Filip Bengtsson
6df35564c2
Copy files from English
2021-06-05 13:26:41 +02:00
Sam
93f90d514c
Particles for ice spikes
2021-06-04 18:17:15 -05:00
Sam
81f7e690fd
Snowball attack.
2021-06-04 18:17:15 -05:00
Sam
a82984b925
Added base ability set
2021-06-04 18:17:14 -05:00
juliancoffee
554828e1a1
Bow Tweaks
...
- M1 (charged) got faster charge, but lesser damage and energy regen
- M2 (repeater) got faster charge, but lesser damage and max speed
- S1 (shotgun) got less energy cost
2021-06-04 20:58:08 +03:00
Sam
eaf87a53bb
Final tweaks.
2021-06-03 21:39:47 -05:00
Sam
e835cb1392
Added kits for tiers 1 and 2
2021-06-03 21:39:17 -05:00
jshipsey
ca43a0058a
some animation
2021-06-03 21:39:17 -05:00
Sam
5bf99eac11
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
Sam
ac2f097d80
Tidal warrior AI.
2021-06-03 21:39:14 -05:00
Sam
c81e1534f7
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
Avi Weinstock
05c699878f
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
2021-06-03 19:24:34 -04:00
Imbris
2b8eaae572
Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
2021-06-03 00:10:06 -04:00
Imbris
01aa6af1fd
Address various TODOs introduced in wgpu transition
2021-06-03 00:10:06 -04:00
Imbris
8403e4c483
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-06-03 00:10:06 -04:00
Avi Weinstock
cf6717ac90
Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it.
2021-06-03 00:10:06 -04:00
Avi Weinstock
7b04599a3b
Implement a Debug pipeline for hitboxes and pathfinding lines.
...
- Implements mesh generation for cylinders and lines.
- Implements an Id-allocator so that clients can mutate positions efficiently.
- Is split into pipeline and scene modules.
- Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
Imbris
b84c8b2915
Remove weird syntax in cloud shader that was probably introduced when switching to textureLod
2021-06-03 00:10:06 -04:00
Imbris
5749983868
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
2021-06-03 00:10:06 -04:00
Imbris
d7683673ee
Properly account for negative sun_dir.z in pow use in sky shaders
2021-06-03 00:10:06 -04:00
Imbris
d8520c8743
Add localization text for GPU timing checkbox
2021-06-03 00:10:06 -04:00
Imbris
9ec4fd5b4b
Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
2021-06-03 00:10:06 -04:00
Imbris
9be424de53
Remove unused waves texture
2021-06-03 00:10:05 -04:00
Imbris
7f9ba17dee
Remove unused shadow bind group from the cloud pipeline
2021-06-03 00:10:05 -04:00
Imbris
77689d1420
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-06-02 23:59:50 -04:00
Synis
c7cab3e19e
Fix missing include
2021-06-02 23:59:50 -04:00
Imbris
086ea42ad7
Cloud and sprite shader fixes after rebase
2021-06-02 23:59:50 -04:00
Imbris
aa1e292b03
Fix dx12 shader issues
2021-06-02 23:59:50 -04:00
Imbris
577caa3047
Implement screenshots
2021-06-02 23:59:50 -04:00
Imbris
64398f6c0a
Try out using storage buffer for sprite vertices
2021-06-02 23:59:50 -04:00
Imbris
b9931588e4
Fix bugs with sprite rendering
2021-06-02 23:59:50 -04:00
Imbris
a90373604e
Fix sprite vertex lookup, normalize sprite
...
normals in vert shader
2021-06-02 23:59:50 -04:00
Imbris
8d63446300
Almost implement instance merging for sprites (validation error), rebase
...
fix
2021-06-02 23:59:50 -04:00
Imbris
0f1c4080c4
Start sprite refactor
2021-06-02 23:59:49 -04:00
Imbris
ad2b6c9014
Fix texture sampling syntax
2021-06-02 23:59:49 -04:00
Imbris
a8851b6561
Switch to index rendering for most quad-like things
2021-06-02 23:59:49 -04:00
Imbris
e1af485e5f
Add setting for the PresentMode
2021-06-02 23:59:49 -04:00
Imbris
2f69c41b00
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-06-02 23:59:49 -04:00
Imbris
261fd24dfd
Fix lod alt texture filtering
2021-06-02 23:59:49 -04:00
Imbris
c532f50e64
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
...
vek functions for left, right, up, down, forward_rh, forward_lh
2021-06-02 23:59:49 -04:00
Joshua Yanovski
93568754a0
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
adf3f83b4b
Fix point shadows.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
868293a802
More frustration with shadows.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
c97a42fdb7
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
Capucho
23f1144fe2
Fix the shadow drawing code
...
Very poorly optimized
2021-06-02 23:59:48 -04:00
Capucho
b6c37be299
Re enable sprite rendering
2021-06-02 23:59:48 -04:00
Imbris
97bed5752b
Fix clouds
2021-06-02 23:59:48 -04:00
Imbris
f30588ea94
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-06-02 23:59:48 -04:00
Imbris
bae0310cc7
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-06-02 23:59:48 -04:00
Imbris
553c1c18a9
Add skybox
2021-06-02 23:59:48 -04:00
Capucho
1083d04c73
Reenable terrain rendering
...
Refractor col lights
2021-06-02 23:59:48 -04:00
Capucho
0db2a35955
Fix the orientation of the rendering
...
Reenable the rendering of the player
2021-06-02 23:59:47 -04:00
Capucho
1668e834f8
Renable the figure and terrain drawing code (not working yet)
2021-06-02 23:59:47 -04:00
Capucho
4c83e19c83
Remove the depth buffer from the Third drawer
2021-06-02 23:59:47 -04:00
Capucho
2c7d49b69f
Shader fixes
2021-06-02 23:59:47 -04:00
Imbris
da0423ab2a
Almost make clouds/postproccess run
2021-06-02 23:59:47 -04:00
Imbris
124d69d7ad
Render Ui
2021-06-02 23:59:45 -04:00
Imbris
97ca278d89
fixed validation errors when creating pipelines
2021-06-02 23:56:43 -04:00
Imbris
f540366676
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-06-02 23:56:43 -04:00
Samuel Keiffer
4b359b8ca4
Merge branch 'aweinstock/price-equality' into 'master'
...
Add a manifest for making different items count as the same item for the purpose of pricing.
See merge request veloren/veloren!2360
2021-06-02 23:48:45 +00:00
Samuel Keiffer
9a31d77f0a
Merge branch 'tygyh/default-loadout' into 'master'
...
LoadoutBuilder refactoring
See merge request veloren/veloren!2361
2021-06-02 23:42:39 +00:00
Avi Weinstock
054fb1d763
Add a manifest for making different items count as the same item for the purpose of pricing.
2021-06-02 19:12:51 -04:00
juliancoffee
3c66e62fe0
Decompose LoadoutBuilder::from_asset_expect
...
- Introduce apply_asset_expect() to mutate passed builder and complete it
from asset
- Remove runtime panic from choosing item
- Rewrite defaults() to load from asset
2021-06-02 17:17:19 +03:00
Dr. Dystopia
641ccd5282
Replace object initialization with read from file
2021-06-02 17:17:19 +03:00
Dr. Dystopia
35d5e3379e
Create 'default.ron' file
2021-06-02 17:17:19 +03:00
Avi Weinstock
6d3dcc3835
Address MR 2301 review comments.
...
- Replace tabs with spaces in map-related i18n.
- Use `retain` in `remove_unloaded_chunks`.
2021-06-02 00:39:58 -04:00
Avi Weinstock
cbe7521259
Add toggle for minimap, fix scaling formula, reduce minimap VD for better performance, and add changelog entry.
2021-06-02 00:39:04 -04:00
Adam Whitehurst
77cb2ae783
fix: commas
2021-05-30 14:47:42 -07:00
Adam Whitehurst
9eefa89f90
feat: add frozen debuff icon, en strings
2021-05-30 08:49:32 -07:00
Avi Weinstock
3684cf0454
Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
...
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Justin Shipsey
d7c7f6bf5d
Merge branch 'sam/rework-bow' into 'master'
...
Bow Rework
See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
juliancoffee
c618ec7222
fmt
2021-05-25 01:23:32 +03:00
juliancoffee
2d56b5dcde
Unique loot tables for each dungeon chest
2021-05-25 00:42:43 +03:00
juliancoffee
3700cc8a67
Overhaul loot tables
2021-05-25 00:20:18 +03:00
juliancoffee
940655dcb6
Adding different chests for each dungeon
2021-05-24 23:00:44 +03:00
juliancoffee
457e5b14d8
Add tests for validation assets
2021-05-23 22:27:33 +03:00
juliancoffee
8c1643cad9
Switch to using EquipSlot key instead of String
2021-05-23 21:37:41 +03:00
juliancoffee
00b182c183
Remove unused LoadoutConfig-s
2021-05-23 19:19:20 +03:00
juliancoffee
6656cfe010
Add directory hierarchy
2021-05-23 19:19:20 +03:00
juliancoffee
0722861364
Move loadout config handling to .ron files
2021-05-23 19:19:20 +03:00
juliancoffee
a8699cfa15
Add support for .ron loadouts
2021-05-23 19:19:20 +03:00
Samuel Keiffer
95f3a12d41
Merge branch 'juliancoffee/dungeon_mobs' into 'master'
...
Dungeon rebalance
See merge request veloren/veloren!2333
2021-05-22 22:38:21 +00:00
juliancoffee
7e909be2b5
Move fireworks into own table
2021-05-23 01:04:11 +03:00
juliancoffee
66709c4d17
Adjust mob numbers and add /kit tier-0
2021-05-23 01:04:11 +03:00
juliancoffee
4156f373c1
Adjust loot tables
...
- Add regular drop to T5 miniboss
- Fixup cultist loot table
- Give own loot table to Deadwood in T0
2021-05-23 01:04:11 +03:00
hqurve
854930bc1a
Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up
2021-05-22 20:47:08 +00:00
Sam
7828112486
Balance tweaks.
2021-05-22 15:00:05 -05:00
Illia Denysenko
1b5f06cff9
update uk ua
2021-05-22 18:58:11 +00:00
Samuel Keiffer
e543941073
Merge branch 'juliancoffee/boss_armour' into 'master'
...
