VKing
560c509a3a
Changed to using playerVehicleChanged.
2016-02-14 13:51:44 +01:00
Glowbal
ff86359247
Merge branch 'master' into medical-focus-feature
2016-02-13 19:51:45 +01:00
Nicolás Badano
7bbdcbc054
Merge pull request #3280 from acemod/unifiedFiredEH
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Unified fired event handler
2016-02-13 15:13:18 -03:00
esteldunedain
e2ed38609d
Replace driver by effectivCommander on EFUNC(common,getGunner) and EFUNC(common,firedEH)
2016-02-13 15:04:43 -03:00
Ivan Krouglyi
0a226b5ee9
Update fnc_treatment_success.sqf
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Error at 84 line - you forget ";"
2016-02-13 03:29:42 +03:00
PabstMirror
54b350a6c0
Only get passenger actions for selected unit
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Fix #1690 #3309
2016-02-12 15:57:16 -06:00
Githawk
17cba965c3
Deactivate laser_sefldesignate on Comanche
2016-02-11 20:27:46 +01:00
Githawk
c38b028c3a
Fixing driver gun
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Magazines from driver gun don't get removed
2016-02-11 19:06:37 +01:00
Githawk
9619fc7fb5
Changes to DAGR
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Allow laserLock, set weaponLockSystem to Laser and move class ADDON to
ACE_Hydra70_DAGR
2016-02-11 16:39:53 +01:00
PabstMirror
ff4ba98e68
Pre-load again on mission load (save game)
2016-02-10 11:50:30 -06:00
licht-im-Norden87
5577a1b4bb
Merge pull request #31 from licht-im-Norden87/patch-42
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trenches
2016-02-10 18:15:14 +01:00
licht-im-Norden87
4fb705e0f9
Update stringtable.xml
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Eigentlich ist Graben ja das falsche Wort, da es in Arma gar nicht möglich ist in die Tiefe zu graben....
2016-02-10 18:14:51 +01:00
licht-im-Norden87
020deb4407
Update stringtable.xml
2016-02-10 18:14:03 +01:00
licht-im-Norden87
adbfa378b1
Update stringtable.xml
2016-02-10 18:12:36 +01:00
licht-im-Norden87
a5597ade89
Merge pull request #30 from licht-im-Norden87/patch-41
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spectator
2016-02-10 18:06:13 +01:00
licht-im-Norden87
e8a35f3c20
spectator
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Bitte einmal z. 259,268,377 überprüfen!
2016-02-10 18:05:51 +01:00
licht-im-Norden87
0c268b90dc
Merge pull request #29 from licht-im-Norden87/patch-39
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overheating
2016-02-10 17:35:56 +01:00
licht-im-Norden87
9419e7daf3
overheating
2016-02-10 17:35:36 +01:00
licht-im-Norden87
7bed10d14b
Merge pull request #28 from licht-im-Norden87/patch-38
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optionsmenu
2016-02-10 17:32:32 +01:00
licht-im-Norden87
51b57b962b
Update stringtable.xml
2016-02-10 17:32:19 +01:00
licht-im-Norden87
cabbc4b6a9
optionsmenu
2016-02-10 17:31:26 +01:00
licht-im-Norden87
c663feed49
Merge pull request #27 from licht-im-Norden87/patch-37
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nightvision
2016-02-10 17:26:23 +01:00
licht-im-Norden87
864ae484d4
nightvision
2016-02-10 17:26:08 +01:00
licht-im-Norden87
b352b9b024
Merge pull request #26 from licht-im-Norden87/patch-36
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captives
2016-02-10 17:20:13 +01:00
licht-im-Norden87
39e26b0f11
captives
2016-02-10 17:19:42 +01:00
licht-im-Norden87
ffb3367a50
Merge pull request #25 from licht-im-Norden87/patch-35
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common
2016-02-10 17:17:47 +01:00
licht-im-Norden87
b9083f1712
common
2016-02-10 17:17:26 +01:00
licht-im-Norden87
c806bfb721
Merge pull request #24 from licht-im-Norden87/patch-34
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flashlight
2016-02-10 17:14:37 +01:00
licht-im-Norden87
d52c6cb984
flashlight
2016-02-10 17:13:52 +01:00
licht-im-Norden87
a725553a95
commy2
2016-02-10 17:11:24 +01:00
licht-im-Norden87
b617dee302
Merge pull request #23 from licht-im-Norden87/patch-33
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cargo
2016-02-10 17:09:05 +01:00
licht-im-Norden87
b1990b1586
Update stringtable.xml
2016-02-10 17:08:48 +01:00
licht-im-Norden87
3583e95e1f
cargo
2016-02-10 17:07:05 +01:00
licht-im-Norden87
35b0b11fff
Merge pull request #22 from licht-im-Norden87/patch-32
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Gestures
2016-02-10 17:03:21 +01:00
licht-im-Norden87
6481a0fbb8
Gestures
2016-02-10 17:02:54 +01:00
licht-im-Norden87
71682bc2f3
Merge pull request #21 from licht-im-Norden87/patch-31
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headless
2016-02-10 16:58:21 +01:00
licht-im-Norden87
c0a9d6a0e8
headless
2016-02-10 16:57:56 +01:00
licht-im-Norden87
3eaf466994
Merge pull request #20 from licht-im-Norden87/patch-30
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hearing
2016-02-10 16:57:24 +01:00
licht-im-Norden87
99f6c79573
Update stringtable.xml
2016-02-10 16:57:12 +01:00
licht-im-Norden87
8971f4db1e
Update stringtable.xml
2016-02-10 16:56:15 +01:00
licht-im-Norden87
a9252c1b5d
Merge pull request #19 from licht-im-Norden87/patch-29
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Interact menu
2016-02-10 16:49:46 +01:00
licht-im-Norden87
61bd04a390
Interact menu
2016-02-10 16:49:00 +01:00
licht-im-Norden87
e2d4589bb0
Merge pull request #18 from licht-im-Norden87/patch-28
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Hunt IR
2016-02-10 16:42:35 +01:00
licht-im-Norden87
8ef2905e99
Hunt IR
2016-02-10 16:42:03 +01:00
licht-im-Norden87
53f8b14a7c
Merge pull request #17 from licht-im-Norden87/patch-27
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Adv. ballistic
2016-02-10 16:41:00 +01:00
licht-im-Norden87
17a16d1bad
Adv. ballistic
2016-02-10 16:40:07 +01:00
licht-im-Norden87
49ee49a5b7
Merge pull request #16 from licht-im-Norden87/patch-26
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magazine repack
2016-02-10 16:29:32 +01:00
licht-im-Norden87
ed1047e199
magazine repack
2016-02-10 16:26:03 +01:00
licht-im-Norden87
03b4a0e8fb
Update German Stringtable
2016-02-10 16:24:18 +01:00
commy2
82086efca0
manual merge
2016-02-10 10:11:33 +01:00
PabstMirror
e1b83b8172
Manually pre-load for StaticWeapons and Car
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Fix #3168
2016-02-09 22:43:38 -06:00
SzwedzikPL
388b00f58c
remove unnecessary code, aesthetic tweak
2016-02-10 01:38:14 +01:00
SzwedzikPL
0c80551fd8
ace attribute category, lower case classes
2016-02-10 01:17:18 +01:00
gienkov
d5dd718b8d
fix endlines
2016-02-09 12:01:13 +01:00
gienkov
fafd25dee7
pl translation
2016-02-09 11:50:35 +01:00
gienkov
8048b2ecbd
lazy evaluation fix
2016-02-09 09:35:16 +01:00
esteldunedain
b02a67605c
Revert to normal testing for units on foot
2016-02-09 00:19:18 -03:00
esteldunedain
0f41c5bf13
Only test the GEOM LOD for visibility
2016-02-09 00:01:51 -03:00
esteldunedain
d4eda6d4ec
Show tags for units inside the player vehicle. Close #538 .
2016-02-08 22:54:24 -03:00
esteldunedain
cebc8a2d07
Slightly reduce the distance for which the LOS check is skipped. Fix #3270
2016-02-08 19:19:10 -03:00
esteldunedain
4c938a050b
Fix for combination of "Only Cursor + Keypress" and "Always Show Sound Waves"
2016-02-08 17:57:24 -03:00
esteldunedain
a47f7b8162
Fix cursor mode
2016-02-08 17:18:03 -03:00
esteldunedain
c43b3bd5c1
Switch
2016-02-08 17:14:18 -03:00
esteldunedain
b2e9dd0149
Fix _vecy
2016-02-08 17:03:18 -03:00
esteldunedain
73499489e0
Revert "Optimized EFUNC(common,cachedCall)"
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This reverts commit b358c4a8af
.
2016-02-08 16:45:16 -03:00
esteldunedain
1b912cdca0
Switch back to modelToWorldVisual. Perf is about the same and it moves smoothly with the model.
2016-02-08 16:38:26 -03:00
esteldunedain
b358c4a8af
Optimized EFUNC(common,cachedCall)
2016-02-08 16:09:14 -03:00
esteldunedain
62fb26200f
Nametags optimization
2016-02-08 15:36:56 -03:00
esteldunedain
94977ffe5c
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into nametagsOptimization
2016-02-08 12:52:49 -03:00
SzwedzikPL
94ea26c7b9
typo fix
2016-02-08 00:14:55 +01:00
SzwedzikPL
3bfac35b65
ace repair and medical attributes
2016-02-07 23:56:45 +01:00
Glowbal
e754c89c73
Remove non functional event driven handleDamage
2016-02-07 13:18:19 +01:00
Glowbal
575f362fb6
Add setting for limiting usage of Epinephrine in basic medical #1792
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Part of focus feature medical #3134 . Default settings are inline with old default.
