Nicolás Badano
342b3c3a4c
Make reload require ace_interaction
2015-03-06 01:30:51 -03:00
Nicolás Badano
5b4fa6b503
Remove debug stuff
2015-03-05 22:52:37 -03:00
Nicolás Badano
c8f320d501
Fix action hierarchy
2015-03-05 22:52:29 -03:00
Nicolás Badano
6b43c7bc20
Merge branch 'master' into linkBelt
...
Conflicts:
addons/common/XEH_preInit.sqf
addons/interact_menu/functions/fnc_renderMenu.sqf
2015-03-05 22:48:31 -03:00
Glowbal
a724fb406a
Added triage status
2015-03-05 20:55:38 +01:00
Glowbal
bfb6a726ca
Activity log is now used by all logs
2015-03-05 18:53:38 +01:00
Glowbal
199cd05aa0
New variant of the medical information display
2015-03-05 18:43:44 +01:00
Glowbal
3a40a21433
Improvements made to the advanced handleDamage system
2015-03-05 18:42:32 +01:00
Glowbal
10f30fa543
Improvements and fixes for injured loop and enabledFor check
2015-03-05 18:42:08 +01:00
Glowbal
8215abb69d
Fixed variable default values
2015-03-05 18:40:55 +01:00
PabstMirror
4018742f26
Return False on keyUp Code
2015-03-05 02:51:24 -06:00
PabstMirror
5d21cd6cc7
Fix Vector/FCS debounce
2015-03-05 02:46:24 -06:00
PabstMirror
e18cbbfaad
Vector Keys
2015-03-05 02:00:56 -06:00
PabstMirror
0919e59719
Key Bind Redo (except vector)
2015-03-05 01:32:26 -06:00
Glowbal
a11d6b2dff
Merge pull request #169 from KoffeinFlummi/Medical_Medication
...
Medical: Advanced medication improvements
2015-03-04 13:16:22 +01:00
PabstMirror
ebf42bb35c
Merge pull request #165 from KoffeinFlummi/arma140inhertiaceFix
...
Arma140inhertiace fix
2015-03-03 21:07:58 -06:00
Glowbal
64121c3376
Added injuries to injury list
2015-03-03 23:34:44 +01:00
Glowbal
3fc29673bb
More fixes and improvements for wounds
2015-03-03 23:26:54 +01:00
Glowbal
e4756efaa0
Optimization for new wound system
2015-03-03 22:13:22 +01:00
PabstMirror
9d4a0be0db
FCS - FCSMags could be undefined, and cause probs
...
Shooting the B_apc_tracked_01_rcws_F, veh variables aren't defined and
cause problems downstream.
14:40:58 Error in expression <ir select 1) * _r,
_l
];
_vel = _vdir
vectorMultiply _adjustSpeed + vectorMagn>
14:40:58 Error position: <vectorMultiply _adjustSpeed + vectorMagn>
14:40:58 Error Type Number,Not a Number, expected Number
14:40:58 File
z\ace\addons\common\functions\fnc_changeProjectileDirection.sqf, line 42
2015-03-03 15:09:38 -06:00
Glowbal
c5a27d3cd7
Support for unlimited dosages
2015-03-03 20:16:04 +01:00
Glowbal
7f2d41b1a8
Added onOverDose callback. Allows for medication specific side effects.
2015-03-03 20:12:57 +01:00
Glowbal
7750f2d1b2
Added support for callbacks with heart rate changes through medication
2015-03-03 20:07:09 +01:00
Glowbal
83cdef770a
Can no longer go below zero
2015-03-03 19:58:58 +01:00
Glowbal
8f76832177
Added pain killer medication class draft
2015-03-03 19:57:52 +01:00
Glowbal
f8421b2589
Added support for viscosity adjustment from medication
2015-03-03 19:56:32 +01:00
Nicolás Badano
27808847db
- Solve a number of ASL vs ATL issues
...
- Replace the way of calculating 3D positions for subactions
2015-03-03 01:37:17 -03:00
Nicolás Badano
12c0a77f86
Add functions to common for converting between "position" and ASL
2015-03-03 01:37:00 -03:00
Nicolás Badano
1c25baa404
Base interaction distance in distance to head instead of distance to camera. Works much better on third person view
2015-03-03 00:34:34 -03:00
Nicolás Badano
b675d9d180
Compensate for movement during the frame to get rid of jittering
2015-03-03 00:16:38 -03:00
Nicolás Badano
8fd13f3fe5
Activate bandaging conditions
2015-03-03 00:04:15 -03:00
Nicolás Badano
cd00eda8c0
Fix interactions with civilians
2015-03-02 23:30:11 -03:00
Nicolás Badano
83572921ae
- Modification of actions data structure to separate action parameters from children
...
- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
Nicolás Badano
094be22a19
Move collect children on a sepparate function
2015-03-02 17:53:30 -03:00
Nicolás Badano
472e2c5bff
Reduce opacity of base actions
2015-03-01 20:14:27 -03:00
Nicolás Badano
716eb72d16
Prevent ace_vehiclelock from overwritting mainaction distance
2015-03-01 19:35:18 -03:00
Nicolás Badano
71477f820a
Add displayName to vehicle main actions. Increase range to 10m
2015-03-01 18:47:49 -03:00
Nicolás Badano
a824c1266a
Create an interaction point for the current weapon
2015-03-01 18:29:54 -03:00
Nicolás Badano
8b761e3528
Bandage actions moved from base to second level
2015-03-01 18:28:05 -03:00
Nicolás Badano
8e0158209c
Merge branch 'master' into ace_interactionCleanup
2015-03-01 17:15:24 -03:00
Glowbal
f149a0825a
Merge pull request #167 from KoffeinFlummi/medical-rewrite
...
Medical rewrite
2015-03-01 18:04:04 +01:00
Glowbal
7307796e89
Fixed array
2015-03-01 18:03:24 +01:00
Glowbal
076c5abf88
Added a displayName for the wounds
2015-03-01 18:02:56 +01:00
Nicolás Badano
af2faddc70
Merge pull request #164 from KoffeinFlummi/interact_2D
...
Cursored self action menu
2015-03-01 12:53:09 -03:00
Glowbal
f690e54af3
Added displayPatientInformation draft
2015-03-01 16:04:53 +01:00
Glowbal
4b584846b4
Replaced disableUserInput by setDisableUserInputStatus
...
Makes use of the wrapper around disableUserInput, so it will play nice with others
2015-03-01 14:27:44 +01:00
Glowbal
d5e5ab24f2
Improvements made to heart rate effects
2015-03-01 14:06:44 +01:00
bux578
29459e23c9
fix events
2015-03-01 13:43:39 +01:00
Garth L-H de Wet
3ff1bff2bf
Merge branch 'master' into explosiveInteraction
2015-03-01 14:31:06 +02:00
bux578
f55623130d
Merge branch 'master' into switchUnits_codecleanup
2015-03-01 13:12:15 +01:00
Glowbal
91a52a4b76
Added support for JIP injury synchronizing
...
Enabled heart beat sounds
2015-03-01 12:33:05 +01:00
Glowbal
fb763a9d57
Added load and unload actions
2015-03-01 10:44:08 +01:00
Glowbal
769b855255
Added readme
2015-03-01 10:36:52 +01:00
Glowbal
bbfe84565a
Added heartbeat sounds
2015-03-01 10:33:51 +01:00
Glowbal
ba4fc66965
Fixed config mistake
2015-03-01 10:28:42 +01:00
Glowbal
8726e7f1d2
Added CMS equipment items.
2015-03-01 10:25:37 +01:00
Nicolás Badano
526e765144
Added base main actions for vehicle ancestors
2015-03-01 01:35:06 -03:00
Nicolás Badano
47eec69ebe
Removed old config entries
2015-03-01 01:33:38 -03:00
Nicolás Badano
2e0b195cba
Added base action for handheld weapons
2015-03-01 01:32:21 -03:00
Nicolás Badano
78b1d698c1
Added base actions for limbs on CAManBase
2015-03-01 00:52:08 -03:00
Nicolás Badano
2235f84408
Moved handcuffing/uncuffing to top level actions, as we apparently won't be interacting with hands for anything else for the moment
2015-03-01 00:48:29 -03:00
Nicolás Badano
84a7c5de46
Remove config entries for AGM interaction rose
2015-03-01 00:46:59 -03:00
Nicolás Badano
2b0cfac8e4
Removed obsolote code from ace_interaction ( #109 )
2015-02-28 23:00:24 -03:00
PabstMirror
44e4af2b1a
Still MainTurret probs by Heli_Transport_01_base_F
2015-02-28 19:37:35 -06:00
PabstMirror
93d889031f
1.40 Changes In Config Inhertiance (RC)
2015-02-28 19:06:17 -06:00
Glowbal
437f0fbd8a
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
2015-03-01 00:13:27 +01:00
Glowbal
9d7e94ca09
Added initial UI element for displaying injuries
2015-03-01 00:13:08 +01:00
KoffeinFlummi
e7c0c78e5d
Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
2015-02-28 23:36:13 +01:00
KoffeinFlummi
eeb2f6e8bb
Fix script error in setUnconscious
2015-02-28 23:35:53 +01:00
Glowbal
69801a65b0
Removed dead code
2015-02-28 23:34:14 +01:00
Nicolás Badano
a2a9643627
Add option to always display cursor for self interaction
2015-02-28 18:56:57 -03:00
Glowbal
a29cbf6977
Fixed incorrect config variable name
2015-02-28 22:45:12 +01:00
Glowbal
6310d7b582
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
2015-02-28 22:38:54 +01:00
Glowbal
8f253620c1
Fixed handleDamage wounds
2015-02-28 22:37:39 +01:00
KoffeinFlummi
1689829f93
Get treatment callback structure working
2015-02-28 22:10:20 +01:00
Nicolás Badano
85a77150c9
- Add cursored self interaction menu (for using inside vehicles)
...
- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
Nicolás Badano
e44e13d1b8
Merge pull request #162 from KoffeinFlummi/interactionOptimization
...
Interaction Menu plumbing
2015-02-28 17:33:53 -03:00
Glowbal
d50466ac67
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
2015-02-28 21:09:56 +01:00
Glowbal
68626f54fc
Missing semicolon
2015-02-28 21:09:39 +01:00
KoffeinFlummi
309d42f2e6
God damnit
2015-02-28 21:02:15 +01:00
KoffeinFlummi
46cb963630
Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
...
Conflicts:
addons/medical/XEH_preInit.sqf
2015-02-28 20:58:19 +01:00
KoffeinFlummi
f5fe57232c
Derp 2: The Rederpening
2015-02-28 20:56:55 +01:00
KoffeinFlummi
aea448efe7
Derp
2015-02-28 20:54:23 +01:00
KoffeinFlummi
7f9daeb2f6
Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
...
Conflicts:
addons/medical/XEH_preInit.sqf
addons/medical/functions/fnc_init.sqf
addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
2015-02-28 20:50:59 +01:00
Glowbal
15afb8846a
Fixed private array and added event listener
2015-02-28 20:50:08 +01:00
Glowbal
18998bb619
Split up the openWounds through the ACE event system
...
Based upon the suggestions from Jaynus
2015-02-28 20:48:34 +01:00
KoffeinFlummi
424f156977
Various Cleanups
2015-02-28 20:46:36 +01:00
Glowbal
d293008586
Fixed indentation
2015-02-28 19:28:05 +01:00
Glowbal
451f8b6d0b
Fixed advanced medical handleDamage chain. Now supports killing units.
2015-02-28 19:22:46 +01:00
Glowbal
f1445a4c45
Fixed script errors
2015-02-28 18:59:37 +01:00
Glowbal
9986fddf6b
Fixed undefined _bloodPressure
2015-02-28 18:46:44 +01:00
PabstMirror
dfdee62732
Movement Comments/Formating
2015-02-28 09:26:35 -06:00
Glowbal
5e65d5e9a8
Added support for displayText on treatment actions
2015-02-28 15:46:37 +01:00
KoffeinFlummi
8c6df1b00c
Fix indentation in treatment
2015-02-28 15:23:12 +01:00
KoffeinFlummi
9d7d66a025
Merge branch 'master' into medical-rewrite
2015-02-28 15:22:34 +01:00
KoffeinFlummi
bde6ec1996
Indentation in CfgVehicles
2015-02-28 15:19:49 +01:00
KoffeinFlummi
2873bdf0ed
Add basic anims; add system for prone/self anims
2015-02-28 15:10:58 +01:00
Glowbal
cff3e23d38
More work done on medical
...
Added TODOs for remoteFuncExecs to be replaced by event system
Added usage of displayTextStructed events
Fixed useItem calls instead of useItems
2015-02-28 13:17:17 +01:00
Glowbal
65137b347b
Replaced quote(func for quote(dfunc
2015-02-28 13:02:05 +01:00
Glowbal
bbc2a62476
Rewrite of unconscious. Now supports basic method of unconsciousness.
2015-02-28 12:05:22 +01:00
Glowbal
1e377d460e
now also resets used medication on init
2015-02-28 11:48:11 +01:00
Glowbal
6d01a00901
Added storage for all logs
2015-02-28 11:47:35 +01:00
Glowbal
05d2d9de6b
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
...
Conflicts:
addons/medical/XEH_preInit.sqf
2015-02-28 11:43:38 +01:00
Glowbal
49e04ae7bb
Added more treatment options and variables to init
2015-02-28 11:41:27 +01:00
PabstMirror
14c45afd99
Sync holder gvar
2015-02-27 18:56:15 -06:00
PabstMirror
af1544ebb9
fix name
2015-02-27 18:50:08 -06:00
PabstMirror
641cbb7f64
Dialog Stuff
2015-02-27 18:43:42 -06:00
PabstMirror
d31c19c3eb
Seems like it's working
2015-02-27 18:38:23 -06:00
PabstMirror
32f67487b5
More Work
2015-02-27 16:16:35 -06:00
PabstMirror
901a06587d
Merge pull request #144 from KoffeinFlummi/cseSoundWaves
...
CSE sound waves
2015-02-27 15:32:16 -06:00
PabstMirror
bf21a8bc91
Pull configSetting from upstream
2015-02-27 15:28:48 -06:00
PabstMirror
d55aed0813
Inv Screen Rough WIP
2015-02-27 15:23:46 -06:00
Nicolás Badano
2371bc1bb0
Removed the renderDepth variables
2015-02-27 02:35:37 -03:00
Nicolás Badano
08b15315bf
Fixed removeAction; added trekkie examples
2015-02-27 02:20:28 -03:00
Nicolás Badano
3d8854f84a
Fixed opacity of icons; removed debug traces
2015-02-27 02:07:35 -03:00
Nicolás Badano
310710b6e2
Major plumbing upgrades on interact_menu:
...
- Store only one compiled menu per class
- Actions added through apis for invidual objects stored on the object separately
- Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly.
- Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
2015-02-27 01:55:16 -03:00
PabstMirror
e94d7e33dc
Merge branch 'master' into disarmingTest
2015-02-26 15:01:37 -06:00
Garth L-H de Wet
fcb7e8b1bd
Merge branch 'master' into explosiveInteraction
2015-02-26 22:30:04 +02:00
PabstMirror
7e2283115c
Merge pull request #155 from KoffeinFlummi/fixSurrendering
...
Fix surrendering/handcuffs
2015-02-26 14:22:48 -06:00
KoffeinFlummi
fe79e624ff
Derp
2015-02-26 07:41:56 +01:00
Glowbal
5b50910ef6
Fixed incorrect size
2015-02-25 11:23:35 +01:00
KoffeinFlummi
ddadabc661
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
...
Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/XEH_preInit.sqf
addons/medical/config.cpp
addons/medical/equipment/Atropin-pen_used.p3d
addons/medical/equipment/Bandage-Pack.p3d
addons/medical/equipment/Bandage-elastic.p3d
addons/medical/functions/fnc_ActionCheckPulse.sqf
addons/medical/functions/fnc_ActioncheckBloodPressure.sqf
addons/medical/functions/fnc_actionCarryUnit.sqf
addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
addons/medical/functions/fnc_actionCheckPulseLocal.sqf
addons/medical/functions/fnc_actionCheckResponse.sqf
addons/medical/functions/fnc_actionDragUnit.sqf
addons/medical/functions/fnc_actionLoadUnit.sqf
addons/medical/functions/fnc_actionPlaceInBodyBag.sqf
addons/medical/functions/fnc_actionRemoveTourniquet.sqf
addons/medical/functions/fnc_actionUnloadUnit.sqf
addons/medical/functions/fnc_cleanUpCopyOfBody.sqf
addons/medical/functions/fnc_getBloodVolumeChange.sqf
addons/medical/functions/fnc_getUnconsciousCondition.sqf
addons/medical/functions/fnc_handleDropUnit.sqf
addons/medical/functions/fnc_handleHeal.sqf
addons/medical/functions/fnc_handleTreatment_Action_AirwayLocal.sqf
addons/medical/functions/fnc_handleTreatment_Action_BandageLocal.sqf
addons/medical/functions/fnc_handleTreatment_Action_CPR.sqf
addons/medical/functions/fnc_handleTreatment_Action_Stitching.sqf
addons/medical/functions/fnc_handleTreatment_Action_fullHeal.sqf
addons/medical/functions/fnc_handleTreatment_Action_fullHealLocal.sqf
addons/medical/functions/fnc_handleTreatment_Category_Advanced.sqf
addons/medical/functions/fnc_handleTreatment_Category_Airway.sqf
addons/medical/functions/fnc_handleTreatment_Category_Bandaging.sqf
addons/medical/functions/fnc_handleTreatment_Category_Medication.sqf
addons/medical/functions/fnc_handleUnitVitals.sqf
addons/medical/functions/fnc_initalizeModuleCMS.sqf
addons/medical/functions/fnc_makeCopyOfBody.sqf
addons/medical/functions/fnc_moduleAssignMedicalEquipment.sqf
addons/medical/functions/fnc_moduleBasicRevive.sqf
addons/medical/functions/fnc_onKilled.sqf
addons/medical/functions/fnc_onStartMovingUnit.sqf
addons/medical/functions/fnc_onTreatmentCompleted.sqf
addons/medical/functions/fnc_registerUnconsciousCondition.sqf
addons/medical/functions/fnc_setDead.sqf
addons/medical/functions/fnc_setUnconscious.sqf
addons/medical/ui/define.hpp
addons/medical/ui/menu.hpp
2015-02-24 22:35:05 +01:00
KoffeinFlummi
daff184f75
More work on basic callbacks.
2015-02-24 22:09:31 +01:00
Glowbal
5883c673e4
Merge branch 'displayTextRemoteClients' of github.com:KoffeinFlummi/ACE3 into displayTextRemoteClients
2015-02-24 20:25:43 +01:00
Glowbal
e10c907454
Added missing header arguments
2015-02-24 20:25:34 +01:00
PabstMirror
80ac6d83de
Zeus Module Messages
2015-02-24 12:44:54 -06:00
PabstMirror
97d1889971
Shift Display to Right if Zeus Interface is open
2015-02-24 12:40:22 -06:00
PabstMirror
ae3de331c4
Module At Mission Start (Issue #148 )
2015-02-24 11:51:37 -06:00
PabstMirror
233647a144
Merge branch 'master' into fixSurrendering
2015-02-24 11:37:28 -06:00
PabstMirror
5364980997
Zeus Module Hints
2015-02-24 11:36:49 -06:00
Glowbal
37031b5002
Replaced execRemoteFnc by ACE event system
2015-02-24 18:10:40 +01:00
Glowbal
278f0ab889
Fixed indentation
...
Added check for AI units
2015-02-24 18:02:41 +01:00
PabstMirror
85c568a061
Comments
2015-02-24 10:27:53 -06:00
Glowbal
6fde2de40f
Improved localization support and sendDisplayText to remote client objects.
2015-02-24 17:14:19 +01:00
Garth L-H de Wet
a13fe3e9ce
Merge branch 'master' into explosiveInteraction
2015-02-24 00:14:09 +02:00
Glowbal
65eb69fece
Added examine actions
2015-02-23 20:35:36 +01:00
Nicolás Badano
669568cafe
Merge pull request #157 from KoffeinFlummi/selfInteractionMenu
...
Self action menu and Action menu on selections
2015-02-23 14:24:43 -03:00
Glowbal
4a64716420
Added support for displaying a treatment icon for the action
2015-02-23 18:19:35 +01:00
Glowbal
40d98b04a4
Merge pull request #145 from KoffeinFlummi/standardize_ui
...
Standardize UI
2015-02-23 18:11:11 +01:00
Glowbal
fe0363ab48
Now dynamically collects the available damageTypes
2015-02-23 16:18:33 +01:00
Glowbal
bb89816a70
Replaced FUNC for DFUNC
2015-02-23 10:23:09 +01:00
PabstMirror
744f37d18a
DragandDrop Frisking WIP
2015-02-22 18:44:33 -06:00
Glowbal
df710235d5
Added useItems
...
Fixed header on hasItems
2015-02-22 19:50:14 +01:00
Glowbal
bcb5bb59f6
Basic actions can now use any of the advanced treatment items.
2015-02-22 18:46:49 +01:00
Glowbal
cbfb413f22
Changed: an array now means that it can be any of the given items
2015-02-22 18:42:30 +01:00
Glowbal
8b3e5ac8e2
Added hasItems function
2015-02-22 18:38:06 +01:00
Glowbal
2b061e8de3
Added itemConsumed attribute
2015-02-22 18:34:59 +01:00
Glowbal
b05e09ccb8
Added advanced treatment actions
2015-02-22 18:33:46 +01:00
KoffeinFlummi
ca930a5717
Add basic treatments, rename onProgress
2015-02-22 17:45:46 +01:00
Glowbal
ab6bc998c2
Added canAccessMedicalEquipment check
2015-02-22 15:01:31 +01:00
Glowbal
82c181cd7c
Fixed header
2015-02-22 14:54:54 +01:00
Glowbal
5e0eb7323a
Added option to toggle between progressbar top and bottom
2015-02-22 14:38:48 +01:00
Glowbal
77666e8097
Added weapon resting state icon
2015-02-22 13:58:51 +01:00
Glowbal
dd51037c5e
Added support for image color
2015-02-22 13:44:17 +01:00
Glowbal
9d44ec18b8
Added a default text color setting
2015-02-22 13:35:05 +01:00
Glowbal
323d673eec
Removed deprecated config entries (DisplayMessage and DisplayInformation)
2015-02-22 13:20:17 +01:00
Glowbal
7f6a647b4d
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
2015-02-22 12:26:19 +01:00
Glowbal
56dad70a9e
Removed redundant level checks
2015-02-22 12:26:08 +01:00
Kieran
c8bf9d2ce1
Changed 'impacted' to 'crushed'
...
Changed "Impacted Tissue" to "Crushed tissue", as its a bit more to-the-point (less chance for confusion), and still accurate
2015-02-22 21:25:28 +10:00
Kieran
7ea31f8b05
Added causes to contusions - ace_med_treatment.hpp
...
Added vehiclecrash and falling to contusion causes.
(As those two situations commonly do result in bruising)
2015-02-22 21:21:27 +10:00
Glowbal
14411a5ef0
Fixed weird fix for getNumber for Array bug in setSettingFromConfig.
2015-02-22 11:36:21 +01:00
Glowbal
1ed50bfe3e
Fixed font size
2015-02-22 11:35:52 +01:00
Glowbal
47e27d7be3
Merge branch 'standardize_ui' of github.com:KoffeinFlummi/ACE3 into standardize_ui
2015-02-22 11:19:46 +01:00
Glowbal
8393645df9
Changed position to be inline with the weapon selector UI element by default
2015-02-22 11:19:32 +01:00
Glowbal
a574487166
Added localization support for displayText
2015-02-22 11:19:10 +01:00
Glowbal
9f3a0fe8d4
Removed displayInfo and displayMessage functions.
2015-02-22 11:18:37 +01:00
Glowbal
9dc33c659d
Now takes selections into account
2015-02-22 10:56:46 +01:00
Glowbal
bdaec01112
Added medication overdose and wearoff.
2015-02-22 10:27:57 +01:00
Glowbal
fa2d0c6b06
Specified bleeding rate more accurately for subclasses
2015-02-22 09:40:36 +01:00
Glowbal
8e539bfb56
Added ability to use subclasses for injuries.
...
Allows for usage of minor, medium and large injury variants.
2015-02-22 09:27:01 +01:00
PabstMirror
8945f99be1
Fix CurrentChannel
...
GVAR -> FUNC
onEachFrame exits when channel control is closed
2015-02-21 21:19:54 -06:00
PabstMirror
11be8f6f8f
Merge pull request #156 from KoffeinFlummi/nightVisionCleanup
...
Night vision cleanup
2015-02-21 20:21:04 -06:00
Glowbal
e091ba1fd1
Added hasMedicalEnabled
2015-02-22 00:49:38 +01:00
Glowbal
e21046459e
Fixed location checking in treatment call
2015-02-22 00:47:14 +01:00
Glowbal
ab045e49c8
Fixed incorrect function calls for location
2015-02-22 00:45:58 +01:00
Glowbal
1781629c13
Added isMedic, isMedicalVehicle, isInMedicalFacility and hasTourniquetAppliedTo functions.
2015-02-22 00:44:11 +01:00
Glowbal
b9213e8abc
Added use and has item functions for medical
2015-02-22 00:34:16 +01:00
Glowbal
c2b8e9031f
Increased the type and causes of injuries for advanced medical.
2015-02-22 00:25:07 +01:00
Glowbal
73c91af533
Added separate config parsing for basic and advanced
2015-02-22 00:24:50 +01:00
Glowbal
3f12af8b21
Added onTreatmentCompleted event calls
2015-02-21 23:17:20 +01:00
Glowbal
e5941e55fc
Added reactionToDamage and onTreatmentCompleted event
2015-02-21 23:14:21 +01:00
Glowbal
925aa094c7
Added place in bodybag function
2015-02-21 21:53:07 +01:00
Glowbal
46f28763b6
Added triage card and activity log
2015-02-21 21:47:10 +01:00
Glowbal
0d24ad5c0a
Removed outdated injury defines file
2015-02-21 21:33:07 +01:00
Glowbal
95ff4b151c
Added addHeartRateAdjustment function
2015-02-21 21:32:25 +01:00
Glowbal
72e2690b81
Fixed incorrect animation function call
2015-02-21 21:28:59 +01:00
Glowbal
909a87fdd3
Added tourniquet treatment functions
2015-02-21 21:26:39 +01:00
Glowbal
308e165cb6
Fixed headers
2015-02-21 21:25:37 +01:00
Nicolás Badano
6b7f649244
interact_menu: add headers
2015-02-21 17:11:03 -03:00
Glowbal
ead5f2ee79
Added new injury and treatment systems for advanced medical
2015-02-21 21:10:57 +01:00
Glowbal
b3e7431e67
Added new treatment framework
2015-02-21 21:09:57 +01:00
Garth L-H de Wet
2ad0aab2bb
Merge branch 'master' into explosiveInteraction
2015-02-21 13:17:08 +02:00
KoffeinFlummi
3482633fb1
Basic treatment structure
2015-02-20 22:04:01 +01:00
Nicolás Badano
96abddc31b
Ability to link a belt of ammo to an AR's machinegun while he's firing. Non stop suppresion!
2015-02-20 02:45:17 -03:00
Nicolás Badano
2c05db3ffb
Create an interaction point for the current weapon
2015-02-20 02:04:00 -03:00
PabstMirror
9935ac57bd
Base Cleanup
...
Headers
Formating
Small optimizations
2015-02-19 19:32:41 -06:00
Garth L-H de Wet
9d1b1e1b12
Explosives are now placed first and then the trigger is set afterwards.
2015-02-20 03:28:16 +02:00
Nicolás Badano
908f23a78f
Removed filtering actions
2015-02-19 20:10:07 -03:00
PabstMirror
3511a74ef9
Don't show sound if not enabled
2015-02-19 16:59:21 -06:00
Garth L-H de Wet
477d8c9dec
Merge remote-tracking branch 'origin/selfInteractionMenu' into explosiveInteraction
2015-02-20 00:46:56 +02:00
Nicolás Badano
dd92c5e845
Tap on either shoulder. "Tap" animation
2015-02-19 19:45:46 -03:00
Garth L-H de Wet
88af894f55
Added a SetTrigger action to placement items in preparation for changes over to a set trigger after place system as opposed to before.
2015-02-20 00:45:31 +02:00
Garth L-H de Wet
910a6a16ab
Split out the EPEContactStart code into its own function since it was quite long.
2015-02-20 00:44:54 +02:00
PabstMirror
3ade628d87
Handle 3 Soundwave options
2015-02-19 16:42:28 -06:00
Nicolás Badano
bc3a226c64
Text under the icon
2015-02-19 18:56:43 -03:00
Nicolás Badano
41145e5731
reduce size of the menu
2015-02-19 18:03:25 -03:00
Nicolás Badano
0dfeb22ec8
tidy up
2015-02-19 18:03:14 -03:00
Glowbal
b58abaa2c0
Added a transparant background
2015-02-19 22:01:09 +01:00
Glowbal
ab6879845c
Merge branch 'master' into standardize_ui
2015-02-19 21:42:47 +01:00
Glowbal
a81c1fbef5
Overhauled AGM hint.
2015-02-19 21:38:51 +01:00
PabstMirror
a8e269bc18
Cleanup Escort Logic
...
No more ERROR spam
2015-02-19 14:34:14 -06:00
Glowbal
2cf0ceff2a
Merge pull request #147 from KoffeinFlummi/common_cleanup
...
Clean up of CSE code
2015-02-19 21:33:57 +01:00
PabstMirror
ae61dff44e
Move draw to function (wip)
2015-02-19 14:29:38 -06:00
Garth "L-H" de Wet
455d682706
Merge pull request #128 from KoffeinFlummi/IEDSupport
...
IED support
2015-02-19 21:44:00 +02:00
Nicolás Badano
861a6b1775
avoid all submenus opening simultaneously by switching menu paths to use uids
2015-02-19 15:47:59 -03:00
Nicolás Badano
f7d5d615ee
allow actions to be defined for different selections
2015-02-19 15:36:27 -03:00
Glowbal
21199a4ee6
Now uses BIS_fnc_rscLayer
2015-02-19 19:32:49 +01:00
Glowbal
c8d4acfc81
Refactored displayText to no longer use spawn.
2015-02-19 19:29:54 +01:00
Glowbal
b0373de576
Tabs to spaces
2015-02-19 19:14:52 +01:00
Glowbal
612fa69c1c
Renamed string_removeWhiteSpace to stringRemoveWhiteSpace.
2015-02-19 19:12:14 +01:00
Glowbal
8488f10b92
Merge pull request #149 from KoffeinFlummi/cseMissionModules
...
Port: CSE Ambiance sound module
2015-02-19 19:07:38 +01:00
Glowbal
af3709f481
Fixed forgotten missionModules.
2015-02-19 19:07:19 +01:00
Glowbal
1ea35548e0
Fixed ambiance sounds module.
2015-02-19 18:40:40 +01:00
Nicolás Badano
30943cbfd4
move the main menu actions to the right cuadrant
2015-02-19 12:03:20 -03:00
Nicolás Badano
a8797fe45a
Fix for the angular spacing of submenus
2015-02-19 12:02:48 -03:00
Nicolás Badano
db5e8bcc34
Modify the opacity of icons along with that of the text
2015-02-19 12:01:47 -03:00
Garth L-H de Wet
96404bc42a
Fixed isNull check not working. Fixed audio not being found.
2015-02-19 15:59:14 +02:00
Nicolás Badano
d055315661
interact_menu: tab to space
2015-02-19 10:49:36 -03:00
Nicolás Badano
53f632c716
Merge branch 'selfInteractionMenu' of github.com:KoffeinFlummi/ACE3 into selfInteractionMenu
2015-02-19 10:39:28 -03:00
Nicolás Badano
3b35d9d109
Make interact sub menus open as circle sectors instead of full circles
2015-02-19 10:38:09 -03:00
Nicolás Badano
8e6600d5ec
Tweak distances
2015-02-19 10:36:59 -03:00
Garth L-H de Wet
f5a6f6f404
Fixed various points raised in the PR.
2015-02-19 15:30:01 +02:00
Garth L-H de Wet
89a81dbed1
Forgotten function added.
2015-02-19 12:40:21 +02:00
Garth L-H de Wet
00643c3c83
Ensured actual fuse time is used instead of simply 1.
2015-02-19 12:39:13 +02:00
Garth L-H de Wet
8c83320675
Separated dialing phone code into separate function to neaten up the original function.