Boss armor
See merge request veloren/veloren!2327
2021-05-22 17:42:27 +00:00
Sam
f993f28eff
Various tweaks.
2021-05-22 12:41:47 -05:00
juliancoffee
ca6266e780
Fix skill presets, add tests
2021-05-22 12:33:22 -05:00
Sam
1014ac45bf
Made new skills for reworked bow.
...
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
3f16d15bbb
Reworked bow
2021-05-22 12:33:20 -05:00
Monty Marz
30bcc6aaa3
Ferocious armour for t5-dungeon minibosses
2021-05-22 10:55:36 +00:00
juliancoffee
7dc50891d2
Add placeholders for bosses armour
2021-05-22 00:20:56 +03:00
Samuel Keiffer
49533cbd26
Merge branch 'juliancoffee/boss_loot_tables' into 'master'
...
Improve dungeon loot tables
See merge request veloren/veloren!2324
2021-05-21 21:05:14 +00:00
Samuel Keiffer
a0599ac046
Merge branch 'sam/extra-equip-slots' into 'master'
...
Added Extra Loadout Slots
See merge request veloren/veloren!2295
2021-05-21 20:28:53 +00:00
juliancoffee
df58fa9acf
Fixing loot tables
...
- Use quad_low and quad_medium loot table for corresponding mobs in
dungeons
- Remove cultist loot table from T3-T4 loot tables
- Use resize instead of vec[obj; len] to create different loot and not
duplicated for miniboss_1
2021-05-21 11:31:39 +03:00
juliancoffee
e48e3e11ba
Give bosses own creation function and loot table
...
- Make goose miniboss fallback to differentiate bosses and minibosses
2021-05-21 11:01:47 +03:00
hqurve
6974ab9199
Added swap_equipped_weapons icon and resized inactive weapons
2021-05-17 15:35:27 -04:00
Nícolas Wildner
68f3359238
Update pt br 20210517
2021-05-17 18:12:20 +00:00
hqurve
a4384b81c7
Add offhand weapons to bag ui
2021-05-16 20:43:19 -04:00
Justin Shipsey
9dcf7a9d26
Merge branch 'juliancoffee/small_fixes' into 'master'
...
Set poise_resilience to sane values
See merge request veloren/veloren!2311
2021-05-16 17:35:39 +00:00
Marcel
740ec3208d
Merge branch 'xMAC94x/czech' into 'master'
...
add czech language. fixed #1044
Closes #1044
See merge request veloren/veloren!2297
2021-05-16 16:39:51 +00:00
juliancoffee
287b531b47
Set poise_resilience to sane values
...
- Druid Shoulders to 1.0
- Rugged Chest to 1.0
- Cultist Gloves to 1.0
2021-05-16 01:07:55 +03:00
Sam
d286806b52
Shifted poise damage of sword dash
2021-05-15 10:30:39 -05:00
Marcel
695ffa96b9
Merge branch 'juliancoffee/update-it_IT' into 'master'
...
update Italian translation by 'Чингис Хан'
See merge request veloren/veloren!2305
2021-05-14 15:35:05 +00:00
juliancoffee
776f772b58
update Italian translation by 'Чингис Хан'
2021-05-14 17:31:01 +03:00
Marcel
7d5ca0e7bf
Revert "Merge branch 'snowram/hacky-mount' into 'master'"
...
This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Marcel
7fe0db2261
Merge branch 'snowram/hacky-mount' into 'master'
...
Allow for collars to make QuadMed npcs mountable
See merge request veloren/veloren!2219
2021-05-14 12:27:19 +00:00
hqurve
95a6e35a3a
Added chat tabs
2021-05-14 12:27:15 +00:00
Snowram
8745fb803a
Use Body to determine mountee offsets
2021-05-14 00:11:54 +02:00
Marcel Märtens
962f8b982c
add czech language. fixed #1044
2021-05-12 22:36:11 +02:00
Sam
7acd953923
Changed particles to a switch statement.
2021-05-10 19:58:32 -05:00
Sam
7f6c6c5603
Fixed offsets for laser and rocket attacks of clay golem.
2021-05-10 18:54:04 -05:00
jshipsey
770d07ac90
anims
2021-05-10 18:54:03 -05:00
Sam
0d53e790fd
Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
2021-05-10 18:54:00 -05:00
Sam
fca56be4c0
Balance tweaks
2021-05-10 18:53:52 -05:00
Sam
d14fd59711
Increased exp of clay golems.
2021-05-10 18:53:51 -05:00
Sam
a497ac0353
Added kit for testing.
2021-05-10 18:53:50 -05:00
Sam
4e5a456b18
Balance tweaks.
2021-05-10 18:53:49 -05:00
Snowram
47a2bf7de8
Adds haniwa sentry object
2021-05-10 18:53:48 -05:00
Sam
c67c56d194
Dungeon placement. Tweaks to melee.
2021-05-10 18:53:47 -05:00
Sam
9f8aeb91c0
Added armor, more ai tweaks.
2021-05-10 18:53:46 -05:00
Sam
1c8db241e2
Golem AI
2021-05-10 18:53:43 -05:00
Sam
5fa4358e74
Clay golem attacks done.
2021-05-10 18:53:01 -05:00
Monty Marz
fab3794bf3
Fix 1h-axes
2021-05-10 20:44:09 +00:00
Avi Weinstock
abcb6f34a3
Remove the dependency of the new mindflayer AI on action_state.timer
.
2021-05-09 21:16:57 -04:00
Avi Weinstock
1dfcdce1c0
Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
2021-05-09 18:09:31 -04:00
Illia Denysenko
cb2412148b
Miniboss Loot quickfix
2021-05-09 21:29:35 +00:00
Monty Marz
a17bb0ad73
Better inactive/active audio slider logic
2021-05-09 09:51:41 +00:00
Illia Denysenko
1c22a2b3fd
/skill_preset command
2021-05-08 15:47:09 +00:00
Snowram
ad3a63fc80
Merge branch 'snowram/craftmats-ron-fix' into 'master'
...
Fixes object manifest
See merge request veloren/veloren!2273
2021-05-07 21:06:37 +00:00
Nícolas Wildner
f517b06d50
Update pt br 20210507
2021-05-07 20:07:14 +00:00
Snowram
ec3fa365d0
Fixes object manifest
2021-05-07 22:04:57 +02:00
Snowram
831bfd0be9
Snowram/craft mats
2021-05-07 17:03:45 +00:00
Illia Denysenko
07ba3e659d
Update uk_UA
2021-05-07 14:32:03 +00:00
Avi Weinstock
e4cda4309e
Add DamageKind
, and make piercing damage partially ignore damage resistence.
...
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
Sam
dc7e45c8bd
Rebalancing
2021-05-05 14:43:56 -04:00
Sam
062c290e49
Made buff commands exhaustive
2021-05-04 09:54:28 -04:00
Sam
d99623b298
Buff icons
2021-05-04 08:45:14 -04:00
Sam
2652660a58
Addressed comments and more testing feedback.
2021-05-04 08:45:14 -04:00
Sam
240a8e577d
Minor balancing tweaks.
2021-05-04 08:45:13 -04:00
Sam
5c241850f1
Added sfx. Addressed comments.
2021-05-04 08:45:12 -04:00
Sam
48fa4e7c1f
Balancing.
2021-05-04 08:45:11 -04:00
Sam
7ac1488181
Added kit for testing tier 4 dungeons.
2021-05-04 08:45:11 -04:00
Sam
164fd0de04
Particles for frenzy buff and ground cleave.
2021-05-04 08:45:10 -04:00
Sam
2290a22a15
Gave minotaur AI.
2021-05-04 08:45:09 -04:00
jshipsey
c886accaf1
anims
2021-05-04 08:45:08 -04:00
Sam
257c670aaf
Fix charge being broken.
2021-05-04 08:45:07 -04:00
Sam
d1139c3b7c
Added frenzy ability to minotaur.
...
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
2021-05-04 08:45:07 -04:00
Sam
e052c7b516
Cleave functional
2021-05-04 08:45:06 -04:00
Sam
160bd3ef0c
Crippling strike now functional. Crippled debuff added.
2021-05-04 08:45:05 -04:00
Sam
660423932c
Miscellaneous balancing
2021-05-04 08:45:05 -04:00
Sam
f11c10d3be
Charge attack for minotaur functional.
2021-05-04 08:45:04 -04:00
Illia Denysenko
f04a4f907a
Add possibility to translate buff outcomes
2021-05-03 23:02:59 +00:00
Samuel Keiffer
771a8db2a8
Merge branch 'slipped/oritweak' into 'master'
...
ori tweaks, animal adjusts
See merge request veloren/veloren!2234
2021-05-03 18:49:22 +00:00
Samuel Keiffer
610c529c42
Merge branch 'sam/ability-sets' into 'master'
...
Allow Specification of Custom Ability Sets per Weapon
See merge request veloren/veloren!2231
2021-05-03 17:50:11 +00:00
Avi Weinstock
be39054767
Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic.
2021-05-03 00:09:44 -04:00
jshipsey
63fdc4f590
animal adjustments
2021-05-02 23:17:58 -04:00
James Melkonian
f553700e8c
Add map markers for lakes and mountains
2021-05-03 02:00:23 +00:00
Illia Denysenko
569d0a1ba5
- Split 'debug' kit to 'debug' and 'admin_cosmetics'
...
- Add Velorite Admin Bow to 'debug'
- Add rings, cape and necklace to cultist kit
- Add mushroom curry to 'consumables' (former 'potions')
2021-05-02 13:27:03 +00:00
jshipsey
769e21104e
higher health lower damage
2021-05-01 12:29:28 -04:00
jshipsey
dc5a38f1e8
ori addition to combomelee
2021-05-01 12:29:28 -04:00
Joshua Barretto
d0953fcab0
Added map marker
2021-05-01 16:26:13 +00:00
Sam
d500a00414
Made naming of fields more explicit.
2021-05-01 09:25:56 -04:00
Sam
dd113c56cb
Fixed ItemDef for custom weapons.
2021-05-01 09:25:54 -04:00
Sam
3cb0ee98c8
Removed all unique and simple tool kinds.
2021-05-01 09:25:51 -04:00
Sam
a35b8b4aad
Removed ability set as field on items.
