Commit Graph

1253 Commits

Author SHA1 Message Date
flo
dc688bccb9 fix_salamander_and_elbst 2022-09-13 17:32:53 +00:00
flo
e43608ce80 add guitar & instrument sample edits 2022-09-10 17:23:38 +00:00
juliancoffee
3cbfe02a8e Add Golden Cheese debug item 2022-09-06 15:50:04 +03:00
Isse
7ea720b2ef Merge branch 'creature_model_updates' into 'master'
Creature model updates

See merge request veloren/veloren!3584
2022-09-06 10:35:11 +00:00
flo
e4a3671345 Creature model updates 2022-09-06 10:35:10 +00:00
juliancoffee
54a1adea31 Assets work
* Remove endgame /kit, move cultist weapons to cultist, move legendaries
  to tier-5
* Remove root_evil sceptre from endgame travelers
2022-09-05 00:24:59 +03:00
Marcel
aa7cdd2864 Merge branch 'christof/econ_goods_in_ron' into 'master'
Economy: Move decay and transportation effort from hardcoded into ron

See merge request veloren/veloren!3578
2022-08-31 08:26:24 +00:00
flo
6c89cd8fbf put Organ under Toolkind Instrument 2022-08-30 16:55:02 +00:00
Christof Petig
5e2474230e oh, Potions do not decay in master 2022-08-30 00:37:38 +02:00
Christof Petig
fbe0aee40d move trading good properties (decay, transportation) from hard coded to ron file 2022-08-30 00:37:38 +02:00
flo
9339971032 Music Instruments 2022-08-28 18:48:18 +00:00
flo
e882e62c08 seachapel 2022-08-24 21:50:53 +00:00
Monty Marz
50701620e6 Temporary invincible merchants 2022-08-16 12:16:45 +00:00
Sam
b572c32a4d Tweaks 2022-07-30 00:18:10 -04:00
Sam
28a4ce9be1 Various tweaks 2022-07-26 19:44:49 -04:00
Youssef Fahmy
91c85dea22 Humanoid Model Overhaul 2022-07-16 11:13:24 +00:00
Christof Petig
5ee72f8a5e fix test; add tusk, crest, pincer 2022-07-13 20:15:28 +02:00
Marcel
fddc97bc77 Merge branch 'tweaks' into 'master'
tweaks entity stats