2015-02-19 12:32:41 +02:00
Garth L-H de Wet
e592f233f3
Merge branch 'master' into IEDSupport
2015-02-19 12:26:38 +02:00
PabstMirror
244d7a5572
Fix opacity fading on other render levels
2015-02-19 03:02:58 -06:00
Nicolás Badano
043987fc93
basic self actions
2015-02-18 18:58:06 -03:00
KoffeinFlummi
7e9a02089f
Merge branch 'medical-visuals' into medical-rewrite
...
Conflicts:
addons/medical/functions/fnc_handleDamage.sqf
2015-02-18 19:26:30 +01:00
KoffeinFlummi
3aae72aa70
Cleanup
2015-02-18 19:22:35 +01:00
KoffeinFlummi
58873e1c97
Pain Effect
2015-02-18 19:01:25 +01:00
PabstMirror
b86869d7a1
UAV-Recharge Headers
2015-02-17 22:37:04 -06:00
PabstMirror
c6c200a684
comments
2015-02-17 22:24:37 -06:00
PabstMirror
e649c8e853
Headers and formating
2015-02-17 22:07:29 -06:00
PabstMirror
c291f29702
Move model to folder
2015-02-17 22:06:37 -06:00
PabstMirror
c3b5430bc4
NVG KeyBinds
2015-02-17 22:05:52 -06:00
PabstMirror
37216d5144
Remove HandCuff animEH
2015-02-17 17:05:07 -06:00
Glowbal
bfc748fbbe
Added missionmodules.
2015-02-17 07:51:51 +01:00
Glowbal
d86e2464b3
Removed missionModules
2015-02-17 07:51:35 +01:00
Glowbal
d60081a9c3
Renamed missionModules to missionmodules.
2015-02-17 07:49:37 +01:00
PabstMirror
9cdf06383d
Back to getIn
2015-02-16 19:20:55 -06:00
PabstMirror
dc82e50d72
fix
2015-02-16 18:30:35 -06:00
PabstMirror
eee4b256cd
More Changes and add EH
2015-02-16 18:03:09 -06:00
PabstMirror
d3f4f2883f
Merge pull request #150 from KoffeinFlummi/moduleSounds
...
Added UAV exchange battery sound
2015-02-16 11:58:11 -06:00
Glowbal
da19a89be8
Replaced _targetUnit for ObjNull
...
Replaced _targetUnit for objNull.
2015-02-16 15:56:36 +01:00
PabstMirror
e0d1d08913
Change AnimChange EH
2015-02-15 18:19:01 -06:00
PabstMirror
a0c2a00777
Cleanup
2015-02-15 16:45:13 -06:00
PabstMirror
3c65c422b1
More Surrender Fixes
...
Increase "drop hands" animation speed (now just 1/2 of normal)
Use "AnimChanged" EH to watch for animation breaks while surrendering
Only "crack" the hands up animation if we are in the right animation
state
2015-02-15 16:42:00 -06:00
Nicolás Badano
d743006566
make vector keybinds return false so they don't block fcs keyup EH
2015-02-15 18:38:08 -03:00
Nicolás Badano
a1e5931f4e
avoid having to compute distance when it's already passed as a parameter
2015-02-15 18:06:17 -03:00
PabstMirror
dec34b4b30
Surrender Fixes
...
Remove XEH GetIn and use vehicleChanged Event
Handle Zeus (showHUD)
Attempt to handle failed animation change
2015-02-15 14:55:17 -06:00
Nicolás Badano
2105bc18db
Fixes for the FCS; it was missing a lot of call
s before FUNC
s.
...
That made the rangefinder only work once. The flag for preventing holding is not needed becase GVAR(enabled) serving the same purpose.
2015-02-15 17:43:57 -03:00
Nicolás Badano
08af51c4a7
Allow overpressure for static weapons
2015-02-15 17:29:54 -03:00
Nicolás Badano
cb15a7106c
Allow adding FCS to static weapons
2015-02-15 17:26:08 -03:00
Nicolás Badano
b74175ec9e
Don't allow adjusting range if only rangefinder is available
2015-02-15 17:24:24 -03:00
Nicolás Badano
25645c2ae9
mm
2015-02-15 16:25:09 -03:00
Nicolás Badano
be42738881
macros
2015-02-15 15:56:37 -03:00
Nicolás Badano
e8933d69c8
overpressure: renamed more config entries; avoid handheld launchers producing overpressure in addition to backblast.
2015-02-15 15:42:54 -03:00
commy2
618ac2f8f6
change overpressure readme.md
2015-02-15 18:44:10 +01:00
commy2
2252f82de7
rename backblast to overpressure
2015-02-15 18:11:50 +01:00
commy2
f3aa0e58aa
clean up backblast
2015-02-15 17:55:20 +01:00
commy2
3f98d1485e
author name
2015-02-15 17:17:20 +01:00
commy2
f3a94f03ed
clean up backblast
2015-02-15 17:14:09 +01:00
commy2
f460f7fce0
manual merge backblast - master
2015-02-15 15:55:00 +01:00
commy2
0d650f2fad
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-15 15:48:58 +01:00
commy2
44aaf3955b
some backblast cleanup
2015-02-15 15:48:40 +01:00
Nicolás Badano
7c95e33322
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-02-15 11:42:54 -03:00
Nicolás Badano
c094c10e46
visible ir strobes
2015-02-15 11:42:20 -03:00
commy2
4f5ab1f8e5
removed common as required addon for attach
2015-02-15 15:34:19 +01:00
commy2
baf9396459
cleanup attach
2015-02-15 15:31:09 +01:00
Glowbal
ac54e8dfd7
Added UAV exchange battery sound
2015-02-15 12:44:34 +01:00
Glowbal
6540158ce1
Removed left over CSE prefix
2015-02-15 10:05:48 +01:00
Glowbal
827ef91fce
Ported CSE Ambiance sound module
2015-02-15 10:03:58 +01:00
commy2
df23b44df5
oops
2015-02-14 23:13:43 +01:00
PabstMirror
1a2a9dd584
Remove support for Anthropomorphism
2015-02-14 15:51:08 -06:00
Glowbal
c3cd9d281d
Removed isHC function. #139
2015-02-14 20:31:44 +01:00
Glowbal
13c2127574
Clean up of old CSE code
...
Removed all _F suffixes
Reorganized the RPEP list.
Removed unnecessary functions.
2015-02-14 20:29:07 +01:00
commy2
0ae41609c2
no fcs for ais
2015-02-14 20:20:03 +01:00
Glowbal
155503d4a1
Merged GUI into common.
...
Removed unnecessary GUI functions.
Updated displayIcon function to be more dynamic
Added client side settings for displaying icons.
2015-02-14 20:06:55 +01:00
commy2
57f8595e9c
clean up aircraft weapons config
2015-02-14 12:47:33 +01:00
commy2
075556c233
author aircraft
2015-02-14 11:36:54 +01:00
commy2
f358d099e6
aircraft config cleanup
2015-02-14 10:58:10 +01:00
commy2
8a348b0024
aircraft, remove old/redundant mag configs
2015-02-14 10:26:52 +01:00
commy2
06efab0082
fix inheritance, new little bird unarmed base class in 1.38
2015-02-14 10:04:50 +01:00
commy2
3d4c43c613
replace tabs with spaces
2015-02-14 09:50:26 +01:00
commy2
b1a1c855d9
fix wrong class inheritance in laser selfdesignate
2015-02-14 09:47:03 +01:00
commy2
20f161a9da
aircraft, remove redundant config entries, documentation
2015-02-14 09:36:35 +01:00
commy2
e72742da31
add macros for transport cargo config
2015-02-14 08:26:30 +01:00
commy2
19cf05314e
fcs reset was still broken
2015-02-14 08:09:52 +01:00
commy2
b2945c34d7
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-14 07:51:30 +01:00
commy2
983b44c02a
air burst ammo PFH
2015-02-14 07:51:13 +01:00
PabstMirror
1a61148053
Grenades Cleanup
...
Shouldn't be any change to functionality
Headers
Formating
simplifying (waitAndExecute)
exceptions/canInteract for keybind
2015-02-14 00:39:09 -06:00
PabstMirror
fb3a610649
Fix bad STR_ACE_Common_ACETeam
2015-02-14 00:39:09 -06:00
commy2
ec29bf37a8
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-14 06:38:33 +01:00
commy2
60a7d1d1e6
fix, fcs reset was broken
2015-02-14 06:38:01 +01:00
PabstMirror
f83d83a820
Fix from AGM FFV-holster bug
2015-02-13 22:09:37 -06:00
commy2
d4163223a9
fcs in MP
2015-02-14 05:05:02 +01:00
PabstMirror
ba2ee53804
Nametag changes
...
Adds user options for showing soundwaves and default nametag color
Before nametags would show effectiveCommander for cursorTarget vehicles,
moved this to a module option (default off).
2015-02-13 21:23:40 -06:00
Glowbal
cd5b06da78
Added _returnDamage parameter to damageCaching.
2015-02-13 23:00:23 +01:00
Glowbal
4441b7d0a5
Added missing include
2015-02-13 22:58:48 +01:00
Glowbal
4896198ec2
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
...
Conflicts:
addons/medical/functions/fnc_handleDamage.sqf
2015-02-13 22:57:43 +01:00
Glowbal
5b507ed9f5
Combined medium and advanced into one, with options to turn on other features.
...
Changed wounds for a more diverse variation.
Added handleDamage caching for advanced.
2015-02-13 22:55:13 +01:00
PabstMirror
dbd33d5230
Missing fnc define
...
Why doesn't calling a nil function throw an error?
2015-02-12 22:13:51 -06:00
PabstMirror
19f3154104
CSE Soundwaves
2015-02-12 21:53:15 -06:00
PabstMirror
d0b0a0e066
Missing =
2015-02-12 20:43:50 -06:00
commy2
a41299b05a
Merge pull request #135 from KoffeinFlummi/syncedScopeAdjustment
...
Synced scope adjustment
2015-02-12 16:24:41 +01:00
Nicolás Badano
4a70d16f95
scopes: switch throttledPublicVariable by setVariablePublic
2015-02-12 12:21:46 -03:00
commy2
8b8abd640c
Merge pull request #141 from KoffeinFlummi/setVarPub
...
add common_fnc_setVariablePublic
2015-02-12 16:04:11 +01:00
Nicolás Badano
a3dc1df109
scopes: moved getWeaponIndex to common
2015-02-12 11:57:55 -03:00
commy2
7c8840df56
transfer value even if it changed
2015-02-12 15:56:57 +01:00
Nicolás Badano
a4815cb8ac
scopes: reduce control numbers
2015-02-12 11:51:17 -03:00
commy2
b32849a68e
no left hand - weapon IK when swag walking (combat pace)
2015-02-12 14:18:34 +01:00
commy2
ff0348a169
add common_fnc_setVariablePublic
2015-02-12 13:23:38 +01:00
PabstMirror
444f88eb05
Merge branch 'master' into disarmingTest
2015-02-11 16:53:01 -06:00
commy2
ba80eb63eb
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-11 23:49:58 +01:00
commy2
67b3442d17
getting the fcs to work in MP
2015-02-11 23:49:41 +01:00
Nicolás Badano
e9892f4f7b
Merge pull request #131 from KoffeinFlummi/MagRepackRedo
...
Rewrite: Magazine Repack
2015-02-11 19:42:47 -03:00
PabstMirror
7545a6c3d8
Code cleanup
2015-02-11 15:43:08 -06:00
commy2
93927ac77d
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-11 22:39:51 +01:00
commy2
d18f470394
allow rangefinder while the fcs is active
2015-02-11 22:39:31 +01:00
Nicolás Badano
681d83f922
Merge pull request #129 from KoffeinFlummi/agmCaptivesPort
...
Port: AGM Captives
2015-02-11 18:09:33 -03:00
PabstMirror
69835ec7fb
Fix HMD bug and disarm types
2015-02-11 14:37:18 -06:00
commy2
0d3e103de1
fcs work around for weaponDirection with commander turrets
2015-02-11 20:59:41 +01:00
commy2
4695376f55
fix eventhandler name
2015-02-11 18:49:14 +01:00
commy2
3568d0d72e
fix in fcs vehicleInit
2015-02-11 16:35:42 +01:00
commy2
7360277d09
fix error in canUseFCS
2015-02-11 15:29:42 +01:00
commy2
3f8f08cc8b
no holding key with fcs
2015-02-11 14:51:21 +01:00
PabstMirror
a7004cf0e9
Disarm Types Examples
2015-02-11 02:33:18 -06:00
PabstMirror
13c9db75a7
Disarming Prototype
2015-02-10 19:55:53 -06:00
KoffeinFlummi
89a505ea44
Remove old effects code
2015-02-10 23:14:56 +01:00
KoffeinFlummi
675b89f360
Add blinding effect to wakeup
2015-02-10 23:14:39 +01:00
KoffeinFlummi
28dbd857c2
Fix generic error
2015-02-10 23:14:11 +01:00
KoffeinFlummi
faa7e1fb63
Merge alive and Zeus conditions
2015-02-10 23:13:52 +01:00
KoffeinFlummi
4ec19429ae
Fix initial value of bloodVolume
2015-02-10 23:13:14 +01:00
bux578
5ef729ee80
small fix
2015-02-10 19:11:58 +01:00
bux578
40e422f95a
added PM's solution
2015-02-10 18:57:23 +01:00
bux578
e14d49393a
Revert "remove file and comments"
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This reverts commit 58b557bd99
.
2015-02-10 18:40:06 +01:00
KoffeinFlummi
fe0eac7896
First port of AGM's visual loop.
2015-02-10 18:17:26 +01:00
KoffeinFlummi
fba44f490d
First draft of death prevention
2015-02-10 13:33:40 +01:00
PabstMirror
b3f68467bb
Wrong Actions in CfgMoves
2015-02-09 23:33:50 -06:00
Nicolás Badano
ff5c5a5bac
scopes: Code cleaned up, removed spawns, added standard headers.
2015-02-10 01:22:10 -03:00
Nicolás Badano
eadcd82366
scopes: fixed errors, throttled sync of scope adjustment to all client and local calculation of deflections.
2015-02-09 23:00:40 -03:00
Nicolás Badano
f163e307c8
ace_common: throttledPublicVariable function
2015-02-09 22:59:43 -03:00
bux578
58b557bd99
remove file and comments
2015-02-09 19:07:58 +01:00
bux578
b8fb1cb86d
SwitchUnits: remove PFH and code cleanup
2015-02-09 19:06:28 +01:00
PabstMirror
24bd515814
Commenting and some stringtables
2015-02-08 22:44:23 -06:00
PabstMirror
45c9b65bad
Merge pull request #123 from KoffeinFlummi/attachToVehicles
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Attach to vehicles
2015-02-08 22:21:38 -06:00
PabstMirror
da9fc39103
Headers and Finish Notice
2015-02-08 17:35:21 -06:00
Nicolás Badano
a2b1cf1259
g-forces: updated headers
2015-02-08 19:58:41 -03:00
Nicolás Badano
80778cf8db
overheating: updated headers
2015-02-08 19:54:12 -03:00
PabstMirror
e770a74630
Headers
2015-02-08 16:36:58 -06:00
Nicolás Badano
bedf059af5
Merge branch 'PFH_SwitchUnits' of github.com:KoffeinFlummi/ACE3 into PFH_SwitchUnits
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Conflicts:
addons/switchunits/functions/fnc_module.sqf
2015-02-08 19:17:07 -03:00
Nicolás Badano
8a26fbc957
ace_settings: remove debug stuff
2015-02-08 18:36:00 -03:00
Nicolás Badano
1b9d0aa635
ACE_Settings: do not load client settings on dedi servers or HC
2015-02-08 18:29:49 -03:00
PabstMirror
3f6ffa6ac2
Mag Repack - Keep Progress prototype
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Ideas from AGM and CSE
Keeps Progress While Repacking if interrupted
Added sounds from CSE
2015-02-08 13:48:53 -06:00
Glowbal
a609d00730
Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
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Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
2015-02-08 13:18:08 +01:00
Glowbal
a3c4c60b7f
Added possibility to add unconscious conditions.
2015-02-08 13:06:44 +01:00
Glowbal
633037c1b4
Replaced injuredCollection array for separate PFH for each unit.
2015-02-08 11:34:20 +01:00
Glowbal
3be442c31a
Added initial draft of new player effects handling.