2021-05-01 09:25:49 -04:00
Jan Dre
8f5370f372
German translation
2021-04-30 11:58:31 +00:00
DaforLynx
7334cce426
Poise (stun) SFX and fix for town music
2021-04-29 23:36:22 +00:00
Sam
7870109856
Deduplicated stuff in npc_armor.
2021-04-29 15:45:14 -04:00
Sam
91bb6392bb
Removed old 2h variants of 1h weapons.
2021-04-29 13:18:04 -04:00
Scott Bronson
b7ac7b64f3
Fix spelling in seashells.ron
2021-04-28 16:32:19 +00:00
DaforLynx
2e0272ce28
Town music
2021-04-28 05:07:59 +00:00
Marcel
aa963493e8
Merge branch 'james/sound-unwraps' into 'master'
...
Remove an unwrap and move outcome sfx to ron
See merge request veloren/veloren!2206
2021-04-27 21:01:06 +00:00
James Melkonian
2f00af83d8
Remove an unwrap and move outcome sfx to ron
2021-04-27 21:01:06 +00:00
Marcel
876686893b
Merge branch 'duelsik/translations-PL-27-04-2021' into 'master'
...
Polish translations update.
See merge request veloren/veloren!2205
2021-04-27 20:54:48 +00:00
Daniel Mizerski
ec55c176fe
Polish translations update.
2021-04-27 17:33:30 +02:00
Ludvig Böklin
34660462e9
Glider physics
2021-04-27 14:41:48 +00:00
jshipsey
2c74a86170
skill adjustments, ori changes
2021-04-25 22:02:32 -04:00
Samuel Keiffer
3f451ef7b3
Merge branch 'juliancoffee/fix_campfire_heal_message' into 'master'
...
Fix campfire heal buff description
See merge request veloren/veloren!2165
2021-04-25 23:06:48 +00:00
Illia Denysenko
efd54021a7
Fix campfire heal buff description
2021-04-25 23:06:47 +00:00
Joshua Barretto
559e16e035
Apply flat earth hack to mist
2021-04-25 23:28:19 +01:00
Joshua Barretto
3e4afc5a45
Capped light access
2021-04-25 22:49:20 +01:00
Joshua Barretto
98f660e486
More realistic cloud light extinction model
2021-04-25 22:26:07 +01:00
Joshua Barretto
805822b0b0
Rebalanced arrow speed
2021-04-25 20:06:29 +01:00
Joshua Barretto
fa262d2a5c
Fixed near cloud bug
2021-04-25 20:04:00 +01:00
Monty
2e24fcf165
Add i18n, change SCT Blocked col and string
2021-04-25 13:09:09 -04:00
Sam
d2d8d43410
Addressed testing feedback.
...
Particles better.
2021-04-25 13:09:08 -04:00
Sam
b9d6bd2fd2
Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
2021-04-25 13:09:07 -04:00
alfy
73cb6d19ff
Fixed the sounds since they were seemingly empty, as well as a new more organic wind sound
2021-04-25 13:09:06 -04:00
alfy
9f79c80072
block and parry sounds added
2021-04-25 13:09:06 -04:00
Sam
f5ec23df48
Parrying
2021-04-25 13:08:42 -04:00
Sam
91c6288213
Melee weapons can now block.
2021-04-25 13:08:42 -04:00
Snowram
8f54a0bf31
More phoenix AI work
...
More phoenix AI work
2021-04-25 04:07:12 +02:00
James Melkonian
0cf7e7114f
Phoenix AI pass
2021-04-25 04:07:11 +02:00
Snowram
8cf8e51962
Phoenix npc + AI (WIP)
2021-04-25 04:07:11 +02:00
Snowram
ab26efa970
Improves bird_large anims
2021-04-25 04:07:09 +02:00
Snowram
fd177c9669
Breathe and stun anims
2021-04-25 02:14:50 +02:00
Snowram
eb98360183
Cockatrice bird_large conversion
2021-04-25 02:14:50 +02:00
Snowram
bc95484863
Swaps bird_small skeleton to a new bird_large
2021-04-25 02:14:49 +02:00
Ada Lovegirls
01c30868eb
Add option to load English string as fallback if string missing
2021-04-24 14:39:35 +00:00
Ben Wallis
c6205875ee
Merge branch 'xvar/server-version-check' into 'master'
...
Added client/server version mismatch warnings
See merge request veloren/veloren!2184
2021-04-24 09:05:45 +00:00
Ben Wallis
2e08c2f76f
Added client/server version mismatch message when a network error is encountered during client init.
...
Added warning banner on character select when successfully connected to a server with a mismatched version.
2021-04-24 09:08:30 +01:00
holychowders
516f2fec4a
Fix grammatical error in NPC message
2021-04-23 22:43:37 -07:00
Illia Denysenko
4e7aba5b3f
update uk_UA localization
2021-04-23 21:30:46 +00:00
Nícolas Wildner
6188bb9e96
update pt_br 20210422
2021-04-23 01:00:41 +00:00
Monty Marz
b69eb61e7b
Add handles to lanterns, fix cooking pot scale
2021-04-22 17:12:07 +00:00
jshipsey
9d82b20891
remove 0.8, add snow's mixed_vel idea for other bodies
2021-04-22 00:04:39 -04:00
Joshua Barretto
19184a49a7
Made the pit of tartarus less bad
2021-04-21 22:18:44 +01:00
Joshua Barretto
81ba200e48
Improve dynamic light reflection for hill climbing
2021-04-21 17:10:53 +01:00
Ludvig Böklin
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
Monty
a1b4e0bdaf
remove old craftsman hammer, add migration
2021-04-20 03:34:11 +02:00
Joshua Barretto
11ba02130c
Made sprite/block selection effect more subtle
2021-04-20 02:46:07 +02:00
Joshua Barretto
483276b082
Made sprite/block selection effect more subtle
2021-04-20 02:46:06 +02:00
Monty
a4d56e7843
more sprite stuff and crafting UI update
...
fix item images
fix CR display
2021-04-20 02:46:06 +02:00
Monty
a1fe7c12c3
fmt, add sprites
2021-04-20 02:46:04 +02:00
Joshua Barretto
5598d07944
Added crafting stations
2021-04-20 02:45:59 +02:00
Joshua Barretto
c5455fa1a1
Merge branch 'zesterer/small-fixes' into 'master'
...
Small fixes
See merge request veloren/veloren!2163
2021-04-19 21:54:26 +00:00
Joshua Barretto
4ad5257e40
Rebalanced mist
2021-04-19 22:26:56 +01:00
Joshua Barretto
86287e8f0a
Fixed negative cloud density bug
2021-04-19 22:02:47 +01:00
Imbris
8c9d4dc3dd
Merge branch 'capucho/inactive-master' into 'master'
...
Lower volume of window on focus loss
See merge request veloren/veloren!2150
2021-04-19 20:39:49 +00:00
Marcel
c5caec4921
Merge branch 'capucho/map-kb-zoom' into 'master'
...
Add keybindings for map/minimap zoom
See merge request veloren/veloren!2161
2021-04-19 19:52:27 +00:00
João Capucho
164411cb43
Voxygen: Added translations for map zoom
2021-04-19 20:27:02 +01:00
Marcel
3c3aa3d325
Merge branch 'juliancoffee/update-uk_UA' into 'master'
...
Update localization for uk_UA
See merge request veloren/veloren!2155
2021-04-19 19:26:20 +00:00
Illia Denysenko
ef8926bc5c
Update localization for uk_UA
2021-04-19 19:26:20 +00:00
João Capucho
f23b515dd8
Voxygen: Add master volume sliders to the settings
2021-04-19 19:58:14 +01:00
Joshua Barretto
f0f3da529b
Fixed water shader, sky shader
2021-04-19 14:42:49 +01:00
Sam
ce7581037c
Overhauled dash melee.
2021-04-18 18:36:12 -04:00
Joshua Barretto
cb817c0313
Merge branch 'zesterer/econ-tweaks' into 'master'
...
Rebalanced economy somewhat
See merge request veloren/veloren!2148
2021-04-18 21:20:49 +00:00
Samuel Keiffer
60d38cc03b
Merge branch 'aweinstock/dodgesplosion' into 'master'
...
Unlock dodge roll iframes and staff explosion by default.
See merge request veloren/veloren!2146
2021-04-18 20:46:15 +00:00
Avi Weinstock
0404250300
Unlock dodge roll iframes and staff explosion by default.
2021-04-18 16:16:06 -04:00
Marcel
62fcdcd998
Merge branch 'nwildner/update_pt_BR_20210417' into 'master'
...
update pt_br 20210417
See merge request veloren/veloren!2143
2021-04-18 19:33:39 +00:00
Nícolas Wildner
24b55d0f07
update pt_br 20210417
2021-04-18 19:33:39 +00:00
Joshua Barretto
352fce239e
Allow trading items not sold by merchants
2021-04-18 20:07:00 +01:00
Joshua Barretto
cac9ac6807
Trading stock limits
2021-04-18 18:58:26 +01:00
Joshua Barretto
250733a123
Better price rationalisation
2021-04-18 18:11:00 +01:00
Joshua Barretto
c0b71d0731
Removed legendaries from trading
2021-04-18 17:29:22 +01:00
Joshua Barretto
11683084ad
Use labour value for prices
2021-04-18 17:05:14 +01:00
Joshua Barretto
fcc23a4427
Normalised prices within sites
2021-04-18 15:09:21 +01:00
Joshua Barretto
b72e454148
Rebalanced economy somewhat
2021-04-18 14:08:48 +01:00
Ben Wallis
a4cdb89987
Implemented inventory sorting
2021-04-17 22:04:08 +01:00
Marcel
2a0c8e575f
Merge branch 'kinggred-master-patch-80352' into 'master'
...
Update main.ron
See merge request veloren/veloren!2123
2021-04-17 18:28:31 +00:00
Samuel Keiffer
a1d9ba15d9
Merge branch 'DaforLynx/normalize' into 'master'
...
Normalize + shrink all sfx; tweaks to combat music; change footstep sounds
See merge request veloren/veloren!2120
2021-04-16 00:35:15 +00:00
DaforLynx
f441c8c206
Normalize + shrink all sfx; tweaks to combat music; change footstep sounds
2021-04-16 00:35:13 +00:00
Samuel Keiffer
c962c5f12e
Merge branch 'gGmMsS/Burning' into 'master'
...
