vbawol
0de36abd6b
testing
...
if this is cause of duping on login
2017-09-30 15:40:42 -05:00
vbawol
0b71db3917
fix ai spawning
2017-09-30 10:14:43 -05:00
vbawol
675348b160
fix blood pressure
2017-09-30 10:12:32 -05:00
vbawol
8e017957aa
Merge pull request #879 from morgoth0/patch-1
...
Patch 1
2017-09-30 10:09:03 -05:00
Grahame
8b2dca3148
Added a working defibrillator
...
Adds the player_revive class which checks whether the target is a dead player and if a defibrillator is in inventory. if so will remoteexec Epoch_server_revivePlayer. Uses the Group Menu icon but would be better if there were a generic medical icon.
2017-09-30 10:46:47 -04:00
vbawol
e11e60d209
debug
2017-09-30 09:34:16 -05:00
vbawol
57d85a8373
increase
2017-09-30 09:32:00 -05:00
Grahame
742d2b9ef8
Added dyna_magazinesPlayer
...
Added dyna_magazinesPlayer to return the magazines in a player's inventory
2017-09-30 10:27:43 -04:00
vbawol
84a2c7b721
debug 2
2017-09-29 22:44:17 -05:00
vbawol
4da51a45f3
add debug
2017-09-29 21:48:32 -05:00
vbawol
9e7cc6843d
private arrays
2017-09-29 11:29:20 -05:00
vbawol
8b2253bc69
increase max building height
2017-09-28 14:27:10 -05:00
vbawol
cb17f01b56
fix inverted logic
2017-09-28 12:00:48 -05:00
vbawol
a5894bca15
debug spawn units
2017-09-28 11:30:26 -05:00
vbawol
7b37ed7c07
fix radio active site
2017-09-27 15:59:38 -05:00
vbawol
f122c2db0a
fix nuisance
2017-09-27 15:46:15 -05:00
vbawol
bec28218f4
play local sound on repair
2017-09-27 14:33:38 -05:00
vbawol
2ebbfa70b8
mixed up with Nuisance
2017-09-27 11:22:28 -05:00
vbawol
74aecd3849
init playerspawnarray var
...
since we are using an gvar array here edits to it externally should not
require redefining local var for use in other events.
2017-09-27 11:10:20 -05:00
vbawol
7459f9d3a0
last typo 🎱
2017-09-27 11:01:33 -05:00
vbawol
8f1b71a26e
player stats fixes part 6
2017-09-27 10:38:18 -05:00
vbawol
0ad1a967d8
player stats fixes part 5
2017-09-27 10:13:42 -05:00
vbawol
5db8af19f8
push change back to gvar
...
debug
2017-09-27 08:58:36 -05:00
vbawol
a3a0e7e2d9
Changes to default var loading
2017-09-26 21:20:41 -05:00
vbawol
38d704468d
one more?>
2017-09-26 21:02:58 -05:00
vbawol
8903145ffa
fixes part 4
2017-09-26 20:52:13 -05:00
vbawol
0f9eacd28a
fixes part 3
2017-09-26 17:20:04 -05:00
vbawol
e675d29752
fixes part 2
2017-09-26 17:16:13 -05:00
vbawol
c4bf9c65ee
one last fix...
2017-09-26 16:51:53 -05:00
vbawol
69a869ed2c
fix error with wrong var
2017-09-26 16:32:57 -05:00
vbawol
91f998a7ed
should be string here
2017-09-26 16:11:06 -05:00
vbawol
f3774c855a
debug 2
2017-09-26 15:54:30 -05:00
vbawol
8b1a4d0f3c
debug
2017-09-26 15:14:51 -05:00
vbawol
fc3ba3b3fb
customHeader test
...
moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
vbawol
05cb38f4f7
force hitpoints to reset
2017-09-26 14:21:23 -05:00
vbawol
853d69d201
use setvar for digest
2017-09-26 09:08:22 -05:00
vbawol
532dc34e86
test fix
2017-09-25 17:59:03 -05:00
vbawol
f7691030b3
remove json file
2017-09-25 17:53:46 -05:00
vbawol
2154402d85
fixes
...
fix error if EPOCH_playerEnergyMax was nil
another test case for swapBuilding if still not fixed.
removed hitpoints var from heal and godmode as it is not used.
2017-09-25 17:19:53 -05:00
vbawol
d318d99a86
setVectorDirAndUp after setpos
...
All uses of setVectorDirAndUp in arma code is after setpos not before.
2017-09-25 16:58:28 -05:00
vbawol
a2e9b150cc
Merge pull request #873 from Ignatz-HeMan/patch-5
...
Fix for Vehicle Maintainance
2017-09-25 15:46:30 -05:00
He-Man
0ddc7d638d
Fix for Vehicle Maintainance
2017-09-25 19:06:08 +02:00
He-Man
39f45eb855
Fix for Vehicle Maintainance
2017-09-25 19:04:24 +02:00
vbawol
a1d4d411fc
Merge remote-tracking branch 'refs/remotes/origin/experimental' into exp-digest-test
...
# Conflicts:
# Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf
# Sources/epoch_code/init/client_init.sqf
# Sources/epoch_config/Configs/CfgEpochClient.hpp
2017-09-25 01:02:55 -05:00
vbawol
9b0b4bd4e7
changelog and headers
2017-09-25 00:52:20 -05:00
vbawol
c67d642ef8
suppress NotUsed stat
2017-09-24 17:51:35 -05:00
DESKTOP-UH65DCE\MusTanG
ed095efb48
update to notused var name
2017-09-24 17:47:08 -05:00
DESKTOP-UH65DCE\MusTanG
bf41fb5b7d
remove from default vars and add to debug
2017-09-24 17:38:56 -05:00
DESKTOP-UH65DCE\MusTanG
7efdfd5b4c
corrections
2017-09-24 17:00:52 -05:00
DESKTOP-UH65DCE\MusTanG
480ee26dbb
config controls karma levels
2017-09-24 15:28:42 -05:00
DESKTOP-UH65DCE\MusTanG
bc9f8f1ef7
corrections
2017-09-24 15:21:20 -05:00
DESKTOP-UH65DCE\MusTanG
d75fbeb046
add karma levels in array
2017-09-24 15:16:51 -05:00
DESKTOP-UH65DCE\MusTanG
1c5dc30f3b
add karma levels in default array
2017-09-24 15:16:35 -05:00
DESKTOP-UH65DCE\MusTanG
01446e50ad
karma changes(deaths, suicides, pvp, revives, trades, tradersKilled)
2017-09-24 15:01:54 -05:00
DESKTOP-UH65DCE\MusTanG
2f292d889a
move karma and upgrade community stats coding
2017-09-24 12:26:11 -05:00
DESKTOP-UH65DCE\MusTanG
3b11fc7f75
Inventory space checks
2017-09-24 04:46:20 -05:00
DESKTOP-UH65DCE\MusTanG
bf004a92d8
corrections
2017-09-23 23:07:09 -05:00
DESKTOP-UH65DCE\MusTanG
f6c706379d
increase driver and commander selections
...
add driver select 1 and 2
add commander select 1
2017-09-23 22:58:57 -05:00
DESKTOP-UH65DCE\MusTanG
19b5a06215
Commander Reload and Remove Turret Mags
2017-09-23 22:29:45 -05:00
DESKTOP-UH65DCE\MusTanG
122cb8b96c
Gunner and Driver Turrets
...
Reload and remove mags from gunner and driver turrets.
Will expand for more slots
2017-09-23 20:58:48 -05:00
DESKTOP-UH65DCE\MusTanG
359efd8d68
towers and grahame config udpates
2017-09-23 17:31:43 -05:00
vbawol
8e7de09a2e
remove as it was added to normal functions
2017-09-22 16:26:22 -05:00
He-Man
a8c4297c7d
Fix teleporter pos if debug is above Water
...
modeltoworld returns "swimming" values above water (dependent on waves).
using modeltoworldworld fix it
2017-09-22 21:23:56 +02:00
He-Man
1e4db5573e
Added missing server fnc arrayToLogic
2017-09-22 21:20:47 +02:00
vbawol
c56c159334
Merge pull request #867 from xDrokZ/experimental
...
Added Map support for Chernarus Redux
2017-09-21 15:48:56 -05:00
xDrokZ
a8fb5c9bcd
Added Map support for Chernarus Redux
...
Added Map support for Chernarus Redux
2017-09-21 21:43:42 +02:00
He-Man
90efc9258b
fix for addrating
2017-09-20 20:17:41 +02:00
He-Man
e756568334
fix for addrating
2017-09-20 19:39:55 +02:00
He-Man
2afc23914f
fix for addrating
2017-09-20 19:35:46 +02:00
vbawol
a0e9ec0153
digest concept
...
-use the second set of GVARs to track adding and removing attributes.
-Epoch_player* vars moved to local vars only accessible inside the
master loop.
-TODO: finish digest system with a config entry to control digest
limits. Some extra logic is needed.
Basically, when you consume some food, it will not increase your hunger
level immediately but raise over time.
Each of these should have limits on how much you can store in the digest
and how much each tick the digest var can affect the local player var in
the master loop.
2017-09-20 09:23:46 -05:00
He-Man
39ae07e488
Fix Debug Classname from Config
2017-09-19 18:53:56 +02:00
vbawol
104721eced
bunker loot pos
2017-09-18 11:55:58 -05:00
vbawol
d0a69fa7d1
set HandleRating to 0 as we already set players to -2000 and 0 will result in no changes
2017-09-17 21:17:43 -05:00
vbawol
6c199b43d4
remove extra debug
2017-09-17 12:45:58 -05:00
vbawol
37d782bde2
event fixes
2017-09-17 12:45:25 -05:00
vbawol
3b64735d64
debug
2017-09-17 12:35:40 -05:00
vbawol
7bf14c00f7
bunker fixes
2017-09-17 12:20:14 -05:00
vbawol
78a7829a62
fix typo 🎱
2017-09-17 12:18:19 -05:00
vbawol
acfba073fc
added disallowed events per worldName
...
bunker test code updates
2017-09-17 12:11:40 -05:00
vbawol
f9fb1d69f1
change method to remove events
...
old was causing an error and index issues
2017-09-17 11:04:48 -05:00
vbawol
f50d8ae57c
disable vehicle spawning
2017-09-17 10:26:11 -05:00
vbawol
6ce26b05b7
fix path
2017-09-17 10:21:44 -05:00
vbawol
74fc73b380
cleanup Bunker
2017-09-17 10:06:29 -05:00
vbawol
cf2244d3b3
fix lexer warning
2017-09-17 09:53:52 -05:00
vbawol
faf82b97b2
make debug box config based
...
lightPos: controls the positions of light props inside the box (uses
modelToWorld offset), set to {} to disable.
debugBoxClass: Controls the class that is used for the debug box, "" to
disable debug box.
cloneClasses: What classes to use for clone vat props, set to {} to
disable
2017-09-17 09:47:48 -05:00
vbawol
6387f32f8b
Dynamic bunker v1
2017-09-16 12:45:07 -05:00
vbawol
f4a95f6ab4
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-09-15 11:07:15 -05:00
vbawol
589c05f597
handle incorrect index with param command
2017-09-15 11:07:10 -05:00
He-Man
02dbb34b8d
Prevent filling inside Vehicles
2017-09-14 19:51:06 +02:00
He-Man
a67bb3b3c5
Fix for 1st Trader not spawning
2017-09-14 17:56:40 +02:00
vbawol
b9fffd4cb9
Better event driven cameraView checks
...
uses MissionEH PlayerViewChanged
removed fsm infinite loop checks
2017-09-12 16:29:42 -05:00
vbawol
80c3ba0917
testing for civ males
2017-09-12 13:50:25 -05:00
vbawol
ba45f5449c
remove Karma changes via HandleRating
...
also add HandleScore EH hook
2017-09-11 11:40:40 -05:00
DESKTOP-UH65DCE\MusTanG
4f9fa717cb
Add new assets configs entries
2017-09-10 18:58:53 -05:00
vbawol
eee733d90a
remove unused function
2017-09-08 12:21:49 -05:00
vbawol
58c0481b6c
add GeigerCounter price and to loot table
2017-09-08 12:21:42 -05:00
vbawol
a3a2de0841
Merge pull request #859 from Ignatz-HeMan/experimental
...
Fixes and Cleanups for VehRepair + ServicePoint
2017-09-08 11:43:30 -05:00
He-Man
3543ce892d
Fixes and Cleanups for VehRepair + ServicePoint
...
