Commit Graph

10878 Commits

Author SHA1 Message Date
BaerMitUmlaut
e447d5c222 Added bleeding effect 2017-01-29 21:59:24 +01:00
BaerMitUmlaut
9cef8ea591 Save pain next tick in GVAR instead of on unit 2017-01-29 21:59:24 +01:00
BaerMitUmlaut
1dc301e023 Added ACE2 like repeated eye opening when unconscious, fixed going into Zeus while waking up 2017-01-29 21:59:24 +01:00
ulteq
04b720f5bc Make use of EFUNC(medical,getPainLevel) 2017-01-29 21:59:24 +01:00
BaerMitUmlaut
57cacf63fa Rewrote unconscious effect 2017-01-29 21:59:24 +01:00
BaerMitUmlaut
26627a451e Tweaked pain effect (longer flashes/pulses) 2017-01-29 21:59:24 +01:00
BaerMitUmlaut
13ef6b0d29 Fixed blood volume effect 2017-01-29 21:59:24 +01:00
BaerMitUmlaut
751c7ff959 Fixed default blood volume 2017-01-29 21:59:24 +01:00
BaerMitUmlaut
9eba2bd448 Added visual effects 2017-01-29 21:59:24 +01:00
Dorbedo
aa393ccf92 typo in ace_interaction_fnc_getDoorAnimations (#4854) 2017-01-28 13:43:42 -06:00
Dystopian
b30705661c add real name for civilian kamaz trucks (#4851) 2017-01-23 12:14:55 -06:00
Neviothr
9b36ccadcc Aircraft cleanup (#4818)
* Cleanup

* Returned lines between classes

* Add files via upload
2017-01-23 12:13:37 -06:00
PabstMirror
e9b5bde371 Add ace_setting for scaling cookoff effect length (#4842)
* Add getVar for scaling cookoff effect length

* Switch to ace_setting

* Add notes about merging settings
2017-01-23 12:13:02 -06:00
Dystopian
7cdf2d75a3 fix win newline in repo (#4849) 2017-01-23 00:56:52 +01:00
Dystopian
d5d8413ee9 fix kamaz medical can repair (#4850) 2017-01-22 10:39:02 -06:00
ViperMaul
ba810a22e6 Tab clean up. 2017-01-19 18:38:51 -06:00
ViperMaul
ad2e3719b4 Adding Normal to Common stringtable 2017-01-19 17:31:29 -06:00
ViperMaul
567c9129b2 cleanup 2017-01-19 17:23:54 -06:00
ViperMaul
59c58b1269 Add settings function handler 2017-01-19 17:19:54 -06:00
ViperMaul
8db5d8f2ae Change Setting from Basic to Normal and Stringtable moves 2017-01-19 15:46:44 -06:00
ViperMaul
6972af9d0b Settings and string changes 2017-01-19 15:30:27 -06:00
ViperMaul
1078913d2a Stringtable changes. 2017-01-19 15:29:33 -06:00
ViperMaul
69dc3ba12e Add Settings to Medical Settings Module 2017-01-19 11:48:34 -06:00
jonpas
b7f36ffd12 Add orange map chemlight entry (#4839) 2017-01-18 18:18:28 -06:00
PabstMirror
120ddd94de Merge branch 'master' into medical-rewrite 2017-01-17 18:03:28 -06:00
ViperMaul
5deb305906 Fix ace_gunbag track named properties (#4838) 2017-01-17 18:03:27 -06:00
Grzegorz
15f2e6b2fe PL translation 3.9.0 (#4821)
* translate/fix cookoff PL translation

* translate/fix laser/map PL translation

* fix/translate maptools PL translation

* fix/translate medical_blood PL translation

* fix scopes PL translation

* fix zeus PL translation

* translate overpressure
2017-01-17 15:33:22 -06:00
PabstMirror
4f3f847930 Fix ace_track named properties (#4837)
* Fix ace_track named properties

* Fix 4 more
2017-01-17 15:32:14 -06:00
jonpas
3ac00f2e21 Fix medical typo 'to' -> 'too' (#4824) 2017-01-17 15:26:07 -06:00
PabstMirror
a32478adfb Merge branch 'master' into medical-rewrite 2017-01-17 13:10:18 -06:00
Neviothr
ade87adf46 Modules Cleanup (#4813)
* Cleanup

* Added newlines
2017-01-14 15:47:03 -06:00
bux
3f00da7365 decrease concertina "dismount" time, use ace checks (#4812)
IRL it’s just pushing them together again
2017-01-13 13:43:54 -06:00
Dedmen Miller
6c12444d85 Fixes #4814 (#4815)
Doesn't fix the core issue behind #4814 but it fixes the issue that bothered me so much that i reported this.
2017-01-11 15:54:03 -06:00
PabstMirror
39181fdea5 Simplify huntIR configs using += (#4521)
* Add huntIR magazine to GL_3GL_F via sub config

* Cleanup RHS 40mm huntIR GL config

* Add huntir to standalone m320 - #4199
2017-01-09 12:11:31 -06:00
PabstMirror
8752b03c12 Hearing - player only event handlers (#4727) 2017-01-09 12:10:52 -06:00
PabstMirror
bce0913019 Cookoff - add function to get ammo (#4779)
* Cookoff - add function to get ammo

Fix #4565 - Function adds virtual ammo for rearm vehicles
Remove FUNC(secondaryExplosions) - which duplicatd detonateAmunition
Tweak timeBetweenAmmoDetonation calculation to use all ammo, not just
the current mag
Allow GVAR(enableAmmoCookoff) effect to work with GVAR(enable)=false

* Fix header

* Cleanup getting ammo from turrets
2017-01-04 15:35:54 -06:00
classic
0046ba4bbb fix Japanese translation for #4785 (#4804)
"j" is replace by a "J"
2017-01-04 16:37:00 +01:00
J3aLeiNe
2dcd79fd1d Update MapData (#4786)
* Update Map data

 - Add IFA3LITE maps
 - Add CSA38 map
 - Add Beketov map
 - Add Winter Panthera map
 - Add Nam and Mogadishu maps
 - Add Uhao island map

* Update fnc_getMapData.sqf

 - Add X-Cam-Taunus map
 - Add Unsung 3.1 Delta maps
2017-01-02 21:32:58 -06:00
BaerMitUmlaut
0a05401e74 Fix cookoff locality issues (#4799)
* Fix locality issue with box cookoff

* Add grenade fired EHs on hcs and dedis
2017-01-02 17:55:44 -06:00
classic
9d37d91c71 Jpn translation for overpressure #4770 (#4785)
Japanese translation for #4770
2017-01-02 17:54:51 -06:00
jtj5283449
d4855a7ff3 Korean Translation v1.0 (#4794)
* Add files via upload

* Add files via upload

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml.

* Fix encoding
2017-01-02 17:52:01 -06:00
jonpas
e296c12b30 Remove duplicated Zeus strings 2017-01-02 16:16:37 +01:00
Skully71
9b22f94374 Ensure movingToInjured is false whenever _target no longer needs healing, fixes #4797 (#4800) 2017-01-02 14:02:43 +01:00
markooff
0c069a6bd2 polish translations (#4734)
* some extra polish translations

for details see polish_translations_readme_markooff.txt

* file was deleted as it wasn't the part of the mod (only for information reason)
2017-01-02 13:21:47 +01:00
PabstMirror
3cd80a42d7 Fix cruise heigh on close shots (#4795) 2016-12-29 15:04:19 -06:00
PabstMirror
c22fce273f Overpressure changes (#4770)
* Add setting to overpressure

* Change overpressure on 2a70 cannon

Close #4691
Also fix gl smoke causing frag

* Handle 2a28 cannon

* Fix base class
2016-12-22 13:29:05 -06:00
bux578
886e23791f Merge pull request #4774 from classicarma/fix-jpn-translate-v383
Fix jpn translate v383
2016-12-17 15:59:50 +01:00
classic
6a93f58b52 added missing localization in jpn translation
added missing localization in jpn translation
2016-12-17 20:50:19 +09:00
classic
552e9ecd87 fix jpn translation for ballistics
fix html tag in the japanese translation.
2016-12-17 20:39:57 +09:00
PabstMirror
988c5b0a25 Minor wind deflection optimization (#4762) 2016-12-16 08:08:10 +01:00
bux578
d8fec7fbe3 improve german translation for entrenchment tool (#4769) 2016-12-15 13:42:13 -06:00
ulteq
1e79f35e43 Always visualize bandaged wounds
* Even when GVAR(advancedBandages) or GVAR(woundReopening) are disabled
2016-12-15 15:01:02 +01:00
ulteq
0ddfd5eb16 Disable wound reopening when advanced bandages are disabled 2016-12-15 14:51:24 +01:00
ulteq
70a2dc30e7 Refactored 'showPainInMenu' setting
* showPainInMenu -> on/off switch
* medicSetting_PainVisualization -> 3 way switch on who can see it
2016-12-15 14:45:58 +01:00
ulteq
cc19499e8f fieldDressing -> FieldDressing 2016-12-15 14:06:09 +01:00
ulteq
9ddaa01462 Always allow the use of tourniquets
* Even when advanced bandages are turned off
2016-12-15 14:05:08 +01:00
ulteq
91cbc0e4d4 Added new setting 'advancedDiagnose'
* Which allows to choose between the old basic- and advanced diagnose actions
2016-12-15 14:00:09 +01:00
classic
0842481c2f fix for jpn translate in medical_menu
Delete unnecessary the HTML tags in line 134
2016-12-15 20:58:21 +09:00
ulteq
0de405fe2a Fix morphine when advanced medication is disabled 2016-12-15 12:58:06 +01:00
Ozan Eğitmen
ef4d289836 Add Zeus Module for FRIES (#4597)
* Initial commit