See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
runrobdog
7a40ae2db7 tweak entity stats adlet/tracker.ron 2022-06-23 17:48:28 +02:00
runrobdog
16d5ea1e3c Set stats of entities movesets under the Object(body) tag to pre-modular and change all entities found within dungeons, to pre-modular stats 2022-06-23 06:45:22 +02:00
runrobdog
8c1d4359a8 tweak stats quadmedquick, blackwidow and throped 2022-06-20 14:12:04 +02:00
runrobdog
1dc89fbc58 tweak stats theropodbasic 2022-06-19 19:04:30 +02:00
runrobdog
25eed55ca9 stat tweaks to theropod, arthropods and basilisk 2022-06-19 01:35:18 +02:00
Sam
1f60bdd452 Removed sticky thread requirement from bow limbs. 2022-06-18 15:19:37 -04:00
runrobdog
10023b0759 tweak entity stats 2022-06-18 12:33:19 +02:00
Sam
4a5ef6dce3 Poise damage dealt to a target in a stunned state is now no longer universally applied to the target as health damage.
Instead poise damage is only converted to health damage when its source is mitigated crushing damage.
Fixed 'Long Pole' -> 'Longpole'
2022-06-17 21:13:45 -04:00
runrobdog
1e289e6335 tweaks entity stats 2022-06-17 21:48:09 +02:00
runrobdog
1e19f5541b tweak entity stats 2022-06-17 21:41:04 +02:00
runrobdog
95148a9968 tweaks entity stats 2022-06-17 12:35:06 +02:00
Sam
2de831cf38 Converted asset files of other armors. 2022-05-30 20:25:33 -04:00
Sam
8b384fd63e Converted asset files of set armors. 2022-05-30 20:25:33 -04:00
Sam
5e57eabd11 Code changes and msm 2022-05-30 20:25:31 -04:00
Makselord
4a2cdd08d4 modular weapon modifier costs changed to 1, 2, 5, 10, 15, 25 2022-05-30 09:56:17 -04:00
Makselord
f10b868dbf modular weapon modifier costs changed to 1, 5, 10, 15, 20, 30 2022-05-29 19:50:26 -04:00
Christof Petig
2bf8e1865f Skiing and ice skating 2022-05-27 17:19:52 +00:00
Makselord
5c8c88b786 fixed silver, gold, copper, tin ingots not showing correctly in crafting 2022-05-26 17:08:39 -04:00
Euryn
88eaef3145 Add Thai translation 2022-05-22 10:06:36 +00:00
Chase Rozon
7dcee3eb23 Multiple Balance Tweaks & Miscellaneous Changes 2022-05-19 22:46:31 +00:00
Youssef Fahmy
080d8ef8b1 Tweaks for this week 2022-05-19 19:35:31 +00:00
Sam
aeca67443b Simplified item key (assets) 2022-05-18 16:28:10 -04:00
Sam
ba0846d6c7 Addressed more feedback 2022-05-16 15:11:46 -04:00
UncomfySilence
ac124b67a0 minor loot table tweaks and removal of yellow weapon components from caves 2022-05-16 15:11:45 -04:00
Sam
cbf5336343 Moved items from 'items.crafting_ing.modular' to 'items.modular.weapon' (assets). 2022-05-16 15:11:45 -04:00
Sam
ad48b634ab Address feedback (assets) 2022-05-16 15:11:44 -04:00
Sam
254b7964e1 Balance tweaks (assets) 2022-05-16 15:11:43 -04:00
Sam
d6ac9c43d7 More feedback addressed (assets). 2022-05-16 15:11:41 -04:00
Sam
13ea6dee93 Addressed second round of balance feedback (assets). 2022-05-16 15:11:40 -04:00
Sam
9b078c3383 Addressed playtest feedback (assets). 2022-05-16 15:11:38 -04:00
UncomfySilence
1c626da66b loot tables and adding models 2022-05-16 15:11:36 -04:00
Sam
528b62c59a Rebase commit 2022-05-16 15:11:36 -04:00
Sam
efc0189548 Changed component recipe book to generate some stuff automatically to avoid potential for stuff inside to become unsynced (assets). 2022-05-16 15:11:34 -04:00
Sam
49ff094286 Addressed most review comments (assets). 2022-05-16 15:11:33 -04:00
Bryant Deters
075fee5190 modular component tooltips 2022-05-16 15:11:25 -04:00
Sam
558e2aefb7 Bow models 2022-05-16 15:11:23 -04:00
Sam
eec0ba18a9 Fixed eldwood recipes returning frostwood components. 2022-05-16 15:11:22 -04:00
Sam
d436362a8d Consolidated crafting UI for the primnary component of modular weapons. 2022-05-16 15:11:21 -04:00
Sam
3702952f99 Added recipes for each material kind. 2022-05-16 15:11:20 -04:00
Sam
ef5b2e4a1e Added method of differing names for 1h and 2h variants of a modular wepaon.
Added all 1h melee weapon models.
2022-05-16 15:11:19 -04:00
Sam
1c0154487a Rebase fixes. 2022-05-16 15:11:18 -04:00
Sam
94c19735ca Fixed broken stuff during rebase. 2022-05-16 15:11:16 -04:00
Sam
5c28e3cb25 Items with components can now have their name modified by the components. Also addressed more review. ONLY ASSETS 2022-05-16 15:11:16 -04:00
Sam
524845b661 Addressed more comments on MR. 2022-05-16 15:11:15 -04:00
Sam
d7f5b907ff Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. ONLY ASSETS 2022-05-16 15:11:14 -04:00
Sam
eecc1b42c3 Fixed regex mistake in changing name of item assets. 2022-05-16 15:11:13 -04:00
Sam
62632318fe Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. ONLY ASSETS 2022-05-16 15:11:12 -04:00
Sam
b048179c0a Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS. 2022-05-16 15:11:11 -04:00
Sam
2aad3f3961 Switched to item list as an input for modular components so that allowed items could be centralized. 2022-05-16 15:11:08 -04:00
Sam
5acb8cf74e Rebase conflcits handled. 2022-05-16 15:11:05 -04:00
Sam
33feee787b Removed stuff no longer needed after new method of crafting modular weapons. 2022-05-16 15:11:05 -04:00
Sam
b7aa0a7a9f Rebase commit. 2022-05-16 15:11:04 -04:00
Sam
c6b5798cfd Inserted entries in item image and biped weapon manifests to aid in addition of models later. 2022-05-16 15:11:03 -04:00
Sam
ca644f8f0b Added more interesting ingredients to recipes.
Changed bow main component from held (grip) to damage (limbs).
2022-05-16 15:11:02 -04:00
Sam
9302a83e8c Added wood into dungeon loot tables. 2022-05-16 15:11:02 -04:00
Sam
a908eb5791 Made a few more changes to migration, removed additional weapon. 2022-05-16 15:11:01 -04:00
Sam
9776760f47 Updated stats on components and edited migration for 1 handed weapons to point to new target modular weapon. 2022-05-16 15:11:00 -04:00
Sam
21084e48f0 Removed old weapons that were migrated to modular weapons. 2022-05-16 15:11:00 -04:00
Sam
c0ac8891ab Added initial recipes for bow, staff, and sceptre components. 2022-05-16 15:10:58 -04:00
Sam
c10fa35fa4 Added correct names to every bow, staff, and sceptre component. 2022-05-16 15:10:58 -04:00
Sam
0a38567e8d Modular weapons can now be properly displayed in the inventory. 2022-05-16 15:10:57 -04:00
Sam
105bb24631 Added placeholder components for bows, staffs, and sceptres. 2022-05-16 15:10:56 -04:00
Sam
762b3be3c3 Modular weapons can now be dropped as loot or assigned to enemies. 2022-05-16 15:10:56 -04:00
Sam
c01fe655f1 Added wood 2022-05-16 15:10:55 -04:00
Sam
d380a2dbaf Quality is now propogated through modular items from the quality of the components. 2022-05-16 15:10:55 -04:00
Sam
c6f4b51215 Removed descriptions from modular weapons and components. 2022-05-16 15:10:54 -04:00
Sam
885bb9aaa7 Added programmatic names for modular components. 2022-05-16 15:10:53 -04:00
Sam
405b9b2448 Modular weapons now have programmatically generated names. 2022-05-16 15:10:53 -04:00
Sam
4e89bc7485 Added test functions to assist in fixing unit tests that broke from changed functionality. 2022-05-16 15:10:52 -04:00
Sam
f9256ecd62 Added recipes 2022-05-16 15:10:51 -04:00
Sam
5898ce9d98 Added axe and hammer components. 2022-05-16 15:10:51 -04:00
Sam
6620c1dd1f Added HandsKind to automatically resolve handedness of modular weapons. 2022-05-16 15:10:51 -04:00
Sam
85b7382487 Added handedness requirements to recipes and components. 2022-05-16 15:10:50 -04:00
Sam
68c8160ecb Added modular components for swords. 2022-05-16 15:10:50 -04:00
Sam
77934c9214 Made changes to crafting to allow modular weapons to work as intended. 2022-05-16 15:10:48 -04:00
Isse
2050bce77d Water caves 2022-05-15 10:16:53 +00:00
Youssef Fahmy
aec866e5ec Balance tweaks 2022-04-23 14:54:01 +00:00
aflying pumpkin
c7f7e63495 Added Lionesses 2022-04-16 16:57:59 +00:00
juliancoffee
1b18629616 Execute asset migration 2022-04-08 19:17:01 +03:00
juliancoffee
09d395f528 Remove temporary test files from git repo 2022-04-07 18:44:15 +03:00
juliancoffee
3f7bfff8d7 Implement all needed features
+ Multiple/Random inheritance for loadout configs
+ Using ItemSpecNew in Hands
+ Rename Hands::Specific to Hands::InHands to represent non-random
  combination
2022-04-07 18:44:14 +03:00
flo
3d24b1d635 CliffTowns 2022-03-29 12:52:08 +00:00
Christof Petig
f347b9de11 Diversify price calculation for items by using multiple categories per item. 2022-03-03 02:32:34 +00:00
Marcel Märtens
e2648f6733 apply changes from MR!2904 2022-02-20 10:18:24 +01:00
Samuel Keiffer
6c7c0eefae Merge branch 'gnarlings' into 'master'
Gnarlings