2016-02-07 13:10:38 +01:00
VKing
f92b798586
Switch to select (is even slightly faster)
2016-02-07 13:09:01 +01:00
VKing
f1cc2ddd51
Change to apply in fcs
2016-02-07 13:08:31 +01:00
Glowbal
bfd90cd5d3
Add Adenosine to replace atropine #1573
2016-02-07 12:54:23 +01:00
Glowbal
39cf11367f
improve medical bandage configuration
2016-02-07 12:37:00 +01:00
Glowbal
84878c3d8b
Merge branch 'master' into medical-focus-feature
2016-02-07 12:11:25 +01:00
esteldunedain
2b1c312d13
Make explosion reflections optional, default off
2016-02-06 23:46:40 -03:00
esteldunedain
b6058242c8
Fix frag fired EH name
2016-02-06 22:20:08 -03:00
esteldunedain
e4122cf42f
Fix winddeflection fire eh
2016-02-06 21:00:42 -03:00
esteldunedain
8fbb6cd72e
Fixed event parameters
2016-02-06 20:49:18 -03:00
esteldunedain
a51372a6b3
Add the TRACE_10 macro
2016-02-06 20:28:16 -03:00
esteldunedain
b7d94f5363
Apply the ufeh to ACE_Advanced_Ballistics
2016-02-06 18:48:26 -03:00
esteldunedain
94ef0c5659
Apply the ufeh to ACE_WindDeflection
2016-02-06 18:36:20 -03:00
PabstMirror
1e66cd406b
Use location hash for ace events
2016-02-06 15:27:53 -06:00
esteldunedain
25b767a16b
Apply the ufeh to ACE_WeaponSelect
2016-02-06 18:27:43 -03:00
esteldunedain
cdfdfffff6
Apply the ufeh to ACE_Scopes
2016-02-06 18:24:48 -03:00
esteldunedain
12d7a171e5
Apply the ufeh to ACE_Recoil
2016-02-06 18:21:43 -03:00
esteldunedain
69dea087ca
Apply the ufeh to ACE_Overpressure
2016-02-06 18:17:27 -03:00
esteldunedain
5aa763f0c6
Apply the ufeh to ACE_Overheating
2016-02-06 17:59:54 -03:00
esteldunedain
5b3df2bcf7
Apply the ufeh to ACE_Optics
2016-02-06 17:50:35 -03:00
esteldunedain
33bcd6d9f9
Fix
2016-02-06 17:44:34 -03:00
esteldunedain
45b6b8467d
Apply the ufeh to ACE_Nightvision
2016-02-06 17:42:44 -03:00
esteldunedain
7ace1738c0
Apply the ufeh to ACE_HuntIr
2016-02-06 17:29:05 -03:00
esteldunedain
0b9695ce70
Apply the ufeh to ACE_Grenades
2016-02-06 17:20:30 -03:00
esteldunedain
ac3f75c8b4
Apply the ufeh to ACE_Goggles
2016-02-06 17:16:10 -03:00
esteldunedain
b70ae9207c
Apply the ufeh to ACE_Frag
2016-02-06 17:12:28 -03:00
esteldunedain
fe66d93275
Added ignore private warnings + trace
2016-02-06 17:07:05 -03:00
esteldunedain
37bc67c951
Create a _vehicle variable
2016-02-06 16:55:36 -03:00
esteldunedain
efbff8cc23
Pass the turret path too
2016-02-06 16:49:53 -03:00
esteldunedain
59cbc6da10
Remove unneeded test in FCS fireEH
2016-02-06 16:49:27 -03:00
esteldunedain
a084373574
Apply the ufeh to ACE_Disposable
2016-02-06 16:39:08 -03:00
esteldunedain
b2bd11ed77
Apply the ufeh to ACE_FCS
2016-02-06 16:29:58 -03:00
esteldunedain
6d9068e306
gunner to lowercase
2016-02-06 16:26:57 -03:00
esteldunedain
72b262f634
Simplified parameter names
2016-02-06 16:22:23 -03:00
esteldunedain
588f76b3f1
Learning to count
2016-02-06 16:12:18 -03:00
esteldunedain
89354e25c8
Unified fired event handler
2016-02-06 16:09:48 -03:00
esteldunedain
698b934801
Increase the volume of the residual woosh when ringing is disabled
2016-02-06 14:49:56 -03:00
esteldunedain
9a8dd3e2ad
Fix stringtable
2016-02-06 14:49:28 -03:00
esteldunedain
354ed0cab2
Trace instead of sideChat
2016-02-06 14:11:18 -03:00
esteldunedain
2f1e96ae4f
Overhaul ACE_Hearing and change default settings.
2016-02-06 13:59:31 -03:00
commy2
baf979064a
remove old ragdoll tweaks
2016-02-06 17:45:47 +01:00
commy2
0a9048815b
simlify some select CODE statements
2016-02-06 14:59:31 +01:00
commy2
ac007e6995
replace more map with apply
2016-02-06 12:08:04 +01:00
commy2
41e39c9c3a
replace more filter with select
2016-02-06 11:58:31 +01:00
commy2
2ebd2f9046
replace filter and map with select and apply
2016-02-06 11:42:35 +01:00
PabstMirror
d69af47030
Merge branch 'master' of https://github.com/acemod/ACE3
2016-02-05 16:49:39 -06:00
PabstMirror
e3e9d19ca1
Fix "key" capitalization for Interaction_GetOut
2016-02-05 16:49:36 -06:00
commy2
ec4a4ef67f
correct capitalization for German translation
2016-02-05 22:21:27 +01:00
commy2
7f6b17cdbc
correct name for wheeled apc 01 cannon
2016-02-05 22:19:27 +01:00
commy2
0032e7aa9a
Merge pull request #3267 from acemod/removeSwagWalkFix
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Remove Swag Walk Fix
2016-02-05 21:59:57 +01:00
PabstMirror
9b3ca2822f
Change german stringtable
2016-02-05 14:46:30 -06:00
commy2
f33beb9865
update movement config comments
2016-02-05 21:31:08 +01:00
commy2
d89c93de22
setAllGear - abort function and print warning when used on remote units,
2016-02-05 21:14:20 +01:00
PabstMirror
deac4395c1
Deadman switch - trigger explosives in inventory
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Also allow manual triggering of the deadman device
2016-02-05 11:40:11 -06:00
Nicolás Badano
027de27e33
Merge pull request #3268 from acemod/fix3140
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Document the locality requirements of fnc_setAllGear.
2016-02-05 10:19:57 -03:00
esteldunedain
dbe7e294a5
Document the locality requirements of fnc_setAllGear. Close #3140
2016-02-05 10:18:36 -03:00
esteldunedain
b2d050afca
Close #3188 , Close #3260
2016-02-05 09:46:51 -03:00
Nicolás Badano
d26fc4614f
Merge pull request #3266 from SzwedzikPL/overheatingStringtableFix
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Fix overheating stringtable
2016-02-05 09:35:29 -03:00
Thomas Kooi
0850ab35e3
Merge pull request #3262 from acemod/nozzleFixes
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fix some issues with Fuel Nozzle
2016-02-05 09:15:27 +01:00
Thomas Kooi
f47b51c0cb
Merge pull request #3070 from dixon13/newCivInteraction
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Changes to civilian interaction
2016-02-05 09:14:45 +01:00
dixon13
a0e6f97125
Updated condition for ACE_GetOut
2016-02-05 00:32:56 -07:00
SzwedzikPL
270b557084
fix overheating stringtable
2016-02-05 04:55:05 +01:00
SzwedzikPL
5f0a2b1945
use event system, polish translation
2016-02-05 04:26:54 +01:00
Nicolás Badano
dadec15948
Merge pull request #2104 from acemod/trenches
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Trenches
2016-02-04 23:43:06 -03:00
SzwedzikPL
374b015ee4
major cleanup
2016-02-05 03:41:18 +01:00
SzwedzikPL
ab297ff97e
more readable macro
2016-02-05 02:03:25 +01:00
SzwedzikPL
a9d57e0d1c
fnc_switchLamp cleanup
2016-02-05 02:02:46 +01:00
SzwedzikPL
7b8be590b4
Merge branch 'acemod/master' into interactions_lamps
2016-02-05 01:43:06 +01:00
esteldunedain
b6581cf5ef
Fix #3264
2016-02-04 21:00:40 -03:00
esteldunedain
2577992dfc
Progress bar localization
2016-02-04 20:43:32 -03:00
esteldunedain
7da6e2a35f
Reduce the placement distance
2016-02-04 18:47:30 -03:00
esteldunedain
8c187cbf07
Adjust big trench height
2016-02-04 18:47:17 -03:00
esteldunedain
4cd0028794
Add animation and progresive digging
2016-02-04 18:43:47 -03:00
esteldunedain
3d47156547
Rename some variables
2016-02-04 17:42:12 -03:00
esteldunedain
2d45a28863
Merge branch 'master' into trenches
2016-02-04 17:04:09 -03:00
jokoho48
dc3026366a
remove unneeded files
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fix hard edge in model
add LOD
2016-02-04 20:52:28 +01:00
Glowbal
8c0472bbeb
Merge branch 'master' of github.com:acemod/ACE3
2016-02-04 20:35:15 +01:00
VKing
f652db1d2f
Add Loadout box for easy conversion
2016-02-04 20:35:00 +01:00
Glowbal
f1ce133d32
Merge branch 'release'
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Conflicts:
addons/refuel/functions/fnc_connectNozzle.sqf
2016-02-04 20:34:32 +01:00
Thomas Kooi
653f6567cc
Fix french translation refresh marker interval
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As per @alganthe's comment on #3114
2016-02-04 20:30:51 +01:00
Thomas Kooi
543d54d37e
Merge pull request #3114 from Luigium/master
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Fixed and added French Translation
2016-02-04 20:28:00 +01:00
Glowbal
376b611b89
Merge branch 'master' into Mortar_interact
2016-02-04 20:21:03 +01:00
Thomas Kooi
727cb38be6
Merge pull request #3218 from SzwedzikPL/fix3202
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Fix laser_selfdesignate does not measure the distance
2016-02-04 20:17:06 +01:00
PabstMirror
54870f872a
Disable Debug
2016-02-04 13:16:41 -06:00
Nicolás Badano
c967bd1ace
Merge pull request #3259 from acemod/fix3denGoggles
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Fix ACE_goggle changing the tint on the 3den camera
2016-02-04 16:08:02 -03:00
Nicolás Badano
cbafe05f76
Merge pull request #3082 from acemod/deterministicOverheatingX
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Deterministic overheating (updated)
2016-02-04 16:03:30 -03:00
Thomas Kooi
dd3613c357
Merge pull request #3190 from acemod/fcs_enableGMG
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Add FCS to more things
2016-02-04 20:03:19 +01:00
Thomas Kooi
893040b08a
Merge pull request #3102 from buddytex/SandbagEditor
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Add Sandbag to editor
2016-02-04 20:00:51 +01:00
Thomas Kooi
f26fb9e9da
Merge pull request #3107 from jonpas/headless
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Add Dynamic AI Group Tranferring to Headless Clients
2016-02-04 20:00:16 +01:00
Thomas Kooi
a3f80dbc30
Merge pull request #3230 from acemod/draggingStuff
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Fix dragging moving object to random location
2016-02-04 19:58:56 +01:00
Thomas Kooi
ce27575de3
Merge pull request #3244 from acemod/fixScopesCapturingKeys
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Fix ace_scopes capturing native adjustment keys for the PSO scope.
