SilentSpike
1ab7a886e7
Improve spectator drawing and selection ( #5457 )
...
* Optimise cursor object updates
* Restrict distance units can be selected from
* Fix potential for no icons to render in FPP
* Limit projectile drawing distance
* Optimise icon updates
* Fix group names not being drawn in vehicles
* Fix selection nameplate not drawing for vehicles
* Fix selection of non-spectatable entities
2017-08-30 11:40:12 +01:00
Neviothr
abc91f1564
Cleanup ( #5463 )
...
Cleanup some configs and array spacing
2017-08-29 17:47:01 -05:00
Vdauphin
5ca113d0ba
FIX: ace_common_fnc_loadPerson don't detect taru with place for crew ( #5464 )
...
When you load somebody inside a vehicle the ace_common_fnc_loadPerson is
used. This fonction acutually search nearestObjects of type ["Car",
"Air", "Tank", "Ship_F"] to put player inside. Infortunatly, the taru
family with crew place (exemple
:"Land_Pod_Heli_Transport_04_medevac_black_F") are not detected because
the corresponding parent class of
"Land_Pod_Heli_Transport_04_medevac_black_F" is :
["Land_Pod_Heli_Transport_04_medevac_F","Pod_Heli_Transport_04_crewed_base_F","StaticWeapon","LandVehicle","Land","AllVehicles","All"].
To avoid this, the "Pod_Heli_Transport_04_crewed_base_F" parent class
should also be search by nearestobjects.
2017-08-28 22:51:03 -05:00
SilentSpike
4afcc546e7
Improve spectator focus widget ( #5452 )
...
* Optimize widget updates
* Improve focus widget vehicle position display
* Remove insignia from widget
* Add current throwable to widget
* Fix padding/spacing of widget items
* Fix incorrect vehicle cargo icon being used
2017-08-26 19:16:24 +01:00
PabstMirror
eb18d23181
Allow digging in malden grass ( #5453 )
2017-08-24 15:00:25 -05:00
PabstMirror
52915e1104
Common func to run config tests ( #5170 )
...
* Common func to run config tests
* Add map config testing, malden data and reverse map config's latitude
* Headers
* Simplify config levels
* Header
* fix example
2017-08-22 16:21:41 -05:00
PabstMirror
74fd0f507f
Add EH for UAV control, Add Hellfire support ( #5305 )
...
* Add EH for UAV control, Add Hellfire support
* cycle guidance keybind
* Handle broken PlayerViewChanged
* humps
* UAV Self-interactions (#5379 )
* Switch ACE_Player to uav AI on valid seat change
* Different approach to UAV interactions
* Forgot to remove a variable
* Changed param to select
2017-08-22 16:07:45 -05:00
SilentSpike
43ac39f06c
Improve spectator tab fading ( #5441 )
...
* Cleanup spectator PFH variable
* Improve spectator tab fading
Looks better
2017-08-22 14:11:34 -05:00
jonpas
e11e102a76
Underwater actions support ( #4984 )
...
* Enable majority of actions underwater
* Remove log
* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)
* Don't perform kneel animations when repairing or medicaling underwater
* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)
* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define
* Remove left-over systemChat
* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
PabstMirror
a67815d072
Disable damage on cars loaded as cargo ( #5402 )
2017-08-22 13:27:11 -05:00
PabstMirror
e7ebbd5750
Customized map lighting for vehicle interiors ( #5401 )
...
* Customized map lighting for vehicle interiors
* Tabs for cases
* Add wiki for new configs
* V
2017-08-22 13:13:03 -05:00
Vdauphin
c3986b0a04
Add optional parameter useEffects for damage ( #5318 )
...
Since 1.67, you can skip destruction effects if you want to. see :
https://community.bistudio.com/wiki/setDamage and
https://community.bistudio.com/wiki/setHitPointDamage
This add an optional parameter to ace_repair_fnc_setHitPointDamage to
allow this new choice
2017-08-22 12:56:14 -05:00
BaerMitUmlaut
b7e42cb7a4
New medical box ( #5278 )
...
* Replaced medical box
* Added ElTyranos as author
* RVMAT code style
* Added ground contact points, fixed broken face
2017-08-22 12:55:14 -05:00
PabstMirror
accaf9fd01
Compatibility with newest mikro tools ( #5442 )
...
* Compatibility with newest mikro tools
- Remove all use of `access` in configs
- Add skeleton cfg for rtms
- Remove use of `-L` in makePbo for non-bin
* Tabs in model.cfg
2017-08-22 12:53:58 -05:00
SilentSpike
85c5fbabe9
Remove locations tab from spectator ( #5431 )
...
* Fix incorrect function input for spectator hiding
* Remove locations tab from spectator
- Doesn't add much value, adds complexity and the implementation is half
baked. Would rather add back in at a later date (if at all) with a
better implementation.
- I have an idea to replace the locations tab with a meta tab so users
can toggle things like projectile drawing via the UI and are not forced
to use a hotkey. Might also be a good place to display the extended controls.
2017-08-17 12:50:43 +01:00
Joko
d9ea680afa
Fix adenosine self injection displaying incorrect action ( #5430 )
2017-08-14 19:47:58 +01:00
SilentSpike
407df4433a
Disable spect camera movement while map is open ( #5427 )
...
- Prevents camera panning when right-click dragging the map around
2017-08-14 11:31:19 +01:00
SilentSpike
d3ce75daef
Spectator overhaul ( #5171 )
...
- Overhauls the spectator module entirely to share a similar UX to BI's "End Game Spectator" while maintaining some of the extended flexibility of ACE Spectator.
- Simplifies spectator setup by reducing the number of settings. More advanced setup is still possible via the API functions provided.
2017-08-12 14:25:48 +01:00
Ozan Eğitmen
ff1247daef
Change "Remove Wheel" Action's Color Based on Damage ( #5415 )
...
* Change repair action's colors on wheels
* Add dots.
2017-08-10 13:32:55 +02:00
PabstMirror
d81e943590
Delete medical litter on building explosion
2017-08-09 12:13:29 -05:00
Tim Beswick
a0b5f9f2d5
Laser seeker range improvements ( #5365 )
...
* Workaround for laser max range. Made laser hud seeker use ammo values.
* Nested ifs for optimization of check
2017-08-03 12:50:29 -05:00
classic
8b7a862611
Update the Jpn translate fd48c7f
( #5381 )
...
* Update the Jpn translation
Support to new entry
* Update the Jpn translation
for more Natural words.
* Update the Jpn translation
Unification of words.
* Update the Jpn translation
tweaks to words.
* Update the Jpn translation
Fix to wrong translation.
* Update the Jpn translation
added translation to Proper noun
* Update to Jpn translation
Fix to wrong translation.
2017-07-23 14:27:50 +02:00
PabstMirror
13293ee7aa
Add hellfire support to CUP vehicles ( #5367 )
2017-07-19 13:59:23 -05:00
Dissyu
a7954368f4
Fix Chinese content & missing string ( #5375 )
...
* Fix missing string with stringtable
Fix Advanced Fatigue & QuickMount
* Fix Chinese content & missing string
* Fix Gestures & DAGR missing string
* Fix quickmount string with vanilla string
* Remove adr97 unnecessary string
2017-07-19 20:57:20 +02:00
jonpas
6aad1c8af6
Merge branch 'release'
2017-07-18 23:00:48 +02:00
Pawel W
0538647604
Add missing polish translations ( #5370 )
2017-07-16 23:14:59 -05:00
Wakbub
2c97865e02
Correct typos ("enginer" to "engineer") ( #5355 )
...
* Update ACE_Settings.hpp
Correction of typos.
* Update CfgVehicles.hpp
Correction of typos.
* Update stringtable.xml
Correction of typos.
* Update AUTHORS.txt
In accordance with your process of merging pull requests.
2017-07-11 12:50:35 -05:00
jonpas
23cf08c237
Prepare release 3.10.2
2017-07-11 00:21:09 +02:00
Dystopian
fdaa5891f6
Fix adv. throw key handling when reloading ( #5336 )
...
* Fix throw key handling when reloading
* Consider UGL reload to ace_common_isReloading var
* Fix if space, change private var assign
* Shorten UGL check
2017-07-10 21:44:24 +02:00
Dystopian
dd3a66a643
Fix adv. throw key handling when reloading ( #5336 )
...
* Fix throw key handling when reloading
* Consider UGL reload to ace_common_isReloading var
* Fix if space, change private var assign
* Shorten UGL check
2017-07-10 21:44:02 +02:00
jonpas
8f494e08ae
Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister ( #5353 )
...
* Add support for Tanoan fuel pumps, Flexible Tanks and Fuel Canister (as jerry can)
* Add to Land_FuelStation_01_pump_malevil_F
* Add Malden/Jets to required addons
* REQUIRED_VERSION 1.72
2017-07-10 21:42:21 +02:00
jonpas
13d7de9c92
Prevent taking nozzle if already carried ( #5352 )
2017-07-10 21:42:11 +02:00
jonpas
84061cb593
Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister ( #5353 )
...
* Add support for Tanoan fuel pumps, Flexible Tanks and Fuel Canister (as jerry can)
* Add to Land_FuelStation_01_pump_malevil_F
* Add Malden/Jets to required addons
* REQUIRED_VERSION 1.72
2017-07-10 21:41:37 +02:00
jonpas
6253ec0915
Prevent taking nozzle if already carried ( #5352 )
2017-07-10 21:41:23 +02:00
PabstMirror
ddd14d933d
Fix rearm turret events ( #5307 )
2017-07-10 17:18:11 +02:00
PabstMirror
c28628aed2
Fix rearm turret events ( #5307 )
2017-07-10 17:17:44 +02:00
Tim Beswick
597f439654
Changed hellfire interaction check & added N variant ( #5294 )
...
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
2017-07-10 16:49:10 +02:00
PabstMirror
ef90a069b7
Rallypoints- Don't modify setVar if already set ( #5347 )
2017-07-10 16:48:22 +02:00
PabstMirror
01c17271bc
Handle locked doors ( #5345 )
2017-07-10 16:48:13 +02:00
PabstMirror
6acd61a68e
Fix broken fonts for map gps display ( #5337 )
...
EtelkaNarrowMediumPro broke with 1.72 hotfix
2017-07-10 16:47:52 +02:00
Joko
59add40db6
Fix the issue that SFX variants are not global ( #5335 )
...
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
2017-07-10 16:47:39 +02:00
jonpas
fa3743ca54
Correct new Chinese stringtable identifiers ( #5334 )
2017-07-10 16:47:26 +02:00
0dr
c45927b5f6
fix #5324 ( #5325 )
2017-07-10 16:47:10 +02:00
PabstMirror
08ab3307af
Allow repairing from slingload pods ( #5316 )
2017-07-10 16:46:58 +02:00
PabstMirror
e9fb0e9b20
Add cargo space to huron containers ( #5315 )
2017-07-10 16:46:49 +02:00
classic
dc303aa29f
Japanese translation d02dacf
( #5309 )
...
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
2017-07-10 16:46:25 +02:00
PabstMirror
e4ac748f6f
Handle ace_cargo_canLoad set to scalar ( #5306 )
2017-07-10 16:46:14 +02:00
PabstMirror
e6b875b252
Add XEH to ace_module ( #5304 )
2017-07-10 16:46:02 +02:00
GodofMonkeys
0ccbeb25e9
Add Chinese Traditional & Simplified Localization ( #5295 )
...
Add Chinese Traditional & Simplified Localization
2017-07-10 16:45:22 +02:00
PabstMirror
f207b6c13b
Modify JoinGroup action to show group name ( #5287 )
...
* Modify JoinGroup action to show group name
* header
* Header
2017-07-10 16:44:00 +02:00
PabstMirror
a83efa8e36
Repair - Handle depends = "0" ( #5283 )
...
* Repair - Handle depends = "0"
* quote
2017-07-10 16:43:48 +02:00
classic
317fe93c2d
Jpn translate feee7f5
( #5280 )
...
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
2017-07-10 16:43:27 +02:00
PabstMirror
153fc975f5
Refuel - change nozzle position calc ( #5279 )
2017-07-10 16:43:14 +02:00
classic
483b41b717
Jpn translate 73bd37 ( #5277 )
...
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
2017-07-10 16:43:03 +02:00
Laid3acK
d0a28b956e
gos ndjenahoud latitude ( #5275 )
2017-07-10 16:42:53 +02:00
PabstMirror
af0f7f36d8
Make array of cargo holders dynamic ( #5274 )
2017-07-10 16:42:41 +02:00
PabstMirror
bb8d5cadd7
Cleanup heli pod actions ( #5271 )
...
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
2017-07-10 16:42:28 +02:00
Christian Klemm
16439f5640
Add ability to abort module destination ( #5284 )
...
* Add the ability to abort a module action via ace_zeus_fnc_getModuleDestination
* Action can be aborted by pressing ESC
* Current position is still passed to the code callback
2017-07-10 12:41:35 +01:00
PabstMirror
4483045604
Rallypoints- Don't modify setVar if already set ( #5347 )
2017-07-09 16:15:14 -05:00
PabstMirror
5c713fcc2a
Add cargo space to huron containers ( #5315 )
2017-07-08 14:01:15 -05:00
PabstMirror
cb911c91ef
Allow repairing from slingload pods ( #5316 )
2017-07-08 14:01:05 -05:00
PabstMirror
cddc34e08a
Handle locked doors ( #5345 )
2017-07-08 13:23:28 -05:00
PabstMirror
f210f63bd9
Fix broken fonts for map gps display ( #5337 )
...
EtelkaNarrowMediumPro broke with 1.72 hotfix
2017-07-08 13:23:06 -05:00
0dr
0958eff89e
fix #5324 ( #5325 )
2017-07-08 10:07:39 -05:00
Joko
2aa0072104
Fix the issue that SFX variants are not global ( #5335 )
...
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
2017-07-08 09:52:25 -05:00
jonpas
5cf7569711
Correct new Chinese stringtable identifiers ( #5334 )
2017-07-08 09:48:39 -05:00
Fishy
b84aec3051
Update fnc_setHearingCapability.sqf
2017-06-29 15:04:32 +01:00
Fishy
ea22ebdf09
Update XEH_preInit.sqf
2017-06-29 15:03:53 +01:00
classic
98ccd879f3
Japanese translation d02dacf
( #5309 )
...
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
2017-06-23 11:39:06 -05:00
Tim Beswick
2823ee58a4
Changed hellfire interaction check & added N variant ( #5294 )
...
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
2017-06-23 11:32:48 -05:00
PabstMirror
9bf59bc74d
Add XEH to ace_module ( #5304 )
2017-06-23 11:31:59 -05:00
PabstMirror
fde984ad7b
Handle ace_cargo_canLoad set to scalar ( #5306 )
2017-06-23 11:31:19 -05:00
PabstMirror
d02dacf613
Refuel - change nozzle position calc ( #5279 )
2017-06-22 22:58:57 -05:00
PabstMirror
f33ff4e767
Repair - Handle depends = "0" ( #5283 )
...
* Repair - Handle depends = "0"
* quote
2017-06-22 22:58:00 -05:00
PabstMirror
5f779c4c90
Modify JoinGroup action to show group name ( #5287 )
...
* Modify JoinGroup action to show group name
* header
* Header
2017-06-22 16:05:19 -05:00
GodofMonkeys
60131ee589
Add Chinese Traditional & Simplified Localization ( #5295 )
...
Add Chinese Traditional & Simplified Localization
2017-06-22 16:46:00 +02:00
Glowbal
1144490ef3
Merge branch 'release'
2017-06-22 16:06:57 +02:00
PabstMirror
7b91629fa3
Add malden to getMapData ( #5297 )
...
* Add malden to getMapData
* Merge with CWR2 malden
2017-06-21 19:40:53 +02:00
PabstMirror
c6e70a4e88
Add malden to getMapData ( #5297 )
...
* Add malden to getMapData
* Merge with CWR2 malden
2017-06-21 19:40:17 +02:00
jonpas
1d355b43db
Prepare release 3.10.1
2017-06-21 15:41:02 +02:00
PabstMirror
c4dd71412b
Fix isFeatureCameraActive ( #5291 )
2017-06-21 15:36:23 +02:00
PabstMirror
ffe31d9759
Fix isFeatureCameraActive ( #5291 )
2017-06-21 15:34:10 +02:00
Glowbal
ba05b74fd2
Merge branch 'release'
2017-06-20 20:19:29 +02:00
Arcanum
fe16b72837
Fix AI can get to CA from injured
2017-06-18 12:43:39 +02:00
Arcanum
f86420c0d7
Merge remote-tracking branch 'origin/medical-rewrite' into medical-rewrite-kill-ai
2017-06-18 12:30:03 +02:00
Zakant
bdea0fcdba
[Medical Rewrite] Adding respawn compatibility ( #5020 )
...
* Added respawn transition
* Removed respawn transition from statemachine and added manual transition comment
* Changed transiton to manual. Added easy way to get current status as well
* Updated event reference
* Fixed manualTransition call
* Minor headers changes
2017-06-17 18:28:16 -05:00
Zakant
b5f6169341
Remove legacy code ( #4960 )
2017-06-17 14:01:59 -05:00
PabstMirror
bec55114fa
Add load,unload and radial actions ( #5270 )
...
- Add radial actions
- Revert back to using 'ACE_isUnconscious'
2017-06-15 14:35:33 -05:00
classic
a92b6a753d
Jpn translate feee7f5
( #5280 )
...
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
2017-06-14 12:37:42 -05:00
PabstMirror
feee7f5e1e
Make array of cargo holders dynamic ( #5274 )
2017-06-14 15:36:23 +02:00
PabstMirror
183eaaecdc
Cleanup heli pod actions ( #5271 )
...
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
2017-06-14 15:35:17 +02:00
Laid3acK
3034212701
gos ndjenahoud latitude ( #5275 )
2017-06-13 23:15:34 -05:00
classic
a78c42f49e
Jpn translate 73bd37 ( #5277 )
...
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
2017-06-13 22:00:38 -05:00
jonpas
9d9edc46c7
Prepare release 3.10.0 (build 2)
2017-06-13 14:03:37 +02:00
Moritz Schmidt
e770f669b6
Fix isFeatureCameraActive for Spectator enhacements ( #5269 )
...
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee5
.
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
2017-06-13 13:53:41 +02:00
jonpas
6a4a3d4ce1
Merge branch 'master' into release-3.10.0
2017-06-10 22:35:22 +02:00
Andrea Verano
73bdb37d99
Italian translation updated and fixed ( #5268 )
...
Added newest lines for:
-Rearm
-Repair
2017-06-10 22:19:13 +02:00
PabstMirror
356a8f640a
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/functions/fnc_actionCheckBloodPressure.sqf
addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
addons/medical/functions/fnc_actionCheckPulse.sqf
addons/medical/functions/fnc_actionCheckPulseLocal.sqf
addons/medical/functions/fnc_actionDiagnose.sqf
addons/medical/functions/fnc_actionRemoveTourniquet.sqf
addons/medical/functions/fnc_addHeartRateAdjustment.sqf
addons/medical/functions/fnc_addToInjuredCollection.sqf
addons/medical/functions/fnc_addUnconsciousCondition.sqf
addons/medical/functions/fnc_addVitalLoop.sqf
addons/medical/functions/fnc_canTreat.sqf
addons/medical/functions/fnc_copyDeadBody.sqf
addons/medical/functions/fnc_createLitter.sqf
addons/medical/functions/fnc_determineIfFatal.sqf
addons/medical/functions/fnc_getBloodLoss.sqf
addons/medical/functions/fnc_getBloodPressure.sqf
addons/medical/functions/fnc_getBloodVolumeChange.sqf
addons/medical/functions/fnc_getCardiacOutput.sqf
addons/medical/functions/fnc_getHeartRateChange.sqf
addons/medical/functions/fnc_getTriageStatus.sqf
addons/medical/functions/fnc_getUnconsciousCondition.sqf
addons/medical/functions/fnc_handleBandageOpening.sqf
addons/medical/functions/fnc_handleCollisionDamage.sqf
addons/medical/functions/fnc_handleDamage.sqf
addons/medical/functions/fnc_handleDamage_advanced.sqf
addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf
addons/medical/functions/fnc_handleDamage_airway.sqf
addons/medical/functions/fnc_handleDamage_caching.sqf
addons/medical/functions/fnc_handleDamage_fractures.sqf
addons/medical/functions/fnc_handleDamage_internalInjuries.sqf
addons/medical/functions/fnc_handleDamage_wounds.sqf
addons/medical/functions/fnc_handleDamage_woundsOld.sqf
addons/medical/functions/fnc_hasMedicalEnabled.sqf
addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf
addons/medical/functions/fnc_isInStableCondition.sqf
addons/medical/functions/fnc_isMedicalVehicle.sqf
addons/medical/functions/fnc_itemCheck.sqf
addons/medical/functions/fnc_medicationEffectLoop.sqf
addons/medical/functions/fnc_modifyMedicalAction.sqf
addons/medical/functions/fnc_moduleAdvancedMedicalSettings.sqf
addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf
addons/medical/functions/fnc_moduleBasicMedicalSettings.sqf
addons/medical/functions/fnc_moduleReviveSettings.sqf
addons/medical/functions/fnc_parseConfigForInjuries.sqf
addons/medical/functions/fnc_playInjuredSound.sqf
addons/medical/functions/fnc_reviveStateLoop.sqf
addons/medical/functions/fnc_selectionNameToNumber.sqf
addons/medical/functions/fnc_setDead.sqf
addons/medical/functions/fnc_setHitPointDamage.sqf
addons/medical/functions/fnc_setStructuralDamage.sqf
addons/medical/functions/fnc_setUnconscious.sqf
addons/medical/functions/fnc_showBloodEffect.sqf
addons/medical/functions/fnc_treatment.sqf
addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf
addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf
addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf
addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf
addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
addons/medical/functions/fnc_treatmentAdvanced_medication.sqf
addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf
addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf
addons/medical/functions/fnc_treatmentBasic_bloodbagLocal.sqf
addons/medical/functions/fnc_treatmentBasic_epipen.sqf
addons/medical/functions/fnc_treatmentBasic_morphine.sqf
addons/medical/functions/fnc_treatmentBasic_morphineLocal.sqf
addons/medical/functions/fnc_treatmentIV.sqf
addons/medical/functions/fnc_treatmentIVLocal.sqf
addons/medical/functions/fnc_treatmentTourniquet.sqf
addons/medical/functions/fnc_treatmentTourniquetLocal.sqf
addons/medical/functions/fnc_treatment_failure.sqf
addons/medical/functions/fnc_treatment_success.sqf
addons/medical/functions/fnc_unconsciousPFH.sqf
addons/medical/functions/fnc_useItem.sqf
addons/medical/functions/fnc_vitalLoop.sqf
addons/medical_blood/functions/fnc_hit.sqf
addons/medical_treatment/functions/fnc_hasItem.sqf
addons/medical_treatment/functions/fnc_useItems.sqf
2017-06-10 10:21:18 -05:00
jonpas
e0887b3839
Prepare version 3.10.0
2017-06-10 15:27:14 +02:00
jonpas
1027fb5d30
Merge branch 'master' into release-3.10.0
2017-06-10 15:25:27 +02:00
jonpas
f7d63336f5
Increase required CBA version to 3.3.1
2017-06-10 15:24:19 +02:00
SilentSpike
a53f68a347
Use getUnitTrait for medics, engineers and EOD ( #5246 )
2017-06-10 11:41:01 +01:00
Phyma
48b9a61497
Fix Large IED defuse distance ( #5261 )
...
