Commit Graph

1985 Commits

Author SHA1 Message Date
PabstMirror
f387da1475 Working Base MicroDAGR 2015-03-09 10:46:59 -05:00
commy2
107fec4245 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-03-08 19:52:12 +01:00
commy2
55f49eaa1c fix shitty initSpeed definitions breaking SD mags, fix #182 2015-03-08 19:51:52 +01:00
Glowbal
fc1a52d48b Added events for unconscious 2015-03-08 17:52:40 +01:00
Glowbal
85cbe5eb5f Added support for locality switch and killed units 2015-03-08 17:50:06 +01:00
Glowbal
445ee87067 Merge branch 'master' into Additional_UI_Client_settings 2015-03-08 17:13:40 +01:00
Glowbal
252663fd81 Readded checkBloodPressure and checkPulse actions. 2015-03-08 17:13:17 +01:00
Glowbal
f08f8beeff Merge branch 'master' into Additional_UI_Client_settings
Conflicts:
	addons/reload/CfgEventHandlers.hpp
	addons/reload/functions/fnc_checkAmmo.sqf
2015-03-08 17:03:25 +01:00
Glowbal
2250255d65 Clientside display text option for weapon jamming 2015-03-08 16:57:06 +01:00
Glowbal
d919c2436d Clientside display text option for weapon reload 2015-03-08 16:56:57 +01:00
Glowbal
358a95381b Clientside display text option for weapon grenades 2015-03-08 16:56:47 +01:00
Glowbal
c7edd83296 Improvements made for airway implementation 2015-03-08 15:58:35 +01:00
Glowbal
cf82966d57 fixed pain with advanced medical 2015-03-08 15:13:44 +01:00
Glowbal
4ed19dce75 Fixed injured sounds 2015-03-08 15:13:32 +01:00
Glowbal
784a5e9fcb Synchronizing of vital values across the net every 10-25 seconds 2015-03-08 13:56:24 +01:00
Glowbal
2e07aabd41 wrong function name 2015-03-08 12:28:17 +01:00
Glowbal
e6042ca04f Added revive state / prevent death and unconscious conditions 2015-03-08 12:27:52 +01:00
Glowbal
d016874583 Expanded the medical settings 2015-03-08 12:05:52 +01:00
PabstMirror
81a944457b Merge pull request #170 from KoffeinFlummi/cba-NewKeyBinding
Key Bind Redo (switch to new CBA 150306)
2015-03-07 14:09:52 -06:00
PabstMirror
7ed682a849 Fix Parachutes 2015-03-07 13:48:39 -06:00
Felix Wiegand
8f9ced3f8e Merge pull request #154 from KoffeinFlummi/fcs-improvements
Refine bullet tracing in FCS extension
2015-03-07 19:31:33 +01:00
Nicolás Badano
8962ee5d51 Fix the FCS reset action 2015-03-07 14:56:20 -03:00
Nicolás Badano
bcf533292a Remove weapon initVelocities for guns with FCS 2015-03-07 14:12:00 -03:00
PabstMirror
3940ba9a62 opps 2015-03-07 10:58:34 -06:00
PabstMirror
e191105200 Merge Changes 2015-03-07 10:36:01 -06:00
PabstMirror
3690f1a733 Pull reload changes from master 2015-03-07 10:32:31 -06:00
Nicolás Badano
31a50ee7aa Merge pull request #158 from KoffeinFlummi/linkBelt
Link belt
2015-03-07 13:00:26 -03:00
Glowbal
657cf14515 Indentation 2015-03-07 13:57:36 +01:00
Glowbal
239ffdc4d2 headers 2015-03-07 13:47:28 +01:00
Glowbal
9590661cc5 Removed left overs 2015-03-07 13:39:09 +01:00
Glowbal
79b3df9815 fixed bodybag classname 2015-03-07 13:37:31 +01:00
Glowbal
dc29cad4cd Added items for curator and medical supply crate 2015-03-07 13:36:56 +01:00
Glowbal
5718649639 Added medic, medical vehicle and medical facility modules 2015-03-07 13:25:28 +01:00
Glowbal
bf8c9dc6f9 Implemented support for different medic roles 2015-03-07 13:16:32 +01:00
Glowbal
d780592629 Fixed issue with addToInjuredCollection 2015-03-07 13:06:50 +01:00
Glowbal
1c05f3578c Added moduleMedicalSettings 2015-03-07 13:06:33 +01:00
Glowbal
f322884176 Added medical settings module 2015-03-06 22:54:44 +01:00
Glowbal
e2acb2385b Support for a max damage value for wounds 2015-03-06 22:41:20 +01:00
Glowbal
fc0d6e8e1c Updated author information in the config 2015-03-06 20:04:48 +01:00
Glowbal
fd44f7bca6 Indentation 2015-03-06 19:57:45 +01:00
Glowbal
8687f8d073 Changed font sizes and removed animation button. 2015-03-06 19:56:43 +01:00
Glowbal
50bdc1d4c7 Disable unused buttons 2015-03-06 19:56:15 +01:00
Glowbal
8064253a4d Formatting, indentation, minor refactoring + fix for opening settings menu 2015-03-06 18:15:32 +01:00
KoffeinFlummi
a45486cfc8 Remove superfluous todos 2015-03-06 07:36:13 +01:00
KoffeinFlummi
8b11759fe4 Fix faulty interaction config 2015-03-06 07:32:23 +01:00
Nicolás Badano
9010f7a926 Change main action point for static weapons to the gunnerview selection 2015-03-06 01:35:12 -03:00
Nicolás Badano
5d68969b63 Added action for checking ammo on others MG's belts and on Static Weapons 2015-03-06 01:34:38 -03:00
Nicolás Badano
7b4487e8fc Split checkammo function 2015-03-06 01:32:47 -03:00
Nicolás Badano
342b3c3a4c Make reload require ace_interaction 2015-03-06 01:30:51 -03:00
Nicolás Badano
5b4fa6b503 Remove debug stuff 2015-03-05 22:52:37 -03:00
Nicolás Badano
c8f320d501 Fix action hierarchy 2015-03-05 22:52:29 -03:00
Nicolás Badano
6b43c7bc20 Merge branch 'master' into linkBelt
Conflicts:
	addons/common/XEH_preInit.sqf
	addons/interact_menu/functions/fnc_renderMenu.sqf
2015-03-05 22:48:31 -03:00
Glowbal
a724fb406a Added triage status 2015-03-05 20:55:38 +01:00
Glowbal
bfb6a726ca Activity log is now used by all logs 2015-03-05 18:53:38 +01:00
Glowbal
199cd05aa0 New variant of the medical information display 2015-03-05 18:43:44 +01:00
Glowbal
3a40a21433 Improvements made to the advanced handleDamage system 2015-03-05 18:42:32 +01:00
Glowbal
10f30fa543 Improvements and fixes for injured loop and enabledFor check 2015-03-05 18:42:08 +01:00
Glowbal
8215abb69d Fixed variable default values 2015-03-05 18:40:55 +01:00
PabstMirror
4018742f26 Return False on keyUp Code 2015-03-05 02:51:24 -06:00
PabstMirror
5d21cd6cc7 Fix Vector/FCS debounce 2015-03-05 02:46:24 -06:00
PabstMirror
e18cbbfaad Vector Keys 2015-03-05 02:00:56 -06:00
PabstMirror
0919e59719 Key Bind Redo (except vector) 2015-03-05 01:32:26 -06:00
Glowbal
a11d6b2dff Merge pull request #169 from KoffeinFlummi/Medical_Medication
Medical: Advanced medication improvements
2015-03-04 13:16:22 +01:00
PabstMirror
ebf42bb35c Merge pull request #165 from KoffeinFlummi/arma140inhertiaceFix
Arma140inhertiace fix
2015-03-03 21:07:58 -06:00
Glowbal
64121c3376 Added injuries to injury list 2015-03-03 23:34:44 +01:00
Glowbal
3fc29673bb More fixes and improvements for wounds 2015-03-03 23:26:54 +01:00
Glowbal
e4756efaa0 Optimization for new wound system 2015-03-03 22:13:22 +01:00
PabstMirror
9d4a0be0db FCS - FCSMags could be undefined, and cause probs
Shooting the B_apc_tracked_01_rcws_F, veh variables aren't defined and
cause problems downstream.

14:40:58 Error in expression <ir select 1) * _r,
_l
];
_vel = _vdir
vectorMultiply _adjustSpeed + vectorMagn>
14:40:58   Error position: <vectorMultiply _adjustSpeed + vectorMagn>
14:40:58   Error Type Number,Not a Number, expected Number
14:40:58 File
z\ace\addons\common\functions\fnc_changeProjectileDirection.sqf, line 42
2015-03-03 15:09:38 -06:00
Glowbal
c5a27d3cd7 Support for unlimited dosages 2015-03-03 20:16:04 +01:00
Glowbal
7f2d41b1a8 Added onOverDose callback. Allows for medication specific side effects. 2015-03-03 20:12:57 +01:00
Glowbal
7750f2d1b2 Added support for callbacks with heart rate changes through medication 2015-03-03 20:07:09 +01:00
Glowbal
83cdef770a Can no longer go below zero 2015-03-03 19:58:58 +01:00
Glowbal
8f76832177 Added pain killer medication class draft 2015-03-03 19:57:52 +01:00
Glowbal
f8421b2589 Added support for viscosity adjustment from medication 2015-03-03 19:56:32 +01:00
Nicolás Badano
27808847db - Solve a number of ASL vs ATL issues
- Replace the way of calculating 3D positions for subactions
2015-03-03 01:37:17 -03:00
Nicolás Badano
12c0a77f86 Add functions to common for converting between "position" and ASL 2015-03-03 01:37:00 -03:00
Nicolás Badano
1c25baa404 Base interaction distance in distance to head instead of distance to camera. Works much better on third person view 2015-03-03 00:34:34 -03:00
Nicolás Badano
b675d9d180 Compensate for movement during the frame to get rid of jittering 2015-03-03 00:16:38 -03:00
Nicolás Badano
8fd13f3fe5 Activate bandaging conditions 2015-03-03 00:04:15 -03:00
Nicolás Badano
cd00eda8c0 Fix interactions with civilians 2015-03-02 23:30:11 -03:00
Nicolás Badano
83572921ae - Modification of actions data structure to separate action parameters from children
- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
Nicolás Badano
094be22a19 Move collect children on a sepparate function 2015-03-02 17:53:30 -03:00
Nicolás Badano
472e2c5bff Reduce opacity of base actions 2015-03-01 20:14:27 -03:00
Nicolás Badano
716eb72d16 Prevent ace_vehiclelock from overwritting mainaction distance 2015-03-01 19:35:18 -03:00
Nicolás Badano
71477f820a Add displayName to vehicle main actions. Increase range to 10m 2015-03-01 18:47:49 -03:00
Nicolás Badano
a824c1266a Create an interaction point for the current weapon 2015-03-01 18:29:54 -03:00
Nicolás Badano
8b761e3528 Bandage actions moved from base to second level 2015-03-01 18:28:05 -03:00
Nicolás Badano
8e0158209c Merge branch 'master' into ace_interactionCleanup 2015-03-01 17:15:24 -03:00
Glowbal
f149a0825a Merge pull request #167 from KoffeinFlummi/medical-rewrite
Medical rewrite
2015-03-01 18:04:04 +01:00
Glowbal
7307796e89 Fixed array 2015-03-01 18:03:24 +01:00
Glowbal
076c5abf88 Added a displayName for the wounds 2015-03-01 18:02:56 +01:00
Nicolás Badano
af2faddc70 Merge pull request #164 from KoffeinFlummi/interact_2D
Cursored self action menu
2015-03-01 12:53:09 -03:00
Glowbal
f690e54af3 Added displayPatientInformation draft 2015-03-01 16:04:53 +01:00
Glowbal
4b584846b4 Replaced disableUserInput by setDisableUserInputStatus
Makes use of the wrapper around disableUserInput, so it will play nice with others
2015-03-01 14:27:44 +01:00
Glowbal
d5e5ab24f2 Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
bux578
29459e23c9 fix events 2015-03-01 13:43:39 +01:00
Garth L-H de Wet
3ff1bff2bf Merge branch 'master' into explosiveInteraction 2015-03-01 14:31:06 +02:00
bux578
f55623130d Merge branch 'master' into switchUnits_codecleanup 2015-03-01 13:12:15 +01:00
Glowbal
91a52a4b76 Added support for JIP injury synchronizing
Enabled heart beat sounds
2015-03-01 12:33:05 +01:00
Glowbal
fb763a9d57 Added load and unload actions 2015-03-01 10:44:08 +01:00
Glowbal
769b855255 Added readme 2015-03-01 10:36:52 +01:00
Glowbal
bbfe84565a Added heartbeat sounds 2015-03-01 10:33:51 +01:00
Glowbal
ba4fc66965 Fixed config mistake 2015-03-01 10:28:42 +01:00
Glowbal
8726e7f1d2 Added CMS equipment items. 2015-03-01 10:25:37 +01:00
Nicolás Badano
526e765144 Added base main actions for vehicle ancestors 2015-03-01 01:35:06 -03:00
Nicolás Badano
47eec69ebe Removed old config entries 2015-03-01 01:33:38 -03:00
Nicolás Badano
2e0b195cba Added base action for handheld weapons 2015-03-01 01:32:21 -03:00
Nicolás Badano
78b1d698c1 Added base actions for limbs on CAManBase 2015-03-01 00:52:08 -03:00
Nicolás Badano
2235f84408 Moved handcuffing/uncuffing to top level actions, as we apparently won't be interacting with hands for anything else for the moment 2015-03-01 00:48:29 -03:00
Nicolás Badano
84a7c5de46 Remove config entries for AGM interaction rose 2015-03-01 00:46:59 -03:00
Nicolás Badano
2b0cfac8e4 Removed obsolote code from ace_interaction (#109) 2015-02-28 23:00:24 -03:00
PabstMirror
44e4af2b1a Still MainTurret probs by Heli_Transport_01_base_F 2015-02-28 19:37:35 -06:00
PabstMirror
93d889031f 1.40 Changes In Config Inhertiance (RC) 2015-02-28 19:06:17 -06:00
Glowbal
437f0fbd8a Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-03-01 00:13:27 +01:00
Glowbal
9d7e94ca09 Added initial UI element for displaying injuries 2015-03-01 00:13:08 +01:00
KoffeinFlummi
e7c0c78e5d Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite 2015-02-28 23:36:13 +01:00
KoffeinFlummi
eeb2f6e8bb Fix script error in setUnconscious 2015-02-28 23:35:53 +01:00
