Commit Graph

2442 Commits

Author SHA1 Message Date
juliancoffee
ef6a12edc2 bumb Biped Cultist armour 2021-06-30 02:10:39 +03:00
Sam
1978b590aa Destringified consumables 2021-06-29 05:59:02 -05:00
Snowram
aaf5f89076 Merge branch 'snowram/death-outcome' into 'master'
Adds an outcome to death with SFX and VFX

See merge request veloren/veloren!2519
2021-06-28 23:18:45 +00:00
Snowram
3ec5306ed0 Adds an outcome to death with SFX and VFX 2021-06-29 00:14:05 +02:00
Ben Wallis
94fa7da4fa Merge branch 'aweinstock/scaleprice' into 'master'
Add prices for dragonscale, hard carapace, and plate, so that more craftable armors have prices.

See merge request veloren/veloren!2521
2021-06-28 21:03:44 +00:00
Imbris
20a9a420c6 Merge branch 'imbris/bind-order' into 'master'
Ensure bind groups are ordered with the most frequently changed ones in later slots

See merge request veloren/veloren!2496
2021-06-28 15:39:31 +00:00
Avi Weinstock
0ab451ec36 Add prices for dragonscale, hard carapace, and plate, so that more craftable armors have prices. 2021-06-28 09:24:22 -04:00
Marcel
f063dcd939 Merge branch 'alphyr/assets_manager0_5' into 'master'
Update `assets_manager` to 0.5

See merge request veloren/veloren!2501
2021-06-27 15:50:16 +00:00
Nícolas Wildner
81010e8465 Update pt br 20210627 2021-06-27 03:26:44 +00:00
juliancoffee
12243bd0c0 Add is_recycling field to recipe book 2021-06-26 21:37:13 +03:00
juliancoffee
c93748224b Clean Material tags
- Make ferocious set (currently not lootable) made from Moonweave
- Remove material tag from twig sets
2021-06-26 21:37:13 +03:00
juliancoffee
3d4eb7d6a4 Dismantle Leather items to Thick Leather
- Previously both Leather and Rawhide items were dismantled to simple
leather
2021-06-26 21:37:13 +03:00
Benoît du Garreau
1cba7db9b6 Update assets_manager to 0.5 2021-06-26 12:05:40 +02:00
Justin Shipsey
f983295318 Merge branch 'swilliams/jewellery' into 'master'
Gem Rings and small change to trading.

See merge request veloren/veloren!2500
2021-06-26 02:44:04 +00:00
Scott Williams
8d0a1ad7b4 Gem Rings and small change to trading. 2021-06-26 02:44:02 +00:00
Snowram
6e8daefa97 Merge branch 'snowram/new-npcs-batch' into 'master'
Snowram/new npcs batch

See merge request veloren/veloren!2495
2021-06-25 20:29:41 +00:00
Snowram
379e755006 Increases base damage of husk attack, rename some cultist weapons 2021-06-25 21:18:28 +02:00
Joshua Barretto
b66957bf74 Merge branch 'AldanTanneo/smooth-layers-shader-fix' into 'master'
Fixes a block noise issue at specific layers (z=434 among others)

See merge request veloren/veloren!2494
2021-06-25 12:43:27 +00:00
Snowram
ef6d6563ea Ajust new npcs from feedback 2021-06-25 03:26:32 +02:00
Snowram
d7f25627ab Ajustments to new npcs 2021-06-24 19:31:21 +02:00
Snowram
8760b69345 Husk brute animations 2021-06-24 19:31:19 +02:00
Snowram
58b95d12d4 Adds alpaca and llama npcs 2021-06-24 19:30:15 +02:00
Snowram
fef0f407d3 Removes warlord and warlock armours 2021-06-24 19:30:11 +02:00
Snowram
87ca00fac0 Adds new species 2021-06-24 19:29:44 +02:00
juliancoffee
1eb9c165be (uk_UA) small fitting fix 2021-06-24 19:52:38 +03:00
Imbris
58f237eaf5 Ensure bind groups are ordered with the most frequently changed ones in later slots 2021-06-24 00:47:59 -04:00
Sam
645cc60dc0 Balance tweaks. 2021-06-23 22:38:37 -05:00
Sam
f0c5ed1397 Added sparseness field to sprite summon. 2021-06-23 22:38:16 -05:00
Sam
68c6a0a495 Balance tweaks for harvester. 2021-06-23 22:38:16 -05:00
Sam
aac24ad601 Added ensnared debuff icon. 2021-06-23 22:38:16 -05:00
Snowram
47cc040301 Adds SpriteSummon animation 2021-06-23 22:38:16 -05:00
Sam
0a32b676c8 Vines now ensnare you by applying a buff. 2021-06-23 22:38:16 -05:00
Sam
763461ebef Ensnaring vines now ensnare you. 2021-06-23 22:38:16 -05:00
Sam
ed503236d6 Slightly functional sprite summon. 2021-06-23 22:38:16 -05:00
Sam
879aafad5c 3 attacks done 2021-06-23 22:38:16 -05:00
AldanTanneo
f1b83962bd Fixed smooth layer at z=434 (and a few other) 2021-06-23 21:13:15 +02:00
juliancoffee
ccf7c7a0e4 Balance food to have sane health per second regen
* Gatherable food gives you slightly variable regen with variable time
based on tier and that fact that we have x2 health on endgame character.
For example while mushroom gives you 5 health over 10 seconds (0.5 health-per-second),
mushroom curry will give you 120 health over 80 seconds (1.5 health-per-second).

* Meat gives you twice powerful regen strength, but with twice shorter
duration
2021-06-22 20:51:31 +03:00
Dominik Broński
8356e2ffca Merge branch 'aweinstock/lava' into 'master'
Lava

See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Joshua Barretto
b84708ca75 Added chat toggle 2021-06-21 20:16:03 +01:00
Joshua Barretto
8ab222bf80 Selectively disable glow flicker for small wins on low-end systems 2021-06-21 17:06:43 +01:00
Justin Shipsey
c744cd4365 Merge branch 'donovanlank/Cool_Blue_Lantern' into 'master'
made it so Cool Blue Lantern is actually blue

See merge request veloren/veloren!2474
2021-06-21 05:37:49 +00:00
Justin Shipsey
667e667ac8 Update difficulty_distribution.ron 2021-06-20 19:42:21 +00:00
Avi Weinstock
0f9181cbcb Address MR 2482 comments.
- Change lava density to 3x water density.
- Use `ServerEvent::Buff` instead of modifying the buff component directly.
- Revert commented-out changes to fluid shaders.
2021-06-20 11:32:05 -04:00
juliancoffee
0ec6a4e5ff Create distribution map for dungeons
* tl;dr T0 - 27%, T1/T2 - 22%, T3/T4 - 11%, T5 - 5%.
Before every dungeon had 16% chance to be created.
2021-06-20 00:14:54 +03:00
Avi Weinstock
f1a1160b80 Make lava solid w.r.t. rendering while still being liquid w.r.t. physics. 2021-06-19 16:52:21 -04:00
juliancoffee
ecd61df49b Tip how to make map with dungeons of same level 2021-06-19 23:32:54 +03:00
Avi Weinstock
2226a4c6a9 Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA in the shaders, and only looks good with cheap fluid mode. 2021-06-19 16:31:21 -04:00
juliancoffee
e5c63b2ca7 Add config file for dungeon distribution
- Now you can specify probability of "spawn" of dungeon with specific
difficulty
2021-06-19 23:26:13 +03:00
Samuel Keiffer
e7f54d6306 Merge branch 'juliancoffee/clay_golem_tweak' into 'master'
clay golem tweak

