KK
f473265fb0
This little hack, tries to fix the bad Behavior hiding the chat behind the chat window.
2021-07-24 22:43:32 -07:00
Joshua Barretto
37077b5703
Merge branch 'Resolve-unused-clippy-supressions' into 'master'
...
Resolve unused clippy supressions
See merge request veloren/veloren!2673
2021-07-24 20:44:06 +00:00
Dr. Dystopia
c79975dc5d
Resolve all '#[allow(clippy::match_single_binding)]' error supressions
2021-07-24 22:11:50 +02:00
Dr. Dystopia
04700982d3
Resolve unused '#[allow(clippy::option_map_unit_fn)]' error supressions
2021-07-24 20:35:13 +02:00
Dr. Dystopia
360bf860ac
Resolve unused '#[allow(clippy::manual_unwrap_or)]' error supressions
2021-07-24 20:26:15 +02:00
Dr. Dystopia
db48e30ea1
Resolve unused '#[allow(clippy::needless_range_loop)]' error supressions
2021-07-24 20:22:05 +02:00
Dr. Dystopia
632eba0145
Resolve unused '#[allow(clippy::collapsible_if)]' error supressions
2021-07-24 20:16:18 +02:00
Dr. Dystopia
70d0840e96
Resolve unused '#[allow(clippy::unnecessary_wraps)]' error supressions
2021-07-24 20:14:26 +02:00
Dr. Dystopia
1ac3d1b761
Resolve unused '#[allow(clippy::same_item_push)]' error supressions
2021-07-24 20:08:08 +02:00
Joshua Barretto
c7f14d300f
Merge branch 'zesterer/cmd' into 'master'
...
Properly fixed command parsing
See merge request veloren/veloren!2666
2021-07-24 15:15:58 +00:00
Joshua Barretto
6dfa233cc4
Fixed bad non-humanoid lantern offset
2021-07-24 15:05:36 +01:00
Joshua Barretto
0cb524d8d6
Properly fixed command parsing
2021-07-23 17:33:31 +01:00
schnippl0r
9e3b2a20d0
Moved GameInput to own module and made use of strum's EnumIter and AsRefStr.
2021-07-21 13:23:45 +02:00
schnippl0r
d1a1e29cd6
Fixed wrong filename of logfile in Voxygen's panic message.
...
Moved the '<date>' component of the logfile name to the
end of the filename string, as RollingFileAppender::new()
appends the date to the provided file name prefix.
Please see
https://docs.rs/tracing-appender/0.1.2/tracing_appender/rolling/struct.RollingFileAppender.html#method.new
2021-07-21 03:33:13 +02:00
Marcel
5f38fb3c5b
Merge branch 'juliancoffee/deduplicate_bag_hud' into 'master'
...
Deduplicate setting equipment tooltips
See merge request veloren/veloren!2644
2021-07-20 14:01:29 +00:00
Dr. Dystopia
9abd066e53
Apply same member order as in trait
2021-07-20 09:43:52 +02:00
Imbris
6e6f73c971
Remove unused setting for whether to create a log file
2021-07-19 10:26:55 -04:00
Imbris
518ec1f54f
Revamp voxygen settings so that the config directory is externally specified, remove persistence of the selected logs folder, remove unused old meta.rs file from voxygen
2021-07-19 10:26:47 -04:00
juliancoffee
6f0aeecfca
Deduplicate setting equipment tooltips
2021-07-19 03:12:36 +03:00
Imbris
830b0f8fc1
Use mountee_offset for not yet animated mounting transforms (ie those that aren't quadruped_medium)
2021-07-18 15:09:36 -04:00
Imbris
3e6fd0ee1d
Setup animation mount points for quadruped medium, update offsets in
...
common for new quadruped mediums, properly transform the offset in the
mount system using ori, fix issue with composing in the base ori with
the mounting bone ori in voxygen.
2021-07-18 15:09:36 -04:00
Imbris
32915f89a8
Extract scaling from all the animations
2021-07-18 15:09:36 -04:00
Imbris
6a15501b27
Add Body as a parameter to compute_matrices and start to pull whole body scaling out of the animation files
2021-07-18 15:09:34 -04:00
Imbris
b2bf83e200
Rework mounting animation so that full hierarchies of animation transforms can be applied to the mounter, factor out some common code in figure/mod.rs
2021-07-18 15:04:02 -04:00
Snowram
09cbb90f61
Make the mounter animations dependant of the mountee animation
2021-07-18 15:03:57 -04:00
Jonathan Berglin
b15f426ee5
Resolve all approved error supressions
2021-07-18 17:11:46 +00:00
Imbris
ec342a2338
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--redundant_pattern_matching)]'-error-supressions' into 'master'
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Resolve all '#[allow(clippy::redundant_pattern_matching)]' error supressions
See merge request veloren/veloren!2622
2021-07-18 12:26:44 +00:00
Imbris
251c201604
Merge branch 'revert-eb08b6a1' into 'master'
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Revert "Resolve all '#[allow(clippy::approx_constant)]' error supressions" and re-address the lint using just the PI constant
See merge request veloren/veloren!2639
2021-07-18 08:00:43 +00:00
Marcel
6004a10a1a
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--needless_return)]'-error-supressions' into 'master'
...
Resolve all '#[allow(clippy::needless_return)]' error supressions
See merge request veloren/veloren!2632
2021-07-18 02:00:03 +00:00
Marcel
6e36c8b65c
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--len_zero)]'-error-supressions' into 'master'
...
Resolve all '#[allow(clippy::len_zero)]' error supressions
See merge request veloren/veloren!2633
2021-07-18 01:24:28 +00:00
Imbris
30119a6afc
Re-address approx_constant lint without using fractional constants and
...
re-add a few blank lines
2021-07-17 20:41:09 -04:00
Imbris
9c72333741
Revert "Merge branch..."
...
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Dr. Dystopia
29e034fa5e
Resolve all '#[allow(clippy::op_ref)]' error supressions
2021-07-17 21:53:33 +02:00
Dr. Dystopia
6480cbd784
Resolve all '#[allow(clippy::len_zero)]' error supressions
2021-07-17 21:49:37 +02:00
Dr. Dystopia
dd84c320a3
Resolve all '#[allow(clippy::needless_return)]' error supressions
2021-07-17 21:47:17 +02:00
Joshua Barretto
7686023430
Merge branch 'aweinstock/hats' into 'master'
...
Basic implementation of hat visuals.
See merge request veloren/veloren!2485
2021-07-17 19:42:26 +00:00
Jonathan Berglin
121d87d87a
Resolve all '#[allow(clippy::redundant_clone)]' error supressions
2021-07-17 18:04:01 +00:00
Dr. Dystopia
9c6cdbba71
Resolve all '#[allow(clippy::redundant_pattern_matching)]' error supressions
2021-07-17 17:12:29 +02:00
Forest Anderson
54eb2a3ff7
Merge branch 'aylana/asp-sfx' into 'master'
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Princess-Lana - Add asp sound effects for the game
See merge request veloren/veloren!2611
2021-07-17 01:49:20 +00:00
Avi Weinstock
13fc4de561
Add per-species head offsets.
2021-07-16 19:22:28 -04:00
Avi Weinstock
0a33c98268
Basic implementation of hat visuals.
2021-07-16 18:49:40 -04:00
Samuel Keiffer
f38cde9d40
Merge branch 'knightresspaladin/healing-aura' into 'master'
...
Knightresspaladin/healing aura
See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
Monty Marz
01c9d6d6d0
icon
2021-07-16 18:39:14 +02:00
Aylana
a3da5b31d6
Add asp sound effects
2021-07-15 20:15:36 +02:00
Jonathan Berglin
c1c331d59e
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
Marcel
583cc38889
Merge branch 'tygyh/Resolve-all-'#-allow(clippy--useless_format)]'-error-supressions' into 'master'
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Resolve all '#[allow(clippy::useless_format)]' error supressions
See merge request veloren/veloren!2609
2021-07-15 13:03:02 +00:00
Dr. Dystopia
5cc2fc8182
Resolve all '#[allow(clippy::or_fun_call))]' error supressions
2021-07-15 13:49:59 +02:00
Dr. Dystopia
2ff74f5cc9
Resolve all '#[allow(clippy::useless_format)]' error supressions
2021-07-15 13:46:53 +02:00
Dr. Dystopia
fdee2d4a62
Resolve all '#[allow(clippy::unused_unit)]' error supressions
2021-07-14 21:42:29 +02:00
Sam
997da21001
Particles for healing aura
2021-07-13 20:54:43 -05:00
Monty Marz
e379aacf8c
char selection frames, adjustments
2021-07-13 13:31:01 +02:00
Marcel Märtens
5f780aa0ee
add biome and site info to F3 debug menu
2021-07-12 18:44:54 +02:00
Marcel Märtens
468cfe84e7
clippy fixes in tests
2021-07-12 13:35:26 +02:00
Marcel Märtens
db8aedd363
fmt after applying clippy fixes after toolchain update
2021-07-12 12:09:27 +02:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Samuel Keiffer
2633e9d70c
Merge branch 'sam/buff-stat' into 'master'
...
Added buff strength stat to weapons.
See merge request veloren/veloren!2586
2021-07-11 19:06:13 +00:00
ubruntu
6bb47b447e
Replace "Player 1" with an NPC name when trading with an NPC
2021-07-11 18:27:34 +00:00
Sam
be8b12845a
Added buff strength stat to weapons.
2021-07-11 12:50:38 -05:00
Samuel Keiffer
7cf5bc4bb7
Merge branch 'sam/rename-poise-stat' into 'master'
...
Renamed poise_strength to effect_power to allow it to be used more generally...
See merge request veloren/veloren!2589
2021-07-11 15:13:00 +00:00
Dr. Dystopia
01a118efc5
Replace deprecated constant in 'loot_scroller'
2021-07-11 13:13:36 +02:00
Knightress Paladin
146f86be2c
Removed references to Healing Beam, which Healing Aura is replacing
2021-07-10 21:39:11 -07:00
Sam
fbcc774911
Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future.
2021-07-10 23:22:00 -05:00
Knightress Paladin
42c3872528
Added healing aura duration skill to voxygen UI
2021-07-10 20:02:36 -07:00
Samuel Keiffer
351a68944b
Merge branch 'juliancoffee/skill_truth' into 'master'
...
Move skill boost modifiers to skills module
See merge request veloren/veloren!2540
2021-07-09 23:05:48 +00:00
Jonathan Berglin
00434b25c0
Replace deprecated constant in 'chat'
2021-07-09 21:00:15 +00:00
Caleb
ffeb936601
Prevent chat from scrolling with new messages if not already at the bottom to allow players to read history
2021-07-08 20:01:07 -05:00
Marcel
8bb5fb6c14
Merge branch 'xMAC94x/dependencies' into 'master'
...
update dependencies
See merge request veloren/veloren!2577
2021-07-08 16:40:37 +00:00
Dr. Dystopia
7ded50a668
Convert 'prepare_tab_completion' to ternary operation in 'chat' file
2021-07-08 16:38:27 +02:00
Marcel Märtens
98800c5424
update depednencies
2021-07-08 12:21:02 +02:00
Dominik Broński
e6af005ed1
Merge branch 'pfau/stuff' into 'master'
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Minimap modes, Danari customizations update & bald hairstyles
See merge request veloren/veloren!2576
2021-07-08 00:01:09 +00:00
Monty Marz
7c8d73a0c6
Minimap modes, Danari customizations update & bald hairstyles
2021-07-08 00:01:08 +00:00
Joshua Barretto
ad1f6a5304
Revert "Merge branch 'xvar/wgpu-0.9' into 'master'"
...
This reverts merge request !2566
2021-07-07 22:07:00 +00:00
juliancoffee
67f22baed5
Add support for splicing numbers into skill desc
2021-07-07 17:51:30 +03:00
Marcel
fc835f675e
Merge branch 'xvar/wgpu-0.9' into 'master'
...
Updated wgpu to 0.9.0 and egui to 0.13.0
See merge request veloren/veloren!2566
2021-07-06 07:27:45 +00:00
Ben Wallis
88bb160336
Updated wgpu to 0.9.0 and egui to 0.13.0
2021-07-06 07:32:27 +01:00
Benoît du Garreau
110b9742b7
Add a feature to optionnally disable hot-reloading
2021-07-06 00:27:09 +02:00
Marcel
c86118ee2c
Merge branch 'aweinstock/fix-keyedjobs-warning' into 'master'
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Fix spurious warning in KeyedJobs.
See merge request veloren/veloren!2561
2021-07-05 21:41:00 +00:00
Avi Weinstock
86f5564dc7
Fix spurious warning in KeyedJobs.
2021-07-05 13:52:34 -04:00
juliancoffee
15d83e65cc
Remove load_expect_dir
as it's misused
...
- load_expect_dir while expected to fail on erros, fails only on
filesystem errors and only on root directory.
This commit replaces this function with `read_expect_dir` which returns iterator
which loads all files and panics if can't load them.
2021-07-05 20:14:26 +03:00
juliancoffee
d4c61ae2f3
(voxygen) Better support for multibuff items
...
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
c538a9696c
Use Food after Buildup
...
+ Remove Saturation effect by rolling
+ Remove Saturation effect if interrupted with poise
+ Rename Potion to Drink, add ComplexFood
2021-07-05 10:56:29 +03:00
Ben Wallis
b499cf2c58
Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui
feature which is enabled by default but removed for airshipper builds.
...
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.
This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Avi Weinstock
6ba512efc8
Add some tracy plots about network usage to the client.
2021-07-02 12:40:52 -04:00
Jonathan Berglin
fc618b2222
Extract 'create_new_button' function from 'update'
2021-07-01 14:39:02 +00:00
Joshua Barretto
61edae79ae
Merge branch 'zesterer/keyboard' into 'master'
...
Improve default keybindings and Key names
See merge request veloren/veloren!2532
2021-06-30 17:33:17 +00:00
Joshua Barretto
cf01dd7df7
Improved consistency of default controls
2021-06-30 13:39:37 +01:00
Joshua Barretto
a7f7ea6327
Improved key names and platform support
2021-06-30 13:14:17 +01:00
DaforLynx
a757bf3dbd
Sfx fixes and new test
2021-06-30 11:43:00 +00:00
Samuel Keiffer
0151e5aeed
Merge branch 'potion-animations' into 'master'
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Consumable Animations
See merge request veloren/veloren!2512
2021-06-29 16:36:41 +00:00
Sam
4cdf081a40
Removed potential for accessing OOB index and panicking in animations for combo melee.
...
Made only entities with a character state component emit a death outcome on death.
2021-06-29 06:20:26 -05:00
jshipsey
37c6fe9ee8
anims
2021-06-29 05:59:02 -05:00
Sam
1978b590aa
Destringified consumables
2021-06-29 05:59:02 -05:00
Snowram
aaf5f89076
Merge branch 'snowram/death-outcome' into 'master'
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Adds an outcome to death with SFX and VFX
See merge request veloren/veloren!2519
2021-06-28 23:18:45 +00:00
Snowram
3ec5306ed0
Adds an outcome to death with SFX and VFX
2021-06-29 00:14:05 +02:00
Imbris
20a9a420c6
Merge branch 'imbris/bind-order' into 'master'
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Ensure bind groups are ordered with the most frequently changed ones in later slots
See merge request veloren/veloren!2496
2021-06-28 15:39:31 +00:00
Marcel
f4f6138d3d
Merge branch 'master' into 'master'
...
Update `coreaudio-sys` to v0.2.8 to fix build failure on M1 Macs
See merge request veloren/veloren!2505
2021-06-28 07:47:50 +00:00
Yusuf Bera Ertan
b8249cc64c
build(nix): fix audio resource patching
2021-06-27 23:23:01 +03:00
DrunkOnHotCoco
ea41f9ab39
Added fix for Issue #1204 - Incorrect scrolling when switching between filtered tabs
2021-06-27 18:18:01 +00:00
Marcel
f063dcd939
Merge branch 'alphyr/assets_manager0_5' into 'master'
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Update `assets_manager` to 0.5
See merge request veloren/veloren!2501
2021-06-27 15:50:16 +00:00
Snowram
b477eac816
Merge branch 'juliancoffee/fix_dismantle' into 'master'
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Improve Dismantle UX
See merge request veloren/veloren!2498
2021-06-27 00:11:01 +00:00
juliancoffee
681fd37429
style
2021-06-27 02:44:19 +03:00
Alex Ryapolov
be75a31c39
Update coreaudio-sys to v0.2.8
2021-06-26 18:39:53 +00:00
juliancoffee
12b5d655cf
Split Material and Dismantle crafting tabs
2021-06-26 21:37:13 +03:00
juliancoffee
123b2814cf
Sort tabs in logical sequence
2021-06-26 21:37:13 +03:00
juliancoffee
3b6d6b9393
Improve Dismantle UX
...
