in economy

loading professions works

use professions from ron file

fix Labor debug logic

count chunks per type separately
(preparing for better resource control)

better structured resource data

traders, more professions (WIP)

fix exception when starting the simulation

fix replenish function
TODO:
- use area_ratio for resource usage (chunks should be added to stock, ratio on usage?)
- fix trading

documentation clean up

fix merge artifact

Revise trader mechanic

start Coin with a reasonable default

remove the outdated economy code

preserve documentation from removed old structure

output neighboring sites (preparation)

pass list of neighbors to economy

add trade structures

trading stub

Description of purpose by zesterer on Discord

remember prices (needed for planning)

avoid growing the order vector unboundedly

into_iter doesn't clear the Vec, so clear it manually

use drain to process Vecs, avoid clone

fix the test server

implement a test stub (I need to get it faster than 30 seconds to be more useful)

enable info output in test

debug missing and extra goods

use the same logging extension as water, activate feature

update dependencies

determine good prices, good exchange goods

a working set of revisions

a cozy world which economy tests in 2s

first order planning version

fun with package version

buy according to value/priority, not missing amount

introduce min price constant, fix order priority

in depth debugging

with a correct sign the trading plans start to make sense

move the trade planning to a separate function

rename new function

reorganize code into subroutines (much cleaner)

each trading step now has its own function

cut down the number of debugging output

introduce RoadSecurity and Transportation

transport capacity bookkeeping

only plan to pay with valuable goods, you can no longer stockpile unused options
(which interestingly shows a huge impact, to be investigated)

Coin is now listed as a payment (although not used)

proper transportation estimation (although 0)

remove more left overs uncovered by viewing the code in a merge request

use the old default values, handle non-pileable stocks directly before increasing it
(as economy is based on last year's products)

don't order the missing good multiple times
also it uses coin to buy things!

fix warnings and use the transportation from stock again

cargo fmt

prepare evaluation of trade

don't count transportation multiple times

fix merge artifact

operational trade planning
trade itself is still misleading

make clippy happy

clean up

correct labor ratio of merchants (no need to multiply with amount produced)

incomplete merchant labor_value computation

correct last commit

make economy of scale more explicit

make clippy happy (and code cleaner)

more merchant tweaks (more pop=better)

beginning of real trading code

revert the update of dependencies

remove stale comments/unused code

trading implementation complete (but untested)

something is still strange ...

fix sign in trading

another sign fix

some bugfixes and plenty of debugging code

another bug fixed, more to go

fix another invariant (rounding will lead to very small negative value)

introduce Terrain and Territory

fix merge mistakes
2021-03-14 03:18:32 +00:00
Imbris
0127832172 Fix tracy not working in certain areas, add span to chunk gen, missing fmt, remove extra span, make voxygen use INFO level instead of TRACE in tracy mode 2021-03-13 13:30:20 -05:00
Imbris
2511b8959c Add tracy entity count plot, span tweaks 2021-03-13 02:59:58 -05:00
Imbris
8d0b776f18 Move server-cli commands to separate file, tracy profiling par_join improvements, misc improvements
- remove overwritten logging setting in server-cli
- add server-cli command to load a random area for testing without a client
- make admin add/remove commands modify ingame players instead of needing to reconnect
- add spans to par_join jobs
- added test command that loads up an area of the world
- add tracy-world-server alias
- set debug directives to info for logging
2021-03-13 02:28:59 -05:00
jshipsey
49f496e290 intitial values 2021-03-12 00:58:12 -05:00
Marcel
93cab075f8 Merge branch 'xMAC94x/non_blocking_register' into 'master'
Auth requests are now done async, the register system is fetching it, via a PendingLogin component

See merge request veloren/veloren!1875
2021-03-11 21:51:55 +00:00
Joshua Barretto
f479231b15 Merge branch 'glowy-shiny-pretty' into 'master'
Glowy shiny pretty

See merge request veloren/veloren!1874
2021-03-11 17:37:33 +00:00
Samuel Keiffer
9b198b5cda Merge branch 'sam/sceptre-overhaul' into 'master'
Overhaul sceptre

Closes #768

See merge request veloren/veloren!1845
2021-03-11 16:47:50 +00:00
Marcel Märtens
728bff610b Allow HTTP auth servers again.
only `localhost` are allowed in a release build.
 when debug assertions are on, others are also allowed.

This change undoes the changes to the settings, so compared to master, there is no effect
2021-03-11 17:24:52 +01:00
Marcel Märtens
a98e72c391 Auth requests are now done async, the register system is fetching it, via a PendingLogin component
The auth server no longer allows the protocol to be specified. we enforce `https` for the auth server, so DO NOT provide a auth url with `https://` but without.
correct is now `auth.veloren.net`
incorrect is: `https://auth.veloren.net`
2021-03-11 17:05:02 +01:00
Joshua Barretto
6e0807f3f5 Cheaper and less broken material reflection/glow 2021-03-11 13:56:11 +00:00
Marcel Märtens
f8b7d96066 git push -fTransport ChunkRequests and Chunkupdates in a own stream. ChunkUpdates are very big and having them in a own stream, helps slow clients to keep up with entity syncs and
lagging a bit behind on terrain. Which is fine. Block Places and Block Pickup are not handled in this stream, as they go through the standart route of event handling.
2021-03-11 14:50:46 +01:00
Joshua Barretto
09e32cb952 Initial implementation of glow/shininess 2021-03-10 18:58:25 +00:00
ccgauche
67b24294d6 Change Ecs access system to allow write accesses to be used + reintroduced get_player_name 2021-03-10 19:36:53 +01:00
Marcel Märtens
b151a246c3 update specs to get rid of old deps 2021-03-10 13:22:17 +01:00
Marcel
81959c0a89 Merge branch 'ccgauche/move-back-register-to-system' into 'master'
Moved back register to a system

