Sam
b572c32a4d
Tweaks
2022-07-30 00:18:10 -04:00
Sam
28a4ce9be1
Various tweaks
2022-07-26 19:44:49 -04:00
Youssef Fahmy
91c85dea22
Humanoid Model Overhaul
2022-07-16 11:13:24 +00:00
Christof Petig
5ee72f8a5e
fix test; add tusk, crest, pincer
2022-07-13 20:15:28 +02:00
Marcel
fddc97bc77
Merge branch 'tweaks' into 'master'
...
tweaks entity stats
See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
runrobdog
7a40ae2db7
tweak entity stats adlet/tracker.ron
2022-06-23 17:48:28 +02:00
runrobdog
16d5ea1e3c
Set stats of entities movesets under the Object(body) tag to pre-modular and change all entities found within dungeons, to pre-modular stats
2022-06-23 06:45:22 +02:00
runrobdog
8c1d4359a8
tweak stats quadmedquick, blackwidow and throped
2022-06-20 14:12:04 +02:00
runrobdog
1dc89fbc58
tweak stats theropodbasic
2022-06-19 19:04:30 +02:00
runrobdog
25eed55ca9
stat tweaks to theropod, arthropods and basilisk
2022-06-19 01:35:18 +02:00
Sam
1f60bdd452
Removed sticky thread requirement from bow limbs.
2022-06-18 15:19:37 -04:00
runrobdog
10023b0759
tweak entity stats
2022-06-18 12:33:19 +02:00
Sam
4a5ef6dce3
Poise damage dealt to a target in a stunned state is now no longer universally applied to the target as health damage.
...
Instead poise damage is only converted to health damage when its source is mitigated crushing damage.
Fixed 'Long Pole' -> 'Longpole'
2022-06-17 21:13:45 -04:00
runrobdog
1e289e6335
tweaks entity stats
2022-06-17 21:48:09 +02:00
runrobdog
1e19f5541b
tweak entity stats
2022-06-17 21:41:04 +02:00
runrobdog
95148a9968
tweaks entity stats
2022-06-17 12:35:06 +02:00
Sam
2de831cf38
Converted asset files of other armors.
2022-05-30 20:25:33 -04:00
Sam
8b384fd63e
Converted asset files of set armors.
2022-05-30 20:25:33 -04:00
Sam
5e57eabd11
Code changes and msm
2022-05-30 20:25:31 -04:00
Makselord
4a2cdd08d4
modular weapon modifier costs changed to 1, 2, 5, 10, 15, 25
2022-05-30 09:56:17 -04:00
Makselord
f10b868dbf
modular weapon modifier costs changed to 1, 5, 10, 15, 20, 30
2022-05-29 19:50:26 -04:00
Christof Petig
2bf8e1865f
Skiing and ice skating
2022-05-27 17:19:52 +00:00
Makselord
5c8c88b786
fixed silver, gold, copper, tin ingots not showing correctly in crafting
2022-05-26 17:08:39 -04:00
Euryn
88eaef3145
Add Thai translation
2022-05-22 10:06:36 +00:00
Chase Rozon
7dcee3eb23
Multiple Balance Tweaks & Miscellaneous Changes
2022-05-19 22:46:31 +00:00
Youssef Fahmy
080d8ef8b1
Tweaks for this week
2022-05-19 19:35:31 +00:00
Sam
aeca67443b
Simplified item key (assets)
2022-05-18 16:28:10 -04:00
Sam
ba0846d6c7
Addressed more feedback
2022-05-16 15:11:46 -04:00
UncomfySilence
ac124b67a0
minor loot table tweaks and removal of yellow weapon components from caves
2022-05-16 15:11:45 -04:00
Sam
cbf5336343
Moved items from 'items.crafting_ing.modular' to 'items.modular.weapon' (assets).
2022-05-16 15:11:45 -04:00
Sam
ad48b634ab
Address feedback (assets)
2022-05-16 15:11:44 -04:00
Sam
254b7964e1
Balance tweaks (assets)
2022-05-16 15:11:43 -04:00
Sam
d6ac9c43d7
More feedback addressed (assets).
2022-05-16 15:11:41 -04:00
Sam
13ea6dee93
Addressed second round of balance feedback (assets).
2022-05-16 15:11:40 -04:00
Sam
9b078c3383
Addressed playtest feedback (assets).
2022-05-16 15:11:38 -04:00
UncomfySilence
1c626da66b
loot tables and adding models
2022-05-16 15:11:36 -04:00
Sam
528b62c59a
Rebase commit
2022-05-16 15:11:36 -04:00
Sam
efc0189548
Changed component recipe book to generate some stuff automatically to avoid potential for stuff inside to become unsynced (assets).
