Commit Graph

1501 Commits

Author SHA1 Message Date
Nicolás Badano
1c25baa404 Base interaction distance in distance to head instead of distance to camera. Works much better on third person view 2015-03-03 00:34:34 -03:00
Nicolás Badano
b675d9d180 Compensate for movement during the frame to get rid of jittering 2015-03-03 00:16:38 -03:00
Nicolás Badano
8fd13f3fe5 Activate bandaging conditions 2015-03-03 00:04:15 -03:00
Nicolás Badano
cd00eda8c0 Fix interactions with civilians 2015-03-02 23:30:11 -03:00
Nicolás Badano
83572921ae - Modification of actions data structure to separate action parameters from children
- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
Nicolás Badano
094be22a19 Move collect children on a sepparate function 2015-03-02 17:53:30 -03:00
Nicolás Badano
472e2c5bff Reduce opacity of base actions 2015-03-01 20:14:27 -03:00
Nicolás Badano
716eb72d16 Prevent ace_vehiclelock from overwritting mainaction distance 2015-03-01 19:35:18 -03:00
Nicolás Badano
71477f820a Add displayName to vehicle main actions. Increase range to 10m 2015-03-01 18:47:49 -03:00
Nicolás Badano
a824c1266a Create an interaction point for the current weapon 2015-03-01 18:29:54 -03:00
Nicolás Badano
8b761e3528 Bandage actions moved from base to second level 2015-03-01 18:28:05 -03:00
Nicolás Badano
8e0158209c Merge branch 'master' into ace_interactionCleanup 2015-03-01 17:15:24 -03:00
Glowbal
f149a0825a Merge pull request #167 from KoffeinFlummi/medical-rewrite
Medical rewrite
2015-03-01 18:04:04 +01:00
Glowbal
7307796e89 Fixed array 2015-03-01 18:03:24 +01:00
Glowbal
076c5abf88 Added a displayName for the wounds 2015-03-01 18:02:56 +01:00
Nicolás Badano
af2faddc70 Merge pull request #164 from KoffeinFlummi/interact_2D
Cursored self action menu
2015-03-01 12:53:09 -03:00
Glowbal
f690e54af3 Added displayPatientInformation draft 2015-03-01 16:04:53 +01:00
Glowbal
4b584846b4 Replaced disableUserInput by setDisableUserInputStatus
Makes use of the wrapper around disableUserInput, so it will play nice with others
2015-03-01 14:27:44 +01:00
Glowbal
d5e5ab24f2 Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
bux578
29459e23c9 fix events 2015-03-01 13:43:39 +01:00
bux578
f55623130d Merge branch 'master' into switchUnits_codecleanup 2015-03-01 13:12:15 +01:00
Glowbal
91a52a4b76 Added support for JIP injury synchronizing
Enabled heart beat sounds
2015-03-01 12:33:05 +01:00
Glowbal
fb763a9d57 Added load and unload actions 2015-03-01 10:44:08 +01:00
Glowbal
769b855255 Added readme 2015-03-01 10:36:52 +01:00
Glowbal
bbfe84565a Added heartbeat sounds 2015-03-01 10:33:51 +01:00
Glowbal
ba4fc66965 Fixed config mistake 2015-03-01 10:28:42 +01:00
Glowbal
8726e7f1d2 Added CMS equipment items. 2015-03-01 10:25:37 +01:00
Nicolás Badano
526e765144 Added base main actions for vehicle ancestors 2015-03-01 01:35:06 -03:00
Nicolás Badano
47eec69ebe Removed old config entries 2015-03-01 01:33:38 -03:00
Nicolás Badano
2e0b195cba Added base action for handheld weapons 2015-03-01 01:32:21 -03:00
Nicolás Badano
78b1d698c1 Added base actions for limbs on CAManBase 2015-03-01 00:52:08 -03:00
Nicolás Badano
2235f84408 Moved handcuffing/uncuffing to top level actions, as we apparently won't be interacting with hands for anything else for the moment 2015-03-01 00:48:29 -03:00
Nicolás Badano
84a7c5de46 Remove config entries for AGM interaction rose 2015-03-01 00:46:59 -03:00
Nicolás Badano
2b0cfac8e4 Removed obsolote code from ace_interaction (#109) 2015-02-28 23:00:24 -03:00
PabstMirror
44e4af2b1a Still MainTurret probs by Heli_Transport_01_base_F 2015-02-28 19:37:35 -06:00
PabstMirror
93d889031f 1.40 Changes In Config Inhertiance (RC) 2015-02-28 19:06:17 -06:00
Glowbal
437f0fbd8a Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-03-01 00:13:27 +01:00
Glowbal
9d7e94ca09 Added initial UI element for displaying injuries 2015-03-01 00:13:08 +01:00
KoffeinFlummi
e7c0c78e5d Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite 2015-02-28 23:36:13 +01:00
KoffeinFlummi
eeb2f6e8bb Fix script error in setUnconscious 2015-02-28 23:35:53 +01:00
Glowbal
69801a65b0 Removed dead code 2015-02-28 23:34:14 +01:00
Nicolás Badano
a2a9643627 Add option to always display cursor for self interaction 2015-02-28 18:56:57 -03:00
Glowbal
a29cbf6977 Fixed incorrect config variable name 2015-02-28 22:45:12 +01:00
Glowbal
6310d7b582 Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-02-28 22:38:54 +01:00
Glowbal
8f253620c1 Fixed handleDamage wounds 2015-02-28 22:37:39 +01:00
KoffeinFlummi
1689829f93 Get treatment callback structure working 2015-02-28 22:10:20 +01:00
Nicolás Badano
85a77150c9 - Add cursored self interaction menu (for using inside vehicles)
- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
Nicolás Badano
e44e13d1b8 Merge pull request #162 from KoffeinFlummi/interactionOptimization
Interaction Menu plumbing
2015-02-28 17:33:53 -03:00
Glowbal
d50466ac67 Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-02-28 21:09:56 +01:00
Glowbal
68626f54fc Missing semicolon 2015-02-28 21:09:39 +01:00
KoffeinFlummi
309d42f2e6 God damnit 2015-02-28 21:02:15 +01:00
KoffeinFlummi
46cb963630 Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
2015-02-28 20:58:19 +01:00
KoffeinFlummi
f5fe57232c Derp 2: The Rederpening 2015-02-28 20:56:55 +01:00
KoffeinFlummi
aea448efe7 Derp 2015-02-28 20:54:23 +01:00
KoffeinFlummi
7f9daeb2f6 Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
	addons/medical/functions/fnc_init.sqf
	addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
2015-02-28 20:50:59 +01:00
Glowbal
15afb8846a Fixed private array and added event listener 2015-02-28 20:50:08 +01:00
Glowbal
18998bb619 Split up the openWounds through the ACE event system
Based upon the suggestions from Jaynus
2015-02-28 20:48:34 +01:00
KoffeinFlummi
424f156977 Various Cleanups 2015-02-28 20:46:36 +01:00
Glowbal
d293008586 Fixed indentation 2015-02-28 19:28:05 +01:00
Glowbal
451f8b6d0b Fixed advanced medical handleDamage chain. Now supports killing units. 2015-02-28 19:22:46 +01:00
Glowbal
f1445a4c45 Fixed script errors 2015-02-28 18:59:37 +01:00
Glowbal
9986fddf6b Fixed undefined _bloodPressure 2015-02-28 18:46:44 +01:00
PabstMirror
dfdee62732 Movement Comments/Formating 2015-02-28 09:26:35 -06:00
Glowbal
5e65d5e9a8 Added support for displayText on treatment actions 2015-02-28 15:46:37 +01:00
KoffeinFlummi
8c6df1b00c Fix indentation in treatment 2015-02-28 15:23:12 +01:00
KoffeinFlummi
9d7d66a025 Merge branch 'master' into medical-rewrite 2015-02-28 15:22:34 +01:00
KoffeinFlummi
bde6ec1996 Indentation in CfgVehicles 2015-02-28 15:19:49 +01:00
KoffeinFlummi
2873bdf0ed Add basic anims; add system for prone/self anims 2015-02-28 15:10:58 +01:00
Glowbal
cff3e23d38 More work done on medical
Added TODOs for remoteFuncExecs to be replaced by event system
Added usage of displayTextStructed events
Fixed useItem calls instead of useItems
2015-02-28 13:17:17 +01:00
Glowbal
65137b347b Replaced quote(func for quote(dfunc 2015-02-28 13:02:05 +01:00
Glowbal
bbc2a62476 Rewrite of unconscious. Now supports basic method of unconsciousness. 2015-02-28 12:05:22 +01:00
Glowbal
1e377d460e now also resets used medication on init 2015-02-28 11:48:11 +01:00
Glowbal
6d01a00901 Added storage for all logs 2015-02-28 11:47:35 +01:00
Glowbal
05d2d9de6b Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
2015-02-28 11:43:38 +01:00
Glowbal
49e04ae7bb Added more treatment options and variables to init 2015-02-28 11:41:27 +01:00
PabstMirror
901a06587d Merge pull request #144 from KoffeinFlummi/cseSoundWaves
CSE sound waves
2015-02-27 15:32:16 -06:00
PabstMirror
bf21a8bc91 Pull configSetting from upstream 2015-02-27 15:28:48 -06:00
Nicolás Badano
2371bc1bb0 Removed the renderDepth variables 2015-02-27 02:35:37 -03:00
Nicolás Badano
08b15315bf Fixed removeAction; added trekkie examples 2015-02-27 02:20:28 -03:00
Nicolás Badano
3d8854f84a Fixed opacity of icons; removed debug traces 2015-02-27 02:07:35 -03:00
Nicolás Badano
310710b6e2 Major plumbing upgrades on interact_menu:
- Store only one compiled menu per class
- Actions added through apis for invidual objects stored on the object separately
- Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly.
- Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
2015-02-27 01:55:16 -03:00
PabstMirror
7e2283115c Merge pull request #155 from KoffeinFlummi/fixSurrendering
Fix surrendering/handcuffs
2015-02-26 14:22:48 -06:00
KoffeinFlummi
fe79e624ff Derp 2015-02-26 07:41:56 +01:00
Glowbal
5b50910ef6 Fixed incorrect size 2015-02-25 11:23:35 +01:00
KoffeinFlummi
ddadabc661 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_postInit.sqf
	addons/medical/XEH_preInit.sqf
	addons/medical/config.cpp
	addons/medical/equipment/Atropin-pen_used.p3d
	addons/medical/equipment/Bandage-Pack.p3d
	addons/medical/equipment/Bandage-elastic.p3d
	addons/medical/functions/fnc_ActionCheckPulse.sqf
	addons/medical/functions/fnc_ActioncheckBloodPressure.sqf
	addons/medical/functions/fnc_actionCarryUnit.sqf
	addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
	addons/medical/functions/fnc_actionCheckPulseLocal.sqf
	addons/medical/functions/fnc_actionCheckResponse.sqf
	addons/medical/functions/fnc_actionDragUnit.sqf
	addons/medical/functions/fnc_actionLoadUnit.sqf
	addons/medical/functions/fnc_actionPlaceInBodyBag.sqf
	addons/medical/functions/fnc_actionRemoveTourniquet.sqf
	addons/medical/functions/fnc_actionUnloadUnit.sqf
	addons/medical/functions/fnc_cleanUpCopyOfBody.sqf
	addons/medical/functions/fnc_getBloodVolumeChange.sqf
	addons/medical/functions/fnc_getUnconsciousCondition.sqf
	addons/medical/functions/fnc_handleDropUnit.sqf
	addons/medical/functions/fnc_handleHeal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_AirwayLocal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_BandageLocal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_CPR.sqf
	addons/medical/functions/fnc_handleTreatment_Action_Stitching.sqf
	addons/medical/functions/fnc_handleTreatment_Action_fullHeal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_fullHealLocal.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Advanced.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Airway.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Bandaging.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Medication.sqf
	addons/medical/functions/fnc_handleUnitVitals.sqf
	addons/medical/functions/fnc_initalizeModuleCMS.sqf
	addons/medical/functions/fnc_makeCopyOfBody.sqf
	addons/medical/functions/fnc_moduleAssignMedicalEquipment.sqf
	addons/medical/functions/fnc_moduleBasicRevive.sqf
	addons/medical/functions/fnc_onKilled.sqf
	addons/medical/functions/fnc_onStartMovingUnit.sqf
	addons/medical/functions/fnc_onTreatmentCompleted.sqf
	addons/medical/functions/fnc_registerUnconsciousCondition.sqf
	addons/medical/functions/fnc_setDead.sqf
	addons/medical/functions/fnc_setUnconscious.sqf
	addons/medical/ui/define.hpp
	addons/medical/ui/menu.hpp
2015-02-24 22:35:05 +01:00
KoffeinFlummi
daff184f75 More work on basic callbacks. 2015-02-24 22:09:31 +01:00
Glowbal
5883c673e4 Merge branch 'displayTextRemoteClients' of github.com:KoffeinFlummi/ACE3 into displayTextRemoteClients 2015-02-24 20:25:43 +01:00
Glowbal
e10c907454 Added missing header arguments 2015-02-24 20:25:34 +01:00
PabstMirror
80ac6d83de Zeus Module Messages 2015-02-24 12:44:54 -06:00
PabstMirror
97d1889971 Shift Display to Right if Zeus Interface is open 2015-02-24 12:40:22 -06:00
PabstMirror
ae3de331c4 Module At Mission Start (Issue #148) 2015-02-24 11:51:37 -06:00
PabstMirror
233647a144 Merge branch 'master' into fixSurrendering 2015-02-24 11:37:28 -06:00
PabstMirror
5364980997 Zeus Module Hints 2015-02-24 11:36:49 -06:00
Glowbal
37031b5002 Replaced execRemoteFnc by ACE event system 2015-02-24 18:10:40 +01:00
Glowbal
278f0ab889 Fixed indentation
Added check for AI units
2015-02-24 18:02:41 +01:00
PabstMirror
85c568a061 Comments 2015-02-24 10:27:53 -06:00
Glowbal
6fde2de40f Improved localization support and sendDisplayText to remote client objects. 2015-02-24 17:14:19 +01:00
Glowbal
65eb69fece Added examine actions 2015-02-23 20:35:36 +01:00
Nicolás Badano
669568cafe Merge pull request #157 from KoffeinFlummi/selfInteractionMenu
Self action menu and Action menu on selections
2015-02-23 14:24:43 -03:00
Glowbal
4a64716420 Added support for displaying a treatment icon for the action 2015-02-23 18:19:35 +01:00
Glowbal
40d98b04a4 Merge pull request #145 from KoffeinFlummi/standardize_ui
Standardize UI
2015-02-23 18:11:11 +01:00
Glowbal
fe0363ab48 Now dynamically collects the available damageTypes 2015-02-23 16:18:33 +01:00
Glowbal
bb89816a70 Replaced FUNC for DFUNC 2015-02-23 10:23:09 +01:00
Glowbal
df710235d5 Added useItems
Fixed header on hasItems
2015-02-22 19:50:14 +01:00
Glowbal
bcb5bb59f6 Basic actions can now use any of the advanced treatment items. 2015-02-22 18:46:49 +01:00
Glowbal
cbfb413f22 Changed: an array now means that it can be any of the given items 2015-02-22 18:42:30 +01:00
Glowbal
8b3e5ac8e2 Added hasItems function 2015-02-22 18:38:06 +01:00
Glowbal
2b061e8de3 Added itemConsumed attribute 2015-02-22 18:34:59 +01:00
Glowbal
b05e09ccb8 Added advanced treatment actions 2015-02-22 18:33:46 +01:00
KoffeinFlummi
ca930a5717 Add basic treatments, rename onProgress 2015-02-22 17:45:46 +01:00
Glowbal
ab6bc998c2 Added canAccessMedicalEquipment check 2015-02-22 15:01:31 +01:00
Glowbal
82c181cd7c Fixed header 2015-02-22 14:54:54 +01:00
Glowbal
5e0eb7323a Added option to toggle between progressbar top and bottom 2015-02-22 14:38:48 +01:00
Glowbal
77666e8097 Added weapon resting state icon 2015-02-22 13:58:51 +01:00
Glowbal
dd51037c5e Added support for image color 2015-02-22 13:44:17 +01:00
Glowbal
9d44ec18b8 Added a default text color setting 2015-02-22 13:35:05 +01:00
Glowbal
323d673eec Removed deprecated config entries (DisplayMessage and DisplayInformation) 2015-02-22 13:20:17 +01:00
Glowbal
7f6a647b4d Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-02-22 12:26:19 +01:00
Glowbal
56dad70a9e Removed redundant level checks 2015-02-22 12:26:08 +01:00
Kieran
c8bf9d2ce1 Changed 'impacted' to 'crushed'
Changed "Impacted Tissue" to "Crushed tissue", as its a bit more to-the-point (less chance for confusion), and still accurate
2015-02-22 21:25:28 +10:00
Kieran
7ea31f8b05 Added causes to contusions - ace_med_treatment.hpp
Added vehiclecrash and falling to contusion causes.