See merge request veloren/veloren!1868
2021-03-10 00:56:33 +00:00
Sam
de5ef03ac4 Auras will now refresh buffs if a buff was already present that had a lesser duration.
Attack effects can now have multiple requirements.
Fix for sceptre heal not requiring energy.
Nerfed warding aura protection.
Added icon for warding aura.
Changelog.
2021-03-09 18:03:06 -05:00
Sam
16222948a3 Sceptre skill tree and migration. 2021-03-09 18:02:07 -05:00
Sam
c13e84aff5 Aura duration separated from cast duration in aura state
Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
940b4b5de7 Combo counter now uses outcomes. 2021-03-09 17:59:42 -05:00
Sam
398370ca51 Changed lifesteal beam particles to look better.
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Sam
b6f4543a14 Fixed beam offsets, told healing beam to use beam animation. 2021-03-09 17:59:40 -05:00
Sam
c6a222340e Particles for lifesteal beam. Changed how frontend recognized beams. 2021-03-09 17:59:39 -05:00
Sam
18edc1092b Basic beam now generates combo. Healing beam now consumes combo, and requires combo to heal. 2021-03-09 17:59:33 -05:00
Sam
43874a4aa5 Added healing beam character state.
This was done as there was a lot of special casing in basic beam to account for healing.
2021-03-09 17:58:20 -05:00
Sam
a1bbc136fc New abilities for sceptre are done 2021-03-09 17:56:38 -05:00
ccgauche
10e5620642 Moved back register to a system 2021-03-09 21:16:23 +01:00
Marcel Märtens
d7df741671 update dependencies, including removal of some tracy deps as they are get through common/tracy 2021-03-09 20:17:29 +01:00
Marcel
f6028f4ae3 Merge branch 'xMAC94x/metrics_fixes' into 'master'
get rid of a lazy_static and update agent multithreaded metrics

See merge request veloren/veloren!1865
2021-03-09 12:59:00 +00:00
Marcel
d229ab1eb9 Merge branch 'aweinstock/critical-stats' into 'master'
Add critical chance and critical multiplier stats to weapons.

See merge request veloren/veloren!1864
2021-03-09 10:55:36 +00:00
Marcel Märtens
77dea4980c get rid of a lazy_static and update agent multithreaded metrics 2021-03-09 11:52:57 +01:00
Avi Weinstock
d8f0a1c426 Add critical chance and critical multiplier stats to weapons. 2021-03-08 23:27:25 -05:00
Marcel Märtens
4ebfbdde0f Move Specs code to own common_ecs create, put tracy and macros into common_base 2021-03-09 00:54:01 +01:00
Marcel Märtens
f353f14703 change Name from VSystem to System 2021-03-08 13:15:00 +01:00
Marcel Märtens
6b88545481 restructure server metrics
- get rid of old SysTimers for each system in favour of VSystem tracking
 - move metrics generation from lib.rs to own system
 - code cleanup
 - remove time tracking in common::sys
2021-03-08 11:51:13 +01:00
Marcel Märtens
c515fece28 Implement a VSystem trait that can be implemented by Systems.
It will autodo some things, like track start and time and export those in system metrics
Add a origin and implement it for all Systems in Veloren
2021-03-08 11:51:04 +01:00
ccgauche
89774980b4 First commit 2021-03-07 22:32:52 +01:00
Marcel
e29964ead1 Merge branch 'sarrakitty/fireworks' into 'master'
added a white firework

See merge request veloren/veloren!1856
2021-03-07 18:37:35 +00:00
Joshua Barretto
911acdd9db Fixed clippy warnings and fmt 2021-03-07 14:25:07 +00:00
Joshua Barretto
db573f6b2d Turn giant trees into proper sites 2021-03-07 14:25:07 +00:00
Joshua Barretto
862cd5fe49 fmt 2021-03-07 14:25:03 +00:00
Joshua Barretto
a229d65932 Static light improvements, fixed lighting update bug 2021-03-07 14:25:02 +00:00
Joshua Barretto
9875e2c025 Began work on CSG-based primitive tree site structure generation system 2021-03-07 14:25:02 +00:00
Joshua Barretto
7d94c3600f New town layouts, initial progress 2021-03-07 14:25:02 +00:00
Joshua Barretto
6274987fa6 Fixed snow blocking all light 2021-03-07 14:25:01 +00:00
Joshua Barretto
620e2000d2 Experimental cliffs, use column alt for world map 2021-03-07 14:25:01 +00:00
Joshua Barretto
717bbbf23e Better static light propagation between translucent objects 2021-03-07 14:25:01 +00:00
Joshua Barretto
6af0e77efd Better stairs 2021-03-07 14:25:01 +00:00
Joshua Barretto
0c302bb020 Lanterns in trees 2021-03-07 14:25:01 +00:00
Joshua Barretto
6fc7d2a906 Faster More interesting giant trees, better oaks, hives on branches 2021-03-07 14:25:01 +00:00
Joshua Barretto
185b1c3053 Specialised giant trees 2021-03-07 14:25:01 +00:00
Joshua Barretto
7d526da735 Experimental giant mother trees 2021-03-07 14:25:01 +00:00
Joshua Barretto
e30c625d81 More tree variety, denser forests 2021-03-07 14:25:01 +00:00
Joshua Barretto
68b0aa5c50 sync 2021-03-07 14:25:00 +00:00
Joshua Barretto
9cf13ac3b2 Simple coral 2021-03-07 14:25:00 +00:00
Joshua Barretto
6dd0f73c2d Fixed clipping issues, faster generation 2021-03-07 14:25:00 +00:00
Joshua Barretto
23f0dfb078 Began work on new sites 2021-03-07 14:25:00 +00:00
Sarra
ab12df50cc added white firework 2021-03-07 03:59:04 -05:00
Sarra
db3bc1b9bb added a white firework 2021-03-07 03:48:50 -05:00
Avi Weinstock
22fcc6417c Make fireworks recursively shoot more fireworks (95% average replication). 2021-03-06 14:05:51 -05:00
Marcel
875bdd8d71 Merge branch 'sam/asset-validation-tests' into 'master'
Added Item Validation Test

See merge request veloren/veloren!1849
2021-03-04 15:46:12 +00:00
Joshua Yanovski
2dd7089e52 Bring vek up to date so we can bump rustc (hopefully). 2021-03-04 05:46:59 +01:00
Sam
39a580b5ee Added test that all items are properly formatted and valid. Fixed items that were broken. 2021-03-03 16:45:36 -05:00
James Melkonian
018d51b1a0 Move agent data into structs 2021-03-02 15:51:43 -08:00
James Melkonian
0c25896b2c Fix fleeing and combat a little 2021-03-02 15:51:40 -08:00
James Melkonian
29c5ae5af9 Fix interaction and clean up, broken fleeing 2021-03-02 15:51:38 -08:00
James Melkonian
045ec011c9 Behavior tree minus interacting 2021-03-02 15:51:32 -08:00
James Melkonian
8bdadc47b5 Initial behavior tree refactoring 2021-03-02 15:49:58 -08:00
ccgauche
7f4411ba1f Merge branch 'master' into 'ccgauche/plugin-player-join-event'
# Conflicts:
#   CHANGELOG.md
2021-03-02 09:45:15 +00:00
Sam
d02c61ad8a Item use is now goes through a control action rather than a control event. 2021-03-01 20:51:08 -05:00
Justin Shipsey
9ad8804b60 Merge branch 'armor-org' into 'master'
armor org