2022-05-16 15:11:34 -04:00
Sam
49ff094286
Addressed most review comments (assets).
2022-05-16 15:11:33 -04:00
Bryant Deters
075fee5190
modular component tooltips
2022-05-16 15:11:25 -04:00
Sam
558e2aefb7
Bow models
2022-05-16 15:11:23 -04:00
Sam
eec0ba18a9
Fixed eldwood recipes returning frostwood components.
2022-05-16 15:11:22 -04:00
Sam
d436362a8d
Consolidated crafting UI for the primnary component of modular weapons.
2022-05-16 15:11:21 -04:00
Sam
3702952f99
Added recipes for each material kind.
2022-05-16 15:11:20 -04:00
Sam
ef5b2e4a1e
Added method of differing names for 1h and 2h variants of a modular wepaon.
...
Added all 1h melee weapon models.
2022-05-16 15:11:19 -04:00
Sam
1c0154487a
Rebase fixes.
2022-05-16 15:11:18 -04:00
Sam
94c19735ca
Fixed broken stuff during rebase.
2022-05-16 15:11:16 -04:00
Sam
5c28e3cb25
Items with components can now have their name modified by the components. Also addressed more review. ONLY ASSETS
2022-05-16 15:11:16 -04:00
Sam
524845b661
Addressed more comments on MR.
2022-05-16 15:11:15 -04:00
Sam
d7f5b907ff
Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. ONLY ASSETS
2022-05-16 15:11:14 -04:00
Sam
eecc1b42c3
Fixed regex mistake in changing name of item assets.
2022-05-16 15:11:13 -04:00
Sam
62632318fe
Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. ONLY ASSETS
2022-05-16 15:11:12 -04:00
Sam
b048179c0a
Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
2022-05-16 15:11:11 -04:00
Sam
2aad3f3961
Switched to item list as an input for modular components so that allowed items could be centralized.
2022-05-16 15:11:08 -04:00
Sam
5acb8cf74e
Rebase conflcits handled.
2022-05-16 15:11:05 -04:00
Sam
33feee787b
Removed stuff no longer needed after new method of crafting modular weapons.
2022-05-16 15:11:05 -04:00
Sam
b7aa0a7a9f
Rebase commit.
2022-05-16 15:11:04 -04:00
Sam
c6b5798cfd
Inserted entries in item image and biped weapon manifests to aid in addition of models later.
2022-05-16 15:11:03 -04:00
Sam
ca644f8f0b
Added more interesting ingredients to recipes.
...
Changed bow main component from held (grip) to damage (limbs).
2022-05-16 15:11:02 -04:00
Sam
9302a83e8c
Added wood into dungeon loot tables.
2022-05-16 15:11:02 -04:00
Sam
a908eb5791
Made a few more changes to migration, removed additional weapon.
2022-05-16 15:11:01 -04:00
Sam
9776760f47
Updated stats on components and edited migration for 1 handed weapons to point to new target modular weapon.
2022-05-16 15:11:00 -04:00
Sam
21084e48f0
Removed old weapons that were migrated to modular weapons.
2022-05-16 15:11:00 -04:00
Sam
c0ac8891ab
Added initial recipes for bow, staff, and sceptre components.
2022-05-16 15:10:58 -04:00
Sam
c10fa35fa4
Added correct names to every bow, staff, and sceptre component.
2022-05-16 15:10:58 -04:00
Sam
0a38567e8d
Modular weapons can now be properly displayed in the inventory.
2022-05-16 15:10:57 -04:00
Sam
105bb24631
Added placeholder components for bows, staffs, and sceptres.
2022-05-16 15:10:56 -04:00
Sam
762b3be3c3
Modular weapons can now be dropped as loot or assigned to enemies.
2022-05-16 15:10:56 -04:00
Sam
c01fe655f1
Added wood
2022-05-16 15:10:55 -04:00
Sam
d380a2dbaf
Quality is now propogated through modular items from the quality of the components.
2022-05-16 15:10:55 -04:00
Sam
c6f4b51215
Removed descriptions from modular weapons and components.
2022-05-16 15:10:54 -04:00
Sam
885bb9aaa7
Added programmatic names for modular components.
2022-05-16 15:10:53 -04:00
Sam
405b9b2448
Modular weapons now have programmatically generated names.
2022-05-16 15:10:53 -04:00
Sam
4e89bc7485
Added test functions to assist in fixing unit tests that broke from changed functionality.