- Added CinderWall Door to DoorCount in UpgradeBuild
- Added Option to prevent repairing full damaged HitPoints in
ServicePoint
- Added Option to disable removing Parts in Advanced Vehicle Repair
- Added CinderWallDoorwHatch_EPOCH to cfgBaseBuilding
- Fix in cfgCrafting for KitVehicleUpgradeI_200_EPOCH
- Added an "isdamageallowed" check in EPOCH_server_repairVehicle for
repairing untouched Vehicles in Bases
https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server/compile/epoch_vehicle/EPOCH_load_vehicles.sqf#L202-L203
- Some Cleanups of commented out lines
2017-09-08 18:34:56 +02:00
vbawol
26da7904f7
bump arma min version
2017-09-07 11:51:01 -05:00
vbawol
f4ff04590f
selectRandomWeighted is available now
2017-09-07 11:50:31 -05:00
He-Man
671b2d4030
Block BarrelBombs from FavBar + Sort/Pricing adds
2017-09-06 23:41:55 +02:00
vbawol
2cffcbc740
cleanup
2017-09-06 14:00:03 -05:00
vbawol
47e16a8318
use local vars for player stats
2017-09-06 09:43:15 -05:00
vbawol
73d5d95fc5
use apply to optimize
2017-09-06 09:39:34 -05:00
vbawol
3c13af5944
move AliveTime to local pt2
2017-09-05 16:28:07 -05:00
vbawol
422fdcc487
move AliveTime stat to local loop
2017-09-05 16:16:20 -05:00
vbawol
6e378ee221
Merge pull request #856 from Ignatz-HeMan/patch-3
...
Additional Check
2017-09-05 15:25:54 -05:00
He-Man
35f8e38923
Fixed some Crafting Previews
2017-09-05 20:39:18 +02:00
He-Man
3cb8db20ec
Additional Check
2017-09-05 18:06:30 +02:00
He-Man
1efddd17c1
Fix for Duping by remove Building
2017-09-04 23:18:54 +02:00
He-Man
5fea5ba136
Fix for undefined var on environment Animals
...
https://github.com/EpochModTeam/Epoch/issues/850
2017-09-04 19:10:52 +02:00
vbawol
ac92ca4415
Merge pull request #851 from ravmustang/Vector-Snapping-Wall2Wall
...
Vector Snapping Wall 2 Wall
2017-09-04 11:54:11 -05:00
DESKTOP-UH65DCE\MusTanG
53e0e45b08
Snap Wall 2 Wall
...
Wall 2 Wall Snapping with rotation fixes.
Move around code for use in both para and perp snapping
2017-09-04 11:19:29 -05:00
vbawol
31f65f6bee
comments
2017-09-04 10:54:55 -05:00
vbawol
9fc38dd537
BE fixes for 1.76 and radiation fixes
2017-09-04 10:37:29 -05:00
vbawol
4449412c2d
fixed double var usage
2017-09-04 08:36:15 -05:00
vbawol
a5fb7a0a53
add tents #829
2017-09-04 08:11:37 -05:00
DESKTOP-UH65DCE\MusTanG
df8346af2c
Snap Wall to Floor Fixes and Upgrades
...
[Fixed] Snapping Stud Walls to Floors tilted on their left or right(had
forward and back working)
[Added] Checks for Tilt Left / Right / Forward / Back
[Added] Checks for Snap Points N,S / E,W
[Added] Checks for Snapping Direction 0,2 / 1,3
[Fixed] Snapping Direction's failed to keep level with tilt of floor on
some snap points with specific directions requiring the above checks
2017-09-03 18:45:56 -05:00
vbawol
c76b2badf9
move save stats to master loop and basic radiation system
2017-09-03 17:11:52 -05:00
vbawol
fcbdd594ae
Screen effect when taking radiation damage #796
2017-09-03 17:11:52 -05:00
He-Man
6f3a68bd7f
Workaround for login-issue (BlackScreen)
2017-09-03 19:18:35 +02:00
He-Man
e286914461
Fixe for exploding new spaned Vehicles
...
"HitHull" > 0.95 causes exploding Landvehicles
2017-09-03 16:03:41 +02:00
vbawol
52e02b954c
Optimize: nearestObjects use object instead of pos
2017-09-02 17:06:27 -05:00
vbawol
8c28ebc1a9
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-09-02 16:51:58 -05:00
vbawol
ab5ea172a4
move weather temp and toxic feaver stats to master loop
2017-09-02 16:51:54 -05:00
vbawol
acd1d02f23
Merge pull request #844 from Ignatz-HeMan/patch-7
...
Usage of "unitloadout" on player revive
2017-09-02 15:45:53 -05:00
He-Man
2484804c7a
Usage of "unitleadout" on player revive
2017-09-02 19:56:59 +02:00
He-Man
15bd919dd1
Fixed some craftings
2017-09-02 18:27:59 +02:00
He-Man
eb3b86dfad
Corrected "Epoch_ServerVersion" variable
2017-09-02 16:56:18 +02:00
He-Man
c3f7dede38
Changed Icon Path to epochcore
2017-09-01 19:54:16 +02:00
vbawol
6f95e6b0d3
remove backup
2017-08-31 08:34:13 -05:00
DESKTOP-UH65DCE\MusTanG
33a663f72d
Revert "missing ; 's"
...
This reverts commit 9230db9c7a
.
2017-08-31 00:42:45 -05:00
DESKTOP-UH65DCE\MusTanG
f2fc2c9d6a
Add TODO reminder
2017-08-31 00:28:30 -05:00
DESKTOP-UH65DCE\MusTanG
7d136cddb3
selectRandomWeighted not ready
...
Switch to BIS_fnc_selectRandomWeighted
2017-08-30 23:46:13 -05:00
DESKTOP-UH65DCE\MusTanG
9230db9c7a
missing ; 's
2017-08-30 23:39:08 -05:00
DESKTOP-UH65DCE\MusTanG
6d9ba4b0ec
Add to DynaMenu actions target
...
Could not see the groups menu at all if looking directly at another
player.
This adds all groups menus and invitation menus to dynamenu player
targets.
2017-08-30 20:47:36 -05:00
DESKTOP-UH65DCE\MusTanG
a53149a5d1
Link new paa's to EpochCore
2017-08-30 20:44:39 -05:00
DESKTOP-UH65DCE\MusTanG
71f6c3db70
fixes
...
Added the _allPlayers variable to complete the delete and readd to
original Perm Group.
Optimized forEach statements.
Fixed use of _groupId with _permGroup
2017-08-30 20:43:19 -05:00
vbawol
a59fc4aee2
make AI spawn every 5 minutes instead of 10
2017-08-30 17:55:39 -05:00
vbawol
9028cec8df
add missing plant classes thanks to @morgoth0
2017-08-30 17:27:02 -05:00
vbawol
7ab0e2694b
Merge remote-tracking branch 'origin/experimental' into experimental
...
# Conflicts:
# Sources/epoch_config/Configs/CfgClientFunctions.hpp
2017-08-30 17:19:05 -05:00
vbawol
01c8641ff2
Conditional Loot table feature and reworking antagonist spawning
...
- We no longer spawn antagonists on opening loot containers or trash.
Instead we have the client spawn them from a new weighted array. Note:
Admins can control what AI are spawning by removing from array
(antagonistChances) or setting chance to 0
- moved EPOCH_spawnIndex and EPOCH_spawnLimits to master loop init
instead of both_init as it is only needed client side.
- loot table updates for extra logic condition.
2017-08-30 17:15:14 -05:00
vbawol
f7f839abf8
Satellite Event Starter
2017-08-30 17:06:18 -05:00
vbawol
e4903fd870
move weightedArray to Cfgfunctions for both server and client use
2017-08-30 17:00:06 -05:00
vbawol
a81088645c
call compile to parseSimpleArray
2017-08-30 16:44:55 -05:00
vbawol
dddeb6c866
optimize unit spawn
...
only one getMissionConfig is needed, 10:1 reduction 👍
2017-08-30 16:40:42 -05:00
vbawol
ff4471552a
improve earthquake event
2017-08-30 16:38:48 -05:00
DESKTOP-UH65DCE\MusTanG
f30582cc9f
Function name change and fix be filter
2017-08-30 14:30:27 -05:00
DESKTOP-UH65DCE\MusTanG
963ab30581
No temp group invite if in main group
2017-08-30 04:02:25 -05:00
DESKTOP-UH65DCE\MusTanG
3b82e8b0b0
clean up server side temp groups
2017-08-30 03:36:37 -05:00
DESKTOP-UH65DCE\MusTanG
d90eb4774f
epoch groups system
...
move "Delete Group" button check to onLoad from button click.
Remove owner from EPOCH_sendRemoteExecClient calls.
Add UI update push to leader on Delete Group.
Add UI update push to client on remove in case they clicked leave group.
2017-08-30 03:14:13 -05:00
DESKTOP-UH65DCE\MusTanG
56283e0c08
Temp Group System
...
Credit goes to AWOL for the original Epoch Group System.
Temp Groups do not allow outsiders access to bases, vehicles or safes.
Easily switch to Temp Group for Co-Op mission, then back to Perm Group.
Full access to Kick, Set Mod, Leave Group/Delete Group.
When leaving or deleting group, you will be put back into the actual
group of your teammates if online.
Fixed Leave/Delete Button to show Delete Group onLoad of Temp Group UI
Added refresh to Group UI's so all players are in sync after changes
2017-08-30 02:43:37 -05:00
vbawol
c89dffa1d0
move to functions
2017-08-28 16:26:49 -05:00
vbawol
ff5d56af46
better way to handle login fsm variables
...
CfgEpochClient "debug" variable to control extra debug and is currently
used in login fsm.
2017-08-26 09:57:59 -05:00
vbawol
30d8107d75
configClasses fixes thanks to @ravmustang
2017-08-26 07:12:50 -05:00
vbawol
fa3577473e
Merge pull request #834 from ravmustang/Bool-spam-fix
...
Bool spam fix
2017-08-25 19:02:18 -05:00
DESKTOP-UH65DCE\MusTanG
b98f6e042a
remove backup
2017-08-25 18:45:11 -05:00
DESKTOP-UH65DCE\MusTanG
e5fea7a53a
correct configClasses usage
2017-08-25 18:44:26 -05:00
DESKTOP-UH65DCE\MusTanG
69acb31fd3
move icons to core
2017-08-25 16:36:27 -05:00
vbawol
901047eaef
revert define test
2017-08-25 16:15:02 -05:00
vbawol
23b1710d7c
test out of bounds checks
...
added _isOnFoot var to init that refreshes with event1 every second and
is reused in any events
2017-08-24 10:22:13 -05:00
vbawol
db18932055
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-08-24 09:29:01 -05:00
vbawol
5d044b3d9b
proper use of copy operator
...
https://community.bistudio.com/wiki/Operators
2017-08-24 09:28:57 -05:00
He-Man
ecf904415b
Remove forbidden Wpns / Ammo after upgrade
2017-08-22 23:40:41 +02:00
vbawol
383d67c28c
Check to see if define true/false will fix bool conversion errors
2017-08-21 11:25:56 -05:00
He-Man
25e24b98e8
Fixed Ratio for DynaMenu Pics
...
Fix by @raymix
2017-08-21 17:05:08 +02:00
He-Man
2d0ef031c6
Moved Vehicle Upgrade to DynaMenu
...
- Vehicle Upgrade moved to DynaMenu
- Hitpoints now also will be given to Vehicles from other BaseClasses
(controlled by HitPointNames)
- Added a security Check that Players must have a bit distance to
upgrade
- Fixed some errors in Colorscript for upgraded Vehicles. If it is only
an upgrade, same color is used. If it is another Class, a new random
color will be taken.
- Removed Upgrade Vehicle from Inventory Click
- Changed DynaMenu to make it possible to call a script to get iconpath
(use "iconcode" instead of "icon" then)
2017-08-21 14:26:13 +02:00
vbawol
f7c3f748f7
add currentweapon to data new format
2017-08-18 15:00:30 -05:00
vbawol
94c5fee877
allow/setDamage and disableAI tweaks
2017-08-18 12:06:46 -05:00
vbawol
f0fbbe2cbb
fixed spelling on Shipwreak
2017-08-18 11:12:47 -05:00
vbawol
35cd51d748
disable nite light by default
2017-08-18 11:09:14 -05:00
vbawol
065de1c165
make nitelight only work at night
...
https://community.bistudio.com/wiki/setLightDayLight
2017-08-18 11:07:02 -05:00
vbawol
763bc80e49
fixes
2017-08-18 09:45:27 -05:00
vbawol
b08e092cd4
Vehicle Damage On Spawn #824
2017-08-18 08:40:14 -05:00
vbawol
aea096ce68
add showHUD settings #822
...
Thanks to @Ghostrider-DbD-
2017-08-18 08:37:39 -05:00
vbawol
129d60b0b0
private update
2017-08-18 08:36:48 -05:00
vbawol
ab195d145b
re-add hitpoints stats client side
...
removing it caused array index issues with other stats. Note: should be
able to repurpose the stat for something else instead of removing and
needing a workaround.
2017-08-18 08:25:07 -05:00
vbawol
1a211407b9
updates to login system and hitpoints
...
- No longer track hitpoints from client side, now saved server side only
and pushed to clients on login.
https://community.bistudio.com/wiki/getAllHitPointsDamage
- Changed use set / getUnitLoadout and should still have legacy player
data support that will upgrade automatically on first save.