* Revert unrelated changes

* Add newline

* Fix undefined var, localize text

* Shorten strings, add missing parameters

* Fix logical error

* Fix capitalization, Update string, Only add EH on server

* Add missing uses of the private command

* Remove excess formatting

* Add module category
2016-12-14 23:55:06 -06:00
Dedmen Miller
c009000bd9 Use new private syntax for winddeflection PFH (#4761) 2016-12-14 23:29:07 -06:00
ulteq
65f0f56474 Implemented 'showPainInMenu' 2016-12-14 21:30:28 +01:00
ulteq
8146cb427e Revert "Implemented 'showPainInMenu' logic"
This reverts commit 964711a38b.
2016-12-14 21:23:26 +01:00
ulteq
0d0cf38028 Fix bandage reopening classname/category lookup 2016-12-14 21:17:39 +01:00
PabstMirror
5379503772 Fix deadman range, fix clacker transfer, use setShotParents (#4689) 2016-12-14 14:06:32 -06:00
ulteq
e817e13cfd Only call 'handleIncapacitation' when it makes sense
* Minor injuries should not trigger incapacitation
2016-12-14 21:02:24 +01:00
ulteq
964711a38b Implemented 'showPainInMenu' logic 2016-12-14 20:55:03 +01:00
ulteq
196a3999a4 Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite 2016-12-14 20:44:22 +01:00
ulteq
151d4a4bfe Settings overhaul
New settings:
* allowSelfIV
* showPainInMenu

Converted CBA -> ACE Settings:
* advancedBandages
* advancedMedication
* fatalInjuryCondition
* cardiacArrestTime

Fixed settings:
* useLocation_Epi
* medicSetting_Epi
* painCoefficient
2016-12-14 20:44:06 +01:00
Dystopian
4f20d1f7c6 add rearm to Vehicle Ammo boxes (#4750) 2016-12-14 13:18:04 -06:00
Dystopian
cc3b669fcd Fix missing refuel menu on static fuel stations (#4533)
* fix static fuel stations

* Directly compile menus and remove XEH from buildings
2016-12-14 12:48:00 -06:00
PabstMirror
af4b3e31e1 Minor iv optimization 2016-12-14 11:50:31 -06:00
ulteq
dafefda04a Fixed typo
Closes: https://github.com/acemod/ACE3/pull/4697
2016-12-14 18:33:36 +01:00
ulteq
a2b964a993 Fixed bandage config lookup 2016-12-14 18:04:56 +01:00
ulteq
5d3f97ace7 Fix IV Bags work on limbs with a tourniquet applied 2016-12-14 12:36:51 +01:00
Glowbal
c8ef10341e Merged branch release-v3.8.3 into master 2016-12-13 23:14:12 +01:00
Glowbal
0df98f794c Prep 3.8.3 2016-12-12 19:50:16 +01:00
PabstMirror
06caea825b AdvThrow - Make sure ammo setVar is not empty (#4743) 2016-12-12 19:33:34 +01:00
commy2
757ab78191 fix usage of reserved variable "" in FUNC(getDetectorConfig), fix #4741 (#4742) 2016-12-12 19:33:05 +01:00
PabstMirror
11b464b585 Fix blood drop selection if blood loss is high
close #4739
2016-12-12 19:32:23 +01:00
PabstMirror
de34d57d5b Update SMG_02 base class for 1.66 (#4718) 2016-12-12 19:31:52 +01:00
PabstMirror
14c7e9af17 AF - Remove setVar when removing eh 2016-12-12 19:30:58 +01:00
Glowbal
b72541df23 Jpn translation v382 (#4710)
* jpn scopes translation

this is Japanese translation for scope

* fix jpn weather translation

Fix for Weather japanese translation

* fix jpn Repair translation

fix jpn Repair translation

* jpn zeus translation

Japanese localization for zeus
2016-12-12 19:29:58 +01:00
ulteq
6b611ffbbd Cleanup: 'handleBandageOpening' 2016-12-10 16:36:36 +01:00
ulteq
a3fd916d21 Do not restore blood volume in partial heal 2016-12-10 16:30:05 +01:00
ulteq
1bc1865313 Minor cleanup: 'treatmentBandageLocal' 2016-12-10 15:39:03 +01:00
ulteq
852f78b801 Classify the perceived pain intensity on all patient information outputs
Fixes: #2117
2016-12-10 15:24:20 +01:00
PabstMirror
a451ad356e Close patient display when interaction menu closes 2016-12-09 21:35:26 -06:00
PabstMirror
c2f9010183 opps 2016-12-09 21:29:23 -06:00
PabstMirror
3907d2dc9f Cleanup moved functions 2016-12-09 21:27:42 -06:00
PabstMirror
b87bdfe14a Fix body-bag action / cleanup 2016-12-09 21:03:52 -06:00
PabstMirror
ee864b2c46 Fix medkit string, fix overpressure 2016-12-09 13:48:54 -06:00
ulteq
05b9208d3c Change debug 2016-12-09 18:43:32 +01:00
ulteq
03f9ba1bad Improved simulation of tourniquet pain:
* Made use of the new pain level helper function
2016-12-09 17:48:27 +01:00
ulteq
ada43148e9 Removed deprecated revive settings 2016-12-09 17:07:05 +01:00
ulteq
bfda932384 Different max. bleeding rates for different body parts 2016-12-09 15:54:33 +01:00
ulteq
0a81baf498 Better and simpler bleeding rate calculation 2016-12-09 14:11:07 +01:00
ulteq
a809047ac4 Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite 2016-12-09 12:57:42 +01:00
ulteq
82e88061fc Added 'DEFAULT_HEART_RATE' constant 2016-12-09 12:57:27 +01:00
PabstMirror
cc6150303f Add setting for blood bag flow rate (#4751) 2016-12-09 11:33:01 +01:00
ulteq
31bc54ff33 Further improved the wound merging logic 2016-12-09 10:55:24 +01:00
PabstMirror
c431a7d236 Ignore UAV AI hitpoints 2016-12-08 15:53:52 -06:00
ulteq
c486f17539 Implemented Medkit (works like in ACE2) 2016-12-08 18:11:24 +01:00
BaerMitUmlaut
a48d271368 Merge pull request #4668 from acemod/medical-rewrite-cardiacArrestLimits
Introduce small variation to length of cardiac arrest
2016-12-08 14:22:11 +01:00
ulteq
3b82510751 Merge new wounds into existing wounds whenever possible
* Todo: separate 'amountOf' into two variables (wound count and bandage percentage)
2016-12-08 12:59:30 +01:00
ulteq
b81a5adcb9 Renamed 'healTime' calculation helper 2016-12-08 12:30:59 +01:00
ulteq
9dee5a9083 Don't remove wounds on partial heal 2016-12-08 12:16:11 +01:00
ulteq
beb1c7036c Removed todo flag 2016-12-08 11:55:38 +01:00
ulteq
280943cb4d Fixed occluded medication (tourniquet removal logic) 2016-12-08 11:54:59 +01:00
ulteq
78bfc0c26d Simplified damage storage 2016-12-08 11:38:43 +01:00
ulteq
627ea0ebdc Dynamically translate different wound types
* Brings back minor, medium, large wounds
2016-12-07 21:56:13 +01:00
ulteq
89c68364ef Fix pain suppression not affecting 'setCustomAimCoef' 2016-12-07 19:51:28 +01:00
ulteq
708ac207fd Make Avulsions even less likely 2016-12-07 19:10:12 +01:00
ulteq
6ce1910a96 Fix partial heal 2016-12-07 18:53:12 +01:00
ulteq
66803a4b4d Fix damage coloring 2016-12-07 18:53:04 +01:00
ulteq
8c5da66c43 Increase "basic medication" effectiveness of morphine 2016-12-07 18:41:42 +01:00
ulteq
74fefb6f69 New body part colors:
* Red bleeding
* Blue tourniquet
* Yellow/Orange damage
2016-12-07 18:28:35 +01:00
ulteq
7f1678b7e6 Increased wake up chance 2016-12-07 18:19:35 +01:00
ulteq
0c8ebd6441 Slightly increase Tourniquet 'treatmentTime' 2016-12-07 17:56:59 +01:00
ulteq
4da07bd2a4 Attemp to reduce 'Avulsion' likelihood 2016-12-07 17:47:02 +01:00
ulteq
09f6f2284b Tweaked morphine config 2016-12-07 17:46:16 +01:00
ulteq
45aa80bed7 Fix leg damage always counted as #vehiclecrash 2016-12-07 16:39:22 +01:00
ulteq
03f7451c99 Fixed incorrect debug output 2016-12-07 11:41:58 +01:00
ulteq
5db75ac746 Fixed check blood pressure did not always account for tourniquets 2016-12-07 11:32:01 +01:00
ulteq
ab7af04530 Overhauled the medication system:
* Refactored the old code
* Introduced 'timeTillMaxEffect' config entry for medication
2016-12-06 20:42:10 +01:00
ulteq
b2838557fa Removed dead code 'hrCallback' 2016-12-06 18:55:54 +01:00
ulteq
02ac4c4084 Fixed minor bug in the heart rate calculation 2016-12-06 17:40:05 +01:00
ulteq
faa2b619ab Removed overly verbose debug logs 2016-12-06 17:35:52 +01:00
ulteq
fa77fb7194 Various fixes:
* Fixed medication (morphine, epinephrine, ...)
* Fixed CPR
* Improved heart rate simulation
* Removed deprecated ace settings
2016-12-06 17:26:11 +01:00
ulteq
978a81fb0a Removed dead code 2016-12-06 14:37:48 +01:00
ulteq
92da5c80a0 Partly fixed Medication
* Brings the heart rate adjustment (due to medication) back to life
* Restores the medication effect loop (needs testing)
2016-12-06 12:58:12 +01:00
ulteq
7d6edd6c41 Brought the SQF variant of the woundsHandler back (for linux servers) 2016-12-06 10:59:29 +01:00
ulteq
db547a53b7 Increased unconsciousness wake up interval 2016-12-06 10:58:43 +01:00
PabstMirror
c47772eddc Fix stringtables 2016-12-05 19:40:26 -06:00
ulteq
46340fe8d8 Fixed accident 2016-12-05 23:03:25 +01:00
ulteq
a88be4f458 Fixed 'displayPatientInformation' 2016-12-05 23:00:02 +01:00
ulteq
624315524e Fixed typo 2016-12-05 21:39:47 +01:00
ulteq
a5ce5b4a34 Medical Rewrite - Continued (#4744) 2016-12-05 21:34:20 +01:00
commy2
9cba0baade manual merge 2016-12-05 20:18:15 +01:00
commy2
a83267b2ff manual merge 2016-12-05 20:15:16 +01:00
PabstMirror
8d1f988f5d AdvThrow - Make sure ammo setVar is not empty (#4743) 2016-12-02 12:44:39 -06:00
commy2
d75eeac1e4 fix usage of reserved variable "" in FUNC(getDetectorConfig), fix #4741 (#4742) 2016-12-02 10:09:48 -06:00
PabstMirror
4eba77f328 Fix blood drop selection if blood loss is high
close #4739
2016-12-01 20:36:10 -06:00
ulteq
3e0f85b4f1 RangeCard - Take bore height into account (#4715) 2016-12-01 21:20:51 +01:00
PabstMirror
3566e6e7f5 Update SMG_02 base class for 1.66 (#4718) 2016-12-01 12:05:28 -06:00
PabstMirror
321bb0bc57 Add frag definitions for remaining ammo (#4736)
Remove rpt warning
Close #342
2016-12-01 11:01:55 -06:00
ulteq
448dcddc55 ATragMX - cleanup and some fixes (#4714)
* ATragMX - Improved the default gun profiles
* Recalculated all muzzle velocities (based on 15 degrees Celsius)
* Recalculated all scope base angle (based on the new muzzle velocities)