See merge request veloren/veloren!1835
2021-03-02 01:29:46 +00:00
Ben Wallis
0f7ff21c20 Merge branch 'item-stacking-and-splitting' into 'master'
Implement stacking and splitting

Closes #904

See merge request veloren/veloren!1802
2021-03-02 00:08:47 +00:00
Jesus Bracho
c0573cca44 Implement stacking and splitting 2021-03-02 00:08:46 +00:00
ccgauche
db9991ce6d Adressed all comments 2021-03-01 22:24:02 +01:00
heydabop
bfc82f7236 Fixes #974 - convert tool/weapon equip time to floating point seconds 2021-03-01 15:06:39 -06:00
ccgauche
9628dfaf99 Fixed comments 2021-03-01 21:29:18 +01:00
ccgauche
dbd4d70b79 Lots of improvement in pointer management (switched from i32 to u64) + New event implemented 2021-03-01 19:00:44 +01:00
Sam
f304fe0f10 Fix a few asset paths for armors. 2021-03-01 00:58:43 -05:00
Samuel Keiffer
0497a437a4 Merge branch 'sam/invulnerability-buff' into 'master'
Invulnerability Buff

Closes #965

See merge request veloren/veloren!1834
2021-03-01 05:46:46 +00:00
Sam
7e34f1225f Migration for armor re-organization. 2021-03-01 00:42:35 -05:00
jshipsey
8944115f8e more asset organization 2021-02-28 22:18:43 -05:00
Samuel Keiffer
537efdd47e Merge branch 'aweinstock/trade-requestitem' into 'master'
During a trade, allow requesting items from the counterparty's inventory...

See merge request veloren/veloren!1829
2021-03-01 02:39:36 +00:00
Sam
d09baadab2 Added command: '/safezone' 2021-02-28 18:14:59 -05:00
Sam
a88ad7b971 Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command. 2021-02-28 15:02:03 -05:00
Samuel Keiffer
7a62cbbafc Merge branch 'sam/fix-roll-combo' into 'master'
Fixes being stuck in roll when interrupting combo melee.

See merge request veloren/veloren!1831
2021-02-28 18:02:01 +00:00
Avi Weinstock
7e458ecd40 During a trade, allow requesting items from the counterparty's inventory (prequisite for NPC trading). 2021-02-28 10:13:49 -05:00
Sam
d818ea2f1d Fixes being stuck in roll when interrupting combo melee. 2021-02-28 08:50:33 -05:00
Sam
50c47ce84d Made changes to fix torvus 2021-02-27 22:42:11 -05:00
Samuel Keiffer
cb267ac3ee Merge branch 'sam/combo-comp' into 'master'
Combo now persists as a compnent, rather than a field on a state

See merge request veloren/veloren!1828
2021-02-28 02:42:40 +00:00
Joshua Barretto
b9b36e0bf5 Merge branch 'zesterer-master-patch-28400' into 'master'
Fix jump routes not being pathed

See merge request veloren/veloren!1706
2021-02-28 00:41:38 +00:00
Sam
b25a376995 Re-allowed for what stage you were on to persist through a roll 2021-02-27 19:24:18 -05:00
Sam
404c7f0905 Combo melee now checks combo 2021-02-27 18:24:28 -05:00
Joshua Barretto
6051c06462 fmt 2021-02-27 23:21:01 +00:00
Sam
f24433c8cf Added combo component 2021-02-27 14:55:06 -05:00
Sam
238fcaf5f1 Particle rebase fixes 2021-02-27 01:42:47 -05:00
jshipsey
8d316aac8c feedback adjustments 2021-02-27 01:42:47 -05:00
jshipsey
0a353576dc address comments 2021-02-27 01:42:47 -05:00
Snowram
17112926e7 Adds harvester npc 2021-02-27 01:42:47 -05:00
jshipsey
51bc74b2a5 visual weapon variation, adjust minotaur dash, keyframed golem quake 2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532 minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed balance pass 2 2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5 rebase, yeti in dungeon 2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507 initial balance 2021-02-27 01:42:47 -05:00
Snowram
858fbe1a6c Adds yeti npc 2021-02-27 01:42:46 -05:00
Snowram
1b9815dc34 Adds 3 new npcs, tusk ram new design 2021-02-27 01:42:46 -05:00
Sam
53b0ba286a Ice particles for Wendigo 2021-02-27 01:42:46 -05:00
jshipsey
ce3b2141e1 theropod retrofit, some more moves 2021-02-27 01:42:46 -05:00
jshipsey
5792faa992 some new moves, combine biped weapons into one file 2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd full bipedsmall armor swaps 2021-02-27 01:42:46 -05:00
jshipsey
cb59c8017e anim tweaks, more loadout setup 2021-02-27 01:42:46 -05:00
jshipsey
aa4237b019 BL improvements, various fixes 2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9 rebase 2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93 new dungeon setups, new npcs, weapon specific loadouts, anims 2021-02-27 01:42:45 -05:00
jshipsey
ac16a8900d bow 2021-02-27 01:42:45 -05:00
jshipsey
66664f3f89 the stabs 2021-02-27 01:42:45 -05:00
unknown
559ece5ede More npcs work 2021-02-27 01:42:45 -05:00
unknown
6f18d16aa2 Add new quadmeds npcs with rough offsets 2021-02-27 01:42:44 -05:00
Snowram
f48fea57f4 Sahagin, Adlet npcs 2021-02-27 01:42:43 -05:00
jshipsey
7cf723bb9d gnome 2021-02-27 01:42:43 -05:00
jshipsey
266986626d biped_small setup 2021-02-27 01:42:43 -05:00
Samuel Keiffer
a99a78abdb Merge branch 'sam/improve-aura-buffs' into 'master'
Auras now apply a buff only once, instead of applying a buff every second.

See merge request veloren/veloren!1824
2021-02-27 03:21:47 +00:00
Snowram
1172c2f2c3 Merge branch 'Sarrakitty/OceanFlora' into 'master'
added coral reefs, kelp forests, and seagrass

See merge request veloren/veloren!1819
2021-02-27 01:52:33 +00:00
Sam
64a809ee5b Made comments more descriptive 2021-02-26 18:15:24 -05:00
Sam
45dd36be07 Auras now apply a buff only once, instead of applying a buff every second.
Also supports for buffs persisting a period of time after leaving the aura.
Campfire regen slightly buffed.
2021-02-26 17:57:01 -05:00
Samuel Keiffer
8e07174c1d Merge branch 'aweinstock/coin-item' into 'master'
Add a coin item and make amounts visible on dropped items.