Added burning debuff for Staff M2
See merge request veloren/veloren!2134
2021-04-15 23:51:33 +00:00
Imbris
85ee4c8cd1
Merge branch 'aweinstock/server-authoritative-physics' into 'master'
...
Aweinstock/server authoritative physics
See merge request veloren/veloren!2126
2021-04-15 22:24:00 +00:00
gGmMsS123
e33961e1fa
M2 Staff Final Touch
2021-04-16 00:34:24 +03:00
gGmMsS123
0d956610ec
Added burning debuff for Staff M2
2021-04-15 23:34:28 +03:00
Avi Weinstock
2fb7575d60
Address MR 2126 comments.
2021-04-15 15:17:39 -04:00
jshipsey
8f20d17c9a
attacking movement tweaks
2021-04-15 12:13:50 -04:00
jshipsey
896d2a5b63
combat tweaks
2021-04-15 11:43:52 -04:00
Avi Weinstock
50d0314a75
Add a toggle to negotiate the use of server-authoritative physics.
2021-04-15 08:50:17 -04:00
Sam
c88df846a7
Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky.
2021-04-14 17:38:37 -04:00
Stanisław Grupiński
fd7bf41678
Update main.ron
2021-04-14 12:40:02 +00:00
jshipsey
161382d06a
changelog
2021-04-13 20:19:35 -04:00
jshipsey
ea9b871374
loot tables, clippy, animation tweaks
2021-04-13 20:18:59 -04:00
jshipsey
42460f7e65
spins, combos
2021-04-13 20:18:59 -04:00
jshipsey
529f8eb5a6
more setups. chargeswing/dash anims
2021-04-13 20:18:59 -04:00
jshipsey
9a26024acb
alpha attacks
2021-04-13 20:18:59 -04:00
jshipsey
b53e1653f6
initial wield testing
2021-04-13 20:18:58 -04:00
Marcel
4c23be44dd
Merge branch 'socherbyc/assets' into 'master'
...
Updates the Brazilian Portuguese (pt-BR) translation
See merge request veloren/veloren!2118
2021-04-13 17:24:45 +00:00
Yuri Socher Bichibichi
c6dea3acca
Updates the Brazilian Portuguese (pt-BR) translation
2021-04-13 11:56:58 -03:00
Vincent Foulon
a4bd47f340
Support quantity + use Enum for autocompletion + Address comments
2021-04-12 20:07:34 +02:00
Vincent Foulon
0692562533
New Command: "kit" + Removed Command: "debug"
...
Update CHANGELOG.md
Update CHANGELOG.md
2021-04-12 18:53:36 +02:00
Samuel Keiffer
e1020945dd
Merge branch 'aweinstock/combat-music' into 'master'
...
Add combat music transitions based on number of enemies in player radius.
See merge request veloren/veloren!2077
2021-04-12 06:01:19 +00:00
Marcel
e4a67a9ba2
Merge branch 'juliancoffee/update-uk_UA' into 'master'
...
Update localization for Ukrainian
See merge request veloren/veloren!2107
2021-04-12 02:28:56 +00:00
Illia Denysenko
4ac8015ed9
Update localization for Ukrainian
2021-04-12 02:28:55 +00:00
Avi Weinstock
df4f44d946
Address MR 2077 review comments.
2021-04-11 22:08:42 -04:00
Avi Weinstock
7c34a96934
Make fade timings configurable, and stop combat music on death.
2021-04-11 22:08:41 -04:00
Avi Weinstock
f1b022cdee
Add new version of combat soundtrack, and change details of how transitions between tracks work.
2021-04-11 22:08:41 -04:00
Avi Weinstock
5bfdd5f1af
Add combat music transitions based on number of enemies in player radius.
2021-04-11 22:08:40 -04:00
Marcel
54024ce401
Merge branch 'DaforLynx/more-music' into 'master'
...
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
See merge request veloren/veloren!2102
2021-04-12 00:43:08 +00:00
DaforLynx
9db290d4ea
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
2021-04-12 00:43:08 +00:00
Marcel
5e7adc6767
Merge branch 'trade-help-tooltips' into 'master'
...
Show ctrl-click and shift-click usage in item tooltips during trades.
See merge request veloren/veloren!2101
2021-04-11 22:56:03 +00:00
Rickey Chamblee
8a25ebb59a
Show ctrl-click and shift-click usage in item tooltips during trades.
2021-04-11 22:56:02 +00:00
Marcel
d7a9ab7e23
Merge branch 'master' into 'master'
...
Update and fix zh_CN
See merge request veloren/veloren!2103
2021-04-11 22:56:00 +00:00
law4x
4403cd71a5
Update and fix zh_CN
2021-04-11 22:55:59 +00:00
Marcel
eca27a30b5
Merge branch 'danielduel/PL-local' into 'master'
...
Add/Extend PL locale
See merge request veloren/veloren!2091
2021-04-11 22:55:58 +00:00
BuildTools
c4294d968d
Add/modify Polish translations
2021-04-11 19:10:09 +02:00
Vincent Foulon
a2e92c6715
add new loader + move some images
2021-04-11 16:35:25 +02:00
Snowram
52a53963ec
Lossless compression of UI assets
2021-04-11 16:35:25 +02:00
Vincent Foulon
95f69fea36
remove unused images
2021-04-11 16:35:23 +02:00
Vincent Foulon
2097fbcacd
optimized all images
2021-04-11 16:35:23 +02:00
Vincent Foulon
7128c3d3f6
Asset reorganization + removed some unused and duplicates + reduce size of some images
2021-04-11 16:35:17 +02:00
Monty Marz
6772e71aaa
UI fixes and more
2021-04-11 03:49:47 +00:00
Marcel
99e494976d
Merge branch 'ccm7676/lang_bug_fix' into 'master'
...
fixed the Select a Language text on languages where it was broken
See merge request veloren/veloren!2089
2021-04-10 15:47:28 +00:00
Marcel
e6683bb764
Merge branch 'juliancoffee/uk_UA-localizaion' into 'master'
...
Update localization files for Ukrainian
See merge request veloren/veloren!2090
2021-04-10 14:54:13 +00:00
Illia Denysenko
4717ad25a8
Update localization files for Ukrainian
2021-04-10 14:54:12 +00:00
Marcel
12c3ee440e
Merge branch 'MigraineX/update-es-ES' into 'master'
...
Updated the Spanish (ES) translation
See merge request veloren/veloren!2094
2021-04-10 14:20:40 +00:00
MigraineX
07fd6f16f8
Updated the Spanish (ES) translation
2021-04-10 14:31:57 +02:00
Joshua Yanovski
af94753ad9
Remove panics and unwraps, part 1.
...
Also fixes various other miscellaneous bugs.
2021-04-10 10:03:21 +02:00
Carl Marino
d2151ad76c
fixed the Select a Language text on languages where it was broken
2021-04-09 18:39:53 +02:00
hqurve
be42cc60c4
Added search to crafting and social windows, added i18n support to crafting tabs, fixed social window offset when group open, removed tabs in social window
2021-04-07 20:24:22 +00:00
Vincent Foulon
5e23c164e6
Add missing translations + Add "enemy_killed" text for villagers
2021-04-07 13:26:15 +02:00
James Melkonian
16871208f2
Add topographic option to map
2021-04-06 09:16:17 -07:00
Marcel
187a85e056
Merge branch 'renamenorsk_norskbokmål' into 'master'
...
Rename Norsk to Norsk bokmål
See merge request veloren/veloren!2064
2021-04-06 11:37:54 +00:00
Kim André Moen Bjørkede
2380f9e8c2
Rename Norsk to Norsk bokmål
2021-04-06 11:37:51 +00:00
Marcel
2ed85a2dc0
Merge branch 'tonyvu0605/VietTranslation' into 'master'
...
Started Vietnamese Translation
See merge request veloren/veloren!2059
2021-04-06 10:48:03 +00:00
Joshua Barretto
de9ad0942f
Merge branch 'zesterer/follow-cam' into 'master'
...
Added auto camera setting
See merge request veloren/veloren!2071
2021-04-06 04:23:40 +00:00
Samuel Keiffer
3c50321a80
Merge branch 'sam/consolidate-roll' into 'master'
...
Flattened roll progression.
See merge request veloren/veloren!2073
2021-04-06 03:31:46 +00:00
Samuel Keiffer
f79493f7d0
Merge branch 'sam/sceptre-nerfs' into 'master'
...
Sam/sceptre nerfs
See merge request veloren/veloren!2072
2021-04-06 02:41:56 +00:00
Joshua Barretto
60e2ed3e7d
Added auto camera setting
2021-04-05 23:24:31 +01:00
Sam
ba0b6c309b
Flattened roll progression.
2021-04-05 17:50:53 -04:00
Sam
a7e39bc8c9
Nerfs
2021-04-05 17:38:52 -04:00
theCow61
b99c02401d
Change to auto walk/glide.
2021-04-05 16:07:17 -05:00
Marcel
88079cfd30
Merge branch 'japanese' into 'master'
...
Add Japanese message translation
See merge request veloren/veloren!2049
2021-04-05 13:38:30 +00:00
Monty Marz
06bbb7f0ff
Crafting Tabs and more item tags
2021-04-04 13:02:27 +00:00
DaforLynx
6734198104
Adds on-hit combat sfx
2021-04-04 03:04:02 +00:00
tonyvu0605
e0dbd5566d
Started Vietnamese Translation
2021-04-03 22:17:57 -04:00
Samuel Keiffer
8d9f63404e
Merge branch 'sam/combat-ratings' into 'master'
...
Tweaks to Combat Rating Calculation
See merge request veloren/veloren!2051
2021-04-03 17:33:34 +00:00
Sam
ca1a93ba21
Actually committed bone staff fix.
2021-04-03 10:26:32 -04:00
Justin Shipsey
debf88e42f
Merge branch 'vfoulon80/refine-item-icons' into 'master'
...
Refine some item icons
See merge request veloren/veloren!2045
2021-04-03 11:19:36 +00:00
Snowram
9a3f6d8261
Substitutes DPS for CR in item tooltip
2021-04-03 00:10:31 -04:00
Sam
27f178286d
Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
2021-04-02 23:24:55 -04:00
Sam
9ad5b0f6b7
Changelog. Fixed a few qualities.
