Commit Graph

8653 Commits

Author SHA1 Message Date
esteldunedain
ae8cbb4834 Add "check temperature" and "swap barrel" actions for AARs 2016-03-05 23:33:30 -03:00
jonpas
ae3a41e6d8 Move common event handlers closer to their counterparts 2016-03-06 02:38:05 +01:00
Nicolás Badano
de6af27912 Merge pull request #3492 from acemod/Fix3491_MortarBoxes
Replace transportMax... with maximumLoad for mortar boxes.
2016-03-05 22:09:07 -03:00
Nicolás Badano
9f205b4a54 Merge pull request #3509 from acemod/fix3379
Increase interaction distance with explosives from 1m to 1.5m.
2016-03-05 22:08:31 -03:00
Nicolás Badano
1d3950bfff Merge pull request #3497 from acemod/liteDrag
Fix portable light floating / dir when carrying
2016-03-05 22:07:43 -03:00
Nicolás Badano
e2c2495d52 Merge pull request #3496 from looterz/bftbug
Fix for player markers not showing up correctly with BFT_ShowPlayerNames
2016-03-05 22:05:33 -03:00
esteldunedain
e15d534fd1 Rename event, removing prefix. Back to square one. 2016-03-05 21:11:53 -03:00
BaerMitUmlaut
8e895e8cff Added gantry hiding animation 2016-03-05 23:21:10 +01:00
BaerMitUmlaut
b20e433f43 Fixed bug with fastroping simultaneously 2016-03-05 23:20:44 +01:00
BaerMitUmlaut
8039332743 Switched to preStart + XEH_PREP 2016-03-05 23:19:53 +01:00
BaerMitUmlaut
21d546ac1c Added note concerning BIS_fnc_guiMessage 2016-03-05 21:22:45 +01:00
PabstMirror
721aa94a29 Merge pull request #3536 from acemod/dediCaps
Fix captivity system on dedicated
2016-03-05 14:08:53 -06:00
BaerMitUmlaut
b8a4349c10 Added deployment API and waypoint 2016-03-05 20:25:35 +01:00
jonpas
9463b05218 targetEvent -> objectEvent 2016-03-05 18:16:09 +01:00
jonpas
881eaf951a Move setVectorDirAndUp and setHitPointDamage events to common, Make refuel set nozzle position execute only on target where local 2016-03-05 18:07:07 +01:00
jonpas
589ca27b60 Fix missing comma 2016-03-05 18:02:21 +01:00
jonpas
015a60e6c4 Increase fuel update to 1s 2016-03-05 17:44:03 +01:00
jonpas
401d457a46 Replace execRemoteFnc with global/targetEvent in refuel 2016-03-05 17:41:47 +01:00
esteldunedain
6cf9787fd1 Fix travis warning 2016-03-05 13:18:41 -03:00
esteldunedain
ebfd76107e The function name was changed in CBA 2016-03-05 13:15:56 -03:00
esteldunedain
62f598b2a6 Use the correct CBA function name, defining it in ACE as long as it doesn't exist already. 2016-03-05 13:11:20 -03:00
jonpas
b37b1a39b2 Allow string input for isBackpack 2016-03-05 14:29:04 +01:00
nomisum
e36198561f Merge remote-tracking branch 'refs/remotes/acemod/master' 2016-03-05 12:43:27 +01:00
PabstMirror
4826a89ef5 Fix captivity system on dedicated
Fix #3532
2016-03-04 11:45:38 -06:00
GitHawk
0b3abd55d3 Disallow refueling with running engine 2016-03-04 13:59:14 +01:00
esteldunedain
5450954fc2 Rename the event as "ace_tagging_tagCreated" 2016-03-04 09:16:42 -03:00
esteldunedain
02616ebbb2 Throw a globalEvent when a tag is created. Close #3521. 2016-03-03 19:43:26 -03:00
PabstMirror
e3deebff7e Fix empty callback for hr adjustment
Fix #3526
Same issue as #3384
2016-03-03 13:23:53 -06:00
PabstMirror
53a36f8783 Add REQUIRED_CBA_VERSION macro to script_mod.hpp 2016-03-03 13:00:47 -06:00
PabstMirror
56c5343bd7 Set sandbag side to civ to show in 3den
ref #3102 #2633
2016-03-03 12:54:13 -06:00
jonpas
ef95e278f9 Fix Cancel Action by moving it to MouseButtonDown display EH 2016-03-03 17:35:43 +01:00
PabstMirror
137a512a9e close main display if using incompatible cba 2016-03-02 16:33:29 -06:00
commy2
e6c6e55968 Merge pull request #3507 from acemod/mouseZChangedEH
Replace addScrollWheelEventHandler with MouseZChanged Display EH
2016-03-02 23:15:50 +01:00
commy2
92fddff833 also fix modifier key 2016-03-02 23:14:23 +01:00
nomisum
76468d326b fixed license file 2016-03-02 22:49:25 +01:00
nomisum
9b55aa1555 Merge remote-tracking branch 'refs/remotes/acemod/master' 2016-03-02 22:40:33 +01:00
nomisum
48e9e9c9e4 added CBA-PFH, added QUOTE 2016-03-02 22:36:42 +01:00
commy2
9a0c839ced Merge pull request #3508 from acemod/fix3504
Make the FRIES inherit from Helicopter_Base_F. Fix #3504
2016-03-02 22:28:01 +01:00
ColdEvul
80bada0365 Fixed carrying rotation. 2016-03-02 22:27:29 +01:00
nomisum
730e79def0 added fastroping sounds 2016-03-02 22:17:49 +01:00
ColdEvul
8b4892598a added EventHandlers 2016-03-02 22:17:19 +01:00
commy2
303f8d93b9 simplify inheritance 2016-03-02 22:16:40 +01:00
FFAAMOD
95007d8ccd Spanish translation of FastRope fixed
Fixed wrong tag in Spanish Translation of Fast Rope module.
2016-03-02 21:00:46 +01:00
esteldunedain
e0493458c0 Reduce interaction distance for defusing back to 1m 2016-03-02 16:19:38 -03:00
PabstMirror
e6a5d2dacd Add CBA 2.3.1 to versioning check 2016-03-02 13:19:20 -06:00
FFAAMOD
6b13ea287e Added Spanish Translation to fastroping module
Added Spanish Translations, some of these can have multiple translations but according to the context, they match properly their meanings.
2016-03-02 19:56:50 +01:00
esteldunedain
928a9b9485 Increase interaction distance with explosives from 1m to 1.5m. Fix #3379 2016-03-02 15:25:41 -03:00
esteldunedain
0399335a3f Make the FRIES inherit from Helicopter_Base_F. Fix #3504 2016-03-02 14:41:41 -03:00
jonpas
4918dbacb0 Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH 2016-03-02 17:33:46 +01:00
ColdEvul
b91897de3b Added comment 2016-03-02 16:41:45 +01:00
ColdEvul
e7ec87d284 Added carry and interaction for case. 2016-03-02 16:38:23 +01:00
commy2
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
PabstMirror
8f620f2e61 Fix portable light floating / dir when carrying
#3486
2016-03-01 18:49:41 -06:00
looterz
b86e5d8ad6 Fixes player markers not showing up correctly when BFT_ShowPlayerNames is enabled in multiplayer 2016-03-01 18:23:33 -06:00
esteldunedain
d886289716 Display the new weapon temperature right after swapping barrels 2016-03-01 19:27:39 -03:00
esteldunedain
850a499c0e Localize spare barrel's displayName 2016-03-01 19:26:20 -03:00
esteldunedain
e6a2ca7102 Fix typos 2016-03-01 19:25:45 -03:00
esteldunedain
f130d6c253 Increase spare barrel mass to 60 (2.7 Kg) 2016-03-01 18:17:58 -03:00
esteldunedain
b8c8c21a02 Remove spare barrels from starting equipments 2016-03-01 18:17:23 -03:00
esteldunedain
a041555381 Add an animation and progressbar to the "Check spare barrels temperatures" action 2016-03-01 18:16:14 -03:00
esteldunedain
46a96dd5da Move spare barrel event handlers out of postInit 2016-03-01 18:14:36 -03:00
VKing
353b5e9ef4 Replace transportMax... with maximumLoad for mortar boxes.
Fixes 3490
2016-03-01 21:58:21 +01:00
esteldunedain
bc4a338d32 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into spareBarrelSimulation 2016-03-01 17:15:14 -03:00
Glowbal
e2c7576251 Remove headless client component from ACE.
The component does not fit properly within the scope of the ACE project. In order to avoid difficulties at a later point in time, project management has decided to pull the HC component from the ACE 3.5.0 release. We are going to look into alternative options for the HC component, such as a separate repository maintained by the ACE team.
2016-03-01 19:09:42 +01:00
commy2
fa3913752b replace XEH_ENABLED macro with actual class, fix #3482, fix #3483 2016-03-01 17:05:00 +01:00
esteldunedain
bafe714ab5 Remove spare barrels from starting equipment, as they make some grenades not fit in the uniforms. 2016-03-01 10:05:06 -03:00
Jonathan Pereira
309f48ee0b Added remaining PT-BR translarions 2016-03-01 08:56:43 -03:00
NorXAengell
772c4cc100 Another batch of translations and corrections (Fr) 2016-03-01 02:27:19 +01:00
PabstMirror
2bdeff1639 Fix for all missionVersions 2016-02-29 16:34:51 -06:00
PabstMirror
cb370c4f70 Merge branch 'release' into 3den_-1 2016-02-29 14:16:34 -06:00
PabstMirror
fe967ff2bd Don't read medic setting that is not in module 2016-02-29 14:07:15 -06:00
PabstMirror
2b3b6083cb Try to handle bad 3den mission modules 2016-02-29 14:06:14 -06:00
BaerMitUmlaut
5b4072bf50 Added vehicle existance check 2016-02-29 19:29:11 +01:00
BaerMitUmlaut
05c16a5dfb Removed TOH animations 2016-02-29 19:29:10 +01:00
BaerMitUmlaut
11a66d98e2 Cleanup & fix interaction conditions 2016-02-29 19:29:09 +01:00
PabstMirror
c0c6d3c52f Merge branch 'release' into fixFastropeRepairError 2016-02-29 12:10:34 -06:00
jonpas
7b96fe6c28 Disable logging in tagging - fix #3468 2016-02-29 16:37:19 +01:00
esteldunedain
9e682253f3 Move the dead body cleanup PFH to a loop using waitAndExecute 2016-02-28 23:33:51 -03:00
esteldunedain
90a54397ae Move the litter cleanup PFH to a loop using waitAndExecute 2016-02-28 23:20:26 -03:00
esteldunedain
4b702f68df Make loops non public 2016-02-28 23:10:15 -03:00
esteldunedain
94e8bee348 Move the pfh from setDead to a waitAndExecute loop: reviveStepLoop 2016-02-28 23:08:25 -03:00
esteldunedain
12895e7983 Remove unneeded parameter 2016-02-28 22:58:09 -03:00
esteldunedain
0e82cdfe82 Move to a function and comments the function that tracks the effects of medications over time. Use waitAndExecute instead of a pfh for better performance. 2016-02-28 22:50:04 -03:00
esteldunedain
21d4939abb Optimize the computation of tourniquet pain. Fix pain not being able to decrease when above 10 2016-02-28 22:08:59 -03:00
esteldunedain
35e13d5357 Fixes 2016-02-28 20:55:05 -03:00
esteldunedain
bbb84ec7d1 Move the tourniquet loop to handleUnitVitals. Makes the tourniquet pain compatible with swapping localities 2016-02-28 20:50:28 -03:00
esteldunedain
085860c770 Restore addToInjuredCollection as a deprecated function 2016-02-28 20:32:02 -03:00
esteldunedain
bed51ac8a4 Fix waitAndExecute syntax 2016-02-28 20:26:05 -03:00
esteldunedain
3bbabac2d7 Rename and add comments to the function that tracks the units vital loop. Use waitAndExecute instead of a pfh for better performance. 2016-02-28 20:12:56 -03:00
jonpas
f5ff593dea Revert "Convert fastroping animations to Arma 3, fix bone errors" 2016-02-28 23:16:44 +01:00
jonpas
8d326a0a1b Remove duplicate medical string 2016-02-28 22:54:24 +01:00
PabstMirror
e5b79d7b33 Don't try adding repair actions to fastrope helper 2016-02-28 14:17:14 -06:00
BaerMitUmlaut
75c2e3d032 Added QUOTE macros to fastroping configs 2016-02-28 18:56:45 +01:00
VKing
8bb7b072d4 Standardize grammar of GVAR arrays in configs to place the square brackets outside the GVAR macro.
This prevents any possible confusion when the GVARs are used in code.
2016-02-28 15:18:15 +01:00
BlackWindowS
c61e7b5104 Tweaked & added translations
Translation of almost every STR to French
2016-02-28 14:48:04 +01:00
Thomas Kooi
6bfe86e91a Merge pull request #3455 from acemod/fix3450
Fix #3450
2016-02-28 13:07:03 +01:00
commy2
69f810f32b add missing pee 2016-02-28 07:25:11 +01:00
commy2
03b8e2b590 fix reloadMutex nil, fix#3450 2016-02-28 06:12:40 +01:00
PabstMirror
147cd1a5af Hide categories that have no user settable options 2016-02-27 18:06:02 -06:00
jonpas
0e606224c7 Convert fastroping animations to Arma 3, fix bone errors 2016-02-27 22:28:12 +01:00
jonpas
905586bddc Make unused medical strings be used 2016-02-27 21:04:04 +01:00
Glowbal
428b828c27 Increase version 3.5.0 2016-02-27 20:44:38 +01:00
Thomas Kooi
f758a90351 Merge pull request #3445 from acemod/preventSelfIMFromClosing
Prevent Self Interact Menu from bugging out during animations
2016-02-27 20:35:18 +01:00
Thomas Kooi
d0b1ac56ba Merge pull request #3440 from System98/Update-german-translations
Update german translations
2016-02-27 20:33:51 +01:00
esteldunedain
a86bbdb162 Prevent the interact menu from closing when moving the mouse during animations 2016-02-27 15:47:23 -03:00
ElTyranos
9d50812a65 Fastrope French translation 2016-02-27 19:46:15 +01:00
esteldunedain
121663226c Make the auto-expanding of SelfActions and ZeusActions work at all animation speeds, but keep the animation in all cases. 2016-02-27 15:44:53 -03:00
commy2
a7ec4d9d2f Merge pull request #3398 from acemod/fix3317
Resync mine orientations in JIP.
2016-02-27 16:52:53 +01:00
Thomas Kooi
a9fa3a99b8 Merge pull request #3441 from acemod/fixNametagsError
Fix error in nametags when a player disconnects
2016-02-27 15:17:15 +01:00
esteldunedain
30d62859dc Fix error in nametags when a player disconnects 2016-02-27 10:17:26 -03:00
esteldunedain
188941a9b7 Filter the GVAR(explosivesOrientations) list before sending it 2016-02-27 10:07:51 -03:00
esteldunedain
fba1a322ac Yet more fixes 2016-02-27 09:50:44 -03:00
esteldunedain
823eb116ae more fixes 2016-02-27 09:37:57 -03:00
esteldunedain
8280335d07 Fix event name typo 2016-02-27 09:26:42 -03:00
esteldunedain
b9e1028f23 Merge branch 'fix3317' of github.com:KoffeinFlummi/ACE3 into fix3317 2016-02-27 09:14:16 -03:00
esteldunedain
834cbb4d24 Debug stuff 2016-02-27 09:14:07 -03:00
esteldunedain
849fa4f1ee Redo markers, lost in the merge 2016-02-27 09:06:19 -03:00
System98
df3ec3a179 Fix length of a display name
- Fix the length of a display name so it doesn't get cut off in the
settings.
2016-02-27 12:51:32 +01:00
System98
a13b029b4a Merge remote-tracking branch 'refs/remotes/acemod/master' into Update-german-translations 2016-02-27 12:50:07 +01:00
esteldunedain
db4974eae2 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into fix3317
Conflicts:
	addons/medical/CfgEden.hpp
	addons/repair/CfgEden.hpp
2016-02-27 08:48:57 -03:00
Thomas Kooi
ae136af2d6 Merge pull request #3415 from looterz/bftplayernames
Added Show Player Names option to Blue Force Tracking Module