See merge request veloren/veloren!1821
2021-02-26 04:17:12 +00:00
Samuel Keiffer
6af9e58965 Merge branch 'add-gemu-models' into 'master'
Add sword and bow models from backlog

See merge request veloren/veloren!1818
2021-02-26 02:59:51 +00:00
Avi Weinstock
7d2e8f72eb Add a coin item and make amounts visible on dropped items. 2021-02-25 21:31:30 -05:00
Samuel Keiffer
00937a4e8b Merge branch 'aweinstock/modularforms' into 'master'
Support modular weapon components made from a tagged material using the material as a multiplier.

See merge request veloren/veloren!1815
2021-02-26 00:53:02 +00:00
Avi Weinstock
e1484c28c0 Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips. 2021-02-25 15:26:49 -05:00
Sarra
f39f5ab5d3 added coral reefs, kelp forests, and seagrass 2021-02-25 05:33:18 -05:00
Sam
ee5c9d78ca Swords 2021-02-24 18:54:06 -05:00
Marcel
553e8c2195 Merge branch 'sam/torvus-fix-test' into 'master'
Fix for torvus

See merge request veloren/veloren!1816
2021-02-23 20:51:14 +00:00
Avi Weinstock
78014d7d3b Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers. 2021-02-23 15:49:34 -05:00
Avi Weinstock
4e57678f34 Support modular weapon components made from a tagged material using the material as a multiplier. 2021-02-23 15:31:51 -05:00
Snowram
14c252d8b2 Merge branch 'snowram/turret' into 'master'
Object animation, beam fixes, turret implementation

See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Sam
3d57db9485 Test fix for torvus 2021-02-23 14:38:58 -05:00
Imbris
da3edf54fb Merge branch 'ccgauche/plugin-retreive' into 'master'
ccgauche/plugin retreive

See merge request veloren/veloren!1788
2021-02-23 16:36:05 +00:00
ccgauche
4b1c033f6e Added scopeguard to protect against unwind 2021-02-23 13:58:13 +01:00
ccgauche
74ec5c652a Added safety section to the EcsAccessManager 2021-02-23 13:58:07 +01:00
Marcel
2fbd382c91 Merge branch 'xMAC94x/physics_followup' into 'master'
physics followup, fix arrow problems

See merge request veloren/veloren!1811
2021-02-23 02:00:40 +00:00
Imbris
f33d3873b4 Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
Support modular weapon voxel meshes being made by assembling their components.

See merge request veloren/veloren!1806
2021-02-23 00:45:26 +00:00
Avi Weinstock
c3ac8a1b51 Support modular weapon voxel meshes being made by assembling their components. 2021-02-23 00:45:26 +00:00
Marcel
6081ebbe15 Merge branch 'sam/ecs-sys-struct' into 'master'
Sam/ecs sys struct

See merge request veloren/veloren!1813
2021-02-23 00:08:09 +00:00
ccgauche
f85e79af07 Fixed turbofish issues 2021-02-23 00:03:29 +01:00
ccgauche
a12e554266 Removed the unwrap to ensure the WASM instance can't crash the host 2021-02-23 00:03:27 +01:00
ccgauche
387daf8aea Change invalid message in examples and cleanup
Updated changelog + Removed hello plugin from plugins folder
2021-02-23 00:02:58 +01:00
ccgauche
6c991cc2cd Changed to less restrictive memory ordering 2021-02-23 00:02:51 +01:00
ccgauche
267e7d8b4c Finalized Retrieve API 2021-02-22 23:59:41 +01:00
ccgauche
06aa7ab70c Retrieves added + New ECS memory layout for plugins 2021-02-22 23:59:32 +01:00
ccgauche
1597fcc79e Fixed the plugin compilation and added comments
TODO: Remove compilation errors on WASM side (while using common).
2021-02-22 23:59:25 +01:00
ccgauche
8a693d9fde New cleaner safer version 2021-02-22 23:59:15 +01:00
ccgauche
a067a20b69 added basic retreive 2021-02-22 23:59:11 +01:00
Marcel Märtens
6008109413 physics followup, fix arrow problems by adding the vel_dt to the collision boundry 2021-02-22 23:51:01 +01:00
Sam
3f467a32e6 Changed naming from 'immutable data' to 'read data' 2021-02-22 16:02:37 -05:00
Sam
2b5120319d Character behavior system now uses immutable data struct 2021-02-22 15:30:53 -05:00
Sam
fae1db90d5 Controller system now uses immutable data struct 2021-02-22 14:33:54 -05:00
Sam
dcacd82293 Stats system now uses immutable data struct 2021-02-22 14:27:34 -05:00
Sam
27fe1c20ac Aura system now uses immutable data struct 2021-02-22 14:14:10 -05:00
Sam
4c0c06ea4c Buff system now uses immutable data struct 2021-02-22 14:03:18 -05:00
Sam
605513ea56 Beam system now uses immutable data struct 2021-02-22 13:57:56 -05:00
Sam
11a0d67b35 Shockwave system now uses immutable data struct 2021-02-22 13:49:56 -05:00
Sam
b278cad807 Projectile system now uses immutable data struct 2021-02-22 13:37:42 -05:00
Sam
91e982b3ee Melee system now uses immutable data struct 2021-02-22 13:25:21 -05:00
Marcel Märtens
1a7c179bbb share tokio Runtime between Client and Server, name rayon Threadpool 2021-02-22 17:35:06 +01:00
Vincent Glize
4f37c626ea Optimize Entity <> Entity collision check by calculating a entity via sphere. 2021-02-22 12:36:42 +01:00
Justin Shipsey
1f88b87ca4 fix glider crash 2021-02-22 06:31:12 +00:00
Joshua Barretto
e2290783fc Merge branch 'humanoid_ai_glide_when_falling' into 'master'
FIX #956: Humanoid ai glide when falling

See merge request veloren/veloren!1772
2021-02-22 00:57:25 +00:00
Overblob
370259fe54 CI - Fix clippy errors
Fix trailing whitspace
2021-02-22 00:57:25 +00:00
Snowram
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500 Various fixes to beam, body based interp 2021-02-21 19:17:56 +01:00
Sam
11050a05ce Beam particles now determined from beam segment rather than character state. 2021-02-21 19:17:56 +01:00
Snowram
e7bbf3981d Object animation 2021-02-21 19:17:44 +01:00
Snowram
775224983b Initial turret implementation 2021-02-21 18:23:54 +01:00
Samuel Keiffer
3cb6a5592d Merge branch 'aweinstock/speed-floor-quickfix' into 'master'
Change the speed floor to `0.1` (avoiding a division by zero in modular...