- Default loadout can be controlled via new variables in epochconfig.hpp
- Made data validation check dynamic using isEqualTypeParams as it does
type checking and still fails if input is shorter than the default.
https://community.bistudio.com/wiki/isEqualTypeParams
- Added back server side damage protection for the new player body. If
the new unit dies before the player switch it could cause login issues
and should not cause issues with scripted setdamage or hitpoints as
first thought. https://community.bistudio.com/wiki/allowDamage
2017-08-15 14:19:03 -05:00
vbawol
ba3041ce8d
Merge pull request #823 from Ignatz-HeMan/patch-5
...
Fixed wrong EPOCH_InteractedItem on crates
2017-08-13 23:46:22 -05:00
He-Man
8185d0dbf5
Fixed wrong EPOCH_InteractedItem on crates
...
This has no effect to Epoch, but if you are working with EPOCH_InteractedItem in custom scripts, the crate items are from the wrong wh (if a crate and a groundWH is in target.
2017-08-13 20:43:33 +02:00
He-Man
e9499d6b17
Missing config for upgrading Cinder Floor
2017-08-09 19:10:00 +02:00
Raimonds Virtoss
5420ce3dc5
Merge pull request #820 from Ignatz-HeMan/patch-3
...
Fix "throw items" from Fav-Bar
2017-08-08 17:42:40 +01:00
vbawol
f28cc43cd5
b826
2017-08-07 18:53:00 -05:00
He-Man
c1cbb626fb
Fix "throw items" from Fav-Bar
2017-08-07 23:10:21 +02:00
He-Man
aff46f13f7
Fix "throw items" from Fav-Bar
2017-08-07 22:57:59 +02:00
He-Man
236da86acb
Upgrade for CinderFloor
2017-08-06 19:22:49 +02:00
He-Man
370896c150
Update CfgLootTable_MADCUP.h
2017-08-06 02:37:48 +02:00
He-Man
e0a002f808
Update CfgLootTable_MAD.h
2017-08-06 02:37:27 +02:00
He-Man
4609b4e236
Update CfgLootTable_CUP.h
2017-08-06 02:37:02 +02:00
He-Man
7028ad8011
Update CfgLootTable.h
2017-08-06 02:36:36 +02:00
He-Man
497db196ad
Added missing Loot / Pricing / ItemSort
2017-08-05 20:56:36 +02:00
vbawol
163d702271
b824
2017-08-04 15:16:51 -05:00
He-Man
5388ca2210
changes for Vehicle Repair + iteminteracts
2017-08-04 21:50:26 +02:00
vbawol
6e3dcd090a
b823
2017-08-04 14:39:46 -05:00
DESKTOP-UH65DCE\MusTanG
c783e6854b
update killed EH
...
if killer is unit exit handler
2017-08-04 13:44:03 -05:00
vbawol
02c6e96f0c
b822
2017-08-03 19:19:27 -05:00
vbawol
6a78895879
Merge branch 'experimental' into Community-Stats-#1
2017-08-03 18:20:00 -05:00
DESKTOP-UH65DCE\MusTanG
c19847b156
updates
...
local antagonists killed by non-local entity needed to be handled.
Local and Non-Local stat changes are now sent to server first then back
to the appropriate client after pToken check is verified.
2017-08-03 18:11:10 -05:00
vbawol
0074d505a8
Merge pull request #810 from Ignatz-HeMan/experimental
...
Option to prevent selling damaged veh
2017-08-03 14:55:42 -05:00
He-Man
c7f467be77
Option to prevent selling damaged veh
2017-08-03 20:43:58 +02:00
Raymix
3abac17557
trade: calc damage %, return new cost
2017-08-03 19:32:55 +01:00
He-Man
ff4b401b5f
Some Fav-Bar Tweaks
...
- Moved configs to cfgepochclient
- Changed Keydown-Check from EPOCH_Buildmode to EPOCH_Target
- Replaced "resetonLogin" to only remove "forbidden items"
2017-08-03 18:18:18 +02:00
DESKTOP-UH65DCE\MusTanG
a2a3b7e3bd
Zombie Stat
...
addEventHandler in 2 places for same zombie _unit, removed from unit
spawn function.
2017-08-03 10:46:46 -05:00
DESKTOP-UH65DCE\MusTanG
c49ee69265
add some tidybowl
2017-08-03 09:42:49 -05:00
DESKTOP-UH65DCE\MusTanG
4f88928bd0
Missions simplified
...
Category changed to TraderMissions.
Removed CompletedMissions.
2017-08-03 09:37:08 -05:00
DESKTOP-UH65DCE\MusTanG
43958142b8
Community Stats System #1
...
Fully customizable system.
Base system laid out more so as an example.
Included:
-Murders
-Deaths
-Suicides
-Revives
-AIKills
-AntagonistKills
-ZombieKills
-MissionsAttempted
-CompletedMissions
Client side stat change with optional send to server.
Server side stat change with optional send to client.
Server is backed up with token check if sent from client.
2017-08-02 22:16:21 -05:00
Raymix
97cf50183e
FavBar: build mode fix
2017-08-02 23:16:50 +01:00
Raymix
49e67d24d4
FavBar: perf optimization - new 5 sec event
2017-08-02 22:07:55 +01:00
Raymix
a09c53b723
favbar: return on void 2
2017-08-02 21:53:31 +01:00
Raymix
ec701873f7
favbar: returns on void
2017-08-02 21:53:04 +01:00
Raymix
a0e9ddbbef
FavBar: performance optimization
2017-08-02 21:48:09 +01:00
Raymix
082036236a
favbar: cleanup + private declares
2017-08-02 19:33:53 +01:00
vbawol
4cdc67cf9d
Merge pull request #804 from Ignatz-HeMan/experimental
...
Advanced Vehicle Repair
2017-08-01 16:47:39 -05:00
Raymix
366068fd82
Customize HUD option removed from ESC menu #800
2017-08-01 22:42:06 +01:00
Raymix
2f5fe0f149
Favbar added: Banned items list and reset favbar on every login
2017-08-01 21:25:31 +01:00
Raymix
80329a9b16
Favbar: dupe fix (sorry lol, needs more field testing)
2017-08-01 21:09:50 +01:00
He-Man
826ddcc234
New item Classnames
2017-08-01 14:44:50 +02:00
vbawol
e022e6bfb3
b821
2017-07-31 23:19:08 -05:00
Raymix
45b6bf1fb2
Favorites bar - full release
2017-08-01 03:00:28 +01:00
vbawol
2c99640040
b820
2017-07-31 16:12:41 -05:00
He-Man
5dd672cb68
Advanced Vehicle Repair
2017-07-31 18:28:18 +02:00
vbawol
586261f587
b819
2017-07-28 11:57:10 -05:00
vbawol
29e530d62c
AH updates
...
- change a few call compile + callExtension calls to parseSimpleArray +
callExtension as they return arrays.
- allow anti teleport check to be disabled with
antihack_antiTeleportCheck = "false" inside epochah.hpp
- optimized and made EPOCH_server_getRealTime command a normal server
function.
2017-07-28 11:56:30 -05:00
DESKTOP-UH65DCE\MusTanG
39d8f05029
add virtual obj for setDir
2017-07-27 15:16:16 -05:00
vbawol
1a806fbfec
fixed type error on createTeleport
2017-07-27 14:15:30 -05:00
vbawol
c38766286d
b815
2017-07-27 09:51:19 -05:00
vbawol
aaef107e3e
Merge pull request #795 from ravmustang/Vector-Building-and-Snapping-#1
...
Fix snapping with Vector Tilt
2017-07-27 08:16:49 -05:00
DESKTOP-UH65DCE\MusTanG
f8461d247e
Fix snapping with Vector Tilt
...
I feel crazy after this one.
2017-07-26 21:38:33 -05:00
He-Man
f70d2f7a4a
Clear Veh Cargo after upgrade
2017-07-26 22:40:34 +02:00
vbawol
f2b0aab6e6
disable fuel after player is already in the server
2017-07-25 12:19:23 -05:00
vbawol
45a02c7b91
for #340 disable refuel client side
2017-07-25 12:02:17 -05:00
vbawol
ce5312930c
b813
2017-07-25 11:41:54 -05:00
DESKTOP-UH65DCE\MusTanG
05655d0cb2
crafting menu load fix
...
Change incoming variables from params to _this.
2017-07-25 09:59:55 -05:00
vbawol
3808c2c95a
b812
2017-07-25 07:58:55 -05:00
Raymix
014f094f04
Fixes #790
2017-07-25 03:19:40 +01:00
vbawol
ec262e59f0
b810
2017-07-24 16:20:15 -05:00
vbawol
f7a1ef393d
Merge pull request #789 from Ignatz-HeMan/patch-7
...
Fixed msg "Not all Items sold"
2017-07-24 15:53:31 -05:00
Raymix
c9e382c1b4
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-07-24 21:26:10 +01:00
Raymix
9ebfe6765d
cfgCrafting.hpp Maintenance + Fixes #785
2017-07-24 21:25:25 +01:00
He-Man
4982b1ec03
Fixed msg "Not all Items sold"
2017-07-24 20:05:26 +02:00
vbawol
10a762b541
Merge pull request #788 from ravmustang/Dynamic-Simulation-#3
...
DynSim #3 Configs
2017-07-24 12:50:38 -05:00
DESKTOP-UH65DCE\MusTanG
e52fc1ee25
DynSim #3 Configs
...
Added cfgDynamicSimulation.
Toggle entire system.
Toggle individual sections player/bases/vehicles
Set mulitpliers and distances.
Will continue to add to these configs as BIS adds more scripting
commands for us to use.
2017-07-24 12:34:58 -05:00
vbawol
97e1b5d328
Merge pull request #787 from ravmustang/non-Epoch-Teleporter-UserAction
...
Action change
2017-07-24 12:31:25 -05:00
DESKTOP-UH65DCE\MusTanG
f68f616fea
Action change
...
Change selection in array to "" as the current selection is not built
into these non-epoch objects.
2017-07-24 12:26:14 -05:00
vbawol
6ff599a578
use same array for worldpos
2017-07-24 11:20:32 -05:00
vbawol
5fe2d99731
fix error line 110
2017-07-24 10:05:07 -05:00
vbawol
77ae1625a6
allow direction and force addactions on other objects
2017-07-24 09:31:27 -05:00
vbawol
9d9ea54612
b809
2017-07-20 22:32:50 -05:00
vbawol
691c9d0a86
Merge pull request #784 from ravmustang/Barrel-Bomb-#2
...
Barrel Bomb crafting kit
2017-07-20 20:07:50 -05:00
vbawol
4d66562459
b808
2017-07-20 18:08:16 -05:00
vbawol
63e8a887c9
rem old simulation code, recount arr after upgrade
2017-07-20 18:06:33 -05:00
vbawol
3ef5fa1fe3
b807
2017-07-20 14:10:06 -05:00
vbawol
292108715b
fixed minor typo in vars
2017-07-20 11:07:24 -05:00
DESKTOP-UH65DCE\MusTanG
d90d8cf079
Barrel Bomb crafting kit
...
Add crafting recipe for barrel bombs
2017-07-19 22:39:16 -05:00
vbawol
e45e3d0abe
b806
2017-07-17 05:58:51 -05:00
vbawol
015dd1f37c
Merge pull request #781 from ravmustang/Missing-;-
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This little ; went to the market..... lol
2017-07-17 04:47:05 -05:00
vbawol
312868bc70
Merge pull request #780 from ravmustang/Dynamic-Simulation-System-#1
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Dynamic Simulation #1
2017-07-17 04:46:35 -05:00
DESKTOP-UH65DCE\MusTanG
98e8bcb6ab
This little ; went to the market.....
...
This silly guy went home. ROFL
2017-07-16 23:15:51 -05:00
DESKTOP-UH65DCE\MusTanG
44a7b78980
Dynamic Simulation #1
...
Init dynSim for server and client.
Load configured settings.
Enable dynSim for Buildings, Vehicles, Clients.
2017-07-16 15:26:19 -05:00
vbawol
7ccf6d85c4
b805
2017-07-12 11:19:53 -05:00
vbawol
4fa13b7a91
corrected comments
2017-07-12 09:54:03 -05:00
vbawol
07e9e1ac5c
add private
2017-07-12 09:53:53 -05:00
vbawol
fd5f4cb1f9
maxBuildingHeight now var as it is used oneachframe
2017-07-12 09:53:39 -05:00
He-Man
96b4a33677
Fixed flip storages, added height check
2017-07-09 21:34:32 +02:00
He-Man
3539a43734
Fixed flip Storages, added height-check
2017-07-09 21:08:00 +02:00
He-Man
b95b845b9a
Fixed flip storages above Water
2017-07-09 20:57:08 +02:00
vbawol
043290d5d2
b804
2017-07-09 05:30:52 -05:00
vbawol
28498f3b89
update comment
2017-07-08 18:53:24 -05:00
vbawol
b2354dc5a6
enable dynamic simulation on vehicles
2017-07-08 18:52:42 -05:00
vbawol
0efc699370
b803
2017-07-08 18:51:32 -05:00
vbawol
2c7bf2e87c
Merge pull request #774 from ravmustang/Vehicle-Upgrade-System-#1
...