See merge request veloren/veloren!3194
2022-02-15 00:22:37 +00:00
unvariant
9d98cd9e58 Render item drops instead of placeholder textures 2022-02-14 02:09:45 +00:00
UncomfySilence
a0d43cb21d further balance changes 2022-02-13 10:35:19 +01:00
Sam
2e6610314c Balance tweaks 2022-02-13 00:39:46 -05:00
Sam
4991f7ecea Gnarlign site tweaks and chieftain buff 2022-02-11 01:23:09 -05:00
Sam
0031aa6f5f Chieftain AI and attacks 2022-02-10 14:58:35 -05:00
jshipsey
0c788997a4 anims 2022-02-10 14:58:34 -05:00
Sam
fcb0f8d8f0 Wood golem attacks and ai 2022-02-10 14:58:32 -05:00
Sam
e044bf5091 Mandragora attacks and ai 2022-02-10 14:58:32 -05:00
Sam
f1801560fa Deadwood ai 2022-02-10 14:58:31 -05:00
Sam
82c976919e Darts are now darts. 2022-02-10 14:58:29 -05:00
Sam
40bb74c42f Gnarling stalker AI 2022-02-10 14:58:28 -05:00
Sam
e1f164d099 Initial AI for gnarling logger/mugger. 2022-02-10 14:58:27 -05:00
James Melkonian
3a8a0d9c53 Cavern systems under gnarling fortifications 2022-02-10 14:58:24 -05:00
Sam
6c6caa7535 Enemy spawns in gnarling fortification. 2022-02-10 14:58:22 -05:00
jshipsey
786ae39fb4 new entities 2022-02-09 20:10:59 -05:00
phoenix13032005
7a1f0d9fa1 Balance update
+ Make icons for Mino and Mindy dungeons with their faces
+ Adjust loot tables
+ Adjust names with respect to the lore of @Gemu
2022-02-09 12:13:42 +02:00
juliancoffee
c1a9e1a1b6 Add rare lanterns 2022-02-08 01:39:32 +02:00
juliancoffee
995b10c247 Add all Travelers 2022-02-08 01:39:26 +02:00
juliancoffee
bb99f7e3b6 Add Traveler0 2022-02-08 01:35:54 +02:00
Dominik Broński
19c764dde6 Merge branch 'christof/econfix' into 'master'
Small economy cleanup

See merge request veloren/veloren!3164
2022-02-03 21:48:01 +00:00
juliancoffee
0682bfbe14 Add weapons to Husk loadout 2022-02-03 18:02:51 +02:00
Christof Petig
a98b9ad049 normalize loot tables before combining them, take current values for a start 2022-01-31 19:45:38 +01:00
jshipsey
7cac4b4001 myrmidon fix 2022-01-30 02:02:23 -05:00
jshipsey
7827797106 weapon tweaks 2022-01-30 01:10:13 -05:00
jshipsey
4fbd3027a1 new mobs 2022-01-28 02:50:15 -05:00
juliancoffee
e004fba9da Adress review 2022-01-28 00:02:34 +02:00
juliancoffee
9a2fde557c Fix rebase 2022-01-28 00:02:34 +02:00
juliancoffee
5a370cb6f7 Loadout Update: Use
Delete guard and villager lazy_loadout and use LoadoutKind::Extended
with potions instead
2022-01-28 00:02:34 +02:00
juliancoffee
7585c8dcc1 Migrate EntityConfig for Loadout update 2022-01-28 00:02:34 +02:00
floppy
2fe8cb965d change SeaCrocodile spawn 2022-01-27 11:34:59 +01:00
floppy
fb316e8f66 SeaCrocodile spawning in tropical Oceans 2022-01-24 19:36:13 +01:00
Samuel Keiffer
7052aad11b Merge branch 'snowram/arthropods' into 'master'
Snowram/arthropods