2021-04-02 23:04:36 -04:00
Sam
7c8242b5b1
Added unit test to validate contents of loot tables.
2021-04-02 23:04:35 -04:00
Sam
c8b8cd436e
Made item prices sane.
2021-04-02 23:04:34 -04:00
Sam
7eb1eefa13
Re-created item_price_calculation with new loot tables.
2021-04-02 23:04:34 -04:00
Sam
a2906168a6
Moved materials into their own loot tables.
2021-04-02 23:04:33 -04:00
Sam
cb638180f8
Moved food items into their own loot tables.
2021-04-02 23:04:32 -04:00
Sam
31e69021cb
Switched loot tables from declaring each weapon individually to just referencing a different loot table.
2021-04-02 23:04:31 -04:00
Sam
67916b44a7
Staff weapon tiering shuffle.
2021-04-02 23:04:30 -04:00
Sam
a2fc2abf83
Made staff and sceptre balancing sane. Created loot tables for staffs and sceptres.
2021-04-02 23:04:30 -04:00
Sam
2e37cefce5
Created weapon loot tables.
2021-04-02 23:04:29 -04:00
Sam
833f1f3309
Converted all armor in loot tables to reference armor set loot tables.
2021-04-02 23:04:28 -04:00
Sam
96b354c178
Consolidated loot tables by switching to CreatureMaterial where possible
2021-04-02 23:04:27 -04:00
Sam
247004d180
Loot tables can now recursively specify loot tables. Mercahnts broken.
2021-04-02 23:04:25 -04:00
Jun NOGATA
129a3de2eb
Add Japanese message translation
2021-04-03 01:50:10 +09:00
Vincent Foulon
62b2ad80fb
Refine Sewing Set
2021-04-02 18:19:39 +02:00
Vincent Foulon
49be1fd70c
Refine some item icons
2021-04-01 21:46:57 +02:00
Vincent Foulon
dcde8df365
address review comments
2021-04-01 19:13:08 +02:00
Vincent Foulon
c2a8feada5
Add dialogue when the Merchant is busy and randomize some trading dialogues
2021-03-31 19:06:41 +02:00
Snowram
4128f7fe45
Merge branch 'snowram/new-weapons-fix' into 'master'
...
Fix a staff icon, some offset fixes, lower wolf spawn rate
See merge request veloren/veloren!2025
2021-03-30 01:04:37 +00:00
Joshua Barretto
92afdaf423
Merge branch 'zesterer/small-fixes' into 'master'
...
Bow improvements
See merge request veloren/veloren!2032
2021-03-30 00:16:45 +00:00
Snowram
606dd64741
Fix a staff icon, some offset fixes, lower wolf spawn rate
2021-03-30 00:27:03 +02:00
Samuel Keiffer
12ec46c572
Merge branch 'sam/mindflayer-balancing' into 'master'
...
Mindflayer balance tweaks.
See merge request veloren/veloren!2031
2021-03-29 21:05:49 +00:00
Joshua Barretto
8f3233365d
Improved hit particles
2021-03-29 21:52:05 +01:00
Joshua Barretto
b0acbda236
Improved archery with feedback sfx and particles
2021-03-29 21:52:04 +01:00
Snowram
6adaac8106
Addresses comments
2021-03-29 18:35:12 +02:00
Snowram
b8ac90d049
Changelog, cleanup, clippy
2021-03-29 18:35:10 +02:00
Snowram
508e35ca17
Add several new i18n lines
2021-03-29 18:34:45 +02:00
Snowram
2c09180189
Set the item tooltip for every bag slots
2021-03-29 18:34:45 +02:00
Snowram
aa71dcb9c7
Make the new tooltip item specific
2021-03-29 18:34:45 +02:00
Sam
71ba9b6a54
Mindflayer balance tweaks.
2021-03-29 10:44:46 -04:00
Sam
f6e4626887
Fix emerald sceptre. Remove duplicate asset.
2021-03-28 21:19:01 -04:00
Snowram
c8e191e138
Merge branch 'snowram/new-scepters-starves' into 'master'
...
Add new batch of starves and scepter (by Gemu)
See merge request veloren/veloren!2022
2021-03-29 00:08:19 +00:00
Snowram
5295894105
Add new batch of starves and scepter (by Gemu)
2021-03-29 01:27:55 +02:00
Joshua Barretto
b660c53b4c
Revert to old sky colours for no clouds
2021-03-28 17:07:41 +01:00
Joshua Barretto
34a7667410
Toned down aurora
2021-03-28 17:07:41 +01:00
Treeco
ab596d2ae8
New default world map, default continent scale doubled
2021-03-28 17:07:38 +01:00
Joshua Barretto
f16c2b8b4c
Made clouds adjust to world dimensions correctly
2021-03-28 17:02:17 +01:00
Joshua Barretto
d8117b3b3d
Make caves and rtsim entities scale with map size, more cloud detail
2021-03-28 17:02:16 +01:00
Joshua Barretto
0bed52f63c
Properly simulate atmospheric scattering
2021-03-28 17:01:53 +01:00
Joshua Barretto
d53042c852
Client-side time of day interpolation
2021-03-28 17:01:53 +01:00
Joshua Barretto
19ef00085d
Softer and faster clouds with more verticality
2021-03-28 17:01:51 +01:00
Scott Williams
ef43d29627
Fix husk drops in miniboss rooms.
2021-03-28 10:39:20 +00:00
Sam
f117a57083
Switched to using ForceUpdate to forcefully update the client position after a blink
2021-03-27 21:33:45 -04:00
Monty
345ef1ca22
decay display for groups and overhead bars
2021-03-27 21:05:17 -04:00
jshipsey
558c82ee54
flayer anims
2021-03-27 21:05:16 -04:00
Sam
b0b114a7f8
Balance tweaks
2021-03-27 21:05:15 -04:00
Monty Marz
345b725478
decayed health texture
2021-03-27 21:05:14 -04:00
Monty Marz
cc70560027
WIP animation
2021-03-27 21:05:13 -04:00
Sam
1edf79d109
Moved all legendaries to mindflayer loot table.
2021-03-27 21:05:12 -04:00
Sam
6c611d632a
Mindflayer now only summons minions at set thresholds of health.
2021-03-27 21:05:11 -04:00
Sam
5966b1541d
Mindflayer can now lifesteal off of its own minions
2021-03-27 21:05:11 -04:00
Sam
50e832b6d0
Mindflayer summons husks instead of dogs now
2021-03-27 21:05:10 -04:00
Snowram
39c8efe11f
Adds husk npc
2021-03-27 21:05:09 -04:00
Sam
f9835e78da
Pets no longer drop loot on death. Code to determine targeting of pets is less hacky and now takes into account alignment of their owner.
2021-03-27 21:05:07 -04:00
Sam
8e4aeff705
Improved mindflayer AI. Tweake some abilities.
2021-03-27 21:05:07 -04:00
Sam
720482d994
Gave mindflayer AI.
...
Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
a5b7477e96
Added summon minions ability to mindflayer
2021-03-27 21:05:05 -04:00
Sam
30da614e89
Added dimensional door ability for mindflayer
2021-03-27 21:05:05 -04:00
Sam
f1156c9ce5
Added necrotic vortex attack to mindflayer
2021-03-27 21:05:03 -04:00
Sam
0d3795112c
Added cursed flame attack to mindflayer
2021-03-27 21:05:03 -04:00
Marcel
79cc3af058
Merge branch 'swilliams/character-randomization-fix' into 'master'
...
Character Creation Randomization Fix
See merge request veloren/veloren!2004
2021-03-27 15:58:34 +00:00
Scott Williams
9ca0388561
Character Creation Randomization Fix
2021-03-27 15:58:34 +00:00
Avi Weinstock
4b62a99ed9
Improve econsim's handling of diamond prices by lowering the implied homicide rate.
2021-03-27 10:50:16 -04:00
Marcel
da5c73c84b
Merge branch 'refactor-login' into 'master'
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refactor handling of duplicate login #1015
Closes #1015
See merge request veloren/veloren!1992
2021-03-27 13:49:09 +00:00
Sam
6c2de7d70e
Fixed boost having ridiculous velocity.
2021-03-26 16:11:25 -04:00
Scott Williams
aa9180b20f
Moved rugged armour to cloth_item
2021-03-26 16:51:43 +00:00
Scott Williams
d35475eaef
Added leather scraps recipe
2021-03-26 16:44:38 +00:00
aljazerzen
0ea102dc9c
refactor handling of duplicate login
2021-03-25 12:33:56 +01:00
Lippy13
ff2583b3b9
Add missing seashells to the sprite manifest
2021-03-25 04:37:27 +00:00
Avi Weinstock
4ec6b43693
Add a vertical camera clamp option and toggle to voxygen.