2016-02-04 19:58:21 +01:00
Thomas Kooi
508f6a16ae
Merge pull request #3162 from acemod/Refuel_Fuelbladders
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Refuel - Add refuel actions to fuel bladder objects
2016-02-04 19:57:50 +01:00
Thomas Kooi
8c9523e36b
Merge pull request #3151 from acemod/explosives_cleanup_plus_minetriggers
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Various explosives enhancements
2016-02-04 19:56:27 +01:00
Thomas Kooi
e0946c3fc5
Merge pull request #3106 from acemod/explEvents
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Explosive events, fix #3104
2016-02-04 19:52:10 +01:00
PabstMirror
35333cbe9d
Merge branch 'cargoCleanup'
2016-02-04 12:51:52 -06:00
Thomas Kooi
3e5908faf8
Merge pull request #3018 from jonpas/fixFuelHoseExceededAfterDisconnect
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Fix refuel PFH not exiting on nozzle disconnect
2016-02-04 19:47:52 +01:00
Thomas Kooi
038befbce0
Merge pull request #3191 from acemod/cargoCleanup
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Cargo Cleanup, Add makeLoadable
2016-02-04 19:44:27 +01:00
Thomas Kooi
324edbde6d
Merge pull request #3192 from acemod/getTargetDistance_to_LIS
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Rewrite ace_common_fnc_getTargetDistance to use LineIntersectsSurfaces.
2016-02-04 19:42:32 +01:00
Thomas Kooi
6cf02bd06b
Merge pull request #3193 from acemod/fcs_rewriteRangeFunctions
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Cleaning up the FCS code
2016-02-04 19:39:32 +01:00
Thomas Kooi
d68c79efb1
Merge pull request #3204 from acemod/m67_dns
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Fix Handgrenade DisplayNameShort
2016-02-04 19:37:20 +01:00
Thomas Kooi
69746a133b
Merge pull request #3254 from ProfessorCZ/master
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Czech Translation - Update
2016-02-04 19:36:28 +01:00
Thomas Kooi
8034d91d76
Merge pull request #3249 from GitHawk/refuel_nozzle
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Added a real nozzle
2016-02-04 19:32:17 +01:00
Thomas Kooi
d72c73dc25
Merge pull request #3257 from acemod/flashbangUnderwater
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Flashbangs - pass pos instead of obj reference
2016-02-04 19:31:11 +01:00
Thomas Kooi
dc8e7e2994
Merge pull request #3255 from acemod/tourniquetMedications
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Tourniquets block medication until released
2016-02-04 19:30:40 +01:00
PabstMirror
336184dfaa
Change medication removal from array
2016-02-04 10:00:33 -06:00
esteldunedain
c87f19c8da
Fix #3258
2016-02-04 10:04:26 -03:00
PabstMirror
2cf2cb0e59
Fix statusEffect error in refuel
2016-02-04 01:31:12 -06:00
PabstMirror
7fc84c60dd
Flashbangs - pass pos instead of obj reference
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Fix #3205
2016-02-03 17:53:24 -06:00
PabstMirror
3cc10a27ce
Tourniquets block medication until released
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Close #2704
2016-02-03 14:40:26 -06:00
ProfessorCZ
61611d0ec7
Czech Translation - Update
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Update
2016-02-03 18:31:31 +01:00
PabstMirror
397a12056a
Merge branch 'master' into deterministicOverheatingX
2016-02-02 17:11:00 -06:00
Githawk
979ceb7ad7
Fixed rearm unholster macro
2016-02-02 16:04:50 +01:00
Githawk
cbeac7f154
params stuff
2016-02-02 15:47:05 +01:00
Githawk
4d403d21aa
Fixes
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Moved models into data
fixed vehicle attach for certain angles
2016-02-02 15:45:57 +01:00
Githawk
5e103ba398
Added nozzle
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Added code for nozzle object
Params and private update
2016-02-02 15:03:06 +01:00
Githawk
475351fcfa
Some bracket errors
2016-02-01 20:21:20 +01:00
Githawk
cc624f58dd
Fixes and updates
2016-02-01 20:05:53 +01:00
esteldunedain
f744e164d3
Fix #3238 even if ACE_ScopeAdjust_Vertical = 0 or ACE_ScopeAdjust_Horizontal = 0
2016-02-01 14:58:01 -03:00
PabstMirror
46d6e92bca
Add quick debug defines to all script_components
2016-01-28 23:26:02 -06:00
PabstMirror
af6b084ba3
Don't allow carrying with injured legs
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Fix #2644
2016-01-28 23:05:55 -06:00
PabstMirror
c0eccc67c3
Change all SCALAR to NUMBER in headers
2016-01-28 18:19:15 -06:00
PabstMirror
3f1d6ffeb7
Fix dragging sending objects to random location
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attachTo seems to have weird getpos results for a few frames.
also don't show mouse wheel option for carrying man
and always use 0 offset for dragging man
2016-01-28 17:11:05 -06:00
PabstMirror
d9eafbdf0f
Privates / Headers
2016-01-28 12:52:53 -06:00
PabstMirror
84e76efc7f
Not needed on CfgMagazines
2016-01-27 15:54:45 -06:00
esteldunedain
2eb91cf2b4
Delete spare models
2016-01-27 18:23:04 -03:00
PabstMirror
7a7e0d689a
Improve underwater cargo unloading
2016-01-27 14:56:25 -06:00
esteldunedain
d2d7e46401
Align trench to ground surface to avoid having to lower them too much on slopes
2016-01-27 17:54:40 -03:00
esteldunedain
b20a2f338b
Replace trench models: bigger and opaque
2016-01-27 17:54:10 -03:00
PabstMirror
17a882fe4d
Add findUnloadPosition integration
2016-01-26 18:01:01 -06:00
esteldunedain
f8a1215264
Align trenches to ground
2016-01-26 11:03:11 -03:00
esteldunedain
0358b10298
Bigger trenches
2016-01-26 11:02:55 -03:00
PabstMirror
b15716860d
Remove VehicleLock Items from Virtual Arsenal
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Close #3215
2016-01-25 14:29:27 -06:00
SzwedzikPL
03fca3c372
fix fcs keyup/down forced params #3202
2016-01-25 09:49:47 +01:00
esteldunedain
3e25f9c5f0
Cache drawIcon3D parameters
2016-01-24 17:12:25 -03:00
esteldunedain
351d20ec32
Cache near object CAManBase that are on LOS instead of recomputing each frame
2016-01-24 17:12:06 -03:00
PabstMirror
276aea04c1
Changes for CBA 2.3
2016-01-24 11:41:10 -06:00
PabstMirror
78729e96ff
Fix bad forceWalk params
2016-01-24 11:39:59 -06:00
esteldunedain
0fd6981809
Don't allow placing is standig above the terrain level
2016-01-23 22:05:29 -03:00
esteldunedain
4970423cd7
Cancel placing if position is no longer suitable
2016-01-23 22:04:49 -03:00
esteldunedain
8ff8204905
Initial code implementation of ace_trenches
2016-01-23 20:45:59 -03:00
esteldunedain
1d886ac624
Merge branch 'master' into trenches
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Conflicts:
AUTHORS.txt
2016-01-23 17:39:54 -03:00
esteldunedain
dec9235810
Periodically test all tags on objects for corner cases
2016-01-23 16:47:00 -03:00
esteldunedain
431a21044a
Tabs be damned.
2016-01-23 16:37:30 -03:00
esteldunedain
74b6036f3e
Handle destruction of tags placed on objects that don't support handledamage.
2016-01-23 16:24:55 -03:00
esteldunedain
e31636539a
Allow tagging wrongly configured static objects.
2016-01-23 16:21:43 -03:00
esteldunedain
b020d88963
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into taggingX
2016-01-23 15:14:32 -03:00
esteldunedain
758611d230
Restrict temp update to current weapon, and only primary or handgun
2016-01-23 11:48:23 -03:00
PabstMirror
3a62956e24
Fix wind display angle being reversed
2016-01-22 20:43:22 -06:00
PabstMirror
5df211c586
Merge pull request #3126 from acemod/weatherCleanup
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Weather cleanup, fix wind inversion, add non-color based wind speed indicator
2016-01-22 14:56:21 -06:00
PabstMirror
73b29085e2
Merge pull request #3200 from acemod/moreCache
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Hearing - Cache Weapon/Ammo loudness
2016-01-22 14:56:00 -06:00
PabstMirror
45138aea18
Merge pull request #3163 from acemod/unifiedStatusEffects
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Unified status effect handler
2016-01-22 14:55:25 -06:00
VKing
9501c54530
Fix #3203 IEDs magically changing shape
2016-01-22 14:21:25 +01:00
VKing
68531bd4a9
Merge branch 'master' into explosives_cleanup_plus_minetriggers
2016-01-22 14:15:45 +01:00
VKing
1cf7fc727d
Fix Handgrenade DisplayNameShort
2016-01-22 13:12:20 +01:00
PabstMirror
1a98726716
Add makeLoadable sync module
2016-01-21 22:12:54 -06:00
VKing
999d8ac2ce
Use max
2016-01-22 00:01:13 +01:00
esteldunedain
ad96617d3a
- Tagging cleanup.
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- Replaced "Tag wall" and "Tag ground" for a single "Tag" action.
- Added more reliable checks before placing the tag
- Allowed non-player units to tag (via API).
- Replaced execRemoteFnc by events
2016-01-21 19:59:27 -03:00
esteldunedain
a22203a02a
Replace player for ACE_player
2016-01-21 14:39:20 -03:00
VKing
8482d45d8b
Add FCS to gunner and commander RCWS types for MRAPs, APCs, and arty.
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Lower max range to 5500m (9990 is too damn high!)
2016-01-21 16:00:55 +01:00
VKing
299baf1e4a
Fix shotbullet checking (lost in merge)
2016-01-21 15:56:53 +01:00
VKing
fedfa94dcd
Clean up
2016-01-21 15:01:41 +01:00
VKing
4406f270e2
Fix infantry rangefinders (again)
2016-01-21 14:44:23 +01:00
esteldunedain
91b7c7de61
Change the varname of the weapon data cache to be consistent with other modules
2016-01-20 22:22:53 -03:00
esteldunedain
41f8628917
Change cache location type to ACE_HashLocation
2016-01-20 22:20:16 -03:00
esteldunedain
f7cfbebc49
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into deterministicOverheatingX
2016-01-20 22:19:11 -03:00
VKing
bf5eb78788
Merge branch 'fcs_fixWeaponInitspeed' into fcs_rewriteRangeFunctions
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# Conflicts:
# addons/fcs/functions/fnc_keyUp.sqf
2016-01-21 02:14:51 +01:00
VKing
b83be88571
Enhance ranging.