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
2017-06-09 12:52:55 -05:00
jonpas
33e4e6cd11
Remove maximum distance of attach to vehicle action ( #5262 )
...
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
2017-06-09 14:54:58 +02:00
PabstMirror
847832c118
Fix some event names on wiki ( #5254 )
...
* Fix some event names on wiki
* Switch callable events to functions
2017-06-08 14:31:27 -05:00
PabstMirror
382028e662
Fix updating body part visuals ( #5141 )
2017-06-08 13:50:38 -05:00
Ozan Eğitmen
225d15dcca
Add Ability to Change Repair Times of Vehicles ( #5205 )
...
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
2017-06-08 13:31:25 -05:00
Phyma
55df8bca53
Repair specialist rename, fixes #3186 ( #5248 )
...
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
2017-06-08 12:10:35 -05:00
PabstMirror
d1f4b90714
Fix minor debug that got left in ( #5260 )
2017-06-08 11:55:19 -05:00
PabstMirror
f35f80ee82
Rearm - Pylon Support and Dynamically Add Supply Actions ( #5183 )
...
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
2017-06-08 11:47:52 -05:00
PabstMirror
1be9e7ca30
Merge pull request #5182 from acemod/GitHawk-rearm_supply
...
Rearm - Limited Supply (Fix Merge Conflcits)
2017-06-08 11:45:12 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
...
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
b3fa074c38
Disable dragging on big AA Turrets ( #5251 )
2017-06-06 01:39:49 -05:00
Ľuboš Lendáč
b91e892710
Merge branch 'medical-rewrite' into medical-rewrite-kill-ai
2017-06-05 22:54:03 +02:00
PabstMirror
f715edabc9
Fix debug
2017-06-05 12:30:54 -05:00
PabstMirror
25a28778cb
Tweak randomness for wound bleeding and pain ( #5113 )
...
* Tweak randomness for wound bleeding and pain
* Scale damage to bodyPartDamage on multi part wounds
2017-06-05 11:51:53 -05:00
PabstMirror
f98b268419
Split setUnconscious func, add spontaneousWakeUpChance setting ( #5114 )
2017-06-05 11:42:46 -05:00
PabstMirror
f369ffaa04
Med rw handle fire damage ( #5100 )
...
* Bundle fire damage into bigger chunks
Redo #4223
* Use same values
* Decrease combine cuttoff to 0.1
2017-06-05 11:42:00 -05:00
Phyma
606c6d18a6
Added Pylon weapon as a valid weapon ( #5250 )
2017-06-05 11:15:55 -05:00
Phyma
cec82be93b
Raise lower carry object ( #5234 )
...
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
2017-06-04 12:46:49 -05:00
PabstMirror
8bb92cee6f
Fix weapon select grenade count wehn using advThrow ( #5244 )
2017-06-04 10:07:35 -05:00
PabstMirror
48680d1123
Cleanup unused hellfire vic stringtable ( #5245 )
2017-06-03 23:39:03 -05:00
Andrea Verano
0affa14a1b
Italian Translation Update ( #5243 )
...
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
2017-06-03 22:27:51 -05:00
PabstMirror
c9b26fa3e5
Fix being unable to throw last mag ( #5242 )
2017-06-03 21:39:52 -05:00
PabstMirror
ddccfe563b
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/functions/fnc_determineIfFatal.sqf
addons/medical/functions/fnc_displayPatientInformation.sqf
2017-06-03 12:37:28 -05:00
SilentSpike
b3889d9d7e
Fix accidental numerical change ( #5235 )
2017-06-02 19:56:24 -05:00
Rebel
bf4b49a213
Fix spectator icons and camera jitter ( #5067 )
...
* Use `Visual` commands for icons and external camera position
2017-06-03 01:38:29 +01:00
PabstMirror
3898202091
Hellfire missiles ( #4679 )
...
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
2017-06-02 16:51:38 -05:00
PabstMirror
49374feb2a
NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode ( #4791 )
...
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
2017-06-02 16:51:20 -05:00
James Kingsley
4872e186cd
Vehicle quick mount ( #4931 )
...
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
2017-06-02 16:51:07 -05:00
Phyma
288f956316
Open glass and CUP doors ( #5226 )
...
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
2017-06-02 16:50:53 -05:00
SilentSpike
ae69118fba
Implement new cook off SFX ( #5179 )
...
* Implement new cook off SFX with variants
* Add hybrid V to authors
2017-06-02 22:20:36 +01:00
Cuel
5b9c70a738
Fix zeus RC units using player damage treshold ( #5219 )
...
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
2017-06-02 11:21:57 -05:00
PabstMirror
2712a1ed8a
Remove submuntion ammo changes to A-10 ( #5231 )
...
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
2017-06-01 20:48:35 -05:00
PabstMirror
7bccf2f6be
Fix IVs not showing in patient display ( #5230 )
...
Fix #5192 for 3.10
2017-06-01 10:28:47 -05:00
SilentSpike
fea2326488
Add cargo eden attributes ( #4780 )
...
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
2017-05-31 23:54:57 +01:00
SilentSpike
cbe06e5bc7
Fix zeus interaction locality ( #5214 )
...
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
2017-05-31 22:21:44 +01:00
PabstMirror
00b91bed45
Minor fixes, cleanup, add lint ignore directives ( #5176 )
...
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
2017-05-31 22:09:36 +01:00
SchmittAkaSmallfly
d90f15ac7d
Lower minimum speed limiter speed to 5 km/h ( #5065 )
...
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
2017-05-31 15:45:02 -05:00
pokertour
38f691034e
French translation missing ( #5217 )
...
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
2017-05-31 20:53:41 +02:00
PabstMirror
bdab342548
Handle escape menu with toggle iteractMenu ( #5144 )
...
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
2017-05-31 11:41:53 -05:00
PabstMirror
e6a291bc3b
Remove unit from laser pointer list if laser removed ( #5190 )
2017-05-31 11:31:10 -05:00
PabstMirror
afe862324e
Refuel - Add setting for hose length ( #5224 )
2017-05-31 11:30:48 -05:00
PabstMirror
4ad73446a6
Cleanup aircraft ( #5197 )
2017-05-31 11:30:29 -05:00
Dystopian
9f291c86d8
Cargo load menu overhaul ( #4871 )
...
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
2017-05-31 17:02:24 +02:00
Josuan Albin
5dc8859984
Add arsenal zeus modules ( #4576 )
...
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
2017-05-31 08:42:45 -05:00
PabstMirror
cff86c35ba
Fix ammo count hidden in UAVs ( #5222 )
...
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
2017-05-31 08:39:32 -05:00
Phyma
95ade30d56
Linkingbelt refactoring ( #5213 )
...
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
2017-05-29 13:49:21 -05:00
Tim Beswick
3b7a3047cd
Refuel for non-AllVehicle objects ( #5151 )
...
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
2017-05-29 13:48:02 -05:00
PabstMirror
ff212d5b3d
Fix AB water vapor pressure calc ( #4956 )
...
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
2017-05-29 12:55:26 -05:00
PabstMirror
58b15e4aa1
AdvThrow - Handle bugged currentThrowable ( #5216 )
2017-05-29 12:55:00 -05:00
Phyma
5145b89405
Linking belt refactoring ( #5206 )
...
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
2017-05-27 11:16:34 -05:00
PabstMirror
d615cf27fc
Adv Throw - Handle getShotParents being [] ( #5210 )
2017-05-27 09:46:31 -05:00
SilentSpike
2ca3716277
Fix Zeus teleport players module ( #5175 )
...
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
2017-05-26 16:07:33 +01:00
SilentSpike
24966281e7
Add realistic names to dynamic loadout classes ( #5185 )
2017-05-26 07:57:46 +01:00
Andrea Verano
ca14b7f4b2
Zeus updated ( #5198 )
...
Fixes and adds in the zeus section
2017-05-24 23:38:58 -05:00
PabstMirror
a31037bd45
Merge branch 'medical-rewrite' into medical-rewrite-restructure
2017-05-23 13:46:15 -05:00
PabstMirror
114f402c58
Merge branch 'master' into medical-rewrite
2017-05-23 13:44:57 -05:00
Andrea Verano
e3fd1612e2
Italian translation (Add & Fix) ( #5193 )
...
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
2017-05-23 13:44:17 -05:00
Arcanum
22e1cdfe35
Add myself as Author
2017-05-22 22:49:27 +02:00
Arcanum
2e856063cb
Fix option in setting module
2017-05-22 22:43:03 +02:00
Arcanum
9895881ad9
Add options to disable AI going unconscious and for AI to die instantly
2017-05-22 22:16:18 +02:00
Arcanum
e3f9e65fb7
Revert "Add function to check if AI and condition from fatal"
...
This reverts commit 31e1e2964b
.
2017-05-22 21:11:25 +02:00
Arcanum
31e1e2964b
Add function to check if AI and condition from fatal
2017-05-22 20:53:00 +02:00
PabstMirror
d4a6caf2b1
Just warn for old compat pbos ( #5177 )
...
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
2017-05-22 13:19:43 -05:00
Arcanum
d055845201
Add vars for separate AI fatalInjuty condition
2017-05-22 19:57:02 +02:00
PabstMirror
cd5dcf56fe
Use correct TransportX type for ace items ( #5168 )
...
* Use correct TransportX type for ace items
* Fix messing with flare colors
2017-05-18 17:23:01 -05:00
PabstMirror
b192be0b70
Fix merge, cbaEvents, macros, cleanup
2017-05-18 12:42:02 -05:00
PabstMirror
46c041e6bc
Merge branch 'rearm_supply' of https://github.com/GitHawk/ACE3 into GitHawk-rearm_supply
...
Conflicts:
addons/attach/functions/fnc_getChildrenAttachActions.sqf
addons/common/functions/fnc_dumpArray.sqf
addons/common/functions/fnc_removeAllEventHandlers.sqf
addons/common/functions/fnc_removeEventHandler.sqf
addons/common/functions/fnc_serverEvent.sqf
addons/common/functions/fnc_waitUntilAndExecute.sqf
addons/explosives/functions/fnc_scriptedExplosive.sqf
addons/finger/config.cpp
addons/frag/config.cpp
addons/interact_menu/functions/fnc_handlePlayerChanged.sqf
addons/laser/functions/fnc_laserOn.sqf
addons/laser/functions/fnc_seekerFindLaserSpot.sqf
addons/laser/functions/fnc_unitTurretCanLockLaser.sqf
addons/laser/functions/fnc_vanillaLaserSeekerHandler.sqf
addons/laser_selfdesignate/functions/fnc_findLaserSource.sqf
addons/laser_selfdesignate/functions/fnc_laserHudDesignateOff.sqf
addons/main/config.cpp
addons/main/script_mod.hpp
addons/map/functions/fnc_flashlightGlow.sqf
addons/maptools/functions/fnc_addLineMarker.sqf
addons/maptools/functions/fnc_canDraw.sqf
addons/maptools/functions/fnc_cancelDrawing.sqf
addons/maptools/functions/fnc_copyMapReceiveMarkers.sqf
addons/maptools/functions/fnc_copyMapRemoteSend.sqf
addons/maptools/functions/fnc_copyMapStart.sqf
addons/maptools/functions/fnc_handleKeyDown.sqf
addons/maptools/functions/fnc_handleMouseZChanged.sqf
addons/maptools/functions/fnc_removeLineMarker.sqf
addons/maptools/functions/fnc_updateLineMarker.sqf
addons/missileguidance/functions/fnc_checkLos.sqf
addons/missileguidance/functions/fnc_checkSeekerAngle.sqf
addons/overheating/CfgWeapons.hpp
addons/overheating/functions/fnc_swapBarrelCallback.sqf
addons/rearm/XEH_postInit.sqf
addons/rearm/XEH_respawn.sqf
addons/rearm/functions/fnc_canRearm.sqf
addons/rearm/functions/fnc_dropAmmo.sqf
addons/rearm/functions/fnc_getMaxMagazines.sqf
addons/rearm/functions/fnc_grabAmmo.sqf
addons/rearm/functions/fnc_pickUpAmmo.sqf
addons/rearm/functions/fnc_rearmEntireVehicleSuccess.sqf
addons/rearm/functions/fnc_rearmEntireVehicleSuccessLocal.sqf
addons/rearm/functions/fnc_rearmSuccess.sqf
addons/rearm/functions/fnc_rearmSuccessLocal.sqf
addons/rearm/functions/fnc_storeAmmo.sqf
addons/repair/functions/fnc_useItem.sqf
addons/tagging/CfgVehicles.hpp
addons/ui/ACE_UI.hpp
optionals/tracers/config.cpp
2017-05-17 18:21:11 -05:00
PabstMirror
f7d9a165f6
Disable aircraft flightmodel changes ( #5167 )
...
* Disable aircraft flightmodel changes
* Remove files
2017-05-16 21:40:24 -05:00
PabstMirror
9ba3b5aa6a
Update helmet hearing protection for RHS-US ( #5146 )
...
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
2017-05-16 21:40:07 -05:00
Glowbal
c490fcbc5a
Merge branch 'release'
2017-05-16 22:51:28 +02:00
jonpas
5f0e6b7112
Update required Arma 3 version to 1.70
2017-05-16 14:05:23 +02:00
PabstMirror
6034a13d42
Prep 3.9.2 (version numbers)
2017-05-15 18:00:09 -05:00
PabstMirror
5da5a7cc3e
Fix gatling_30mm UBC for 1.70 ( #5125 )
...
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
2017-05-16 00:46:02 +02:00
PabstMirror
225c8d7975
Fix gatling_30mm UBC for 1.70 ( #5125 )
...
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
2017-05-16 00:45:31 +02:00
PabstMirror
941502af46
Realistic names for 1.70 pylon magazines ( #5165 )
2017-05-16 00:37:58 +02:00
PabstMirror
cd0609b28d
Realistic names for 1.70 pylon magazines ( #5165 )
2017-05-16 00:37:36 +02:00
PabstMirror
0498e3bae1
1.70 FCS - Remove ACE_FCS from most vics ( #5152 )
...
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
2017-05-16 00:36:22 +02:00
jonpas
406db1928b
1.70 CMs - Remove countermeasure mode switching ( #5163 )
2017-05-16 00:36:12 +02:00
PabstMirror
305c5a7be7
1.70 FCS - Remove ACE_FCS from most vics ( #5152 )
...
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
2017-05-16 00:30:47 +02:00
jonpas
7ddb5383f3
1.70 CMs - Remove countermeasure mode switching ( #5163 )
2017-05-16 00:29:52 +02:00
PabstMirror
9e1a9b9af9
Fix bad var names
2017-05-14 15:14:22 -05:00
PabstMirror
1aebae32c5
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/functions/fnc_treatment_failure.sqf
addons/medical/functions/fnc_treatment_success.sqf
2017-05-14 14:50:36 -05:00
PabstMirror
bfd3695868
SQF Lint Cleanup Pass ( #5157 )
...
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
2017-05-14 14:48:05 -05:00
PabstMirror
f69148bdc0
Disable rearm,refuel on dead vehicles ( #5158 )
2017-05-13 17:36:53 -05:00
PabstMirror
0cdb2ce238
Increase max weapon index for large modsets ( #5054 )
2017-05-12 13:12:39 -05:00
PabstMirror
b8a6a602f3
Disable g-forces for UAV AI ( #5094 )
2017-05-12 13:12:17 -05:00
PabstMirror
3a69019c33
MapGesutres - Fix dependency on maptools ( #5154 )
...
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
2017-05-11 14:02:21 -05:00
PabstMirror
12f42ab39a
Jerry Can - only set global var on server ( #5131 )
2017-05-10 13:13:15 -05:00
Laid3acK
7c7d779250
AtragMx: BC G1 .338LM API526 ( #5069 )
...
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
2017-05-10 19:28:43 +02:00
Laid3acK
457461efbe
AB: Lythium latitude ( #5109 )
...
* Update fnc_getMapData.sqf
* bump1
* bump2
2017-05-10 19:28:05 +02:00
PabstMirror
c26008ad29
hitreactions - Close map on hit ( #5099 )
2017-05-10 11:29:26 -05:00
Jo David
b3f03d5ffb
Zeus Suppression Module ( #4977 )
...
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
2017-05-10 11:29:04 -05:00
PabstMirror
08217f460e
Explosives - Add code handler for detonation ( #5115 )
...
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
2017-05-10 11:28:44 -05:00
PabstMirror
68a6782078
Switch 2 perm PFEH to everyFrame ( #5140 )
2017-05-10 11:28:26 -05:00
PabstMirror
f1ee7756d4
Fix Spotting Scope Interaction Point ( #5132 )
2017-05-07 16:51:34 -05:00
PabstMirror
31a81c4407
Merge branch 'master' into medical-rewrite
2017-05-06 12:01:58 -05:00
classic
777d0e6fb0
Improve Japanese translation ( #5133 )
...
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
2017-05-06 12:01:31 -05:00
SilentSpike
6394f2b975
Fix #5081
...
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
2017-05-05 23:02:19 +01:00
SilentSpike
1ff6e820b2
Add 3den info to spectator template
...
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
2017-05-05 23:02:19 +01:00
SilentSpike
74399be109
Optimize spectator unit list function
...
Making good use of the new `select` CODE syntax.
2017-05-05 23:02:19 +01:00
SilentSpike
9ee2f10f63
Simplify spectator compass code
2017-05-05 23:02:19 +01:00
SilentSpike
ec2a90f62c
Disable search on spectator unit tree
...
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
2017-05-05 23:02:19 +01:00
Ozan Eğitmen
ea4a159cd2
Add Paradrop Time Coefficient Setting ( #5116 )
...
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
2017-05-05 14:02:59 -05:00
PabstMirror
c001be5b09
Add keybind to toggle interaction menu ( #5095 )
2017-05-05 13:20:54 -05:00
jonpas
8dde674105
Fix jerry can refuel interaction overlapping ( #5107 )
2017-05-05 13:10:50 -05:00
PabstMirror
a08ed0e307
Fix refuel nozzle dropping to ground ( #5119 )
2017-05-01 18:06:34 -05:00
Zakant
79047bd2e7
Add player event handler to fix zeus problems with effects ( #5022 )
2017-04-30 01:46:51 -05:00
PabstMirror
dab9772d03
Don't let flumi see these
2017-04-29 14:18:31 -05:00
PabstMirror
fdb14cea20
Fix IvBags in displayPatientInformation
2017-04-29 13:05:39 -05:00
PabstMirror
e667931626
More debug monitor stuff
2017-04-29 12:58:35 -05:00
BaerMitUmlaut
47621ac81a
Implemented status macro functions for feedback
2017-04-27 19:12:57 +02:00
BaerMitUmlaut
67f557de6a
Added status macro functions
2017-04-27 19:11:48 +02:00
BaerMitUmlaut
ac126aea28
Added more status functions
2017-04-27 19:02:23 +02:00
BaerMitUmlaut
56818ac780
Added todo for setDead next frame exec
2017-04-27 18:53:06 +02:00
BaerMitUmlaut
f12d69e231
Added proper addon basics to status, moved more functions into status
2017-04-26 22:05:40 +02:00
PabstMirror
c6fc4d0a13
Clenaup / Debug
2017-04-26 10:16:09 -05:00
PabstMirror
9139a52a38
Add more debug
2017-04-22 13:45:56 -05:00
PabstMirror
604ba50a4a
Make medical menu default enabled
2017-04-22 12:22:51 -05:00
PabstMirror
0a7033a186
Remove CfgAiSkill config changes ( #5091 )
...
* Remove CfgAiSkill config changes
* Add note to wiki about removal
2017-04-22 11:18:56 -05:00
PabstMirror
6464883852
misc cleanup, 1 sec min delay for vital loop
2017-04-22 10:57:32 -05:00
PabstMirror
d93269304d
Merge branch 'master' into medical-rewrite
2017-04-15 10:09:50 -05:00
11RDP-LoupVert
bcd73edaba
French localization complete ( #5079 )
...
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
2017-04-12 10:39:41 +02:00
11RDP-LoupVert
a0e1205e54
(Medical) French text - minor changes ( #5043 )
...
Minor changes due to users feedback
2017-04-12 08:40:31 +02:00
PabstMirror
8d43b899e6
Frag - Cleanup and Performance ( #5010 )
...
* Frag - Cleanup and Performance
* Add dots
2017-04-11 10:33:56 -05:00
PabstMirror
f44da354d5
Fix tagging model cache ( #5055 )
2017-04-11 10:12:03 -05:00
PabstMirror
6c592e5a10
Virtual units - skip goggles/hearing effects ( #4988 )
...
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
2017-04-11 10:06:29 -05:00
PabstMirror
fb73286242
Tweak overheating ( #4969 )
...
* Tweak overheating
* Add define for constant magic num
2017-04-11 10:04:57 -05:00
PabstMirror
f0c8d5ad95
Fix FCS Vehicle Init ( #5063 )
2017-04-11 10:02:59 -05:00
jonpas
fd139abb42
Use setShotParents in Advanced Throwing ( #5052 )
...