(As those two situations commonly do result in bruising)
2015-02-22 21:21:27 +10:00
Glowbal
14411a5ef0 Fixed weird fix for getNumber for Array bug in setSettingFromConfig. 2015-02-22 11:36:21 +01:00
Glowbal
1ed50bfe3e Fixed font size 2015-02-22 11:35:52 +01:00
Glowbal
47e27d7be3 Merge branch 'standardize_ui' of github.com:KoffeinFlummi/ACE3 into standardize_ui 2015-02-22 11:19:46 +01:00
Glowbal
8393645df9 Changed position to be inline with the weapon selector UI element by default 2015-02-22 11:19:32 +01:00
Glowbal
a574487166 Added localization support for displayText 2015-02-22 11:19:10 +01:00
Glowbal
9f3a0fe8d4 Removed displayInfo and displayMessage functions. 2015-02-22 11:18:37 +01:00
Glowbal
9dc33c659d Now takes selections into account 2015-02-22 10:56:46 +01:00
Glowbal
bdaec01112 Added medication overdose and wearoff. 2015-02-22 10:27:57 +01:00
Glowbal
fa2d0c6b06 Specified bleeding rate more accurately for subclasses 2015-02-22 09:40:36 +01:00
Glowbal
8e539bfb56 Added ability to use subclasses for injuries.
Allows for usage of minor, medium and large injury variants.
2015-02-22 09:27:01 +01:00
PabstMirror
8945f99be1 Fix CurrentChannel
GVAR -> FUNC
onEachFrame exits when channel control is closed
2015-02-21 21:19:54 -06:00
PabstMirror
11be8f6f8f Merge pull request #156 from KoffeinFlummi/nightVisionCleanup
Night vision cleanup
2015-02-21 20:21:04 -06:00
Glowbal
e091ba1fd1 Added hasMedicalEnabled 2015-02-22 00:49:38 +01:00
Glowbal
e21046459e Fixed location checking in treatment call 2015-02-22 00:47:14 +01:00
Glowbal
ab045e49c8 Fixed incorrect function calls for location 2015-02-22 00:45:58 +01:00
Glowbal
1781629c13 Added isMedic, isMedicalVehicle, isInMedicalFacility and hasTourniquetAppliedTo functions. 2015-02-22 00:44:11 +01:00
Glowbal
b9213e8abc Added use and has item functions for medical 2015-02-22 00:34:16 +01:00
Glowbal
c2b8e9031f Increased the type and causes of injuries for advanced medical. 2015-02-22 00:25:07 +01:00
Glowbal
73c91af533 Added separate config parsing for basic and advanced 2015-02-22 00:24:50 +01:00
Glowbal
3f12af8b21 Added onTreatmentCompleted event calls 2015-02-21 23:17:20 +01:00
Glowbal
e5941e55fc Added reactionToDamage and onTreatmentCompleted event 2015-02-21 23:14:21 +01:00
Glowbal
925aa094c7 Added place in bodybag function 2015-02-21 21:53:07 +01:00
Glowbal
46f28763b6 Added triage card and activity log 2015-02-21 21:47:10 +01:00
Glowbal
0d24ad5c0a Removed outdated injury defines file 2015-02-21 21:33:07 +01:00
Glowbal
95ff4b151c Added addHeartRateAdjustment function 2015-02-21 21:32:25 +01:00
Glowbal
72e2690b81 Fixed incorrect animation function call 2015-02-21 21:28:59 +01:00
Glowbal
909a87fdd3 Added tourniquet treatment functions 2015-02-21 21:26:39 +01:00
Glowbal
308e165cb6 Fixed headers 2015-02-21 21:25:37 +01:00
Nicolás Badano
6b7f649244 interact_menu: add headers 2015-02-21 17:11:03 -03:00
Glowbal
ead5f2ee79 Added new injury and treatment systems for advanced medical 2015-02-21 21:10:57 +01:00
Glowbal
b3e7431e67 Added new treatment framework 2015-02-21 21:09:57 +01:00
KoffeinFlummi
3482633fb1 Basic treatment structure 2015-02-20 22:04:01 +01:00
Nicolás Badano
96abddc31b Ability to link a belt of ammo to an AR's machinegun while he's firing. Non stop suppresion! 2015-02-20 02:45:17 -03:00
Nicolás Badano
2c05db3ffb Create an interaction point for the current weapon 2015-02-20 02:04:00 -03:00
PabstMirror
9935ac57bd Base Cleanup
Headers
Formating
Small optimizations
2015-02-19 19:32:41 -06:00
Nicolás Badano
908f23a78f Removed filtering actions 2015-02-19 20:10:07 -03:00
PabstMirror
3511a74ef9 Don't show sound if not enabled 2015-02-19 16:59:21 -06:00
Nicolás Badano
dd92c5e845 Tap on either shoulder. "Tap" animation 2015-02-19 19:45:46 -03:00
PabstMirror
3ade628d87 Handle 3 Soundwave options 2015-02-19 16:42:28 -06:00
Nicolás Badano
bc3a226c64 Text under the icon 2015-02-19 18:56:43 -03:00
Nicolás Badano
41145e5731 reduce size of the menu 2015-02-19 18:03:25 -03:00
Nicolás Badano
0dfeb22ec8 tidy up 2015-02-19 18:03:14 -03:00
Glowbal
b58abaa2c0 Added a transparant background 2015-02-19 22:01:09 +01:00
Glowbal
ab6879845c Merge branch 'master' into standardize_ui 2015-02-19 21:42:47 +01:00
Glowbal
a81c1fbef5 Overhauled AGM hint. 2015-02-19 21:38:51 +01:00
PabstMirror
a8e269bc18 Cleanup Escort Logic
No more ERROR spam
2015-02-19 14:34:14 -06:00
Glowbal
2cf0ceff2a Merge pull request #147 from KoffeinFlummi/common_cleanup
Clean up of CSE code
2015-02-19 21:33:57 +01:00
PabstMirror
ae61dff44e Move draw to function (wip) 2015-02-19 14:29:38 -06:00
Garth "L-H" de Wet
455d682706 Merge pull request #128 from KoffeinFlummi/IEDSupport
IED support
2015-02-19 21:44:00 +02:00
Nicolás Badano
861a6b1775 avoid all submenus opening simultaneously by switching menu paths to use uids 2015-02-19 15:47:59 -03:00
Nicolás Badano
f7d5d615ee allow actions to be defined for different selections 2015-02-19 15:36:27 -03:00
Glowbal
21199a4ee6 Now uses BIS_fnc_rscLayer 2015-02-19 19:32:49 +01:00
Glowbal
c8d4acfc81 Refactored displayText to no longer use spawn. 2015-02-19 19:29:54 +01:00
Glowbal
b0373de576 Tabs to spaces 2015-02-19 19:14:52 +01:00
Glowbal
612fa69c1c Renamed string_removeWhiteSpace to stringRemoveWhiteSpace. 2015-02-19 19:12:14 +01:00
Glowbal
8488f10b92 Merge pull request #149 from KoffeinFlummi/cseMissionModules
Port: CSE Ambiance sound module
2015-02-19 19:07:38 +01:00
Glowbal
af3709f481 Fixed forgotten missionModules. 2015-02-19 19:07:19 +01:00
Glowbal
1ea35548e0 Fixed ambiance sounds module. 2015-02-19 18:40:40 +01:00
Nicolás Badano
30943cbfd4 move the main menu actions to the right cuadrant 2015-02-19 12:03:20 -03:00
Nicolás Badano
a8797fe45a Fix for the angular spacing of submenus 2015-02-19 12:02:48 -03:00
Nicolás Badano
db5e8bcc34 Modify the opacity of icons along with that of the text 2015-02-19 12:01:47 -03:00
Garth L-H de Wet
96404bc42a Fixed isNull check not working. Fixed audio not being found. 2015-02-19 15:59:14 +02:00
Nicolás Badano
d055315661 interact_menu: tab to space 2015-02-19 10:49:36 -03:00
Nicolás Badano
53f632c716 Merge branch 'selfInteractionMenu' of github.com:KoffeinFlummi/ACE3 into selfInteractionMenu 2015-02-19 10:39:28 -03:00
Nicolás Badano
3b35d9d109 Make interact sub menus open as circle sectors instead of full circles 2015-02-19 10:38:09 -03:00
Nicolás Badano
8e6600d5ec Tweak distances 2015-02-19 10:36:59 -03:00
Garth L-H de Wet
f5a6f6f404 Fixed various points raised in the PR. 2015-02-19 15:30:01 +02:00
Garth L-H de Wet
89a81dbed1 Forgotten function added. 2015-02-19 12:40:21 +02:00
Garth L-H de Wet
00643c3c83 Ensured actual fuse time is used instead of simply 1. 2015-02-19 12:39:13 +02:00
Garth L-H de Wet
8c83320675 Separated dialing phone code into separate function to neaten up the original function. 2015-02-19 12:32:41 +02:00
Garth L-H de Wet
e592f233f3 Merge branch 'master' into IEDSupport 2015-02-19 12:26:38 +02:00
PabstMirror
244d7a5572 Fix opacity fading on other render levels 2015-02-19 03:02:58 -06:00
Nicolás Badano
043987fc93 basic self actions 2015-02-18 18:58:06 -03:00
KoffeinFlummi
7e9a02089f Merge branch 'medical-visuals' into medical-rewrite
Conflicts:
	addons/medical/functions/fnc_handleDamage.sqf
2015-02-18 19:26:30 +01:00
KoffeinFlummi
3aae72aa70 Cleanup 2015-02-18 19:22:35 +01:00
KoffeinFlummi
58873e1c97 Pain Effect 2015-02-18 19:01:25 +01:00
PabstMirror
b86869d7a1 UAV-Recharge Headers 2015-02-17 22:37:04 -06:00
PabstMirror
c6c200a684 comments 2015-02-17 22:24:37 -06:00
PabstMirror
e649c8e853 Headers and formating 2015-02-17 22:07:29 -06:00
PabstMirror
c291f29702 Move model to folder 2015-02-17 22:06:37 -06:00
PabstMirror
c3b5430bc4 NVG KeyBinds 2015-02-17 22:05:52 -06:00
PabstMirror
37216d5144 Remove HandCuff animEH 2015-02-17 17:05:07 -06:00
Glowbal
bfc748fbbe Added missionmodules. 2015-02-17 07:51:51 +01:00
Glowbal
d86e2464b3 Removed missionModules 2015-02-17 07:51:35 +01:00
Glowbal
d60081a9c3 Renamed missionModules to missionmodules. 2015-02-17 07:49:37 +01:00
PabstMirror
9cdf06383d Back to getIn 2015-02-16 19:20:55 -06:00
PabstMirror
dc82e50d72 fix 2015-02-16 18:30:35 -06:00
PabstMirror
eee4b256cd More Changes and add EH 2015-02-16 18:03:09 -06:00
PabstMirror
d3f4f2883f Merge pull request #150 from KoffeinFlummi/moduleSounds
Added UAV exchange battery sound
2015-02-16 11:58:11 -06:00
Glowbal
da19a89be8 Replaced _targetUnit for ObjNull
Replaced _targetUnit for objNull.