* ATragMX - Removed lots of duplicate code
* Introduced dynamic simulation interval (based on muzzle velocity)

* ATragMX - Fixed simulation interval for the truing drop feature
2016-12-01 10:23:03 +01:00
ulteq
50e144672f Ballistics - Cleanup (#4721)
* Ballistics - Removed 'caliber', 'hit' and 'typicalSpeed' entries
* from all vanilla ammo types

* Removed all unused ammo types

* Ballistics - Removed more unnecessary config entries
2016-12-01 10:21:59 +01:00
William Giokas
b9fbd2723a Realisticweights: Updated cyrus weight
Cyrus was set to weigh 300 units (~30lb?). The NATO equivalent, the Noreen
Bad News (or MAR-10) weighed 130, or 13lbs, equivalent to it's real life
counterpart. This just changes the weight to 140, similar to that of the
SVDK, a possible real-life counterpart for this rifle.
2016-12-01 01:27:02 -06:00
BaerMitUmlaut
ac28bce578 Fixed state machine not running for units 2016-11-29 12:35:26 +01:00
PabstMirror
bc89a260ff AF - Remove setVar when removing eh 2016-11-27 16:38:33 -06:00
ulteq
dff577d5d1 ATragMX - Simplified Coriolis calculation (#4716) 2016-11-27 09:56:23 +01:00
classic
05ddca5b90 Jpn translation v382 (#4710)
* jpn scopes translation

this is Japanese translation for scope

* fix jpn weather translation

Fix for Weather japanese translation

* fix jpn Repair translation

fix jpn Repair translation

* jpn zeus translation

Japanese localization for zeus
2016-11-25 18:50:07 +01:00
ulteq
aaebdc3752 ATragMX - Minimize the integration error (#4703)
* The goal is to keep the error below 0.1 MRAD
2016-11-25 10:29:49 +01:00
ulteq
7d22fce8da Advanced Ballistics - New default simulation interval (#4707) 2016-11-25 00:15:41 +01:00
ulteq
b2ba95913a ATragMX - Truing Drop fix (#4704)
* Fixes a bug in the truing drop feature that occurs when the zero range is greater than the truing range
2016-11-25 00:15:04 +01:00
Glowbal
050384e960 Merge branch 'release'
Conflicts:
	docs/_config.yml
	docs/_config_dev.yml
2016-11-25 00:08:32 +01:00
ulteq
87b9671757 AdvancedBallistics - Abort after adjusting the muzzle velocity (#4700)
* Always adjust the muzzle velocity when advanced ballistics is enabled
2016-11-24 00:11:25 +01:00
PabstMirror
a3c50a6c76 Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
Glowbal
9d08ad8238 Prep 3.8.2 release 2016-11-22 18:38:58 +01:00
ulteq
dcd4137491 Fixed several bugs in the unit conversion code
* Proper min, max capping for both metric and imperial units
* Fixed unit conversion issues on the interpolation table input fields
2016-11-21 21:20:48 +01:00
ulteq
cb3693f664 ATragMX - Fixes possible divison through zero 2016-11-21 21:20:48 +01:00
ulteq
dbb59c8fd1 New 'overwriteZeroRange' setting 2016-11-20 09:05:42 +01:00
ulteq
bb71885b42 Added config settings to optic_Nightstalker, optic_NVS and optic_TWS 2016-11-20 09:05:42 +01:00
ulteq
273e603cad Fix 'ACE_ScopeZeroRange' setting being ignored when placed in weapon classes
* Only relevant for weapons with integrated scopes
2016-11-20 09:05:42 +01:00
ulteq
1f364da0df Fix 'forceUseOfAdjustmentTurrets` affecting all scopes including iron sights 2016-11-20 09:05:42 +01:00
ulteq
f94b1a7a10 ATragMX - Improved gun list readability (#4674)
* Reduced the gun list font size
* Redesigned the listbox scrollbars (new colors, smaller width)
* Added a negative offset for the horizontal text position in the gun list
* Limited the max. allowed length of custom gun names to 14 characters
2016-11-19 18:05:26 +01:00
PabstMirror
491aaa89cb Update laser code if laser is already on (#4677) 2016-11-17 13:28:25 -06:00
PabstMirror
0137009060 Add RHS MELB fastrope, add 3d debuging of mem points
Close #4683
Config from @Whigital
2016-11-17 20:11:18 +01:00
PabstMirror
3fc8774d49 Change mortar to ammo handling weapon on init (#4678)
Fix #4649
2016-11-17 20:10:54 +01:00
BaerMitUmlaut
b08270742d Tweaked fatigue in water 2016-11-17 20:10:06 +01:00
BaerMitUmlaut
60651fcb1e Tweaked prone animation duty 2016-11-17 20:10:02 +01:00
BaerMitUmlaut
264fddd1c4 Fix AF for adjusted stances, fixes #4591 2016-11-17 20:09:10 +01:00
ulteq
f679b1d6bb Ballistics - AmmoBox update (Apex magazines) (#4675)
* Added 20Rnd 6.5mm Lapua Scenar / Creedmor magazines
2016-11-17 20:08:35 +01:00
PabstMirror
d14127ba4f Use head direction for drawing microdag wp 2016-11-17 20:08:09 +01:00
PabstMirror
0669dd6568 spaces 2016-11-17 20:07:20 +01:00
PabstMirror
054831f370 Use vehicle eh to hide bar 2016-11-17 20:07:17 +01:00
PabstMirror
948442fafb Hide bar when mounted 2016-11-17 20:07:14 +01:00
PabstMirror
8d9bd5005b Hide advFatigue bar on map / spectator 2016-11-17 20:07:10 +01:00
PabstMirror
0909d5727e Don't compile action menu for playable logics (#4666)
Fix #4664
2016-11-17 20:06:19 +01:00
Daniel Jupp
fa36955ffb Fix cargo find nearest vehicle (#4592)
* Inital Commit

* read function call change

added object to exclude to function call

* Removed TODO comment
2016-11-17 20:05:42 +01:00
PabstMirror
ed061d66ba Invert logic for isRefueling 2016-11-17 20:04:53 +01:00
jonpas
c2e933355d Prevent switching to weapon while carrying fuel nozzle - fix #4601 2016-11-17 20:04:43 +01:00
Broström.A | Evul
e73d20f3c3 ACE_Chemlight_Shield not public (#4612)
Changed `ACE_Chemlight_Shield` to `public` from `protected`
2016-11-17 20:03:50 +01:00
PabstMirror
1f6ce7ff81 Fix tagTestingThread error (#4662)
Close #4659
2016-11-17 20:03:08 +01:00
SilentSpike
27cc4ed7c0 Clean some cook off code
- Use unary `createVehicle` syntax
- Removed some parenthesis
- Simpify 3den property condition
2016-11-17 20:02:14 +01:00
SilentSpike
5976415b0d Add cook off 3den setting to ammo boxes 2016-11-17 20:02:11 +01:00
SilentSpike
47e1444747 Fix #4630
Not all explosives detonate on destruction, so their ammo config must be checked to see if they will.

ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens.
2016-11-17 20:02:07 +01:00
ulteq
c756537d3d ATragMX - Estimate bullet length instead of using a fixed value (#4651) 2016-11-17 20:00:34 +01:00
PabstMirror
da85fc1be5 Add RHS MELB fastrope, add 3d debuging of mem points
Close #4683
Config from @Whigital
2016-11-16 17:42:11 -06:00
PabstMirror
6fd561f1f0 Change mortar to ammo handling weapon on init (#4678)
Fix #4649
2016-11-16 11:00:50 -06:00
ulteq
ba097e719f Ballistics - AmmoBox update (Apex magazines) (#4675)
* Added 20Rnd 6.5mm Lapua Scenar / Creedmor magazines
2016-11-16 10:49:48 +01:00
BaerMitUmlaut
14cf9817b4 Merge pull request #4672 from acemod/af-tweaks
Advanced Fatigue swimming/diving/crawling tweaks
2016-11-16 06:05:48 +01:00
esteldunedain
4df561e13a Fix airburst ammo when the ACE_FCS is not enabled (the code is not reached anyway) 2016-11-15 23:11:34 +01:00
ulteq
9641d306e6 Reused already calculated initSpeed 2016-11-15 23:11:34 +01:00
esteldunedain
4854b963db Apply a correction to the FCS based on vanilla zeroing 2016-11-15 23:11:34 +01:00
ulteq
9fdf3ceb00 Refined the range card calculation abort conditions
* Max. elevation now never exceeds 40 MRADs
* Min. velocity now also depends bullet stability (e.g. lower for .408 CheyTac)
2016-11-15 23:11:22 +01:00
ulteq
16f3f2ca37 Optimized range card calculations
* Removed dead code
2016-11-15 23:11:22 +01:00
ulteq
69cd53de2a Optimized ATragMX solution calculations 2016-11-15 23:11:22 +01:00
ulteq
79d087e784 Reset scope adjustments when either the weapon or the scope change. 2016-11-15 23:11:22 +01:00
ulteq
8c49433b49 Added new ace_scopes module setting 'correctZeroing' (default on) 2016-11-15 23:11:22 +01:00
ulteq
2f23f1ca6c Bugfix - Fixes ace_scopes affecting under-barrel grenade launchers 2016-11-15 23:11:22 +01:00
ulteq
7fa73744e9 Cleanup - partly merged #4658
* Removed getVariable QGVAR(Adjustment) boilerplate
* Less calls to setVariablePublic
* Removed vanilla zeroing element hiding (fixes warning in log file)
* Moved settings evaluation into ace_settingsInitialized event handler
2016-11-15 23:11:22 +01:00
ulteq
10cc0ba951 Moved all zero angle calculations into the advanced_ballistics.dll
* Speeds up ATragMX
* Speeds up RangeCards
* Speeds up Scopes
2016-11-15 23:11:22 +01:00
ulteq
789a169b0e Allow using adjustment turrets on weapons with integrated scopes 2016-11-15 23:11:22 +01:00
ulteq
429bffd039 Moves the bore height calculation into FUNC(inventoryCheck) 2016-11-15 23:11:22 +01:00
ulteq
a687c49d2a Adds settings module for ace_scopes
* Interconnects the rangecard and scopes modules
* Hides the zeroing text when the vanilla zeroing is overwritten
* Makes the scopes module fully compatible with any 3rd party weapon pack without the need for addition compat pbos (though their use is still recommended)
2016-11-15 23:11:22 +01:00
ulteq
36c14c5dc4 Feature - Vanilla zeroing fix 2016-11-15 23:11:22 +01:00
BaerMitUmlaut
21502d7b7b Merge pull request #4562 from acemod/mgCleanup
Missile Guidance Overhaul
2016-11-15 19:16:04 +01:00
PabstMirror
b4315b6a65 Javelin overhaul (#4580)
* Javelin overhaul

* header spelling fix
2016-11-15 12:15:25 -06:00
SilentSpike
39582914f7 Add 10% variation to cardiac arrest time
Gaussian distribution favours the average time setting. This introduces some unpredictability to cardiac arrest, but not enough to make users confused. Keeps the settings simple to again reduce confusion and improve overall UX.
2016-11-15 17:00:22 +00:00
ulteq
f0279726ce Fixed typo (copy & paste remains) (#4673) 2016-11-15 16:14:35 +01:00
Remco Speekenbrink
324bf68614 Add Zeus utility modules
- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
  1. Toggle simulation
  2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00
PabstMirror
4bb02a320b Run attack profile even if no target 2016-11-14 20:19:24 -06:00
BaerMitUmlaut
1d8030d196 Tweaked fatigue in water 2016-11-14 21:55:26 +01:00
BaerMitUmlaut
e4a4d8f56d Tweaked prone animation duty 2016-11-14 21:54:51 +01:00
ulteq
608f8bbfdc ATragMX - Added 7.62x39mm ammo to gun profile 2016-11-14 21:01:04 +01:00
ulteq
2e81f7c104 Ballistics - Overworked .408 CheyTac based on new JBM Ballistics data
* Added 419gr and 305gr variants (vanilla ammo == 419gr)
* Muzzle velocities from http://www.cheytac.com
* G7 BCs from http://www.jbmballistics.com/
2016-11-14 21:01:04 +01:00
BaerMitUmlaut
88596aaaf1 Merge pull request #4671 from acemod/fix-af-adj-stances
Fix advanced fatigue for adjusted stances
2016-11-14 19:59:27 +01:00
BaerMitUmlaut
a4c6daef50 Fix AF for adjusted stances, fixes #4591 2016-11-14 19:24:21 +01:00
PabstMirror
95699f267c Use head direction for drawing microdag wp 2016-11-14 12:13:41 -06:00
SilentSpike
24ada4dab3 Clarify the maximumCardiacArrestTime setting 2016-11-13 21:45:38 +00:00
SilentSpike
27728172ed Clarify the allowDeathMode setting 2016-11-13 21:27:40 +00:00
BaerMitUmlaut
b4569f0a96 Fix bracket 2016-11-13 18:11:18 +01:00
BaerMitUmlaut
d40c3fd2bf Merge pull request #4655 from acemod/fixStamBar
Hide advFatigue bar on map / spectator / in vehicles
2016-11-13 18:06:34 +01:00
BaerMitUmlaut
27916e8455 Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite 2016-11-13 18:03:12 +01:00
PabstMirror
6f640ddc45 spaces 2016-11-13 10:56:45 -06:00
PabstMirror
b3e313f52b Use vehicle eh to hide bar 2016-11-13 10:55:57 -06:00
PabstMirror
e32bca3d14 Don't compile action menu for playable logics (#4666)
Fix #4664
2016-11-12 19:39:40 -06:00
Daniel Jupp
3935299e3c Fix cargo find nearest vehicle (#4592)
* Inital Commit

* read function call change

added object to exclude to function call

* Removed TODO comment
2016-11-12 17:52:17 -06:00
jonpas
d69b48bac5 Merge pull request #4629 from acemod/fixRefuelShooting
Prevent switching to weapon while carrying fuel nozzle
2016-11-13 00:13:48 +01:00
PabstMirror
76eea8924f Invert logic for isRefueling 2016-11-12 16:37:41 -06:00
Broström.A | Evul
c4c98696e0 ACE_Chemlight_Shield not public (#4612)
Changed `ACE_Chemlight_Shield` to `public` from `protected`
2016-11-12 16:19:50 -06:00
PabstMirror
ae0eab3a51 Use isEqualTo for checking seeker return 2016-11-12 16:15:42 -06:00
PabstMirror
26ae3b8075 Hide bar when mounted 2016-11-12 15:51:44 -06:00
PabstMirror
9e85508f0d Fix tagTestingThread error (#4662)
Close #4659
2016-11-12 15:46:29 -06:00
SilentSpike
c66f9e5144 Merge pull request #4638 from acemod/cookoff_fixes
Fix ammo cook off with certain explosives
2016-11-11 17:41:42 +00:00
PabstMirror
e086a33e4d Hide advFatigue bar on map / spectator 2016-11-10 17:49:18 -06:00
PabstMirror
5bf8b642f7 Add cargo configs for some planes (#4650) 2016-11-10 12:05:08 -06:00
ulteq
f15522a88f ATragMX - Estimate bullet length instead of using a fixed value (#4651) 2016-11-10 18:35:57 +01:00
Glowbal
0394ea56b4 Increment build 2016-11-09 22:07:07 +01:00
Glowbal
3417c433fd Prep v3.8.2 2016-11-09 22:06:48 +01:00
commy2
9e6ee0363d fix tripflares script error (#4647) 2016-11-09 21:56:57 +01:00
PabstMirror
0975a4f004 MedicalAI - Fix treatment animion with no weapon (#4633) 2016-11-09 21:56:26 +01:00
ulteq
a43b70fe89 Added 20rnd 6.5 Creedmor and 6.5 Lapua Scenar mags
* Fixed incorrect QBU-88 (DMR_07_base_F) initSpeed
2016-11-09 21:55:39 +01:00
William Giokas
6a910e7fe4 ballistics: Added 20 round 6.5 Lapua and Creedmoor 2016-11-09 21:55:35 +01:00
ulteq
f2a85b63cf Fixed a typo 2016-11-09 21:54:20 +01:00
ulteq
962a296710 Minor corrections in the ballistics module
* Corrected AKS-U barrel length
* Corrected .338 250gr BC
* Corrected .338 API526 BC and muzzle velocity
* Slightly reduced 5.8x42mm muzzle velocity
2016-11-09 21:54:16 +01:00
Dystopian
272ec37603 Fix Full Repair menu not shown when damage returns 0 (#4621) 2016-11-09 21:53:21 +01:00
ulteq
c5322bff37 Fixes the ATragMX 'Done' button issue (#4617) 2016-11-09 21:52:32 +01:00
PabstMirror
910f975276 Fix ubc 2016-11-09 21:51:11 +01:00
PabstMirror
76dbdaaecf Add semi-colon 2016-11-09 21:51:08 +01:00
ulteq
298a90b68a Updates the ATragMX gun list 2016-11-09 21:51:05 +01:00
ulteq
91def9396c Updates the ballistics module to support Apex
* Made the new ammo types ready for advanced ballistics
* Made the new weapons ready for advanced ballistics
* Recalculated all initSpeed coefficients
* Updated the airFrictionAnalysis report
2016-11-09 21:51:01 +01:00
ulteq
eb6319641e Fix Kestrel4500 wind speed calculation (#4609) 2016-11-09 21:47:42 +01:00
PabstMirror
5463e9dff8 Merge branch 'master' into medical-rewrite 2016-11-09 13:12:42 -06:00
Dystopian
ff961a5bd6 Fix Full Repair menu not shown when damage returns 0 (#4621) 2016-11-09 13:11:47 -06:00
Karan Singh
09b89a0bbc Fix typo in Eden Options (#4615)
* Fix typo in Eden Options