2022-05-16 15:10:52 -04:00
Sam
f9256ecd62
Added recipes
2022-05-16 15:10:51 -04:00
Sam
5898ce9d98
Added axe and hammer components.
2022-05-16 15:10:51 -04:00
Sam
6620c1dd1f
Added HandsKind to automatically resolve handedness of modular weapons.
2022-05-16 15:10:51 -04:00
Sam
85b7382487
Added handedness requirements to recipes and components.
2022-05-16 15:10:50 -04:00
Sam
68c8160ecb
Added modular components for swords.
2022-05-16 15:10:50 -04:00
Sam
77934c9214
Made changes to crafting to allow modular weapons to work as intended.
2022-05-16 15:10:48 -04:00
Isse
2050bce77d
Water caves
2022-05-15 10:16:53 +00:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00
aflying pumpkin
c7f7e63495
Added Lionesses
2022-04-16 16:57:59 +00:00
juliancoffee
1b18629616
Execute asset migration
2022-04-08 19:17:01 +03:00
juliancoffee
09d395f528
Remove temporary test files from git repo
2022-04-07 18:44:15 +03:00
juliancoffee
3f7bfff8d7
Implement all needed features
...
+ Multiple/Random inheritance for loadout configs
+ Using ItemSpecNew in Hands
+ Rename Hands::Specific to Hands::InHands to represent non-random
combination
2022-04-07 18:44:14 +03:00
flo
3d24b1d635
CliffTowns
2022-03-29 12:52:08 +00:00
Christof Petig
f347b9de11
Diversify price calculation for items by using multiple categories per item.
2022-03-03 02:32:34 +00:00
Marcel Märtens
e2648f6733
apply changes from MR!2904
2022-02-20 10:18:24 +01:00
Samuel Keiffer
6c7c0eefae
Merge branch 'gnarlings' into 'master'
...
Gnarlings
See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00
unvariant
9d98cd9e58
Render item drops instead of placeholder textures
2022-02-14 02:09:45 +00:00
UncomfySilence
a0d43cb21d
further balance changes
2022-02-13 10:35:19 +01:00
Sam
2e6610314c
Balance tweaks
2022-02-13 00:39:46 -05:00
Sam
4991f7ecea
Gnarlign site tweaks and chieftain buff
2022-02-11 01:23:09 -05:00
Sam
0031aa6f5f
Chieftain AI and attacks
2022-02-10 14:58:35 -05:00
jshipsey
0c788997a4
anims
2022-02-10 14:58:34 -05:00
Sam
fcb0f8d8f0
Wood golem attacks and ai
2022-02-10 14:58:32 -05:00
Sam
e044bf5091
Mandragora attacks and ai
2022-02-10 14:58:32 -05:00
Sam
f1801560fa
Deadwood ai
2022-02-10 14:58:31 -05:00
Sam
82c976919e
Darts are now darts.
2022-02-10 14:58:29 -05:00
Sam
40bb74c42f
Gnarling stalker AI
2022-02-10 14:58:28 -05:00
Sam
e1f164d099
Initial AI for gnarling logger/mugger.
2022-02-10 14:58:27 -05:00
James Melkonian
3a8a0d9c53
Cavern systems under gnarling fortifications
2022-02-10 14:58:24 -05:00
Sam
6c6caa7535
Enemy spawns in gnarling fortification.
2022-02-10 14:58:22 -05:00
jshipsey
786ae39fb4
new entities
2022-02-09 20:10:59 -05:00
phoenix13032005
7a1f0d9fa1
Balance update
...
+ Make icons for Mino and Mindy dungeons with their faces
+ Adjust loot tables
+ Adjust names with respect to the lore of @Gemu
2022-02-09 12:13:42 +02:00
juliancoffee
c1a9e1a1b6
Add rare lanterns
2022-02-08 01:39:32 +02:00
juliancoffee
995b10c247
Add all Travelers
2022-02-08 01:39:26 +02:00
juliancoffee
bb99f7e3b6
Add Traveler0
2022-02-08 01:35:54 +02:00
Dominik Broński
19c764dde6
Merge branch 'christof/econfix' into 'master'
...
