juliancoffee
021d5c60de
Add test for duplicates in EntityConfig::meta
...
+ make tests cleaner
2021-07-17 15:37:31 +03:00
juliancoffee
23a020f602
Add Automatic NameKind to EntityConfig
...
+ add animal entities for wildlife spawns
2021-07-17 15:37:31 +03:00
juliancoffee
d04364b1f1
Replace EntityConfig main/second_tool with hands
...
+ Check equip_slot can hold item in LoadoutBuilder
2021-07-17 15:37:31 +03:00
juliancoffee
1d2ea717ab
Move builder assets in EntityConfig to meta field
2021-07-17 15:37:31 +03:00
juliancoffee
6403ee0634
Merge None-loot in EntityConfig to LootKind
2021-07-17 15:37:31 +03:00
juliancoffee
7401d74aa6
Add wildlife assetization support
...
+ add asset tests
+ migrate tundra animals
+ migrate taiga animals
+ declare temperate zone (animals yet to be created)
+ declare jungle zone (animals yet to be created)
+ declare tropical zone (animals yet to be created)
+ declare desert zone (animals yet to be created)
+ declare water (river inhabitants) zones (animals yet to be created)
2021-07-17 15:37:30 +03:00
juliancoffee
d920f911a2
Add Exact body field for EntityConfig
...
Add Alignment field to EntityConfig
+ Migrate to specifying alignment and body in entity assets
+ Make Body required field (with Uninit if you want to specify it later)
2021-07-17 15:37:30 +03:00
Imbris
eb999b2821
Merge branch 'aweinstock/fix-waypoint' into 'master'
...
Spawn players aboveground when using `/site` or when their waypoint is underground.
See merge request veloren/veloren!2612
2021-07-16 23:18:33 +00:00
Avi Weinstock
a4d6f0f3c1
Address MR 2612 review comments.
2021-07-16 17:46:48 -04:00
Samuel Keiffer
f38cde9d40
Merge branch 'knightresspaladin/healing-aura' into 'master'
...
Knightresspaladin/healing aura
See merge request veloren/veloren!2587
2021-07-16 21:32:03 +00:00
Avi Weinstock
c417e8c5b9
Defer repositioning until after chunks are generated normally, to reduce latency and avoid duplicate work.
2021-07-16 15:42:50 -04:00
Marcel
0492b8dc87
Merge branch 'savalige/ai_spacing' into 'master'
...
Issue #1153 - Improve combat AI spacing between Agents of the same Alignment
Closes #1153
See merge request veloren/veloren!2451
2021-07-16 16:40:27 +00:00
Jonathan Berglin
b88c23e74f
Resolve all '#[allow(clippy::if_same_then_else)]' error supressions
2021-07-15 21:07:55 +00:00
Avi Weinstock
9e9cbd290b
cargo fmt
2021-07-15 15:52:10 -04:00
Savalige
171113ea74
Added a spacing_radius method to body to make it possible to sett different spacing for different entities
2021-07-15 13:33:51 -04:00
Jonathan Berglin
c1c331d59e
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
Marcel
f05fc79fe2
Merge branch 'juliancoffee/forgiving_travellers' into 'master'
...
AI small fixes
See merge request veloren/veloren!2598
2021-07-15 08:15:25 +00:00
Dr. Dystopia
4d96d6f9a0
Resolve all '#[allow(clippy::neg_multiply)]' error supressions
2021-07-14 22:18:30 +02:00
juliancoffee
d42c7be141
Teach AI how to interact in this evil world
2021-07-14 19:26:12 +03:00
juliancoffee
b6460f6c61
Teach AI how to forgive
2021-07-14 19:26:11 +03:00
juliancoffee
59e9fc6530
Agent code refactoring
...
0) extracting code branches to closures
1) make RTSim remember target, even if they can't speak about it
2) make only RTSim Ships constantly flying (and not every flying RTSim)
You can tame RTSim Phoenix, yay
2021-07-14 14:55:50 +03:00
holychowders
f316f1da60
Make Guards Defend Villagers
2021-07-14 07:40:43 +00:00
Marcel Märtens
468cfe84e7
clippy fixes in tests
2021-07-12 13:35:26 +02:00
Marcel Märtens
db8aedd363
fmt after applying clippy fixes after toolchain update
2021-07-12 12:09:27 +02:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Sam
be8b12845a
Added buff strength stat to weapons.
2021-07-11 12:50:38 -05:00
Knightress Paladin
146f86be2c
Removed references to Healing Beam, which Healing Aura is replacing
2021-07-10 21:39:11 -07:00
Sam
fbcc774911
Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future.
2021-07-10 23:22:00 -05:00
Knightress Paladin
b96bb6fc5d
Added combo scaling to healing aura and allowed cultists to use it
2021-07-10 20:02:36 -07:00
Knightress Paladin
b4ec433509
Add healing aura for sceptre M2
2021-07-10 20:02:35 -07:00
Benoît du Garreau
286037166a
Update wasmer
2021-07-10 15:06:51 +02:00
Samuel Keiffer
351a68944b
Merge branch 'juliancoffee/skill_truth' into 'master'
...
Move skill boost modifiers to skills module
See merge request veloren/veloren!2540
2021-07-09 23:05:48 +00:00
Samuel Keiffer
32c2807ee0
Merge branch 'swrup/fix_melee_hit_count_increment' into 'master'
...
fix melee hit_count increment
See merge request veloren/veloren!2574
2021-07-09 16:17:51 +00:00
swrup
02151417f2
fix melee hit_count increment
2021-07-09 16:17:51 +00:00
Knightress Paladin
c5c89e8662
Added check to prevent melee leaps from stalling in liquids
2021-07-08 23:52:00 -07:00
Swrup
a8579670cf
make apply_attack() return if attack was actually applied
2021-07-08 21:05:32 +02:00
Marcel Märtens
98800c5424
update depednencies
2021-07-08 12:21:02 +02:00
Dominik Broński
e6af005ed1
Merge branch 'pfau/stuff' into 'master'
...
Minimap modes, Danari customizations update & bald hairstyles
See merge request veloren/veloren!2576
2021-07-08 00:01:09 +00:00
Monty Marz
7c8d73a0c6
Minimap modes, Danari customizations update & bald hairstyles
2021-07-08 00:01:08 +00:00
juliancoffee
066e0a0323
Revert non-ui code changes
2021-07-07 17:53:17 +03:00
juliancoffee
034b032954
Add tests
2021-07-07 17:51:30 +03:00
juliancoffee
274acae939
Move skill boost modifiers to skills module
2021-07-07 17:51:30 +03:00
Sam
509461763b
Added energy efficiency stat to weapons. Made ability modification by tool stats exhaustive.
2021-07-06 22:54:23 -05:00
Samuel Keiffer
01a8f53ba3
Merge branch 'aweinstock/improve-airship-pid' into 'master'
...
Fix integral error calculations in PID controller, and change coefficients for...
See merge request veloren/veloren!2568
2021-07-06 21:38:07 +00:00
Samuel Keiffer
e5a5d28246
Merge branch 'sam/range-stat' into 'master'
...
Added range stat to weapons.
See merge request veloren/veloren!2563
2021-07-06 21:18:47 +00:00
Avi Weinstock
1a60ebd5db
Fix integral error calculations in PID controller, and change coefficients for airship and hot air balloon.
2021-07-06 16:52:12 -04:00
Sam
1c3bd13afa
Addressed review comments. Removed individual stat assignments.
2021-07-06 15:27:49 -05:00
Sam
e8e953ffab
Added range stat to weapons.
2021-07-05 20:32:12 -05:00
Benoît du Garreau
110b9742b7
Add a feature to optionnally disable hot-reloading
2021-07-06 00:27:09 +02:00
Marcel
572a41b029
Merge branch 'juliancoffee/trade_rebalancing' into 'master'
...
Make trade_pricing great again
See merge request veloren/veloren!2546
2021-07-05 21:40:58 +00:00
juliancoffee
15d83e65cc
Remove load_expect_dir
as it's misused
...
- load_expect_dir while expected to fail on erros, fails only on
filesystem errors and only on root directory.
This commit replaces this function with `read_expect_dir` which returns iterator
which loads all files and panics if can't load them.
2021-07-05 20:14:26 +03:00
juliancoffee
1e358e6f0c
Make ItemEquality work
...
+ Create own directory for trade_pricing `assets/common/trading`
+ Move fictive loot tables there
+ Mark sellable/non-sellable items in trade_pricing tests
2021-07-05 19:55:08 +03:00
juliancoffee
f213ba138a
Fill trade_pricing with craftable items
2021-07-05 15:43:03 +03:00
AldanTanneo
3804c3d032
Implemented trading stackable items with a full inventory
2021-07-05 10:34:03 +00:00
juliancoffee
d4c61ae2f3
(voxygen) Better support for multibuff items
...
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
c538a9696c
Use Food after Buildup
...
+ Remove Saturation effect by rolling
+ Remove Saturation effect if interrupted with poise
+ Rename Potion to Drink, add ComplexFood
2021-07-05 10:56:29 +03:00
Samuel Keiffer
21523de394
Merge branch 'sam/fix-roll' into 'master'
...
Fix first person backwards roll.
See merge request veloren/veloren!2558
2021-07-05 03:46:47 +00:00
Samuel Keiffer
1020fbe86a
Merge branch 'sam/fix-health-buffs' into 'master'
...
Fix interaction of max health and max health over time buffs causing infinite health scaling.
See merge request veloren/veloren!2557
2021-07-05 03:46:45 +00:00
Sam
d8f68668b1
Addressed potential for divide by zero.
2021-07-04 22:00:13 -05:00
Sam
d2cb0c76a7
Fix first person backwards roll.
2021-07-04 21:54:38 -05:00
Sam
4ac9d9e0a5
Fix interaction of max health and max health over time buffs causing infinite health scaling.
2021-07-04 21:43:29 -05:00
Sam
4bc54e0287
Fix oob panic in combo melee which can happen during desyncs.
2021-07-04 20:54:08 -05:00
Marcel
5da8c70f48
Merge branch 'aweinstock/sprite-collectible-refactoring' into 'master'
...
Deduplicate data involved in sprite harvesting, making it harder to make mistakes with.
See merge request veloren/veloren!2542
2021-07-04 17:23:53 +00:00
Marcel
f0f64a9fc0
Merge branch 'juliancoffee/fix_test_parse_ron' into 'master'
...
Split asset_tweak tests to separate command
See merge request veloren/veloren!2552
2021-07-04 17:14:14 +00:00
juliancoffee
33a37a8857
Run asset_tweak tests separately
...
+ Make parse_all_ron_files_to_value panic-friendly. Remove unwraps
to unwrap_or_else with panic message.
2021-07-04 19:31:57 +03:00
Ben Wallis
b499cf2c58
Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui
feature which is enabled by default but removed for airshipper builds.
...
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.
This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Avi Weinstock
836f10ae63
Remove allocation in SpriteKind::collectible_id
.
2021-07-03 15:32:36 -04:00
eckso
4f66bff54a
Fix #1158 - Add a test that all the .ron
manifests parse
2021-07-03 18:11:04 +00:00
Imbris
a9767c40d1
Merge branch 'aweinstock/networktracy' into 'master'
...
Add some tracy plots about network usage to the client.
See merge request veloren/veloren!2510
2021-07-03 05:44:30 +00:00
Avi Weinstock
b4c2bc14df
Deduplicate data involved in sprite harvesting, making it harder to make mistakes with.
2021-07-02 15:23:19 -04:00
Marcel
c751ec1381
Merge branch 'aweinstock/blockstats' into 'master'
...
Add block statistics generator to world/examples.
See merge request veloren/veloren!2526
2021-07-02 17:10:26 +00:00
Avi Weinstock
c2106e158f
Use approximate byte count for the terrain recv graph.
2021-07-02 12:43:34 -04:00
Avi Weinstock
f9c263faf6
Add benchmark for color quantization using the rtree crate.
2021-07-01 13:41:37 -04:00
Samuel Keiffer
099ddea165
Merge branch 'juliancoffee/dungeon_rebalance' into 'master'
...
Make cultist great again
See merge request veloren/veloren!2513
2021-07-01 02:37:39 +00:00
Avi Weinstock
110aa17642
Fix underwater campfires.
2021-06-30 18:36:43 -04:00
Ben Wallis
398b658524
Merge branch 'juliancoffee/better_item_tests' into 'master'
...
More informative item tests
See merge request veloren/veloren!2534
2021-06-30 20:12:21 +00:00
juliancoffee
d92d54f8ad
Better error signaling in assets::load_dir_expect
2021-06-30 21:06:06 +03:00
juliancoffee
a3bf073875
Use assets::load_dir to test item assets
2021-06-30 18:48:28 +03:00
Joshua Barretto
269c6171e4
Merge branch 'DaforLynx/aeh' into 'master'
...
Sfx fixes and new test
See merge request veloren/veloren!2529
2021-06-30 11:43:01 +00:00
DaforLynx
a757bf3dbd
Sfx fixes and new test
2021-06-30 11:43:00 +00:00
juliancoffee
c5da56e900
Nerf Husk Brute
...
- Remove HuskBrute health level buff
- Make their attack slower
2021-06-30 03:52:50 +03:00
juliancoffee
b9134a3f61
Make QuadMed great again
...
- Make Bonerattler, Darkhound, Lion, Snowleopard use QuadMedJump (Saber
attack)
2021-06-30 03:52:50 +03:00
juliancoffee
46772c67e3
Remove post-armor crit damage
2021-06-30 03:16:04 +03:00
juliancoffee
ef6a12edc2
bumb Biped Cultist armour
2021-06-30 02:10:39 +03:00
Sam
f5533cdb92
Moved match on ItemUseKind to create durations to a function under ItemUseKind.
2021-06-29 05:59:02 -05:00
Sam
8a9de26132
Food now applies buff at end of state.
...
Rolling and poise states now cancel the potion buff.
UseItem character state now checks that the item in the slot has the same item_definition_id as when the entity enters the state.
Rolling can no cancel item use.
Rolling now checks for move_dir instead of velocity.
2021-06-29 05:59:02 -05:00
jshipsey
37c6fe9ee8
anims
2021-06-29 05:59:02 -05:00
Sam
9ff7ecea81
Item use now goes through use item character state if it is a consumable.
2021-06-29 05:59:02 -05:00
Sam
3559ce5803
Added UseItem character state.
2021-06-29 05:59:02 -05:00
Sam
1978b590aa
Destringified consumables
2021-06-29 05:59:02 -05:00
Avi Weinstock
47b3b5e5d9
Generate palette info from block statistics, and benchmark how well it compresses.
2021-06-28 22:11:19 -04:00
Snowram
aaf5f89076
Merge branch 'snowram/death-outcome' into 'master'
...
Adds an outcome to death with SFX and VFX
See merge request veloren/veloren!2519
2021-06-28 23:18:45 +00:00
Snowram
3ec5306ed0
Adds an outcome to death with SFX and VFX
2021-06-29 00:14:05 +02:00
Dr. Dystopia
11d2017bb3
Extract 'swap_equipment' and 'swap_armor' functions
2021-06-28 16:17:18 +02:00
Marcel
f063dcd939
Merge branch 'alphyr/assets_manager0_5' into 'master'
...
Update `assets_manager` to 0.5
See merge request veloren/veloren!2501
2021-06-27 15:50:16 +00:00
Snowram
b477eac816
Merge branch 'juliancoffee/fix_dismantle' into 'master'
...
Improve Dismantle UX
See merge request veloren/veloren!2498
2021-06-27 00:11:01 +00:00
juliancoffee
681fd37429
style
2021-06-27 02:44:19 +03:00
juliancoffee
12243bd0c0
Add is_recycling field to recipe book
2021-06-26 21:37:13 +03:00
Daan Vanoverloop
0076b8379c
Fixing #1169 - use strum macros for BlockKind conversion
2021-06-26 17:52:32 +02:00
Benoît du Garreau
1cba7db9b6
Update assets_manager
to 0.5
2021-06-26 12:05:40 +02:00
Justin Shipsey
f983295318
Merge branch 'swilliams/jewellery' into 'master'
...
Gem Rings and small change to trading.
See merge request veloren/veloren!2500
2021-06-26 02:44:04 +00:00
Scott Williams
8d0a1ad7b4
Gem Rings and small change to trading.
2021-06-26 02:44:02 +00:00
Joshua Barretto
768e1c0d31
Merge branch 'aweinstock/site2dungeon' into 'master'
...
Convert dungeons to site2.
See merge request veloren/veloren!2499
2021-06-25 23:06:24 +00:00
Snowram
379e755006
Increases base damage of husk attack, rename some cultist weapons
2021-06-25 21:18:28 +02:00
Avi Weinstock
19979413d5
Convert dungeon lights to CSG, tweak pillars, convert the magic circle from lava to glowing rock, make enemies spawn in dungeons, and fix clippy warnings.
2021-06-24 23:03:24 -04:00
Snowram
ef6d6563ea
Ajust new npcs from feedback
2021-06-25 03:26:32 +02:00
Snowram
d7f25627ab
Ajustments to new npcs
2021-06-24 19:31:21 +02:00
Snowram
8760b69345
Husk brute animations
2021-06-24 19:31:19 +02:00
Snowram
58b95d12d4
Adds alpaca and llama npcs
2021-06-24 19:30:15 +02:00
Snowram
fef0f407d3
Removes warlord and warlock armours
2021-06-24 19:30:11 +02:00
Snowram
87ca00fac0
Adds new species
2021-06-24 19:29:44 +02:00
Sam
645cc60dc0
Balance tweaks.
2021-06-23 22:38:37 -05:00
Sam
f0c5ed1397
Added sparseness field to sprite summon.
2021-06-23 22:38:16 -05:00
Sam
68c6a0a495
Balance tweaks for harvester.
2021-06-23 22:38:16 -05:00
Sam
aac24ad601
Added ensnared debuff icon.
2021-06-23 22:38:16 -05:00
Sam
0a32b676c8
Vines now ensnare you by applying a buff.
2021-06-23 22:38:16 -05:00
Sam
763461ebef
Ensnaring vines now ensnare you.
2021-06-23 22:38:16 -05:00
Sam
ed503236d6
Slightly functional sprite summon.
2021-06-23 22:38:16 -05:00
Snowram
15a2fbc555
3 attack anims done
2021-06-23 22:38:16 -05:00
Sam
879aafad5c
3 attacks done
2021-06-23 22:38:16 -05:00
Avi Weinstock
c6bb61f2e6
Add Primitive::Prefab
and Fill::Prefab
for coloring dungeon entrances.
2021-06-23 23:22:14 -04:00
jshipsey
81aaf30d00
stride speed backwardd-dependence
2021-06-22 22:08:34 -04:00
Dominik Broński
8356e2ffca
Merge branch 'aweinstock/lava' into 'master'
...
Lava
See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00
Joshua Barretto
e930ff6779
Sanitise controller inputs
2021-06-21 21:13:49 +01:00
Joshua Barretto
90e5bac395
Made movement slower when strafing in non-forward directions
2021-06-21 20:32:20 +01:00
Joshua Barretto
288f2c13d4
Enable strafing in first-person mode
2021-06-21 13:27:19 +01:00
Marcel
ec7d3b5e37
Merge branch 'swilliams/give_item_fix' into 'master'
...
Fix for Issue 1210
See merge request veloren/veloren!2484
2021-06-20 23:26:59 +00:00
Marcel
b0574b4ddc
Merge branch 'imbris/tracy' into 'master'
...