2015-02-16 15:56:36 +01:00
PabstMirror
e0d1d08913 Change AnimChange EH 2015-02-15 18:19:01 -06:00
PabstMirror
a0c2a00777 Cleanup 2015-02-15 16:45:13 -06:00
PabstMirror
3c65c422b1 More Surrender Fixes
Increase "drop hands" animation speed (now just 1/2 of normal)
Use "AnimChanged" EH to watch for animation breaks while surrendering
Only "crack" the hands up animation if we are in the right animation
state
2015-02-15 16:42:00 -06:00
Nicolás Badano
d743006566 make vector keybinds return false so they don't block fcs keyup EH 2015-02-15 18:38:08 -03:00
Nicolás Badano
a1e5931f4e avoid having to compute distance when it's already passed as a parameter 2015-02-15 18:06:17 -03:00
PabstMirror
dec34b4b30 Surrender Fixes
Remove XEH GetIn and use vehicleChanged Event
Handle Zeus (showHUD)
Attempt to handle failed animation change
2015-02-15 14:55:17 -06:00
Nicolás Badano
2105bc18db Fixes for the FCS; it was missing a lot of calls before FUNCs.
That made the rangefinder only work once. The flag for preventing holding is not needed becase GVAR(enabled) serving the same purpose.
2015-02-15 17:43:57 -03:00
Nicolás Badano
08af51c4a7 Allow overpressure for static weapons 2015-02-15 17:29:54 -03:00
Nicolás Badano
cb15a7106c Allow adding FCS to static weapons 2015-02-15 17:26:08 -03:00
Nicolás Badano
b74175ec9e Don't allow adjusting range if only rangefinder is available 2015-02-15 17:24:24 -03:00
Nicolás Badano
25645c2ae9 mm 2015-02-15 16:25:09 -03:00
Nicolás Badano
be42738881 macros 2015-02-15 15:56:37 -03:00
Nicolás Badano
e8933d69c8 overpressure: renamed more config entries; avoid handheld launchers producing overpressure in addition to backblast. 2015-02-15 15:42:54 -03:00
commy2
618ac2f8f6 change overpressure readme.md 2015-02-15 18:44:10 +01:00
commy2
2252f82de7 rename backblast to overpressure 2015-02-15 18:11:50 +01:00
commy2
f3aa0e58aa clean up backblast 2015-02-15 17:55:20 +01:00
commy2
3f98d1485e author name 2015-02-15 17:17:20 +01:00
commy2
f3a94f03ed clean up backblast 2015-02-15 17:14:09 +01:00
commy2
f460f7fce0 manual merge backblast - master 2015-02-15 15:55:00 +01:00
commy2
0d650f2fad Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-02-15 15:48:58 +01:00
commy2
44aaf3955b some backblast cleanup 2015-02-15 15:48:40 +01:00
Nicolás Badano
7c95e33322 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-02-15 11:42:54 -03:00
Nicolás Badano
c094c10e46 visible ir strobes 2015-02-15 11:42:20 -03:00
commy2
4f5ab1f8e5 removed common as required addon for attach 2015-02-15 15:34:19 +01:00
commy2
baf9396459 cleanup attach 2015-02-15 15:31:09 +01:00
Glowbal
ac54e8dfd7 Added UAV exchange battery sound 2015-02-15 12:44:34 +01:00
Glowbal
6540158ce1 Removed left over CSE prefix 2015-02-15 10:05:48 +01:00
Glowbal
827ef91fce Ported CSE Ambiance sound module 2015-02-15 10:03:58 +01:00
commy2
df23b44df5 oops 2015-02-14 23:13:43 +01:00
PabstMirror
1a2a9dd584 Remove support for Anthropomorphism 2015-02-14 15:51:08 -06:00
Glowbal
c3cd9d281d Removed isHC function. #139 2015-02-14 20:31:44 +01:00
Glowbal
13c2127574 Clean up of old CSE code
Removed all _F suffixes
Reorganized the RPEP list.
Removed unnecessary functions.
2015-02-14 20:29:07 +01:00
commy2
0ae41609c2 no fcs for ais 2015-02-14 20:20:03 +01:00
Glowbal
155503d4a1 Merged GUI into common.
Removed unnecessary GUI functions.
Updated displayIcon function to be more dynamic
Added client side settings for displaying icons.
2015-02-14 20:06:55 +01:00
commy2
57f8595e9c clean up aircraft weapons config 2015-02-14 12:47:33 +01:00
commy2
075556c233 author aircraft 2015-02-14 11:36:54 +01:00
commy2
f358d099e6 aircraft config cleanup 2015-02-14 10:58:10 +01:00
commy2
8a348b0024 aircraft, remove old/redundant mag configs 2015-02-14 10:26:52 +01:00
commy2
06efab0082 fix inheritance, new little bird unarmed base class in 1.38 2015-02-14 10:04:50 +01:00
commy2
3d4c43c613 replace tabs with spaces 2015-02-14 09:50:26 +01:00
commy2
b1a1c855d9 fix wrong class inheritance in laser selfdesignate 2015-02-14 09:47:03 +01:00
commy2
20f161a9da aircraft, remove redundant config entries, documentation 2015-02-14 09:36:35 +01:00
commy2
e72742da31 add macros for transport cargo config 2015-02-14 08:26:30 +01:00
commy2
19cf05314e fcs reset was still broken 2015-02-14 08:09:52 +01:00
commy2
b2945c34d7 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-02-14 07:51:30 +01:00
commy2
983b44c02a air burst ammo PFH 2015-02-14 07:51:13 +01:00
PabstMirror
1a61148053 Grenades Cleanup
Shouldn't be any change to functionality
Headers
Formating
simplifying (waitAndExecute)
exceptions/canInteract for keybind
2015-02-14 00:39:09 -06:00
PabstMirror
fb3a610649 Fix bad STR_ACE_Common_ACETeam 2015-02-14 00:39:09 -06:00
commy2
ec29bf37a8 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-02-14 06:38:33 +01:00
commy2
60a7d1d1e6 fix, fcs reset was broken 2015-02-14 06:38:01 +01:00
PabstMirror
f83d83a820 Fix from AGM FFV-holster bug 2015-02-13 22:09:37 -06:00
commy2
d4163223a9 fcs in MP 2015-02-14 05:05:02 +01:00
PabstMirror
ba2ee53804 Nametag changes
Adds user options for showing soundwaves and default nametag color
Before nametags would show effectiveCommander for cursorTarget vehicles,
moved this to a module option (default off).