Vehicle upgrade system 1
2017-07-08 11:55:05 -05:00
vbawol
cdf1e709ae
update private array
2017-07-08 08:07:06 -05:00
He-Man
6820969989
Fix for SetSpawnPoint above Water not working
2017-07-07 20:43:11 +02:00
DESKTOP-UH65DCE\MusTanG
ff8c2a27cd
Offroad 5th upgrade(Rare)
...
Remove unknown Document
Add recipe for Police Offroad
Adds police lights and siren to the offroad.
2017-07-06 19:53:00 -05:00
DESKTOP-UH65DCE\MusTanG
98f7e92e9f
Rare Document Upgrades
...
new item was created Top Secret(Rare Document) for special vehicle
upgrades
2017-07-06 19:19:36 -05:00
DESKTOP-UH65DCE\MusTanG
3fd8a502f7
Zamak veh upg recipes
2017-07-06 14:20:29 -05:00
DESKTOP-UH65DCE\MusTanG
8445a328f4
Van veh upg
...
Van transport and van box vehicle upgrades 3 and 4 added to recipes.
transport can be upgraded into box with more materials
2017-07-06 14:01:41 -05:00
DESKTOP-UH65DCE\MusTanG
0817764cad
Clean Up
2017-07-06 10:20:37 -05:00
DESKTOP-UH65DCE\MusTanG
43052e9ec7
More Vehicles Upgrades
...
Add in Hunter / Ifrit / Strider vehicle upgrades to configs
2017-07-06 10:14:12 -05:00
DESKTOP-UH65DCE\MusTanG
972328ac01
Update VehUpgKits recipes
...
The kits are already a crafted item of all required upgrade items, so
these should only require themselves when upgrading.
2017-07-05 17:25:20 -05:00
DESKTOP-UH65DCE\MusTanG
a151cd21c5
Fixes
...
Bad mistakes on my part :(
2017-07-05 16:19:19 -05:00
DESKTOP-UH65DCE\MusTanG
7db5f1c36d
Fix config class array
2017-07-05 16:11:34 -05:00
DESKTOP-UH65DCE\MusTanG
aabcb3f069
Added new crafting
...
new kits crafting recipes and data
fix upgrade IV recipes
2017-07-04 14:30:48 -05:00
DESKTOP-UH65DCE\MusTanG
f0fdc9844d
add new crafted veh upg kits
...
Added to Item Interactions for READ button on click
Added to Reading Documents for info on each kit
Added inherits from the respective ItemVehDoc so that it can be used for
upgrading.
2017-07-04 14:18:36 -05:00
DESKTOP-UH65DCE\MusTanG
657d4c7b29
Check and Correct Old Vehicle DB array
...
When hosts upgrade they will have vehicles saved in their DB with the
old dataFormat.
This check by @He-Man will do the trick to solve this issue moving
forward with vehicle upgrades
2017-07-04 10:25:23 -05:00
DESKTOP-UH65DCE\MusTanG
1e77e0a22b
Add reading documents
...
Add configs for easy editing of readable documents messages
Array for multiple messages, even a story. lol
Default messages are a hoot!
2017-07-03 19:08:04 -05:00
DESKTOP-UH65DCE\MusTanG
9faac57e27
Add new Vehicles to CfgPricing
2017-07-03 17:39:37 -05:00
DESKTOP-UH65DCE\MusTanG
e906d29c9c
More upgrades and new functions
2017-07-03 15:59:40 -05:00
DESKTOP-UH65DCE\MusTanG
44eb34445d
Msg for missing item
2017-07-03 07:40:47 -05:00
DESKTOP-UH65DCE\MusTanG
711e7aba06
Update VUS#1
...
Change call to configFile to new missionConfigFile CfgVehicleUpgrades.
Add check for crypto client side before sent off to server for
completion
2017-07-03 07:35:42 -05:00
DESKTOP-UH65DCE\MusTanG
1dc4d147be
VUS #1
...
ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
He-Man
0030953a71
Changed path for Drink Icon
2017-06-28 17:45:14 +02:00
He-Man
c53557ed1a
Changed path for Drink Icon
2017-06-28 17:44:24 +02:00
vbawol
ae5458a775
b801
2017-06-26 08:08:13 -05:00
vbawol
21d762eaa7
Merge pull request #772 from Ignatz-HeMan/patch-4
...
Fixed Trader Count
2017-06-26 06:48:04 -05:00
vbawol
d3472d2638
Merge pull request #771 from ravmustang/Epoch-Assets-#2
...
Epoch Assets #2
2017-06-26 06:47:37 -05:00
He-Man
929760808a
Fixed Trader Count
2017-06-26 00:46:51 +02:00
DESKTOP-UH65DCE\MusTanG
2a2c2d464e
Epoch Assets #2
...
Wood Half Floor
Wood Quarter Floor
Create CfgMagazine for inventory kits
Create entries in the CfgItemInteractions/CfgBaseBuilding/CfgCrafting
Create CfgVehicles for built / SIM / Ghost models
Models in Object Builder
Fix penetration link to arma 2 ca folder, replaced with a3 wood_plate as
is on the full wood floor
create new memory points C, CB, CinE, CinW, CinS, CinN, E, EF, W, WF, S,
SF, N, NF
Tweak for proper snapping points in game
Assets:
Briefcase Silver (100oz)
Silver Bar (10oz)
Aluminum Bar (10oz)
Copper Bar (10oz)
Tin Bar (10oz)
KitWoodHalfFloor
KitWoodQuarterFloor
500Rnd_127x99_mag and tracer mags
200Rnd_127x99_mag and tracer mags
100Rnd_127x99_mag and tracer mags
2000Rnd_762x51_Belt
40mm_G_belt (200Rnd, 32, 64, 96)
30mm_G_belt (200Rnd, 40)
mas_50Rnd_127x107_DSHKM
mas_150Rnd_127x107_DSHKM
2017-06-24 23:28:12 -05:00
He-Man
394074c71d
Updated missing ServiePoint Changes
2017-06-25 03:51:48 +02:00
He-Man
093e600ae2
Updated missing ServiePoint Changes
2017-06-25 03:21:31 +02:00
He-Man
94c8db8408
Updated missing ServiePoint Changes
2017-06-25 03:19:29 +02:00
vbawol
3813a76dce
b800
2017-06-24 12:03:27 -05:00
vbawol
1f6dde98b1
Merge pull request #767 from ravmustang/Mosquito-Re-Arm
...
mosquito re-arm
2017-06-24 10:51:50 -05:00
vbawol
61700f5b41
fix from @Ignatz-HeMan
...
"otherwise he checks the aimpos of the Vehicle and this is mostly not
visible for the zombie"
2017-06-24 10:40:41 -05:00
vbawol
66f15a968f
make bitePlayer function also work with vehicles
2017-06-24 10:36:48 -05:00
vbawol
b217e743fc
b799
2017-06-23 23:57:53 -05:00
vbawol
3a59388163
use player instead of getPosATL for nearEntities
2017-06-23 17:38:56 -05:00
vbawol
e304f7f791
for sanity
2017-06-23 17:23:57 -05:00
vbawol
0e5d8e9d3f
zombie changes
...
change nearestObject check into nearEntities also add vehicle classes
for detection and isPlayer checks
2017-06-23 17:11:11 -05:00
vbawol
05322dfb1c
test get|setUnitLoadout on player login
...
since setUnitLoadout arguments can be global and have global effect it
may work better than some of the inventory commands that only work with
local args. (like: https://community.bistudio.com/wiki/addBackpack ,
https://community.bistudio.com/wiki/addWeapon , etc.)
If this helps then, a more Ideal fix would be to just use getUnitLoadout
on player save and setUnitLoadout on player logins.
2017-06-23 16:15:23 -05:00
DESKTOP-UH65DCE\MusTanG
3c0535eedb
mosquito re-arm
2017-06-20 21:27:18 -05:00
vbawol
b0312d2e13
b797
...
add switch for auto refuel disableAutoRefuel
2017-06-19 17:38:14 -05:00
vbawol
dc95009712
update private array
2017-06-19 10:34:09 -05:00
vbawol
c5aa288e76
b796 server only
2017-06-19 08:35:17 -05:00
vbawol
0d17619e9b
remove auto refuel now works with all maps
...
tested with and without the ```(typeOf _x in _pumps``` and get the full
map (Malden) done in about 100ms either way. Just checking for
```getFuelCargo > 0``` seems to be still just as performant and it can
catch other fuel sources on other maps.
2017-06-19 08:34:35 -05:00
vbawol
56b1a971de
b795 server only
2017-06-19 07:55:33 -05:00
Darren
bf593013b8
Better Code using TypeName and Lazy Evaluation
...
nearestObjects might not work in this context. Using nearObjects.
Changed to nearObjects TypeName syntax, added lazy evaluation to the select.
2017-06-19 08:13:58 -04:00
Darren
29c239e6db
Remove Auto-Refuel from Altis/Stratis/Tanoa/(Malden 2035?)
2017-06-19 07:59:07 -04:00
vbawol
5c5e0ad49a
fixes for #759
2017-06-18 07:17:33 -05:00
vbawol
177831d1bb
b790
2017-06-16 20:07:00 -05:00
vbawol
2809e3698d
Merge pull request #764 from SMVampire/patch-1
...
Add PlotPole ESP to EpochAH
2017-06-16 19:37:40 -05:00
vbawol
bc77cd2717
Merge pull request #763 from Ignatz-HeMan/patch-2
...
Make ServicePoint more configurable
2017-06-16 19:36:57 -05:00
Darren
510aa2f1aa
Better Code
2017-06-16 19:16:32 -04:00
Darren
7731e69b4e
Fix Editor Code
2017-06-16 18:13:16 -04:00
Darren
209d635add
Add PlotPole ESP
...
Reference #583 and #495
Time to run in editor on Tanoa: 84.5ms
2017-06-16 18:09:25 -04:00
He-Man
bc077339ab
Make ServicePoint more configurable
2017-06-16 15:30:09 +02:00
He-Man
64a8cb0f42
Make ServicePoints more configurable
2017-06-16 15:27:19 +02:00
He-Man
987a09bc80
Make ServicePoints more configureable
2017-06-16 15:24:08 +02:00
He-Man
48c6a94bda
Make ServicePointMarker configureable
2017-06-16 15:22:00 +02:00
He-Man
eb735d5ec2
Fixed: Zombie triggers Mission success
2017-06-15 19:32:10 +02:00
vbawol
5883d7e95e
1.0.0 b789
2017-06-13 19:19:23 -05:00
vbawol
9be597b5a5
version bump on experimental to 1.0.0
2017-06-13 11:23:08 -05:00
vbawol
e7092ad55d
b788
...
- Can now mine metal scraps from Dynamic Debris vehicle wrecks using
sledgehammer.
- Can now "Search/Examine" Dynamic Debris Trash piles for loot.
- (Known issue: Dynamic Debris will respawn after server restart)
- Initial support for Malden 2035 map released with A3 1.72+.
- Fixed Admin panel corpse markers.
2017-06-11 12:28:23 -05:00
vbawol
3746aea515
b783
2017-06-08 14:51:56 -05:00
vbawol
09d8167703
add Malden support
2017-06-08 14:15:27 -05:00
vbawol
bdba7b2e43
b782
2017-06-06 08:14:05 -05:00
vbawol
784bb3d7f3
fixes to worldObjectType function
2017-06-06 08:13:36 -05:00
vbawol
c887028d9b
comment
2017-06-04 19:23:15 -05:00
vbawol
684bff7e08
unify EPOCH_worldObjectType logic
...
EPOCH_worldObjectType now supports objects and object string names
2017-06-04 19:22:56 -05:00
vbawol
934b324c35
disable debug on Dynamic Debris
2017-06-04 03:40:02 -05:00
vbawol
dc03dae4bb
b780
...
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
vbawol
6a328ea714
missed adding function
2017-06-01 16:02:33 -05:00
vbawol
a4b4f7f6b9
b777
2017-06-01 09:46:29 -05:00
vbawol
d95654d8bd
add md5 hash function 840
...
bump hive version to 0.6.0.0
2017-06-01 07:28:58 -05:00
vbawol
19e01ba3cd
b775
2017-05-29 17:16:36 -05:00
vbawol
b2a43d1ecc
Merge pull request #758 from ravmustang/Vehicle-Upgrades
...
Add BIS randomization false to Vehicles
2017-05-29 16:45:33 -05:00
DESKTOP-UH65DCE\MusTanG
77a876c6ff
Add BIS randomization false to Vehicles
2017-05-29 16:41:15 -05:00
He-Man
c7e58da56d
Reworked Building Script
...
- Added Vecorbuilding
- Added: Building element can be detached to walk around the Element
before saving
- Added: Help-Arrow to indicate door-opening direction
- Added: Max building height now will be checked direcly by building
element placement
- Changed: Replaced 0/90/180/270° direction build mode with "Rotate 90°"
- Fixed: 90° and 270° Snap was broken
- Fixed: Sometimes rotated elements rotate back on save
Credits:
The Base Vector Building Scripts comes from DirtySanches from
"DonkeyPunch Community Gaming Development Team".
