jaynus
ca8537105f
Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
2015-04-03 09:49:56 -07:00
jaynus
84d801a45a
Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate
...
Merged: in-vehicle interact for laser designator
Changed: Perf. tweaks on laser update times.
2015-04-03 09:49:41 -07:00
esteldunedain
b0ac672c13
Only init each vehicle type once
2015-04-03 13:24:50 -03:00
jaynus
63c42e26c8
Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
2015-04-03 09:16:03 -07:00
jaynus
f87ea5fe1c
Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
2015-04-03 09:03:14 -07:00
commy2
b0575bad21
improve infoDisplayChanged EH
2015-04-03 17:50:52 +02:00
esteldunedain
b7e3a94462
Add designator to the comanche's gunner
2015-04-03 12:44:09 -03:00
esteldunedain
c82cef1b28
- self designate capabilities read from config
...
- add designator on/off actions to the interact_menu
2015-04-03 12:43:41 -03:00
Nicolás Badano
63ac3bb768
Merge branch 'master' into lasers
...
Conflicts:
addons/common/XEH_preInit.sqf
2015-04-03 10:40:11 -03:00
Glowbal
1d7f351cb5
Merge pull request #288 from KoffeinFlummi/Banana
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Added banana to curator item list
2015-04-03 12:56:37 +02:00
Glowbal
4478602cfb
Consistent use of quotes for localized text
2015-04-03 12:56:12 +02:00
commy2
6d3ddfeb5e
2d scripted optics
2015-04-03 12:33:12 +02:00
Garth L-H de Wet
7c73f7479e
Used a more suitable icon for taking explosives.
2015-04-03 09:51:32 +02:00
Glowbal
8226edc6cb
Fixed module function call
...
Wind deflection module was using the incorrect function name,
2015-04-03 09:43:06 +02:00
Glowbal
368002cc79
fixed undefined _selectionName variable #289
2015-04-03 08:48:10 +02:00
Glowbal
ffcc01ef74
Removed rouge systemChat message on unconsciousness #292
2015-04-03 08:45:02 +02:00
PabstMirror
98428c42f5
#291 - RemoveDeadBodiesDisconnected
2015-04-03 01:05:14 -05:00
PabstMirror
33ee7dc07c
iMenu - Add some localization and fix veh icons
2015-04-03 00:42:25 -05:00
PabstMirror
e99e35d70b
mdagr - remove unneeded error msg
2015-04-02 22:37:00 -05:00
PabstMirror
7c121e6a80
Missing, unused stringtable
2015-04-02 22:32:16 -05:00
jaynus
19bc75dacd
Merge remote-tracking branch 'origin/ballistics_effects' into lasers
2015-04-02 16:44:00 -07:00
jaynus
8a18d18c08
doubleplusgood all munition TTL for range.
2015-04-02 16:35:19 -07:00
Glowbal
2d0e8dea7e
Added banana to curator item list
2015-04-03 01:27:22 +02:00
jaynus
6864529d9c
Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events.
2015-04-02 16:20:22 -07:00
jaynus
d81d1b3176
Added: ACE Event stack debugging output, use DEBUG_EVENTS in main\script_debug
...
Added: PFH Perfcounter tracking+output, use ENABLE_PERFORMANCE_COUNTERS in main\script_debug and then call ace_common_fnc_dumpPerformanceCounters
2015-04-02 16:05:21 -07:00
commy2
ba00a31523
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-04-03 00:41:43 +02:00
commy2
3b23006797
fix error when aborting mission
2015-04-03 00:41:11 +02:00
PabstMirror
1c66cb9818
StaticWeapon classname
2015-04-02 17:25:05 -05:00
Glowbal
045ea02da0
Changed: CPR is now only possible when a unit is in cardiac arrest (Adv)
2015-04-03 00:10:12 +02:00
Glowbal
b399768798
Changed postInit wound sync to playerChanged eventhandler.
2015-04-03 00:04:41 +02:00
commy2
88b9d0899f
shortdot scope onDraw
2015-04-03 00:03:08 +02:00
Glowbal
c174ccf396
fixed script error when performing treatment with secondary weapon selected
2015-04-02 22:58:00 +02:00
Glowbal
57b093f845
Added minimum lethal damage for injury types in adv medical
2015-04-02 22:57:35 +02:00
Glowbal
b267a52ec6
Fixed support for custom damage types
2015-04-02 22:57:02 +02:00
Glowbal
6f4b53ed9e
Correct use of medical handleDamage calls
2015-04-02 22:56:23 +02:00
Glowbal
6f630d4c03
Changed setUnconscious contract to support a minimum unconscious time
2015-04-02 22:55:23 +02:00
Glowbal
c6c04442c1
GForces now uses correct unconscious function
2015-04-02 22:54:39 +02:00
commy2
646a4b5bd1
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-04-02 22:40:47 +02:00
commy2
35ad71bbfd
add testing scope
2015-04-02 22:40:21 +02:00
Garth L-H de Wet
703bc24657
Made picking up explosives use the new AddToInventory function from common.
2015-04-02 21:44:33 +02:00
Garth L-H de Wet
1e8a8e79fe
Merge branch 'master' into explosiveInteraction
2015-04-02 21:30:08 +02:00
jaynus
b88d1b4cac
Begin time to live changes for extended range rounds.
2015-04-02 10:45:52 -07:00
jaynus
0ca1703048
Slight tweak to deflection.
2015-04-02 10:41:54 -07:00
jaynus
596854a264
Moved getTurretDirection to common.
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Tweak creation of action (fucking actions?!) :( :( :(
2015-04-02 10:05:50 -07:00
jaynus
c83e602028
Merge remote-tracking branch 'origin/master' into lasers
2015-04-02 09:35:51 -07:00
jaynus
ec64a1b0ca
Changed: Laser functionality tweaking
...
Changed: DAGR deflection refinement
Clean up of tabs
2015-04-02 09:35:36 -07:00
PabstMirror
ec59397e4f
Fix playerTurretChanged event
2015-04-02 11:15:31 -05:00
jaynus
b0926a542c
Merge pull request #282 from KoffeinFlummi/AddItemToInventory
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Added a function that will add the passed item to the unit or place it i...
2015-04-02 08:42:48 -07:00
commy2
f2d802eb90
make getGunner work in person turret turret units (commander FFV) and for foot soldiers
2015-04-02 13:52:22 +02:00
commy2
d8e0c54406
function to log ace config entries
2015-04-02 10:27:21 +02:00
commy2
2fd2e313f2
sort stuff
2015-04-02 08:44:58 +02:00
commy2
8fde553731
getItemType more relyable after potential arma updates
2015-04-02 08:16:13 +02:00
commy2
191126ecd6
update getItemType
2015-04-02 07:37:44 +02:00
PabstMirror
a92a541234
Headers
2015-04-01 23:05:41 -05:00
jaynus
cc27ff63d6
finalized. works for weapons/mags/items. Optional container also works.
2015-04-01 16:51:34 -07:00
jaynus
5d6495dafe
Merge remote-tracking branch 'origin/master' into AddItemToInventory
2015-04-01 16:42:24 -07:00
PabstMirror
c9352e1970
And This
2015-04-01 15:18:39 -05:00
commy2
411fb6bc62
getText vs. getNumber
2015-04-01 22:13:37 +02:00
PabstMirror
4e66aea25d
Make it work
2015-04-01 15:09:05 -05:00
commy2
a14cc0853e
function to return item type
2015-04-01 21:52:56 +02:00
Garth L-H de Wet
452947148a
Random clean ups and explosive can now detonate with their object.
...
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
PabstMirror
1303f59cd8
opps
2015-04-01 13:09:22 -05:00
PabstMirror
0d27806571
Repack Mag Child Actions
2015-04-01 13:09:03 -05:00
Glowbal
7252966a78
Replaced advanced wounds event sync by regular setvariable public
2015-04-01 20:03:44 +02:00
Glowbal
635f3e31c9
Disable medical carry and drag
2015-04-01 19:56:00 +02:00
jaynus
bd1f69d8a2
assign container
2015-04-01 10:37:47 -07:00
commy2
b66bb4ffd6
add functions to get cfg type of items and objects
2015-04-01 19:36:11 +02:00
jaynus
46a761a1c8
canAdditem works on weapons.
2015-04-01 10:35:22 -07:00
jaynus
de920e8874
Final cleanup.
2015-04-01 10:34:38 -07:00
jaynus
ec6fb6fcb8
containerize.