Refactor Client message handling, improve use of tracy, increase coverage of profiling spans in voxygen
See merge request veloren/veloren!2479
2021-06-20 23:17:08 +00:00
Scott Williams
80c45b6396
Added another .replace
2021-06-20 22:55:58 +01:00
Avi Weinstock
0f9181cbcb
Address MR 2482 comments.
...
- Change lava density to 3x water density.
- Use `ServerEvent::Buff` instead of modifying the buff component directly.
- Revert commented-out changes to fluid shaders.
2021-06-20 11:32:05 -04:00
Avi Weinstock
f1a1160b80
Make lava solid w.r.t. rendering while still being liquid w.r.t. physics.
2021-06-19 16:52:21 -04:00
Avi Weinstock
2226a4c6a9
Add lava to caves, which sets you on fire if you swim in it. Currently requires uncommenting #define LAVA
in the shaders, and only looks good with cheap fluid mode.
2021-06-19 16:31:21 -04:00
Samuel Keiffer
e7f54d6306
Merge branch 'juliancoffee/clay_golem_tweak' into 'master'
...
clay golem tweak
See merge request veloren/veloren!2478
2021-06-19 14:49:11 +00:00
Imbris
659b42e813
Remove tracy features that are no longer needed now that macros have been fixed
2021-06-19 04:27:50 -04:00
Imbris
2bb91e8d7d
Fix span macros by putting cfgs outside the macro (they are evaluated in the crate where the macro is used), add shorthand for common case of prof_span macro, add some spans to the client code and spiff bits of it
2021-06-19 04:27:50 -04:00
juliancoffee
57649a2e90
tweak clay_golem HP
2021-06-19 10:47:45 +03:00
Samuel Keiffer
2abd23ec64
Merge branch 'juliancoffee/not_explodable_sprites' into 'master'
...
Proof of concept non-explodable sprites
See merge request veloren/veloren!2475
2021-06-19 01:10:20 +00:00
Samuel Keiffer
0b8039c3b0
Merge branch 'juliancoffee/trade_pricing_refactor' into 'master'
...
Refactor trade_pricing.rs
See merge request veloren/veloren!2469
2021-06-19 01:10:16 +00:00
juliancoffee
384409a1ed
Load ori_rate for BasicBeam from assets
...
+ make fire turret ori_rate slower
2021-06-18 22:33:00 +03:00
juliancoffee
9a5f749bc7
use bg_main.jpg instead of bg_main.png
2021-06-18 20:41:18 +03:00
Joshua Barretto
46dfc119fb
Merge branch 'aweinstock/tighten_e2t' into 'master'
...
Make e2t hitboxes tighter by checking the floating point coordinates before looking up voxels.
See merge request veloren/veloren!2460
2021-06-18 16:27:20 +00:00
Joshua Barretto
05c375a8b0
Merge branch 'zesterer/meta' into 'master'
...
Optimising for size
See merge request veloren/veloren!2468
2021-06-18 12:35:16 +00:00
Joshua Barretto
747ef50a58
Removed .jpeg as valid image format (to encourage consistency)
2021-06-18 12:42:08 +01:00
Joshua Barretto
0265da1074
Added support for JPEG backgrounds
2021-06-18 12:27:39 +01:00
Joshua Barretto
bb6e8582a6
Merge branch 'zesterer/no-cmd-santisation' into 'master'
...
Made dealing with chat vs commands safer for clients, made /alias require moderator permissions
See merge request veloren/veloren!2472
2021-06-18 10:55:57 +00:00
Joshua Barretto
294b6e394a
Renamed command event
2021-06-18 11:31:06 +01:00
juliancoffee
288a7a020b
Proof of concept non-explodable sprites
2021-06-18 13:10:27 +03:00
DaforLynx
c85238014a
More npc sfx
2021-06-18 06:24:57 +00:00
Joshua Barretto
0067cea560
Made /alias moderator-only
2021-06-17 19:55:46 +01:00
Joshua Barretto
96cbf60c3f
Made commands a distinct ClientMsg to avoid possible sanitisation problems for clients
2021-06-17 19:55:21 +01:00
juliancoffee
ff27c550d1
clippy & code cleaning & test diagnostic
...
- add clippy::pedantic
- move internal functions to methods/functions
- rename one-letter variables
- use tuple pattern matching instead of indexing
- make print_sorted fancier, also show prices on `.other` entries
2021-06-17 19:10:55 +03:00
DaforLynx
9a5b95bc16
Added npc hurt sfx
2021-06-17 05:49:09 +00:00
jshipsey
a42e6e20b8
basilisk tweaks
2021-06-16 23:28:25 -04:00
jshipsey
0941f03608
buffs to stretch progression
2021-06-16 20:50:46 -04:00
Joshua Barretto
e3c44ba7fe
More voice kinds, more opportunities for sounds
2021-06-16 17:23:22 +01:00
Joshua Barretto
fb51fd3230
Emit sound from head
2021-06-16 17:23:22 +01:00
Joshua Barretto
0ef29a6989
VoiceKind for better sound effect specs
2021-06-16 17:23:22 +01:00
Joshua Barretto
559311e1b0
Chasing sounds
2021-06-16 17:23:22 +01:00
Avi Weinstock
96ffae4387
Address MR 2460 comments.
...
- Switch from point query to AABB query to take into account block thickness.
2021-06-15 22:52:02 -04:00
Avi Weinstock
5e6363dbcc
Make e2t hitboxes tighter by checking the floating point coordinates before looking up voxels.
2021-06-15 21:29:29 -04:00
Snowram
8351aab25d
Addresses comments about roc AI
2021-06-15 09:50:23 +02:00
Snowram
f2c7836161
Makes summon range inclusive
2021-06-15 09:49:13 +02:00
Avi Weinstock
cb0566299a
Make tornado (and empty models in general) work on WGPU.
2021-06-15 09:49:13 +02:00
Snowram
3ba0500b90
Tornado summoning attack
2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4
Add troll variants and roc npcs
2021-06-15 09:49:13 +02:00
Imbris
11994b5735
Merge branch 'imbris/userdata-tweak' into 'master'
...
Fallback to executable strategy for the userdata rather than panicking when...
See merge request veloren/veloren!2445
2021-06-15 03:22:51 +00:00
Samuel Keiffer
fec328a617
Merge branch 'juliancoffee/swing_fix' into 'master'
...
Introduce hit_timing for combo_melee
See merge request veloren/veloren!2426
2021-06-15 02:38:23 +00:00
Imbris
6fe3a3c77f
Fallback to executable strategy for the userdata rather than panicking when USERDATA_STRATEGY isn't set and the executable is moved out of the project folder
2021-06-14 21:42:50 -04:00
Avi Weinstock
c5f82b241d
Mitigate conrod widget id crash by disabling pickaxe icon in xp scroller.
2021-06-14 13:39:50 -04:00
Marcel
1b36f6cab3
Merge branch 'aweinstock/forcemove-no-pushback' into 'master'
...
Don't apply e2e pushback during a forced movement character state.
See merge request veloren/veloren!2429
2021-06-14 14:42:01 +00:00
Marcel
4cafdb3bfd
Merge branch 'aweinstock/mining-skill-tree' into 'master'
...
Mining skill tree.
See merge request veloren/veloren!2406
2021-06-14 14:19:06 +00:00
Marcel
b0702d792a
Merge branch 'juliancoffee/asset_entity' into 'master'
...
EntityInfo assetization.
See merge request veloren/veloren!2382
2021-06-14 12:56:28 +00:00
juliancoffee
d5cbe27612
Responding to review
...
- make `skillset_builder::Preset` void enum and left comment about how to
extend it
- add `.with_default_equipment()` in case if preset is missing to `basic_summon`
loadout creation to match old `build_loadout()` behaviour
2021-06-14 15:40:02 +03:00
Avi Weinstock
1af9ac568f
Move force-movement e2e check so that it doesn't confer immunity to arrows.
2021-06-13 20:38:03 -04:00
Monty Marz
068d78bae8
Merge branch 'pfau/cactus_drink' into 'master'
...
Cactus Colada
See merge request veloren/veloren!2431
2021-06-13 20:03:58 +00:00
Avi Weinstock
9d4a65e8ac
Adjust mining xp numbers and add SkillGroupKind information to Outcome::ExpChange.
2021-06-13 14:34:42 -04:00
Monty Marz
01a04a80fa
icons and naming
2021-06-13 14:34:42 -04:00
Avi Weinstock
0e394029de
Mining skill tree.
2021-06-13 14:34:42 -04:00
Marcel Märtens
34f5ff62d4
implement a simple roundrobin to assure if multiple are spawned the older one has prio, spelling
2021-06-13 17:42:28 +02:00
Marcel Märtens
e2a9128976
redo slowjobs in order to have a try_run
fn
2021-06-13 17:42:21 +02:00
Marcel Märtens
5f2b44002e
make test less flanky, try to avoid absolute comparisions and compare jobs relative.
2021-06-13 17:31:34 +02:00
Monty
c17e3ad996
Cactus Colada
...
Made cacti lootable
Cactus colada recipe and item
price balance
fmt
"make it 8 and drop it to 20 or 25? Not really sure tbh"
2021-06-13 13:52:56 +02:00
Ben Wallis
f47838ee9d
Improved inventory swap
2021-06-12 19:06:39 +01:00
Avi Weinstock
d02ff2db20
Don't apply e2e pushback during a forced movement character state.
2021-06-12 11:10:06 -04:00
juliancoffee
62eaabfe88
Introduce hit_timing for combo_melee
...
bonus: speeding up first swing of sword from 0.15 to 0.1 and reducing
poise damage of hammer from 25 to 20
2021-06-12 14:10:19 +03:00
Marcel Märtens
4167621f5d
Change the version number to 0.10
2021-06-12 10:14:07 +02:00
Joshua Barretto
1b1287f407
Repaired common such that it works for plugin targets
2021-06-11 08:33:32 +01:00
Scott Williams
f336b0e2a8
Fixed biped_small and humanoid hitboxes
2021-06-09 15:23:10 +01:00
juliancoffee
057aa7fecf
Move loot tables to entityconfigs
...
* Moved all entities in dungeons to assets
2021-06-09 15:37:04 +03:00
juliancoffee
a4cc1e24ee
Move body to EntityConfig assets
...
* currently works only for random and random_with, uses FromStr for
NpcKind
2021-06-09 15:37:04 +03:00
juliancoffee
0c9f05b8d1
Load skillsets from assets
...
Done:
support loading from assets in skillset_builder.rs
entity_config field with skillset asset field
move every SkillSet config to assets
tests for skillset assets
tests for assets in entity configs
2021-06-09 15:37:04 +03:00
juliancoffee
37af73b19e
SkillSetBuilder pre-refactoring
2021-06-09 15:37:04 +03:00
juliancoffee
c3a120c551
Post refactoring
2021-06-09 15:37:04 +03:00
juliancoffee
45e5554ff5
Fix issue with villagers not having any item
2021-06-09 15:37:04 +03:00
juliancoffee
171c66d53d
docs
2021-06-09 15:37:04 +03:00
juliancoffee
f5bf991eb0
Start to load EntityInfo from assets in dungeons
...
* All enemies in dungeons are now specify loadout_config, name and
main_tool in assets
* Add more variance to the enemies names
2021-06-09 15:37:04 +03:00
juliancoffee
5f3eaddb70
Split LodoutBuilder::build_loadout
...
LoadoutBuilder::build_loadout is a function which has four parameters
and 3 of them are Option<>, and although fourth (body) isn't Option<>,
it's optional too because it is used only in some combinations of
another arguments.
Because these combinations produces quirky code flow, it will be better
to split it to different methods.
So we did following changes to remove it and rewrite code that was using it
to use better methods.
* Introduce LoadoutPreset as new LoadoutConfig, currently it's only used
in Summon ability, because SummonInfo uses Copy and we can't specify
String for specifying asset path for loadout.
Everything else is rewritten to use asset path to create loadouts.
* More builder methods for LoadoutBuilder.
Namely:
- from_default which is used in server/src/cmd.rs in "/spawn" command.
- with_default_equipment, with_default_maintool to use default
loadout for specific body
- with_preset to use LoadoutPreset
* Add new make_loadout field with `fn (loadout_builder, trading_info) -> loadout_builder`
to EntityInfo which allows to lazily construct loadout without
modifying LoadoutBuilder code
* Fix Merchants not having trade site
We had heuristic that if something has Merchant LoadoutConfig - it's
merchant, which can be false, especially if we create Merchant loadout
lazily
As side note, we do same check for Guards and it fails too.
Too fix it, we introduce new agent::Mark, which explicitly specifies
kind of agent for entity
* `LoadoutBuilder::build_loadout` was written in a such way that depending
on main_tool you will have different loadout. Turns out it was this
way only for Adlets though and this behaviour is reproduced by specifying
different loadouts directly in world code.
2021-06-09 15:37:04 +03:00
juliancoffee
aad65c6159
Move traveler loadout declaration to asset
...
* New loadout/world/traveler.ron file to specify traveler loadout
* LoadoutBuilder::with_asset_expect now can use passed rng to choose
items
2021-06-09 15:37:03 +03:00
juliancoffee
e153cbe20e
Rename LoadoutBuilder::apply_asset_expect
...
to LoadoutBuilder::with_asset_expect
2021-06-09 15:37:03 +03:00
juliancoffee
102f6d3338
EntityInfo assetization
...
* Rename skillset_config to skillset_preset
* Rename loadout_config to loadout_preset
* Add skillset_config for asset_specifier of skillset
* Add loadout_config for asset_specifier of loadout
2021-06-09 15:37:03 +03:00
juliancoffee
e832fa86f1
Add entity template and make 'loadouts' singular
2021-06-09 15:37:03 +03:00
Marcel
875b26a93a
Merge branch 'aweinstock/recipe-graphviz' into 'master'
...
Add graphviz diagram generator for crafting recipes.
See merge request veloren/veloren!2401
2021-06-09 09:14:13 +00:00
Marcel
ee5d55f773
Merge branch 'swilliams/collision-balance' into 'master'
...
NPC Hitbox Adjustments
See merge request veloren/veloren!2403
2021-06-09 08:08:44 +00:00
Scott Williams
2a161abd0a
NPC Hitbox Adjustments
2021-06-09 08:08:41 +00:00
juliancoffee
1dd621a56f
serialize AssetTweakWrapper<T>, not just T
...
asset_tweak::tweak_expect_or_create works by writing default data to
file and then read it as asset.
the problem is that it was writing T, and read AssetTweakWrapper<T>
which are different types.
Tests didn't handle case when you will load data back so bug was hidden.
2021-06-08 22:39:51 +03:00
Avi Weinstock
b5ae6227c0
Run clippy for graphviz target in CI and add instructions on how to consume the output.
2021-06-08 15:08:14 -04:00
Avi Weinstock
b5b7de9532
Add graphviz diagram generator for crafting recipes.
2021-06-08 14:42:51 -04:00
Marcel Märtens
37c508d05d
add todo for clippy exception
2021-06-08 15:45:46 +02:00
juliancoffee
cb7a41c72d
put serde behind feature gate
2021-06-08 14:03:15 +03:00
juliancoffee
df2c3a4950
Fix find_root() search in case if .git isn't dir
2021-06-08 13:34:46 +03:00
juliancoffee
8f86f474e8
place asset_tweak behind a feature
2021-06-08 13:34:41 +03:00
juliancoffee
3c34301947
More tests, support only assets/tweak
directory
...
- Use `serial_test` because tests can't run in parallel as both of them
are accessing fs.
- Take only filename, use hardcoded `assets/tweak` to keep it simple and
support .gitignore
2021-06-08 13:31:27 +03:00
juliancoffee
7533f4d17b
add asset_tweak_or_create
that will create file
2021-06-08 13:31:27 +03:00
juliancoffee
8a157b8410
New tweak_expect
fn to tweak values from .ron
...
- Function to tweak values via temporary hot-reloaded .ron files
2021-06-08 13:31:27 +03:00
Marcel
39ea9d3aa3
Merge branch 'xMAC94x/ci_bin_features' into 'master'
...
Add bot tests to CI
See merge request veloren/veloren!2326
2021-06-08 10:04:17 +00:00
Marcel
eecb561838
Merge branch 'slipped/meatfollowup' into 'master'
...
various fixes to items
See merge request veloren/veloren!2399
2021-06-08 09:57:31 +00:00
Christof Petig
b3956517fc
suppress recipes with no cost
2021-06-08 09:17:04 +02:00
jshipsey
fe1cbec37c
various fixes to items
2021-06-07 21:21:12 -04:00
Avi Weinstock
3cbf84ddb1
Restore collision data for airships, and add the test that would have caught this.
2021-06-07 18:09:09 -04:00
Marcel Märtens
7185dcee68
switch to hashbrown 0.11 and specs 0.16.2
2021-06-07 13:01:01 +02:00
Marcel Märtens
846df3a18a
--all-targets does not run targets that needs some features which are not provided. --all-features is NOT possible as we have some features which are conflicting.
...
The only possibility is to manually add the features we need to check in CI to the clippy query
2021-06-07 12:29:08 +02:00
Marcel
f2eedf81f4
Merge branch 'imbris/648-cleanup' into 'master'
...
Make handling of shortcut keywords for commands clearer and revise a TODO...
Closes #648
See merge request veloren/veloren!2387
2021-06-07 10:27:54 +00:00
Marcel Märtens
b1c2a1bde0
put ron behind a cargo feature as its only used in a bin and fix a logical merge conflict, overwriting with edfe713076
2021-06-07 11:13:55 +02:00
Sam
0488b2fcd0
Adressed comments on energy and armor functions.
2021-06-07 11:06:25 +02:00
Snowram
76ca99ece4
Derive str from Material, better deserialization
2021-06-07 11:03:50 +02:00
jshipsey
4deeb42155
cave adjustments
2021-06-07 11:02:34 +02:00
jshipsey
9034d0f25d
comment addressing, cave tweaks
2021-06-07 11:01:46 +02:00
jshipsey
0e269b59d7
tooltip work
2021-06-07 11:01:32 +02:00
Snowram
29a38e6d4f
Split tags into material class and material
2021-06-07 11:00:57 +02:00
Snowram
3fa7d0b6d4
Add material and armor class tags
2021-06-07 11:00:31 +02:00
jshipsey
7a573efab7
proper recipes, tanning racks, various fixes
2021-06-07 11:00:14 +02:00
jshipsey
05de96c94b
ore deposits, flower drops
2021-06-07 10:59:50 +02:00
jshipsey
1c17d8fe5e
cave changes
2021-06-07 10:59:44 +02:00
jshipsey
754b60d810
crafting stations
2021-06-07 10:59:35 +02:00
Sam
2a07fad802
Removed armor stat hackery.
...
Added new armor stats to remaining armor items.
Fixed broken tests.
2021-06-07 10:59:26 +02:00
Sam
fa0fe38699
Fixed csv tools
2021-06-07 10:58:47 +02:00
Sam
855384fbeb
Crit power stat now functional, added comments on each stat field to better describe what the stat does and what values should be used.
2021-06-07 10:58:42 +02:00
Sam
c3b834ec15
Max energy stat functional.
2021-06-07 10:58:37 +02:00
Sam
6790b71d53
Energy recovery stat functional.
2021-06-07 10:58:32 +02:00
jshipsey
1b575a5a04
crafting item partial re-organization, armor recipes, some specific animal drops
2021-06-07 10:56:35 +02:00
Marcel
27e505e79d
Merge branch 'xMAC94x/log_spam' into 'master'
...
XMAC94x/log spam
See merge request veloren/veloren!2385
2021-06-07 07:55:27 +00:00
Imbris
0b92c72096
Make handling of shortcut keywords for commands clearer and revise a TODO related to how chat messages are stored and renamed with alias changes
2021-06-06 23:45:51 -04:00
Marcel Märtens
26160df8e5
adjust tracing
2021-06-06 19:31:25 +02:00
Marcel
521e1eacf3
Merge branch 'aweinstock/add-models-20210603' into 'master'
...