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KeyDown will now apply a static range calculation. KeyUp calculates the target movement and reapplies the calculation as normal.
Sorry in advance for the merge conflicts
2016-01-21 02:02:50 +01:00
VKing
7d3044a5c2
Move display update stuff to fnc_getRange
2016-01-21 00:20:21 +01:00
PabstMirror
be8afe507c
Few more privates
2016-01-20 17:19:08 -06:00
PabstMirror
3dac426bc6
Merge pull request #3132 from acemod/interactionMenuCleanup
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Cleanup Interaction Menu
2016-01-20 17:04:10 -06:00
PabstMirror
abb01e0653
Merge pull request #3129 from acemod/frag-cacheIfWillFrag
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Frag - only run addPfhRound on ammo that will frag (for master)
2016-01-20 17:03:55 -06:00
VKing
43ab126c1f
Add FCS to botes RCWS
2016-01-20 23:06:06 +01:00
esteldunedain
e113853395
Merge branch 'master' into tagging
2016-01-20 18:51:41 -03:00
VKing
5f14d17f98
Another fix for BIS' inconsistent implementations
2016-01-20 22:30:22 +01:00
Thomas Kooi
232fe62d8d
Merge pull request #3195 from acemod/fix3194
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Fix typo in ACE_hearing config
2016-01-20 22:26:13 +01:00
esteldunedain
9d13cc6f60
Move the weapon caching code to a different function. Add compatibility for legacy overheating properties. Add some comments.
2016-01-20 15:19:46 -03:00
esteldunedain
851615a234
Inherit custom gesture classes.
2016-01-20 13:44:51 -03:00
esteldunedain
7860f375c2
Better func description
2016-01-20 13:07:51 -03:00
esteldunedain
89106f6953
Replace addPerFrameHandler for waitAndExecute
2016-01-20 13:05:47 -03:00
esteldunedain
80b9a8961a
Improve reload animations
2016-01-20 12:48:39 -03:00
PabstMirror
a140f29784
Remove inherited classes that were not used
2016-01-20 09:45:03 -06:00
esteldunedain
bce572e1df
Derp
2016-01-20 12:15:25 -03:00
esteldunedain
19ccf52425
MRBS to mrbs
2016-01-20 12:05:35 -03:00
VKing
43c9444fb8
Didn't need that isNil check, anyway
2016-01-20 15:51:07 +01:00
esteldunedain
1a115e7f9c
Fix #3194
2016-01-20 11:48:12 -03:00
esteldunedain
6b4b8b707c
Prefix new configs for consistency
2016-01-20 11:42:05 -03:00
esteldunedain
2f7cac68a5
Small fixes
2016-01-20 10:59:58 -03:00
VKing
a9511936fd
LayZ evaluation
2016-01-20 12:35:53 +01:00
Glowbal
34613b42f2
Increase heart rate increase speed #3134
2016-01-20 11:49:10 +01:00
VKing
05ce4f824c
Rewrite fnc_getRange to work with specified minimum and maximum ranges
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Also cleaning up fnc_keyUp a bit
2016-01-20 00:10:27 +01:00
VKing
757436140b
fnc_getTargetDistance rewritten to use LineIntersectsSurfaces.
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Turns out it wasn't really needed after all, but better is better :p
2016-01-20 00:06:06 +01:00
PabstMirror
3d4fc66bb1
Cargo Cleanup, Add makeLoadable
2016-01-19 14:51:58 -06:00
esteldunedain
c78f2f8479
Gotcha travis
2016-01-19 17:29:58 -03:00
esteldunedain
5b90fd8b81
Set default particle effect on for the local player, as per current and historic behaviour.
2016-01-19 17:25:14 -03:00
esteldunedain
9bcabd081b
Reorder the fireEH function to allow particle effects for nearby remote players. Add a setting for that (default off).
2016-01-19 17:24:01 -03:00
VKing
968f7c000b
Simplify
2016-01-19 21:16:41 +01:00
SilentSpike
ca5f6df3d0
Merge pull request #3147 from acemod/spectatorBandAid
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Restart specatator display if player in unitList
2016-01-19 20:15:24 +00:00
VKing
c8bcf44561
Increase M307 FCS range
2016-01-19 21:08:03 +01:00
esteldunedain
8b7ed38990
Add a PFH to cool down all player weapons at (infrequent) regular intervals
2016-01-19 17:04:51 -03:00
esteldunedain
0313e7b322
Divide the weapon state variable into two: a temp variable, and a time variable. Only broadcast the temp part and only approximately
2016-01-19 17:03:47 -03:00
esteldunedain
782934c4b2
Add the setApproximateVariablePublic function to common
2016-01-19 16:58:07 -03:00
VKing
ae576e57e3
Fix the magazine name being broken in later code
2016-01-19 20:21:37 +01:00
esteldunedain
3792acd7f7
Merge branch 'master' into deterministicOverheatingX
2016-01-19 15:57:38 -03:00
VKing
59923710b7
Fix FCS not taking weapon initSpeed into account in some circumstances
2016-01-19 19:52:18 +01:00
VKing
838945c1db
Add FCS for the M307 GMG
2016-01-19 18:53:42 +01:00
PabstMirror
04bccf47d7
Replace all use of deprecated commands
2016-01-19 09:39:07 -06:00
esteldunedain
8e2d489312
Add warnings to deprecated functions
2016-01-19 09:39:06 -06:00
PabstMirror
7e84a9d9b0
Add getter, readd old public funcs, add blockSprint
2016-01-19 09:39:06 -06:00
PabstMirror
d2e006397d
cleanup, don't setVar public if no change
2016-01-19 09:39:05 -06:00
PabstMirror
9a3972de76
Unified Status Effect Handler
2016-01-19 09:39:05 -06:00
Thomas Kooi
b99be6122b
Merge pull request #3187 from acemod/fixFCS
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Add missing FUNC to FCS key (Rangefinders)
2016-01-19 16:05:56 +01:00
PabstMirror
6d6cbec5ef
Add missing FUNC to FCS key (Rangefinders)
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#3160
2016-01-19 09:02:51 -06:00
Thomas Kooi
c439036abe
Deprecate execPersistentFnc 3.7.0
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Remove functions the second update after deprecation.
2016-01-19 15:55:33 +01:00
Thomas Kooi
a612bdecf2
Deprecate execRemoteFnc in 3.7.0
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Remove functions the second update after deprecation.
2016-01-19 15:54:59 +01:00
PabstMirror
69771d531d
Merge pull request #3173 from acemod/fixInvintoryLock
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Fix Vehicle inventory is not locked
2016-01-19 08:37:58 -06:00
PabstMirror
0ea1c0c03f
Cleanup non-working code, and documentation
2016-01-19 08:31:52 -06:00
Thomas Kooi
e083e60e8c
Merge pull request #3142 from acemod/switchUnitsCleanup
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Cleanup SwitchUnits, Possible fix for #3122
2016-01-19 09:40:24 +01:00
Thomas Kooi
33479ffcae
Merge pull request #3146 from acemod/Explosives_DetonateTrigger
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Function to detonate explosives via script
2016-01-19 09:38:43 +01:00
Thomas Kooi
aa535c9167
Merge pull request #3177 from acemod/fixJavelinZeus
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Javelin - Fix zeus RC after switchCamera
2016-01-19 09:36:08 +01:00
Thomas Kooi
4ee338c57e
Merge pull request #3178 from acemod/scopes_hideNonAdjustments
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Scopes: Don't show adjustment or play click sound if the adjustment doesn't happen
2016-01-19 09:35:01 +01:00
Thomas Kooi
5c1f55a0f1
Merge pull request #3181 from acemod/leaveMyPlugsAlone
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Do not add or remove earplugs if gear should be preserved
2016-01-19 09:34:38 +01:00
Thomas Kooi
46f832379a
Merge pull request #3120 from acemod/explosives_actionmenu_cleanup
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Clean up explosive interaction menu
2016-01-19 09:32:26 +01:00
Thomas Kooi
f5d71ca03c
Merge pull request #3183 from acemod/codeCleanupGforces
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Code cleanup of Gforces module V2
2016-01-19 09:31:16 +01:00
Thomas Kooi
fbb358233b
Merge pull request #3172 from acemod/overpressureCleanup
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Overpressure cleanup and fix distance check
2016-01-19 09:30:43 +01:00
esteldunedain
f599542b8e
gforces cleanup. Close #2130
2016-01-19 00:18:01 -03:00
commy2
8731e8e338
Merge pull request #3133 from acemod/gottaCacheEmAll
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Use Function Caching in CBA
2016-01-18 20:27:39 +01:00
esteldunedain
0a91dfa7b2
Do not add or remove earplugs if gear should be preserved. Fix #3180 .
2016-01-18 13:23:55 -03:00
VKing
2af3d9e769
Don't show adjustment or click sound if the adjustment doesn't happen
2016-01-18 16:16:53 +01:00
PabstMirror
67087d7c88
Capitalization
2016-01-18 00:27:19 -06:00
PabstMirror
a5c6c5579f
#3175 - Javelin - Fix zeus RC after switchCamera
2016-01-17 12:12:05 -06:00
Glowbal
86158ac45b
Stage improvements bandage effectiveness
2016-01-17 14:09:22 +01:00
Glowbal
7de1a7bc6c
add initial implementation of drowning and collision damage handling
2016-01-17 13:21:18 +01:00
Glowbal
209d10065b
Fix missing event log entries #3134
2016-01-17 12:28:37 +01:00
Glowbal
6e42a10d47
Add selectionDamage implementation
2016-01-17 12:28:08 +01:00
PabstMirror
48a1ddd401
#3166 - Fix Vehicle inventory is not locked
2016-01-16 21:58:59 -06:00
PabstMirror
35e6a181b5
opps
2016-01-16 17:48:58 -06:00
PabstMirror
893c6658a5
Fix debug msg order, re-add local check on eh
2016-01-16 17:29:57 -06:00
PabstMirror
a875d6a870
Overpressure cleanup and fix distance check
2016-01-16 15:53:28 -06:00
Glowbal
ee9a620a63
Merge branch '340handledamage' into medical-focus-feature
2016-01-16 22:03:28 +01:00
Thomas Kooi
c8c91d2af7
Merge pull request #3138 from acemod/increaseTrainingInLocations
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Medical Locations Boost Training
2016-01-16 21:59:45 +01:00
VKing
e3123b3f56
Local check before setPosition
2016-01-16 01:13:01 +01:00
SilentSpike
dbcf94153d
Merge pull request #3155 from acemod/spectatorFix
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Fix some spectator errors
2016-01-15 15:43:45 +00:00
VKing
17aaf477fe
Standardize displayName for the M26/Mk26/M152/whatever this is
2016-01-15 11:47:40 +01:00
VKing
cfea80bec8
Animate preplaced bottom attack SLAMs
2016-01-15 10:49:22 +01:00
VKing
248eb2143b
Fix inconsistent detonator pictures for some IEDs
2016-01-15 10:20:49 +01:00
VKing
0078ad862a
Remove redundant entries.