2015-02-08 11:24:36 +01:00
Glowbal
0a161319d2
Added initial draft of setUnconscious
2015-02-08 10:25:03 +01:00
Glowbal
bf762bbdf1
Updated headers to correct format
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Reorganized function names.
Added unit vitals loop
2015-02-08 10:01:32 +01:00
Glowbal
35de875382
Added cardiac arrest
2015-02-08 00:08:36 +01:00
Glowbal
b8be7775bd
Updated open wounds injuries to newest CMS version.
2015-02-08 00:07:49 +01:00
Glowbal
aadb289962
Added initial rewrite of CMS vitals script for medium and advanced medical.
2015-02-07 23:55:48 +01:00
Glowbal
26527489d6
Added initial medium wounds.
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Fixed merge conflict.
2015-02-07 23:48:24 +01:00
PabstMirror
6d534e8846
#130 - Surrender Module Prototype
2015-02-07 15:20:51 -06:00
Nicolás Badano
1717d75a20
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings
2015-02-07 10:49:26 -03:00
PabstMirror
fcf39a3916
#118 Sound Effect from CSE
2015-02-06 23:23:33 -06:00
PabstMirror
ed3f28ec6d
Minor Cleanup
2015-02-06 22:24:27 -06:00
PabstMirror
c117e9bf16
Header Examples
2015-02-06 17:03:56 -06:00
PabstMirror
98564fae68
Surrendering
2015-02-06 15:54:26 -06:00
KoffeinFlummi
35386f19d6
Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
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Conflicts:
addons/medical/XEH_preInit.sqf
addons/medical/functions/fnc_handleDamage.sqf
2015-02-06 13:48:28 +01:00
KoffeinFlummi
a2ee41f01d
First draft of basic damage handling.
2015-02-06 13:47:17 +01:00
PabstMirror
7a3029b9fd
replace spawns
2015-02-06 03:38:27 -06:00
PabstMirror
82a8fc8ca3
exceptions
2015-02-05 23:11:28 -06:00
PabstMirror
122a38a6aa
More Refactoring
2015-02-05 16:39:45 -06:00
commy2
350741918b
Merge pull request #121 from KoffeinFlummi/moduleSounds
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Module sounds
2015-02-05 01:49:38 +01:00
PabstMirror
435b3b8b86
Move Code out of CfgVehicles
2015-02-04 13:16:19 -06:00
PabstMirror
11cd426b87
Redo XEH
2015-02-04 00:35:51 -06:00
PabstMirror
24ab11a1e2
More work
2015-02-03 23:56:51 -06:00
PabstMirror
4c727fbff5
remoteFncs -> events
2015-02-03 23:13:44 -06:00
commy2
49f0b79962
fcs for turrets
2015-02-04 03:20:55 +01:00
Garth L-H de Wet
4d38e19f8c
Should avoid potential conflicts of IED codes.
2015-02-04 02:19:56 +02:00
Garth L-H de Wet
749d068d2d
Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
2015-02-04 02:16:47 +02:00
Garth L-H de Wet
f2ef53168b
Added the cellphone as a item.
2015-02-04 02:15:31 +02:00
Garth L-H de Wet
357927902d
Fixed incorrect variable getting in openPlaceUI function.
2015-02-04 02:14:55 +02:00
commy2
47d5befd12
fcs per turrets
2015-02-03 23:03:43 +01:00
Glowbal
596d018f45
Added function PREPs.
2015-02-03 21:48:53 +01:00
Nicolás Badano
18fa6f9850
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings
2015-02-03 17:48:24 -03:00
Glowbal
0a403ff422
Added initial advanced medical handleDamage functionality.
2015-02-03 21:48:08 +01:00
bux578
509bfefff1
fixed SwitchUnits
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needed to wait in initPlayer
2015-02-03 21:47:48 +01:00
Glowbal
a50276ddaf
Added a getTypeOfDamage function.
2015-02-03 21:47:45 +01:00
Nicolás Badano
d65a740b7a
WindDeflection using ace_settings
2015-02-03 17:47:25 -03:00
Nicolás Badano
e57a135750
Missing prep
2015-02-03 16:49:40 -03:00
bux578
903c41308c
works in singleplayer
2015-02-03 20:33:15 +01:00
KoffeinFlummi
79aa8d1c7a
Use macros, remove var assignments
2015-02-03 20:14:34 +01:00
KoffeinFlummi
930fb51a20
Medical: First Draft
2015-02-03 20:09:25 +01:00
Nicolás Badano
146e87f02e
nametags: slightly changed module options to use the new ACE_Settings
2015-02-03 15:47:17 -03:00
Nicolás Badano
b119d5246b
fix in setsettings
2015-02-03 15:46:33 -03:00
commy2
4185299efd
rename agm burst mode to ace burst mode (ai)
2015-02-03 19:38:49 +01:00
Nicolás Badano
9773f7b838
Merge pull request #124 from KoffeinFlummi/GogglesHeaderFix
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Updated headers of the goggles to be as required.
2015-02-03 15:12:30 -03:00
Nicolás Badano
91d2a8c343
Merge pull request #125 from KoffeinFlummi/agmParachutePort
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Agm parachute port
2015-02-03 15:12:12 -03:00
Nicolás Badano
eee5ff604a
Merge pull request #122 from KoffeinFlummi/ExplosivesHeaderFix
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Fixed the headers of the explosives system to be the correct style.
2015-02-03 15:12:00 -03:00
Garth L-H de Wet
9c20706c83
Added a event handler for player vehicle changing. As well as covered the canInteract in key handler.
2015-02-03 11:51:16 +02:00
Garth L-H de Wet
b4d1d6b230
Removed the PFH when the player vehicle is no longer a parachute.
2015-02-03 11:50:33 +02:00
Garth L-H de Wet
c08494cc43
Made use of time instead of diag_ticktime, to take care of time acceleration and so forth.
2015-02-03 11:50:11 +02:00
PabstMirror
4156143ecf
Captives Progress
2015-02-03 00:42:34 -06:00
Nicolás Badano
74d0ae95ff
Change ACE_Settings from modules
2015-02-03 02:53:02 -03:00
Nicolás Badano
92d21af8c6
ACE_Settings: function for updating settings from modules
2015-02-03 02:52:07 -03:00
Nicolás Badano
66045b8d51
ACE_Settings: setSettings tab to space, casting
2015-02-03 02:51:41 -03:00
Nicolás Badano
051ad00806
ACE_Settings: added function to add settings at runtime
2015-02-03 02:37:38 -03:00
Nicolás Badano
658f30b9a2
ACE_Settings: various fixes
2015-02-03 02:37:13 -03:00
Nicolás Badano
2c0d2013d4
ACE_Settings: Added a function to change settings on runtime (e.g. for modules)
2015-02-03 01:45:04 -03:00
Nicolás Badano
857b45453a
ACE_Settings: fix option to reset user setable settings to default
2015-02-03 01:03:26 -03:00
Nicolás Badano
99cf0a75ee
Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git into aceSettings
2015-02-03 00:45:29 -03:00
Nicolás Badano
91cfb40e6f
ACE_Settings: updated optionsmenu to use the the new system
2015-02-03 00:44:34 -03:00
Nicolás Badano
173169bc3d
Fix in goggles
2015-02-03 00:44:06 -03:00
Nicolás Badano
354b261677
ACE_Settings: added sample setting entry for documentation
2015-02-03 00:43:53 -03:00
Nicolás Badano
67f7842722
ACE_Settings: store settings data on a list
2015-02-03 00:43:23 -03:00
PabstMirror
b38bd016f5
Semicolon and bad p3d data paths
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P3d's had bad \data\ folder, Models not actually used anywhere, but
pboProject complains
2015-02-02 20:15:45 -06:00
PabstMirror
982f3b230a
Captives First Pass
2015-02-02 20:04:50 -06:00
PabstMirror
3865598095
AGM_Captives
2015-02-02 19:48:33 -06:00
Nicolás Badano
37199f2ba2
Load client setable settings from profile
2015-02-02 21:14:16 -03:00
Nicolás Badano
0600a72147
Fixes
2015-02-02 21:13:31 -03:00
bux578
d339b9567d
add header & PFH
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WIP
2015-02-02 23:28:27 +01:00
Garth L-H de Wet
9e1cd9a194
Fixed headers to be more consistent with ACE.
2015-02-03 00:05:03 +02:00
Garth L-H de Wet
aca1c0c6cf
Converted to use CBA PFH's and MACROs.
2015-02-02 23:58:24 +02:00
Garth L-H de Wet
966cb6ffdf
Performed initial conversion from AGM to ACE. Added necessary boilerplate files.
2015-02-02 22:52:08 +02:00
Garth L-H de Wet
03cef93ac7
Initiated AGM_Parachute merge.
2015-02-02 22:31:48 +02:00
Garth L-H de Wet
c96882dd02
Fixed incorrect header comment for explosives.
2015-02-02 11:42:14 +02:00
Garth L-H de Wet
7acd7854b7
Updated headers of the goggles to be as required.
2015-02-02 11:04:53 +02:00
Garth L-H de Wet
2440e4fa69
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
PabstMirror
fa002b4db6
Formating and Headers
2015-02-01 14:56:19 -06:00
PabstMirror
01ee35d6c5
Geforces: Fix "Error Zero divisor"
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Adds some simple checks before dividing.
Before dropping uniform or playing as a dog would throw script error.
2015-02-01 13:09:17 -06:00
Garth L-H de Wet
eafc9e659c
Fixed the headers of the explosives system to be the correct style.
2015-02-01 20:38:15 +02:00
PabstMirror
1921c73ee8
Merge pull request #99 from KoffeinFlummi/agmUAVRechargePort
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Port AGM: Logistics-UAV refuel/recharage
2015-02-01 11:59:40 -06:00
PabstMirror
42bc8eff1a
wirecutter typenames to lowercase
2015-02-01 11:56:54 -06:00
PabstMirror
58a71e6a66
Merge pull request #97 from KoffeinFlummi/agmWirecutterPort
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Port: AGM Wirecutters
2015-02-01 11:03:20 -06:00
Glowbal
0419b7cbe5
Formatting
2015-02-01 11:17:15 +01:00
Glowbal
96e0d0e758
Removed rouge debug code & dead code
2015-02-01 11:14:21 +01:00
Glowbal
3f0b6650e0
Added weapon resting & weapon jam sounds
2015-02-01 11:11:51 +01:00
PabstMirror
8ceb2aabc1
Attach Stuff
2015-01-31 11:43:58 -06:00
PabstMirror
3f9d96abd3
Placement rewrite
2015-01-31 03:05:07 -06:00
Nicolás Badano
96b7c0d30c
ACE_Settings: replace all ACE_Options
2015-01-30 19:19:45 -03:00
PabstMirror
7519fefee9
Fix Interaction
2015-01-30 16:11:16 -06:00
Nicolás Badano
981978d043
ACE_Settings: replace all ACE_Parameters
2015-01-30 19:06:25 -03:00
Nicolás Badano
e277b05aff
ace_settings: first draft
2015-01-30 18:56:45 -03:00
PabstMirror
08763b6b9f
Initial port of old pull
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Still some problem with interaction...
2015-01-30 14:32:21 -06:00
Thomas Kooi
b2b6591fdd
Merge branch 'master' into cseBasicBallisticsPort
2015-01-30 12:33:00 +01:00
Thomas Kooi
27798fbe8f
Minor optimizations
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Renamed from basic ballistics to wind deflection
2015-01-29 13:58:22 +01:00
PabstMirror
9631154926
Set ADDON variable in XEH_preInit
2015-01-29 01:38:46 -06:00
PabstMirror
aabae5a3bc
ace_interaction to required
2015-01-29 01:01:58 -06:00
PabstMirror
3581ab480c
ace_interaction to required
2015-01-29 01:01:00 -06:00
KoffeinFlummi
bb48d1234c
Merge remote-tracking branch 'origin/interact_menu'
2015-01-28 22:17:27 +01:00
PabstMirror
3bb8775bd2
readme
2015-01-28 14:39:36 -06:00
PabstMirror
9a616a85fc
VehicleSetFuel event
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setFuel says it needs to be local, so switching to event.
Put event in common
2015-01-28 14:38:04 -06:00
PabstMirror
4b1e40570e
Port AGM: Logistics-UAV refuel/recharage
2015-01-28 14:29:43 -06:00
Nou
5dfa4304d3
Tweaks
2015-01-28 12:03:30 -08:00
PabstMirror
54ab834e5c
Fix stringtable
2015-01-28 12:54:14 -06:00
Nou
26f353b94d
Merge branch 'master' into interact_menu
2015-01-28 10:19:58 -08:00
Nou
984fee03ac
Merge branch 'interact_menu' of https://github.com/KoffeinFlummi/ACE3 into interact_menu
2015-01-28 10:19:30 -08:00
Nou
8e9883a111
Make sure object actions are set.
2015-01-28 10:18:19 -08:00
PabstMirror
719e308f9b
readme
2015-01-28 12:04:30 -06:00
PabstMirror
bb473f95f0
Func Headers
2015-01-28 12:01:40 -06:00
PabstMirror
d62595e76d
Added some AIA fences
2015-01-28 11:51:42 -06:00
Thomas Kooi
794379c774
Fixed incorrect classname CfgAddons
2015-01-28 18:51:27 +01:00
Thomas Kooi
2e05e5ac39
Replaced isPlayer by EFUNC(common,isPlayer)
2015-01-28 18:02:49 +01:00
Thomas Kooi
44997e1d4a
Removed bullet database concept
2015-01-28 17:58:28 +01:00
Thomas Kooi
8014da1407
Added ACE_weather dependency
2015-01-28 17:48:49 +01:00
Thomas Kooi
b092ecf280
Replaced wind by ACE_wind
2015-01-28 17:48:36 +01:00
Thomas Kooi
a5cef8da3d
Added readme file
2015-01-28 17:38:33 +01:00
Thomas Kooi
2def603a58
Finalized port of basic ballistics
2015-01-28 17:36:47 +01:00
PabstMirror
0647a80aad
Wirecutter - Self->Equipment Action
2015-01-28 03:22:39 -06:00
PabstMirror
39a4977efe
Port: Wirecutting from AGM
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by gpgpgpgp, edited by commy2
Doesn't really work as well as I'd like (some fences are uncuttable)
2015-01-27 22:42:45 -06:00
PabstMirror
3b3944b56c
ProgressBar - Check canInteract (w/ exceptions)
2015-01-27 20:51:12 -06:00
PabstMirror
c14514a3f9
VehLock - canInteract check
2015-01-27 20:11:06 -06:00
PabstMirror
5bfaf7da7d
VehLock - new progessBar
2015-01-27 19:49:21 -06:00
PabstMirror
c0e76dd3c7
Merge pull request #91 from KoffeinFlummi/agmVehicleLock
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Port: Vehicle Lock
2015-01-27 19:30:46 -06:00
PabstMirror
bf791e32c4
Merge pull request #93 from KoffeinFlummi/progresBarNew
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#87 - New Progress Bar
2015-01-27 19:28:51 -06:00
Nicolás Badano
d42be7b5f8
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-01-27 19:26:32 -03:00
Nicolás Badano
7a08bd3722
common: fixed fnc_addLineToDebugDraw
2015-01-27 19:26:09 -03:00
Nicolás Badano
8bc92482f3
common: function for drawing debug lines
2015-01-27 19:26:06 -03:00
Nicolás Badano
60fa6dfbe6
gforces: fixed prefix for config entries
2015-01-27 19:25:37 -03:00
Thomas Kooi
f52417cc3b
Added readme file
2015-01-27 17:10:16 +01:00
Glowbal
c57cf88965
Merge pull request #85 from KoffeinFlummi/cse_medical_port
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PORT: CSE Medical
2015-01-27 17:06:22 +01:00
bux578
f0c06beb23
fix #95 & add ADDON = bool
2015-01-27 09:01:57 +01:00
KoffeinFlummi
c407553d49
Add remaining READMEs, add helper script
2015-01-26 14:34:48 +01:00
Felix Wiegand
0f027e7e09
Create README.md
2015-01-26 13:56:37 +01:00
Felix Wiegand
7c1703ae11
Create README.md
2015-01-26 13:46:21 +01:00
Felix Wiegand
59563a934c
Create README.md
2015-01-26 13:45:24 +01:00
Felix Wiegand
91bdd36268
Create README.md
2015-01-26 13:44:05 +01:00
Felix Wiegand
bf452b2c24
Create README.md
2015-01-26 13:42:07 +01:00
Felix Wiegand
6037f8e05b
Create README.md
2015-01-26 13:40:31 +01:00
Felix Wiegand
3ed88ca17a
Create README.md
2015-01-26 13:37:41 +01:00
Felix Wiegand
8d24c9fdbd
Create README.md
2015-01-26 13:35:31 +01:00
KoffeinFlummi
3e00ebd12b
Add README for ballistics
2015-01-26 07:36:45 +01:00
PabstMirror
5e932f8c71
Replace calls to progressBar
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Mag repack
Defuse
Swap Barrel
2015-01-26 00:24:33 -06:00
PabstMirror
7c9dd335e7
Formating
2015-01-25 18:53:08 -06:00
PabstMirror
ce8e0fd938
New Progress Bar
2015-01-25 18:48:32 -06:00
Thomas Kooi
b28fa367cb
Fixed unconscious. Now functions properly again after move from common to medical.