Small economy cleanup
See merge request veloren/veloren!3164
2022-02-03 21:48:01 +00:00
juliancoffee
0682bfbe14
Add weapons to Husk loadout
2022-02-03 18:02:51 +02:00
Christof Petig
a98b9ad049
normalize loot tables before combining them, take current values for a start
2022-01-31 19:45:38 +01:00
jshipsey
7cac4b4001
myrmidon fix
2022-01-30 02:02:23 -05:00
jshipsey
7827797106
weapon tweaks
2022-01-30 01:10:13 -05:00
jshipsey
4fbd3027a1
new mobs
2022-01-28 02:50:15 -05:00
juliancoffee
e004fba9da
Adress review
2022-01-28 00:02:34 +02:00
juliancoffee
9a2fde557c
Fix rebase
2022-01-28 00:02:34 +02:00
juliancoffee
5a370cb6f7
Loadout Update: Use
...
Delete guard and villager lazy_loadout and use LoadoutKind::Extended
with potions instead
2022-01-28 00:02:34 +02:00
juliancoffee
7585c8dcc1
Migrate EntityConfig for Loadout update
2022-01-28 00:02:34 +02:00
floppy
2fe8cb965d
change SeaCrocodile spawn
2022-01-27 11:34:59 +01:00
floppy
fb316e8f66
SeaCrocodile spawning in tropical Oceans
2022-01-24 19:36:13 +01:00
Samuel Keiffer
7052aad11b
Merge branch 'snowram/arthropods' into 'master'
...
Snowram/arthropods
See merge request veloren/veloren!3071
2022-01-20 00:20:24 +00:00
Snowram
a6e396e29a
Stunned and jump anims, stats, spawns, more IA work
2022-01-20 00:53:29 +01:00
InfRandomness
dabae7ece8
Remove bomb pile item
2022-01-19 19:31:43 +00:00
Snowram
f6d7ba33ef
Arthropods spawns and loots
2022-01-19 19:01:16 +01:00
jshipsey
82df5f23c3
spit anim
2022-01-19 19:01:16 +01:00
jshipsey
269b1fcd00
summon an
2022-01-19 19:01:15 +01:00
Snowram
38bbd60fd2
Arthropod basic attack
2022-01-19 19:01:14 +01:00
Snowram
1e6ead4005
Arthropod charge
2022-01-19 19:01:13 +01:00
Snowram
02ed6ffd60
More arthropod work
2022-01-19 19:01:13 +01:00
Snowram
fa549eece7
Adds new arthropod species
2022-01-19 19:01:12 +01:00
Snowram
f67bf2a539
Adds arthropod skeleton
2022-01-19 19:01:11 +01:00
Samuel Keiffer
c3e92b6c7a
Merge branch 'sam/melee-constructor' into 'master'
...
Melee Constructor
See merge request veloren/veloren!3111
2022-01-19 06:36:51 +00:00
roidujeu
a6a825a97f
gave speed more weight, reduced equip_time_weight, etc
2022-01-18 10:48:53 +05:30
Sam
b0644ca767
Melee attacks are now created through a melee constructor.
2022-01-17 20:41:24 -05:00
Sam
31a894601f
Removed health sclaing from summon character state.
2022-01-16 18:18:23 -05:00
Sam
9b6c76bd3b
Removed health scaling that bypasses the skill system.
2022-01-15 11:58:28 -05:00
jshipsey
0e9d50162b
last fixes
2022-01-14 00:19:32 -05:00
jshipsey
475fc1631f
akhlut
2022-01-13 23:20:58 -05:00
jshipsey
1fac6359de
more gnarling weapons
2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0
woodengolem, chieftain, icedrake, blowgun
2022-01-13 23:20:52 -05:00
Sam
c8f8ccdc55
Buffed spin for whatever strange reason
2022-01-12 22:18:59 -05:00
Sam
e98edbcc7a
Conversion of poise damage to health damage now scales depending on the poise state the target is in.
...
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00
Sam
d1e1de3b14
Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
...
Piercing damage now ignores an amount of protection equal to the piercing damage value.
Crushing damage now does poise damage equal to the amount of mitigated damage.
When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
2022-01-12 22:18:58 -05:00
Monty Marz
d72d926341
change merchant backpack visuals and add mining skill icons
2022-01-08 01:57:52 +01:00
Sam
8221336587
Addressed some review.
2022-01-03 19:55:04 -05:00
Youssef Fahmy
9cd87b1af7
Christmas Cleanup
2021-12-30 18:58:15 +00:00
Samuel Keiffer
4d85ae4f60
Merge branch 'ubruntu/dagger-ux' into 'master'
...