Based on his Script, we reworked and fixed some more stuff in the
building script together.
2017-05-28 00:25:42 +02:00
vbawol
84c46c7d2c
b774
2017-05-26 09:03:59 -05:00
vbawol
818289161f
pre 0.6 updates
...
[Added] Dynamic Debris Epoch Event. Dynamically spawns vehicle and other
debris on the roadways.
Scans the roads on startup and uses a random seed generator to determine
the locations of debris.
Debris is spawned using createSimpleObject and is made to conform with
the upper most roadway surface.
[Added] Epoch Events 3.0
- Supports events based on server side configs and pbos.
- New server side events can be added by just dropping .pbo into
@epochhive/addons folder.
- To make your own standalone events you can use Dynamic Debris Event as
a template.
[Removed] Vehicle simulation handler, so we can use A3 Dynamic
Simulation instead.
[Changed] Safe Vehicle and token checks simplified to only check the
vehicles a player is in.
[Changed] Safe Vehicle classes can now be configured via server settings
pbo CfgSecConf >> vehicles >> safeVehicles array.
2017-05-26 08:32:34 -05:00
He-Man
c32d3e2136
Added option to drink from source
2017-05-25 00:14:53 +02:00
He-Man
c548d570f6
Added option to drink from source
2017-05-25 00:08:59 +02:00
Raymix
5af91794ae
sry this commit is bugged for me
2017-05-23 20:00:46 +01:00
vbawol
45b58a3ea6
debug location of player and new player object
2017-05-23 08:22:12 -05:00
vbawol
7351081b1b
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-05-21 16:24:44 -05:00
vbawol
db030763bd
move this workaround to onDisconnect.
...
should handle removing any doppelgangers if the player did not log in
correctly.
2017-05-21 16:24:41 -05:00
vbawol
759daa7ee5
remove unused functions
2017-05-20 22:51:28 -05:00
He-Man
d3c937ec8c
Added Custom KeyMap
2017-05-19 22:46:28 +02:00
He-Man
220a728cd4
Added Custom KeyMap
2017-05-19 22:44:55 +02:00
He-Man
4123718a50
Added Custom KeyMaps
2017-05-19 22:44:02 +02:00
vbawol
f55b305a3e
add exta debug to login fsm
2017-05-16 11:12:09 -05:00
He-Man
0d0ee71dc4
Force Save Player after Spawnpoint set
...
If not force save, sometimes the Spawnpoint is not saved after death (if to close after set)
2017-05-11 21:59:59 +02:00
vbawol
3902d63b4f
0.5 b757
2017-05-02 12:48:48 -05:00
vbawol
9a7bc7b455
more cleanup and privates
2017-05-02 08:28:52 -05:00
vbawol
e8d136a293
fixed missing _display variable
2017-05-02 08:28:28 -05:00
vbawol
52db132ca9
more privates, cleanup and fixes.
2017-05-02 07:35:38 -05:00
vbawol
f101f66281
0.5 b756
2017-05-01 21:30:15 -05:00
vbawol
3f462d43ba
more private updates
2017-05-01 19:23:00 -05:00
vbawol
0c035ae07c
minor fixes and cleanup
2017-05-01 15:26:18 -05:00
vbawol
c1cfc3d297
fixed invaild format for missionComms params
...
Thanks to @LordGolias and his awesomeparser for catching it:
https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/
2017-05-01 14:36:51 -05:00
vbawol
06fc5e3006
cleanup and bulk private array updates
2017-05-01 09:07:41 -05:00
He-Man
c6a1da84d0
Fix for Weaponholder disappear to fast
...
Empty WH disappear after 1 second.
If filling of WH takes longer than 1s, the WH disappears. This fix let
the Server create the WH, if objnull
2017-04-23 18:52:36 +02:00
vbawol
46a5d37026
0.5 b755
2017-04-22 10:25:14 -05:00
vbawol
c76e8bdb36
update private array
2017-04-22 09:29:59 -05:00
He-Man
eede62bd38
Fixed / updated and added Trader Missions
...
Ported to run it on Events instead fsm
2017-04-21 19:03:58 +02:00
vbawol
10f127fc27
move be folder to fix case
2017-04-20 07:47:13 -05:00
vbawol
b5584ffbfe
fixed #747
2017-04-18 15:35:41 -05:00
vbawol
3317b8f25d
0.5 b754
2017-04-18 14:27:04 -05:00
vbawol
fe3c464472
fixed missing semicolons
2017-04-18 14:21:25 -05:00
He-Man
de4f703e23
Added "MeleeRod" (Fishing Rod) to Crafting Menu
...
1x Rope
1x Stick
1x Metal Scraps
2017-04-18 17:07:13 +02:00
vbawol
21c797c39b
0.5 b753
2017-04-17 12:07:29 -05:00
vbawol
4382aef326
Merge pull request #744 from EpochModTeam/release
...
sync changes from release to experimental
2017-04-17 09:21:44 -07:00
vbawol
2cdcf1c418
Merge pull request #740 from morgoth0/patch-3
...
Force enablesimulation on gates
2017-04-17 09:19:15 -07:00
vbawol
d77fb154ed
Merge pull request #741 from morgoth0/patch-4
...
Force enablesimulation on gates
2017-04-17 09:19:09 -07:00
vbawol
586b6018f1
Merge pull request #742 from morgoth0/patch-5
...
Force enablesimulation on gates
2017-04-17 09:19:01 -07:00
vbawol
f88ab84b30
Merge pull request #743 from Ignatz-HeMan/patch-6
...
Fix if only HitPointDamage > 0
2017-04-17 09:18:44 -07:00
vbawol
662c401d84
Merge pull request #739 from morgoth0/patch-2
...
Force enablesimulation on bargates
2017-04-17 09:17:22 -07:00
vbawol
6600844a4b
further optimized db call for weather script
2017-04-12 10:16:23 -05:00
vbawol
af56e4b89a
update privates
...
since this is execVM'ed it is not really needed but done just in case
the code is compiled call'ed at a later time.
2017-04-12 09:57:55 -05:00
vbawol
91e70e21d9
fix static weather
2017-04-12 09:46:31 -05:00
vbawol
1fd690a43c
0.5 b752
2017-04-11 14:50:28 -05:00
He-Man
b2fbd6ef91
Fix if only HitPointDamage > 0
...
Important, when using SafeZones with VehicleGodmode and only HitPoint is damaged.
2017-04-10 16:38:54 +02:00
Grahame
e7b377383c
Force enablesimulation on gates
2017-04-10 09:24:28 -04:00
Grahame
0a9843e3da
Force enablesimulation on gates
2017-04-10 09:23:06 -04:00
Grahame
4f0973155f
Force enablesimulation on gates
2017-04-10 09:21:32 -04:00
Grahame
941cdae08b
Force enablesimulation on bargates
2017-04-10 09:19:42 -04:00
Grahame
ef600d3536
Force enablesimulation on Land_BarGate_F
2017-04-10 09:10:13 -04:00
He-Man
f1a3d46c64
Removed redundant checks
2017-04-10 00:10:07 +02:00
vbawol
e3a94eaeb8
0.5 b751
2017-04-09 17:08:16 -05:00
vbawol
acc341666b
Merge pull request #735 from Ignatz-HeMan/patch-3
...
Fixed Heal not working, if only hitpoint damaged
2017-04-09 13:55:44 -07:00
He-Man
1c201ea77d
Fixed Heal not working, if only hitpoint damaged
2017-04-09 21:26:43 +02:00
He-Man
3458edf473
Fix for create / leave Group
...
Once closed the Invites Screen, no more invites from the same Group are possible until relog.
Not sure, for what "Epoch_invited_GroupUIDsPrev" should be needed. Noticed no disadvantages by not compare it here
2017-04-08 18:56:18 +02:00
He-Man
bd89a1eadd
Fix for create / leave Group
...
- Server was looking for Players with Groupuid after the UID was already set on the new member self. So the Player was sometimes found as first and has joined his own Group
- [["groupUidUpdate", _groupID], _x] call EPOCH_sendRemoteExecClient; was missing, so the Player had to relog to get the Groupuid variable -> Leaving group was also only possible after Relog
- added usage of params []
2017-04-08 18:52:26 +02:00
He-Man
01779e4780
Delete rest of clientside Airdrop Event
2017-04-07 17:39:17 +02:00
vbawol
705a577d9a
0.5 b750
...
[Added] epochconfig settings (forcedVehicleSpawnTable,
forcedLootSpawnTable) to force specific vehicle or loot tables.
[Changed] Removed "Alpha" from debug monitor
2017-04-05 11:27:57 -05:00
vbawol
63817d743e
add forced overrides of vehicle and loot tables
2017-04-05 11:10:28 -05:00
vbawol
b02209184f
redis server updates and debug option flag
...
[Changed] Add flag to enable database unit test. enableUnitTestOnStart =
1 in epochconfig.hpp to enable
Update redis-server.exe to latest version: 3.2.100 from:
https://github.com/MSOpenTech/redis/releases
2017-04-04 17:36:09 -05:00
vbawol
fd5bd898fa
remove Alpha tag from debug
2017-04-03 12:04:42 -05:00
vbawol
4f6fc29717
Merge pull request #729 from EpochModTeam/experimental
...
0.5 b749
2017-04-03 11:58:35 -05:00
vbawol
1386f675b7
0.5 b749
2017-04-03 11:50:28 -05:00
vbawol
3e44c3edd8
Merge pull request #725 from Ignatz-HeMan/patch-8
...
Make SpawnPoint on Player Pos + Bugfix
2017-04-03 09:54:07 -05:00
vbawol
2950f77d4b
Merge pull request #723 from Ignatz-HeMan/patch-6
...
Added optional Classnames for Service Point Pos.
2017-04-02 11:34:32 -05:00
vbawol
9eaa200389
Merge pull request #724 from Ignatz-HeMan/patch-7
...
Force "TakeCrypto" menu on dead Player
2017-04-02 10:32:21 -05:00
vbawol
17762afbdc
Merge pull request #722 from Ignatz-HeMan/patch-5
...
Set damage to value, not to 0
2017-04-02 10:31:42 -05:00
vbawol
b6b69c52bb
Merge pull request #726 from Ignatz-HeMan/patch-9
...
Give SmokeShellToxic_Ammo Toxic
2017-04-02 10:28:40 -05:00
vbawol
086c97f20f
0.5 b748
...
[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
He-Man
8b09c02a94
Give SmokeShellToxic_Ammo Toxic
2017-04-01 23:19:01 +02:00
He-Man
4c16ed80dd
Make SpawnPoint on Player Pos + Bugfix
...
More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)
In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount.
If you have it on your character, you are not able to set SpawnPoint.
SO I added a check, if spawnlocation isequaltype []
2017-04-01 17:10:02 +02:00
He-Man
85e6e15b0e
Make SpawnPoint on Player Pos + Bugfix
...
More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)
In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount.
If you have it on your character, you are not able to set SpawnPoint.
SO I added a check, if spawnlocation isequaltype []
2017-04-01 17:08:45 +02:00
He-Man
e310aee27d
Make SpawnPoint on Player Pos + Bugfix
...
More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)
In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount.
If you have it on your character, you are not able to set SpawnPoint.
SO I added a check, if spawnlocation isequaltype []
2017-04-01 17:08:21 +02:00
He-Man
dffe73afa8
Make SpawnPoint on Player Pos
...
- More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)
2017-04-01 17:04:27 +02:00
He-Man
5d3f6c1465
Force "TakeCrypto" menu on dead Player
...
Dead Player sometimes comes hard in target and Players are trying and trying to get "Take Krypto".
So it's better to make it everytime available on Dead Player.
2017-04-01 16:25:12 +02:00
He-Man
9d558083c2
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:06:03 +02:00
He-Man
a84326d446
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:03:32 +02:00
He-Man
b90fbafb05
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:03:12 +02:00
He-Man
a5a51a9ac6
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:02:48 +02:00
He-Man
cf27001966
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:02:25 +02:00
He-Man
ac86ccf254
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:01:09 +02:00
He-Man
c376ee2809
Set damage to value, not to 0
...
All Scripts are using as params ['ALL',0].
With this change it is possible to set the damage to a value (0 for all actual scripts).
2017-04-01 15:46:54 +02:00
vbawol
7b0729cf89
Merge pull request #719 from EpochModTeam/experimental
...
Release 0.5
2017-03-30 16:02:47 -05:00
vbawol
ff13d929ec
0.5 741
2017-03-30 15:57:44 -05:00
vbawol
0046ed18ef
merge
2017-03-30 15:34:37 -05:00
vbawol
e6549ff7e7
0.5 b740
2017-03-30 11:54:36 -05:00
vbawol
be52b911f2
add color support to epoch message @SPKcoding
2017-03-30 11:19:46 -05:00
vbawol
e379038ab4
0.5 b739
...
move icons to mod
add token check to remote exec
2017-03-30 11:02:15 -05:00
vbawol
5aae0aa1e2
Merge pull request #716 from Ignatz-HeMan/patch-1
...