See merge request veloren/veloren!3071
2022-01-20 00:20:24 +00:00
Snowram
a6e396e29a Stunned and jump anims, stats, spawns, more IA work 2022-01-20 00:53:29 +01:00
InfRandomness
dabae7ece8 Remove bomb pile item 2022-01-19 19:31:43 +00:00
Snowram
f6d7ba33ef Arthropods spawns and loots 2022-01-19 19:01:16 +01:00
jshipsey
82df5f23c3 spit anim 2022-01-19 19:01:16 +01:00
jshipsey
269b1fcd00 summon an 2022-01-19 19:01:15 +01:00
Snowram
38bbd60fd2 Arthropod basic attack 2022-01-19 19:01:14 +01:00
Snowram
1e6ead4005 Arthropod charge 2022-01-19 19:01:13 +01:00
Snowram
02ed6ffd60 More arthropod work 2022-01-19 19:01:13 +01:00
Snowram
fa549eece7 Adds new arthropod species 2022-01-19 19:01:12 +01:00
Snowram
f67bf2a539 Adds arthropod skeleton 2022-01-19 19:01:11 +01:00
Samuel Keiffer
c3e92b6c7a Merge branch 'sam/melee-constructor' into 'master'
Melee Constructor

See merge request veloren/veloren!3111
2022-01-19 06:36:51 +00:00
roidujeu
a6a825a97f gave speed more weight, reduced equip_time_weight, etc 2022-01-18 10:48:53 +05:30
Sam
b0644ca767 Melee attacks are now created through a melee constructor. 2022-01-17 20:41:24 -05:00
Sam
31a894601f Removed health sclaing from summon character state. 2022-01-16 18:18:23 -05:00
Sam
9b6c76bd3b Removed health scaling that bypasses the skill system. 2022-01-15 11:58:28 -05:00
jshipsey
0e9d50162b last fixes 2022-01-14 00:19:32 -05:00
jshipsey
475fc1631f akhlut 2022-01-13 23:20:58 -05:00
jshipsey
1fac6359de more gnarling weapons 2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0 woodengolem, chieftain, icedrake, blowgun 2022-01-13 23:20:52 -05:00
Sam
c8f8ccdc55 Buffed spin for whatever strange reason 2022-01-12 22:18:59 -05:00
Sam
e98edbcc7a Conversion of poise damage to health damage now scales depending on the poise state the target is in.
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
2022-01-12 22:18:59 -05:00
Sam
d1e1de3b14 Slashing damage now decreases target's energy if available, and if target has no remaining energy will do additional damage.
Piercing damage now ignores an amount of protection equal to the piercing damage value.
Crushing damage now does poise damage equal to the amount of mitigated damage.
When poise damage is dealt while in a poise state, poise damage is instead converted to damage.
2022-01-12 22:18:58 -05:00
Monty Marz
d72d926341 change merchant backpack visuals and add mining skill icons 2022-01-08 01:57:52 +01:00
Sam
8221336587 Addressed some review. 2022-01-03 19:55:04 -05:00
Youssef Fahmy
9cd87b1af7 Christmas Cleanup 2021-12-30 18:58:15 +00:00
Samuel Keiffer
4d85ae4f60 Merge branch 'ubruntu/dagger-ux' into 'master'
Dagger UX