2021-03-23 18:22:32 -04:00
Samuel Keiffer
8ed7da7c49
Merge branch 'master' into 'master'
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Update short_1.ron to make eligible for cloth scrap recipe
See merge request veloren/veloren!1981
2021-03-23 19:29:56 +00:00
steanne
818aaed32a
Update short_1.ron to make eligible for cloth scrap recipe
2021-03-23 18:16:30 +00:00
Sam
31f4ef684d
Tweaked numbers
2021-03-22 17:26:55 -04:00
Justin Shipsey
f57af6f776
Merge branch 'slipped/animtweaks' into 'master'
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airship movement bits
See merge request veloren/veloren!1967
2021-03-22 08:49:04 +00:00
Joshua Barretto
6690854687
Merge branch 'zesterer/better-particle-emission' into 'master'
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Smoother particle emission for moving objects
See merge request veloren/veloren!1965
2021-03-22 06:15:20 +00:00
Samuel Keiffer
1374900928
Merge branch 'sam/combat-fixes' into 'master'
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Fixes gaining combo by shooting loot bag
See merge request veloren/veloren!1953
2021-03-22 02:01:22 +00:00
jshipsey
31747d8ff1
airship movement bits
2021-03-21 21:43:49 -04:00
Joshua Barretto
f9612c1c26
Made pickaxe obtainable
2021-03-22 00:24:07 +00:00
Joshua Barretto
7ae4230dc8
Merge branch 'zesterer/pick' into 'master'
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Pickaxe
See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Joshua Barretto
6ea5aa796b
Faster pick, less vibrant block selection
2021-03-21 20:38:08 +00:00
Joshua Barretto
fb3980e273
Outcome for block destruction, take select_pos from ControllerInputs
2021-03-21 20:10:05 +00:00
Marcel
983523c463
Merge branch 'vfoulon80/climbing-skill' into 'master'
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Add climbing speed and cost
See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Joshua Barretto
b45df7fe10
Switched to BasicMelee
2021-03-21 17:45:01 +00:00
Joshua Barretto
347e1022a0
Initial implementation of pickaxe
2021-03-21 16:09:16 +00:00
Vincent Foulon
e06870702f
Add skill for swimming speed
2021-03-21 15:58:38 +01:00
Vincent Foulon
985c26dd0a
improve climbing icon
2021-03-21 13:26:44 +01:00
Vincent Foulon
71d3bf5821
fix typo in sceptre aura skill
2021-03-20 22:12:43 +01:00
Sam
c8c368adec
Rebalanced a few stats
2021-03-20 16:28:03 -04:00
Vincent Foulon
8ef30dd2f3
fix one line from custist_alarm vector
2021-03-20 20:53:27 +01:00
Vincent Foulon
d4fbc78d06
Translate cultist_alarm in FR
2021-03-20 17:37:59 +01:00
Vincent Foulon
d0aa68a9d2
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
Snowram
cb3bf0c884
Fix a missing dwarf hairstyle
2021-03-19 12:45:08 +01:00
Snowram
e5afb2fcf7
Various visual fixes
2021-03-18 22:53:06 +01:00
Sarra
eaaf65127d
cleaning up some tools
2021-03-18 22:52:50 +01:00
Sarra
d1e16a2a00
tweaking glow and shine
2021-03-18 22:52:40 +01:00
Marcel
9c95e971f2
Merge branch 'vfoulon80/loading-animations' into 'master'
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Add new random loading animations
See merge request veloren/veloren!1931
2021-03-18 02:28:34 +00:00
DaforLynx
fbf4defa04
Adds sfx for Sceptre aura
2021-03-17 23:54:49 +00:00
Vincent Foulon
eafa69ee4c
allow loading animations to be contributed from a manifest file
2021-03-17 23:41:28 +01:00
Vincent Foulon
62b945dab1
Add new random loading animations
2021-03-17 18:15:25 +01:00
Marcel
6e6878ca9e
Merge branch 'tormeh/add-monologue-strings' into 'master'
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Add monologue strings.
See merge request veloren/veloren!1925
2021-03-17 08:45:27 +00:00
Marcel
684789c886
Merge branch 'vfoulon80/fr-skills' into 'master'
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[FR] translate skills.ron + missing keys
See merge request veloren/veloren!1901
2021-03-17 01:25:12 +00:00
Vincent Foulon
6b0028907d
[FR] translate skills.ron + missing keys
2021-03-17 01:25:11 +00:00
Tormod G. Hellen
f695b11171
Add monologue strings.
2021-03-17 01:58:12 +01:00
Monty Marz
e9cbac387e
new loading bg, staff models
...
item images
fix paths
loot tables, adjustments
Update main.ron
2021-03-16 23:23:24 +00:00
Marcel
f679103041
Merge branch 'sam/nerfs' into 'master'
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Nerfs
See merge request veloren/veloren!1922
2021-03-16 22:22:04 +00:00
James Melkonian
6ea43cfd75
Various RtSim and Agent Interaction Fixes
2021-03-16 01:30:35 +00:00
Marcel
ad49318a63
Merge branch 'sam/explosion-fix' into 'master'
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Explosions now take into account hitbox of entity.
See merge request veloren/veloren!1905
2021-03-15 22:26:28 +00:00
Sam
1b2a62d5a8
Nerfs
2021-03-15 17:36:58 -04:00
Sam
0576e30b9e
Nerfed aura
2021-03-15 14:23:28 -04:00
Sam
461ad6e339
Rebalanced explosion strengths
2021-03-15 00:36:07 -04:00
Joshua Barretto
5bc9f894ab
Fixed airship manifest offset
2021-03-14 23:17:29 -04:00
Avi Weinstock
a32be4ac5a
Address MR 1888 review comments.
...
- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
2021-03-14 23:17:28 -04:00
Avi Weinstock
e9aab63a04
Account for model translation in the physics. The voxel collider still needs to be north-aligned for now.
2021-03-14 23:09:52 -04:00
James Melkonian
6ff054099f
Allow spawned airships to move
2021-03-14 23:09:52 -04:00
Avi Weinstock
bcd3799395
Airship fixes: figure culling, player hitbox bounds w.r.t. airships, physics state unioning.
2021-03-14 23:09:51 -04:00
Avi Weinstock
5d85775dcf
Airship progress: now possessable, and physics kind of works (desyncs from the visuals by a shift + scale, and rotation isn't done at all yet, but the contours are correct).
2021-03-14 23:09:51 -04:00
Avi Weinstock
8b9e84972a
Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
2021-03-14 23:09:49 -04:00
Marcel
5570b57282
Merge branch 'sam/yeet-inputs' into 'master'
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Reworked Controller Inputs to use Control Actions
See merge request veloren/veloren!1900
2021-03-15 01:32:02 +00:00
Imbris
a558d42da7
Merge branch 'snowram/new-npcs' into 'master'
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Snowram/new npcs
See merge request veloren/veloren!1896
2021-03-15 00:10:46 +00:00
Sam
21e6f4797c
Primary ability fully functional.
2021-03-14 17:26:53 -04:00
DaforLynx
f924e047ac
Renamed 'Upscale Factor' to 'Internal Resolution' as per what was decided in #981
2021-03-14 12:18:29 -07:00
Snowram
60dd47cdea
Theropod charge attack
2021-03-14 18:10:40 +01:00
PersianKnight
b87514266d
Bug fix debug info hotkey and axe skill tree text
2021-03-14 20:16:54 +03:30
Snowram
9d7e8957bb
Add new npcs
2021-03-14 14:24:35 +01:00
Christof Petig
15b11d9154
Implement /price_list (work in progress), stub for /buy and /sell
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remove outdated economic simulation code
remove old values, document
add natural resources to economy
Remove NaturalResources from Place (now in Economy)
find closest site to each chunk
implement natural resources (the distance scale is wrong)
cargo fmt
working distance calculation
this collection of natural resources seem to make sense, too much Wheat though
use natural resources and controlled area to replenish goods
increase the amount of chunks controlled by one guard to 50
add new professions and goods to the list
implement multiple products per worker
remove the old code and rename the new code to the previous name
correctly determine which goods guards will give you access to
correctly estimate the amount of natural resources controlled
adapt to new server API
instrument tooltips
Now I just need to figure out how to store a (reference to) a closure
closures for tooltip content generation
pass site/cave id to the client
Add economic information to the client structure
(not yet exchanged with the server)
Send SiteId to the client, prepare messages for economy request
Make client::sites a HashMap
Specialize the Crafter into Brewer,Bladesmith and Blacksmith
working server request for economic info from within tooltip
fully operational economic tooltips
I need to fix the id clash between caves and towns though
fix overlapping ids between caves and sites
display stock amount
correctly handle invalid (cave) ids in the request
some initial balancing, turn off most info logging
less intrusive way of implementing the dynamic tool tips in map
further tooltip cleanup
further cleanup, dynamic tooltip not fully working as intended
correctly working tooltip visibility logic
cleanup, display labor value
separate economy info request in a separate translation unit
display values as well
nicer display format for economy
add last_exports and coin to the new economy
do not allocate natural resources to Dungeons (making town so much larger)
balancing attempt
print town size statistics
cargo fmt (dead code)
resource tweaks, csv debugging
output a more interesting town (and then all sites)
fix the labor value logic (now we have meaningful prices)
load professions from ron (WIP)
use assets manager in economy
loading professions works
use professions from ron file
fix Labor debug logic
count chunks per type separately
(preparing for better resource control)
better structured resource data
traders, more professions (WIP)
fix exception when starting the simulation
fix replenish function
TODO:
- use area_ratio for resource usage (chunks should be added to stock, ratio on usage?)
- fix trading
documentation clean up
fix merge artifact
Revise trader mechanic
start Coin with a reasonable default
remove the outdated economy code
preserve documentation from removed old structure
output neighboring sites (preparation)
pass list of neighbors to economy
add trade structures
trading stub
Description of purpose by zesterer on Discord
remember prices (needed for planning)
avoid growing the order vector unboundedly
into_iter doesn't clear the Vec, so clear it manually
use drain to process Vecs, avoid clone
fix the test server
implement a test stub (I need to get it faster than 30 seconds to be more useful)
enable info output in test
debug missing and extra goods
use the same logging extension as water, activate feature
update dependencies
determine good prices, good exchange goods
a working set of revisions
a cozy world which economy tests in 2s
first order planning version
fun with package version
buy according to value/priority, not missing amount
introduce min price constant, fix order priority
in depth debugging
with a correct sign the trading plans start to make sense
move the trade planning to a separate function
rename new function
reorganize code into subroutines (much cleaner)
each trading step now has its own function
cut down the number of debugging output
introduce RoadSecurity and Transportation
transport capacity bookkeeping
only plan to pay with valuable goods, you can no longer stockpile unused options
(which interestingly shows a huge impact, to be investigated)
Coin is now listed as a payment (although not used)
proper transportation estimation (although 0)
remove more left overs uncovered by viewing the code in a merge request
use the old default values, handle non-pileable stocks directly before increasing it
(as economy is based on last year's products)
don't order the missing good multiple times
also it uses coin to buy things!
fix warnings and use the transportation from stock again
cargo fmt
prepare evaluation of trade
don't count transportation multiple times
fix merge artifact
operational trade planning
trade itself is still misleading
make clippy happy
clean up
correct labor ratio of merchants (no need to multiply with amount produced)
incomplete merchant labor_value computation
correct last commit
make economy of scale more explicit
make clippy happy (and code cleaner)
more merchant tweaks (more pop=better)
beginning of real trading code
revert the update of dependencies
remove stale comments/unused code
trading implementation complete (but untested)
something is still strange ...
fix sign in trading
another sign fix
some bugfixes and plenty of debugging code
another bug fixed, more to go
fix another invariant (rounding will lead to very small negative value)
introduce Terrain and Territory
fix merge mistakes
2021-03-14 03:18:32 +00:00
DaforLynx
99261bf105
Many small changes to audio code, mainly sfx - changelog in MR
2021-03-12 15:00:09 -08:00
Sam
803e42cc01
Fixed broken weapon.