2015-01-25 16:40:47 +01:00
Thomas Kooi
3c60af5a14
Fixed: Changed medicClass to isMedic.
2015-01-25 16:05:09 +01:00
Thomas Kooi
69c45cf54d
Fixed assignMedicalEquipment module
2015-01-25 16:02:49 +01:00
Thomas Kooi
5f8a00a45f
Removed last remaining spawns and sleeps in medical.
2015-01-25 15:41:29 +01:00
Thomas Kooi
8045ebb6ab
Fixed damage parsing for AI & non medical enabled units
2015-01-25 15:02:14 +01:00
Thomas Kooi
73d3869a04
Minor improvements made to handleDamage functions
2015-01-25 14:00:51 +01:00
PabstMirror
c07120c439
Fix Googles Macros
2015-01-25 00:55:35 -06:00
Nicolás Badano
30cd9a7499
me too
2015-01-25 01:16:44 -03:00
Nicolás Badano
05d209191c
common: fixed fnc_addLineToDebugDraw
2015-01-25 01:05:19 -03:00
Nicolás Badano
8d1ee8c2c2
backblast: overhaul
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- Replace firedNear by firedBIS XEH
- Calculate the origin of the backblast and overpressure zones using the projectile position and direction
- Handle all effects for each unit on their local machine
- Posibility of drawing effect cone for debug
- Simplified angle calculations
2015-01-25 00:59:20 -03:00
Nicolás Badano
8f0c6f7a1f
common: function for drawing debug lines
2015-01-25 00:56:23 -03:00
Thomas Kooi
95cfe5ce3a
Minor code refactor
2015-01-24 21:16:51 +01:00
commy2
7e4407b9f5
Merge pull request #89 from KoffeinFlummi/byebyeAgmKeys
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Remove AGM key handling routines and remaining stuff from AGM options menu
2015-01-24 20:17:57 +01:00
PabstMirror
a419587042
remove testing debug
2015-01-24 13:14:43 -06:00
PabstMirror
69893a7e99
Attach-use waitAndExecute
2015-01-24 13:14:01 -06:00
PabstMirror
0ca2cb34ea
setVariable names
2015-01-24 12:58:01 -06:00
PabstMirror
09eb5d6c65
Update readme.md
2015-01-24 12:48:28 -06:00
PabstMirror
04d4d5b9ec
Readme
2015-01-24 12:45:11 -06:00
Nicolás Badano
f3dac73fa2
interaction: removed debug info
2015-01-24 15:40:41 -03:00
Nicolás Badano
fc7f778d3e
Reverted deletion of HintConfig.hpp
2015-01-24 15:35:58 -03:00
Nicolás Badano
b8abc85051
Merge branch 'byebyeAgmKeys' of github.com:KoffeinFlummi/ACE3 into byebyeAgmKeys
2015-01-24 15:34:48 -03:00
Nicolás Badano
30b97d7b6b
common: removed commented stuff
2015-01-24 15:34:27 -03:00
Nicolás Badano
33485f6d3f
common: remove AGM key handling routines and remaining stuff from AGM options menu
2015-01-24 15:32:06 -03:00
Nicolás Badano
be550836ea
common: remove AGM key handling routines and remaining stuff from AGM options menu
2015-01-24 15:25:03 -03:00
Felix Wiegand
1c074e8096
Create README.md
2015-01-24 19:13:02 +01:00
Felix Wiegand
232420d21e
Create README.md
2015-01-24 18:53:41 +01:00
Felix Wiegand
b356e3f5ba
Create README.md
2015-01-24 18:51:43 +01:00
Felix Wiegand
bdd9532c24
Add README.md for ai
2015-01-24 18:50:42 +01:00
Nicolás Badano
8affcc0a2e
fixes
2015-01-24 14:30:30 -03:00
Nicolás Badano
dc55ea517e
interaction: cba keybinds
2015-01-24 14:02:47 -03:00
Thomas Kooi
8d34f98909
Moved relevant functions from common to medical.
...
Removed unnecessary event function.
2015-01-24 17:18:38 +01:00
Thomas Kooi
e06c5010bb
Moved GUI functionality to medical
2015-01-24 16:34:39 +01:00
PabstMirror
4e31a4b57f
First Pass
2015-01-23 16:40:39 -06:00
PabstMirror
5c8614f11c
Port Vehicle Lock Inital
2015-01-23 16:14:22 -06:00
PabstMirror
47e8282d98
Movement/Climb Keybind
2015-01-23 16:05:14 -06:00
PabstMirror
75c87dfd9b
Option Menu Tweaks
2015-01-23 02:43:43 -06:00
PabstMirror
8a27a49d31
#84 - goggles option error
2015-01-22 16:58:11 -06:00
Thomas Kooi
5234bb984f
Fixed default debug values
2015-01-22 23:49:04 +01:00
Thomas Kooi
80f90751cd
Removed some spawns
2015-01-22 23:47:06 +01:00
Thomas Kooi
dce0b61d57
Added damage threshold module
...
Removed debug prints
2015-01-22 23:29:18 +01:00
Thomas Kooi
dc1098233e
Added broadcast flag to addOpenWounds, so we can stack call it followed by a broadcast.
...
Improvements made to assignOpenWounds, now better results for single hits.
2015-01-22 22:28:04 +01:00
Thomas Kooi
b173b21c51
Fixed advancedLocal treatment function. Now also selects primary weapon of caller when performing treatment.
2015-01-22 22:25:59 +01:00
Thomas Kooi
e7ebcbe3fb
Added new unconscious condition for bleeding
2015-01-22 22:25:24 +01:00
Thomas Kooi
8137080bbc
Minor code clean up
2015-01-22 22:00:37 +01:00
Thomas Kooi
68ab7b5143
Added AGM handleDamage caching
2015-01-22 22:00:04 +01:00
Thomas Kooi
23f8b8a9ad
Added AGM config changes
2015-01-22 21:59:34 +01:00
Thomas Kooi
183b36d55e
Menu now opens for ACE_player instead of player
2015-01-22 13:33:12 +01:00
Thomas Kooi
0c221c2912
Changed effects only display while in curator view
2015-01-22 13:28:45 +01:00
Thomas Kooi
ae5996bcd2
Fixed animations for carry/drag
2015-01-22 13:12:46 +01:00
PabstMirror
47c3ad1e5e
Remove debug config
2015-01-22 00:17:31 -06:00
Nicolás Badano
14d2a6ee69
Merge pull request #83 from KoffeinFlummi/cseOptionsMenu
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Port: CSE options menu
2015-01-22 02:57:34 -03:00
Nicolás Badano
0d24ddf994
optionsMenu: tweak columns
2015-01-22 02:56:11 -03:00
Nicolás Badano
0c3c0b0e33
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
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Conflicts:
addons/weather/XEH_postInit.sqf
2015-01-22 02:48:48 -03:00
Nicolás Badano
58db703db7
weather: small fix
2015-01-22 02:47:02 -03:00
Nicolás Badano
86e841bc64
optionsMenu: matched the size and font style of the main menu buttons
2015-01-22 02:45:27 -03:00
Nicolás Badano
96289b6395
optionsMenu: added localization to menu name
2015-01-22 02:44:45 -03:00
jaynus
0df7f86d66
Merge pull request #74 from KoffeinFlummi/lasers
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laser_selfdesginate commit for commanche
2015-01-21 21:39:17 -08:00
Nicolás Badano
f73a456fb0
optionmenu: increase size
2015-01-22 02:33:51 -03:00
jaynus
81ae9e6e8f
Javelin fixed and firing TDA terminal kill. Direct selection needs to be completed.
2015-01-21 21:31:58 -08:00
Nicolás Badano
b6f35cc015
define all sizes and offsets through macros
2015-01-22 01:48:39 -03:00
Nicolás Badano
91f066b84d
remove quotes
2015-01-22 01:40:17 -03:00
jaynus
eaa157b4c5
Fixed script error on launch missing ;
2015-01-21 20:35:27 -08:00
Nicolás Badano
ccc96eb71c
Merge branch 'cseOptionsMenu' of github.com:KoffeinFlummi/ACE3
2015-01-22 00:58:53 -03:00
PabstMirror
cb561a2d93
Convert Old Ace_Options
2015-01-21 18:19:10 -06:00
PabstMirror
d5916ced9e
Colors from config
2015-01-21 17:43:57 -06:00
PabstMirror
2b62c170fd
Read from config
2015-01-21 17:29:42 -06:00
commy2
b0e7cefb06
Merge pull request #82 from KoffeinFlummi/weather
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weather module
2015-01-22 00:23:40 +01:00
commy2
ce81f6d9f5
kestrel 360, weather
2015-01-22 00:22:09 +01:00
commy2
770a151bf5
CBA keybinding for vector
2015-01-21 23:49:16 +01:00
PabstMirror
fe4a0b9be8
Formating
2015-01-21 16:27:53 -06:00
commy2
1737e3e7fa
vector config, DONE
2015-01-21 23:05:19 +01:00
PabstMirror
a595b48d32
More Locaization
2015-01-21 16:00:54 -06:00
commy2
efb761a14c
vector settings
2015-01-21 22:52:39 +01:00
Thomas Kooi
7020a8ef30
Replaced some PFH by waitandExecute
2015-01-21 21:37:03 +01:00
PabstMirror
c29acb4c68
Localization start
2015-01-21 14:23:33 -06:00
commy2
2c4c1d7db2
add config, settings to vector
2015-01-21 21:15:51 +01:00
PabstMirror
92bbfd92d1
Color Sliders
2015-01-21 13:53:05 -06:00
Thomas Kooi
77bd8f753d
Added AGM blood volume greyness effect
2015-01-21 16:04:34 +01:00
Thomas Kooi
dcd42f55e8
Minor improvements to handleTreatment
2015-01-21 15:53:18 +01:00
Thomas Kooi
7e5806b834
Improved drag and carry actions.
2015-01-21 15:52:59 +01:00
Thomas Kooi
bbf9ce61f0
Changed QGVAR(isDead) to ACE_isDead
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Minor improvements to debug function
2015-01-21 15:52:11 +01:00
PabstMirror
0ae940fdfb
Rough Conversion
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Gut keybind stuff, redo data arrays, reset button, progress on color
changer.
2015-01-21 05:43:58 -06:00
Nicolás Badano
2c34c16621
weather: weird syntax!
2015-01-21 02:28:23 -03:00
PabstMirror
09bb14d11b
Options Menu from CSE
2015-01-20 23:27:08 -06:00
Nicolás Badano
306b3250e5
Merge branch 'master' into weather
2015-01-21 02:21:07 -03:00
Nicolás Badano
3a57b477de
weather: replace agm's seasonal by cse's monthly temperatures
2015-01-21 02:12:57 -03:00
Nicolás Badano
59144e7b53
weather: only force set misc parameters on clients
2015-01-21 01:07:33 -03:00
Nicolás Badano
851db25e56
weather: add config data for A3 islands
2015-01-21 01:05:27 -03:00
Nicolás Badano
bba99d64f7
weather: added temperature simulation and air density
2015-01-21 00:14:51 -03:00
Nicolás Badano
0f790267f1
weather: more tabs to spaces
2015-01-21 00:00:32 -03:00
Nicolás Badano
b3d14987bc
weather: sync misc. parameters: lightnings, rainbow, fog
2015-01-21 00:00:06 -03:00
Nicolás Badano
a92ebf4e41
weather: fix for waves sync
2015-01-20 23:59:32 -03:00
Nicolás Badano
64649fa781
weather: tabs to spaces
2015-01-20 23:58:19 -03:00
Nicolás Badano
a35f9a2be4
weather: sync waves
2015-01-20 23:30:49 -03:00
Nicolás Badano
2f12fca967
Wind: remove debug prints
2015-01-20 23:19:57 -03:00
Nicolás Badano
a29e08ed3c
Ensure the transition time for rain is never 0
2015-01-20 23:18:17 -03:00
Nicolás Badano
6d34c310ad
Reduce intensity of initial wind
2015-01-20 23:17:32 -03:00
Nicolás Badano
4a29f6a3c3
Set wind and rain syncing. Change ACE_wind from macro to global variable
2015-01-20 23:17:09 -03:00
Nicolás Badano
71bd34234b
weather: initial port of ACE2 features. variables names changed to use macros.
2015-01-20 20:18:40 -03:00
commy2
b9551f6ad8
split mags from ballistic
2015-01-20 22:40:15 +01:00
Nicolás Badano
2255a56885
Merge remote-tracking branch 'origin/wind_deflection' into weather
2015-01-20 18:10:24 -03:00
commy2
a1432e35d7
fix missing base class
2015-01-20 20:02:43 +01:00
commy2
7071f34131
split flashhiders and uniform/vest nerfs from ballistics
2015-01-20 19:55:17 +01:00
Thomas Kooi
a92430b701
Added events to carry object.
2015-01-20 18:57:53 +01:00
Thomas Kooi
9a0b73bf3a
Changed drag/carry to event driven architecture
2015-01-20 18:57:33 +01:00
commy2
9d687b9b3e
vector: fix potential error in FOS, prep settings, config
2015-01-20 18:26:31 +01:00
commy2
65e12745d6
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-01-20 13:17:59 +01:00
Glowbal
8554cf7e6c
Can now also remove a medic class through setMedic
2015-01-20 11:57:16 +01:00
Glowbal
72ae6eb08f
Updated playInjured
...
Removed sleep.
Made use of waitUnitl execute.
Changed MP sound broadcasting. No longer using the broadcastSound_F function.
2015-01-20 11:56:00 +01:00
Glowbal
1337c2c562
Made unit loop flag public
2015-01-20 11:36:52 +01:00
PabstMirror
aec687f007
#78 - targetEvent working in SP
2015-01-20 03:54:34 -06:00
Nicolás Badano
544dbb1e29
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-01-20 02:58:45 -03:00
Nicolás Badano
06743bef52
interaction: fix canInteract and exceptions in agm menu
2015-01-20 02:58:06 -03:00
Nicolás Badano
b6dbd8d3c4
interact_menu: add canInteract (including exceptions) and canInteractWith to condition.
2015-01-20 02:41:04 -03:00
Nicolás Badano
9e11aeb0b9
interaction: fix canInteract and exceptions in agm menu
2015-01-20 02:39:22 -03:00
PabstMirror
cb52ac18c9
Send marker configNames instead of index
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Upstream fix from AGM
If CfgMarkers don't match, will throw warning:
22:46:53
[3896,74.535,0,"z\ace\addons\markers\functions\fnc_setMarkerNetwork.sqf:11","WARNING:
CfgMarker not found changed to milDot"]
2015-01-19 22:49:39 -06:00
jaynus
7e621616d0
function name error.
2015-01-19 20:19:33 -08:00
jaynus
c5d03ce2c0
GBU and DAGR guidance initializations.
2015-01-19 20:16:33 -08:00
jaynus
16a296e92b
laser_selfdesginate commit for commanche
2015-01-19 20:13:12 -08:00
Nicolás Badano
a5ac89dcb1
make some key events non blocking to allow some actions to share keybinds
2015-01-20 01:12:30 -03:00
Nicolás Badano
3bdd706e5d
Merge remote-tracking branch 'origin/master' into moreCbaKeyBinds
2015-01-20 00:38:18 -03:00
Nicolás Badano
f3746d8391
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into nouInteractionMenu
2015-01-19 23:56:36 -03:00
Nicolás Badano
1cb8da4c21
Merge branch 'interact_menu' of github.com:KoffeinFlummi/ACE3 into nouInteractionMenu
2015-01-19 23:56:16 -03:00
commy2
42f2270a3a
stuff
2015-01-20 02:19:31 +01:00
commy2
599dc134d8
simplify stuff
2015-01-20 01:34:26 +01:00
commy2
70b642afc0
get kestrl to work
2015-01-20 01:05:57 +01:00
Nou
ef94011cdc
Menu rendering should be done with the mission event handler for Draw3D because it executes before rendering the current frame, rather than after the current frame.