- Change `Any {}` to `Any {} item` so for example when you want to
dismantle something into linen, you will see `Any linen item` which
points you that you need to get some item which is made from linen, and
not some generic linen.
2021-06-26 21:37:13 +03:00
Ben Wallis
da319e71ec
Added default-publish feature and updated build scripts.
2021-06-26 17:48:48 +01:00
Benoît du Garreau
1cba7db9b6
Update assets_manager
to 0.5
2021-06-26 12:05:40 +02:00
Snowram
ef6d6563ea
Ajust new npcs from feedback
2021-06-25 03:26:32 +02:00
Snowram
d7f25627ab
Ajustments to new npcs
2021-06-24 19:31:21 +02:00
Snowram
8760b69345
Husk brute animations
2021-06-24 19:31:19 +02:00
Snowram
58b95d12d4
Adds alpaca and llama npcs
2021-06-24 19:30:15 +02:00
Snowram
fef0f407d3
Removes warlord and warlock armours
2021-06-24 19:30:11 +02:00
Snowram
87ca00fac0
Adds new species
2021-06-24 19:29:44 +02:00
Imbris
58f237eaf5
Ensure bind groups are ordered with the most frequently changed ones in later slots
2021-06-24 00:47:59 -04:00
Sam
aac24ad601
Added ensnared debuff icon.
2021-06-23 22:38:16 -05:00
Snowram
47cc040301
Adds SpriteSummon animation
2021-06-23 22:38:16 -05:00
Sam
0a32b676c8
Vines now ensnare you by applying a buff.
2021-06-23 22:38:16 -05:00
Sam
763461ebef
Ensnaring vines now ensnare you.
2021-06-23 22:38:16 -05:00
Snowram
15a2fbc555
3 attack anims done
2021-06-23 22:38:16 -05:00
Joshua Barretto
b84708ca75
Added chat toggle
2021-06-21 20:16:03 +01:00
Joshua Barretto
288f2c13d4
Enable strafing in first-person mode
2021-06-21 13:27:19 +01:00
Imbris
83c49895ae
Improve rendering spans for tracy
2021-06-19 04:27:51 -04:00
Imbris
315ab872f5
add prof_span to hud elements
2021-06-19 04:27:51 -04:00
Imbris
659b42e813
Remove tracy features that are no longer needed now that macros have been fixed
2021-06-19 04:27:50 -04:00
Imbris
380c58b6fc
Merge branch 'imbris/init-error' into 'master'
...
Log the raw client error at the ERROR level and include the dates in the...
See merge request veloren/veloren!2464
2021-06-19 07:53:16 +00:00
Joshua Barretto
bb6e8582a6
Merge branch 'zesterer/no-cmd-santisation' into 'master'
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Made dealing with chat vs commands safer for clients, made /alias require moderator permissions
See merge request veloren/veloren!2472
2021-06-18 10:55:57 +00:00
DaforLynx
c85238014a
More npc sfx
2021-06-18 06:24:57 +00:00
Imbris
15bf815750
Fix error message when no connection attempts succeed
2021-06-17 23:29:49 -04:00
Imbris
247606f8d5
Log the raw client error at the ERROR level and include the dates in the message displayed in the UI
2021-06-17 22:20:40 -04:00
Joshua Barretto
96cbf60c3f
Made commands a distinct ClientMsg to avoid possible sanitisation problems for clients
2021-06-17 19:55:21 +01:00
DaforLynx
9a5b95bc16
Added npc hurt sfx
2021-06-17 05:49:09 +00:00
Forest Anderson
6097bf0b1d
Merge branch 'capucho/gpu-poll' into 'master'
...
cleanup gpu resources on maintain
See merge request veloren/veloren!2466
2021-06-16 20:30:30 +00:00
João Capucho
9454c34cc2
Submit queue when maintaining and minimized
2021-06-16 20:22:33 +01:00
Joshua Barretto
b8749dc219
Added more cow noises, prepare for merge
2021-06-16 17:23:54 +01:00
Joshua Barretto
9510869870
Significantly more efficient sound effect processing, more NPC sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
e3c44ba7fe
More voice kinds, more opportunities for sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989
VoiceKind for better sound effect specs
2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0
Chasing sounds
2021-06-16 17:23:22 +01:00
João Capucho
cb55676bb9
poll device to cleanup resources
2021-06-16 14:07:23 +01:00
Imbris
a9229e3625
Merge branch 'imbris/small-fixes' into 'master'
...
Small fixes
See merge request veloren/veloren!2461
2021-06-16 08:18:45 +00:00
Imbris
1483c2be74
Reset the slot 1 bind group to shadows when dropping the DebugDrawer
2021-06-16 03:24:10 -04:00
Imbris
2d7b82c2f4
Do some checks to make sure WGPU_TRACE_DIR is useable if set and exit early if it isn't to avoid the user not being aware that they are failing to collect a trace
2021-06-16 03:24:10 -04:00
Imbris
19f741b33f
Show the graphics backend in the hud debug info and include the adapter info when panicking in the wgpu error handler
2021-06-16 03:24:10 -04:00
Imbris
09a914aa84
Log format used for the swapchain
2021-06-16 03:24:10 -04:00
Imbris
8f429d532a
Add note on the reasoning for the visual position interpolation rate value in voxygen
2021-06-16 03:24:10 -04:00
Imbris
345add91db
Eliminate panics when .current_monitor() returns None
2021-06-16 01:36:59 -04:00
Imbris
b7162ac15c
Upgrade to winit 0.25
2021-06-15 22:59:54 -04:00
Imbris
3e79972061
Merge branch 'capucho/wgpu-format-fixes' into 'master'
...
Update wgpu and check for best swap chain format
See merge request veloren/veloren!2454
2021-06-16 01:24:05 +00:00
Snowram
b82dde2332
Revert "Merge branch 'snowram/snappier-pos-interp' into 'master'"
...
This reverts merge request !2457
2021-06-15 22:12:11 +00:00
Snowram
4d3362586f
Double the speed factor of pos interp
2021-06-15 22:11:57 +02:00
Imbris
1ed6a04a34
Merge branch 'zakru/fix/1193' into 'master'
...
Avoid saving settings if maps are not updating
Closes #1193
See merge request veloren/veloren!2456
2021-06-15 19:55:14 +00:00
Imbris
343b35b9cd
Merge branch 'rodio014' into 'master'
...
bump rodio to 0.14
See merge request veloren/veloren!2443
2021-06-15 19:04:28 +00:00
Zakru
afc04ae22f
Fix settings not saving when zooming map with keys
2021-06-15 21:20:10 +03:00
Zakru
52c965fb6d
Avoid saving settings if maps are not updating
...
Fixes #1193
2021-06-15 21:19:52 +03:00
Snowram
84080607cd
Truncates consumables value to the first decimal place
2021-06-15 19:36:20 +02:00
juliancoffee
3f176ca068
Panic if can't parse file
2021-06-15 19:15:17 +03:00
Snowram
8fde002189
Merge branch 'snowram/more-trolls' into 'master'
...
Add more trolls npcs, and roc npc with tornado attack
See merge request veloren/veloren!2384
2021-06-15 08:35:30 +00:00
Imbris
a41c7a9a5b
Merge branch 'imbris/resize-tweaks' into 'master'
...
Resize related tweaks
See merge request veloren/veloren!2448
2021-06-15 07:53:12 +00:00
Snowram
f2c7836161
Makes summon range inclusive
2021-06-15 09:49:13 +02:00
Avi Weinstock
cb0566299a
Make tornado (and empty models in general) work on WGPU.
2021-06-15 09:49:13 +02:00
Snowram
3ba0500b90
Tornado summoning attack
2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4
Add troll variants and roc npcs
2021-06-15 09:49:13 +02:00
Imbris
f3657903c9
[iced renderer] Skip content processing if the clip intersection is zero sized or invalid
2021-06-15 02:02:10 -04:00
Imbris
cbf0a6baf1
Fix trying to create a zero sized shadow texture when resizing window down to a small size
2021-06-15 01:53:00 -04:00
Samuel Keiffer
fec328a617
Merge branch 'juliancoffee/swing_fix' into 'master'
...
Introduce hit_timing for combo_melee
See merge request veloren/veloren!2426
2021-06-15 02:38:23 +00:00
asumface
8568dfb38e
Bump rodio to 0.14
2021-06-14 22:04:23 +02:00
Avi Weinstock
c5f82b241d
Mitigate conrod widget id crash by disabling pickaxe icon in xp scroller.
2021-06-14 13:39:50 -04:00
Monty Marz
45f79059d0
mining exp sct color and icon; add mining to skill_preset
2021-06-13 14:34:42 -04:00
Avi Weinstock
9d4a65e8ac
Adjust mining xp numbers and add SkillGroupKind information to Outcome::ExpChange.
2021-06-13 14:34:42 -04:00
Monty Marz
01a04a80fa
icons and naming
2021-06-13 14:34:42 -04:00
Avi Weinstock
0e394029de
Mining skill tree.
2021-06-13 14:34:42 -04:00
Marcel Märtens
34f5ff62d4
implement a simple roundrobin to assure if multiple are spawned the older one has prio, spelling
2021-06-13 17:42:28 +02:00
juliancoffee
62eaabfe88
Introduce hit_timing for combo_melee
...
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
2021-06-12 14:10:19 +03:00
Marcel Märtens
4167621f5d
Change the version number to 0.10
2021-06-12 10:14:07 +02:00
Forest Anderson
f578c56db7
Merge branch 'juliancoffee/small_fixes' into 'master'
...
Ranged, Tidal Warrior, spears, assets
See merge request veloren/veloren!2416
2021-06-11 17:46:56 +00:00
Cr0ss0vr
8e0891e3b1
Fix incorrect tooltip on Staff Damage skill - Update diary.rs
2021-06-11 11:59:09 +00:00
juliancoffee
25cbff68d3
remove meaningless variables
2021-06-11 11:44:48 +03:00
juliancoffee
2e5f868f31
Make bow zoom less intense
2021-06-11 01:46:32 +03:00
juliancoffee
edc4af8023
fix Wet debuff image
2021-06-11 01:45:02 +03:00
João Capucho
cc566abe5c
Update wgpu and check for best swap chain format
2021-06-09 21:15:37 +01:00
Marcel
f255f01ac0
Merge branch 'tygyh/Extract-get-duration-image-from-update' into 'master'
...
Extract 'get_duration_image' function from 'update'
See merge request veloren/veloren!2407
2021-06-09 14:08:38 +00:00
Dr. Dystopia
cead9a019b
Extract 'create_new_text' function from 'update'
2021-06-09 13:35:41 +02:00
Dr. Dystopia
e31cb062a2
Extract 'get_duration_image' function from 'update'
2021-06-09 13:09:31 +02:00
jshipsey
7cb5323eb6
small tweaks
...
t
2021-06-09 01:58:08 -04:00
juliancoffee
df2c3a4950
Fix find_root() search in case if .git isn't dir
2021-06-08 13:34:46 +03:00
Marcel
7e8bebdfa1
Merge branch 'xMAC94x/hashbrown' into 'master'
...
switch to hashbrown 0.11 and specs 0.16.2
See merge request veloren/veloren!2390
2021-06-07 14:31:58 +00:00
Monty
dd0368eed4
3d icon shading
2021-06-07 14:27:49 +02:00
Marcel Märtens
7185dcee68
switch to hashbrown 0.11 and specs 0.16.2
2021-06-07 13:01:01 +02:00
Snowram
279d3ade83
Item tooltip refactor and fixed related to new stats
2021-06-07 11:06:32 +02:00
Sam
0488b2fcd0
Adressed comments on energy and armor functions.
2021-06-07 11:06:25 +02:00
Snowram
76ca99ece4
Derive str from Material, better deserialization
2021-06-07 11:03:50 +02:00
jshipsey
4deeb42155
cave adjustments
2021-06-07 11:02:34 +02:00
jshipsey
9034d0f25d
comment addressing, cave tweaks
2021-06-07 11:01:46 +02:00
jshipsey
0e269b59d7
tooltip work
2021-06-07 11:01:32 +02:00
jshipsey
5fdb2ac01d
migration
2021-06-07 11:01:04 +02:00
Snowram
29a38e6d4f
Split tags into material class and material
2021-06-07 11:00:57 +02:00
Snowram
3fa7d0b6d4
Add material and armor class tags
2021-06-07 11:00:31 +02:00
jshipsey
7a573efab7
proper recipes, tanning racks, various fixes
2021-06-07 11:00:14 +02:00
jshipsey
754b60d810
crafting stations
2021-06-07 10:59:35 +02:00
jshipsey
74fbe9a123
cloth/metallic armor
2021-06-07 10:56:54 +02:00
Imbris
95bfcde6d1
Remove unused velocity field in the Hud and remove unused fields from
...
the image slider widget code
2021-06-07 02:49:35 -04:00
Monty
336d83fc49
new bgs
2021-06-06 19:30:37 +02:00
Marcel
521e1eacf3
Merge branch 'aweinstock/add-models-20210603' into 'master'
...
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
See merge request veloren/veloren!2371
2021-06-06 16:56:21 +00:00
Marcel
45741b0dbd
Merge branch 'hqurve/crafting-sorting2' into 'master'
...
Widened recipe list in crafting menu and added quality indicators to names in the list
See merge request veloren/veloren!2378
2021-06-06 15:55:11 +00:00
hqurve
39fc48ac17
Widened recipe list in crafting menu and added quality indicators to names in the list
2021-06-06 15:55:11 +00:00
Jonathan Berglin
38c0e02114
Extract 'create_unlock_skill_button' function from 'update' in diary.rs
2021-06-06 14:14:53 +00:00
Snowram
edfe713076
Cyclops, basilisk, air balloon offsets
2021-06-06 14:12:08 +02:00
Samuel Keiffer
85b8d4e7c0
Merge branch 'sam/yeti' into 'master'
...
Yeti Rework
See merge request veloren/veloren!2359
2021-06-05 23:15:20 +00:00
Snowram
864f230a3c
Yeti combat anims
2021-06-06 00:17:23 +02:00
João Capucho
a148d4d01a
Fix scissor panics when window height is 1
2021-06-05 20:36:27 +01:00
Ben Wallis
7b8a398234
Merge branch 'xvar/title-screen-fps-cap' into 'master'
...
Added 60 FPS framerate cap for title/menu screens
See merge request veloren/veloren!2377
2021-06-05 14:00:57 +00:00
Ben Wallis
1a93e3d84f
Added 60 FPS framerate cap for title/menu screens
2021-06-05 14:13:53 +01:00
Ben Wallis
e9a5fe1b4d
Merge branch 'capucho/wgpu-outdated-swapchain' into 'master'
...
Rebuild swapchain on Outdate error
See merge request veloren/veloren!2376
2021-06-05 10:27:32 +00:00
Sam
93f90d514c
Particles for ice spikes
2021-06-04 18:17:15 -05:00
Sam
81f7e690fd
Snowball attack.
2021-06-04 18:17:15 -05:00
Sam
a82984b925
Added base ability set
2021-06-04 18:17:14 -05:00
João Capucho
b647cd35f1
Don't draw when window size is minimized
2021-06-04 23:37:33 +01:00
Ben Wallis
059dfd2602
Merge branch 'hqurve/fix-lootscrller' into 'master'
...
Fixed loot scroller collisions and cleaned up previous changes
See merge request veloren/veloren!2358
2021-06-04 20:00:18 +00:00
João Capucho
36c28af46d
Regenerate the swapchain if the frame is outdated
2021-06-04 20:37:39 +01:00
Sam
f066f844b6
Fmt and clippy from toolchain rebase.