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
See merge request veloren/veloren!2371
2021-06-06 16:56:21 +00:00
Snowram
edfe713076
Cyclops, basilisk, air balloon offsets
2021-06-06 14:12:08 +02:00
Sam
acf7ad27f1
Balance tweaks.
2021-06-05 17:15:04 -05:00
Sam
74b7039219
Yeti AI
2021-06-05 13:25:47 -05:00
Sam
93f90d514c
Particles for ice spikes
2021-06-04 18:17:15 -05:00
Sam
81f7e690fd
Snowball attack.
2021-06-04 18:17:15 -05:00
Sam
a82984b925
Added base ability set
2021-06-04 18:17:14 -05:00
Sam
eaf87a53bb
Final tweaks.
2021-06-03 21:39:47 -05:00
Sam
5bf99eac11
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
Sam
ac2f097d80
Tidal warrior AI.
2021-06-03 21:39:14 -05:00
Sam
c81e1534f7
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
Avi Weinstock
05c699878f
Add Basilisk and Cyclops models by Gemu, and AirBalloon model by SarraKitty.
2021-06-03 19:24:34 -04:00
Marcel Märtens
affb9730a8
use criterion groups and fix tracing to much on wgpu
2021-06-03 22:37:17 +02:00
Imbris
7da6b5e59d
Fix ProfSpan constructor being private
2021-06-03 00:10:06 -04:00
Imbris
c2da81cf18
Move pipeline creation into the background, still needs Drawer modications and UI to display status
2021-06-02 23:59:51 -04:00
Imbris
a1fac487e4
Suppress wgpu_core::device info logging
2021-06-02 23:59:48 -04:00
Samuel Keiffer
4b359b8ca4
Merge branch 'aweinstock/price-equality' into 'master'
...
Add a manifest for making different items count as the same item for the purpose of pricing.
See merge request veloren/veloren!2360
2021-06-02 23:48:45 +00:00
Samuel Keiffer
9a31d77f0a
Merge branch 'tygyh/default-loadout' into 'master'
...
LoadoutBuilder refactoring
See merge request veloren/veloren!2361
2021-06-02 23:42:39 +00:00
Samuel Keiffer
d235e98efe
Merge branch 'aweinstock/agent-pid' into 'master'
...
Implement PID controllers and use them to stabilize Agent airship flight.
See merge request veloren/veloren!2356
2021-06-02 23:15:08 +00:00
Avi Weinstock
054fb1d763
Add a manifest for making different items count as the same item for the purpose of pricing.
2021-06-02 19:12:51 -04:00
juliancoffee
1fc3fce970
Move warning-supressing from global onto function
2021-06-03 01:58:34 +03:00
juliancoffee
00714db492
Implement Choice of Choice in loadout files
2021-06-02 18:35:22 +03:00
juliancoffee
674a7f41bd
Using clippy::pedantic and improve asset tests
...
- Turned clippy::pedantic on for loadout_builder.rs and applied some
proposition
- Check for invalid weights in loadout files
2021-06-02 17:54:14 +03:00
Marcel
f988584337
Merge branch 'revert-c6e200a3' into 'master'
...
Add a configuration Option to opt-in Quic backend
See merge request veloren/veloren!2318
2021-06-02 14:27:13 +00:00
juliancoffee
952156ad99
Add ability to override weapon in loadout assets
2021-06-02 17:17:19 +03:00
juliancoffee
3c66e62fe0
Decompose LoadoutBuilder::from_asset_expect
...
- Introduce apply_asset_expect() to mutate passed builder and complete it
from asset
- Remove runtime panic from choosing item
- Rewrite defaults() to load from asset
2021-06-02 17:17:19 +03:00
Dr. Dystopia
641ccd5282
Replace object initialization with read from file
2021-06-02 17:17:19 +03:00
Imbris
3a1a65b134
Remove stabilized or_patterns feature
2021-06-01 13:19:20 -04:00
Imbris
23eca4c3f6
Re-disable incremental just for common-systems, small fix in plugin
...
crate, more new clippy fixes
2021-05-31 20:44:57 -04:00
Imbris
48ebb10d50
Update toolchain
2021-05-31 20:44:57 -04:00
Samuel Keiffer
9637d874ab
Merge branch 'adam/frozen-debuff' into 'master'
...
Frozen Debuff
See merge request veloren/veloren!2357
2021-05-30 22:39:11 +00:00
Adam Whitehurst
daa18dd92a
fix: remove limit
2021-05-30 13:42:47 -07:00
Adam Whitehurst
2e74348813
refactor: variable names
2021-05-30 13:40:25 -07:00
Adam Whitehurst
9e7937d98f
refactor: BuffKind::Frozen comment
2021-05-30 13:39:18 -07:00
Adam Whitehurst
98fdf5c3e1
fix: more succinct checked_tick_attack
2021-05-30 13:36:18 -07:00
Adam Whitehurst
6dc1c05089
fix: better scaling
2021-05-30 13:06:01 -07:00
Adam Whitehurst
66cf4ab74c
fix: name
2021-05-30 12:56:26 -07:00
Ygor Souza
d890a58b93
Reset on_ceiling state
...
Previously, the on_ceiling state would remain true for the entire
lifetime of the entity after it touched the ceiling once.
2021-05-30 21:49:11 +02:00
Adam Whitehurst
6b1351bdc3
feat: impl attack speed modifier
2021-05-30 12:39:30 -07:00
Adam Whitehurst
0b92cc5732
feat: tick_attack utils
2021-05-30 12:39:00 -07:00
Avi Weinstock
e09ae8ad83
Address MR 2356 comments.
2021-05-30 13:36:25 -04:00
Avi Weinstock
5164b1a539
Add comments to the PID controller code.
2021-05-30 13:36:25 -04:00
Avi Weinstock
8b20175b6e
Implement PID controllers and use them to stabilize Agent airship flight.
2021-05-30 13:36:25 -04:00
Adam Whitehurst
eea7eead2e
wip: impl Stats::attack_speed_modifier
2021-05-30 09:40:11 -07:00
Adam Whitehurst
e06bd0eaa3
feat: BuffKind::Frozen
2021-05-30 08:51:47 -07:00
Avi Weinstock
d38db15411
Fixed entities with voxel colliders being off by one physics tick for collision.
2021-05-28 20:25:57 -04:00
Avi Weinstock
3684cf0454
Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
...
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Avi Weinstock
7a97fbb5cf
Add zoom scaling as well as FOV scaling to ChargedRanged, and restore the old zoom afterwards.
2021-05-26 09:34:08 -04:00
Avi Weinstock
4d7828ec94
Make the camera zoom as the bow (or any ChargedRanged attack) is charging.
2021-05-26 09:34:07 -04:00
Justin Shipsey
d7c7f6bf5d
Merge branch 'sam/rework-bow' into 'master'
...
Bow Rework
See merge request veloren/veloren!2310
2021-05-26 04:44:09 +00:00
Justin Shipsey
1074352ca4
Merge branch 'juliancoffee/dungeon_chests' into 'master'
...
dungeon chests
See merge request veloren/veloren!2342
2021-05-24 23:05:20 +00:00
juliancoffee
c618ec7222
fmt
2021-05-25 01:23:32 +03:00
juliancoffee
940655dcb6
Adding different chests for each dungeon
2021-05-24 23:00:44 +03:00
Marcel
80b8561317
Merge branch 'lboklin/wing-clip' into 'master'
...
Fix higher than intended drag for winged entities
See merge request veloren/veloren!2336
2021-05-24 11:42:12 +00:00
juliancoffee
e248e795a1
fixing tests
2021-05-24 00:06:03 +03:00
juliancoffee
d80a45a066
Fix species tests for random body_type and fmt
2021-05-23 22:59:48 +03:00
juliancoffee
457e5b14d8
Add tests for validation assets
2021-05-23 22:27:33 +03:00
juliancoffee
8c1643cad9
Switch to using EquipSlot key instead of String
2021-05-23 21:37:41 +03:00
juliancoffee
22b1880ae5
LoadoutBuilder efactoring
2021-05-23 20:29:19 +03:00
Sam
0961f00c7c
Updated comments in states code.
2021-05-23 11:41:09 -05:00
juliancoffee
00b182c183
Remove unused LoadoutConfig-s
2021-05-23 19:19:20 +03:00
juliancoffee
6656cfe010
Add directory hierarchy
2021-05-23 19:19:20 +03:00
juliancoffee
cbdb7dc1c1
add TODO about tests
2021-05-23 19:19:20 +03:00
juliancoffee
0722861364
Move loadout config handling to .ron files
2021-05-23 19:19:20 +03:00
juliancoffee
f0692c491b
Implement random choosing of item from loadout
2021-05-23 19:19:20 +03:00
juliancoffee
a8699cfa15
Add support for .ron loadouts
2021-05-23 19:19:20 +03:00
James Melkonian
419cd2a5e4
Don't modify position in glide character state
2021-05-23 07:26:11 +00:00
Ludvig Böklin
a2afb75c83
Birds don't have wings
2021-05-23 08:17:49 +02:00
hqurve
854930bc1a
Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up
2021-05-22 20:47:08 +00:00
Sam
7828112486
Balance tweaks.
2021-05-22 15:00:05 -05:00
Sam
0592d14d04
Fix
2021-05-22 13:29:03 -05:00
Samuel Keiffer
9f1bb37b70
Merge branch 'lboklin/bird-drag' into 'master'
...
Adjusted masses; less excessive knockbacks; prevent loot shooting off
See merge request veloren/veloren!2307
2021-05-22 17:56:14 +00:00
Ludvig Böklin
46d1bb5f18
Adjusted masses; less excessive knockbacks; prevent loot shooting off
2021-05-22 17:56:13 +00:00
Samuel Keiffer
e543941073
Merge branch 'juliancoffee/boss_armour' into 'master'
...
Boss armor
See merge request veloren/veloren!2327
2021-05-22 17:42:27 +00:00
Sam
f993f28eff
Various tweaks.
2021-05-22 12:41:47 -05:00
juliancoffee
ca6266e780
Fix skill presets, add tests
2021-05-22 12:33:22 -05:00
Sam
1014ac45bf
Made new skills for reworked bow.
...
Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
3f16d15bbb
Reworked bow
2021-05-22 12:33:20 -05:00
Monty Marz
30bcc6aaa3
Ferocious armour for t5-dungeon minibosses
2021-05-22 10:55:36 +00:00
juliancoffee
7dc50891d2
Add placeholders for bosses armour
2021-05-22 00:20:56 +03:00
juliancoffee
312a01122a
Add tests to loadout builder
2021-05-21 23:36:09 +03:00
Samuel Keiffer
a0599ac046
Merge branch 'sam/extra-equip-slots' into 'master'
...
Added Extra Loadout Slots
See merge request veloren/veloren!2295
2021-05-21 20:28:53 +00:00
Marcel
99304ffddd
Revert "Merge branch 'sharp/revert-quinn' into 'master'"
...
This reverts merge request !2315
2021-05-21 10:41:16 +02:00
Ludvig Böklin
270f89db6b
Disable glider input until keys are pressed again after deploy
2021-05-20 12:13:59 +02:00
Sam
3a004d9d4c
Removed commented code
2021-05-17 16:48:56 -05:00
Joshua Yanovski
3679cb75bc
Revert "Merge branch 'xMAC94x/quic_enablement' into 'master'"
...
This reverts commit 04d8ddf25e
, reversing
changes made to 9dcf7a9d26
.
2021-05-17 08:32:12 -07:00
Marcel
04d8ddf25e
Merge branch 'xMAC94x/quic_enablement' into 'master'
...
Add a configuration Option to opt-in Quic backend
See merge request veloren/veloren!2268
2021-05-17 12:02:55 +00:00
Sam
93b5e674f6
Fixed comments and some functionality.
2021-05-16 21:35:17 -05:00
Ben Wallis
fcf4ab7619
main/offhand weapon swap check refactor
2021-05-16 21:07:36 -05:00
Sam
ad0c247838
Removed special case for equipping a weapon that is no longer needed.
2021-05-15 15:16:39 -05:00
Sam
5cc6168553
Unequipping a mainhand weapon now moves offhand weapon into mainhand.
2021-05-15 15:16:39 -05:00
Sam
19926a2322
Swapping weapon sets is now functional. (Though very hacky?)
2021-05-15 15:16:39 -05:00
Sam
23cc3d671b
Now allows weapons to be swapped between the mainhand and offhand slot. (Probably hacky?)
2021-05-15 15:16:38 -05:00
Sam
6b153bcf47
Enforced certain invariants in how an item was equipped into the loadout:
...
- a 2h weapon can only be equipped in a mainhand slot if the offhand slot is empty
- a 1h weapon can only be equipped in an offhand slot if the mainhand slot has a 1h weapon
- 2h weapons can never be equipped in an offhand slot
Fixed some tests
2021-05-15 15:16:38 -05:00
Sam
9173dca03f
Added equip slots for other weapons.
2021-05-15 15:16:37 -05:00
holychowders
d5f3ba77d4
Make NPCs Aware of Sound - See Issue #913
2021-05-15 19:36:27 +00:00
Marcel
7d5ca0e7bf
Revert "Merge branch 'snowram/hacky-mount' into 'master'"
...
This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Snowram
8745fb803a
Use Body to determine mountee offsets
2021-05-14 00:11:54 +02:00
Snowram
b063ec5a8f
Clean unused mount offset
2021-05-14 00:11:46 +02:00
Snowram
486fbf940e
Anims export a transform for mounts
2021-05-14 00:11:37 +02:00
Snowram
026ba616ff
Expose the mounting bone to the mounter anims
2021-05-14 00:11:28 +02:00
Snowram
e4f3064b8a
Collar can make QuadMeds mountable, state + offsets
2021-05-14 00:11:15 +02:00
James Melkonian
4d4bc132f4
Campfires can set things on fire and water puts it out
2021-05-13 05:34:51 +00:00
Marcel
607f8b289b
Merge branch 'alphyr/guess_image_format' into 'master'
...
Guess image format from file extension
See merge request veloren/veloren!2260
2021-05-12 18:41:22 +00:00
Joshua Yanovski
3869cdf1d2
Don't remesh chunk vertex data on sprite update.
...
This results in an extremely visually noticeable improvement in latency
when adding or removing sprite data and makes the game feel more
responsive.
This happens, for instance, when picking up a sprite like an apple or
flower from the environment. We check to make sure that for items
with lighting (like Velorite) or changes that otherwise affect meshing
(like changing from fluid to nonfluid) this doesn't trigger.
2021-05-11 12:58:15 -07:00
James Melkonian
f76b61ac17
Make merchants /tell instead of /say
2021-05-11 17:26:22 +00:00
Sam
7f6c6c5603
Fixed offsets for laser and rocket attacks of clay golem.
2021-05-10 18:54:04 -05:00
Sam
0d53e790fd
Made golem laser spawn based off of orientation rather than look_dir. Additional balance tweaks.
2021-05-10 18:54:00 -05:00
Sam
fca56be4c0
Balance tweaks
2021-05-10 18:53:52 -05:00
Sam
d14fd59711
Increased exp of clay golems.
2021-05-10 18:53:51 -05:00
Sam
9bbdc26089
Added haniwa sentries to level 3 dungeons.
2021-05-10 18:53:50 -05:00
Snowram
47a2bf7de8
Adds haniwa sentry object
2021-05-10 18:53:48 -05:00
Sam
c67c56d194
Dungeon placement. Tweaks to melee.
2021-05-10 18:53:47 -05:00
Sam
9f8aeb91c0
Added armor, more ai tweaks.
2021-05-10 18:53:46 -05:00
Sam
1c8db241e2
Golem AI
2021-05-10 18:53:43 -05:00
Sam
5fa4358e74
Clay golem attacks done.
2021-05-10 18:53:01 -05:00
Marcel Märtens
2ea5fd876b
cleanup error codes
2021-05-10 12:59:44 +02:00
Joshua Yanovski
0cf0f59fa7
Merge branch 'sharp/modtools' into 'master'
...
Added non-admin moderators and timed bans.
See merge request veloren/veloren!2276
2021-05-10 04:54:06 +00:00
Joshua Yanovski
e7587c4d9d
Added non-admin moderators and timed bans.
...
The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator). Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).
To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions). Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.
As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
Samuel Keiffer
a86c3af42b
Merge branch 'aweinstock/mindflayerfixes-202105' into 'master'
...
Mindflayer AI improvments
See merge request veloren/veloren!2285
2021-05-10 02:54:21 +00:00
Samuel Keiffer
6c9a2663ba
Merge branch 'aws107/roll-to-remove-burning' into 'master'
...
Implement #1105 : Rolling removes burning debuff
Closes #1105
See merge request veloren/veloren!2271
2021-05-10 02:40:08 +00:00
Avi Weinstock
1ae105125d
Change agent's condition
field back to a bool (from bitflags) and add a separate int_counter
field.
2021-05-09 18:09:53 -04:00
Avi Weinstock
1dfcdce1c0
Add a purple fireball to mindflayer and have it shoot it a few times before teleporting, and fix mindflayer AI's husk summons.
2021-05-09 18:09:31 -04:00
juliancoffee
d3be89f5eb
Add species to /spawn auto-complete
2021-05-09 20:43:13 +03:00
Benoît du Garreau
2718fdb1ca
Only load images as PNG
2021-05-09 19:02:48 +02:00
juliancoffee
3d011098b8
style convention
2021-05-09 19:05:01 +03:00
juliancoffee
2035c041f9
add authors
2021-05-09 13:12:26 +03:00
juliancoffee
359a46d6f2
Fix tests
...
1) Use more correct way to look for `assets` dir
2) Rename veloren_common::assets to veloren_common_assets in doc-tests
2021-05-09 13:12:26 +03:00
juliancoffee
9af0b6dd12
Search for assets in workspace root
2021-05-09 13:12:26 +03:00
juliancoffee
735e8ab4ec
Extract common/src/assets.rs to own crate
...
This gives us ability to use assets-related code in i18n without
depending on whole veloren-common
2021-05-09 13:12:26 +03:00
Marcel
2ea69a6180
Merge branch 'aweinstock/fix-bow-20210507' into 'master'
...
Make projectiles function properly if they hit a wall in the same tick as an entity.
See merge request veloren/veloren!2275
2021-05-08 15:47:12 +00:00
Illia Denysenko
1c22a2b3fd
/skill_preset command
2021-05-08 15:47:09 +00:00
Avi Weinstock
7ec7540be4
Make projectiles function properly if they hit a wall in the same tick as an entity.
2021-05-07 23:20:57 -04:00
Adam Strauss
a5b7e34bf8
Fix #1105 : Move server event so it does not emit constantly during build up
2021-05-07 15:40:11 -07:00
Adam Strauss
3d17fde537
Implement #1105 : Rolling removes burning debuff
2021-05-07 15:38:41 -07:00
Snowram
831bfd0be9
Snowram/craft mats
2021-05-07 17:03:45 +00:00
Samuel Keiffer
a2999ce96f
Merge branch 'aweinstock/damage-types' into 'master'
...
Add `DamageKind`, and make piercing damage partially ignore damage resistence.
See merge request veloren/veloren!2262
2021-05-06 22:22:49 +00:00
Avi Weinstock
e4cda4309e
Add DamageKind
, and make piercing damage partially ignore damage resistence.
...
- Tweak bow/staff M1 stats.