Building Parts not delete when disallowed
2017-03-30 10:39:50 -05:00
vbawol
a95a5b2076
Merge pull request #714 from Ignatz-HeMan/experimental
...
Added Service Point to Rearm, Repair and Refuel
2017-03-30 10:39:09 -05:00
He-Man
d3309926fa
Building Parts not delete when disallowed
...
When already building (simulswap) but building is disallowed, the building part will fall down instead of been deleted (without returning items)
2017-03-29 19:43:10 +02:00
vbawol
b402cb3219
0.5 b737
2017-03-28 13:20:40 -05:00
vbawol
a4dca6ffb5
add 7 new keesha camo skins from Craig Hauer
...
@ComatoseBadger
2017-03-28 12:08:57 -05:00
vbawol
d07593d038
added unit test and further hive optimizations
2017-03-27 17:44:55 -05:00
vbawol
1394dec6ba
weather tweaks
2017-03-27 17:43:10 -05:00
He-Man
aa2f7b02ce
Added Service Point to Rearm, Repair and Refuel
...
- I have no idea, where to upload the new needed pics for DynaMenu, so I
have added them into the root folder. Please move to the correct
location.
- Added needed "PayCrypto" function serverside. This function can only
remove Crypto from player. If someone try to add crypto, he will be
killed (could also changed to ban?!)
- I tried to avoid all Battleye filters (excepted remoteexec, of
course). But I have not tested it with Battleye for now.
2017-03-26 20:15:24 +02:00
vbawol
723584aa80
moved required Arma version var to mission config
2017-03-26 10:30:39 -05:00
vbawol
4acb24c8b2
update usage of createGroup to 1.68+
2017-03-26 10:21:26 -05:00
vbawol
2c49a8ad93
add previous location check
...
If you had set a spawnpoint previously at another location and attempt
to set a new one, it would say "spawnpoint removed" instead of "set".
2017-03-24 07:24:35 -05:00
vbawol
f4c0d24e42
0.5 b708
2017-03-23 20:24:58 -05:00
82ndab-Bravo17
e181ae2425
Allow toggle Jammer spawnpoint on/off
...
Otherwise it stays there until the end of time ....
2017-03-23 19:12:24 -04:00
vbawol
ea1e96d807
0.5 b707
2017-03-23 16:11:25 -05:00
vbawol
70f91f6041
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-03-23 15:53:44 -05:00
vbawol
2c75d87869
revert, makes variable out of scope
2017-03-23 15:51:44 -05:00
vbawol
d2948dfc7e
Merge pull request #712 from Ignatz-HeMan/patch-3
...
Dyna Buildmode also persistent without Energy
2017-03-23 15:51:31 -05:00
vbawol
b5b54bd513
more fixes and cleanup
2017-03-23 15:38:19 -05:00
He-Man
b3647282e2
Dyna Buildmode also persistent without Energy
...
Players often are confused, why Build mode is not in DynaMenu
2017-03-23 21:08:18 +01:00
vbawol
28baecfd71
0.5 b705
2017-03-23 14:45:19 -05:00
vbawol
4b3a72f970
improve usage of Epoch_my_Group
2017-03-23 14:28:04 -05:00
vbawol
3e2148e147
reforce wind direction again
2017-03-23 13:57:57 -05:00
vbawol
768da17740
optimize and fix bugs
2017-03-23 13:57:29 -05:00
vbawol
2156309fcf
MORE WIND!
2017-03-23 10:38:01 -05:00
vbawol
6e9e5ff9d3
server b703
2017-03-23 10:09:17 -05:00
vbawol
ee2cf61d83
optimize and fix recent group issue
2017-03-23 10:09:02 -05:00
vbawol
77b6ed4f18
0.5 b701
2017-03-22 17:37:02 -05:00
vbawol
dfd719e77c
TEST: force nearby players to reveal new object
2017-03-22 17:32:18 -05:00
vbawol
d97d2d8360
fixed issue with group system
2017-03-22 17:11:02 -05:00
vbawol
8029c21811
same
2017-03-22 16:52:04 -05:00
vbawol
e6a4e39bb9
fixed soldier units spawning long after spotted
...
if unit is forced to spawn no need to increase random spawn limit, Also
since there was no way to decrease the spawn for soldiers they would
randomly spawn forever.
get random postion around player to spawn soldier if extra data is not
sent.
set soldiers to spawn at ground level.
2017-03-22 16:51:51 -05:00
vbawol
872d8dcb73
0.5 b700
...
weather tweaks and repack for PR
2017-03-18 00:24:02 -05:00
He-Man
15f7b0492c
Removed "Inspect" & "Build Mode" from DynaMenu
...
Both functions are useless inside Vehicles.
2017-03-17 19:25:01 +01:00
vbawol
aff9d38c70
0.5 b699
2017-03-08 14:45:24 -06:00
vbawol
35f2f67d0b
use another class for sapper
2017-03-08 12:26:41 -06:00
vbawol
16e70faf8e
0.5 b698
2017-03-08 08:17:06 -06:00
vbawol
cd84b51862
Merge pull request #708 from 82ndab-Bravo17/PlaceJammer
...
Option to re-allow non Group Leaders to place Jammers
2017-03-08 07:33:48 -06:00
vbawol
bb66c7b211
Merge pull request #704 from Ignatz-HeMan/patch-3
...
Anti-Dupe on Revive
2017-03-08 07:32:52 -06:00
He-Man
26d4999def
deleted redundant variable
...
variable "_units = []" was twice
2017-03-07 09:33:31 +01:00
vbawol
5857f56583
0.5 b697
2017-03-06 11:46:54 -06:00
vbawol
7543950e8d
give toxic sapper his own toxic bomb
2017-03-06 11:35:18 -06:00
vbawol
8b77ed0be7
add toxic sapper to spawn, give loot, etc.
...
also give feedback to player when Spawnpoint set
2017-03-06 11:19:20 -06:00
vbawol
dcd0954786
0.5 b696
2017-03-05 13:35:03 -06:00
vbawol
7714c62e96
test fix issue with joining a dead players groups
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optimize reduce number of allPlayer calls
2017-03-05 11:04:43 -06:00
vbawol
c477b9bf58
prevent crash on dynamic menu loading upgrades
2017-03-05 11:02:00 -06:00
vbawol
4f5d0baf8d
0.5 b695
2017-03-04 16:46:03 -06:00
vbawol
308f1eb875
fixed issue that could cause spawning at old position
...
if jammer owner checks failed
2017-03-04 13:00:31 -06:00
vbawol
f5d51c4127
fixed typo in load player
2017-03-04 11:35:39 -06:00
vbawol
b695f29577
example Epoch Event: Payday
...
Give all connected players 100 Crypto every 30 minutes
2017-03-04 10:57:14 -06:00
vbawol
4cd7fdd5c6
0.5 b691
2017-03-04 00:53:05 -06:00
vbawol
b2629ca10f
allow respawn in base
2017-03-04 00:52:45 -06:00
vbawol
4a08ccf033
fixed missing semicolons
2017-03-04 00:21:59 -06:00
82ndab-Bravo17
39c7ff9ac7
Option to re-allow non Group Leaders to place Jammers
2017-03-02 19:37:20 -05:00
He-Man
4a72867eac
SupportCopter v2
2017-03-02 18:23:38 +01:00
He-Man
0d35af5052
SupportCopter v2
2017-03-02 18:22:35 +01:00
He-Man
965ff047e9
SupportCopter v2
2017-03-02 18:12:35 +01:00
He-Man
a0c1648a0c
SupportCopter v2
2017-03-02 18:04:17 +01:00
He-Man
3cc5a7df4d
SupportCopter v2
2017-03-02 17:58:48 +01:00
He-Man
d3a5799808
SupportCopter v2
2017-03-02 17:58:12 +01:00
He-Man
180cd363f4
SupportCopter v2
2017-03-02 17:57:41 +01:00
vbawol
4a95679713
Toxic Sapper pt1
2017-03-01 17:17:58 -06:00
vbawol
4ce94718ab
add function EPOCH_fnc_addItemToX
...
reduce redundant code
rebuild private arrays
2017-03-01 17:17:30 -06:00
vbawol
a24130d517
allow for more than one type of UAV response
2017-03-01 17:16:06 -06:00
He-Man
53c02fe16a
Anti-Dupe on Revive
...
Prevent simultaneous reviving
2017-03-01 19:09:26 +01:00
vbawol
55a7a0190d
0.5 b684
2017-02-28 13:31:00 -06:00
vbawol
556506acbe
fixed inventory opened script not returning bool
...
also block totally if both linked containers are locked
2017-02-28 13:30:08 -06:00
vbawol
d2515e2039
license updates > APL-SA
2017-02-28 12:33:58 -06:00
vbawol
b477f4ffc3
moved air drop trigger server side Epoch Events
2017-02-28 12:33:28 -06:00
vbawol
40f2c98f0c
0.5 b684 pt1
...
[Added] Customizability of units spawned by UAV alert via CfgEpochClient
> uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Changed] Great White Sharks will now spawn if player is deep enough in
the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can
be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
changed zombieRndChance to zombieRngChance and added default entry into
CfgEpochClient
2017-02-28 10:34:24 -06:00
vbawol
51cddfa424
0.5 b683
2017-02-27 07:52:47 -06:00
vbawol
e1111430c2
fixed custom inventory opened script blocking main
2017-02-27 07:33:34 -06:00
vbawol
9d6b5a6ae5
0.5 b682
2017-02-26 09:19:51 -06:00
vbawol
19d05a9f17
add toxic grenade to loots and prices
2017-02-26 08:38:23 -06:00
vbawol
246cc9670f
0.5 b681 repack
2017-02-26 08:17:12 -06:00
He-Man
83263f5c99
Inventory not opened fixed
...
Inventory not opened without the "false" as return
2017-02-26 09:32:26 +01:00
vbawol
f31aeff613
0.5 b680
2017-02-25 16:37:07 -06:00
vbawol
3ab94871a3
fixed incorrect usage for setFSMvar on sappers
...
set local var on unit to get FSM ref
2017-02-25 16:36:14 -06:00
vbawol
3d4a5cf80a
Merge pull request #701 from Ignatz-HeMan/experimental
...
Faster feedback from Targets
2017-02-24 11:30:54 -06:00
vbawol
2afb92e52e
b678
...
see changelog
2017-02-24 11:31:33 -06:00
He-Man
fb9882185d
Faster feedback from Targets
...
reaveal player to all near objects on Epoch-ActionKey pressed.
Whithout this, upgraded Buildings need up to 10 seconds to get in Target.
2017-02-16 23:34:48 +01:00
He-Man
fa05a9d9eb
Fixed forcewalk stucks
2017-02-15 23:46:16 +01:00
He-Man
2467875a80
Update EPOCH_NpcTrade_return.sqf
2017-02-10 21:34:45 +01:00
He-Man
a18819d984
Update EPOCH_server_makeNPCTrade.sqf
2017-02-10 21:30:41 +01:00
He-Man
69a3b8b5d7
Reworked NPC Trade Script
...
- no longer use PubVar for Trade
- "Purchase Failed" not abort the complete trade
- Added an option, that Players with to much Bank-debit can not sell,
but can purchase. The Money for Purchasing goes directly to the Bank
then.
2017-02-10 21:28:00 +01:00
He-Man
1816c9755f
Update EPOCH_isBuildAllowed.sqf
...
Only the Group Leader can place a Jammer
2017-02-10 20:25:36 +01:00
He-Man
6c08d6835f
Only Group Leader can place a Jammer
2017-02-10 20:21:32 +01:00
He-Man
061270b5a2
Update EPOCH_custom_EH_InventoryOpened.sqf
2017-02-06 19:50:15 +01:00
He-Man
3c3772f3f6
Update EPOCH_custom_EH_InventoryClosed.sqf
2017-02-06 19:49:23 +01:00
He-Man
ea2cb1b250
Update CfgEpochClient.hpp
2017-02-05 19:00:38 +01:00
He-Man
b70f05e023
Update CfgClientFunctions.hpp
2017-02-05 18:57:40 +01:00
He-Man
2f7216d63c
Update EPOCH_onEachFrame.sqf
2017-02-05 18:55:20 +01:00
He-Man
de36d8225c
Update EPOCH_KeyUp.sqf
2017-02-05 18:54:44 +01:00
He-Man
3c5d112463
Update EPOCH_KeyDown.sqf
2017-02-05 18:54:06 +01:00
He-Man
ee3224f14a
Add files via upload
2017-02-05 18:51:57 +01:00
He-Man
d067b9662a
Add files via upload
2017-02-05 18:50:59 +01:00
vbawol
40949a09b9
Fixed: Repack Energy Pack not possible #698
2017-01-23 17:12:50 -06:00
vbawol
a990bc7eb1
add back comments and one recipe
...
added crafting mortar with 12 Rocks 2 dirty water Fire + Workbench
nearby. #647
2017-01-15 14:22:19 -06:00
MGT
7ee9fe36b3
Update player_login.fsm
...