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
2017-04-11 16:59:32 +02:00
Cuel
53943c7503
Filter headless clients from zeus teleportation ( #5070 )
2017-04-11 16:59:06 +02:00
commy2
a16fafd697
fix highlighted info box color ( #5075 )
2017-04-11 09:41:32 -05:00
commy2
a9d562e5f7
use https for main men
2017-04-11 12:03:47 +02:00
commy2
0a0929cdc5
use https for main menu
2017-04-11 12:00:34 +02:00
commy2
8a25cd9c0c
tweak ACE main menu info box
2017-04-11 02:37:53 +02:00
BaerMitUmlaut
b89bc86e00
Added seperate vitals component
2017-04-02 00:27:50 +02:00
BaerMitUmlaut
54291b3b3b
Renamed menu to gui, moved more gui stuff into it
2017-04-01 20:45:05 +02:00
BaerMitUmlaut
676c9a5451
Added seperate status component
2017-04-01 20:41:45 +02:00
BaerMitUmlaut
3840cbdac4
Renamed UI to feedback
2017-04-01 20:31:19 +02:00
BaerMitUmlaut
c4863c756c
Moved statemachine into seperate component
2017-04-01 19:50:26 +02:00
Dystopian
83d2183f61
Fix cargo loading to locked vehicle ( #5049 )
2017-04-01 00:33:36 -05:00
PabstMirror
4a24759650
Fix dagr not showing bearing in mils ( #5047 )
2017-03-30 10:02:13 -05:00
11RDP-LoupVert
94826cc8d6
French loc fixes (ballistics) ( #5041 )
...
Minor French loc fixes
2017-03-26 19:39:05 -05:00
11RDP-LoupVert
33dd0b5707
French additions (Cargo) ( #5040 )
...
Minor French text additions
2017-03-26 19:38:18 -05:00
PabstMirror
690e415ffe
Minor cleanup
2017-03-25 11:36:37 -05:00
PabstMirror
80d7ef5b67
blood effects moved to UI
2017-03-25 11:27:18 -05:00
Zakant
1fb6521021
Added checkItem on loadout change ( #5021 )
2017-03-25 11:08:47 -05:00
PabstMirror
169df1ed3b
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/stringtable.xml
2017-03-25 11:03:50 -05:00
11RDP-LoupVert
fc860e7b43
French loc improvement ( #5017 )
...
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
2017-03-25 10:52:37 -05:00
PabstMirror
d47ea1d25a
Merge pull request #4754 from acemod/medical-rewrite-effects
...
Medical Rewrite - Post Process Effects
2017-03-25 10:50:48 -05:00
11RDP-LoupVert
fcd57a9492
Duplicate French entry ( #5032 )
...
Removes a duplicate French entry, didn't saw it :/
2017-03-25 10:46:23 -05:00
Zakant
466bdce9e4
Removing point
2017-03-23 18:45:46 +01:00
Zakant
14e146cbeb
Added missing dot
2017-03-23 18:44:45 +01:00
Zakant
7bd2725f29
Fixed space after if
2017-03-23 18:40:18 +01:00
Zakant
f8a2d404e2
Fixed more typos
2017-03-23 18:17:38 +01:00
Zakant
b5a48bb4dc
Fixed newline after include
2017-03-23 17:32:03 +01:00
Zakant
ff823e0590
Fixed space
2017-03-23 17:27:53 +01:00
Zakant
ad1e233a29
Fixed indentation
2017-03-23 17:27:11 +01:00
Zakant
89cf679af3
Replaces return by
2017-03-23 17:26:16 +01:00
Zakant
07033061e3
Fixed function headers
2017-03-23 17:23:18 +01:00
PabstMirror
15346d0919
Add custom CfgUIGrids for microDagr ( #5014 )
2017-03-23 11:15:42 -05:00
Zakant
d47d183119
Fixed typo
2017-03-23 16:55:00 +01:00
Zakant
2cfeb5a10e
Fixed missing bracket
2017-03-23 15:30:08 +01:00
Zakant
6ed90496a2
Added calculateBlood function
2017-03-23 15:30:03 +01:00
Zakant
327124003c
Fixed condition expression
2017-03-23 15:30:01 +01:00
Zakant
f1fbf6a8eb
Removed legacy code
2017-03-23 15:29:52 +01:00
Zakant
58ed8a6c81
Modified cpr condition
2017-03-23 13:41:49 +01:00
Zakant
59c4485ef9
Only create pulse if their isn't any
2017-03-23 13:36:57 +01:00
Zakant
86bf9f4262
Fixed progress callback
2017-03-23 13:34:25 +01:00
Zakant
c790d0eb3e
Added failure callback
2017-03-23 13:32:49 +01:00
Zakant
918a62ebce
Implemented cpr failure function
2017-03-23 13:32:14 +01:00
Zakant
d815bd8bdc
Added cpr failure function and fixed PREP mistake
2017-03-23 13:30:40 +01:00
Zakant
a570a6862c
Modified CPR success to work with pulse
2017-03-23 13:28:01 +01:00
Zakant
d9aab91f97
Implemented cpr progress function
2017-03-23 13:26:06 +01:00
Zakant
b1dc4e0c52
Added progress function, reorganized PREPs
2017-03-23 13:21:36 +01:00
Zakant
0cad7d0da6
Fixed arguments and function header
2017-03-23 13:19:25 +01:00
Zakant
5714374a99
Added function to PREP
2017-03-23 13:17:04 +01:00
Zakant
477496e4f6
Added cpr start callback and function
2017-03-23 13:15:17 +01:00
Zakant
c1238501d3
Added CPRcreatePulse setting
2017-03-23 13:14:38 +01:00
Zakant
0d329e0f63
Added startCallback config entry
2017-03-23 13:03:19 +01:00
Zakant
5c89232306
Removed cardiac arrest check
2017-03-23 12:59:40 +01:00
11RDP-LoupVert
5d8cf43199
Dupplicate Polish entry ( #5018 )
...
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
2017-03-22 11:05:43 -05:00
Glowbal
bb228fa2b3
Merge branch 'release'
2017-03-21 20:49:11 +01:00
Glowbal
b143af0b8c
Prep 3.9.1 release
2017-03-21 20:42:39 +01:00
classic
67a4e4e5ab
Jpn translate to v391 ( #5011 )
...
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
2017-03-20 12:20:45 -05:00
simpo
c162739d4f
Translation: Missing 3 strings in Polish ( #5008 )
2017-03-19 23:37:36 -05:00
PabstMirror
ecbca20c3a
Recompile medical dll for x64
2017-03-18 14:03:30 -05:00
PabstMirror
46be89eda6
Cleanup
2017-03-18 11:55:40 -05:00
PabstMirror
2e61cc32e1
Locailzation, tweak fast heart rate
2017-03-18 11:53:57 -05:00
PabstMirror
e3af1b55a5
Merge branch 'medical-rewrite' into medical-rewrite-effects
2017-03-18 09:56:42 -05:00
PabstMirror
5f9f672f7f
Fix russian translation for avulsion wounds
...
Ref #4994
2017-03-18 09:36:42 -05:00
PabstMirror
15d62ca27f
Add #4941 for rewrite
2017-03-18 09:13:08 -05:00
PabstMirror
672be73bae
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/XEH_preInit.sqf
2017-03-18 09:09:45 -05:00
PabstMirror
1208e441ac
Fix unarmed sprint->prone + minor perf improvments ( #4887 )
2017-03-15 10:12:07 -05:00
jonpas
b31abee4fd
Sandbags surfaces update ( #4971 )
...
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
2017-03-15 10:11:37 -05:00
PabstMirror
9e27960b86
Add rearm config for Nemmera ( #4992 )
2017-03-15 10:10:53 -05:00
commy2
c51b755770
also fix cooking off ammo boxes
2017-03-15 09:09:42 +01:00
commy2
371caaa623
Fix cookoff desynch, fix #4900
...
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
2017-03-15 09:09:02 +01:00
commy2
81f3387dbb
Merge pull request #4991 from acemod/fix-cookoff-2
...
also fix cooking off ammo boxes
2017-03-14 10:09:13 +01:00
commy2
2c4f286593
also fix cooking off ammo boxes
2017-03-14 10:08:06 +01:00
commy2
2334d501d0
Fix cookoff desynch, fix #4900
...
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
2017-03-14 10:04:56 +01:00
Glowbal
71d9694eb6
Prep 3.9.1 release
2017-03-13 20:48:02 +01:00
jonpas
27ef320542
Fix vehicle lock lockpick condition, Fix lockpicking from inside ( #4985 )
2017-03-13 20:43:55 +01:00
Mark Ruffner
6403132a9b
Add validation on group id for map gesture color mapping ( #4976 )
2017-03-13 20:43:06 +01:00
PabstMirror
11de1326ef
Cleanup use of ACE_HashLocation ( #4975 )
2017-03-13 20:42:43 +01:00
PabstMirror
d18ad0c087
Give options menu list focus ( #4965 )
2017-03-13 20:42:25 +01:00
PabstMirror
d9be3c0ffc
Fix rangecard not showing wind/lead ( #4964 )
2017-03-13 20:42:05 +01:00
J3aLeiNe
ca5f3fa1cf
Update maps' latitude ( #4961 )
...
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
2017-03-13 20:41:37 +01:00
PabstMirror
43786786de
Fix gforce avg on switching to aircraft ( #4955 )
...
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
2017-03-13 20:41:14 +01:00
jonpas
ca4060b852
Require CBA v3.2.1 ( #4954 )
...
Conflicts:
addons/main/script_mod.hpp
2017-03-13 20:40:52 +01:00
PabstMirror
a1853e0d52
Fix intergrated scopes ( #4945 )
2017-03-13 20:40:11 +01:00
PabstMirror
76e9b132d7
Add RHS GREF compat for RKG-3 grenade ( #4944 )
2017-03-13 20:39:42 +01:00
PabstMirror
bda09296ed
Fix lost magazines when restoring gunbag mags ( #4942 )
2017-03-13 20:39:24 +01:00
PabstMirror
1952dc5798
Reload medical configs into extension on save load ( #4941 )
2017-03-13 20:39:01 +01:00
PabstMirror
2c7a5fee76
Fix setVariablePublic reseting to old values ( #4938 )
...
* Fix setVariablePublic reseting to old values
* Don't drop delay time
2017-03-13 20:38:41 +01:00
PabstMirror
863d54973d
Verify params in atragmx profile gunlist ( #4917 )
2017-03-13 20:38:12 +01:00
PabstMirror
19e1a1f4c5
Pass map gestures draw by reference ( #4914 )
2017-03-13 20:37:47 +01:00
PabstMirror
0c479859af
Hide earplug actions if setting disabled ( #4913 )
...
* Hide earplug actions if setting disabled
* Add lines that are new
2017-03-13 20:37:29 +01:00
Mark Ruffner
cd526b7f5e
Medical/Repair 3den Toolbox State Fix (Bug fix for #4902 ) ( #4905 )
...
* Update medical/repair 3den away from missionNamespace
* Simplify save
2017-03-13 20:37:11 +01:00
Glowbal
5240c225e6
Update CBA required version ( #4899 )
...
* prep v3.9.0
* Update required CBA version
2017-03-13 20:36:49 +01:00
PabstMirror
f3d6a4d90d
Use createSimpleObject to create tags ( #4892 )
2017-03-13 20:35:39 +01:00
PabstMirror
b0741f48d7
Fix getPos order ( #4889 )
2017-03-13 20:35:15 +01:00
PabstMirror
2e8651deac
Fix passenger actions - Ensure order of MainActions ( #4883 )
2017-03-13 20:34:42 +01:00
commy2
bd7c8ce409
Optimize Laserpointer ( #4859 )
...
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
2017-03-13 20:33:32 +01:00
PabstMirror
e8418f6df0
Fix Javelin for AI ( #4857 )
2017-03-13 20:31:16 +01:00
Dedmen Miller
1b951231da
Cache Nametags onDraw3D flags. ( #4847 )
...
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
2017-03-13 20:30:53 +01:00
Ozan Eğitmen
d3af5f0e64
New Function to Show BIS Style Curator Messages ( #4844 )
...
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
2017-03-13 20:29:39 +01:00
Ozan Eğitmen
2554aba559
Frag Superanal Cleanup ( #4803 )
...
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
2017-03-13 20:28:58 +01:00
PabstMirror
a2f1a4684e
Generic cycle attack profile key for missile guidance ( #4787 )
...
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
2017-03-13 20:25:30 +01:00
NorXAengell
e20666ba9a
French translation to "Advanced throwing" and "Advanced fatigue" ( #4415 )
...
* French translation of "Advanced fatigue" and "Advanced throwing"
Full translation of "Advanced fatigue" and "Advanced throwing".
* New batch of translation/correction
2017-03-13 20:25:09 +01:00
PabstMirror
a3750b3160
Pass functions by "reference" to bis event handlers ( #4898 )
...
* Pass functions by "reference" to bis event handlers
* Add Doc
* Fix
Conflicts:
addons/laserpointer/XEH_postInit.sqf
2017-03-13 20:24:27 +01:00
Dedmen Miller
5105394f29
Prevent starting additional vital loops on full heal ( #4885 )
2017-03-13 20:21:57 +01:00
J3aLeiNe
9733ddc1c0
Update CfgWeapons.hpp ( #4893 )
2017-03-13 20:21:10 +01:00
sbng-PAPA
11b4a4a2bc
More accurate Korean translate for medical ( #4897 )
2017-03-13 20:20:46 +01:00
jonpas
f0977a18ac
Fix multiple slideshows sub-actions, Add set name setting ( #4904 )
...
* Fix all slides being in multiple slideshows setup, Use private keyword
* Add setting for slides main interaction name
* Update Slideshow documentation
* Add not about new argument added in version
2017-03-13 20:20:23 +01:00
PabstMirror
32c5d1c80c
Add getInteractionDistance and fix VTOL refuel/arm ( #4882 )
2017-03-13 20:19:51 +01:00
PabstMirror
d3bfcf0aa9
Fix MUL macros ( #4888 )
...
Conflicts:
addons/frag/functions/fnc_frago.sqf
2017-03-13 20:19:16 +01:00
jonpas
5ef06590cc
Fix double single quote to single double quote ( #4876 )
2017-03-13 20:16:56 +01:00
PabstMirror
796eba5297
Handle changes to CBA_fnc_addPlayerEventHandler ( #4878 )
...
* Handle changes to CBA_fnc_addPlayerEventHandler
* Fix var spelling
2017-03-13 20:16:35 +01:00
commy2
d2bcfe02b5
fix HK416 name, fix #4873 ( #4874 )
2017-03-13 20:15:40 +01:00
jonpas
43dc1f020e
Fix vehicle lock lockpick condition, Fix lockpicking from inside ( #4985 )
2017-03-11 22:49:54 -06:00
PabstMirror
d313d53b02
Fix gforce avg on switching to aircraft ( #4955 )
...
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
2017-03-09 16:49:50 -06:00
PabstMirror
f3d2833b28
Fix rangecard not showing wind/lead ( #4964 )
2017-03-08 19:40:48 +01:00
PabstMirror
d900871da4
Pass map gestures draw by reference ( #4914 )
2017-03-08 19:34:58 +01:00
PabstMirror
c49e5bcfa0
Reload medical configs into extension on save load ( #4941 )
2017-03-08 19:33:28 +01:00
PabstMirror
110bce763f
Fix intergrated scopes ( #4945 )
2017-03-08 19:31:26 +01:00
PabstMirror
19af072c99
Give options menu list focus ( #4965 )
2017-03-08 19:26:05 +01:00
Mark Ruffner
acf422b774
Add validation on group id for map gesture color mapping ( #4976 )
2017-03-08 09:58:29 -06:00
PabstMirror
0841c05a6d
Cleanup use of ACE_HashLocation ( #4975 )
2017-03-08 10:15:15 +01:00
PabstMirror
d403f20d71
Adjust addDamageToUnit for rewrite
2017-03-06 15:06:01 -06:00
PabstMirror
2e47bad280
Merge branch 'medical-rewrite' into medical-rewrite-effects
2017-03-02 18:01:40 -06:00
PabstMirror
8ad3571d19
Merge branch 'master' into medical-rewrite
2017-03-02 18:00:34 -06:00
sbng-PAPA
e2c04a80c4
More accurate Korean translate for medical ( #4897 )
2017-03-02 17:48:48 -06:00
Ozan Eğitmen
3aa55b1452
New Function to Show BIS Style Curator Messages ( #4844 )
...
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
2017-03-02 17:47:49 -06:00
Dedmen Miller
512592b79d
Prevent starting additional vital loops on full heal ( #4885 )
2017-03-02 17:22:16 -06:00
J3aLeiNe
6ce9ede1b5
Update maps' latitude ( #4961 )
...
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
2017-03-02 14:00:18 -06:00
J3aLeiNe
dd76a91844
Update CfgWeapons.hpp ( #4893 )
2017-02-28 19:14:01 -06:00
jonpas
b9fa3e404d
Require CBA v3.2.1 ( #4954 )
2017-02-27 14:22:45 -06:00
jonpas
bc70571765
Use CBA Accessory Functions for Laser mode switching ( #4855 )
...
* Use CBA Accessory Functions for Laser mode switching
* Use CBA ACC EH to prevent switching to unusable lzr (#4860 )
* Use CBA ACC EH to prevent switching to unusable lzr
* Re-call CBA_accessory_fnc_switchAttachment
* Require CBA 3.2.0
2017-02-25 17:16:40 +01:00
PabstMirror
287d3b475b
Add RHS GREF compat for RKG-3 grenade ( #4944 )
2017-02-24 19:21:42 -06:00
PabstMirror
0bc1e12775
Verify params in atragmx profile gunlist ( #4917 )
2017-02-24 19:20:27 -06:00
PabstMirror
02ea214ade
Fix setVariablePublic reseting to old values ( #4938 )
...
* Fix setVariablePublic reseting to old values
* Don't drop delay time
2017-02-24 19:19:39 -06:00
PabstMirror
e41fbcb0fd
Fix lost magazines when restoring gunbag mags ( #4942 )
2017-02-24 19:19:05 -06:00
jonpas
1590948b92
Fix multiple slideshows sub-actions, Add set name setting ( #4904 )
...
* Fix all slides being in multiple slideshows setup, Use private keyword
* Add setting for slides main interaction name
* Update Slideshow documentation
* Add not about new argument added in version
2017-02-24 14:08:18 +01:00
PabstMirror
97ec22bd9a
Switch heartbeat to waitAndExec, allow switching pain settings
2017-02-18 22:11:40 -06:00
PabstMirror
34f87f89bb
Merge branch 'medical-rewrite' into medical-rewrite-effects
2017-02-18 18:24:03 -06:00
PabstMirror
0d4aa8197a
Fix moved KR wounds strings
2017-02-18 18:22:23 -06:00
PabstMirror
c7b60d1777
Merge branch 'master' into medical-rewrite
2017-02-18 18:17:37 -06:00
Mark Ruffner
0900bf964b
Medical/Repair 3den Toolbox State Fix (Bug fix for #4902 ) ( #4905 )
...
* Update medical/repair 3den away from missionNamespace
* Simplify save
2017-02-18 12:27:36 -06:00
PabstMirror
9d128152a3
Hide earplug actions if setting disabled ( #4913 )
...
* Hide earplug actions if setting disabled
* Add lines that are new
2017-02-16 10:16:46 -06:00
Glowbal
19d5fa0a4e
Update CBA required version ( #4899 )
...
* prep v3.9.0
* Update required CBA version
2017-02-14 16:53:35 -06:00
Glowbal
283c372291
Merge branch 'release'
2017-02-14 22:43:31 +01:00
Glowbal
df693d69b6
Prepare v3.9.0 release
2017-02-14 21:25:22 +01:00
PabstMirror
dfca4fdcf8
Pass functions by "reference" to bis event handlers ( #4898 )
...
* Pass functions by "reference" to bis event handlers
* Add Doc
* Fix
2017-02-14 10:54:37 -06:00
PabstMirror
036bb0ecd4
Use createSimpleObject to create tags ( #4892 )
2017-02-14 10:54:21 -06:00
NorXAengell
1be278fbda
French translation to "Advanced throwing" and "Advanced fatigue" ( #4415 )
...
* French translation of "Advanced fatigue" and "Advanced throwing"
Full translation of "Advanced fatigue" and "Advanced throwing".
* New batch of translation/correction
2017-02-11 15:16:56 -06:00
PabstMirror
33b19f7b4c
Fix MUL macros ( #4888 )
2017-02-11 15:07:10 -06:00
PabstMirror
f678f4a3b1
Fix getPos order ( #4889 )
2017-02-10 21:23:33 -06:00
PabstMirror
159e762576
Handle changes to CBA_fnc_addPlayerEventHandler ( #4878 )
...
* Handle changes to CBA_fnc_addPlayerEventHandler
* Fix var spelling
2017-02-10 13:03:12 -06:00
PabstMirror
78a55d4436
Generic cycle attack profile key for missile guidance ( #4787 )
...
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
2017-02-10 13:01:17 -06:00
PabstMirror
70f4dd3e6b
Fix passenger actions - Ensure order of MainActions ( #4883 )
2017-02-10 12:49:10 -06:00
commy2
97a0624375
Optimize Laserpointer ( #4859 )
...
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
2017-02-10 12:47:08 -06:00
PabstMirror
3ce0865913
Add getInteractionDistance and fix VTOL refuel/arm ( #4882 )
2017-02-10 12:34:51 -06:00
Ozan Eğitmen
d2ee1e987a
Frag Superanal Cleanup ( #4803 )
...
* Minimal frag cleanup
* Why did this even happen in the first place
2017-02-10 12:28:27 -06:00
Dedmen Miller
5351b43ff3
Cache Nametags onDraw3D flags. ( #4847 )
...
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
2017-02-10 12:19:14 -06:00
PabstMirror
4433f6eb38
Merge branch 'master' into medical-rewrite
2017-02-08 10:32:22 -06:00
jonpas
b2986cea8a
Merge branch 'master' into armake
2017-02-07 03:51:29 +01:00
PabstMirror
231346a199
Fix Javelin for AI ( #4857 )
2017-02-05 23:01:48 +01:00
commy2
10756ff02d
fix HK416 name, fix #4873 ( #4874 )
2017-02-05 23:01:06 +01:00
jonpas
4d872b84b7
Fix double single quote to single double quote ( #4876 )
2017-02-05 23:00:35 +01:00
Glowbal
c0c41667e7
prep v3.9.0
2017-02-05 13:48:09 +01:00
Dystopian
06f99f044c
Fix deprecated AW159 and CH-47I config ( #4726 )
2017-02-02 17:45:32 -06:00
commy2
9d68fbf987
fix script error caused by new arguments passed to handleDamage ( #4866 )
...