2016-02-27 12:43:15 +01:00
Thomas Kooi
a0ea724db4 Merge pull request #3436 from acemod/register-last-damage-source
Add registering last damage source
2016-02-27 12:42:11 +01:00
Thomas Kooi
adcfec6ff0 Merge pull request #3430 from GitHawk/refuel_ropeImprovement
Refuel improvements
2016-02-27 12:40:50 +01:00
Thomas Kooi
938c1f4c0a Merge pull request #2904 from BaerMitUmlaut/fastroping
Fastroping
2016-02-27 12:36:43 +01:00
System98
05575538e4 Fix format errors in "medical" addon 2016-02-27 12:10:40 +01:00
System98
f7253edec8 Update german translations
- Fix some german translations
- Re-add strings in "medical" addon deleted in PR #3437
- Add german translations for previously deleted strings and update the
english texts so the purpose of the function gets clearer
2016-02-27 12:07:57 +01:00
System98
110dd68736 Fix error in slideshow
- Fix error in slideshow addon
2016-02-27 10:37:52 +01:00
esteldunedain
b8f955468c First version of "Check spare barrel temperatures" action 2016-02-27 01:46:27 -03:00
esteldunedain
e950552345 Track temperatures of spare barrels 2016-02-27 00:29:30 -03:00
looterz
8b534bb4bf Fixed ACE_Settings.hpp GVAR's missing category 2016-02-26 19:00:55 -06:00
jonpas
0c79869d7a Fix duplicated English strings 2016-02-27 01:43:57 +01:00
jonpas
10abe5cd57 Merge branch 'master' into German-translations 2016-02-27 01:36:07 +01:00
Glowbal
e0a65aa543 Add registering last damage source 2016-02-26 22:58:49 +01:00
bux578
db71aa54b8 Merge pull request #3434 from NorXAengell/Traduction-Fr
Traduction fr
2016-02-26 21:18:40 +01:00
bux578
431b6f872c Merge pull request #3433 from licht-im-Norden87/patch-54
German translation
2016-02-26 21:16:54 +01:00
PabstMirror
6e29beefa1 Remove extra "(" in debug output 2016-02-26 12:48:40 -06:00
licht-im-Norden87
a5864c6f40 Merge pull request #42 from licht-im-Norden87/patch-55
refuel
2016-02-26 19:44:50 +01:00
licht-im-Norden87
6a6190b99d Merge pull request #43 from licht-im-Norden87/patch-57
Update stringtable.xml
2016-02-26 19:44:37 +01:00
NorXAengell
0006f72663 Minor correction in explosive 2016-02-26 19:38:51 +01:00
licht-im-Norden87
1c7a25cc38 Update stringtable.xml 2016-02-26 19:36:47 +01:00
licht-im-Norden87
cac13e2f4f refuel 2016-02-26 19:26:34 +01:00
licht-im-Norden87
21766e10c2 German translation
Habe gerade Arma gestartet und dabei ist mir das ein oder andere Problem aufgefallen.
WIP
2016-02-26 19:25:01 +01:00
NorXAengell
ea461446f9 Translation Fr 2016-02-26 19:24:53 +01:00
Githawk
c8e8a17111 Fixes
- Fixed `isEngineOn` returning true on static objects
- Fixed `fnc_readFuelCounter` for objects with infinite fuel
2016-02-26 16:35:34 +01:00
NorXAengell
8b9865b50d Merge remote-tracking branch 'refs/remotes/origin/master' into Traduction-Fr 2016-02-26 16:33:04 +01:00
NorXAengell
212d8f45ff Merge remote-tracking branch 'refs/remotes/origin/master' into Traduction-Fr 2016-02-26 16:22:00 +01:00
System98
e587744b3e Fix text errors
- Fix errors in "map_gestures, medical, overheating, slideshow and zeus"
addons
2016-02-26 11:29:55 +01:00
GitHawk
7451d1ee5f Make setFuel and getFuel API 2016-02-26 10:50:02 +01:00
GitHawk
0b324336ee Initial pass
Unified ropeDestruction
Added check before ropeCreate
2016-02-26 10:46:12 +01:00
PabstMirror
424c6fe878 Show Cargo Example 2016-02-26 01:37:00 -06:00
PabstMirror
7fc1c87bc4 Global Ai Set Skill Example 2016-02-26 00:57:18 -06:00
bux578
704e858d9c Merge pull request #3424 from NorXAengell/Traduction-Fr
Translation Fr Captives
2016-02-26 07:38:05 +01:00
NorXAengell
a5ce95f9c7 Traduction, correction Fr Common 2016-02-26 01:29:37 +01:00
ElTyranos
a79cfa583d bux578 correction 2016-02-25 23:47:27 +01:00
Nicolás Badano
7646068a8b Merge pull request #3427 from SuN9491/master
Spanish Translation (3.5.0)
2016-02-25 17:10:55 -03:00
PabstMirror
f59e8920f9 Fix Mortar Display 2016-02-25 13:59:00 -06:00
SuN9491
9efbdb2e71 Spanish Translation (3.5.0)
Remaining spanish translations for ACE 3.5.0
2016-02-25 20:50:29 +01:00
NorXAengell
f2fa46ddf0 Translation Fr Captives 2016-02-25 19:36:44 +01:00
gienkov
4a73a0519e translate fastroping 2016-02-25 19:06:50 +01:00
System98
48d312cb8e Add german translations
- add missing german translations
- small fixes to existing texts
- remove unused strings in "medical" addon
2016-02-25 18:10:26 +01:00
bux578
21ba45d0c9 Merge pull request #3421 from gienkov/pltranslation350
Polish translation 3.5.0 (FIXED)
2016-02-25 18:01:01 +01:00
gienkov
8ae1c68d5e remove tabs 2016-02-25 17:20:45 +01:00
gienkov
d4209b2b42 mk6 tagging and overheating translation, finish 2016-02-25 17:16:36 +01:00
Nicolás Badano
333c8f57bc Merge pull request #3419 from acemod/addMissingMedicalSettingCategory
Add missing medical category to delayUnconCaptive
2016-02-25 13:16:23 -03:00
jonpas
6ad107ecc0 Add medical category to delayUnconCaptive 2016-02-25 17:03:38 +01:00
gienkov
04f714e53c Merge remote-tracking branch 'origin/master' into pltranslation350 2016-02-25 16:41:09 +01:00
gienkov
25561ab2c5 hearing and medical, unwind medical pl shorts 2016-02-25 16:31:47 +01:00
Nicolás Badano
69a3c79756 Merge pull request #3418 from acemod/spanishTranslation3.5.0
Remaining Spanish translations
2016-02-25 12:28:30 -03:00
esteldunedain
3fa3512509 Remaining spanish translations 2016-02-25 12:25:42 -03:00
PabstMirror
3b03f84116 Disable debug 2016-02-25 09:12:24 -06:00
looterz
859a4321c6 Actually, nevermind that last commit 2016-02-25 09:03:30 -06:00
jonpas
8375694368 Merge pull request #3403 from acemod/fixCargoEventsParams
Reimplement old parameter syntax for (Un)LoadCargo events
2016-02-25 16:01:57 +01:00
looterz
e6314eb114 Wrapped _groupsToDrawMarkers filtering with a condition check 2016-02-25 09:00:47 -06:00
esteldunedain
2fc27c553f Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into spanishTranslation3.5.0 2016-02-25 11:47:10 -03:00
esteldunedain
64a62d65fc More spanish translations 2016-02-25 11:46:56 -03:00
bux578
ed05d2f1e7 Merge pull request #3414 from acemod/spanishTranslation3.5.0
Spanish translation3.5.0
2016-02-25 15:45:38 +01:00
jonpas
b2b781957f Reimplement old parameter syntax for (Un)LoadCargo events 2016-02-25 15:35:47 +01:00
looterz
b354fed39a Moved _playersToDrawMarkers into BFT_ShowPlayerNames code region 2016-02-25 08:35:33 -06:00
looterz
00f06f81d1 Added Show Player Names option to Blue Force Tracking Module 2016-02-25 07:57:32 -06:00
esteldunedain
71707bc81a Some spanish translations for 3.5.0 2016-02-25 10:54:19 -03:00
jonpas
36d5c40b06 Merge pull request #3411 from GitHawk/refuel_api
Refuel change documentation header for API fnc
2016-02-25 14:52:25 +01:00
Nicolás Badano
23d35cf9f7 Merge pull request #3412 from GitHawk/rearm_api
Rearm added API
2016-02-25 10:42:28 -03:00
Nicolás Badano
da46a1c0cd Merge pull request #3408 from acemod/moduleDescriptions
Cleanup some module descriptions
2016-02-25 09:56:31 -03:00
Nicolás Badano
d02a590886 Merge pull request #3406 from acemod/diePurista
Replace Purista with Roboto - everywhere
2016-02-25 09:56:16 -03:00
Nicolás Badano
91e671085e Merge pull request #3371 from acemod/moreSevereJamming
More severe jamming
2016-02-25 09:56:08 -03:00
Nicolás Badano
d037512c81 Merge pull request #3405 from acemod/3k404
remove unused non API functions
2016-02-25 09:55:22 -03:00
Nicolás Badano
ae2ce0eebc Merge pull request #3124 from acemod/delayUnconCaptiv
add delay to Unconsciousness Captivity
2016-02-25 09:54:27 -03:00
bux578
6070d29f59 Merge pull request #3386 from licht-im-Norden87/patch-53
German translation Update: MK6 Mortar
2016-02-25 13:38:42 +01:00
GitHawk
6deecb0559 Add missing bracket 2016-02-25 10:25:57 +01:00
GitHawk
2f183548b6 Added API 2016-02-25 10:18:31 +01:00
GitHawk
5af31f6bb3 Remove brackets 2016-02-25 10:11:28 +01:00
GitHawk
53457cfe61 Change documentation header for API fnc 2016-02-25 10:08:20 +01:00
jonpas
1402985133 Fix typos 2016-02-24 19:34:03 +01:00
jonpas
a3d769c410 Cleanup some module descriptions, close #2561 2016-02-24 19:22:16 +01:00
jonpas
804456c722 Sort requiredAddons alphabetically 2016-02-24 18:35:52 +01:00
PabstMirror
8cb1546569 Add threeden to required addons and vers to 1.56 2016-02-24 10:52:34 -06:00
Nicolas Diego Badano
5af4e1ca25 Fix trace 2016-02-24 12:17:48 -03:00
Nicolas Diego Badano
c6f6e4e9f7 Let this finally fix it please 2016-02-24 12:14:47 -03:00
jonpas
8f775dfba4 Rename FontCSE macro to FONT_ACE 2016-02-24 15:08:54 +01:00
jonpas
7f022eda00 Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
commy2
02b2a21300 remove unused non API functions 2016-02-24 10:10:31 +01:00
commy2
8233661d55 remove unused non API functions 2016-02-24 09:39:39 +01:00
PabstMirror
7cf912222b Merge pull request #3393 from acemod/3denReplaceDropDown
Fix 3den attributes
2016-02-23 17:09:03 -06:00
PabstMirror
a437326032 Merge pull request #3400 from acemod/fixLampUnload
Fix lamp unloading
2016-02-23 17:07:31 -06:00
esteldunedain
b2c672e6c7 Apply the same pattern to ACE_Markers 2016-02-23 19:32:39 -03:00
esteldunedain
b32732cad0 Delete the logic and group after used 2016-02-23 19:29:18 -03:00
esteldunedain
66fa18888e Use the logic directly to determine client 2016-02-23 18:53:33 -03:00
Nicolás Badano
b55648ccb4 Merge pull request #3402 from acemod/fixCutG
Fix #3334 replace Purista with Roboto in cargo menu
2016-02-23 18:48:06 -03:00
commy2
b08ae7a266 Merge pull request #3395 from acemod/cba23compile
Cleanup old cba SLX_XEH_COMPILE_NEW code
2016-02-23 22:43:42 +01:00
jonpas
60fba483fe Fix #3334 replace Purista with Roboto in cargo menu 2016-02-23 22:30:15 +01:00
jonpas
168ec5344d Fix #3363 lamp unloading bug, Correct cargo menu button classnames 2016-02-23 22:17:36 +01:00
Thomas Kooi
52108b1737 Merge pull request #3382 from acemod/doAnimEvents
ObjectEvent Func, swap execRemoteFnc in doAnim
2016-02-23 18:38:43 +01:00
esteldunedain
f9ef100fad Broadcast client 2016-02-23 11:56:46 -03:00
jokoho48
0956b97dce remove module settings
change defualt in ACE_Settings
2016-02-23 15:49:03 +01:00
jokoho48
c61763edc9 fix simicolon
add stringtable entrys
2016-02-23 15:37:28 +01:00
jokoho48
b2d2bec2cf Merge branch 'master' of https://github.com/acemod/ACE3 into delayUnconCaptiv
# Conflicts:
#	addons/medical/functions/fnc_setUnconscious.sqf
2016-02-23 15:31:38 +01:00
esteldunedain
056244602d Get the client ID from a new logic object 2016-02-23 10:09:55 -03:00
esteldunedain
ec88e4ad32 Revert "Comment out 3den Attributes until BIS properly solves http://feedback.arma3.com/view.php?id=28031"
This reverts commit aea02af618.
2016-02-23 09:55:37 -03:00
esteldunedain
645ed3e63d Resync mine orientations in JIP. Fix #3317 2016-02-23 09:53:38 -03:00
esteldunedain
e6af2864eb Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2016-02-23 09:27:23 -03:00
bux578
aa8d3a3fd0 Merge pull request #3221 from BaerMitUmlaut/unified-ellipsis
Unified ellipsis
2016-02-23 08:27:28 +01:00
BaerMitUmlaut
74ea79e2cc Unified ellipsis 2016-02-22 23:51:47 +01:00
PabstMirror
a4391a713d Cleanup old cba SLX_XEH_COMPILE_NEW code 2016-02-22 15:30:16 -06:00
BaerMitUmlaut
b2337d7485 Config cleanup 2016-02-22 22:21:13 +01:00
PabstMirror
37eb353edf Cleanup Merge 2016-02-22 15:03:40 -06:00
PabstMirror
6dc0d7d4f5 Merge branch 'master' into moreSevereJamming 2016-02-22 14:57:40 -06:00
BaerMitUmlaut
b72751e693 Fixed macro 2016-02-22 21:06:26 +01:00
BaerMitUmlaut
c2856fd8c7 Fixed scopes 2016-02-22 20:58:55 +01:00
PabstMirror
9ec4135be9 Add prep 2016-02-22 12:27:27 -06:00
PabstMirror
eb08149946 Merge branch 'master' into doAnimEvents 2016-02-22 12:27:07 -06:00
licht-im-Norden87
d13e1272ce Update stringtable.xml 2016-02-22 18:55:45 +01:00
PabstMirror
330792ba7a Add medic threeden control 2016-02-22 11:26:32 -06:00
commy2
a09cb1612b fix error when loading save game, fix #3391 2016-02-22 17:43:34 +01:00
commy2
9712f9c1a4 manual merge 2016-02-22 16:24:10 +01:00
commy2
72fe155cda manual merge 2016-02-22 16:11:10 +01:00
commy2
ac3385fb83 manual merge 2016-02-22 16:08:24 +01:00
commy2
c45523475f manual merge 2016-02-22 16:06:30 +01:00
commy2
0f7bfc0f66 Merge pull request #3389 from acemod/precompileongamestart
precompile on game start
2016-02-22 16:00:19 +01:00
commy2
46a239f9f6 precompile on game start 2016-02-22 15:20:36 +01:00
BaerMitUmlaut
06f8f277ac Added Eden Integration 2016-02-22 14:40:21 +01:00
BaerMitUmlaut
af834838ef Moved FRIES equipping into seperate function 2016-02-22 14:40:04 +01:00
PabstMirror
e6052aee1f Fix captives 3den 2016-02-22 03:00:40 -06:00
PabstMirror
ed96307f2f 3den repair - Replace bad combo with custom control 2016-02-22 02:50:20 -06:00
bux578
55a6ef1937 Merge pull request #3367 from licht-im-Norden87/patch-43
Update German Stringtable
2016-02-22 08:26:23 +01:00
esteldunedain
aea02af618 Comment out 3den Attributes until BIS properly solves http://feedback.arma3.com/view.php?id=28031 2016-02-21 23:47:47 -03:00
BaerMitUmlaut
ea92424d15 Added license file for TOH anims 2016-02-22 01:21:02 +01:00
BaerMitUmlaut
05054737ab Removal of virtual rope anchor, animation fix 2016-02-22 00:31:33 +01:00
BaerMitUmlaut
6b2dc78ea4 Fixed moduleEquipFRIES header 2016-02-22 00:31:32 +01:00
BaerMitUmlaut
671fcd90b4 Integrated new model, fixed config, added Kasatka door animation 2016-02-22 00:31:31 +01:00
BaerMitUmlaut
c917cdab8d New FRIES model, new animations 2016-02-22 00:31:29 +01:00
BaerMitUmlaut
c1ea6fd327 Fixed locality issues, moved rope creation and simulation to server
Fix rope cut while fastroping