2015-02-13 21:23:40 -06:00
Glowbal
cd5b06da78 Added _returnDamage parameter to damageCaching. 2015-02-13 23:00:23 +01:00
Glowbal
4441b7d0a5 Added missing include 2015-02-13 22:58:48 +01:00
Glowbal
4896198ec2 Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/functions/fnc_handleDamage.sqf
2015-02-13 22:57:43 +01:00
Glowbal
5b507ed9f5 Combined medium and advanced into one, with options to turn on other features.
Changed wounds for a more diverse variation.
Added handleDamage caching for advanced.
2015-02-13 22:55:13 +01:00
PabstMirror
dbd33d5230 Missing fnc define
Why doesn't calling a nil function throw an error?
2015-02-12 22:13:51 -06:00
PabstMirror
19f3154104 CSE Soundwaves 2015-02-12 21:53:15 -06:00
PabstMirror
d0b0a0e066 Missing = 2015-02-12 20:43:50 -06:00
commy2
a41299b05a Merge pull request #135 from KoffeinFlummi/syncedScopeAdjustment
Synced scope adjustment
2015-02-12 16:24:41 +01:00
Nicolás Badano
4a70d16f95 scopes: switch throttledPublicVariable by setVariablePublic 2015-02-12 12:21:46 -03:00
commy2
8b8abd640c Merge pull request #141 from KoffeinFlummi/setVarPub
add common_fnc_setVariablePublic
2015-02-12 16:04:11 +01:00
Nicolás Badano
a3dc1df109 scopes: moved getWeaponIndex to common 2015-02-12 11:57:55 -03:00
commy2
7c8840df56 transfer value even if it changed 2015-02-12 15:56:57 +01:00
Nicolás Badano
a4815cb8ac scopes: reduce control numbers 2015-02-12 11:51:17 -03:00
commy2
b32849a68e no left hand - weapon IK when swag walking (combat pace) 2015-02-12 14:18:34 +01:00
commy2
ff0348a169 add common_fnc_setVariablePublic 2015-02-12 13:23:38 +01:00
commy2
ba80eb63eb Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-02-11 23:49:58 +01:00
commy2
67b3442d17 getting the fcs to work in MP 2015-02-11 23:49:41 +01:00
Nicolás Badano
e9892f4f7b Merge pull request #131 from KoffeinFlummi/MagRepackRedo
Rewrite: Magazine Repack
2015-02-11 19:42:47 -03:00
PabstMirror
7545a6c3d8 Code cleanup 2015-02-11 15:43:08 -06:00
commy2
93927ac77d Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-02-11 22:39:51 +01:00
commy2
d18f470394 allow rangefinder while the fcs is active 2015-02-11 22:39:31 +01:00
Nicolás Badano
681d83f922 Merge pull request #129 from KoffeinFlummi/agmCaptivesPort
Port: AGM Captives
2015-02-11 18:09:33 -03:00
commy2
0d3e103de1 fcs work around for weaponDirection with commander turrets 2015-02-11 20:59:41 +01:00
commy2
4695376f55 fix eventhandler name 2015-02-11 18:49:14 +01:00
commy2
3568d0d72e fix in fcs vehicleInit 2015-02-11 16:35:42 +01:00
commy2
7360277d09 fix error in canUseFCS 2015-02-11 15:29:42 +01:00
commy2
3f8f08cc8b no holding key with fcs 2015-02-11 14:51:21 +01:00
KoffeinFlummi
89a505ea44 Remove old effects code 2015-02-10 23:14:56 +01:00
KoffeinFlummi
675b89f360 Add blinding effect to wakeup 2015-02-10 23:14:39 +01:00
KoffeinFlummi
28dbd857c2 Fix generic error 2015-02-10 23:14:11 +01:00
KoffeinFlummi
faa7e1fb63 Merge alive and Zeus conditions 2015-02-10 23:13:52 +01:00
KoffeinFlummi
4ec19429ae Fix initial value of bloodVolume 2015-02-10 23:13:14 +01:00
bux578
5ef729ee80 small fix 2015-02-10 19:11:58 +01:00
bux578
40e422f95a added PM's solution 2015-02-10 18:57:23 +01:00
bux578
e14d49393a Revert "remove file and comments"
This reverts commit 58b557bd99.
2015-02-10 18:40:06 +01:00
KoffeinFlummi
fe0eac7896 First port of AGM's visual loop. 2015-02-10 18:17:26 +01:00
KoffeinFlummi
fba44f490d First draft of death prevention 2015-02-10 13:33:40 +01:00
PabstMirror
b3f68467bb Wrong Actions in CfgMoves 2015-02-09 23:33:50 -06:00
Nicolás Badano
ff5c5a5bac scopes: Code cleaned up, removed spawns, added standard headers. 2015-02-10 01:22:10 -03:00
Nicolás Badano
eadcd82366 scopes: fixed errors, throttled sync of scope adjustment to all client and local calculation of deflections. 2015-02-09 23:00:40 -03:00
Nicolás Badano
f163e307c8 ace_common: throttledPublicVariable function 2015-02-09 22:59:43 -03:00
bux578
58b557bd99 remove file and comments 2015-02-09 19:07:58 +01:00
bux578
b8fb1cb86d SwitchUnits: remove PFH and code cleanup 2015-02-09 19:06:28 +01:00
PabstMirror
24bd515814 Commenting and some stringtables 2015-02-08 22:44:23 -06:00
PabstMirror
45c9b65bad Merge pull request #123 from KoffeinFlummi/attachToVehicles
Attach to vehicles
2015-02-08 22:21:38 -06:00
PabstMirror
da9fc39103 Headers and Finish Notice 2015-02-08 17:35:21 -06:00
Nicolás Badano
a2b1cf1259 g-forces: updated headers 2015-02-08 19:58:41 -03:00
Nicolás Badano
80778cf8db overheating: updated headers 2015-02-08 19:54:12 -03:00
PabstMirror
e770a74630 Headers 2015-02-08 16:36:58 -06:00
Nicolás Badano
bedf059af5 Merge branch 'PFH_SwitchUnits' of github.com:KoffeinFlummi/ACE3 into PFH_SwitchUnits
Conflicts:
	addons/switchunits/functions/fnc_module.sqf
2015-02-08 19:17:07 -03:00
Nicolás Badano
8a26fbc957 ace_settings: remove debug stuff 2015-02-08 18:36:00 -03:00
Nicolás Badano
1b9d0aa635 ACE_Settings: do not load client settings on dedi servers or HC 2015-02-08 18:29:49 -03:00
PabstMirror
3f6ffa6ac2 Mag Repack - Keep Progress prototype
Ideas from AGM and CSE
Keeps Progress While Repacking if interrupted
Added sounds from CSE
2015-02-08 13:48:53 -06:00
Glowbal
a609d00730 Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
2015-02-08 13:18:08 +01:00
Glowbal
a3c4c60b7f Added possibility to add unconscious conditions. 2015-02-08 13:06:44 +01:00
Glowbal
633037c1b4 Replaced injuredCollection array for separate PFH for each unit. 2015-02-08 11:34:20 +01:00
Glowbal
3be442c31a Added initial draft of new player effects handling. 2015-02-08 11:24:36 +01:00
Glowbal
0a161319d2 Added initial draft of setUnconscious 2015-02-08 10:25:03 +01:00
Glowbal
bf762bbdf1 Updated headers to correct format
Reorganized function names.
Added unit vitals loop
2015-02-08 10:01:32 +01:00
Glowbal
35de875382 Added cardiac arrest 2015-02-08 00:08:36 +01:00
Glowbal
b8be7775bd Updated open wounds injuries to newest CMS version. 2015-02-08 00:07:49 +01:00
Glowbal
aadb289962 Added initial rewrite of CMS vitals script for medium and advanced medical. 2015-02-07 23:55:48 +01:00
Glowbal
26527489d6 Added initial medium wounds.
Fixed merge conflict.