* fix script error caused by new arguments passed to handleDamage
* Copy array to not break other handleDamage ehs
* Resize to 7
2017-02-02 13:03:13 -06:00
BaerMitUmlaut
0c6eec8485
Merge branch 'medical-rewrite' into medical-rewrite-effects
2017-01-30 21:34:51 +01:00
BaerMitUmlaut
60c57a7f20
Fix unconscious state in cardiac arrest
2017-01-30 21:22:10 +01:00
BaerMitUmlaut
9d3807e7c2
Fixed div by zero
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
7ff753c3c2
Fixed missing semicolon
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
20cf30a7c6
Moved heart beat sounds to medical ui
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
ecbe429f9d
Fixed missing private
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
e447d5c222
Added bleeding effect
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
9cef8ea591
Save pain next tick in GVAR instead of on unit
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
1dc301e023
Added ACE2 like repeated eye opening when unconscious, fixed going into Zeus while waking up
2017-01-29 21:59:24 +01:00
ulteq
04b720f5bc
Make use of EFUNC(medical,getPainLevel)
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
57cacf63fa
Rewrote unconscious effect
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
26627a451e
Tweaked pain effect (longer flashes/pulses)
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
13ef6b0d29
Fixed blood volume effect
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
751c7ff959
Fixed default blood volume
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
9eba2bd448
Added visual effects
2017-01-29 21:59:24 +01:00
Dorbedo
aa393ccf92
typo in ace_interaction_fnc_getDoorAnimations ( #4854 )
2017-01-28 13:43:42 -06:00
Dystopian
b30705661c
add real name for civilian kamaz trucks ( #4851 )
2017-01-23 12:14:55 -06:00
Neviothr
9b36ccadcc
Aircraft cleanup ( #4818 )
...
* Cleanup
* Returned lines between classes
* Add files via upload
2017-01-23 12:13:37 -06:00
PabstMirror
e9b5bde371
Add ace_setting for scaling cookoff effect length ( #4842 )
...
* Add getVar for scaling cookoff effect length
* Switch to ace_setting
* Add notes about merging settings
2017-01-23 12:13:02 -06:00
Dystopian
7cdf2d75a3
fix win newline in repo ( #4849 )
2017-01-23 00:56:52 +01:00
Dystopian
d5d8413ee9
fix kamaz medical can repair ( #4850 )
2017-01-22 10:39:02 -06:00
ViperMaul
ba810a22e6
Tab clean up.
2017-01-19 18:38:51 -06:00
ViperMaul
ad2e3719b4
Adding Normal to Common stringtable
2017-01-19 17:31:29 -06:00
ViperMaul
567c9129b2
cleanup
2017-01-19 17:23:54 -06:00
ViperMaul
59c58b1269
Add settings function handler
2017-01-19 17:19:54 -06:00
ViperMaul
8db5d8f2ae
Change Setting from Basic to Normal and Stringtable moves
2017-01-19 15:46:44 -06:00
ViperMaul
6972af9d0b
Settings and string changes
2017-01-19 15:30:27 -06:00
ViperMaul
1078913d2a
Stringtable changes.
2017-01-19 15:29:33 -06:00
ViperMaul
69dc3ba12e
Add Settings to Medical Settings Module
2017-01-19 11:48:34 -06:00
jonpas
b7f36ffd12
Add orange map chemlight entry ( #4839 )
2017-01-18 18:18:28 -06:00
PabstMirror
120ddd94de
Merge branch 'master' into medical-rewrite
2017-01-17 18:03:28 -06:00
ViperMaul
5deb305906
Fix ace_gunbag track named properties ( #4838 )
2017-01-17 18:03:27 -06:00
Grzegorz
15f2e6b2fe
PL translation 3.9.0 ( #4821 )
...
* translate/fix cookoff PL translation
* translate/fix laser/map PL translation
* fix/translate maptools PL translation
* fix/translate medical_blood PL translation
* fix scopes PL translation
* fix zeus PL translation
* translate overpressure
2017-01-17 15:33:22 -06:00
PabstMirror
4f3f847930
Fix ace_track named properties ( #4837 )
...
* Fix ace_track named properties
* Fix 4 more
2017-01-17 15:32:14 -06:00
jonpas
3ac00f2e21
Fix medical typo 'to' -> 'too' ( #4824 )
2017-01-17 15:26:07 -06:00
PabstMirror
a32478adfb
Merge branch 'master' into medical-rewrite
2017-01-17 13:10:18 -06:00
Neviothr
ade87adf46
Modules Cleanup ( #4813 )
...
* Cleanup
* Added newlines
2017-01-14 15:47:03 -06:00
bux
3f00da7365
decrease concertina "dismount" time, use ace checks ( #4812 )
...
IRL it’s just pushing them together again
2017-01-13 13:43:54 -06:00
Dedmen Miller
6c12444d85
Fixes #4814 ( #4815 )
...
Doesn't fix the core issue behind #4814 but it fixes the issue that bothered me so much that i reported this.
2017-01-11 15:54:03 -06:00
PabstMirror
39181fdea5
Simplify huntIR configs using += ( #4521 )
...
* Add huntIR magazine to GL_3GL_F via sub config
* Cleanup RHS 40mm huntIR GL config
* Add huntir to standalone m320 - #4199
2017-01-09 12:11:31 -06:00
PabstMirror
8752b03c12
Hearing - player only event handlers ( #4727 )
2017-01-09 12:10:52 -06:00
PabstMirror
bce0913019
Cookoff - add function to get ammo ( #4779 )
...
* Cookoff - add function to get ammo
Fix #4565 - Function adds virtual ammo for rearm vehicles
Remove FUNC(secondaryExplosions) - which duplicatd detonateAmunition
Tweak timeBetweenAmmoDetonation calculation to use all ammo, not just
the current mag
Allow GVAR(enableAmmoCookoff) effect to work with GVAR(enable)=false
* Fix header
* Cleanup getting ammo from turrets
2017-01-04 15:35:54 -06:00
classic
0046ba4bbb
fix Japanese translation for #4785 ( #4804 )
...
"j" is replace by a "J"
2017-01-04 16:37:00 +01:00
J3aLeiNe
2dcd79fd1d
Update MapData ( #4786 )
...
* Update Map data
- Add IFA3LITE maps
- Add CSA38 map
- Add Beketov map
- Add Winter Panthera map
- Add Nam and Mogadishu maps
- Add Uhao island map
* Update fnc_getMapData.sqf
- Add X-Cam-Taunus map
- Add Unsung 3.1 Delta maps
2017-01-02 21:32:58 -06:00
BaerMitUmlaut
0a05401e74
Fix cookoff locality issues ( #4799 )
...
* Fix locality issue with box cookoff
* Add grenade fired EHs on hcs and dedis
2017-01-02 17:55:44 -06:00
classic
9d37d91c71
Jpn translation for overpressure #4770 ( #4785 )
...
Japanese translation for #4770
2017-01-02 17:54:51 -06:00
jtj5283449
d4855a7ff3
Korean Translation v1.0 ( #4794 )
...
* Add files via upload
* Add files via upload
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml.
* Fix encoding
2017-01-02 17:52:01 -06:00
jonpas
e296c12b30
Remove duplicated Zeus strings
2017-01-02 16:16:37 +01:00
Skully71
9b22f94374
Ensure movingToInjured is false whenever _target no longer needs healing, fixes #4797 ( #4800 )
2017-01-02 14:02:43 +01:00
markooff
0c069a6bd2
polish translations ( #4734 )
...
* some extra polish translations
for details see polish_translations_readme_markooff.txt
* file was deleted as it wasn't the part of the mod (only for information reason)
2017-01-02 13:21:47 +01:00
PabstMirror
3cd80a42d7
Fix cruise heigh on close shots ( #4795 )
2016-12-29 15:04:19 -06:00
PabstMirror
c22fce273f
Overpressure changes ( #4770 )
...
* Add setting to overpressure
* Change overpressure on 2a70 cannon
Close #4691
Also fix gl smoke causing frag
* Handle 2a28 cannon
* Fix base class
2016-12-22 13:29:05 -06:00
bux578
886e23791f
Merge pull request #4774 from classicarma/fix-jpn-translate-v383
...
Fix jpn translate v383
2016-12-17 15:59:50 +01:00
classic
6a93f58b52
added missing localization in jpn translation
...
added missing localization in jpn translation
2016-12-17 20:50:19 +09:00
classic
552e9ecd87
fix jpn translation for ballistics
...
fix html tag in the japanese translation.
2016-12-17 20:39:57 +09:00
PabstMirror
988c5b0a25
Minor wind deflection optimization ( #4762 )
2016-12-16 08:08:10 +01:00
bux578
d8fec7fbe3
improve german translation for entrenchment tool ( #4769 )
2016-12-15 13:42:13 -06:00
ulteq
1e79f35e43
Always visualize bandaged wounds
...
* Even when GVAR(advancedBandages) or GVAR(woundReopening) are disabled
2016-12-15 15:01:02 +01:00
ulteq
0ddfd5eb16
Disable wound reopening when advanced bandages are disabled
2016-12-15 14:51:24 +01:00
ulteq
70a2dc30e7
Refactored 'showPainInMenu' setting
...
* showPainInMenu -> on/off switch
* medicSetting_PainVisualization -> 3 way switch on who can see it
2016-12-15 14:45:58 +01:00
ulteq
cc19499e8f
fieldDressing -> FieldDressing
2016-12-15 14:06:09 +01:00
ulteq
9ddaa01462
Always allow the use of tourniquets
...
* Even when advanced bandages are turned off
2016-12-15 14:05:08 +01:00
ulteq
91cbc0e4d4
Added new setting 'advancedDiagnose'
...
* Which allows to choose between the old basic- and advanced diagnose actions
2016-12-15 14:00:09 +01:00
classic
0842481c2f
fix for jpn translate in medical_menu
...
Delete unnecessary the HTML tags in line 134
2016-12-15 20:58:21 +09:00
ulteq
0de405fe2a
Fix morphine when advanced medication is disabled
2016-12-15 12:58:06 +01:00
Ozan Eğitmen
ef4d289836
Add Zeus Module for FRIES ( #4597 )
...
* Initial commit
* Revert unrelated changes
* Add newline
* Fix undefined var, localize text
* Shorten strings, add missing parameters
* Fix logical error
* Fix capitalization, Update string, Only add EH on server
* Add missing uses of the private command
* Remove excess formatting
* Add module category
2016-12-14 23:55:06 -06:00
Dedmen Miller
c009000bd9
Use new private syntax for winddeflection PFH ( #4761 )
2016-12-14 23:29:07 -06:00
ulteq
65f0f56474
Implemented 'showPainInMenu'
2016-12-14 21:30:28 +01:00
ulteq
8146cb427e
Revert "Implemented 'showPainInMenu' logic"
...
This reverts commit 964711a38b
.
2016-12-14 21:23:26 +01:00
ulteq
0d0cf38028
Fix bandage reopening classname/category lookup
2016-12-14 21:17:39 +01:00
PabstMirror
5379503772
Fix deadman range, fix clacker transfer, use setShotParents ( #4689 )
2016-12-14 14:06:32 -06:00
ulteq
e817e13cfd
Only call 'handleIncapacitation' when it makes sense
...
* Minor injuries should not trigger incapacitation
2016-12-14 21:02:24 +01:00
ulteq
964711a38b
Implemented 'showPainInMenu' logic
2016-12-14 20:55:03 +01:00
ulteq
196a3999a4
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-12-14 20:44:22 +01:00
ulteq
151d4a4bfe
Settings overhaul
...
New settings:
* allowSelfIV
* showPainInMenu
Converted CBA -> ACE Settings:
* advancedBandages
* advancedMedication
* fatalInjuryCondition
* cardiacArrestTime
Fixed settings:
* useLocation_Epi
* medicSetting_Epi
* painCoefficient
2016-12-14 20:44:06 +01:00
Dystopian
4f20d1f7c6
add rearm to Vehicle Ammo boxes ( #4750 )
2016-12-14 13:18:04 -06:00
Dystopian
cc3b669fcd
Fix missing refuel menu on static fuel stations ( #4533 )
...
* fix static fuel stations
* Directly compile menus and remove XEH from buildings
2016-12-14 12:48:00 -06:00
PabstMirror
af4b3e31e1
Minor iv optimization
2016-12-14 11:50:31 -06:00
ulteq
dafefda04a
Fixed typo
...
Closes: https://github.com/acemod/ACE3/pull/4697
2016-12-14 18:33:36 +01:00
ulteq
a2b964a993
Fixed bandage config lookup
2016-12-14 18:04:56 +01:00
ulteq
5d3f97ace7
Fix IV Bags work on limbs with a tourniquet applied
2016-12-14 12:36:51 +01:00
Glowbal
c8ef10341e
Merged branch release-v3.8.3 into master
2016-12-13 23:14:12 +01:00
Glowbal
0df98f794c
Prep 3.8.3
2016-12-12 19:50:16 +01:00
PabstMirror
06caea825b
AdvThrow - Make sure ammo setVar is not empty ( #4743 )
2016-12-12 19:33:34 +01:00
commy2
757ab78191
fix usage of reserved variable "" in FUNC(getDetectorConfig), fix #4741 ( #4742 )
2016-12-12 19:33:05 +01:00
PabstMirror
11b464b585
Fix blood drop selection if blood loss is high
...
close #4739
2016-12-12 19:32:23 +01:00
PabstMirror
de34d57d5b
Update SMG_02 base class for 1.66 ( #4718 )
2016-12-12 19:31:52 +01:00
PabstMirror
14c7e9af17
AF - Remove setVar when removing eh
2016-12-12 19:30:58 +01:00
Glowbal
b72541df23
Jpn translation v382 ( #4710 )
...
* jpn scopes translation
this is Japanese translation for scope
* fix jpn weather translation
Fix for Weather japanese translation
* fix jpn Repair translation
fix jpn Repair translation
* jpn zeus translation
Japanese localization for zeus
2016-12-12 19:29:58 +01:00
ulteq
6b611ffbbd
Cleanup: 'handleBandageOpening'
2016-12-10 16:36:36 +01:00
ulteq
a3fd916d21
Do not restore blood volume in partial heal
2016-12-10 16:30:05 +01:00
ulteq
1bc1865313
Minor cleanup: 'treatmentBandageLocal'
2016-12-10 15:39:03 +01:00
ulteq
852f78b801
Classify the perceived pain intensity on all patient information outputs
...
Fixes : #2117
2016-12-10 15:24:20 +01:00
PabstMirror
a451ad356e
Close patient display when interaction menu closes
2016-12-09 21:35:26 -06:00
PabstMirror
c2f9010183
opps
2016-12-09 21:29:23 -06:00
PabstMirror
3907d2dc9f
Cleanup moved functions
2016-12-09 21:27:42 -06:00
PabstMirror
b87bdfe14a
Fix body-bag action / cleanup
2016-12-09 21:03:52 -06:00
PabstMirror
ee864b2c46
Fix medkit string, fix overpressure
2016-12-09 13:48:54 -06:00
ulteq
05b9208d3c
Change debug
2016-12-09 18:43:32 +01:00
ulteq
03f9ba1bad
Improved simulation of tourniquet pain:
...
* Made use of the new pain level helper function
2016-12-09 17:48:27 +01:00
ulteq
ada43148e9
Removed deprecated revive settings
2016-12-09 17:07:05 +01:00
ulteq
bfda932384
Different max. bleeding rates for different body parts
2016-12-09 15:54:33 +01:00
ulteq
0a81baf498
Better and simpler bleeding rate calculation
2016-12-09 14:11:07 +01:00
ulteq
a809047ac4
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-12-09 12:57:42 +01:00
ulteq
82e88061fc
Added 'DEFAULT_HEART_RATE' constant
2016-12-09 12:57:27 +01:00
PabstMirror
cc6150303f
Add setting for blood bag flow rate ( #4751 )
2016-12-09 11:33:01 +01:00
ulteq
31bc54ff33
Further improved the wound merging logic
2016-12-09 10:55:24 +01:00
PabstMirror
c431a7d236
Ignore UAV AI hitpoints
2016-12-08 15:53:52 -06:00
ulteq
c486f17539
Implemented Medkit (works like in ACE2)
2016-12-08 18:11:24 +01:00
BaerMitUmlaut
a48d271368
Merge pull request #4668 from acemod/medical-rewrite-cardiacArrestLimits
...
Introduce small variation to length of cardiac arrest
2016-12-08 14:22:11 +01:00
ulteq
3b82510751
Merge new wounds into existing wounds whenever possible
...
* Todo: separate 'amountOf' into two variables (wound count and bandage percentage)
2016-12-08 12:59:30 +01:00
ulteq
b81a5adcb9
Renamed 'healTime' calculation helper
2016-12-08 12:30:59 +01:00
ulteq
9dee5a9083
Don't remove wounds on partial heal
2016-12-08 12:16:11 +01:00
ulteq
beb1c7036c
Removed todo flag
2016-12-08 11:55:38 +01:00
ulteq
280943cb4d
Fixed occluded medication (tourniquet removal logic)
2016-12-08 11:54:59 +01:00
ulteq
78bfc0c26d
Simplified damage storage
2016-12-08 11:38:43 +01:00
ulteq
627ea0ebdc
Dynamically translate different wound types
...
* Brings back minor, medium, large wounds
2016-12-07 21:56:13 +01:00
ulteq
89c68364ef
Fix pain suppression not affecting 'setCustomAimCoef'
2016-12-07 19:51:28 +01:00
ulteq
708ac207fd
Make Avulsions even less likely
2016-12-07 19:10:12 +01:00
ulteq
6ce1910a96
Fix partial heal
2016-12-07 18:53:12 +01:00
ulteq
66803a4b4d
Fix damage coloring
2016-12-07 18:53:04 +01:00
ulteq
8c5da66c43
Increase "basic medication" effectiveness of morphine
2016-12-07 18:41:42 +01:00
ulteq
74fefb6f69
New body part colors:
...
* Red bleeding
* Blue tourniquet
* Yellow/Orange damage
2016-12-07 18:28:35 +01:00
ulteq
7f1678b7e6
Increased wake up chance
2016-12-07 18:19:35 +01:00
ulteq
0c8ebd6441
Slightly increase Tourniquet 'treatmentTime'
2016-12-07 17:56:59 +01:00
ulteq
4da07bd2a4
Attemp to reduce 'Avulsion' likelihood
2016-12-07 17:47:02 +01:00
ulteq
09f6f2284b
Tweaked morphine config
2016-12-07 17:46:16 +01:00
ulteq
45aa80bed7
Fix leg damage always counted as #vehiclecrash
2016-12-07 16:39:22 +01:00
ulteq
03f7451c99
Fixed incorrect debug output
2016-12-07 11:41:58 +01:00
ulteq
5db75ac746
Fixed check blood pressure did not always account for tourniquets
2016-12-07 11:32:01 +01:00
ulteq
ab7af04530
Overhauled the medication system:
...
* Refactored the old code
* Introduced 'timeTillMaxEffect' config entry for medication
2016-12-06 20:42:10 +01:00
ulteq
b2838557fa
Removed dead code 'hrCallback'
2016-12-06 18:55:54 +01:00
ulteq
02ac4c4084
Fixed minor bug in the heart rate calculation
2016-12-06 17:40:05 +01:00
ulteq
faa2b619ab
Removed overly verbose debug logs
2016-12-06 17:35:52 +01:00
ulteq
fa77fb7194
Various fixes:
...
* Fixed medication (morphine, epinephrine, ...)
* Fixed CPR
* Improved heart rate simulation
* Removed deprecated ace settings
2016-12-06 17:26:11 +01:00
ulteq
978a81fb0a
Removed dead code
2016-12-06 14:37:48 +01:00
ulteq
92da5c80a0
Partly fixed Medication
...
* Brings the heart rate adjustment (due to medication) back to life
* Restores the medication effect loop (needs testing)
2016-12-06 12:58:12 +01:00
ulteq
7d6edd6c41
Brought the SQF variant of the woundsHandler back (for linux servers)
2016-12-06 10:59:29 +01:00
ulteq
db547a53b7
Increased unconsciousness wake up interval
2016-12-06 10:58:43 +01:00
PabstMirror
c47772eddc
Fix stringtables
2016-12-05 19:40:26 -06:00
ulteq
46340fe8d8
Fixed accident
2016-12-05 23:03:25 +01:00
ulteq
a88be4f458
Fixed 'displayPatientInformation'
2016-12-05 23:00:02 +01:00
ulteq
624315524e
Fixed typo
2016-12-05 21:39:47 +01:00
ulteq
a5ce5b4a34
Medical Rewrite - Continued ( #4744 )
2016-12-05 21:34:20 +01:00
commy2
9cba0baade
manual merge
2016-12-05 20:18:15 +01:00
commy2
a83267b2ff
manual merge
2016-12-05 20:15:16 +01:00
PabstMirror
8d1f988f5d
AdvThrow - Make sure ammo setVar is not empty ( #4743 )
2016-12-02 12:44:39 -06:00
commy2
d75eeac1e4
fix usage of reserved variable "" in FUNC(getDetectorConfig), fix #4741 ( #4742 )
2016-12-02 10:09:48 -06:00
PabstMirror
4eba77f328
Fix blood drop selection if blood loss is high
...
close #4739
2016-12-01 20:36:10 -06:00
ulteq
3e0f85b4f1
RangeCard - Take bore height into account ( #4715 )
2016-12-01 21:20:51 +01:00
PabstMirror
3566e6e7f5
Update SMG_02 base class for 1.66 ( #4718 )
2016-12-01 12:05:28 -06:00
PabstMirror
321bb0bc57
Add frag definitions for remaining ammo ( #4736 )
...
Remove rpt warning
Close #342
2016-12-01 11:01:55 -06:00
ulteq
448dcddc55
ATragMX - cleanup and some fixes ( #4714 )
...
* ATragMX - Improved the default gun profiles
* Recalculated all muzzle velocities (based on 15 degrees Celsius)
* Recalculated all scope base angle (based on the new muzzle velocities)
* ATragMX - Removed lots of duplicate code
* Introduced dynamic simulation interval (based on muzzle velocity)
* ATragMX - Fixed simulation interval for the truing drop feature
2016-12-01 10:23:03 +01:00
ulteq
50e144672f
Ballistics - Cleanup ( #4721 )
...
* Ballistics - Removed 'caliber', 'hit' and 'typicalSpeed' entries
* from all vanilla ammo types
* Removed all unused ammo types
* Ballistics - Removed more unnecessary config entries
2016-12-01 10:21:59 +01:00
William Giokas
b9fbd2723a
Realisticweights: Updated cyrus weight
...