2021-05-06 17:39:06 -04:00
James Melkonian
346eb48a27
Move weapon tactics to functions and take target body into attack radius consideration
2021-05-06 21:17:05 +00:00
Benoît du Garreau
77b086c242
Guess image format from file extension
2021-05-06 17:49:25 +02:00
Marcel
91f76d3b00
Merge branch 'xMAC94x/fixDisconnectMetrics' into 'master'
...
instead of manually trying to sync disconnect metrics we now pass a Reason to...
See merge request veloren/veloren!2259
2021-05-06 11:32:37 +00:00
Marcel Märtens
8196fd8b35
instead of manually trying to sync disconnect metrics we now pass a Reason to the handle_disconnect.
...
There we make sure that the disconnect only happens once and decrease the respective Metrics.
Also added more reasons
2021-05-06 11:43:10 +02:00
Marcel
efed14ccf9
Merge branch 'duelsik/wiring-on-death' into 'master'
...
(Wiring) OnDeath
See merge request veloren/veloren!2256
2021-05-06 09:00:50 +00:00
Sam
dc7e45c8bd
Rebalancing
2021-05-05 14:43:56 -04:00
Daniel Mizerski
b34704ea3f
(Wiring) OnDeath
2021-05-05 19:08:18 +02:00
Marcel Märtens
4cfdbdd069
use a constant for recommended_threads
2021-05-05 14:35:06 +02:00
Marcel Märtens
0142cf37f0
limit tokio threads to 1/4 of num_cpus
...
make sure that rayon has at least 2 threads even on 1cpu systems to increase stability
2021-05-04 21:06:11 +02:00
Marcel Märtens
6e3a74b476
rayon::join creates a global threadpool, which is only used in /world
...
instead just use the same threadpool for everything
helps with debugging problems with GDB
using threadpool.install() to also be used when `into_par_iter()` is called
2021-05-04 21:06:07 +02:00
Samuel Keiffer
fb940ad27a
Merge branch 'sam/minotaur' into 'master'
...
Overhauled Minotaur
See merge request veloren/veloren!2193
2021-05-04 16:26:08 +00:00
Imbris
217502d516
Merge branch 'duelsik/wiring-sticky-trigger' into 'master'
...
(Wiring) Change Sticky to be handled by physics (but with disabled force on it)
See merge request veloren/veloren!2241
2021-05-04 16:15:19 +00:00
Daniel Mizerski
f1681f465f
(Wiring) Change Sticky to be handled by physics (but with disabled force on it)
2021-05-04 17:33:42 +02:00
Sam
062c290e49
Made buff commands exhaustive
2021-05-04 09:54:28 -04:00
Sam
2652660a58
Addressed comments and more testing feedback.
2021-05-04 08:45:14 -04:00
Sam
240a8e577d
Minor balancing tweaks.
2021-05-04 08:45:13 -04:00
Sam
5c241850f1
Added sfx. Addressed comments.
2021-05-04 08:45:12 -04:00
Sam
48fa4e7c1f
Balancing.
2021-05-04 08:45:11 -04:00
Sam
7ac1488181
Added kit for testing tier 4 dungeons.
2021-05-04 08:45:11 -04:00
Sam
164fd0de04
Particles for frenzy buff and ground cleave.
2021-05-04 08:45:10 -04:00
Sam
2290a22a15
Gave minotaur AI.
2021-05-04 08:45:09 -04:00
Sam
811f1fadb2
Replaced action_timer with action_state so there are additional fields.
2021-05-04 08:45:09 -04:00
jshipsey
c886accaf1
anims
2021-05-04 08:45:08 -04:00
Sam
d1139c3b7c
Added frenzy ability to minotaur.
...
Added self-buff character state.
Added frenzied buff kind.
Added better comments on each buff kind.
2021-05-04 08:45:07 -04:00
Sam
160bd3ef0c
Crippling strike now functional. Crippled debuff added.
2021-05-04 08:45:05 -04:00
juliancoffee
b81981f805
Draft implementation
2021-05-03 22:07:09 +03:00
Samuel Keiffer
771a8db2a8
Merge branch 'slipped/oritweak' into 'master'
...
ori tweaks, animal adjusts
See merge request veloren/veloren!2234
2021-05-03 18:49:22 +00:00
Samuel Keiffer
610c529c42
Merge branch 'sam/ability-sets' into 'master'
...
Allow Specification of Custom Ability Sets per Weapon
See merge request veloren/veloren!2231
2021-05-03 17:50:11 +00:00
Avi Weinstock
efa4f9fe0a
Experiment with const fn
lanczos lookup tables, enable weighted average interpolation for now.
2021-05-03 00:09:44 -04:00
Avi Weinstock
be39054767
Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic.
2021-05-03 00:09:44 -04:00
Avi Weinstock
b15913560b
Optimize CompressedData
with Vec::with_capacity
, and move obsolete formats from common_net
into the compression benchmark.
2021-05-03 00:09:24 -04:00
Avi Weinstock
c199d12f2d
Address MR 2207 review comments.
...
- Add metrics for which branch of the compression heuristic was taken.
- Reduce the threshold for the heuristic.
- Deduplicate code for dealing with lazy messages.
- Make jpeg dependency only scoped to the compression benchmark.
- Remove commented code.
2021-05-03 00:09:24 -04:00
Avi Weinstock
30cae40b82
Add a bandwidth-based heuristic for chunk compression.
2021-05-03 00:09:24 -04:00
Avi Weinstock
cdc2eccda8
Improve quadpng
by adding WidePacking
, which makes a wider image, which is faster due to PNG compressing by row. Heuristically switch between quadpng and deflate based on chunk height to reduce variance.
2021-05-03 00:09:24 -04:00
Avi Weinstock
dffc7db8f5
Add matplotlib
graph generation to the compression benchmarks.
2021-05-03 00:09:24 -04:00
Avi Weinstock
0f4315c98b
Remove a use of inline_tweak and use TallPacking
instead of GridLtrPacking
in common_net::msg::server
.
2021-05-03 00:09:24 -04:00
Mckol
c913b9b858
Added Lanczos interpolation for QuadPng
...
Should support arbitrary scales (N).
Does support arbitrary Lanczos a parameters (currently 2)
and sample sizes (currently 5x5).
2021-05-03 00:09:24 -04:00
Avi Weinstock
fe0f331a19
Add 5x5 manhattan blur effect to quadpng, and omit interpolation at chunk borders.
2021-05-03 00:09:24 -04:00
Avi Weinstock
c2fd5e807d
Experiment with 256-color palette "tripng" encoding, and Lanczos interpolation for "quadpng".
2021-05-03 00:09:24 -04:00
Avi Weinstock
a220cc569e
Add resolution downscaling to QuadPng's color channel, and use half-resolution QuadPng ingame.
2021-05-03 00:09:24 -04:00
Avi Weinstock
f81539cb00
Get PngPngPngJpeg terrain working in the actual game.
2021-05-03 00:09:24 -04:00
Avi Weinstock
a9a943c19a
Move compression helpers to common_net::msg::compression
and experiment with more image formats at more site kinds.
2021-05-03 00:09:24 -04:00
jshipsey
63fdc4f590
animal adjustments
2021-05-02 23:17:58 -04:00
James Melkonian
f553700e8c
Add map markers for lakes and mountains
2021-05-03 02:00:23 +00:00
Daniel Mizerski
7faa0d3cd9
Add fundamentals for wiring system.
2021-05-02 22:38:44 +02:00
jshipsey
769e21104e
higher health lower damage
2021-05-01 12:29:28 -04:00
jshipsey
dc5a38f1e8
ori addition to combomelee
2021-05-01 12:29:28 -04:00
Ludvig Böklin
d7ef414f59
Fix glider pitching down when trying to take off
2021-05-01 15:35:26 +02:00
Sam
d500a00414
Made naming of fields more explicit.
2021-05-01 09:25:56 -04:00
Sam
708cb12086
Fixed tests.
2021-05-01 09:25:55 -04:00
Sam
d3d4ee8bb0
Formatting stuffs.
2021-05-01 09:25:53 -04:00
Sam
3cb0ee98c8
Removed all unique and simple tool kinds.
2021-05-01 09:25:51 -04:00
Sam
a35b8b4aad
Removed ability set as field on items.
2021-05-01 09:25:49 -04:00
Ludvig Böklin
cc7f0f3ac2
Fix ori
2021-04-30 17:37:51 +02:00
DaforLynx
7334cce426
Poise (stun) SFX and fix for town music
2021-04-29 23:36:22 +00:00
Samuel Keiffer
e177aebd9e
Merge branch 'lboklin/lower-zero-lift-drag' into 'master'
...
Lower zero-lift drag
See merge request veloren/veloren!2223
2021-04-29 19:11:12 +00:00
Justin Shipsey
baf749c03e
Merge branch 'lboklin/object-masses' into 'master'
...
Define more accurate masses for objects
See merge request veloren/veloren!2220
2021-04-29 19:04:48 +00:00
Ludvig Böklin
c4444a908a
Lower zero-lift drag
2021-04-29 19:22:09 +02:00
Synis
4e4818ca9e
Query spatial grid for beam and aura system
...
fmt
2021-04-29 14:23:02 +02:00
Ludvig Böklin
6b52ea89b4
Add more specific masses to objects
2021-04-29 11:46:03 +02:00
Ben Wallis
b0aca9a348
Merge branch 'xvar/item-serialization' into 'master'
...
Changed Item serialization to not send ItemDef struct across the network
See merge request veloren/veloren!2215
2021-04-28 20:50:32 +00:00
Ben Wallis
14caae3667
Changed Item serialization to only send item_definition_id across the network rather than the whole ItemDef
2021-04-28 21:00:25 +01:00
DaforLynx
2e0272ce28
Town music
2021-04-28 05:07:59 +00:00
Ludvig Böklin
34660462e9
Glider physics
2021-04-27 14:41:48 +00:00
jshipsey
f845f2bd11
fix glide wield
2021-04-26 23:17:04 -04:00
Sam
1a7779beb3
Added angle check for new npcs.
2021-04-25 22:19:30 -04:00
jshipsey
a0a75b1921
comments
2021-04-25 22:02:32 -04:00
jshipsey
2c74a86170
skill adjustments, ori changes
2021-04-25 22:02:32 -04:00
jshipsey
c01fd86f44
ori fixes
2021-04-25 22:02:30 -04:00
Joshua Barretto
c6d1963f10
Merge branch 'zesterer/small-fixes' into 'master'
...
Small fixes
See merge request veloren/veloren!2201
2021-04-25 23:03:23 +00:00
Joshua Barretto
94b6fa6da3
Don't use movement efficiency for orientation
2021-04-25 23:00:30 +01:00
Joshua Barretto
3af4793762
Minor control over velocity when in the air
2021-04-25 22:37:25 +01:00
Marcel
35584d0344
Merge branch 'xMAC94x/reduce_deps' into 'master'
...
remove some unused deps Yuri found
See merge request veloren/veloren!2197
2021-04-25 20:22:31 +00:00
Marcel Märtens
1842b2d6eb
remove some unused deps Yuri found
2021-04-25 20:18:20 +02:00
Sam
6848851dc3
Cleaned up tweaks in ui and allowed sfx choosing to scale to amount of sfx variants provided.
2021-04-25 13:09:10 -04:00
Sam
372eff2a02
Initial SCT implementation to display blocks.
2021-04-25 13:09:09 -04:00
Sam
d2d8d43410
Addressed testing feedback.
...
Particles better.
2021-04-25 13:09:08 -04:00
Sam
b9d6bd2fd2
Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
2021-04-25 13:09:07 -04:00
Sam
288a6f3a82
Blocking now works if no weapon is equipped in main hand.
...
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
Sam
f5ec23df48
Parrying
2021-04-25 13:08:42 -04:00
Sam
91c6288213
Melee weapons can now block.
2021-04-25 13:08:42 -04:00
Sam
0170a38ebc
Removed unwraps in buffs
2021-04-25 12:01:21 -04:00
Snowram
c16ec43938
Body specific beam offsets
2021-04-25 04:07:12 +02:00
Snowram
8f54a0bf31
More phoenix AI work
...
More phoenix AI work
2021-04-25 04:07:12 +02:00
Snowram
8cf8e51962
Phoenix npc + AI (WIP)
2021-04-25 04:07:11 +02:00
Snowram
ab26efa970
Improves bird_large anims
2021-04-25 04:07:09 +02:00
Snowram
bd84677906
Day period dependant wildlife spawns
2021-04-25 02:14:51 +02:00
Snowram
fd177c9669
Breathe and stun anims
2021-04-25 02:14:50 +02:00
Snowram
eb98360183
Cockatrice bird_large conversion
2021-04-25 02:14:50 +02:00
Snowram
bc95484863
Swaps bird_small skeleton to a new bird_large
2021-04-25 02:14:49 +02:00
Ada Lovegirls
01c30868eb
Add option to load English string as fallback if string missing
2021-04-24 14:39:35 +00:00
Ygor Souza
71b8426592
Add basic distance check to shockwave hit test
...
Before checking if the entity hitbox intersects the shockwave shell, we
do a basic check that the entity is close enough to be hit, considering
its radius.
This fixes the unlimited vertical range problem, since the distance is
measured in 3D.
2021-04-24 03:09:45 +02:00
Ygor Souza
e59f1e8d28
Skip physics pass for arrows stuck on surfaces
...
This keeps the arrow velocity from changing, which is what was causing
the ProjectileHit outcome to be pushed multiple times for the same
arrow, since the outcome checks if the arrow velocity is above a given
threshold.
2021-04-22 23:03:04 +02:00
Marcel
e14f8b9745
Merge branch 'aweinstock/deflate-terrain' into 'master'
...
Compress terrain chunks with deflate. Includes a benchmark showing that this...
See merge request veloren/veloren!2166
2021-04-22 17:12:53 +00:00
Monty Marz
b69eb61e7b
Add handles to lanterns, fix cooking pot scale
2021-04-22 17:12:07 +00:00
jshipsey
9d82b20891
remove 0.8, add snow's mixed_vel idea for other bodies
2021-04-22 00:04:39 -04:00
Dominik Broński
1d25016459
Merge branch 'lboklin/arrow-turret-drag-fix' into 'master'
...
Fix ArrowTurret drag coefficient
See merge request veloren/veloren!2175
2021-04-21 20:17:44 +00:00
Imbris
51c0f8733c
Quick physics perf fix
2021-04-21 14:03:23 -04:00
Imbris
1af4a04231
Revert "Merge branch 'revert-b10718c5' into 'master'"
...
This reverts merge request !2172
2021-04-21 17:10:13 +00:00
Joshua Barretto
880236f223
Merge branch 'zesterer/lanterns' into 'master'
...
Made characters carry lanterns higher when possible
See merge request veloren/veloren!2169
2021-04-21 16:40:20 +00:00
Ludvig Böklin
37713cb4ad
Fix ArrowTurret drag coefficient
2021-04-21 18:26:23 +02:00
Imbris
68539a751b
Merge branch 'revert-b10718c5' into 'master'
...
Revert "Merge branch 'imbris/agent-opt' into 'master'"
See merge request veloren/veloren!2172
2021-04-21 15:06:35 +00:00
Imbris
699a5493ec
Merge branch 'lboklin/simplify-buoyancy' into 'master'
...
Simplify buoyancy for performance reasons
See merge request veloren/veloren!2171
2021-04-21 15:06:31 +00:00
Joshua Barretto
ed7cc12213
Made characters carry lanterns higher when possible
2021-04-21 15:59:29 +01:00
Ludvig Böklin
a1744182b3
Simplify buoyancy for performance reasons
2021-04-21 16:19:02 +02:00
Ludvig Böklin
6e364665cb
Prevent drag forces from causing something to come to a complete stop
2021-04-21 16:13:51 +02:00
Imbris
fd672980c4
Revert "Merge branch 'imbris/agent-opt' into 'master'"
...
This reverts merge request !2024
2021-04-21 14:10:06 +00:00
Avi Weinstock
308ad4d81e
Cleanup errors introduced in rebase.
2021-04-20 23:34:17 -04:00
Avi Weinstock
15e32e5655
Move terrain compression code to common_net and disable redundant LZ4 compression on the terrain stream.
2021-04-20 23:24:24 -04:00
Avi Weinstock
6d9de520f3
Compress terrain chunks with deflate. Includes a benchmark showing that this makes them around 70% smaller, and is the same speed as LZ4.
2021-04-20 23:23:53 -04:00
Imbris
76ff00757f
Appease clippy, add CHANGELOG entry
2021-04-20 15:29:20 -04:00
Imbris
e17477979f
Remove extra chunk cloning and parallelize serialization in the server terrain sys
2021-04-20 15:25:05 -04:00
Imbris
e750c9d570
Switch agent target search to use a spatial grid, add convience method for querying the aabr of a circle
2021-04-20 15:25:04 -04:00
Imbris
a76fdbc325
Expose CachedSpatialGrid resource that is updated by the physics system, move BuildAreas into its own module, removed unused ExecMode
2021-04-20 15:25:04 -04:00
Imbris
26222a0a2d
Rename common-sys to common-systems and rearrange common-state slightly
2021-04-20 15:25:04 -04:00
Ludvig Böklin
762c68cfbb
Basic fluid dynamics and physical properties for entities
2021-04-20 17:38:19 +02:00
Joshua Barretto
bcf9a8089f
Merge branch 'better-crafting' into 'master'
...
Crafting station sprites in towns
See merge request veloren/veloren!2160
2021-04-20 15:08:36 +00:00
Joshua Barretto
68004bc39c
Made cooking pots glow
2021-04-20 15:39:46 +01:00
Joshua Barretto
a19212daf7
Fix block-snapping at low framerates
2021-04-20 14:59:59 +01:00
Joshua Barretto
9ff7db9b1c
Account for FP imprecision in block-hopping
2021-04-20 14:54:21 +01:00
Joshua Barretto
36e95e0c03
Cleaned up client-side recipe handling
2021-04-20 12:33:22 +01:00
Monty
86445af09c
change cauldron spawning
...
cooking pot height
fmt
fmt, changelog
2021-04-20 02:48:13 +02:00
Monty
a4d56e7843
more sprite stuff and crafting UI update
...
fix item images
fix CR display
2021-04-20 02:46:06 +02:00
Monty
a1fe7c12c3
fmt, add sprites
2021-04-20 02:46:04 +02:00
Joshua Barretto
5598d07944
Added crafting stations
2021-04-20 02:45:59 +02:00
Marcel Märtens
7348e399e0
only have 1 Fn passed to tick fn
2021-04-20 01:49:45 +02:00
Marcel Märtens
485a477503
include origin into system name
2021-04-20 01:30:27 +02:00
Marcel Märtens
425063e24e
remove authc from common::net
2021-04-20 01:30:23 +02:00
Marcel Märtens
5862920f32
seperate sys/state
2021-04-20 01:30:17 +02:00
Joshua Barretto
4ad5257e40
Rebalanced mist
2021-04-19 22:26:56 +01:00
Joshua Barretto
ed20a66b20
Fixed block-snapping
2021-04-19 21:46:51 +01:00
Joshua Barretto
b700d9a641
Merge branch 'zesterer/econ-tweaks' into 'master'
...
Limit trading currency to sane amounts
See merge request veloren/veloren!2154
2021-04-19 10:46:17 +00:00
Joshua Barretto
324148d9a3
Limit trading currency to sane amounts
2021-04-19 10:04:28 +01:00
Sam
ce7581037c
Overhauled dash melee.
2021-04-18 18:36:12 -04:00
Joshua Barretto
cb817c0313
Merge branch 'zesterer/econ-tweaks' into 'master'
...