See merge request veloren/veloren!2478
2021-06-19 14:49:11 +00:00
juliancoffee
573607c32a Nerf golem laser dmg and ori_rate, make it fire
+ Make laser state duration lower
2021-06-19 10:47:45 +03:00
Samuel Keiffer
ec5a4c61d9 Merge branch 'juliancoffee/quick_trading_balancing' into 'master'
trading.ron rebalance

See merge request veloren/veloren!2471
2021-06-19 01:10:18 +00:00
juliancoffee
384409a1ed Load ori_rate for BasicBeam from assets
+ make fire turret ori_rate slower
2021-06-18 22:33:00 +03:00
juliancoffee
36fa8bf4f7 Use Golem Shockwave only after loosing 30% health
+ Make shockwave buildup longer
2021-06-18 22:32:43 +03:00
Joshua Barretto
e41a62aadc Clipped arrow sound effects for more immediate feedback 2021-06-18 16:01:00 +01:00
Joshua Barretto
05c375a8b0 Merge branch 'zesterer/meta' into 'master'
Optimising for size

See merge request veloren/veloren!2468
2021-06-18 12:35:16 +00:00
Joshua Barretto
f6d64a424f Added JPEG backgrounds 2021-06-18 12:28:55 +01:00
Joshua Barretto
0265da1074 Added support for JPEG backgrounds 2021-06-18 12:27:39 +01:00
DaforLynx
c85238014a More npc sfx 2021-06-18 06:24:57 +00:00
donovanlank
fb157082a8 made it so Cool Blue Lantern is actually blue 2021-06-17 18:40:29 -07:00
juliancoffee
6b335a105e balance scale to catch steel 2021-06-18 00:13:42 +03:00
juliancoffee
d4bf4bf51b Remove high tier ignots and big potions from trade 2021-06-18 00:03:51 +03:00
juliancoffee
54b339862a tweak item_price_calculation coefficients 2021-06-17 23:49:43 +03:00
juliancoffee
f8008afa85 trading.ron rebalance
- Name all section in trading.ron
- Balance post-meat materials
- Make gems more rarer and expensive
2021-06-17 23:46:52 +03:00
DaforLynx
9a5b95bc16 Added npc hurt sfx 2021-06-17 05:49:09 +00:00
jshipsey
a42e6e20b8 basilisk tweaks 2021-06-16 23:28:25 -04:00
jshipsey
0941f03608 buffs to stretch progression 2021-06-16 20:50:46 -04:00
Joshua Barretto
b8749dc219 Added more cow noises, prepare for merge 2021-06-16 17:23:54 +01:00
Joshua Barretto
9510869870 Significantly more efficient sound effect processing, more NPC sounds 2021-06-16 17:23:22 +01:00
Joshua Barretto
e3c44ba7fe More voice kinds, more opportunities for sounds 2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989 VoiceKind for better sound effect specs 2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0 Chasing sounds 2021-06-16 17:23:22 +01:00
donovanlank
f26de7bbe9 lowered spin.ron base poise damage to 13 from 25 2021-06-15 22:26:45 -07:00
K. Kisa
fbb34b7331 Veloren/veloren/master 2021-06-15 16:36:41 +00:00
Snowram
8351aab25d Addresses comments about roc AI 2021-06-15 09:50:23 +02:00
Snowram
f2c7836161 Makes summon range inclusive 2021-06-15 09:49:13 +02:00
Avi Weinstock
cb0566299a Make tornado (and empty models in general) work on WGPU. 2021-06-15 09:49:13 +02:00
Snowram
3ba0500b90 Tornado summoning attack 2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4 Add troll variants and roc npcs 2021-06-15 09:49:13 +02:00
Samuel Keiffer
fec328a617 Merge branch 'juliancoffee/swing_fix' into 'master'
Introduce hit_timing for combo_melee

See merge request veloren/veloren!2426
2021-06-15 02:38:23 +00:00
Marcel
1b36f6cab3 Merge branch 'aweinstock/forcemove-no-pushback' into 'master'
Don't apply e2e pushback during a forced movement character state.

See merge request veloren/veloren!2429
2021-06-14 14:42:01 +00:00
Marcel
4cafdb3bfd Merge branch 'aweinstock/mining-skill-tree' into 'master'
Mining skill tree.

See merge request veloren/veloren!2406
2021-06-14 14:19:06 +00:00
Marcel
b0702d792a Merge branch 'juliancoffee/asset_entity' into 'master'
EntityInfo assetization.

See merge request veloren/veloren!2382
2021-06-14 12:56:28 +00:00
Marcel
0ef6cc6576 Merge branch 'Veloren_Kisa-master-patch-51169' into 'master'
Не полный перевод навыков, исправлены оригинальные описания и названия.

See merge request veloren/veloren!2432
2021-06-13 21:55:57 +00:00
Marcel
4ea189f056 Merge branch 'Veloren_Kisa-master-patch-14791' into 'master'
Полный перевод на русский язык

See merge request veloren/veloren!2434
2021-06-13 21:55:55 +00:00
Marcel
f791f19edb Merge branch 'Veloren_Kisa-master-patch-17326' into 'master'
Upload New File

See merge request veloren/veloren!2435
2021-06-13 21:55:53 +00:00
Monty Marz
45f79059d0 mining exp sct color and icon; add mining to skill_preset 2021-06-13 14:34:42 -04:00
Avi Weinstock
9d4a65e8ac Adjust mining xp numbers and add SkillGroupKind information to Outcome::ExpChange. 2021-06-13 14:34:42 -04:00
Monty Marz
01a04a80fa icons and naming 2021-06-13 14:34:42 -04:00
Avi Weinstock
43b6780c98 Address MR 2406 comments.
- Tweak ore xp values per Slipped's advice.
2021-06-13 14:34:42 -04:00
Avi Weinstock
0e394029de Mining skill tree. 2021-06-13 14:34:42 -04:00
K. Kisa
883297d4cc Upload New File 2021-06-13 13:30:42 +00:00
K. Kisa
acb0589277 Полный перевод на русский язык 2021-06-13 13:24:57 +00:00
K. Kisa
2e305744fe Не полный перевод навыков, исправлены оригинальные описания и названия. 2021-06-13 13:08:52 +00:00
Monty
c17e3ad996 Cactus Colada
Made cacti lootable
Cactus colada recipe and item
price balance
fmt

 "make it 8 and drop it to 20 or 25? Not really sure tbh"
2021-06-13 13:52:56 +02:00
Marcel
278b64deab Merge branch 'juliancoffee/item_price_split_consumables' into 'master'
Split consumables to different tables in trading

See merge request veloren/veloren!2415
2021-06-13 11:29:47 +00:00
Avi Weinstock
d02ff2db20 Don't apply e2e pushback during a forced movement character state. 2021-06-12 11:10:06 -04:00
juliancoffee
62eaabfe88 Introduce hit_timing for combo_melee
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
2021-06-12 14:10:19 +03:00
Forest Anderson
f578c56db7 Merge branch 'juliancoffee/small_fixes' into 'master'
Ranged, Tidal Warrior, spears, assets