2015-04-01 10:34:16 -07:00
jaynus
c3f915a0ac
tabs because
2015-04-01 10:22:27 -07:00
jaynus
37bbbc607f
derp.
2015-04-01 10:20:58 -07:00
jaynus
46284622b3
Optional container variable for adding item to a specific container (vest/backpack/uniform)
2015-04-01 10:20:24 -07:00
Garth L-H de Wet
7d5555a2e0
Renamed functions to be more inline with their purpose.
...
Removed legacy code.
2015-04-01 19:09:19 +02:00
Garth L-H de Wet
e06e7a2a51
Added a function that will add the passed item to the unit or place it in a ground holder if the unit has no space.
2015-04-01 18:48:46 +02:00
PabstMirror
43a9e7bfc8
#176 - Belt Repacking
2015-04-01 11:21:30 -05:00
PabstMirror
0daa029622
Show Vehicle Name/Icon for interaction
2015-03-31 23:56:41 -05:00
PabstMirror
41489e271c
Merge pull request #261 from KoffeinFlummi/attachCleanup
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Attach cleanup
2015-03-31 19:46:25 -05:00
Nicolás Badano
0d8bd0bc80
Merge pull request #279 from KoffeinFlummi/fixesInteractionConditions
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Fixed various interaction conditions
2015-03-31 20:10:05 -03:00
Garth L-H de Wet
c020128f0e
Made explosives use children action points rather than the listbox at all points.
...
Added the ability to defuse on explosives. "on explosives", there is a helper object that handles defusing.
Known issue, it appears that the attachTo explosives don't detonate. This means the currently approach should be changed to a object variable method, instead of an attached object method.
2015-03-31 23:20:32 +02:00
Nicolás Badano
e38f48d7ad
Remove debug stuff
2015-03-31 18:16:53 -03:00
Nicolás Badano
1def2bd2b4
Fix bugs with interaction with vehicles and passengers
2015-03-31 18:09:29 -03:00
Nicolás Badano
4381f164d1
Fix the self interaction menu of vehicles
2015-03-31 18:09:23 -03:00
Nicolás Badano
149fd13fce
Prevent the interact menu from closing dialogs opened by the actions
2015-03-31 18:09:20 -03:00
Nicolás Badano
9a182b98b6
Fix the FCS keybinds
2015-03-31 18:09:14 -03:00
Garth L-H de Wet
613257141b
Merge branch 'removedExpPlaceMenu' into explosiveInteraction
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Conflicts:
addons/explosives/CfgVehicles.hpp
addons/explosives/functions/fnc_openPlaceUI.sqf
2015-03-31 19:29:09 +02:00
Garth L-H de Wet
8158a3e841
Fixed small errors caused by working blind.
2015-03-31 19:26:38 +02:00
Garth L-H de Wet
9c13a87d83
Merge branch 'master' into explosiveInteraction
2015-03-31 17:21:55 +02:00
Garth L-H de Wet
37fe824426
Added pickup action to put down explosives.
2015-03-31 17:12:12 +02:00
PabstMirror
146812b5e6
Dragging - Detect static weapon disassembled
...
Static weapons can still be disassembled at any time during dragging.
This just adds a simple distance check and drops if object moves away
from player.
2015-03-30 21:51:11 -05:00
Nicolás Badano
1e0ece9fa2
Revert "Revert "1.42 - cursor mode when bipod deployed""
2015-03-30 17:32:55 -03:00
Nicolás Badano
d9bfb84675
Revert "1.42 - cursor mode when bipod deployed"
2015-03-30 17:31:50 -03:00
Nicolás Badano
a7f1e58dcf
Merge pull request #272 from KoffeinFlummi/142menudeploy
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1.42 - cursor mode when bipod deployed
2015-03-30 17:26:18 -03:00
PabstMirror
ee961ed1e6
Fix Dropping Unique Magazines
2015-03-29 14:47:57 -05:00
PabstMirror
e65d74f43d
Merge branch 'master' into disarmingTest
2015-03-29 14:41:15 -05:00
commy2
d2e6d5887a
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-29 21:23:20 +02:00
commy2
54369b772f
fix: crate instantly drops when trying to pick up with lowered weapon
2015-03-29 20:46:29 +02:00
PabstMirror
1e2b47d6e7
Wirecutters - use new createAction system
2015-03-29 12:08:01 -05:00
PabstMirror
24b47584a2
InteractMenu - Fix Actions Added to Objects
2015-03-29 12:04:57 -05:00
PabstMirror
209bdc8dfd
Merge pull request #257 from KoffeinFlummi/captivesFixRespawn
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Captives fix respawn Fix #230
2015-03-29 11:23:33 -05:00
commy2
6ca84c3d31
delete obsolete ammo configs
2015-03-29 14:25:13 +02:00
commy2
33f0ff9b82
1.42 ensure ace is loaded after marksmen configs
2015-03-29 14:19:01 +02:00
commy2
4a9124c170
changed behavior of silencers from Marksmen
2015-03-29 14:09:51 +02:00
PabstMirror
95a9daf18b
Minor Header Correction
2015-03-28 19:08:25 -05:00
commy2
e574d19844
1.42 - cursor mode when bipod deployed
2015-03-28 16:24:17 +01:00
commy2
c3b9d42834
prepare realistic names for marksman
2015-03-28 12:39:51 +01:00
commy2
b10d3b26ce
replace variables with new scripting commands
2015-03-28 11:23:13 +01:00
commy2
6c8064097f
delete old resting, farewell
2015-03-28 11:19:39 +01:00
commy2
86e5896c73
intendation
2015-03-28 09:05:58 +01:00
commy2
d959aa1619
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-28 08:38:37 +01:00
commy2
53aaeaacd5
fix #263
2015-03-28 08:38:16 +01:00
commy2
23cd523108
fix more inheritance
2015-03-28 08:06:08 +01:00
commy2
853c4d8dca
142 - fix inheritance changes
2015-03-28 07:50:52 +01:00
PabstMirror
40ccf7b241
Captives - Should disable reloading
2015-03-28 01:46:13 -05:00
commy2
772551cbb3
fix broken hungarian string
2015-03-28 07:39:23 +01:00
commy2
d7aaead032
remove obsolete function for channel
2015-03-28 07:04:50 +01:00
commy2
7486ae3036
ace_common_fnc_currentChannel is no longer relyable
2015-03-28 06:55:46 +01:00
PabstMirror
4e4834974a
cleanup debug
2015-03-27 23:26:41 -05:00
PabstMirror
aa5a580645
Cleanup
2015-03-27 23:24:11 -05:00
PabstMirror
909f53753a
Fix JIP Marker SYnc
2015-03-27 23:19:03 -05:00
PabstMirror
e5cbca02e4
Show placement angle in preview
2015-03-27 22:55:19 -05:00
PabstMirror
24bba5dea6
Headers
2015-03-27 20:51:30 -05:00
commy2
e7ec618f97
function decription
2015-03-28 02:10:04 +01:00
commy2
d12ba196c5
function to return attachments, muzzles with magazines and ammo, moved stuff around
2015-03-28 01:43:30 +01:00
PabstMirror
63b7f0a755
Marker Fixes for 1.42 WIP
2015-03-27 19:22:49 -05:00
commy2
66c026d4a0
refueling the uav didn't work on UAVs local to server or HC
2015-03-28 00:30:51 +01:00
PabstMirror
1695837e0c
1.42 Inventory Config
2015-03-27 13:10:55 -05:00
commy2
5f1201d75a
fix unexpected stringtable format
2015-03-27 19:08:01 +01:00
PabstMirror
47c72ac4ae
Disable Debug Laser / Commenting
2015-03-27 12:08:05 -05:00
PabstMirror
4d62865ea2
Stop placement on interact_menu open
2015-03-27 11:53:04 -05:00
PabstMirror
91a1ed3264
Cancle attach action
2015-03-27 11:36:31 -05:00
PabstMirror
86c7776802
and this
2015-03-27 11:14:19 -05:00
PabstMirror
f43666eb93
Use CBA PFEH instead of BI stacked
2015-03-27 11:14:04 -05:00
Glowbal
7a091215e1
Draft #188
2015-03-27 16:26:18 +01:00
PabstMirror
51e8dbf53f
misc
2015-03-27 00:12:39 -05:00
PabstMirror
d03e474075
Replace selection dialog with interact children
2015-03-27 00:02:54 -05:00
PabstMirror
efe57461b5
misc
2015-03-26 20:05:30 -05:00
Glowbal
4336cf0fc1
Merge pull request #258 from KoffeinFlummi/BananaPort
...