2021-03-12 11:00:54 -05:00
jshipsey
49f496e290
intitial values
2021-03-12 00:58:12 -05:00
Sam
66181a7f8c
Rebalanced crit stats
2021-03-11 20:30:15 -05:00
Marcel
93cab075f8
Merge branch 'xMAC94x/non_blocking_register' into 'master'
...
Auth requests are now done async, the register system is fetching it, via a PendingLogin component
See merge request veloren/veloren!1875
2021-03-11 21:51:55 +00:00
Joshua Barretto
a9bcaf0a37
Merge branch 'PersianKnight/Reset_to_Defaults_Buttons' into 'master'
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Add Reset to Default Buttons for Interface, Gameplay and Sound Settings
See merge request veloren/veloren!1877
2021-03-11 21:29:11 +00:00
PersianKnight
3b3ffe30e9
Add Reset to Default Buttons for Interface, Gameplay and Sound Settings
2021-03-11 22:09:30 +03:30
Joshua Barretto
f479231b15
Merge branch 'glowy-shiny-pretty' into 'master'
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Glowy shiny pretty
See merge request veloren/veloren!1874
2021-03-11 17:37:33 +00:00
Samuel Keiffer
9b198b5cda
Merge branch 'sam/sceptre-overhaul' into 'master'
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Overhaul sceptre
Closes #768
See merge request veloren/veloren!1845
2021-03-11 16:47:50 +00:00
Marcel Märtens
728bff610b
Allow HTTP auth servers again.
...
only `localhost` are allowed in a release build.
when debug assertions are on, others are also allowed.
This change undoes the changes to the settings, so compared to master, there is no effect
2021-03-11 17:24:52 +01:00
Marcel Märtens
a98e72c391
Auth requests are now done async, the register system is fetching it, via a PendingLogin component
...
The auth server no longer allows the protocol to be specified. we enforce `https` for the auth server, so DO NOT provide a auth url with `https://` but without.
correct is now `auth.veloren.net`
incorrect is: `https://auth.veloren.net `
2021-03-11 17:05:02 +01:00
Joshua Barretto
6e0807f3f5
Cheaper and less broken material reflection/glow
2021-03-11 13:56:11 +00:00
omm
ef7b215f07
File structure for lang es_ES aligned with EN
2021-03-11 12:08:37 +00:00
Joshua Barretto
d1b58ebb36
More reflective weapons
2021-03-10 18:59:04 +00:00
Joshua Barretto
09e32cb952
Initial implementation of glow/shininess
2021-03-10 18:58:25 +00:00
Sam
de5ef03ac4
Auras will now refresh buffs if a buff was already present that had a lesser duration.
...
Attack effects can now have multiple requirements.
Fix for sceptre heal not requiring energy.
Nerfed warding aura protection.
Added icon for warding aura.
Changelog.
2021-03-09 18:03:06 -05:00
Sam
16222948a3
Sceptre skill tree and migration.
2021-03-09 18:02:07 -05:00
Sam
c13e84aff5
Aura duration separated from cast duration in aura state
...
Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
d711c77468
Aura particles.
2021-03-09 17:59:45 -05:00
Monty Marz
935aec743d
cleanup, icons
2021-03-09 17:59:45 -05:00
Sam
cb1b26d717
Beam particle tweaks
2021-03-09 17:59:43 -05:00
Monty
49fcd6ee13
adjusted combo counter anim
2021-03-09 17:59:43 -05:00
Sam
398370ca51
Changed lifesteal beam particles to look better.
...
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Sam
c6a222340e
Particles for lifesteal beam. Changed how frontend recognized beams.
2021-03-09 17:59:39 -05:00
Sam
18edc1092b
Basic beam now generates combo. Healing beam now consumes combo, and requires combo to heal.
2021-03-09 17:59:33 -05:00
Sam
43874a4aa5
Added healing beam character state.
...
This was done as there was a lot of special casing in basic beam to account for healing.
2021-03-09 17:58:20 -05:00
Sam
a1bbc136fc
New abilities for sceptre are done
2021-03-09 17:56:38 -05:00
Marcel
ee0ab197da
Merge branch 'updated_spanish_es_strings' into 'master'
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Updated strings Added missing translations in Spanish es_ES and retrieving localized text
See merge request veloren/veloren!1866
2021-03-09 12:59:03 +00:00
tukilo
cea895ea24
Updated strings Added missing translations in Spanish es_ES and retrieving localized text
2021-03-09 12:30:53 +01:00
Avi Weinstock
d8f0a1c426
Add critical chance and critical multiplier stats to weapons.
2021-03-08 23:27:25 -05:00
Adam Blanchet
16b66f9cd6
Add reset button to graphics settings
2021-03-08 18:48:38 +01:00
Marcel
e29964ead1
Merge branch 'sarrakitty/fireworks' into 'master'
...
added a white firework
See merge request veloren/veloren!1856
2021-03-07 18:37:35 +00:00
Joshua Barretto
36d20e6990
Better docs, faster terrain meshing
2021-03-07 14:25:07 +00:00
Joshua Barretto
9910398917
Fixed snow biome trees
2021-03-07 14:25:07 +00:00
Joshua Barretto
0cbdc2b1b7
Better tree names
2021-03-07 14:25:07 +00:00
Joshua Barretto
db573f6b2d
Turn giant trees into proper sites
2021-03-07 14:25:07 +00:00
Monty
b6ac4e46fb
tree icon UI works and hover icon
2021-03-07 14:25:07 +00:00
Joshua Barretto
a54a3da102
Added tree map icon
2021-03-07 14:25:05 +00:00
Joshua Barretto
d4ce69df99
Static light flickering
2021-03-07 14:25:02 +00:00
Joshua Barretto
1d16f14dd5
Small fixes
2021-03-07 14:25:02 +00:00
Joshua Barretto
331375fd8f
Adjusted static lighting
2021-03-07 14:25:02 +00:00
Joshua Barretto
fe2479ee4c
Better LoD water prediction
2021-03-07 14:25:01 +00:00
Monty
8214c9df82
PoI icon
2021-03-07 14:25:01 +00:00
Joshua Barretto
31832e1245
Fixed wall leaking with dynamic light ambiance
2021-03-07 14:25:01 +00:00
Joshua Barretto
aabe1d7cfd
Point light ambiance for less harsh shadows
2021-03-07 14:25:01 +00:00
Joshua Barretto
100cafa91b
Directional baked lights for figures
2021-03-07 14:25:01 +00:00
Joshua Barretto
0c302bb020
Lanterns in trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
185b1c3053
Specialised giant trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
7d526da735
Experimental giant mother trees
2021-03-07 14:25:01 +00:00
Sarra
db3bc1b9bb
added a white firework
2021-03-07 03:48:50 -05:00
Imbris
575301c763
Merge branch 'Quibble/item-buff-tooltips' into 'master'
...
Tooltips use item stats for buff information
See merge request veloren/veloren!1820
2021-03-05 22:00:24 +00:00
Imbris
e724ac072e
Merge branch 'sarrakitty/fireworks' into 'master'
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made firework explosions colorful
See merge request veloren/veloren!1851
2021-03-05 17:48:56 +00:00
Snowram
e2d4799f7d
Merge branch 'vfoulon80/convert-fr-translations' into 'master'
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Split the french translation into multiple files
See merge request veloren/veloren!1672
2021-03-05 12:23:08 +00:00
Vincent Foulon
6e66cecce7
Split the french translation into multiple files
2021-03-05 12:23:08 +00:00
Sarra
4284ce0411
made firework explosions colorful
2021-03-05 01:22:29 -05:00
Marcel
cb305536e8
Merge branch 'vfoulon80/skilltree-icons' into 'master'
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implement the new skilltree icons
See merge request veloren/veloren!1794
2021-03-04 18:37:33 +00:00
Vincent Foulon
fb953cc7f4
implement the new skilltree icons
2021-03-04 18:37:32 +00:00
Sam
39a580b5ee
Added test that all items are properly formatted and valid. Fixed items that were broken.
2021-03-03 16:45:36 -05:00
Sam
ae856edb31
Fixed debug back armor. Removed leather_3 item.
2021-03-03 15:05:51 -05:00
Lippy13
43c35f957f
Remove buff information from item description text
2021-03-03 00:25:12 +00:00
Snowram
2b7b9f887b
Fixes leather sets
2021-03-02 19:28:29 +01:00
Tadabito
f75f36a2c5
update cloth item tag to fix panic during crafting
2021-03-02 10:31:21 +00:00
Justin Shipsey
9ad8804b60
Merge branch 'armor-org' into 'master'
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armor org
See merge request veloren/veloren!1835
2021-03-02 01:29:46 +00:00
jshipsey
308045cfc9
final asset corrections, fix glider anim
2021-03-01 17:37:47 -05:00
heydabop
bfc82f7236
Fixes #974 - convert tool/weapon equip time to floating point seconds
2021-03-01 15:06:39 -06:00
Sam
f304fe0f10
Fix a few asset paths for armors.
2021-03-01 00:58:43 -05:00
Samuel Keiffer
0497a437a4
Merge branch 'sam/invulnerability-buff' into 'master'
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Invulnerability Buff
Closes #965
See merge request veloren/veloren!1834
2021-03-01 05:46:46 +00:00
Sam
7e34f1225f
Migration for armor re-organization.
2021-03-01 00:42:35 -05:00
jshipsey
8944115f8e
more asset organization
2021-02-28 22:18:43 -05:00
Samuel Keiffer
537efdd47e
Merge branch 'aweinstock/trade-requestitem' into 'master'
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During a trade, allow requesting items from the counterparty's inventory...
See merge request veloren/veloren!1829
2021-03-01 02:39:36 +00:00
Sam
6ab4e2264e
Buff icon
2021-02-28 17:31:35 -05:00
Sam
531c38c3ad
Factored formatting of buff text out to a single function.