2021-06-03 21:39:18 -05:00
jshipsey
ca43a0058a
some animation
2021-06-03 21:39:17 -05:00
Sam
35876411cd
Fixed tests
2021-06-03 21:39:16 -05:00
Sam
5bf99eac11
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
Sam
c81e1534f7
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
Avi Weinstock
05c699878f
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
2021-06-03 19:24:34 -04:00
Yusuf Bera Ertan
05cbaff682
build(nix): add new dependencies to nix build and dev env for wgpu
2021-06-04 00:08:02 +03:00
Imbris
6ffdad173d
Switch to using block_on directly from futures-executor instead of the umbrella crate
2021-06-03 14:28:28 -04:00
Imbris
be5ee8e205
Properly calculate the necessary length of the index buffers for checks that ensure they are large enough
2021-06-03 00:45:11 -04:00
Imbris
7fd952e139
Remove stabilized or_patterns feature
2021-06-03 00:10:07 -04:00
Imbris
538677263b
Enable since naga currently has issues translating our SPIRV -> metal
2021-06-03 00:10:07 -04:00
Imbris
2b8eaae572
Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
2021-06-03 00:10:06 -04:00
Imbris
8db11cce37
Use expect to document potential panic when starting a new frame recording, fix clippy warning
2021-06-03 00:10:06 -04:00
Imbris
01aa6af1fd
Address various TODOs introduced in wgpu transition
2021-06-03 00:10:06 -04:00
Imbris
8403e4c483
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-06-03 00:10:06 -04:00
Joshua Yanovski
38d2d46165
Fix shadows for wgpu.
...
In the process, we also fix our n_e / f_e calculation to actually
compute plane intersections properly.
2021-06-03 00:10:06 -04:00
Avi Weinstock
a1326d0734
Address MR 2253 review comments.
2021-06-03 00:10:06 -04:00
Avi Weinstock
cf6717ac90
Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it.
2021-06-03 00:10:06 -04:00
Avi Weinstock
7b04599a3b
Implement a Debug pipeline for hitboxes and pathfinding lines.
...
- Implements mesh generation for cylinders and lines.
- Implements an Id-allocator so that clients can mutate positions efficiently.
- Is split into pipeline and scene modules.
- Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
Imbris
99998b9870
Use profling to get spans from wgpu, update wpgu & its deps for various
...
fixes
2021-06-03 00:10:06 -04:00
Imbris
ffdf7012bc
Update wgpu to fix dx11 issue
2021-06-03 00:10:06 -04:00
Imbris
2da58029b9
Make models require a non-zero amount of vertices
2021-06-03 00:10:06 -04:00
Imbris
5749983868
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
2021-06-03 00:10:06 -04:00
Imbris
9ec4fd5b4b
Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
2021-06-03 00:10:06 -04:00
Imbris
81939b4e4e
Remove uneeded commented out gfx rendering code
2021-06-03 00:10:06 -04:00
Imbris
1647c9d607
Update wgpu to latest version and improve error formating
2021-06-03 00:10:06 -04:00
Imbris
d5f4a4443a
Fix all clippy warnings
2021-06-03 00:10:05 -04:00
Imbris
9be424de53
Remove unused waves texture
2021-06-03 00:10:05 -04:00
Imbris
93ad05d237
Fix most of the cargo check warnings
2021-06-03 00:10:05 -04:00
Imbris
972a6f3605
Replace default wgpu error handler with one that includes the error in the panic message
2021-06-03 00:10:05 -04:00
Imbris
7f9ba17dee
Remove unused shadow bind group from the cloud pipeline
2021-06-03 00:10:05 -04:00
Imbris
c381059e28
Require WGPU_TRACE_DIR to be set manually instead of having a default value
2021-06-03 00:10:05 -04:00
Imbris
30f02af6a4
Wait for ingame pipelines to build before entering char select, show pipeline rebuilding status text in the graphics settings tab
2021-06-03 00:10:04 -04:00
Imbris
9c3e3ea638
wgpu rebase fix: crossbeam -> crossbeam_channel
2021-06-03 00:09:55 -04:00
Imbris
f2fed72785
Fix bug in sprite pipeline creation & misc other pipeline creation fixes
2021-06-02 23:59:51 -04:00
Imbris
1830a591f6
Make Drawer work with background pipeline creation
2021-06-02 23:59:51 -04:00
Imbris
c2da81cf18
Move pipeline creation into the background, still needs Drawer modications and UI to display status
2021-06-02 23:59:51 -04:00
Imbris
5b4c60c4ec
Fix wrong intermediate target texture format
2021-06-02 23:59:51 -04:00
Imbris
77689d1420
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-06-02 23:59:50 -04:00
Imbris
72cb3d0124
Clear textures that will be partially written to work around Dx12 bug on AMD
2021-06-02 23:59:50 -04:00
Imbris
76c7161364
Update wgpu to get gfx-hal update that fixes the dx12 depth cube view construction issue
2021-06-02 23:59:50 -04:00
Imbris
aa2c7721fe
Add env vars to set wgpu backend and wgpu api trace save dir (api trace still needs feature to be set ofc)
2021-06-02 23:59:50 -04:00
Imbris
ceaa20c668
Update wgpu
2021-06-02 23:59:50 -04:00
João Capucho
aaa397a52a
Fix panic on zero sized scissor
2021-06-02 23:59:50 -04:00
João Capucho
04eff56523
Fix resizing using the wrong value
2021-06-02 23:59:50 -04:00
Imbris
390048263a
Allow setting env var to only use the vulkan backend, deactivate profiling if the feature is not available
2021-06-02 23:59:50 -04:00
Imbris
577caa3047
Implement screenshots
2021-06-02 23:59:50 -04:00
Imbris
7723ce265e
Update wgpu-profiler, smol rebase fix
2021-06-02 23:59:50 -04:00
Imbris
0e0c8fbfc8
wgpu branch rebase fixes
2021-06-02 23:59:50 -04:00
Imbris
89cb00907a
Display gpu timing info in the HUD when enabled
2021-06-02 23:59:50 -04:00
Imbris
64398f6c0a
Try out using storage buffer for sprite vertices
2021-06-02 23:59:50 -04:00
Imbris
b9931588e4
Fix bugs with sprite rendering
2021-06-02 23:59:50 -04:00
Imbris
a90373604e
Fix sprite vertex lookup, normalize sprite
...
normals in vert shader
2021-06-02 23:59:50 -04:00
Imbris
8d63446300
Almost implement instance merging for sprites (validation error), rebase
...
fix
2021-06-02 23:59:50 -04:00
Imbris
0f1c4080c4
Start sprite refactor
2021-06-02 23:59:49 -04:00
João Capucho
d96f5a07e2
Fix winit returning wrong window size
...
It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
2021-06-02 23:59:49 -04:00
João Capucho
e04970addd
Fix scissor panic
...
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
2021-06-02 23:59:49 -04:00
João Capucho
f5dc871c59
Update to the most recent wgpu
2021-06-02 23:59:49 -04:00
Imbris
a8851b6561
Switch to index rendering for most quad-like things
2021-06-02 23:59:49 -04:00
Imbris
e204a58be2
Small fixes to gpu profiling
2021-06-02 23:59:49 -04:00
Imbris
22d67d4cc1
Update to the latest wgpu git
2021-06-02 23:59:49 -04:00
Imbris
7a67ce87e7
Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes
2021-06-02 23:59:49 -04:00
Imbris
8c21023500
WIP gpu timer thing (not for squashing!)
2021-06-02 23:59:49 -04:00
Imbris
0a60fb2d72
Update wgpu to fix segfault
2021-06-02 23:59:49 -04:00
Imbris
f01d59c1df
Fix char select shadows by clearing shadow textures
2021-06-02 23:59:49 -04:00
Imbris
e1af485e5f
Add setting for the PresentMode
2021-06-02 23:59:49 -04:00
Imbris
2f69c41b00
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-06-02 23:59:49 -04:00
Imbris
261fd24dfd
Fix lod alt texture filtering
2021-06-02 23:59:49 -04:00
Imbris
6f6167cd90
Resolve validation errors with trying to use unsupported filtering modes
2021-06-02 23:59:49 -04:00
Joshua Barretto
ae6c5a5c54
Corrected shadow cull mode
2021-06-02 23:59:49 -04:00
Imbris
843529c7bb
Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!!
2021-06-02 23:59:49 -04:00
Imbris
c532f50e64
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
...
vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
Imbris
fc5e8cb18d
Comment out secondary backends
2021-06-02 23:59:49 -04:00
Imbris
fce14fbaa9
Avoid extra set_pipeline calls
2021-06-02 23:59:48 -04:00
Imbris
7012e16706
Properly rebind shadow textures when they are changed
2021-06-02 23:59:48 -04:00
Joshua Yanovski
93568754a0
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
adf3f83b4b
Fix point shadows.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
363c55c521
Fix directed shadows, mostly.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
868293a802
More frustration with shadows.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
c97a42fdb7
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
Capucho
23f1144fe2
Fix the shadow drawing code
...
Very poorly optimized
2021-06-02 23:59:48 -04:00
Capucho
7389f8893d
Re enable the skybox rendering in char select
2021-06-02 23:59:48 -04:00
Capucho
672ac0dbf3
Fix the buffer slicing in the submodel
...
Fixes the void figures
2021-06-02 23:59:48 -04:00
Capucho
b6c37be299
Re enable sprite rendering
2021-06-02 23:59:48 -04:00
Capucho
c22dc6697c
Reenable non-player figure drawing
2021-06-02 23:59:48 -04:00
Imbris
fe6cf0396f
Draw water
2021-06-02 23:59:48 -04:00
Imbris
97bed5752b
Fix clouds
2021-06-02 23:59:48 -04:00
Imbris
bae0310cc7
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-06-02 23:59:48 -04:00
Imbris
99d74147e5
No cube spam
2021-06-02 23:59:48 -04:00
Imbris
aa17132f9d
Start lod, update wgpu to fix viewport count validation error
2021-06-02 23:59:48 -04:00
Imbris
553c1c18a9
Add skybox
2021-06-02 23:59:48 -04:00
Capucho
14f683d403
Fix wrong color format in col light
2021-06-02 23:59:48 -04:00
Capucho
1083d04c73
Reenable terrain rendering
...
Refractor col lights
2021-06-02 23:59:48 -04:00
Capucho
0db2a35955
Fix the orientation of the rendering
...
Reenable the rendering of the player
2021-06-02 23:59:47 -04:00
Capucho
b8d560a882
Pass format to particle pipeline
2021-06-02 23:59:47 -04:00
Capucho
1668e834f8
Renable the figure and terrain drawing code (not working yet)
2021-06-02 23:59:47 -04:00
Imbris
7e0fe83335
Fix culling of postprocess/cloud triangles
2021-06-02 23:59:47 -04:00
Imbris
b3ca2f6870
Particles compiles and runs (no visuals yet)
2021-06-02 23:59:47 -04:00
Capucho
4c83e19c83
Remove the depth buffer from the Third drawer
2021-06-02 23:59:47 -04:00
Capucho
2c7d49b69f
Shader fixes
2021-06-02 23:59:47 -04:00
Capucho
a97ba961a4
Update dependencies
2021-06-02 23:59:47 -04:00
Imbris
da0423ab2a
Almost make clouds/postproccess run
2021-06-02 23:59:47 -04:00
Imbris
1e2d956106
Render the UIs
2021-06-02 23:59:47 -04:00
Imbris
628d9391d3
Add generic Bound<T> type for grouping consts/other bindable things with bind groups
2021-06-02 23:59:47 -04:00
Imbris
124d69d7ad
Render Ui
2021-06-02 23:59:45 -04:00
Imbris
f7efbd8bc7
Color!
2021-06-02 23:56:43 -04:00
Imbris
97ca278d89
fixed validation errors when creating pipelines
2021-06-02 23:56:43 -04:00
Imbris
760f21b4f3
No crash on startup
2021-06-02 23:56:43 -04:00
Imbris
f540366676
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-06-02 23:56:43 -04:00
Imbris
6a84109ece
Improve shader errors by showing shader file name, reduce repetitive shader construction code
2021-06-02 23:56:43 -04:00
Imbris
fd0c4c166a
migrate cloud pipeline, migrate iced renderer, rebase fixes
2021-06-02 23:56:43 -04:00
Imbris
d9c523ba0d
Make compile through various changes, update wgpu to latest git
2021-06-02 23:56:43 -04:00
Capucho
8c3995298b
More fixes
2021-06-02 23:56:43 -04:00
Capucho
8c6e43572f
Switched from zerocopy to bytemuck
...
Fixing errors
2021-06-02 23:56:40 -04:00
Capucho
89d09baab4
Made the layouts more compact
2021-06-02 23:55:59 -04:00
Capucho
9ee71d6369
Finished porting all pipelines
2021-06-02 23:55:59 -04:00
Capucho
c4bec2500f
Began porting pipeline creation
2021-06-02 23:55:59 -04:00
Capucho
1b5ae9c926
ported all pipelines
2021-06-02 23:55:59 -04:00
Capucho
121f001b17
Ported most of the textures and models related methods
2021-06-02 23:55:59 -04:00
Capucho
806f240eb5
Started the report of wgpu
2021-06-02 23:55:59 -04:00
Marcel
f988584337
Merge branch 'revert-c6e200a3' into 'master'
...
Add a configuration Option to opt-in Quic backend
See merge request veloren/veloren!2318
2021-06-02 14:27:13 +00:00
Avi Weinstock
42dc86788e
Address further MR 2301 comments.
2021-06-02 00:39:58 -04:00
Avi Weinstock
9c4453508e
Address many of Imbris's comments on MR 2301.
2021-06-02 00:39:58 -04:00
Avi Weinstock
5aa98d18e3
Depend on crossbeam-utils
and crossbeam-channel
instead of crossbeam
in voxygen.
2021-06-02 00:39:58 -04:00
Avi Weinstock
8b21ed540c
Use a single HashMap with the entry API and a KeyedJobTask
enum for KeyedJobs
.
2021-06-02 00:39:58 -04:00
Avi Weinstock
6d3dcc3835
Address MR 2301 review comments.
...
- Replace tabs with spaces in map-related i18n.
- Use `retain` in `remove_unloaded_chunks`.
2021-06-02 00:39:58 -04:00
Avi Weinstock
e509a4207b
Make the minimap UI not exposed via checkbox yet (still configurable via settings.ron
).
2021-06-02 00:39:58 -04:00
Avi Weinstock
9d60a7f533
Make the chunks above dungeons/caves default to black when the ceiling is below them.
2021-06-02 00:39:58 -04:00
Avi Weinstock
523bf2be58
Fix memory leak in KeyedJobs
threadpool helper.
2021-06-02 00:39:58 -04:00
Avi Weinstock
7115b1c899
Performance and aesthetic improvements to the voxel minimap.
...
Performance:
- don't do anything when it's inactive
- only process chunks within minimap-VD
- remove chunks outside of VD
- higher thread pool fraction specified
Aesthetics:
- different water color
- wood and leaves no longer count as ceilings
2021-06-02 00:39:58 -04:00
Avi Weinstock
cbe7521259
Add toggle for minimap, fix scaling formula, reduce minimap VD for better performance, and add changelog entry.
2021-06-02 00:39:04 -04:00
Avi Weinstock
1214715c21
Use a threadpool to speed up minimap chunk rendering. Also fix ceiling height calculations and color water blue.
2021-06-02 00:39:04 -04:00
Avi Weinstock
59e93d23c1
Improve ceiling detection for the voxel minimap.
2021-06-02 00:39:04 -04:00
Avi Weinstock
d878a2050a
Composite the layers on chunk load, and try to add an overhead mode.
2021-06-02 00:39:04 -04:00
Avi Weinstock
6df2e96d25
Improve the efficiency of the voxel minimap by only updating it when crossing a chunk boundary or changing z-level. Allows making the 9 chunks nearest to the player fancier by compositing multiple z levels.
2021-06-02 00:39:04 -04:00
Avi Weinstock
937815d8c3
Make all the offsets for voxel minimap work properly for arbitrary sizes, and fix the memory leak.
2021-06-02 00:39:04 -04:00
Avi Weinstock
7980230b7f
Add a minimap overlay based on voxel data.
2021-06-02 00:39:04 -04:00
Imbris
23eca4c3f6
Re-disable incremental just for common-systems, small fix in plugin
...
crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
Imbris
48ebb10d50
Update toolchain
2021-05-31 20:44:57 -04:00
hqurve
cd13db3f5f
Fixed loot scroller collisions and moved/cleaned up previous changes
2021-05-31 15:29:35 -04:00
Adam Whitehurst
e06bd0eaa3
feat: BuffKind::Frozen
2021-05-30 08:51:47 -07:00
Adam Whitehurst
9eefa89f90
feat: add frozen debuff icon, en strings
2021-05-30 08:49:32 -07:00
Avi Weinstock
d6442dbd3b
Change the ChargedRanged zoom distance from 0.0 to 2.0, and add a delay after the mouse click before the zoom starts (i.e. hold to zoom, spam click will not zoom).