Glowbal
69801a65b0 Removed dead code 2015-02-28 23:34:14 +01:00
Nicolás Badano
a2a9643627 Add option to always display cursor for self interaction 2015-02-28 18:56:57 -03:00
Glowbal
a29cbf6977 Fixed incorrect config variable name 2015-02-28 22:45:12 +01:00
Glowbal
6310d7b582 Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-02-28 22:38:54 +01:00
Glowbal
8f253620c1 Fixed handleDamage wounds 2015-02-28 22:37:39 +01:00
KoffeinFlummi
1689829f93 Get treatment callback structure working 2015-02-28 22:10:20 +01:00
Nicolás Badano
85a77150c9 - Add cursored self interaction menu (for using inside vehicles)
- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
Nicolás Badano
e44e13d1b8 Merge pull request #162 from KoffeinFlummi/interactionOptimization
Interaction Menu plumbing
2015-02-28 17:33:53 -03:00
Glowbal
d50466ac67 Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-02-28 21:09:56 +01:00
Glowbal
68626f54fc Missing semicolon 2015-02-28 21:09:39 +01:00
KoffeinFlummi
309d42f2e6 God damnit 2015-02-28 21:02:15 +01:00
KoffeinFlummi
46cb963630 Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
2015-02-28 20:58:19 +01:00
KoffeinFlummi
f5fe57232c Derp 2: The Rederpening 2015-02-28 20:56:55 +01:00
KoffeinFlummi
aea448efe7 Derp 2015-02-28 20:54:23 +01:00
KoffeinFlummi
7f9daeb2f6 Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
	addons/medical/functions/fnc_init.sqf
	addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
2015-02-28 20:50:59 +01:00
Glowbal
15afb8846a Fixed private array and added event listener 2015-02-28 20:50:08 +01:00
Glowbal
18998bb619 Split up the openWounds through the ACE event system
Based upon the suggestions from Jaynus
2015-02-28 20:48:34 +01:00
KoffeinFlummi
424f156977 Various Cleanups 2015-02-28 20:46:36 +01:00
Glowbal
d293008586 Fixed indentation 2015-02-28 19:28:05 +01:00
Glowbal
451f8b6d0b Fixed advanced medical handleDamage chain. Now supports killing units. 2015-02-28 19:22:46 +01:00
Glowbal
f1445a4c45 Fixed script errors 2015-02-28 18:59:37 +01:00
Glowbal
9986fddf6b Fixed undefined _bloodPressure 2015-02-28 18:46:44 +01:00
PabstMirror
dfdee62732 Movement Comments/Formating 2015-02-28 09:26:35 -06:00
Glowbal
5e65d5e9a8 Added support for displayText on treatment actions 2015-02-28 15:46:37 +01:00
KoffeinFlummi
8c6df1b00c Fix indentation in treatment 2015-02-28 15:23:12 +01:00
KoffeinFlummi
9d7d66a025 Merge branch 'master' into medical-rewrite 2015-02-28 15:22:34 +01:00
KoffeinFlummi
bde6ec1996 Indentation in CfgVehicles 2015-02-28 15:19:49 +01:00
KoffeinFlummi
2873bdf0ed Add basic anims; add system for prone/self anims 2015-02-28 15:10:58 +01:00
Glowbal
cff3e23d38 More work done on medical
Added TODOs for remoteFuncExecs to be replaced by event system
Added usage of displayTextStructed events
Fixed useItem calls instead of useItems
2015-02-28 13:17:17 +01:00
Glowbal
65137b347b Replaced quote(func for quote(dfunc 2015-02-28 13:02:05 +01:00
Glowbal
bbc2a62476 Rewrite of unconscious. Now supports basic method of unconsciousness. 2015-02-28 12:05:22 +01:00
Glowbal
1e377d460e now also resets used medication on init 2015-02-28 11:48:11 +01:00
Glowbal
6d01a00901 Added storage for all logs 2015-02-28 11:47:35 +01:00
Glowbal
05d2d9de6b Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
2015-02-28 11:43:38 +01:00
Glowbal
49e04ae7bb Added more treatment options and variables to init 2015-02-28 11:41:27 +01:00
PabstMirror
901a06587d Merge pull request #144 from KoffeinFlummi/cseSoundWaves
CSE sound waves
2015-02-27 15:32:16 -06:00
PabstMirror
bf21a8bc91 Pull configSetting from upstream 2015-02-27 15:28:48 -06:00
Nicolás Badano
2371bc1bb0 Removed the renderDepth variables 2015-02-27 02:35:37 -03:00
Nicolás Badano
08b15315bf Fixed removeAction; added trekkie examples 2015-02-27 02:20:28 -03:00
Nicolás Badano
3d8854f84a Fixed opacity of icons; removed debug traces 2015-02-27 02:07:35 -03:00
Nicolás Badano
310710b6e2 Major plumbing upgrades on interact_menu:
- Store only one compiled menu per class
- Actions added through apis for invidual objects stored on the object separately
- Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly.
- Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
2015-02-27 01:55:16 -03:00
Garth L-H de Wet
fcb7e8b1bd Merge branch 'master' into explosiveInteraction 2015-02-26 22:30:04 +02:00
PabstMirror
7e2283115c Merge pull request #155 from KoffeinFlummi/fixSurrendering
Fix surrendering/handcuffs
2015-02-26 14:22:48 -06:00
KoffeinFlummi
fe79e624ff Derp 2015-02-26 07:41:56 +01:00
Glowbal
5b50910ef6 Fixed incorrect size 2015-02-25 11:23:35 +01:00
KoffeinFlummi
ddadabc661 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_postInit.sqf
	addons/medical/XEH_preInit.sqf
	addons/medical/config.cpp
	addons/medical/equipment/Atropin-pen_used.p3d
	addons/medical/equipment/Bandage-Pack.p3d
	addons/medical/equipment/Bandage-elastic.p3d
	addons/medical/functions/fnc_ActionCheckPulse.sqf
	addons/medical/functions/fnc_ActioncheckBloodPressure.sqf
	addons/medical/functions/fnc_actionCarryUnit.sqf
	addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
	addons/medical/functions/fnc_actionCheckPulseLocal.sqf
	addons/medical/functions/fnc_actionCheckResponse.sqf
	addons/medical/functions/fnc_actionDragUnit.sqf
	addons/medical/functions/fnc_actionLoadUnit.sqf
	addons/medical/functions/fnc_actionPlaceInBodyBag.sqf
	addons/medical/functions/fnc_actionRemoveTourniquet.sqf
	addons/medical/functions/fnc_actionUnloadUnit.sqf
	addons/medical/functions/fnc_cleanUpCopyOfBody.sqf
	addons/medical/functions/fnc_getBloodVolumeChange.sqf
	addons/medical/functions/fnc_getUnconsciousCondition.sqf
	addons/medical/functions/fnc_handleDropUnit.sqf
	addons/medical/functions/fnc_handleHeal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_AirwayLocal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_BandageLocal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_CPR.sqf
	addons/medical/functions/fnc_handleTreatment_Action_Stitching.sqf
	addons/medical/functions/fnc_handleTreatment_Action_fullHeal.sqf
	addons/medical/functions/fnc_handleTreatment_Action_fullHealLocal.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Advanced.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Airway.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Bandaging.sqf
	addons/medical/functions/fnc_handleTreatment_Category_Medication.sqf
	addons/medical/functions/fnc_handleUnitVitals.sqf
	addons/medical/functions/fnc_initalizeModuleCMS.sqf
	addons/medical/functions/fnc_makeCopyOfBody.sqf
	addons/medical/functions/fnc_moduleAssignMedicalEquipment.sqf
	addons/medical/functions/fnc_moduleBasicRevive.sqf
	addons/medical/functions/fnc_onKilled.sqf
	addons/medical/functions/fnc_onStartMovingUnit.sqf
	addons/medical/functions/fnc_onTreatmentCompleted.sqf
	addons/medical/functions/fnc_registerUnconsciousCondition.sqf
	addons/medical/functions/fnc_setDead.sqf
	addons/medical/functions/fnc_setUnconscious.sqf
	addons/medical/ui/define.hpp
	addons/medical/ui/menu.hpp
2015-02-24 22:35:05 +01:00
KoffeinFlummi
daff184f75 More work on basic callbacks. 2015-02-24 22:09:31 +01:00
Glowbal
5883c673e4 Merge branch 'displayTextRemoteClients' of github.com:KoffeinFlummi/ACE3 into displayTextRemoteClients 2015-02-24 20:25:43 +01:00
Glowbal
e10c907454 Added missing header arguments 2015-02-24 20:25:34 +01:00
PabstMirror
80ac6d83de Zeus Module Messages 2015-02-24 12:44:54 -06:00
PabstMirror
97d1889971 Shift Display to Right if Zeus Interface is open 2015-02-24 12:40:22 -06:00
PabstMirror
ae3de331c4 Module At Mission Start (Issue #148) 2015-02-24 11:51:37 -06:00
PabstMirror
233647a144 Merge branch 'master' into fixSurrendering 2015-02-24 11:37:28 -06:00
PabstMirror
5364980997 Zeus Module Hints 2015-02-24 11:36:49 -06:00
Glowbal
37031b5002 Replaced execRemoteFnc by ACE event system 2015-02-24 18:10:40 +01:00
Glowbal
278f0ab889 Fixed indentation
Added check for AI units
2015-02-24 18:02:41 +01:00
PabstMirror
85c568a061 Comments 2015-02-24 10:27:53 -06:00
Glowbal
6fde2de40f Improved localization support and sendDisplayText to remote client objects. 2015-02-24 17:14:19 +01:00
Garth L-H de Wet
a13fe3e9ce Merge branch 'master' into explosiveInteraction 2015-02-24 00:14:09 +02:00
Glowbal
65eb69fece Added examine actions 2015-02-23 20:35:36 +01:00
Nicolás Badano
669568cafe Merge pull request #157 from KoffeinFlummi/selfInteractionMenu
Self action menu and Action menu on selections
2015-02-23 14:24:43 -03:00
Glowbal
4a64716420 Added support for displaying a treatment icon for the action 2015-02-23 18:19:35 +01:00
Glowbal
40d98b04a4 Merge pull request #145 from KoffeinFlummi/standardize_ui
Standardize UI
2015-02-23 18:11:11 +01:00
Glowbal
fe0363ab48 Now dynamically collects the available damageTypes 2015-02-23 16:18:33 +01:00
Glowbal
bb89816a70 Replaced FUNC for DFUNC 2015-02-23 10:23:09 +01:00
Glowbal
df710235d5 Added useItems
Fixed header on hasItems
2015-02-22 19:50:14 +01:00
Glowbal
bcb5bb59f6 Basic actions can now use any of the advanced treatment items. 2015-02-22 18:46:49 +01:00
Glowbal
cbfb413f22 Changed: an array now means that it can be any of the given items 2015-02-22 18:42:30 +01:00
Glowbal
8b3e5ac8e2 Added hasItems function 2015-02-22 18:38:06 +01:00
Glowbal
2b061e8de3 Added itemConsumed attribute 2015-02-22 18:34:59 +01:00
Glowbal
b05e09ccb8 Added advanced treatment actions 2015-02-22 18:33:46 +01:00
KoffeinFlummi
ca930a5717 Add basic treatments, rename onProgress 2015-02-22 17:45:46 +01:00
Glowbal
ab6bc998c2 Added canAccessMedicalEquipment check 2015-02-22 15:01:31 +01:00
Glowbal
82c181cd7c Fixed header 2015-02-22 14:54:54 +01:00
Glowbal
5e0eb7323a Added option to toggle between progressbar top and bottom 2015-02-22 14:38:48 +01:00
Glowbal
77666e8097 Added weapon resting state icon 2015-02-22 13:58:51 +01:00
Glowbal
dd51037c5e Added support for image color 2015-02-22 13:44:17 +01:00
Glowbal
9d44ec18b8 Added a default text color setting 2015-02-22 13:35:05 +01:00
Glowbal
323d673eec Removed deprecated config entries (DisplayMessage and DisplayInformation) 2015-02-22 13:20:17 +01:00
Glowbal
7f6a647b4d Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite 2015-02-22 12:26:19 +01:00
Glowbal
56dad70a9e Removed redundant level checks 2015-02-22 12:26:08 +01:00
Kieran
c8bf9d2ce1 Changed 'impacted' to 'crushed'
Changed "Impacted Tissue" to "Crushed tissue", as its a bit more to-the-point (less chance for confusion), and still accurate
2015-02-22 21:25:28 +10:00
Kieran
7ea31f8b05 Added causes to contusions - ace_med_treatment.hpp
Added vehiclecrash and falling to contusion causes.
(As those two situations commonly do result in bruising)
2015-02-22 21:21:27 +10:00
Glowbal
14411a5ef0 Fixed weird fix for getNumber for Array bug in setSettingFromConfig. 2015-02-22 11:36:21 +01:00
Glowbal
1ed50bfe3e Fixed font size 2015-02-22 11:35:52 +01:00
Glowbal
47e27d7be3 Merge branch 'standardize_ui' of github.com:KoffeinFlummi/ACE3 into standardize_ui 2015-02-22 11:19:46 +01:00
Glowbal
8393645df9 Changed position to be inline with the weapon selector UI element by default 2015-02-22 11:19:32 +01:00
Glowbal
a574487166 Added localization support for displayText 2015-02-22 11:19:10 +01:00
Glowbal
9f3a0fe8d4 Removed displayInfo and displayMessage functions. 2015-02-22 11:18:37 +01:00
Glowbal
9dc33c659d Now takes selections into account 2015-02-22 10:56:46 +01:00
Glowbal
bdaec01112 Added medication overdose and wearoff. 2015-02-22 10:27:57 +01:00
Glowbal
fa2d0c6b06 Specified bleeding rate more accurately for subclasses 2015-02-22 09:40:36 +01:00
Glowbal
8e539bfb56 Added ability to use subclasses for injuries.
Allows for usage of minor, medium and large injury variants.