Dagger UX
See merge request veloren/veloren!3072
2021-12-28 22:09:34 +00:00
ubruntu
65f9d18fb7
Dagger UX
2021-12-28 22:09:34 +00:00
DoctorKompot
22b19e40e9
updated changelog, fixed lantern colors
2021-12-27 03:01:28 +02:00
DoctorKompot
0dba858ca9
fixed turban specifier in item image manifest, reverted bag size for purified soulkeeper, updated item quality colors in mod files
2021-12-27 03:01:26 +02:00
DoctorKompot
d312452941
changed Magic Lantern kind: to "Magic"
2021-12-27 03:01:24 +02:00
DoctorKompot
0242552492
added mushroom stick, changed apple and apple stick models, made phoenix feather legendary rarity
2021-12-27 03:01:07 +02:00
DoctorKompot
d7ddb3ae04
updated bag displays
2021-12-27 03:00:59 +02:00
DoctorKompot
3c60bd1929
made lanterns slightly brighter, changed lantern color for green and red to match their names, changed display of Common items to fit the item frames of other qualities, updated item image manifest
2021-12-27 03:00:54 +02:00
Youssef Fahmy
04a37ba29c
Christmas tweaks
2021-12-21 22:58:41 +00:00
Joshua Barretto
1db00eb255
Fixed bad manifest formatting
2021-12-20 19:52:50 +00:00
Christof Petig
453c4c149e
fix more examples and satisfy code quality checks
2021-12-20 18:09:34 +00:00
UncomfySilence
065da20812
+ Finished hat offsets for all races
...
+ Villagers only wear christmas hat
+ Guards wear boreal_warhelm
+ Gave guards christmas color lanterns
+ Grave_robbers now wear hood and hood_dark too while also dropping them at a higher rate than previously.
+ Christmas event now starts at 20th and goes till 30th of december
+ item_image_manifest.ron manifest fix
+ Created a potential boss loot table which allows the player to get the winter_cap, the boreal_warhelm, polaris lantern, and more blue cheese.
+ Updated hood_dark with another index 17 layer to prevent hair clip.
2021-12-20 18:06:21 +00:00
UncomfySilence
f9b4b55494
+ working on hat offset
2021-12-20 18:06:21 +00:00
floppy
aa81f2522d
- add Polaris Lantern, created by Gemu and Uncomfy
2021-12-20 18:06:21 +00:00
UncomfySilence
e70fd8d397
+ Added Gemu models
...
+ Created manifest files for each
+ Created stats and other needs
+ Changed Event date from (24..=25) to (20..=30)
2021-12-20 18:06:19 +00:00
UncomfySilence
cd995b5ffe
+ Added limited event recipe. Can make one diamond with 20 coal. (actual conversion ratio would be around 12.5)
2021-12-20 18:03:52 +00:00
UncomfySilence
d6d55764c4
+ Created common.loot_tables.calendar.<seasonal_event> directory for special item drop changes or for potential bosses.
...
+ Created common.entity.calendar.<seasonal_event> directory for special entities that spawn exclusively during season event.
+ Added lines to world/src/layer/wildlife.rs for the current events underneath nonevent basis.
+ Attempted organization go brrrrrr
2021-12-20 18:03:52 +00:00
UncomfySilence
c2bf1a5345
+ Created common.loot_tables.event directory for special item drop changes or for potential bosses.
...
+ Made yeti boss have a 5% chance to spawn in snow biomes.
+ New yeti entity has ~28.5% chance to drop 1 to 10 exclusive blue cheese, ~57.1% to drop 1 to 3 coal, and ~14.2% chance to drop 1 diamond.
+ Blue cheese heals 60hp over 20 seconds.
+Blue cheese has item_image_manifest and other necessities completed. (Model is current placeholder until Gemu or Hannibal have approved)
2021-12-20 18:03:52 +00:00
jshipsey
88b4035729
last tweaks
2021-12-16 01:16:51 -05:00
jshipsey
2f2c171a4a
cherrypick
2021-12-15 02:55:28 -05:00
James Melkonian
5f6d1c3438
Convert Armor Stats to Options
2021-12-12 00:25:35 +00:00
UncomfySilence
5dca7f9515
+ T1 & T4 chest loot table fix
2021-11-20 07:44:23 +01:00
UncomfySilence
f88a3df040
+ Rebase and fixes (kill me)
2021-11-18 19:50:32 +01:00
UncomfySilence
2fa0abf23d
+ Small fix to boss loot table. Boss drops gear from same tier and slight chance from one above.