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Not removing them as it can be useful to have a reminder that those classes exist.
2016-01-15 09:33:01 +01:00
Thomas Kooi
e38a80a712
Merge pull request #3119 from acemod/explosives_detonateAll
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Add action to detonate all explosives on a detonator
2016-01-15 08:22:16 +01:00
VKing
4e8ea4f8e6
Fix detonate action pictures
2016-01-15 00:25:02 +01:00
PabstMirror
1affbd7d2f
Move littler syncedEH install to after settingInit
2016-01-14 17:06:46 -06:00
VKing
05c80c2368
Gah stop that you jerk!
2016-01-15 00:04:12 +01:00
VKing
ed8b437a8f
Prep function
2016-01-14 23:58:31 +01:00
VKing
32b33d7792
How the feck did this happen
2016-01-14 23:58:07 +01:00
VKing
8bdb2cb7f7
GVAR it.
2016-01-14 23:05:56 +01:00
VKing
575f37c8fd
Add fnc_connectExplosive to add editor explosives to unit triggers
2016-01-14 23:05:26 +01:00
VKing
195f0a6874
GVAR it
2016-01-14 20:07:53 +01:00
VKing
1da2b69de4
Make fuel bladders work
2016-01-14 20:07:32 +01:00
VKing
099648b6b6
Russian translation as suggested
2016-01-14 18:51:14 +01:00
VKing
7158a89de9
Start
2016-01-14 18:48:16 +01:00
VKing
74435ba777
Style guide formatting
2016-01-14 18:47:51 +01:00
VKing
73e093ec07
Make stringtable a little more translatable
2016-01-13 22:39:37 +01:00
VKing
2c26d3836b
Some fixes for the zeus modules
2016-01-13 22:39:14 +01:00
SilentSpike
49c814ccb3
Merge branch 'master' into spectatorUpdates
2016-01-13 19:19:00 +00:00
SilentSpike
d870a1f448
Fix nil spectator Draw3D event handler index
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Minor oversight introduced in pabst's fix for #2989 , the icon handler is a mission event handler that isn't self terminating so the index needs to be preserved until after it is removed via `removeMissionEventHandler`. It is safe to let the `onUnload` event take care of that (and preferable so that icons disappear while temporarily closed).
2016-01-13 19:03:24 +00:00
SilentSpike
65e981373b
Store spectator display in a uiNamespace variable
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This allows me to explicitly close the right display and hopefully fix the interface staying open upon mission end.
@Commy2's theory is that perhaps the main display `46` is killed upon mission end, meaning that `findDisplay` can't find the spectator display to close it because the game thinks it doesn't exist.
2016-01-13 18:38:51 +00:00
VKing
1ae21ad354
Change SLAM bottom attack ammo to be more bottom attacky
2016-01-13 15:41:20 +01:00
VKing
b87a6327ee
Fix Zeus modules not showing up
2016-01-13 15:40:39 +01:00
VKing
058ea4e8f4
Actual editor mines
2016-01-13 01:03:50 +01:00
VKing
f90dd9fed8
Allow SLAMs to use long range transmitter
2016-01-13 00:14:17 +01:00
VKing
46643d44d0
Add editor/zeus modules for different trigger options
2016-01-13 00:13:56 +01:00
VKing
a07d456476
Change small IEDs to use smaller pressure plates
2016-01-12 23:17:10 +01:00
VKing
61f288c9cc
Rename custom classes with ACE_ prefix
2016-01-12 23:16:49 +01:00
esteldunedain
455c53a084
Nerf the amount of backblast received by the firer via reflection. Fix #2890 .
2016-01-12 13:09:41 -03:00
PabstMirror
091c807708
Restart specatator display if player in unitList
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Possible fix for #2677
2016-01-12 00:30:03 -06:00
PabstMirror
8cbf31a375
Fix undefined variable error in FUNC(debug)
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possibly related to #2677 - threw error from switchToGroupSide
2016-01-11 23:37:44 -06:00
VKing
4fc7c3065e
Rename to fnc_scriptedExplosive
2016-01-11 23:41:33 +01:00
VKing
01dd663337
Add fnc_detonateExplosiveTrigger
2016-01-11 23:36:34 +01:00
bux
ec0ece059f
use Killed event, fix missing public setVar
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add more text, don't delete dead unit
2016-01-10 20:58:54 +01:00
bux
09e4a6a76e
cleanup SwitchUnits
2016-01-10 19:08:28 +01:00
PabstMirror
c2f780e95f
#1259 - Medical Locations Boost Training
2016-01-09 23:54:48 -06:00
PabstMirror
dd979676fd
Remove use of CAManBase for all mans
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End use of bandaid from #1294
2016-01-09 22:05:40 -06:00
PabstMirror
82179636f3
Cache hearing firedNear
2016-01-09 18:51:41 -06:00
PabstMirror
63a79b9920
Use Function Caching in CBA
2016-01-09 01:36:19 -06:00
PabstMirror
a161008eb7
Fix count/forEach
2016-01-09 01:15:09 -06:00
PabstMirror
ed4cc42897
Cleanup Interaction Menu
2016-01-08 23:29:32 -06:00
commy2
62f589ac84
remove deprecated functions
2016-01-08 15:56:32 +01:00
PabstMirror
54397abaa2
AB - Handle subsonic ammo when not defined
...
Fix #3062
- Add basic AB configs for subsonic russian bullets.
- When building ab ammo cache, if round is subsonic and does not have AB
configured
attempt to use the parent's config, scaled down to the subsonic's round
speed.
2016-01-07 15:06:12 -06:00
PabstMirror
066976766f
Show beaufort dots on wind display -for color Blind
...
Show dots on the wind display so color blind can still determine wind
level
Replace PR #1308
2016-01-07 10:34:31 -06:00
PabstMirror
9d14ff8b03
Merge branch 'master' into deterministicOverheatingX
2016-01-06 23:25:24 -06:00
commy2
de13518177
explode macro to params
2016-01-06 22:49:22 +01:00
commy2
e56e18bff3
Code cleanup 1.54
2016-01-06 22:42:02 +01:00
VKing
9985988987
Change ACE_Player to _unit
2016-01-06 18:05:06 +01:00
jokoho48
daf2fc2669
remove ccp issue in settings
...
prevent setCaptive if unit is wake up
2016-01-06 18:01:24 +01:00
jokoho48
6d49bbda28
add delay to Unconsciousness Captivity(posible fix for #3121 )
2016-01-06 17:46:59 +01:00
commy2
abf516aeb1
manual merge
2016-01-06 15:57:09 +01:00
PabstMirror
4c229c92f5
Add Stringtable Entry
2016-01-05 17:29:01 -06:00
PabstMirror
b6dce03c90
Fix Header
2016-01-05 17:16:47 -06:00
VKing
1706ca0adc
Move detonate actions from "Detonate" layer to "Explosives" layer.
...
Remove inconsistent ">>" from explosive actions.
2016-01-06 00:06:06 +01:00
VKing
cc8ac69feb
Add function and action to detonate all explosives on a detonator
2016-01-05 23:47:01 +01:00
Glowbal
c042703786
Merge branch 'release'
2016-01-05 22:55:34 +01:00
Glowbal
509e142de8
bump version 3.4.2
2016-01-05 22:42:37 +01:00
PabstMirror
175624620c
Fix inverting wind direction each sync update
...
Fix #1052 (and maybe #1708 )
2016-01-05 15:29:52 -06:00
commy2
7eaa55f9df
Merge pull request #3022 from acemod/bodybagevent
...
add event for placing units in body bags
2016-01-05 21:59:47 +01:00
commy2
74f78c2dd1
Merge pull request #3010 from acemod/cargoboxfilters
...
Add more filters to ammo boxes
2016-01-05 21:55:24 +01:00
commy2
279b48f112
Merge pull request #3110 from acemod/gogglesfiredBIS
...
fix usage of deprectated fired XEH, fix #3088
2016-01-05 21:52:53 +01:00
commy2
3854a5c989
Merge pull request #3109 from acemod/ThingX
...
fix ThingX capitalization, fix #3076
2016-01-05 21:52:42 +01:00
PabstMirror
e2c08d2c26
Privates, Headers, Merge 4 PFEH into one
2016-01-05 01:39:29 -06:00
PabstMirror
46cb90254a
Add ACE_HashLocation to common
2016-01-04 21:48:26 -06:00
Luigi
7f9c766770
Fixed and added French Translation
2016-01-04 16:47:15 +01:00
Luigi
a079f213c0
Fix French translation
...
Fix an error in a French translation
2016-01-04 16:19:23 +01:00
PabstMirror
a72e07fcaa
Goggles - change some events to be client only
...
all these events have `if (_unit != ACE_player) exitWith {true};`
2016-01-03 11:01:14 -06:00
Alessandro Foresi
bafde22c71
Fix: Indentation
2016-01-03 16:47:41 +01:00
commy2
3974c255a0
fix usage of deprectated fired XEH, fix #3088
2016-01-03 15:27:16 +01:00
commy2
427628045c
fix ThingX capitalization, fix #3076
2016-01-03 15:21:38 +01:00
commy2
ecad63e34d
integrate filters pbo into inventory pbo
2016-01-03 14:47:37 +01:00
jonpas
b93183fef9
Shorten if check
2016-01-03 14:05:50 +01:00
Alessandro Foresi
2d152675fc
Add: IT small translations, DE removed duplicate
2016-01-03 13:02:01 +01:00
Alessandro Foresi
c16d97cad0
Merge branch 'master' into translation/15bn/alef
2016-01-03 12:23:27 +01:00
Braxton Williams
ce069c8f3c
Change Sandbag category
2016-01-02 18:25:48 -06:00
jonpas
6edd7ab093
Change ACE_HeadlessClientJoined event to be global and always triggered
2016-01-02 14:42:05 +01:00
jonpas
a1866a561b
Add Headless
2016-01-02 14:23:14 +01:00
bux
977bda83e5
add 2 new events, add unit to place event
...
defuse and explodeOnDefuse
2016-01-01 21:47:39 +01:00
Braxton Williams
99e2ee6110
Add sandbag to editor
2016-01-01 13:09:11 -06:00
PabstMirror
76c9e1560d
Frag - only run addPfhRound on ammo that will frag
...