This fixes a typo in line 25, ace_isMeidc_temp to ace_isMedic_temp

* Fix L13
2016-11-09 13:07:29 -06:00
commy2
370e746068 fix tripflares script error (#4647) 2016-11-09 13:02:48 -06:00
PabstMirror
20f40f8c55 Use single queue for blood cleanup (#4586) 2016-11-09 13:00:18 -06:00
BaerMitUmlaut
dac4a4dc42 Merged instant death and execution into one setting 2016-11-09 19:01:55 +01:00
BaerMitUmlaut
08a378bb2d Added execution system, improved instant death 2016-11-08 19:37:56 +01:00
ulteq
0580bdcc8e Added 20rnd 6.5 Creedmor and 6.5 Lapua Scenar mags
* Fixed incorrect QBU-88 (DMR_07_base_F) initSpeed
2016-11-08 09:34:48 +01:00
William Giokas
8c2b88da85 ballistics: Added 20 round 6.5 Lapua and Creedmoor 2016-11-08 09:34:48 +01:00
BaerMitUmlaut
928ded0e66 Fixed instant death and PREP 2016-11-07 23:46:10 +01:00
BaerMitUmlaut
ba9fc9240c Removed traces of old state machine 2016-11-07 23:44:33 +01:00
BaerMitUmlaut
0427814961 Started transition to CBA state machine, removed revive in favour of extended cardiac arrest 2016-11-07 22:21:07 +01:00
BaerMitUmlaut
a65f1d19fa Added state machine debug functionality 2016-11-07 22:19:55 +01:00
ulteq
51c12dba1d Allow adding gun list entries via config 2016-11-07 16:40:34 +01:00
ulteq
3f4564605b ATragMX - Implemented missing features
* Muzzle Velocity vs. Temperature Interpolation
* C1 Ballistic Coefficient vs. Distance Interpolation
* Coriolis and Spin drift output
* Options menu
* Truing Drop
---------------------------------
* Overworked default gun profiles
---------------------------------
* Fixed the Cancel buttons on the gun-, atmosphere- and target columns.
* Fixed some muzzle velocity entries in the default gun list.
* Fixed divide by zero error in the target range estimator
2016-11-07 16:40:34 +01:00
SilentSpike
e399597678 Clean some cook off code
- Use unary `createVehicle` syntax
- Removed some parenthesis
- Simpify 3den property condition
2016-11-06 12:29:37 +00:00
System98
6272b95acc Update chemlight translations
- Add missing commas to some chemlight-strings
2016-11-06 12:22:39 +01:00
System98
b0bf50c506 Unify and improve some german translations
- unify and improve some german translations
- fix a few typos
2016-11-06 10:10:36 +01:00
SilentSpike
5032619b9a Add cook off 3den setting to ammo boxes 2016-11-05 14:48:48 +00:00
SilentSpike
7de56ad9b5 Fix #4630
Not all explosives detonate on destruction, so their ammo config must be checked to see if they will.

ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens.
2016-11-05 14:20:48 +00:00
System98
38be06c28c Typo fix
- fix another typo
2016-11-05 13:50:26 +01:00
System98
5376a3045b Fix typo
- Fiy typo in german translation
2016-11-05 13:43:57 +01:00
System98
7efe752f3c Update german translation
- Add missing german translations
2016-11-05 13:42:55 +01:00
PabstMirror
0746264905 MedicalAI - Fix treatment animion with no weapon (#4633) 2016-11-04 00:01:58 +01:00
jonpas
14c9cffb6a Prevent switching to weapon while carrying fuel nozzle - fix #4601 2016-11-02 18:44:39 +01:00
ulteq
aef7010d67 Fixes the ATragMX 'Done' button issue (#4617) 2016-11-02 18:05:19 +01:00
ulteq
71fe9bde7d Fixed a typo 2016-11-02 14:27:26 +01:00
ulteq
6a60770470 Minor corrections in the ballistics module
* Corrected AKS-U barrel length
* Corrected .338 250gr BC
* Corrected .338 API526 BC and muzzle velocity
* Slightly reduced 5.8x42mm muzzle velocity
2016-11-02 13:54:22 +01:00
ulteq
510622dfc9 Adds realistic names for the QBZ-95 camo variants
Green Hex and Hex variants of:
* QBZ-95-1
* QBZ-95-1 GL
* QBZ-95-1 LSW
2016-10-31 20:35:38 +01:00
ulteq
b91c4acca8 Merge pull request #4613 from acemod/realisticnames-apex-update
Adds realistic names for the QBZ-95 camo variants
2016-10-31 19:58:46 +01:00
ulteq
22ce12ec57 Merge pull request #4609 from acemod/kestrel4500-typo-fix
Fix Kestrel4500 wind speed calculation
2016-10-31 12:57:24 +01:00
ulteq
2e94c40a46 Merge pull request #4616 from acemod/apex-weapon-ballistics
Updates the ballistics module to support Apex
2016-10-31 12:57:02 +01:00
PabstMirror
ebd31168f4 Fix bleeding hit logic for enabledFor = 1 2016-10-30 20:45:02 -05:00
PabstMirror
866612b974 Merge branch 'master' into medical-rewrite
Conflicts:
	addons/medical_blood/XEH_postInit.sqf
2016-10-30 20:38:30 -05:00
PabstMirror
ace24d0282 Fix ubc 2016-10-30 18:46:55 -05:00
PabstMirror
9f56ba50c1 Add semi-colon 2016-10-30 18:43:43 -05:00
jonpas
657c790ee3 Allow checking dogtags inside vehicles and when sitting (#4619)
* Allow checking dogtag inside and when sitting

* Remove redundant format
2016-10-30 21:53:14 +01:00
jonpas
2222834c43 Allow checking dogtags inside vehicles and when sitting (#4619)
* Allow checking dogtag inside and when sitting

* Remove redundant format
2016-10-30 18:54:54 +01:00
Rebel
9ac12aaee8 Blocks AI getting back into the vehicle on cookoff (#4587)
* no message

* Header.

* Typo.

* Less code.

* New getPos syntax.

* leaveVehicle seems to work.

* Removed the second waypoint.

* Clear previous waypoints.

* Run away waypoint before others.

* Use arr select code

* Revert select. Use doMove.
2016-10-30 18:11:17 +01:00
commy2
357d5c119b remove scrollbars from javelin scope (#4618) 2016-10-30 18:10:40 +01:00
commy2
18e5fa2849 remove scrollbars from javelin scope (#4618) 2016-10-30 14:46:31 +01:00
Rebel
e84cdef817 Blocks AI getting back into the vehicle on cookoff (#4587)
* no message

* Header.

* Typo.

* Less code.

* New getPos syntax.

* leaveVehicle seems to work.

* Removed the second waypoint.

* Clear previous waypoints.

* Run away waypoint before others.

* Use arr select code

* Revert select. Use doMove.
2016-10-30 13:33:28 +01:00
ulteq
c3f967e365 Updates the ATragMX gun list 2016-10-30 12:26:15 +01:00
ulteq
14af5577c6 Updates the ballistics module to support Apex
* Made the new ammo types ready for advanced ballistics
* Made the new weapons ready for advanced ballistics
* Recalculated all initSpeed coefficients
* Updated the airFrictionAnalysis report
2016-10-30 09:02:55 +01:00
jonpas
07ebb83281 Fix PlasticCase drag direction 2016-10-29 21:37:50 +02:00
jonpas
7c4a7c2328 Fix header 2016-10-29 21:32:49 +02:00
jonpas
c08d15151e Fix error, Set disabled collision objects to object variable 2016-10-29 21:31:54 +02:00
ulteq
0e364b0d48 Adds realistic names for the QBZ-95 camo variants
Green Hex and Hex variants of:
* QBZ-95-1
* QBZ-95-1 GL
* QBZ-95-1 LSW
2016-10-29 13:49:24 +02:00
ulteq
7b2d736ba3 Fix Kestrel4500 wind speed calculation
* Cosine was applied twice (on some screens)
2016-10-28 22:25:47 +02:00
PabstMirror
e1900d81bc Fix bleeding hit logic for enabledFor = 1 (#4585)
* Fix bleeding hit logic for enabledFor = 1

* Handle RC

* fix
2016-10-28 22:12:38 +02:00
PabstMirror
70439aaa9d Fix bleeding hit logic for enabledFor = 1 (#4585)
* Fix bleeding hit logic for enabledFor = 1

* Handle RC

* fix
2016-10-28 22:12:37 +02:00
commy2
eb38290aaf cookoff ammo selections default values (#4604)
* cookoff ammo selections default values

* Add missing subTurret cache for Wheeled APCs
2016-10-28 22:10:40 +02:00
commy2
416ab31610 cookoff ammo selections default values (#4604)
* cookoff ammo selections default values