2021-05-26 11:51:29 -04:00
Avi Weinstock
7a97fbb5cf
Add zoom scaling as well as FOV scaling to ChargedRanged, and restore the old zoom afterwards.
2021-05-26 09:34:08 -04:00
Avi Weinstock
4d7828ec94
Make the camera zoom as the bow (or any ChargedRanged attack) is charging.
2021-05-26 09:34:07 -04:00
Justin Shipsey
d7c7f6bf5d
Merge branch 'sam/rework-bow' into 'master'
...
Bow Rework
See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
jshipsey
ae43102a5b
anim
2021-05-26 00:04:15 -04:00
hqurve
854930bc1a
Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up
2021-05-22 20:47:08 +00:00
Sam
1014ac45bf
Made new skills for reworked bow.
...
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
3f16d15bbb
Reworked bow
2021-05-22 12:33:20 -05:00
Samuel Keiffer
a0599ac046
Merge branch 'sam/extra-equip-slots' into 'master'
...
Added Extra Loadout Slots
See merge request veloren/veloren!2295
2021-05-21 20:28:53 +00:00
Marcel
ee93803f4a
Merge branch 'lboklin/auto-glide' into 'master'
...
Implement auto-glide
See merge request veloren/veloren!2321
2021-05-21 09:02:59 +00:00
Marcel Märtens
cf3188b412
remove Protocol from Quic, cleanup code, fix some log spam
2021-05-21 10:41:19 +02:00
Marcel
99304ffddd
Revert "Merge branch 'sharp/revert-quinn' into 'master'"
...
This reverts merge request !2315
2021-05-21 10:41:16 +02:00
Ludvig Böklin
eacc49a961
Prevent auto-glide from pitching too high up
2021-05-20 17:20:49 +02:00
Ludvig Böklin
270f89db6b
Disable glider input until keys are pressed again after deploy
2021-05-20 12:13:59 +02:00
Ludvig Böklin
fe186fb44d
Code quality
2021-05-20 10:46:39 +02:00
Ludvig Böklin
8da59bb8e8
Implement auto-glide
2021-05-20 09:27:41 +02:00
Joshua Yanovski
d87225d908
Various improvements to chunk load latency.
...
Firstly, most importantly, improves the heuristic used for deciding
which chunks to mesh (which matters more even at low view distances
with meshing being so expensive now, but has an even more obvious
improvement at large view distances). Essentially, instead of always
prioritizing whatever chunk was fetched earliest from the server,
instead we prioritize chunks *closest* to the player first, then chunk
order.
This greatly improves the apparent latency for things like
picking up a sprite, as well as cases where the player moves out of the
loaded range but (due to slow loading from the server or a large VD
range) there are many remaining chunks left to be meshed still within
the VD but nowhere near the player. By properly priotizing chunks near
the player, we minimize the time / likelihood of a player being on or
very near an unmeshed chunk, and make high VDs and faster travel
speeds more viable.
We make a few other minor improvements as well:
Avoid duplicate meshing of neighbors when first inserting chunks, if
they are already in the todo list and the chunk being inserted was not
directly modified.
Also avoid remeshing neighbors if only a solid block's color changed,
which could sometimes be useful for non-sprite modifications (for
example flame-induced changes to non-destructible terrain color).
2021-05-18 17:10:29 -07:00
Joshua Yanovski
978b7232db
Make meshing work properly for rapid changes.
...
The previous fix accidentally caused meshing to not perform an update if
a chunk was already actively meshing; this change fixes this behavior to
go back to the old behavior. It also fixes a subtle bug where sprites
would be using old lighting if a chunk was being actively meshed on the
same tick that a sprite change happened (this should only affect things
in a handful of circumstances and could be avoided if, e.g., only color
was changing, but this can be addressed better at another time).
2021-05-18 12:43:38 -07:00
hqurve
6974ab9199
Added swap_equipped_weapons icon and resized inactive weapons
2021-05-17 15:35:27 -04:00
Joshua Yanovski
3679cb75bc
Revert "Merge branch 'xMAC94x/quic_enablement' into 'master'"
...
This reverts commit 04d8ddf25e
, reversing
changes made to 9dcf7a9d26
.
2021-05-17 08:32:12 -07:00
Marcel
04d8ddf25e
Merge branch 'xMAC94x/quic_enablement' into 'master'
...
Add a configuration Option to opt-in Quic backend
See merge request veloren/veloren!2268
2021-05-17 12:02:55 +00:00
Sam
93b5e674f6
Fixed comments and some functionality.
2021-05-16 21:35:17 -05:00
Ben Wallis
fcf4ab7619
main/offhand weapon swap check refactor
2021-05-16 21:07:36 -05:00
hqurve
a4384b81c7
Add offhand weapons to bag ui
2021-05-16 20:43:19 -04:00
Sam
6b153bcf47
Enforced certain invariants in how an item was equipped into the loadout:
...
- a 2h weapon can only be equipped in a mainhand slot if the offhand slot is empty
- a 1h weapon can only be equipped in an offhand slot if the mainhand slot has a 1h weapon
- 2h weapons can never be equipped in an offhand slot
Fixed some tests
2021-05-15 15:16:38 -05:00
Sam
9173dca03f
Added equip slots for other weapons.
2021-05-15 15:16:37 -05:00
Marcel
7d5ca0e7bf
Revert "Merge branch 'snowram/hacky-mount' into 'master'"
...
This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Marcel
7fe0db2261
Merge branch 'snowram/hacky-mount' into 'master'
...
Allow for collars to make QuadMed npcs mountable
See merge request veloren/veloren!2219
2021-05-14 12:27:19 +00:00
hqurve
95a6e35a3a
Added chat tabs
2021-05-14 12:27:15 +00:00
Snowram
8745fb803a
Use Body to determine mountee offsets
2021-05-14 00:11:54 +02:00
Snowram
b063ec5a8f
Clean unused mount offset
2021-05-14 00:11:46 +02:00
Snowram
486fbf940e
Anims export a transform for mounts
2021-05-14 00:11:37 +02:00
Snowram
026ba616ff
Expose the mounting bone to the mounter anims
2021-05-14 00:11:28 +02:00
Snowram
e4f3064b8a
Collar can make QuadMeds mountable, state + offsets
2021-05-14 00:11:15 +02:00
Joshua Yanovski
3869cdf1d2
Don't remesh chunk vertex data on sprite update.
...
This results in an extremely visually noticeable improvement in latency
when adding or removing sprite data and makes the game feel more
responsive.
This happens, for instance, when picking up a sprite like an apple or
flower from the environment. We check to make sure that for items
with lighting (like Velorite) or changes that otherwise affect meshing
(like changing from fluid to nonfluid) this doesn't trigger.
2021-05-11 12:58:15 -07:00
James Melkonian
f76b61ac17
Make merchants /tell instead of /say
2021-05-11 17:26:22 +00:00
jshipsey
770d07ac90
anims
2021-05-10 18:54:03 -05:00
Sam
0d53e790fd
Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
2021-05-10 18:54:00 -05:00
Snowram
47a2bf7de8
Adds haniwa sentry object
2021-05-10 18:53:48 -05:00
Sam
5fa4358e74
Clay golem attacks done.
2021-05-10 18:53:01 -05:00
Illia Denysenko
f626d27955
Refactor i18n analysis code and improve UX of testing binary
2021-05-10 22:13:00 +00:00
Joshua Barretto
1478daecbc
Prevented low FPS from limiting chunk loading performance
2021-05-10 14:23:37 +01:00
Marcel Märtens
9e357dfa0c
remove ViewDistance from Client::new() and fix tests
2021-05-10 12:59:49 +02:00
Marcel Märtens
2ea5fd876b
cleanup error codes
2021-05-10 12:59:44 +02:00
Marcel Märtens
b443e4dd31
Add Quin support, as this is not yet very much tested it needs to be activated in the settings of SERVER and CLIENT.
...
Server:
provide a certificate file and key file via the settings. When provided it will then listen on TCP and QUIC, if not provided it will be TCP only.
The certificate must be known by the client, so you might get problems with self-signed certificates.
```ron
quic_files: Some((
cert: "/home/user/veloren_cert.pem",
key: "/home/user/veloren_key.key",
)),
```
Client:
activate the voxygen settin `use_quic: true` to try to connect to the quic backend of a server.
2021-05-10 12:59:13 +02:00
Joshua Yanovski
0cf0f59fa7
Merge branch 'sharp/modtools' into 'master'
...
Added non-admin moderators and timed bans.
See merge request veloren/veloren!2276
2021-05-10 04:54:06 +00:00
Joshua Yanovski
e7587c4d9d
Added non-admin moderators and timed bans.
...
The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator). Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).
To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions). Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.
As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
Samuel Keiffer
a86c3af42b
Merge branch 'aweinstock/mindflayerfixes-202105' into 'master'
...
Mindflayer AI improvments
See merge request veloren/veloren!2285
2021-05-10 02:54:21 +00:00
Avi Weinstock
1dfcdce1c0
Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
2021-05-09 18:09:31 -04:00
juliancoffee
93b3d12478
remove ssh feature from git2
2021-05-10 00:49:45 +03:00
juliancoffee
5e598964b1
Downgrade git2 to compile on windows
2021-05-10 00:09:33 +03:00
juliancoffee
2035c041f9
add authors
2021-05-09 13:12:26 +03:00
juliancoffee
279d57658d
Fix paths and adding tests
2021-05-09 13:12:26 +03:00
juliancoffee
0a63b10f4c
rename i18n/src/i18n.rs to i18n/src/data.rs
2021-05-09 13:12:26 +03:00
juliancoffee
735e8ab4ec
Extract common/src/assets.rs to own crate
...
This gives us ability to use assets-related code in i18n without
depending on whole veloren-common
2021-05-09 13:12:26 +03:00
juliancoffee
0784c2a76a
Make fields more private
2021-05-09 13:12:26 +03:00
juliancoffee
c511028290
remove unneeded imports
2021-05-09 13:12:26 +03:00
juliancoffee
911bf974f3
Use hashbrown
2021-05-09 13:12:26 +03:00
juliancoffee
89b6111064
Remove unused dependencies
2021-05-09 13:12:26 +03:00
juliancoffee
5573fc33b9
Extract voxygen/src/i18n.rs into own crate
...
- New crate (i18n), currently under voxygen directory
- Updated CI to run localization test from i18n, not from voxygen
2021-05-09 13:12:26 +03:00
juliancoffee
50e992ed0d
use hashbrown instead of std::collections
2021-05-09 13:12:26 +03:00
juliancoffee
622101d3b1
Update instuction for using binary
2021-05-09 13:12:26 +03:00
juliancoffee
fd387bda7c
Add comments
2021-05-09 13:12:25 +03:00
juliancoffee
5f32b37768
Integrate verification from i18n_check
2021-05-09 13:12:25 +03:00
juliancoffee
f42e8aa147
Integrate changes and improving code style
...
- Integrate voxygen/i18n-check to voxygnen/src/i18n.rs
- Make `cargo clippy` happy
2021-05-09 13:12:25 +03:00
juliancoffee
57cddb3ee3
Extract localization test to binary
...
- Implement `--all` option
- Implement `--lang <code>` option
- Implement `--verify` command
2021-05-09 13:12:25 +03:00
Monty Marz
9f0ca486f7
Merge branch 'aweinstock/small-fixes' into 'master'
...
Distinguish NAMETAG_MERCHANT_RANGE from NAMETAG_GROUP_RANGE.
See merge request veloren/veloren!2277
2021-05-09 09:58:44 +00:00
Monty Marz
a17bb0ad73
Better inactive/active audio slider logic
2021-05-09 09:51:41 +00:00
Avi Weinstock
0f424ec95a
Distinguish NAMETAG_MERCHANT_RANGE from NAMETAG_GROUP_RANGE.
2021-05-08 17:49:51 -04:00
Avi Weinstock
76da18da3c
Add red-orange pulsing "Nothing!" to the second phase of an a 0-quantity trade, and improve the distance merchants are visible at.
2021-05-07 15:24:55 -04:00
Avi Weinstock
e4cda4309e
Add DamageKind
, and make piercing damage partially ignore damage resistence.
...
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Marcel Märtens
4cfdbdd069
use a constant for recommended_threads
2021-05-05 14:35:06 +02:00
Marcel Märtens
0142cf37f0
limit tokio threads to 1/4 of num_cpus
...
make sure that rayon has at least 2 threads even on 1cpu systems to increase stability
2021-05-04 21:06:11 +02:00
Marcel Märtens
6e3a74b476
rayon::join creates a global threadpool, which is only used in /world
...
instead just use the same threadpool for everything
helps with debugging problems with GDB
using threadpool.install() to also be used when `into_par_iter()` is called
2021-05-04 21:06:07 +02:00
Sam
5521c886c0
Removed useless clippy allow, added todo.
2021-05-04 11:27:17 -04:00
Sam
062c290e49
Made buff commands exhaustive
2021-05-04 09:54:28 -04:00
Sam
d99623b298
Buff icons
2021-05-04 08:45:14 -04:00
Sam
5c241850f1
Added sfx. Addressed comments.
2021-05-04 08:45:12 -04:00
Sam
7ac1488181
Added kit for testing tier 4 dungeons.
2021-05-04 08:45:11 -04:00
Sam
164fd0de04
Particles for frenzy buff and ground cleave.
2021-05-04 08:45:10 -04:00
jshipsey
c886accaf1
anims
2021-05-04 08:45:08 -04:00
Sam
d1139c3b7c
Added frenzy ability to minotaur.
...
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
2021-05-04 08:45:07 -04:00
Sam
160bd3ef0c
Crippling strike now functional. Crippled debuff added.
2021-05-04 08:45:05 -04:00
Illia Denysenko
f04a4f907a
Add possibility to translate buff outcomes
2021-05-03 23:02:59 +00:00
Samuel Keiffer
771a8db2a8
Merge branch 'slipped/oritweak' into 'master'
...
ori tweaks, animal adjusts
See merge request veloren/veloren!2234
2021-05-03 18:49:22 +00:00
Samuel Keiffer
610c529c42
Merge branch 'sam/ability-sets' into 'master'
...
Allow Specification of Custom Ability Sets per Weapon
See merge request veloren/veloren!2231
2021-05-03 17:50:11 +00:00
Avi Weinstock
be39054767
Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic.
2021-05-03 00:09:44 -04:00
James Melkonian
f553700e8c
Add map markers for lakes and mountains
2021-05-03 02:00:23 +00:00
jshipsey
dc5a38f1e8
ori addition to combomelee
2021-05-01 12:29:28 -04:00
Joshua Barretto
d0953fcab0
Added map marker
2021-05-01 16:26:13 +00:00
Sam
d500a00414
Made naming of fields more explicit.
2021-05-01 09:25:56 -04:00
Sam
d3d4ee8bb0
Formatting stuffs.
2021-05-01 09:25:53 -04:00
Sam
914d78b4a9
Removed clone in animations. Added GATs to animations to do so.
2021-05-01 09:25:53 -04:00
Sam
3cb0ee98c8
Removed all unique and simple tool kinds.
2021-05-01 09:25:51 -04:00
Sam
a35b8b4aad
Removed ability set as field on items.
2021-05-01 09:25:49 -04:00
DaforLynx
7334cce426
Poise (stun) SFX and fix for town music
2021-04-29 23:36:22 +00:00
DaforLynx
2e0272ce28
Town music
2021-04-28 05:07:59 +00:00
Marcel
aa963493e8
Merge branch 'james/sound-unwraps' into 'master'
...
Remove an unwrap and move outcome sfx to ron
See merge request veloren/veloren!2206
2021-04-27 21:01:06 +00:00
James Melkonian
2f00af83d8
Remove an unwrap and move outcome sfx to ron
2021-04-27 21:01:06 +00:00
Marcel
8af1b42dbf
Merge branch 'yusdacra/chore/nix' into 'master'
...
build(nix): update flake deps, switch buildPlatform to use crate2nix
See merge request veloren/veloren!2202
2021-04-27 20:55:55 +00:00
Ludvig Böklin
34660462e9
Glider physics
2021-04-27 14:41:48 +00:00
Yusuf Bera Ertan
685f4971ac
build(nix): switch to crate2nix
2021-04-27 05:18:12 +03:00
jshipsey
2c74a86170
skill adjustments, ori changes
2021-04-25 22:02:32 -04:00
Samuel Keiffer
3f451ef7b3
Merge branch 'juliancoffee/fix_campfire_heal_message' into 'master'
...