See merge request veloren/veloren!2416
2021-06-11 17:46:56 +00:00
juliancoffee
982e5986c3 revert bow to almost master values 2021-06-11 17:20:46 +03:00
juliancoffee
e63c21d29e Nerf recover duration for animal dashes 2021-06-11 16:18:59 +03:00
juliancoffee
11ded86a2b Make bow more snipy 2021-06-11 15:56:16 +03:00
juliancoffee
6c11aa80e0 adjust staff firebomb 2021-06-11 15:41:38 +03:00
Justin Shipsey
7eda90b8f7 Update simple_leather.ron 2021-06-11 08:32:49 +00:00
juliancoffee
a5e4a829eb Balanse fixes
- Make bow charge time even smaller and reduce damage/enery reward a little
- Buff staff firebomb
- Nerf spear dash
- Longer recover time of Tidal shockwaves and less knockback
- Nerf Tidal bubbles
2021-06-11 01:34:33 +03:00
juliancoffee
4f49012aca add new armour and legendary weapons to /kit 2021-06-11 01:33:18 +03:00
juliancoffee
fb1e37154d add temporary "middle" skill preset 2021-06-11 01:31:46 +03:00
juliancoffee
cba8e15797 Split consumables to different tables in trading 2021-06-10 16:04:59 +03:00
João Victor Cardoso Kdouk
228d2f05a6 Small fixes to pt_br language. 2021-06-09 14:36:10 +00:00
juliancoffee
057aa7fecf Move loot tables to entityconfigs
* Moved all entities in dungeons to assets
2021-06-09 15:37:04 +03:00
juliancoffee
a4cc1e24ee Move body to EntityConfig assets
* currently works only for random and random_with, uses FromStr for
NpcKind
2021-06-09 15:37:04 +03:00
juliancoffee
229b253a17 remove Mindflayer skillset 2021-06-09 15:37:04 +03:00
juliancoffee
0c9f05b8d1 Load skillsets from assets
Done:
    support loading from assets in skillset_builder.rs
    entity_config field with skillset asset field
    move every SkillSet config to assets
    tests for skillset assets
    tests for assets in entity configs
2021-06-09 15:37:04 +03:00
juliancoffee
c3a120c551 Post refactoring 2021-06-09 15:37:04 +03:00
juliancoffee
f5bf991eb0 Start to load EntityInfo from assets in dungeons
* All enemies in dungeons are now specify loadout_config, name and
main_tool in assets
* Add more variance to the enemies names
2021-06-09 15:37:04 +03:00
juliancoffee
5f3eaddb70 Split LodoutBuilder::build_loadout
LoadoutBuilder::build_loadout is a function which has four parameters
and 3 of them are Option<>, and although fourth (body) isn't Option<>,
it's optional too because it is used only in some combinations of
another arguments.

Because these combinations produces quirky code flow, it will be better
to split it to different methods.

So we did following changes to remove it and rewrite code that was using it
to use better methods.

* Introduce LoadoutPreset as new LoadoutConfig, currently it's only used
in Summon ability, because SummonInfo uses Copy and we can't specify
String for specifying asset path for loadout.
Everything else is rewritten to use asset path to create loadouts.

* More builder methods for LoadoutBuilder.
Namely:
    - from_default which is used in server/src/cmd.rs in "/spawn" command.
    - with_default_equipment, with_default_maintool to use default
    loadout for specific body
    - with_preset to use LoadoutPreset

* Add new make_loadout field with `fn (loadout_builder, trading_info) -> loadout_builder`
to EntityInfo which allows to lazily construct loadout without
modifying LoadoutBuilder code

* Fix Merchants not having trade site
We had heuristic that if something has Merchant LoadoutConfig - it's
merchant, which can be false, especially if we create Merchant loadout
lazily
As side note, we do same check for Guards and it fails too.

Too fix it, we introduce new agent::Mark, which explicitly specifies
kind of agent for entity

* `LoadoutBuilder::build_loadout` was written in a such way that depending
on main_tool you will have different loadout. Turns out it was this
way only for Adlets though and this behaviour is reproduced by specifying
different loadouts directly in world code.
2021-06-09 15:37:04 +03:00
juliancoffee
aad65c6159 Move traveler loadout declaration to asset
* New loadout/world/traveler.ron file to specify traveler loadout
* LoadoutBuilder::with_asset_expect now can use passed rng to choose
items
2021-06-09 15:37:03 +03:00
juliancoffee
e832fa86f1 Add entity template and make 'loadouts' singular 2021-06-09 15:37:03 +03:00
jshipsey
7cb5323eb6 small tweaks
t
2021-06-09 01:58:08 -04:00
Sam
a5aef59ac5 Fix 2021-06-08 20:12:42 -05:00
jshipsey
fe1cbec37c various fixes to items 2021-06-07 21:21:12 -04:00
Christof Petig
c0f952030c Enable spinning flax (recipe got overwritten by linen from linen items) 2021-06-07 23:40:25 +02:00
Marcel Märtens
e96dc21d30 fix swedish ron files 2021-06-07 12:02:02 +02:00
Marcel
97b7c8d68a Merge branch 'master' into 'master'
Update Swedish translation

See merge request veloren/veloren!2380
2021-06-07 09:42:09 +00:00
jshipsey
670845e6f5 changelog 2021-06-07 11:06:39 +02:00
Sam
0488b2fcd0 Adressed comments on energy and armor functions. 2021-06-07 11:06:25 +02:00
Snowram
76ca99ece4 Derive str from Material, better deserialization 2021-06-07 11:03:50 +02:00
jshipsey
4deeb42155 cave adjustments 2021-06-07 11:02:34 +02:00
jshipsey
1d23b7aebf finalize stats
t
2021-06-07 11:02:03 +02:00
jshipsey
9034d0f25d comment addressing, cave tweaks 2021-06-07 11:01:46 +02:00
jshipsey
0e269b59d7 tooltip work 2021-06-07 11:01:32 +02:00
jshipsey
5fdb2ac01d migration 2021-06-07 11:01:04 +02:00
Snowram
29a38e6d4f Split tags into material class and material 2021-06-07 11:00:57 +02:00
Snowram
3fa7d0b6d4 Add material and armor class tags 2021-06-07 11:00:31 +02:00
jshipsey
7a573efab7 proper recipes, tanning racks, various fixes 2021-06-07 11:00:14 +02:00
jshipsey
1a5717e957 armor stats on chest 2021-06-07 11:00:05 +02:00
jshipsey
8acd3832e3 more loot tables, overworld ores, more items 2021-06-07 11:00:00 +02:00
jshipsey
05de96c94b ore deposits, flower drops 2021-06-07 10:59:50 +02:00
jshipsey
1c17d8fe5e cave changes 2021-06-07 10:59:44 +02:00
jshipsey
754b60d810 crafting stations 2021-06-07 10:59:35 +02:00
Sam
2a07fad802 Removed armor stat hackery.
Added new armor stats to remaining armor items.
Fixed broken tests.
2021-06-07 10:59:26 +02:00
Sam
ff66e34be5 Added default values to every armor item. 2021-06-07 10:59:15 +02:00
Sam
855384fbeb Crit power stat now functional, added comments on each stat field to better describe what the stat does and what values should be used. 2021-06-07 10:58:42 +02:00
Sam
6790b71d53 Energy recovery stat functional. 2021-06-07 10:58:32 +02:00
jshipsey
58bd51a9e8 icon work, more models 2021-06-07 10:58:27 +02:00
Sam
f2233d5b5d Recipe book fix 2021-06-07 10:58:07 +02:00
jshipsey
18e9b5b890 recipes, re-organization, cleanup 2021-06-07 10:58:05 +02:00
jshipsey
74fbe9a123 cloth/metallic armor 2021-06-07 10:56:54 +02:00
jshipsey
1b575a5a04 crafting item partial re-organization, armor recipes, some specific animal drops 2021-06-07 10:56:35 +02:00
jshipsey
ffc9a0ae22 more drops, armors 2021-06-07 10:56:16 +02:00
jshipsey
f387b8d259 hides/leathers 2021-06-07 10:56:04 +02:00
jshipsey
451ccf8d73 more meat 2021-06-07 10:55:50 +02:00
jshipsey
ca907f1b87 added some meat 2021-06-07 10:55:34 +02:00
Monty
336d83fc49 new bgs 2021-06-06 19:30:37 +02:00
Marcel
521e1eacf3 Merge branch 'aweinstock/add-models-20210603' into 'master'
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.