* Add missing subTurret cache for Wheeled APCs
2016-10-28 22:10:31 +02:00
PabstMirror
7a95d66085 Remove repair locization warning (#4607) 2016-10-28 19:25:38 +02:00
PabstMirror
2df4a28145 Remove repair locization warning (#4607) 2016-10-28 12:16:23 -05:00
jonpas
8bfcb5a1b1 Reenable collision on drop, Update function headers 2016-10-28 14:20:39 +02:00
jonpas
e400a68427 Disable collision with nearby players while carrying 2016-10-28 00:11:38 +02:00
jonpas
e83791c246 Fix carrying direction for Land_WoodenBox_F 2016-10-27 23:30:40 +02:00
jonpas
4868aacb42 Move objects with disabled simulation to ground
In addition to simulation type house, disabled simulation objects will also be floating - this is usually done to prevent clipping or falling of small objects objects through objects they are placed on
2016-10-27 23:23:03 +02:00
BaerMitUmlaut
60d98df5fc Fix makeJerryCan locality issues (#4600) 2016-10-27 22:19:55 +02:00
BaerMitUmlaut
945adf8fef Fix makeJerryCan locality issues (#4600) 2016-10-27 22:19:51 +02:00
PabstMirror
8c700cfd17 Cleanup map gesture sync / color mapping (#4486)
* Cleanup map gesture sync / color mapping

- Adds ace_common_fnc_setPlayerOwner which syncs player's owner var
- Redo publicVarClient with CBA's ownerEvent
- Remove old ace_settings
- Make color module run globaly
- Ad public ace_map_gestures_fnc_addGroupColorMapping

* fix return
2016-10-27 19:55:08 +02:00
PabstMirror
aeb0614e7e Cleanup map gesture sync / color mapping (#4486)
* Cleanup map gesture sync / color mapping

- Adds ace_common_fnc_setPlayerOwner which syncs player's owner var
- Redo publicVarClient with CBA's ownerEvent
- Remove old ace_settings
- Make color module run globaly
- Ad public ace_map_gestures_fnc_addGroupColorMapping

* fix return
2016-10-27 19:54:58 +02:00
Ozan Eğitmen
49b5a0ea86 Cleanup Frag Component (#4581)
* Cleanup frag component

* Optimize fnc_addTrack

* Add additional cleanup

* Please work?

* Add more cleanup

* Fix script errors

* Fix/optimize spalling

* Add missing changes
2016-10-27 00:16:31 +02:00
Ozan Eğitmen
029b68526f Cleanup Frag Component (#4581)
* Cleanup frag component

* Optimize fnc_addTrack

* Add additional cleanup

* Please work?

* Add more cleanup

* Fix script errors

* Fix/optimize spalling

* Add missing changes
2016-10-27 00:16:28 +02:00
Glowbal
a13441fa85 Merge branch 'release'
Conflicts:
	addons/main/script_version.hpp
2016-10-25 20:33:25 +02:00
Glowbal
e1aa5b4292 Increment build 2016-10-25 20:27:34 +02:00
Glowbal
27eb30bdd8 Prep 3.8.1 2016-10-25 20:16:16 +02:00
Glowbal
d2f485329f Update make.py to 0.8 (#4579) 2016-10-25 20:11:57 +02:00
jonpas
ffd1f0aff2 Update make.py to 0.8 (#4579)
* Update make.py to 0.8

* Remove redundant extras folder obsolete handling

* Fix version updating in files when version changes number of digits

* Satisfy bux
2016-10-25 20:11:05 +02:00
PabstMirror
eeb482eb7e #4557 - Fix warning about bad func type (#4582) 2016-10-22 10:57:49 +02:00
PabstMirror
fc15ab9cf0 #4557 - Fix warning about bad func type (#4582) 2016-10-22 10:56:26 +02:00
PabstMirror
23568609a6 Faster, non movment blocking gesture for tap shoulder (#4578)
Close #4577
2016-10-20 23:44:34 +02:00
Glowbal
1390b845d4 Prep 3.8.1 patch 2016-10-20 19:45:40 +02:00
PabstMirror
89d6fefff1 Sanatize damage value used for blood creation (#4574)
Fix #4571
2016-10-20 19:44:16 +02:00
PabstMirror
f2746891af Sanatize damage value used for blood creation (#4574)
Fix #4571
2016-10-20 19:43:52 +02:00
commy2
347be3c222 handle vehicle crashes and add wounds for fall damage 2016-10-20 15:02:24 +02:00
commy2
576a63c27e Merge branch 'master' of https://github.com/acemod/ACE3 into medical-rewrite 2016-10-20 13:56:56 +02:00
commy2
fc39ac14b7 don't knock out if pain is removed 2016-10-20 13:49:52 +02:00
commy2
be56b4d806 knock out due to pain 2016-10-20 13:46:28 +02:00
commy2
370faf9b48 cleanup 2016-10-20 13:38:26 +02:00
commy2
0370a34672 remove some debug 2016-10-20 12:43:57 +02:00
commy2
7e498ab762 setting for basic/advanced syringes 2016-10-20 02:14:11 +02:00
Glowbal
b150f440e6 Prep 3.8.0 Release 2016-10-18 21:57:40 +02:00
Glowbal
d867805406 Prepare v3.8.0 RC3 2016-10-18 20:25:45 +02:00
jonpas
877944ddce Fix 3rd party air and sea vehicle fuel capacity (#4554)
* Fix fuel capacity for air vehicles

* Sea vehicles as well, minor empty classes cleanup
2016-10-18 20:21:27 +02:00
classicarma
19fe4016e5 Japanese translations (#4553) 2016-10-18 20:19:29 +02:00
PabstMirror
63f3673a65 Missile Guidance Overhaul 2016-10-17 16:08:23 -05:00
PabstMirror
5ae8145234 Don't show dogtag ID in action menu (#4558)
#4476
2016-10-17 10:55:42 +02:00
commy2
519ea25fc7 cleanup 2016-10-15 13:48:13 +02:00
Glowbal
d9a199b942 Increment build number 2016-10-15 11:44:43 +02:00
Glowbal
8afb3c7279 Update CBA required version 2016-10-15 11:44:26 +02:00
PabstMirror
6fce923783 Fix mortar changes for laser shootRay changes
Ref #4478
2016-10-15 11:42:09 +02:00
PabstMirror
fe35e64696 Reset animation speed when not swimming (#4546) 2016-10-15 11:41:03 +02:00
commy2
633c6f0ce4 formating 2016-10-13 21:21:42 +02:00
commy2
6b84bd1ff6 fix misc. treatment actions 2016-10-13 21:11:13 +02:00
commy2
e03614757e fix misc. treatment actions 2016-10-13 21:08:41 +02:00
commy2
03fe2826dd remove some debug 2016-10-13 20:31:39 +02:00
commy2
f2dfc6dc0e fixes, tweaks 2016-10-13 20:17:21 +02:00
commy2
bc4c1787f9 show tourniquets in 3d menu 2016-10-13 19:05:29 +02:00
commy2
ba2d6fda8a treatment tweaks 2016-10-13 17:39:01 +02:00
commy2
fe2c6e8d85 basic <-> advanced 2016-10-13 17:14:43 +02:00
commy2
68d75beae6 manual merge 2016-10-13 16:56:57 +02:00
commy2
2d243d45f3 fix tourniquets 2016-10-13 10:28:28 +02:00
commy2
e1cbeeea16 fix tourniquets 2016-10-13 10:12:28 +02:00
commy2
18907adcd5 increase medical item mass to at least 100 grams 2016-10-13 09:48:58 +02:00
commy2
5965326ca1 merge basic and adv. bandage actions 2016-10-13 09:47:52 +02:00
commy2
b1f0af7e1c merge basic and adv. bandage actions 2016-10-13 09:10:08 +02:00
commy2
68d199c5b2 merge basic and adv. bandage actions 2016-10-13 02:05:14 +02:00
commy2
4a06d19ce4 merge basic and adv. bandage actions 2016-10-13 01:55:10 +02:00
commy2
fd6e46b622 make waking up rocket soldier kneel not stand 2016-10-13 01:42:32 +02:00
commy2
71884778dd animation fixes 2016-10-13 01:16:51 +02:00
commy2
e38845bf45 add ace_kill event handler 2016-10-12 23:20:22 +02:00
commy2
92fc4ec14b add a setting for 'basic' blood bags 2016-10-12 22:38:58 +02:00
commy2
a5d070f829 blood and unconsciousness fixes 2016-10-12 21:59:32 +02:00
commy2
be71e6fa7b Merge branch 'medical-rewrite-blood' into medical-rewrite 2016-10-12 04:05:50 +02:00
commy2
41dde51e8e Merge branch 'medical-rewrite-pain' into medical-rewrite 2016-10-12 03:19:48 +02:00
commy2
b0b9037f24 simplify lost some/much blood macros 2016-10-11 19:44:20 +02:00
commy2
d1df47919d support neg numbers to remove pain in addPain 2016-10-11 19:36:04 +02:00
commy2
1ea2a72f20 don't play scream by addPain function 2016-10-11 19:29:44 +02:00
commy2
ed6688c899 Merge remote-tracking branch 'origin' into medical-rewrite 2016-10-11 19:14:13 +02:00
Glowbal
84cbd50582 Merged branch master into release 2016-10-11 19:04:14 +02:00
commy2
8822cb1b90 emulate frag grenade ai behaviour for incendiaries (#4534) 2016-10-11 19:04:08 +02:00
jonpas
b8cc10fecb Fix #4523 - fuel nozzle disconnect at maximum hose distance 2016-10-11 18:57:58 +02:00
PabstMirror
5d610cf148 Always create namespace at preInit 2016-10-11 18:57:34 +02:00
commy2
130265fd9f add function to disable dogtags for factions, and disable for civilians 2016-10-11 18:57:34 +02:00
Glowbal
a98013c36e Merge branch 'master' into release 2016-10-11 18:51:05 +02:00
PabstMirror
cd79ebe3ce Bump REQUIRED_VERSION to 1.64 2016-10-11 18:49:31 +02:00
BaerMitUmlaut
2ba0137a1e Fix going unconscious while fastroping (#4531) 2016-10-11 18:48:20 +02:00
commy2
c390b6c1fc increase red laser alpha, close #4535 2016-10-11 18:47:52 +02:00
commy2
4fb5d230ac remove civilian rank icons from nametags (#4538) 2016-10-11 18:44:27 +02:00
commy2
d0df141cf7 add comment explaining why 6.0 were chosen 2016-10-10 18:22:46 +02:00
commy2
e2d174837a move IV transufsion rate macro to blood config 2016-10-10 18:20:58 +02:00
commy2
c2f7366d32 blood volume unit vitals 2016-10-10 17:46:17 +02:00
commy2
3438ea0946 use liters for blood volume variable 2016-10-10 17:30:42 +02:00
commy2
fc079abd46 function header 2016-10-10 16:53:25 +02:00
commy2
2ad7c4c4ea add addPain function, cap pain 2016-10-10 16:44:03 +02:00
commy2
3521bca00b change blood texture threshold 2016-10-10 15:22:59 +02:00
commy2
0f43829b63 Merge branch 'master' of https://github.com/acemod/ACE3 into medical-rewrite 2016-10-10 14:29:50 +02:00
PabstMirror
a3bbc848a7 Fix ammo box cookoff strings (#4528) 2016-10-09 11:57:29 +02:00
Glowbal
8e72d89ef6 Prepare 3.80 RC1 2016-10-08 13:10:34 +02:00
Nicolás Badano
ab6fc8efca Laser guidance for all designators (#3308)
* Fix laser and missileguidance over water