Locality fix pt2 - serverside ropes
2016-02-22 00:31:28 +01:00
BaerMitUmlaut
8f49715ae6 Cleanup function params and headers
Cleanup function params and headers

Removed unecessary param
2016-02-22 00:31:27 +01:00
BaerMitUmlaut
8cfbbe4f1f Skip FRIES preparation if unnecessary 2016-02-22 00:31:26 +01:00
BaerMitUmlaut
953119a411 Bugfix for static FRIES 2016-02-22 00:31:25 +01:00
BaerMitUmlaut
996a5105fc Model update 2016-02-22 00:31:25 +01:00
BaerMitUmlaut
b2fd7f93b5 Cleanup privates and function params 2016-02-22 00:31:24 +01:00
BaerMitUmlaut
e5c0b5afd3 Added empty fire LOD to helper 2016-02-22 00:31:23 +01:00
BaerMitUmlaut
7d90f707c0 Improved config 2016-02-22 00:31:22 +01:00
BaerMitUmlaut
cc1a54d900 Updated model 2016-02-22 00:31:22 +01:00
BaerMitUmlaut
7241e703ae Code cleanup, restructured rope deployment 2016-02-22 00:31:21 +01:00
BaerMitUmlaut
2695fc6beb Better twitching fix, failsaves and EHs 2016-02-22 00:31:20 +01:00
BaerMitUmlaut
3ec9369a9e Added FRIES object, FRIES module, debugging code 2016-02-22 00:31:20 +01:00
BaerMitUmlaut
12779b03bf Glitchy rope fix 2016-02-22 00:31:19 +01:00
BaerMitUmlaut
774984dbac Added possibility for memory point rope origins 2016-02-22 00:31:18 +01:00
BaerMitUmlaut
554c6b14e0 Tweaked interaction conditions 2016-02-22 00:31:17 +01:00
BaerMitUmlaut
890171e629 Added rope origins for all vanilla helicopters 2016-02-22 00:31:17 +01:00
BaerMitUmlaut
c70ab0b332 Buggy ropes workaround 2016-02-22 00:31:16 +01:00
BaerMitUmlaut
eb028c0d1b Initial commit fastroping 2016-02-22 00:31:15 +01:00
commy2
f4a985fdfd Merge pull request #3345 from acemod/jrCompat338
Add flashsupressor to asdg_MuzzleSlot_338
2016-02-21 23:46:50 +01:00
commy2
dd10fac470 use DisplayLoad for main menu box and to disable options when world=Empty 2016-02-21 23:28:02 +01:00
commy2
9ac1f8fc47 use DisplayLoad for turretDisplayLoaded event 2016-02-21 23:13:26 +01:00
commy2
4c0a817ba8 use precompiled function for optics display 2016-02-21 22:56:35 +01:00
commy2
e1db193099 remove unused config and remove some wrong base classes 2016-02-21 22:50:15 +01:00
commy2
2b9518bf81 use precompiled function for vector display 2016-02-21 22:41:11 +01:00
commy2
da0d37ed0d remove commented out code 2016-02-21 22:31:14 +01:00
commy2
3f855298e2 remove unused mapDisplayLoaded event and ACE_dlgMap variable 2016-02-21 22:23:46 +01:00
commy2
f43e88ff25 replace zeusDisplayChanged with DisplayLoad event 2016-02-21 22:16:12 +01:00
commy2
4335bfbfcf replace inventoryDisplayLoaded with DisplayLoad event 2016-02-21 21:24:39 +01:00
licht-im-Norden87
5e0f109b4c Update stringtable.xml 2016-02-21 21:15:38 +01:00
commy2
e9808bf20b remove unused PFH check 2016-02-21 20:42:06 +01:00
licht-im-Norden87
00c8f7bdef mk6 2016-02-21 20:30:57 +01:00
commy2
5e486869c0 replace mainDisplayLoaded event with DisplayLoad XEH and add ACE version to main menu (CBA help) 2016-02-21 20:26:30 +01:00
licht-im-Norden87
4036dcaa8e Update stringtable.xml 2016-02-21 20:05:26 +01:00
licht-im-Norden87
62dc2ffd06 Update stringtable.xml 2016-02-21 20:04:32 +01:00
licht-im-Norden87
3c8b3031d8 Update stringtable.xml 2016-02-21 19:59:06 +01:00
licht-im-Norden87
ce97916fbf Update stringtable.xml 2016-02-21 19:55:08 +01:00
licht-im-Norden87
574a6a32ea Update stringtable.xml 2016-02-21 19:54:24 +01:00
PabstMirror
2467fa7b0c Fix empty callbacks in medical/repair 2016-02-21 11:34:25 -06:00
PabstMirror
cb33666091 ObjectEvent Func, swap execRemoteFnc in doAnim
#3370
2016-02-21 11:08:07 -06:00
commy2
5dcb8707dd Merge pull request #3359 from gienkov/edenadditions
integrate captivity modules with 3DEN
2016-02-21 12:44:39 +01:00
bux
38c1b45fb9 properly fix the medical translation file 2016-02-21 11:41:53 +01:00
PabstMirror
3d4602e461 Add all joint muzzles and remove from ballistics 2016-02-20 20:03:10 -06:00
PabstMirror
3fbd6cff18 Merge pull request #3368 from acemod/fixNils
Fix some undefined functions / strings
2016-02-20 19:49:07 -06:00
Nicolás Badano
d7403976aa Merge pull request #3337 from acemod/overheatingSilencers
Substantially increase overheating when using silencers or flash suppresors
2016-02-20 22:06:19 -03:00
licht-im-Norden87
360c35dc9c Update stringtable.xml 2016-02-21 02:04:58 +01:00
licht-im-Norden87
0a0400a7a2 deleted all lines exept for 2 because of obvious reason. 2016-02-21 02:03:30 +01:00
esteldunedain
e4e2f0d661 Add a 10% chance for the unjam action to fail (like in ACE2) 2016-02-20 21:09:52 -03:00
Glowbal
ea113b8e61 Fix duplicate { 2016-02-21 01:04:12 +01:00
Glowbal
7d063d4dee Merge branch 'master' into medical-focus-feature
Conflicts:
	addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
2016-02-21 00:37:30 +01:00
commy2
f5ef7b6b2d displayLoad xeh for imenu 2016-02-21 00:36:46 +01:00
esteldunedain
dc7c4ff4fd Increase the jam chance of all weapons at high temperatures 2016-02-20 20:26:30 -03:00
esteldunedain
11f3189306 Add an unjam action to the interact menu when the weapon is jammed 2016-02-20 20:19:56 -03:00
esteldunedain
2dbf979ec6 By default, prevent reloading from automatically clearing a weapon jam (like in ACE2) 2016-02-20 20:05:59 -03:00
PabstMirror
8b932fd5a0 Fix some undefined functions / strings 2016-02-20 16:58:45 -06:00
licht-im-Norden87
a977715460 Merge pull request #37 from licht-im-Norden87/patch-49
Viewdistance
2016-02-20 23:54:10 +01:00
licht-im-Norden87
82a938113c Merge pull request #39 from licht-im-Norden87/patch-47
hearing
2016-02-20 23:54:04 +01:00
licht-im-Norden87
a4d0c219ac Merge pull request #40 from licht-im-Norden87/patch-51
switchunits
2016-02-20 23:53:52 +01:00
licht-im-Norden87
fb20492573 switchunits 2016-02-20 23:53:02 +01:00
licht-im-Norden87
593ae5495e Merge pull request #38 from licht-im-Norden87/patch-48
interaction
2016-02-20 23:46:17 +01:00
licht-im-Norden87
5996f50490 Merge pull request #36 from licht-im-Norden87/patch-50
finger
2016-02-20 23:46:11 +01:00
licht-im-Norden87
50dc6ec341 finger
Iam not happy with my translation in any way. 
"Zeige Zeiger" sounds terrible
"Zeige Fingerzeig (middlefinger)" can be misunderstood 
 (maybe there is a nice solution Iam not aware of.) This is truely a pain in the ass
2016-02-20 23:43:16 +01:00
licht-im-Norden87
747cd8c4cf Viewdistance 2016-02-20 23:33:12 +01:00
commy2
9c4121f3b1 replace ace_common_fnc_selectWeaponMode with CBA_fnc_selectWeapon 2016-02-20 23:30:40 +01:00
licht-im-Norden87
91bdceead6 interaction 2016-02-20 23:27:32 +01:00
licht-im-Norden87
5569790e0b hearing 2016-02-20 23:25:19 +01:00
licht-im-Norden87
7f2dfe1749 Merge pull request #35 from licht-im-Norden87/patch-46
explosives
2016-02-20 23:20:21 +01:00
licht-im-Norden87
d4cca14929 explosives 2016-02-20 23:19:51 +01:00
commy2
a67917c590 add deprecate log 2016-02-20 23:11:50 +01:00
licht-im-Norden87
83e17e293b Merge pull request #33 from licht-im-Norden87/patch-45
common
2016-02-20 23:08:47 +01:00
licht-im-Norden87
5294527daa Merge pull request #32 from licht-im-Norden87/patch-44
cargo
2016-02-20 23:07:59 +01:00
licht-im-Norden87
cdb58b6233 common 2016-02-20 23:06:29 +01:00
licht-im-Norden87
b41efc39ff cargo 2016-02-20 23:02:02 +01:00
licht-im-Norden87
073a476ed1 Update German Stringtable
Since my other PR was merged I have to open another one to add a few things a fix one or two mistakes. It should be done in <30 minutes. (Guess you guys want to realease 3.5.0 as soon as possible.)
2016-02-20 22:57:45 +01:00
commy2
9cdefae10e delete sqf file 2016-02-20 22:46:22 +01:00
commy2
73d5b3c77b relace ace_common_fnc_canUseWeapon with CBA_fnc_canUseWeapon 2016-02-20 22:41:24 +01:00
esteldunedain
d00587f367 Minor fixes 2016-02-20 17:40:19 -03:00
ChairborneIT
0021bc08df Added translation for most Italian stringtable entries 2016-02-20 21:39:05 +01:00
esteldunedain
2d2e95fddc Merge branch 'master' into overheatingSilencers 2016-02-20 17:25:26 -03:00
esteldunedain
63056ef47a Merge branch 'master' into fixRHSCompat 2016-02-20 17:02:11 -03:00
esteldunedain
6fd8d8da04 Merge branch 'master' into changeHearingDefaults
Conflicts:
	addons/grenades/functions/fnc_flashbangExplosionEH.sqf
2016-02-20 16:59:00 -03:00
PabstMirror
c9aa221b01 Convert other weapons with join muzzles 2016-02-20 12:01:34 -06:00
PabstMirror
84ba6f29f2 Merge pull request #3362 from acemod/delayedCaptivity
Delay captivity until 0.05s after settings are initialized
2016-02-20 10:34:18 -06:00
Thomas Kooi
f6dfd03bec Merge pull request #2168 from jokoho48/codeCleanupLaserSelfdesignate
Code Cleanup laser Self Designate Module
2016-02-20 17:28:41 +01:00
Thomas Kooi
b6b173b03e Merge pull request #3358 from acemod/darkerSandbags
Darken and improve sandbag texture, close #2595
2016-02-20 17:26:35 +01:00
Thomas Kooi
2930fab6c6 Merge pull request #3354 from acemod/playerBodybags
Fix bagging respawning players (alt)
2016-02-20 17:26:07 +01:00
Thomas Kooi
911cba81b7 Merge pull request #3347 from GitHawk/refuel_removedTruck
Handling disconnect and removal of fuel truck
2016-02-20 17:24:32 +01:00
Thomas Kooi
ff7dbfa9f2 Merge pull request #3305 from GitHawk/dagr_fix
Disable ACE_Laser for choppers (aka Changes to DAGR)
2016-02-20 17:17:46 +01:00
Thomas Kooi
6048d15847 Merge pull request #3290 from acemod/nametagsOptimization
Nametags optimization
2016-02-20 17:15:01 +01:00
Thomas Kooi
14b526d417 Merge pull request #3272 from acemod/deadmanBombVest
Deadman switch - trigger explosives in inventory
2016-02-20 17:11:06 +01:00
PabstMirror
918413030b Short Circuit Tagging 2016-02-20 10:08:41 -06:00
Thomas Kooi
427b14e3ba Merge pull request #3245 from GitHawk/rearm_fix
Fixing setVehicleAmmo for rearm
2016-02-20 17:08:37 +01:00
Thomas Kooi
8055eae580 Merge pull request #3210 from acemod/taggingX
Tagging X
2016-02-20 17:05:02 +01:00
Thomas Kooi
8d12f1cc08 Merge pull request #3130 from acemod/ab-subsonicAmmo
AB - Handle subsonic ammo when configs not defined
2016-02-20 17:01:22 +01:00
bux578
76bacf184d Merge pull request #2237 from gienkov/patch-29
Make reserve steerable
2016-02-20 17:00:51 +01:00
Thomas Kooi
2e47cb5b40 Merge pull request #3079 from jonpas/tacticalLadderFixes
Prevent Tactical Ladder interaction if unit on ladder
2016-02-20 16:59:23 +01:00
Thomas Kooi
1e3596b92a Merge pull request #3043 from acemod/Mortar_interact
Mortar interaction and ammunition handling
2016-02-20 16:57:55 +01:00
Thomas Kooi
4f10d551d6 Merge pull request #2949 from gienkov/fixWoundCount
ceil number of wounds
2016-02-20 16:56:17 +01:00
Thomas Kooi
27c6934ff2 Merge pull request #2230 from SzwedzikPL/interactions_lamps
Interaction with portable lamps
2016-02-20 16:47:28 +01:00
PabstMirror
b9cf5817b9 Restore delay in modules 2016-02-20 09:39:15 -06:00
esteldunedain
6523b715fe Delay captivity until 0.05s after settings are initialized 2016-02-20 11:57:47 -03:00
gienkov
1b03ee76fd tabs 2016-02-20 14:07:39 +01:00
gienkov
54b71cc7ba integrate captivity modules with 3DEN 2016-02-20 13:36:53 +01:00
bux
d9b452f496 darken and improve sandbag texture 2016-02-20 12:12:32 +01:00
Thomas Kooi
fbcfbb92a6 Merge pull request #3346 from acemod/betterFlashEffects
Better flash effects
2016-02-20 10:22:57 +01:00
PabstMirror
fc3bb0de6b Fix #3355 - add missing semi-colons 2016-02-19 18:51:25 -06:00
PabstMirror
dffcbc7650 Cleanup events 2016-02-19 15:45:37 -06:00
PabstMirror
44b526ab6d bodybag - hide player corpse and delete later
Fix #1301
2016-02-19 15:41:13 -06:00
PabstMirror
488d24bc01 Fix cargo loading on the big huron containers 2016-02-19 15:30:23 -06:00
PabstMirror
ed653456e5 Merge pull request #3338 from acemod/translations156merge
Fix Merge Conflicts on More Italian Translations
2016-02-19 15:09:40 -06:00
esteldunedain
f2566afc73 Another 5m of effect 2016-02-19 15:22:24 -03:00
bux578
d601e50b15 Merge pull request #3350 from gienkov/patch-2
medical PL translation
2016-02-19 19:21:15 +01:00
Grzegorz
95250c8ecd medical PL translation
3.5.0 ready
2016-02-19 19:10:59 +01:00
Grzegorz
99e24aab6d frag PL translation
3.5.0 ready
2016-02-19 19:07:00 +01:00
Githawk
5b908b4be8 Adding disconnect EH 2016-02-19 17:32:02 +01:00
Githawk
e925c48798 Adding HandleDisconnect EH and deletion of fuel truck 2016-02-19 17:24:32 +01:00
esteldunedain
b420512139 Fix reduction based on looking away from the grenade 2016-02-19 12:34:50 -03:00
esteldunedain
9e5f52d161 Make units heavily affected by the blast turn away from the light. 2016-02-19 12:33:49 -03:00
esteldunedain
0f7853f6c6 Increase the maximum range for blinding effect to 25m, but with a high falloff. Close #1539 2016-02-19 12:18:22 -03:00
esteldunedain
648a0259ec Improve flashbang effects. Make sure the light effect is rendered even if the grenade explodes further than 20m from the player. Increase the amount of hearing damage. 2016-02-19 12:02:29 -03:00
Thomas Kooi
95532ea521 Merge pull request #3333 from acemod/medicalEvents
Replace execRemoteFnc in ace_medical
2016-02-19 12:00:00 +01:00
commy2
08e09d5cbd manual merge 2016-02-19 11:50:17 +01:00
commy2
97008d8fc3 Merge pull request #3131 from acemod/removedep
remove deprecated functions
2016-02-19 11:48:20 +01:00
commy2
5d0d8576ea Merge pull request #3288 from SzwedzikPL/edenassignsettings
Repair & medical object attributes for eden editor