Rebalanced economy somewhat
See merge request veloren/veloren!2148
2021-04-18 21:20:49 +00:00
Samuel Keiffer
60d38cc03b
Merge branch 'aweinstock/dodgesplosion' into 'master'
...
Unlock dodge roll iframes and staff explosion by default.
See merge request veloren/veloren!2146
2021-04-18 20:46:15 +00:00
Avi Weinstock
0404250300
Unlock dodge roll iframes and staff explosion by default.
2021-04-18 16:16:06 -04:00
Joshua Barretto
352fce239e
Allow trading items not sold by merchants
2021-04-18 20:07:00 +01:00
Joshua Barretto
cac9ac6807
Trading stock limits
2021-04-18 18:58:26 +01:00
Samuel Keiffer
1892ec571d
Merge branch 'sam/permanent-spawn-safezone' into 'master'
...
Safezone is now permanently in existence at spawn.
See merge request veloren/veloren!2144
2021-04-17 23:44:10 +00:00
Sam
416fe5c2af
Safezone is now permanently in existence at spawn.
2021-04-17 17:33:54 -04:00
Ben Wallis
0e83de205b
Changed plugin load errors to debug and reworded plugin init/load error messages
2021-04-17 22:04:14 +01:00
Ben Wallis
a4cdb89987
Implemented inventory sorting
2021-04-17 22:04:08 +01:00
Avi Weinstock
af47c0dc21
Added /server_physics
admin command.
2021-04-17 13:44:22 -04:00
Samuel Keiffer
c962c5f12e
Merge branch 'gGmMsS/Burning' into 'master'
...
Added burning debuff for Staff M2
See merge request veloren/veloren!2134
2021-04-15 23:51:33 +00:00
Imbris
85ee4c8cd1
Merge branch 'aweinstock/server-authoritative-physics' into 'master'
...
Aweinstock/server authoritative physics
See merge request veloren/veloren!2126
2021-04-15 22:24:00 +00:00
gGmMsS123
d5a887f195
m2 staff
2021-04-16 00:48:20 +03:00
gGmMsS123
e33961e1fa
M2 Staff Final Touch
2021-04-16 00:34:24 +03:00
gGmMsS123
0d956610ec
Added burning debuff for Staff M2
2021-04-15 23:34:28 +03:00
Avi Weinstock
2fb7575d60
Address MR 2126 comments.
2021-04-15 15:17:39 -04:00
jshipsey
8f20d17c9a
attacking movement tweaks
2021-04-15 12:13:50 -04:00
jshipsey
896d2a5b63
combat tweaks
2021-04-15 11:43:52 -04:00
Avi Weinstock
50d0314a75
Add a toggle to negotiate the use of server-authoritative physics.
2021-04-15 08:50:17 -04:00
Justin Shipsey
f7f2eb4b9b
Merge branch 'sam/2h-offhand-anim-fixes' into 'master'
...
2 Hand Offhand Animation Fixes
See merge request veloren/veloren!2129
2021-04-15 01:21:52 +00:00
Sam
c88df846a7
Fixes animation parameters so a 2h weapon in the offhand slot doesn't look wonky.
2021-04-14 17:38:37 -04:00
Sam
94042bdf79
Stats adjusted for 2h. Poise adjusted by handedness.
2021-04-14 15:03:37 -04:00
holychowders
568a8d9666
Resolve Issue #978 - Extract SkillSet Into Its Own Component
2021-04-14 15:35:34 +00:00
jshipsey
161382d06a
changelog
2021-04-13 20:19:35 -04:00
jshipsey
ea9b871374
loot tables, clippy, animation tweaks
2021-04-13 20:18:59 -04:00
Sam
0b10ffc715
You can now roll without a weapon equipped.
2021-04-13 20:18:58 -04:00
jshipsey
b53e1653f6
initial wield testing
2021-04-13 20:18:58 -04:00
Ben Wallis
1de94a9979
* Replaced diesel
with rusqlite
and refinery
...
* Added "migration of migrations" to transfer the data from the __diesel_schema_migrations table to the refinery_schema_history table
* Removed all down migrations as refinery does not support down migrations
* Changed all diesel up migrations to refinery naming format
* Added --sql-log-mode parameter to veloren-server-cli to allow SQL tracing and profiling
* Added /disconnect_all_players admin command
* Added disconnectall CLI command
* Fixes for several potential persistence-related race conditions
2021-04-13 22:05:47 +00:00
Vincent Foulon
a4bd47f340
Support quantity + use Enum for autocompletion + Address comments
2021-04-12 20:07:34 +02:00
Vincent Foulon
0692562533
New Command: "kit" + Removed Command: "debug"
...
Update CHANGELOG.md
Update CHANGELOG.md
2021-04-12 18:53:36 +02:00
Marcel
54024ce401
Merge branch 'DaforLynx/more-music' into 'master'
...
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
See merge request veloren/veloren!2102
2021-04-12 00:43:08 +00:00
DaforLynx
9db290d4ea
Adds many new songs; re-adds many old ones; revamped song distribution; reorganized music folders; better biome parameters; accurate day and night; new sounds
2021-04-12 00:43:08 +00:00
Avi Weinstock
ddf6a26577
Give NPCs the ability to use potions.
2021-04-11 23:47:29 +00:00
Joshua Yanovski
af94753ad9
Remove panics and unwraps, part 1.
...
Also fixes various other miscellaneous bugs.
2021-04-10 10:03:21 +02:00
Marcel Märtens
1a9425526b
remove spamming of the logs
2021-04-08 23:55:13 +02:00
Imbris
0eecc61ddf
Merge branch 'vfoulon80/behavior-component' into 'master'
...
New Component: Behavior
See merge request veloren/veloren!2033
2021-04-08 19:16:28 +00:00
Vincent Foulon
d80db38bc9
Remove TRADE capability, use trade_site attribute instead
2021-04-08 19:06:57 +02:00
Vincent Foulon
bc1797a240
Address comments
2021-04-08 18:33:00 +02:00
holychowders
a4b00a3b97
Fix issue #1061 - Combat Rating is Affected by Buffs
...
Replaced `stats` with `None` into the calculation for damage reduction
2021-04-07 17:09:51 -07:00
Vincent Foulon
a30cbaf735
Move Behavior to Agent's Component
2021-04-07 22:11:29 +02:00
Vincent Foulon
dbee13f9be
Finally Behavior isn't good enough as a component, Remove it from ECS and include it onto Agent directly
2021-04-07 22:02:57 +02:00
Vincent Foulon
45fb9f3211
Address comments
...
- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
2021-04-07 22:02:42 +02:00
Vincent Foulon
a0157ac5f5
use bitflags instead of HashSet
2021-04-07 17:37:21 +02:00
Vincent Foulon
114715908a
fix tag removing
2021-04-07 17:26:54 +02:00
Vincent Foulon
b1718cf578
Use HashSet instead of Vec
2021-04-07 17:26:48 +02:00
Vincent Foulon
211ab02897
Use Behavior::CanTrade instead of Agent::trade_for_site + addressed comments
2021-04-07 17:26:42 +02:00
Vincent Foulon
18694b30ad
Use Behavior into Agent
2021-04-07 17:26:12 +02:00
Vincent Foulon
41314e9098
Create Behavior component
2021-04-07 17:21:53 +02:00
Marcel
45b4349bc7
Merge branch 'james/topo-map' into 'master'
...
Adds topographic map option and allows for map layers
See merge request veloren/veloren!2074
2021-04-07 09:34:13 +00:00
James Melkonian
16871208f2
Add topographic option to map
2021-04-06 09:16:17 -07:00
James Melkonian
8ee1fc4a0f
Add layers to minimap
2021-04-06 08:42:08 -07:00
James Melkonian
bacda06dba
Added map layers
2021-04-06 08:42:07 -07:00
James Melkonian
70ede7f34d
Topographic map
2021-04-06 08:42:06 -07:00
Avi Weinstock
2c4612bff1
Fix loadout_builder panic.
2021-04-06 10:34:13 -04:00
Marcel
f0cabf1add
Merge branch 'aweinstock/stackable-merchants' into 'master'
...
Make merchants spawn with stacks of stackable items.
See merge request veloren/veloren!2062
2021-04-06 08:14:33 +00:00
Samuel Keiffer
3c50321a80
Merge branch 'sam/consolidate-roll' into 'master'
...
Flattened roll progression.
See merge request veloren/veloren!2073
2021-04-06 03:31:46 +00:00
Sam
ba0b6c309b
Flattened roll progression.
2021-04-05 17:50:53 -04:00
Sam
a7e39bc8c9
Nerfs
2021-04-05 17:38:52 -04:00
Avi Weinstock
56137aff92
Address MR 2062 comments: avoid an expect-equivalent pattern.
2021-04-05 11:29:10 -04:00
Louis Pearson
91a647e35f
Return none from depot get if stale id used
2021-04-05 06:16:23 -06:00
Marcel
69891f0b70
Merge branch 'login-trim-username' into 'master'
...
login trim username, improve validation, social ordering #1040
Closes #1040
See merge request veloren/veloren!2042
2021-04-04 22:09:16 +00:00
Marcel
958c75642c
Merge branch 'christof/stats_per_price' into 'master'
...
output stats per value for all categories in the trade pricing test
See merge request veloren/veloren!2057
2021-04-04 18:35:39 +00:00
Avi Weinstock
a1cfd9ea3c
Make merchants spawn with stacks of stackable items.
2021-04-04 13:47:05 -04:00
Monty Marz
06bbb7f0ff
Crafting Tabs and more item tags
2021-04-04 13:02:27 +00:00
DaforLynx
6734198104
Adds on-hit combat sfx
2021-04-04 03:04:02 +00:00
Joshua Yanovski
4be0f1b02e
Merge branch 'sam/hashset-touch-entities' into 'master'
...
Changed touch_entities from a vec to a hashset.
See merge request veloren/veloren!2056
2021-04-03 22:06:05 +00:00
Christof Petig
d3bdaaec1a
output stats per value for all categories in the trade pricing test
2021-04-03 23:22:34 +02:00
Joshua Yanovski
143fe3876d
Merge branch 'sam/use-lottery-result' into 'master'
...
Handled error in setting stack size for item quantity in lottery.
See merge request veloren/veloren!2055
2021-04-03 20:11:12 +00:00
Sam
18eed650f4
Changed touch_entities from a vec to a hashset.
2021-04-03 15:13:04 -04:00
Samuel Keiffer
8d9f63404e
Merge branch 'sam/combat-ratings' into 'master'
...
Tweaks to Combat Rating Calculation
See merge request veloren/veloren!2051
2021-04-03 17:33:34 +00:00
Sam
fd61b94b5d
Handled error in setting stack size for item quantity in lottery.
2021-04-03 11:37:57 -04:00
Sam
ca1a93ba21
Actually committed bone staff fix.
2021-04-03 10:26:32 -04:00
Samuel Keiffer
69b64e26c7
Merge branch 'sam/loot-table-features' into 'master'
...
Loot Table Rework
See merge request veloren/veloren!2046
2021-04-03 08:45:53 +00:00
Justin Shipsey
d99627e1dd
Merge branch 'refactor-cell' into 'master'
...
refactor Cell back to 4 byte size #993
Closes #993
See merge request veloren/veloren!1997
2021-04-03 07:56:06 +00:00
Snowram
9a3f6d8261
Substitutes DPS for CR in item tooltip
2021-04-03 00:10:31 -04:00
Sam
be5d47a512
Factored out weapons into their own rating.
2021-04-03 00:08:40 -04:00
Sam
27f178286d
Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
2021-04-02 23:24:55 -04:00
Sam
9ad5b0f6b7
Changelog. Fixed a few qualities.
2021-04-02 23:04:36 -04:00
Sam
7c8242b5b1
Added unit test to validate contents of loot tables.
2021-04-02 23:04:35 -04:00
Sam
c8b8cd436e
Made item prices sane.
2021-04-02 23:04:34 -04:00
Sam
7eb1eefa13
Re-created item_price_calculation with new loot tables.
2021-04-02 23:04:34 -04:00
Sam
a2906168a6
Moved materials into their own loot tables.
2021-04-02 23:04:33 -04:00
Sam
cb638180f8
Moved food items into their own loot tables.
2021-04-02 23:04:32 -04:00
Sam
31e69021cb
Switched loot tables from declaring each weapon individually to just referencing a different loot table.
2021-04-02 23:04:31 -04:00
Sam
2e37cefce5
Created weapon loot tables.
2021-04-02 23:04:29 -04:00
Sam
833f1f3309
Converted all armor in loot tables to reference armor set loot tables.
2021-04-02 23:04:28 -04:00
Sam
96b354c178
Consolidated loot tables by switching to CreatureMaterial where possible
2021-04-02 23:04:27 -04:00
Sam
ab2fca21cf
Fixed trading
2021-04-02 23:04:26 -04:00
Sam
bdbe6134f2
Fixed csv tools
2021-04-02 23:04:26 -04:00
Sam
cbca2a66b6
Support for creature specific materails and materials having a quantity.
2021-04-02 23:04:25 -04:00
Sam
247004d180
Loot tables can now recursively specify loot tables. Mercahnts broken.
2021-04-02 23:04:25 -04:00
aljazerzen
9b3f080838
refactor Cell back to 4 byte size
2021-04-01 17:38:10 +02:00
aljazerzen
08146f6a3a
login trim username, improve validation, social ordering
2021-04-01 16:43:27 +02:00
aljazerzen
8ac879e4c1
after leaving group, issue warning instead of changing chat mode
2021-04-01 15:43:50 +02:00
Avi Weinstock
0122dca3c3
Allow fast stacking into and out of a trade with {ctrl,shift} click.
...
Shift click goes 1 at a time, Ctrl click automatically balances the trade w.r.t. that quantity.
2021-03-30 18:39:10 -04:00
Marcel Märtens
ccb78eeb5c
move tracing code to own crate
2021-03-30 16:35:36 +02:00
Joshua Barretto
3c19713e63
Merge branch 'zesterer/sprite-text' into 'master'
...
Added text prompts to sprites
See merge request veloren/veloren!2034
2021-03-30 11:41:14 +00:00
Joshua Barretto
92afdaf423
Merge branch 'zesterer/small-fixes' into 'master'
...
Bow improvements
See merge request veloren/veloren!2032
2021-03-30 00:16:45 +00:00
Joshua Barretto
bed863c50c
Added indicator text to terrain sprites
2021-03-30 01:04:23 +01:00
Samuel Keiffer
12ec46c572
Merge branch 'sam/mindflayer-balancing' into 'master'
...
Mindflayer balance tweaks.
See merge request veloren/veloren!2031
2021-03-29 21:05:49 +00:00
Joshua Barretto
ead861e509
Added patch for sticky hitboxes
2021-03-29 21:52:05 +01:00
Joshua Barretto
85237c7a32
Fixed training dummy hitbox
2021-03-29 21:52:05 +01:00
Joshua Barretto
b0acbda236
Improved archery with feedback sfx and particles
2021-03-29 21:52:04 +01:00
Snowram
6adaac8106
Addresses comments
2021-03-29 18:35:12 +02:00
Snowram
d1e734b9b1
Tooltip now use ItemDesc instead of Item
2021-03-29 18:34:45 +02:00
Snowram
2c09180189
Set the item tooltip for every bag slots
2021-03-29 18:34:45 +02:00
Snowram
aa71dcb9c7
Make the new tooltip item specific
2021-03-29 18:34:45 +02:00
Snowram
4786f84afd
New tooltip
2021-03-29 18:34:45 +02:00
Vincent Foulon
a35fa19409
Implement a basic dialogue system
2021-03-29 14:47:42 +00:00
Sam
71ba9b6a54
Mindflayer balance tweaks.
2021-03-29 10:44:46 -04:00
Treeco
12cf8847c8
Added command to teleport to sites by name
2021-03-28 17:02:17 +01:00
Avi Weinstock
40f2c59401
Reclassify Glowing Remains as Armor for econsim.
2021-03-28 10:29:40 -04:00
Marcel
519c01a888
Merge branch 'christof/item_price_fix' into 'master'
...
Fix the price category of the newly added items
See merge request veloren/veloren!2010
2021-03-28 09:25:52 +00:00
Christof Petig
66d0948d06
Fix the price category of the newly added items
2021-03-28 09:25:51 +00:00
Sam
f117a57083
Switched to using ForceUpdate to forcefully update the client position after a blink
2021-03-27 21:33:45 -04:00
Sam
ade466a12b
Removed potential for divide by zero
2021-03-27 21:06:21 -04:00
Sam
0e3b0a9ee7
Repalced stone golems with 10 husks in T5 dungeon miniboss rooms.
2021-03-27 21:06:18 -04:00
jshipsey
558c82ee54
flayer anims
2021-03-27 21:05:16 -04:00
Sam
91ddcaa155
Particles for summoned minions
2021-03-27 21:05:15 -04:00
Sam
1edf79d109
Moved all legendaries to mindflayer loot table.
2021-03-27 21:05:12 -04:00
Sam
4ec387af82
Added particles for lifesteal effect
2021-03-27 21:05:12 -04:00
Sam
5966b1541d
Mindflayer can now lifesteal off of its own minions
2021-03-27 21:05:11 -04:00
Sam
50e832b6d0
Mindflayer summons husks instead of dogs now
2021-03-27 21:05:10 -04:00
Snowram
39c8efe11f
Adds husk npc
2021-03-27 21:05:09 -04:00
Sam
f9835e78da
Pets no longer drop loot on death. Code to determine targeting of pets is less hacky and now takes into account alignment of their owner.
2021-03-27 21:05:07 -04:00
Sam
720482d994
Gave mindflayer AI.
...
Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
a5b7477e96
Added summon minions ability to mindflayer
2021-03-27 21:05:05 -04:00
Sam
30da614e89
Added dimensional door ability for mindflayer
2021-03-27 21:05:05 -04:00
Sam
f1156c9ce5
Added necrotic vortex attack to mindflayer
2021-03-27 21:05:03 -04:00
Sam
0d3795112c
Added cursed flame attack to mindflayer
2021-03-27 21:05:03 -04:00
Sam
46799daed2
Switched normalized function to try_normalized
2021-03-27 19:05:48 -04:00
Louis Pearson
165065725e
Add build_area_list command
...
* Reworks CanBuild to use HashSet
* Removes player argument from build permission, use sudo instead
2021-03-27 07:54:02 -06:00
Louis Pearson
21f794f84c
Use Depot instead of Store for BuildArea
2021-03-27 07:54:02 -06:00
Louis Pearson
f08c4e6585
Add commands to manage build areas
2021-03-27 07:54:02 -06:00
Louis Pearson
77d48657c6
Store build areas outside of CanBuild component
2021-03-27 07:54:02 -06:00
Louis Pearson
120a0cd9a7
Limit build mode to bounding box
2021-03-27 07:54:02 -06:00
Louis Pearson
eade0540b2
Add permit_build
command
...
This commit separates permission to build from building mode, allowing
build to become a NoAdmin command (since players will first need
permission from an Admin to enter build mode)
2021-03-27 07:54:02 -06:00
Marcel
da5c73c84b
Merge branch 'refactor-login' into 'master'
...
refactor handling of duplicate login #1015
Closes #1015
See merge request veloren/veloren!1992
2021-03-27 13:49:09 +00:00
Sam
6c2de7d70e
Fixed boost having ridiculous velocity.
2021-03-26 16:11:25 -04:00
Scott Williams
d35475eaef
Added leather scraps recipe
2021-03-26 16:44:38 +00:00
Marcel
843850a4b8
Merge branch 'aweinstock/tradepricing' into 'master'
...
Get SitePricing information to clients, and use it to display coin-denominated...