If spall is not enabled (default) then calculate which ammo types will
actually cause a frag event, cache and then only track those.
2016-01-01 02:33:08 -06:00
PabstMirror
79a7bb54aa
Kill Spectator PFEH when exiting spectator
...
Should fix #2989
There is a race condition between these 4 PFEH and the "onUnload" event
in handleInterface.
If the PFEHs run first they will use nil variables and throw a script
error.
This sets them to nil immediately when exiting spectator
2016-01-01 00:14:48 -06:00
PabstMirror
5f74daec42
Fix dupe german stringtable entry
2015-12-31 22:28:35 -06:00
jonpas
33f91b2ee7
Remove duplicated line caused by merge
2016-01-01 03:52:37 +01:00
jonpas
ebf1321c0b
Merge branch 'release' into fixFuelHoseExceededAfterDisconnect
2016-01-01 03:51:44 +01:00
PabstMirror
fb0738bd30
Merge branch 'master' into release
2015-12-31 20:27:26 -06:00
PabstMirror
32b4416c29
Merge pull request #3064 from GitHawk/refuel
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Adaptation of fnc_makeJerryCan to new interact_menu
2015-12-31 20:12:43 -06:00
VKing
222b15634f
Increase prep time for guided projectiles
2015-12-31 22:26:04 +01:00
PabstMirror
586449eef9
Merge pull request #3084 from acemod/cbaZeusIntegration
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CBA zeus integration
2015-12-31 15:15:23 -06:00
PabstMirror
19f54071f1
Merge pull request #3052 from acemod/isPlayerRemoteZeus
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Add support for non local Zeus RC in common-isPlayer
2015-12-31 15:14:44 -06:00
PabstMirror
62a94759c4
Merge pull request #3092 from acemod/minorSittingCleanup
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Sitting Cleanup
2015-12-31 14:50:31 -06:00
PabstMirror
8bdd5d0597
Merge remote-tracking branch 'brGuy/Translations-December' into fixStringtablesMerge
2015-12-31 14:30:29 -06:00
licht-im-Norden87
2d64d54d98
Update German Stringtable
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Iam sure there was a translation some time ago. Someone must have deleted it.
spelling mistake
Update Stringtable
100% some of them already existed in german language
Update stringtable.xml
spelling mistake
Update stringtable.xml
Iam not sure if SSWT is a Scharfschützenzweibein. However, it was used before, i just adpated it.
Update stringtable.xml
Update stringtable.xml
Update stringtable.xml
Update stringtable.xml
Update stringtable.xml
Update stringtable.xml
Update stringtable.xml
Handelt es sich bei dem Modell den auch um das Produkt von Sharpshooters® http://shop.centermassinc.com/Sharpshooters-Sniper-Weapon-Tripod-Kit-764737932766.htm bzw ist ads erkennbar. Ich persönlich halte die Bezeichnung SSWT-Kit für ein wenig ungünstig.
Update stringtable.xml
2015-12-31 14:17:13 -06:00
PabstMirror
cf27571b5a
Merge pull request #3007 from dudakov/master
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Russian Translations - Update
2015-12-31 14:11:45 -06:00
PabstMirror
7b077c5f19
Merge pull request #3078 from acemod/fixGoggles3rd
...
Fix Third Person Goggle Effect Not Displaying
2015-12-31 10:24:23 -06:00
Thomas Kooi
40afa45417
Merge pull request #3058 from freghar/isturnedout
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fix inverted isTurnedOut for map lighting
2015-12-31 13:03:42 +01:00
bux
23bec6d9a8
Merge master into branch
2015-12-31 10:20:47 +01:00
PabstMirror
2e211c5a04
Fix Medical Triagecard Macro
...
Fix #3087
2015-12-31 01:46:24 -06:00
PabstMirror
f11c2af921
Update XEH_clientInit.sqf
2015-12-30 14:55:25 -06:00
PabstMirror
d372111d3f
Sitting Cleanup
...
- Add modern privates
- Don't add actions, canInteractWith, or EH if not enabled
2015-12-30 12:23:35 -06:00
bux
0e8eb5fac4
Remove obsolete hotkey entries
2015-12-30 11:23:52 +01:00
bux
d6c5643790
improve code style
2015-12-30 09:43:19 +01:00
bux
2a6042bf61
add interaction position and defuse object position
...
and reduce interaction distance
2015-12-30 09:11:57 +01:00
PabstMirror
72fe95c797
Add "isNotInZeus" to canInteractWith
...
Re-fix #1951 (CTRL+V from climb blocking paste in zeus)
2015-12-30 01:48:43 -06:00
PabstMirror
1e29c0286f
Remove Keybinds/Events for Zeus now handeld in CBA
...
Close #2937
2015-12-30 01:07:55 -06:00
bux
112c002b0b
remove ace_offset entry
...
Ported from AGM and simply renamed. It wasn't even used in AGM.
2015-12-29 20:57:55 +01:00
dixon13
356bd36728
Changed action name
...
- Changed display name for extraction action on civilians to match the new action name 'Get Out'.
- Changed class name for extracting civilians out of vehicles to match the action name
2015-12-29 09:27:43 -07:00
dixon13
f2b3275538
Changed action name
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Changed extraction action to 'Get Out' to match other civilian actions.
2015-12-29 09:25:33 -07:00
dixon13
d410fe42d9
Fixed misspell
...
'_targe' is suppose to be '_target'
2015-12-28 22:00:08 -07:00
PabstMirror
462e37e6d1
Update Heating / Cooling physics numbers
...
Attempting to update numbers based on real physics.
Effects will increase heat generated per shot and decrease cooling
- ~1.333x increased heating
- ~1.45x less cooling
2015-12-28 21:01:56 -06:00
PabstMirror
415402b5ad
Cleanup and debug
...
Fix missing weapon configs
Fix Dispersion (Radians / Degrees)
Fix comment
2015-12-28 16:08:32 -06:00
PabstMirror
42b350a40c
Cache Weapon Configs
2015-12-28 16:04:56 -06:00
PabstMirror
e587a6e6e3
Modernize code
2015-12-28 16:04:56 -06:00
PabstMirror
3020023f58
setVariablePublic - Use waitAndExecute
2015-12-28 16:04:55 -06:00
esteldunedain
c1e8b3dba9
Fix temperature bar color
2015-12-28 16:04:55 -06:00
esteldunedain
f132955d9f
Reenable refraction fx but make it optional for the moment.
2015-12-28 16:04:55 -06:00
esteldunedain
d001131314
Tweak and optimize the smoke effect to increase smoke and reduce performance impact
2015-12-28 16:04:54 -06:00
esteldunedain
3c74c4bada
Fix temperature indicator to max out red at half the bar
2015-12-28 16:04:54 -06:00
ulteq
4122d68684
Adjusted temperature display (red above 600°C)
2015-12-28 16:04:54 -06:00
ulteq
a1ee99cc8a
Remove debug code
2015-12-28 16:04:53 -06:00
ulteq
7858b65fde
Fixed misspelled function name
2015-12-28 16:04:53 -06:00
ulteq
0a27c309cb
Added missing variable definitions
2015-12-28 16:04:52 -06:00
commy2
f83206353d
jamming
2015-12-28 16:04:52 -06:00
Nicolás Badano
4264789631
Refactored code so the weapon temperature is correctly updated when checking it
2015-12-28 16:04:52 -06:00
Nicolás Badano
ac67e45098
overheating: sync weapon temperature across the net, deterministic pseudo-random bullet dispersion
2015-12-28 16:04:51 -06:00
Nicolás Badano
932e17cea4
fix
2015-12-28 16:04:51 -06:00
Nicolás Badano
fb56350217
small fixes
2015-12-28 16:04:51 -06:00
Nicolás Badano
de902ca4fd
Modify setVariablePublic so it published inmediately if the variable hasn't being publishes recently. Then establish an embargo time before it can be published again.
2015-12-28 16:04:50 -06:00
jonpas
c0aaf05eaf
Prevent interaction if unit(s) climbing the ladder, Disable tilting, Split adjust string into adjust and tilt
2015-12-27 19:28:29 +01:00
PabstMirror
dc60860421
Fix Third Person Goggle Effect Not Displaying
...
#3074
2015-12-26 23:31:49 -06:00
dixon13
a4781a20d3
Authors
2015-12-23 19:27:55 -07:00
dixon13
2a98aa57ed
Delete fnc_canInteractWithCivilianVehicle.sqf
...
No need to create another funciton
2015-12-23 11:54:41 -07:00
dixon13
d3a1110250
Removed a portion of the condition
2015-12-23 11:52:23 -07:00
dixon13
5f7e833d43
Removed "PREP(canInteractWithCivilianVehicle)"
...
Function is being removed
2015-12-23 11:51:19 -07:00
dixon13
21daa331dc
Changes to ACE_Unload
...
- added semi-colon
- changed the condition
- changed the statement
2015-12-23 11:49:17 -07:00
dixon13
1aa192f7e0
Extract civilans from vehicles, rmeoved actions from civilians in vehicles
2015-12-23 00:19:41 -07:00
Githawk
2432ac3319
Changed scope for carried objects
2015-12-22 17:54:16 +01:00
Githawk
d16417a00b
Changed scope on nozzle
2015-12-22 17:49:58 +01:00
Githawk
ebb28177b1
More fixes to make jerryCan work
2015-12-21 17:54:52 +01:00
Glowbal
c1fa81f28b
Fix tabs in sqf files
2015-12-21 17:05:48 +01:00
Githawk
d9e7a43bf7
Fixes error with new interact_menu
2015-12-21 16:53:25 +01:00
jokoho48
0addb592d3
remove Unused Varaible in AB
...
fix private in AB
2015-12-21 02:29:10 +01:00
VKing
38fb97aeac
Fixed init problem; added mortar ammo boxes
2015-12-20 20:51:44 +01:00
VKing
73720f9313
Too hasty
2015-12-20 18:20:34 +01:00
VKing
b7bd468fdd
That ought to not have worked before
2015-12-20 18:18:33 +01:00
freghar
a383da5b2d
fix inverted isTurnedOut for map lighting
...