2016-02-19 11:47:26 +01:00
PabstMirror
2c2626aade Add flashsupressor to asdg_MuzzleSlot_338 2016-02-19 01:33:27 -06:00
esteldunedain
38c4b1dc81 Add a diagnose script to detect incompatibilities between vanilla and ab initial velocities 2016-02-19 00:45:00 -03:00
esteldunedain
ff04ca8981 Uniformize interaction distance for vehicle. Distance is now aprox 4m from the bounding box of the vehicle, consistent with interaction with people. 2016-02-18 20:20:02 -03:00
PabstMirror
d2a3f35c80 Fix deleted czech strings from merge 2016-02-18 13:39:14 -06:00
esteldunedain
e22b1c0d25 Derp 2016-02-18 16:07:39 -03:00
bux
49f565f541 fix merging errors 2016-02-18 20:05:30 +01:00
esteldunedain
2dd835b56b Substantially increase overheating when using silencers or flash suppresors. Optimize overheating calculations for the player through caching. 2016-02-18 15:58:44 -03:00
ViperMaul
14c5558bbf Merge branch 'master' of https://github.com/acemod/ACE3 2016-02-18 10:50:52 -08:00
ViperMaul
52b3f1e219 Bump version to 3.4.3 2016-02-18 10:50:33 -08:00
bux578
93e655588b Merge pull request #3294 from gienkov/pltranslations
pl translation
2016-02-18 19:38:43 +01:00
esteldunedain
2a8410650a Swap createLocation by CBA_fnc_createNamespace 2016-02-18 13:58:18 -03:00
esteldunedain
0236c16e8f Cache volume attenuation due to earplugs and headgear 2016-02-18 13:48:40 -03:00
esteldunedain
87dd607901 Add a category name to frag settings 2016-02-18 12:28:00 -03:00
esteldunedain
a8131f597a Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into reflectionsDefaultOff 2016-02-18 12:18:51 -03:00
commy2
50b04d937b Merge pull request #3278 from acemod/removeragdolls
remove old ragdoll tweaks
2016-02-18 14:46:21 +01:00
commy2
cf4f47160f Merge pull request #3275 from acemod/realnamebadger
correct name for wheeled apc 01 cannon
2016-02-18 14:44:24 +01:00
commy2
be8f7f9cc0 Merge pull request #3276 from acemod/156selectapply
replace filter and map with select and apply
2016-02-18 14:23:02 +01:00
esteldunedain
88eae19646 Replace execRemoteFnc in ace_medical 2016-02-17 22:54:43 -03:00
PabstMirror
be742c13cd Merge branch 'master' into 155selectRandom 2016-02-17 15:58:19 -06:00
PabstMirror
c456e1a631 Merge pull request #3214 from acemod/cba23
Changes for CBA 2.3
2016-02-17 15:33:42 -06:00
PabstMirror
53d870b62a Merge pull request #3312 from acemod/passengerInteraction
Only get passenger actions for selected unit
2016-02-17 15:33:29 -06:00
PabstMirror
77f5aebf73 Merge pull request #3282 from acemod/eventLocationHash
Use location hash for ace events
2016-02-17 15:32:50 -06:00
Thomas Kooi
a8846e92ee Merge pull request #2954 from gienkov/nozzleLogic
nozzle additonal check condition
2016-02-17 21:26:04 +01:00
PabstMirror
dccc1d33fd Merge remote-tracking branch 'it/translation/15bn/alef' into translations156merge 2016-02-17 12:30:03 -06:00
Thomas Kooi
e31e20bd42 Merge pull request #3293 from acemod/fix3270
Slightly reduce the distance for which the LOS check is skipped.
2016-02-17 18:39:39 +01:00
Thomas Kooi
26cb6bd6a3 Merge pull request #3326 from acemod/makeAdvMedicalWoundsConsistant
Make wound assignment consistent for dll/sqf
2016-02-17 18:34:28 +01:00
Thomas Kooi
8e49c8b1b3 Merge pull request #3323 from acemod/fixVehicleCrashes
Fix vehicle crashes
2016-02-17 18:32:56 +01:00
PabstMirror
930c2f84c6 Call updateHearingProtection at settings init 2016-02-17 09:49:00 -06:00
PabstMirror
40396fc69e Remove debug 2016-02-17 09:37:08 -06:00
PabstMirror
649b0c28e2 Calculate hearing protection coefficient on events 2016-02-16 18:17:42 -06:00
PabstMirror
8fed9325c9 Fix flashbang 2016-02-16 13:02:25 -06:00
PabstMirror
749425dfb7 Settings Category, Minor Cleanup 2016-02-16 12:58:42 -06:00
PabstMirror
f1797feead Make wound assignment consistent for dll/sqf
Dll now exits on first match for threshold damage (exitWith)
Remove random wound in sqf to match dll
Fix backblast threshold order
Add lower vehiclecrash threshold
Add dll version logging
2016-02-16 12:19:18 -06:00
commy2
1bc73af1c9 remove ace fake weapon from 3den cargo editor 2016-02-16 16:11:18 +01:00
PabstMirror
5c9dfd7dc5 Handle enemy causing veh explode, fix revive unload
Fix #3269
2016-02-15 22:23:37 -06:00
PabstMirror
9441b548be Fix vehicle crashes not being fatal to non-drivers
Fix #3306
2016-02-15 17:11:04 -06:00
PabstMirror
d88f10b8e0 Merge pull request #3318 from acemod/restricMagPass
Don't allow passing mags when not in same veh
2016-02-15 11:41:18 -06:00
PabstMirror
4a8b032c1f Don't allow passing mags when not in same veh 2016-02-14 14:53:04 -06:00
PabstMirror
985af4502c Merge pull request #3313 from ivankrouglyi/patch-1
Update fnc_treatment_success.sqf
2016-02-14 13:27:08 -06:00
VKing
74d410688f Add check so vanilla magazines can't be unloaded 2016-02-14 14:10:28 +01:00
VKing
560c509a3a Changed to using playerVehicleChanged. 2016-02-14 13:51:44 +01:00
Glowbal
ff86359247 Merge branch 'master' into medical-focus-feature 2016-02-13 19:51:45 +01:00
Nicolás Badano
7bbdcbc054 Merge pull request #3280 from acemod/unifiedFiredEH
Unified fired event handler
2016-02-13 15:13:18 -03:00
esteldunedain
e2ed38609d Replace driver by effectivCommander on EFUNC(common,getGunner) and EFUNC(common,firedEH) 2016-02-13 15:04:43 -03:00
Ivan Krouglyi
0a226b5ee9 Update fnc_treatment_success.sqf
Error at 84 line - you forget ";"
2016-02-13 03:29:42 +03:00
PabstMirror
54b350a6c0 Only get passenger actions for selected unit
Fix #1690 #3309
2016-02-12 15:57:16 -06:00
Githawk
17cba965c3 Deactivate laser_sefldesignate on Comanche 2016-02-11 20:27:46 +01:00
Githawk
c38b028c3a Fixing driver gun
Magazines from driver gun don't get removed
2016-02-11 19:06:37 +01:00
Githawk
9619fc7fb5 Changes to DAGR
Allow laserLock, set weaponLockSystem to Laser and move class ADDON to
ACE_Hydra70_DAGR
2016-02-11 16:39:53 +01:00
PabstMirror
ff4ba98e68 Pre-load again on mission load (save game) 2016-02-10 11:50:30 -06:00
licht-im-Norden87
5577a1b4bb Merge pull request #31 from licht-im-Norden87/patch-42
trenches
2016-02-10 18:15:14 +01:00
licht-im-Norden87
4fb705e0f9 Update stringtable.xml
Eigentlich ist Graben ja das falsche Wort, da es in Arma gar nicht möglich ist in die Tiefe zu graben....
2016-02-10 18:14:51 +01:00
licht-im-Norden87
020deb4407 Update stringtable.xml 2016-02-10 18:14:03 +01:00
licht-im-Norden87
adbfa378b1 Update stringtable.xml 2016-02-10 18:12:36 +01:00
licht-im-Norden87
a5597ade89 Merge pull request #30 from licht-im-Norden87/patch-41
spectator
2016-02-10 18:06:13 +01:00
licht-im-Norden87
e8a35f3c20 spectator
Bitte einmal z. 259,268,377 überprüfen!
2016-02-10 18:05:51 +01:00
licht-im-Norden87
0c268b90dc Merge pull request #29 from licht-im-Norden87/patch-39
overheating
2016-02-10 17:35:56 +01:00
licht-im-Norden87
9419e7daf3 overheating 2016-02-10 17:35:36 +01:00
licht-im-Norden87
7bed10d14b Merge pull request #28 from licht-im-Norden87/patch-38
optionsmenu
2016-02-10 17:32:32 +01:00
licht-im-Norden87
51b57b962b Update stringtable.xml 2016-02-10 17:32:19 +01:00
licht-im-Norden87
cabbc4b6a9 optionsmenu 2016-02-10 17:31:26 +01:00
licht-im-Norden87
c663feed49 Merge pull request #27 from licht-im-Norden87/patch-37
nightvision
2016-02-10 17:26:23 +01:00
licht-im-Norden87
864ae484d4 nightvision 2016-02-10 17:26:08 +01:00
licht-im-Norden87
b352b9b024 Merge pull request #26 from licht-im-Norden87/patch-36
captives
2016-02-10 17:20:13 +01:00
licht-im-Norden87
39e26b0f11 captives 2016-02-10 17:19:42 +01:00
licht-im-Norden87
ffb3367a50 Merge pull request #25 from licht-im-Norden87/patch-35
common
2016-02-10 17:17:47 +01:00
licht-im-Norden87
b9083f1712 common 2016-02-10 17:17:26 +01:00
licht-im-Norden87
c806bfb721 Merge pull request #24 from licht-im-Norden87/patch-34
flashlight
2016-02-10 17:14:37 +01:00
licht-im-Norden87
d52c6cb984 flashlight 2016-02-10 17:13:52 +01:00
licht-im-Norden87
a725553a95 commy2 2016-02-10 17:11:24 +01:00
licht-im-Norden87
b617dee302 Merge pull request #23 from licht-im-Norden87/patch-33
cargo
2016-02-10 17:09:05 +01:00
licht-im-Norden87
b1990b1586 Update stringtable.xml 2016-02-10 17:08:48 +01:00
licht-im-Norden87
3583e95e1f cargo 2016-02-10 17:07:05 +01:00
licht-im-Norden87
35b0b11fff Merge pull request #22 from licht-im-Norden87/patch-32
Gestures
2016-02-10 17:03:21 +01:00
licht-im-Norden87
6481a0fbb8 Gestures 2016-02-10 17:02:54 +01:00
licht-im-Norden87
71682bc2f3 Merge pull request #21 from licht-im-Norden87/patch-31
headless
2016-02-10 16:58:21 +01:00
licht-im-Norden87
c0a9d6a0e8 headless 2016-02-10 16:57:56 +01:00
licht-im-Norden87
3eaf466994 Merge pull request #20 from licht-im-Norden87/patch-30
hearing
2016-02-10 16:57:24 +01:00
licht-im-Norden87
99f6c79573 Update stringtable.xml 2016-02-10 16:57:12 +01:00
licht-im-Norden87
8971f4db1e Update stringtable.xml 2016-02-10 16:56:15 +01:00
licht-im-Norden87
a9252c1b5d Merge pull request #19 from licht-im-Norden87/patch-29
Interact menu
2016-02-10 16:49:46 +01:00
licht-im-Norden87
61bd04a390 Interact menu 2016-02-10 16:49:00 +01:00
licht-im-Norden87
e2d4589bb0 Merge pull request #18 from licht-im-Norden87/patch-28
Hunt IR
2016-02-10 16:42:35 +01:00
licht-im-Norden87
8ef2905e99 Hunt IR 2016-02-10 16:42:03 +01:00
licht-im-Norden87
53f8b14a7c Merge pull request #17 from licht-im-Norden87/patch-27
Adv. ballistic
2016-02-10 16:41:00 +01:00
licht-im-Norden87
17a16d1bad Adv. ballistic 2016-02-10 16:40:07 +01:00
licht-im-Norden87
49ee49a5b7 Merge pull request #16 from licht-im-Norden87/patch-26
magazine repack
2016-02-10 16:29:32 +01:00
licht-im-Norden87
ed1047e199 magazine repack 2016-02-10 16:26:03 +01:00
licht-im-Norden87
03b4a0e8fb Update German Stringtable 2016-02-10 16:24:18 +01:00
commy2
82086efca0 manual merge 2016-02-10 10:11:33 +01:00
PabstMirror
e1b83b8172 Manually pre-load for StaticWeapons and Car
Fix #3168
2016-02-09 22:43:38 -06:00
SzwedzikPL
388b00f58c remove unnecessary code, aesthetic tweak 2016-02-10 01:38:14 +01:00
SzwedzikPL
0c80551fd8 ace attribute category, lower case classes 2016-02-10 01:17:18 +01:00
gienkov
d5dd718b8d fix endlines 2016-02-09 12:01:13 +01:00
gienkov
fafd25dee7 pl translation 2016-02-09 11:50:35 +01:00
gienkov
8048b2ecbd lazy evaluation fix 2016-02-09 09:35:16 +01:00
esteldunedain
b02a67605c Revert to normal testing for units on foot 2016-02-09 00:19:18 -03:00
esteldunedain
0f41c5bf13 Only test the GEOM LOD for visibility 2016-02-09 00:01:51 -03:00
esteldunedain
d4eda6d4ec Show tags for units inside the player vehicle. Close #538. 2016-02-08 22:54:24 -03:00
esteldunedain
cebc8a2d07 Slightly reduce the distance for which the LOS check is skipped. Fix #3270 2016-02-08 19:19:10 -03:00
esteldunedain
4c938a050b Fix for combination of "Only Cursor + Keypress" and "Always Show Sound Waves" 2016-02-08 17:57:24 -03:00
esteldunedain
a47f7b8162 Fix cursor mode 2016-02-08 17:18:03 -03:00
esteldunedain
c43b3bd5c1 Switch 2016-02-08 17:14:18 -03:00
esteldunedain
b2e9dd0149 Fix _vecy 2016-02-08 17:03:18 -03:00
esteldunedain
73499489e0 Revert "Optimized EFUNC(common,cachedCall)"
This reverts commit b358c4a8af.
2016-02-08 16:45:16 -03:00
esteldunedain
1b912cdca0 Switch back to modelToWorldVisual. Perf is about the same and it moves smoothly with the model. 2016-02-08 16:38:26 -03:00
esteldunedain
b358c4a8af Optimized EFUNC(common,cachedCall) 2016-02-08 16:09:14 -03:00
esteldunedain
62fb26200f Nametags optimization 2016-02-08 15:36:56 -03:00
esteldunedain
94977ffe5c Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into nametagsOptimization 2016-02-08 12:52:49 -03:00
SzwedzikPL
94ea26c7b9 typo fix 2016-02-08 00:14:55 +01:00
SzwedzikPL
3bfac35b65 ace repair and medical attributes 2016-02-07 23:56:45 +01:00
Glowbal
e754c89c73 Remove non functional event driven handleDamage 2016-02-07 13:18:19 +01:00
Glowbal
575f362fb6 Add setting for limiting usage of Epinephrine in basic medical #1792
Part of focus feature medical #3134. Default settings are inline with old default.
2016-02-07 13:10:38 +01:00
VKing
f92b798586 Switch to select (is even slightly faster) 2016-02-07 13:09:01 +01:00
VKing
f1cc2ddd51 Change to apply in fcs 2016-02-07 13:08:31 +01:00
Glowbal
bfd90cd5d3 Add Adenosine to replace atropine #1573 2016-02-07 12:54:23 +01:00
Glowbal
39cf11367f improve medical bandage configuration 2016-02-07 12:37:00 +01:00
Glowbal
84878c3d8b Merge branch 'master' into medical-focus-feature 2016-02-07 12:11:25 +01:00
esteldunedain
2b1c312d13 Make explosion reflections optional, default off 2016-02-06 23:46:40 -03:00
esteldunedain
b6058242c8 Fix frag fired EH name 2016-02-06 22:20:08 -03:00
esteldunedain
e4122cf42f Fix winddeflection fire eh 2016-02-06 21:00:42 -03:00
esteldunedain
8fbb6cd72e Fixed event parameters 2016-02-06 20:49:18 -03:00
esteldunedain
a51372a6b3 Add the TRACE_10 macro 2016-02-06 20:28:16 -03:00
esteldunedain
b7d94f5363 Apply the ufeh to ACE_Advanced_Ballistics 2016-02-06 18:48:26 -03:00
esteldunedain
94ef0c5659 Apply the ufeh to ACE_WindDeflection 2016-02-06 18:36:20 -03:00
PabstMirror
1e66cd406b Use location hash for ace events 2016-02-06 15:27:53 -06:00
esteldunedain
25b767a16b Apply the ufeh to ACE_WeaponSelect 2016-02-06 18:27:43 -03:00
esteldunedain