Fix campfire heal buff description
See merge request veloren/veloren!2165
2021-04-25 23:06:48 +00:00
Illia Denysenko
efd54021a7
Fix campfire heal buff description
2021-04-25 23:06:47 +00:00
Marcel
35584d0344
Merge branch 'xMAC94x/reduce_deps' into 'master'
...
remove some unused deps Yuri found
See merge request veloren/veloren!2197
2021-04-25 20:22:31 +00:00
Marcel Märtens
1842b2d6eb
remove some unused deps Yuri found
2021-04-25 20:18:20 +02:00
Sam
6848851dc3
Cleaned up tweaks in ui and allowed sfx choosing to scale to amount of sfx variants provided.
2021-04-25 13:09:10 -04:00
Monty
2e24fcf165
Add i18n, change SCT Blocked col and string
2021-04-25 13:09:09 -04:00
Sam
372eff2a02
Initial SCT implementation to display blocks.
2021-04-25 13:09:09 -04:00
Sam
d2d8d43410
Addressed testing feedback.
...
Particles better.
2021-04-25 13:09:08 -04:00
Sam
b9d6bd2fd2
Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
2021-04-25 13:09:07 -04:00
alfy
9f79c80072
block and parry sounds added
2021-04-25 13:09:06 -04:00
Sam
288a6f3a82
Blocking now works if no weapon is equipped in main hand.
...
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
jshipsey
fad31bd7ab
anim
2021-04-25 13:08:43 -04:00
Sam
91c6288213
Melee weapons can now block.
2021-04-25 13:08:42 -04:00
Samuel Keiffer
f31feff1aa
Merge branch 'juliancoffee/fix_buff_bar' into 'master'
...
Fix bug with missing Burning icon
See merge request veloren/veloren!2195
2021-04-25 15:55:43 +00:00
juliancoffee
94bfbe37ea
Fix Bug with missing Burning icon
2021-04-25 10:44:22 +03:00
juliancoffee
8fd1037bf3
Update doc-strings
2021-04-25 09:12:15 +03:00
Snowram
c16ec43938
Body specific beam offsets
2021-04-25 04:07:12 +02:00
Snowram
8f54a0bf31
More phoenix AI work
...
More phoenix AI work
2021-04-25 04:07:12 +02:00
Snowram
8cf8e51962
Phoenix npc + AI (WIP)
2021-04-25 04:07:11 +02:00
Snowram
ab26efa970
Improves bird_large anims
2021-04-25 04:07:09 +02:00
Snowram
fd177c9669
Breathe and stun anims
2021-04-25 02:14:50 +02:00
Snowram
eb98360183
Cockatrice bird_large conversion
2021-04-25 02:14:50 +02:00
Snowram
0f6b902924
Idle, run, vel/ori aware fly anims
2021-04-25 02:14:49 +02:00
Snowram
bc95484863
Swaps bird_small skeleton to a new bird_large
2021-04-25 02:14:49 +02:00
Samuel Keiffer
e4324a3481
Merge branch 'ygor/skillbar-account-for-skillset' into 'master'
...
Make skillbar buttons account for energy cost reduction
See merge request veloren/veloren!2185
2021-04-24 19:32:19 +00:00
Ada Lovegirls
01c30868eb
Add option to load English string as fallback if string missing
2021-04-24 14:39:35 +00:00
Ben Wallis
c6205875ee
Merge branch 'xvar/server-version-check' into 'master'
...
Added client/server version mismatch warnings
See merge request veloren/veloren!2184
2021-04-24 09:05:45 +00:00
Ben Wallis
2e08c2f76f
Added client/server version mismatch message when a network error is encountered during client init.
...
Added warning banner on character select when successfully connected to a server with a mismatched version.
2021-04-24 09:08:30 +01:00
Ygor Souza
4f71c621f4
Make skillbar buttons account for energy cost reduction
...
Previously, the buttons would compare the current energy to the base
cost of the ability, so they would sometimes be grayed out while the
ability was usable. Now they ajust the ability with the character
skillset before getting the energy cost for the purposes of setting
the skillbar icon color.
2021-04-24 03:45:58 +02:00
juliancoffee
dc8d306890
Fix off-by-one error in localization tests
...
BlameHunk lines start counting from 1, not 0. Comparing with `line + 1`
fix this.
2021-04-23 14:11:44 +03:00
Monty Marz
b69eb61e7b
Add handles to lanterns, fix cooking pot scale
2021-04-22 17:12:07 +00:00
Joshua Barretto
f987f4d628
Fixed broken crafting sprite requirement
2021-04-22 12:30:48 +01:00
jshipsey
19ce4ad531
comments
2021-04-22 00:04:39 -04:00
jshipsey
2f523f5aa0
formatting
2021-04-22 00:04:39 -04:00
jshipsey
0962fe72f2
fix for 1h on back
2021-04-22 00:04:39 -04:00
jshipsey
9d82b20891
remove 0.8, add snow's mixed_vel idea for other bodies
2021-04-22 00:04:39 -04:00
Imbris
1af4a04231
Revert "Merge branch 'revert-b10718c5' into 'master'"
...
This reverts merge request !2172
2021-04-21 17:10:13 +00:00
Joshua Barretto
880236f223
Merge branch 'zesterer/lanterns' into 'master'
...
Made characters carry lanterns higher when possible
See merge request veloren/veloren!2169
2021-04-21 16:40:20 +00:00
Joshua Barretto
81ba200e48
Improve dynamic light reflection for hill climbing
2021-04-21 17:10:53 +01:00
Joshua Barretto
2c95165c82
Improvements to lantern holding when sitting
2021-04-21 16:54:03 +01:00
Joshua Barretto
ed7cc12213
Made characters carry lanterns higher when possible
2021-04-21 15:59:29 +01:00
Imbris
fd672980c4
Revert "Merge branch 'imbris/agent-opt' into 'master'"
...
This reverts merge request !2024
2021-04-21 14:10:06 +00:00
Imbris
26222a0a2d
Rename common-sys to common-systems and rearrange common-state slightly
2021-04-20 15:25:04 -04:00
Ludvig Böklin
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
Joshua Barretto
70c345eee9
Made crafting UI check exact crafting sprite
2021-04-20 15:23:52 +01:00
Monty Marz
abacdfc719
clippy
2021-04-20 02:48:17 +02:00
Monty
a4d56e7843
more sprite stuff and crafting UI update
...
fix item images
fix CR display
2021-04-20 02:46:06 +02:00
Joshua Barretto
1a0f6f03ef
Prevent crafting without station
2021-04-20 02:46:05 +02:00
Monty
a1fe7c12c3
fmt, add sprites
2021-04-20 02:46:04 +02:00
Joshua Barretto
5598d07944
Added crafting stations
2021-04-20 02:45:59 +02:00
Marcel Märtens
5862920f32
seperate sys/state
2021-04-20 01:30:17 +02:00
Imbris
8c9d4dc3dd
Merge branch 'capucho/inactive-master' into 'master'
...
Lower volume of window on focus loss
See merge request veloren/veloren!2150
2021-04-19 20:39:49 +00:00
João Capucho
7a9876760b
Voxygen: Allow zoom on minimap with kbd
2021-04-19 20:26:54 +01:00
João Capucho
f23b515dd8
Voxygen: Add master volume sliders to the settings
2021-04-19 19:58:14 +01:00
João Capucho
7589331785
Voxygen: Add support for map zoom with keybind
2021-04-19 11:56:58 +01:00
João Capucho
fd302b6975
Voxygen: Add inactive window volume
2021-04-19 10:24:31 +01:00
João Capucho
1d605c2dc8
Voxygen: Update ambient channels volume
2021-04-19 10:24:28 +01:00
João Capucho
05279872ce
Voxygen: Use the master volume setting
2021-04-19 10:20:42 +01:00
Samuel Keiffer
0b80e8ac5d
Merge branch 'capucho/stop-ambient' into 'master'
...
Stop ambient sounds on logout
See merge request veloren/veloren!2151
2021-04-18 23:38:10 +00:00
Sam
ce7581037c
Overhauled dash melee.
2021-04-18 18:36:12 -04:00
João Capucho
26c2738dc2
Voxygen: Stop ambient sounds on logout
2021-04-18 21:35:43 +01:00
Avi Weinstock
0404250300
Unlock dodge roll iframes and staff explosion by default.
2021-04-18 16:16:06 -04:00
Samuel Keiffer
bf6c22462f
Merge branch 'xvar/inventory-sorting' into 'master'
...
Implemented inventory sorting
See merge request veloren/veloren!2141
2021-04-17 22:57:56 +00:00
Ben Wallis
a4cdb89987
Implemented inventory sorting
2021-04-17 22:04:08 +01:00
Yusuf Bera Ertan
62844d816a
build(nix): switch to nix-cargo-integration
2021-04-17 21:37:57 +03:00
Yusuf Bera Ertan
198545f219
build: use git keyboard-keynames to fix nix build error
2021-04-17 21:37:22 +03:00
Imbris
30e34aad44
Use separate crate to compile anim as a cdylib to avoid compiling both all the time and improve voxygen pipelining
2021-04-16 21:58:59 -04:00
Samuel Keiffer
a1d9ba15d9
Merge branch 'DaforLynx/normalize' into 'master'
...
Normalize + shrink all sfx; tweaks to combat music; change footstep sounds
See merge request veloren/veloren!2120
2021-04-16 00:35:15 +00:00
DaforLynx
f441c8c206
Normalize + shrink all sfx; tweaks to combat music; change footstep sounds
2021-04-16 00:35:13 +00:00
Samuel Keiffer
c962c5f12e
Merge branch 'gGmMsS/Burning' into 'master'
...
Added burning debuff for Staff M2
See merge request veloren/veloren!2134
2021-04-15 23:51:33 +00:00
Imbris
85ee4c8cd1
Merge branch 'aweinstock/server-authoritative-physics' into 'master'
...
Aweinstock/server authoritative physics
See merge request veloren/veloren!2126
2021-04-15 22:24:00 +00:00
gGmMsS123
d5a887f195
m2 staff
2021-04-16 00:48:20 +03:00
gGmMsS123
e33961e1fa
M2 Staff Final Touch
2021-04-16 00:34:24 +03:00
Ben Wallis
1144eefa46
Fixed miscount in Overitem::prim_count causing the tutorial button to fly around when multiple overitem texts are drawn
2021-04-15 21:45:09 +01:00
gGmMsS123
0d956610ec
Added burning debuff for Staff M2
2021-04-15 23:34:28 +03:00
Justin Shipsey
803e67b1fb
Merge branch 'slipped/changes' into 'master'
...
combat tweaks
See merge request veloren/veloren!2131
2021-04-15 17:36:19 +00:00
jshipsey
8f20d17c9a
attacking movement tweaks
2021-04-15 12:13:50 -04:00
jshipsey
896d2a5b63
combat tweaks
2021-04-15 11:43:52 -04:00
Avi Weinstock
50d0314a75
Add a toggle to negotiate the use of server-authoritative physics.
2021-04-15 08:50:17 -04:00
Marcel
a386a27411
Merge branch 'hqurve/settings-cleanup' into 'master'
...
Settings changes from the ui are now wrapped into a single enum and handling was moved to session/settings_change.rs, also settings.rs was split up
See merge request veloren/veloren!2130
2021-04-15 09:06:10 +00:00
hqurve
6ac2b87006
Debug change visibility from settings_window works again
2021-04-14 19:24:28 -04:00
hqurve
9018ead8d0
Seem to have missed minimap again
2021-04-14 19:10:18 -04:00
hqurve
399795dbf1
simplified settings changing within hud and settings_window
2021-04-14 19:10:18 -04:00
hqurve
4503d5160c
forgot to add minimap to settings_change
2021-04-14 19:10:17 -04:00
hqurve
56deb5919f
cleaned up settings_change.rs
2021-04-14 19:10:17 -04:00
hqurve
df38dfbaf8
Wrapped settings changes from the ui into a single enum and handling moved to session/settings_change.rs
2021-04-14 19:10:17 -04:00
hqurve
732fe3bb40
Moved session.rs into session/mod.rs
2021-04-14 19:10:17 -04:00
hqurve
685eeb42d8
Split settings.rs into multiple files
2021-04-14 19:10:17 -04:00
hqurve
8effdb1773
Moved settings.rs to settings/mod.rs
2021-04-14 19:10:17 -04:00
Sam
c88df846a7
Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky.
2021-04-14 17:38:37 -04:00
Samuel Keiffer
435b5d5912
Merge branch 'holychowders/resolve_issue_#978_extract_skillset_into_own_component' into 'master'
...
Resolve Issue #978 - Extract SkillSet Into Its Own Component
Closes #1065 and #978
See merge request veloren/veloren!2116
2021-04-14 15:35:35 +00:00
holychowders
568a8d9666
Resolve Issue #978 - Extract SkillSet Into Its Own Component
2021-04-14 15:35:34 +00:00
Ben Wallis
d6b3eb3784
Fixed initial creation of saves directory. Added path of old singleplayer saves directory to information logged when it is moved to the new userdata directory
2021-04-14 07:15:51 +01:00
jshipsey
808634aa75
addressing commments
2021-04-13 20:19:35 -04:00
jshipsey
a7f5b90f0e
2h/1h bug fix, staggers
2021-04-13 20:19:35 -04:00
jshipsey
ea9b871374
loot tables, clippy, animation tweaks
2021-04-13 20:18:59 -04:00
jshipsey
42460f7e65
spins, combos
2021-04-13 20:18:59 -04:00
jshipsey
97528b7954
leaps
2021-04-13 20:18:59 -04:00
jshipsey
529f8eb5a6
more setups. chargeswing/dash anims
2021-04-13 20:18:59 -04:00
jshipsey
9a26024acb
alpha attacks
2021-04-13 20:18:59 -04:00
Sam
0b10ffc715
You can now roll without a weapon equipped.
2021-04-13 20:18:58 -04:00
Sam
c594f67d47
Fixed offhand weapons, when nothing was in the mainhand
2021-04-13 20:18:58 -04:00
jshipsey
b53e1653f6
initial wield testing
2021-04-13 20:18:58 -04:00
Ben Wallis
1de94a9979
* Replaced diesel
with rusqlite
and refinery
...
* Added "migration of migrations" to transfer the data from the __diesel_schema_migrations table to the refinery_schema_history table
* Removed all down migrations as refinery does not support down migrations
* Changed all diesel up migrations to refinery naming format
* Added --sql-log-mode parameter to veloren-server-cli to allow SQL tracing and profiling
* Added /disconnect_all_players admin command
* Added disconnectall CLI command
* Fixes for several potential persistence-related race conditions
2021-04-13 22:05:47 +00:00
Adam Blanchet
0d7d069d41
Display keys based off of scancodes
...
Queries the OS to translate physical keyboard scancodes into
Strings that can be shown in the UI.
Addresses issues #861 and #354
2021-04-13 11:16:47 +02:00
Samuel Keiffer
522e89d57f
Merge branch 'mdx97/fix-diary-toggle' into 'master'
...
Fix diary toggling when escape menu is open.
See merge request veloren/veloren!2109
2021-04-13 06:07:01 +00:00
Illia Denysenko
d42c03d57e
Fix localization test bug which produced bunch of Unknown states
2021-04-12 21:29:45 +00:00
Samuel Keiffer
e1020945dd
Merge branch 'aweinstock/combat-music' into 'master'
...
Add combat music transitions based on number of enemies in player radius.
See merge request veloren/veloren!2077
2021-04-12 06:01:19 +00:00
Monty Marz
f7c8389f77
Merge branch 'hqurve/settings-ui' into 'master'
...
Cleanup of settings window: split each tab into its own file
See merge request veloren/veloren!2108
2021-04-12 04:11:06 +00:00
Avi Weinstock
df4f44d946
Address MR 2077 review comments.
2021-04-11 22:08:42 -04:00
Avi Weinstock
d401d00d94
Address MR2077 review comments: add comment about group::ENEMY
and remove trace statements, and fuse filtering loops.
2021-04-11 22:08:41 -04:00
Avi Weinstock
7c34a96934
Make fade timings configurable, and stop combat music on death.
2021-04-11 22:08:41 -04:00
Avi Weinstock
f1b022cdee
Add new version of combat soundtrack, and change details of how transitions between tracks work.
2021-04-11 22:08:41 -04:00
Avi Weinstock
0e16c23707
Only count enemy group members for combat music, and count bosses as high-intensity via an HP heuristic.