2015-02-22 09:27:01 +01:00
PabstMirror
8945f99be1 Fix CurrentChannel
GVAR -> FUNC
onEachFrame exits when channel control is closed
2015-02-21 21:19:54 -06:00
PabstMirror
11be8f6f8f Merge pull request #156 from KoffeinFlummi/nightVisionCleanup
Night vision cleanup
2015-02-21 20:21:04 -06:00
Glowbal
e091ba1fd1 Added hasMedicalEnabled 2015-02-22 00:49:38 +01:00
Glowbal
e21046459e Fixed location checking in treatment call 2015-02-22 00:47:14 +01:00
Glowbal
ab045e49c8 Fixed incorrect function calls for location 2015-02-22 00:45:58 +01:00
Glowbal
1781629c13 Added isMedic, isMedicalVehicle, isInMedicalFacility and hasTourniquetAppliedTo functions. 2015-02-22 00:44:11 +01:00
Glowbal
b9213e8abc Added use and has item functions for medical 2015-02-22 00:34:16 +01:00
Glowbal
c2b8e9031f Increased the type and causes of injuries for advanced medical. 2015-02-22 00:25:07 +01:00
Glowbal
73c91af533 Added separate config parsing for basic and advanced 2015-02-22 00:24:50 +01:00
Glowbal
3f12af8b21 Added onTreatmentCompleted event calls 2015-02-21 23:17:20 +01:00
Glowbal
e5941e55fc Added reactionToDamage and onTreatmentCompleted event 2015-02-21 23:14:21 +01:00
Glowbal
925aa094c7 Added place in bodybag function 2015-02-21 21:53:07 +01:00
Glowbal
46f28763b6 Added triage card and activity log 2015-02-21 21:47:10 +01:00
Glowbal
0d24ad5c0a Removed outdated injury defines file 2015-02-21 21:33:07 +01:00
Glowbal
95ff4b151c Added addHeartRateAdjustment function 2015-02-21 21:32:25 +01:00
Glowbal
72e2690b81 Fixed incorrect animation function call 2015-02-21 21:28:59 +01:00
Glowbal
909a87fdd3 Added tourniquet treatment functions 2015-02-21 21:26:39 +01:00
Glowbal
308e165cb6 Fixed headers 2015-02-21 21:25:37 +01:00
Nicolás Badano
6b7f649244 interact_menu: add headers 2015-02-21 17:11:03 -03:00
Glowbal
ead5f2ee79 Added new injury and treatment systems for advanced medical 2015-02-21 21:10:57 +01:00
Glowbal
b3e7431e67 Added new treatment framework 2015-02-21 21:09:57 +01:00
Garth L-H de Wet
2ad0aab2bb Merge branch 'master' into explosiveInteraction 2015-02-21 13:17:08 +02:00
KoffeinFlummi
3482633fb1 Basic treatment structure 2015-02-20 22:04:01 +01:00
Nicolás Badano
96abddc31b Ability to link a belt of ammo to an AR's machinegun while he's firing. Non stop suppresion! 2015-02-20 02:45:17 -03:00
Nicolás Badano
2c05db3ffb Create an interaction point for the current weapon 2015-02-20 02:04:00 -03:00
PabstMirror
9935ac57bd Base Cleanup
Headers
Formating
Small optimizations
2015-02-19 19:32:41 -06:00
Garth L-H de Wet
9d1b1e1b12 Explosives are now placed first and then the trigger is set afterwards. 2015-02-20 03:28:16 +02:00
Nicolás Badano
908f23a78f Removed filtering actions 2015-02-19 20:10:07 -03:00
PabstMirror
3511a74ef9 Don't show sound if not enabled 2015-02-19 16:59:21 -06:00
Garth L-H de Wet
477d8c9dec Merge remote-tracking branch 'origin/selfInteractionMenu' into explosiveInteraction 2015-02-20 00:46:56 +02:00
Nicolás Badano
dd92c5e845 Tap on either shoulder. "Tap" animation 2015-02-19 19:45:46 -03:00
Garth L-H de Wet
88af894f55 Added a SetTrigger action to placement items in preparation for changes over to a set trigger after place system as opposed to before. 2015-02-20 00:45:31 +02:00
Garth L-H de Wet
910a6a16ab Split out the EPEContactStart code into its own function since it was quite long. 2015-02-20 00:44:54 +02:00
PabstMirror
3ade628d87 Handle 3 Soundwave options 2015-02-19 16:42:28 -06:00
Nicolás Badano
bc3a226c64 Text under the icon 2015-02-19 18:56:43 -03:00
Nicolás Badano
41145e5731 reduce size of the menu 2015-02-19 18:03:25 -03:00
Nicolás Badano
0dfeb22ec8 tidy up 2015-02-19 18:03:14 -03:00
Glowbal
b58abaa2c0 Added a transparant background 2015-02-19 22:01:09 +01:00
Glowbal
ab6879845c Merge branch 'master' into standardize_ui 2015-02-19 21:42:47 +01:00
Glowbal
a81c1fbef5 Overhauled AGM hint. 2015-02-19 21:38:51 +01:00
PabstMirror
a8e269bc18 Cleanup Escort Logic
No more ERROR spam
2015-02-19 14:34:14 -06:00
Glowbal
2cf0ceff2a Merge pull request #147 from KoffeinFlummi/common_cleanup
Clean up of CSE code
2015-02-19 21:33:57 +01:00
PabstMirror
ae61dff44e Move draw to function (wip) 2015-02-19 14:29:38 -06:00
Garth "L-H" de Wet
455d682706 Merge pull request #128 from KoffeinFlummi/IEDSupport
IED support
2015-02-19 21:44:00 +02:00
Nicolás Badano
861a6b1775 avoid all submenus opening simultaneously by switching menu paths to use uids 2015-02-19 15:47:59 -03:00
Nicolás Badano
f7d5d615ee allow actions to be defined for different selections 2015-02-19 15:36:27 -03:00
Glowbal
21199a4ee6 Now uses BIS_fnc_rscLayer 2015-02-19 19:32:49 +01:00
Glowbal
c8d4acfc81 Refactored displayText to no longer use spawn. 2015-02-19 19:29:54 +01:00
Glowbal
b0373de576 Tabs to spaces 2015-02-19 19:14:52 +01:00
Glowbal
612fa69c1c Renamed string_removeWhiteSpace to stringRemoveWhiteSpace. 2015-02-19 19:12:14 +01:00
Glowbal
8488f10b92 Merge pull request #149 from KoffeinFlummi/cseMissionModules
Port: CSE Ambiance sound module
2015-02-19 19:07:38 +01:00
Glowbal
af3709f481 Fixed forgotten missionModules. 2015-02-19 19:07:19 +01:00
Glowbal
1ea35548e0 Fixed ambiance sounds module. 2015-02-19 18:40:40 +01:00
Nicolás Badano
30943cbfd4 move the main menu actions to the right cuadrant 2015-02-19 12:03:20 -03:00
Nicolás Badano
a8797fe45a Fix for the angular spacing of submenus 2015-02-19 12:02:48 -03:00
Nicolás Badano
db5e8bcc34 Modify the opacity of icons along with that of the text 2015-02-19 12:01:47 -03:00
Garth L-H de Wet
96404bc42a Fixed isNull check not working. Fixed audio not being found. 2015-02-19 15:59:14 +02:00
Nicolás Badano
d055315661 interact_menu: tab to space 2015-02-19 10:49:36 -03:00
Nicolás Badano
53f632c716 Merge branch 'selfInteractionMenu' of github.com:KoffeinFlummi/ACE3 into selfInteractionMenu 2015-02-19 10:39:28 -03:00
Nicolás Badano
3b35d9d109 Make interact sub menus open as circle sectors instead of full circles 2015-02-19 10:38:09 -03:00
Nicolás Badano
8e6600d5ec Tweak distances 2015-02-19 10:36:59 -03:00
Garth L-H de Wet
f5a6f6f404 Fixed various points raised in the PR. 2015-02-19 15:30:01 +02:00
Garth L-H de Wet
89a81dbed1 Forgotten function added. 2015-02-19 12:40:21 +02:00
Garth L-H de Wet
00643c3c83 Ensured actual fuse time is used instead of simply 1. 2015-02-19 12:39:13 +02:00
Garth L-H de Wet
8c83320675 Separated dialing phone code into separate function to neaten up the original function. 2015-02-19 12:32:41 +02:00
Garth L-H de Wet
e592f233f3 Merge branch 'master' into IEDSupport 2015-02-19 12:26:38 +02:00
PabstMirror
244d7a5572 Fix opacity fading on other render levels 2015-02-19 03:02:58 -06:00
Nicolás Badano
043987fc93 basic self actions 2015-02-18 18:58:06 -03:00
KoffeinFlummi
7e9a02089f Merge branch 'medical-visuals' into medical-rewrite
Conflicts:
	addons/medical/functions/fnc_handleDamage.sqf
2015-02-18 19:26:30 +01:00
KoffeinFlummi
3aae72aa70 Cleanup 2015-02-18 19:22:35 +01:00
KoffeinFlummi
58873e1c97 Pain Effect 2015-02-18 19:01:25 +01:00
PabstMirror
b86869d7a1 UAV-Recharge Headers 2015-02-17 22:37:04 -06:00
PabstMirror
c6c200a684 comments 2015-02-17 22:24:37 -06:00
PabstMirror
e649c8e853 Headers and formating 2015-02-17 22:07:29 -06:00
PabstMirror
c291f29702 Move model to folder 2015-02-17 22:06:37 -06:00
PabstMirror
c3b5430bc4 NVG KeyBinds 2015-02-17 22:05:52 -06:00
PabstMirror
37216d5144 Remove HandCuff animEH 2015-02-17 17:05:07 -06:00
Glowbal
bfc748fbbe Added missionmodules. 2015-02-17 07:51:51 +01:00
Glowbal
d86e2464b3 Removed missionModules 2015-02-17 07:51:35 +01:00
Glowbal
d60081a9c3 Renamed missionModules to missionmodules. 2015-02-17 07:49:37 +01:00
PabstMirror
9cdf06383d Back to getIn 2015-02-16 19:20:55 -06:00
PabstMirror
dc82e50d72 fix 2015-02-16 18:30:35 -06:00
PabstMirror
eee4b256cd More Changes and add EH 2015-02-16 18:03:09 -06:00
PabstMirror
d3f4f2883f Merge pull request #150 from KoffeinFlummi/moduleSounds
Added UAV exchange battery sound
2015-02-16 11:58:11 -06:00
Glowbal
da19a89be8 Replaced _targetUnit for ObjNull
Replaced _targetUnit for objNull.
2015-02-16 15:56:36 +01:00
PabstMirror
e0d1d08913 Change AnimChange EH 2015-02-15 18:19:01 -06:00
PabstMirror
a0c2a00777 Cleanup 2015-02-15 16:45:13 -06:00
PabstMirror
3c65c422b1 More Surrender Fixes
Increase "drop hands" animation speed (now just 1/2 of normal)
Use "AnimChanged" EH to watch for animation breaks while surrendering
Only "crack" the hands up animation if we are in the right animation
state
2015-02-15 16:42:00 -06:00
Nicolás Badano
d743006566 make vector keybinds return false so they don't block fcs keyup EH 2015-02-15 18:38:08 -03:00
Nicolás Badano
a1e5931f4e avoid having to compute distance when it's already passed as a parameter 2015-02-15 18:06:17 -03:00
PabstMirror
dec34b4b30 Surrender Fixes
Remove XEH GetIn and use vehicleChanged Event
Handle Zeus (showHUD)
Attempt to handle failed animation change
2015-02-15 14:55:17 -06:00
Nicolás Badano
2105bc18db Fixes for the FCS; it was missing a lot of calls before FUNCs.
That made the rangefinder only work once. The flag for preventing holding is not needed becase GVAR(enabled) serving the same purpose.
2015-02-15 17:43:57 -03:00
Nicolás Badano
08af51c4a7 Allow overpressure for static weapons 2015-02-15 17:29:54 -03:00
Nicolás Badano
cb15a7106c Allow adding FCS to static weapons 2015-02-15 17:26:08 -03:00
Nicolás Badano
b74175ec9e Don't allow adjusting range if only rangefinder is available 2015-02-15 17:24:24 -03:00
Nicolás Badano
25645c2ae9 mm 2015-02-15 16:25:09 -03:00
Nicolás Badano
be42738881 macros 2015-02-15 15:56:37 -03:00
Nicolás Badano
e8933d69c8 overpressure: renamed more config entries; avoid handheld launchers producing overpressure in addition to backblast. 2015-02-15 15:42:54 -03:00
commy2
618ac2f8f6 change overpressure readme.md 2015-02-15 18:44:10 +01:00
commy2
2252f82de7 rename backblast to overpressure 2015-02-15 18:11:50 +01:00
commy2
f3aa0e58aa clean up backblast 2015-02-15 17:55:20 +01:00
commy2
3f98d1485e author name 2015-02-15 17:17:20 +01:00
commy2
f3a94f03ed clean up backblast 2015-02-15 17:14:09 +01:00
commy2
f460f7fce0 manual merge backblast - master 2015-02-15 15:55:00 +01:00
commy2
0d650f2fad Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-02-15 15:48:58 +01:00
commy2
44aaf3955b some backblast cleanup 2015-02-15 15:48:40 +01:00
Nicolás Badano
7c95e33322 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-02-15 11:42:54 -03:00
Nicolás Badano
c094c10e46 visible ir strobes 2015-02-15 11:42:20 -03:00
commy2
4f5ab1f8e5 removed common as required addon for attach 2015-02-15 15:34:19 +01:00
commy2
baf9396459 cleanup attach 2015-02-15 15:31:09 +01:00
Glowbal
ac54e8dfd7 Added UAV exchange battery sound 2015-02-15 12:44:34 +01:00
Glowbal
6540158ce1 Removed left over CSE prefix 2015-02-15 10:05:48 +01:00
Glowbal
827ef91fce Ported CSE Ambiance sound module 2015-02-15 10:03:58 +01:00
commy2
df23b44df5 oops 2015-02-14 23:13:43 +01:00
PabstMirror
1a2a9dd584 Remove support for Anthropomorphism 2015-02-14 15:51:08 -06:00
Glowbal
c3cd9d281d Removed isHC function. #139 2015-02-14 20:31:44 +01:00
Glowbal
13c2127574 Clean up of old CSE code
Removed all _F suffixes
Reorganized the RPEP list.
Removed unnecessary functions.
2015-02-14 20:29:07 +01:00
commy2
0ae41609c2 no fcs for ais 2015-02-14 20:20:03 +01:00
Glowbal
155503d4a1 Merged GUI into common.
Removed unnecessary GUI functions.
Updated displayIcon function to be more dynamic
Added client side settings for displaying icons.