Cyrus was set to weigh 300 units (~30lb?). The NATO equivalent, the Noreen
Bad News (or MAR-10) weighed 130, or 13lbs, equivalent to it's real life
counterpart. This just changes the weight to 140, similar to that of the
SVDK, a possible real-life counterpart for this rifle.
2016-12-01 01:27:02 -06:00
BaerMitUmlaut
ac28bce578
Fixed state machine not running for units
2016-11-29 12:35:26 +01:00
PabstMirror
bc89a260ff
AF - Remove setVar when removing eh
2016-11-27 16:38:33 -06:00
ulteq
dff577d5d1
ATragMX - Simplified Coriolis calculation ( #4716 )
2016-11-27 09:56:23 +01:00
classic
05ddca5b90
Jpn translation v382 ( #4710 )
...
* jpn scopes translation
this is Japanese translation for scope
* fix jpn weather translation
Fix for Weather japanese translation
* fix jpn Repair translation
fix jpn Repair translation
* jpn zeus translation
Japanese localization for zeus
2016-11-25 18:50:07 +01:00
ulteq
aaebdc3752
ATragMX - Minimize the integration error ( #4703 )
...
* The goal is to keep the error below 0.1 MRAD
2016-11-25 10:29:49 +01:00
ulteq
7d22fce8da
Advanced Ballistics - New default simulation interval ( #4707 )
2016-11-25 00:15:41 +01:00
ulteq
b2ba95913a
ATragMX - Truing Drop fix ( #4704 )
...
* Fixes a bug in the truing drop feature that occurs when the zero range is greater than the truing range
2016-11-25 00:15:04 +01:00
Glowbal
050384e960
Merge branch 'release'
...
Conflicts:
docs/_config.yml
docs/_config_dev.yml
2016-11-25 00:08:32 +01:00
ulteq
87b9671757
AdvancedBallistics - Abort after adjusting the muzzle velocity ( #4700 )
...
* Always adjust the muzzle velocity when advanced ballistics is enabled
2016-11-24 00:11:25 +01:00
PabstMirror
a3c50a6c76
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
Glowbal
9d08ad8238
Prep 3.8.2 release
2016-11-22 18:38:58 +01:00
ulteq
dcd4137491
Fixed several bugs in the unit conversion code
...
* Proper min, max capping for both metric and imperial units
* Fixed unit conversion issues on the interpolation table input fields
2016-11-21 21:20:48 +01:00
ulteq
cb3693f664
ATragMX - Fixes possible divison through zero
2016-11-21 21:20:48 +01:00
ulteq
dbb59c8fd1
New 'overwriteZeroRange' setting
2016-11-20 09:05:42 +01:00
ulteq
bb71885b42
Added config settings to optic_Nightstalker, optic_NVS and optic_TWS
2016-11-20 09:05:42 +01:00
ulteq
273e603cad
Fix 'ACE_ScopeZeroRange' setting being ignored when placed in weapon classes
...
* Only relevant for weapons with integrated scopes
2016-11-20 09:05:42 +01:00
ulteq
1f364da0df
Fix 'forceUseOfAdjustmentTurrets` affecting all scopes including iron sights
2016-11-20 09:05:42 +01:00
ulteq
f94b1a7a10
ATragMX - Improved gun list readability ( #4674 )
...
* Reduced the gun list font size
* Redesigned the listbox scrollbars (new colors, smaller width)
* Added a negative offset for the horizontal text position in the gun list
* Limited the max. allowed length of custom gun names to 14 characters
2016-11-19 18:05:26 +01:00
PabstMirror
491aaa89cb
Update laser code if laser is already on ( #4677 )
2016-11-17 13:28:25 -06:00
PabstMirror
0137009060
Add RHS MELB fastrope, add 3d debuging of mem points
...
Close #4683
Config from @Whigital
2016-11-17 20:11:18 +01:00
PabstMirror
3fc8774d49
Change mortar to ammo handling weapon on init ( #4678 )
...
Fix #4649
2016-11-17 20:10:54 +01:00
BaerMitUmlaut
b08270742d
Tweaked fatigue in water
2016-11-17 20:10:06 +01:00
BaerMitUmlaut
60651fcb1e
Tweaked prone animation duty
2016-11-17 20:10:02 +01:00
BaerMitUmlaut
264fddd1c4
Fix AF for adjusted stances, fixes #4591
2016-11-17 20:09:10 +01:00
ulteq
f679b1d6bb
Ballistics - AmmoBox update (Apex magazines) ( #4675 )
...
* Added 20Rnd 6.5mm Lapua Scenar / Creedmor magazines
2016-11-17 20:08:35 +01:00
PabstMirror
d14127ba4f
Use head direction for drawing microdag wp
2016-11-17 20:08:09 +01:00
PabstMirror
0669dd6568
spaces
2016-11-17 20:07:20 +01:00
PabstMirror
054831f370
Use vehicle eh to hide bar
2016-11-17 20:07:17 +01:00
PabstMirror
948442fafb
Hide bar when mounted
2016-11-17 20:07:14 +01:00
PabstMirror
8d9bd5005b
Hide advFatigue bar on map / spectator
2016-11-17 20:07:10 +01:00
PabstMirror
0909d5727e
Don't compile action menu for playable logics ( #4666 )
...
Fix #4664
2016-11-17 20:06:19 +01:00
Daniel Jupp
fa36955ffb
Fix cargo find nearest vehicle ( #4592 )
...
* Inital Commit
* read function call change
added object to exclude to function call
* Removed TODO comment
2016-11-17 20:05:42 +01:00
PabstMirror
ed061d66ba
Invert logic for isRefueling
2016-11-17 20:04:53 +01:00
jonpas
c2e933355d
Prevent switching to weapon while carrying fuel nozzle - fix #4601
2016-11-17 20:04:43 +01:00
Broström.A | Evul
e73d20f3c3
ACE_Chemlight_Shield not public ( #4612 )
...
Changed `ACE_Chemlight_Shield` to `public` from `protected`
2016-11-17 20:03:50 +01:00
PabstMirror
1f6ce7ff81
Fix tagTestingThread error ( #4662 )
...
Close #4659
2016-11-17 20:03:08 +01:00
SilentSpike
27cc4ed7c0
Clean some cook off code
...
- Use unary `createVehicle` syntax
- Removed some parenthesis
- Simpify 3den property condition
2016-11-17 20:02:14 +01:00
SilentSpike
5976415b0d
Add cook off 3den setting to ammo boxes
2016-11-17 20:02:11 +01:00
SilentSpike
47e1444747
Fix #4630
...
Not all explosives detonate on destruction, so their ammo config must be checked to see if they will.
ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens.
2016-11-17 20:02:07 +01:00
ulteq
c756537d3d
ATragMX - Estimate bullet length instead of using a fixed value ( #4651 )
2016-11-17 20:00:34 +01:00
PabstMirror
da85fc1be5
Add RHS MELB fastrope, add 3d debuging of mem points
...
Close #4683
Config from @Whigital
2016-11-16 17:42:11 -06:00
PabstMirror
6fd561f1f0
Change mortar to ammo handling weapon on init ( #4678 )
...
Fix #4649
2016-11-16 11:00:50 -06:00
ulteq
ba097e719f
Ballistics - AmmoBox update (Apex magazines) ( #4675 )
...
* Added 20Rnd 6.5mm Lapua Scenar / Creedmor magazines
2016-11-16 10:49:48 +01:00
BaerMitUmlaut
14cf9817b4
Merge pull request #4672 from acemod/af-tweaks
...
Advanced Fatigue swimming/diving/crawling tweaks
2016-11-16 06:05:48 +01:00
esteldunedain
4df561e13a
Fix airburst ammo when the ACE_FCS is not enabled (the code is not reached anyway)
2016-11-15 23:11:34 +01:00
ulteq
9641d306e6
Reused already calculated initSpeed
2016-11-15 23:11:34 +01:00
esteldunedain
4854b963db
Apply a correction to the FCS based on vanilla zeroing
2016-11-15 23:11:34 +01:00
ulteq
9fdf3ceb00
Refined the range card calculation abort conditions
...
* Max. elevation now never exceeds 40 MRADs
* Min. velocity now also depends bullet stability (e.g. lower for .408 CheyTac)
2016-11-15 23:11:22 +01:00
ulteq
16f3f2ca37
Optimized range card calculations
...
* Removed dead code
2016-11-15 23:11:22 +01:00
ulteq
69cd53de2a
Optimized ATragMX solution calculations
2016-11-15 23:11:22 +01:00
ulteq
79d087e784
Reset scope adjustments when either the weapon or the scope change.
2016-11-15 23:11:22 +01:00
ulteq
8c49433b49
Added new ace_scopes module setting 'correctZeroing' (default on)
2016-11-15 23:11:22 +01:00
ulteq
2f23f1ca6c
Bugfix - Fixes ace_scopes affecting under-barrel grenade launchers
2016-11-15 23:11:22 +01:00
ulteq
7fa73744e9
Cleanup - partly merged #4658
...
* Removed getVariable QGVAR(Adjustment) boilerplate
* Less calls to setVariablePublic
* Removed vanilla zeroing element hiding (fixes warning in log file)
* Moved settings evaluation into ace_settingsInitialized event handler
2016-11-15 23:11:22 +01:00
ulteq
10cc0ba951
Moved all zero angle calculations into the advanced_ballistics.dll
...
* Speeds up ATragMX
* Speeds up RangeCards
* Speeds up Scopes
2016-11-15 23:11:22 +01:00
ulteq
789a169b0e
Allow using adjustment turrets on weapons with integrated scopes
2016-11-15 23:11:22 +01:00
ulteq
429bffd039
Moves the bore height calculation into FUNC(inventoryCheck)
2016-11-15 23:11:22 +01:00
ulteq
a687c49d2a
Adds settings module for ace_scopes
...
* Interconnects the rangecard and scopes modules
* Hides the zeroing text when the vanilla zeroing is overwritten
* Makes the scopes module fully compatible with any 3rd party weapon pack without the need for addition compat pbos (though their use is still recommended)
2016-11-15 23:11:22 +01:00
ulteq
36c14c5dc4
Feature - Vanilla zeroing fix
2016-11-15 23:11:22 +01:00
BaerMitUmlaut
21502d7b7b
Merge pull request #4562 from acemod/mgCleanup
...
Missile Guidance Overhaul
2016-11-15 19:16:04 +01:00
PabstMirror
b4315b6a65
Javelin overhaul ( #4580 )
...
* Javelin overhaul
* header spelling fix
2016-11-15 12:15:25 -06:00
SilentSpike
39582914f7
Add 10% variation to cardiac arrest time
...
Gaussian distribution favours the average time setting. This introduces some unpredictability to cardiac arrest, but not enough to make users confused. Keeps the settings simple to again reduce confusion and improve overall UX.
2016-11-15 17:00:22 +00:00
ulteq
f0279726ce
Fixed typo (copy & paste remains) ( #4673 )
2016-11-15 16:14:35 +01:00
Remco Speekenbrink
324bf68614
Add Zeus utility modules
...
- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
1. Toggle simulation
2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00
PabstMirror
4bb02a320b
Run attack profile even if no target
2016-11-14 20:19:24 -06:00
BaerMitUmlaut
1d8030d196
Tweaked fatigue in water
2016-11-14 21:55:26 +01:00
BaerMitUmlaut
e4a4d8f56d
Tweaked prone animation duty
2016-11-14 21:54:51 +01:00
ulteq
608f8bbfdc
ATragMX - Added 7.62x39mm ammo to gun profile
2016-11-14 21:01:04 +01:00
ulteq
2e81f7c104
Ballistics - Overworked .408 CheyTac based on new JBM Ballistics data
...
* Added 419gr and 305gr variants (vanilla ammo == 419gr)
* Muzzle velocities from http://www.cheytac.com
* G7 BCs from http://www.jbmballistics.com/
2016-11-14 21:01:04 +01:00
BaerMitUmlaut
88596aaaf1
Merge pull request #4671 from acemod/fix-af-adj-stances
...
Fix advanced fatigue for adjusted stances
2016-11-14 19:59:27 +01:00
BaerMitUmlaut
a4c6daef50
Fix AF for adjusted stances, fixes #4591
2016-11-14 19:24:21 +01:00
PabstMirror
95699f267c
Use head direction for drawing microdag wp
2016-11-14 12:13:41 -06:00
SilentSpike
24ada4dab3
Clarify the maximumCardiacArrestTime
setting
2016-11-13 21:45:38 +00:00
SilentSpike
27728172ed
Clarify the allowDeathMode
setting
2016-11-13 21:27:40 +00:00
BaerMitUmlaut
b4569f0a96
Fix bracket
2016-11-13 18:11:18 +01:00
BaerMitUmlaut
d40c3fd2bf
Merge pull request #4655 from acemod/fixStamBar
...
Hide advFatigue bar on map / spectator / in vehicles
2016-11-13 18:06:34 +01:00
BaerMitUmlaut
27916e8455
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-11-13 18:03:12 +01:00
PabstMirror
6f640ddc45
spaces
2016-11-13 10:56:45 -06:00
PabstMirror
b3e313f52b
Use vehicle eh to hide bar
2016-11-13 10:55:57 -06:00
PabstMirror
e32bca3d14
Don't compile action menu for playable logics ( #4666 )
...
Fix #4664
2016-11-12 19:39:40 -06:00
Daniel Jupp
3935299e3c
Fix cargo find nearest vehicle ( #4592 )
...
* Inital Commit
* read function call change
added object to exclude to function call
* Removed TODO comment
2016-11-12 17:52:17 -06:00
jonpas
d69b48bac5
Merge pull request #4629 from acemod/fixRefuelShooting
...
Prevent switching to weapon while carrying fuel nozzle
2016-11-13 00:13:48 +01:00
PabstMirror
76eea8924f
Invert logic for isRefueling
2016-11-12 16:37:41 -06:00
Broström.A | Evul
c4c98696e0
ACE_Chemlight_Shield not public ( #4612 )
...
Changed `ACE_Chemlight_Shield` to `public` from `protected`
2016-11-12 16:19:50 -06:00
PabstMirror
ae0eab3a51
Use isEqualTo for checking seeker return
2016-11-12 16:15:42 -06:00
PabstMirror
26ae3b8075
Hide bar when mounted
2016-11-12 15:51:44 -06:00
PabstMirror
9e85508f0d
Fix tagTestingThread error ( #4662 )
...
Close #4659
2016-11-12 15:46:29 -06:00
SilentSpike
c66f9e5144
Merge pull request #4638 from acemod/cookoff_fixes
...
Fix ammo cook off with certain explosives
2016-11-11 17:41:42 +00:00
PabstMirror
e086a33e4d
Hide advFatigue bar on map / spectator
2016-11-10 17:49:18 -06:00
PabstMirror
5bf8b642f7
Add cargo configs for some planes ( #4650 )
2016-11-10 12:05:08 -06:00
ulteq
f15522a88f
ATragMX - Estimate bullet length instead of using a fixed value ( #4651 )
2016-11-10 18:35:57 +01:00
Glowbal
0394ea56b4
Increment build
2016-11-09 22:07:07 +01:00
Glowbal
3417c433fd
Prep v3.8.2
2016-11-09 22:06:48 +01:00
commy2
9e6ee0363d
fix tripflares script error ( #4647 )
2016-11-09 21:56:57 +01:00
PabstMirror
0975a4f004
MedicalAI - Fix treatment animion with no weapon ( #4633 )
2016-11-09 21:56:26 +01:00
ulteq
a43b70fe89
Added 20rnd 6.5 Creedmor and 6.5 Lapua Scenar mags
...
* Fixed incorrect QBU-88 (DMR_07_base_F) initSpeed
2016-11-09 21:55:39 +01:00
William Giokas
6a910e7fe4
ballistics: Added 20 round 6.5 Lapua and Creedmoor
2016-11-09 21:55:35 +01:00
ulteq
f2a85b63cf
Fixed a typo
2016-11-09 21:54:20 +01:00
ulteq
962a296710
Minor corrections in the ballistics module
...
* Corrected AKS-U barrel length
* Corrected .338 250gr BC
* Corrected .338 API526 BC and muzzle velocity
* Slightly reduced 5.8x42mm muzzle velocity
2016-11-09 21:54:16 +01:00
Dystopian
272ec37603
Fix Full Repair menu not shown when damage returns 0 ( #4621 )
2016-11-09 21:53:21 +01:00
ulteq
c5322bff37
Fixes the ATragMX 'Done' button issue ( #4617 )
2016-11-09 21:52:32 +01:00
PabstMirror
910f975276
Fix ubc
2016-11-09 21:51:11 +01:00
PabstMirror
76dbdaaecf
Add semi-colon
2016-11-09 21:51:08 +01:00
ulteq
298a90b68a
Updates the ATragMX gun list
2016-11-09 21:51:05 +01:00
ulteq
91def9396c
Updates the ballistics module to support Apex
...
* Made the new ammo types ready for advanced ballistics
* Made the new weapons ready for advanced ballistics
* Recalculated all initSpeed coefficients
* Updated the airFrictionAnalysis report
2016-11-09 21:51:01 +01:00
ulteq
eb6319641e
Fix Kestrel4500 wind speed calculation ( #4609 )
2016-11-09 21:47:42 +01:00
PabstMirror
5463e9dff8
Merge branch 'master' into medical-rewrite
2016-11-09 13:12:42 -06:00
Dystopian
ff961a5bd6
Fix Full Repair menu not shown when damage returns 0 ( #4621 )
2016-11-09 13:11:47 -06:00
Karan Singh
09b89a0bbc
Fix typo in Eden Options ( #4615 )
...
* Fix typo in Eden Options
This fixes a typo in line 25, ace_isMeidc_temp to ace_isMedic_temp
* Fix L13
2016-11-09 13:07:29 -06:00
commy2
370e746068
fix tripflares script error ( #4647 )
2016-11-09 13:02:48 -06:00
PabstMirror
20f40f8c55
Use single queue for blood cleanup ( #4586 )
2016-11-09 13:00:18 -06:00
BaerMitUmlaut
dac4a4dc42
Merged instant death and execution into one setting
2016-11-09 19:01:55 +01:00
BaerMitUmlaut
08a378bb2d
Added execution system, improved instant death
2016-11-08 19:37:56 +01:00
ulteq
0580bdcc8e
Added 20rnd 6.5 Creedmor and 6.5 Lapua Scenar mags
...
* Fixed incorrect QBU-88 (DMR_07_base_F) initSpeed
2016-11-08 09:34:48 +01:00
William Giokas
8c2b88da85
ballistics: Added 20 round 6.5 Lapua and Creedmoor
2016-11-08 09:34:48 +01:00
BaerMitUmlaut
928ded0e66
Fixed instant death and PREP
2016-11-07 23:46:10 +01:00
BaerMitUmlaut
ba9fc9240c
Removed traces of old state machine
2016-11-07 23:44:33 +01:00
BaerMitUmlaut
0427814961
Started transition to CBA state machine, removed revive in favour of extended cardiac arrest
2016-11-07 22:21:07 +01:00
BaerMitUmlaut
a65f1d19fa
Added state machine debug functionality
2016-11-07 22:19:55 +01:00
ulteq
51c12dba1d
Allow adding gun list entries via config
2016-11-07 16:40:34 +01:00
ulteq
3f4564605b
ATragMX - Implemented missing features
...
* Muzzle Velocity vs. Temperature Interpolation
* C1 Ballistic Coefficient vs. Distance Interpolation
* Coriolis and Spin drift output
* Options menu
* Truing Drop
---------------------------------
* Overworked default gun profiles
---------------------------------
* Fixed the Cancel buttons on the gun-, atmosphere- and target columns.
* Fixed some muzzle velocity entries in the default gun list.
* Fixed divide by zero error in the target range estimator
2016-11-07 16:40:34 +01:00
SilentSpike
e399597678
Clean some cook off code
...
- Use unary `createVehicle` syntax
- Removed some parenthesis
- Simpify 3den property condition
2016-11-06 12:29:37 +00:00
System98
6272b95acc
Update chemlight translations
...
- Add missing commas to some chemlight-strings
2016-11-06 12:22:39 +01:00
System98
b0bf50c506
Unify and improve some german translations
...
- unify and improve some german translations
- fix a few typos
2016-11-06 10:10:36 +01:00
SilentSpike
5032619b9a
Add cook off 3den setting to ammo boxes
2016-11-05 14:48:48 +00:00
SilentSpike
7de56ad9b5
Fix #4630
...
Not all explosives detonate on destruction, so their ammo config must be checked to see if they will.
ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens.
2016-11-05 14:20:48 +00:00
System98
38be06c28c
Typo fix
...
- fix another typo
2016-11-05 13:50:26 +01:00
System98
5376a3045b
Fix typo
...
- Fiy typo in german translation
2016-11-05 13:43:57 +01:00
System98
7efe752f3c
Update german translation
...
- Add missing german translations
2016-11-05 13:42:55 +01:00
PabstMirror
0746264905
MedicalAI - Fix treatment animion with no weapon ( #4633 )
2016-11-04 00:01:58 +01:00
jonpas
14c9cffb6a
Prevent switching to weapon while carrying fuel nozzle - fix #4601
2016-11-02 18:44:39 +01:00
ulteq
aef7010d67
Fixes the ATragMX 'Done' button issue ( #4617 )
2016-11-02 18:05:19 +01:00
ulteq
71fe9bde7d
Fixed a typo
2016-11-02 14:27:26 +01:00
ulteq
6a60770470
Minor corrections in the ballistics module
...
* Corrected AKS-U barrel length
* Corrected .338 250gr BC
* Corrected .338 API526 BC and muzzle velocity
* Slightly reduced 5.8x42mm muzzle velocity
2016-11-02 13:54:22 +01:00
ulteq
510622dfc9
Adds realistic names for the QBZ-95 camo variants
...
Green Hex and Hex variants of:
* QBZ-95-1
* QBZ-95-1 GL
* QBZ-95-1 LSW
2016-10-31 20:35:38 +01:00
ulteq
b91c4acca8
Merge pull request #4613 from acemod/realisticnames-apex-update
...
Adds realistic names for the QBZ-95 camo variants
2016-10-31 19:58:46 +01:00
ulteq
22ce12ec57
Merge pull request #4609 from acemod/kestrel4500-typo-fix
...