2015-02-07 23:48:24 +01:00
PabstMirror
6d534e8846 #130 - Surrender Module Prototype 2015-02-07 15:20:51 -06:00
Nicolás Badano
1717d75a20 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings 2015-02-07 10:49:26 -03:00
PabstMirror
fcf39a3916 #118 Sound Effect from CSE 2015-02-06 23:23:33 -06:00
PabstMirror
ed3f28ec6d Minor Cleanup 2015-02-06 22:24:27 -06:00
PabstMirror
c117e9bf16 Header Examples 2015-02-06 17:03:56 -06:00
PabstMirror
98564fae68 Surrendering 2015-02-06 15:54:26 -06:00
KoffeinFlummi
35386f19d6 Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
	addons/medical/functions/fnc_handleDamage.sqf
2015-02-06 13:48:28 +01:00
KoffeinFlummi
a2ee41f01d First draft of basic damage handling. 2015-02-06 13:47:17 +01:00
PabstMirror
7a3029b9fd replace spawns 2015-02-06 03:38:27 -06:00
PabstMirror
82a8fc8ca3 exceptions 2015-02-05 23:11:28 -06:00
PabstMirror
122a38a6aa More Refactoring 2015-02-05 16:39:45 -06:00
commy2
350741918b Merge pull request #121 from KoffeinFlummi/moduleSounds
Module sounds
2015-02-05 01:49:38 +01:00
PabstMirror
435b3b8b86 Move Code out of CfgVehicles 2015-02-04 13:16:19 -06:00
PabstMirror
11cd426b87 Redo XEH 2015-02-04 00:35:51 -06:00
PabstMirror
24ab11a1e2 More work 2015-02-03 23:56:51 -06:00
PabstMirror
4c727fbff5 remoteFncs -> events 2015-02-03 23:13:44 -06:00
commy2
49f0b79962 fcs for turrets 2015-02-04 03:20:55 +01:00
Garth L-H de Wet
4d38e19f8c Should avoid potential conflicts of IED codes. 2015-02-04 02:19:56 +02:00
Garth L-H de Wet
749d068d2d Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
Garth L-H de Wet
f2ef53168b Added the cellphone as a item. 2015-02-04 02:15:31 +02:00
Garth L-H de Wet
357927902d Fixed incorrect variable getting in openPlaceUI function. 2015-02-04 02:14:55 +02:00
commy2
47d5befd12 fcs per turrets 2015-02-03 23:03:43 +01:00
Glowbal
596d018f45 Added function PREPs. 2015-02-03 21:48:53 +01:00
Nicolás Badano
18fa6f9850 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings 2015-02-03 17:48:24 -03:00
Glowbal
0a403ff422 Added initial advanced medical handleDamage functionality. 2015-02-03 21:48:08 +01:00
bux578
509bfefff1 fixed SwitchUnits
needed to wait in initPlayer
2015-02-03 21:47:48 +01:00
Glowbal
a50276ddaf Added a getTypeOfDamage function. 2015-02-03 21:47:45 +01:00
Nicolás Badano
d65a740b7a WindDeflection using ace_settings 2015-02-03 17:47:25 -03:00
Nicolás Badano
e57a135750 Missing prep 2015-02-03 16:49:40 -03:00
bux578
903c41308c works in singleplayer 2015-02-03 20:33:15 +01:00
KoffeinFlummi
79aa8d1c7a Use macros, remove var assignments 2015-02-03 20:14:34 +01:00
KoffeinFlummi
930fb51a20 Medical: First Draft 2015-02-03 20:09:25 +01:00
Nicolás Badano
146e87f02e nametags: slightly changed module options to use the new ACE_Settings 2015-02-03 15:47:17 -03:00
Nicolás Badano
b119d5246b fix in setsettings 2015-02-03 15:46:33 -03:00
commy2
4185299efd rename agm burst mode to ace burst mode (ai) 2015-02-03 19:38:49 +01:00
Nicolás Badano
9773f7b838 Merge pull request #124 from KoffeinFlummi/GogglesHeaderFix
Updated headers of the goggles to be as required.
2015-02-03 15:12:30 -03:00
Nicolás Badano
91d2a8c343 Merge pull request #125 from KoffeinFlummi/agmParachutePort
Agm parachute port
2015-02-03 15:12:12 -03:00
Nicolás Badano
eee5ff604a Merge pull request #122 from KoffeinFlummi/ExplosivesHeaderFix
Fixed the headers of the explosives system to be the correct style.
2015-02-03 15:12:00 -03:00
Garth L-H de Wet
9c20706c83 Added a event handler for player vehicle changing. As well as covered the canInteract in key handler. 2015-02-03 11:51:16 +02:00
Garth L-H de Wet
b4d1d6b230 Removed the PFH when the player vehicle is no longer a parachute. 2015-02-03 11:50:33 +02:00
Garth L-H de Wet
c08494cc43 Made use of time instead of diag_ticktime, to take care of time acceleration and so forth. 2015-02-03 11:50:11 +02:00
PabstMirror
4156143ecf Captives Progress 2015-02-03 00:42:34 -06:00
Nicolás Badano
74d0ae95ff Change ACE_Settings from modules 2015-02-03 02:53:02 -03:00
Nicolás Badano
92d21af8c6 ACE_Settings: function for updating settings from modules 2015-02-03 02:52:07 -03:00
Nicolás Badano
66045b8d51 ACE_Settings: setSettings tab to space, casting 2015-02-03 02:51:41 -03:00
Nicolás Badano
051ad00806 ACE_Settings: added function to add settings at runtime 2015-02-03 02:37:38 -03:00
Nicolás Badano
658f30b9a2 ACE_Settings: various fixes 2015-02-03 02:37:13 -03:00
Nicolás Badano
2c0d2013d4 ACE_Settings: Added a function to change settings on runtime (e.g. for modules) 2015-02-03 01:45:04 -03:00
Nicolás Badano
857b45453a ACE_Settings: fix option to reset user setable settings to default 2015-02-03 01:03:26 -03:00
Nicolás Badano
99cf0a75ee Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git into aceSettings 2015-02-03 00:45:29 -03:00
Nicolás Badano
91cfb40e6f ACE_Settings: updated optionsmenu to use the the new system 2015-02-03 00:44:34 -03:00
Nicolás Badano
173169bc3d Fix in goggles 2015-02-03 00:44:06 -03:00
Nicolás Badano
354b261677 ACE_Settings: added sample setting entry for documentation 2015-02-03 00:43:53 -03:00
Nicolás Badano
67f7842722 ACE_Settings: store settings data on a list 2015-02-03 00:43:23 -03:00
PabstMirror
b38bd016f5 Semicolon and bad p3d data paths
P3d's had bad \data\ folder, Models not actually used anywhere, but
pboProject complains
2015-02-02 20:15:45 -06:00
PabstMirror
982f3b230a Captives First Pass 2015-02-02 20:04:50 -06:00
PabstMirror
3865598095 AGM_Captives 2015-02-02 19:48:33 -06:00
Nicolás Badano
37199f2ba2 Load client setable settings from profile 2015-02-02 21:14:16 -03:00
Nicolás Badano
0600a72147 Fixes 2015-02-02 21:13:31 -03:00
bux578
d339b9567d add header & PFH
WIP
2015-02-02 23:28:27 +01:00
Garth L-H de Wet
9e1cd9a194 Fixed headers to be more consistent with ACE. 2015-02-03 00:05:03 +02:00
Garth L-H de Wet
aca1c0c6cf Converted to use CBA PFH's and MACROs. 2015-02-02 23:58:24 +02:00
Garth L-H de Wet
966cb6ffdf Performed initial conversion from AGM to ACE. Added necessary boilerplate files. 2015-02-02 22:52:08 +02:00
Garth L-H de Wet
03cef93ac7 Initiated AGM_Parachute merge. 2015-02-02 22:31:48 +02:00
Garth L-H de Wet
c96882dd02 Fixed incorrect header comment for explosives. 2015-02-02 11:42:14 +02:00
Garth L-H de Wet
7acd7854b7 Updated headers of the goggles to be as required. 2015-02-02 11:04:53 +02:00
Garth L-H de Wet
2440e4fa69 Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
PabstMirror
fa002b4db6 Formating and Headers 2015-02-01 14:56:19 -06:00
PabstMirror
01ee35d6c5 Geforces: Fix "Error Zero divisor"
Adds some simple checks before dividing.
Before dropping uniform or playing as a dog would throw script error.
2015-02-01 13:09:17 -06:00
Garth L-H de Wet
eafc9e659c Fixed the headers of the explosives system to be the correct style. 2015-02-01 20:38:15 +02:00
PabstMirror
1921c73ee8 Merge pull request #99 from KoffeinFlummi/agmUAVRechargePort
Port AGM: Logistics-UAV refuel/recharage
2015-02-01 11:59:40 -06:00
PabstMirror
42bc8eff1a wirecutter typenames to lowercase 2015-02-01 11:56:54 -06:00
PabstMirror
58a71e6a66 Merge pull request #97 from KoffeinFlummi/agmWirecutterPort
Port: AGM Wirecutters
2015-02-01 11:03:20 -06:00
Glowbal
0419b7cbe5 Formatting 2015-02-01 11:17:15 +01:00
Glowbal
96e0d0e758 Removed rouge debug code & dead code 2015-02-01 11:14:21 +01:00
Glowbal
3f0b6650e0 Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
PabstMirror
8ceb2aabc1 Attach Stuff 2015-01-31 11:43:58 -06:00
PabstMirror
3f9d96abd3 Placement rewrite 2015-01-31 03:05:07 -06:00
Nicolás Badano
96b7c0d30c ACE_Settings: replace all ACE_Options 2015-01-30 19:19:45 -03:00
PabstMirror
7519fefee9 Fix Interaction 2015-01-30 16:11:16 -06:00
Nicolás Badano
981978d043 ACE_Settings: replace all ACE_Parameters 2015-01-30 19:06:25 -03:00
Nicolás Badano
e277b05aff ace_settings: first draft 2015-01-30 18:56:45 -03:00
PabstMirror
08763b6b9f Initial port of old pull
Still some problem with interaction...