2021-04-11 22:08:41 -04:00
Avi Weinstock
5bfdd5f1af
Add combat music transitions based on number of enemies in player radius.
2021-04-11 22:08:40 -04:00
Marcel
54024ce401
Merge branch 'DaforLynx/more-music' into 'master'
...
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
See merge request veloren/veloren!2102
2021-04-12 00:43:08 +00:00
DaforLynx
9db290d4ea
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
2021-04-12 00:43:08 +00:00
mdx97
03abe234ee
Fix diary toggling when escape menu is open.
2021-04-11 18:53:45 -05:00
Marcel
5e7adc6767
Merge branch 'trade-help-tooltips' into 'master'
...
Show ctrl-click and shift-click usage in item tooltips during trades.
See merge request veloren/veloren!2101
2021-04-11 22:56:03 +00:00
Rickey Chamblee
8a25ebb59a
Show ctrl-click and shift-click usage in item tooltips during trades.
2021-04-11 22:56:02 +00:00
Joshua Yanovski
508dba61a1
Merge branch 'xMAC94x/deps' into 'master'
...
update deps
See merge request veloren/veloren!2095
2021-04-11 22:55:56 +00:00
hqurve
fd80a97f3d
Got rid of content setup macro
2021-04-11 17:36:02 -04:00
hqurve
690419ad90
Placed tabs in a loop and combined tab content chooser using macro
2021-04-11 17:36:02 -04:00
hqurve
469cb391d3
cleaned widget_ids
2021-04-11 17:36:02 -04:00
hqurve
04eea482ce
Moved settings window sections into separate files
2021-04-11 17:36:02 -04:00
hqurve
f2340105c1
Moved settings_window.rs to to settings_window/mod.rs
2021-04-11 17:36:02 -04:00
Vincent Foulon
de9d5b5e14
clean workspace
...
clean workspace (2)
clean workspace (2)
2021-04-11 16:35:24 +02:00
Vincent Foulon
7128c3d3f6
Asset reorganization + removed some unused and duplicates + reduce size of some images
2021-04-11 16:35:17 +02:00
Monty Marz
6772e71aaa
UI fixes and more
2021-04-11 03:49:47 +00:00
Joshua Yanovski
8b034ed56f
Merge branch 'sharp/sprites-in-background' into 'master'
...
Mesh sprites in background.
See merge request veloren/veloren!2098
2021-04-10 20:34:35 +00:00
Marcel
adb18ef645
Merge branch 'mdx97/default-names' into 'master'
...
Use username as default character name in multiplayer character creation.
See merge request veloren/veloren!2085
2021-04-10 16:41:47 +00:00
mdx97
eb4fb33f45
Use username as default character name in multiplayer character creation.
2021-04-10 16:41:46 +00:00
Joshua Yanovski
1bdf3b13a8
Mesh sprites in the background.
...
This makes the delay afetr selecting a character before logging into the
game much shorter, in the common case. It still doesn't handle things
perfectly (it blocks creating Terrain::new if it's not finished, and it
could be faster due to working in the background), but it's still a lot
better than it was before.
To improve sprite meshing performance, we also apply the terrain
flat_get optimizations to sprites. Though I didn't initially know how
much of an impact it would have, it feels significantly faster to me,
though being able to parallelize it would be ideal.
2021-04-10 17:51:42 +02:00
Marcel Märtens
655a35d128
update deps
2021-04-10 15:53:00 +02:00
Joshua Yanovski
af94753ad9
Remove panics and unwraps, part 1.
...
Also fixes various other miscellaneous bugs.
2021-04-10 10:03:21 +02:00
hqurve
be42cc60c4
Added search to crafting and social windows, added i18n support to crafting tabs, fixed social window offset when group open, removed tabs in social window
2021-04-07 20:24:22 +00:00
James Melkonian
16871208f2
Add topographic option to map
2021-04-06 09:16:17 -07:00
James Melkonian
f2ebbb7f7f
Map icon scaling
2021-04-06 08:42:09 -07:00
James Melkonian
8ee1fc4a0f
Add layers to minimap
2021-04-06 08:42:08 -07:00
James Melkonian
bacda06dba
Added map layers
2021-04-06 08:42:07 -07:00
James Melkonian
70ede7f34d
Topographic map
2021-04-06 08:42:06 -07:00
Joshua Barretto
de9ad0942f
Merge branch 'zesterer/follow-cam' into 'master'
...
Added auto camera setting
See merge request veloren/veloren!2071
2021-04-06 04:23:40 +00:00
Joshua Barretto
60e2ed3e7d
Added auto camera setting
2021-04-05 23:24:31 +01:00
Marcel
4dde9f84b0
Merge branch 'huntertparks/fix-cursor-not-locking' into 'master'
...
Fixes #520 and #840 - locks cursor to screen when menu is not open
Closes #840 and #520
See merge request veloren/veloren!2069
2021-04-05 21:40:24 +00:00
Hunter Parks
6af9662b03
Change cursor lock location to be center of screen
...
Changing the cursor coordinates to the middle of the screen had some
side effects. When a user would close a menu and re-open it back up
without moving the mouse, the cursor position would not change.
This commit takes care of that by changing how the HUD handles closing
menus via keyboard inputs.
2021-04-05 16:48:22 +02:00
Hunter Parks
7df0413be4
Fixes #520 and #840 - locks cursor to screen when menu is not open
...
Rather than lock the cursor to the middle of the screen, the cursor will
move to it's last known coordinates when a menu or the minimap is not
open.
2021-04-05 16:37:40 +02:00
Monty
b8c474057c
More cheese is less cheese
...
Update CHANGELOG.md
fmt
Update crafting.rs
2021-04-05 13:40:12 +02:00
Marcel
69891f0b70
Merge branch 'login-trim-username' into 'master'
...
login trim username, improve validation, social ordering #1040
Closes #1040
See merge request veloren/veloren!2042
2021-04-04 22:09:16 +00:00
Avi Weinstock
78f130a3b2
Add a cheese counter in the bag display.
2021-04-04 11:14:25 -04:00
Monty Marz
06bbb7f0ff
Crafting Tabs and more item tags
2021-04-04 13:02:27 +00:00
DaforLynx
6734198104
Adds on-hit combat sfx
2021-04-04 03:04:02 +00:00
Snowram
9a3f6d8261
Substitutes DPS for CR in item tooltip
2021-04-03 00:10:31 -04:00
Avi Weinstock
b7dbadc32f
Add colors for buy/sell tooltips based on site prices.
2021-04-02 17:44:02 -04:00
Marcel
42463d1fe0
Revert "Merge branch 'animtweaks' into 'master'"
...
This reverts merge request !2039
2021-04-01 18:45:03 +00:00
aljazerzen
08146f6a3a
login trim username, improve validation, social ordering
2021-04-01 16:43:27 +02:00
jshipsey
030e14f333
small anim tweaks
2021-04-01 03:08:33 -04:00
Avi Weinstock
0122dca3c3
Allow fast stacking into and out of a trade with {ctrl,shift} click.
...
Shift click goes 1 at a time, Ctrl click automatically balances the trade w.r.t. that quantity.
2021-03-30 18:39:10 -04:00
Marcel Märtens
ccb78eeb5c
move tracing code to own crate
2021-03-30 16:35:36 +02:00
Joshua Barretto
3c19713e63
Merge branch 'zesterer/sprite-text' into 'master'
...
Added text prompts to sprites
See merge request veloren/veloren!2034
2021-03-30 11:41:14 +00:00
Joshua Barretto
bed863c50c
Added indicator text to terrain sprites
2021-03-30 01:04:23 +01:00
Joshua Barretto
85237c7a32
Fixed training dummy hitbox
2021-03-29 21:52:05 +01:00
Joshua Barretto
8f3233365d
Improved hit particles
2021-03-29 21:52:05 +01:00
Joshua Barretto
b0acbda236
Improved archery with feedback sfx and particles
2021-03-29 21:52:04 +01:00
Snowram
6adaac8106
Addresses comments
2021-03-29 18:35:12 +02:00
Snowram
b8ac90d049
Changelog, cleanup, clippy
2021-03-29 18:35:10 +02:00
Snowram
5b99b7ca18
Skillbar uses item tooltip
2021-03-29 18:34:45 +02:00
Snowram
508e35ca17
Add several new i18n lines
2021-03-29 18:34:45 +02:00
Snowram
d1e734b9b1
Tooltip now use ItemDesc instead of Item
2021-03-29 18:34:45 +02:00
Snowram
2c09180189
Set the item tooltip for every bag slots
2021-03-29 18:34:45 +02:00
Snowram
b7dd2d6685
Use a dummy item for the new() function
2021-03-29 18:34:45 +02:00
Snowram
955008c3c1
Kinda working tooltip height but not really
2021-03-29 18:34:45 +02:00
Snowram
0405f04d53
More item tooltip UI layout
2021-03-29 18:34:45 +02:00
Snowram
aa71dcb9c7
Make the new tooltip item specific
2021-03-29 18:34:45 +02:00
Snowram
4786f84afd
New tooltip
2021-03-29 18:34:45 +02:00
Marcel Märtens
e7452aa7ab
do a clear teardown of tokio runtime
2021-03-29 10:34:33 +02:00
Marcel Märtens
614a0aac13
display error when rodio panic is fixed
2021-03-28 20:40:07 +02:00
Sam
0c19679406
Fixed offset of decayed health
2021-03-27 21:06:21 -04:00
Monty
345ef1ca22
decay display for groups and overhead bars
2021-03-27 21:05:17 -04:00
Sam
06bd7bd929
Removed experimental group health decay
2021-03-27 21:05:17 -04:00
jshipsey
558c82ee54
flayer anims
2021-03-27 21:05:16 -04:00
Sam
91ddcaa155
Particles for summoned minions
2021-03-27 21:05:15 -04:00
Monty Marz
345b725478
decayed health texture
2021-03-27 21:05:14 -04:00
Monty Marz
cc70560027
WIP animation
2021-03-27 21:05:13 -04:00
Sam
c0c6ff3063
Initial work to show decayed health in healthbars
2021-03-27 21:05:13 -04:00
Sam
4ec387af82
Added particles for lifesteal effect
2021-03-27 21:05:12 -04:00
Sam
71b847cabb
Particles for blink
2021-03-27 21:05:09 -04:00
Snowram
39c8efe11f
Adds husk npc
2021-03-27 21:05:09 -04:00
Sam
720482d994
Gave mindflayer AI.
...
Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
30da614e89
Added dimensional door ability for mindflayer
2021-03-27 21:05:05 -04:00
Sam
f1156c9ce5
Added necrotic vortex attack to mindflayer
2021-03-27 21:05:03 -04:00
Sam
0d3795112c
Added cursed flame attack to mindflayer
2021-03-27 21:05:03 -04:00
Marcel
79cc3af058
Merge branch 'swilliams/character-randomization-fix' into 'master'
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Character Creation Randomization Fix
See merge request veloren/veloren!2004
2021-03-27 15:58:34 +00:00
Scott Williams
9ca0388561
Character Creation Randomization Fix
2021-03-27 15:58:34 +00:00
Louis Pearson
165065725e
Add build_area_list command
...
* Reworks CanBuild to use HashSet
* Removes player argument from build permission, use sudo instead
2021-03-27 07:54:02 -06:00
Louis Pearson
120a0cd9a7
Limit build mode to bounding box
2021-03-27 07:54:02 -06:00
Louis Pearson
eade0540b2
Add permit_build
command
...
This commit separates permission to build from building mode, allowing
build to become a NoAdmin command (since players will first need
permission from an Admin to enter build mode)
2021-03-27 07:54:02 -06:00
Marcel
da5c73c84b
Merge branch 'refactor-login' into 'master'
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refactor handling of duplicate login #1015
Closes #1015
See merge request veloren/veloren!1992
2021-03-27 13:49:09 +00:00
Marcel
843850a4b8
Merge branch 'aweinstock/tradepricing' into 'master'
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Get SitePricing information to clients, and use it to display coin-denominated...
See merge request veloren/veloren!1991
2021-03-26 00:17:39 +00:00
aljazerzen
0ea102dc9c
refactor handling of duplicate login
2021-03-25 12:33:56 +01:00
Avi Weinstock
8d90548331
Get SitePricing information to clients, and use it to display coin-denominated prices in voxygen on tooltips during a trade. Also boost merchant spawn rate slightly.
2021-03-25 02:11:58 -04:00
Snowram
0e259294d4
Allow Escape key to cancel trades
2021-03-25 01:42:14 +01:00
Avi Weinstock
6b343c2af9
Address MR 1962 review comments.
2021-03-23 18:41:13 -04:00
Avi Weinstock
4ec6b43693
Add a vertical camera clamp option and toggle to voxygen.
2021-03-23 18:22:32 -04:00
Joshua Barretto
21b20ea75e
Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
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Enable RtSim Airships.
See merge request veloren/veloren!1973
2021-03-23 14:29:43 +00:00
Avi Weinstock
49f39fb752
Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
2021-03-23 10:44:32 +01:00
Sam
7ede94b4c9
Changelog
2021-03-22 23:53:00 -04:00
Marcel Märtens
6b23101fac
update toolchain to nightly-2021-03-22
2021-03-22 16:41:04 +01:00
Marcel Märtens
fdc40f52d9
give more threads a fixed name
2021-03-22 12:37:03 +01:00
Justin Shipsey
f57af6f776
Merge branch 'slipped/animtweaks' into 'master'
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airship movement bits
See merge request veloren/veloren!1967
2021-03-22 08:49:04 +00:00
Joshua Barretto
6690854687
Merge branch 'zesterer/better-particle-emission' into 'master'
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Smoother particle emission for moving objects
See merge request veloren/veloren!1965
2021-03-22 06:15:20 +00:00
Marcel
dc4570def5
Merge branch 'sharp/texture-atlases' into 'master'
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Enable allocation of new textures on atlas allocation failure.
See merge request veloren/veloren!1949
2021-03-22 04:35:41 +00:00
jshipsey
31747d8ff1
airship movement bits
2021-03-21 21:43:49 -04:00
Joshua Barretto
7b736640f5
Smoother particle emission for moving objects
2021-03-22 00:23:25 +00:00
Joshua Barretto
7ae4230dc8
Merge branch 'zesterer/pick' into 'master'
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Pickaxe
See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Joshua Barretto
6ea5aa796b
Faster pick, less vibrant block selection
2021-03-21 20:38:08 +00:00
Joshua Barretto
fb3980e273
Outcome for block destruction, take select_pos from ControllerInputs
2021-03-21 20:10:05 +00:00
Sam
f342be71a1
Fixed pick animation
2021-03-21 15:29:17 -04:00
Marcel
983523c463
Merge branch 'vfoulon80/climbing-skill' into 'master'
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Add climbing speed and cost
See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Joshua Barretto
b1026296cb
Disabled block selection when not wielding
2021-03-21 16:29:13 +00:00
Joshua Barretto
347e1022a0
Initial implementation of pickaxe
2021-03-21 16:09:16 +00:00
Vincent Foulon
e06870702f
Add skill for swimming speed
2021-03-21 15:58:38 +01:00
RedlineTriad
606420c5e1
Sort the playerlist alphabetically
2021-03-21 10:22:33 +01:00
Vincent Foulon
d0aa68a9d2
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
Joshua Yanovski
866cc79d2e
Enable allocation of new textures on atlas allocation failure.
...
This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees. For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it. Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00
Marcel Märtens
2733ba2e27
Change the version number to 0.9
2021-03-20 13:07:09 +01:00
Avi Weinstock
0ef42e3854
Address MR 1945 review comments.
2021-03-19 19:53:17 -04:00
Snowram
e5afb2fcf7
Various visual fixes
2021-03-18 22:53:06 +01:00
Vincent Foulon
80635004a4
Remove unwraps when asset loading fails
2021-03-18 12:56:17 +00:00
Vincent Foulon
eafa69ee4c
allow loading animations to be contributed from a manifest file
2021-03-17 23:41:28 +01:00
Vincent Foulon
62b945dab1
Add new random loading animations
2021-03-17 18:15:25 +01:00
Monty Marz
e9cbac387e
new loading bg, staff models
...
item images
fix paths
loot tables, adjustments
Update main.ron
2021-03-16 23:23:24 +00:00
Marcel Märtens
a286eb084a
create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it
2021-03-16 13:31:04 +01:00
Joshua Barretto
6f10a56589
Optimised entity sync code, increased animation throttling distance
2021-03-16 02:49:33 +00:00
James Melkonian
6ea43cfd75
Various RtSim and Agent Interaction Fixes
2021-03-16 01:30:35 +00:00
Joshua Barretto
0312c06295
Fixed sliding when wielding
2021-03-15 14:18:56 +00:00
Marcel
5b21ee7200
Merge branch 'aweinstock/airship-mvp-rebased' into 'master'
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Airships
See merge request veloren/veloren!1888
2021-03-15 11:37:12 +00:00
Forest Anderson
0049976da9
Merge branch 'aweinstock/tradefixes-20210314' into 'master'
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Client-side trade fixes: update recipe cache and always put client on the same...