According to the comment, the idea is to provide unobscured map when
inside an enclosed vehicle (!isTurnedOut).
Signed-off-by: freghar <freghcz@gmail.com>
2015-12-20 11:53:08 +01:00
PabstMirror
9b0641c06f
Add nil return for count
2015-12-19 21:17:36 -06:00
PabstMirror
74aec45921
Fix medical menu not closing on range, litter dir
...
- Medical Menu didn't close when target moved out of range
- Litter was always created in the same direction
2015-12-19 20:50:57 -06:00
VKing
450a18e13a
Forgot to disable in case the setting's set to "no" (but why would you ever want to
2015-12-19 21:29:37 +01:00
VKing
f75311917c
Upped mortar round mass
2015-12-19 20:49:09 +01:00
VKing
b4cb5c2ba7
Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init.
2015-12-19 19:54:45 +01:00
VKing
85270e4521
Fix init issue
2015-12-19 18:22:54 +01:00
VKing
a37d97103f
Erk
2015-12-19 16:37:30 +01:00
VKing
a336707623
Fixed initialization, added exclude variable to prevent initialization of individual guns (for e.g. AI mortars)
2015-12-19 16:30:01 +01:00
VKing
dfe7c07936
Fix fnc_mortarInit, fnc_loadMagazine, some other stuff
2015-12-19 12:10:12 +01:00
VKing
2c4a25a6c0
Mortar init functions
2015-12-19 02:18:35 +01:00
PabstMirror
4d041c3c94
Merge pull request #3049 from acemod/fixlaserdesignator
...
Remove undefined laser selfdesignate macro
2015-12-18 12:09:04 -06:00
Jonathan Pereira
ad48f51ec7
Added PT-BR translations
...
All remaining translations of gestures, hearing, interact_menu,
interaction, nightvision, rearm, refuel, viewdistance were done!
2015-12-18 15:14:19 -02:00
PabstMirror
c53a0541a4
Add support for non local Zeus RC in common-isPlayer
2015-12-18 11:08:10 -06:00
Jonathan Pereira
db7074b6cf
Removed duplicated German entry
2015-12-18 14:45:20 -02:00
commy2
e3ecc64771
remove undefined macro
2015-12-18 13:53:25 +01:00
VKing
579f861b8f
Unload to player inventory
2015-12-17 19:25:22 +01:00
VKing
27890a8dab
First try at some module control
2015-12-17 11:00:46 +01:00
VKing
a0fdc58ed7
Remove unused variables, spaces
2015-12-17 09:13:23 +01:00
VKing
d8c8d02177
Port inventory picture and model
2015-12-17 00:21:54 +01:00
VKing
e0a21ce144
Completed code porting and interaction
2015-12-16 23:47:14 +01:00
VKing
3e6fc52733
First working iteration.
...
Todo:
Implement in module (Choose new or old/don't break old missions)
Magazine UI+model
Add preparing delay
Fix function readmes
Cleanup in functions?
Credits
MP Testing
2015-12-16 20:22:18 +01:00
PabstMirror
43a9865fa2
Use isNil for better future compatiblity
2015-12-16 12:10:53 -06:00
PabstMirror
360bdcb50e
Optics - Don't modify camera for ThreeDen Editor
...
Fix broken ThreeDen Camera when returning to editor from preview.
PIP will still work in preview.
Will have to take a look at 1.56 RC to see if command exists and
eventually cleanup.
2015-12-16 11:28:43 -06:00
PabstMirror
ff3ddbe287
Building Interact - Dummy object instead of hiding
...
Fix #3038
InteractiMenu now checks `isObjectHidden`,
So now use dummy object instead of hiding a real one
2015-12-15 12:04:03 -06:00
PabstMirror
7258a0084a
Merge pull request #2995 from acemod/repairThreshholdToolkit
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Fix PostRepairDamage and toolkit consumtion setting
2015-12-14 19:30:19 -06:00
PabstMirror
f2bcd66784
Toolkit also consumed on fullRepair
2015-12-14 19:28:31 -06:00
PabstMirror
886c13f6a9
Merge pull request #3013 from acemod/bloodyLitter
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Fix litter for adv - Add bloody p3d for Pack/qClot
2015-12-14 19:23:51 -06:00
PabstMirror
0b5b11c966
Merge pull request #3014 from acemod/fixNameSanatize
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Sanitize less/greater-than symbol to square
2015-12-14 19:23:07 -06:00
PabstMirror
e5abb59f1d
Merge pull request #3011 from acemod/rhsMergeERA
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RHS Compat - Combine all ERA Hitpoints
2015-12-14 19:22:51 -06:00
commy2
e6be1537cd
replace more private with private keyword in common
2015-12-14 13:17:48 +01:00
commy2
bfa29246be
replace private with private keyword in other half of common
2015-12-14 13:08:19 +01:00
PabstMirror
9064579a65
Send string to serverLog instead of strucText
...
Fix `Performance warning: SimpleSerialization::Read
'ace_common_remoteFnc' is using type of ,'TEXT' which is not optimized
by simple serialization, falling back to generic serialization, use
generic type or ask for optimizations for these types`
2015-12-13 13:27:46 -06:00
VKing
170095ae35
Initial commit for mortar ammunition handling.
2015-12-13 18:27:13 +01:00
commy2
bd3c79f739
add function to retrieve the control of the stamina bar
2015-12-12 20:25:42 +01:00
commy2
7f63d51ccb
add event for placing units in body bags
2015-12-12 18:21:11 +01:00
commy2
2839cff753
common code fixes
2015-12-12 17:26:47 +01:00
commy2
3d5ea74c7e
replace private with private keyword in first half of common
2015-12-12 16:48:54 +01:00
jonpas
4c2d92d360
Negate fuel hose connected condition
2015-12-12 15:12:50 +01:00
PabstMirror
a501c7e1c3
Remove new models and just combine existing litter
2015-12-11 19:47:40 -06:00
jonpas
e5f64bcdc1
Fix refuel PFH not exiting on nozzle disconnect
2015-12-11 22:45:28 +01:00
PabstMirror
24d77d1b7c
Fix Typo
2015-12-11 12:17:05 -06:00
PabstMirror
db50b5313d
getName can return raw or sanatized html tags
2015-12-11 12:01:50 -06:00
commy2
ff95aab100
remove helmets from items filter
2015-12-11 15:05:43 +01:00
commy2
ee7f8f82f5
remove debug
2015-12-11 14:24:54 +01:00
commy2
5d9a057165
add more filters to ammo boxes
2015-12-11 14:18:11 +01:00
commy2
2b63b2efa8
add more filters to ammo boxes
2015-12-11 13:14:58 +01:00
PabstMirror
c7b6375092
Sanitize less/greater-than symbol to square
...
Fix #2912
The raw `<` showed up in nametags and anything besides strucText
`[ / ]` is fairly close and will work in either text mode.
2015-12-10 23:29:05 -06:00
PabstMirror
e9be05209a
Fix litter for adv - Add bloody p3d for Pack/qClot
...
Fix #2950
Get correct bloodLossOnSelection for both basic and advanced
Adds bloody versions of packing bandage and quickClot
2015-12-10 22:58:44 -06:00
PabstMirror
ee0812ad15
RHS Compat - Combine all ERA Hitpoints
...
Put all ERA hitpoints (up to 46 of them) onto a single point
and put that point on the main interaction point
2015-12-10 20:57:23 -06:00
commy2
68388bc976
add more filters to ammo boxes
2015-12-11 01:02:15 +01:00
bux
8e6a057f52
fix common stringtable
2015-12-10 18:48:00 +01:00
kaban
fd06472f4d
Russian Translations - Update
2015-12-10 20:32:16 +03:00
[OMCB]kaban
aec2c3fef2
HotFix: removed duplicated key.
...
Removed duplicated German key for STR_ACE_Common_DoNotForce.
It caused Tabler.exe couldn't read stringtable files.
2015-12-10 18:24:28 +03:00
PabstMirror
f3b7b3b94f
Merge pull request #2994 from acemod/microDagrListBoxKeyblock
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MicroDagr - Prevent Home Key being blocked
2015-12-10 09:20:06 -06:00
PabstMirror
a71cce1981
Merge pull request #2987 from acemod/gesturesCleanup
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Setting For Gestures - Fix BI* gestures
2015-12-10 09:19:35 -06:00
commy2
077b9827e8
code cleanup fcs
2015-12-10 16:00:14 +01:00
commy2
7748131e73
code cleanup markers
2015-12-10 15:32:31 +01:00
commy2
a08cf69149
tweak size of laserpointer, fix #2975
2015-12-09 22:56:14 +01:00
havena
6f0568c370
fix Unexpected stringtable format
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Unexpected stringtable format inside <Text ID="STR_ACE_Common_CheckPBO_Action_WarnPerm"><German>
2015-12-09 20:18:15 +01:00
PabstMirror
3ae7cd15bd
cleanup stringtable phrasing
2015-12-09 12:27:47 -06:00
PabstMirror
3d560108a3
Setting For Gestures - Fix BI* gestures
2015-12-08 23:08:09 -06:00
PabstMirror
0eed4799af
MicroDagr - Prevent Home Key being blocked
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Fix #2974
2015-12-08 21:31:03 -06:00
PabstMirror
e964b2c135
Fix PostRepairDamage and toolkit consumtion setting
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Fix #2982
2015-12-08 20:31:40 -06:00
PabstMirror
cae9f436f6
Merge branch 'release'
2015-12-08 15:14:33 -06:00
Glowbal
0599b35fc6
Bump version to 3.4.1
2015-12-08 14:47:48 +01:00
PabstMirror
38bf869f07
Also Fix Rearm
2015-12-07 14:07:03 -06:00
PabstMirror
cd68f9b320
Fix refuel unconc error - Man unloading for air
2015-12-07 13:54:41 -06:00
Thomas Kooi
05c56f73b5
Change disable NVG with sights by default
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As discussed on Slack, we are changing the default behaviour infavor of excepted gameplay.