2015-02-14 20:06:55 +01:00
commy2
57f8595e9c clean up aircraft weapons config 2015-02-14 12:47:33 +01:00
commy2
075556c233 author aircraft 2015-02-14 11:36:54 +01:00
commy2
f358d099e6 aircraft config cleanup 2015-02-14 10:58:10 +01:00
commy2
8a348b0024 aircraft, remove old/redundant mag configs 2015-02-14 10:26:52 +01:00
commy2
06efab0082 fix inheritance, new little bird unarmed base class in 1.38 2015-02-14 10:04:50 +01:00
commy2
3d4c43c613 replace tabs with spaces 2015-02-14 09:50:26 +01:00
commy2
b1a1c855d9 fix wrong class inheritance in laser selfdesignate 2015-02-14 09:47:03 +01:00
commy2
20f161a9da aircraft, remove redundant config entries, documentation 2015-02-14 09:36:35 +01:00
commy2
e72742da31 add macros for transport cargo config 2015-02-14 08:26:30 +01:00
commy2
19cf05314e fcs reset was still broken 2015-02-14 08:09:52 +01:00
commy2
b2945c34d7 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-02-14 07:51:30 +01:00
commy2
983b44c02a air burst ammo PFH 2015-02-14 07:51:13 +01:00
PabstMirror
1a61148053 Grenades Cleanup
Shouldn't be any change to functionality
Headers
Formating
simplifying (waitAndExecute)
exceptions/canInteract for keybind
2015-02-14 00:39:09 -06:00
PabstMirror
fb3a610649 Fix bad STR_ACE_Common_ACETeam 2015-02-14 00:39:09 -06:00
commy2
ec29bf37a8 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-02-14 06:38:33 +01:00
commy2
60a7d1d1e6 fix, fcs reset was broken 2015-02-14 06:38:01 +01:00
PabstMirror
f83d83a820 Fix from AGM FFV-holster bug 2015-02-13 22:09:37 -06:00
commy2
d4163223a9 fcs in MP 2015-02-14 05:05:02 +01:00
PabstMirror
ba2ee53804 Nametag changes
Adds user options for showing soundwaves and default nametag color
Before nametags would show effectiveCommander for cursorTarget vehicles,
moved this to a module option (default off).
2015-02-13 21:23:40 -06:00
Glowbal
cd5b06da78 Added _returnDamage parameter to damageCaching. 2015-02-13 23:00:23 +01:00
Glowbal
4441b7d0a5 Added missing include 2015-02-13 22:58:48 +01:00
Glowbal
4896198ec2 Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/functions/fnc_handleDamage.sqf
2015-02-13 22:57:43 +01:00
Glowbal
5b507ed9f5 Combined medium and advanced into one, with options to turn on other features.
Changed wounds for a more diverse variation.
Added handleDamage caching for advanced.
2015-02-13 22:55:13 +01:00
PabstMirror
dbd33d5230 Missing fnc define
Why doesn't calling a nil function throw an error?
2015-02-12 22:13:51 -06:00
PabstMirror
19f3154104 CSE Soundwaves 2015-02-12 21:53:15 -06:00
PabstMirror
d0b0a0e066 Missing = 2015-02-12 20:43:50 -06:00
commy2
a41299b05a Merge pull request #135 from KoffeinFlummi/syncedScopeAdjustment
Synced scope adjustment
2015-02-12 16:24:41 +01:00
Nicolás Badano
4a70d16f95 scopes: switch throttledPublicVariable by setVariablePublic 2015-02-12 12:21:46 -03:00
commy2
8b8abd640c Merge pull request #141 from KoffeinFlummi/setVarPub
add common_fnc_setVariablePublic
2015-02-12 16:04:11 +01:00
Nicolás Badano
a3dc1df109 scopes: moved getWeaponIndex to common 2015-02-12 11:57:55 -03:00
commy2
7c8840df56 transfer value even if it changed 2015-02-12 15:56:57 +01:00
Nicolás Badano
a4815cb8ac scopes: reduce control numbers 2015-02-12 11:51:17 -03:00
commy2
b32849a68e no left hand - weapon IK when swag walking (combat pace) 2015-02-12 14:18:34 +01:00
commy2
ff0348a169 add common_fnc_setVariablePublic 2015-02-12 13:23:38 +01:00
commy2
ba80eb63eb Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-02-11 23:49:58 +01:00
commy2
67b3442d17 getting the fcs to work in MP 2015-02-11 23:49:41 +01:00
Nicolás Badano
e9892f4f7b Merge pull request #131 from KoffeinFlummi/MagRepackRedo
Rewrite: Magazine Repack
2015-02-11 19:42:47 -03:00
PabstMirror
7545a6c3d8 Code cleanup 2015-02-11 15:43:08 -06:00
commy2
93927ac77d Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-02-11 22:39:51 +01:00
commy2
d18f470394 allow rangefinder while the fcs is active 2015-02-11 22:39:31 +01:00
Nicolás Badano
681d83f922 Merge pull request #129 from KoffeinFlummi/agmCaptivesPort
Port: AGM Captives
2015-02-11 18:09:33 -03:00
commy2
0d3e103de1 fcs work around for weaponDirection with commander turrets 2015-02-11 20:59:41 +01:00
commy2
4695376f55 fix eventhandler name 2015-02-11 18:49:14 +01:00
commy2
3568d0d72e fix in fcs vehicleInit 2015-02-11 16:35:42 +01:00
commy2
7360277d09 fix error in canUseFCS 2015-02-11 15:29:42 +01:00
commy2
3f8f08cc8b no holding key with fcs 2015-02-11 14:51:21 +01:00
KoffeinFlummi
89a505ea44 Remove old effects code 2015-02-10 23:14:56 +01:00
KoffeinFlummi
675b89f360 Add blinding effect to wakeup 2015-02-10 23:14:39 +01:00
KoffeinFlummi
28dbd857c2 Fix generic error 2015-02-10 23:14:11 +01:00
KoffeinFlummi
faa7e1fb63 Merge alive and Zeus conditions 2015-02-10 23:13:52 +01:00
KoffeinFlummi
4ec19429ae Fix initial value of bloodVolume 2015-02-10 23:13:14 +01:00
bux578
5ef729ee80 small fix 2015-02-10 19:11:58 +01:00
bux578
40e422f95a added PM's solution 2015-02-10 18:57:23 +01:00
bux578
e14d49393a Revert "remove file and comments"
This reverts commit 58b557bd99.
2015-02-10 18:40:06 +01:00
KoffeinFlummi
fe0eac7896 First port of AGM's visual loop. 2015-02-10 18:17:26 +01:00
KoffeinFlummi
fba44f490d First draft of death prevention 2015-02-10 13:33:40 +01:00
PabstMirror
b3f68467bb Wrong Actions in CfgMoves 2015-02-09 23:33:50 -06:00
Nicolás Badano
ff5c5a5bac scopes: Code cleaned up, removed spawns, added standard headers. 2015-02-10 01:22:10 -03:00
Nicolás Badano
eadcd82366 scopes: fixed errors, throttled sync of scope adjustment to all client and local calculation of deflections. 2015-02-09 23:00:40 -03:00
Nicolás Badano
f163e307c8 ace_common: throttledPublicVariable function 2015-02-09 22:59:43 -03:00
bux578
58b557bd99 remove file and comments 2015-02-09 19:07:58 +01:00
bux578
b8fb1cb86d SwitchUnits: remove PFH and code cleanup 2015-02-09 19:06:28 +01:00
PabstMirror
24bd515814 Commenting and some stringtables 2015-02-08 22:44:23 -06:00
PabstMirror
45c9b65bad Merge pull request #123 from KoffeinFlummi/attachToVehicles
Attach to vehicles
2015-02-08 22:21:38 -06:00
PabstMirror
da9fc39103 Headers and Finish Notice 2015-02-08 17:35:21 -06:00
Nicolás Badano
a2b1cf1259 g-forces: updated headers 2015-02-08 19:58:41 -03:00
Nicolás Badano
80778cf8db overheating: updated headers 2015-02-08 19:54:12 -03:00
PabstMirror
e770a74630 Headers 2015-02-08 16:36:58 -06:00
Nicolás Badano
bedf059af5 Merge branch 'PFH_SwitchUnits' of github.com:KoffeinFlummi/ACE3 into PFH_SwitchUnits
Conflicts:
	addons/switchunits/functions/fnc_module.sqf
2015-02-08 19:17:07 -03:00
Nicolás Badano
8a26fbc957 ace_settings: remove debug stuff 2015-02-08 18:36:00 -03:00
Nicolás Badano
1b9d0aa635 ACE_Settings: do not load client settings on dedi servers or HC 2015-02-08 18:29:49 -03:00
PabstMirror
3f6ffa6ac2 Mag Repack - Keep Progress prototype
Ideas from AGM and CSE
Keeps Progress While Repacking if interrupted
Added sounds from CSE
2015-02-08 13:48:53 -06:00
Glowbal
a609d00730 Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
2015-02-08 13:18:08 +01:00
Glowbal
a3c4c60b7f Added possibility to add unconscious conditions. 2015-02-08 13:06:44 +01:00
Glowbal
633037c1b4 Replaced injuredCollection array for separate PFH for each unit. 2015-02-08 11:34:20 +01:00
Glowbal
3be442c31a Added initial draft of new player effects handling. 2015-02-08 11:24:36 +01:00
Glowbal
0a161319d2 Added initial draft of setUnconscious 2015-02-08 10:25:03 +01:00
Glowbal
bf762bbdf1 Updated headers to correct format
Reorganized function names.
Added unit vitals loop
2015-02-08 10:01:32 +01:00
Glowbal
35de875382 Added cardiac arrest 2015-02-08 00:08:36 +01:00
Glowbal
b8be7775bd Updated open wounds injuries to newest CMS version. 2015-02-08 00:07:49 +01:00
Glowbal
aadb289962 Added initial rewrite of CMS vitals script for medium and advanced medical. 2015-02-07 23:55:48 +01:00
Glowbal
26527489d6 Added initial medium wounds.
Fixed merge conflict.
2015-02-07 23:48:24 +01:00
PabstMirror
6d534e8846 #130 - Surrender Module Prototype 2015-02-07 15:20:51 -06:00
Nicolás Badano
1717d75a20 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings 2015-02-07 10:49:26 -03:00
PabstMirror
fcf39a3916 #118 Sound Effect from CSE 2015-02-06 23:23:33 -06:00
PabstMirror
ed3f28ec6d Minor Cleanup 2015-02-06 22:24:27 -06:00
PabstMirror
c117e9bf16 Header Examples 2015-02-06 17:03:56 -06:00
PabstMirror
98564fae68 Surrendering 2015-02-06 15:54:26 -06:00
KoffeinFlummi
35386f19d6 Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
	addons/medical/XEH_preInit.sqf
	addons/medical/functions/fnc_handleDamage.sqf
2015-02-06 13:48:28 +01:00
KoffeinFlummi
a2ee41f01d First draft of basic damage handling. 2015-02-06 13:47:17 +01:00
PabstMirror
7a3029b9fd replace spawns 2015-02-06 03:38:27 -06:00
PabstMirror
82a8fc8ca3 exceptions 2015-02-05 23:11:28 -06:00
PabstMirror
122a38a6aa More Refactoring 2015-02-05 16:39:45 -06:00
commy2
350741918b Merge pull request #121 from KoffeinFlummi/moduleSounds
Module sounds
2015-02-05 01:49:38 +01:00
PabstMirror
435b3b8b86 Move Code out of CfgVehicles 2015-02-04 13:16:19 -06:00
PabstMirror
11cd426b87 Redo XEH 2015-02-04 00:35:51 -06:00
PabstMirror
24ab11a1e2 More work 2015-02-03 23:56:51 -06:00
PabstMirror
4c727fbff5 remoteFncs -> events 2015-02-03 23:13:44 -06:00
commy2
49f0b79962 fcs for turrets 2015-02-04 03:20:55 +01:00
Garth L-H de Wet
4d38e19f8c Should avoid potential conflicts of IED codes. 2015-02-04 02:19:56 +02:00
Garth L-H de Wet
749d068d2d Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
Garth L-H de Wet
f2ef53168b Added the cellphone as a item. 2015-02-04 02:15:31 +02:00
Garth L-H de Wet
357927902d Fixed incorrect variable getting in openPlaceUI function. 2015-02-04 02:14:55 +02:00
commy2
47d5befd12 fcs per turrets 2015-02-03 23:03:43 +01:00
Glowbal
596d018f45 Added function PREPs. 2015-02-03 21:48:53 +01:00
Nicolás Badano
18fa6f9850 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings 2015-02-03 17:48:24 -03:00
Glowbal
0a403ff422 Added initial advanced medical handleDamage functionality. 2015-02-03 21:48:08 +01:00
bux578
509bfefff1 fixed SwitchUnits
needed to wait in initPlayer
2015-02-03 21:47:48 +01:00
Glowbal
a50276ddaf Added a getTypeOfDamage function. 2015-02-03 21:47:45 +01:00
Nicolás Badano
d65a740b7a WindDeflection using ace_settings 2015-02-03 17:47:25 -03:00
Nicolás Badano
e57a135750 Missing prep 2015-02-03 16:49:40 -03:00
bux578
903c41308c works in singleplayer 2015-02-03 20:33:15 +01:00
KoffeinFlummi
79aa8d1c7a Use macros, remove var assignments 2015-02-03 20:14:34 +01:00
KoffeinFlummi
930fb51a20 Medical: First Draft 2015-02-03 20:09:25 +01:00
Nicolás Badano
146e87f02e nametags: slightly changed module options to use the new ACE_Settings 2015-02-03 15:47:17 -03:00
Nicolás Badano
b119d5246b fix in setsettings 2015-02-03 15:46:33 -03:00
commy2
4185299efd rename agm burst mode to ace burst mode (ai) 2015-02-03 19:38:49 +01:00
Nicolás Badano
9773f7b838 Merge pull request #124 from KoffeinFlummi/GogglesHeaderFix
Updated headers of the goggles to be as required.
2015-02-03 15:12:30 -03:00
Nicolás Badano
91d2a8c343 Merge pull request #125 from KoffeinFlummi/agmParachutePort
Agm parachute port
2015-02-03 15:12:12 -03:00
Nicolás Badano
eee5ff604a Merge pull request #122 from KoffeinFlummi/ExplosivesHeaderFix
Fixed the headers of the explosives system to be the correct style.