See merge request veloren/veloren!3072
2021-12-28 22:09:34 +00:00
ubruntu
65f9d18fb7 Dagger UX 2021-12-28 22:09:34 +00:00
DoctorKompot
22b19e40e9 updated changelog, fixed lantern colors 2021-12-27 03:01:28 +02:00
DoctorKompot
0dba858ca9 fixed turban specifier in item image manifest, reverted bag size for purified soulkeeper, updated item quality colors in mod files 2021-12-27 03:01:26 +02:00
DoctorKompot
d312452941 changed Magic Lantern kind: to "Magic" 2021-12-27 03:01:24 +02:00
DoctorKompot
0242552492 added mushroom stick, changed apple and apple stick models, made phoenix feather legendary rarity 2021-12-27 03:01:07 +02:00
DoctorKompot
d7ddb3ae04 updated bag displays 2021-12-27 03:00:59 +02:00
DoctorKompot
3c60bd1929 made lanterns slightly brighter, changed lantern color for green and red to match their names, changed display of Common items to fit the item frames of other qualities, updated item image manifest 2021-12-27 03:00:54 +02:00
Youssef Fahmy
04a37ba29c Christmas tweaks 2021-12-21 22:58:41 +00:00
Joshua Barretto
1db00eb255 Fixed bad manifest formatting 2021-12-20 19:52:50 +00:00
Christof Petig
453c4c149e fix more examples and satisfy code quality checks 2021-12-20 18:09:34 +00:00
UncomfySilence
065da20812 + Finished hat offsets for all races
+ Villagers only wear christmas hat
+ Guards wear boreal_warhelm
+ Gave guards christmas color lanterns
+ Grave_robbers now wear hood and hood_dark too while also dropping them at a higher rate than previously.
+ Christmas event now starts at 20th and goes till 30th of december
+ item_image_manifest.ron manifest fix
+ Created a potential boss loot table which allows the player to get the winter_cap, the boreal_warhelm, polaris lantern, and more blue cheese.
+ Updated hood_dark with another index 17 layer to prevent hair clip.
2021-12-20 18:06:21 +00:00
UncomfySilence
f9b4b55494 + working on hat offset 2021-12-20 18:06:21 +00:00
floppy
aa81f2522d - add Polaris Lantern, created by Gemu and Uncomfy 2021-12-20 18:06:21 +00:00
UncomfySilence
e70fd8d397 + Added Gemu models
+ Created manifest files for each
+ Created stats and other needs
+ Changed Event date from (24..=25) to (20..=30)
2021-12-20 18:06:19 +00:00
UncomfySilence
cd995b5ffe + Added limited event recipe. Can make one diamond with 20 coal. (actual conversion ratio would be around 12.5) 2021-12-20 18:03:52 +00:00
UncomfySilence
d6d55764c4 + Created common.loot_tables.calendar.<seasonal_event> directory for special item drop changes or for potential bosses.
+ Created common.entity.calendar.<seasonal_event> directory for special entities that spawn exclusively during season event.
+ Added lines to world/src/layer/wildlife.rs for the current events underneath nonevent basis.
+ Attempted organization go brrrrrr
2021-12-20 18:03:52 +00:00
UncomfySilence
c2bf1a5345 + Created common.loot_tables.event directory for special item drop changes or for potential bosses.
+ Made yeti boss have a 5% chance to spawn in snow biomes.
+ New yeti entity has ~28.5% chance to drop 1 to 10 exclusive blue cheese, ~57.1% to drop 1 to 3 coal, and ~14.2% chance to drop 1 diamond.
+ Blue cheese heals 60hp over 20 seconds.
+Blue cheese has item_image_manifest and other necessities completed. (Model is current placeholder until Gemu or Hannibal have approved)
2021-12-20 18:03:52 +00:00
jshipsey
88b4035729 last tweaks 2021-12-16 01:16:51 -05:00
jshipsey
2f2c171a4a cherrypick 2021-12-15 02:55:28 -05:00
James Melkonian
5f6d1c3438 Convert Armor Stats to Options 2021-12-12 00:25:35 +00:00
UncomfySilence
5dca7f9515 + T1 & T4 chest loot table fix 2021-11-20 07:44:23 +01:00
UncomfySilence
f88a3df040 + Rebase and fixes (kill me) 2021-11-18 19:50:32 +01:00
UncomfySilence
2fa0abf23d + Small fix to boss loot table. Boss drops gear from same tier and slight chance from one above. 2021-11-18 19:30:57 +01:00
UncomfySilence
0599726280 + Fixed pathing for coal in T0 boss loot table, was mineral.coal is mineral.ore.coal now 2021-11-18 19:30:57 +01:00
UncomfySilence
77b74091a9 + Reducing attack speed of minions 2021-11-18 19:30:53 +01:00
UncomfySilence
10e6de3e89 + Adjusted damage, crit chance, and attack speed of weapons
+ Adjusted boss and chest loot table to match it's new intended tier of difficulty while providing an intermediate stage for new players to explore between T0(T1) and T1(T2)
2021-11-18 19:18:37 +01:00
UncomfySilence
b92d104ca0 + Made sure that abilities in staff simple match abilities in the staff skillset.
+ If anything happened to chests then no more! (Don't question it)
+ Bosses have a ~4% chance to drop higher tiered gear
+ Organized T2 boss ron
2021-11-18 19:16:08 +01:00
UncomfySilence
0461178cd8 + Gnarling armor count - 7 previous being 7
+ Adlet-bow armor count - 39 previous being 62
+ Sahagin armor count - 71 previous being 88
+ Haniwa armor count - 96 previous being 91
+ Myrmidon armor count - 152 previous being 161
+ Although an overall decrease in armor there's an increase in poise res, crit power, energy, and other stats.
+ Gave everything staff an ability set in skillset, and linked them all
2021-11-18 19:09:18 +01:00
UncomfySilence
518099b92c + Fixing spelling msitake in T0 Boss craftin_ing.sticky_thread to crafting_ing.sticky_thread 2021-11-18 18:50:43 +01:00
UncomfySilence
c1d318f7ee + Reducing attack speed of minions 2021-11-18 18:50:43 +01:00
UncomfySilence
34d3cc836e + Adjusted damage, crit chance, and attack speed of weapons
+ Adjusted boss and chest loot table to match it's new intended tier of difficulty while providing an intermediate stage for new players to explore between T0(T1) and T1(T2)
2021-11-18 18:50:39 +01:00
UncomfySilence
90f29ce277 + Made sure that abilities in staff simple match abilities in the staff skillset.
+ If anything happened to chests then no more! (Don't question it)
+ Bosses have a ~4% chance to drop higher tiered gear
+ Organized T2 boss ron
2021-11-18 18:49:33 +01:00
UncomfySilence
9e28d889af + Lowered drop rate of extra extra tier armor and weapons from ~1.7% to ~0.8%
+ Organized T2 boss ron
2021-11-18 18:46:46 +01:00
UncomfySilence
3debaf2ded + All bosses ranging from T0 to T3 have a ~4% chance of dropping equipment one tier higher than normal, while having a ~1.7% chance to drop equipment even higher than that.
+ All chests have a ~2% chance to drop better equipment than their tier.
2021-11-18 18:43:15 +01:00
UncomfySilence
2163dc73b4 + Gnarling armor count - 7 previous being 7
+ Adlet-bow armor count - 39 previous being 62
+ Sahagin armor count - 71 previous being 88
+ Haniwa armor count - 96 previous being 91
+ Myrmidon armor count - 152 previous being 161
+ Although an overall decrease in armor there's an increase in poise res, crit power, energy, and other stats.
+ Gave everything staff an ability set in skillset, and linked them all
2021-11-18 18:31:23 +01:00
Monty Marz
ec07dbb05e Merchant Outfit 2021-11-18 16:31:12 +00:00
Youssef Fahmy
871859b09b Smol balance changes 2021-11-16 22:45:59 +00:00
Marcel Märtens
086f9737e4 move server.voxel for airship to common 2021-11-15 16:39:39 +01:00
Marcel Märtens
cd516d0912 name it just manifests rather then tmp_manifests 2021-11-15 09:47:38 +01:00
Marcel Märtens
d24b904563 move ship_manifest to common assets until its properly included in servers ECS and pushed to clients 2021-11-15 09:00:12 +01:00
Joshua Barretto
0f56ebe82b Toned down golf club knockback 2021-11-13 17:13:09 +00:00
Joshua Barretto
dbfbdcdacd Added golf club 2021-11-13 17:11:02 +00:00
Oolnokk
de0072bbc1 Fixed drop chances in village crates to better resemble prior odds 2021-11-12 19:52:09 -05:00
Oolnokk
a71f2204d9 Changed drop location from boars to T2 Chests 2021-11-12 19:34:57 -05:00
Oolnokk
c6383ca5a4 Models have been cleaned up and approved by Gemu 2021-11-12 18:46:01 -05:00
Sam
da677e8ea6 Abilities can now be referred to by the asset id. 2021-11-10 17:30:19 -05:00
UncomfySilence
debbc1e4c6 + Fixed pathing for coal in T0 boss loot table, was mineral.coal is mineral.ore.coal now 2021-11-09 22:40:25 +01:00
UncomfySilence
027664f1c0 + Fixing spelling msitake in T0 Boss craftin_ing.sticky_thread to crafting_ing.sticky_thread 2021-11-09 22:06:36 +01:00
UncomfySilence
7a49f26568 + Reducing attack speed of minions 2021-11-09 22:06:36 +01:00
UncomfySilence
f764ae99c0 + Adjusted damage, crit chance, and attack speed of weapons
+ Adjusted boss and chest loot table to match it's new intended tier of difficulty while providing an intermediate stage for new players to explore between T0(T1) and T1(T2)
2021-11-09 22:06:36 +01:00
UncomfySilence
7b5d92f5fb + Made sure that abilities in staff simple match abilities in the staff skillset.
+ If anything happened to chests then no more! (Don't question it)
+ Bosses have a ~4% chance to drop higher tiered gear
+ Organized T2 boss ron
2021-11-09 22:06:35 +01:00
UncomfySilence
6b637534f8 + Lowered drop rate of extra extra tier armor and weapons from ~1.7% to ~0.8%
+ Organized T2 boss ron
2021-11-09 22:06:35 +01:00
UncomfySilence
84d46314ad + All bosses ranging from T0 to T3 have a ~4% chance of dropping equipment one tier higher than normal, while having a ~1.7% chance to drop equipment even higher than that.
+ All chests have a ~2% chance to drop better equipment than their tier.
2021-11-09 22:06:35 +01:00
UncomfySilence
c8e88375c6 + Gnarling armor count - 7 previous being 7
+ Adlet-bow armor count - 39 previous being 62
+ Sahagin armor count - 71 previous being 88
+ Haniwa armor count - 96 previous being 91
+ Myrmidon armor count - 152 previous being 161
+ Although an overall decrease in armor there's an increase in poise res, crit power, energy, and other stats.
+ Gave everything staff an ability set in skillset, and linked them all
2021-11-09 22:06:35 +01:00
Youssef Fahmy
6c52d4ca5e Minor edits 2021-11-03 21:27:47 +00:00
jshipsey
913a2725e8 changelog 2021-10-31 01:19:21 -04:00
jshipsey
b1e9d9664b adjust models, last fixes 2021-10-30 23:42:18 -04:00
jshipsey
f69e3c9fbc more hats 2021-10-30 23:42:17 -04:00
jshipsey
a05c1ea4c5 switch to new matcell variant 2021-10-30 23:42:15 -04:00
jshipsey
97a3c1e713 simple hats 2021-10-30 23:42:15 -04:00
jshipsey
5cc54b34bd headbands 2021-10-30 23:42:13 -04:00
Evelyn
91477f7a5c Add new gliders 2021-10-30 20:48:04 +00:00
Sam
f339793911 Buffed staff firebomb a little. 2021-10-29 17:37:07 -04:00
Sam
2b447852fd Added min fall off to explosions. 2021-10-29 17:37:02 -04:00
Sam
111abbc3bc Added salvage tags to items, removed old salvage recipes from recipe book. 2021-10-27 17:02:29 -04:00
Sam
ed5cf8ebf9 Backend stuff for salvaging. 2021-10-27 17:02:29 -04:00
Sam
cac3f00250 Lengendary crit changes. 2021-10-26 20:55:32 -04:00
Kemper
b85f535f3c Add moonweave to the orichalcum cape recipe
So that the ingredients include some cloth since it’s a cape.
2021-10-24 23:43:24 +00:00
Samuel Keiffer
5c99ca2a52 Merge branch 'ubruntu/use-stealth-stat' into 'master'
Use stealth stat on armors