2015-12-07 18:33:20 +01:00
PabstMirror
39edd205f0
Merge pull request #2942 from acemod/CzechTables
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Czech Translations - Update
2015-12-07 09:32:00 -06:00
bux578
fbde1dd794
Merge pull request #2941 from acemod/DieStringtables
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Update German Stringtables
2015-12-07 10:27:11 +01:00
bux578
821ccf5726
fix medical menu stringtable name
2015-12-07 10:21:48 +01:00
bux578
af31d43567
fix german typos
2015-12-07 10:20:35 +01:00
PabstMirror
358228f5bb
Cleanup De Stringtables
2015-12-06 15:03:15 -06:00
commy2
9fa62c6d2a
clean up vehicles config
2015-12-06 11:18:07 +01:00
gienkov
56e919dccc
nozzle additonal check condition
2015-12-06 06:47:19 +01:00
gienkov
1132efaf48
ceil number of wounds
2015-12-06 02:57:21 +01:00
gienkov
f6e7cad678
remove Original entries
2015-12-05 22:08:39 +01:00
PabstMirror
b13656e54b
addDamageToUnit - Disable debug / testing code
2015-12-05 12:19:34 -06:00
Thomas Kooi
761d6e28d8
Merge pull request #2939 from acemod/fixMicroDagrDefines
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MicroDagr - Add #undef to config for pboProject
2015-12-05 11:29:25 +01:00
Thomas Kooi
8e88740730
Merge pull request #2924 from acemod/woundReopeningArray
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Don't update openWounds if not bandaged
2015-12-05 11:28:56 +01:00
ProfessorCZ
cf41ac5fba
Czech Translations - Update
2015-12-04 22:28:10 -06:00
licht-im-Norden87
291f4df072
Update German Stringtables
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Update stringtable.xml
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kommas...........................................................................................................................................................
Rallypoint
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slideshow, not finished yet
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What does Curator mean in this context?
l. 294, l 302
cargo
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I left a few things out. I'd like if someone gives me advice
Z.698 Pionier oder Instandsetzer o.Ä. Was genau ist die deutsche Bezeichung der Klasse in ACE bzw Arma?
Z.707 Ich habe mich einfach mal auf Mechatroniker festgelegt, da Reperaturspezialist sich doch ein wenig ungelenk anhört...
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Habe engineer als Pionier übersetzt (halte es selbst für etwas unpassend) Der specialist ist bei mir zum Mechatroniker geworden.
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Fix Mistakes from merge
Fix Empty Entries
Fix Mistake
Fix
2015-12-04 22:06:44 -06:00
PabstMirror
f5aae81465
MicroDagr - Add #undef to config for pboProject
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#2936
2015-12-04 20:08:30 -06:00
PabstMirror
43a168f0b9
Flashbangs - Make event radius match effect radius
2015-12-04 15:16:17 -06:00
commy2
e418cfcf11
Merge pull request #2935 from acemod/fixbinoculars2
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Fix binocular related bugs
2015-12-04 21:27:53 +01:00
commy2
5d43fa93c6
fix FUNC(binocularMagazine), fix #2916 , fix #2917 , fix #2918 , fix #2922 , fix #2928 , fix #2933
2015-12-04 19:37:37 +01:00
PabstMirror
875b3980ac
Don't update openWounds if not bandaged
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Fix #2921
2015-12-03 15:23:38 -06:00
PabstMirror
91ace4fc9b
Fix whitelist string -> array error in checkPbo
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Fix #2913
Use splitString instead of call compile to convert string into an array
2015-12-02 23:58:41 -06:00
PabstMirror
c928a0d6cb
Remove Sleep/WaitUntil from checkPBO
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Fix #2910
2015-12-01 22:50:28 -06:00
PabstMirror
46c43b56db
Merge branch 'release'
2015-12-01 15:54:57 -06:00
PabstMirror
419af195e9
#2902 - Remove error and don't exit if veh has no hit points
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B_UAV_01_F has no hitpoints and would throw error
Don't exit so "fullRepair" action still gets added
2015-12-01 13:43:27 -06:00
Glowbal
dacfe4d6cb
Bump version to 3.4.0
2015-12-01 17:05:08 +01:00
commy2
861262e41c
revert false captitalization change
2015-11-30 17:56:25 +01:00
commy2
411a8d58f3
fix more setVariable and getVariable capitalization
2015-11-30 17:53:57 +01:00
commy2
5a1aae6028
manual merge
2015-11-30 17:44:15 +01:00
commy2
e422388484
fix waitUntil capitalization
2015-11-30 17:28:01 +01:00
commy2
a9ebcf8543
fix setVariable and getVariable capitalization
2015-11-30 17:27:09 +01:00
commy2
d037f00a92
fix forEachIndex capitalization
2015-11-30 17:25:16 +01:00
commy2
b3950bd7f0
fix forEach capitalization
2015-11-30 17:23:48 +01:00
commy2
a8228f60c2
fix configFile capitalization
2015-11-30 17:23:02 +01:00
commy2
2b05f6f451
fix isNil capitalization
2015-11-30 17:22:16 +01:00
commy2
5e41643cff
fix pushBack capitalization
2015-11-30 17:21:28 +01:00
commy2
d9b90258bc
fix typeOf capitalization
2015-11-30 17:19:57 +01:00
commy2
34d351c652
fix exitWith capitalization
2015-11-30 17:14:05 +01:00
commy2
0b84bb514b
fix Cfg capitalization
2015-11-30 17:09:26 +01:00
commy2
dcf0a68b80
Revert "fix Cfg capitalization"
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This reverts commit 43bda9c462
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2015-11-30 17:00:32 +01:00
commy2
43bda9c462
fix Cfg capitalization
2015-11-30 16:52:20 +01:00
commy2
ca9b909e75
fix CBA_fnc capitalization
2015-11-30 16:45:20 +01:00
commy2
ae1f35c042
remove superfluous private
2015-11-29 16:55:44 +01:00
commy2
caa5585044
simplify getRandomAnimation in sitting
2015-11-29 16:50:08 +01:00
commy2
ff4406e411
manual merge, more selectRandom command useage
2015-11-29 16:48:23 +01:00
commy2
e5c4d35969
1.55 use new selectRandom command
2015-11-29 16:33:25 +01:00
Thomas Kooi
02eee05cf4
Merge pull request #2884 from acemod/speedLimiterUGVFix
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fix that in UGV dont work speedLimiter
2015-11-29 12:41:13 +01:00
Thomas Kooi
081106d6a3
Merge pull request #2892 from acemod/TheHidden
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Remove nametags and actions on hidden units
2015-11-29 12:38:27 +01:00
bux578
35ecef454f
Merge pull request #2825 from gienkov/pl-translation
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pl translation
2015-11-29 07:35:04 +01:00
PabstMirror
8d2b612570
Remove nametags and actions on hidden units
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Fix #2596
2015-11-28 21:35:25 -06:00
SilentSpike
c426bfc9c1
Merge pull request #2888 from acemod/repairPositions
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Define custom repair points for a few vehicles
2015-11-28 20:09:37 +00:00
Thomas Kooi
5282e95668
Merge pull request #2876 from acemod/medicalTranslateHP
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Medical Fixes
2015-11-28 20:58:08 +01:00
Thomas Kooi
ced94d73a7
Merge pull request #2797 from ColdEvul/RoadBarrierRoadCone
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[REMADE] RoadCone_F and its inhered RoadBarrier_F intractable
2015-11-28 20:51:39 +01:00
Thomas Kooi
d7a19cf0a6
Merge pull request #2882 from acemod/fixUGVNametag
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fix UGV Nametag issue
2015-11-28 20:50:23 +01:00
Thomas Kooi
7dd0af33b4
Merge pull request #2871 from acemod/cleanupLaserpointer
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cleanup laserpointer
2015-11-28 20:43:31 +01:00
Thomas Kooi
c132ef86cf
Merge pull request #2133 from jonpas/dynamicViewDistance
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Mk 1 eyeballs Integration
2015-11-28 20:40:29 +01:00
Thomas Kooi
e669f3e2cb
Merge pull request #2699 from BaerMitUmlaut/disable-nvgs-in-sight
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Disable nvgs in sight
2015-11-28 20:37:30 +01:00
gienkov
f25a181d8e
fix my error
2015-11-28 20:37:29 +01:00
Thomas Kooi
cef01baf0b
Merge pull request #2856 from acemod/isEqualTypeRepalcement
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1.54 - Replace typeName with isEqualType
2015-11-28 20:36:07 +01:00
Thomas Kooi
b807d1db48
Merge pull request #2886 from acemod/bandageReopen
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Add all wound types to bandage treatment configs
2015-11-28 20:32:13 +01:00
SilentSpike
a8cf9c6f48
Fix missing boolean inversion
2015-11-28 13:58:56 +00:00
gienkov
2c83fe4a11
refuel translation fixes
2015-11-28 13:45:59 +01:00
gienkov
a906c180ce
remove alpha entries
2015-11-28 13:34:54 +01:00
PabstMirror
a42c2153cc
Error handling for bad setting values array
2015-11-28 01:57:15 -06:00
PabstMirror
f676e6d9c9
Add some more typeNames replacements
2015-11-27 21:23:27 -06:00
PabstMirror
5850f78c1f
Merge branch 'master' into isEqualTypeRepalcement
2015-11-27 21:08:21 -06:00
gienkov
adae379445
fixes
2015-11-27 21:55:05 +01:00
gienkov
b091b73e24
fixes
2015-11-27 21:54:04 +01:00
gienkov
3250245587
3.4.0 translations and fixes
2015-11-27 21:50:57 +01:00
PabstMirror
6031eb8c6e
Add all wound types to bandage treatment configs
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Fix by adding all config entries;
instead of trying to modify classname
2015-11-27 14:19:26 -06:00
gienkov
7eecff4296
Merge remote-tracking branch 'origin' into pl-translation
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Conflicts:
addons/captives/stringtable.xml
addons/map_gestures/stringtable.xml
addons/zeus/stringtable.xml
2015-11-27 21:19:25 +01:00
SilentSpike
0ffb9ea5ad
Define custom repair points for a few vehicles
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Some helicopters have the main rotor point on the tip of a single blade which can be problematic depending on the orientation of the helicopter so those have been moved to the center (to match others). The tail rotor is also in the complete wrong position for some.
2015-11-27 20:06:57 +00:00
ViperMaul
8d4364350c
Fix for "double semicolon detected" error
2015-11-27 10:43:30 -08:00
jokoho48
76435ec228
posible fix for overlapping Speedlimiters
2015-11-27 15:48:03 +01:00