2015-01-19 15:13:41 -08:00
Nicolás Badano
b0e99ada12
Merge branch 'master' into HEAD
2015-01-19 19:03:02 -03:00
commy2
8c8e14b0ca
port kestrel
2015-01-19 21:13:56 +01:00
commy2
97ee63a349
getting PFH to work on briefing screen, review
2015-01-19 17:47:52 +01:00
commy2
87adbe9b9e
DFUNC
2015-01-19 17:30:04 +01:00
commy2
e55a85cc26
get markers to work
2015-01-19 16:59:00 +01:00
commy2
1c37c76cc6
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into agmPortMarkers
2015-01-19 14:42:25 +01:00
Garth "L-H" de Wet
3f83085aed
Merge pull request #68 from KoffeinFlummi/agmGogglesPort
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Agm goggles port
2015-01-19 13:57:08 +02:00
KoffeinFlummi
4356c0d02b
Add addon variable to FCS
2015-01-19 12:38:07 +01:00
Garth L-H de Wet
2fe155f990
Converted a couple PFHs to use the waitAndExecute function as that is what they were doing.
...
Fixed a couple bugs.
2015-01-19 10:34:49 +02:00
Nou
1a2231c14a
Privatize
2015-01-18 20:13:45 -08:00
Nou
84f404ae84
Remove debug, added scripted add/remove actions.
2015-01-18 20:08:34 -08:00
Thomas Kooi
29c4676b20
Added missing variables to private array.
2015-01-19 00:59:19 +01:00
Thomas Kooi
e4b1265a84
Fixed incorrect parameter passing in treatment actions
2015-01-19 00:58:36 +01:00
Thomas Kooi
76e877067c
Fixed examine actions
2015-01-19 00:58:17 +01:00
Garth L-H de Wet
ef19ffad0c
Glasses conditions are local to each unit. No longer global scope on each client.
2015-01-19 01:38:54 +02:00
Garth L-H de Wet
b499cc9a1d
Rain effect is working as expected.
2015-01-19 01:12:45 +02:00
Garth L-H de Wet
10cdbeb4dd
Made the glasses effects slowly fade (not completely away) over 30 seconds.
2015-01-19 01:04:32 +02:00
Thomas Kooi
a890400c55
Fixed tourniquet treatment actions.
2015-01-18 23:58:10 +01:00
Garth L-H de Wet
49e19610c2
Removed a bunch of spawns and used PFH's in their place.
2015-01-19 00:57:39 +02:00
Thomas Kooi
5745408647
Added hold and release functionality for CMS menu.
2015-01-18 23:44:32 +01:00
Nicolás Badano
fc8c391596
nametags: cba keybinds
2015-01-18 19:39:15 -03:00
Nicolás Badano
058aa8d920
interaction: cba keybinds
2015-01-18 19:38:58 -03:00
commy2
9e2eaa96e1
pull master into branch
2015-01-18 23:26:41 +01:00
Garth L-H de Wet
fc18cb443f
Converted Goggles to use ACE/CBA macros.
2015-01-18 23:50:45 +02:00
Thomas Kooi
920453e150
Fixed incorrect personal aid kit model.
2015-01-18 22:37:26 +01:00
Nicolás Badano
112c9f319f
scopes: partial fix
2015-01-18 18:34:45 -03:00
Thomas Kooi
e468832324
Added initial port of CSE medical (CMS)
2015-01-18 22:16:35 +01:00
Nicolás Badano
63af6892eb
fix for safemode
2015-01-18 17:56:12 -03:00
Nicolás Badano
e38eb5c09d
fix for fcs
2015-01-18 17:56:05 -03:00
Nicolás Badano
7895173407
overheating: cba keybinds
2015-01-18 17:08:56 -03:00
Nicolás Badano
5a77e2c220
reload: cba keybinds
2015-01-18 17:05:32 -03:00
Nicolás Badano
9ed9dc916b
resting: cba keybinds
2015-01-18 17:05:17 -03:00
Nicolás Badano
dc8c5758f1
scopes: cba keybinds
2015-01-18 17:01:18 -03:00
Nicolás Badano
60649d780c
scopes: cba keybinds
2015-01-18 17:01:07 -03:00
Nicolás Badano
d8d665cc03
vehicles: cba keybinds
2015-01-18 17:00:43 -03:00
Garth L-H de Wet
0f04d0dfb1
Moved goggles to addons folder and renamed all occurances of AGM to ACE.
2015-01-18 21:43:51 +02:00
Glowbal
b80cec4c18
Merge pull request #45 from KoffeinFlummi/csePort_fixed
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Port from CSE Common.
2015-01-18 20:12:18 +01:00
Thomas Kooi
8dfdd11f3c
Changed tabs to 4 spaces
2015-01-18 20:09:19 +01:00
KoffeinFlummi
a78730d387
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-01-18 20:03:59 +01:00
KoffeinFlummi
8872424abe
Merge branch 'fcs-extension'
2015-01-18 20:03:40 +01:00
KoffeinFlummi
4978bb5294
Move FCS calculation to extension
2015-01-18 20:02:37 +01:00
Thomas Kooi
86663e8a8e
Changed disableUserInput_f to setDisableUserInputStatus.
2015-01-18 19:54:43 +01:00
Nou
6a04408a74
Initial nou menu commit.
2015-01-18 10:38:27 -08:00
Nicolás Badano
d532caf1a0
fix execNextFrame ( #56 )
2015-01-18 15:26:26 -03:00
Nicolás Badano
d299331f80
Merge branch 'weaponSelecCbaKeyBinds'
2015-01-18 15:24:15 -03:00
Nicolás Badano
1b1e5fd70d
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into fcsCbaKeyBinds
2015-01-18 15:23:32 -03:00
commy2
67fcb0c7b6
Merge pull request #60 from KoffeinFlummi/vectorZoomFix
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Zoom level adjustment. fix #58
2015-01-18 17:19:59 +01:00
commy2
a545efe02c
work on port markers
2015-01-18 17:17:06 +01:00
Nicolás Badano
7bc356008c
fcs: cba keybinds
2015-01-18 12:42:33 -03:00
Nicolás Badano
84fd6de793
fcs: fix to make adjust range up/down work again
2015-01-18 12:40:41 -03:00
Thomas Kooi
63c024bc79
Fixed undefined variable script error
2015-01-18 16:31:40 +01:00
VKing
99a31f8ae8
Zoom level adjustment. Ref #58
2015-01-18 16:03:34 +01:00
Nicolás Badano
415df07af4
weaponselect: replace keybinds for cba 2
2015-01-18 11:57:23 -03:00
Nicolás Badano
b867dc04ed
weaponselect: replace keybinds for cba
2015-01-18 11:30:57 -03:00
Thomas Kooi
b76eabe1c4
Fixed incorrect parameters being given to callback function
2015-01-18 15:17:25 +01:00
Nicolás Badano
4d721418fa
Merge pull request #54 from KoffeinFlummi/laserPointerImprovements
...
Laser pointer improvements
2015-01-18 10:03:16 -03:00
PabstMirror
6e8c394903
Standardize Config Version Stuff
2015-01-18 01:32:07 -06:00
commy2
cb8945a879
port markers
2015-01-18 08:20:55 +01:00
bux578
632a3f5e0a
Merge branch 'master' into agmScopesPort
2015-01-18 08:18:24 +01:00
bux578
a1c167844d
fix errors, but still no overlay
...
and lots of spawns
2015-01-18 08:13:37 +01:00
commy2
14745af70b
port difficulties
2015-01-18 08:06:25 +01:00
commy2
06f39aa158
port lock backpacks
2015-01-18 07:56:09 +01:00
commy2
e67602d76e
port movement
2015-01-18 06:45:28 +01:00
Nicolás Badano
74bfc31598
laserpointer: various improvements:
...
- calculate system of reference vectors to offset the laser start.
- as much stuff as possible calculated in ASL, removing all conversions inside loops.
- halved the distance in which men are searched.
- increased the tolerance when calculating distance.
2015-01-17 23:51:31 -03:00
Nicolás Badano
e7ec905892
Cache the units near to the camera instead of the player.
...
Works even when no player exists or is somehow viewing the action remotely.
2015-01-17 23:48:44 -03:00
commy2
8683667d24
add day laser pointer
2015-01-17 23:38:13 +01:00
commy2
fa2acfbb50
vector FOS mode
2015-01-17 22:49:06 +01:00
Nicolás Badano
a1cb57f4db
smallarms: port
2015-01-17 18:14:56 -03:00
Nicolás Badano
daec785600
AGM_Smallarms pre CBA
2015-01-17 18:02:03 -03:00
Nicolás Badano
9247bb3411
safemode: port
2015-01-17 17:32:34 -03:00
Nicolás Badano
7c41eb04e9
AGM_SafeMode pre CBA
2015-01-17 17:01:47 -03:00
Nicolás Badano
16be448168
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-01-17 16:05:14 -03:00
Nicolás Badano
fd4a2192e9
map: small fixes
2015-01-17 16:04:48 -03:00
commy2
6658eafe3d
vector object height, length mode
2015-01-17 19:25:12 +01:00
Nicolás Badano
9a790a229a
Merge branch 'agmMapPort' of github.com:KoffeinFlummi/ACE3
2015-01-17 15:24:46 -03:00
Nicolás Badano
6abc6073e1
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-01-17 15:19:53 -03:00
Nicolás Badano
3fa6f1b0c9
gforces: fix for when there's no player
2015-01-17 15:18:11 -03:00
bux578
68b56d9161
Merge branch 'master' into agmScopesPort
2015-01-17 19:14:33 +01:00
PabstMirror
1d475111e7
Flashbang Icon Name
2015-01-17 12:12:02 -06:00
Nicolás Badano
6bee456aff
Merge pull request #24 from KoffeinFlummi/agmGrenadesPort
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Port: AGM Grenades
2015-01-17 15:05:15 -03:00
commy2
7a6d0eefe3
port weapon select
2015-01-17 18:26:51 +01:00
Thomas Kooi
d3c05209ea
Changed loading bar to make use of PFH
2015-01-17 18:21:52 +01:00
Nicolás Badano
c851a14da9
common: added execNextFrame function
2015-01-17 13:56:24 -03:00
Nicolás Badano
4926b6970b
fixes typos
2015-01-17 13:45:56 -03:00
Nicolás Badano
f165030e3b
common: remove the support for code as string
2015-01-17 12:23:03 -03:00
Thomas Kooi
748f4f30be
Removed throw for consistency. Not used anywhere else.
2015-01-17 14:26:50 +01:00
Thomas Kooi
42c90074cb
Removed duplicate limitSpeed. Already present in vehicles pbo
2015-01-17 14:20:49 +01:00
Thomas Kooi
cdc2373872
Removed foreachDo
2015-01-17 14:14:12 +01:00
Thomas Kooi
781ebaca95
Changed StateUnconscious to "ACE_isUnconscious"
2015-01-17 14:13:37 +01:00
Thomas Kooi
7345cf91cf
Minor code clean up
2015-01-17 13:54:44 +01:00
Thomas Kooi
eaa44fce6f
Changed some spawns to call
2015-01-17 13:38:26 +01:00
Thomas Kooi
a8e257f7ab
Changed setDead to no longer use spawn.
2015-01-17 13:35:15 +01:00
Thomas Kooi
d42b83947d
Fixed script errors in limit speed functions (missing [)
2015-01-17 13:35:03 +01:00
Thomas Kooi
38947ba669
Moved sendDisplay & sendMessage functions to GUI instead of common.
2015-01-17 13:03:51 +01:00
Thomas Kooi
e5579f1c32
Removed spawn usage from limit movement speed functions
2015-01-17 12:53:23 +01:00
Glowbal
041a4fccc5
Removed CSE text
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Changed set count to pushback.
2015-01-17 12:42:10 +01:00
Glowbal
31f0b80659
Fixed CBA macro mistake
2015-01-17 12:40:06 +01:00
Glowbal
6e4a12ff4d
Fixed CBA macro mistake
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Fixed an CBA macro mistake.
2015-01-17 12:39:33 +01:00
Thomas Kooi
83128ad3d2
Fixed minor issues with unconscious & blackout effect.
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Fixed error in XEH_postInit
2015-01-17 12:35:59 +01:00
Thomas Kooi
8a61f5fbb5
Changed setUnconsciousState to no longer use spawn.
2015-01-17 12:08:11 +01:00
Thomas Kooi
a77082e4f7
Made functions compatible with removed/renamed functions.
2015-01-17 12:07:41 +01:00
Thomas Kooi
45284c7855
Changed customEventHandler_f to raiseScriptedEvent_f
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Should be replaced by the ACE eventhandler at a later stage.
2015-01-17 12:07:03 +01:00
Thomas Kooi
6509491c19
Removed duplicate functions
2015-01-17 12:06:03 +01:00
Thomas Kooi
f25766d4e4
Moved effect functions to GUI folder
2015-01-17 12:05:07 +01:00
bux578
79695f00e9
Merge remote-tracking branch 'origin' into agmScopesPort
2015-01-17 09:22:34 +01:00
PabstMirror
1783bf4db6
#49 - targetEvent for flashbang
2015-01-17 00:39:46 -06:00
Nicolás Badano
27bd5c5790
hearing: fixes
2015-01-17 03:20:41 -03:00
PabstMirror
853dfba86a
Merge branch 'master' into agmGrenadesPort
2015-01-17 00:15:07 -06:00
Nicolás Badano
a7e016fa8f
overheating: change addPerFrameHandler to waitAndExecute
2015-01-17 03:13:05 -03:00
Nicolás Badano
fefb599a55
explosives: change addPerFrameHandler to waitAndExecute
2015-01-17 03:09:51 -03:00
Nicolás Badano
8a397f80ef
hearing: change addPerFrameHandler to waitAndExecute
2015-01-17 03:02:52 -03:00
Nicolás Badano
2f4f6f3161
common: add waitAndExecute function
2015-01-17 02:58:24 -03:00
Nicolás Badano
c85db9baf9
hearing: fix PFH in case the game is paused
2015-01-17 02:24:28 -03:00
Nicolás Badano
800e16edc5
explosives: fix timer in case the game pauses
2015-01-17 02:14:09 -03:00
Nicolás Badano
1adbe8c6a9
nightvision: make EH calls traceable
2015-01-17 02:12:37 -03:00
Nicolás Badano
7fd578326f
Merge pull request #47 from KoffeinFlummi/agmGForcesPort
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Port: AGM_GForces
2015-01-17 01:15:52 -03:00
Nicolás Badano
402156aecf
gforces: renamed function
2015-01-17 01:09:12 -03:00
PabstMirror
4cc57be48c
Cleanup debug
2015-01-16 22:07:53 -06:00
Nicolás Badano
e61b828314
gforces: moved stuff out of config.cpp
2015-01-17 01:01:56 -03:00
Nicolás Badano
43b87cda0b
gforces: tweaked based on pilot feedback ( https://github.com/KoffeinFlummi/AGM/issues/1774#issuecomment-70341573 )
2015-01-17 00:59:45 -03:00
Nicolás Badano
f594198eae
gforces: port from AGM
2015-01-16 23:01:41 -03:00
PabstMirror
e260ea5314
Merge branch 'master' into agmMapPort
2015-01-16 19:21:03 -06:00
Nou
82d7f4bd5c
Typo! Closes #46
2015-01-16 17:12:37 -08:00
Thomas Kooi
ef4248650e
Added CSE gui port, minus the radial and configuration menus.
2015-01-17 00:22:37 +01:00
Thomas Kooi
afc103a946
Added CSE common port.