Typo "PLAYER_REJECT_InvaildSetup" changed to "PLAYER_REJECT_InvalidSetup"
2017-01-14 20:32:56 +00:00
vbawol
a40dfadde6
use internal EH reference to sapper agent
2017-01-10 14:15:33 -06:00
He-Man
9eb8557107
wrong var name
2017-01-10 19:31:05 +01:00
vbawol
cae78a7f20
readd missing comments to epoch config
2017-01-09 12:18:49 -06:00
vbawol
c0b6a0a1be
bump for next version
2017-01-06 08:14:55 -06:00
vbawol
2eefc2e343
typo
2017-01-02 17:28:07 -06:00
vbawol
a417dc9070
0.4 b675
2017-01-02 12:25:49 -06:00
vbawol
bc314ca5f8
use isEqualto
2017-01-01 12:33:53 -06:00
vbawol
468deeb252
test making player revive work similar to load #693
...
on revive, use reveal against new player object.
send loadABS value from server and wait client side for a match before
using selectPlayer.
Note: may need some form of code lock to prevent duplicate calls
Todo: Look into changing revive system to A3's own.
2017-01-01 12:33:04 -06:00
vbawol
de95260a3e
0.4 b674
2016-12-29 13:57:50 -06:00
vbawol
1db988095e
booleans in configs
...
- change bools in config files to string or a number.
- EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when
default input is a bool.
Note: this commit may address issue with Bad conversion: bool rpt spam.
It is suggested to use the following format for storing booleans in
config:
1 = true
"true"=true
0 = false
"false"=false
2016-12-29 12:18:09 -06:00
vbawol
03bd6cc796
Merge pull request #688 from Ignatz-HeMan/patch-13
...
Safe/Load all Vehicle Magazines correctly
2016-12-29 11:42:00 -06:00
He-Man
a7b8f7afae
Update CfgEpochClient.hpp
...
true / false must be a string!!!
2016-12-25 17:52:05 +01:00
vbawol
abf690fc11
fix typo on helper scripts
2016-12-18 13:21:42 -06:00
He-Man
5859bf2356
Safe/Load all Vehicle Magazines correctly
2016-12-14 21:58:08 +01:00
He-Man
3f4517f109
Safe/Load all Vehicle Magazines correctly
2016-12-14 21:53:24 +01:00
He-Man
113efd874b
Safe/Load all Vehicle Magazines correctly
2016-12-14 21:52:48 +01:00
He-Man
4b88db0279
Safe/Load all Vehicle Magazines correctly
2016-12-14 21:51:35 +01:00
He-Man
532df074f2
Safe/Load all Vehicle Magazines correctly
2016-12-14 21:49:55 +01:00
vbawol
81f3452bd9
b673
2016-12-14 14:11:36 -06:00
vbawol
46e9e557be
Merge pull request #687 from EpochModTeam/release
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merge trader menu changes to experimental
2016-12-14 10:21:59 -06:00
He-Man
236651caa7
Skip saving already killed Vehicles
...
Server was deleting the Vehicle from DB and after hit is triggered, saved it again into DB with damage 1
2016-12-13 19:56:13 +01:00
He-Man
fb9356d804
Added Filter for TraderMenu
2016-12-13 17:19:54 +01:00
He-Man
55351e891c
Added Filter for TraderMenu
2016-12-13 17:18:59 +01:00
He-Man
b1d5c173b0
Added Filter for TraderMenu
2016-12-13 17:15:01 +01:00
He-Man
3009c82a24
Added Filter for TraderMenu
2016-12-13 17:14:51 +01:00
He-Man
e265031d60
Added Filter for TraderMenu
2016-12-13 17:13:35 +01:00
He-Man
5412c6cd6f
Update sandbox_config.hpp
2016-12-13 17:12:51 +01:00
He-Man
13f27ba56f
Update EPOCH_startNPCTraderMenu.sqf
2016-12-13 17:12:11 +01:00
He-Man
7a30a439c1
Added Filter for TraderMenu
2016-12-13 17:11:18 +01:00
vbawol
dc93ccdbf4
b672
2016-12-12 13:25:00 -06:00
He-Man
6cb5de71b5
Removed workaround for PlayerDisconnected
...
Tested and working again.
Should be better then searching (foreach allunits)
2016-12-12 19:36:00 +01:00
vbawol
31371482c8
b671
2016-12-12 11:29:46 -06:00
He-Man
62917bfc40
Option to make BaseParts indestructible
2016-12-11 16:19:22 +01:00
He-Man
7afb41d0d8
Option to make BaseParts indestructible
2016-12-11 16:18:16 +01:00
He-Man
0bbb00dcb5
Option to make BaseParts indestructible
2016-12-11 16:16:46 +01:00
vbawol
f86c49fe86
b670
2016-12-11 00:34:07 -06:00
He-Man
24f57dd9a5
Update EPOCH_isBuildAllowed.sqf
2016-12-10 20:53:52 +01:00
He-Man
2418d08ee5
Update EPOCH_simulSwap.sqf
...
Throw _object instead of _objtype to EPOCH_isBuildAllowed, so it can be ignored by counting elements
2016-12-10 20:30:50 +01:00
He-Man
51f4564550
Update EPOCH_staticMove.sqf
...
Throw _object to EPOCH_isBuildAllowed, so it can be ignored in element counting
2016-12-10 20:26:32 +01:00
He-Man
4a6e6b006f
Update EPOCH_consumeItem.sqf
...
- removed _buildingCountLimit, because it is not needed in this script
- moved "Press 1" message, so it only comes up, if building a Part
2016-12-10 20:24:35 +01:00
He-Man
f02a3ecf1b
Some Bugfixes in Building Script
...
- Added Ghost Classes for Biulding-Count
- Added SIM Classes for Storage-Count
- 2nd Storage outsinde PlotPole range can not be set fixed
- Cleanup the whole Script a bit
2016-12-10 20:20:40 +01:00
He-Man
51a6ff3e31
Changed back Epoch EPOCH_fnc_playerDeath
...
Changed back Epoch EPOCH_fnc_playerDeath since setPlayerRespawnTime to prevent respawning before timer ends and display close.
2016-12-10 20:13:15 +01:00
vbawol
0d058e0371
added cfgpricing for apex items and weapons #677
...
thanks to @Ghostrider-DbD- for the contrubution!
2016-12-10 08:50:13 -06:00
vbawol
4f86c913d8
fixed Generic error in expression
...
when player object was null the function would throw an error. Thanks to
@ReDBaroN1 for the report!
2016-12-10 08:10:31 -06:00
vbawol
9856601229
0.4 b669
...
Workaround for playerRespawnTime always returning -1 when the player is
killed, that also prevented player time to be revived. Thanks goes to
@Ignatz-HeMan and @SPKcoding for the fix!
2016-12-03 11:22:55 -06:00
vbawol
cbc6012eb1
Merge pull request #673 from SPKcoding/experimental
...
fixed player death screen
2016-12-03 10:33:29 -06:00
Sp4rkY
2830f50be7
FIXED playerDeath function
2016-12-03 16:58:21 +01:00
Sp4rkY
b88113eb96
FIXED playerDeath function
2016-12-03 16:47:18 +01:00
Sp4rkY
e1e2dde224
temp fixed player death screen
2016-12-03 03:23:43 +01:00
vbawol
1660e7f484
0.4 b668
...
fixed crash when opening crafting menu since A3 1.66.
workaround for HandleDisconnect not firing since A3 1.66.
b660
changed playableUnits to allPlayers
improved Epoch_selectInventoryItem function
improved inventory locked check with arma 1.66 features.
2016-12-02 10:24:25 -06:00
vbawol
84eb6fc8a8
fixed crash with crafting load since 1.66
2016-12-02 09:59:01 -06:00
vbawol
a4f0ab80ec
workaround for HandleDisconnect not working
2016-12-02 09:46:59 -06:00
vbawol
350554b7f1
0.4 b660
...
fixes and improvments
2016-12-01 23:26:34 -06:00
vbawol
98741939e1
fixes part 2
2016-12-01 23:25:50 -06:00
vbawol
8e614b0b78
Arma 3 1.66 fixes part1
...
playableUnits changed to allPlayers
improved Epoch_selectInventoryItem function
mproved inventory locked check
2016-12-01 17:44:43 -06:00
vbawol
3d1f958839
b657
2016-11-28 00:17:28 -06:00
vbawol
c86d4577e4
fix for vehicles that are spawned with Zeus
2016-11-28 00:10:33 -06:00
vbawol
c2a09465a9
move to top OCD 💯
2016-11-26 10:54:25 -06:00
vbawol
fb7d733c41
b656
2016-11-26 10:26:16 -06:00
vbawol
7c7f8a4aa0
Item interaction support for ConfigFile fallback
...
Experimental EPOCH_returnConfigV2 function that allows falling back to
configFile if specific config class does not exist in missionConfig.
2016-11-26 10:21:37 -06:00
vbawol
8e1d960496
simply prevent display EH loading after revive.
...
Thanks to @Ignatz-HeMan for the report.
2016-11-26 10:18:06 -06:00
vbawol
f972e6a6e0
b655
...
repack for changes since
b07c74f80d
remove json files as they can be regenerated as needed
2016-11-13 23:49:53 -06:00
vbawol
b07c74f80d
Merge pull request #660 from SPKcoding/experimental
...
more custom options
2016-11-13 23:41:47 -06:00
vbawol
9fa278e04a
Epoch Survival 0.4 build:654
...
increased anti teleport distance limit to 30 and configureable via
epochah.hpp antihack_maxTravelDistance
2016-11-13 20:25:53 -06:00
Sp4rkY
b624641f32
more custom options
2016-11-14 02:04:08 +01:00
Raymix
bf4de960dc
Fixed links in headers
2016-11-12 17:27:03 +00:00
vbawol
57327acef3
Epoch Survival 0.4 b653
2016-11-11 16:50:26 -06:00
vbawol
ba6f19e7bb
b653 pt1
...
- fixed a typo in takeCrypto and updated private array
- moved epoch_2DCtrlHeartbeat to is Critical logic so it only beats when
critical (todo make slower faster based on high or low status)
2016-11-11 16:43:48 -06:00
Raymix
77f3ca71ff
Changed: Replaced _scaleUI with heartbeat animations for "topRight" dynamicHUD when critical
2016-11-09 23:47:14 +00:00
vbawol
9e66f8e03a
0.4 b652
...
- Fixed ryan zed not detected.
2016-11-09 17:23:27 -06:00
Raymix
82a34a6db5
New: GUI Animation - Heartbeat
2016-11-09 23:12:52 +00:00
vbawol
a0b078a683
Epoch Survival 0.4 b650
...
- experiment with using dynamic UI (HOLD down Space Bar) for base
building: enable, disable, free mode, and snap alignment options. build
mode can still be disabled with "1" key only if already enabled.
- Replace the use of 1,2,3 keys for base building to free them up to be
used for Arma 3 weapon switching.
2016-11-09 17:04:15 -06:00
Raymix
422b3883af
Shake animation - spawn support
2016-11-09 22:13:54 +00:00
Raymix
61ce251561
forgot to update private array, need to get in a habit for this lol
2016-11-09 22:00:45 +00:00
Raymix
6fbf5bdfb0
New: GUI Animation - Shake
2016-11-09 21:55:35 +00:00
vbawol
c15ea5c42b
Epoch Survival 0.4 b646
...
removed "wet" HUD icon for now.
reworked login fsm, thanks to some feedback on the forum.
removed most blocking of f1-12 keys and number keys via keyDown
function.
comment out some diag_log spam.
workaround for Arma 3 client crash when an admin uses F5 to delete a
vehicle.
Fixed Ryan Zombies mod detection issues.
Optimized and fixed wall state issues thanks to @Ignatz-HeMan for PR and
Xirtti for the feedback.
2016-11-09 15:21:15 -06:00
Raymix
903bcb36b8
Correction: Misleading info in header comments
2016-11-09 20:23:41 +00:00
vbawol
149261ac83
fix using 1,2,3,4 keys for weapon switching
2016-11-09 11:17:53 -06:00
He-Man
a4c75841db
Fix for "add wall" to Wooden Tower
...
Add Wall on Wooden Tower was not working since 0.4.
_x params ["_recipeItem","_recipeQty"]; seem not work here and the paramterer was twice loaded.
This fix is already tested and works.
2016-11-09 17:16:43 +01:00
vbawol
1aa39383cc
b640
...
fixed visible scrollbars on HUD UI thanks to @raymix
updated scripts.txt BE filter.
2016-11-08 09:53:09 -06:00
Raymix
4cbad753af
OCD fix: centered scaling for dynamic HUD critical animation.
2016-11-07 21:02:57 +00:00
Raymix
5a754420fc
Fix for #654 - Dynamic HUD UI visible scrollbars at 16:10 aspect ratio
2016-11-07 20:33:12 +00:00
vbawol
2a9179e8fb
merge junk
2016-11-03 14:36:41 -05:00
vbawol
3f3dd22f83
Epoch Survival 0.4 b639
...
return empty can on drinking gas,
added option to empty out gas can
2016-11-02 15:12:49 -05:00
vbawol
95cfc4be58
b638
2016-11-02 14:43:26 -05:00
vbawol
4f50c4513b
disable TI on mission spawned UAV's
2016-11-02 14:40:26 -05:00
vbawol
b48acf626f
Epoch Survival 0.4 b637
...
tanoa mission file added that adds RyanZombies to the addons array
Test extended options support for double click item interaction sub
menu.