Fix Kestrel4500 wind speed calculation
2016-10-31 12:57:24 +01:00
ulteq
2e94c40a46
Merge pull request #4616 from acemod/apex-weapon-ballistics
...
Updates the ballistics module to support Apex
2016-10-31 12:57:02 +01:00
PabstMirror
ebd31168f4
Fix bleeding hit logic for enabledFor = 1
2016-10-30 20:45:02 -05:00
PabstMirror
866612b974
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical_blood/XEH_postInit.sqf
2016-10-30 20:38:30 -05:00
PabstMirror
ace24d0282
Fix ubc
2016-10-30 18:46:55 -05:00
PabstMirror
9f56ba50c1
Add semi-colon
2016-10-30 18:43:43 -05:00
jonpas
657c790ee3
Allow checking dogtags inside vehicles and when sitting ( #4619 )
...
* Allow checking dogtag inside and when sitting
* Remove redundant format
2016-10-30 21:53:14 +01:00
jonpas
2222834c43
Allow checking dogtags inside vehicles and when sitting ( #4619 )
...
* Allow checking dogtag inside and when sitting
* Remove redundant format
2016-10-30 18:54:54 +01:00
Rebel
9ac12aaee8
Blocks AI getting back into the vehicle on cookoff ( #4587 )
...
* no message
* Header.
* Typo.
* Less code.
* New getPos syntax.
* leaveVehicle seems to work.
* Removed the second waypoint.
* Clear previous waypoints.
* Run away waypoint before others.
* Use arr select code
* Revert select. Use doMove.
2016-10-30 18:11:17 +01:00
commy2
357d5c119b
remove scrollbars from javelin scope ( #4618 )
2016-10-30 18:10:40 +01:00
commy2
18e5fa2849
remove scrollbars from javelin scope ( #4618 )
2016-10-30 14:46:31 +01:00
Rebel
e84cdef817
Blocks AI getting back into the vehicle on cookoff ( #4587 )
...
* no message
* Header.
* Typo.
* Less code.
* New getPos syntax.
* leaveVehicle seems to work.
* Removed the second waypoint.
* Clear previous waypoints.
* Run away waypoint before others.
* Use arr select code
* Revert select. Use doMove.
2016-10-30 13:33:28 +01:00
ulteq
c3f967e365
Updates the ATragMX gun list
2016-10-30 12:26:15 +01:00
ulteq
14af5577c6
Updates the ballistics module to support Apex
...
* Made the new ammo types ready for advanced ballistics
* Made the new weapons ready for advanced ballistics
* Recalculated all initSpeed coefficients
* Updated the airFrictionAnalysis report
2016-10-30 09:02:55 +01:00
jonpas
07ebb83281
Fix PlasticCase drag direction
2016-10-29 21:37:50 +02:00
jonpas
7c4a7c2328
Fix header
2016-10-29 21:32:49 +02:00
jonpas
c08d15151e
Fix error, Set disabled collision objects to object variable
2016-10-29 21:31:54 +02:00
ulteq
0e364b0d48
Adds realistic names for the QBZ-95 camo variants
...
Green Hex and Hex variants of:
* QBZ-95-1
* QBZ-95-1 GL
* QBZ-95-1 LSW
2016-10-29 13:49:24 +02:00
ulteq
7b2d736ba3
Fix Kestrel4500 wind speed calculation
...
* Cosine was applied twice (on some screens)
2016-10-28 22:25:47 +02:00
PabstMirror
e1900d81bc
Fix bleeding hit logic for enabledFor = 1 ( #4585 )
...
* Fix bleeding hit logic for enabledFor = 1
* Handle RC
* fix
2016-10-28 22:12:38 +02:00
PabstMirror
70439aaa9d
Fix bleeding hit logic for enabledFor = 1 ( #4585 )
...
* Fix bleeding hit logic for enabledFor = 1
* Handle RC
* fix
2016-10-28 22:12:37 +02:00
commy2
eb38290aaf
cookoff ammo selections default values ( #4604 )
...
* cookoff ammo selections default values
* Add missing subTurret cache for Wheeled APCs
2016-10-28 22:10:40 +02:00
commy2
416ab31610
cookoff ammo selections default values ( #4604 )
...
* cookoff ammo selections default values
* Add missing subTurret cache for Wheeled APCs
2016-10-28 22:10:31 +02:00
PabstMirror
7a95d66085
Remove repair locization warning ( #4607 )
2016-10-28 19:25:38 +02:00
PabstMirror
2df4a28145
Remove repair locization warning ( #4607 )
2016-10-28 12:16:23 -05:00
jonpas
8bfcb5a1b1
Reenable collision on drop, Update function headers
2016-10-28 14:20:39 +02:00
jonpas
e400a68427
Disable collision with nearby players while carrying
2016-10-28 00:11:38 +02:00
jonpas
e83791c246
Fix carrying direction for Land_WoodenBox_F
2016-10-27 23:30:40 +02:00
jonpas
4868aacb42
Move objects with disabled simulation to ground
...
In addition to simulation type house, disabled simulation objects will also be floating - this is usually done to prevent clipping or falling of small objects objects through objects they are placed on
2016-10-27 23:23:03 +02:00
BaerMitUmlaut
60d98df5fc
Fix makeJerryCan locality issues ( #4600 )
2016-10-27 22:19:55 +02:00
BaerMitUmlaut
945adf8fef
Fix makeJerryCan locality issues ( #4600 )
2016-10-27 22:19:51 +02:00
PabstMirror
8c700cfd17
Cleanup map gesture sync / color mapping ( #4486 )
...
* Cleanup map gesture sync / color mapping
- Adds ace_common_fnc_setPlayerOwner which syncs player's owner var
- Redo publicVarClient with CBA's ownerEvent
- Remove old ace_settings
- Make color module run globaly
- Ad public ace_map_gestures_fnc_addGroupColorMapping
* fix return
2016-10-27 19:55:08 +02:00
PabstMirror
aeb0614e7e
Cleanup map gesture sync / color mapping ( #4486 )
...
* Cleanup map gesture sync / color mapping
- Adds ace_common_fnc_setPlayerOwner which syncs player's owner var
- Redo publicVarClient with CBA's ownerEvent
- Remove old ace_settings
- Make color module run globaly
- Ad public ace_map_gestures_fnc_addGroupColorMapping
* fix return
2016-10-27 19:54:58 +02:00
Ozan Eğitmen
49b5a0ea86
Cleanup Frag Component ( #4581 )
...
* Cleanup frag component
* Optimize fnc_addTrack
* Add additional cleanup
* Please work?
* Add more cleanup
* Fix script errors
* Fix/optimize spalling
* Add missing changes
2016-10-27 00:16:31 +02:00
Ozan Eğitmen
029b68526f
Cleanup Frag Component ( #4581 )
...
* Cleanup frag component
* Optimize fnc_addTrack
* Add additional cleanup
* Please work?
* Add more cleanup
* Fix script errors
* Fix/optimize spalling
* Add missing changes
2016-10-27 00:16:28 +02:00
Glowbal
a13441fa85
Merge branch 'release'
...
Conflicts:
addons/main/script_version.hpp
2016-10-25 20:33:25 +02:00
Glowbal
e1aa5b4292
Increment build
2016-10-25 20:27:34 +02:00
Glowbal
27eb30bdd8
Prep 3.8.1
2016-10-25 20:16:16 +02:00
Glowbal
d2f485329f
Update make.py to 0.8 ( #4579 )
2016-10-25 20:11:57 +02:00
jonpas
ffd1f0aff2
Update make.py to 0.8 ( #4579 )
...
* Update make.py to 0.8
* Remove redundant extras folder obsolete handling
* Fix version updating in files when version changes number of digits
* Satisfy bux
2016-10-25 20:11:05 +02:00
PabstMirror
eeb482eb7e
#4557 - Fix warning about bad func type ( #4582 )
2016-10-22 10:57:49 +02:00
PabstMirror
fc15ab9cf0
#4557 - Fix warning about bad func type ( #4582 )
2016-10-22 10:56:26 +02:00
PabstMirror
23568609a6
Faster, non movment blocking gesture for tap shoulder ( #4578 )
...
Close #4577
2016-10-20 23:44:34 +02:00
Glowbal
1390b845d4
Prep 3.8.1 patch
2016-10-20 19:45:40 +02:00
PabstMirror
89d6fefff1
Sanatize damage value used for blood creation ( #4574 )
...
Fix #4571
2016-10-20 19:44:16 +02:00
PabstMirror
f2746891af
Sanatize damage value used for blood creation ( #4574 )
...
Fix #4571
2016-10-20 19:43:52 +02:00
commy2
347be3c222
handle vehicle crashes and add wounds for fall damage
2016-10-20 15:02:24 +02:00
commy2
576a63c27e
Merge branch 'master' of https://github.com/acemod/ACE3 into medical-rewrite
2016-10-20 13:56:56 +02:00
commy2
fc39ac14b7
don't knock out if pain is removed
2016-10-20 13:49:52 +02:00
commy2
be56b4d806
knock out due to pain
2016-10-20 13:46:28 +02:00
commy2
370faf9b48
cleanup
2016-10-20 13:38:26 +02:00
commy2
0370a34672
remove some debug
2016-10-20 12:43:57 +02:00
commy2
7e498ab762
setting for basic/advanced syringes
2016-10-20 02:14:11 +02:00
Glowbal
b150f440e6
Prep 3.8.0 Release
2016-10-18 21:57:40 +02:00
Glowbal
d867805406
Prepare v3.8.0 RC3
2016-10-18 20:25:45 +02:00
jonpas
877944ddce
Fix 3rd party air and sea vehicle fuel capacity ( #4554 )
...
* Fix fuel capacity for air vehicles
* Sea vehicles as well, minor empty classes cleanup
2016-10-18 20:21:27 +02:00
classicarma
19fe4016e5
Japanese translations ( #4553 )
2016-10-18 20:19:29 +02:00
PabstMirror
63f3673a65
Missile Guidance Overhaul
2016-10-17 16:08:23 -05:00
PabstMirror
5ae8145234
Don't show dogtag ID in action menu ( #4558 )
...
#4476
2016-10-17 10:55:42 +02:00
commy2
519ea25fc7
cleanup
2016-10-15 13:48:13 +02:00
Glowbal
d9a199b942
Increment build number
2016-10-15 11:44:43 +02:00
Glowbal
8afb3c7279
Update CBA required version
2016-10-15 11:44:26 +02:00
PabstMirror
6fce923783
Fix mortar changes for laser shootRay changes
...
Ref #4478
2016-10-15 11:42:09 +02:00
PabstMirror
fe35e64696
Reset animation speed when not swimming ( #4546 )
2016-10-15 11:41:03 +02:00
commy2
633c6f0ce4
formating
2016-10-13 21:21:42 +02:00
commy2
6b84bd1ff6
fix misc. treatment actions
2016-10-13 21:11:13 +02:00
commy2
e03614757e
fix misc. treatment actions
2016-10-13 21:08:41 +02:00
commy2
03fe2826dd
remove some debug
2016-10-13 20:31:39 +02:00
commy2
f2dfc6dc0e
fixes, tweaks
2016-10-13 20:17:21 +02:00
commy2
bc4c1787f9
show tourniquets in 3d menu
2016-10-13 19:05:29 +02:00
commy2
ba2d6fda8a
treatment tweaks
2016-10-13 17:39:01 +02:00
commy2
fe2c6e8d85
basic <-> advanced
2016-10-13 17:14:43 +02:00
commy2
68d75beae6
manual merge
2016-10-13 16:56:57 +02:00
commy2
2d243d45f3
fix tourniquets
2016-10-13 10:28:28 +02:00
commy2
e1cbeeea16
fix tourniquets
2016-10-13 10:12:28 +02:00
commy2
18907adcd5
increase medical item mass to at least 100 grams
2016-10-13 09:48:58 +02:00
commy2
5965326ca1
merge basic and adv. bandage actions
2016-10-13 09:47:52 +02:00
commy2
b1f0af7e1c
merge basic and adv. bandage actions
2016-10-13 09:10:08 +02:00
commy2
68d199c5b2
merge basic and adv. bandage actions
2016-10-13 02:05:14 +02:00
commy2
4a06d19ce4
merge basic and adv. bandage actions
2016-10-13 01:55:10 +02:00
commy2
fd6e46b622
make waking up rocket soldier kneel not stand
2016-10-13 01:42:32 +02:00
commy2
71884778dd
animation fixes
2016-10-13 01:16:51 +02:00
commy2
e38845bf45
add ace_kill event handler
2016-10-12 23:20:22 +02:00
commy2
92fc4ec14b
add a setting for 'basic' blood bags
2016-10-12 22:38:58 +02:00
commy2
a5d070f829
blood and unconsciousness fixes
2016-10-12 21:59:32 +02:00
commy2
be71e6fa7b
Merge branch 'medical-rewrite-blood' into medical-rewrite
2016-10-12 04:05:50 +02:00
commy2
41dde51e8e
Merge branch 'medical-rewrite-pain' into medical-rewrite
2016-10-12 03:19:48 +02:00
commy2
b0b9037f24
simplify lost some/much blood macros
2016-10-11 19:44:20 +02:00
commy2
d1df47919d
support neg numbers to remove pain in addPain
2016-10-11 19:36:04 +02:00
commy2
1ea2a72f20
don't play scream by addPain function
2016-10-11 19:29:44 +02:00
commy2
ed6688c899
Merge remote-tracking branch 'origin' into medical-rewrite
2016-10-11 19:14:13 +02:00
Glowbal
84cbd50582
Merged branch master into release
2016-10-11 19:04:14 +02:00
commy2
8822cb1b90
emulate frag grenade ai behaviour for incendiaries ( #4534 )
2016-10-11 19:04:08 +02:00
jonpas
b8cc10fecb
Fix #4523 - fuel nozzle disconnect at maximum hose distance
2016-10-11 18:57:58 +02:00
PabstMirror
5d610cf148
Always create namespace at preInit
2016-10-11 18:57:34 +02:00
commy2
130265fd9f
add function to disable dogtags for factions, and disable for civilians
2016-10-11 18:57:34 +02:00
Glowbal
a98013c36e
Merge branch 'master' into release
2016-10-11 18:51:05 +02:00
PabstMirror
cd79ebe3ce
Bump REQUIRED_VERSION to 1.64
2016-10-11 18:49:31 +02:00
BaerMitUmlaut
2ba0137a1e
Fix going unconscious while fastroping ( #4531 )
2016-10-11 18:48:20 +02:00
commy2
c390b6c1fc
increase red laser alpha, close #4535
2016-10-11 18:47:52 +02:00
commy2
4fb5d230ac
remove civilian rank icons from nametags ( #4538 )
2016-10-11 18:44:27 +02:00
commy2
d0df141cf7
add comment explaining why 6.0 were chosen
2016-10-10 18:22:46 +02:00
commy2
e2d174837a
move IV transufsion rate macro to blood config
2016-10-10 18:20:58 +02:00
commy2
c2f7366d32
blood volume unit vitals
2016-10-10 17:46:17 +02:00
commy2
3438ea0946
use liters for blood volume variable
2016-10-10 17:30:42 +02:00
commy2
fc079abd46
function header
2016-10-10 16:53:25 +02:00
commy2
2ad7c4c4ea
add addPain function, cap pain
2016-10-10 16:44:03 +02:00
commy2
3521bca00b
change blood texture threshold
2016-10-10 15:22:59 +02:00
commy2
0f43829b63
Merge branch 'master' of https://github.com/acemod/ACE3 into medical-rewrite
2016-10-10 14:29:50 +02:00
PabstMirror
a3bbc848a7
Fix ammo box cookoff strings ( #4528 )
2016-10-09 11:57:29 +02:00
Glowbal
8e72d89ef6
Prepare 3.80 RC1
2016-10-08 13:10:34 +02:00
Nicolás Badano
ab6fc8efca
Laser guidance for all designators ( #3308 )
...
* Fix laser and missileguidance over water
* Return a normalized vector in EFUNC(common,getTurretDirection)
* Make laser dispersion simulation optional, default off
* Prototype for ace_laser_designate
* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate
* Simplify laser into one module
Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate
* Cleanup missile guidance
* Headers, fix laser over water
* Cleanup
* Test
* Change setting to scalar, more cleanup
* Add seeker debug drawing
2016-10-08 12:55:30 +02:00
commy2
74dfa6ca33
avoid PCTW error on certain vehicles ( #4463 )
...
fix #4413
2016-10-08 12:45:40 +02:00
commy2
4c96278bb4
fix fatigue when diving while sprinting, fix #4481
2016-10-08 12:44:37 +02:00
commy2
842279af9a
setup hit-points LODs
2016-10-08 12:43:28 +02:00
commy2
d1db8899c1
fix damage materials of repair items
2016-10-08 12:43:28 +02:00
PabstMirror
de1c4bc4d9
Draw Straight Lines with maptool ( #4410 )
...
* Draw Straight Lines
* Fix roamer sides, handle closing map mid-draw
* Add missing privates / formula notes
2016-10-07 17:21:19 -05:00
PabstMirror
ef9fd92898
Show correct elev for mortar with no ammo ( #4478 )
...
Fix #3757
2016-10-07 17:06:04 -05:00
commy2
b0c0156d75
reduce some overhead
2016-10-07 05:10:43 +02:00
commy2
4bc1c1db56
handle blood visuals
2016-10-07 04:21:01 +02:00
commy2
b698a88dc1
move modifyAction func to menu component
2016-10-07 01:58:40 +02:00
commy2
d4dd1626a5
delete some unused/moved functions from medical main component
2016-10-07 00:19:51 +02:00
commy2
50eeebd30d
add weapon sway by pain
2016-10-07 00:09:58 +02:00
commy2
f004504a53
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-10-06 23:44:31 +02:00
commy2
56c77fed94
prep for new pain aim sway method
2016-10-06 23:44:14 +02:00
PabstMirror
198f6c93e4
Fix FRIES attach point for unarmed wildcat ( #4518 )
...
Close #4490
2016-10-06 15:58:45 -05:00
commy2
673f3b4f9f
implement arithmetic source for fatigue system ( #4517 )
2016-10-06 22:46:46 +02:00
commy2
e9586ebccc
use common header file for medical components
2016-10-06 22:40:36 +02:00
Glowbal
059980b1a5
Add ammo cookoff ( #4376 )
...
* Add Ammo cookoff
* Remove tabs
* Add initial ammo box cook-off
Does not include a fire effect, mostly just a proof of concept.
Should probably also add further potential cook-off conditons (if hit by tracer for example).
* Add burning effects to ammo box cook off
- Add burning effect while ammo box is cooking off
- Add setting to enable/disable ammo boxes cooking off
- Clear magazine cargo while box is burning
Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended.
* Improve ammo cookoff
* Integrate ammo cookoff with the incendiary grenade
* Disable ammo cook off underwater
* Optimize fnc_detonateAmmunition
I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though!
* Improve ammo box cook off
- Remove unnecessary light source (fire particles provide lighting)
- Add randomness to cook off time
- Cook off begins with fire effect rather than smoke
* Add tracer induced ammo box cook off
Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway.
* Decrease amount of explosions from ammo cookoff
* Add is local check for remote event
2016-10-06 22:37:38 +02:00
commy2
853c7db1dc
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-10-06 10:20:10 +02:00
PabstMirror
dfa09d3161
Functions to perform arithmetic ops on sets ( #4514 )
...
* Functions to perform arithmetic ops on a set
* fix spelling
2016-10-06 10:18:14 +02:00
commy2
5613ec5d5a
treatment functions and unconsciousness rework
2016-10-06 00:54:57 +02:00
commy2
2e147b37f0
fix formating of CBA version check ( #4511 )
2016-10-05 13:06:21 -05:00
PabstMirror
1779099b71
Cleanup old common macros ( #4507 )
2016-10-04 05:29:37 +02:00
commy2
bad01c3126
simplify blood splatter by using woundReceived event
2016-10-02 19:13:56 +02:00
commy2
6082020056
simplify blood splatter by using woundReceived event
2016-10-02 18:35:40 +02:00
commy2
5875f58604
use new macro
2016-10-02 17:50:17 +02:00
commy2
feac296f9c
use a new macro
2016-10-02 13:06:47 +02:00
commy2
56882a9bcb
manual merge
2016-10-02 13:04:20 +02:00
commy2
f4d4c521d7
manual merge
2016-10-02 13:02:17 +02:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
...
* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
commy2
f185742e68
manual merge
2016-10-02 12:51:29 +02:00
commy2
5da11d5f79
remove obsolete macro
2016-10-02 12:17:48 +02:00
commy2
9942518a53
Merge remote-tracking branch 'origin/master' into cba-log-macros
2016-10-02 12:11:52 +02:00
Pawel W
ddd036f5bd
Removed aiDispersionCoef for vanilla weapons ( #4484 )
...
When merged this pull request will restore default aiDispersionCoef for vanilla weapons.
2016-10-01 10:27:34 +02:00
PabstMirror
95da004370
Fix Ambient Sounds ( #4470 )
...
Fix #4418
- Remove leading `\` for configfile sounds
- Cleanup randomized location code
2016-10-01 10:27:00 +02:00
PabstMirror
bfc5af32f3
Add model.cfg for medical blood ( #4489 )
2016-09-30 16:29:48 -05:00
PabstMirror
6ad15e02c7
Fix spotting rifle loudness ( #4488 )
2016-09-30 15:10:20 -05:00
commy2
a54aec72bc
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-30 21:19:16 +02:00
PabstMirror
1bc5669c95
Merge branch 'master' into cba-log-macros
2016-09-30 11:18:58 -05:00
jonpas
8458cb2339
Replace ace_common_fnc_stringRemoveWhiteSpace with CBA_fnc_removeWhitespace ( #4222 )
...
* Replace FUNC(stringRemoveWhiteSpace) with CBA_fnc_removeWhitespace, Depreacte ACE's
* Use QFUNC
* Bump required CBA version
* Change remove version to 3.110.0
2016-09-30 15:51:03 +02:00
commy2
c93e9e3f3b
fix playSoundInjured wrong args
2016-09-30 13:03:43 +02:00
commy2
6ae57e991f
delete obsolete
2016-09-30 12:28:34 +02:00
commy2
490155270b
QEGVAR vs QGVAR
2016-09-30 12:18:59 +02:00
commy2
bd98e44a94
simplify
2016-09-30 11:52:05 +02:00
commy2
77f21e9441
add some more functions to engine component
2016-09-30 11:23:07 +02:00
commy2
1196cbb210
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-09-30 10:39:06 +02:00
commy2
96a1e74c85
synch anim speed acceleration
2016-09-30 10:38:27 +02:00
PabstMirror
a5d106c116
Fix cookoff event calling ( #4487 )
2016-09-29 18:44:48 -05:00
jonpas
dad4293216
Revert "Update showHud setter for Squad Radar" ( #4485 )
2016-09-29 17:53:17 -05:00
PabstMirror
60a7490b7e
Fix some moved funcs/strings
2016-09-29 15:08:36 -05:00
commy2
03e24d8fd9
improve checkItems function
2016-09-29 21:32:54 +02:00
jonpas
1bd7a66888
Merge pull request #4085 from acemod/apexShowHud
...