See merge request veloren/veloren!2371
2021-06-06 16:56:21 +00:00
hqurve
39fc48ac17 Widened recipe list in crafting menu and added quality indicators to names in the list 2021-06-06 15:55:11 +00:00
Filip Bengtsson
172c96d83d Missed strings 2021-06-06 17:48:09 +02:00
Snowram
edfe713076 Cyclops, basilisk, air balloon offsets 2021-06-06 14:12:08 +02:00
Filip Bengtsson
cba9affbb3 Strings in various files 2021-06-06 01:05:08 +02:00
Filip Bengtsson
fcc266bfa8 Translate trade.ron 2021-06-06 00:42:50 +02:00
Filip Bengtsson
1b6c43dfe2 Translate social.ron 2021-06-06 00:42:07 +02:00
Filip Bengtsson
3e37549518 Translate sct.ron 2021-06-06 00:40:30 +02:00
Filip Bengtsson
5191a90432 Translate misc.ron 2021-06-06 00:39:55 +02:00
Filip Bengtsson
3cbf362462 Translate hud/map.ron 2021-06-06 00:34:06 +02:00
Filip Bengtsson
28c44b6bb9 Translate hud/hud_setting.ron 2021-06-06 00:32:16 +02:00
Snowram
864f230a3c Yeti combat anims 2021-06-06 00:17:23 +02:00
Sam
acf7ad27f1 Balance tweaks. 2021-06-05 17:15:04 -05:00
Filip Bengtsson
12ba5e1848 Translate hud/group.ron 2021-06-06 00:07:53 +02:00
Filip Bengtsson
1841923795 Translate hud/crafting.ron 2021-06-06 00:07:03 +02:00
Filip Bengtsson
f9e42f4107 Translate hud/chat.ron 2021-06-06 00:06:05 +02:00
Filip Bengtsson
10ac6b3d4c Translate hud/char_window.ron 2021-06-06 00:00:51 +02:00
Filip Bengtsson
fd608ccb6f Translate hud/bag.ron 2021-06-05 23:39:24 +02:00
Filip Bengtsson
f111b87fe5 template.ron boilerplate 2021-06-05 23:33:54 +02:00
Filip Bengtsson
6277106e78 Start translating skills.ron 2021-06-05 23:25:11 +02:00
Filip Bengtsson
cf051fd9fb Translate main.ron 2021-06-05 23:13:42 +02:00
Filip Bengtsson
37c12977c1 Translate most of gameinput.ron 2021-06-05 23:08:59 +02:00
Filip Bengtsson
cb0f00d447 Translate esc_menu.ron 2021-06-05 23:04:55 +02:00
Filip Bengtsson
35f7c206e5 Translate most of common.ron 2021-06-05 23:03:48 +02:00
Filip Bengtsson
8db65e0554 Translate char_selection.ron 2021-06-05 22:45:55 +02:00
Filip Bengtsson
d663d05f4f Translate buff.ron 2021-06-05 22:28:01 +02:00
Sam
74b7039219 Yeti AI 2021-06-05 13:25:47 -05:00
Filip Bengtsson
d0bb260057 Translate _manifest.ron 2021-06-05 14:26:00 +02:00
Filip Bengtsson
6df35564c2 Copy files from English 2021-06-05 13:26:41 +02:00
Sam
93f90d514c Particles for ice spikes 2021-06-04 18:17:15 -05:00
Sam
81f7e690fd Snowball attack. 2021-06-04 18:17:15 -05:00
Sam
a82984b925 Added base ability set 2021-06-04 18:17:14 -05:00
juliancoffee
554828e1a1 Bow Tweaks
- M1 (charged) got faster charge, but lesser damage and energy regen
- M2 (repeater) got faster charge, but lesser damage and max speed
- S1 (shotgun) got less energy cost
2021-06-04 20:58:08 +03:00
Sam
eaf87a53bb Final tweaks. 2021-06-03 21:39:47 -05:00
Sam
e835cb1392 Added kits for tiers 1 and 2 2021-06-03 21:39:17 -05:00
jshipsey
ca43a0058a some animation 2021-06-03 21:39:17 -05:00
Sam
5bf99eac11 Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model. 2021-06-03 21:39:15 -05:00
Sam
ac2f097d80 Tidal warrior AI. 2021-06-03 21:39:14 -05:00
Sam
c81e1534f7 First 3 abilities for tidal warrior functional. Added bubble particles. 2021-06-03 21:39:13 -05:00
Avi Weinstock
05c699878f Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty. 2021-06-03 19:24:34 -04:00
Imbris
2b8eaae572 Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code 2021-06-03 00:10:06 -04:00
Imbris
01aa6af1fd Address various TODOs introduced in wgpu transition 2021-06-03 00:10:06 -04:00
Imbris
8403e4c483 address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace) 2021-06-03 00:10:06 -04:00
Avi Weinstock
cf6717ac90 Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it. 2021-06-03 00:10:06 -04:00
Avi Weinstock
7b04599a3b Implement a Debug pipeline for hitboxes and pathfinding lines.
- Implements mesh generation for cylinders and lines.
    - Implements an Id-allocator so that clients can mutate positions efficiently.
    - Is split into pipeline and scene modules.
    - Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
Imbris
b84c8b2915 Remove weird syntax in cloud shader that was probably introduced when switching to textureLod 2021-06-03 00:10:06 -04:00
Imbris
5749983868 Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader 2021-06-03 00:10:06 -04:00
Imbris
d7683673ee Properly account for negative sun_dir.z in pow use in sky shaders 2021-06-03 00:10:06 -04:00
Imbris
d8520c8743 Add localization text for GPU timing checkbox 2021-06-03 00:10:06 -04:00
Imbris
9ec4fd5b4b Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer 2021-06-03 00:10:06 -04:00
Imbris
9be424de53 Remove unused waves texture 2021-06-03 00:10:05 -04:00
Imbris
7f9ba17dee Remove unused shadow bind group from the cloud pipeline 2021-06-03 00:10:05 -04:00
Imbris
77689d1420 Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase 2021-06-02 23:59:50 -04:00
Synis
c7cab3e19e Fix missing include 2021-06-02 23:59:50 -04:00
Imbris
086ea42ad7 Cloud and sprite shader fixes after rebase 2021-06-02 23:59:50 -04:00
Imbris
aa1e292b03 Fix dx12 shader issues 2021-06-02 23:59:50 -04:00
Imbris
577caa3047 Implement screenshots 2021-06-02 23:59:50 -04:00
Imbris
64398f6c0a Try out using storage buffer for sprite vertices 2021-06-02 23:59:50 -04:00
Imbris
b9931588e4 Fix bugs with sprite rendering 2021-06-02 23:59:50 -04:00
Imbris
a90373604e Fix sprite vertex lookup, normalize sprite
normals in vert shader
2021-06-02 23:59:50 -04:00
Imbris
8d63446300 Almost implement instance merging for sprites (validation error), rebase
fix
2021-06-02 23:59:50 -04:00
Imbris
0f1c4080c4 Start sprite refactor 2021-06-02 23:59:49 -04:00
Imbris
ad2b6c9014 Fix texture sampling syntax 2021-06-02 23:59:49 -04:00
Imbris
a8851b6561 Switch to index rendering for most quad-like things 2021-06-02 23:59:49 -04:00
Imbris
e1af485e5f Add setting for the PresentMode 2021-06-02 23:59:49 -04:00
Imbris
2f69c41b00 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-06-02 23:59:49 -04:00
Imbris
261fd24dfd Fix lod alt texture filtering 2021-06-02 23:59:49 -04:00
Imbris
c532f50e64 Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
Joshua Yanovski
93568754a0 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
adf3f83b4b Fix point shadows. 2021-06-02 23:59:48 -04:00
Joshua Yanovski
868293a802 More frustration with shadows. 2021-06-02 23:59:48 -04:00
Joshua Yanovski
c97a42fdb7 Various fixes for shadows. 2021-06-02 23:59:48 -04:00
Capucho
23f1144fe2 Fix the shadow drawing code
Very poorly optimized
2021-06-02 23:59:48 -04:00
Capucho
b6c37be299 Re enable sprite rendering 2021-06-02 23:59:48 -04:00
Imbris
97bed5752b Fix clouds 2021-06-02 23:59:48 -04:00
Imbris
f30588ea94 Fix flipping in post-processing stages and precompute the uv in those in the vert shader 2021-06-02 23:59:48 -04:00
Imbris
bae0310cc7 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-06-02 23:59:48 -04:00
Imbris
553c1c18a9 Add skybox 2021-06-02 23:59:48 -04:00
Capucho
1083d04c73 Reenable terrain rendering
Refractor col lights
2021-06-02 23:59:48 -04:00
Capucho
0db2a35955 Fix the orientation of the rendering
Reenable the rendering of the player
2021-06-02 23:59:47 -04:00
Capucho
1668e834f8 Renable the figure and terrain drawing code (not working yet) 2021-06-02 23:59:47 -04:00
Capucho
4c83e19c83 Remove the depth buffer from the Third drawer 2021-06-02 23:59:47 -04:00
Capucho
2c7d49b69f Shader fixes 2021-06-02 23:59:47 -04:00
Imbris
da0423ab2a Almost make clouds/postproccess run 2021-06-02 23:59:47 -04:00
Imbris
124d69d7ad Render Ui 2021-06-02 23:59:45 -04:00
Imbris
97ca278d89 fixed validation errors when creating pipelines 2021-06-02 23:56:43 -04:00
Imbris
f540366676 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-06-02 23:56:43 -04:00
Samuel Keiffer
4b359b8ca4 Merge branch 'aweinstock/price-equality' into 'master'
Add a manifest for making different items count as the same item for the purpose of pricing.