cdfdfffff6 Apply the ufeh to ACE_Scopes 2016-02-06 18:24:48 -03:00
esteldunedain
12d7a171e5 Apply the ufeh to ACE_Recoil 2016-02-06 18:21:43 -03:00
esteldunedain
69dea087ca Apply the ufeh to ACE_Overpressure 2016-02-06 18:17:27 -03:00
esteldunedain
5aa763f0c6 Apply the ufeh to ACE_Overheating 2016-02-06 17:59:54 -03:00
esteldunedain
5b3df2bcf7 Apply the ufeh to ACE_Optics 2016-02-06 17:50:35 -03:00
esteldunedain
33bcd6d9f9 Fix 2016-02-06 17:44:34 -03:00
esteldunedain
45b6b8467d Apply the ufeh to ACE_Nightvision 2016-02-06 17:42:44 -03:00
esteldunedain
7ace1738c0 Apply the ufeh to ACE_HuntIr 2016-02-06 17:29:05 -03:00
esteldunedain
0b9695ce70 Apply the ufeh to ACE_Grenades 2016-02-06 17:20:30 -03:00
esteldunedain
ac3f75c8b4 Apply the ufeh to ACE_Goggles 2016-02-06 17:16:10 -03:00
esteldunedain
b70ae9207c Apply the ufeh to ACE_Frag 2016-02-06 17:12:28 -03:00
esteldunedain
fe66d93275 Added ignore private warnings + trace 2016-02-06 17:07:05 -03:00
esteldunedain
37bc67c951 Create a _vehicle variable 2016-02-06 16:55:36 -03:00
esteldunedain
efbff8cc23 Pass the turret path too 2016-02-06 16:49:53 -03:00
esteldunedain
59cbc6da10 Remove unneeded test in FCS fireEH 2016-02-06 16:49:27 -03:00
esteldunedain
a084373574 Apply the ufeh to ACE_Disposable 2016-02-06 16:39:08 -03:00
esteldunedain
b2bd11ed77 Apply the ufeh to ACE_FCS 2016-02-06 16:29:58 -03:00
esteldunedain
6d9068e306 gunner to lowercase 2016-02-06 16:26:57 -03:00
esteldunedain
72b262f634 Simplified parameter names 2016-02-06 16:22:23 -03:00
esteldunedain
588f76b3f1 Learning to count 2016-02-06 16:12:18 -03:00
esteldunedain
89354e25c8 Unified fired event handler 2016-02-06 16:09:48 -03:00
esteldunedain
698b934801 Increase the volume of the residual woosh when ringing is disabled 2016-02-06 14:49:56 -03:00
esteldunedain
9a8dd3e2ad Fix stringtable 2016-02-06 14:49:28 -03:00
esteldunedain
354ed0cab2 Trace instead of sideChat 2016-02-06 14:11:18 -03:00
esteldunedain
2f1e96ae4f Overhaul ACE_Hearing and change default settings. 2016-02-06 13:59:31 -03:00
commy2
baf979064a remove old ragdoll tweaks 2016-02-06 17:45:47 +01:00
commy2
0a9048815b simlify some select CODE statements 2016-02-06 14:59:31 +01:00
commy2
ac007e6995 replace more map with apply 2016-02-06 12:08:04 +01:00
commy2
41e39c9c3a replace more filter with select 2016-02-06 11:58:31 +01:00
commy2
2ebd2f9046 replace filter and map with select and apply 2016-02-06 11:42:35 +01:00
PabstMirror
d69af47030 Merge branch 'master' of https://github.com/acemod/ACE3 2016-02-05 16:49:39 -06:00
PabstMirror
e3e9d19ca1 Fix "key" capitalization for Interaction_GetOut 2016-02-05 16:49:36 -06:00
commy2
ec4a4ef67f correct capitalization for German translation 2016-02-05 22:21:27 +01:00
commy2
7f6b17cdbc correct name for wheeled apc 01 cannon 2016-02-05 22:19:27 +01:00
commy2
0032e7aa9a Merge pull request #3267 from acemod/removeSwagWalkFix
Remove Swag Walk Fix
2016-02-05 21:59:57 +01:00
PabstMirror
9b3ca2822f Change german stringtable 2016-02-05 14:46:30 -06:00
commy2
f33beb9865 update movement config comments 2016-02-05 21:31:08 +01:00
commy2
d89c93de22 setAllGear - abort function and print warning when used on remote units, 2016-02-05 21:14:20 +01:00
PabstMirror
deac4395c1 Deadman switch - trigger explosives in inventory
Also allow manual triggering of the deadman device
2016-02-05 11:40:11 -06:00
Nicolás Badano
027de27e33 Merge pull request #3268 from acemod/fix3140
Document the locality requirements of fnc_setAllGear.
2016-02-05 10:19:57 -03:00
esteldunedain
dbe7e294a5 Document the locality requirements of fnc_setAllGear. Close #3140 2016-02-05 10:18:36 -03:00
esteldunedain
b2d050afca Close #3188, Close #3260 2016-02-05 09:46:51 -03:00
Nicolás Badano
d26fc4614f Merge pull request #3266 from SzwedzikPL/overheatingStringtableFix
Fix overheating stringtable
2016-02-05 09:35:29 -03:00
Thomas Kooi
0850ab35e3 Merge pull request #3262 from acemod/nozzleFixes
fix some issues with Fuel Nozzle
2016-02-05 09:15:27 +01:00
Thomas Kooi
f47b51c0cb Merge pull request #3070 from dixon13/newCivInteraction
Changes to civilian interaction
2016-02-05 09:14:45 +01:00
dixon13
a0e6f97125 Updated condition for ACE_GetOut 2016-02-05 00:32:56 -07:00
SzwedzikPL
270b557084 fix overheating stringtable 2016-02-05 04:55:05 +01:00
SzwedzikPL
5f0a2b1945 use event system, polish translation 2016-02-05 04:26:54 +01:00
Nicolás Badano
dadec15948 Merge pull request #2104 from acemod/trenches
Trenches
2016-02-04 23:43:06 -03:00
SzwedzikPL
374b015ee4 major cleanup 2016-02-05 03:41:18 +01:00
SzwedzikPL
ab297ff97e more readable macro 2016-02-05 02:03:25 +01:00
SzwedzikPL
a9d57e0d1c fnc_switchLamp cleanup 2016-02-05 02:02:46 +01:00
SzwedzikPL
7b8be590b4 Merge branch 'acemod/master' into interactions_lamps 2016-02-05 01:43:06 +01:00
esteldunedain
b6581cf5ef Fix #3264 2016-02-04 21:00:40 -03:00
esteldunedain
2577992dfc Progress bar localization 2016-02-04 20:43:32 -03:00
esteldunedain
7da6e2a35f Reduce the placement distance 2016-02-04 18:47:30 -03:00
esteldunedain
8c187cbf07 Adjust big trench height 2016-02-04 18:47:17 -03:00
esteldunedain
4cd0028794 Add animation and progresive digging 2016-02-04 18:43:47 -03:00
esteldunedain
3d47156547 Rename some variables 2016-02-04 17:42:12 -03:00
esteldunedain
2d45a28863 Merge branch 'master' into trenches 2016-02-04 17:04:09 -03:00
jokoho48
dc3026366a remove unneeded files
fix hard edge in model
add LOD
2016-02-04 20:52:28 +01:00
Glowbal
8c0472bbeb Merge branch 'master' of github.com:acemod/ACE3 2016-02-04 20:35:15 +01:00
VKing
f652db1d2f Add Loadout box for easy conversion 2016-02-04 20:35:00 +01:00
Glowbal
f1ce133d32 Merge branch 'release'
Conflicts:
	addons/refuel/functions/fnc_connectNozzle.sqf
2016-02-04 20:34:32 +01:00
Thomas Kooi
653f6567cc Fix french translation refresh marker interval
As per @alganthe's comment on #3114
2016-02-04 20:30:51 +01:00
Thomas Kooi
543d54d37e Merge pull request #3114 from Luigium/master
Fixed and added French Translation
2016-02-04 20:28:00 +01:00
Glowbal
376b611b89 Merge branch 'master' into Mortar_interact 2016-02-04 20:21:03 +01:00
Thomas Kooi
727cb38be6 Merge pull request #3218 from SzwedzikPL/fix3202
Fix laser_selfdesignate does not measure the distance
2016-02-04 20:17:06 +01:00
PabstMirror
54870f872a Disable Debug 2016-02-04 13:16:41 -06:00
Nicolás Badano
c967bd1ace Merge pull request #3259 from acemod/fix3denGoggles
Fix ACE_goggle changing the tint on the 3den camera
2016-02-04 16:08:02 -03:00
Nicolás Badano
cbafe05f76 Merge pull request #3082 from acemod/deterministicOverheatingX
Deterministic overheating (updated)
2016-02-04 16:03:30 -03:00
Thomas Kooi
dd3613c357 Merge pull request #3190 from acemod/fcs_enableGMG
Add FCS to more things
2016-02-04 20:03:19 +01:00
Thomas Kooi
893040b08a Merge pull request #3102 from buddytex/SandbagEditor
Add Sandbag to editor
2016-02-04 20:00:51 +01:00
Thomas Kooi
f26fb9e9da Merge pull request #3107 from jonpas/headless
Add Dynamic AI Group Tranferring to Headless Clients
2016-02-04 20:00:16 +01:00
Thomas Kooi
a3f80dbc30 Merge pull request #3230 from acemod/draggingStuff
Fix dragging moving object to random location
2016-02-04 19:58:56 +01:00
Thomas Kooi
ce27575de3 Merge pull request #3244 from acemod/fixScopesCapturingKeys
Fix ace_scopes capturing native adjustment keys for the PSO scope.
2016-02-04 19:58:21 +01:00
Thomas Kooi
508f6a16ae Merge pull request #3162 from acemod/Refuel_Fuelbladders
Refuel - Add refuel actions to fuel bladder objects
2016-02-04 19:57:50 +01:00
Thomas Kooi
8c9523e36b Merge pull request #3151 from acemod/explosives_cleanup_plus_minetriggers
Various explosives enhancements
2016-02-04 19:56:27 +01:00
Thomas Kooi
e0946c3fc5 Merge pull request #3106 from acemod/explEvents
Explosive events, fix #3104
2016-02-04 19:52:10 +01:00
PabstMirror
35333cbe9d Merge branch 'cargoCleanup' 2016-02-04 12:51:52 -06:00
Thomas Kooi
3e5908faf8 Merge pull request #3018 from jonpas/fixFuelHoseExceededAfterDisconnect
Fix refuel PFH not exiting on nozzle disconnect
2016-02-04 19:47:52 +01:00
Thomas Kooi
038befbce0 Merge pull request #3191 from acemod/cargoCleanup
Cargo Cleanup, Add makeLoadable
2016-02-04 19:44:27 +01:00
Thomas Kooi
324edbde6d Merge pull request #3192 from acemod/getTargetDistance_to_LIS
Rewrite ace_common_fnc_getTargetDistance to use LineIntersectsSurfaces.
2016-02-04 19:42:32 +01:00
Thomas Kooi
6cf02bd06b Merge pull request #3193 from acemod/fcs_rewriteRangeFunctions
Cleaning up the FCS code
2016-02-04 19:39:32 +01:00
Thomas Kooi
d68c79efb1 Merge pull request #3204 from acemod/m67_dns
Fix Handgrenade DisplayNameShort
2016-02-04 19:37:20 +01:00
Thomas Kooi
69746a133b Merge pull request #3254 from ProfessorCZ/master
Czech Translation - Update
2016-02-04 19:36:28 +01:00
Thomas Kooi
8034d91d76 Merge pull request #3249 from GitHawk/refuel_nozzle
Added a real nozzle
2016-02-04 19:32:17 +01:00
Thomas Kooi
d72c73dc25 Merge pull request #3257 from acemod/flashbangUnderwater
Flashbangs - pass pos instead of obj reference
2016-02-04 19:31:11 +01:00
Thomas Kooi
dc8e7e2994 Merge pull request #3255 from acemod/tourniquetMedications
Tourniquets block medication until released
2016-02-04 19:30:40 +01:00
PabstMirror
336184dfaa Change medication removal from array 2016-02-04 10:00:33 -06:00
esteldunedain
c87f19c8da Fix #3258 2016-02-04 10:04:26 -03:00
PabstMirror
2cf2cb0e59 Fix statusEffect error in refuel 2016-02-04 01:31:12 -06:00
PabstMirror
7fc84c60dd Flashbangs - pass pos instead of obj reference
Fix #3205
2016-02-03 17:53:24 -06:00
PabstMirror
3cc10a27ce Tourniquets block medication until released
Close #2704
2016-02-03 14:40:26 -06:00
ProfessorCZ
61611d0ec7 Czech Translation - Update
Update
2016-02-03 18:31:31 +01:00
PabstMirror
397a12056a Merge branch 'master' into deterministicOverheatingX 2016-02-02 17:11:00 -06:00
Githawk
979ceb7ad7 Fixed rearm unholster macro 2016-02-02 16:04:50 +01:00
Githawk
cbeac7f154 params stuff 2016-02-02 15:47:05 +01:00
Githawk
4d403d21aa Fixes
Moved models into data
fixed vehicle attach for certain angles
2016-02-02 15:45:57 +01:00
Githawk
5e103ba398 Added nozzle
Added code for nozzle object
Params and private update
2016-02-02 15:03:06 +01:00
Githawk
475351fcfa Some bracket errors 2016-02-01 20:21:20 +01:00
Githawk
cc624f58dd Fixes and updates 2016-02-01 20:05:53 +01:00
esteldunedain
f744e164d3 Fix #3238 even if ACE_ScopeAdjust_Vertical = 0 or ACE_ScopeAdjust_Horizontal = 0 2016-02-01 14:58:01 -03:00
PabstMirror
46d6e92bca Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
PabstMirror
af6b084ba3 Don't allow carrying with injured legs
Fix #2644
2016-01-28 23:05:55 -06:00
PabstMirror
c0eccc67c3 Change all SCALAR to NUMBER in headers 2016-01-28 18:19:15 -06:00
PabstMirror
3f1d6ffeb7 Fix dragging sending objects to random location
attachTo seems to have weird getpos results for a few frames.
also don't show mouse wheel option for carrying man
and always use 0 offset for dragging man
2016-01-28 17:11:05 -06:00
PabstMirror
d9eafbdf0f Privates / Headers 2016-01-28 12:52:53 -06:00
PabstMirror
84e76efc7f Not needed on CfgMagazines 2016-01-27 15:54:45 -06:00
esteldunedain
2eb91cf2b4 Delete spare models 2016-01-27 18:23:04 -03:00
PabstMirror
7a7e0d689a Improve underwater cargo unloading 2016-01-27 14:56:25 -06:00
esteldunedain
d2d7e46401 Align trench to ground surface to avoid having to lower them too much on slopes 2016-01-27 17:54:40 -03:00
esteldunedain
b20a2f338b Replace trench models: bigger and opaque 2016-01-27 17:54:10 -03:00
PabstMirror
17a882fe4d Add findUnloadPosition integration 2016-01-26 18:01:01 -06:00
esteldunedain
f8a1215264 Align trenches to ground 2016-01-26 11:03:11 -03:00
esteldunedain
0358b10298 Bigger trenches 2016-01-26 11:02:55 -03:00
PabstMirror
b15716860d Remove VehicleLock Items from Virtual Arsenal
Close #3215
2016-01-25 14:29:27 -06:00
SzwedzikPL
03fca3c372 fix fcs keyup/down forced params #3202 2016-01-25 09:49:47 +01:00
esteldunedain
3e25f9c5f0 Cache drawIcon3D parameters 2016-01-24 17:12:25 -03:00
esteldunedain
351d20ec32 Cache near object CAManBase that are on LOS instead of recomputing each frame 2016-01-24 17:12:06 -03:00
PabstMirror
276aea04c1 Changes for CBA 2.3 2016-01-24 11:41:10 -06:00
PabstMirror
78729e96ff Fix bad forceWalk params 2016-01-24 11:39:59 -06:00
esteldunedain
0fd6981809 Don't allow placing is standig above the terrain level 2016-01-23 22:05:29 -03:00
esteldunedain
4970423cd7 Cancel placing if position is no longer suitable 2016-01-23 22:04:49 -03:00
esteldunedain
8ff8204905 Initial code implementation of ace_trenches 2016-01-23 20:45:59 -03:00
esteldunedain
1d886ac624 Merge branch 'master' into trenches
Conflicts:
	AUTHORS.txt
2016-01-23 17:39:54 -03:00
esteldunedain
dec9235810 Periodically test all tags on objects for corner cases 2016-01-23 16:47:00 -03:00
esteldunedain
431a21044a Tabs be damned. 2016-01-23 16:37:30 -03:00
esteldunedain
74b6036f3e Handle destruction of tags placed on objects that don't support handledamage. 2016-01-23 16:24:55 -03:00
esteldunedain
e31636539a Allow tagging wrongly configured static objects. 2016-01-23 16:21:43 -03:00
esteldunedain