Update showHud setter for Squad Radar
2016-09-29 21:11:15 +02:00
commy2
f53d324c0d
simplifications in the treatment config
2016-09-29 20:29:44 +02:00
commy2
20a544e549
remove debug mode
2016-09-29 19:45:03 +02:00
commy2
ef8ad21446
fix inconsistencies in treatment time between basic and adv, fix item usage
2016-09-29 19:43:50 +02:00
commy2
e418cc05e9
cleanup, fix headers treatment has/use item functions
2016-09-29 19:31:48 +02:00
commy2
d3f6f040cd
fix some problems with transitions from lowered weapon animations
2016-09-29 19:15:16 +02:00
commy2
2c7864c02b
implement custom treatment sounds
2016-09-29 18:45:18 +02:00
commy2
ecd77630f5
some more animation time tweaks
2016-09-29 18:12:51 +02:00
PabstMirror
3c7ac5a3e4
Fix medical blood locality / bleeding in vehicles ( #4469 )
...
* Fix medical blood locality / bleeding in vehicles
- Fix ace_setting
- Don't run on headless if enabledFor = 1
- Don't create blood for non-local units
- Don't create blood when mounted (except static weapons)
* Add readme
2016-09-29 10:42:56 -05:00
PabstMirror
85c4a1f021
Fix frag - reflectionsEnabled ( #4475 )
...
PFEH never exited
2016-09-29 10:42:21 -05:00
commy2
36d244a868
'modernize' primary treatment functions, fix animation issues, add anim speed scaling
2016-09-29 16:00:19 +02:00
Nicolás Badano
0fda1b0c3d
Fix #4476
2016-09-28 19:37:54 -03:00
commy2
410c5f1d5f
treatment debug
2016-09-28 20:46:46 +02:00
commy2
4484a36f25
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-28 18:33:16 +02:00
commy2
1219d3df23
remove deprecated sitting module ( #4458 )
...
* remove deprecated sitting module
* Update sitting documentation for removal
* Remove ACE3 sitting doc, redirect to ACEX and add note
* Fix wording
2016-09-28 13:14:50 +02:00
commy2
0decd72063
manual merge
2016-09-28 08:37:39 +02:00
commy2
3d67de6fc1
fix a missing
2016-09-27 22:33:29 +02:00
commy2
035e8017cc
Merge remote-tracking branch 'origin/medical-rewrite-interactions' into medical-rewrite
2016-09-27 21:38:30 +02:00
commy2
20d00d7cd9
make units scream when they're hit
2016-09-27 21:21:44 +02:00
KoffeinFlummi
72899643bd
Merge branch 'master' into japanesestringtables
2016-09-27 20:54:17 +02:00
commy2
a913054b57
fix error with out of bounds blood loss
2016-09-27 20:00:58 +02:00
commy2
5a19d4884b
disable debug medical_damage
2016-09-27 19:22:54 +02:00
commy2
09c5fbde15
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-27 18:59:43 +02:00
classicarma
1fe8cc03db
translate realisticnames
2016-09-28 01:38:19 +09:00
classicarma
3f79d47fb4
translate zeus
2016-09-28 01:27:05 +09:00
classicarma
30a62b1337
translate yardage450
2016-09-28 01:26:50 +09:00
classicarma
b2e1432c2b
translate winddeflection
2016-09-28 01:26:42 +09:00
classicarma
c4038970f2
translate weather
2016-09-28 01:26:31 +09:00
classicarma
5a2f92613d
translate weaponselect
2016-09-28 01:26:17 +09:00
classicarma
e1b1a9cfec
translate viewdistance
2016-09-28 01:26:08 +09:00
classicarma
de60b9fdbf
translate vehicle
2016-09-28 01:25:57 +09:00
classicarma
d1c2c5be2e
translate vehiclelock
2016-09-28 01:25:47 +09:00
classicarma
8f86482a86
translate vector
2016-09-28 01:25:36 +09:00
classicarma
ff4464370c
translate ui
2016-09-28 01:25:23 +09:00
classicarma
04e3a5f92e
translate tripod
2016-09-28 01:25:14 +09:00
classicarma
2f2c426e97
translate trenches
2016-09-28 01:25:06 +09:00
classicarma
eed1f50ae0
translate tagging
2016-09-28 01:24:58 +09:00
classicarma
4ee9ffba3f
translate tacticalladder
2016-09-28 01:24:47 +09:00
classicarma
95da6b471c
translate switchunits
2016-09-28 01:24:37 +09:00
classicarma
2b4bcfc585
translate spottingscope
2016-09-28 01:24:28 +09:00
classicarma
038e7775a3
translate spectator
2016-09-28 01:24:21 +09:00
classicarma
4cfa3d95cc
translate slideshow
2016-09-28 01:23:18 +09:00
classicarma
6bcdaae866
translate sitting
2016-09-28 01:23:04 +09:00
classicarma
686b534701
translate scopes
2016-09-28 01:22:56 +09:00
classicarma
953ba0ff98
translate sandbag
2016-09-28 01:22:49 +09:00
classicarma
ae82c41a1b
translate safemode
2016-09-28 01:22:40 +09:00
classicarma
775a6a5bc9
translate respawn
2016-09-28 01:22:33 +09:00
classicarma
cb842a4e1c
translate repair
2016-09-28 01:22:20 +09:00
classicarma
3935a1b781
translate reloadlaunchers
2016-09-28 01:22:08 +09:00
classicarma
52d9c080cb
translate reload
2016-09-28 01:21:58 +09:00
classicarma
feebd8e1b8
translate refuel
2016-09-28 01:21:49 +09:00
classicarma
45486fa843
translate rearm
2016-09-28 01:20:20 +09:00
classicarma
31229ffa0d
translate rangecard
2016-09-28 01:18:10 +09:00
classicarma
ae69ec9338
translate parachute
2016-09-28 01:18:03 +09:00
classicarma
f61c54ad91
translate overheating
2016-09-28 01:17:56 +09:00
classicarma
de0f944013
translate opitionsmenu
2016-09-28 01:17:49 +09:00
classicarma
a25bc3b42b
translate optics
2016-09-28 01:17:40 +09:00
classicarma
d0d826350b
translate nightvision
2016-09-28 01:17:28 +09:00
classicarma
a778240d0e
translate nametags
2016-09-28 01:17:07 +09:00
classicarma
1b39e6428b
translate mx2a
2016-09-28 01:17:00 +09:00
classicarma
6f0c860aab
translate movement
2016-09-28 01:16:50 +09:00
classicarma
6084b81e51
translate mk5motar
2016-09-28 01:16:42 +09:00
classicarma
a7b6d45f45
translate missionmodules
2016-09-28 01:16:34 +09:00
classicarma
2f86ed9a1c
translate missileguidance
2016-09-28 01:16:21 +09:00
classicarma
33fde9ea72
translate minedetector
2016-09-28 01:16:13 +09:00
classicarma
60e57709cf
translate microdagr
2016-09-28 01:16:06 +09:00
classicarma
188a1bf02b
translate medical_ai
2016-09-28 01:15:59 +09:00
classicarma
a35e50e6af
translate medical_menu
2016-09-28 01:15:51 +09:00
classicarma
eaf00c8340
translate medical
2016-09-28 01:15:38 +09:00
classicarma
0ced153e53
translate markers
2016-09-28 01:15:26 +09:00
classicarma
4afd71d293
translate map_gestures
2016-09-28 01:15:19 +09:00
classicarma
530946180b
translate maptools
2016-09-28 01:14:58 +09:00
classicarma
4c2692c2ba
translate map
2016-09-28 01:14:38 +09:00
classicarma
a6ae9047f6
translate main
2016-09-28 01:14:28 +09:00
classicarma
ef6ea019c9
translate magazinerepack
2016-09-28 01:14:15 +09:00
classicarma
c1fb635add
translate logistics_wirecutter
2016-09-28 01:14:07 +09:00
classicarma
0f6b15e569
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2016-09-28 01:13:45 +09:00
classicarma
d0d52b5604
translate laser_selfdesignate
2016-09-28 01:13:33 +09:00
classicarma
4dbdb8bd93
translate laserpointer
2016-09-28 01:13:20 +09:00
classicarma
f3b3105f01
translate laser
2016-09-28 01:13:12 +09:00
classicarma
7b4582d8e0
translate kestrel4500
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classicarma
f2cbe233ab
translate javelin
2016-09-28 01:12:46 +09:00
classicarma
10484e696c
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classicarma
fd069c48d4
translate interact_menu
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classicarma
fda61324c8
translate interaction
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classicarma
a44c26efb8
translate huntir
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classicarma
e59c93988b
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classicarma
5453b15dd8
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classicarma
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2016-09-28 01:11:19 +09:00
PabstMirror
257f1a1b4c
Fix interaction addActionToX return values ( #4461 )
...
* Fix interaction addActionToX return values
Fix #4460
Fix returning number from pushBack
* Retrun empty array on error
2016-09-27 11:09:06 -05:00
commy2
5e35204811
woundHandler(SQF), fixes, improvements, more consistent variable naming
2016-09-27 17:29:49 +02:00
commy2
72e2bc72c0
don't exit loop prematurely
2016-09-27 11:57:37 +02:00
commy2
f90a91dfb5
add todo
2016-09-27 11:14:22 +02:00
commy2
7470d1f0f5
cleanup/improve parseConfigForinjuries
2016-09-27 11:05:38 +02:00
commy2
cae5196656
fix wound translations being lost in limbo
2016-09-26 21:09:32 +02:00
commy2
0637a7401e
travis pls
2016-09-26 20:52:08 +02:00
commy2
c21323f9ed
travis
2016-09-26 20:45:29 +02:00
commy2
2bfa1370a5
port injury parse fnc to medical damage
2016-09-26 20:30:45 +02:00
commy2
9f6baca424
port injury parse fnc to medical damage
2016-09-26 20:25:14 +02:00
commy2
8fd7e8335a
simplify and fix medical engine damage
2016-09-26 19:59:00 +02:00
PabstMirror
055c6d23f3
Fix passanger interaction ( #4467 )
2016-09-26 12:09:20 -05:00
commy2
80232c39cc
add todo note
2016-09-26 19:07:14 +02:00
commy2
4b9873d304
fix various issues with handleDamage engine component
2016-09-26 18:30:39 +02:00
PabstMirror
11b6370e8f
Fix undefined var in paradrop ( #4465 )
2016-09-25 21:25:11 +02:00
commy2
033c7c7eec
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-25 18:11:48 +02:00
commy2
7f07d4e4b8
fix broken parachutes, fix #4437 ( #4462 )
2016-09-25 09:45:55 +02:00
commy2
e7bc2e9d62
remove deprecated code for 3.8.0 ( #4457 )
...
* remove deprecated scroll wheel event handler
* remove deprecated ace hash functions
* remove deprecated execNextFrame
* remove deprecated insertionSort
* remove deprecated getConfigType
* remove deprecated binocularMagazine
* remove deprecated wait(Until)AndExecute
* remove old ass and deprecated alternative syntax setHitPointDamage
* remove deprecated event handlers (#4459 )
* remove deprecated event handlers#
* remove ACE_newEvents
* Remove old ACE PlayerEventHandler wrappers
2016-09-24 22:31:10 +02:00
PabstMirror
9451716a44
Show damage on repair items interaction point ( #4448 )
...
* Show damage on repair items interaction point
* Fix dot size
* Change scaling
2016-09-24 15:15:02 -05:00
commy2
bc520c7fe7
add dmg materials to spare tracks and wheel ( #4450 )
...
* add dmg materials to spare tracks and wheel
* attempt to fix damage rvmats by making FIRE GEO components convex
* get materials to work
2016-09-24 22:08:56 +02:00
commy2
c1ead851cb
Add 3den attribute to disable bft ( #4452 )
...
* add 3den object attribte to disable BFT on the object
* delay setVariable public on group
* fix tooltip
2016-09-24 21:46:03 +02:00
PabstMirror
0b3d38a72f
Use waitAndExecute for fatigue loop ( #4453 )
...
* Use waitAndExecute for fatigue loop
Close #4379
- Will use CBA_missionTime so it repsects pause and time accl
- Possible performance improvment over using a PFEH
* Rename main loop function
2016-09-23 16:40:52 -05:00
PabstMirror
a7c75a3bf6
Handle RHS impact grenades (RGN/RGO) ( #4447 )
2016-09-23 16:38:24 -05:00
PabstMirror
f23e5d33fc
Fix throwing from map screen - global XEH ( #4449 )
...
* Fix throwing from map screen - global XEH
* Fix Capitalization
2016-09-23 12:48:25 -05:00
PabstMirror
b7dfdc6c84
End path drawing when passing through Geom/Fire ( #4385 )
...
* End path drawing when passing through Geom/Fire
* Add Advanced Throwing colored circles documentation
2016-09-23 12:48:15 -05:00
PabstMirror
4abf969abf
Update for newest JR / 1.64 UBC ( #4208 )
...
* Update flashsuppressor JR configs for pistols
* Update for newest JR / 1.64 UBC
2016-09-23 12:48:04 -05:00
commy2
26ae575d4a
fix broken ace menu in main menu ( #4451 )
2016-09-22 23:55:52 +02:00
PabstMirror
f6941b29bf
Add changes to AB
2016-09-22 15:12:07 -05:00
PabstMirror
3c53a314d4
Merge remote-tracking branch 'refs/remotes/origin/master' into cba-log-macros
2016-09-22 15:10:30 -05:00
PabstMirror
39fa0b5d0e
#4366 - Fix treatment animion with no weapon equiped
2016-09-21 15:55:29 -05:00
PabstMirror
c7afae88f7
Fix base interaction nodes
2016-09-21 10:55:19 -05:00
BaerMitUmlaut
7d2d40ee55
Added 3D treatment actions
2016-09-21 14:36:00 +02:00
commy2
03d83b633f
more immersive dogtag interaction ( #4446 )
...
* more immersive dogtag interaction
* fix indent and macro usage
* move dogtag interaction point to neck
2016-09-21 09:07:45 +02:00
PabstMirror
58bd6467b2
Debugging tool to watch variables on main display ( #4408 )
...
* Debugging tool to watch variables on main display
* Fix error when called from scheduled code
* Remove demo code
2016-09-20 12:18:44 -05:00
BaerMitUmlaut
b1f6973772
Filter player medics ( #4444 )
2016-09-20 16:01:54 +02:00
Glowbal
c7e16210c3
fix pboprefix path
2016-09-19 23:17:10 +02:00
commy2
236d1f9669
Merge remote-tracking branch 'origin/medical-rewrite' into medical-rewrite
2016-09-19 18:23:37 +02:00
commy2
729ba9178b
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-19 18:23:26 +02:00
commy2
8937a27b96
port litter settings to treatment, stringtable fixes
2016-09-19 18:20:56 +02:00
commy2
c2f8007d36
port litter settings to treatment
2016-09-19 18:05:49 +02:00
commy2
10d4047b4c
fix problems with ported treatment
2016-09-19 17:52:16 +02:00
commy2
3d422021ef
Merge pull request #4377 from acemod/sys-blood-port
...
Add ace2 sys blood port
2016-09-19 17:35:32 +02:00
commy2
5b42dd8616
remove deleted models
2016-09-19 15:47:51 +02:00
commy2
9a9d547893
this variable was meant to be used here...
2016-09-19 15:38:03 +02:00
commy2
226742088b
remove unused variables
2016-09-19 15:36:08 +02:00
commy2
00964bd007
add a comment
2016-09-19 15:31:53 +02:00
commy2
d9b670f45f
switch to SuperShader for SMDI and NoHQ, rename blood textures
2016-09-19 15:30:12 +02:00
commy2
b1f726a1fe
get rid of config and use namespace for blood models
2016-09-19 15:08:38 +02:00
commy2
f60b368c65
precompile and cache functions at game start
2016-09-19 14:41:02 +02:00
commy2
a2805fad53
fix undefined variable, synch splat direction correctly
2016-09-19 14:38:47 +02:00
commy2
70512db0e3
simplifying and fixing offset
2016-09-19 13:26:32 +02:00
commy2
bc3260c8fc
convert magic numbers into macros, simplify a waitAndExecute
2016-09-19 12:27:02 +02:00
commy2
d86ceef484
use ASL instead of ATL when z isn't used anyway
2016-09-19 12:18:24 +02:00
commy2
4de8ed0f10
delete unused blood splat configs and models
2016-09-19 12:11:37 +02:00
commy2
edfc33d297
simplify serverEvent call
2016-09-19 12:06:13 +02:00
commy2
86f6a5db73
move model files into data folder
2016-09-19 12:03:05 +02:00
commy2
022e8b52d0
remove unused CBA macro from blood config, disable A3 canBeShot
2016-09-19 11:38:29 +02:00
commy2
0cf6094875
rename spawnBlood to createBlood for consistency
2016-09-19 11:21:05 +02:00
commy2
26caafdab3
fix wrong function used in a example/header
2016-09-19 11:19:16 +02:00
commy2
158b1eed69
add server only event handler only on server machine
2016-09-19 10:05:16 +02:00
commy2
81d962f0d5
port litter to treatment
2016-09-19 09:55:30 +02:00
Glowbal
27314c34b1
fix treatment functionality
2016-09-18 22:58:56 +02:00
PabstMirror
616ec642da
Add AB Terrain Extension Logging ( #4391 )
2016-09-18 22:00:34 +02:00
BaerMitUmlaut
7388892dac
Fixed weather for inherited CfgWorlds ( #4360 )
...
* Fixed weather for inherited CfgWorlds
* toLower for inArray - check all configs exist
2016-09-18 22:00:27 +02:00
Grzegorz
a63dcb49d0
PL Translation 3.7.1 ( #4395 )
...
* translate advanced fatigue
* translate advanced throwing
* translate cargo
* translate chemlights
* translate cookoff
* translate explosives
* translate fastroping
* translate gforce
* translate googles
* translate grenades
* translate gunbag
* translate maptools
* translate medical
* translate medical_ai
* translate minedetector
* translate nametags
* translate overheating
* translate repair
* translate tagging
* translate ui
* translate zeus
2016-09-18 22:00:13 +02:00
PabstMirror
fbb054dec4
Merge pull request #4422 from acemod/incindNull
...
Skip incindinary effects if projectile is null
2016-09-18 14:54:18 -05:00
Glowbal
b74245c323
Merged branch medical-rewrite into medical-rewrite
2016-09-18 19:48:58 +02:00
Glowbal
1c1e47c039
Enable treatmnet actions
2016-09-18 19:48:49 +02:00
BaerMitUmlaut
a8b490bfca
Merge pull request #4358 from acemod/tweakFatigueDuty
...
Tweak fatgiue duty factors
2016-09-18 16:31:21 +02:00
commy2
6cc960aacc
fix nocrosshair being in addons and optionals
2016-09-18 15:19:17 +02:00
commy2
031bb1ec91
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-09-18 15:17:01 +02:00
commy2
0ff4c20861
Merge pull request #4168 from acemod/nocross
...
optional pbo to disable cross hair
2016-09-18 15:08:43 +02:00
commy2
a5dcdf102f
use TRACE macros for parseConfig function
2016-09-18 14:17:18 +02:00
Glowbal
9263cb0f7d
Fix handleDamage not working
2016-09-18 14:05:05 +02:00
Glowbal
7691af47f3
Further clean up
2016-09-18 13:33:22 +02:00
commy2
1c4cd81680
add displayName to blown off turret object
2016-09-18 12:19:29 +02:00
Glowbal
811e1cd598
First set up clean up for medical rewrite
2016-09-18 12:05:36 +02:00
Glowbal
0c43c83b3d
Merge branch 'master'
...
Conflicts:
addons/medical/ACE_Settings.hpp
addons/medical/XEH_postInit.sqf
addons/medical/XEH_preInit.sqf
addons/medical/functions/fnc_actionDiagnose.sqf
addons/medical/functions/fnc_actionLoadUnit.sqf
addons/medical/functions/fnc_addDamageToUnit.sqf
addons/medical/functions/fnc_createLitter.sqf
addons/medical/functions/fnc_displayPatientInformation.sqf
addons/medical/functions/fnc_handleCreateLitter.sqf
addons/medical/functions/fnc_handleDamage.sqf
addons/medical/functions/fnc_handleDamage_advanced.sqf
addons/medical/functions/fnc_handleDamage_airway.sqf
addons/medical/functions/fnc_handleDamage_caching.sqf
addons/medical/functions/fnc_handleDamage_internalInjuries.sqf
addons/medical/functions/fnc_handleDamage_wounds.sqf
addons/medical/functions/fnc_isBeingCarried.sqf
addons/medical/functions/fnc_isBeingDragged.sqf
addons/medical/functions/fnc_litterCleanupLoop.sqf
addons/medical/functions/fnc_moduleAssignMedicRoles.sqf
addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
addons/medical/functions/fnc_setCardiacArrest.sqf
addons/medical/functions/fnc_showBloodEffect.sqf
addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
addons/medical/functions/fnc_treatmentAdvanced_surgicalKit_onProgress.sqf
addons/medical/functions/fnc_treatmentBasic_epipen.sqf
addons/medical/functions/fnc_treatmentIV.sqf
addons/medical/functions/fnc_treatmentIVLocal.sqf
2016-09-18 11:51:21 +02:00
commy2
2b4c5f9c49
auto add blown off turrets to curator
2016-09-18 11:31:28 +02:00
PabstMirror
32b7ef7b85
Skip incindinary effects if projectile is null
2016-09-17 13:09:03 -05:00
commy2
95409f6772
Merge pull request #4383 from acemod/support-disable-cookoff
...