2021-02-28 16:04:33 -05:00
Imbris
b7bd0306e6
Merge branch 'Lerg/Issue_#976' into 'master'
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Issue #976 Some inputs are missing the ability to be rebound
See merge request veloren/veloren!1832
2021-02-28 18:23:30 +00:00
Justin Shipsey
13df691f69
Merge branch 'heydabop/966-controller-y-invert' into 'master'
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#966 - Setting to invert controller Y axis
See merge request veloren/veloren!1817
2021-02-28 18:02:04 +00:00
Lerg
94bd1f2605
Issue #976 Some inputs are missing the ability to be rebound because they are missing from the input iterator
2021-02-28 19:02:32 +03:00
Avi Weinstock
7e458ecd40
During a trade, allow requesting items from the counterparty's inventory (prequisite for NPC trading).
2021-02-28 10:13:49 -05:00
jshipsey
1a1020342e
re-org armor, common
2021-02-27 22:02:05 -05:00
Monty Marz
e5273e3a8e
reroute the F1 key to open the controls settings, removed loading screen tips about levels and the stats button
2021-02-27 19:02:26 +00:00
jshipsey
16720a6826
weapon/manifest tweaks
2021-02-27 10:44:55 -05:00
Sam
238fcaf5f1
Particle rebase fixes
2021-02-27 01:42:47 -05:00
jshipsey
0a353576dc
address comments
2021-02-27 01:42:47 -05:00
Snowram
17112926e7
Adds harvester npc
2021-02-27 01:42:47 -05:00
jshipsey
51bc74b2a5
visual weapon variation, adjust minotaur dash, keyframed golem quake
2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532
minotaur moves, added claygolem
2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed
balance pass 2
2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5
rebase, yeti in dungeon
2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507
initial balance
2021-02-27 01:42:47 -05:00
Snowram
858fbe1a6c
Adds yeti npc
2021-02-27 01:42:46 -05:00
jshipsey
30af3a4493
dash, spin, jump changes
2021-02-27 01:42:46 -05:00
Snowram
1b9815dc34
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
Sam
53b0ba286a
Ice particles for Wendigo
2021-02-27 01:42:46 -05:00
jshipsey
ce3b2141e1
theropod retrofit, some more moves
2021-02-27 01:42:46 -05:00
jshipsey
5792faa992
some new moves, combine biped weapons into one file
2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd
full bipedsmall armor swaps
2021-02-27 01:42:46 -05:00
Sam
df70976ff5
Fixed particles.
2021-02-27 01:42:46 -05:00
jshipsey
cb59c8017e
anim tweaks, more loadout setup
2021-02-27 01:42:46 -05:00
jshipsey
130d51786a
golem retrofit
2021-02-27 01:42:46 -05:00
Timo Kösters
a4513fe09d
Improve particles
2021-02-27 01:42:46 -05:00
jshipsey
952a77f94d
speedier weapons initial testing
2021-02-27 01:42:45 -05:00
jshipsey
aa4237b019
BL improvements, various fixes
2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9
rebase
2021-02-27 01:42:45 -05:00
jshipsey
0dc8b2e482
rendering
2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93
new dungeon setups, new npcs, weapon specific loadouts, anims
2021-02-27 01:42:45 -05:00
jshipsey
ac16a8900d
bow
2021-02-27 01:42:45 -05:00
jshipsey
66664f3f89
the stabs
2021-02-27 01:42:45 -05:00
jshipsey
6a57dd25d0
wielding
2021-02-27 01:42:45 -05:00
jshipsey
31208e29ee
run anim tweaks
2021-02-27 01:42:45 -05:00
unknown
559ece5ede
More npcs work
2021-02-27 01:42:45 -05:00
unknown
6f18d16aa2
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
Snowram
f48fea57f4
Sahagin, Adlet npcs
2021-02-27 01:42:43 -05:00
jshipsey
7cf723bb9d
gnome
2021-02-27 01:42:43 -05:00
jshipsey
266986626d
biped_small setup
2021-02-27 01:42:43 -05:00
Snowram
1172c2f2c3
Merge branch 'Sarrakitty/OceanFlora' into 'master'
...
added coral reefs, kelp forests, and seagrass
See merge request veloren/veloren!1819
2021-02-27 01:52:33 +00:00
Sarra
02eb76416f
tweaking coral models and seagrass spawns
2021-02-25 23:39:41 -05:00
Samuel Keiffer
8e07174c1d
Merge branch 'aweinstock/coin-item' into 'master'
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Add a coin item and make amounts visible on dropped items.
See merge request veloren/veloren!1821
2021-02-26 04:17:12 +00:00
Samuel Keiffer
6af9e58965
Merge branch 'add-gemu-models' into 'master'
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Add sword and bow models from backlog
See merge request veloren/veloren!1818
2021-02-26 02:59:51 +00:00
Avi Weinstock
7d2e8f72eb
Add a coin item and make amounts visible on dropped items.
2021-02-25 21:31:30 -05:00
Sarra
1d4b8d4d99
correcting formatting and removing commented out code that wasn't supposed to be there
2021-02-25 20:41:57 -05:00
Snowram
2bab3cdced
Fixes weapons model and icon offsets
2021-02-26 02:37:59 +01:00
Samuel Keiffer
00937a4e8b
Merge branch 'aweinstock/modularforms' into 'master'
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Support modular weapon components made from a tagged material using the material as a multiplier.
See merge request veloren/veloren!1815
2021-02-26 00:53:02 +00:00
Avi Weinstock
e1484c28c0
Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips.
2021-02-25 15:26:49 -05:00
Sarra
f39f5ab5d3
added coral reefs, kelp forests, and seagrass
2021-02-25 05:33:18 -05:00
Sam
017e037e69
Weapon offsets in humanoid manifest
2021-02-24 21:52:32 -05:00
Sam
b0b4a07b9e
Bows
2021-02-24 20:37:43 -05:00
Sam
84a5b3dcc5
Axes
2021-02-24 19:11:41 -05:00
Sam
ee5c9d78ca
Swords
2021-02-24 18:54:06 -05:00
heydabop
d4e3a3f29f
#966 - Add setting to invert controller camera Y axis
2021-02-24 10:39:44 -06:00
Snowram
914266c705
Merge branch 'nwildner/pt_BR_trade-updates' into 'master'
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pt br trade updates
See merge request veloren/veloren!1810
2021-02-23 23:21:30 +00:00
Nícolas Wildner
e4f8a9ed6c
pt br trade updates
2021-02-23 23:21:30 +00:00
Avi Weinstock
78014d7d3b
Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers.
2021-02-23 15:49:34 -05:00
Avi Weinstock
4e57678f34
Support modular weapon components made from a tagged material using the material as a multiplier.
2021-02-23 15:31:51 -05:00
Snowram
14c252d8b2
Merge branch 'snowram/turret' into 'master'
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Object animation, beam fixes, turret implementation
See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Imbris
f33d3873b4
Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
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Support modular weapon voxel meshes being made by assembling their components.
See merge request veloren/veloren!1806
2021-02-23 00:45:26 +00:00
Avi Weinstock
c3ac8a1b51
Support modular weapon voxel meshes being made by assembling their components.
2021-02-23 00:45:26 +00:00
Marcel
6081ebbe15
Merge branch 'sam/ecs-sys-struct' into 'master'
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Sam/ecs sys struct
See merge request veloren/veloren!1813
2021-02-23 00:08:09 +00:00
Marcel
72bd0f42fc
Merge branch 'xMAC94x/prot_improvements' into 'master'
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xMAC94x/prot_improvements
See merge request veloren/veloren!1796
2021-02-22 22:47:43 +00:00
Justin Shipsey
56f8e66d5d
Merge branch 'steanne-master-patch-91284' into 'master'
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Update _manifest.ron for minor typos in villager statements
See merge request veloren/veloren!1807
2021-02-22 22:10:38 +00:00
Sam
2b5120319d
Character behavior system now uses immutable data struct
2021-02-22 15:30:53 -05:00
Snowram
684961b15c
Adds look_dir to anims, humanoid heads pivot fixes
2021-02-22 20:00:06 +01:00
Marcel Märtens
3f5c64bec0
Client::new can now resolve DNS requests, better networking error messages
2021-02-22 17:35:19 +01:00
steanne
838a0d8928
Update _manifest.ron for minor typos in villager statements
2021-02-22 00:04:02 +00:00
Snowram
4078eeb877
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500
Various fixes to beam, body based interp
2021-02-21 19:17:56 +01:00
Snowram
e7bbf3981d
Object animation
2021-02-21 19:17:44 +01:00
Snowram
775224983b
Initial turret implementation
2021-02-21 18:23:54 +01:00
Sam
f5a74b4f33
Removed duplicate possess stick
2021-02-20 17:12:27 -05:00
Avi Weinstock
8bdbf4f7c9
Implement modular weapons.
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- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.
Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00
Samuel Keiffer
479cf9fc4e
Merge branch 'sam/dual-wielding' into 'master'
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Dual wielding backend
See merge request veloren/veloren!1787
2021-02-20 05:12:17 +00:00
Sam
eaf3e02e39
Addressed comments
...
Fixed audio test
2021-02-19 19:55:23 -05:00
Sam
cfadd6da04
Added 1h swords.
2021-02-19 19:33:26 -05:00
Sam
d5ccc33abc
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
2021-02-19 18:45:48 -05:00
Sam
bbfcde5e59
Re-deleted duplicate weapons that somehow reappeared.
2021-02-19 17:30:24 -05:00
Sam
411b4083b1
Added 1h hammers.
...
Fixed audio tests.
2021-02-19 17:30:24 -05:00
Sam
50cbe42b07
Added one-handed axes.
2021-02-19 17:30:23 -05:00
Sam
12545dd372
Added handedness to weapon tooltips.
2021-02-19 17:30:23 -05:00
Sam
8f0cca074d
Dual wielding now uses skillbar abilities from multiple weapons.
2021-02-19 17:30:22 -05:00
Sam
fc01e9ea68
Handedness of weapons affects power and speed.
2021-02-19 17:30:21 -05:00
Sam
582c3f8459
Check for prerequisite skill in using an ability is no longer hardcoded.
2021-02-19 17:30:21 -05:00
Sam
341affdae2
Added hands field to all ron files of weapons.
...
Removed weapons that were duplicated in weapons and npc_weapons from npc_weapons.
Added migration to convert npc_weapons that ended up in anyone's inventory to weapon version.
Consolidated debug boost and possess sticks into one debug_stick, and renamed the admin sword (with name cultist_purp_2h_boss-0) to admin_sword
2021-02-19 17:30:20 -05:00