b020d88963 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into taggingX 2016-01-23 15:14:32 -03:00
esteldunedain
758611d230 Restrict temp update to current weapon, and only primary or handgun 2016-01-23 11:48:23 -03:00
PabstMirror
3a62956e24 Fix wind display angle being reversed 2016-01-22 20:43:22 -06:00
PabstMirror
5df211c586 Merge pull request #3126 from acemod/weatherCleanup
Weather cleanup, fix wind inversion, add non-color based wind speed indicator
2016-01-22 14:56:21 -06:00
PabstMirror
73b29085e2 Merge pull request #3200 from acemod/moreCache
Hearing - Cache Weapon/Ammo loudness
2016-01-22 14:56:00 -06:00
PabstMirror
45138aea18 Merge pull request #3163 from acemod/unifiedStatusEffects
Unified status effect handler
2016-01-22 14:55:25 -06:00
VKing
9501c54530 Fix #3203 IEDs magically changing shape 2016-01-22 14:21:25 +01:00
VKing
68531bd4a9 Merge branch 'master' into explosives_cleanup_plus_minetriggers 2016-01-22 14:15:45 +01:00
VKing
1cf7fc727d Fix Handgrenade DisplayNameShort 2016-01-22 13:12:20 +01:00
PabstMirror
1a98726716 Add makeLoadable sync module 2016-01-21 22:12:54 -06:00
VKing
999d8ac2ce Use max 2016-01-22 00:01:13 +01:00
esteldunedain
ad96617d3a - Tagging cleanup.
- Replaced "Tag wall" and "Tag ground" for a single "Tag" action.
- Added more reliable checks before placing the tag
- Allowed non-player units to tag (via API).
- Replaced execRemoteFnc by events
2016-01-21 19:59:27 -03:00
esteldunedain
a22203a02a Replace player for ACE_player 2016-01-21 14:39:20 -03:00
VKing
8482d45d8b Add FCS to gunner and commander RCWS types for MRAPs, APCs, and arty.
Lower max range to 5500m (9990 is too damn high!)
2016-01-21 16:00:55 +01:00
VKing
299baf1e4a Fix shotbullet checking (lost in merge) 2016-01-21 15:56:53 +01:00
VKing
fedfa94dcd Clean up 2016-01-21 15:01:41 +01:00
VKing
4406f270e2 Fix infantry rangefinders (again) 2016-01-21 14:44:23 +01:00
esteldunedain
91b7c7de61 Change the varname of the weapon data cache to be consistent with other modules 2016-01-20 22:22:53 -03:00
esteldunedain
41f8628917 Change cache location type to ACE_HashLocation 2016-01-20 22:20:16 -03:00
esteldunedain
f7cfbebc49 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into deterministicOverheatingX 2016-01-20 22:19:11 -03:00
VKing
bf5eb78788 Merge branch 'fcs_fixWeaponInitspeed' into fcs_rewriteRangeFunctions
# Conflicts:
#	addons/fcs/functions/fnc_keyUp.sqf
2016-01-21 02:14:51 +01:00
VKing
b83be88571 Enhance ranging.
KeyDown will now apply a static range calculation. KeyUp calculates the target movement and reapplies the calculation as normal.
Sorry in advance for the merge conflicts
2016-01-21 02:02:50 +01:00
VKing
7d3044a5c2 Move display update stuff to fnc_getRange 2016-01-21 00:20:21 +01:00
PabstMirror
be8afe507c Few more privates 2016-01-20 17:19:08 -06:00
PabstMirror
3dac426bc6 Merge pull request #3132 from acemod/interactionMenuCleanup
Cleanup Interaction Menu
2016-01-20 17:04:10 -06:00
PabstMirror
abb01e0653 Merge pull request #3129 from acemod/frag-cacheIfWillFrag
Frag - only run addPfhRound on ammo that will frag (for master)
2016-01-20 17:03:55 -06:00
VKing
43ab126c1f Add FCS to botes RCWS 2016-01-20 23:06:06 +01:00
esteldunedain
e113853395 Merge branch 'master' into tagging 2016-01-20 18:51:41 -03:00
VKing
5f14d17f98 Another fix for BIS' inconsistent implementations 2016-01-20 22:30:22 +01:00
Thomas Kooi
232fe62d8d Merge pull request #3195 from acemod/fix3194
Fix typo in ACE_hearing config
2016-01-20 22:26:13 +01:00
esteldunedain
9d13cc6f60 Move the weapon caching code to a different function. Add compatibility for legacy overheating properties. Add some comments. 2016-01-20 15:19:46 -03:00
esteldunedain
851615a234 Inherit custom gesture classes. 2016-01-20 13:44:51 -03:00
esteldunedain
7860f375c2 Better func description 2016-01-20 13:07:51 -03:00
esteldunedain
89106f6953 Replace addPerFrameHandler for waitAndExecute 2016-01-20 13:05:47 -03:00
esteldunedain
80b9a8961a Improve reload animations 2016-01-20 12:48:39 -03:00
PabstMirror
a140f29784 Remove inherited classes that were not used 2016-01-20 09:45:03 -06:00
esteldunedain
bce572e1df Derp 2016-01-20 12:15:25 -03:00
esteldunedain
19ccf52425 MRBS to mrbs 2016-01-20 12:05:35 -03:00
VKing
43c9444fb8 Didn't need that isNil check, anyway 2016-01-20 15:51:07 +01:00
esteldunedain
1a115e7f9c Fix #3194 2016-01-20 11:48:12 -03:00
esteldunedain
6b4b8b707c Prefix new configs for consistency 2016-01-20 11:42:05 -03:00
esteldunedain
2f7cac68a5 Small fixes 2016-01-20 10:59:58 -03:00
VKing
a9511936fd LayZ evaluation 2016-01-20 12:35:53 +01:00
Glowbal
34613b42f2 Increase heart rate increase speed #3134 2016-01-20 11:49:10 +01:00
VKing
05ce4f824c Rewrite fnc_getRange to work with specified minimum and maximum ranges
Also cleaning up fnc_keyUp a bit
2016-01-20 00:10:27 +01:00
VKing
757436140b fnc_getTargetDistance rewritten to use LineIntersectsSurfaces.
Turns out it wasn't really needed after all, but better is better :p
2016-01-20 00:06:06 +01:00
PabstMirror
3d4fc66bb1 Cargo Cleanup, Add makeLoadable 2016-01-19 14:51:58 -06:00
esteldunedain
c78f2f8479 Gotcha travis 2016-01-19 17:29:58 -03:00
esteldunedain
5b90fd8b81 Set default particle effect on for the local player, as per current and historic behaviour. 2016-01-19 17:25:14 -03:00
esteldunedain
9bcabd081b Reorder the fireEH function to allow particle effects for nearby remote players. Add a setting for that (default off). 2016-01-19 17:24:01 -03:00
VKing
968f7c000b Simplify 2016-01-19 21:16:41 +01:00
SilentSpike
ca5f6df3d0 Merge pull request #3147 from acemod/spectatorBandAid
Restart specatator display if player in unitList
2016-01-19 20:15:24 +00:00
VKing
c8bcf44561 Increase M307 FCS range 2016-01-19 21:08:03 +01:00
esteldunedain
8b7ed38990 Add a PFH to cool down all player weapons at (infrequent) regular intervals 2016-01-19 17:04:51 -03:00
esteldunedain
0313e7b322 Divide the weapon state variable into two: a temp variable, and a time variable. Only broadcast the temp part and only approximately 2016-01-19 17:03:47 -03:00
esteldunedain
782934c4b2 Add the setApproximateVariablePublic function to common 2016-01-19 16:58:07 -03:00
VKing
ae576e57e3 Fix the magazine name being broken in later code 2016-01-19 20:21:37 +01:00
esteldunedain
3792acd7f7 Merge branch 'master' into deterministicOverheatingX 2016-01-19 15:57:38 -03:00
VKing
59923710b7 Fix FCS not taking weapon initSpeed into account in some circumstances 2016-01-19 19:52:18 +01:00
VKing
838945c1db Add FCS for the M307 GMG 2016-01-19 18:53:42 +01:00
PabstMirror
04bccf47d7 Replace all use of deprecated commands 2016-01-19 09:39:07 -06:00
esteldunedain
8e2d489312 Add warnings to deprecated functions 2016-01-19 09:39:06 -06:00
PabstMirror
7e84a9d9b0 Add getter, readd old public funcs, add blockSprint 2016-01-19 09:39:06 -06:00
PabstMirror
d2e006397d cleanup, don't setVar public if no change 2016-01-19 09:39:05 -06:00
PabstMirror
9a3972de76 Unified Status Effect Handler 2016-01-19 09:39:05 -06:00
Thomas Kooi
b99be6122b Merge pull request #3187 from acemod/fixFCS
Add missing FUNC to FCS key (Rangefinders)
2016-01-19 16:05:56 +01:00
PabstMirror
6d6cbec5ef Add missing FUNC to FCS key (Rangefinders)
#3160
2016-01-19 09:02:51 -06:00
Thomas Kooi
c439036abe Deprecate execPersistentFnc 3.7.0
Remove functions the second update after deprecation.
2016-01-19 15:55:33 +01:00
Thomas Kooi
a612bdecf2 Deprecate execRemoteFnc in 3.7.0
Remove functions the second update after deprecation.
2016-01-19 15:54:59 +01:00
PabstMirror
69771d531d Merge pull request #3173 from acemod/fixInvintoryLock
Fix Vehicle inventory is not locked
2016-01-19 08:37:58 -06:00
PabstMirror
0ea1c0c03f Cleanup non-working code, and documentation 2016-01-19 08:31:52 -06:00
Thomas Kooi
e083e60e8c Merge pull request #3142 from acemod/switchUnitsCleanup
Cleanup SwitchUnits, Possible fix for #3122
2016-01-19 09:40:24 +01:00
Thomas Kooi
33479ffcae Merge pull request #3146 from acemod/Explosives_DetonateTrigger
Function to detonate explosives via script
2016-01-19 09:38:43 +01:00
Thomas Kooi
aa535c9167 Merge pull request #3177 from acemod/fixJavelinZeus
Javelin - Fix zeus RC after switchCamera
2016-01-19 09:36:08 +01:00
Thomas Kooi
4ee338c57e Merge pull request #3178 from acemod/scopes_hideNonAdjustments
Scopes: Don't show adjustment or play click sound if the adjustment doesn't happen
2016-01-19 09:35:01 +01:00
Thomas Kooi
5c1f55a0f1 Merge pull request #3181 from acemod/leaveMyPlugsAlone
Do not add or remove earplugs if gear should be preserved
2016-01-19 09:34:38 +01:00
Thomas Kooi
46f832379a Merge pull request #3120 from acemod/explosives_actionmenu_cleanup
Clean up explosive interaction menu
2016-01-19 09:32:26 +01:00
Thomas Kooi
f5d71ca03c Merge pull request #3183 from acemod/codeCleanupGforces
Code cleanup of Gforces module V2
2016-01-19 09:31:16 +01:00
Thomas Kooi
fbb358233b Merge pull request #3172 from acemod/overpressureCleanup
Overpressure cleanup and fix distance check
2016-01-19 09:30:43 +01:00
esteldunedain
f599542b8e gforces cleanup. Close #2130 2016-01-19 00:18:01 -03:00
commy2
8731e8e338 Merge pull request #3133 from acemod/gottaCacheEmAll
Use Function Caching in CBA
2016-01-18 20:27:39 +01:00
esteldunedain
0a91dfa7b2 Do not add or remove earplugs if gear should be preserved. Fix #3180. 2016-01-18 13:23:55 -03:00
VKing
2af3d9e769 Don't show adjustment or click sound if the adjustment doesn't happen 2016-01-18 16:16:53 +01:00
PabstMirror
67087d7c88 Capitalization 2016-01-18 00:27:19 -06:00
PabstMirror
a5c6c5579f #3175 - Javelin - Fix zeus RC after switchCamera 2016-01-17 12:12:05 -06:00
Glowbal
86158ac45b Stage improvements bandage effectiveness 2016-01-17 14:09:22 +01:00
Glowbal
7de1a7bc6c add initial implementation of drowning and collision damage handling 2016-01-17 13:21:18 +01:00
Glowbal
209d10065b Fix missing event log entries #3134 2016-01-17 12:28:37 +01:00
Glowbal
6e42a10d47 Add selectionDamage implementation 2016-01-17 12:28:08 +01:00
PabstMirror
48a1ddd401 #3166 - Fix Vehicle inventory is not locked 2016-01-16 21:58:59 -06:00
PabstMirror
35e6a181b5 opps 2016-01-16 17:48:58 -06:00
PabstMirror
893c6658a5 Fix debug msg order, re-add local check on eh 2016-01-16 17:29:57 -06:00
PabstMirror
a875d6a870 Overpressure cleanup and fix distance check 2016-01-16 15:53:28 -06:00
Glowbal
ee9a620a63 Merge branch '340handledamage' into medical-focus-feature 2016-01-16 22:03:28 +01:00
Thomas Kooi
c8c91d2af7 Merge pull request #3138 from acemod/increaseTrainingInLocations
Medical Locations Boost Training
2016-01-16 21:59:45 +01:00
VKing
e3123b3f56 Local check before setPosition 2016-01-16 01:13:01 +01:00
SilentSpike
dbcf94153d Merge pull request #3155 from acemod/spectatorFix
Fix some spectator errors
2016-01-15 15:43:45 +00:00
VKing
17aaf477fe Standardize displayName for the M26/Mk26/M152/whatever this is 2016-01-15 11:47:40 +01:00
VKing
cfea80bec8 Animate preplaced bottom attack SLAMs 2016-01-15 10:49:22 +01:00
VKing
248eb2143b Fix inconsistent detonator pictures for some IEDs 2016-01-15 10:20:49 +01:00
VKing
0078ad862a Remove redundant entries.
Not removing them as it can be useful to have a reminder that those classes exist.
2016-01-15 09:33:01 +01:00
Thomas Kooi
e38a80a712 Merge pull request #3119 from acemod/explosives_detonateAll
Add action to detonate all explosives on a detonator
2016-01-15 08:22:16 +01:00
VKing
4e8ea4f8e6 Fix detonate action pictures 2016-01-15 00:25:02 +01:00
PabstMirror
1affbd7d2f Move littler syncedEH install to after settingInit 2016-01-14 17:06:46 -06:00
VKing
05c80c2368 Gah stop that you jerk! 2016-01-15 00:04:12 +01:00
VKing
ed8b437a8f Prep function 2016-01-14 23:58:31 +01:00
VKing
32b33d7792 How the feck did this happen 2016-01-14 23:58:07 +01:00
VKing
8bdb2cb7f7 GVAR it. 2016-01-14 23:05:56 +01:00
VKing
575f37c8fd Add fnc_connectExplosive to add editor explosives to unit triggers 2016-01-14 23:05:26 +01:00
VKing
195f0a6874 GVAR it 2016-01-14 20:07:53 +01:00
VKing
1da2b69de4 Make fuel bladders work 2016-01-14 20:07:32 +01:00
VKing
099648b6b6 Russian translation as suggested 2016-01-14 18:51:14 +01:00
VKing
7158a89de9 Start 2016-01-14 18:48:16 +01:00
VKing
74435ba777 Style guide formatting 2016-01-14 18:47:51 +01:00
VKing
73e093ec07 Make stringtable a little more translatable 2016-01-13 22:39:37 +01:00
VKing
2c26d3836b Some fixes for the zeus modules 2016-01-13 22:39:14 +01:00
SilentSpike
49c814ccb3 Merge branch 'master' into spectatorUpdates 2016-01-13 19:19:00 +00:00
SilentSpike
d870a1f448 Fix nil spectator Draw3D event handler index
Minor oversight introduced in pabst's fix for #2989, the icon handler is a mission event handler that isn't self terminating so the index needs to be preserved until after it is removed via `removeMissionEventHandler`. It is safe to let the `onUnload` event take care of that (and preferable so that icons disappear while temporarily closed).
2016-01-13 19:03:24 +00:00
SilentSpike
65e981373b Store spectator display in a uiNamespace variable
This allows me to explicitly close the right display and hopefully fix the interface staying open upon mission end.