Add object attribute to disable cookoff for individual vehicles
2016-09-17 18:50:34 +02:00
commy2
d5edc5a1f5
Merge pull request #4411 from acemod/burn-wheels
...
incendiary and cookoff improvements
2016-09-17 18:30:08 +02:00
commy2
e02516e5b5
invert reverted inverted
2016-09-17 18:08:08 +02:00
commy2
3d18374747
add object 3den setting for disabling cook off effects
2016-09-17 17:47:29 +02:00
Glowbal
e8f55348d8
Add ACE2 sys_Blood port
2016-09-17 16:52:25 +02:00
SilentSpike
e3d26c535a
Merge pull request #4368 from 654wak654/delete-teleport-module
...
Delete "Teleport Players" module after use
2016-09-17 11:52:38 +01:00
Glowbal
48a198fea4
Add support for disabling cookoff for individual vehicles
2016-09-17 12:13:43 +02:00
Ozan Eğitmen
56751eff0e
Revert "Delete "Group Side" module after use"
...
This reverts commit 2880c6152a
.
2016-09-17 01:01:37 +03:00
classicarma
0d4a0a52ba
translate gunbag
2016-09-17 01:47:01 +09:00
classicarma
7f208e094d
translate grenades
2016-09-17 01:46:51 +09:00
classicarma
5c160db023
translate goggles
2016-09-17 01:46:34 +09:00
classicarma
3605778d60
translate gforces
2016-09-17 01:46:19 +09:00
classicarma
1e28c16ba2
translate gestures
2016-09-17 01:46:09 +09:00
classicarma
5fc3b05c21
translate frag
2016-09-17 01:46:00 +09:00
classicarma
f9e44a2820
translate flashsuppressors
2016-09-17 01:45:47 +09:00
classicarma
32939571e5
translate flashlights
2016-09-17 01:45:34 +09:00
classicarma
6312a19dd6
translate finger
2016-09-17 01:45:24 +09:00
classicarma
d1e57f9678
translate fcs
2016-09-17 01:45:14 +09:00
classicarma
47bd4e9991
translate fastroping
2016-09-17 01:44:56 +09:00
classicarma
4fabf8b1f1
translate exolosives
2016-09-17 01:44:45 +09:00
classicarma
647ad8c681
translate dragging
2016-09-17 01:44:37 +09:00
classicarma
4827a18aa0
translate digtags
2016-09-17 01:44:30 +09:00
classicarma
99c5122120
translate disarming
2016-09-17 01:44:22 +09:00
classicarma
dfa5a745a0
translate dagr
2016-09-17 00:58:02 +09:00
classicarma
24d365fa5d
translate cookoff
2016-09-17 00:57:49 +09:00
classicarma
83a18e84de
translate concertina_wire
2016-09-17 00:57:40 +09:00
classicarma
e767d65cfb
translate common
2016-09-17 00:57:27 +09:00
classicarma
e6b2cc8a74
translate chemlights
2016-09-17 00:57:17 +09:00
classicarma
78ee33b46f
translate cargo
2016-09-17 00:57:09 +09:00
classicarma
fb48edb667
translate captives
2016-09-17 00:57:00 +09:00
classicarma
53bee76f8d
translate ballistics
2016-09-17 00:56:53 +09:00
classicarma
23d70fb6f0
translate attach
2016-09-17 00:56:45 +09:00
classicarma
1e1c202f96
translate atragmx
2016-09-17 00:56:36 +09:00
classicarma
4003b1486b
translate advanced_throwing
2016-09-17 00:56:25 +09:00
classicarma
892af25bac
translate advanced_fatigue
2016-09-17 00:56:13 +09:00
classicarma
4fd92b534a
translate advanced_ballistics
...
This reverts commit 65bfee0f9481313599c654b69ca2a0370077f3ea.
translate advanced_ballistics
2016-09-17 00:55:53 +09:00
commy2
3cea9e727d
fix a comment
2016-09-16 14:00:43 +02:00
commy2
a487c5e89f
offset for quad engine smoke, delete destroyed RepairItem s
2016-09-16 13:51:41 +02:00
commy2
d200eadb46
incendiary and cookoff improvements
2016-09-16 13:08:19 +02:00
classicarma
524312dce3
translate aircraft
2016-09-16 19:49:08 +09:00
classicarma
53e50f4f91
translate disposable
2016-09-16 12:01:26 +09:00
Ozan Eğitmen
2880c6152a
Delete "Group Side" module after use
2016-09-16 01:34:32 +03:00
PabstMirror
bbcc82acf6
Tweak fatgiue duty factors
2016-09-13 16:56:06 -05:00
PabstMirror
b81ccca3f7
Captives - rewrite findEmptyNonFFVCargoSeat ( #4348 )
...
Simplify func using `fullCrew`
Fix #4339
also switch hard `ERROR(` macro to `WARNING(`
2016-09-13 16:52:51 -05:00
Glowbal
65cdf200fb
Merged branch release into master
2016-09-13 21:28:22 +02:00
Glowbal
4ae4fca852
Prep 3.7.0 release
2016-09-12 19:47:31 +02:00
jonpas
0400a857e6
Fix Advanced Throwing vanilla throw block for primed throwables ( #4370 )
...
* Fix vanilla throwing block failing after priming, simplify muzzle ammo (can only be 1 or 0, 1 doesn't influence anything if no appliccable throwable in inventory)
* Disable select grenade keys when advanced throwing is active
* Fix #4375 - select next grenade cycles between first 2 grenade muzzles due to setAmmo
2016-09-12 19:21:04 +02:00
BaerMitUmlaut
1601f6a7b7
Disable medical AI for remote controlled AI
2016-09-12 17:06:14 +02:00
PabstMirror
9844ae32c9
Exit fatiuge loop when dead (don't play breathing sound)
2016-09-11 22:03:20 -05:00
commy2
bfb88efe9a
Fix script error in cargo drop function ( #4369 )
2016-09-10 21:21:09 +02:00
Ozan Eğitmen
d533bd1663
Delete "Teleport Players" module after use
2016-09-10 15:33:19 +03:00
Glowbal
04dd0412ff
Prepare 3.7.0 RC6
2016-09-09 11:43:40 +02:00
jonpas
062f6deec8
Fix Advanced Throwing floating IR grenades and block vanilla throwing ( #4365 )
...
* Fix #4362 - floating primed IR grenades
* Fix #4363 - block vanilla throwing while prepared
* Respect last thrown time with vanilla throwing and dropping primed throwable,
2016-09-09 11:00:30 +02:00
BaerMitUmlaut
b1f91f8cf5
Use directCall on tripflare effect
2016-09-08 21:22:32 +02:00
Glowbal
ebdc883855
Prepare 3.7.0 RC5
2016-09-07 21:35:58 +02:00
PabstMirror
0d81ce34e2
Fix stop gesture keybind ( #4354 )
2016-09-07 21:07:51 +02:00
PabstMirror
1caea46d60
Medical - Fix adv wound not stacking ( #4353 )
2016-09-07 20:54:54 +02:00
jonpas
13df3efce2
Prepare 3.7.0 RC4
2016-09-06 22:56:22 +02:00
commy2
6e99e8a951
don't let tripod fall over as easily ( #4352 )
2016-09-06 21:55:23 +02:00
PabstMirror
1a4ed7b7b4
Grenades - disable throw mode / keybind if advThrow ( #4350 )
2016-09-06 21:54:42 +02:00
commy2
5cd9b56866
don't let tripod fall over as easily ( #4352 )
2016-09-06 21:53:38 +02:00
PabstMirror
a320a56813
Fix blood bags not showing in medical menu ( #4351 )
...
fix #4306
2016-09-06 21:52:22 +02:00
PabstMirror
4781903be6
Add setting for medical ai
2016-09-06 21:48:46 +02:00
PabstMirror
ec4c2276a5
Add setting for medical ai
2016-09-05 22:35:01 -05:00
Glowbal
89a5f28772
Merge pull request #4192 from acemod/medical-rewrite-engine-component
...
merge medical engine component into medical rewrite branch
2016-09-05 22:31:37 +02:00
Glowbal
f3dc1afdbf
Prepare 3.7.0 RC3
2016-09-05 22:27:30 +02:00
PabstMirror
4fd5d6be6c
Fix handleDamage params for addDamageToUnit ( #4344 )
2016-09-05 22:27:00 +02:00
BaerMitUmlaut
a096439f36
Moved particles component to optionals ( #4341 )
2016-09-05 20:50:30 +02:00
PabstMirror
a585a36ced
Add ace mags to 7.62 SPAR_03 ( #4340 )
2016-09-05 20:33:12 +02:00
jonpas
2034234940
Refuel nozzle taking, disconnecting, connecting and returning interaction fixes ( #4337 )
...
* Prevent taking or disconnecting a nozzle if already carrying one
* Fix multiple nozzle connect actions, Fix returning nozzle into a vehicle being refueled
2016-09-05 20:23:28 +02:00
jonpas
2474da36b3
Fix pick up delay and IR chemlights, prevent picking up GL and mortar smoke shells ( #4336 )
...
* Fix pick up interaction not rendering right after throw, Prevent GL rounds from being picked up
* Prevent picking up GL and mortar smoke shells
* Fix pick up delay properly, Add separate define for quick throwing (for use when debugging)
* Fix forgotten rename in IR chemlight handling
2016-09-05 20:23:03 +02:00
Glowbal
be8b4468af
Increment build number
2016-09-05 08:27:58 +02:00
PabstMirror
7055b242e4
Fix AF author String ( #4330 )
2016-09-04 22:34:48 +02:00
PabstMirror
f21d45392f
SPAR use ACE Magazines - Fix #4207 ( #4329 )
2016-09-04 21:56:05 +02:00
Glowbal
849a2cd475
Prepare 3.7.0
2016-09-04 21:51:36 +02:00
Glowbal
5034dffec8
Fix build error with make
2016-09-04 21:51:13 +02:00
BaerMitUmlaut
cc414de8d1
Add Advanced Fatigue component ( #4321 )
...
* Initial commit advanced fatigue
* Added animation changes
* Fixes, rewrites
* Broadcast 3den attribute and fix UBC
* Further animation tweaks
* Added Eden attribute and CBA settings
* Switch to CBA events
* Add beautified component name
* Rewrites, fixes, tweaks
* Move setVars to GVARs
* Add setting to disable
* Switch to status effect handler for sprint and jog blocking
* Add component name
* Failsafe for early unit player EH
* Removed raised weapon penalty for pistols
* Added respawn compatibility
* Tweaked side jog animation speed
* Added support for virtual load
* Added stamina bar
* Remove debug flags
* Added custom duty factor functions and values
* Added structural comments
* Disabled CBA settings, added ACE settings
* Fixed config
* Added readme
* Remove leftover debug diag_logs
* Improved stringtable
2016-09-04 21:33:07 +02:00
PabstMirror
7314f863f6
Add spare barrel to VA in 1.64 ( #4328 )
...
Close #4325
2016-09-04 21:26:15 +02:00
PabstMirror
0848b6d1de
Fix script errors ( #4327 )
2016-09-04 21:03:52 +02:00
BaerMitUmlaut
8a47d7a9b6
Add fade nametags towards screen border ( #4316 )
...
* Fade nametags towards screen border
* Use distance2D instead of vector commands
* Don't calculate fade when off screen
* Made fade on border optional
2016-09-04 20:50:12 +02:00
Glowbal
b0fa1a32d9
Fix params
2016-09-04 20:37:25 +02:00
Glowbal
b489750d5b
Minor optimizations using private, params, and isEqualType ( #4323 )
...
* Optimizations with private, params, and isEqualType
* Fixed tab being used instead of space
* Fixed tabs inserted by notepad++
* More usage of new private syntax and params
- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax
* clean up and formatting
2016-09-04 16:44:22 +02:00
BaerMitUmlaut
278e7fa800
Add Medical AI implementation for basic medical ( #4311 )
...
* Initial commit medical AI
* Finished non-healing functions
* Initial work on self healin
* AI healing
* Finished medical AI for basic medical
* Finito
* Fix for dead units, medic not being close enough
* Make ace_medical required
* Fixed double systemChat
* Made AI units able to heal players
* Fixed wound treatment
* Fixed medic movement
* Made units heal themselves earlier
2016-09-04 11:25:03 +02:00
BaerMitUmlaut
c3222bdf0c
Add realistic weights ( #3868 )
...
* Adjusted weapon weights - Vanilla
* Adjusted weapon weights - Marksmen DLC
* Adjusted weight of SIG 556 to SIG 550
2016-09-04 11:07:36 +02:00
PabstMirror
1c5761f845
Bundle fire damage into larger chunks ( #4223 )
2016-09-03 22:00:45 +02:00
J3aLeiNe
7220d0ee5d
compat RHS US : Change for default ACE_12.7x99 ( #4184 )
...
* Change for default ACE_12.7x99
- rhsusf_ammo_127x99_M33_Ball = B_127x99_Ball from addons/ballistics/CfgAmmo.hpp
- rhsusf_ammo_127x99_mk211 = ACE_127x99_API from addons/ballistics/CfgAmmo.hpp
* Default ACE3 12.7x99 and recheck bullets values
- 7.62 M993 : fix Ballistic Coefficient and Mass according with ballistics/CfgAmmo.hpp
- 7.62 M993 : add a muzzle velocity according with the Mk11 Mod0 barrel length (609.6mm) and the M14 EBR-R1 barrel length (558.8mm) (empiric, not perfect but better than nothing)
- recheck all bullets values
* Accurate M249s' barrel length
* Little add and fix for Atragmx "GunList" (#1 )
- add 12.7x99 API
- fix .408 "Mass" according with the ballistics/CfgAmmo.hpp
- fix .300WM MK248 Mod0 "Mass" according with the ballistics/CfgAmmo.hpp
- Typo Mod0, Mod1 for a better reading on the Atrag's panel
- fix .308 M80 "Mass" according with the ballistics/CfgAmmo.hpp
- add .308 Mk316
2016-09-03 22:00:15 +02:00
PabstMirror
2b29dcadc3
Merge pull request #4310 from acemod/voiperr-flashlight_housekeeping
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Map + Flashlights Cleanup (merge conflicts + fixes)
2016-09-02 18:57:48 -05:00
jonpas
0e1f2828a9
Rename Advanced Throwing component to be in-line with other advanced_ components ( #4318 )
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* Rename Advanced Throwing component to be in-line with other advanced_ components
* Rename wiki page as well
* Add redirect from old wiki page
2016-09-03 01:39:34 +02:00
PabstMirror
12de3265b8
Fix INFO Macro not in CBA 3.0 ( #4320 )
2016-09-02 12:50:23 -05:00
jonpas
d3ee125d5e
Fix Advanced Throwing IR Chemlight and in-hand pick up ( #4313 )
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* Fix IR Chemlights pick up
* Fix attached throwable pick up interaction condition
* Fix in hand pick up locality
2016-09-02 14:57:20 +02:00
PabstMirror
c4d2383005
Increase blood bag flow rate for basic medical ( #4306 )
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* Change blood bags
- Increase flow rate for basic medical
- Don't queue bags
* change to ivBags, reset var on init / fullHeal
2016-09-01 12:46:08 +02:00
jonpas
eb007973c1
Merge pull request #4315 from acemod/fixChemlightShieldDescriptions
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Fix Chemlight Shield Green and Red descriptions
2016-09-01 01:20:04 +02:00
jonpas
cbdabfb78d
Fix Chemlight Shield Green and Red descriptions
2016-08-31 23:14:12 +02:00
PabstMirror
62bb1db705
Fix chemlight supplyCreate UBC ( #4314 )
2016-08-31 16:10:40 -05:00
PabstMirror
41d758567e
Chemlights cleanup ( #4304 )
2016-08-31 22:12:40 +02:00
Glowbal
df66b0876f
Minor private variable fixes ( #4300 )
2016-08-27 17:35:45 +02:00
PabstMirror
d448ea8916
Improve interaction position for air units. ( #4285 )
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Fix #4233
2016-08-27 10:37:58 +02:00
[OMCB]kaban
64cf8aa95a
Russain Translations Update ( #4286 )
2016-08-27 10:36:00 +02:00
PabstMirror
df7aa38a7a
Allow inheritance for addActionToClass ( #4272 )
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* Allow inheritance for addActionToClass
* Update Headers
* Use inline code for inheritance example
2016-08-27 10:35:21 +02:00
Glowbal
1366a6f15f
Merge pull request #4289 from acemod/earlyAddPlayerEventHandler
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Fix null ace_player from early call to addPlayerEH
2016-08-27 10:32:12 +02:00
Grey-Soldierman
dae3d8d682
Definable classname for Spare Barrel ( #4121 )
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* Added definable barrel classname through weapon config
* Improved condition for player carrying spare barrel
2016-08-27 10:21:15 +02:00
voiperr
fedad7f8f7
Ace_Chemlights (Chemlight Enhancements) ( #3921 )
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* Add ace_chemlights.
Make chemlight intensity and dropoff more realistic.
Add orange, white, IR chemlights.
Add chemlight shields.
Make chemlight impact sounds more realistic.
* Moved impact sound changes to a different branch.
* Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration.
Checked privates.
* Stringtable: 5 minute.
* Blue lifetime. Removed ref to deprecated function
* Use proper magazine macro. Add new chemlights to Misc box.
2016-08-27 10:19:39 +02:00
commy2
9ef24d25ba
paradrop crates from helicopter or plane cargo ( #2468 )
2016-08-27 10:14:54 +02:00
commy2
602d074898
integrate medical-engine handledamage into medical-damage component
2016-08-27 09:39:24 +02:00
commy2
2ac52fb430
remove static fix from vmedical component
2016-08-27 08:50:55 +02:00
PabstMirror
c9f9b89ea2
Fix merge (was moved to XEH_postInitServer)
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Use short circuit for loadout change and add note
2016-08-25 18:56:57 -05:00
PabstMirror
fd6bd7f794
Merge branch 'flashlight_housekeeping' of https://github.com/voiperr/ACE3 into voiperr-flashlight_housekeeping
2016-08-25 15:50:11 -05:00
Joko
927d8ead8f
add Hiddenselection camo to bodybag for Retexturing ( #4276 )
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* add Hiddenselection camo to bodybag
* Add default texture
* Use macro
2016-08-24 12:42:32 -05:00
PabstMirror
3f343086dc
ad fix for noradio
2016-08-23 22:43:37 -05:00
PabstMirror
18153b0451
Fix null ace_player from early call to addPlayerEH
2016-08-23 22:24:59 -05:00
PabstMirror
5a83659136
Don't cookoff when commander turret is hit ( #4280 )
2016-08-23 09:57:54 +02:00
commy2
f76457f48f
convert log macros to cba versions
2016-08-22 21:06:52 +02:00
jonpas
f8dfa4f933
Add Advanced Throwing ( #3477 )
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* Add Advanced Throwing
* Add feature documentation
2016-08-22 15:09:08 +02:00
commy2
cda100c9e7
Remove superfluous requiredAddons in hearing
2016-08-20 21:10:37 +02:00
Glowbal
d911dab5a7
Merge pull request #4191 from acemod/fix-4181
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add explosive devices to missing units, close #4181
2016-08-20 12:25:56 +02:00
Glowbal
83e78f1021
Merge pull request #4258 from acemod/reviveTimer
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Clear reviveState when calling setUnconscious
2016-08-20 11:57:51 +02:00
Glowbal
47d17c49dc
Merge pull request #4245 from acemod/eject-ai-crew-cookoff
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eject ai during cookoff
2016-08-20 11:56:40 +02:00
Glowbal
167dc7735d
Merge pull request #4197 from acemod/litterSimpleObject
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Use createSimpleObject for medical litter
2016-08-20 11:53:43 +02:00
Glowbal
1f8f463f32
Merge pull request #4267 from acemod/fix-object-event
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fix FUNC(objectEvent)
2016-08-20 11:49:53 +02:00
PabstMirror
7f9a697dca
Update CBA_DEBUG_SYNCHRONOUS macro for new CBA ( #4271 )
2016-08-19 16:33:27 -05:00
commy2
1c6825bcab
skip DLL check on non-windows machines, close #4253
2016-08-19 16:01:59 +02:00
commy2
91e4f50ba0
fix FUNC(objectEvent)
2016-08-19 15:23:47 +02:00
jonpas
ff0dcd3152
Use pushBackUnique in Tags cache ( #4249 )
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* Use pushBackUnique in tagging
* Use configProperties, Add maintainers
* Fix header
* Revert to configClasses
2016-08-18 20:52:28 +02:00
jonpas
986ac43a68
Cache config UI ( #4234 )
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* Cache config UI
* Use configClasses to prevent reading entries in base class
* Fix header not containing return value
* One more count
* More lazy eval
2016-08-18 19:07:05 +02:00
PabstMirror
b02e91e02e
Clear reviveState when calling setUnconscious
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#4250
2016-08-18 01:59:40 -05:00
freghar
9fa247398f
add BlueForceTracking filtering via an object variable ( #4196 )
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There's no good workaround for this:
* creating a dummy unit on [0,0,0] and making it leader prevents
grp members from entering vehicles
* joining group of a different side prevents grp members from seeing
blueforce tracking markers of their original side
Usage (_obj can be group or unit, depending on BFT_ShowPlayerNames):
_obj setVariable ["ACE_map_hideBlueForceMarker", true];
The inverse, hiding of markers of other groups/units for a particular
player, can be already done by 'ace_map_BFT_Enabled = false' locally,
as the Update function checks for it every time.
Signed-off-by: freghar <freghcz@gmail.com>
2016-08-16 19:28:21 -05:00
PabstMirror
24d13e525f
Add ACE_isBelt for DLC/Expansion magazines
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Fix #4094
2016-08-14 13:35:00 -05:00
commy2
7d2f2023ee
eject ai during cookoff
2016-08-14 13:51:33 +02:00
commy2
2231464087
fix bug which would cause unecessary echo network traffic ( #4242 )
2016-08-13 16:45:50 +02:00
Lukas
84a370d0f2
Czech translation ( #4241 )
2016-08-13 15:44:48 +02:00
Glowbal
fdfe672491
Merge pull request #4166 from acemod/glasses-hearing
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Make hearing component compatible with glasses
2016-08-13 14:17:47 +02:00
Glowbal
ba8c8bb5b0
Merge pull request #4109 from acemod/port-incendiary-grenades
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Port ACE2 incendiary grenades
2016-08-13 14:16:39 +02:00
commy2
58539a0949
Merge branch 'master' of https://github.com/acemod/ACE3 into glasses-hearing
2016-08-13 13:03:23 +02:00
commy2
5b3d424509
always destroy engine, effect only requires cookoff
2016-08-13 12:44:38 +02:00