See merge request veloren/veloren!2947
2021-10-24 05:31:49 +00:00
ubruntu
e6bfce99bb Use stealth stat on armors 2021-10-24 05:31:49 +00:00
Youssef Fahmy
ec62ff3489 Giving T5 cultists maxed skillset 2021-10-23 20:48:07 +00:00
Doctor Kompot
51f8aa06df DoctorKompot - New Necklaces 2021-10-22 05:24:20 +00:00
Youssef Fahmy
dd1d067fde Tiny useless changes 2021-10-18 14:33:31 +00:00
UncomfySilence
ad0a6c7d1f + Adjusted Mino charge to have a higher bleed chance and slightly lower recovery rate. 2021-10-17 15:07:45 +02:00
Sam
6e82d67db5 "Balance" 2021-10-16 17:36:06 -04:00
Sam
42bb4bee15 Minotaur and cultist dungeons now offer roughly equiovalent loot.
Minotaur now drops tier 5 weapons and armor instead of tier 4
Mindflayer now drops cultist weapons and armor instead of tier 5
Melee legendaries moved to minotaur
Mindflayer now lonly drops ranged legendaries
2021-10-13 12:24:10 -04:00
Imbris
86bb6f8ef5 Tweaks to the credits.ron file 2021-10-03 16:06:09 -04:00
Imbris
f867991198 Merge branch 'imbris/credits' into 'master'
Add credits screen