@Commy2's theory is that perhaps the main display `46` is killed upon mission end, meaning that `findDisplay` can't find the spectator display to close it because the game thinks it doesn't exist.
2016-01-13 18:38:51 +00:00
VKing
1ae21ad354 Change SLAM bottom attack ammo to be more bottom attacky 2016-01-13 15:41:20 +01:00
VKing
b87a6327ee Fix Zeus modules not showing up 2016-01-13 15:40:39 +01:00
VKing
058ea4e8f4 Actual editor mines 2016-01-13 01:03:50 +01:00
VKing
f90dd9fed8 Allow SLAMs to use long range transmitter 2016-01-13 00:14:17 +01:00
VKing
46643d44d0 Add editor/zeus modules for different trigger options 2016-01-13 00:13:56 +01:00
VKing
a07d456476 Change small IEDs to use smaller pressure plates 2016-01-12 23:17:10 +01:00
VKing
61f288c9cc Rename custom classes with ACE_ prefix 2016-01-12 23:16:49 +01:00
esteldunedain
455c53a084 Nerf the amount of backblast received by the firer via reflection. Fix #2890. 2016-01-12 13:09:41 -03:00
PabstMirror
091c807708 Restart specatator display if player in unitList
Possible fix for #2677
2016-01-12 00:30:03 -06:00
PabstMirror
8cbf31a375 Fix undefined variable error in FUNC(debug)
possibly related to #2677 - threw error from switchToGroupSide
2016-01-11 23:37:44 -06:00
VKing
4fc7c3065e Rename to fnc_scriptedExplosive 2016-01-11 23:41:33 +01:00
VKing
01dd663337 Add fnc_detonateExplosiveTrigger 2016-01-11 23:36:34 +01:00
bux
ec0ece059f use Killed event, fix missing public setVar
add more text, don't delete dead unit
2016-01-10 20:58:54 +01:00
bux
09e4a6a76e cleanup SwitchUnits 2016-01-10 19:08:28 +01:00
PabstMirror
c2f780e95f #1259 - Medical Locations Boost Training 2016-01-09 23:54:48 -06:00
PabstMirror
dd979676fd Remove use of CAManBase for all mans
End use of bandaid from #1294
2016-01-09 22:05:40 -06:00
PabstMirror
82179636f3 Cache hearing firedNear 2016-01-09 18:51:41 -06:00
PabstMirror
63a79b9920 Use Function Caching in CBA 2016-01-09 01:36:19 -06:00
PabstMirror
a161008eb7 Fix count/forEach 2016-01-09 01:15:09 -06:00
PabstMirror
ed4cc42897 Cleanup Interaction Menu 2016-01-08 23:29:32 -06:00
commy2
62f589ac84 remove deprecated functions 2016-01-08 15:56:32 +01:00
PabstMirror
54397abaa2 AB - Handle subsonic ammo when not defined
Fix #3062
- Add basic AB configs for subsonic russian bullets.
- When building ab ammo cache, if round is subsonic and does not have AB
configured
attempt to use the parent's config, scaled down to the subsonic's round
speed.
2016-01-07 15:06:12 -06:00
PabstMirror
066976766f Show beaufort dots on wind display -for color Blind
Show dots on the wind display so color blind can still determine wind
level
Replace PR #1308
2016-01-07 10:34:31 -06:00
PabstMirror
9d14ff8b03 Merge branch 'master' into deterministicOverheatingX 2016-01-06 23:25:24 -06:00
commy2
de13518177 explode macro to params 2016-01-06 22:49:22 +01:00
commy2
e56e18bff3 Code cleanup 1.54 2016-01-06 22:42:02 +01:00
VKing
9985988987 Change ACE_Player to _unit 2016-01-06 18:05:06 +01:00
jokoho48
daf2fc2669 remove ccp issue in settings
prevent setCaptive if unit is wake up
2016-01-06 18:01:24 +01:00
jokoho48
6d49bbda28 add delay to Unconsciousness Captivity(posible fix for #3121) 2016-01-06 17:46:59 +01:00
commy2
abf516aeb1 manual merge 2016-01-06 15:57:09 +01:00
PabstMirror
4c229c92f5 Add Stringtable Entry 2016-01-05 17:29:01 -06:00
PabstMirror
b6dce03c90 Fix Header 2016-01-05 17:16:47 -06:00
VKing
1706ca0adc Move detonate actions from "Detonate" layer to "Explosives" layer.
Remove inconsistent ">>" from explosive actions.
2016-01-06 00:06:06 +01:00
VKing
cc8ac69feb Add function and action to detonate all explosives on a detonator 2016-01-05 23:47:01 +01:00
Glowbal
c042703786 Merge branch 'release' 2016-01-05 22:55:34 +01:00
Glowbal
509e142de8 bump version 3.4.2 2016-01-05 22:42:37 +01:00
PabstMirror
175624620c Fix inverting wind direction each sync update
Fix #1052 (and maybe #1708)
2016-01-05 15:29:52 -06:00
commy2
7eaa55f9df Merge pull request #3022 from acemod/bodybagevent
add event for placing units in body bags
2016-01-05 21:59:47 +01:00
commy2
74f78c2dd1 Merge pull request #3010 from acemod/cargoboxfilters
Add more filters to ammo boxes
2016-01-05 21:55:24 +01:00
commy2
279b48f112 Merge pull request #3110 from acemod/gogglesfiredBIS
fix usage of deprectated fired XEH, fix #3088
2016-01-05 21:52:53 +01:00
commy2
3854a5c989 Merge pull request #3109 from acemod/ThingX
fix ThingX capitalization, fix #3076
2016-01-05 21:52:42 +01:00
PabstMirror
e2c08d2c26 Privates, Headers, Merge 4 PFEH into one 2016-01-05 01:39:29 -06:00
PabstMirror
46cb90254a Add ACE_HashLocation to common 2016-01-04 21:48:26 -06:00
Luigi
7f9c766770 Fixed and added French Translation 2016-01-04 16:47:15 +01:00
Luigi
a079f213c0 Fix French translation
Fix an error in a French translation
2016-01-04 16:19:23 +01:00
PabstMirror
a72e07fcaa Goggles - change some events to be client only
all these events have `if (_unit != ACE_player) exitWith {true};`
2016-01-03 11:01:14 -06:00
Alessandro Foresi
bafde22c71 Fix: Indentation 2016-01-03 16:47:41 +01:00
commy2
3974c255a0 fix usage of deprectated fired XEH, fix #3088 2016-01-03 15:27:16 +01:00
commy2
427628045c fix ThingX capitalization, fix #3076 2016-01-03 15:21:38 +01:00
commy2
ecad63e34d integrate filters pbo into inventory pbo 2016-01-03 14:47:37 +01:00
jonpas
b93183fef9 Shorten if check 2016-01-03 14:05:50 +01:00
Alessandro Foresi
2d152675fc Add: IT small translations, DE removed duplicate 2016-01-03 13:02:01 +01:00
Alessandro Foresi
c16d97cad0 Merge branch 'master' into translation/15bn/alef 2016-01-03 12:23:27 +01:00
Braxton Williams
ce069c8f3c Change Sandbag category 2016-01-02 18:25:48 -06:00
jonpas
6edd7ab093 Change ACE_HeadlessClientJoined event to be global and always triggered 2016-01-02 14:42:05 +01:00
jonpas
a1866a561b Add Headless 2016-01-02 14:23:14 +01:00
bux
977bda83e5 add 2 new events, add unit to place event
defuse and explodeOnDefuse
2016-01-01 21:47:39 +01:00
Braxton Williams
99e2ee6110 Add sandbag to editor 2016-01-01 13:09:11 -06:00
PabstMirror
76c9e1560d Frag - only run addPfhRound on ammo that will frag
If spall is not enabled (default) then calculate which ammo types will
actually cause a frag event, cache and then only track those.
2016-01-01 02:33:08 -06:00
PabstMirror
79a7bb54aa Kill Spectator PFEH when exiting spectator
Should fix #2989
There is a race condition between these 4 PFEH and the "onUnload" event
in handleInterface.
If the PFEHs run first they will use nil variables and throw a script
error.
This sets them to nil immediately when exiting spectator
2016-01-01 00:14:48 -06:00
PabstMirror
5f74daec42 Fix dupe german stringtable entry 2015-12-31 22:28:35 -06:00
jonpas
33f91b2ee7 Remove duplicated line caused by merge 2016-01-01 03:52:37 +01:00
jonpas
ebf1321c0b Merge branch 'release' into fixFuelHoseExceededAfterDisconnect 2016-01-01 03:51:44 +01:00
PabstMirror
fb0738bd30 Merge branch 'master' into release 2015-12-31 20:27:26 -06:00
PabstMirror
32b4416c29 Merge pull request #3064 from GitHawk/refuel
Adaptation of fnc_makeJerryCan to new interact_menu
2015-12-31 20:12:43 -06:00
VKing
222b15634f Increase prep time for guided projectiles 2015-12-31 22:26:04 +01:00
PabstMirror
586449eef9 Merge pull request #3084 from acemod/cbaZeusIntegration
CBA zeus integration
2015-12-31 15:15:23 -06:00
PabstMirror
19f54071f1 Merge pull request #3052 from acemod/isPlayerRemoteZeus
Add support for non local Zeus RC in common-isPlayer
2015-12-31 15:14:44 -06:00
PabstMirror
62a94759c4 Merge pull request #3092 from acemod/minorSittingCleanup
Sitting Cleanup
2015-12-31 14:50:31 -06:00
PabstMirror
8bdd5d0597 Merge remote-tracking branch 'brGuy/Translations-December' into fixStringtablesMerge 2015-12-31 14:30:29 -06:00
licht-im-Norden87
2d64d54d98 Update German Stringtable
Iam sure there was a translation some time ago. Someone must have deleted it.