* Return a normalized vector in EFUNC(common,getTurretDirection)

* Make laser dispersion simulation optional, default off

* Prototype for ace_laser_designate

* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate

* Simplify laser into one module

Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate

* Cleanup missile guidance

* Headers, fix laser over water

* Cleanup

* Test

* Change setting to scalar, more cleanup

* Add seeker debug drawing
2016-10-08 12:55:30 +02:00
commy2
74dfa6ca33 avoid PCTW error on certain vehicles (#4463)
fix #4413
2016-10-08 12:45:40 +02:00
commy2
4c96278bb4 fix fatigue when diving while sprinting, fix #4481 2016-10-08 12:44:37 +02:00
commy2
842279af9a setup hit-points LODs 2016-10-08 12:43:28 +02:00
commy2
d1db8899c1 fix damage materials of repair items 2016-10-08 12:43:28 +02:00
PabstMirror
de1c4bc4d9 Draw Straight Lines with maptool (#4410)
* Draw Straight Lines

* Fix roamer sides, handle closing map mid-draw

* Add missing privates / formula notes
2016-10-07 17:21:19 -05:00
PabstMirror
ef9fd92898 Show correct elev for mortar with no ammo (#4478)
Fix #3757
2016-10-07 17:06:04 -05:00
commy2
b0c0156d75 reduce some overhead 2016-10-07 05:10:43 +02:00
commy2
4bc1c1db56 handle blood visuals 2016-10-07 04:21:01 +02:00
commy2
b698a88dc1 move modifyAction func to menu component 2016-10-07 01:58:40 +02:00
commy2
d4dd1626a5 delete some unused/moved functions from medical main component 2016-10-07 00:19:51 +02:00
commy2
50eeebd30d add weapon sway by pain 2016-10-07 00:09:58 +02:00
commy2
f004504a53 Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite 2016-10-06 23:44:31 +02:00
commy2
56c77fed94 prep for new pain aim sway method 2016-10-06 23:44:14 +02:00
PabstMirror
198f6c93e4 Fix FRIES attach point for unarmed wildcat (#4518)
Close #4490
2016-10-06 15:58:45 -05:00
commy2
673f3b4f9f implement arithmetic source for fatigue system (#4517) 2016-10-06 22:46:46 +02:00
commy2
e9586ebccc use common header file for medical components 2016-10-06 22:40:36 +02:00
Glowbal
059980b1a5 Add ammo cookoff (#4376)
* Add Ammo cookoff

* Remove tabs

* Add initial ammo box cook-off

Does not include a fire effect, mostly just a proof of concept.

Should probably also add further potential cook-off conditons (if hit by tracer for example).

* Add burning effects to ammo box cook off

- Add burning effect while ammo box is cooking off
- Add setting to enable/disable ammo boxes cooking off
- Clear magazine cargo while box is burning

Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended.

* Improve ammo cookoff

* Integrate ammo cookoff with the incendiary grenade

* Disable ammo cook off underwater

* Optimize fnc_detonateAmmunition

I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though!

* Improve ammo box cook off

- Remove unnecessary light source (fire particles provide lighting)
- Add randomness to cook off time
- Cook off begins with fire effect rather than smoke

* Add tracer induced ammo box cook off

Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway.

* Decrease amount of explosions from ammo cookoff

* Add is local check for remote event
2016-10-06 22:37:38 +02:00
commy2
853c7db1dc Merge remote-tracking branch 'origin/master' into medical-rewrite 2016-10-06 10:20:10 +02:00
PabstMirror
dfa09d3161 Functions to perform arithmetic ops on sets (#4514)
* Functions to perform arithmetic ops on a set

* fix spelling
2016-10-06 10:18:14 +02:00
commy2
5613ec5d5a treatment functions and unconsciousness rework 2016-10-06 00:54:57 +02:00
commy2
2e147b37f0 fix formating of CBA version check (#4511) 2016-10-05 13:06:21 -05:00
PabstMirror
1779099b71 Cleanup old common macros (#4507) 2016-10-04 05:29:37 +02:00
commy2
bad01c3126 simplify blood splatter by using woundReceived event 2016-10-02 19:13:56 +02:00
commy2
6082020056 simplify blood splatter by using woundReceived event 2016-10-02 18:35:40 +02:00
commy2
5875f58604 use new macro 2016-10-02 17:50:17 +02:00
commy2
feac296f9c use a new macro 2016-10-02 13:06:47 +02:00
commy2
56882a9bcb manual merge 2016-10-02 13:04:20 +02:00
commy2
f4d4c521d7 manual merge 2016-10-02 13:02:17 +02:00
commy2
05d30c5573 convert log macros to cba versions (#4282)
* convert log macros to cba versions

* Add changes to AB

* remove obsolete macro
2016-10-02 12:55:31 +02:00
commy2
f185742e68 manual merge 2016-10-02 12:51:29 +02:00
commy2
5da11d5f79 remove obsolete macro 2016-10-02 12:17:48 +02:00
commy2
9942518a53 Merge remote-tracking branch 'origin/master' into cba-log-macros 2016-10-02 12:11:52 +02:00
Pawel W
ddd036f5bd Removed aiDispersionCoef for vanilla weapons (#4484)
When merged this pull request will restore default aiDispersionCoef for vanilla weapons.
2016-10-01 10:27:34 +02:00
PabstMirror
95da004370 Fix Ambient Sounds (#4470)
Fix #4418
- Remove leading `\` for configfile sounds
- Cleanup randomized location code
2016-10-01 10:27:00 +02:00
PabstMirror
bfc5af32f3 Add model.cfg for medical blood (#4489) 2016-09-30 16:29:48 -05:00
PabstMirror
6ad15e02c7 Fix spotting rifle loudness (#4488) 2016-09-30 15:10:20 -05:00
commy2
a54aec72bc Merge remote-tracking branch 'origin/master' into medical-rewrite 2016-09-30 21:19:16 +02:00
PabstMirror
1bc5669c95 Merge branch 'master' into cba-log-macros 2016-09-30 11:18:58 -05:00
jonpas
8458cb2339 Replace ace_common_fnc_stringRemoveWhiteSpace with CBA_fnc_removeWhitespace (#4222)
* Replace FUNC(stringRemoveWhiteSpace) with CBA_fnc_removeWhitespace, Depreacte ACE's

* Use QFUNC

* Bump required CBA version

* Change remove version to 3.110.0
2016-09-30 15:51:03 +02:00
commy2
c93e9e3f3b fix playSoundInjured wrong args 2016-09-30 13:03:43 +02:00
commy2
6ae57e991f delete obsolete 2016-09-30 12:28:34 +02:00
commy2
490155270b QEGVAR vs QGVAR 2016-09-30 12:18:59 +02:00
commy2
bd98e44a94 simplify 2016-09-30 11:52:05 +02:00
commy2
77f21e9441 add some more functions to engine component 2016-09-30 11:23:07 +02:00
commy2
1196cbb210 Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite 2016-09-30 10:39:06 +02:00
commy2
96a1e74c85 synch anim speed acceleration 2016-09-30 10:38:27 +02:00
PabstMirror
a5d106c116 Fix cookoff event calling (#4487) 2016-09-29 18:44:48 -05:00
jonpas
dad4293216 Revert "Update showHud setter for Squad Radar" (#4485) 2016-09-29 17:53:17 -05:00
PabstMirror
60a7490b7e Fix some moved funcs/strings 2016-09-29 15:08:36 -05:00
commy2
03e24d8fd9 improve checkItems function 2016-09-29 21:32:54 +02:00
jonpas
1bd7a66888 Merge pull request #4085 from acemod/apexShowHud
Update showHud setter for Squad Radar
2016-09-29 21:11:15 +02:00
commy2
f53d324c0d simplifications in the treatment config 2016-09-29 20:29:44 +02:00
commy2
20a544e549 remove debug mode 2016-09-29 19:45:03 +02:00
commy2
ef8ad21446 fix inconsistencies in treatment time between basic and adv, fix item usage 2016-09-29 19:43:50 +02:00
commy2
e418cc05e9 cleanup, fix headers treatment has/use item functions 2016-09-29 19:31:48 +02:00
commy2
d3f6f040cd fix some problems with transitions from lowered weapon animations 2016-09-29 19:15:16 +02:00
commy2
2c7864c02b implement custom treatment sounds 2016-09-29 18:45:18 +02:00
commy2
ecd77630f5 some more animation time tweaks 2016-09-29 18:12:51 +02:00
PabstMirror
3c7ac5a3e4 Fix medical blood locality / bleeding in vehicles (#4469)
* Fix medical blood locality / bleeding in vehicles