2015-02-03 15:12:00 -03:00
Garth L-H de Wet
9c20706c83 Added a event handler for player vehicle changing. As well as covered the canInteract in key handler. 2015-02-03 11:51:16 +02:00
Garth L-H de Wet
b4d1d6b230 Removed the PFH when the player vehicle is no longer a parachute. 2015-02-03 11:50:33 +02:00
Garth L-H de Wet
c08494cc43 Made use of time instead of diag_ticktime, to take care of time acceleration and so forth. 2015-02-03 11:50:11 +02:00
PabstMirror
4156143ecf Captives Progress 2015-02-03 00:42:34 -06:00
Nicolás Badano
74d0ae95ff Change ACE_Settings from modules 2015-02-03 02:53:02 -03:00
Nicolás Badano
92d21af8c6 ACE_Settings: function for updating settings from modules 2015-02-03 02:52:07 -03:00
Nicolás Badano
66045b8d51 ACE_Settings: setSettings tab to space, casting 2015-02-03 02:51:41 -03:00
Nicolás Badano
051ad00806 ACE_Settings: added function to add settings at runtime 2015-02-03 02:37:38 -03:00
Nicolás Badano
658f30b9a2 ACE_Settings: various fixes 2015-02-03 02:37:13 -03:00
Nicolás Badano
2c0d2013d4 ACE_Settings: Added a function to change settings on runtime (e.g. for modules) 2015-02-03 01:45:04 -03:00
Nicolás Badano
857b45453a ACE_Settings: fix option to reset user setable settings to default 2015-02-03 01:03:26 -03:00
Nicolás Badano
99cf0a75ee Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git into aceSettings 2015-02-03 00:45:29 -03:00
Nicolás Badano
91cfb40e6f ACE_Settings: updated optionsmenu to use the the new system 2015-02-03 00:44:34 -03:00
Nicolás Badano
173169bc3d Fix in goggles 2015-02-03 00:44:06 -03:00
Nicolás Badano
354b261677 ACE_Settings: added sample setting entry for documentation 2015-02-03 00:43:53 -03:00
Nicolás Badano
67f7842722 ACE_Settings: store settings data on a list 2015-02-03 00:43:23 -03:00
PabstMirror
b38bd016f5 Semicolon and bad p3d data paths
P3d's had bad \data\ folder, Models not actually used anywhere, but
pboProject complains
2015-02-02 20:15:45 -06:00
PabstMirror
982f3b230a Captives First Pass 2015-02-02 20:04:50 -06:00
PabstMirror
3865598095 AGM_Captives 2015-02-02 19:48:33 -06:00
Nicolás Badano
37199f2ba2 Load client setable settings from profile 2015-02-02 21:14:16 -03:00
Nicolás Badano
0600a72147 Fixes 2015-02-02 21:13:31 -03:00
bux578
d339b9567d add header & PFH
WIP
2015-02-02 23:28:27 +01:00
Garth L-H de Wet
9e1cd9a194 Fixed headers to be more consistent with ACE. 2015-02-03 00:05:03 +02:00
Garth L-H de Wet
aca1c0c6cf Converted to use CBA PFH's and MACROs. 2015-02-02 23:58:24 +02:00
Garth L-H de Wet
966cb6ffdf Performed initial conversion from AGM to ACE. Added necessary boilerplate files. 2015-02-02 22:52:08 +02:00
Garth L-H de Wet
03cef93ac7 Initiated AGM_Parachute merge. 2015-02-02 22:31:48 +02:00
Garth L-H de Wet
c96882dd02 Fixed incorrect header comment for explosives. 2015-02-02 11:42:14 +02:00
Garth L-H de Wet
7acd7854b7 Updated headers of the goggles to be as required. 2015-02-02 11:04:53 +02:00
Garth L-H de Wet
2440e4fa69 Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
PabstMirror
fa002b4db6 Formating and Headers 2015-02-01 14:56:19 -06:00
PabstMirror
01ee35d6c5 Geforces: Fix "Error Zero divisor"
Adds some simple checks before dividing.
Before dropping uniform or playing as a dog would throw script error.
2015-02-01 13:09:17 -06:00
Garth L-H de Wet
eafc9e659c Fixed the headers of the explosives system to be the correct style. 2015-02-01 20:38:15 +02:00
PabstMirror
1921c73ee8 Merge pull request #99 from KoffeinFlummi/agmUAVRechargePort
Port AGM: Logistics-UAV refuel/recharage
2015-02-01 11:59:40 -06:00
PabstMirror
42bc8eff1a wirecutter typenames to lowercase 2015-02-01 11:56:54 -06:00
PabstMirror
58a71e6a66 Merge pull request #97 from KoffeinFlummi/agmWirecutterPort
Port: AGM Wirecutters
2015-02-01 11:03:20 -06:00
Glowbal
0419b7cbe5 Formatting 2015-02-01 11:17:15 +01:00
Glowbal
96e0d0e758 Removed rouge debug code & dead code 2015-02-01 11:14:21 +01:00
Glowbal
3f0b6650e0 Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
PabstMirror
8ceb2aabc1 Attach Stuff 2015-01-31 11:43:58 -06:00
PabstMirror
3f9d96abd3 Placement rewrite 2015-01-31 03:05:07 -06:00
Nicolás Badano
96b7c0d30c ACE_Settings: replace all ACE_Options 2015-01-30 19:19:45 -03:00
PabstMirror
7519fefee9 Fix Interaction 2015-01-30 16:11:16 -06:00
Nicolás Badano
981978d043 ACE_Settings: replace all ACE_Parameters 2015-01-30 19:06:25 -03:00
Nicolás Badano
e277b05aff ace_settings: first draft 2015-01-30 18:56:45 -03:00
PabstMirror
08763b6b9f Initial port of old pull
Still some problem with interaction...
2015-01-30 14:32:21 -06:00
Thomas Kooi
b2b6591fdd Merge branch 'master' into cseBasicBallisticsPort 2015-01-30 12:33:00 +01:00
Thomas Kooi
27798fbe8f Minor optimizations
Renamed from basic ballistics to wind deflection
2015-01-29 13:58:22 +01:00
PabstMirror
9631154926 Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00
PabstMirror
aabae5a3bc ace_interaction to required 2015-01-29 01:01:58 -06:00
PabstMirror
3581ab480c ace_interaction to required 2015-01-29 01:01:00 -06:00
KoffeinFlummi
bb48d1234c Merge remote-tracking branch 'origin/interact_menu' 2015-01-28 22:17:27 +01:00
PabstMirror
3bb8775bd2 readme 2015-01-28 14:39:36 -06:00
PabstMirror
9a616a85fc VehicleSetFuel event
setFuel says it needs to be local, so switching to event.
Put event in common
2015-01-28 14:38:04 -06:00
PabstMirror
4b1e40570e Port AGM: Logistics-UAV refuel/recharage 2015-01-28 14:29:43 -06:00
Nou
5dfa4304d3 Tweaks 2015-01-28 12:03:30 -08:00
PabstMirror
54ab834e5c Fix stringtable 2015-01-28 12:54:14 -06:00
Nou
26f353b94d Merge branch 'master' into interact_menu 2015-01-28 10:19:58 -08:00
Nou
984fee03ac Merge branch 'interact_menu' of https://github.com/KoffeinFlummi/ACE3 into interact_menu 2015-01-28 10:19:30 -08:00
Nou
8e9883a111 Make sure object actions are set. 2015-01-28 10:18:19 -08:00
PabstMirror
719e308f9b readme 2015-01-28 12:04:30 -06:00
PabstMirror
bb473f95f0 Func Headers 2015-01-28 12:01:40 -06:00
PabstMirror
d62595e76d Added some AIA fences 2015-01-28 11:51:42 -06:00
Thomas Kooi
794379c774 Fixed incorrect classname CfgAddons 2015-01-28 18:51:27 +01:00
Thomas Kooi
2e05e5ac39 Replaced isPlayer by EFUNC(common,isPlayer) 2015-01-28 18:02:49 +01:00
Thomas Kooi
44997e1d4a Removed bullet database concept 2015-01-28 17:58:28 +01:00
Thomas Kooi
8014da1407 Added ACE_weather dependency 2015-01-28 17:48:49 +01:00
Thomas Kooi
b092ecf280 Replaced wind by ACE_wind 2015-01-28 17:48:36 +01:00
Thomas Kooi
a5cef8da3d Added readme file 2015-01-28 17:38:33 +01:00
Thomas Kooi
2def603a58 Finalized port of basic ballistics 2015-01-28 17:36:47 +01:00
PabstMirror
0647a80aad Wirecutter - Self->Equipment Action 2015-01-28 03:22:39 -06:00
PabstMirror
39a4977efe Port: Wirecutting from AGM
by gpgpgpgp, edited by commy2

Doesn't really work as well as I'd like (some fences are uncuttable)
2015-01-27 22:42:45 -06:00
PabstMirror
3b3944b56c ProgressBar - Check canInteract (w/ exceptions) 2015-01-27 20:51:12 -06:00
PabstMirror
c14514a3f9 VehLock - canInteract check 2015-01-27 20:11:06 -06:00
PabstMirror
5bfaf7da7d VehLock - new progessBar 2015-01-27 19:49:21 -06:00
PabstMirror
c0e76dd3c7 Merge pull request #91 from KoffeinFlummi/agmVehicleLock
Port: Vehicle Lock
2015-01-27 19:30:46 -06:00
PabstMirror
bf791e32c4 Merge pull request #93 from KoffeinFlummi/progresBarNew
#87 - New Progress Bar
2015-01-27 19:28:51 -06:00
Nicolás Badano
d42be7b5f8 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-01-27 19:26:32 -03:00
Nicolás Badano
7a08bd3722 common: fixed fnc_addLineToDebugDraw 2015-01-27 19:26:09 -03:00
Nicolás Badano
8bc92482f3 common: function for drawing debug lines 2015-01-27 19:26:06 -03:00
Nicolás Badano
60fa6dfbe6 gforces: fixed prefix for config entries 2015-01-27 19:25:37 -03:00
Thomas Kooi
f52417cc3b Added readme file 2015-01-27 17:10:16 +01:00
Glowbal
c57cf88965 Merge pull request #85 from KoffeinFlummi/cse_medical_port
PORT: CSE Medical
2015-01-27 17:06:22 +01:00
bux578
f0c06beb23 fix #95 & add ADDON = bool 2015-01-27 09:01:57 +01:00
KoffeinFlummi
c407553d49 Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
Felix Wiegand
0f027e7e09 Create README.md 2015-01-26 13:56:37 +01:00
Felix Wiegand
7c1703ae11 Create README.md 2015-01-26 13:46:21 +01:00
Felix Wiegand
59563a934c Create README.md 2015-01-26 13:45:24 +01:00
Felix Wiegand
91bdd36268 Create README.md 2015-01-26 13:44:05 +01:00
Felix Wiegand
bf452b2c24 Create README.md 2015-01-26 13:42:07 +01:00
Felix Wiegand
6037f8e05b Create README.md 2015-01-26 13:40:31 +01:00
Felix Wiegand
3ed88ca17a Create README.md 2015-01-26 13:37:41 +01:00
Felix Wiegand
8d24c9fdbd Create README.md 2015-01-26 13:35:31 +01:00
KoffeinFlummi
3e00ebd12b Add README for ballistics 2015-01-26 07:36:45 +01:00
PabstMirror
5e932f8c71 Replace calls to progressBar
Mag repack
Defuse
Swap Barrel
2015-01-26 00:24:33 -06:00
PabstMirror
7c9dd335e7 Formating 2015-01-25 18:53:08 -06:00
PabstMirror
ce8e0fd938 New Progress Bar 2015-01-25 18:48:32 -06:00
Thomas Kooi
b28fa367cb Fixed unconscious. Now functions properly again after move from common to medical. 2015-01-25 16:40:47 +01:00
Thomas Kooi
3c60af5a14 Fixed: Changed medicClass to isMedic. 2015-01-25 16:05:09 +01:00
Thomas Kooi
69c45cf54d Fixed assignMedicalEquipment module 2015-01-25 16:02:49 +01:00
Thomas Kooi
5f8a00a45f Removed last remaining spawns and sleeps in medical. 2015-01-25 15:41:29 +01:00
Thomas Kooi
8045ebb6ab Fixed damage parsing for AI & non medical enabled units 2015-01-25 15:02:14 +01:00
Thomas Kooi
73d3869a04 Minor improvements made to handleDamage functions 2015-01-25 14:00:51 +01:00
PabstMirror
c07120c439 Fix Googles Macros 2015-01-25 00:55:35 -06:00
Nicolás Badano
30cd9a7499 me too 2015-01-25 01:16:44 -03:00
Nicolás Badano
05d209191c common: fixed fnc_addLineToDebugDraw 2015-01-25 01:05:19 -03:00
Nicolás Badano
8d1ee8c2c2 backblast: overhaul
- Replace firedNear by firedBIS XEH
- Calculate the origin of the backblast and overpressure zones using the projectile position and direction
- Handle all effects for each unit on their local machine
- Posibility of drawing effect cone for debug
- Simplified angle calculations
2015-01-25 00:59:20 -03:00
Nicolás Badano
8f0c6f7a1f common: function for drawing debug lines 2015-01-25 00:56:23 -03:00
Thomas Kooi
95cfe5ce3a Minor code refactor 2015-01-24 21:16:51 +01:00
commy2
7e4407b9f5 Merge pull request #89 from KoffeinFlummi/byebyeAgmKeys
Remove AGM key handling routines and remaining stuff from AGM options menu
2015-01-24 20:17:57 +01:00
PabstMirror
a419587042 remove testing debug 2015-01-24 13:14:43 -06:00
PabstMirror
69893a7e99 Attach-use waitAndExecute 2015-01-24 13:14:01 -06:00
PabstMirror
0ca2cb34ea setVariable names 2015-01-24 12:58:01 -06:00
PabstMirror
09eb5d6c65 Update readme.md 2015-01-24 12:48:28 -06:00
PabstMirror
04d4d5b9ec Readme 2015-01-24 12:45:11 -06:00
Nicolás Badano
f3dac73fa2 interaction: removed debug info 2015-01-24 15:40:41 -03:00
Nicolás Badano
fc7f778d3e Reverted deletion of HintConfig.hpp 2015-01-24 15:35:58 -03:00
Nicolás Badano
b8abc85051 Merge branch 'byebyeAgmKeys' of github.com:KoffeinFlummi/ACE3 into byebyeAgmKeys 2015-01-24 15:34:48 -03:00
Nicolás Badano
30b97d7b6b common: removed commented stuff 2015-01-24 15:34:27 -03:00
Nicolás Badano
33485f6d3f common: remove AGM key handling routines and remaining stuff from AGM options menu 2015-01-24 15:32:06 -03:00
Nicolás Badano
be550836ea common: remove AGM key handling routines and remaining stuff from AGM options menu 2015-01-24 15:25:03 -03:00
Felix Wiegand
1c074e8096 Create README.md 2015-01-24 19:13:02 +01:00
Felix Wiegand
232420d21e Create README.md 2015-01-24 18:53:41 +01:00
Felix Wiegand
b356e3f5ba Create README.md 2015-01-24 18:51:43 +01:00
Felix Wiegand
bdd9532c24 Add README.md for ai 2015-01-24 18:50:42 +01:00
Nicolás Badano
8affcc0a2e fixes 2015-01-24 14:30:30 -03:00
Nicolás Badano
dc55ea517e interaction: cba keybinds 2015-01-24 14:02:47 -03:00
Thomas Kooi
8d34f98909 Moved relevant functions from common to medical.
Removed unnecessary event function.
2015-01-24 17:18:38 +01:00
Thomas Kooi
e06c5010bb Moved GUI functionality to medical 2015-01-24 16:34:39 +01:00
PabstMirror
4e31a4b57f First Pass 2015-01-23 16:40:39 -06:00
PabstMirror
5c8614f11c Port Vehicle Lock Inital 2015-01-23 16:14:22 -06:00
PabstMirror
47e8282d98 Movement/Climb Keybind 2015-01-23 16:05:14 -06:00
PabstMirror
75c87dfd9b Option Menu Tweaks 2015-01-23 02:43:43 -06:00
PabstMirror
8a27a49d31 #84 - goggles option error 2015-01-22 16:58:11 -06:00
Thomas Kooi
5234bb984f Fixed default debug values 2015-01-22 23:49:04 +01:00
Thomas Kooi
80f90751cd Removed some spawns 2015-01-22 23:47:06 +01:00
Thomas Kooi
dce0b61d57 Added damage threshold module
Removed debug prints
2015-01-22 23:29:18 +01:00
Thomas Kooi
dc1098233e Added broadcast flag to addOpenWounds, so we can stack call it followed by a broadcast.