See merge request veloren/veloren!1991
2021-03-26 00:17:39 +00:00
Louis Pearson
0a294bcf56
Use older version of Store and introduce Depot
...
Removal of items in Store can cause get to fail. It has been reverted to
an older version that did not support removal. The newer version is now
called Depot and changed so that None is returned if the item does
not exist instead of crashing.
2021-03-25 07:41:53 -06:00
aljazerzen
0ea102dc9c
refactor handling of duplicate login
2021-03-25 12:33:56 +01:00
Avi Weinstock
8d90548331
Get SitePricing information to clients, and use it to display coin-denominated prices in voxygen on tooltips during a trade. Also boost merchant spawn rate slightly.
2021-03-25 02:11:58 -04:00
Marcel
28952f6d7b
Merge branch 'aweinstock/agent-retargetting' into 'master'
...
In `agent::Sys`, perform target selection periodically to avoid agents going...
See merge request veloren/veloren!1985
2021-03-24 22:22:04 +00:00
Christof Petig
aa6a75808f
adapt unit test
2021-03-24 07:37:46 +01:00
Christof Petig
acba98366a
loop over slots_mut instead of using an index
2021-03-24 07:37:46 +01:00
Christof Petig
a83a74d216
replace an unwrap by returning an Option
2021-03-24 07:37:45 +01:00
Avi Weinstock
ebc8e945d4
In agent::Sys
, perform target selection periodically to avoid agents going after their target too singlemindedly.
2021-03-23 23:00:05 -04:00
Joshua Barretto
21b20ea75e
Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
...
Enable RtSim Airships.
See merge request veloren/veloren!1973
2021-03-23 14:29:43 +00:00
Marcel
f2c01409a2
Merge branch 'sam/continuous-roll' into 'master'
...
Roll Tweaks
See merge request veloren/veloren!1975
2021-03-23 09:46:21 +00:00
Avi Weinstock
75f1b0f5e0
Remove level
from create_ship
and CreateShip
.
2021-03-23 10:44:42 +01:00
Avi Weinstock
deb9358c3a
Add ServerEvent::CreateShip
, and use it instead of CreateNpc
for RtSim airships.
2021-03-23 10:44:37 +01:00
Avi Weinstock
49f39fb752
Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
2021-03-23 10:44:32 +01:00
Joshua Barretto
456ceab6d0
Remove eye height check for beam
2021-03-23 10:43:22 +01:00
Joshua Barretto
695f6c52fe
Added raycast check to beams
2021-03-23 10:43:18 +01:00
heydabop
0e3f7625a9
Fix #962 - kick old client and add new client on duplicate login
2021-03-22 19:15:24 -05:00
Sam
356bb5baee
If roll input remains held, allows you to keep rolling and stay in roll state.
...
You can now jump to interrupt the recovery portion of roll.
Jumping out of roll slightly increases jump strength.
2021-03-22 18:47:13 -04:00
Marcel Märtens
6b23101fac
update toolchain to nightly-2021-03-22
2021-03-22 16:41:04 +01:00
Marcel Märtens
3d45262ebb
warn when a single system takes longer than 500ms
2021-03-22 14:26:05 +01:00
Samuel Keiffer
4356f67bed
Merge branch 'loot-tables' into 'master'
...
Loot tables
See merge request veloren/veloren!1968
2021-03-22 09:39:35 +00:00
Samuel Keiffer
f65cd1e771
Loot tables
2021-03-22 09:39:35 +00:00
Justin Shipsey
f57af6f776
Merge branch 'slipped/animtweaks' into 'master'
...
airship movement bits
See merge request veloren/veloren!1967
2021-03-22 08:49:04 +00:00
Samuel Keiffer
1374900928
Merge branch 'sam/combat-fixes' into 'master'
...
Fixes gaining combo by shooting loot bag
See merge request veloren/veloren!1953
2021-03-22 02:01:22 +00:00
jshipsey
31747d8ff1
airship movement bits
2021-03-21 21:43:49 -04:00
Joshua Barretto
7ae4230dc8
Merge branch 'zesterer/pick' into 'master'
...
Pickaxe
See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Joshua Barretto
6ea5aa796b
Faster pick, less vibrant block selection
2021-03-21 20:38:08 +00:00
Joshua Barretto
fb3980e273
Outcome for block destruction, take select_pos from ControllerInputs
2021-03-21 20:10:05 +00:00
Joshua Barretto
003e76113f
Fetch InputAttr from controller
2021-03-21 19:11:44 +00:00
Marcel
983523c463
Merge branch 'vfoulon80/climbing-skill' into 'master'
...
Add climbing speed and cost
See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Marcel
e64258afcf
Merge branch 'xMAC94x/tracing_slowjob' into 'master'
...
harden slowjob code
See merge request veloren/veloren!1961
2021-03-21 18:34:21 +00:00
Marcel Märtens
a77578a25b
harden slowjob code
2021-03-21 18:45:23 +01:00
Joshua Barretto
b45df7fe10
Switched to BasicMelee
2021-03-21 17:45:01 +00:00
Joshua Barretto
347e1022a0
Initial implementation of pickaxe
2021-03-21 16:09:16 +00:00
Vincent Foulon
e06870702f
Add skill for swimming speed
2021-03-21 15:58:38 +01:00
Vincent Foulon
9e11a574d2
remove CharacterAbility::Climb
2021-03-21 00:35:34 +01:00
Vincent Foulon
d0df01fe51
move climbing skill adjustment into climb module
2021-03-21 00:22:04 +01:00
Avi Weinstock
1351b9515c
Update fall damage calculations.
2021-03-20 18:46:34 -04:00
Vincent Foulon
8b01abde67
address comments
2021-03-20 22:56:54 +01:00
Sam
d7090315ff
Increased combo duration by 50%
2021-03-20 16:44:18 -04:00
Sam
92c9e8c477
Fixed gaining combo by shooting loot bags
2021-03-20 16:26:10 -04:00
Vincent Foulon
d0aa68a9d2
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
Marcel Märtens
2733ba2e27
Change the version number to 0.9
2021-03-20 13:07:09 +01:00
Samuel Keiffer
d489ade082
Parallelized beam
2021-03-19 20:18:36 +00:00
Imbris
9fb44e5674
More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations
2021-03-18 21:20:22 -04:00
Snowram
e5afb2fcf7
Various visual fixes
2021-03-18 22:53:06 +01:00
Marcel Märtens
e6e56f19f9
cleanup faster physics calc
2021-03-18 15:22:28 +01:00
Imbris
bf383d9562
Combine 5 things into 1
2021-03-18 14:26:32 +01:00
Imbris
99805f9a8d
Merge branch 'imbris/voxel-collider-broadphase' into 'master'
...
Spatial grid for voxel colliders as well as a basic bounding sphere test
See merge request veloren/veloren!1927
2021-03-18 07:03:04 +00:00
Marcel
a6cae66a54
Merge branch 'sam/fix-dash' into 'master'
...
Fixed dash
See merge request veloren/veloren!1933
2021-03-18 03:09:46 +00:00
Joshua Barretto
6c939b35b8
Merge branch 'zesterer/network-tweaks' into 'master'
...
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
See merge request veloren/veloren!1935
2021-03-18 01:47:29 +00:00
Joshua Barretto
64c8f75a4f
Merge branch 'sam/remove-combat-last-pos' into 'master'
...
Shockwaves and beams no longer use last position in calculating if they hit.
See merge request veloren/veloren!1934
2021-03-18 01:07:18 +00:00
Sam
5384e5a01e
Fixed dash
2021-03-17 20:13:12 -04:00
DaforLynx
fbf4defa04
Adds sfx for Sceptre aura
2021-03-17 23:54:49 +00:00
Joshua Barretto
e8b053a09f
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
2021-03-17 21:31:07 +00:00
Sam
2bceb2d3a6
Shockwaves and beams no longer use last position in calculating if they hit.
2021-03-17 17:24:39 -04:00
Marcel Märtens
49e5fe96df
add a check that at least 1 thread works for slowJobPool and for every configuration
2021-03-17 14:36:58 +01:00
Marcel Märtens
529eae2e9d
slowjob: allow at least 1 job of every type
2021-03-17 08:26:43 +01:00
Imbris
198cc7e75a
Remove extra instrumentation and the old voxel collider loop
2021-03-16 23:42:13 -04:00
Imbris
e70f097738
Spatial grid for voxel colliders as well as a basic bounding sphere test
...
before doing any actual expensive voxel collision checking
2021-03-16 23:32:03 -04:00
Monty Marz
e9cbac387e
new loading bg, staff models
...
item images
fix paths
loot tables, adjustments
Update main.ron
2021-03-16 23:23:24 +00:00
Marcel Märtens
b534282dcc
fix ci
2021-03-16 23:31:40 +01:00
Marcel
34b194d179
Merge branch 'aweinstock/forcedupdate-interpolation' into 'master'
...
Apply ForcedUpdate messages to the interpolation system, potentially improving...
See merge request veloren/veloren!1917
2021-03-16 22:23:04 +00:00
Marcel
ac904f59f0
Merge branch 'sam/invuln-fixes' into 'master'
...
Safezone fixes
See merge request veloren/veloren!1920
2021-03-16 22:20:42 +00:00
Sam
18173caefe
NPCs no longer target players inside safezones (and consider them to be defeated)
...
Warding aura no longer sometimes bypasses safezone invulnerability
2021-03-16 15:17:08 -04:00
Avi Weinstock
4d6fb0584a
Fix mounting by making deferred {pos,vel} writes optional in physics.
2021-03-16 14:04:28 -04:00
Avi Weinstock
62de0816e0
Apply ForcedUpdate messages to the interpolation system, potentially improving the handling of teleports.
2021-03-16 11:55:01 -04:00
Marcel Märtens
a286eb084a
create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it
2021-03-16 13:31:04 +01:00
Marcel Märtens
0ec863b236
further experiments via a special Group
2021-03-16 09:59:05 +01:00
Marcel Märtens
8b6b463177
experiment with a slowjob that can return data
2021-03-16 09:58:58 +01:00
Imbris
8d9809ed25
update changelog, clippy fixes
2021-03-16 04:06:15 -04:00
Imbris
f2ff5c9655
Instrument all par joins, defer ubiquitous pos/vel writes with a component instead of using vecs
2021-03-16 03:50:45 -04:00
Imbris
6146adf5f0
Remove tweaks and plots
2021-03-16 03:50:45 -04:00
Imbris
4b6688ddfe
Add tracy plot for showing use_grid
2021-03-16 03:50:45 -04:00
Imbris
1306ccb6d9
Remove commented out radius list
2021-03-16 03:50:45 -04:00
Imbris
cfa0512cd0
Setup spatial grid for entity versus entity collisions
2021-03-16 03:50:45 -04:00
James Melkonian
6ea43cfd75
Various RtSim and Agent Interaction Fixes
2021-03-16 01:30:35 +00:00
Marcel
39ac300bef
Merge branch 'sam/buff-fix-test' into 'master'
...
Fif Buff Emission
See merge request veloren/veloren!1910
2021-03-15 22:46:44 +00:00
Sam
a983f5249f
Test
2021-03-15 17:35:53 -04:00
Joshua Barretto
578d81058a
Fixed incorrect velocity snapping on collision
2021-03-15 20:28:48 +00:00
Sam
0c7ea992c2
Mounting fix
2021-03-15 00:26:19 -04:00
Avi Weinstock
41342deab6
Cargo fmt after rebasing.
2021-03-14 23:23:03 -04:00
Avi Weinstock
9304ecab3d
Address Imbris's MR 1888 comments, and add changelog entry.
...
- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
Joshua Barretto
1e9ee3d243
Improved climbing, block-hopping on airships
2021-03-14 23:21:45 -04:00
Avi Weinstock
546ee48073
Fix interpolation for possession, and make the mount point of airships above their deck.
2021-03-14 23:21:45 -04:00
Joshua Barretto
be9476a1ca
Fixed climbing/falling friction when on a wall
2021-03-14 23:21:45 -04:00
Joshua Barretto
6add95bd5c
Fixed block-snapping, climbing and airship takeoff
2021-03-14 23:21:44 -04:00
Avi Weinstock
23b1417275
Add hermite interpolation for position (disabled for now with a flag, since it breaks possession).
2021-03-14 23:20:48 -04:00
Joshua Barretto
29b93d791b
Made level flight work
2021-03-14 23:20:48 -04:00
Avi Weinstock
bbb11882e2
Add lerping of physics to extrapolated position, and enable sending updates for stopped entities.
2021-03-14 23:20:48 -04:00
Avi Weinstock
dad0012973
Get linear interpolation working for {Pos,Vel,Ori} with client-side timestamps.
2021-03-14 23:20:48 -04:00
Avi Weinstock
a71bacdce0
Add machinery for storing component buffers for interpolation.
2021-03-14 23:20:47 -04:00
Joshua Barretto
f6c6319952
Made entities rotate smoothly with airships, fixed rotation speeds
2021-03-14 23:20:47 -04:00
Joshua Barretto
e232a2e473
Fixed jumping inconsistencies, no block-snapping for ships
2021-03-14 23:20:46 -04:00
Joshua Barretto
8247c136bc
Prevented jumping airships
2021-03-14 23:17:29 -04:00
Joshua Barretto
b8a27f493c
Initial pass for gravity and air resistance for more stable physics
2021-03-14 23:17:29 -04:00
Joshua Barretto
71c07734f7
Slightly increase block-hop height for better airship block-hopping
2021-03-14 23:17:29 -04:00
Joshua Barretto
1af86ef2f8
Removed unnecessary matrix mul
2021-03-14 23:17:29 -04:00
Joshua Barretto
9424998e6e
Fixed arrows
2021-03-14 23:17:29 -04:00
Joshua Barretto
44f9932450
Properly propagate velocity steps during airship collision to avoid falling through airships
2021-03-14 23:17:28 -04:00
Joshua Barretto
6d8ba31e5b
Reduced air resistance for better-behaving airships
2021-03-14 23:17:28 -04:00
Joshua Barretto
a4e5ba0639
Fixed incorrectly reversed orientation matrix
2021-03-14 23:17:28 -04:00
Joshua Barretto
7feb4942e3
Fixed incorrect wall climb direction on airships
2021-03-14 23:17:28 -04:00
Joshua Barretto
b2ab1046c8
Fewer precision issues by using player-relative coordinate space
2021-03-14 23:17:28 -04:00
Avi Weinstock
a32be4ac5a
Address MR 1888 review comments.
...
- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
2021-03-14 23:17:28 -04:00
Avi Weinstock
aa56166c80
Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics.
2021-03-14 23:17:26 -04:00
Joshua Barretto
40c284fd71
Relative velocity collisions
2021-03-14 23:14:26 -04:00
Joshua Barretto
3496c356e2
More relative motion changes
2021-03-14 23:14:26 -04:00
Avi Weinstock
5ff72a4a2e
/airship angle
command and RtSim airships.
2021-03-14 23:14:26 -04:00
Joshua Barretto
e59b68c262
Mountable airships
2021-03-14 23:14:25 -04:00
Joshua Barretto
09142d99b8
Fixed water collision bug
2021-03-14 23:14:25 -04:00
Joshua Barretto
f44ca1898c
Made airship terrain hitboxes smaller
2021-03-14 23:14:25 -04:00
Joshua Barretto
f4b3d8145b
Smooth airship movement
2021-03-14 23:14:21 -04:00
Joshua Barretto
afd99788b2
Made animations and friction ground-relative
2021-03-14 23:09:52 -04:00
Joshua Barretto
e1e6403c63
Fixed airship collisions under rotation, added position increment for velocity when on ground
2021-03-14 23:09:52 -04:00
Avi Weinstock
e9aab63a04
Account for model translation in the physics. The voxel collider still needs to be north-aligned for now.
2021-03-14 23:09:52 -04:00
James Melkonian
6ff054099f
Allow spawned airships to move
2021-03-14 23:09:52 -04:00
Avi Weinstock
bcd3799395
Airship fixes: figure culling, player hitbox bounds w.r.t. airships, physics state unioning.
2021-03-14 23:09:51 -04:00
Avi Weinstock
5d85775dcf
Airship progress: now possessable, and physics kind of works (desyncs from the visuals by a shift + scale, and rotation isn't done at all yet, but the contours are correct).
2021-03-14 23:09:51 -04:00
Avi Weinstock
8b9e84972a
Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
2021-03-14 23:09:49 -04:00
Marcel
5570b57282
Merge branch 'sam/yeet-inputs' into 'master'
...
Reworked Controller Inputs to use Control Actions
See merge request veloren/veloren!1900
2021-03-15 01:32:02 +00:00
Sam
ecff675cc4
Wielding now works again
...
Rolling now resumes combo states correctly again
Cleanup
2021-03-14 17:26:55 -04:00
Sam
ac6e192db4
Completely purged old method of inputs
2021-03-14 17:26:55 -04:00
Sam
be27289a7f
Inputs remain in queue while active, allowing interrupts and queued inputs to be more cleanly handled
2021-03-14 17:26:54 -04:00
Sam
b5d501199d
Secondary input now fully functional
2021-03-14 17:26:53 -04:00
Sam
21e6f4797c
Primary ability fully functional.
2021-03-14 17:26:53 -04:00
Sam
19c81f1528
Support for canceling an input. Boost state hooked up to system.
2021-03-14 17:26:52 -04:00
Sam
c6d8daaae3
Primary input now activated from control actions.
...
Moved a lot of key_state to a HashSet so that it is handled automatically.
2021-03-14 17:26:51 -04:00
Snowram
60dd47cdea
Theropod charge attack
2021-03-14 18:10:40 +01:00
Snowram
9d7e8957bb
Add new npcs
2021-03-14 14:24:35 +01:00
Christof Petig
15b11d9154
Implement /price_list (work in progress), stub for /buy and /sell
...
remove outdated economic simulation code
remove old values, document
add natural resources to economy
Remove NaturalResources from Place (now in Economy)
find closest site to each chunk
implement natural resources (the distance scale is wrong)
cargo fmt
working distance calculation
this collection of natural resources seem to make sense, too much Wheat though
use natural resources and controlled area to replenish goods
increase the amount of chunks controlled by one guard to 50
add new professions and goods to the list
implement multiple products per worker
remove the old code and rename the new code to the previous name
correctly determine which goods guards will give you access to
correctly estimate the amount of natural resources controlled
adapt to new server API
instrument tooltips
Now I just need to figure out how to store a (reference to) a closure
closures for tooltip content generation
pass site/cave id to the client
Add economic information to the client structure
(not yet exchanged with the server)
Send SiteId to the client, prepare messages for economy request
Make client::sites a HashMap
Specialize the Crafter into Brewer,Bladesmith and Blacksmith
working server request for economic info from within tooltip
fully operational economic tooltips
I need to fix the id clash between caves and towns though
fix overlapping ids between caves and sites
display stock amount
correctly handle invalid (cave) ids in the request
some initial balancing, turn off most info logging
less intrusive way of implementing the dynamic tool tips in map
further tooltip cleanup
further cleanup, dynamic tooltip not fully working as intended
correctly working tooltip visibility logic
cleanup, display labor value
separate economy info request in a separate translation unit
display values as well
nicer display format for economy
add last_exports and coin to the new economy
do not allocate natural resources to Dungeons (making town so much larger)
balancing attempt
print town size statistics
cargo fmt (dead code)
resource tweaks, csv debugging
output a more interesting town (and then all sites)
fix the labor value logic (now we have meaningful prices)
load professions from ron (WIP)
use assets manager in economy
loading professions works
use professions from ron file
fix Labor debug logic
count chunks per type separately
(preparing for better resource control)
better structured resource data
traders, more professions (WIP)
fix exception when starting the simulation
fix replenish function
TODO:
- use area_ratio for resource usage (chunks should be added to stock, ratio on usage?)