See merge request veloren/veloren!1804
2021-02-21 02:49:57 +00:00
Avi Weinstock
3606490308 Change the speed floor to 0.1 (avoiding a division by zero in modular weapons accidentally buffed the Twitching Root). 2021-02-20 19:19:26 -05:00
Sam
f24490dc80 Added functionality for buffs queueing. Saturation now queues. 2021-02-20 17:13:17 -05:00
Avi Weinstock
c489d095df Implement persistence for modular weapons.
This stores the components as children of the item that contains them via the DB's `parent_container_item_id` feature, and ensures that things are loaded in a good order with breadth-first search.

Squahed fixes:

- Fix some constraint violations that occurred when swapping inventory items.
- Comment out recipes for modular weapons.
- Make update_item_at_slot_using_persistence_key and is_modular more idiomatic.
- Add changelog entry.
- Document `defer_foreign_keys` usage.
2021-02-20 14:31:46 -05:00
Avi Weinstock
8bdbf4f7c9 Implement modular weapons.
- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.

Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00
Snowram
f78170704a Allows some species to be immune to specific buffs 2021-02-20 14:03:15 +00:00
Samuel Keiffer
479cf9fc4e Merge branch 'sam/dual-wielding' into 'master'
Dual wielding backend

See merge request veloren/veloren!1787
2021-02-20 05:12:17 +00:00
Sam
eaf3e02e39 Addressed comments
Fixed audio test
2021-02-19 19:55:23 -05:00
Sam
d5ccc33abc Factored out duplicate code into closures, consolidated ability handling logic to a single function. 2021-02-19 18:45:48 -05:00
Sam
411b4083b1 Added 1h hammers.
Fixed audio tests.
2021-02-19 17:30:24 -05:00
Sam
18309fe4c6 Added AbilityInfo struct to attack states 2021-02-19 17:30:24 -05:00
Sam
50cbe42b07 Added one-handed axes. 2021-02-19 17:30:23 -05:00
Sam
8f0cca074d Dual wielding now uses skillbar abilities from multiple weapons. 2021-02-19 17:30:22 -05:00
Sam
6f6a37faf2 Wielding a 1 handed weapon now correctly uses abilities when the second weapon is not also a 1 handed weapon. 2021-02-19 17:30:22 -05:00
Sam
f50fa25467 ItemConfig now stores AbilitySet directly instead of each individual ability. 2021-02-19 17:30:21 -05:00
Sam
fc01e9ea68 Handedness of weapons affects power and speed. 2021-02-19 17:30:21 -05:00
Sam
582c3f8459 Check for prerequisite skill in using an ability is no longer hardcoded. 2021-02-19 17:30:21 -05:00
Sam
341affdae2 Added hands field to all ron files of weapons.
Removed weapons that were duplicated in weapons and npc_weapons from npc_weapons.
Added migration to convert npc_weapons that ended up in anyone's inventory to weapon version.
Consolidated debug boost and possess sticks into one debug_stick, and renamed the admin sword (with name cultist_purp_2h_boss-0) to admin_sword
2021-02-19 17:30:20 -05:00
Sam
d4f509b3d0 Added hands field onto weapons. 2021-02-19 17:30:20 -05:00
Avi Weinstock
559ad7b7f5 Client-side trade improvements.
- Add item tooltips in trade.
- More localization support.
- Fix bindings (R for trade, B for bag).
2021-02-19 15:20:27 -05:00
Caelan
dda4931f46 Clean and update dependencies
* Remove tweak feature
 * Remove const-tweaker
 * Update tiny_http
 * Update bitvec to 0.21.0
 * Downgrade euc to avoid conflict with vek 0.12.0
 * Require exactly vek 0.12.0
 * Update all other dependencies automatically based on these changes
 * Update gilrs to latest at the request of Ada Lovegirls
 * Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
Joshua Barretto
4d19308612 Merge branch 'lboklin/quat-ori' into 'master'
Redefine Ori as a quaternion

See merge request veloren/veloren!1755
2021-02-16 22:39:11 +00:00
Imbris
1352d7ad9c Merge branch 'quellus/max-name-length' into 'master'
Limit character name length

Closes #528

See merge request veloren/veloren!1774
2021-02-16 21:29:45 +00:00
Quellus
8b4230db61 Limit character name length 2021-02-16 21:29:45 +00:00
Avi Weinstock
03d28f7d93 Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00
Avi Weinstock
c984035976 MR 1775 review fixes.
- Separate `invite` machinery from `group_manip` into it's own thing (includes renaming `group_invite` to `invite` where applicable).
- Move some invite/trade machinery to `ControlEvent`.
- Make `TradePhase` a proper enum instead of a bunch of bools.
- Make `TradeId` a proper newtype.
- Remove trades from `Trades` on accept (previously was only on decline).
- Typo fixes/misc cleanup.
- Add bullet point for trading to the changelog.
2021-02-14 11:13:56 -05:00
Avi Weinstock
232ddb0860 Polish trading implementation and address review comments.
- Fix item swapping edge case
- Document more assumptions/edge cases
- fmt and clippy
- s/ServerGeneral::GroupInvite/ServerGeneral::Invite/
- Use `Client::current` in `Client::is_dead`
2021-02-14 11:11:35 -05:00
Avi Weinstock
f6db8bb7c4 Implement actual inventory-manipulation part of trading server side. 2021-02-12 18:43:10 -05:00
Avi Weinstock
abb5684883 Trade implementation progress.
- Accept/decline buttons that submit the proper messages
- A phase2 screen that renders the (item, quantity) pairs as text
- More checks in the trade state machine server-side.
2021-02-12 18:43:10 -05:00
Avi Weinstock
e2b55e0706 Implement enough of a trade UI that dragging & dropping items into it round-trips between clients. 2021-02-12 18:43:09 -05:00
Avi Weinstock
aeb2398fc6 Trade implementation progress.
- Server messages now bring up the trade window.
- When a trade is declined, it closes the window on both clients.
2021-02-12 18:43:09 -05:00
Avi Weinstock
ae528124fc Trade implementation progress.
- State machine for modifying trades.
- ServerGeneral/ClientGeneral messages.
2021-02-12 18:43:09 -05:00
Avi Weinstock
e9b811b62b Plumb trade requests through the group invite UI, such that they can be accepted/declined without impacting the counterparty's movement. 2021-02-12 18:43:09 -05:00
DaforLynx
ebbb06a400 Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic 2021-02-12 00:54:42 +00:00
Quellus
63952875d9 Rebase !1447 Chat input color and icon reflect channel message is sent to. 2021-02-10 19:42:59 +00:00
Ludvig Böklin
74badd3dbd Add note about to_quat() being a cheap copy operation 2021-02-10 17:35:20 +01:00
Snowram
477bdfdfe7 Adresses some comments, various visual tweaks 2021-02-10 00:30:23 +01:00
Snowram
02f446fe4b Adds lights to dungeons 2021-02-10 00:30:23 +01:00
Ludvig Böklin
990198cd87 Don't test Dir->Ori correctness because it will fail from floating point errors 2021-02-09 15:44:12 +01:00
Ludvig Böklin
065e260e78 Code quality 2021-02-09 14:06:27 +01:00
Ludvig Böklin
582ddfc3cd Ori: add tests, rename to_vec() => look_vec(); Dir: add methods, normalize on rot 2021-02-09 13:52:03 +01:00
Sam
398fcf7bdd Changing main tool while in wield state moves character back to idle state. 2021-02-08 17:25:40 -05:00
Sam
e033fe6bee Inventory manipulations are now only for input from the client, and are no longer directly sent as a server event. Slot manipulations do that instead. 2021-02-08 13:55:50 -05:00
Sam
1c83c5ee6f Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common. 2021-02-08 12:31:17 -05:00
Sam
f026aeb2dc Server events directly emitted in states now. 2021-02-08 12:01:48 -05:00
Sam
6a1e583d45 Eradicated clones 2021-02-08 12:01:48 -05:00
Sam
9f2255a5de Extended what states inventory manipulations touching the loadout could affect. 2021-02-08 12:01:47 -05:00
Sam
8eebcdfcd2 Inventory changes that modify the loadout now go through a control action instead of a control event. 2021-02-08 12:01:47 -05:00
Ludvig Böklin
46750880eb Add Plane type, Projection trait, fix upright() and add doc tests 2021-02-07 17:16:15 +01:00
Samuel Keiffer
909ed80e9e Merge branch 'sam/fix-roll' into 'master'
Fixes roll being free