2015-01-30 14:32:21 -06:00
Thomas Kooi
b2b6591fdd Merge branch 'master' into cseBasicBallisticsPort 2015-01-30 12:33:00 +01:00
Thomas Kooi
27798fbe8f Minor optimizations
Renamed from basic ballistics to wind deflection
2015-01-29 13:58:22 +01:00
PabstMirror
9631154926 Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00
PabstMirror
aabae5a3bc ace_interaction to required 2015-01-29 01:01:58 -06:00
PabstMirror
3581ab480c ace_interaction to required 2015-01-29 01:01:00 -06:00
KoffeinFlummi
bb48d1234c Merge remote-tracking branch 'origin/interact_menu' 2015-01-28 22:17:27 +01:00
PabstMirror
3bb8775bd2 readme 2015-01-28 14:39:36 -06:00
PabstMirror
9a616a85fc VehicleSetFuel event
setFuel says it needs to be local, so switching to event.
Put event in common
2015-01-28 14:38:04 -06:00
PabstMirror
4b1e40570e Port AGM: Logistics-UAV refuel/recharage 2015-01-28 14:29:43 -06:00
Nou
5dfa4304d3 Tweaks 2015-01-28 12:03:30 -08:00
PabstMirror
54ab834e5c Fix stringtable 2015-01-28 12:54:14 -06:00
Nou
26f353b94d Merge branch 'master' into interact_menu 2015-01-28 10:19:58 -08:00
Nou
984fee03ac Merge branch 'interact_menu' of https://github.com/KoffeinFlummi/ACE3 into interact_menu 2015-01-28 10:19:30 -08:00
Nou
8e9883a111 Make sure object actions are set. 2015-01-28 10:18:19 -08:00
PabstMirror
719e308f9b readme 2015-01-28 12:04:30 -06:00
PabstMirror
bb473f95f0 Func Headers 2015-01-28 12:01:40 -06:00
PabstMirror
d62595e76d Added some AIA fences 2015-01-28 11:51:42 -06:00
Thomas Kooi
794379c774 Fixed incorrect classname CfgAddons 2015-01-28 18:51:27 +01:00
Thomas Kooi
2e05e5ac39 Replaced isPlayer by EFUNC(common,isPlayer) 2015-01-28 18:02:49 +01:00
Thomas Kooi
44997e1d4a Removed bullet database concept 2015-01-28 17:58:28 +01:00
Thomas Kooi
8014da1407 Added ACE_weather dependency 2015-01-28 17:48:49 +01:00
Thomas Kooi
b092ecf280 Replaced wind by ACE_wind 2015-01-28 17:48:36 +01:00
Thomas Kooi
a5cef8da3d Added readme file 2015-01-28 17:38:33 +01:00
Thomas Kooi
2def603a58 Finalized port of basic ballistics 2015-01-28 17:36:47 +01:00
PabstMirror
0647a80aad Wirecutter - Self->Equipment Action 2015-01-28 03:22:39 -06:00
PabstMirror
39a4977efe Port: Wirecutting from AGM
by gpgpgpgp, edited by commy2

Doesn't really work as well as I'd like (some fences are uncuttable)
2015-01-27 22:42:45 -06:00
PabstMirror
3b3944b56c ProgressBar - Check canInteract (w/ exceptions) 2015-01-27 20:51:12 -06:00
PabstMirror
c14514a3f9 VehLock - canInteract check 2015-01-27 20:11:06 -06:00
PabstMirror
5bfaf7da7d VehLock - new progessBar 2015-01-27 19:49:21 -06:00
PabstMirror
c0e76dd3c7 Merge pull request #91 from KoffeinFlummi/agmVehicleLock
Port: Vehicle Lock
2015-01-27 19:30:46 -06:00
PabstMirror
bf791e32c4 Merge pull request #93 from KoffeinFlummi/progresBarNew
#87 - New Progress Bar
2015-01-27 19:28:51 -06:00
Nicolás Badano
d42be7b5f8 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-01-27 19:26:32 -03:00
Nicolás Badano
7a08bd3722 common: fixed fnc_addLineToDebugDraw 2015-01-27 19:26:09 -03:00
Nicolás Badano
8bc92482f3 common: function for drawing debug lines 2015-01-27 19:26:06 -03:00
Nicolás Badano
60fa6dfbe6 gforces: fixed prefix for config entries 2015-01-27 19:25:37 -03:00
Thomas Kooi
f52417cc3b Added readme file 2015-01-27 17:10:16 +01:00
Glowbal
c57cf88965 Merge pull request #85 from KoffeinFlummi/cse_medical_port
PORT: CSE Medical
2015-01-27 17:06:22 +01:00
bux578
f0c06beb23 fix #95 & add ADDON = bool 2015-01-27 09:01:57 +01:00
KoffeinFlummi
c407553d49 Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
Felix Wiegand
0f027e7e09 Create README.md 2015-01-26 13:56:37 +01:00
Felix Wiegand
7c1703ae11 Create README.md 2015-01-26 13:46:21 +01:00
Felix Wiegand
59563a934c Create README.md 2015-01-26 13:45:24 +01:00
Felix Wiegand
91bdd36268 Create README.md 2015-01-26 13:44:05 +01:00
Felix Wiegand
bf452b2c24 Create README.md 2015-01-26 13:42:07 +01:00
Felix Wiegand
6037f8e05b Create README.md 2015-01-26 13:40:31 +01:00
Felix Wiegand
3ed88ca17a Create README.md 2015-01-26 13:37:41 +01:00
Felix Wiegand
8d24c9fdbd Create README.md 2015-01-26 13:35:31 +01:00
KoffeinFlummi
3e00ebd12b Add README for ballistics 2015-01-26 07:36:45 +01:00
PabstMirror
5e932f8c71 Replace calls to progressBar
Mag repack
Defuse
Swap Barrel
2015-01-26 00:24:33 -06:00
PabstMirror
7c9dd335e7 Formating 2015-01-25 18:53:08 -06:00
PabstMirror
ce8e0fd938 New Progress Bar 2015-01-25 18:48:32 -06:00
Thomas Kooi
b28fa367cb Fixed unconscious. Now functions properly again after move from common to medical. 2015-01-25 16:40:47 +01:00
Thomas Kooi
3c60af5a14 Fixed: Changed medicClass to isMedic. 2015-01-25 16:05:09 +01:00
Thomas Kooi
69c45cf54d Fixed assignMedicalEquipment module 2015-01-25 16:02:49 +01:00
Thomas Kooi
5f8a00a45f Removed last remaining spawns and sleeps in medical. 2015-01-25 15:41:29 +01:00
Thomas Kooi
8045ebb6ab Fixed damage parsing for AI & non medical enabled units 2015-01-25 15:02:14 +01:00
Thomas Kooi
73d3869a04 Minor improvements made to handleDamage functions 2015-01-25 14:00:51 +01:00
PabstMirror
c07120c439 Fix Googles Macros 2015-01-25 00:55:35 -06:00
Nicolás Badano
30cd9a7499 me too 2015-01-25 01:16:44 -03:00
Nicolás Badano
05d209191c common: fixed fnc_addLineToDebugDraw 2015-01-25 01:05:19 -03:00
Nicolás Badano
8d1ee8c2c2 backblast: overhaul
- Replace firedNear by firedBIS XEH
- Calculate the origin of the backblast and overpressure zones using the projectile position and direction
- Handle all effects for each unit on their local machine
- Posibility of drawing effect cone for debug
- Simplified angle calculations
2015-01-25 00:59:20 -03:00
Nicolás Badano
8f0c6f7a1f common: function for drawing debug lines 2015-01-25 00:56:23 -03:00
Thomas Kooi
95cfe5ce3a Minor code refactor 2015-01-24 21:16:51 +01:00
commy2
7e4407b9f5 Merge pull request #89 from KoffeinFlummi/byebyeAgmKeys
Remove AGM key handling routines and remaining stuff from AGM options menu
2015-01-24 20:17:57 +01:00
PabstMirror
a419587042 remove testing debug 2015-01-24 13:14:43 -06:00
PabstMirror
69893a7e99 Attach-use waitAndExecute 2015-01-24 13:14:01 -06:00
PabstMirror
0ca2cb34ea setVariable names 2015-01-24 12:58:01 -06:00
PabstMirror
09eb5d6c65 Update readme.md 2015-01-24 12:48:28 -06:00
PabstMirror
04d4d5b9ec Readme 2015-01-24 12:45:11 -06:00
Nicolás Badano
f3dac73fa2 interaction: removed debug info 2015-01-24 15:40:41 -03:00
Nicolás Badano
fc7f778d3e Reverted deletion of HintConfig.hpp 2015-01-24 15:35:58 -03:00
Nicolás Badano
b8abc85051 Merge branch 'byebyeAgmKeys' of github.com:KoffeinFlummi/ACE3 into byebyeAgmKeys 2015-01-24 15:34:48 -03:00
Nicolás Badano
30b97d7b6b common: removed commented stuff 2015-01-24 15:34:27 -03:00
Nicolás Badano
33485f6d3f common: remove AGM key handling routines and remaining stuff from AGM options menu 2015-01-24 15:32:06 -03:00
Nicolás Badano
be550836ea common: remove AGM key handling routines and remaining stuff from AGM options menu 2015-01-24 15:25:03 -03:00
Felix Wiegand
1c074e8096 Create README.md 2015-01-24 19:13:02 +01:00
Felix Wiegand
232420d21e Create README.md 2015-01-24 18:53:41 +01:00
Felix Wiegand
b356e3f5ba Create README.md 2015-01-24 18:51:43 +01:00
Felix Wiegand
bdd9532c24 Add README.md for ai 2015-01-24 18:50:42 +01:00
Nicolás Badano
8affcc0a2e fixes 2015-01-24 14:30:30 -03:00
Nicolás Badano
dc55ea517e interaction: cba keybinds 2015-01-24 14:02:47 -03:00
Thomas Kooi
8d34f98909 Moved relevant functions from common to medical.