See merge request veloren/veloren!2360
2021-06-02 23:48:45 +00:00
Samuel Keiffer
9a31d77f0a Merge branch 'tygyh/default-loadout' into 'master'
LoadoutBuilder refactoring

See merge request veloren/veloren!2361
2021-06-02 23:42:39 +00:00
Avi Weinstock
054fb1d763 Add a manifest for making different items count as the same item for the purpose of pricing. 2021-06-02 19:12:51 -04:00
juliancoffee
3c66e62fe0 Decompose LoadoutBuilder::from_asset_expect
- Introduce apply_asset_expect() to mutate passed builder and complete it
from asset
- Remove runtime panic from choosing item
- Rewrite defaults() to load from asset
2021-06-02 17:17:19 +03:00
Dr. Dystopia
641ccd5282 Replace object initialization with read from file 2021-06-02 17:17:19 +03:00
Dr. Dystopia
35d5e3379e Create 'default.ron' file 2021-06-02 17:17:19 +03:00
Avi Weinstock
6d3dcc3835 Address MR 2301 review comments.
- Replace tabs with spaces in map-related i18n.
- Use `retain` in `remove_unloaded_chunks`.
2021-06-02 00:39:58 -04:00
Avi Weinstock
cbe7521259 Add toggle for minimap, fix scaling formula, reduce minimap VD for better performance, and add changelog entry. 2021-06-02 00:39:04 -04:00
Adam Whitehurst
77cb2ae783 fix: commas 2021-05-30 14:47:42 -07:00
Adam Whitehurst
9eefa89f90 feat: add frozen debuff icon, en strings 2021-05-30 08:49:32 -07:00
Avi Weinstock
3684cf0454 Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Justin Shipsey
d7c7f6bf5d Merge branch 'sam/rework-bow' into 'master'
Bow Rework

See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
juliancoffee
c618ec7222 fmt 2021-05-25 01:23:32 +03:00
juliancoffee
2d56b5dcde Unique loot tables for each dungeon chest 2021-05-25 00:42:43 +03:00
juliancoffee
3700cc8a67 Overhaul loot tables 2021-05-25 00:20:18 +03:00
juliancoffee
940655dcb6 Adding different chests for each dungeon 2021-05-24 23:00:44 +03:00
juliancoffee
457e5b14d8 Add tests for validation assets 2021-05-23 22:27:33 +03:00
juliancoffee
8c1643cad9 Switch to using EquipSlot key instead of String 2021-05-23 21:37:41 +03:00
juliancoffee
00b182c183 Remove unused LoadoutConfig-s 2021-05-23 19:19:20 +03:00
juliancoffee
6656cfe010 Add directory hierarchy 2021-05-23 19:19:20 +03:00
juliancoffee
0722861364 Move loadout config handling to .ron files 2021-05-23 19:19:20 +03:00
juliancoffee
a8699cfa15 Add support for .ron loadouts 2021-05-23 19:19:20 +03:00
Samuel Keiffer
95f3a12d41 Merge branch 'juliancoffee/dungeon_mobs' into 'master'
Dungeon rebalance

See merge request veloren/veloren!2333
2021-05-22 22:38:21 +00:00
juliancoffee
7e909be2b5 Move fireworks into own table 2021-05-23 01:04:11 +03:00
juliancoffee
66709c4d17 Adjust mob numbers and add /kit tier-0 2021-05-23 01:04:11 +03:00
juliancoffee
4156f373c1 Adjust loot tables
- Add regular drop to T5 miniboss
- Fixup cultist loot table
- Give own loot table to Deadwood in T0
2021-05-23 01:04:11 +03:00
hqurve
854930bc1a Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up 2021-05-22 20:47:08 +00:00
Sam
7828112486 Balance tweaks. 2021-05-22 15:00:05 -05:00
Illia Denysenko
1b5f06cff9 update uk ua 2021-05-22 18:58:11 +00:00
Samuel Keiffer
e543941073 Merge branch 'juliancoffee/boss_armour' into 'master'
Boss armor

See merge request veloren/veloren!2327
2021-05-22 17:42:27 +00:00
Sam
f993f28eff Various tweaks. 2021-05-22 12:41:47 -05:00
juliancoffee
ca6266e780 Fix skill presets, add tests 2021-05-22 12:33:22 -05:00
Sam
1014ac45bf Made new skills for reworked bow.
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
3f16d15bbb Reworked bow 2021-05-22 12:33:20 -05:00
Monty Marz
30bcc6aaa3 Ferocious armour for t5-dungeon minibosses 2021-05-22 10:55:36 +00:00
juliancoffee
7dc50891d2 Add placeholders for bosses armour 2021-05-22 00:20:56 +03:00
Samuel Keiffer
49533cbd26 Merge branch 'juliancoffee/boss_loot_tables' into 'master'
Improve dungeon loot tables