See merge request veloren/veloren!1904
2021-03-15 04:52:09 +00:00
Avi Weinstock
9304ecab3d
Address Imbris's MR 1888 comments, and add changelog entry.
...
- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
Avi Weinstock
a32be4ac5a
Address MR 1888 review comments.
...
- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
2021-03-14 23:17:28 -04:00
Avi Weinstock
aa56166c80
Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics.
2021-03-14 23:17:26 -04:00
Joshua Barretto
afd99788b2
Made animations and friction ground-relative
2021-03-14 23:09:52 -04:00
Avi Weinstock
e9aab63a04
Account for model translation in the physics. The voxel collider still needs to be north-aligned for now.
2021-03-14 23:09:52 -04:00
Avi Weinstock
bcd3799395
Airship fixes: figure culling, player hitbox bounds w.r.t. airships, physics state unioning.
2021-03-14 23:09:51 -04:00
Avi Weinstock
5d85775dcf
Airship progress: now possessable, and physics kind of works (desyncs from the visuals by a shift + scale, and rotation isn't done at all yet, but the contours are correct).
2021-03-14 23:09:51 -04:00
Avi Weinstock
8b9e84972a
Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
2021-03-14 23:09:49 -04:00
Avi Weinstock
95992ead4d
Client-side trade fixes: update recipe cache and always put client on the same side of the screen as their inventory.
2021-03-14 21:41:47 -04:00
Marcel
5570b57282
Merge branch 'sam/yeet-inputs' into 'master'
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Reworked Controller Inputs to use Control Actions
See merge request veloren/veloren!1900
2021-03-15 01:32:02 +00:00
Imbris
a558d42da7
Merge branch 'snowram/new-npcs' into 'master'
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Snowram/new npcs
See merge request veloren/veloren!1896
2021-03-15 00:10:46 +00:00
Sam
ecff675cc4
Wielding now works again
...
Rolling now resumes combo states correctly again
Cleanup
2021-03-14 17:26:55 -04:00
Sam
ac6e192db4
Completely purged old method of inputs
2021-03-14 17:26:55 -04:00
Sam
b5d501199d
Secondary input now fully functional
2021-03-14 17:26:53 -04:00
Sam
c6d8daaae3
Primary input now activated from control actions.
...
Moved a lot of key_state to a HashSet so that it is handled automatically.
2021-03-14 17:26:51 -04:00
Snowram
60dd47cdea
Theropod charge attack
2021-03-14 18:10:40 +01:00
PersianKnight
b87514266d
Bug fix debug info hotkey and axe skill tree text
2021-03-14 20:16:54 +03:30
Snowram
9d7e8957bb
Add new npcs
2021-03-14 14:24:35 +01:00
Christof Petig
15b11d9154
Implement /price_list (work in progress), stub for /buy and /sell
...
remove outdated economic simulation code
remove old values, document
add natural resources to economy
Remove NaturalResources from Place (now in Economy)
find closest site to each chunk
implement natural resources (the distance scale is wrong)
cargo fmt
working distance calculation
this collection of natural resources seem to make sense, too much Wheat though
use natural resources and controlled area to replenish goods
increase the amount of chunks controlled by one guard to 50
add new professions and goods to the list
implement multiple products per worker
remove the old code and rename the new code to the previous name
correctly determine which goods guards will give you access to
correctly estimate the amount of natural resources controlled
adapt to new server API
instrument tooltips
Now I just need to figure out how to store a (reference to) a closure
closures for tooltip content generation
pass site/cave id to the client
Add economic information to the client structure
(not yet exchanged with the server)
Send SiteId to the client, prepare messages for economy request
Make client::sites a HashMap
Specialize the Crafter into Brewer,Bladesmith and Blacksmith
working server request for economic info from within tooltip
fully operational economic tooltips
I need to fix the id clash between caves and towns though
fix overlapping ids between caves and sites
display stock amount
correctly handle invalid (cave) ids in the request
some initial balancing, turn off most info logging
less intrusive way of implementing the dynamic tool tips in map
further tooltip cleanup
further cleanup, dynamic tooltip not fully working as intended
correctly working tooltip visibility logic
cleanup, display labor value
separate economy info request in a separate translation unit
display values as well
nicer display format for economy
add last_exports and coin to the new economy
do not allocate natural resources to Dungeons (making town so much larger)
balancing attempt
print town size statistics
cargo fmt (dead code)
resource tweaks, csv debugging
output a more interesting town (and then all sites)
fix the labor value logic (now we have meaningful prices)
load professions from ron (WIP)
use assets manager in economy
loading professions works
use professions from ron file
fix Labor debug logic
count chunks per type separately
(preparing for better resource control)
better structured resource data
traders, more professions (WIP)
fix exception when starting the simulation
fix replenish function
TODO:
- use area_ratio for resource usage (chunks should be added to stock, ratio on usage?)
- fix trading
documentation clean up
fix merge artifact
Revise trader mechanic
start Coin with a reasonable default
remove the outdated economy code
preserve documentation from removed old structure
output neighboring sites (preparation)
pass list of neighbors to economy
add trade structures
trading stub
Description of purpose by zesterer on Discord
remember prices (needed for planning)
avoid growing the order vector unboundedly
into_iter doesn't clear the Vec, so clear it manually
use drain to process Vecs, avoid clone
fix the test server
implement a test stub (I need to get it faster than 30 seconds to be more useful)
enable info output in test
debug missing and extra goods
use the same logging extension as water, activate feature
update dependencies
determine good prices, good exchange goods
a working set of revisions
a cozy world which economy tests in 2s
first order planning version
fun with package version
buy according to value/priority, not missing amount
introduce min price constant, fix order priority
in depth debugging
with a correct sign the trading plans start to make sense
move the trade planning to a separate function
rename new function
reorganize code into subroutines (much cleaner)
each trading step now has its own function
cut down the number of debugging output
introduce RoadSecurity and Transportation
transport capacity bookkeeping
only plan to pay with valuable goods, you can no longer stockpile unused options
(which interestingly shows a huge impact, to be investigated)
Coin is now listed as a payment (although not used)
proper transportation estimation (although 0)
remove more left overs uncovered by viewing the code in a merge request
use the old default values, handle non-pileable stocks directly before increasing it
(as economy is based on last year's products)
don't order the missing good multiple times
also it uses coin to buy things!
fix warnings and use the transportation from stock again
cargo fmt
prepare evaluation of trade
don't count transportation multiple times
fix merge artifact
operational trade planning
trade itself is still misleading
make clippy happy
clean up
correct labor ratio of merchants (no need to multiply with amount produced)
incomplete merchant labor_value computation
correct last commit
make economy of scale more explicit
make clippy happy (and code cleaner)
more merchant tweaks (more pop=better)
beginning of real trading code
revert the update of dependencies
remove stale comments/unused code
trading implementation complete (but untested)
something is still strange ...
fix sign in trading
another sign fix
some bugfixes and plenty of debugging code
another bug fixed, more to go
fix another invariant (rounding will lead to very small negative value)
introduce Terrain and Territory
fix merge mistakes
2021-03-14 03:18:32 +00:00
Imbris
fcdd7f1c8b
Merge branch 'imbris/tracy-tweaks' into 'master'
...
Improvements for tracy server analysis and other misc tweaks
See merge request veloren/veloren!1891
2021-03-13 22:26:26 +00:00
Imbris
0127832172
Fix tracy not working in certain areas, add span to chunk gen, missing fmt, remove extra span, make voxygen use INFO level instead of TRACE in tracy mode
2021-03-13 13:30:20 -05:00
PersianKnight
7c0fe70453
Improve default value of windows_size in Graphics and Help Windows in Interface Settings.
2021-03-13 19:09:38 +03:30
PersianKnight
42d57ccb92
The appearance of the reset buttons has improved.
2021-03-13 17:42:52 +03:30
PersianKnight
e3c0ceb9fa
Fixed Toggle Debug Info from Settings
2021-03-13 17:38:34 +03:30
Imbris
8d0b776f18
Move server-cli commands to separate file, tracy profiling par_join improvements, misc improvements
...
- remove overwritten logging setting in server-cli
- add server-cli command to load a random area for testing without a client
- make admin add/remove commands modify ingame players instead of needing to reconnect
- add spans to par_join jobs
- added test command that loads up an area of the world
- add tracy-world-server alias
- set debug directives to info for logging
2021-03-13 02:28:59 -05:00
Samuel Keiffer
4022937da7
Merge branch 'PersianKnight/InterfaceSettings' into 'master'
...
Separated InterfaceSettings from GameplaySettings
See merge request veloren/veloren!1887
2021-03-13 01:55:18 +00:00
DaforLynx
99261bf105
Many small changes to audio code, mainly sfx - changelog in MR
2021-03-12 15:00:09 -08:00
PersianKnight
dcb32a7ff1
Separated InterfaceSettings from GameplaySettings
2021-03-12 22:45:44 +03:30
jshipsey
49f496e290
intitial values
2021-03-12 00:58:12 -05:00
Marcel
93cab075f8
Merge branch 'xMAC94x/non_blocking_register' into 'master'
...
Auth requests are now done async, the register system is fetching it, via a PendingLogin component
See merge request veloren/veloren!1875
2021-03-11 21:51:55 +00:00
Joshua Barretto
a9bcaf0a37
Merge branch 'PersianKnight/Reset_to_Defaults_Buttons' into 'master'
...
Add Reset to Default Buttons for Interface, Gameplay and Sound Settings
See merge request veloren/veloren!1877
2021-03-11 21:29:11 +00:00
PersianKnight
3b3ffe30e9
Add Reset to Default Buttons for Interface, Gameplay and Sound Settings
2021-03-11 22:09:30 +03:30
Joshua Barretto
f479231b15
Merge branch 'glowy-shiny-pretty' into 'master'
...
Glowy shiny pretty
See merge request veloren/veloren!1874
2021-03-11 17:37:33 +00:00
Samuel Keiffer
9b198b5cda
Merge branch 'sam/sceptre-overhaul' into 'master'
...
Overhaul sceptre
Closes #768
See merge request veloren/veloren!1845
2021-03-11 16:47:50 +00:00
Marcel Märtens
728bff610b
Allow HTTP auth servers again.
...
only `localhost` are allowed in a release build.
when debug assertions are on, others are also allowed.
This change undoes the changes to the settings, so compared to master, there is no effect
2021-03-11 17:24:52 +01:00
Marcel Märtens
381bb5eef0
fix tracy
2021-03-11 17:05:17 +01:00
Marcel Märtens
a98e72c391
Auth requests are now done async, the register system is fetching it, via a PendingLogin component
...
The auth server no longer allows the protocol to be specified. we enforce `https` for the auth server, so DO NOT provide a auth url with `https://` but without.
correct is now `auth.veloren.net`
incorrect is: `https://auth.veloren.net `
2021-03-11 17:05:02 +01:00
Joshua Barretto
6e0807f3f5
Cheaper and less broken material reflection/glow
2021-03-11 13:56:11 +00:00
omm
ef7b215f07
File structure for lang es_ES aligned with EN
2021-03-11 12:08:37 +00:00
Joshua Barretto
09e32cb952
Initial implementation of glow/shininess
2021-03-10 18:58:25 +00:00
Marcel Märtens
b151a246c3
update specs to get rid of old deps
2021-03-10 13:22:17 +01:00
Bryan Quigley
506adb4eec
Stop requiring specfici euc version (was done to hold back vek version)
...
Then ran cargo update
2021-03-09 15:53:24 -08:00
Sam
de5ef03ac4
Auras will now refresh buffs if a buff was already present that had a lesser duration.
...
Attack effects can now have multiple requirements.
Fix for sceptre heal not requiring energy.
Nerfed warding aura protection.
Added icon for warding aura.
Changelog.
2021-03-09 18:03:06 -05:00
Sam
16222948a3
Sceptre skill tree and migration.
2021-03-09 18:02:07 -05:00
Sam
c13e84aff5
Aura duration separated from cast duration in aura state
...
Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
d711c77468
Aura particles.
2021-03-09 17:59:45 -05:00
Monty Marz
935aec743d
cleanup, icons
2021-03-09 17:59:45 -05:00
Monty
49fcd6ee13
adjusted combo counter anim
2021-03-09 17:59:43 -05:00
Sam
940b4b5de7
Combo counter now uses outcomes.
2021-03-09 17:59:42 -05:00
Monty
c29cb037e7
better combo indicator animation
2021-03-09 17:59:41 -05:00
Sam
398370ca51
Changed lifesteal beam particles to look better.
...
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Monty
53100b6f37
combo point display
2021-03-09 17:59:40 -05:00
Sam
c5f74e528d
Animation for cast aura, combo information passed to skillbar.
2021-03-09 17:59:40 -05:00
Sam
b6f4543a14
Fixed beam offsets, told healing beam to use beam animation.
2021-03-09 17:59:40 -05:00
Sam
c6a222340e
Particles for lifesteal beam. Changed how frontend recognized beams.
2021-03-09 17:59:39 -05:00
Marcel Märtens
d7df741671
update dependencies, including removal of some tracy deps as they are get through common/tracy
2021-03-09 20:17:29 +01:00
Marcel
ee0ab197da
Merge branch 'updated_spanish_es_strings' into 'master'
...
Updated strings Added missing translations in Spanish es_ES and retrieving localized text
See merge request veloren/veloren!1866
2021-03-09 12:59:03 +00:00
tukilo
cea895ea24
Updated strings Added missing translations in Spanish es_ES and retrieving localized text
2021-03-09 12:30:53 +01:00
Marcel
d229ab1eb9
Merge branch 'aweinstock/critical-stats' into 'master'
...
Add critical chance and critical multiplier stats to weapons.
See merge request veloren/veloren!1864
2021-03-09 10:55:36 +00:00
Marcel
8c868aebc7
Merge branch 'xMAC94x/common_ecs' into 'master'
...
Move Specs code to own common_ecs create, put tracy and macros into common_base
See merge request veloren/veloren!1863
2021-03-09 09:48:53 +00:00
Avi Weinstock
d8f0a1c426
Add critical chance and critical multiplier stats to weapons.
2021-03-08 23:27:25 -05:00
Marcel Märtens
4ebfbdde0f
Move Specs code to own common_ecs create, put tracy and macros into common_base
2021-03-09 00:54:01 +01:00
Adam Blanchet
16b66f9cd6
Add reset button to graphics settings
2021-03-08 18:48:38 +01:00
Marcel Märtens
f353f14703
change Name from VSystem to System
2021-03-08 13:15:00 +01:00
Marcel Märtens
6b88545481
restructure server metrics
...
- get rid of old SysTimers for each system in favour of VSystem tracking
- move metrics generation from lib.rs to own system
- code cleanup
- remove time tracking in common::sys
2021-03-08 11:51:13 +01:00
Marcel Märtens
c515fece28
Implement a VSystem trait that can be implemented by Systems.
...