Banana
2015-03-27 00:04:53 +01:00
PabstMirror
9ae4f39d05
Binary Seach for attach pos
2015-03-26 17:49:11 -05:00
Glowbal
f652ae89d1
Banana
2015-03-26 23:14:22 +01:00
PabstMirror
559f0dbaea
Unconc - dropping object handled in dragging
2015-03-26 16:32:44 -05:00
PabstMirror
6a71a04ad9
opps
2015-03-26 15:52:30 -05:00
PabstMirror
de644ba9b0
Medical - Reset captive status for respawning unit
2015-03-26 15:49:08 -05:00
PabstMirror
048be00a0f
Medical - QGVAR(isUnconscious) -> "ACE_isUnconscious"
2015-03-26 15:47:08 -05:00
PabstMirror
2eefb1265d
Medical - morphine icon for left leg
2015-03-26 15:16:28 -05:00
PabstMirror
3f137d357d
Medical - carryObj func moved
2015-03-26 15:05:50 -05:00
PabstMirror
14cbceef97
Rerun set func when respawn into captive unit
2015-03-26 14:21:26 -05:00
commy2
9fcb193064
Merge pull request #243 from KoffeinFlummi/mediccarry
...
refining carrying injured persons
2015-03-26 18:04:35 +01:00
commy2
e129d139d7
indentation
2015-03-26 18:03:13 +01:00
commy2
355dfc0988
Merge pull request #254 from KoffeinFlummi/noidle
...
remove idle animations for players with lowered weapon
2015-03-26 18:01:20 +01:00
commy2
c68430cb38
Merge pull request #255 from KoffeinFlummi/norearm
...
hide rearm action for players
2015-03-26 18:01:01 +01:00
commy2
d9e59aba3e
Merge pull request #256 from KoffeinFlummi/hitreactions
...
fall down after getting shot while moving
2015-03-26 17:56:51 +01:00
commy2
0a0e7c8a0c
disable user input was broken
2015-03-26 17:32:00 +01:00
commy2
9a0f0cb47b
stuff from medical
2015-03-26 16:58:41 +01:00
commy2
cf2b7d3bfb
private
2015-03-26 15:19:13 +01:00
commy2
20dd8f34fc
fall down after getting shot while moving
2015-03-26 15:06:51 +01:00
commy2
164e8f95c9
hide rearm action for players
2015-03-26 14:14:56 +01:00
commy2
6317dccb52
Revert "hide rearm action for the player"
...
This reverts commit a2d4de605b
.
2015-03-26 14:13:16 +01:00
commy2
a2d4de605b
hide rearm action for the player
2015-03-26 14:11:06 +01:00
commy2
606c1fbcf9
tweaks
2015-03-26 14:11:04 +01:00
commy2
0b05a2bfb2
speed up some debug functions by 99.99%
2015-03-26 14:11:01 +01:00
commy2
816b1d74ad
tweak, pushBack vs + Array
2015-03-26 14:10:59 +01:00
commy2
97ae218288
adjust functions to new syntax
2015-03-26 14:10:56 +01:00
commy2
dea830441b
tweak turret functions
2015-03-26 14:10:53 +01:00
commy2
6b9b3bc6bd
remove idle animations for players with lowered weapon
2015-03-26 13:21:16 +01:00
Glowbal
6a1dfe00da
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-26 08:43:48 +01:00
Glowbal
9f540e0473
fixed Missing unconcious effects #253
2015-03-26 08:43:30 +01:00
PabstMirror
d4d0a0a6de
Make sure to remove animEH
2015-03-26 00:53:38 -05:00
PabstMirror
811530f180
Ensure captiveNum is reset for respawning unit
2015-03-26 00:53:02 -05:00
commy2
91b63fbb7d
tweaks
2015-03-26 03:20:17 +01:00
commy2
6a0ca8590f
speed up some debug functions by 99.99%
2015-03-26 02:26:09 +01:00
commy2
cb29f1a6c9
tweak, pushBack vs + Array
2015-03-26 01:58:49 +01:00
commy2
288c79fb46
Merge pull request #251 from KoffeinFlummi/turrettweak
...
tweak turret functions
2015-03-25 23:38:39 +01:00
commy2
b613ab8630
adjust functions to new syntax
2015-03-25 23:03:45 +01:00
commy2
80349658d6
tweak turret functions
2015-03-25 22:50:28 +01:00
Glowbal
eb80831525
fixed script error with medical display patient information after check response
2015-03-25 22:18:52 +01:00
commy2
e007a247d8
detach when entering a vehicle, don't mess up animation insidea vehicle
2015-03-25 21:51:50 +01:00
commy2
01b7d3b213
global setDir on attachTo
2015-03-25 20:45:47 +01:00
commy2
3634eaf568
tweak carry stance req., timeout certain PFH, exit PFH, debug
2015-03-25 20:18:23 +01:00
bux578
02141a2947
add microDAGR to weapons array
2015-03-25 18:23:01 +01:00
bux578
1f3c3ce34b
fixed spelling of engl. autoinjector
...
http://en.wikipedia.org/wiki/Epinephrine_autoinjector
2015-03-25 18:22:45 +01:00
commy2
39500110b5
remove disable command menu option - it does nothing
2015-03-25 15:14:22 +01:00
commy2
9b553c1134
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-25 15:07:42 +01:00
commy2
50c63b8fb9
don't overwrite input in weapon select, fix: weapon select didn't work in FFV
2015-03-25 15:06:47 +01:00
PabstMirror
a88908d795
Release autotrack when trying to drag map
2015-03-25 09:00:49 -05:00
PabstMirror
600c7aed97
Restore Interaction Icon
2015-03-25 08:57:44 -05:00
commy2
569a77d41b
logic
2015-03-25 14:34:19 +01:00
commy2
0c8e8236dd
logic
2015-03-25 14:32:36 +01:00
commy2
e1b5b96a7e
derped the file
2015-03-25 14:09:49 +01:00
commy2
20882ed694
properly remove fake weapon after carrying persons
2015-03-25 14:07:50 +01:00
commy2
ebe9d7ed5f
carrying unconscious persons
2015-03-25 13:32:59 +01:00
commy2
4ae3c22642
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry
2015-03-25 11:08:13 +01:00
bux578
c44b944044
add missing icons
2015-03-25 06:32:08 +01:00
bux578
074bf4ba6d
tab to space
2015-03-25 06:06:04 +01:00
bux578
4fecc1372f
add microDAGR to ace misc box
2015-03-25 06:05:06 +01:00
Glowbal
b6133eb73e
removed diag_log calls
2015-03-24 23:10:03 +01:00
Glowbal
3b17cc68e1
medical_onUnconscious is now a globalEvent instead of targetEvent.
...
Feature request by commy.
2015-03-24 22:10:41 +01:00
Glowbal
975ad5a399
Merge branch 'master' into medical-fixes
...
Conflicts:
addons/medical/CfgVehicles.hpp
2015-03-24 22:07:15 +01:00
Glowbal
706e159815
Adjusted color of tourniquet message
2015-03-24 22:01:33 +01:00
Glowbal
2f729f67f1
Slightly increased the distance of medical actions
...
Removed sub menu medical on torso
2015-03-24 21:41:03 +01:00
commy2
655f23b53c
start carrying phase
2015-03-24 21:37:27 +01:00
Glowbal
7420f70020
Fixed #232
2015-03-24 21:26:20 +01:00
Glowbal
95489ed627
fixed missing handleDamage EH #235
2015-03-24 21:25:21 +01:00
Glowbal
53e7fe1ba5
fixed #227
2015-03-24 21:08:45 +01:00
Glowbal
f175467813
fixed #241 and #228
2015-03-24 21:08:13 +01:00
commy2
12062c0e25
deleting obsolete stuff in common
2015-03-24 20:32:13 +01:00
commy2
34df28d938
cleaning up common
2015-03-24 20:28:44 +01:00
commy2
53a61eb001
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry
2015-03-24 20:10:11 +01:00
Nicolás Badano
77dc50f10f
Some more fixes for self interaction inside vehicles
2015-03-24 16:06:03 -03:00
Nicolás Badano
4fb50fa71e
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-24 15:44:10 -03:00
Nicolás Badano
8b3648cf8d
Configure exceptions for self actions inside vehicles
2015-03-24 15:43:49 -03:00
bux578
7744d5b5fb
fix authors #2
2015-03-24 19:43:06 +01:00
bux578
05896a55ea
fix authors
2015-03-24 19:40:48 +01:00
bux578
60c50e0daf
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ModuleIcons
2015-03-24 19:12:23 +01:00
commy2
749352f0a8
animations, onUnconscious events
2015-03-24 19:07:39 +01:00
commy2
941d98a88d
disable all self actions inside vehicles on default
2015-03-24 16:45:10 +01:00
Nicolás Badano
a1d6c052ba
Refactored interaction key handling while boarded:
...
- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00
commy2
43846970fa
init drag/carry options on persons
2015-03-24 16:12:46 +01:00
commy2
bdc60c074a
cleaning up in common
2015-03-24 16:01:53 +01:00
PabstMirror
82042f85f4
Wirecutters: fix error on end mission with keydown
2015-03-24 04:03:16 -05:00
PabstMirror
8346de8150
vehLock disable debug rpt spam
2015-03-24 04:01:20 -05:00
PabstMirror
3ab033065f
#233 - Clean up mDAGR interaction menu
...
Adds exception to use on map (also for base ACE_equipment)
selfInteract has 3 options [close, show minimap, show dialog] (only 2
possible shown at any time)
Keybinds are just toggle and close
2015-03-24 03:50:06 -05:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
Nicolás Badano
bc0dae63ca
Fix #173
2015-03-24 00:57:03 -03:00
Nicolás Badano
58ea333b42
Fix #236
2015-03-24 00:34:41 -03:00
Nicolás Badano
8767a0d6ac
Fix #206
2015-03-24 00:30:15 -03:00
Nicolás Badano
a823fb2dca
Tweaks on action names to:
...
- Remove >> for submenus
- Split long action names in two lines
2015-03-24 00:16:32 -03:00
Nicolás Badano
17d0c0ae38
Various tweaks on interact_menu styling to improve usability
2015-03-24 00:15:22 -03:00
Nicolás Badano
70ffefde10
Possibly close multiple dialogs when interact_menu is opened
2015-03-23 21:26:40 -03:00
Nicolás Badano
65d3e312d1
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-23 20:03:08 -03:00
Nicolás Badano
f64092f09c
Close dialogs when pressing the interaction k
2015-03-23 20:02:30 -03:00
PabstMirror
ed3fc5919f
#231 - Close DAGR if player dead/null
2015-03-23 17:34:40 -05:00
Nicolás Badano
50f5e2c858
Change the interact_menu selector to be a control. Makes it work reliably when surrendered
2015-03-23 19:16:10 -03:00
Nicolás Badano
a432f74a6b
Make self interact_menu finally work on the map screen!!
2015-03-23 18:26:20 -03:00
Nicolás Badano
75a09357aa
Properly configure canInteractWith and exceptions for self interaction
2015-03-23 18:08:58 -03:00
Nicolás Badano
eb557bf777
Make interac_menu work in real 2D:
...
- Children positions are calculated directly on screen space
- Saves a lot of worldToScreen, ATLtoASL, etc calls
- Selector is now a control instead of a 3D icon
2015-03-23 18:08:31 -03:00
PabstMirror
20362e8dc9
Cleanup exception names
2015-03-23 15:22:26 -05:00
PabstMirror
ef3b411c6c
Close dagr when dropping item
2015-03-23 15:02:20 -05:00
Nicolás Badano
ba9fce8636
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-23 16:53:56 -03:00
Nicolás Badano
dbbfdd88df
Forgotten line
2015-03-23 16:53:28 -03:00
bux578
ba42ec831b
second batch of icons
2015-03-23 20:02:35 +01:00
PabstMirror
17eddb089b
Missing Semicolon
2015-03-23 13:57:16 -05:00
PabstMirror
2329212060
Medical Action Stringtable
2015-03-23 13:52:26 -05:00
PabstMirror
14d6db4596
Merge pull request #183 from KoffeinFlummi/microDAGR
...
MicroDAGR
2015-03-23 13:24:37 -05:00
bux578
cdb6a1f947
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ModuleIcons
2015-03-23 18:43:00 +01:00
Nicolás Badano
c8b6f6dc78
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-23 14:02:06 -03:00
Nicolás Badano
bf1d808b82
Small optimizations on interact_menu
2015-03-23 14:01:38 -03:00
Nicolás Badano
1e5a194bf6
Optimize ace_common_fnc_toHex
2015-03-23 12:16:50 -03:00
bux578
1114e12186
add first batch of module icons, naming conventions
2015-03-23 13:56:59 +01:00
PabstMirror
d6ad0e15b4
Move wep_dragon to toMerge
...
Always throws error during compile
Has multiple references to Arma2 assets.
2015-03-22 17:34:28 -05:00
Glowbal
15edb0bff2
fixes
2015-03-22 23:24:24 +01:00
Glowbal
d7de92c60d
Merge branch 'master' into Medical_Dragging
...
Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/XEH_preInit.sqf
2015-03-22 22:41:36 +01:00
Glowbal
9e43ab5c25
Merge branch 'master' into medical-advanced
2015-03-22 22:37:37 +01:00
Glowbal
df43b7fd2d
Merge branch 'master' into medical-jip-fixes
...
Conflicts:
addons/medical/CfgVehicles.hpp
2015-03-22 22:35:32 +01:00
Glowbal
4ff849c2fd
Merge branch 'master' into medical-advanced
2015-03-22 22:34:07 +01:00
Glowbal
c7b505a31c
Merge pull request #218 from KoffeinFlummi/pre-postInit-module-exec
...
Pre-postInit module execution
2015-03-22 22:33:32 +01:00
Glowbal
1bb32dcfcb
fixed missing condition variable
2015-03-22 22:20:44 +01:00
Glowbal
1aa2425c1e
Merge branch 'master' into Medical_Dragging
2015-03-22 21:07:26 +01:00
Glowbal
4995016a66
Switched to canInteractConditions
2015-03-22 20:59:57 +01:00
Glowbal
7bc6fa3c3b
Disable interaction for objects
2015-03-22 20:39:22 +01:00
Glowbal
6eac193825
Replaced deleting of body by hiding it
2015-03-22 20:37:55 +01:00
commy2
84dbeb19d1
fix: timeout could cause being stuck with attached item
2015-03-22 17:35:26 +01:00
Glowbal
2d2687e759
Added self interact items
2015-03-22 17:28:48 +01:00
commy2
11bb1a050a
fix: could drag and carry object at the same time
2015-03-22 17:12:14 +01:00
Glowbal
dd7dad1b90
define base class
2015-03-22 17:05:31 +01:00
Glowbal
f252b2c96f
advanced medical JIP improvements
2015-03-22 17:04:42 +01:00
commy2
c243513227
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-22 16:38:38 +01:00
commy2
e1200f8753
fix: release action didn't show up
2015-03-22 16:38:21 +01:00
Glowbal
694ab7d51e
Merge branch 'master' into pre-postInit-module-exec
2015-03-22 15:17:24 +01:00
Glowbal
8b4c0c0e36
fixed postInit depending on setting
2015-03-22 15:16:42 +01:00
commy2
4607fd8605
localization
2015-03-22 14:42:47 +01:00
commy2
f734aeee95
reload launcher mag progress bar
2015-03-22 14:05:31 +01:00
Glowbal
be9c09b605
Added cfgPatches dependancy on ace_modules
2015-03-22 12:49:04 +01:00
Glowbal
7ceaf7907a
Indentation
2015-03-22 12:45:46 +01:00
Glowbal
281bad1e7e
Use of the ACE module instead of Module_F.
2015-03-22 12:44:26 +01:00
Glowbal
73489a7795
PBOPREFIX
2015-03-22 12:39:49 +01:00
Glowbal
d7e43ce28e
First draft
2015-03-22 12:39:26 +01:00
Glowbal
55e7e768ca
removed systemChat messages
2015-03-22 11:21:17 +01:00
Glowbal
5063e9cff9
fixed config duplicate entry
2015-03-22 11:21:08 +01:00
commy2
ae5fbaef86
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into reloadLaunchers
2015-03-22 10:48:54 +01:00
Glowbal
ac4309237b
Added drag/carry actions
2015-03-22 10:28:41 +01:00
Glowbal
0428a1d558
Added canDrag
2015-03-22 10:28:33 +01:00
Glowbal
7b519fc2e0
Merge branch 'master' into Medical_Dragging
...
Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/stringtable.xml
2015-03-22 09:46:58 +01:00
Nou
12cadc603f
Fragmentation enabled.