See merge request veloren/veloren!2324
2021-05-21 21:05:14 +00:00
Samuel Keiffer
a0599ac046 Merge branch 'sam/extra-equip-slots' into 'master'
Added Extra Loadout Slots

See merge request veloren/veloren!2295
2021-05-21 20:28:53 +00:00
juliancoffee
df58fa9acf Fixing loot tables
- Use quad_low and quad_medium loot table for corresponding mobs in
dungeons
- Remove cultist loot table from T3-T4 loot tables
- Use resize instead of vec[obj; len] to create different loot and not
duplicated for miniboss_1
2021-05-21 11:31:39 +03:00
juliancoffee
e48e3e11ba Give bosses own creation function and loot table
- Make goose miniboss fallback to differentiate bosses and minibosses
2021-05-21 11:01:47 +03:00
hqurve
6974ab9199 Added swap_equipped_weapons icon and resized inactive weapons 2021-05-17 15:35:27 -04:00
Nícolas Wildner
68f3359238 Update pt br 20210517 2021-05-17 18:12:20 +00:00
hqurve
a4384b81c7 Add offhand weapons to bag ui 2021-05-16 20:43:19 -04:00
Justin Shipsey
9dcf7a9d26 Merge branch 'juliancoffee/small_fixes' into 'master'
Set poise_resilience to sane values

See merge request veloren/veloren!2311
2021-05-16 17:35:39 +00:00
Marcel
740ec3208d Merge branch 'xMAC94x/czech' into 'master'
add czech language. fixed #1044

Closes #1044

See merge request veloren/veloren!2297
2021-05-16 16:39:51 +00:00
juliancoffee
287b531b47 Set poise_resilience to sane values
- Druid Shoulders to 1.0
- Rugged Chest to 1.0
- Cultist Gloves to 1.0
2021-05-16 01:07:55 +03:00
Sam
d286806b52 Shifted poise damage of sword dash 2021-05-15 10:30:39 -05:00
Marcel
695ffa96b9 Merge branch 'juliancoffee/update-it_IT' into 'master'
update Italian translation by 'Чингис Хан'

See merge request veloren/veloren!2305
2021-05-14 15:35:05 +00:00
juliancoffee
776f772b58 update Italian translation by 'Чингис Хан' 2021-05-14 17:31:01 +03:00
Marcel
7d5ca0e7bf Revert "Merge branch 'snowram/hacky-mount' into 'master'"
This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Marcel
7fe0db2261 Merge branch 'snowram/hacky-mount' into 'master'
Allow for collars to make QuadMed npcs mountable

See merge request veloren/veloren!2219
2021-05-14 12:27:19 +00:00
hqurve
95a6e35a3a Added chat tabs 2021-05-14 12:27:15 +00:00
Snowram
8745fb803a Use Body to determine mountee offsets 2021-05-14 00:11:54 +02:00
Marcel Märtens
962f8b982c add czech language. fixed #1044 2021-05-12 22:36:11 +02:00
Sam
7acd953923 Changed particles to a switch statement. 2021-05-10 19:58:32 -05:00
Sam
7f6c6c5603 Fixed offsets for laser and rocket attacks of clay golem. 2021-05-10 18:54:04 -05:00
jshipsey
770d07ac90 anims 2021-05-10 18:54:03 -05:00
Sam
0d53e790fd Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks. 2021-05-10 18:54:00 -05:00
Sam
fca56be4c0 Balance tweaks 2021-05-10 18:53:52 -05:00
Sam
d14fd59711 Increased exp of clay golems. 2021-05-10 18:53:51 -05:00
Sam
a497ac0353 Added kit for testing. 2021-05-10 18:53:50 -05:00
Sam
4e5a456b18 Balance tweaks. 2021-05-10 18:53:49 -05:00
Snowram
47a2bf7de8 Adds haniwa sentry object 2021-05-10 18:53:48 -05:00
Sam
c67c56d194 Dungeon placement. Tweaks to melee. 2021-05-10 18:53:47 -05:00
Sam
9f8aeb91c0 Added armor, more ai tweaks. 2021-05-10 18:53:46 -05:00
Sam
1c8db241e2 Golem AI 2021-05-10 18:53:43 -05:00
Sam
5fa4358e74 Clay golem attacks done. 2021-05-10 18:53:01 -05:00
Monty Marz
fab3794bf3 Fix 1h-axes 2021-05-10 20:44:09 +00:00
Avi Weinstock
abcb6f34a3 Remove the dependency of the new mindflayer AI on action_state.timer. 2021-05-09 21:16:57 -04:00
Avi Weinstock
1dfcdce1c0 Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons. 2021-05-09 18:09:31 -04:00
Illia Denysenko
cb2412148b Miniboss Loot quickfix 2021-05-09 21:29:35 +00:00
Monty Marz
a17bb0ad73 Better inactive/active audio slider logic 2021-05-09 09:51:41 +00:00
Illia Denysenko
1c22a2b3fd /skill_preset command 2021-05-08 15:47:09 +00:00
Snowram
ad3a63fc80 Merge branch 'snowram/craftmats-ron-fix' into 'master'
Fixes object manifest

See merge request veloren/veloren!2273
2021-05-07 21:06:37 +00:00
Nícolas Wildner
f517b06d50 Update pt br 20210507 2021-05-07 20:07:14 +00:00
Snowram
ec3fa365d0 Fixes object manifest 2021-05-07 22:04:57 +02:00
Snowram
831bfd0be9 Snowram/craft mats 2021-05-07 17:03:45 +00:00
Illia Denysenko
07ba3e659d Update uk_UA 2021-05-07 14:32:03 +00:00
Avi Weinstock
e4cda4309e Add DamageKind, and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Sam
dc7e45c8bd Rebalancing 2021-05-05 14:43:56 -04:00
Sam
062c290e49 Made buff commands exhaustive 2021-05-04 09:54:28 -04:00
Sam
d99623b298 Buff icons 2021-05-04 08:45:14 -04:00
Sam
2652660a58 Addressed comments and more testing feedback. 2021-05-04 08:45:14 -04:00
Sam
240a8e577d Minor balancing tweaks. 2021-05-04 08:45:13 -04:00
Sam
5c241850f1 Added sfx. Addressed comments. 2021-05-04 08:45:12 -04:00
Sam
48fa4e7c1f Balancing. 2021-05-04 08:45:11 -04:00
Sam
7ac1488181 Added kit for testing tier 4 dungeons. 2021-05-04 08:45:11 -04:00
Sam
164fd0de04 Particles for frenzy buff and ground cleave. 2021-05-04 08:45:10 -04:00
Sam
2290a22a15 Gave minotaur AI. 2021-05-04 08:45:09 -04:00
jshipsey
c886accaf1 anims 2021-05-04 08:45:08 -04:00
Sam
257c670aaf Fix charge being broken. 2021-05-04 08:45:07 -04:00
Sam
d1139c3b7c Added frenzy ability to minotaur.
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
2021-05-04 08:45:07 -04:00
Sam
e052c7b516 Cleave functional 2021-05-04 08:45:06 -04:00
Sam
160bd3ef0c Crippling strike now functional. Crippled debuff added. 2021-05-04 08:45:05 -04:00
Sam
660423932c Miscellaneous balancing 2021-05-04 08:45:05 -04:00
Sam
f11c10d3be Charge attack for minotaur functional. 2021-05-04 08:45:04 -04:00
Illia Denysenko
f04a4f907a Add possibility to translate buff outcomes 2021-05-03 23:02:59 +00:00
Samuel Keiffer
771a8db2a8 Merge branch 'slipped/oritweak' into 'master'
ori tweaks, animal adjusts