Improvements made to assignOpenWounds, now better results for single hits.
2015-01-22 22:28:04 +01:00
Thomas Kooi
b173b21c51 Fixed advancedLocal treatment function. Now also selects primary weapon of caller when performing treatment. 2015-01-22 22:25:59 +01:00
Thomas Kooi
e7ebcbe3fb Added new unconscious condition for bleeding 2015-01-22 22:25:24 +01:00
Thomas Kooi
8137080bbc Minor code clean up 2015-01-22 22:00:37 +01:00
Thomas Kooi
68ab7b5143 Added AGM handleDamage caching 2015-01-22 22:00:04 +01:00
Thomas Kooi
23f8b8a9ad Added AGM config changes 2015-01-22 21:59:34 +01:00
Thomas Kooi
183b36d55e Menu now opens for ACE_player instead of player 2015-01-22 13:33:12 +01:00
Thomas Kooi
0c221c2912 Changed effects only display while in curator view 2015-01-22 13:28:45 +01:00
Thomas Kooi
ae5996bcd2 Fixed animations for carry/drag 2015-01-22 13:12:46 +01:00
PabstMirror
47c3ad1e5e Remove debug config 2015-01-22 00:17:31 -06:00
Nicolás Badano
14d2a6ee69 Merge pull request #83 from KoffeinFlummi/cseOptionsMenu
Port: CSE options menu
2015-01-22 02:57:34 -03:00
Nicolás Badano
0d24ddf994 optionsMenu: tweak columns 2015-01-22 02:56:11 -03:00
Nicolás Badano
0c3c0b0e33 Merge branch 'master' of github.com:KoffeinFlummi/ACE3
Conflicts:
	addons/weather/XEH_postInit.sqf
2015-01-22 02:48:48 -03:00
Nicolás Badano
58db703db7 weather: small fix 2015-01-22 02:47:02 -03:00
Nicolás Badano
86e841bc64 optionsMenu: matched the size and font style of the main menu buttons 2015-01-22 02:45:27 -03:00
Nicolás Badano
96289b6395 optionsMenu: added localization to menu name 2015-01-22 02:44:45 -03:00
jaynus
0df7f86d66 Merge pull request #74 from KoffeinFlummi/lasers
laser_selfdesginate commit for commanche
2015-01-21 21:39:17 -08:00
Nicolás Badano
f73a456fb0 optionmenu: increase size 2015-01-22 02:33:51 -03:00
jaynus
81ae9e6e8f Javelin fixed and firing TDA terminal kill. Direct selection needs to be completed. 2015-01-21 21:31:58 -08:00
Nicolás Badano
b6f35cc015 define all sizes and offsets through macros 2015-01-22 01:48:39 -03:00
Nicolás Badano
91f066b84d remove quotes 2015-01-22 01:40:17 -03:00
jaynus
eaa157b4c5 Fixed script error on launch missing ; 2015-01-21 20:35:27 -08:00
Nicolás Badano
ccc96eb71c Merge branch 'cseOptionsMenu' of github.com:KoffeinFlummi/ACE3 2015-01-22 00:58:53 -03:00
PabstMirror
cb561a2d93 Convert Old Ace_Options 2015-01-21 18:19:10 -06:00
PabstMirror
d5916ced9e Colors from config 2015-01-21 17:43:57 -06:00
PabstMirror
2b62c170fd Read from config 2015-01-21 17:29:42 -06:00
commy2
b0e7cefb06 Merge pull request #82 from KoffeinFlummi/weather
weather module
2015-01-22 00:23:40 +01:00
commy2
ce81f6d9f5 kestrel 360, weather 2015-01-22 00:22:09 +01:00
commy2
770a151bf5 CBA keybinding for vector 2015-01-21 23:49:16 +01:00
PabstMirror
fe4a0b9be8 Formating 2015-01-21 16:27:53 -06:00
commy2
1737e3e7fa vector config, DONE 2015-01-21 23:05:19 +01:00
PabstMirror
a595b48d32 More Locaization 2015-01-21 16:00:54 -06:00
commy2
efb761a14c vector settings 2015-01-21 22:52:39 +01:00
Thomas Kooi
7020a8ef30 Replaced some PFH by waitandExecute 2015-01-21 21:37:03 +01:00
PabstMirror
c29acb4c68 Localization start 2015-01-21 14:23:33 -06:00
commy2
2c4c1d7db2 add config, settings to vector 2015-01-21 21:15:51 +01:00
PabstMirror
92bbfd92d1 Color Sliders 2015-01-21 13:53:05 -06:00
Thomas Kooi
77bd8f753d Added AGM blood volume greyness effect 2015-01-21 16:04:34 +01:00
Thomas Kooi
dcd42f55e8 Minor improvements to handleTreatment 2015-01-21 15:53:18 +01:00
Thomas Kooi
7e5806b834 Improved drag and carry actions. 2015-01-21 15:52:59 +01:00
Thomas Kooi
bbf9ce61f0 Changed QGVAR(isDead) to ACE_isDead
Minor improvements to debug function
2015-01-21 15:52:11 +01:00
PabstMirror
0ae940fdfb Rough Conversion
Gut keybind stuff, redo data arrays, reset button, progress on color
changer.
2015-01-21 05:43:58 -06:00
Nicolás Badano
2c34c16621 weather: weird syntax! 2015-01-21 02:28:23 -03:00
PabstMirror
09bb14d11b Options Menu from CSE 2015-01-20 23:27:08 -06:00
Nicolás Badano
306b3250e5 Merge branch 'master' into weather 2015-01-21 02:21:07 -03:00
Nicolás Badano
3a57b477de weather: replace agm's seasonal by cse's monthly temperatures 2015-01-21 02:12:57 -03:00
Nicolás Badano
59144e7b53 weather: only force set misc parameters on clients 2015-01-21 01:07:33 -03:00
Nicolás Badano
851db25e56 weather: add config data for A3 islands 2015-01-21 01:05:27 -03:00
Nicolás Badano
bba99d64f7 weather: added temperature simulation and air density 2015-01-21 00:14:51 -03:00
Nicolás Badano
0f790267f1 weather: more tabs to spaces 2015-01-21 00:00:32 -03:00
Nicolás Badano
b3d14987bc weather: sync misc. parameters: lightnings, rainbow, fog 2015-01-21 00:00:06 -03:00
Nicolás Badano
a92ebf4e41 weather: fix for waves sync 2015-01-20 23:59:32 -03:00
Nicolás Badano
64649fa781 weather: tabs to spaces 2015-01-20 23:58:19 -03:00
Nicolás Badano
a35f9a2be4 weather: sync waves 2015-01-20 23:30:49 -03:00
Nicolás Badano
2f12fca967 Wind: remove debug prints 2015-01-20 23:19:57 -03:00
Nicolás Badano
a29e08ed3c Ensure the transition time for rain is never 0 2015-01-20 23:18:17 -03:00
Nicolás Badano
6d34c310ad Reduce intensity of initial wind 2015-01-20 23:17:32 -03:00
Nicolás Badano
4a29f6a3c3 Set wind and rain syncing. Change ACE_wind from macro to global variable 2015-01-20 23:17:09 -03:00
Nicolás Badano
71bd34234b weather: initial port of ACE2 features. variables names changed to use macros. 2015-01-20 20:18:40 -03:00
commy2
b9551f6ad8 split mags from ballistic 2015-01-20 22:40:15 +01:00
Nicolás Badano
2255a56885 Merge remote-tracking branch 'origin/wind_deflection' into weather 2015-01-20 18:10:24 -03:00
commy2
a1432e35d7 fix missing base class 2015-01-20 20:02:43 +01:00
commy2
7071f34131 split flashhiders and uniform/vest nerfs from ballistics 2015-01-20 19:55:17 +01:00
Thomas Kooi
a92430b701 Added events to carry object. 2015-01-20 18:57:53 +01:00
Thomas Kooi
9a0b73bf3a Changed drag/carry to event driven architecture 2015-01-20 18:57:33 +01:00
commy2
9d687b9b3e vector: fix potential error in FOS, prep settings, config 2015-01-20 18:26:31 +01:00
commy2
65e12745d6 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-01-20 13:17:59 +01:00
Glowbal
8554cf7e6c Can now also remove a medic class through setMedic 2015-01-20 11:57:16 +01:00
Glowbal
72ae6eb08f Updated playInjured
Removed sleep.
Made use of waitUnitl execute.
Changed MP sound broadcasting. No longer using the broadcastSound_F function.
2015-01-20 11:56:00 +01:00
Glowbal
1337c2c562 Made unit loop flag public 2015-01-20 11:36:52 +01:00
PabstMirror
aec687f007 #78 - targetEvent working in SP 2015-01-20 03:54:34 -06:00
Nicolás Badano
544dbb1e29 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-01-20 02:58:45 -03:00
Nicolás Badano
06743bef52 interaction: fix canInteract and exceptions in agm menu 2015-01-20 02:58:06 -03:00
Nicolás Badano
b6dbd8d3c4 interact_menu: add canInteract (including exceptions) and canInteractWith to condition. 2015-01-20 02:41:04 -03:00
Nicolás Badano
9e11aeb0b9 interaction: fix canInteract and exceptions in agm menu 2015-01-20 02:39:22 -03:00
PabstMirror
cb52ac18c9 Send marker configNames instead of index
Upstream fix from AGM
If CfgMarkers don't match, will throw warning:
22:46:53
[3896,74.535,0,"z\ace\addons\markers\functions\fnc_setMarkerNetwork.sqf:11","WARNING:
CfgMarker not found changed to milDot"]
2015-01-19 22:49:39 -06:00
jaynus
7e621616d0 function name error. 2015-01-19 20:19:33 -08:00
jaynus
c5d03ce2c0 GBU and DAGR guidance initializations. 2015-01-19 20:16:33 -08:00
jaynus
16a296e92b laser_selfdesginate commit for commanche 2015-01-19 20:13:12 -08:00
Nicolás Badano
a5ac89dcb1 make some key events non blocking to allow some actions to share keybinds 2015-01-20 01:12:30 -03:00
Nicolás Badano
3bdd706e5d Merge remote-tracking branch 'origin/master' into moreCbaKeyBinds 2015-01-20 00:38:18 -03:00
Nicolás Badano
f3746d8391 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into nouInteractionMenu 2015-01-19 23:56:36 -03:00
Nicolás Badano
1cb8da4c21 Merge branch 'interact_menu' of github.com:KoffeinFlummi/ACE3 into nouInteractionMenu 2015-01-19 23:56:16 -03:00
commy2
42f2270a3a stuff 2015-01-20 02:19:31 +01:00
commy2
599dc134d8 simplify stuff 2015-01-20 01:34:26 +01:00
commy2
70b642afc0 get kestrl to work 2015-01-20 01:05:57 +01:00
Nou
ef94011cdc Menu rendering should be done with the mission event handler for Draw3D because it executes before rendering the current frame, rather than after the current frame. 2015-01-19 15:13:41 -08:00
Nicolás Badano
b0e99ada12 Merge branch 'master' into HEAD 2015-01-19 19:03:02 -03:00
commy2
8c8e14b0ca port kestrel 2015-01-19 21:13:56 +01:00
commy2
97ee63a349 getting PFH to work on briefing screen, review 2015-01-19 17:47:52 +01:00
commy2
87adbe9b9e DFUNC 2015-01-19 17:30:04 +01:00
commy2
e55a85cc26 get markers to work 2015-01-19 16:59:00 +01:00
commy2
1c37c76cc6 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into agmPortMarkers 2015-01-19 14:42:25 +01:00
Garth "L-H" de Wet
3f83085aed Merge pull request #68 from KoffeinFlummi/agmGogglesPort
Agm goggles port
2015-01-19 13:57:08 +02:00
KoffeinFlummi
4356c0d02b Add addon variable to FCS 2015-01-19 12:38:07 +01:00
Garth L-H de Wet
2fe155f990 Converted a couple PFHs to use the waitAndExecute function as that is what they were doing.
Fixed a couple bugs.
2015-01-19 10:34:49 +02:00
Nou
1a2231c14a Privatize 2015-01-18 20:13:45 -08:00
Nou
84f404ae84 Remove debug, added scripted add/remove actions. 2015-01-18 20:08:34 -08:00
Thomas Kooi
29c4676b20 Added missing variables to private array. 2015-01-19 00:59:19 +01:00
Thomas Kooi
e4b1265a84 Fixed incorrect parameter passing in treatment actions 2015-01-19 00:58:36 +01:00
Thomas Kooi
76e877067c Fixed examine actions 2015-01-19 00:58:17 +01:00
Garth L-H de Wet
ef19ffad0c Glasses conditions are local to each unit. No longer global scope on each client. 2015-01-19 01:38:54 +02:00
Garth L-H de Wet
b499cc9a1d Rain effect is working as expected. 2015-01-19 01:12:45 +02:00
Garth L-H de Wet
10cdbeb4dd Made the glasses effects slowly fade (not completely away) over 30 seconds. 2015-01-19 01:04:32 +02:00
Thomas Kooi
a890400c55 Fixed tourniquet treatment actions. 2015-01-18 23:58:10 +01:00
Garth L-H de Wet
49e19610c2 Removed a bunch of spawns and used PFH's in their place. 2015-01-19 00:57:39 +02:00
Thomas Kooi
5745408647 Added hold and release functionality for CMS menu. 2015-01-18 23:44:32 +01:00
Nicolás Badano
fc8c391596 nametags: cba keybinds 2015-01-18 19:39:15 -03:00
Nicolás Badano
058aa8d920 interaction: cba keybinds 2015-01-18 19:38:58 -03:00
commy2
9e2eaa96e1 pull master into branch 2015-01-18 23:26:41 +01:00
Garth L-H de Wet
fc18cb443f Converted Goggles to use ACE/CBA macros. 2015-01-18 23:50:45 +02:00
Thomas Kooi
920453e150 Fixed incorrect personal aid kit model. 2015-01-18 22:37:26 +01:00
Nicolás Badano
112c9f319f scopes: partial fix 2015-01-18 18:34:45 -03:00
Thomas Kooi
e468832324 Added initial port of CSE medical (CMS) 2015-01-18 22:16:35 +01:00
Nicolás Badano
63af6892eb fix for safemode 2015-01-18 17:56:12 -03:00
Nicolás Badano
e38eb5c09d fix for fcs 2015-01-18 17:56:05 -03:00
Nicolás Badano
7895173407 overheating: cba keybinds 2015-01-18 17:08:56 -03:00
Nicolás Badano
5a77e2c220 reload: cba keybinds 2015-01-18 17:05:32 -03:00
Nicolás Badano
9ed9dc916b resting: cba keybinds 2015-01-18 17:05:17 -03:00
Nicolás Badano
dc8c5758f1 scopes: cba keybinds 2015-01-18 17:01:18 -03:00
Nicolás Badano
60649d780c scopes: cba keybinds 2015-01-18 17:01:07 -03:00
Nicolás Badano
d8d665cc03 vehicles: cba keybinds 2015-01-18 17:00:43 -03:00
Garth L-H de Wet
0f04d0dfb1 Moved goggles to addons folder and renamed all occurances of AGM to ACE. 2015-01-18 21:43:51 +02:00
Glowbal
b80cec4c18 Merge pull request #45 from KoffeinFlummi/csePort_fixed
Port from CSE Common.