- "Drink" gas to poison your self.
- Pour our Honey "Empty" option to gain the empty jar without consuming
the honey.
2016-11-02 14:20:58 -05:00
vbawol
12740cfafd
Epoch Survival 0.4 b633
2016-11-02 10:25:49 -05:00
He-Man
91e4a80ae2
Update EPOCH_lockCheck.sqf
...
Otherwise it is possible to unlock foreign Doors / Gates while controling an UAV.
If you control an UAV, cameraon will check the Plotpoles near the UAV.
2016-11-01 17:41:03 +01:00
vbawol
0e3d163ab2
b632
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test not suppessing SPACE key press to fix
https://github.com/EpochModTeam/Epoch/issues/539
2016-10-31 13:31:28 -05:00
vbawol
4dd055d4f3
b631
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few more loot positions and updated tool with remaining list from
https://github.com/EpochModTeam/Epoch/issues/528
2016-10-31 11:23:52 -05:00
vbawol
25b6dd64e5
b630
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fixed two loot positions Land_d_Windmill01_F and Land_d_Windmill01_F
2016-10-31 10:22:06 -05:00
vbawol
54269db977
Epoch Survival 0.4 b629
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more BE kick fixes
removed pcre3.dll along with other uneeded files
epochserver.dll/so version 0.5.1.8 requires update to
2016-10-30 17:29:48 -05:00
vbawol
119bc9ac8a
Epoch Survival 0.4 b628
2016-10-28 14:37:12 -05:00
vbawol
14058cb832
Epoch Survival 0.4 b626
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increased anti-teleport range
added experimental vehicle immunity if locked inside an owned base (with
jammer)
Players now start with only 30% Hunger and Thirst instead of 100%.
2016-10-26 15:59:38 -05:00
vbawol
c5bbe34d04
fixed z and y mixup
2016-10-26 15:28:36 -05:00
vbawol
5fdb5f0a7b
Epoch Survival 0.4 b621
2016-10-26 10:16:59 -05:00
vbawol
74f1bc12d9
update tanoa props and add atms
2016-10-26 10:16:14 -05:00
vbawol
260f6b031a
make Sapper a little less prone to prematurely explode
2016-10-26 09:57:49 -05:00
vbawol
9ba60d5b7c
Epoch Survival 0.4 b620
2016-10-24 16:23:09 -05:00
He-Man
00a626604f
Update EPOCH_upgradeBUILD.sqf
2016-10-24 23:02:46 +02:00
He-Man
19c171aed1
Update EPOCH_upgradeBUILD.sqf
2016-10-24 23:01:40 +02:00
He-Man
897653f8ee
Update EPOCH_upgradeBUILD.sqf
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This was missing in my Changes for Building restrictions.
With this, the Configs "maxdoors" and "maxgates" are useable.
2016-10-24 22:53:26 +02:00
He-Man
0ccc0c02fb
Update EPOCH_Group_BtnInvite.sqf
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If two players from the same group connect at exact the same time, they can not "find" and join each others Group. So you can invite the other player again and he is doubled in the Group.
This prevents from inviting again.
Already implemented on our Server since a few weeks without problems.
2016-10-24 22:45:14 +02:00
vbawol
4aa8c8152d
Epoch Survival 0.4 b619
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[Changed] Dynamic sub menu for inventory item interaction and crafting
options. (Double click item in your inventory)
[Changed] Armor stat inventory feature now dynamic and no longer forced
via config.
[Changed] Group menu and requests are now on the self action menu.
2016-10-23 23:52:25 -05:00
vbawol
10a6c984c3
moved cfgsounds to main mod
2016-10-18 00:03:39 -05:00
vbawol
7c1e18d6aa
Merge pull request #613 from 82ndab-Bravo17/BuildingItems
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Fix for building parts not being returnrd on removal
2016-10-18 00:01:33 -05:00
vbawol
35cc154792
0.4 b605 gamemode
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added H_105_EPOCH and halloween masks to loot table|
changed version check to check community pbo
2016-10-14 15:31:01 -05:00
82ndab-Bravo17
8143c8f7fc
Fix for building parts not being returnrd on removal
2016-10-06 22:13:25 -04:00
vbawol
d2f053d833
0.3.9 b571
2016-09-25 17:46:50 -05:00
vbawol
e35c64c69d
fix for false auto ban
2016-09-25 17:05:34 -05:00
vbawol
da7e5e6d2d
experiment with json config generator/parser
2016-09-25 16:33:00 -05:00
vbawol
d372ef9d95
fix for false ban since 1.64
2016-09-25 16:32:10 -05:00
vbawol
3cd165581c
Merge pull request #606 from Ignatz-HeMan/patch-1
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Update EPOCH_server_loadPlayer.sqf
2016-09-08 19:40:53 -05:00
vbawol
6cdb9633d4
0.4 b602
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new compiler with optional v2 format more like BI's
added expanded startup init logic
moved mirror setup to own function inside epoch core
moved server init code to main gamemode init logic.
2016-09-08 12:09:58 -05:00
vbawol
e817f1e2e5
0.4.0.0 b597
2016-09-04 23:32:38 -05:00
He-Man
145f5b2286
Update EPOCH_server_loadPlayer.sqf
2016-09-02 22:16:40 +02:00
vbawol
1a77c8ee13
load spawn effects function
2016-08-31 21:22:30 -05:00
vbawol
128996724b
configize pp effects
2016-08-31 21:20:07 -05:00
vbawol
67e372196c
private array cleanup pt3
2016-08-31 21:19:23 -05:00
vbawol
4c25bbd3f0
private array cleanup pt2
2016-08-31 19:40:18 -05:00
vbawol
d285fe4ad0
private array cleanup p1
2016-08-31 19:29:08 -05:00
He-Man
e0962343aa
Update server_securityfunctions.sqf
2016-08-31 19:46:49 +02:00
He-Man
3481042f86
Update server_securityfunctions.sqf
2016-08-31 19:45:12 +02:00
He-Man
4626c22ce1
Update EPOCH_spawn_vehicle.sqf
2016-08-31 18:17:58 +02:00
He-Man
c8c474ce34
Update EPOCH_load_vehicles_old.sqf
2016-08-31 18:17:33 +02:00
He-Man
48f109c95c
Update EPOCH_load_vehicles.sqf
2016-08-31 18:16:55 +02:00
He-Man
b2203d6933
Update EPOCH_load_vehicles.sqf
2016-08-31 17:45:29 +02:00
He-Man
775ffb0417
Update EPOCH_load_vehicles_old.sqf
2016-08-31 17:44:49 +02:00
He-Man
ffce6bac64
Update EPOCH_spawn_vehicle.sqf
2016-08-31 17:36:08 +02:00
He-Man
e08dff4f6b
Update EPOCH_load_vehicles.sqf
2016-08-31 17:33:37 +02:00
He-Man
67eb8bc114
Update EPOCH_spawnLoot.sqf
2016-08-26 18:33:19 +02:00
He-Man
b791137b42
Update EPOCH_worldObjectType.sqf
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Added private Variables, so external scripts calling this script can use "_return" as variable without problems
example EPOCH_lootTrash.sqf:
_return = false;
_getWorldTypes = [str(_x), _inputWorldTypes] call EPOCH_worldObjectType;
_return <--- Is an array!!!
2016-08-24 21:20:38 +02:00
vbawol
3cdd1049b3
use setposATL to level out debug building
2016-08-19 08:21:13 -05:00
vbawol
90f5674a74
0.4.0.0 b584
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More work on Dynamic HUD and hudConfigs are now found in CfgEpochClient.
Animal spawn table now found in CfgEpochClient.
Two new functions added to handle get(In|Out)Man Event Handlers.
moved forced disabling of build mode when getting in vehicle to getInMan
EH function.
removed a few unused files.
2016-08-12 13:15:11 -05:00
vbawol
5fc12c058c
Merge pull request #597 from Ignatz-HeMan/patch-3
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Update EPOCH_server_revivePlayer.sqf
2016-08-11 17:54:27 -05:00
He-Man
2a02112849
Update EPOCH_server_revivePlayer.sqf
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Must be set manually (not by EPOCH_server_effectCrypto), because the Variable must be set on _newplyr !!!
2016-08-10 18:10:12 +02:00
He-Man
97207eafe5
Update EPOCH_server_takeCrypto.sqf
2016-08-10 17:29:15 +02:00
He-Man
0e174700a1
Update EPOCH_server_takeCrypto.sqf
2016-08-10 17:24:43 +02:00
vbawol
19d36fd802
0.4.0.0 b583
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tweaks to angle and offset of HUD
2016-08-10 10:20:23 -05:00
vbawol
810fe5d65c
bump version to 0.4
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* Adds experimental test of new HUD from @raymix
* Hud elements are added and removed dynamically so that all active
icons are always right justified.
* Icons scale in size when critical levels are reached.
* added use of new A3 features to control angle and scale of hud icons.
* warning and critical levels are controlled via customVarsDefaults.
* Added larger group sizes up to 64 players and increased Krypto costs.
* reworked Finsh login in login fsm to wait for display 46 not to be
Null.
2016-08-08 14:45:39 -05:00
vbawol
e2d621a4c8
add no Krypto found message
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changed logic of dyna_isDeadPlayer to only allow typeOf Epoch_Male_F or
Epoch_Female_F as isKindOf Man without the isplayer check would have
returned for traders incorrectly. (unless we want killing traders to
come with a Krypto payout)
2016-08-08 14:24:47 -05:00
vbawol
4ea5404cd5
remove phone and add crypto to player body.
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now uses dynamic action menu for take option on dead player bodies.
2016-08-08 12:12:20 -05:00
vbawol
9022e07ddc
config support for epoch nite light
2016-08-06 12:54:53 -05:00
vbawol
3d13a2216c
Duping of bipods pt1 #411
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see notes: https://github.com/EpochModTeam/Epoch/issues/411
2016-08-06 12:43:03 -05:00
He-Man
11a92e2b56
Update EPOCH_maintainIT.sqf
2016-08-05 20:47:13 +02:00
He-Man
028e0e3495
Update EPOCH_server_maintBUILD.sqf
2016-08-05 20:27:11 +02:00
vbawol
de4bf3d0e9
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2016-07-28 09:57:43 -05:00
vbawol
9e43105413
added changes for #587
2016-07-28 09:57:36 -05:00
He-Man
f093723949
Update EPOCH_startNpcTrade.sqf
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Handgunweapons are 2
Secondary Weapons are 4
2016-07-26 20:07:05 +02:00
Raymix
89dec8acd7
(placeholder) Radiation effects PP + Drunk PP fix - #834 + #690
2016-07-16 20:11:36 +01:00
Raymix
b77a091eb0
Crafting fixes: 3D Preview + Dan's error #583
2016-07-16 11:55:56 +01:00
vbawol
1688486cd1
configize isBuildAllowed
2016-07-14 16:36:24 -05:00
vbawol
dd54f07534
prevent Error Zero divisor here
2016-07-13 07:51:43 -05:00
vbawol
4420175667
tone down player detonate power
2016-07-12 16:16:03 -05:00
vbawol
792e2d90bf
0.3.9 b570
2016-07-12 15:17:22 -05:00
vbawol
e865ab218e
0.3.9 b569
2016-07-12 14:41:03 -05:00
vbawol
c1a7c977e0
remove references to unneeded player var
2016-07-12 14:38:03 -05:00
vbawol
ee7f7497c0
0.3.9 b568
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change gamemode from Survival to Survive
enabled Ryan Zombies support by default.
added random delay in revenge detonation.
added min alive time setting for player revenge options. Default 15
minutes (900 seconds).
2016-07-12 14:19:56 -05:00
vbawol
443c6e90bc
0.3.9 b566
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fixed incorrect index in weighted array fnc when zombies not used
added 3 additional water sources
fixed BE kick when base building since b564
removed allowdamage false on player revive, that caused player immunity
to server side AI.
trade request text feedback changed
2016-07-10 08:54:27 -05:00
vbawol
2fe61d42ca
caused revived player to be immune to server side AI
2016-07-09 15:11:10 -05:00
vbawol
4ec283034d
change trade request text
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http://epochmod.com/forum/topic/42379-p2p-trade-message/
2016-07-09 15:09:44 -05:00
vbawol
e2f4410b3d
add additional water source
2016-07-09 14:19:19 -05:00
vbawol
071a49aa51
0.3.9 b565
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fixed typo from b563
2016-07-09 11:10:53 -05:00
vbawol
d3b0d80005
fixed more typos
2016-07-09 11:07:10 -05:00
He-Man
76eace8252
Update CfgEpochClient.hpp
2016-07-09 17:45:41 +02:00
vbawol
2df932cda6
fixed typo pt2
2016-07-09 10:29:23 -05:00