2015-03-21 21:22:16 -07:00
Nicolás Badano
08eb40a606
Merge pull request #209 from KoffeinFlummi/disposableCleanup
...
Disposable cleanup
2015-03-21 20:44:38 -03:00
Nicolás Badano
5dcf29ba80
Merge pull request #212 from KoffeinFlummi/interactivePelvis
...
Move main interactions to pelvis; leave torso for medical
2015-03-21 20:44:18 -03:00
Nicolás Badano
32be87806b
Clear the caches again after performing the action, cause it's very possible something changed as a result.
2015-03-21 20:37:01 -03:00
Nicolás Badano
6a83d0d9fc
clear canTreat caches before calling the last condition
2015-03-21 20:33:25 -03:00
Nicolás Badano
323aa156d1
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into clearCacheOnEvents
2015-03-21 20:31:01 -03:00
Nicolás Badano
2beb1a289e
Ensure the condition of the action is always checked uncached before calling the statement.
2015-03-21 20:30:27 -03:00
Nicolás Badano
71c79e7785
Merge pull request #214 from KoffeinFlummi/clearCacheOnEvents
...
Added to cachedCall an option to clear the cache on an event
2015-03-21 20:15:10 -03:00
PabstMirror
3a6995fbec
Cleanup medical Item classnames
2015-03-21 18:07:50 -05:00
Felix Wiegand
be4f21ea2e
Merge pull request #215 from KoffeinFlummi/medical-itemcheck
...
Medical itemcheck
2015-03-21 22:41:06 +01:00
Glowbal
a7d8914884
Removed GVAR/QGVAR from items
2015-03-21 22:22:28 +01:00
commy2
1bf13cea34
remove obsolete camera eh from agm
2015-03-21 22:13:36 +01:00
Nicolás Badano
87b1458dc0
Fix debug stuff
2015-03-21 18:09:42 -03:00
Glowbal
b74eb550b0
Added advanced items
2015-03-21 22:08:42 +01:00
KoffeinFlummi
58237751b0
Woopsie
2015-03-21 22:01:20 +01:00
KoffeinFlummi
f6f910fb8a
Replace vanilla items with ours.
2015-03-21 21:59:08 +01:00
commy2
1b8a9290cd
remove obsolete custom eh from agm
2015-03-21 21:56:22 +01:00
commy2
cefd8d5c54
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-21 21:51:48 +01:00
commy2
1d4249a825
macros
2015-03-21 21:51:27 +01:00
Nicolás Badano
213b817947
Added to cachedCall an option to clear the cache on an event
2015-03-21 17:50:35 -03:00
Glowbal
d73f16861b
Merge pull request #213 from KoffeinFlummi/medical-advanced
...
Medical advanced
2015-03-21 21:02:35 +01:00
Nicolás Badano
ce3ed988a2
Removed debug traces
2015-03-21 16:33:59 -03:00
Glowbal
89daf840f6
fixed incorrect macro
2015-03-21 20:08:52 +01:00
Nicolás Badano
4e32e584be
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-21 15:33:36 -03:00
Nicolás Badano
f8ea603977
Added dynamic actions to unload patients (unconscious) from vehicles
2015-03-21 15:32:32 -03:00
PabstMirror
9578024693
Dupe stringtable entry
...
`Item STR_ACE_MEDICAL_BANDAGING listed twice`
2015-03-21 12:52:08 -05:00
Nicolás Badano
274dae9a02
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-21 14:28:33 -03:00
Nicolás Badano
dbb9765035
Fix isSubPath
2015-03-21 14:28:17 -03:00
PabstMirror
054f21eede
+2more
2015-03-21 12:18:19 -05:00
PabstMirror
e8112ada71
Merge branch 'master' into disarmingTest
2015-03-21 12:15:12 -05:00
PabstMirror
8a9ac4147f
Update $PBOPREFIX$
...
Only getting error on server, not client
`Warning Message: Script z\ace\addons\gforces\XEH_preInit.sqf not found`
2015-03-21 12:14:38 -05:00
Glowbal
7d6afdf1a9
Added triage card option
2015-03-21 17:30:49 +01:00
Glowbal
82ec93b84e
Medical icons
2015-03-21 17:05:32 +01:00
Glowbal
7ae45fbeff
Fixed canTreatCached
2015-03-21 16:47:51 +01:00
PabstMirror
0e6f76b50b
Cannot drop attachements because of duplication
2015-03-21 10:35:21 -05:00
Glowbal
d0b14286ff
Wrong function name
2015-03-21 16:34:42 +01:00
Glowbal
1d63e94fff
canTreatCached
2015-03-21 16:33:14 +01:00
Glowbal
8de985d754
Added medical icons
2015-03-21 15:45:35 +01:00
Nicolás Badano
d7363a6dab
Move main interactions to pelvis; leave torso for medical
2015-03-21 11:01:38 -03:00
Glowbal
4bcfd1a0ba
Merge branch 'master' into medical-advanced
...
Conflicts:
addons/medical/functions/fnc_handleUnitVitals.sqf
2015-03-21 14:54:37 +01:00
Felix Wiegand
8fac4b5798
Merge pull request #192 from KoffeinFlummi/medical-basic
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Basic Medical Tweaks
2015-03-21 14:41:46 +01:00
Glowbal
946ade63e5
Merge branch 'master' into medical-advanced
2015-03-21 14:40:59 +01:00
Glowbal
ff5c8e911d
Added InteractionMenuClosed event for closing the patient information display
2015-03-21 14:40:51 +01:00
Glowbal
77210581f5
Added corners to triage card
2015-03-21 14:40:26 +01:00
KoffeinFlummi
75517f7ce4
Replace setDamage with setDead
2015-03-21 14:40:23 +01:00
Nicolás Badano
f5f91c4802
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-21 10:24:01 -03:00
Nicolás Badano
83d9aa4bb6
Replace tap shoulder and check (others) ammo animations by PutDown
2015-03-21 10:23:36 -03:00
Nicolás Badano
9fd45fa707
Merge pull request #202 from KoffeinFlummi/vehLock-cleanup3
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Vehicle Lock Cleanup
2015-03-21 09:51:47 -03:00
Nicolás Badano
4a8b5079a6
Fix #211
2015-03-21 09:37:01 -03:00
Nicolás Badano
4fe09034ff
Merge branch 'master' into dynamicInteractMenu
2015-03-21 08:55:05 -03:00
Glowbal
7c30127ffb
Disabled unimplemented medical systems
2015-03-21 10:55:40 +01:00
Glowbal
bc082783c9
check if unit is in a vehicle before checking the vehicle
2015-03-21 10:55:27 +01:00
Glowbal
b5c6e52416
fixed #201
2015-03-21 10:54:52 +01:00
Nicolás Badano
e7d7fa8e6c
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-21 00:27:41 -03:00
Nicolás Badano
14566c783b
Prevent canInteractWith from throwing errors if third parameter is not supplied
2015-03-21 00:27:19 -03:00
Nicolás Badano
4210b175c3
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into dynamicInteractMenu
...
Conflicts:
addons/interact_menu/functions/fnc_compileMenu.sqf
addons/interact_menu/functions/fnc_compileMenuSelfAction.sqf
2015-03-21 00:16:52 -03:00
PabstMirror
0dcb1dfab8
GUI
2015-03-20 20:48:39 -05:00
PabstMirror
22483ce22e
Fix ranks, and uniform/vest drop
2015-03-20 20:47:34 -05:00
Nicolás Badano
3d6660b115
Debug stuff
2015-03-20 22:44:36 -03:00
Nicolás Badano
b3aa7c8970
Make collectActiveActionTree follow mounts correctly
2015-03-20 22:44:25 -03:00
PabstMirror
52623f71b8
Use Inventory Scaling Option
2015-03-20 20:27:04 -05:00
PabstMirror
38745f4871
Various Changes
2015-03-20 20:17:49 -05:00
PabstMirror
f8e758e136
Merge branch 'master' into disarmingTest
2015-03-20 19:05:54 -05:00
KoffeinFlummi
a060e4bea5
Apply translations to epipen and morphine actions
2015-03-21 00:31:47 +01:00
KoffeinFlummi
b1ed80a23d
Remove trailing whitespace in medical stringtable
2015-03-21 00:28:19 +01:00
KoffeinFlummi
510538bc53
Remove superfluous todo
2015-03-21 00:26:14 +01:00
KoffeinFlummi
88fb2765e3
Standardize actions across basic and advanced
2015-03-21 00:21:30 +01:00
PabstMirror
7e383dc10e
#198 canInteractWith EGVAR -> EFUNC
2015-03-20 17:55:39 -05:00
KoffeinFlummi
6f8b5cc676
Fix missing dollar sign
2015-03-20 23:53:25 +01:00
KoffeinFlummi
fea63e597e
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medical-basic
2015-03-20 23:48:42 +01:00
PabstMirror
8840284309
Fix progressBar
2015-03-20 17:46:21 -05:00
KoffeinFlummi
33d4bf2f5a
Add localization for basic treatments and actions
2015-03-20 18:21:03 +01:00
KoffeinFlummi
9082712ff7
Replace Original with English keys in stringtable
2015-03-20 17:54:26 +01:00
KoffeinFlummi
66078a047b
Wut.