2015-01-18 20:12:18 +01:00
Thomas Kooi
8dfdd11f3c Changed tabs to 4 spaces 2015-01-18 20:09:19 +01:00
KoffeinFlummi
a78730d387 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-01-18 20:03:59 +01:00
KoffeinFlummi
8872424abe Merge branch 'fcs-extension' 2015-01-18 20:03:40 +01:00
KoffeinFlummi
4978bb5294 Move FCS calculation to extension 2015-01-18 20:02:37 +01:00
Thomas Kooi
86663e8a8e Changed disableUserInput_f to setDisableUserInputStatus. 2015-01-18 19:54:43 +01:00
Nou
6a04408a74 Initial nou menu commit. 2015-01-18 10:38:27 -08:00
Nicolás Badano
d532caf1a0 fix execNextFrame (#56) 2015-01-18 15:26:26 -03:00
Nicolás Badano
d299331f80 Merge branch 'weaponSelecCbaKeyBinds' 2015-01-18 15:24:15 -03:00
Nicolás Badano
1b1e5fd70d Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into fcsCbaKeyBinds 2015-01-18 15:23:32 -03:00
commy2
67fcb0c7b6 Merge pull request #60 from KoffeinFlummi/vectorZoomFix
Zoom level adjustment. fix #58
2015-01-18 17:19:59 +01:00
commy2
a545efe02c work on port markers 2015-01-18 17:17:06 +01:00
Nicolás Badano
7bc356008c fcs: cba keybinds 2015-01-18 12:42:33 -03:00
Nicolás Badano
84fd6de793 fcs: fix to make adjust range up/down work again 2015-01-18 12:40:41 -03:00
Thomas Kooi
63c024bc79 Fixed undefined variable script error 2015-01-18 16:31:40 +01:00
VKing
99a31f8ae8 Zoom level adjustment. Ref #58 2015-01-18 16:03:34 +01:00
Nicolás Badano
415df07af4 weaponselect: replace keybinds for cba 2 2015-01-18 11:57:23 -03:00
Nicolás Badano
b867dc04ed weaponselect: replace keybinds for cba 2015-01-18 11:30:57 -03:00
Thomas Kooi
b76eabe1c4 Fixed incorrect parameters being given to callback function 2015-01-18 15:17:25 +01:00
Nicolás Badano
4d721418fa Merge pull request #54 from KoffeinFlummi/laserPointerImprovements
Laser pointer improvements
2015-01-18 10:03:16 -03:00
PabstMirror
6e8c394903 Standardize Config Version Stuff 2015-01-18 01:32:07 -06:00
commy2
cb8945a879 port markers 2015-01-18 08:20:55 +01:00
bux578
632a3f5e0a Merge branch 'master' into agmScopesPort 2015-01-18 08:18:24 +01:00
bux578
a1c167844d fix errors, but still no overlay
and lots of spawns
2015-01-18 08:13:37 +01:00
commy2
14745af70b port difficulties 2015-01-18 08:06:25 +01:00
commy2
06f39aa158 port lock backpacks 2015-01-18 07:56:09 +01:00
commy2
e67602d76e port movement 2015-01-18 06:45:28 +01:00
Nicolás Badano
74bfc31598 laserpointer: various improvements:
- calculate system of reference vectors to offset the laser start.
- as much stuff as possible calculated in ASL, removing all conversions inside loops.
- halved the distance in which men are searched.
- increased the tolerance when calculating distance.
2015-01-17 23:51:31 -03:00
Nicolás Badano
e7ec905892 Cache the units near to the camera instead of the player.
Works even when no player exists or is somehow viewing the action remotely.
2015-01-17 23:48:44 -03:00
commy2
8683667d24 add day laser pointer 2015-01-17 23:38:13 +01:00
commy2
fa2acfbb50 vector FOS mode 2015-01-17 22:49:06 +01:00
Nicolás Badano
a1cb57f4db smallarms: port 2015-01-17 18:14:56 -03:00
Nicolás Badano
daec785600 AGM_Smallarms pre CBA 2015-01-17 18:02:03 -03:00
Nicolás Badano
9247bb3411 safemode: port 2015-01-17 17:32:34 -03:00
Nicolás Badano
7c41eb04e9 AGM_SafeMode pre CBA 2015-01-17 17:01:47 -03:00
Nicolás Badano
16be448168 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-01-17 16:05:14 -03:00
Nicolás Badano
fd4a2192e9 map: small fixes 2015-01-17 16:04:48 -03:00
commy2
6658eafe3d vector object height, length mode 2015-01-17 19:25:12 +01:00
Nicolás Badano
9a790a229a Merge branch 'agmMapPort' of github.com:KoffeinFlummi/ACE3 2015-01-17 15:24:46 -03:00
Nicolás Badano
6abc6073e1 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-01-17 15:19:53 -03:00
Nicolás Badano
3fa6f1b0c9 gforces: fix for when there's no player 2015-01-17 15:18:11 -03:00
bux578
68b56d9161 Merge branch 'master' into agmScopesPort 2015-01-17 19:14:33 +01:00
PabstMirror
1d475111e7 Flashbang Icon Name 2015-01-17 12:12:02 -06:00
Nicolás Badano
6bee456aff Merge pull request #24 from KoffeinFlummi/agmGrenadesPort
Port: AGM Grenades
2015-01-17 15:05:15 -03:00
commy2
7a6d0eefe3 port weapon select 2015-01-17 18:26:51 +01:00
Thomas Kooi
d3c05209ea Changed loading bar to make use of PFH 2015-01-17 18:21:52 +01:00
Nicolás Badano
c851a14da9 common: added execNextFrame function 2015-01-17 13:56:24 -03:00
Nicolás Badano
4926b6970b fixes typos 2015-01-17 13:45:56 -03:00
Nicolás Badano
f165030e3b common: remove the support for code as string 2015-01-17 12:23:03 -03:00
Thomas Kooi
748f4f30be Removed throw for consistency. Not used anywhere else. 2015-01-17 14:26:50 +01:00
Thomas Kooi
42c90074cb Removed duplicate limitSpeed. Already present in vehicles pbo 2015-01-17 14:20:49 +01:00
Thomas Kooi
cdc2373872 Removed foreachDo 2015-01-17 14:14:12 +01:00
Thomas Kooi
781ebaca95 Changed StateUnconscious to "ACE_isUnconscious" 2015-01-17 14:13:37 +01:00
Thomas Kooi
7345cf91cf Minor code clean up 2015-01-17 13:54:44 +01:00
Thomas Kooi
eaa44fce6f Changed some spawns to call 2015-01-17 13:38:26 +01:00
Thomas Kooi
a8e257f7ab Changed setDead to no longer use spawn. 2015-01-17 13:35:15 +01:00
Thomas Kooi
d42b83947d Fixed script errors in limit speed functions (missing [) 2015-01-17 13:35:03 +01:00
Thomas Kooi
38947ba669 Moved sendDisplay & sendMessage functions to GUI instead of common. 2015-01-17 13:03:51 +01:00
Thomas Kooi
e5579f1c32 Removed spawn usage from limit movement speed functions 2015-01-17 12:53:23 +01:00
Glowbal
041a4fccc5 Removed CSE text
Changed set count to pushback.
2015-01-17 12:42:10 +01:00
Glowbal
31f0b80659 Fixed CBA macro mistake 2015-01-17 12:40:06 +01:00
Glowbal
6e4a12ff4d Fixed CBA macro mistake
Fixed an CBA macro mistake.
2015-01-17 12:39:33 +01:00
Thomas Kooi
83128ad3d2 Fixed minor issues with unconscious & blackout effect.
Fixed error in XEH_postInit
2015-01-17 12:35:59 +01:00
Thomas Kooi
8a61f5fbb5 Changed setUnconsciousState to no longer use spawn. 2015-01-17 12:08:11 +01:00
Thomas Kooi
a77082e4f7 Made functions compatible with removed/renamed functions. 2015-01-17 12:07:41 +01:00
Thomas Kooi
45284c7855 Changed customEventHandler_f to raiseScriptedEvent_f
Should be replaced by the ACE eventhandler at a later stage.
2015-01-17 12:07:03 +01:00
Thomas Kooi
6509491c19 Removed duplicate functions 2015-01-17 12:06:03 +01:00
Thomas Kooi
f25766d4e4 Moved effect functions to GUI folder 2015-01-17 12:05:07 +01:00
bux578
79695f00e9 Merge remote-tracking branch 'origin' into agmScopesPort 2015-01-17 09:22:34 +01:00
PabstMirror
1783bf4db6 #49 - targetEvent for flashbang 2015-01-17 00:39:46 -06:00
Nicolás Badano
27bd5c5790 hearing: fixes 2015-01-17 03:20:41 -03:00
PabstMirror
853dfba86a Merge branch 'master' into agmGrenadesPort 2015-01-17 00:15:07 -06:00
Nicolás Badano
a7e016fa8f overheating: change addPerFrameHandler to waitAndExecute 2015-01-17 03:13:05 -03:00
Nicolás Badano
fefb599a55 explosives: change addPerFrameHandler to waitAndExecute 2015-01-17 03:09:51 -03:00
Nicolás Badano
8a397f80ef hearing: change addPerFrameHandler to waitAndExecute 2015-01-17 03:02:52 -03:00
Nicolás Badano
2f4f6f3161 common: add waitAndExecute function 2015-01-17 02:58:24 -03:00
Nicolás Badano
c85db9baf9 hearing: fix PFH in case the game is paused 2015-01-17 02:24:28 -03:00
Nicolás Badano
800e16edc5 explosives: fix timer in case the game pauses 2015-01-17 02:14:09 -03:00
Nicolás Badano
1adbe8c6a9 nightvision: make EH calls traceable 2015-01-17 02:12:37 -03:00
Nicolás Badano
7fd578326f Merge pull request #47 from KoffeinFlummi/agmGForcesPort
Port: AGM_GForces
2015-01-17 01:15:52 -03:00
Nicolás Badano
402156aecf gforces: renamed function 2015-01-17 01:09:12 -03:00
PabstMirror
4cc57be48c Cleanup debug 2015-01-16 22:07:53 -06:00
Nicolás Badano
e61b828314 gforces: moved stuff out of config.cpp 2015-01-17 01:01:56 -03:00
Nicolás Badano
43b87cda0b gforces: tweaked based on pilot feedback (https://github.com/KoffeinFlummi/AGM/issues/1774#issuecomment-70341573) 2015-01-17 00:59:45 -03:00
Nicolás Badano
f594198eae gforces: port from AGM 2015-01-16 23:01:41 -03:00
PabstMirror
e260ea5314 Merge branch 'master' into agmMapPort 2015-01-16 19:21:03 -06:00
Nou
82d7f4bd5c Typo! Closes #46 2015-01-16 17:12:37 -08:00
Thomas Kooi
ef4248650e Added CSE gui port, minus the radial and configuration menus. 2015-01-17 00:22:37 +01:00
Thomas Kooi
afc103a946 Added CSE common port. 2015-01-17 00:21:47 +01:00
PabstMirror
2483e8f8d8 Merge branch 'master' into agmMapPort 2015-01-16 17:17:48 -06:00
PabstMirror
89654a42d2 Needs Testing 2015-01-16 17:13:26 -06:00
commy2
7678193ca1 remove obsolete stuff 2015-01-16 23:49:29 +01:00
commy2
cd533abd6f inventoryDisplayLoaded eh 2015-01-16 23:48:30 +01:00
commy2
d66b78bdd5 infoDisplayChanged via addEventHandler 2015-01-16 23:13:51 +01:00
Nicolás Badano
46b25e88c0 respawn: fixed actions and self_actions 2015-01-16 18:23:07 -03:00
Nicolás Badano
4445ec6195 nightvision: fix 2015-01-16 17:57:55 -03:00
Nicolás Badano
4a8e9a65b1 nightvision: Fix #42 2015-01-16 17:56:23 -03:00
Nicolás Badano
7c4af1dc17 nightvision: use ACE events to replace a PFH 2015-01-16 17:25:30 -03:00
Nicolás Badano
5f1a6c40e3 common: raise more local ACE events 2015-01-16 17:16:42 -03:00
Nicolás Badano
9654d3b36d ACE events fixes 2015-01-16 16:30:48 -03:00
Nicolás Badano
26325bb943 Throw the zeusDisplayChanged ACE event 2015-01-16 15:39:38 -03:00
Nicolás Badano
223600e689 Throw the playerVisionModeChanged ACE event 2015-01-16 15:39:19 -03:00
Nicolás Badano
8b3c70a16d Add PFH to throw the playerInventoryChanged ACE event 2015-01-16 15:28:37 -03:00
Nicolás Badano
8467013c1a Moved getAllGear function to common module 2015-01-16 15:24:25 -03:00
Nicolás Badano
7883389a53 Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git into agmNightVisionPort 2015-01-16 14:35:52 -03:00
Nicolás Badano
5bea43910d Merge pull request #38 from KoffeinFlummi/aceEvents
Replace some AGM custom events by ACE events
2015-01-16 14:20:39 -03:00
Nicolás Badano
78cca3c539 interaction: raise "interactionMenuOpened" ACE event locally 2 2015-01-16 12:45:15 -03:00
Nicolás Badano
00e68c4540 interaction: raise "interactionMenuOpened" ACE event locally 2015-01-16 12:42:48 -03:00
Nicolás Badano
bce84d9a2d respawn: raise "killedByFriendly" ACE event globally 2015-01-16 12:38:43 -03:00
Nicolás Badano
e1b1edc961 noradio: ace local event for playerChanged 2015-01-16 12:14:40 -03:00
Nicolás Badano
34135ffdd4 common: ACE local event for playerChanged 2015-01-16 12:14:18 -03:00
commy2
7cd2bc24c8 port magazinerepack 2015-01-16 15:37:32 +01:00
Nicolás Badano
60270d5415 Change the loop that updates ACE_player from BIS to PFH 2015-01-16 11:30:49 -03:00
Nicolás Badano
cf08d8cfa6 Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git 2015-01-16 11:02:30 -03:00
Nicolás Badano
96d78d07b9 Merge branch 'agmNoRadio' of git@github.com:KoffeinFlummi/ACE3.git into agmPortNoRadio 2015-01-16 10:48:16 -03:00