It will autodo some things, like track start and time and export those in system metrics
Add a origin and implement it for all Systems in Veloren
2021-03-08 11:51:04 +01:00
Marcel
e29964ead1
Merge branch 'sarrakitty/fireworks' into 'master'
...
added a white firework
See merge request veloren/veloren!1856
2021-03-07 18:37:35 +00:00
Joshua Barretto
36d20e6990
Better docs, faster terrain meshing
2021-03-07 14:25:07 +00:00
Joshua Barretto
911acdd9db
Fixed clippy warnings and fmt
2021-03-07 14:25:07 +00:00
Joshua Barretto
db573f6b2d
Turn giant trees into proper sites
2021-03-07 14:25:07 +00:00
Monty
b6ac4e46fb
tree icon UI works and hover icon
2021-03-07 14:25:07 +00:00
Joshua Barretto
862cd5fe49
fmt
2021-03-07 14:25:03 +00:00
Joshua Barretto
a229d65932
Static light improvements, fixed lighting update bug
2021-03-07 14:25:02 +00:00
Joshua Barretto
120cb86c0d
Switched back to simd repr
2021-03-07 14:25:02 +00:00
Joshua Barretto
427e0af73c
Reverted to repr_c vek
2021-03-07 14:25:02 +00:00
Joshua Barretto
1d16f14dd5
Small fixes
2021-03-07 14:25:02 +00:00
Joshua Barretto
f537f82b17
Updated vek, fixed house wall bugs
2021-03-07 14:25:02 +00:00
Joshua Barretto
7b807ed34c
Removed dead code
2021-03-07 14:25:02 +00:00
Monty
8214c9df82
PoI icon
2021-03-07 14:25:01 +00:00
Joshua Barretto
717bbbf23e
Better static light propagation between translucent objects
2021-03-07 14:25:01 +00:00
Joshua Barretto
9e09c96a2a
Fixed static light directionality
2021-03-07 14:25:01 +00:00
Joshua Barretto
31832e1245
Fixed wall leaking with dynamic light ambiance
2021-03-07 14:25:01 +00:00
Joshua Barretto
aabe1d7cfd
Point light ambiance for less harsh shadows
2021-03-07 14:25:01 +00:00
Joshua Barretto
100cafa91b
Directional baked lights for figures
2021-03-07 14:25:01 +00:00
Joshua Barretto
6fc7d2a906
Faster More interesting giant trees, better oaks, hives on branches
2021-03-07 14:25:01 +00:00
Joshua Barretto
7d526da735
Experimental giant mother trees
2021-03-07 14:25:01 +00:00
Sarra
db3bc1b9bb
added a white firework
2021-03-07 03:48:50 -05:00
Imbris
575301c763
Merge branch 'Quibble/item-buff-tooltips' into 'master'
...
Tooltips use item stats for buff information
See merge request veloren/veloren!1820
2021-03-05 22:00:24 +00:00
Marcel
cb305536e8
Merge branch 'vfoulon80/skilltree-icons' into 'master'
...
implement the new skilltree icons
See merge request veloren/veloren!1794
2021-03-04 18:37:33 +00:00
Vincent Foulon
fb953cc7f4
implement the new skilltree icons
2021-03-04 18:37:32 +00:00
Marcel
a68afa1fad
Merge branch 'aweinstock/stack-trading' into 'master'
...
Allow using stack splitting into or out of a trade.
See merge request veloren/veloren!1850
2021-03-04 14:34:05 +00:00
Joshua Yanovski
2dd7089e52
Bring vek up to date so we can bump rustc (hopefully).
2021-03-04 05:46:59 +01:00
Avi Weinstock
0472956b5c
Allow using stack splitting into or out of a trade.
2021-03-03 18:19:10 -05:00
Lippy13
d9d3c1f55b
Make the BuffKind match expression exhaustive
2021-03-03 21:10:41 +00:00
Lippy13
59594a8b60
Check if duration exists instead of defaulting to zero and clean up code
2021-03-03 20:39:14 +00:00
Marcel Märtens
a55ec20c74
fix #46 🥳
2021-03-03 12:37:09 +01:00
Lippy13
48f974bf01
Address comments on passing effects
2021-03-03 00:25:15 +00:00
Lippy13
a7c30b6721
Account for no duration being possible
2021-03-03 00:25:14 +00:00
Lippy13
ffd0c01bbd
Fix Clippy errors
...
Fix code formatting
Add descriptions for other potential buffs for consumables
2021-03-03 00:25:13 +00:00
Lippy13
5e3a1b203f
Add buff information to item tooltips
2021-03-03 00:25:11 +00:00
Snowram
f4278840c6
Fixes light offset for objects
2021-03-02 19:28:33 +01:00
ccgauche
7f4411ba1f
Merge branch 'master' into 'ccgauche/plugin-player-join-event'
...
# Conflicts:
# CHANGELOG.md
2021-03-02 09:45:15 +00:00
Justin Shipsey
9ad8804b60
Merge branch 'armor-org' into 'master'
...
armor org
See merge request veloren/veloren!1835
2021-03-02 01:29:46 +00:00
Ben Wallis
0f7ff21c20
Merge branch 'item-stacking-and-splitting' into 'master'
...
Implement stacking and splitting
Closes #904
See merge request veloren/veloren!1802
2021-03-02 00:08:47 +00:00
Jesus Bracho
c0573cca44
Implement stacking and splitting
2021-03-02 00:08:46 +00:00
jshipsey
308045cfc9
final asset corrections, fix glider anim
2021-03-01 17:37:47 -05:00
heydabop
bfc82f7236
Fixes #974 - convert tool/weapon equip time to floating point seconds
2021-03-01 15:06:39 -06:00
ccgauche
9628dfaf99
Fixed comments
2021-03-01 21:29:18 +01:00
ccgauche
dbd4d70b79
Lots of improvement in pointer management (switched from i32 to u64) + New event implemented
2021-03-01 19:00:44 +01:00
Samuel Keiffer
0497a437a4
Merge branch 'sam/invulnerability-buff' into 'master'
...
Invulnerability Buff
Closes #965
See merge request veloren/veloren!1834
2021-03-01 05:46:46 +00:00
Samuel Keiffer
537efdd47e
Merge branch 'aweinstock/trade-requestitem' into 'master'
...
During a trade, allow requesting items from the counterparty's inventory...
See merge request veloren/veloren!1829
2021-03-01 02:39:36 +00:00
Sam
6ab4e2264e
Buff icon
2021-02-28 17:31:35 -05:00
Sam
531c38c3ad
Factored formatting of buff text out to a single function.
2021-02-28 16:04:33 -05:00
Sam
a88ad7b971
Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command.
2021-02-28 15:02:03 -05:00
Imbris
b7bd0306e6
Merge branch 'Lerg/Issue_#976' into 'master'
...
Issue #976 Some inputs are missing the ability to be rebound
See merge request veloren/veloren!1832
2021-02-28 18:23:30 +00:00
Justin Shipsey
13df691f69
Merge branch 'heydabop/966-controller-y-invert' into 'master'
...
#966 - Setting to invert controller Y axis
See merge request veloren/veloren!1817
2021-02-28 18:02:04 +00:00
Lerg
94bd1f2605
Issue #976 Some inputs are missing the ability to be rebound because they are missing from the input iterator
2021-02-28 19:02:32 +03:00
Avi Weinstock
7e458ecd40
During a trade, allow requesting items from the counterparty's inventory (prequisite for NPC trading).
2021-02-28 10:13:49 -05:00
Samuel Keiffer
cb267ac3ee
Merge branch 'sam/combo-comp' into 'master'
...
Combo now persists as a compnent, rather than a field on a state
See merge request veloren/veloren!1828
2021-02-28 02:42:40 +00:00
Sam
b25a376995
Re-allowed for what stage you were on to persist through a roll
2021-02-27 19:24:18 -05:00
Sam
404c7f0905
Combo melee now checks combo
2021-02-27 18:24:28 -05:00
Snowram
7f2276324e
Reduces the instances of f64 in anims
2021-02-27 23:21:03 +01:00
jshipsey
b4627dfe19
look-based anims
2021-02-27 16:19:33 -05:00
Monty Marz
e5273e3a8e
reroute the F1 key to open the controls settings, removed loading screen tips about levels and the stats button
2021-02-27 19:02:26 +00:00
Justin Shipsey
d2fffa1a92
Merge branch 'slipped/gremlins' into 'master'
...
dungeon enemy overhaul part 1
See merge request veloren/veloren!1697
2021-02-27 17:00:52 +00:00
Samuel Keiffer
fa809fc292
Merge branch 'Lerg/Accumulate_Damage_Floaters' into 'master'
...
Issue #836 - Declutter the scrolling combat text
See merge request veloren/veloren!1823
2021-02-27 16:18:18 +00:00
jshipsey
16720a6826
weapon/manifest tweaks
2021-02-27 10:44:55 -05:00
Lerg
3fe5f4484e
Issue #836 - Declutter the scrolling combat text
2021-02-27 15:10:47 +03:00
Sam
238fcaf5f1
Particle rebase fixes
2021-02-27 01:42:47 -05:00
jshipsey
0a353576dc
address comments
2021-02-27 01:42:47 -05:00
Snowram
17112926e7
Adds harvester npc
2021-02-27 01:42:47 -05:00
jshipsey
51bc74b2a5
visual weapon variation, adjust minotaur dash, keyframed golem quake
2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532
minotaur moves, added claygolem
2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed
balance pass 2
2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5
rebase, yeti in dungeon
2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507
initial balance
2021-02-27 01:42:47 -05:00
Snowram
858fbe1a6c
Adds yeti npc
2021-02-27 01:42:46 -05:00
jshipsey
30af3a4493
dash, spin, jump changes
2021-02-27 01:42:46 -05:00
Snowram
1b9815dc34
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
Sam
53b0ba286a
Ice particles for Wendigo
2021-02-27 01:42:46 -05:00
jshipsey
ce3b2141e1
theropod retrofit, some more moves
2021-02-27 01:42:46 -05:00
jshipsey
5792faa992
some new moves, combine biped weapons into one file
2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd
full bipedsmall armor swaps
2021-02-27 01:42:46 -05:00
Sam
df70976ff5
Fixed particles.
2021-02-27 01:42:46 -05:00
jshipsey
cb59c8017e
anim tweaks, more loadout setup
2021-02-27 01:42:46 -05:00
jshipsey
130d51786a
golem retrofit
2021-02-27 01:42:46 -05:00
Timo Kösters
a4513fe09d
Improve particles
2021-02-27 01:42:46 -05:00
jshipsey
952a77f94d
speedier weapons initial testing
2021-02-27 01:42:45 -05:00
jshipsey
aa4237b019
BL improvements, various fixes
2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9
rebase
2021-02-27 01:42:45 -05:00
jshipsey
0dc8b2e482
rendering
2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93
new dungeon setups, new npcs, weapon specific loadouts, anims
2021-02-27 01:42:45 -05:00
jshipsey
ac16a8900d
bow
2021-02-27 01:42:45 -05:00
jshipsey
66664f3f89
the stabs
2021-02-27 01:42:45 -05:00
jshipsey
6a57dd25d0
wielding
2021-02-27 01:42:45 -05:00
jshipsey
31208e29ee
run anim tweaks
2021-02-27 01:42:45 -05:00
unknown
559ece5ede
More npcs work
2021-02-27 01:42:45 -05:00
unknown
6f18d16aa2
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
Snowram
ebfb59f041
Trims skeletal attributes
2021-02-27 01:42:44 -05:00
Snowram
f48fea57f4
Sahagin, Adlet npcs
2021-02-27 01:42:43 -05:00
jshipsey
7cf723bb9d
gnome
2021-02-27 01:42:43 -05:00
jshipsey
266986626d
biped_small setup
2021-02-27 01:42:43 -05:00
Samuel Keiffer
8e07174c1d
Merge branch 'aweinstock/coin-item' into 'master'
...
Add a coin item and make amounts visible on dropped items.
See merge request veloren/veloren!1821
2021-02-26 04:17:12 +00:00
Samuel Keiffer
6af9e58965
Merge branch 'add-gemu-models' into 'master'
...
Add sword and bow models from backlog
See merge request veloren/veloren!1818
2021-02-26 02:59:51 +00:00
Avi Weinstock
7d2e8f72eb
Add a coin item and make amounts visible on dropped items.
2021-02-25 21:31:30 -05:00
Avi Weinstock
e1484c28c0
Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips.
2021-02-25 15:26:49 -05:00
Sam
b0b4a07b9e
Bows
2021-02-24 20:37:43 -05:00
Sam
ee5c9d78ca
Swords
2021-02-24 18:54:06 -05:00
heydabop
d4e3a3f29f
#966 - Add setting to invert controller camera Y axis
2021-02-24 10:39:44 -06:00
Avi Weinstock
78014d7d3b
Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers.
2021-02-23 15:49:34 -05:00
Avi Weinstock
4e57678f34
Support modular weapon components made from a tagged material using the material as a multiplier.
2021-02-23 15:31:51 -05:00
Snowram
14c252d8b2
Merge branch 'snowram/turret' into 'master'
...
Object animation, beam fixes, turret implementation
See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Samuel Keiffer
e1be8dbcd9
Merge branch 'aweinstock/quickfix-sword-spin-speed' into 'master'
...
Fix description for the sword spin speed skill tree upgrade (previously it was...
See merge request veloren/veloren!1814
2021-02-23 03:14:44 +00:00
Imbris
f33d3873b4
Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
...
Support modular weapon voxel meshes being made by assembling their components.
See merge request veloren/veloren!1806
2021-02-23 00:45:26 +00:00
Avi Weinstock
c3ac8a1b51
Support modular weapon voxel meshes being made by assembling their components.
2021-02-23 00:45:26 +00:00
Avi Weinstock
ada4ca39f7
Fix description for the sword spin speed skill tree upgrade (previously it was a copy of damage's description).
2021-02-22 19:37:20 -05:00
Marcel
72bd0f42fc
Merge branch 'xMAC94x/prot_improvements' into 'master'
...
xMAC94x/prot_improvements
See merge request veloren/veloren!1796
2021-02-22 22:47:43 +00:00
Marcel Märtens
e3ef4422b6
cleanup ClientConnArgs
2021-02-22 21:07:20 +01:00
Snowram
684961b15c
Adds look_dir to anims, humanoid heads pivot fixes
2021-02-22 20:00:06 +01:00
Marcel Märtens
3f5c64bec0
Client::new can now resolve DNS requests, better networking error messages
2021-02-22 17:35:19 +01:00
Marcel Märtens
1a7c179bbb
share tokio Runtime between Client and Server, name rayon Threadpool
2021-02-22 17:35:06 +01:00
Marcel Märtens
514d5db038
Update Network Protocol
...
- now last digit version is compatible 0.6.0 will connect to 0.6.1
- the TCP DATA Frames no longer contain START field, as it's not needed
- the TCP OPENSTREAM Frames will now contain the BANDWIDTH field
- MID is not Protocol internal
Update network
- update API with Bandwidth
Update veloren
- introduce better runtime and `async` things that are IO bound.
- Remove `uvth` and instead use `tokio::runtime::Runtime::spawn_blocking`
- remove futures_execute from client and server use tokio::runtime::Runtime instead
- give threads a Name
2021-02-22 17:34:55 +01:00
Snowram
4078eeb877
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500
Various fixes to beam, body based interp
2021-02-21 19:17:56 +01:00
Sam
11050a05ce
Beam particles now determined from beam segment rather than character state.
2021-02-21 19:17:56 +01:00
Snowram
e7bbf3981d
Object animation
2021-02-21 19:17:44 +01:00
Avi Weinstock
8bdbf4f7c9
Implement modular weapons.
...
- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.
Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00
Marcel
a330d4b05c
Merge branch 'clangdo/fix_macos_build' into 'master'
...
Backdate coreaudio-sys for OSX cross toolchain compatibility
See merge request veloren/veloren!1799
2021-02-20 09:58:59 +00:00
Samuel Keiffer
479cf9fc4e
Merge branch 'sam/dual-wielding' into 'master'
...
Dual wielding backend
See merge request veloren/veloren!1787
2021-02-20 05:12:17 +00:00
Sam
eaf3e02e39
Addressed comments
...
Fixed audio test
2021-02-19 19:55:23 -05:00
Caelan
82c33d9ccb
Backdate coreaudio-sys for OSX cross toolchain compatibility
...
See https://github.com/RustAudio/coreaudio-sys/issues/48
2021-02-19 15:46:36 -08:00
Sam
d5ccc33abc
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
2021-02-19 18:45:48 -05:00
Sam
411b4083b1
Added 1h hammers.
...
Fixed audio tests.
2021-02-19 17:30:24 -05:00
Sam
12545dd372
Added handedness to weapon tooltips.
2021-02-19 17:30:23 -05:00
Sam
8f0cca074d
Dual wielding now uses skillbar abilities from multiple weapons.
2021-02-19 17:30:22 -05:00
Sam
6f6a37faf2
Wielding a 1 handed weapon now correctly uses abilities when the second weapon is not also a 1 handed weapon.
2021-02-19 17:30:22 -05:00
Sam
f50fa25467
ItemConfig now stores AbilitySet directly instead of each individual ability.
2021-02-19 17:30:21 -05:00
Sam
582c3f8459
Check for prerequisite skill in using an ability is no longer hardcoded.
2021-02-19 17:30:21 -05:00
Sam
d4f509b3d0
Added hands field onto weapons.
2021-02-19 17:30:20 -05:00