See merge request veloren/veloren!2234
2021-05-03 18:49:22 +00:00
Samuel Keiffer
610c529c42 Merge branch 'sam/ability-sets' into 'master'
Allow Specification of Custom Ability Sets per Weapon

See merge request veloren/veloren!2231
2021-05-03 17:50:11 +00:00
Avi Weinstock
be39054767 Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic. 2021-05-03 00:09:44 -04:00
jshipsey
63fdc4f590 animal adjustments 2021-05-02 23:17:58 -04:00
James Melkonian
f553700e8c Add map markers for lakes and mountains 2021-05-03 02:00:23 +00:00
Illia Denysenko
569d0a1ba5 - Split 'debug' kit to 'debug' and 'admin_cosmetics'
- Add Velorite Admin Bow to 'debug'
- Add rings, cape and necklace to cultist kit
- Add mushroom curry to 'consumables' (former 'potions')
2021-05-02 13:27:03 +00:00
jshipsey
769e21104e higher health lower damage 2021-05-01 12:29:28 -04:00
jshipsey
dc5a38f1e8 ori addition to combomelee 2021-05-01 12:29:28 -04:00
Joshua Barretto
d0953fcab0 Added map marker 2021-05-01 16:26:13 +00:00
Sam
d500a00414 Made naming of fields more explicit. 2021-05-01 09:25:56 -04:00
Sam
dd113c56cb Fixed ItemDef for custom weapons. 2021-05-01 09:25:54 -04:00
Sam
3cb0ee98c8 Removed all unique and simple tool kinds. 2021-05-01 09:25:51 -04:00
Sam
a35b8b4aad Removed ability set as field on items. 2021-05-01 09:25:49 -04:00
Jan Dre
8f5370f372 German translation 2021-04-30 11:58:31 +00:00
DaforLynx
7334cce426 Poise (stun) SFX and fix for town music 2021-04-29 23:36:22 +00:00
Sam
7870109856 Deduplicated stuff in npc_armor. 2021-04-29 15:45:14 -04:00
Sam
91bb6392bb Removed old 2h variants of 1h weapons. 2021-04-29 13:18:04 -04:00
Scott Bronson
b7ac7b64f3 Fix spelling in seashells.ron 2021-04-28 16:32:19 +00:00
DaforLynx
2e0272ce28 Town music 2021-04-28 05:07:59 +00:00
Marcel
aa963493e8 Merge branch 'james/sound-unwraps' into 'master'
Remove an unwrap and move outcome sfx to ron

See merge request veloren/veloren!2206
2021-04-27 21:01:06 +00:00
James Melkonian
2f00af83d8 Remove an unwrap and move outcome sfx to ron 2021-04-27 21:01:06 +00:00
Marcel
876686893b Merge branch 'duelsik/translations-PL-27-04-2021' into 'master'
Polish translations update.

See merge request veloren/veloren!2205
2021-04-27 20:54:48 +00:00
Daniel Mizerski
ec55c176fe Polish translations update. 2021-04-27 17:33:30 +02:00
Ludvig Böklin
34660462e9 Glider physics 2021-04-27 14:41:48 +00:00
jshipsey
2c74a86170 skill adjustments, ori changes 2021-04-25 22:02:32 -04:00
Samuel Keiffer
3f451ef7b3 Merge branch 'juliancoffee/fix_campfire_heal_message' into 'master'
Fix campfire heal buff description

See merge request veloren/veloren!2165
2021-04-25 23:06:48 +00:00
Illia Denysenko
efd54021a7 Fix campfire heal buff description 2021-04-25 23:06:47 +00:00
Joshua Barretto
559e16e035 Apply flat earth hack to mist 2021-04-25 23:28:19 +01:00
Joshua Barretto
3e4afc5a45 Capped light access 2021-04-25 22:49:20 +01:00
Joshua Barretto
98f660e486 More realistic cloud light extinction model 2021-04-25 22:26:07 +01:00
Joshua Barretto
805822b0b0 Rebalanced arrow speed 2021-04-25 20:06:29 +01:00
Joshua Barretto
fa262d2a5c Fixed near cloud bug 2021-04-25 20:04:00 +01:00
Monty
2e24fcf165 Add i18n, change SCT Blocked col and string 2021-04-25 13:09:09 -04:00
Sam
d2d8d43410 Addressed testing feedback.
Particles better.
2021-04-25 13:09:08 -04:00
Sam
b9d6bd2fd2 Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup. 2021-04-25 13:09:07 -04:00
alfy
73cb6d19ff Fixed the sounds since they were seemingly empty, as well as a new more organic wind sound 2021-04-25 13:09:06 -04:00
alfy
9f79c80072 block and parry sounds added 2021-04-25 13:09:06 -04:00
Sam
f5ec23df48 Parrying 2021-04-25 13:08:42 -04:00
Sam
91c6288213 Melee weapons can now block. 2021-04-25 13:08:42 -04:00
Snowram
8f54a0bf31 More phoenix AI work
More phoenix AI work
2021-04-25 04:07:12 +02:00
James Melkonian
0cf7e7114f Phoenix AI pass 2021-04-25 04:07:11 +02:00
Snowram
8cf8e51962 Phoenix npc + AI (WIP) 2021-04-25 04:07:11 +02:00
Snowram
ab26efa970 Improves bird_large anims 2021-04-25 04:07:09 +02:00
Snowram
fd177c9669 Breathe and stun anims 2021-04-25 02:14:50 +02:00
Snowram
eb98360183 Cockatrice bird_large conversion 2021-04-25 02:14:50 +02:00
Snowram
bc95484863 Swaps bird_small skeleton to a new bird_large 2021-04-25 02:14:49 +02:00
Ada Lovegirls
01c30868eb Add option to load English string as fallback if string missing 2021-04-24 14:39:35 +00:00
Ben Wallis
c6205875ee Merge branch 'xvar/server-version-check' into 'master'
Added client/server version mismatch warnings

See merge request veloren/veloren!2184
2021-04-24 09:05:45 +00:00
Ben Wallis
2e08c2f76f Added client/server version mismatch message when a network error is encountered during client init.
Added warning banner on character select when successfully connected to a server with a mismatched version.
2021-04-24 09:08:30 +01:00
holychowders
516f2fec4a Fix grammatical error in NPC message 2021-04-23 22:43:37 -07:00
Illia Denysenko
4e7aba5b3f update uk_UA localization 2021-04-23 21:30:46 +00:00
Nícolas Wildner
6188bb9e96 update pt_br 20210422 2021-04-23 01:00:41 +00:00
Monty Marz
b69eb61e7b Add handles to lanterns, fix cooking pot scale 2021-04-22 17:12:07 +00:00
jshipsey
9d82b20891 remove 0.8, add snow's mixed_vel idea for other bodies 2021-04-22 00:04:39 -04:00
Joshua Barretto
19184a49a7 Made the pit of tartarus less bad 2021-04-21 22:18:44 +01:00
Joshua Barretto
81ba200e48 Improve dynamic light reflection for hill climbing 2021-04-21 17:10:53 +01:00
Ludvig Böklin
762c68cfbb Basic fluid dynamics and physical properties for entities 2021-04-20 17:38:19 +02:00
Monty
a1b4e0bdaf remove old craftsman hammer, add migration 2021-04-20 03:34:11 +02:00
Joshua Barretto
11ba02130c Made sprite/block selection effect more subtle 2021-04-20 02:46:07 +02:00
Joshua Barretto
483276b082 Made sprite/block selection effect more subtle 2021-04-20 02:46:06 +02:00
Monty
a4d56e7843 more sprite stuff and crafting UI update
fix item images
fix CR display
2021-04-20 02:46:06 +02:00
Monty
a1fe7c12c3 fmt, add sprites 2021-04-20 02:46:04 +02:00
Joshua Barretto
5598d07944 Added crafting stations 2021-04-20 02:45:59 +02:00
Joshua Barretto
c5455fa1a1 Merge branch 'zesterer/small-fixes' into 'master'
Small fixes