2015-01-17 00:21:47 +01:00
PabstMirror
2483e8f8d8
Merge branch 'master' into agmMapPort
2015-01-16 17:17:48 -06:00
PabstMirror
89654a42d2
Needs Testing
2015-01-16 17:13:26 -06:00
commy2
7678193ca1
remove obsolete stuff
2015-01-16 23:49:29 +01:00
commy2
cd533abd6f
inventoryDisplayLoaded eh
2015-01-16 23:48:30 +01:00
commy2
d66b78bdd5
infoDisplayChanged via addEventHandler
2015-01-16 23:13:51 +01:00
Nicolás Badano
46b25e88c0
respawn: fixed actions and self_actions
2015-01-16 18:23:07 -03:00
Nicolás Badano
4445ec6195
nightvision: fix
2015-01-16 17:57:55 -03:00
Nicolás Badano
4a8e9a65b1
nightvision: Fix #42
2015-01-16 17:56:23 -03:00
Nicolás Badano
7c4af1dc17
nightvision: use ACE events to replace a PFH
2015-01-16 17:25:30 -03:00
Nicolás Badano
5f1a6c40e3
common: raise more local ACE events
2015-01-16 17:16:42 -03:00
Nicolás Badano
9654d3b36d
ACE events fixes
2015-01-16 16:30:48 -03:00
Nicolás Badano
26325bb943
Throw the zeusDisplayChanged ACE event
2015-01-16 15:39:38 -03:00
Nicolás Badano
223600e689
Throw the playerVisionModeChanged ACE event
2015-01-16 15:39:19 -03:00
Nicolás Badano
8b3c70a16d
Add PFH to throw the playerInventoryChanged ACE event
2015-01-16 15:28:37 -03:00
Nicolás Badano
8467013c1a
Moved getAllGear function to common module
2015-01-16 15:24:25 -03:00
Nicolás Badano
7883389a53
Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git into agmNightVisionPort
2015-01-16 14:35:52 -03:00
Nicolás Badano
5bea43910d
Merge pull request #38 from KoffeinFlummi/aceEvents
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Replace some AGM custom events by ACE events
2015-01-16 14:20:39 -03:00
Nicolás Badano
78cca3c539
interaction: raise "interactionMenuOpened" ACE event locally 2
2015-01-16 12:45:15 -03:00
Nicolás Badano
00e68c4540
interaction: raise "interactionMenuOpened" ACE event locally
2015-01-16 12:42:48 -03:00
Nicolás Badano
bce84d9a2d
respawn: raise "killedByFriendly" ACE event globally
2015-01-16 12:38:43 -03:00
Nicolás Badano
e1b1edc961
noradio: ace local event for playerChanged
2015-01-16 12:14:40 -03:00
Nicolás Badano
34135ffdd4
common: ACE local event for playerChanged
2015-01-16 12:14:18 -03:00
commy2
7cd2bc24c8
port magazinerepack
2015-01-16 15:37:32 +01:00
Nicolás Badano
60270d5415
Change the loop that updates ACE_player from BIS to PFH
2015-01-16 11:30:49 -03:00
Nicolás Badano
cf08d8cfa6
Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git
2015-01-16 11:02:30 -03:00
Nicolás Badano
96d78d07b9
Merge branch 'agmNoRadio' of git@github.com:KoffeinFlummi/ACE3.git into agmPortNoRadio
2015-01-16 10:48:16 -03:00
commy2
fac9b2f4f4
menu fixes
2015-01-16 14:35:19 +01:00
commy2
9219909ec7
port vehicles
2015-01-16 14:20:41 +01:00
bux578
b13502c5f9
spaces
2015-01-16 13:20:01 +01:00
bux578
b556097896
cbafyied scopes
...
still lots of spawns and waitUntils in there
2015-01-16 13:15:14 +01:00
PabstMirror
687c7e98aa
almost done
2015-01-16 02:13:29 -06:00
PabstMirror
644e61f67e
Don't always enable effects when exiting zeus
2015-01-15 22:49:46 -06:00
PabstMirror
4c7877f5a4
Fix QGVAR
2015-01-15 22:43:54 -06:00
PabstMirror
4c5912e2f1
More progress
2015-01-15 22:30:04 -06:00
Nicolás Badano
1f99a4dc4a
Merge branch 'agmHearingPort' of git@github.com:KoffeinFlummi/ACE3.git
2015-01-16 01:18:06 -03:00
Nicolás Badano
b60dc8999d
Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git
2015-01-15 23:38:02 -03:00
Nicolás Badano
886ffacb35
overheating: replace last spawn by a PFH
2015-01-15 23:36:58 -03:00
Nicolás Badano
c8811552c8
overheating: add function headers
2015-01-15 23:36:31 -03:00
commy2
95f550c360
spaces
2015-01-16 02:26:59 +01:00
commy2
18c9c589c8
port reload
2015-01-16 02:25:41 +01:00
Nicolás Badano
9bd5758e40
overheating: replace a spawn by a PFH
2015-01-15 22:00:01 -03:00
commy2
addc7feb40
vector, relative slope distance and relative azimuth + distance modes, spaghetti
2015-01-16 01:48:43 +01:00
Nicolás Badano
577e6c9672
Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git
2015-01-15 20:44:53 -03:00
Nicolás Badano
cded65d9a9
resting: changed spawn for PFH, reorganized code
2015-01-15 20:42:46 -03:00
Nicolás Badano
4340becc43
Merge pull request #35 from KoffeinFlummi/agmRestingPort
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AGM resting port
2015-01-15 19:36:22 -03:00
Nicolás Badano
f9de90c6f9
resting: port
2015-01-15 19:34:35 -03:00
Nicolás Badano
e377cd0229
AGM_Resting pre CBA
2015-01-15 19:07:19 -03:00
PabstMirror
b12844f175
Converted to CBA style
2015-01-15 15:50:48 -06:00
commy2
7785a9df75
changing macros, irl vector guide
2015-01-15 22:32:45 +01:00
Nicolás Badano
9cf9733850
interaction: fixed the modifier key
2015-01-15 17:15:39 -03:00
Nicolás Badano
a4a4ca39f6
explosives: fixed timer #26
2015-01-15 17:06:38 -03:00
Nicolás Badano
f06da9a8c1
explosives: missing include
2015-01-15 16:57:27 -03:00
Nicolás Badano
2091aedcbc
Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git
2015-01-15 16:13:53 -03:00
Nicolás Badano
1d5201c0d7
explosives: Fix #32
2015-01-15 16:13:12 -03:00
commy2
2eb547a52e
some advanced vector modes, macros
2015-01-15 19:01:27 +01:00
Nicolás Badano
d1d12804f4
Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git
2015-01-15 14:41:55 -03:00
Nicolás Badano
8f31dea752
common: various fixes. Fix #33
2015-01-15 14:41:22 -03:00
commy2
530e93414a
vector height + distance mode
2015-01-15 17:24:19 +01:00
commy2
3e9785e145
vector azimuth+inclination mode
2015-01-15 16:40:06 +01:00
commy2
79426252a1
vector distance + azmimuth mode
2015-01-15 16:21:47 +01:00
PabstMirror
f4c84182d4
Progress on Map
2015-01-15 03:51:18 -06:00
PabstMirror
e52457bfbc
AGM Map Base
2015-01-15 02:36:48 -06:00
commy2
bc43ee5136
get the vector to work, wip
2015-01-15 07:18:57 +01:00
Nou
d281caffbe
Added ACRE2's hash and hash lists.
2015-01-14 13:29:52 -08:00
Nou
5c039a4ffd
Variable misnamed for event holder!
2015-01-14 12:55:44 -08:00
PabstMirror
f352b4cdb5
Use new Event Handlers
...
from 9a37538d50
2015-01-14 14:53:09 -06:00
Nou
9a37538d50
More event handler changes! Added removeEventHandler and removeAllEventHandler, changed name from addNetEventHandler to addEventHandler, and added a localEvent function.
2015-01-14 12:44:32 -08:00
PabstMirror
a91b409702
newline
2015-01-14 14:43:43 -06:00
PabstMirror
1d083aa072
Convert Spawned/Sleep
2015-01-14 14:40:37 -06:00
KoffeinFlummi
ccc3b9d076
Port AGM_Recoil
2015-01-14 21:29:35 +01:00
KoffeinFlummi
3a44b58b5f
Add PBOPREFIX to inventory
2015-01-14 21:14:53 +01:00
KoffeinFlummi
bda6afabb7
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-01-14 21:11:51 +01:00
KoffeinFlummi
b704ce5cba
Merge branch 'agmInventoryPort'
2015-01-14 21:11:31 +01:00
commy2
cbc71329d2
SETPVAR instead of SETGVAR
2015-01-14 21:09:33 +01:00
KoffeinFlummi
d567785518
Change FCS indentation to 4 spaces
2015-01-14 21:07:41 +01:00
KoffeinFlummi
66b33590d5
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-01-14 21:07:08 +01:00
KoffeinFlummi
5c5c49519a
Fix vector texture paths; Fix #21
2015-01-14 21:06:45 +01:00
PabstMirror
1927d6ba36
Script Comp Fix
2015-01-14 13:51:03 -06:00
PabstMirror
cedb05f8d9
Key Press
2015-01-14 13:48:08 -06:00
commy2
3bf0b772bb
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-01-14 20:39:18 +01:00
commy2
ddbc54b992
add getVariable, setVariable macros
2015-01-14 20:38:59 +01:00
PabstMirror
614dced0fa
DEBUG_SETTINGS in script comps
2015-01-14 12:34:24 -06:00
PabstMirror
e1c08626be
Fix Script Comp
2015-01-14 12:28:44 -06:00
PabstMirror
ad47b9a5df
fix scriptComponent.hpp
2015-01-14 12:24:09 -06:00
bux578
de8ca47e88
change some core to common
2015-01-14 14:28:04 +01:00
Nicolás Badano
c16c5e756c
explosives: fixes
2015-01-14 10:13:04 -03:00
Nicolás Badano
fcbabc1388
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3.git
2015-01-14 10:12:34 -03:00
Nicolás Badano
167497ec2f
small fixes for explosives and interaction
2015-01-14 10:11:46 -03:00
PabstMirror
7b49e06b0d
Fix config
2015-01-14 05:21:47 -06:00
PabstMirror
9224cd0c2a
Work on removing spawned
2015-01-14 05:07:53 -06:00
PabstMirror
19c815f779
Model and Textures
2015-01-14 03:19:25 -06:00
PabstMirror
77065afb02
First Pass
2015-01-14 03:06:47 -06:00
KoffeinFlummi
250050129b
CBAify inventory
2015-01-14 09:45:20 +01:00
KoffeinFlummi
4f4c9ab1b4
Move inventory to addons
2015-01-14 09:23:41 +01:00
PabstMirror
7ead73bc1f
AGM Grenades Base
2015-01-14 01:55:23 -06:00
PabstMirror
4a0eb2d4ef
Interaction paths
2015-01-14 00:48:06 -06:00
commy2
5636721717
try to port that vector
2015-01-14 07:24:17 +01:00
PabstMirror
ece2456773
#15 - updated model (on correct branch)
2015-01-14 00:15:08 -06:00
PabstMirror
00ecb21ad7
#15 oops
2015-01-14 00:02:44 -06:00
PabstMirror
c9e957f9ac
#15 - all agm ref in p3d fixed - still bin issues
2015-01-13 23:24:53 -06:00
Nicolás Badano
b868e9a35c
interaction: remove stuff from config. cable ties are no longer in interaction.
2015-01-14 01:47:39 -03:00
Nicolás Badano
465ae0bbfe
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3.git
2015-01-14 01:39:12 -03:00
Nicolás Badano
1de58631fb
Merge pull request #19 from KoffeinFlummi/agmBackblastPort
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Agm_Backblast port
2015-01-14 01:36:43 -03:00
Nicolás Badano
3209fea7db
backblast: completed port
2015-01-14 01:32:38 -03:00
Nicolás Badano
95ec952acf
backblast: initial port
2015-01-14 01:15:58 -03:00
Nicolás Badano
46cb15e831
AGM_Backblast pre CBA
2015-01-14 01:15:06 -03:00
Nicolás Badano
9408363706
Fix interaction and overheating headers
2015-01-14 01:14:47 -03:00
PabstMirror
436815fea3
Paths
2015-01-13 21:45:09 -06:00
PabstMirror
cb9b38bca2
Done I think
2015-01-13 21:36:53 -06:00
commy2
0aa348133d
fix target wall texture path
2015-01-14 04:36:33 +01:00
Nicolás Badano
c2fe2ed745
Merge pull request #8 from KoffeinFlummi/agmHearingPort
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AGM hearing port
2015-01-14 00:32:21 -03:00
Nicolás Badano
40c43944fe
hearing: make tinnitus disabable
2015-01-14 00:29:01 -03:00
jaynus
cbee108845
Merge pull request #14 from KoffeinFlummi/agmDisposablesPort
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Port: AGM Disposables
2015-01-13 19:20:09 -08:00
PabstMirror
d3f5304f62
work
2015-01-13 21:17:34 -06:00
Nicolás Badano
71879acb79
hearing: ups, wrong triangle
2015-01-14 00:13:57 -03:00
Nicolás Badano
0f4d8bc82f
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3.git into agmHearingPort
2015-01-14 00:09:27 -03:00
Nicolás Badano
057be50cf6
hearing: skip first execution of the PFH
2015-01-14 00:08:17 -03:00
PabstMirror
341fb7b86f
opps
2015-01-13 21:05:09 -06:00
PabstMirror
bcd4a72013
Base No Radio
2015-01-13 21:04:25 -06:00
commy2
9c99eee461
port ballistics
2015-01-14 04:02:48 +01:00
Nicolás Badano
f082242485
hearing: buggy PFH
2015-01-13 23:34:55 -03:00
Nicolás Badano
cc7d67a150
Merge branch 'agmHearingPort' of https://github.com/KoffeinFlummi/ACE3.git into agmHearingPort
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Conflicts:
addons/hearing/CfgSounds.hpp
addons/hearing/CfgWeapons.hpp
addons/hearing/script_component.hpp
2015-01-13 23:19:00 -03:00
Nicolás Badano
5e4a78a1bc
hearing: replaced spawn by PFH
2015-01-13 23:16:55 -03:00
Nicolás Badano
319e772832
hearing: tweaks
2015-01-13 23:07:50 -03:00
PabstMirror
a78f508551
compiling, still need to test
2015-01-13 20:07:31 -06:00
Nicolás Badano
b9c2af8dfe
hearing: final fixes
2015-01-13 23:00:48 -03:00
PabstMirror
2df8f4f1fb
Cleanup old AGM
2015-01-13 19:57:15 -06:00
Nicolás Badano
e7c3b0db18
hearing: various fixes
2015-01-13 22:41:53 -03:00
jaynus
01f16be76b
Merge pull request #4 from KoffeinFlummi/agmExplosivesPort
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Ported AGM_Explosives to ace.
2015-01-13 17:41:32 -08:00
PabstMirror
c550d5dab6
remove debug and add sanity checks
2015-01-13 19:38:00 -06:00
jaynus
c85cc6a15e
Merge remote-tracking branch 'origin/agmRespawnPort'
2015-01-13 17:33:08 -08:00
jaynus
7622f3daea
Fixed and working.
2015-01-13 17:32:27 -08:00
Nicolás Badano
5af4f1ed53
Merge branch 'master' into agmHearingPort
2015-01-13 22:31:06 -03:00
PabstMirror
de51a61180
convert spawn to perFrame
2015-01-13 19:30:25 -06:00
Nicolás Badano
99925a1ef0
Merge branch 'agmOverheatingPort'
2015-01-13 22:29:55 -03:00
Nicolás Badano
0ceefd893a
Merge pull request #7 from KoffeinFlummi/agmOverheatingPort
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AGM Overheating port
2015-01-13 22:28:38 -03:00
Nicolás Badano
d0f56f44ab
overheating: final fixes
2015-01-13 22:26:55 -03:00
jaynus
6966700a06
Remove jav debug
2015-01-13 17:21:14 -08:00
jaynus
1f8eac7b11
Merge branch 'master' into agmRespawnPort
2015-01-13 17:12:18 -08:00
jaynus
e1dd6e54c3
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-01-13 16:51:17 -08:00
jaynus
db4f88261d
nametags fixed.