2021-11-18 19:30:57 +01:00
UncomfySilence
0599726280
+ Fixed pathing for coal in T0 boss loot table, was mineral.coal is mineral.ore.coal now
2021-11-18 19:30:57 +01:00
UncomfySilence
77b74091a9
+ Reducing attack speed of minions
2021-11-18 19:30:53 +01:00
UncomfySilence
10e6de3e89
+ Adjusted damage, crit chance, and attack speed of weapons
...
+ Adjusted boss and chest loot table to match it's new intended tier of difficulty while providing an intermediate stage for new players to explore between T0(T1) and T1(T2)
2021-11-18 19:18:37 +01:00
UncomfySilence
b92d104ca0
+ Made sure that abilities in staff simple match abilities in the staff skillset.
...
+ If anything happened to chests then no more! (Don't question it)
+ Bosses have a ~4% chance to drop higher tiered gear
+ Organized T2 boss ron
2021-11-18 19:16:08 +01:00
UncomfySilence
0461178cd8
+ Gnarling armor count - 7 previous being 7
...
+ Adlet-bow armor count - 39 previous being 62
+ Sahagin armor count - 71 previous being 88
+ Haniwa armor count - 96 previous being 91
+ Myrmidon armor count - 152 previous being 161
+ Although an overall decrease in armor there's an increase in poise res, crit power, energy, and other stats.
+ Gave everything staff an ability set in skillset, and linked them all
2021-11-18 19:09:18 +01:00
UncomfySilence
518099b92c
+ Fixing spelling msitake in T0 Boss craftin_ing.sticky_thread to crafting_ing.sticky_thread
2021-11-18 18:50:43 +01:00
UncomfySilence
c1d318f7ee
+ Reducing attack speed of minions
2021-11-18 18:50:43 +01:00
UncomfySilence
34d3cc836e
+ Adjusted damage, crit chance, and attack speed of weapons
...
+ Adjusted boss and chest loot table to match it's new intended tier of difficulty while providing an intermediate stage for new players to explore between T0(T1) and T1(T2)
2021-11-18 18:50:39 +01:00
UncomfySilence
90f29ce277
+ Made sure that abilities in staff simple match abilities in the staff skillset.
...
+ If anything happened to chests then no more! (Don't question it)
+ Bosses have a ~4% chance to drop higher tiered gear
+ Organized T2 boss ron
2021-11-18 18:49:33 +01:00
UncomfySilence
9e28d889af
+ Lowered drop rate of extra extra tier armor and weapons from ~1.7% to ~0.8%
...
+ Organized T2 boss ron
2021-11-18 18:46:46 +01:00
UncomfySilence
3debaf2ded
+ All bosses ranging from T0 to T3 have a ~4% chance of dropping equipment one tier higher than normal, while having a ~1.7% chance to drop equipment even higher than that.
...
+ All chests have a ~2% chance to drop better equipment than their tier.
2021-11-18 18:43:15 +01:00
UncomfySilence
2163dc73b4
+ Gnarling armor count - 7 previous being 7
...
+ Adlet-bow armor count - 39 previous being 62
+ Sahagin armor count - 71 previous being 88
+ Haniwa armor count - 96 previous being 91
+ Myrmidon armor count - 152 previous being 161
+ Although an overall decrease in armor there's an increase in poise res, crit power, energy, and other stats.
+ Gave everything staff an ability set in skillset, and linked them all
2021-11-18 18:31:23 +01:00
Monty Marz
ec07dbb05e
Merchant Outfit
2021-11-18 16:31:12 +00:00
Youssef Fahmy
871859b09b
Smol balance changes
2021-11-16 22:45:59 +00:00
Marcel Märtens
086f9737e4
move server.voxel for airship to common
2021-11-15 16:39:39 +01:00
Marcel Märtens
cd516d0912
name it just manifests rather then tmp_manifests
2021-11-15 09:47:38 +01:00
Marcel Märtens
d24b904563
move ship_manifest to common assets until its properly included in servers ECS and pushed to clients
2021-11-15 09:00:12 +01:00
Joshua Barretto
0f56ebe82b
Toned down golf club knockback
2021-11-13 17:13:09 +00:00
Joshua Barretto
dbfbdcdacd
Added golf club
2021-11-13 17:11:02 +00:00
Oolnokk
de0072bbc1
Fixed drop chances in village crates to better resemble prior odds
2021-11-12 19:52:09 -05:00
Oolnokk
a71f2204d9
Changed drop location from boars to T2 Chests
2021-11-12 19:34:57 -05:00
Oolnokk
c6383ca5a4
Models have been cleaned up and approved by Gemu
2021-11-12 18:46:01 -05:00
Sam
da677e8ea6
Abilities can now be referred to by the asset id.