spelling mistake

Update Stringtable

100% some of them already existed in german language

Update stringtable.xml

spelling mistake

Update stringtable.xml

Iam not sure if SSWT is a Scharfschützenzweibein. However, it was used before, i just adpated it.

Update stringtable.xml

Update stringtable.xml

Update stringtable.xml

Update stringtable.xml

Update stringtable.xml

Update stringtable.xml

Update stringtable.xml

Handelt es sich bei dem Modell den auch um das Produkt von Sharpshooters® http://shop.centermassinc.com/Sharpshooters-Sniper-Weapon-Tripod-Kit-764737932766.htm bzw ist ads erkennbar. Ich persönlich halte die Bezeichnung SSWT-Kit für ein wenig ungünstig.

Update stringtable.xml
2015-12-31 14:17:13 -06:00
PabstMirror
cf27571b5a Merge pull request #3007 from dudakov/master
Russian Translations - Update
2015-12-31 14:11:45 -06:00
PabstMirror
7b077c5f19 Merge pull request #3078 from acemod/fixGoggles3rd
Fix Third Person Goggle Effect Not Displaying
2015-12-31 10:24:23 -06:00
Thomas Kooi
40afa45417 Merge pull request #3058 from freghar/isturnedout
fix inverted isTurnedOut for map lighting
2015-12-31 13:03:42 +01:00
bux
23bec6d9a8 Merge master into branch 2015-12-31 10:20:47 +01:00
PabstMirror
2e211c5a04 Fix Medical Triagecard Macro
Fix #3087
2015-12-31 01:46:24 -06:00
PabstMirror
f11c2af921 Update XEH_clientInit.sqf 2015-12-30 14:55:25 -06:00
PabstMirror
d372111d3f Sitting Cleanup
- Add modern privates
- Don't add actions, canInteractWith, or EH if not enabled
2015-12-30 12:23:35 -06:00
bux
0e8eb5fac4 Remove obsolete hotkey entries 2015-12-30 11:23:52 +01:00
bux
d6c5643790 improve code style 2015-12-30 09:43:19 +01:00
bux
2a6042bf61 add interaction position and defuse object position
and reduce interaction distance
2015-12-30 09:11:57 +01:00
PabstMirror
72fe95c797 Add "isNotInZeus" to canInteractWith
Re-fix #1951 (CTRL+V from climb blocking paste in zeus)
2015-12-30 01:48:43 -06:00
PabstMirror
1e29c0286f Remove Keybinds/Events for Zeus now handeld in CBA
Close #2937
2015-12-30 01:07:55 -06:00
bux
112c002b0b remove ace_offset entry
Ported from AGM and simply renamed. It wasn't even used in AGM.
2015-12-29 20:57:55 +01:00
dixon13
356bd36728 Changed action name
- Changed display name for extraction action on civilians to match the new action name 'Get Out'.
- Changed class name for extracting civilians out of vehicles to match the action name
2015-12-29 09:27:43 -07:00
dixon13
f2b3275538 Changed action name
Changed extraction action to 'Get Out' to match other civilian actions.
2015-12-29 09:25:33 -07:00
dixon13
d410fe42d9 Fixed misspell
'_targe' is suppose to be '_target'
2015-12-28 22:00:08 -07:00
PabstMirror
462e37e6d1 Update Heating / Cooling physics numbers
Attempting to update numbers based on real physics.
Effects will increase heat generated per shot and decrease cooling
- ~1.333x increased heating
- ~1.45x less cooling
2015-12-28 21:01:56 -06:00
PabstMirror
415402b5ad Cleanup and debug
Fix missing weapon configs

Fix Dispersion (Radians / Degrees)

Fix comment
2015-12-28 16:08:32 -06:00
PabstMirror
42b350a40c Cache Weapon Configs 2015-12-28 16:04:56 -06:00
PabstMirror
e587a6e6e3 Modernize code 2015-12-28 16:04:56 -06:00
PabstMirror
3020023f58 setVariablePublic - Use waitAndExecute 2015-12-28 16:04:55 -06:00
esteldunedain
c1e8b3dba9 Fix temperature bar color 2015-12-28 16:04:55 -06:00
esteldunedain
f132955d9f Reenable refraction fx but make it optional for the moment. 2015-12-28 16:04:55 -06:00
esteldunedain
d001131314 Tweak and optimize the smoke effect to increase smoke and reduce performance impact 2015-12-28 16:04:54 -06:00
esteldunedain
3c74c4bada Fix temperature indicator to max out red at half the bar 2015-12-28 16:04:54 -06:00
ulteq
4122d68684 Adjusted temperature display (red above 600°C) 2015-12-28 16:04:54 -06:00
ulteq
a1ee99cc8a Remove debug code 2015-12-28 16:04:53 -06:00
ulteq
7858b65fde Fixed misspelled function name 2015-12-28 16:04:53 -06:00
ulteq
0a27c309cb Added missing variable definitions 2015-12-28 16:04:52 -06:00
commy2
f83206353d jamming 2015-12-28 16:04:52 -06:00
Nicolás Badano
4264789631 Refactored code so the weapon temperature is correctly updated when checking it 2015-12-28 16:04:52 -06:00
Nicolás Badano
ac67e45098 overheating: sync weapon temperature across the net, deterministic pseudo-random bullet dispersion 2015-12-28 16:04:51 -06:00
Nicolás Badano
932e17cea4 fix 2015-12-28 16:04:51 -06:00
Nicolás Badano
fb56350217 small fixes 2015-12-28 16:04:51 -06:00
Nicolás Badano
de902ca4fd Modify setVariablePublic so it published inmediately if the variable hasn't being publishes recently. Then establish an embargo time before it can be published again. 2015-12-28 16:04:50 -06:00
jonpas
c0aaf05eaf Prevent interaction if unit(s) climbing the ladder, Disable tilting, Split adjust string into adjust and tilt 2015-12-27 19:28:29 +01:00
PabstMirror
dc60860421 Fix Third Person Goggle Effect Not Displaying
#3074
2015-12-26 23:31:49 -06:00
dixon13
a4781a20d3 Authors 2015-12-23 19:27:55 -07:00
dixon13
2a98aa57ed Delete fnc_canInteractWithCivilianVehicle.sqf
No need to create another funciton
2015-12-23 11:54:41 -07:00
dixon13
d3a1110250 Removed a portion of the condition 2015-12-23 11:52:23 -07:00
dixon13
5f7e833d43 Removed "PREP(canInteractWithCivilianVehicle)"
Function is being removed
2015-12-23 11:51:19 -07:00
dixon13
21daa331dc Changes to ACE_Unload
- added semi-colon
- changed the condition
- changed the statement
2015-12-23 11:49:17 -07:00
dixon13
1aa192f7e0 Extract civilans from vehicles, rmeoved actions from civilians in vehicles 2015-12-23 00:19:41 -07:00
Githawk
2432ac3319 Changed scope for carried objects 2015-12-22 17:54:16 +01:00
Githawk
d16417a00b Changed scope on nozzle 2015-12-22 17:49:58 +01:00
Githawk
ebb28177b1 More fixes to make jerryCan work 2015-12-21 17:54:52 +01:00
Glowbal
c1fa81f28b Fix tabs in sqf files 2015-12-21 17:05:48 +01:00
Githawk
d9e7a43bf7 Fixes error with new interact_menu 2015-12-21 16:53:25 +01:00
jokoho48
0addb592d3 remove Unused Varaible in AB
fix private in AB
2015-12-21 02:29:10 +01:00
VKing
38fb97aeac Fixed init problem; added mortar ammo boxes 2015-12-20 20:51:44 +01:00
VKing
73720f9313 Too hasty 2015-12-20 18:20:34 +01:00
VKing
b7bd468fdd That ought to not have worked before 2015-12-20 18:18:33 +01:00
freghar
a383da5b2d fix inverted isTurnedOut for map lighting
According to the comment, the idea is to provide unobscured map when
inside an enclosed vehicle (!isTurnedOut).

Signed-off-by: freghar <freghcz@gmail.com>
2015-12-20 11:53:08 +01:00
PabstMirror
9b0641c06f Add nil return for count 2015-12-19 21:17:36 -06:00
PabstMirror
74aec45921 Fix medical menu not closing on range, litter dir
- Medical Menu didn't close when target moved out of range
- Litter was always created in the same direction
2015-12-19 20:50:57 -06:00
VKing
450a18e13a Forgot to disable in case the setting's set to "no" (but why would you ever want to 2015-12-19 21:29:37 +01:00
VKing
f75311917c Upped mortar round mass 2015-12-19 20:49:09 +01:00
VKing
b4cb5c2ba7 Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init. 2015-12-19 19:54:45 +01:00
VKing
85270e4521 Fix init issue 2015-12-19 18:22:54 +01:00
VKing
a37d97103f Erk 2015-12-19 16:37:30 +01:00
VKing
a336707623 Fixed initialization, added exclude variable to prevent initialization of individual guns (for e.g. AI mortars) 2015-12-19 16:30:01 +01:00
VKing
dfe7c07936 Fix fnc_mortarInit, fnc_loadMagazine, some other stuff 2015-12-19 12:10:12 +01:00
VKing
2c4a25a6c0 Mortar init functions 2015-12-19 02:18:35 +01:00
PabstMirror
4d041c3c94 Merge pull request #3049 from acemod/fixlaserdesignator
Remove undefined laser selfdesignate macro
2015-12-18 12:09:04 -06:00
Jonathan Pereira
ad48f51ec7 Added PT-BR translations
All remaining translations of gestures, hearing, interact_menu,
interaction, nightvision, rearm, refuel, viewdistance were done!
2015-12-18 15:14:19 -02:00
PabstMirror
c53a0541a4 Add support for non local Zeus RC in common-isPlayer 2015-12-18 11:08:10 -06:00
Jonathan Pereira
db7074b6cf Removed duplicated German entry 2015-12-18 14:45:20 -02:00
commy2
e3ecc64771 remove undefined macro 2015-12-18 13:53:25 +01:00
VKing
579f861b8f Unload to player inventory 2015-12-17 19:25:22 +01:00
VKing
27890a8dab First try at some module control 2015-12-17 11:00:46 +01:00
VKing
a0fdc58ed7 Remove unused variables, spaces 2015-12-17 09:13:23 +01:00
VKing
d8c8d02177 Port inventory picture and model 2015-12-17 00:21:54 +01:00
VKing
e0a21ce144 Completed code porting and interaction 2015-12-16 23:47:14 +01:00
VKing
3e6fc52733 First working iteration.
Todo:
Implement in module (Choose new or old/don't break old missions)
Magazine UI+model
Add preparing delay
Fix function readmes
Cleanup in functions?
Credits
MP Testing
2015-12-16 20:22:18 +01:00
PabstMirror
43a9865fa2 Use isNil for better future compatiblity 2015-12-16 12:10:53 -06:00
PabstMirror
360bdcb50e Optics - Don't modify camera for ThreeDen Editor
Fix broken ThreeDen Camera when returning to editor from preview.
PIP will still work in preview.
Will have to take a look at 1.56 RC to see if command exists and
eventually cleanup.
2015-12-16 11:28:43 -06:00
PabstMirror
ff3ddbe287 Building Interact - Dummy object instead of hiding
Fix #3038
InteractiMenu now checks `isObjectHidden`,
So now use dummy object instead of hiding a real one
2015-12-15 12:04:03 -06:00
PabstMirror
7258a0084a Merge pull request #2995 from acemod/repairThreshholdToolkit
Fix PostRepairDamage and toolkit consumtion setting
2015-12-14 19:30:19 -06:00
PabstMirror
f2bcd66784 Toolkit also consumed on fullRepair 2015-12-14 19:28:31 -06:00
PabstMirror
886c13f6a9 Merge pull request #3013 from acemod/bloodyLitter
Fix litter for adv - Add bloody p3d for Pack/qClot
2015-12-14 19:23:51 -06:00
PabstMirror
0b5b11c966 Merge pull request #3014 from acemod/fixNameSanatize
Sanitize less/greater-than symbol to square
2015-12-14 19:23:07 -06:00
PabstMirror
e5abb59f1d Merge pull request #3011 from acemod/rhsMergeERA
RHS Compat - Combine all ERA Hitpoints
2015-12-14 19:22:51 -06:00
commy2
e6be1537cd replace more private with private keyword in common 2015-12-14 13:17:48 +01:00
commy2
bfa29246be replace private with private keyword in other half of common 2015-12-14 13:08:19 +01:00
PabstMirror
9064579a65 Send string to serverLog instead of strucText
Fix `Performance warning: SimpleSerialization::Read
'ace_common_remoteFnc' is using type of ,'TEXT' which is not optimized
by simple serialization, falling back to generic serialization, use
generic type or ask for optimizations for these types`
2015-12-13 13:27:46 -06:00
VKing
170095ae35 Initial commit for mortar ammunition handling. 2015-12-13 18:27:13 +01:00
commy2
bd3c79f739 add function to retrieve the control of the stamina bar 2015-12-12 20:25:42 +01:00
commy2
7f63d51ccb add event for placing units in body bags 2015-12-12 18:21:11 +01:00
commy2
2839cff753 common code fixes 2015-12-12 17:26:47 +01:00
commy2
3d5ea74c7e replace private with private keyword in first half of common 2015-12-12 16:48:54 +01:00
jonpas
4c2d92d360 Negate fuel hose connected condition 2015-12-12 15:12:50 +01:00
PabstMirror
a501c7e1c3 Remove new models and just combine existing litter 2015-12-11 19:47:40 -06:00
jonpas
e5f64bcdc1 Fix refuel PFH not exiting on nozzle disconnect 2015-12-11 22:45:28 +01:00
PabstMirror
24d77d1b7c Fix Typo 2015-12-11 12:17:05 -06:00
PabstMirror
db50b5313d getName can return raw or sanatized html tags 2015-12-11 12:01:50 -06:00
commy2
ff95aab100 remove helmets from items filter 2015-12-11 15:05:43 +01:00
commy2
ee7f8f82f5 remove debug 2015-12-11 14:24:54 +01:00
commy2
5d9a057165 add more filters to ammo boxes 2015-12-11 14:18:11 +01:00
commy2
2b63b2efa8 add more filters to ammo boxes 2015-12-11 13:14:58 +01:00
PabstMirror
c7b6375092 Sanitize less/greater-than symbol to square
Fix #2912
The raw `&lt;` showed up in nametags and anything besides strucText
`[ / ]` is fairly close and will work in either text mode.
2015-12-10 23:29:05 -06:00
PabstMirror
e9be05209a Fix litter for adv - Add bloody p3d for Pack/qClot
Fix #2950
Get correct bloodLossOnSelection for both basic and advanced
Adds bloody versions of packing bandage and quickClot
2015-12-10 22:58:44 -06:00
PabstMirror
ee0812ad15 RHS Compat - Combine all ERA Hitpoints
Put all ERA hitpoints (up to 46 of them) onto a single point
and put that point on the main interaction point
2015-12-10 20:57:23 -06:00
commy2
68388bc976 add more filters to ammo boxes 2015-12-11 01:02:15 +01:00
bux
8e6a057f52 fix common stringtable 2015-12-10 18:48:00 +01:00
kaban
fd06472f4d Russian Translations - Update 2015-12-10 20:32:16 +03:00
[OMCB]kaban
aec2c3fef2 HotFix: removed duplicated key.
Removed duplicated German key for STR_ACE_Common_DoNotForce.
It caused Tabler.exe couldn't read stringtable files.
2015-12-10 18:24:28 +03:00
PabstMirror
f3b7b3b94f Merge pull request #2994 from acemod/microDagrListBoxKeyblock
MicroDagr - Prevent Home Key being blocked
2015-12-10 09:20:06 -06:00
PabstMirror
a71cce1981 Merge pull request #2987 from acemod/gesturesCleanup
Setting For Gestures - Fix BI* gestures
2015-12-10 09:19:35 -06:00
commy2
077b9827e8 code cleanup fcs 2015-12-10 16:00:14 +01:00
commy2
7748131e73 code cleanup markers 2015-12-10 15:32:31 +01:00
commy2
a08cf69149 tweak size of laserpointer, fix #2975 2015-12-09 22:56:14 +01:00
havena
6f0568c370 fix Unexpected stringtable format
Unexpected stringtable format inside <Text ID="STR_ACE_Common_CheckPBO_Action_WarnPerm"><German>
2015-12-09 20:18:15 +01:00
PabstMirror
3ae7cd15bd cleanup stringtable phrasing 2015-12-09 12:27:47 -06:00
PabstMirror
3d560108a3 Setting For Gestures - Fix BI* gestures 2015-12-08 23:08:09 -06:00
PabstMirror
0eed4799af MicroDagr - Prevent Home Key being blocked
Fix #2974
2015-12-08 21:31:03 -06:00
PabstMirror
e964b2c135 Fix PostRepairDamage and toolkit consumtion setting
Fix #2982
2015-12-08 20:31:40 -06:00
PabstMirror
cae9f436f6 Merge branch 'release' 2015-12-08 15:14:33 -06:00
Glowbal
0599b35fc6 Bump version to 3.4.1 2015-12-08 14:47:48 +01:00
PabstMirror
38bf869f07 Also Fix Rearm 2015-12-07 14:07:03 -06:00
PabstMirror
cd68f9b320 Fix refuel unconc error - Man unloading for air 2015-12-07 13:54:41 -06:00
Thomas Kooi
05c56f73b5 Change disable NVG with sights by default
As discussed on Slack, we are changing the default behaviour infavor of excepted gameplay.
2015-12-07 18:33:20 +01:00
PabstMirror
39edd205f0 Merge pull request #2942 from acemod/CzechTables
Czech Translations - Update
2015-12-07 09:32:00 -06:00
bux578
fbde1dd794 Merge pull request #2941 from acemod/DieStringtables
Update German Stringtables
2015-12-07 10:27:11 +01:00
bux578
821ccf5726 fix medical menu stringtable name 2015-12-07 10:21:48 +01:00
bux578
af31d43567 fix german typos 2015-12-07 10:20:35 +01:00
PabstMirror
358228f5bb Cleanup De Stringtables 2015-12-06 15:03:15 -06:00
commy2
9fa62c6d2a clean up vehicles config 2015-12-06 11:18:07 +01:00
gienkov
56e919dccc nozzle additonal check condition 2015-12-06 06:47:19 +01:00
gienkov
1132efaf48 ceil number of wounds 2015-12-06 02:57:21 +01:00
gienkov
f6e7cad678 remove Original entries 2015-12-05 22:08:39 +01:00