Closes #1296

See merge request veloren/veloren!2872
2021-10-03 04:26:58 +00:00
Imbris
d2bd62733f Add core devs to the contributors list in credits.ron and remove placeholder entries in empty art sections (in favor of displaying nothing) 2021-10-03 00:06:47 -04:00
Imbris
691b61e22d Add documentation to credits.ron and fill in fonts entries with actual data, add additional entries to Art credits for documenting information relevant to satifying attribution requirements for some licenses, add/rename license files for fonts, center credits text on the credits screen, added asset_path field to associate art credits with the actual asset files and wrote a unit test to ensure that these paths are valid. 2021-09-30 02:35:59 -04:00
Imbris
40240a4005 Add basic credits screen to the main menu with some example data loaded from a ron file 2021-09-29 21:06:52 -04:00
juliancoffee
8af4cf1a37 Make Rtsim entity config work 2021-09-27 15:09:22 +03:00
Sam
70c2e9bebe Cave now uses entity configs. 2021-09-27 15:09:22 +03:00
Sam
56b17e7141 Format fixes. 2021-09-27 15:09:22 +03:00
juliancoffee
2475b97918 Move loot tables to entity configs 2021-09-27 15:09:22 +03:00
juliancoffee
b056cccb0c Hardened loot table handling
- Rename LootSpec::None to LootSpec::Nothing to not confuse with Option
- Warn on invalid item paths in loot tables
2021-09-27 15:09:22 +03:00
Sam
09dd9b4813 Changed ItemDrop to use LootSpec 2021-09-27 15:09:22 +03:00
Seth
d42d9166a1 Reduce duplication in glider asset identifiers 2021-09-26 13:49:49 +00:00
Samuel Keiffer
0af6969d19 Merge branch 'sam/energy-float' into 'master'
Changed energy to a float

See merge request veloren/veloren!2838
2021-09-25 06:51:21 +00:00
juliancoffee
f82a26e9c5 Don't drop quad_low loot from quad_small fur 2021-09-24 18:03:26 +03:00
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
Snowram
834749353a Adds flame wyvern npc 2021-09-21 15:30:42 +02:00
juliancoffee
91dd03b745 Clean entity assets for a small bit
- Move loot_tables/creature/witch to loot_tables/spots/witch
- Move skillset/spots/general_max and skillset/spots/sceptre_max to
  skillset/preset/max/{general,sceptre}
- Remove tabs from dwarf_grave_robber entity config file
2021-09-17 20:12:42 +03:00
Sam
c4c4318ac0 Fixed fall damage and sceptre regen. 2021-09-14 06:53:01 -04:00
Samuel Keiffer
73d3d3e4bb Merge branch 'sam/health-float' into 'master'
Turned Health into a Float

See merge request veloren/veloren!2824
2021-09-13 15:23:18 +00:00
Monty Marz
1d94adc2e1 0.11 Background images and more 2021-09-10 08:34:01 +00:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
jshipsey
3c623c6801 address comments, boost village pop, lower raid chance 2021-09-06 00:01:26 -04:00
jshipsey
da9585205c buff guards 2021-09-05 23:17:14 -04:00
Joshua Barretto
7538f29b9e Merge branch 'slipped/tweaks' into 'master'
more spots