See merge request veloren/veloren!1757
2021-02-06 22:15:06 +00:00
Imbris
a5c76a6d36 Merge branch 'trollderim/replace-magic-dr-number' into 'master'
Replace magic dr constant

Closes #915

See merge request veloren/veloren!1756
2021-02-06 20:28:40 +00:00
Sam
252e421692 Roll is no longer free. 2021-02-06 15:20:08 -05:00
Phillipp Mevenkamp
f5e1d446ad Replace magic dr constant 2021-02-06 18:21:58 +01:00
James Melkonian
1d8496ea21 Move agent system to server 2021-02-06 06:15:25 +00:00
Ludvig Böklin
a1ff9ab83f Redefine Ori as a quaternion 2021-02-05 09:33:14 +01:00
Pascal Fuhrmann
9f7637ab21 Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
Sam
be8df9aef6 Addressed comments. 2021-02-02 16:08:09 -05:00
Sam
80954f3ba4 Made attacker entity and uid optional to remove potential for attacks to not be applied and some unwraps. 2021-02-02 13:07:07 -05:00
Sam
af982ec0bb Changed knockback to be an effect on the overall attack, rather than a damage. 2021-02-02 13:07:07 -05:00
Sam
17d1432be0 Outcomes now correctly read if an attack had any healing components. 2021-02-02 13:07:06 -05:00
Sam
5eec915c2e Added support for damage falloff with explosions. 2021-02-02 13:07:06 -05:00
Sam
5c16b0b532 Explosions now use attacks. 2021-02-02 13:07:06 -05:00
Sam
7675e53740 Shockwaves now use attacks. 2021-02-02 13:07:05 -05:00
Sam
e5caef8a54 Effects on attacks can now require energy. 2021-02-02 13:07:05 -05:00
Sam
2b11ae6569 Attacks can now heal. 2021-02-02 13:07:04 -05:00
Sam
edcfcc31f6 Attacks can now deal poise damage. 2021-02-02 13:07:04 -05:00
Sam
fcd89a5d41 Lifesteal now functional on Attack. 2021-02-02 13:07:03 -05:00
Sam
fdef168e82 Beams now use Attack, with limited functionality in some cases. 2021-02-02 13:07:03 -05:00
Sam
59ce8c6843 Projectiles now use attacks. 2021-02-02 13:06:57 -05:00
Sam
46dbb8aef4 Attack effects can now have requirements. 2021-02-02 13:06:34 -05:00
Sam
c77f263cd1 Effects now work when not tied to a damage. 2021-02-02 13:06:34 -05:00
Sam
18aa315f0d Rolling now dodges melee attacks again. 2021-02-02 13:06:34 -05:00
Sam
78879d5189 Attacks can now inflict de/buffs. 2021-02-02 13:06:33 -05:00
Sam
6d509932db Attacks can now reward energy. 2021-02-02 13:06:33 -05:00
Sam
c3408c084c Critical hits are now functional. 2021-02-02 13:06:32 -05:00
Sam
2690e9caa1 Applied basic functionality of attack-effects system to melee. 2021-02-02 13:06:32 -05:00
Sam
d3b75df76f Changed name of Attacking comp to MeleeAttack 2021-02-02 13:06:31 -05:00
Sam
bb019309ea Attack builder implemented. 2021-02-02 13:06:31 -05:00
Sam
78a2459e6d Changed knockback from an enum to a struct. 2021-02-02 13:06:30 -05:00
Pascal Fuhrmann
f4deb08a40 fixing #944 - LeapMelee fall damage fix & adjustments 2021-02-02 16:51:04 +00:00
Blob
5c8fc4f378 Fix projectile explosion being triggered twice. 2021-02-01 15:41:34 +00:00
James Melkonian
23b1df3cdd Add basic NPC interaction and fix NPC chat spamming 2021-01-31 20:29:50 +00:00
jiminycrick
ea13f75427 Quick poise fix 2021-01-29 15:52:40 -08:00
jiminycrick
a02444825d Address some comments
Eliminated extra stagger state