- fix trading
documentation clean up
fix merge artifact
Revise trader mechanic
start Coin with a reasonable default
remove the outdated economy code
preserve documentation from removed old structure
output neighboring sites (preparation)
pass list of neighbors to economy
add trade structures
trading stub
Description of purpose by zesterer on Discord
remember prices (needed for planning)
avoid growing the order vector unboundedly
into_iter doesn't clear the Vec, so clear it manually
use drain to process Vecs, avoid clone
fix the test server
implement a test stub (I need to get it faster than 30 seconds to be more useful)
enable info output in test
debug missing and extra goods
use the same logging extension as water, activate feature
update dependencies
determine good prices, good exchange goods
a working set of revisions
a cozy world which economy tests in 2s
first order planning version
fun with package version
buy according to value/priority, not missing amount
introduce min price constant, fix order priority
in depth debugging
with a correct sign the trading plans start to make sense
move the trade planning to a separate function
rename new function
reorganize code into subroutines (much cleaner)
each trading step now has its own function
cut down the number of debugging output
introduce RoadSecurity and Transportation
transport capacity bookkeeping
only plan to pay with valuable goods, you can no longer stockpile unused options
(which interestingly shows a huge impact, to be investigated)
Coin is now listed as a payment (although not used)
proper transportation estimation (although 0)
remove more left overs uncovered by viewing the code in a merge request
use the old default values, handle non-pileable stocks directly before increasing it
(as economy is based on last year's products)
don't order the missing good multiple times
also it uses coin to buy things!
fix warnings and use the transportation from stock again
cargo fmt
prepare evaluation of trade
don't count transportation multiple times
fix merge artifact
operational trade planning
trade itself is still misleading
make clippy happy
clean up
correct labor ratio of merchants (no need to multiply with amount produced)
incomplete merchant labor_value computation
correct last commit
make economy of scale more explicit
make clippy happy (and code cleaner)
more merchant tweaks (more pop=better)
beginning of real trading code
revert the update of dependencies
remove stale comments/unused code
trading implementation complete (but untested)
something is still strange ...
fix sign in trading
another sign fix
some bugfixes and plenty of debugging code
another bug fixed, more to go
fix another invariant (rounding will lead to very small negative value)
introduce Terrain and Territory
fix merge mistakes
2021-03-14 03:18:32 +00:00
Imbris
0127832172
Fix tracy not working in certain areas, add span to chunk gen, missing fmt, remove extra span, make voxygen use INFO level instead of TRACE in tracy mode
2021-03-13 13:30:20 -05:00
Imbris
2511b8959c
Add tracy entity count plot, span tweaks
2021-03-13 02:59:58 -05:00
Imbris
8d0b776f18
Move server-cli commands to separate file, tracy profiling par_join improvements, misc improvements
...
- remove overwritten logging setting in server-cli
- add server-cli command to load a random area for testing without a client
- make admin add/remove commands modify ingame players instead of needing to reconnect
- add spans to par_join jobs
- added test command that loads up an area of the world
- add tracy-world-server alias
- set debug directives to info for logging
2021-03-13 02:28:59 -05:00
jshipsey
49f496e290
intitial values
2021-03-12 00:58:12 -05:00
Marcel
93cab075f8
Merge branch 'xMAC94x/non_blocking_register' into 'master'
...
Auth requests are now done async, the register system is fetching it, via a PendingLogin component
See merge request veloren/veloren!1875
2021-03-11 21:51:55 +00:00
Joshua Barretto
f479231b15
Merge branch 'glowy-shiny-pretty' into 'master'
...
Glowy shiny pretty
See merge request veloren/veloren!1874
2021-03-11 17:37:33 +00:00
Samuel Keiffer
9b198b5cda
Merge branch 'sam/sceptre-overhaul' into 'master'
...
Overhaul sceptre
Closes #768
See merge request veloren/veloren!1845
2021-03-11 16:47:50 +00:00
Marcel Märtens
728bff610b
Allow HTTP auth servers again.
...
only `localhost` are allowed in a release build.
when debug assertions are on, others are also allowed.
This change undoes the changes to the settings, so compared to master, there is no effect
2021-03-11 17:24:52 +01:00
Marcel Märtens
a98e72c391
Auth requests are now done async, the register system is fetching it, via a PendingLogin component
...
The auth server no longer allows the protocol to be specified. we enforce `https` for the auth server, so DO NOT provide a auth url with `https://` but without.
correct is now `auth.veloren.net`
incorrect is: `https://auth.veloren.net `
2021-03-11 17:05:02 +01:00
Joshua Barretto
6e0807f3f5
Cheaper and less broken material reflection/glow
2021-03-11 13:56:11 +00:00
Marcel Märtens
f8b7d96066
git push -fTransport ChunkRequests and Chunkupdates in a own stream. ChunkUpdates are very big and having them in a own stream, helps slow clients to keep up with entity syncs and
...
lagging a bit behind on terrain. Which is fine. Block Places and Block Pickup are not handled in this stream, as they go through the standart route of event handling.
2021-03-11 14:50:46 +01:00
Joshua Barretto
09e32cb952
Initial implementation of glow/shininess
2021-03-10 18:58:25 +00:00
ccgauche
67b24294d6
Change Ecs access system to allow write accesses to be used + reintroduced get_player_name
2021-03-10 19:36:53 +01:00
Marcel Märtens
b151a246c3
update specs to get rid of old deps
2021-03-10 13:22:17 +01:00
Marcel
81959c0a89
Merge branch 'ccgauche/move-back-register-to-system' into 'master'
...
Moved back register to a system
See merge request veloren/veloren!1868
2021-03-10 00:56:33 +00:00
Sam
de5ef03ac4
Auras will now refresh buffs if a buff was already present that had a lesser duration.
...
Attack effects can now have multiple requirements.
Fix for sceptre heal not requiring energy.
Nerfed warding aura protection.
Added icon for warding aura.
Changelog.
2021-03-09 18:03:06 -05:00
Sam
16222948a3
Sceptre skill tree and migration.
2021-03-09 18:02:07 -05:00
Sam
c13e84aff5
Aura duration separated from cast duration in aura state
...
Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
940b4b5de7
Combo counter now uses outcomes.
2021-03-09 17:59:42 -05:00
Sam
398370ca51
Changed lifesteal beam particles to look better.
...
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Sam
b6f4543a14
Fixed beam offsets, told healing beam to use beam animation.
2021-03-09 17:59:40 -05:00
Sam
c6a222340e
Particles for lifesteal beam. Changed how frontend recognized beams.
2021-03-09 17:59:39 -05:00
Sam
18edc1092b
Basic beam now generates combo. Healing beam now consumes combo, and requires combo to heal.
2021-03-09 17:59:33 -05:00
Sam
43874a4aa5
Added healing beam character state.
...
This was done as there was a lot of special casing in basic beam to account for healing.
2021-03-09 17:58:20 -05:00
Sam
a1bbc136fc
New abilities for sceptre are done
2021-03-09 17:56:38 -05:00
ccgauche
10e5620642
Moved back register to a system
2021-03-09 21:16:23 +01:00
Marcel Märtens
d7df741671
update dependencies, including removal of some tracy deps as they are get through common/tracy
2021-03-09 20:17:29 +01:00
Marcel
f6028f4ae3
Merge branch 'xMAC94x/metrics_fixes' into 'master'
...
get rid of a lazy_static and update agent multithreaded metrics
See merge request veloren/veloren!1865
2021-03-09 12:59:00 +00:00
Marcel
d229ab1eb9
Merge branch 'aweinstock/critical-stats' into 'master'
...
Add critical chance and critical multiplier stats to weapons.
See merge request veloren/veloren!1864
2021-03-09 10:55:36 +00:00
Marcel Märtens
77dea4980c
get rid of a lazy_static and update agent multithreaded metrics
2021-03-09 11:52:57 +01:00
Avi Weinstock
d8f0a1c426
Add critical chance and critical multiplier stats to weapons.
2021-03-08 23:27:25 -05:00
Marcel Märtens
4ebfbdde0f
Move Specs code to own common_ecs create, put tracy and macros into common_base
2021-03-09 00:54:01 +01:00
Marcel Märtens
f353f14703
change Name from VSystem to System
2021-03-08 13:15:00 +01:00
Marcel Märtens
6b88545481
restructure server metrics
...
- get rid of old SysTimers for each system in favour of VSystem tracking
- move metrics generation from lib.rs to own system
- code cleanup
- remove time tracking in common::sys
2021-03-08 11:51:13 +01:00
Marcel Märtens
c515fece28
Implement a VSystem trait that can be implemented by Systems.
...
It will autodo some things, like track start and time and export those in system metrics
Add a origin and implement it for all Systems in Veloren
2021-03-08 11:51:04 +01:00
ccgauche
89774980b4
First commit
2021-03-07 22:32:52 +01:00
Marcel
e29964ead1
Merge branch 'sarrakitty/fireworks' into 'master'
...
added a white firework
See merge request veloren/veloren!1856
2021-03-07 18:37:35 +00:00
Joshua Barretto
911acdd9db
Fixed clippy warnings and fmt
2021-03-07 14:25:07 +00:00
Joshua Barretto
db573f6b2d
Turn giant trees into proper sites
2021-03-07 14:25:07 +00:00
Joshua Barretto
862cd5fe49
fmt
2021-03-07 14:25:03 +00:00
Joshua Barretto
a229d65932
Static light improvements, fixed lighting update bug
2021-03-07 14:25:02 +00:00
Joshua Barretto
9875e2c025
Began work on CSG-based primitive tree site structure generation system
2021-03-07 14:25:02 +00:00
Joshua Barretto
7d94c3600f
New town layouts, initial progress
2021-03-07 14:25:02 +00:00
Joshua Barretto
6274987fa6
Fixed snow blocking all light
2021-03-07 14:25:01 +00:00
Joshua Barretto
620e2000d2
Experimental cliffs, use column alt for world map
2021-03-07 14:25:01 +00:00
Joshua Barretto
717bbbf23e
Better static light propagation between translucent objects
2021-03-07 14:25:01 +00:00
Joshua Barretto
6af0e77efd
Better stairs
2021-03-07 14:25:01 +00:00
Joshua Barretto
0c302bb020
Lanterns in trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
6fc7d2a906
Faster More interesting giant trees, better oaks, hives on branches
2021-03-07 14:25:01 +00:00
Joshua Barretto
185b1c3053
Specialised giant trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
7d526da735
Experimental giant mother trees
2021-03-07 14:25:01 +00:00
Joshua Barretto
e30c625d81
More tree variety, denser forests
2021-03-07 14:25:01 +00:00
Joshua Barretto
68b0aa5c50
sync
2021-03-07 14:25:00 +00:00
Joshua Barretto
9cf13ac3b2
Simple coral
2021-03-07 14:25:00 +00:00
Joshua Barretto
6dd0f73c2d
Fixed clipping issues, faster generation
2021-03-07 14:25:00 +00:00
Joshua Barretto
23f0dfb078
Began work on new sites
2021-03-07 14:25:00 +00:00
Sarra
ab12df50cc
added white firework
2021-03-07 03:59:04 -05:00
Sarra
db3bc1b9bb
added a white firework
2021-03-07 03:48:50 -05:00
Avi Weinstock
22fcc6417c
Make fireworks recursively shoot more fireworks (95% average replication).
2021-03-06 14:05:51 -05:00
Marcel
875bdd8d71
Merge branch 'sam/asset-validation-tests' into 'master'
...
Added Item Validation Test
See merge request veloren/veloren!1849
2021-03-04 15:46:12 +00:00
Joshua Yanovski
2dd7089e52
Bring vek up to date so we can bump rustc (hopefully).
2021-03-04 05:46:59 +01:00
Sam
39a580b5ee
Added test that all items are properly formatted and valid. Fixed items that were broken.
2021-03-03 16:45:36 -05:00
James Melkonian
018d51b1a0
Move agent data into structs
2021-03-02 15:51:43 -08:00
James Melkonian
0c25896b2c
Fix fleeing and combat a little
2021-03-02 15:51:40 -08:00
James Melkonian
29c5ae5af9
Fix interaction and clean up, broken fleeing
2021-03-02 15:51:38 -08:00
James Melkonian
045ec011c9
Behavior tree minus interacting
2021-03-02 15:51:32 -08:00
James Melkonian
8bdadc47b5
Initial behavior tree refactoring
2021-03-02 15:49:58 -08:00
ccgauche
7f4411ba1f
Merge branch 'master' into 'ccgauche/plugin-player-join-event'
...
# Conflicts:
# CHANGELOG.md
2021-03-02 09:45:15 +00:00
Sam
d02c61ad8a
Item use is now goes through a control action rather than a control event.
2021-03-01 20:51:08 -05:00
Justin Shipsey
9ad8804b60
Merge branch 'armor-org' into 'master'
...
armor org
See merge request veloren/veloren!1835
2021-03-02 01:29:46 +00:00
Ben Wallis
0f7ff21c20
Merge branch 'item-stacking-and-splitting' into 'master'
...
Implement stacking and splitting
Closes #904
See merge request veloren/veloren!1802
2021-03-02 00:08:47 +00:00
Jesus Bracho
c0573cca44
Implement stacking and splitting
2021-03-02 00:08:46 +00:00
ccgauche
db9991ce6d
Adressed all comments
2021-03-01 22:24:02 +01:00
heydabop
bfc82f7236
Fixes #974 - convert tool/weapon equip time to floating point seconds
2021-03-01 15:06:39 -06:00
ccgauche
9628dfaf99
Fixed comments
2021-03-01 21:29:18 +01:00
ccgauche
dbd4d70b79
Lots of improvement in pointer management (switched from i32 to u64) + New event implemented
2021-03-01 19:00:44 +01:00
Sam
f304fe0f10
Fix a few asset paths for armors.
2021-03-01 00:58:43 -05:00
Samuel Keiffer
0497a437a4
Merge branch 'sam/invulnerability-buff' into 'master'
...
Invulnerability Buff
Closes #965
See merge request veloren/veloren!1834
2021-03-01 05:46:46 +00:00
Sam
7e34f1225f
Migration for armor re-organization.
2021-03-01 00:42:35 -05:00
jshipsey
8944115f8e
more asset organization
2021-02-28 22:18:43 -05:00
Samuel Keiffer
537efdd47e
Merge branch 'aweinstock/trade-requestitem' into 'master'
...
During a trade, allow requesting items from the counterparty's inventory...
See merge request veloren/veloren!1829
2021-03-01 02:39:36 +00:00
Sam
d09baadab2
Added command: '/safezone'
2021-02-28 18:14:59 -05:00
Sam
a88ad7b971
Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command.
2021-02-28 15:02:03 -05:00
Samuel Keiffer
7a62cbbafc
Merge branch 'sam/fix-roll-combo' into 'master'
...
Fixes being stuck in roll when interrupting combo melee.
See merge request veloren/veloren!1831
2021-02-28 18:02:01 +00:00
Avi Weinstock
7e458ecd40
During a trade, allow requesting items from the counterparty's inventory (prequisite for NPC trading).
2021-02-28 10:13:49 -05:00
Sam
d818ea2f1d
Fixes being stuck in roll when interrupting combo melee.
2021-02-28 08:50:33 -05:00
Sam
50c47ce84d
Made changes to fix torvus
2021-02-27 22:42:11 -05:00
Samuel Keiffer
cb267ac3ee
Merge branch 'sam/combo-comp' into 'master'
...
Combo now persists as a compnent, rather than a field on a state
See merge request veloren/veloren!1828
2021-02-28 02:42:40 +00:00
Joshua Barretto
b9b36e0bf5
Merge branch 'zesterer-master-patch-28400' into 'master'
...
Fix jump routes not being pathed
See merge request veloren/veloren!1706
2021-02-28 00:41:38 +00:00
Sam
b25a376995
Re-allowed for what stage you were on to persist through a roll
2021-02-27 19:24:18 -05:00
Sam
404c7f0905
Combo melee now checks combo
2021-02-27 18:24:28 -05:00
Joshua Barretto
6051c06462
fmt
2021-02-27 23:21:01 +00:00
Sam
f24433c8cf
Added combo component
2021-02-27 14:55:06 -05:00
Sam
238fcaf5f1
Particle rebase fixes
2021-02-27 01:42:47 -05:00
jshipsey
8d316aac8c
feedback adjustments
2021-02-27 01:42:47 -05:00
jshipsey
0a353576dc
address comments
2021-02-27 01:42:47 -05:00
Snowram
17112926e7
Adds harvester npc
2021-02-27 01:42:47 -05:00
jshipsey
51bc74b2a5
visual weapon variation, adjust minotaur dash, keyframed golem quake
2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532
minotaur moves, added claygolem
2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed
balance pass 2
2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5
rebase, yeti in dungeon
2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507
initial balance
2021-02-27 01:42:47 -05:00
Snowram
858fbe1a6c
Adds yeti npc
2021-02-27 01:42:46 -05:00
Snowram
1b9815dc34
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
Sam
53b0ba286a
Ice particles for Wendigo
2021-02-27 01:42:46 -05:00
jshipsey
ce3b2141e1
theropod retrofit, some more moves
2021-02-27 01:42:46 -05:00
jshipsey
5792faa992
some new moves, combine biped weapons into one file
2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd
full bipedsmall armor swaps
2021-02-27 01:42:46 -05:00
jshipsey
cb59c8017e
anim tweaks, more loadout setup
2021-02-27 01:42:46 -05:00
jshipsey
aa4237b019
BL improvements, various fixes
2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9
rebase
2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93
new dungeon setups, new npcs, weapon specific loadouts, anims
2021-02-27 01:42:45 -05:00
jshipsey
ac16a8900d
bow
2021-02-27 01:42:45 -05:00
jshipsey
66664f3f89
the stabs
2021-02-27 01:42:45 -05:00
unknown
559ece5ede
More npcs work
2021-02-27 01:42:45 -05:00
unknown
6f18d16aa2
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
Snowram
f48fea57f4
Sahagin, Adlet npcs
2021-02-27 01:42:43 -05:00
jshipsey
7cf723bb9d
gnome
2021-02-27 01:42:43 -05:00
jshipsey
266986626d
biped_small setup
2021-02-27 01:42:43 -05:00
Samuel Keiffer
a99a78abdb
Merge branch 'sam/improve-aura-buffs' into 'master'
...
Auras now apply a buff only once, instead of applying a buff every second.
See merge request veloren/veloren!1824
2021-02-27 03:21:47 +00:00
Snowram
1172c2f2c3
Merge branch 'Sarrakitty/OceanFlora' into 'master'
...
added coral reefs, kelp forests, and seagrass
See merge request veloren/veloren!1819
2021-02-27 01:52:33 +00:00
Sam
64a809ee5b
Made comments more descriptive
2021-02-26 18:15:24 -05:00
Sam
45dd36be07
Auras now apply a buff only once, instead of applying a buff every second.
...
Also supports for buffs persisting a period of time after leaving the aura.
Campfire regen slightly buffed.
2021-02-26 17:57:01 -05:00
Samuel Keiffer
8e07174c1d
Merge branch 'aweinstock/coin-item' into 'master'
...
Add a coin item and make amounts visible on dropped items.
See merge request veloren/veloren!1821
2021-02-26 04:17:12 +00:00
Samuel Keiffer
6af9e58965
Merge branch 'add-gemu-models' into 'master'
...
Add sword and bow models from backlog
See merge request veloren/veloren!1818
2021-02-26 02:59:51 +00:00
Avi Weinstock
7d2e8f72eb
Add a coin item and make amounts visible on dropped items.