2015-03-20 07:52:41 +01:00
Nicolás Badano
66731c9cdd
First rough implementation of the passengers menu, with mounted main actions
2015-03-20 00:53:58 -03:00
Nicolás Badano
b854db0195
Updated interact_menu api calls on ace_dragging
2015-03-19 23:33:11 -03:00
Nicolás Badano
84bf44e026
Refactoring of interact_menu:
...
- Reordering of action members
- Removed full path from actions, so they can be mounted under different paths if needed
- Added api for creating actions
- Api for adding actions for objects or classes
2015-03-19 23:32:44 -03:00
PabstMirror
ad12904ca4
minor formating
2015-03-19 20:37:36 -05:00
PabstMirror
0c88b92eba
Condense AI func, and drop attachements
2015-03-19 20:24:14 -05:00
PabstMirror
6e03bb6144
Merge branch 'master' into disposableCleanup
2015-03-19 19:37:10 -05:00
KoffeinFlummi
07570fccd4
Make isMedic even prettier
2015-03-19 22:34:12 +01:00
KoffeinFlummi
5589b80c70
Rewrite and fix isMedic
2015-03-19 22:27:12 +01:00
KoffeinFlummi
97082e4ce3
Simplify condition checking in canTreat.
2015-03-19 22:01:40 +01:00
KoffeinFlummi
69e0ebf107
Add injury texts
2015-03-19 21:31:56 +01:00
KoffeinFlummi
102d86d7d1
Merge remote-tracking branch 'origin/master' into medical-basic
2015-03-19 21:30:27 +01:00
Glowbal
3dda70a4af
fixed variable name
2015-03-19 21:14:42 +01:00
Nicolás Badano
49cdf6512e
Merge branch 'master' into dynamicInteractMenu
2015-03-19 15:09:31 -03:00
Nicolás Badano
b89e573005
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-19 15:08:53 -03:00
Nicolás Badano
b7c73f705c
Interact menu usability improvements:
...
- Submenu scale as a function of the number of children
- Added menu expansion animation to better communicate where the options come from
- Unused action point are faded as soon as the user hovers a certain action point
2015-03-19 15:08:36 -03:00
Nicolás Badano
a3b913ad8b
Interact menu usability improvements:
...
- Submenu scale as a function of the number of children
- Added menu expansion animation to better communicate where the options come from
- Unused action point are faded as soon as the user hovers a certain action point
2015-03-19 15:04:48 -03:00
Nicolás Badano
f96126153c
Reenable hiding useless actions
2015-03-19 14:45:05 -03:00
Nicolás Badano
386fee4694
Replace place list menu by dynamically created actions
2015-03-19 13:31:45 -03:00
Nicolás Badano
acd3ca0d56
Interact menu:
...
- Allow dynamically adding children actions just-in-time
- Added optional custom parameters for actions
2015-03-19 13:00:10 -03:00
PabstMirror
81836d1bc1
semiColon
2015-03-19 03:10:33 -05:00
commy2
43defaee06
get compatible missiles fnc
2015-03-18 21:33:00 +01:00
PabstMirror
e57f007288
Match Ace_map's style
2015-03-18 14:39:04 -05:00
commy2
40eed0e12f
reload event, some basic functions
2015-03-18 20:17:53 +01:00
PabstMirror
cd6a567ba3
Fix Icon
2015-03-18 13:50:27 -05:00
PabstMirror
7688384971
Merge branch 'master' into microDAGR
2015-03-18 13:46:57 -05:00
PabstMirror
396359ba67
Self Actions To Open (under equipment)
2015-03-18 13:46:39 -05:00
commy2
0be1959934
add reloadable launcher
2015-03-18 18:25:53 +01:00
Glowbal
42de257c6e
Merge branch 'master' into Medical_Dragging
2015-03-18 18:21:05 +01:00
Glowbal
be4ba6144f
Removed unnecessary line
2015-03-18 18:17:42 +01:00
commy2
4235bd8b91
restore lost files?
2015-03-18 17:57:55 +01:00
commy2
31db62a85d
manual merge
2015-03-18 17:53:26 +01:00
commy2
1071284010
properly remove fake weapon, fix grabDrag action with fake weapon
2015-03-18 16:55:57 +01:00
commy2
330fc5658f
fake weapon had mass > 0, fix #205
2015-03-18 16:47:04 +01:00
commy2
89709e835d
Merge pull request #197 from KoffeinFlummi/drag
...
add PBO to drag objects
2015-03-18 16:04:12 +01:00
commy2
be17e25487
handle dc is the same fnc as handle killed
2015-03-18 16:02:01 +01:00
commy2
0bc7811912
don't drag or carry dead objects
2015-03-18 15:52:34 +01:00
commy2
4ea6b91e47
use eventhandlers instead of PFH
2015-03-18 15:42:33 +01:00
commy2
ec6496ed2f
fix authors, add weight checks
2015-03-18 14:14:16 +01:00
commy2
c23c0788f6
tweaks, carry static weapons
2015-03-18 13:36:22 +01:00
commy2
ac8ff45d44
lock / unlock events
2015-03-18 11:29:58 +01:00
commy2
ab39608e4d
change height when carrying, fix most cases of floating objects
2015-03-18 01:36:56 +01:00
PabstMirror
9f25641f54
Verify Mag counts, headers, check animation
2015-03-17 14:43:50 -05:00
PabstMirror
7058e48f15
Merge branch 'master' into disarmingTest
2015-03-17 12:25:59 -05:00
commy2
dc7cfab06f
change default carry position
2015-03-17 15:45:34 +01:00
commy2
75548e21d9
add carry objects
2015-03-17 15:42:25 +01:00
commy2
57becc203c
handle disconnection when dragging
2015-03-17 13:47:07 +01:00
commy2
5f39cf213b
some fixes for MP
2015-03-17 12:20:46 +01:00
commy2
6d868d1bd1
fix collisions when releasing, fix crate fliping in buildings
2015-03-17 11:44:41 +01:00
KoffeinFlummi
b470276f7f
Close dialogs when falling unconscious.
2015-03-17 08:03:11 +01:00
KoffeinFlummi
8a3e3d4b52
Remove superfluous todo
2015-03-17 08:02:55 +01:00
KoffeinFlummi
056625f0fe
Check leg/arm damage in setHitPointDamage as well.
2015-03-17 07:53:50 +01:00
KoffeinFlummi
17fd051c79
Rename Bloodbag action to BloodIV
2015-03-17 07:53:35 +01:00
Nicolás Badano
3030b78ea2
Refactor the interact_menu so options for multiple objects can coexist inside a single action point
2015-03-17 00:37:28 -03:00
Nicolás Badano
eb4ccd9505
Merge branch 'hearingCleanup' of github.com:KoffeinFlummi/ACE3
...
Conflicts:
addons/hearing/functions/fnc_updateVolume.sqf
2015-03-16 20:39:49 -03:00
Nicolás Badano
5b91996c69
Add hearing module and additional customization parameters:
...
- Enable/Disable combat deafness altogether (default on)
- Volume when using earbuds (default 50%)
- Volume when unconscious (default 40%)
2015-03-16 20:28:37 -03:00
Nicolás Badano
4c1f7111b5
Add map module
2015-03-16 20:24:53 -03:00
commy2
fef150cff2
attempt to fix collisions
2015-03-17 00:24:25 +01:00
Nicolás Badano
f90f1cfc21
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-16 18:39:20 -03:00
Nicolás Badano
cf45de7c11
Typo on altimeter. Fix #204
2015-03-16 18:36:09 -03:00
commy2
2aaef08c1d
can drag / drop functions, localization
2015-03-16 20:39:49 +01:00
commy2
2da0eee1e2
add drop dragged object action
2015-03-16 20:09:54 +01:00
commy2
27404fed1b
function to drop object, fix position event
2015-03-16 19:25:29 +01:00
PabstMirror
d06760e77e
Use ACRE API: acre_api_fnc_setGlobalVolume
2015-03-16 13:14:45 -05:00
PabstMirror
5d0f0c2896
Rename ACE_EarBuds -> ACE_EarPlugs
...