See merge request veloren/veloren!2163
2021-04-19 21:54:26 +00:00
Joshua Barretto
4ad5257e40 Rebalanced mist 2021-04-19 22:26:56 +01:00
Joshua Barretto
86287e8f0a Fixed negative cloud density bug 2021-04-19 22:02:47 +01:00
Imbris
8c9d4dc3dd Merge branch 'capucho/inactive-master' into 'master'
Lower volume of window on focus loss

See merge request veloren/veloren!2150
2021-04-19 20:39:49 +00:00
Marcel
c5caec4921 Merge branch 'capucho/map-kb-zoom' into 'master'
Add keybindings for map/minimap zoom

See merge request veloren/veloren!2161
2021-04-19 19:52:27 +00:00
João Capucho
164411cb43
Voxygen: Added translations for map zoom 2021-04-19 20:27:02 +01:00
Marcel
3c3aa3d325 Merge branch 'juliancoffee/update-uk_UA' into 'master'
Update localization for uk_UA

See merge request veloren/veloren!2155
2021-04-19 19:26:20 +00:00
Illia Denysenko
ef8926bc5c Update localization for uk_UA 2021-04-19 19:26:20 +00:00
João Capucho
f23b515dd8
Voxygen: Add master volume sliders to the settings 2021-04-19 19:58:14 +01:00
Joshua Barretto
f0f3da529b Fixed water shader, sky shader 2021-04-19 14:42:49 +01:00
Sam
ce7581037c Overhauled dash melee. 2021-04-18 18:36:12 -04:00
Joshua Barretto
cb817c0313 Merge branch 'zesterer/econ-tweaks' into 'master'
Rebalanced economy somewhat

See merge request veloren/veloren!2148
2021-04-18 21:20:49 +00:00
Samuel Keiffer
60d38cc03b Merge branch 'aweinstock/dodgesplosion' into 'master'
Unlock dodge roll iframes and staff explosion by default.

See merge request veloren/veloren!2146
2021-04-18 20:46:15 +00:00
Avi Weinstock
0404250300 Unlock dodge roll iframes and staff explosion by default. 2021-04-18 16:16:06 -04:00
Marcel
62fcdcd998 Merge branch 'nwildner/update_pt_BR_20210417' into 'master'
update pt_br 20210417

See merge request veloren/veloren!2143
2021-04-18 19:33:39 +00:00
Nícolas Wildner
24b55d0f07 update pt_br 20210417 2021-04-18 19:33:39 +00:00
Joshua Barretto
352fce239e Allow trading items not sold by merchants 2021-04-18 20:07:00 +01:00
Joshua Barretto
cac9ac6807 Trading stock limits 2021-04-18 18:58:26 +01:00
Joshua Barretto
250733a123 Better price rationalisation 2021-04-18 18:11:00 +01:00
Joshua Barretto
c0b71d0731 Removed legendaries from trading 2021-04-18 17:29:22 +01:00
Joshua Barretto
11683084ad Use labour value for prices 2021-04-18 17:05:14 +01:00
Joshua Barretto
fcc23a4427 Normalised prices within sites 2021-04-18 15:09:21 +01:00
Joshua Barretto
b72e454148 Rebalanced economy somewhat 2021-04-18 14:08:48 +01:00
Ben Wallis
a4cdb89987 Implemented inventory sorting 2021-04-17 22:04:08 +01:00
Marcel
2a0c8e575f Merge branch 'kinggred-master-patch-80352' into 'master'
Update main.ron

See merge request veloren/veloren!2123
2021-04-17 18:28:31 +00:00
Samuel Keiffer
a1d9ba15d9 Merge branch 'DaforLynx/normalize' into 'master'
Normalize + shrink all sfx; tweaks to combat music; change footstep sounds

See merge request veloren/veloren!2120
2021-04-16 00:35:15 +00:00
DaforLynx
f441c8c206 Normalize + shrink all sfx; tweaks to combat music; change footstep sounds 2021-04-16 00:35:13 +00:00
Samuel Keiffer
c962c5f12e Merge branch 'gGmMsS/Burning' into 'master'
Added burning debuff for Staff M2

See merge request veloren/veloren!2134
2021-04-15 23:51:33 +00:00
Imbris
85ee4c8cd1 Merge branch 'aweinstock/server-authoritative-physics' into 'master'
Aweinstock/server authoritative physics

See merge request veloren/veloren!2126
2021-04-15 22:24:00 +00:00
gGmMsS123
e33961e1fa M2 Staff Final Touch 2021-04-16 00:34:24 +03:00
gGmMsS123
0d956610ec Added burning debuff for Staff M2 2021-04-15 23:34:28 +03:00
Avi Weinstock
2fb7575d60 Address MR 2126 comments. 2021-04-15 15:17:39 -04:00
jshipsey
8f20d17c9a attacking movement tweaks 2021-04-15 12:13:50 -04:00
jshipsey
896d2a5b63 combat tweaks 2021-04-15 11:43:52 -04:00
Avi Weinstock
50d0314a75 Add a toggle to negotiate the use of server-authoritative physics. 2021-04-15 08:50:17 -04:00
Sam
c88df846a7 Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky. 2021-04-14 17:38:37 -04:00
Stanisław Grupiński
fd7bf41678 Update main.ron 2021-04-14 12:40:02 +00:00
jshipsey
161382d06a changelog 2021-04-13 20:19:35 -04:00
jshipsey
ea9b871374 loot tables, clippy, animation tweaks 2021-04-13 20:18:59 -04:00
jshipsey
42460f7e65 spins, combos 2021-04-13 20:18:59 -04:00
jshipsey
529f8eb5a6 more setups. chargeswing/dash anims 2021-04-13 20:18:59 -04:00
jshipsey
9a26024acb alpha attacks 2021-04-13 20:18:59 -04:00
jshipsey
b53e1653f6 initial wield testing 2021-04-13 20:18:58 -04:00
Marcel
4c23be44dd Merge branch 'socherbyc/assets' into 'master'
Updates the Brazilian Portuguese (pt-BR) translation

See merge request veloren/veloren!2118
2021-04-13 17:24:45 +00:00
Yuri Socher Bichibichi
c6dea3acca Updates the Brazilian Portuguese (pt-BR) translation 2021-04-13 11:56:58 -03:00
Vincent Foulon
a4bd47f340 Support quantity + use Enum for autocompletion + Address comments 2021-04-12 20:07:34 +02:00
Vincent Foulon
0692562533 New Command: "kit" + Removed Command: "debug"
Update CHANGELOG.md

Update CHANGELOG.md
2021-04-12 18:53:36 +02:00
Samuel Keiffer
e1020945dd Merge branch 'aweinstock/combat-music' into 'master'
Add combat music transitions based on number of enemies in player radius.

See merge request veloren/veloren!2077
2021-04-12 06:01:19 +00:00
Marcel
e4a67a9ba2 Merge branch 'juliancoffee/update-uk_UA' into 'master'
Update localization for Ukrainian

See merge request veloren/veloren!2107
2021-04-12 02:28:56 +00:00
Illia Denysenko
4ac8015ed9 Update localization for Ukrainian 2021-04-12 02:28:55 +00:00