Responding to more comments

Move poise character state changes to character behavior system

Move poise out of JoinTuple/Data

Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
46c8c744fa Add migration for starter gear 2021-01-28 17:22:39 -08:00
jshipsey
d456271921 animal stuns
Fix rebase
2021-01-28 17:22:39 -08:00
jiminycrick
661764f4aa Some preliminary balancing
Fix rebase
2021-01-28 17:22:39 -08:00
jshipsey
29732bb763 starting stun anim
stagger anim, mirroring, bettern walk anim

wielding with stuns/stagger

Knockback fix

Added Poise documentation/comments
2021-01-28 17:22:37 -08:00
jiminycrick
0f244bf84b Made stunned state invulnerable to poise damage
Fixing silly error for comp creation
2021-01-28 17:22:35 -08:00
jiminycrick
dd69b5f2bc Poise stats 2021-01-28 17:22:35 -08:00
jiminycrick
af076aa87f Add knockback to poise 2021-01-28 17:22:35 -08:00
jiminycrick
e3965ae0ab Very basic functioning stun 2021-01-28 17:22:35 -08:00
jiminycrick
c83296a4ec Initial broken implementation of poise
Character movement no longer broken.
2021-01-28 17:22:33 -08:00
jiminycrick
8b97199245 Update rand dependency 2021-01-26 20:35:08 -08:00
Sam
680a4e4dde Fixed base energy being 0. 2021-01-26 21:25:00 -05:00
Entropy9s
1f6cf7e155 StaminaPlus buff, modifying stamina via buffs
trying to fix this, coming back to this later

please remember to change potion back future self!

this ALMOST works. maybe MR ready, kinda jank tho

so close, and yet so far...

IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO

did the same with health, ill fix this garbage l8r

think we're basically done here

whoops forgot to change the food back

fixing and cleaning up part 1

fixed everything part 2 now with buff images

ran clippy + fmt, fixed items that i modified

bracket bulldozing, boldly

hopefully this should be good?

need to rebase real quick

please let me be done

StaminaPlus buff, modifying stamina via buffs

trying to fix this, coming back to this later

please remember to change potion back future self!

this ALMOST works. maybe MR ready, kinda jank tho

so close, and yet so far...

IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO

did the same with health, ill fix this garbage l8r

think we're basically done here

whoops forgot to change the food back

fixing and cleaning up part 1

fixed everything part 2 now with buff images

ran clippy + fmt, fixed items that i modified

hopefully this should be good?

cargo clippy fmt stuff

deleted an extraneous file?? how did that even...?
2021-01-26 22:47:55 +00:00
Sam
9b7edcf32f Changed how beams determined the energy regen and energy cost. 2021-01-24 23:47:10 -05:00
Snowram
ad6cdcab71 Merge branch 'swilliams/gems' into 'master'
Adds 6 different gems and removes shiny gem.

See merge request veloren/veloren!1729
2021-01-25 01:25:40 +00:00
Samuel Keiffer
0343b57b2b Merge branch 'lboklin/glider-stamina' into 'master'
Glider stamina cost now only when first starting to glide based on fall speed

See merge request veloren/veloren!1727
2021-01-25 00:17:32 +00:00
Samuel Keiffer
c349afc9e9 Merge branch 'sam/speed-beam' into 'master'
Fixed how the speed stat was applied to beams.

See merge request veloren/veloren!1732
2021-01-24 23:23:53 +00:00
Sam
a83baa8243 Fixed how the speed stat was applied to beams. 2021-01-24 16:01:38 -05:00
Sam
6dd740feaa Nerfed bow M1 and M2, slightly buffed bow skillbar ability. 2021-01-24 14:24:59 -05:00
Scott Williams
157e56d8ca Removed Shiny Gem, Added migration to change shiny gems to diamonds. Changed shiny gem recipes to diamonds 2021-01-24 16:40:22 +00:00
Scott Williams
32bbdffc38 Added 6 gems, removed shiny gem from cave, replaced with diamond. 2021-01-24 14:00:49 +00:00
Ludvig Böklin
f42869f6ec Glider deploy stamina cost value tweak 2021-01-24 12:06:23 +01:00
Ludvig Böklin
30168e375f Glider stamina only costs on deploy 2021-01-24 10:56:35 +01:00
Samuel Keiffer
bdbed58b09 Merge branch 'swilliams/hitbox-adjustments' into 'master'
General NPC Hitbox Adjustments

See merge request veloren/veloren!1723
2021-01-24 04:00:57 +00:00
Scott Williams
c7baf1fd86 General NPC Hitbox Adjustments 2021-01-24 04:00:57 +00:00
Samuel Keiffer
3866bc73a4 Merge branch 'lboklin/glider-stamina' into 'master'
Fix glider stamina drain

See merge request veloren/veloren!1718
2021-01-23 23:21:22 +00:00
Marcel
82147653df Merge branch 'torvus-quick-fix' into 'master'
Fix torvus

See merge request veloren/veloren!1720
2021-01-23 22:31:15 +00:00
Samuel Keiffer
39d1c9e885 Merge branch 'sam/skill-balancing-1' into 'master'
Skill balancing

See merge request veloren/veloren!1716
2021-01-23 21:12:35 +00:00
Sam
77312ccdd4 Move outcome vec from being defined in frontend and server to common. 2021-01-23 15:17:36 -05:00
Ludvig Böklin
5eefa86d68 Fix glider stamina drain 2021-01-23 18:20:43 +01:00
Justin Shipsey
fb09d14725 Merge branch 'Rotsuoy/SavannaGrass' into 'master'
Rotsuoy/savanna grass

See merge request veloren/veloren!1711
2021-01-23 07:46:54 +00:00
Rotsuoy
994677a4d0 Rotsuoy/savanna grass 2021-01-23 07:46:54 +00:00
Samuel Keiffer
97f0413307 Merge branch 'sam/fix-dash' into 'master'
Dash now ticks damage based off distance rather than duration.

See merge request veloren/veloren!1715
2021-01-23 04:42:56 +00:00
Sam
5e4b6809ca Sceptre nerfs. 2021-01-22 22:46:18 -05:00
Sam
d6be67e0a0 Dash now ticks damage based off distance rather than duration. Fix for golem no longer being able to melee. 2021-01-22 18:10:47 -05:00
Sam
4014b28d19 Removed body from stats component as there is already a body component. 2021-01-22 16:50:22 -05:00
Scott Williams
2a9c4f6f2e Swilliams/golem hitbox fix 2021-01-22 16:30:35 +00:00
Justin Shipsey
6de8ca32ce Merge branch 'sam/lactose-tolerant-golems' into 'master'
Gives golems a spin attack

See merge request veloren/veloren!1709
2021-01-22 07:30:53 +00:00
Sam
b5a3b3442c Addressed comments. 2021-01-21 17:45:03 -05:00
Sam
d2f3c1dd25 Restores difficulty to mindflayer fight. Made various tweaks to skillset builder functions. 2021-01-21 14:56:24 -05:00
Sam
aaad5e49cc Changed how it moved golem. 2021-01-20 17:22:24 -05:00
Sam
c888ec0535 Golems are now lactose tolerant. 2021-01-20 11:54:57 -05:00
Joshua Barretto
1223519ea1 Fix jump routes not being pathed 2021-01-20 14:39:01 +00:00
Monty Marz
1eb7f78189 Revert "Added TR translations for deaths by debuffs."
This reverts commit 0817e45e13.
2021-01-20 11:20:06 +00:00
Samuel Keiffer
27796aac4e Merge branch 'james/fix-biped-large-roll' into 'master'
Make only humanoid agents attempt to roll