2015-01-13 16:47:23 -08:00
commy2
fa4a591fbe
add some missing pboprefix
2015-01-14 01:40:11 +01:00
Nicolás Badano
81e603bf35
Merge branch 'master' into agmOverheatingPort
2015-01-13 21:38:57 -03:00
commy2
feb988698f
fix auto putting mx sw on back
2015-01-14 01:24:05 +01:00
jaynus
0937de0fa4
Merge branch 'master' into agmNameTagsPort
2015-01-13 16:19:48 -08:00
Nicolás Badano
a97b767283
overheating: ironing out bugs
2015-01-13 21:07:32 -03:00
commy2
bed800daa5
port aircraft
2015-01-14 00:52:37 +01:00
Nou
f275969465
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-01-13 15:27:49 -08:00
Nou
f90b23b4f6
Added network event handlers, ref ticket #12 .
2015-01-13 15:27:42 -08:00
Nicolás Badano
67ca93a5f8
Merge branch 'master' into agmOverheatingPort
2015-01-13 20:20:56 -03:00
Nicolás Badano
d4bcc413b0
Replace tags in attach
2015-01-13 20:07:52 -03:00
Nicolás Badano
46cf9a194a
Extract stuff out of attach config.cpp
2015-01-13 20:03:12 -03:00
Nicolás Badano
e53ed960dd
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3.git
2015-01-13 20:00:36 -03:00
Nicolás Badano
e090119d82
Tag replacements in attach
2015-01-13 20:00:31 -03:00
Nicolás Badano
e24d6aa42f
Fix in interaction menu for attaching
2015-01-13 19:59:16 -03:00
commy2
ee7ae79f15
fix key release issues
2015-01-13 23:54:21 +01:00
PabstMirror
78d9ce6d7d
needs testing
2015-01-13 16:53:48 -06:00
Felix Wiegand
da943e7c48
Merge pull request #5 from KoffeinFlummi/agm-fcs-port
...
First port of AGM_FireControlSystem
2015-01-13 22:51:38 +01:00
KoffeinFlummi
c8fd07a5ab
Finalize FCS port
2015-01-13 22:51:02 +01:00
Garth L-H de Wet
66eeba7df1
Fixed small errors that expressed themselves when getting explosives in game.
2015-01-13 23:49:27 +02:00
commy2
46a0fc5631
more macros for common
2015-01-13 22:32:56 +01:00
Garth L-H de Wet
0e09d5de67
Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
2015-01-13 23:21:31 +02:00
Garth L-H de Wet
e3466aaf8e
Merge branch 'master' into agmExplosivesPort
2015-01-13 23:17:20 +02:00
KoffeinFlummi
2b54f53ff0
Merge branch 'master' into agm-fcs-port
2015-01-13 22:06:30 +01:00
commy2
e071b2f684
fix macros in common' config
2015-01-13 20:56:02 +01:00
bux578
a29c48fd9a
Merge remote-tracking branch 'origin' into agmNameTagsPort
2015-01-13 20:14:19 +01:00
bux578
7271e25c56
probably fixing config
2015-01-13 20:12:41 +01:00
PabstMirror
1648def53f
first pass
2015-01-13 13:12:37 -06:00
bux578
b8d0f52544
probably fixing config
2015-01-13 20:10:30 +01:00
PabstMirror
629c0f92db
Base Port
2015-01-13 12:32:05 -06:00
commy2
b7050a4a92
fixing macros
2015-01-13 19:31:26 +01:00
PabstMirror
20d44e4515
Changed \function scrippComp to link to base
2015-01-13 12:28:45 -06:00
commy2
270ff5535a
fix interaction menu
2015-01-13 19:14:34 +01:00
commy2
2336b51e5b
fix key input not working
2015-01-13 17:42:56 +01:00
jaynus
cca61e95f8
initial commit.
2015-01-13 08:26:45 -08:00
commy2
039ae01594
fix some sqf errors
2015-01-13 17:08:49 +01:00
commy2
9efc1f9547
fix script errors
2015-01-13 16:38:21 +01:00
bux578
f2ef2fa886
core -> config
2015-01-13 16:32:15 +01:00
bux578
67c3c7e7c3
core -> common
2015-01-13 16:29:35 +01:00
bux578
992b3f721b
4 spaces
2015-01-13 15:39:58 +01:00
bux578
41f843514f
4 spaces
2015-01-13 15:38:17 +01:00
bux578
2074e200d5
icon path fix
2015-01-13 15:33:29 +01:00
bux578
efe68df728
add stringtable
2015-01-13 15:29:55 +01:00
bux578
425be3a6c2
fixes and spaces
2015-01-13 15:28:03 +01:00
bux578
5ffe1fa3e5
Merge remote-tracking branch 'origin' into agmRespawnPort
2015-01-13 15:19:45 +01:00
bux578
cd74a5bb6a
change sqf include to hpp
...
https://github.com/KoffeinFlummi/ACE3/pull/10#issuecomment-69745232
2015-01-13 15:17:12 +01:00
bux578
38ed800389
move ui folder, cleanup
2015-01-13 12:30:20 +01:00
bux578
069eb7860a
cba'fied nametags
2015-01-13 12:29:13 +01:00
bux578
621625b48d
init
2015-01-13 11:59:28 +01:00
Garth L-H de Wet
6d8708618a
Wrapped BIS and CBA function calls in CALLSTACK.
...
Converted startTimer to CBA's perFrameEventHandler.
2015-01-13 12:13:43 +02:00
Garth L-H de Wet
43bac209d9
Changed EGVAR to not have spaces in macro call.
2015-01-13 12:12:59 +02:00
bux578
49f01a0fac
fix switchUntis
...
forgot that little bugger
2015-01-13 10:53:04 +01:00
PabstMirror
073805148b
Replace Spawn/Sleep in attach
2015-01-13 03:06:24 -06:00
PabstMirror
6a204aa7b9
Remove Old toMerge
2015-01-12 23:29:40 -06:00
jaynus
6fbb6672b4
Compile Errors.
2015-01-12 21:16:03 -08:00
jaynus
3fb2a8e245
big code clean up
2015-01-12 21:14:27 -08:00
PabstMirror
c10b12174b
Convert while loop to addPerFrameHandler
2015-01-12 23:12:38 -06:00
Nicolás Badano
bf88af1579
hearing: replace some remaining tags
2015-01-13 01:21:49 -03:00
Nicolás Badano
90dc92fb52
Rename earplugs model file
2015-01-13 01:19:41 -03:00
Nicolás Badano
3b34ad06a2
hearing: Rename function files
2015-01-13 01:18:27 -03:00
Nicolás Badano
5d6fd9ab3e
CBAfy AGM_Hearing
2015-01-13 01:17:52 -03:00
Nicolás Badano
db7322e50a
AGM_Hearing pre CBA
2015-01-13 00:51:09 -03:00
Nicolás Badano
2a2eb38de7
overheating: hard code path to parent script_components
2015-01-13 00:37:53 -03:00
Nicolás Badano
a53a265117
overheating: Replace calls to core for calls to common
2015-01-13 00:30:39 -03:00
Nicolás Badano
1db298722b
CBAfy AGM_Overheating
2015-01-13 00:23:14 -03:00
Nicolás Badano
c0df8b7f54
Pre CBA AGM_Overheating
2015-01-12 23:43:38 -03:00
Nou
20cfb69fcf
Added DEFUNC, QFUNC, QEFUNC macros.
2015-01-12 18:08:45 -08:00
PabstMirror
72cd691e46
Working NVG
2015-01-12 16:53:19 -06:00
PabstMirror
96110c25e7
AGM - Night Vision First Pass
2015-01-12 16:08:37 -06:00
commy2
cf8259882e
formating
2015-01-12 22:34:01 +01:00
Garth L-H de Wet
fe056f10e1
Fixed errors in order to get explosives to load correctly without writing anything to config.
...
Will still need further testing once interaction is fully integrated.
2015-01-12 23:06:32 +02:00
commy2
bdf2351f14
done with ai
2015-01-12 21:56:33 +01:00
commy2
d8aa735c5a
fix missileguidance base class issue
2015-01-12 21:45:49 +01:00
Garth L-H de Wet
4926694bda
Changed all core external to common as the rename was done.
2015-01-12 22:39:37 +02:00
commy2
35703f3920
inheritance
2015-01-12 21:35:18 +01:00
Garth L-H de Wet
57b766b48b
Updated to use CBA's ARR_2 macro.
2015-01-12 22:20:42 +02:00
commy2
72e3d7519b
formating
2015-01-12 20:27:43 +01:00
commy2
1ea2afaec5
some macros
2015-01-12 20:11:36 +01:00
jaynus
20fce52f26
Merge pull request #6 from KoffeinFlummi/agmSwitchUnitsPort
...
Looks good and CBA-ified all magical-like
2015-01-12 10:45:17 -08:00
jaynus
cc987c279e
Merge pull request #2 from KoffeinFlummi/agmInteractionPort
...
Agm interaction port
2015-01-12 10:44:20 -08:00
commy2
7954988130
rename core to common
2015-01-12 19:22:58 +01:00
Garth L-H de Wet
bfd9aedfa0
Updated pathing for script_component.hpp and updated images to use PATHTOF.
2015-01-12 19:11:43 +02:00
commy2
17c2d90d0e
make core work again
2015-01-12 16:08:34 +01:00
bux578
91ba0c6a55
remove temp folder
...
didn't mean to push this
2015-01-12 15:48:32 +01:00
bux578
5da1bdf9c0
finish cba'ing
2015-01-12 15:47:22 +01:00
bux578
07c8b7f4df
replace version with macro, add missing params
2015-01-12 15:12:53 +01:00
jodav
7afce2a241
more work
2015-01-12 15:09:07 +01:00
jodav
f3427938b3
init
2015-01-12 14:54:36 +01:00
commy2
4c000ca5fe
delete obsolete file
2015-01-12 14:16:09 +01:00
commy2
8bc42eb14f
fix some errors in XEH_postInit
2015-01-12 14:12:50 +01:00
Garth L-H de Wet
f5772371bd
Added $PBOPREFIX$ for explosives.
2015-01-12 13:42:02 +02:00
PabstMirror
d59b33f697
More Core Stuff
2015-01-12 05:25:34 -06:00
PabstMirror
a9c20dcaf6
COMPILE_FILE macros
2015-01-12 05:14:15 -06:00
KoffeinFlummi
d354f3796f
Replace version numbers with macros
2015-01-12 11:52:07 +01:00
KoffeinFlummi
cdf08ee2cd
Rename Optics.hpp to CfgOptics.hpp
...
That might not be a real class, but it makes it easier to tell config
includes from other files at a glance.
2015-01-12 11:34:36 +01:00
KoffeinFlummi
2942306e3c
Move EHs to seperate file, add preInit for PREPs
2015-01-12 11:33:50 +01:00
KoffeinFlummi
479c4b01e8
Add PBOPREFIX
2015-01-12 11:27:56 +01:00
jodav
c72c51aca0
add script_component.hpp include, add file header
2015-01-12 11:24:58 +01:00
commy2
db48e0c83d
merge with master
2015-01-12 11:08:03 +01:00
KoffeinFlummi
7d9b03611a
Prefixes
2015-01-12 11:06:27 +01:00
KoffeinFlummi
e02e058ecb
First port of AGM_FireControlSystem -> ace_fcs
...
Untested
2015-01-12 11:02:44 +01:00
PabstMirror
e4219d05e3
Compile Fixes
...
Same as e3ed811736
2015-01-12 03:53:02 -06:00
jodav
5871053564
cba'd functions
2015-01-12 10:49:30 +01:00
Garth L-H de Wet
5e67de4d66
Ported AGM_Explosives to ace.
...
Marked locations where Scheduled Delay Execution will probably need to be used.
2015-01-12 11:48:26 +02:00
PabstMirror
d85c05ffe3
syntax fixes
2015-01-12 03:31:31 -06:00
jodav
074acf631b
remove "
2015-01-12 10:25:41 +01:00
jodav
8bc6aceeca
postCBA
2015-01-12 10:20:50 +01:00
PabstMirror
e3ed811736
Little Fixes to get it compiling
2015-01-12 03:17:29 -06:00
jodav
ff56051a1a
fn_ to fnc_
2015-01-12 10:08:24 +01:00
jodav
c5a42d1187
preCBA
2015-01-12 10:07:03 +01:00
Nicolás Badano
62ff0edb80
Change PREPF to PREP for core
2015-01-12 01:27:21 -03:00
Nicolás Badano
9ce4f585ca
Change PREPF to PREP for interaction
2015-01-12 01:26:07 -03:00
Nicolás Badano
f99f1a2791
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3.git into agmInteractionPort
2015-01-12 01:20:39 -03:00
Nicolás Badano
1aa862bc3b
Change stringtables and main variables prefixes to ACE
2015-01-12 01:20:02 -03:00
Nicolás Badano
306dce2153
Finnish porting agm_core. Replace all AGM prefixes by ACE, including stringtables and main variables like ACE_player
2015-01-12 01:02:33 -03:00
Nicolás Badano
ee8faadc4b
Rename function files
2015-01-11 23:37:56 -03:00
Nou
877fef16be
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-01-11 17:28:45 -08:00
Nou
b3e3a7b926
PBOPREFIX fixes.
2015-01-11 17:28:39 -08:00
commy2
33c94939f3
change tag to ace
2015-01-12 01:43:29 +01:00
commy2
841f7e7d5a
more real names in stringtables instead of config
2015-01-12 01:39:47 +01:00
Nou
cdc1f7d3d7
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-01-11 16:04:22 -08:00
Nou
59685f53e7
Changed PREP macro to use CBA function caching and our folder structure, removed PREPF macro to follow normal PREP CBA standard. Changed examples to match (also changed a few caps in paths, and the required addons to match ACE).
2015-01-11 16:04:14 -08:00
commy2
6efe1f9a18
fix updating base class, sort realistic names
2015-01-12 00:57:04 +01:00
Nicolás Badano
6025fc5c57
Macros for the rest of interaction
2015-01-11 20:13:47 -03:00
jaynus
61d7309c9d
More macro's and ACRE debug callstack macros added
2015-01-11 14:07:32 -08:00
jaynus
3f0b3022d0
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-01-11 14:04:27 -08:00
jaynus
2222bb721b
Add example blank module and EGVAR() QEGVAR()
2015-01-11 14:04:19 -08:00
commy2
1bdb2038eb
port ai
2015-01-11 23:01:27 +01:00
commy2
716c77b808
port realistic names
2015-01-11 22:28:38 +01:00
Nicolás Badano
8d1bdd88ff
Finish macro work for config
2015-01-11 18:22:47 -03:00
commy2
670a3a687d
port thermals
2015-01-11 22:21:16 +01:00
commy2
8cfe073f3a
port ragdolls
2015-01-11 22:06:40 +01:00
Nicolás Badano
d405d5920a
Macros for interaction keys and conditions
2015-01-11 17:41:04 -03:00
Nicolás Badano
e823e60224
Remove unused code
2015-01-11 17:40:17 -03:00
commy2
f969be6302
trying to fix capitilization 2
2015-01-11 21:39:49 +01:00
commy2
2c1d925dc4
trying to fix captilization
2015-01-11 21:39:01 +01:00
Nicolás Badano
7c7fec0642
Rename function files for attach
2015-01-11 16:56:58 -03:00
Nicolás Badano
8bff5f6ef4
interaction: add script_component, initial CBAfication of config.
2015-01-11 16:50:29 -03:00
Nicolás Badano
17564e483a
Unaved macros for attach
2015-01-11 16:34:45 -03:00
Nicolás Badano
6769189e7c
AGM_Interaction pre CBA
2015-01-11 16:32:51 -03:00
Nicolás Badano
2452884acb
Further macros for attach (EFUNC, EQGVAR). Minor fixes
2015-01-11 16:16:08 -03:00
jaynus
ef2ed3444a
Final CBA. Includes with PREPF() for functions\ file preperation w/ CBA. Also included script_component across addon for macro definitions.
2015-01-11 10:44:03 -08:00
jaynus
ab46d7c0c8
attach post CBAify. StackedEventHandlers needs converting to cba_fnc_addPerFrameHandler.
2015-01-11 10:33:44 -08:00
jaynus
fa5098b169
AGM_Attach PRE CBA
2015-01-11 10:26:40 -08:00
jaynus
1e29509b45
Dragon, lasers, air_hud and javelin code.
2015-01-11 10:24:19 -08:00
jaynus
800c150446
Stringified, GVARified, FUNCified
2015-01-11 10:20:14 -08:00
jaynus
9dc020d114
save
2015-01-11 10:06:21 -08:00
jaynus
8dd70e9b22
Initial commit. main, core (not complete) and to-merge.
2015-01-11 08:42:31 -08:00