Removed unnecessary event function.
2015-01-24 17:18:38 +01:00
Thomas Kooi
e06c5010bb Moved GUI functionality to medical 2015-01-24 16:34:39 +01:00
PabstMirror
4e31a4b57f First Pass 2015-01-23 16:40:39 -06:00
PabstMirror
5c8614f11c Port Vehicle Lock Inital 2015-01-23 16:14:22 -06:00
PabstMirror
47e8282d98 Movement/Climb Keybind 2015-01-23 16:05:14 -06:00
PabstMirror
75c87dfd9b Option Menu Tweaks 2015-01-23 02:43:43 -06:00
PabstMirror
8a27a49d31 #84 - goggles option error 2015-01-22 16:58:11 -06:00
Thomas Kooi
5234bb984f Fixed default debug values 2015-01-22 23:49:04 +01:00
Thomas Kooi
80f90751cd Removed some spawns 2015-01-22 23:47:06 +01:00
Thomas Kooi
dce0b61d57 Added damage threshold module
Removed debug prints
2015-01-22 23:29:18 +01:00
Thomas Kooi
dc1098233e Added broadcast flag to addOpenWounds, so we can stack call it followed by a broadcast.
Improvements made to assignOpenWounds, now better results for single hits.
2015-01-22 22:28:04 +01:00
Thomas Kooi
b173b21c51 Fixed advancedLocal treatment function. Now also selects primary weapon of caller when performing treatment. 2015-01-22 22:25:59 +01:00
Thomas Kooi
e7ebcbe3fb Added new unconscious condition for bleeding 2015-01-22 22:25:24 +01:00
Thomas Kooi
8137080bbc Minor code clean up 2015-01-22 22:00:37 +01:00
Thomas Kooi
68ab7b5143 Added AGM handleDamage caching 2015-01-22 22:00:04 +01:00
Thomas Kooi
23f8b8a9ad Added AGM config changes 2015-01-22 21:59:34 +01:00
Thomas Kooi
183b36d55e Menu now opens for ACE_player instead of player 2015-01-22 13:33:12 +01:00
Thomas Kooi
0c221c2912 Changed effects only display while in curator view 2015-01-22 13:28:45 +01:00
Thomas Kooi
ae5996bcd2 Fixed animations for carry/drag 2015-01-22 13:12:46 +01:00
PabstMirror
47c3ad1e5e Remove debug config 2015-01-22 00:17:31 -06:00
Nicolás Badano
14d2a6ee69 Merge pull request #83 from KoffeinFlummi/cseOptionsMenu
Port: CSE options menu
2015-01-22 02:57:34 -03:00
Nicolás Badano
0d24ddf994 optionsMenu: tweak columns 2015-01-22 02:56:11 -03:00
Nicolás Badano
0c3c0b0e33 Merge branch 'master' of github.com:KoffeinFlummi/ACE3
Conflicts:
	addons/weather/XEH_postInit.sqf
2015-01-22 02:48:48 -03:00
Nicolás Badano
58db703db7 weather: small fix 2015-01-22 02:47:02 -03:00
Nicolás Badano
86e841bc64 optionsMenu: matched the size and font style of the main menu buttons 2015-01-22 02:45:27 -03:00
Nicolás Badano
96289b6395 optionsMenu: added localization to menu name 2015-01-22 02:44:45 -03:00
jaynus
0df7f86d66 Merge pull request #74 from KoffeinFlummi/lasers
laser_selfdesginate commit for commanche
2015-01-21 21:39:17 -08:00
Nicolás Badano
f73a456fb0 optionmenu: increase size 2015-01-22 02:33:51 -03:00
jaynus
81ae9e6e8f Javelin fixed and firing TDA terminal kill. Direct selection needs to be completed. 2015-01-21 21:31:58 -08:00
Nicolás Badano
b6f35cc015 define all sizes and offsets through macros 2015-01-22 01:48:39 -03:00
Nicolás Badano
91f066b84d remove quotes 2015-01-22 01:40:17 -03:00
jaynus
eaa157b4c5 Fixed script error on launch missing ; 2015-01-21 20:35:27 -08:00
Nicolás Badano
ccc96eb71c Merge branch 'cseOptionsMenu' of github.com:KoffeinFlummi/ACE3 2015-01-22 00:58:53 -03:00
PabstMirror
cb561a2d93 Convert Old Ace_Options 2015-01-21 18:19:10 -06:00
PabstMirror
d5916ced9e Colors from config 2015-01-21 17:43:57 -06:00
PabstMirror
2b62c170fd Read from config 2015-01-21 17:29:42 -06:00
commy2
b0e7cefb06 Merge pull request #82 from KoffeinFlummi/weather
weather module
2015-01-22 00:23:40 +01:00
commy2
ce81f6d9f5 kestrel 360, weather 2015-01-22 00:22:09 +01:00
commy2
770a151bf5 CBA keybinding for vector 2015-01-21 23:49:16 +01:00
PabstMirror
fe4a0b9be8 Formating 2015-01-21 16:27:53 -06:00
commy2
1737e3e7fa vector config, DONE 2015-01-21 23:05:19 +01:00
PabstMirror
a595b48d32 More Locaization 2015-01-21 16:00:54 -06:00
commy2
efb761a14c vector settings 2015-01-21 22:52:39 +01:00
Thomas Kooi
7020a8ef30 Replaced some PFH by waitandExecute 2015-01-21 21:37:03 +01:00
PabstMirror
c29acb4c68 Localization start 2015-01-21 14:23:33 -06:00
commy2
2c4c1d7db2 add config, settings to vector 2015-01-21 21:15:51 +01:00
PabstMirror
92bbfd92d1 Color Sliders 2015-01-21 13:53:05 -06:00
Thomas Kooi
77bd8f753d Added AGM blood volume greyness effect 2015-01-21 16:04:34 +01:00
Thomas Kooi
dcd42f55e8 Minor improvements to handleTreatment 2015-01-21 15:53:18 +01:00
Thomas Kooi
7e5806b834 Improved drag and carry actions. 2015-01-21 15:52:59 +01:00
Thomas Kooi
bbf9ce61f0 Changed QGVAR(isDead) to ACE_isDead
Minor improvements to debug function
2015-01-21 15:52:11 +01:00
PabstMirror
0ae940fdfb Rough Conversion
Gut keybind stuff, redo data arrays, reset button, progress on color
changer.
2015-01-21 05:43:58 -06:00
Nicolás Badano
2c34c16621 weather: weird syntax! 2015-01-21 02:28:23 -03:00
PabstMirror
09bb14d11b Options Menu from CSE 2015-01-20 23:27:08 -06:00
Nicolás Badano
306b3250e5 Merge branch 'master' into weather 2015-01-21 02:21:07 -03:00
Nicolás Badano
3a57b477de weather: replace agm's seasonal by cse's monthly temperatures 2015-01-21 02:12:57 -03:00
Nicolás Badano
59144e7b53 weather: only force set misc parameters on clients 2015-01-21 01:07:33 -03:00
Nicolás Badano
851db25e56 weather: add config data for A3 islands 2015-01-21 01:05:27 -03:00
Nicolás Badano
bba99d64f7 weather: added temperature simulation and air density 2015-01-21 00:14:51 -03:00