2021-11-10 17:30:19 -05:00
UncomfySilence
debbc1e4c6
+ Fixed pathing for coal in T0 boss loot table, was mineral.coal is mineral.ore.coal now
2021-11-09 22:40:25 +01:00
UncomfySilence
027664f1c0
+ Fixing spelling msitake in T0 Boss craftin_ing.sticky_thread to crafting_ing.sticky_thread
2021-11-09 22:06:36 +01:00
UncomfySilence
7a49f26568
+ Reducing attack speed of minions
2021-11-09 22:06:36 +01:00
UncomfySilence
f764ae99c0
+ Adjusted damage, crit chance, and attack speed of weapons
...
+ Adjusted boss and chest loot table to match it's new intended tier of difficulty while providing an intermediate stage for new players to explore between T0(T1) and T1(T2)
2021-11-09 22:06:36 +01:00
UncomfySilence
7b5d92f5fb
+ Made sure that abilities in staff simple match abilities in the staff skillset.
...
+ If anything happened to chests then no more! (Don't question it)
+ Bosses have a ~4% chance to drop higher tiered gear
+ Organized T2 boss ron
2021-11-09 22:06:35 +01:00
UncomfySilence
6b637534f8
+ Lowered drop rate of extra extra tier armor and weapons from ~1.7% to ~0.8%
...
+ Organized T2 boss ron
2021-11-09 22:06:35 +01:00
UncomfySilence
84d46314ad
+ All bosses ranging from T0 to T3 have a ~4% chance of dropping equipment one tier higher than normal, while having a ~1.7% chance to drop equipment even higher than that.
...
+ All chests have a ~2% chance to drop better equipment than their tier.
2021-11-09 22:06:35 +01:00
UncomfySilence
c8e88375c6
+ Gnarling armor count - 7 previous being 7
...
+ Adlet-bow armor count - 39 previous being 62
+ Sahagin armor count - 71 previous being 88
+ Haniwa armor count - 96 previous being 91
+ Myrmidon armor count - 152 previous being 161
+ Although an overall decrease in armor there's an increase in poise res, crit power, energy, and other stats.
+ Gave everything staff an ability set in skillset, and linked them all
2021-11-09 22:06:35 +01:00
Youssef Fahmy
6c52d4ca5e
Minor edits
2021-11-03 21:27:47 +00:00
jshipsey
913a2725e8
changelog
2021-10-31 01:19:21 -04:00
jshipsey
b1e9d9664b
adjust models, last fixes
2021-10-30 23:42:18 -04:00
jshipsey
f69e3c9fbc
more hats
2021-10-30 23:42:17 -04:00
jshipsey
a05c1ea4c5
switch to new matcell variant
2021-10-30 23:42:15 -04:00
jshipsey
97a3c1e713
simple hats
2021-10-30 23:42:15 -04:00
jshipsey
5cc54b34bd
headbands
2021-10-30 23:42:13 -04:00
Evelyn
91477f7a5c
Add new gliders
2021-10-30 20:48:04 +00:00
Sam
f339793911
Buffed staff firebomb a little.
2021-10-29 17:37:07 -04:00
Sam
2b447852fd
Added min fall off to explosions.
2021-10-29 17:37:02 -04:00
Sam
111abbc3bc
Added salvage tags to items, removed old salvage recipes from recipe book.
2021-10-27 17:02:29 -04:00
Sam
ed5cf8ebf9
Backend stuff for salvaging.
2021-10-27 17:02:29 -04:00
Sam
cac3f00250
Lengendary crit changes.
2021-10-26 20:55:32 -04:00
Kemper
b85f535f3c
Add moonweave to the orichalcum cape recipe
...
So that the ingredients include some cloth since it’s a cape.
2021-10-24 23:43:24 +00:00
Samuel Keiffer
5c99ca2a52
Merge branch 'ubruntu/use-stealth-stat' into 'master'
...
Use stealth stat on armors
See merge request veloren/veloren!2947
2021-10-24 05:31:49 +00:00
ubruntu
e6bfce99bb
Use stealth stat on armors
2021-10-24 05:31:49 +00:00
Youssef Fahmy
ec62ff3489
Giving T5 cultists maxed skillset
2021-10-23 20:48:07 +00:00
Doctor Kompot
51f8aa06df
DoctorKompot - New Necklaces
2021-10-22 05:24:20 +00:00
Youssef Fahmy
dd1d067fde
Tiny useless changes
2021-10-18 14:33:31 +00:00
UncomfySilence
ad0a6c7d1f
+ Adjusted Mino charge to have a higher bleed chance and slightly lower recovery rate.