commy2
fac9b2f4f4 menu fixes 2015-01-16 14:35:19 +01:00
commy2
9219909ec7 port vehicles 2015-01-16 14:20:41 +01:00
bux578
b13502c5f9 spaces 2015-01-16 13:20:01 +01:00
bux578
b556097896 cbafyied scopes
still lots of spawns and waitUntils in there
2015-01-16 13:15:14 +01:00
PabstMirror
687c7e98aa almost done 2015-01-16 02:13:29 -06:00
PabstMirror
644e61f67e Don't always enable effects when exiting zeus 2015-01-15 22:49:46 -06:00
PabstMirror
4c7877f5a4 Fix QGVAR 2015-01-15 22:43:54 -06:00
PabstMirror
4c5912e2f1 More progress 2015-01-15 22:30:04 -06:00
Nicolás Badano
1f99a4dc4a Merge branch 'agmHearingPort' of git@github.com:KoffeinFlummi/ACE3.git 2015-01-16 01:18:06 -03:00
Nicolás Badano
b60dc8999d Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git 2015-01-15 23:38:02 -03:00
Nicolás Badano
886ffacb35 overheating: replace last spawn by a PFH 2015-01-15 23:36:58 -03:00
Nicolás Badano
c8811552c8 overheating: add function headers 2015-01-15 23:36:31 -03:00
commy2
95f550c360 spaces 2015-01-16 02:26:59 +01:00
commy2
18c9c589c8 port reload 2015-01-16 02:25:41 +01:00
Nicolás Badano
9bd5758e40 overheating: replace a spawn by a PFH 2015-01-15 22:00:01 -03:00
commy2
addc7feb40 vector, relative slope distance and relative azimuth + distance modes, spaghetti 2015-01-16 01:48:43 +01:00
Nicolás Badano
577e6c9672 Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git 2015-01-15 20:44:53 -03:00
Nicolás Badano
cded65d9a9 resting: changed spawn for PFH, reorganized code 2015-01-15 20:42:46 -03:00
Nicolás Badano
4340becc43 Merge pull request #35 from KoffeinFlummi/agmRestingPort
AGM resting port
2015-01-15 19:36:22 -03:00
Nicolás Badano
f9de90c6f9 resting: port 2015-01-15 19:34:35 -03:00
Nicolás Badano
e377cd0229 AGM_Resting pre CBA 2015-01-15 19:07:19 -03:00
PabstMirror
b12844f175 Converted to CBA style 2015-01-15 15:50:48 -06:00
commy2
7785a9df75 changing macros, irl vector guide 2015-01-15 22:32:45 +01:00
Nicolás Badano
9cf9733850 interaction: fixed the modifier key 2015-01-15 17:15:39 -03:00
Nicolás Badano
a4a4ca39f6 explosives: fixed timer #26 2015-01-15 17:06:38 -03:00
Nicolás Badano
f06da9a8c1 explosives: missing include 2015-01-15 16:57:27 -03:00
Nicolás Badano
2091aedcbc Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git 2015-01-15 16:13:53 -03:00
Nicolás Badano
1d5201c0d7 explosives: Fix #32 2015-01-15 16:13:12 -03:00
commy2
2eb547a52e some advanced vector modes, macros 2015-01-15 19:01:27 +01:00
Nicolás Badano
d1d12804f4 Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git 2015-01-15 14:41:55 -03:00
Nicolás Badano
8f31dea752 common: various fixes. Fix #33 2015-01-15 14:41:22 -03:00
commy2
530e93414a vector height + distance mode 2015-01-15 17:24:19 +01:00
commy2
3e9785e145 vector azimuth+inclination mode 2015-01-15 16:40:06 +01:00
commy2
79426252a1 vector distance + azmimuth mode 2015-01-15 16:21:47 +01:00
PabstMirror
f4c84182d4 Progress on Map 2015-01-15 03:51:18 -06:00
PabstMirror
e52457bfbc AGM Map Base 2015-01-15 02:36:48 -06:00
commy2
bc43ee5136 get the vector to work, wip 2015-01-15 07:18:57 +01:00
Nou
d281caffbe Added ACRE2's hash and hash lists. 2015-01-14 13:29:52 -08:00
Nou
5c039a4ffd Variable misnamed for event holder! 2015-01-14 12:55:44 -08:00
PabstMirror
f352b4cdb5 Use new Event Handlers
from 9a37538d50
2015-01-14 14:53:09 -06:00
Nou
9a37538d50 More event handler changes! Added removeEventHandler and removeAllEventHandler, changed name from addNetEventHandler to addEventHandler, and added a localEvent function. 2015-01-14 12:44:32 -08:00
PabstMirror
a91b409702 newline 2015-01-14 14:43:43 -06:00
PabstMirror
1d083aa072 Convert Spawned/Sleep 2015-01-14 14:40:37 -06:00
KoffeinFlummi
ccc3b9d076 Port AGM_Recoil 2015-01-14 21:29:35 +01:00
KoffeinFlummi
3a44b58b5f Add PBOPREFIX to inventory 2015-01-14 21:14:53 +01:00
KoffeinFlummi
bda6afabb7 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-01-14 21:11:51 +01:00
KoffeinFlummi
b704ce5cba Merge branch 'agmInventoryPort' 2015-01-14 21:11:31 +01:00
commy2
cbc71329d2 SETPVAR instead of SETGVAR 2015-01-14 21:09:33 +01:00
KoffeinFlummi
d567785518 Change FCS indentation to 4 spaces 2015-01-14 21:07:41 +01:00
KoffeinFlummi
66b33590d5 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-01-14 21:07:08 +01:00
KoffeinFlummi
5c5c49519a Fix vector texture paths; Fix #21 2015-01-14 21:06:45 +01:00
PabstMirror
1927d6ba36 Script Comp Fix 2015-01-14 13:51:03 -06:00
PabstMirror
cedb05f8d9 Key Press 2015-01-14 13:48:08 -06:00
commy2
3bf0b772bb Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-01-14 20:39:18 +01:00
commy2
ddbc54b992 add getVariable, setVariable macros 2015-01-14 20:38:59 +01:00
PabstMirror
614dced0fa DEBUG_SETTINGS in script comps 2015-01-14 12:34:24 -06:00
PabstMirror
e1c08626be Fix Script Comp 2015-01-14 12:28:44 -06:00
PabstMirror
ad47b9a5df fix scriptComponent.hpp 2015-01-14 12:24:09 -06:00
bux578
de8ca47e88 change some core to common 2015-01-14 14:28:04 +01:00
Nicolás Badano
c16c5e756c explosives: fixes 2015-01-14 10:13:04 -03:00
Nicolás Badano
fcbabc1388 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3.git 2015-01-14 10:12:34 -03:00
Nicolás Badano
167497ec2f small fixes for explosives and interaction 2015-01-14 10:11:46 -03:00
PabstMirror
7b49e06b0d Fix config 2015-01-14 05:21:47 -06:00
PabstMirror
9224cd0c2a Work on removing spawned 2015-01-14 05:07:53 -06:00
PabstMirror
19c815f779 Model and Textures 2015-01-14 03:19:25 -06:00
PabstMirror
77065afb02 First Pass 2015-01-14 03:06:47 -06:00
KoffeinFlummi
250050129b CBAify inventory 2015-01-14 09:45:20 +01:00
KoffeinFlummi
4f4c9ab1b4 Move inventory to addons 2015-01-14 09:23:41 +01:00
PabstMirror
7ead73bc1f AGM Grenades Base 2015-01-14 01:55:23 -06:00
PabstMirror
4a0eb2d4ef Interaction paths 2015-01-14 00:48:06 -06:00
commy2
5636721717 try to port that vector 2015-01-14 07:24:17 +01:00
PabstMirror
ece2456773 #15 - updated model (on correct branch) 2015-01-14 00:15:08 -06:00
PabstMirror
00ecb21ad7 #15 oops 2015-01-14 00:02:44 -06:00
PabstMirror
c9e957f9ac #15 - all agm ref in p3d fixed - still bin issues 2015-01-13 23:24:53 -06:00
Nicolás Badano
b868e9a35c interaction: remove stuff from config. cable ties are no longer in interaction. 2015-01-14 01:47:39 -03:00
Nicolás Badano
465ae0bbfe Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3.git 2015-01-14 01:39:12 -03:00
Nicolás Badano
1de58631fb Merge pull request #19 from KoffeinFlummi/agmBackblastPort
Agm_Backblast port
2015-01-14 01:36:43 -03:00
Nicolás Badano
3209fea7db backblast: completed port 2015-01-14 01:32:38 -03:00
Nicolás Badano
95ec952acf backblast: initial port 2015-01-14 01:15:58 -03:00
Nicolás Badano
46cb15e831 AGM_Backblast pre CBA 2015-01-14 01:15:06 -03:00
Nicolás Badano
9408363706 Fix interaction and overheating headers 2015-01-14 01:14:47 -03:00
PabstMirror
436815fea3 Paths 2015-01-13 21:45:09 -06:00
PabstMirror
cb9b38bca2 Done I think 2015-01-13 21:36:53 -06:00
commy2
0aa348133d fix target wall texture path 2015-01-14 04:36:33 +01:00
Nicolás Badano
c2fe2ed745 Merge pull request #8 from KoffeinFlummi/agmHearingPort
AGM hearing port
2015-01-14 00:32:21 -03:00
Nicolás Badano
40c43944fe hearing: make tinnitus disabable 2015-01-14 00:29:01 -03:00
jaynus
cbee108845 Merge pull request #14 from KoffeinFlummi/agmDisposablesPort
Port: AGM Disposables
2015-01-13 19:20:09 -08:00
PabstMirror
d3f5304f62 work 2015-01-13 21:17:34 -06:00
Nicolás Badano
71879acb79 hearing: ups, wrong triangle 2015-01-14 00:13:57 -03:00
Nicolás Badano
0f4d8bc82f Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3.git into agmHearingPort 2015-01-14 00:09:27 -03:00
Nicolás Badano
057be50cf6 hearing: skip first execution of the PFH 2015-01-14 00:08:17 -03:00
PabstMirror
341fb7b86f opps 2015-01-13 21:05:09 -06:00
PabstMirror
bcd4a72013 Base No Radio 2015-01-13 21:04:25 -06:00
commy2
9c99eee461 port ballistics 2015-01-14 04:02:48 +01:00
Nicolás Badano
f082242485 hearing: buggy PFH 2015-01-13 23:34:55 -03:00
Nicolás Badano
cc7d67a150 Merge branch 'agmHearingPort' of https://github.com/KoffeinFlummi/ACE3.git into agmHearingPort
Conflicts:
	addons/hearing/CfgSounds.hpp
	addons/hearing/CfgWeapons.hpp
	addons/hearing/script_component.hpp
2015-01-13 23:19:00 -03:00
Nicolás Badano
5e4a78a1bc hearing: replaced spawn by PFH 2015-01-13 23:16:55 -03:00
Nicolás Badano
319e772832 hearing: tweaks 2015-01-13 23:07:50 -03:00
PabstMirror
a78f508551 compiling, still need to test 2015-01-13 20:07:31 -06:00
Nicolás Badano
b9c2af8dfe hearing: final fixes 2015-01-13 23:00:48 -03:00
PabstMirror
2df8f4f1fb Cleanup old AGM 2015-01-13 19:57:15 -06:00
Nicolás Badano
e7c3b0db18 hearing: various fixes 2015-01-13 22:41:53 -03:00
jaynus
01f16be76b Merge pull request #4 from KoffeinFlummi/agmExplosivesPort
Ported AGM_Explosives to ace.
2015-01-13 17:41:32 -08:00
PabstMirror
c550d5dab6 remove debug and add sanity checks 2015-01-13 19:38:00 -06:00
jaynus
c85cc6a15e Merge remote-tracking branch 'origin/agmRespawnPort' 2015-01-13 17:33:08 -08:00
jaynus
7622f3daea Fixed and working. 2015-01-13 17:32:27 -08:00
Nicolás Badano
5af4f1ed53 Merge branch 'master' into agmHearingPort 2015-01-13 22:31:06 -03:00
PabstMirror
de51a61180 convert spawn to perFrame 2015-01-13 19:30:25 -06:00
Nicolás Badano
99925a1ef0 Merge branch 'agmOverheatingPort' 2015-01-13 22:29:55 -03:00
Nicolás Badano
0ceefd893a Merge pull request #7 from KoffeinFlummi/agmOverheatingPort
AGM Overheating port
2015-01-13 22:28:38 -03:00
Nicolás Badano
d0f56f44ab overheating: final fixes 2015-01-13 22:26:55 -03:00
jaynus
6966700a06 Remove jav debug 2015-01-13 17:21:14 -08:00
jaynus
1f8eac7b11 Merge branch 'master' into agmRespawnPort 2015-01-13 17:12:18 -08:00
jaynus
e1dd6e54c3 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-01-13 16:51:17 -08:00
jaynus
db4f88261d nametags fixed. 2015-01-13 16:47:23 -08:00
commy2
fa4a591fbe add some missing pboprefix 2015-01-14 01:40:11 +01:00
Nicolás Badano
81e603bf35 Merge branch 'master' into agmOverheatingPort 2015-01-13 21:38:57 -03:00
commy2
feb988698f fix auto putting mx sw on back 2015-01-14 01:24:05 +01:00
jaynus
0937de0fa4 Merge branch 'master' into agmNameTagsPort 2015-01-13 16:19:48 -08:00
Nicolás Badano
a97b767283 overheating: ironing out bugs 2015-01-13 21:07:32 -03:00
commy2
bed800daa5 port aircraft 2015-01-14 00:52:37 +01:00
Nou
f275969465 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-01-13 15:27:49 -08:00
Nou
f90b23b4f6 Added network event handlers, ref ticket #12. 2015-01-13 15:27:42 -08:00
Nicolás Badano
67ca93a5f8 Merge branch 'master' into agmOverheatingPort 2015-01-13 20:20:56 -03:00
Nicolás Badano
d4bcc413b0 Replace tags in attach 2015-01-13 20:07:52 -03:00
Nicolás Badano
46cf9a194a Extract stuff out of attach config.cpp 2015-01-13 20:03:12 -03:00
Nicolás Badano
e53ed960dd Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3.git 2015-01-13 20:00:36 -03:00