Can't verify translations
2015-03-16 10:56:05 -05:00
commy2
ad181de578
main me
...
nu for reammo_box
2015-03-16 15:41:55 +01:00
commy2
efb3657da3
drag boxes
2015-03-16 14:31:16 +01:00
PabstMirror
ec0e2d72c2
Check firer's silencer instead of player's
2015-03-15 16:47:50 -05:00
PabstMirror
04412e8ba4
Replace spawn with waitAndExec
2015-03-15 16:46:06 -05:00
PabstMirror
1cdc341320
Headers, Formatting
2015-03-15 16:40:47 -05:00
commy2
1117942c7a
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into drag
2015-03-15 19:32:07 +01:00
PabstMirror
d4624982f6
Update readme.md
2015-03-15 13:13:13 -05:00
PabstMirror
f101d40450
Readme cleanup
2015-03-15 13:10:06 -05:00
PabstMirror
726bf8d407
Headers, Formating, Fixes, Lock Inventory Option
2015-03-15 11:27:21 -05:00
commy2
898476fc2f
no target in self actions
2015-03-15 16:45:06 +01:00
commy2
2744f46bd2
spelling
2015-03-15 16:12:37 +01:00
commy2
b5f307919e
replace canInteract with canInteractWith
2015-03-15 13:00:10 +01:00
commy2
0064f5739c
manual merge
2015-03-15 09:30:26 +01:00
commy2
4dab0b73d5
add conditions on post init
2015-03-15 09:26:16 +01:00
commy2
876424695e
solve canInteract conflicts, fix #198
2015-03-15 09:02:11 +01:00
PabstMirror
5a2d7d59b6
Maptools - Use MACRO_ADDITEM from Main
2015-03-14 21:38:16 -05:00
KoffeinFlummi
99899d6562
Move advanced bloodloss handling to advanced
2015-03-15 03:26:10 +01:00
KoffeinFlummi
4cc1b08196
Add basic bleeding
2015-03-15 03:26:00 +01:00
KoffeinFlummi
d640367ff2
Add isInMedicalVehicle function
2015-03-15 03:25:31 +01:00
KoffeinFlummi
77ae997993
Don't handle unit vitals when game is paused
2015-03-15 01:48:50 +01:00
KoffeinFlummi
7f19ab7750
Only run JIP updates for wounds in advanced
2015-03-15 01:46:23 +01:00
Glowbal
62460e8b79
Fixes for animations and script error
2015-03-15 01:12:02 +01:00
Glowbal
4f08d0d006
Merge branch 'master' into SettingsMenuImprovements
...
Conflicts:
addons/optionsmenu/functions/fnc_onListBoxSettingsChanged.sqf
addons/optionsmenu/functions/fnc_onListBoxShowSelectionChanged.sqf
addons/optionsmenu/functions/fnc_onSettingsMenuOpen.sqf
addons/optionsmenu/functions/fnc_onSliderPosChanged.sqf
addons/optionsmenu/functions/fnc_resetSettings.sqf
addons/optionsmenu/functions/fnc_settingsMenuUpdateKeyView.sqf
addons/optionsmenu/functions/fnc_settingsMenuUpdateList.sqf
addons/optionsmenu/functions/fnc_updateSetting.sqf
addons/optionsmenu/gui/settingsMenu.hpp
2015-03-15 00:46:14 +01:00
Nicolás Badano
5264819fd4
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
...
Conflicts:
addons/map/CfgVehicles.hpp
2015-03-14 17:22:25 -03:00
Nicolás Badano
096b270b83
Merge branch 'mapContours' into mapfx
...
Conflicts:
addons/map/config.cpp
2015-03-14 17:20:25 -03:00
Nicolás Badano
618c021f7e
Tab to space plus comments for the spawns
2015-03-14 17:15:28 -03:00
Nicolás Badano
518010be36
Reordered the map, mapfx and pbos:
...
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools
Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00
PabstMirror
bab1984782
Merge pull request #194 from KoffeinFlummi/captivesMedicalInegration
...
Captives medical inegration
2015-03-14 13:11:31 -05:00
PabstMirror
ebbebea6f2
Merge pull request #187 from KoffeinFlummi/wirecuttersInerationTest
...
Wirecutters Interaction
2015-03-14 13:11:17 -05:00
PabstMirror
da337fff3e
Merge pull request #184 from KoffeinFlummi/InventoryResize
...
Dynamic Inventory Resize
2015-03-14 13:10:56 -05:00
PabstMirror
a92389f450
optMenu - remove 'fix anim' button and add headers
2015-03-14 13:10:25 -05:00
commy2
b79978116d
some functions
2015-03-14 18:38:44 +01:00
Nicolás Badano
c03115b564
Refactored mapfx code, make the three features optional
2015-03-14 13:46:10 -03:00
commy2
f3f20439c8
config stuff, functions to make objects dragable
2015-03-14 13:51:23 +01:00
commy2
58212f5ce0
add PBO to drag objects
2015-03-14 12:05:43 +01:00
Glowbal
2bee533a8c
Added AGM stringtables for drag, carry, load & unload
2015-03-14 09:51:08 +01:00
Glowbal
dcf3a73518
Added copyDeadBody function
2015-03-14 09:48:16 +01:00
Glowbal
99b1986059
Added setting for allowing movement of dead bodies
2015-03-14 09:37:19 +01:00
Nicolás Badano
69fa51cfeb
Calculate map illumination based on ambientBrightness
2015-03-13 22:27:38 -03:00
Nicolás Badano
80e7117ead
Tweak ambientBrightness to take into acount the cloud coverage
2015-03-13 22:27:14 -03:00
Nicolás Badano
7e2e6999bd
Ported from ACE2:
...
- Bring scale legend to ingame map
- Tweak map colors to make them exactly the same as ACE2 (had to import road colors directly from Arma 2, cause ACE just used defaults).
- Hide bushes and trees from the ingame map (they remain visible on the editor)
- Keep sattelite texture toogable, but with a opacity of 50%.
2015-03-13 19:34:56 -03:00
commy2
db6e0fe99b
hpps for realistic names
2015-03-13 19:10:24 +01:00
commy2
25fc24a419
fix cfgPatches in laserpointer
2015-03-13 18:52:30 +01:00
Glowbal
5390c3668e
Added icon microDAGR
2015-03-13 18:43:21 +01:00
commy2
1e731ee425
fix vector cfg patches
2015-03-13 18:34:13 +01:00
PabstMirror
93262f3b92
Use ace_isUnconscious in anim changed EH
2015-03-13 00:45:12 -05:00
Nicolás Badano
86c16953ea
Refactor and tweak map illumination to:
...
- add tint depending on time of day.
- make it slightly less dark at night, so it's usable under any condition.
Temporarily remove light creation.
2015-03-13 01:35:45 -03:00
Nicolás Badano
a4ea5fb724
Cache the call to determineMapLight
2015-03-13 01:01:00 -03:00
PabstMirror
55fcc60453
Merge branch 'master' into captivesMedicalInegration
2015-03-12 22:44:24 -05:00
Nicolás Badano
8d0cc787b0
Initial port/reimplementation of ace_mapfx, providing:
...
- dynamic map illumination
- shacking maps when on the move
- optional max zoom
2015-03-12 21:04:10 -03:00
Glowbal
4ce524ed3c
First draft of carry and drop unit
2015-03-12 21:16:49 +01:00
PabstMirror
c1c3325368
Fix missing display error.