See merge request veloren/veloren!1701
2021-01-19 21:37:48 +00:00
jiminycrick
08922dfc64 Make only humanoid agents attempt to roll 2021-01-19 10:42:46 -08:00
Sarra Kitty
e7d852835c Sarrakitty/rotsys item sprites 2021-01-19 18:23:44 +00:00
Samuel Keiffer
b04158c5f9 Merge branch 'sam/combat-skill-trees' into 'master'
Sam/combat skill trees

See merge request veloren/veloren!1680
2021-01-19 14:18:07 +00:00
Monty Marz
ac60bf5794 Better visuals for skill button labels, don't show "0 EXP" in the SCT
Made functions that were called every frame significantly cheaper.

Final UI fixes.
2021-01-19 08:08:29 -05:00
Sam
eaa41c7dea Skills are now factored into combat rating. New formula for exp scaling per SP.
Adjust lvl up msg fade

Add female humanoid names WIP

Changed text formatting when skill is max level. Added message to show you have 0 skill points available.

Addressed a lot of comments.

various changes to UI

- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon

Exp reward tweaks.

Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
jshipsey
0b156542e4 roll keyframes
Changed roll to have non-fixed acceleration.
2021-01-19 08:08:21 -05:00
jshipsey
5d1993009f keyframed axe spin
Fixed error in converting FK to entity_id from character_id.

Giant match statements in persistence.

Tweaked roll.

Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
Monty Marz
de5c5702b3 stats display
Addressed comments.

Addressed comments.
2021-01-19 08:08:11 -05:00
Sam
c809569f6b Added level up sound to skill point gain. Fixed tests.
Fixed duplicate roll description.
2021-01-19 08:08:08 -05:00
jiminycrick
3d44ac2c35 Humanoid skill config and AI skill check
updated axe skill with correct icons
2021-01-19 08:08:05 -05:00
Noé
acbd965e65 implemented en translation for Hammer, Bow, Scepter and Staff skills
skill tree translation

Clamped earning SP to avoid u16 overflow.

translation fixes

Fixed exp scaling function

Fixed exp scaling function

remove debug combat rating display

Update overhead.rs

implemented en translation for Axe
2021-01-19 08:08:02 -05:00
Sam
a606313856 Added scaling exp costs per skill point.
Fix tooltip being red.

multiple fixes, started translation

change exp giving items
adjust loot tables
adjust combat rating indicators
fix group frame offsets
2021-01-19 08:07:57 -05:00
Sam
6ce422748c Added SkillSetConfig to specify skill sets for npcs. 2021-01-19 08:07:55 -05:00
Sam
968b66260e Levling health gives you health. Added combat scaling to UI. 2021-01-19 08:07:54 -05:00
Sam
83fdc8806d Added function to automatically generate a combat rating. Currently, it is used to calculate exp. 2021-01-19 08:07:54 -05:00
Sam
4f552a736e Added skill point costs to tooltips. 2021-01-19 08:07:53 -05:00
Sam
ae8c8b47f1 Added tooltips with numbers. Balancing on some skills.
Added experience scaling for tougher enemies.
2021-01-19 08:07:51 -05:00
Sam
89766b2b34 Added command to give yourself skill points.
adjusted social window

Changelog
2021-01-19 08:07:49 -05:00
Sam
986c05621a Wired up skill UI to check for prerequisites being met and sufficient skill points.
available SP check in general HUD, more skill icons

Trimmed 2000 lines from a file.

UI tweaks
2021-01-19 08:07:45 -05:00
Sam
4b52574750 Skill point gains are displayed in hud.
level up message visuals and functionality

Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
Sam
cb3e44a811 Health can now be scaled for npcs again. 2021-01-19 08:07:40 -05:00
Sam
1d90b64898 Added function to get the max amount of skill points that can be spent in a tree. 2021-01-19 08:07:39 -05:00
Sam
b6d2d48ead Exp floaters.
You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
Sam
51c0bd765f Database support for refunding skills.
Nonfunctional xp floaters, squash when working.

more icons, lock visuals
2021-01-19 08:07:29 -05:00
Monty Marz
48bd921d0a EXP bar and available points UI
fix overhead UI

Add WIP overhead difficulty indicator

readd commented out exp counter for later use

Wired skill information into UI.
2021-01-19 08:07:25 -05:00
Sam
c0c45a1996 Purged stats, including level and experience 2021-01-19 08:07:23 -05:00
Sam
48c98b11cf General combat skill tree.
UI for general skill tree
2021-01-19 08:07:20 -05:00
Monty Marz
3f436079e8 Skill-Tree UI
switchable tabs
rework icons, fix cursor toggle
auto slot placing

Bow leap skill changed to bow glide skill.
2021-01-19 08:07:06 -05:00
Sam
0ccbdc3b8c Sceptre skill tree. 2021-01-19 08:07:03 -05:00
Sam
5c7705f874 Staff skill tree. 2021-01-19 08:07:03 -05:00
Sam
662a08defc Implemented bow skill tree. 2021-01-19 08:07:02 -05:00
Sam
4dfe14c103 Hammer skill tree complete. 2021-01-19 08:07:02 -05:00
Sam
72604e8a4e Axe skill tree functional. 2021-01-19 08:07:01 -05:00
Sam
69be3a3d93 Added persistence for skill trees. 2021-01-19 08:07:00 -05:00
Sam
cc60ca58be Added sword skill tree 2021-01-19 08:06:59 -05:00
Sam
0e84ba18c2 Moved skill max level and skill prerequisites into ron files. 2021-01-19 08:06:59 -05:00
Sam
5a23f063a0 Ron file now used for skills belonging to each skill group. 2021-01-19 08:06:58 -05:00
Sam
fa073bceff Skills can now optionally have levels. Max level prevents adding skill of higher level. Support for skills having a prerequisite of a particular level. 2021-01-19 08:06:57 -05:00
Sam
5d474974b9 Skills can now have prerequisite skills. Skills can now cost different amounts of skill points. 2021-01-19 08:06:57 -05:00
Sam
cbfe064e4f You now gain skill points after a threshold of xp within a particular skill group.
Skills can now unlock skill groups. Temp method of using chat to unlock skills.
2021-01-19 08:06:52 -05:00