2021-10-17 15:07:45 +02:00
Sam
6e82d67db5
"Balance"
2021-10-16 17:36:06 -04:00
Sam
42bb4bee15
Minotaur and cultist dungeons now offer roughly equiovalent loot.
...
Minotaur now drops tier 5 weapons and armor instead of tier 4
Mindflayer now drops cultist weapons and armor instead of tier 5
Melee legendaries moved to minotaur
Mindflayer now lonly drops ranged legendaries
2021-10-13 12:24:10 -04:00
Imbris
86bb6f8ef5
Tweaks to the credits.ron file
2021-10-03 16:06:09 -04:00
Imbris
f867991198
Merge branch 'imbris/credits' into 'master'
...
Add credits screen
Closes #1296
See merge request veloren/veloren!2872
2021-10-03 04:26:58 +00:00
Imbris
d2bd62733f
Add core devs to the contributors list in credits.ron and remove placeholder entries in empty art sections (in favor of displaying nothing)
2021-10-03 00:06:47 -04:00
Imbris
691b61e22d
Add documentation to credits.ron and fill in fonts entries with actual data, add additional entries to Art credits for documenting information relevant to satifying attribution requirements for some licenses, add/rename license files for fonts, center credits text on the credits screen, added asset_path field to associate art credits with the actual asset files and wrote a unit test to ensure that these paths are valid.
2021-09-30 02:35:59 -04:00
Imbris
40240a4005
Add basic credits screen to the main menu with some example data loaded from a ron file
2021-09-29 21:06:52 -04:00
juliancoffee
8af4cf1a37
Make Rtsim entity config work
2021-09-27 15:09:22 +03:00
Sam
70c2e9bebe
Cave now uses entity configs.
2021-09-27 15:09:22 +03:00
Sam
56b17e7141
Format fixes.
2021-09-27 15:09:22 +03:00
juliancoffee
2475b97918
Move loot tables to entity configs
2021-09-27 15:09:22 +03:00
juliancoffee
b056cccb0c
Hardened loot table handling
...
- Rename LootSpec::None to LootSpec::Nothing to not confuse with Option
- Warn on invalid item paths in loot tables
2021-09-27 15:09:22 +03:00
Sam
09dd9b4813
Changed ItemDrop to use LootSpec
2021-09-27 15:09:22 +03:00
Seth
d42d9166a1
Reduce duplication in glider asset identifiers
2021-09-26 13:49:49 +00:00
Samuel Keiffer
0af6969d19
Merge branch 'sam/energy-float' into 'master'
...
Changed energy to a float
See merge request veloren/veloren!2838
2021-09-25 06:51:21 +00:00
juliancoffee
f82a26e9c5
Don't drop quad_low loot from quad_small fur
2021-09-24 18:03:26 +03:00
Sam
0e5e2b46f2
Changed energy to internally use an integer with a high resolution, and externally to use a float.
2021-09-23 14:11:09 -04:00
Snowram
834749353a
Adds flame wyvern npc
2021-09-21 15:30:42 +02:00
juliancoffee
91dd03b745
Clean entity assets for a small bit
...
- Move loot_tables/creature/witch to loot_tables/spots/witch
- Move skillset/spots/general_max and skillset/spots/sceptre_max to
skillset/preset/max/{general,sceptre}
- Remove tabs from dwarf_grave_robber entity config file
2021-09-17 20:12:42 +03:00
Sam
c4c4318ac0
Fixed fall damage and sceptre regen.
2021-09-14 06:53:01 -04:00
Samuel Keiffer
73d3d3e4bb
Merge branch 'sam/health-float' into 'master'
...
Turned Health into a Float
See merge request veloren/veloren!2824
2021-09-13 15:23:18 +00:00
Monty Marz
1d94adc2e1
0.11 Background images and more
2021-09-10 08:34:01 +00:00
Sam
42012fddcb
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
jshipsey
3c623c6801
address comments, boost village pop, lower raid chance
2021-09-06 00:01:26 -04:00
jshipsey
da9585205c
buff guards
2021-09-05 23:17:14 -04:00
Joshua Barretto
7538f29b9e
Merge branch 'slipped/tweaks' into 'master'
...
more spots
See merge request veloren/veloren!2806
2021-09-04 18:16:10 +00:00
jshipsey
6187cb8d23
address comments
2021-09-04 13:17:56 -04:00
jshipsey
523a15e5cc
more spots
2021-09-04 00:18:58 -04:00