2015-03-12 13:02:04 -05:00
PabstMirror
da87425df3
Vector intergration (Hold Tab+R)
2015-03-12 12:57:44 -05:00
PabstMirror
58029101b8
readme
2015-03-12 12:41:04 -05:00
PabstMirror
f33da5928c
Icon Size
2015-03-12 12:31:21 -05:00
PabstMirror
5197a5c453
Date display to info screen
2015-03-12 12:28:52 -05:00
PabstMirror
ec6d2c44bc
Fix mappos not saving
2015-03-12 12:16:33 -05:00
PabstMirror
777e088484
Ambient light levels for background fading
2015-03-12 12:09:35 -05:00
PabstMirror
862a758e3b
Merge branch 'master' into microDAGR
2015-03-12 11:39:12 -05:00
KoffeinFlummi
82f73117f4
Merge branch 'master' into medical-basic
2015-03-12 07:35:57 +01:00
KoffeinFlummi
a3069e3356
Fix wrong pain variable in patient information
2015-03-12 07:35:29 +01:00
KoffeinFlummi
ef491a7c76
Add basic information to dialog
2015-03-12 07:34:29 +01:00
KoffeinFlummi
809f6754cc
Add pain & painkiller reduction over time
2015-03-12 07:33:44 +01:00
PabstMirror
3febb1e770
WindDef - Convert to use FiredBIS
2015-03-12 00:28:33 -05:00
PabstMirror
86441ce6c5
WindDef - Enable Eventhandler
2015-03-12 00:18:18 -05:00
PabstMirror
f64abcd583
Respawn - Module icon filenames
2015-03-12 00:12:19 -05:00
PabstMirror
aaeb5a3392
Parachute - Move unused p3d back to TOMERGE
2015-03-12 00:07:28 -05:00
PabstMirror
82ea87d1de
Parachute - Config Division/Formating
2015-03-12 00:05:28 -05:00
PabstMirror
dd026cea0f
Medical - add tourniquet p3d and other missing tex
...
Ported tourniquet from cse
add missing textures for other items
fix paths in rvmats
2015-03-11 23:52:58 -05:00
PabstMirror
bed312dcee
Use MACRO_ADDITEM from main instead of redefining
2015-03-11 17:36:40 -05:00
Nicolás Badano
d02b5d2125
Ensure the class actions are compiled from config before adding them from the API
2015-03-11 16:26:58 -03:00
PabstMirror
5ab9ad87f9
QGVAR typo
2015-03-11 13:33:45 -05:00
PabstMirror
3a7c7f7cee
Fix interactMenuClosed event
2015-03-11 12:48:17 -05:00
PabstMirror
858e5def5a
Interact menu event consistant
...
"interactMenuOpened", to match event from #191
2015-03-11 12:45:01 -05:00
KoffeinFlummi
fabecdd0d3
Merge branch 'master' into medical-basic
2015-03-11 18:20:16 +01:00
KoffeinFlummi
a641a5db8b
Make use of fnc_setUnconscious
2015-03-11 18:08:29 +01:00
KoffeinFlummi
8d22b61a2d
Assign structural damage to torso
2015-03-11 18:08:00 +01:00
PabstMirror
95d59a1b3a
Headers
2015-03-11 02:06:07 -05:00
Nicolás Badano
8c7a51eac7
Added addClassAction and removeClassAction functions
2015-03-11 01:43:37 -03:00
Nicolás Badano
3dfef439e5
Delay the interactMenuClosed event until after the statement is executed, just in case it's needed to clean up afterwards.
2015-03-11 00:49:46 -03:00
Nicolás Badano
28929df32d
Avoid submenus running statements when they open. Instead just check if the hovering action should runOnHover
2015-03-11 00:39:23 -03:00
Nicolás Badano
c573b1048d
Made medical diagnosis statements run on hover
2015-03-11 00:38:31 -03:00
Nicolás Badano
f12e4ab751
Add the runOnHover parameter
2015-03-11 00:37:59 -03:00
Nicolás Badano
7138fadd71
Support additional parameters for addAction API
2015-03-11 00:25:45 -03:00
Nicolás Badano
722f49acc4
Execute statement when hovering over actions that open submenus
2015-03-11 00:21:05 -03:00
PabstMirror
d6e7775cac
Can Show: Hide when gun up
2015-03-10 22:11:25 -05:00
PabstMirror
13e6ae60b2
Settings Menu, Mils, Localization
2015-03-10 21:48:57 -05:00
Nicolás Badano
b33127d3b0
Renamed variable
2015-03-10 23:45:46 -03:00
Nicolás Badano
e97467b3e3
Throw an event when the interact menu is closed
2015-03-10 23:36:28 -03:00
Nicolás Badano
14b97de930
Cache the generation of active action trees for action points. This sensibly cuts down the execution of action conditions.
2015-03-10 23:23:13 -03:00
Nicolás Badano
fab81c8701
Added helper function to cache generic function calls for a given time
2015-03-10 23:20:05 -03:00
commy2
cad5456010
function to check if an object is alive
2015-03-10 23:35:05 +01:00
PabstMirror
794a1f9922
Wirecutter handles interact event
...
adds helper objects to all fences that have actions
2015-03-10 16:01:46 -05:00
PabstMirror
49cef030d5
Add "interact_keyDown" local event to interactMenu
2015-03-10 15:48:08 -05:00
Glowbal
1da67d7b48
First draft of triage card
2015-03-10 21:12:35 +01:00
jaynus
59db61e192
Performance counter macros
2015-03-10 12:59:40 -07:00
Glowbal
45dbb0524c
Merge pull request #181 from KoffeinFlummi/Additional_UI_Client_settings
...
Additional ui client settings #177
2015-03-10 19:55:44 +01:00
Glowbal
a4d73e1b01
DEFUNC -> DFUNC
2015-03-10 19:51:51 +01:00
PabstMirror
1dd270812d
Finish keybind conversion for old interact
2015-03-10 12:47:58 -05:00
PabstMirror
7173037cb0
Fix 2 broken keybinds
2015-03-10 12:45:08 -05:00
commy2
b2e8ca5dbc
zipper sounds for opening backpacks
2015-03-10 17:48:24 +01:00
commy2
025c45dccc
remove lockbackpacks code, add sound and camshake, ref #178
2015-03-10 17:18:21 +01:00
PabstMirror
3f32627d61
Implement Unconc Event Handler
2015-03-10 11:08:15 -05:00
PabstMirror
93a1cdaab6
setCaptivityStatus in setUnconsicous
2015-03-10 10:35:00 -05:00
commy2
eeb07f2bf6
rename lockbackpacks to backpacks
2015-03-10 15:58:29 +01:00
PabstMirror
6ac83b7702
Cleanup
2015-03-09 18:53:19 -05:00
PabstMirror
35f72e0fda
Dynamic Inventory Size
2015-03-09 18:46:51 -05:00
Glowbal
e741c8a12b
Config stuff
2015-03-09 22:36:25 +01:00
PabstMirror
1cf8843cae
Show Waypoints on map
2015-03-09 16:28:29 -05:00
Glowbal
4b171f9507
Indentation
2015-03-09 22:27:01 +01:00
Glowbal
6b91cefb90
Minor fixes and added pain status
2015-03-09 22:23:37 +01:00
PabstMirror
ce5595e107
BIS_fnc_gridToPos
2015-03-09 16:09:00 -05:00
Glowbal
8cc0361cb4
localization and displayText fixes
2015-03-09 22:08:43 +01:00
Glowbal
8a3eac2aa0
Added medical actions to sub menu
...
Added statements
2015-03-09 22:08:32 +01:00
Glowbal
f62335f71c
Fixed custom conditions
2015-03-09 21:42:09 +01:00
Glowbal
5afc651519
fixed incorrect tourniquet classname
2015-03-09 21:41:58 +01:00
Glowbal
6aae11944b
config fixes
2015-03-09 21:41:43 +01:00
Glowbal
a37afec70e
fixed inheritance of treatment classes
2015-03-09 21:14:39 +01:00
Glowbal
9b856ea38b
Merge branch 'master' into Medical_Improvements
2015-03-09 21:08:18 +01:00
Glowbal
f7159084c3
Made the menu slightly wider
2015-03-09 21:05:11 +01:00
Glowbal
aeb4c91792
Added interaction menu actions for advanced medical
2015-03-09 21:05:01 +01:00
Glowbal
f6fbef980a
Added support for bandaging a specific injury class on a selection
2015-03-09 20:03:17 +01:00
PabstMirror
0fd49d179d
doh
2015-03-09 13:55:07 -05:00
PabstMirror
29bd613445
canShow base
2015-03-09 13:53:49 -05:00
PabstMirror
1d6cfbf6b7
Various Changes
2015-03-09 13:52:15 -05:00
Garth L-H de Wet
ece4c8e0bc
Merge branch 'master' into explosiveInteraction
2015-03-09 20:07:42 +02:00
Glowbal
c7ede12b99
Removed weapon select, is now just grenade throw
2015-03-09 19:03:55 +01:00
PabstMirror
f387da1475
Working Base MicroDAGR
2015-03-09 10:46:59 -05:00
commy2
107fec4245
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-08 19:52:12 +01:00