See merge request veloren/veloren!2806
2021-09-04 18:16:10 +00:00
jshipsey
6187cb8d23 address comments 2021-09-04 13:17:56 -04:00
jshipsey
523a15e5cc more spots 2021-09-04 00:18:58 -04:00
Sam
57ba9a0300 Cultist enemies are now spawned by rtsim. 2021-09-04 00:05:48 -04:00
juliancoffee
f88373f7d8 Nerf coin drop from enemies 2021-09-03 01:15:27 +03:00
Sam
daf287a469 Small loot rebalance. 2021-09-01 23:50:17 -04:00
ubruntu
bbc366e1b3 NPCs can drop nothing 2021-09-01 23:17:36 +00:00
Joshua Barretto
b646aae2a4 Removed unused tree assets 2021-08-31 10:15:52 +01:00
Joshua Barretto
9ac5e555e6 Improved giant trees 2021-08-30 00:03:16 +01:00
Joshua Barretto
e05ca1f308 More spots 2021-08-28 16:48:34 +01:00
Monty Marz
7ced7e184e witch lantern 2021-08-28 14:53:31 +01:00
Monty Marz
b085b02ff9 fixes 2021-08-28 14:53:30 +01:00
Monty Marz
771a380e6c witch stuff 2021-08-28 14:53:30 +01:00
Monty Marz
c22eb19f55 More spots 2021-08-28 14:53:30 +01:00
Monty Marz
1278020c88 dwarf grave 2021-08-28 14:53:30 +01:00
Joshua Barretto
76ba3496a1 sync 2021-08-28 14:53:30 +01:00
Joshua Barretto
bbcd842208 Test spot entity spawning 2021-08-28 14:53:30 +01:00
Sam
790c3669a0 Fix mindflayer summoning minions inside pillars. 2021-08-22 12:21:24 -04:00
juliancoffee
130ae1f429 Add ori_modifier for DashMelee and nerf it
* 0.6 -> 0.3 ori modifier during charge in DashMelee
2021-08-16 17:27:59 +03:00
juliancoffee
e3798e5d2a Abilitiy tweaks
Buff axe double_strike damage (90 -> 110 for first stage)
Decrease initial poise damage for hammer charged (20 -> 5)
2021-08-15 23:20:21 +03:00
juliancoffee
172f19376a Tweak boss knockback abilities
Tweak Mindflayer vortex knockback (make it rarer)
Tweak Tidal Warrior pincer and wave knockback
Tweak claygolem rocket and shockwave knockback
Tweak Yeti shockwave and strike knockback
2021-08-09 13:05:01 +03:00
juliancoffee
8a83ecf57f Fix Beam orientation, remove orientation_behavior
* make old OrientationBehavior::FromOri default behaviour
* use rotation formed from look_dir instead of constructing
ori on the fly (which is altered after normalization).
2021-08-05 21:07:46 +03:00
Knightress Paladin
998c56c524 Removed extra Warlock skills and made sceptre cultists rarer 2021-08-02 16:22:40 -07:00
Knightress Paladin
38432cc880 Restructured logic for staff AI 2021-08-02 16:22:40 -07:00
Monty Marz
14eb0f9aa2 Remove sceptre, add swords 2021-07-29 22:38:35 +00:00
juliancoffee
14ac9a8b4e Improve terms of EntityConfig and LoadoutBuilder
* rename LoadoutBuilder::new to LoadoutBuilder::empty
* remove LoadoutBuilder::default as Default makes no sense here
* move comments from template.ron to EntityConfig struct
* add FIXME comments to split EntityConfig into EntityBase and
EntityExtension
2021-07-28 19:19:10 +03:00
Knightress Paladin
081c6e5362 Fixed CircleCharge and buffed Rugged Hide droppers 2021-07-18 23:12:55 -07:00
Samuel Keiffer
37147e2a83 Merge branch 'juliancoffee/overworld_assetization' into 'master'
Wildlife assetization

See merge request veloren/veloren!2591
2021-07-18 13:43:32 +00:00
juliancoffee
23a020f602 Add Automatic NameKind to EntityConfig
+ add animal entities for wildlife spawns
2021-07-17 15:37:31 +03:00
juliancoffee
d04364b1f1 Replace EntityConfig main/second_tool with hands
+ Check equip_slot can hold item in LoadoutBuilder
2021-07-17 15:37:31 +03:00
juliancoffee
1d2ea717ab Move builder assets in EntityConfig to meta field 2021-07-17 15:37:31 +03:00
juliancoffee
6403ee0634 Merge None-loot in EntityConfig to LootKind 2021-07-17 15:37:31 +03:00
juliancoffee
7401d74aa6 Add wildlife assetization support
+ add asset tests
+ migrate tundra animals
+ migrate taiga animals
+ declare temperate zone (animals yet to be created)
+ declare jungle zone (animals yet to be created)
+ declare tropical zone (animals yet to be created)
+ declare desert zone (animals yet to be created)
+ declare water (river inhabitants) zones (animals yet to be created)
2021-07-17 15:37:30 +03:00
juliancoffee
d920f911a2 Add Exact body field for EntityConfig
Add Alignment field to EntityConfig

+ Migrate to specifying alignment and body in entity assets
+ Make Body required field (with Uninit if you want to specify it later)
2021-07-17 15:37:30 +03:00
Avi Weinstock
0a33c98268 Basic implementation of hat visuals. 2021-07-16 18:49:40 -04:00
Samuel Keiffer
f38cde9d40 Merge branch 'knightresspaladin/healing-aura' into 'master'
Knightresspaladin/healing aura

See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
juliancoffee
0d1667c7c5 Set charge_through to false for non-humanoid dash 2021-07-16 15:49:02 +03:00
Marcel
c03ad39440 Merge branch 'AlexBethel/item-typos' into 'master'
Correct spelling errors in item descriptions

See merge request veloren/veloren!2548
2021-07-15 08:15:43 +00:00
Knightress Paladin
5597c3906c Buffed scaling for bow charged shot 2021-07-13 15:25:35 -07:00
Sam
be8b12845a Added buff strength stat to weapons. 2021-07-11 12:50:38 -05:00