2021-02-25 21:31:30 -05:00
Samuel Keiffer
00937a4e8b
Merge branch 'aweinstock/modularforms' into 'master'
...
Support modular weapon components made from a tagged material using the material as a multiplier.
See merge request veloren/veloren!1815
2021-02-26 00:53:02 +00:00
Avi Weinstock
e1484c28c0
Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips.
2021-02-25 15:26:49 -05:00
Sarra
f39f5ab5d3
added coral reefs, kelp forests, and seagrass
2021-02-25 05:33:18 -05:00
Sam
ee5c9d78ca
Swords
2021-02-24 18:54:06 -05:00
Marcel
553e8c2195
Merge branch 'sam/torvus-fix-test' into 'master'
...
Fix for torvus
See merge request veloren/veloren!1816
2021-02-23 20:51:14 +00:00
Avi Weinstock
78014d7d3b
Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers.
2021-02-23 15:49:34 -05:00
Avi Weinstock
4e57678f34
Support modular weapon components made from a tagged material using the material as a multiplier.
2021-02-23 15:31:51 -05:00
Snowram
14c252d8b2
Merge branch 'snowram/turret' into 'master'
...
Object animation, beam fixes, turret implementation
See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Sam
3d57db9485
Test fix for torvus
2021-02-23 14:38:58 -05:00
Imbris
da3edf54fb
Merge branch 'ccgauche/plugin-retreive' into 'master'
...
ccgauche/plugin retreive
See merge request veloren/veloren!1788
2021-02-23 16:36:05 +00:00
ccgauche
4b1c033f6e
Added scopeguard to protect against unwind
2021-02-23 13:58:13 +01:00
ccgauche
74ec5c652a
Added safety section to the EcsAccessManager
2021-02-23 13:58:07 +01:00
Marcel
2fbd382c91
Merge branch 'xMAC94x/physics_followup' into 'master'
...
physics followup, fix arrow problems
See merge request veloren/veloren!1811
2021-02-23 02:00:40 +00:00
Imbris
f33d3873b4
Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
...
Support modular weapon voxel meshes being made by assembling their components.
See merge request veloren/veloren!1806
2021-02-23 00:45:26 +00:00
Avi Weinstock
c3ac8a1b51
Support modular weapon voxel meshes being made by assembling their components.
2021-02-23 00:45:26 +00:00
Marcel
6081ebbe15
Merge branch 'sam/ecs-sys-struct' into 'master'
...
Sam/ecs sys struct
See merge request veloren/veloren!1813
2021-02-23 00:08:09 +00:00
ccgauche
f85e79af07
Fixed turbofish issues
2021-02-23 00:03:29 +01:00
ccgauche
a12e554266
Removed the unwrap to ensure the WASM instance can't crash the host
2021-02-23 00:03:27 +01:00
ccgauche
387daf8aea
Change invalid message in examples and cleanup
...
Updated changelog + Removed hello plugin from plugins folder
2021-02-23 00:02:58 +01:00
ccgauche
6c991cc2cd
Changed to less restrictive memory ordering
2021-02-23 00:02:51 +01:00
ccgauche
267e7d8b4c
Finalized Retrieve API
2021-02-22 23:59:41 +01:00
ccgauche
06aa7ab70c
Retrieves added + New ECS memory layout for plugins
2021-02-22 23:59:32 +01:00
ccgauche
1597fcc79e
Fixed the plugin compilation and added comments
...
TODO: Remove compilation errors on WASM side (while using common).
2021-02-22 23:59:25 +01:00
ccgauche
8a693d9fde
New cleaner safer version
2021-02-22 23:59:15 +01:00
ccgauche
a067a20b69
added basic retreive
2021-02-22 23:59:11 +01:00
Marcel Märtens
6008109413
physics followup, fix arrow problems by adding the vel_dt to the collision boundry
2021-02-22 23:51:01 +01:00
Sam
3f467a32e6
Changed naming from 'immutable data' to 'read data'
2021-02-22 16:02:37 -05:00
Sam
2b5120319d
Character behavior system now uses immutable data struct
2021-02-22 15:30:53 -05:00
Sam
fae1db90d5
Controller system now uses immutable data struct
2021-02-22 14:33:54 -05:00
Sam
dcacd82293
Stats system now uses immutable data struct
2021-02-22 14:27:34 -05:00
Sam
27fe1c20ac
Aura system now uses immutable data struct
2021-02-22 14:14:10 -05:00
Sam
4c0c06ea4c
Buff system now uses immutable data struct
2021-02-22 14:03:18 -05:00
Sam
605513ea56
Beam system now uses immutable data struct
2021-02-22 13:57:56 -05:00
Sam
11a0d67b35
Shockwave system now uses immutable data struct
2021-02-22 13:49:56 -05:00
Sam
b278cad807
Projectile system now uses immutable data struct
2021-02-22 13:37:42 -05:00
Sam
91e982b3ee
Melee system now uses immutable data struct
2021-02-22 13:25:21 -05:00
Marcel Märtens
1a7c179bbb
share tokio Runtime between Client and Server, name rayon Threadpool
2021-02-22 17:35:06 +01:00
Vincent Glize
4f37c626ea
Optimize Entity <> Entity collision check by calculating a entity via sphere.
2021-02-22 12:36:42 +01:00
Justin Shipsey
1f88b87ca4
fix glider crash
2021-02-22 06:31:12 +00:00
Joshua Barretto
e2290783fc
Merge branch 'humanoid_ai_glide_when_falling' into 'master'
...
FIX #956 : Humanoid ai glide when falling
See merge request veloren/veloren!1772
2021-02-22 00:57:25 +00:00
Overblob
370259fe54
CI - Fix clippy errors
...
Fix trailing whitspace
2021-02-22 00:57:25 +00:00
Snowram
4078eeb877
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500
Various fixes to beam, body based interp
2021-02-21 19:17:56 +01:00
Sam
11050a05ce
Beam particles now determined from beam segment rather than character state.
2021-02-21 19:17:56 +01:00
Snowram
e7bbf3981d
Object animation
2021-02-21 19:17:44 +01:00
Snowram
775224983b
Initial turret implementation
2021-02-21 18:23:54 +01:00
Samuel Keiffer
3cb6a5592d
Merge branch 'aweinstock/speed-floor-quickfix' into 'master'
...
Change the speed floor to `0.1` (avoiding a division by zero in modular...
See merge request veloren/veloren!1804
2021-02-21 02:49:57 +00:00
Avi Weinstock
3606490308
Change the speed floor to 0.1
(avoiding a division by zero in modular weapons accidentally buffed the Twitching Root).
2021-02-20 19:19:26 -05:00
Sam
f24490dc80
Added functionality for buffs queueing. Saturation now queues.
2021-02-20 17:13:17 -05:00
Avi Weinstock
c489d095df
Implement persistence for modular weapons.
...
This stores the components as children of the item that contains them via the DB's `parent_container_item_id` feature, and ensures that things are loaded in a good order with breadth-first search.
Squahed fixes:
- Fix some constraint violations that occurred when swapping inventory items.
- Comment out recipes for modular weapons.
- Make update_item_at_slot_using_persistence_key and is_modular more idiomatic.
- Add changelog entry.
- Document `defer_foreign_keys` usage.
2021-02-20 14:31:46 -05:00
Avi Weinstock
8bdbf4f7c9
Implement modular weapons.
...
- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.
Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00
Snowram
f78170704a
Allows some species to be immune to specific buffs
2021-02-20 14:03:15 +00:00
Samuel Keiffer
479cf9fc4e
Merge branch 'sam/dual-wielding' into 'master'
...
Dual wielding backend
See merge request veloren/veloren!1787
2021-02-20 05:12:17 +00:00
Sam
eaf3e02e39
Addressed comments
...
Fixed audio test
2021-02-19 19:55:23 -05:00
Sam
d5ccc33abc
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
2021-02-19 18:45:48 -05:00
Sam
411b4083b1
Added 1h hammers.
...
Fixed audio tests.
2021-02-19 17:30:24 -05:00
Sam
18309fe4c6
Added AbilityInfo struct to attack states
2021-02-19 17:30:24 -05:00
Sam
50cbe42b07
Added one-handed axes.
2021-02-19 17:30:23 -05:00
Sam
8f0cca074d
Dual wielding now uses skillbar abilities from multiple weapons.
2021-02-19 17:30:22 -05:00
Sam
6f6a37faf2
Wielding a 1 handed weapon now correctly uses abilities when the second weapon is not also a 1 handed weapon.
2021-02-19 17:30:22 -05:00
Sam
f50fa25467
ItemConfig now stores AbilitySet directly instead of each individual ability.
2021-02-19 17:30:21 -05:00
Sam
fc01e9ea68
Handedness of weapons affects power and speed.
2021-02-19 17:30:21 -05:00
Sam
582c3f8459
Check for prerequisite skill in using an ability is no longer hardcoded.
2021-02-19 17:30:21 -05:00
Sam
341affdae2
Added hands field to all ron files of weapons.
...
Removed weapons that were duplicated in weapons and npc_weapons from npc_weapons.
Added migration to convert npc_weapons that ended up in anyone's inventory to weapon version.
Consolidated debug boost and possess sticks into one debug_stick, and renamed the admin sword (with name cultist_purp_2h_boss-0) to admin_sword
2021-02-19 17:30:20 -05:00
Sam
d4f509b3d0
Added hands field onto weapons.
2021-02-19 17:30:20 -05:00
Avi Weinstock
559ad7b7f5
Client-side trade improvements.
...
- Add item tooltips in trade.
- More localization support.
- Fix bindings (R for trade, B for bag).
2021-02-19 15:20:27 -05:00
Caelan
dda4931f46
Clean and update dependencies
...
* Remove tweak feature
* Remove const-tweaker
* Update tiny_http
* Update bitvec to 0.21.0
* Downgrade euc to avoid conflict with vek 0.12.0
* Require exactly vek 0.12.0
* Update all other dependencies automatically based on these changes
* Update gilrs to latest at the request of Ada Lovegirls
* Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
Joshua Barretto
4d19308612
Merge branch 'lboklin/quat-ori' into 'master'
...
Redefine Ori as a quaternion
See merge request veloren/veloren!1755
2021-02-16 22:39:11 +00:00
Imbris
1352d7ad9c
Merge branch 'quellus/max-name-length' into 'master'
...
Limit character name length
Closes #528
See merge request veloren/veloren!1774
2021-02-16 21:29:45 +00:00
Quellus
8b4230db61
Limit character name length
2021-02-16 21:29:45 +00:00
Avi Weinstock
03d28f7d93
Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
...
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00
Avi Weinstock
c984035976
MR 1775 review fixes.
...
- Separate `invite` machinery from `group_manip` into it's own thing (includes renaming `group_invite` to `invite` where applicable).
- Move some invite/trade machinery to `ControlEvent`.
- Make `TradePhase` a proper enum instead of a bunch of bools.
- Make `TradeId` a proper newtype.
- Remove trades from `Trades` on accept (previously was only on decline).
- Typo fixes/misc cleanup.
- Add bullet point for trading to the changelog.
2021-02-14 11:13:56 -05:00
Avi Weinstock
232ddb0860
Polish trading implementation and address review comments.
...
- Fix item swapping edge case
- Document more assumptions/edge cases
- fmt and clippy
- s/ServerGeneral::GroupInvite/ServerGeneral::Invite/
- Use `Client::current` in `Client::is_dead`
2021-02-14 11:11:35 -05:00
Avi Weinstock
f6db8bb7c4
Implement actual inventory-manipulation part of trading server side.
2021-02-12 18:43:10 -05:00
Avi Weinstock
abb5684883
Trade implementation progress.
...
- Accept/decline buttons that submit the proper messages
- A phase2 screen that renders the (item, quantity) pairs as text
- More checks in the trade state machine server-side.
2021-02-12 18:43:10 -05:00
Avi Weinstock
e2b55e0706
Implement enough of a trade UI that dragging & dropping items into it round-trips between clients.
2021-02-12 18:43:09 -05:00
Avi Weinstock
aeb2398fc6
Trade implementation progress.
...
- Server messages now bring up the trade window.
- When a trade is declined, it closes the window on both clients.
2021-02-12 18:43:09 -05:00
Avi Weinstock
ae528124fc
Trade implementation progress.
...
- State machine for modifying trades.
- ServerGeneral/ClientGeneral messages.
2021-02-12 18:43:09 -05:00
Avi Weinstock
e9b811b62b
Plumb trade requests through the group invite UI, such that they can be accepted/declined without impacting the counterparty's movement.
2021-02-12 18:43:09 -05:00
DaforLynx
ebbb06a400
Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic
2021-02-12 00:54:42 +00:00
Quellus
63952875d9
Rebase !1447 Chat input color and icon reflect channel message is sent to.
2021-02-10 19:42:59 +00:00
Ludvig Böklin
74badd3dbd
Add note about to_quat() being a cheap copy operation
2021-02-10 17:35:20 +01:00
Snowram
477bdfdfe7
Adresses some comments, various visual tweaks
2021-02-10 00:30:23 +01:00
Snowram
02f446fe4b
Adds lights to dungeons
2021-02-10 00:30:23 +01:00
Ludvig Böklin
990198cd87
Don't test Dir->Ori correctness because it will fail from floating point errors
2021-02-09 15:44:12 +01:00
Ludvig Böklin
065e260e78
Code quality
2021-02-09 14:06:27 +01:00
Ludvig Böklin
582ddfc3cd
Ori: add tests, rename to_vec() => look_vec(); Dir: add methods, normalize on rot
2021-02-09 13:52:03 +01:00
Sam
398fcf7bdd
Changing main tool while in wield state moves character back to idle state.
2021-02-08 17:25:40 -05:00
Sam
e033fe6bee
Inventory manipulations are now only for input from the client, and are no longer directly sent as a server event. Slot manipulations do that instead.
2021-02-08 13:55:50 -05:00
Sam
1c83c5ee6f
Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
2021-02-08 12:31:17 -05:00
Sam
f026aeb2dc
Server events directly emitted in states now.
2021-02-08 12:01:48 -05:00
Sam
6a1e583d45
Eradicated clones
2021-02-08 12:01:48 -05:00
Sam
9f2255a5de
Extended what states inventory manipulations touching the loadout could affect.
2021-02-08 12:01:47 -05:00
Sam
8eebcdfcd2
Inventory changes that modify the loadout now go through a control action instead of a control event.
2021-02-08 12:01:47 -05:00
Ludvig Böklin
46750880eb
Add Plane type, Projection trait, fix upright() and add doc tests
2021-02-07 17:16:15 +01:00
Samuel Keiffer
909ed80e9e
Merge branch 'sam/fix-roll' into 'master'
...
Fixes roll being free
See merge request veloren/veloren!1757
2021-02-06 22:15:06 +00:00
Imbris
a5c76a6d36
Merge branch 'trollderim/replace-magic-dr-number' into 'master'
...
Replace magic dr constant
Closes #915
See merge request veloren/veloren!1756
2021-02-06 20:28:40 +00:00
Sam
252e421692
Roll is no longer free.
2021-02-06 15:20:08 -05:00
Phillipp Mevenkamp
f5e1d446ad
Replace magic dr constant
2021-02-06 18:21:58 +01:00
James Melkonian
1d8496ea21
Move agent system to server
2021-02-06 06:15:25 +00:00
Ludvig Böklin
a1ff9ab83f
Redefine Ori as a quaternion
2021-02-05 09:33:14 +01:00
Pascal Fuhrmann
9f7637ab21
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
2021-02-05 01:39:12 +00:00
Sam
be8df9aef6
Addressed comments.
2021-02-02 16:08:09 -05:00
Sam
80954f3ba4
Made attacker entity and uid optional to remove potential for attacks to not be applied and some unwraps.
2021-02-02 13:07:07 -05:00
Sam
af982ec0bb
Changed knockback to be an effect on the overall attack, rather than a damage.
2021-02-02 13:07:07 -05:00
Sam
17d1432be0
Outcomes now correctly read if an attack had any healing components.
2021-02-02 13:07:06 -05:00
Sam
5eec915c2e
Added support for damage falloff with explosions.
2021-02-02 13:07:06 -05:00
Sam
5c16b0b532
Explosions now use attacks.
2021-02-02 13:07:06 -05:00
Sam
7675e53740
Shockwaves now use attacks.
2021-02-02 13:07:05 -05:00
Sam
e5caef8a54
Effects on attacks can now require energy.
2021-02-02 13:07:05 -05:00
Sam
2b11ae6569
Attacks can now heal.
2021-02-02 13:07:04 -05:00
Sam
edcfcc31f6
Attacks can now deal poise damage.
2021-02-02 13:07:04 -05:00
Sam
fcd89a5d41
Lifesteal now functional on Attack.
2021-02-02 13:07:03 -05:00
Sam
fdef168e82
Beams now use Attack, with limited functionality in some cases.
2021-02-02 13:07:03 -05:00
Sam
59ce8c6843
Projectiles now use attacks.
2021-02-02 13:06:57 -05:00
Sam
46dbb8aef4
Attack effects can now have requirements.
2021-02-02 13:06:34 -05:00
Sam
c77f263cd1
Effects now work when not tied to a damage.
2021-02-02 13:06:34 -05:00
Sam
18aa315f0d
Rolling now dodges melee attacks again.
2021-02-02 13:06:34 -05:00
Sam
78879d5189
Attacks can now inflict de/buffs.
2021-02-02 13:06:33 -05:00
Sam
6d509932db
Attacks can now reward energy.
2021-02-02 13:06:33 -05:00
Sam
c3408c084c
Critical hits are now functional.
2021-02-02 13:06:32 -05:00
Sam
2690e9caa1
Applied basic functionality of attack-effects system to melee.
2021-02-02 13:06:32 -05:00
Sam
d3b75df76f
Changed name of Attacking comp to MeleeAttack
2021-02-02 13:06:31 -05:00
Sam
bb019309ea
Attack builder implemented.
2021-02-02 13:06:31 -05:00
Sam
78a2459e6d
Changed knockback from an enum to a struct.
2021-02-02 13:06:30 -05:00
Pascal Fuhrmann
f4deb08a40
fixing #944 - LeapMelee fall damage fix & adjustments
2021-02-02 16:51:04 +00:00
Blob
5c8fc4f378
Fix projectile explosion being triggered twice.
2021-02-01 15:41:34 +00:00
James Melkonian
23b1df3cdd
Add basic NPC interaction and fix NPC chat spamming
2021-01-31 20:29:50 +00:00
jiminycrick
ea13f75427
Quick poise fix
2021-01-29 15:52:40 -08:00
jiminycrick
a02444825d
Address some comments
...
Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
46c8c744fa
Add migration for starter gear
2021-01-28 17:22:39 -08:00
jshipsey
d456271921
animal stuns
...
Fix rebase
2021-01-28 17:22:39 -08:00
jiminycrick
661764f4aa
Some preliminary balancing
...
Fix rebase
2021-01-28 17:22:39 -08:00
jshipsey
29732bb763
starting stun anim
...
stagger anim, mirroring, bettern walk anim
wielding with stuns/stagger
Knockback fix
Added Poise documentation/comments
2021-01-28 17:22:37 -08:00
jiminycrick
0f244bf84b
Made stunned state invulnerable to poise damage
...
Fixing silly error for comp creation
2021-01-28 17:22:35 -08:00
jiminycrick
dd69b5f2bc
Poise stats
2021-01-28 17:22:35 -08:00
jiminycrick
af076aa87f
Add knockback to poise
2021-01-28 17:22:35 -08:00
jiminycrick
e3965ae0ab
Very basic functioning stun
2021-01-28 17:22:35 -08:00