- Fix ace_setting
- Don't run on headless if enabledFor = 1
- Don't create blood for non-local units
- Don't create blood when mounted (except static weapons)

* Add readme
2016-09-29 10:42:56 -05:00
PabstMirror
85c4a1f021 Fix frag - reflectionsEnabled (#4475)
PFEH never exited
2016-09-29 10:42:21 -05:00
commy2
36d244a868 'modernize' primary treatment functions, fix animation issues, add anim speed scaling 2016-09-29 16:00:19 +02:00
Nicolás Badano
0fda1b0c3d Fix #4476 2016-09-28 19:37:54 -03:00
commy2
410c5f1d5f treatment debug 2016-09-28 20:46:46 +02:00
commy2
4484a36f25 Merge remote-tracking branch 'origin/master' into medical-rewrite 2016-09-28 18:33:16 +02:00
commy2
1219d3df23 remove deprecated sitting module (#4458)
* remove deprecated sitting module

* Update sitting documentation for removal

* Remove ACE3 sitting doc, redirect to ACEX and add note

* Fix wording
2016-09-28 13:14:50 +02:00
commy2
0decd72063 manual merge 2016-09-28 08:37:39 +02:00
commy2
3d67de6fc1 fix a missing 2016-09-27 22:33:29 +02:00
commy2
035e8017cc Merge remote-tracking branch 'origin/medical-rewrite-interactions' into medical-rewrite 2016-09-27 21:38:30 +02:00
commy2
20d00d7cd9 make units scream when they're hit 2016-09-27 21:21:44 +02:00
KoffeinFlummi
72899643bd Merge branch 'master' into japanesestringtables 2016-09-27 20:54:17 +02:00
commy2
a913054b57 fix error with out of bounds blood loss 2016-09-27 20:00:58 +02:00
commy2
5a19d4884b disable debug medical_damage 2016-09-27 19:22:54 +02:00
commy2
09c5fbde15 Merge remote-tracking branch 'origin/master' into medical-rewrite 2016-09-27 18:59:43 +02:00
classicarma
1fe8cc03db translate realisticnames 2016-09-28 01:38:19 +09:00
classicarma
3f79d47fb4 translate zeus 2016-09-28 01:27:05 +09:00
classicarma
30a62b1337 translate yardage450 2016-09-28 01:26:50 +09:00
classicarma
b2e1432c2b translate winddeflection 2016-09-28 01:26:42 +09:00
classicarma
c4038970f2 translate weather 2016-09-28 01:26:31 +09:00
classicarma
5a2f92613d translate weaponselect 2016-09-28 01:26:17 +09:00
classicarma
e1b1a9cfec translate viewdistance 2016-09-28 01:26:08 +09:00
classicarma
de60b9fdbf translate vehicle 2016-09-28 01:25:57 +09:00
classicarma
d1c2c5be2e translate vehiclelock 2016-09-28 01:25:47 +09:00
classicarma
8f86482a86 translate vector 2016-09-28 01:25:36 +09:00
classicarma
ff4464370c translate ui 2016-09-28 01:25:23 +09:00
classicarma
04e3a5f92e translate tripod 2016-09-28 01:25:14 +09:00
classicarma
2f2c426e97 translate trenches 2016-09-28 01:25:06 +09:00
classicarma
eed1f50ae0 translate tagging 2016-09-28 01:24:58 +09:00
classicarma
4ee9ffba3f translate tacticalladder 2016-09-28 01:24:47 +09:00
classicarma
95da6b471c translate switchunits 2016-09-28 01:24:37 +09:00
classicarma
2b4bcfc585 translate spottingscope 2016-09-28 01:24:28 +09:00
classicarma
038e7775a3 translate spectator 2016-09-28 01:24:21 +09:00
classicarma
4cfa3d95cc translate slideshow 2016-09-28 01:23:18 +09:00
classicarma
6bcdaae866 translate sitting 2016-09-28 01:23:04 +09:00
classicarma
686b534701 translate scopes 2016-09-28 01:22:56 +09:00
classicarma
953ba0ff98 translate sandbag 2016-09-28 01:22:49 +09:00
classicarma
ae82c41a1b translate safemode 2016-09-28 01:22:40 +09:00
classicarma
775a6a5bc9 translate respawn 2016-09-28 01:22:33 +09:00
classicarma
cb842a4e1c translate repair 2016-09-28 01:22:20 +09:00
classicarma
3935a1b781 translate reloadlaunchers 2016-09-28 01:22:08 +09:00
classicarma
52d9c080cb translate reload 2016-09-28 01:21:58 +09:00
classicarma
feebd8e1b8 translate refuel 2016-09-28 01:21:49 +09:00
classicarma
45486fa843 translate rearm 2016-09-28 01:20:20 +09:00
classicarma
31229ffa0d translate rangecard 2016-09-28 01:18:10 +09:00
classicarma
ae69ec9338 translate parachute 2016-09-28 01:18:03 +09:00
classicarma
f61c54ad91 translate overheating 2016-09-28 01:17:56 +09:00
classicarma
de0f944013 translate opitionsmenu 2016-09-28 01:17:49 +09:00
classicarma
a25bc3b42b translate optics 2016-09-28 01:17:40 +09:00
classicarma
d0d826350b translate nightvision 2016-09-28 01:17:28 +09:00
classicarma
a778240d0e translate nametags 2016-09-28 01:17:07 +09:00
classicarma
1b39e6428b translate mx2a 2016-09-28 01:17:00 +09:00
classicarma
6f0c860aab translate movement 2016-09-28 01:16:50 +09:00
classicarma
6084b81e51 translate mk5motar 2016-09-28 01:16:42 +09:00
classicarma
a7b6d45f45 translate missionmodules 2016-09-28 01:16:34 +09:00
classicarma
2f86ed9a1c translate missileguidance 2016-09-28 01:16:21 +09:00
classicarma
33fde9ea72 translate minedetector 2016-09-28 01:16:13 +09:00
classicarma
60e57709cf translate microdagr 2016-09-28 01:16:06 +09:00
classicarma
188a1bf02b translate medical_ai 2016-09-28 01:15:59 +09:00
classicarma
a35e50e6af translate medical_menu 2016-09-28 01:15:51 +09:00
classicarma
eaf00c8340 translate medical 2016-09-28 01:15:38 +09:00
classicarma
0ced153e53 translate markers 2016-09-28 01:15:26 +09:00
classicarma
4afd71d293 translate map_gestures 2016-09-28 01:15:19 +09:00
classicarma
530946180b translate maptools 2016-09-28 01:14:58 +09:00
classicarma
4c2692c2ba translate map 2016-09-28 01:14:38 +09:00
classicarma
a6ae9047f6 translate main 2016-09-28 01:14:28 +09:00
classicarma
ef6ea019c9 translate magazinerepack 2016-09-28 01:14:15 +09:00
classicarma
c1fb635add translate logistics_wirecutter 2016-09-28 01:14:07 +09:00
classicarma
0f6b15e569 translate logistics_uavbattery 2016-09-28 01:13:45 +09:00
classicarma
d0d52b5604 translate laser_selfdesignate 2016-09-28 01:13:33 +09:00
classicarma
4dbdb8bd93 translate laserpointer 2016-09-28 01:13:20 +09:00
classicarma
f3b3105f01 translate laser 2016-09-28 01:13:12 +09:00
classicarma
7b4582d8e0 translate kestrel4500 2016-09-28 01:12:56 +09:00
classicarma
f2cbe233ab translate javelin 2016-09-28 01:12:46 +09:00
classicarma
10484e696c translate inventory 2016-09-28 01:12:32 +09:00
classicarma
fd069c48d4 translate interact_menu 2016-09-28 01:12:22 +09:00
classicarma
fda61324c8 translate interaction 2016-09-28 01:12:05 +09:00
classicarma
a44c26efb8 translate huntir 2016-09-28 01:11:47 +09:00
classicarma
e59c93988b translate hearing 2016-09-28 01:11:40 +09:00
classicarma
5453b15dd8 translate common 2016-09-28 01:11:27 +09:00
classicarma
c6806872c9 translate ballistics 2016-09-28 01:11:19 +09:00
PabstMirror
257f1a1b4c Fix interaction addActionToX return values (#4461)
* Fix interaction addActionToX return values

Fix #4460
Fix returning number from pushBack

* Retrun empty array on error
2016-09-27 11:09:06 -05:00
commy2
5e35204811 woundHandler(SQF), fixes, improvements, more consistent variable naming 2016-09-27 17:29:49 +02:00
commy2
72e2bc72c0 don't exit loop prematurely 2016-09-27 11:57:37 +02:00
commy2
f90a91dfb5 add todo 2016-09-27 11:14:22 +02:00
commy2
7470d1f0f5 cleanup/improve parseConfigForinjuries 2016-09-27 11:05:38 +02:00
commy2
cae5196656 fix wound translations being lost in limbo 2016-09-26 21:09:32 +02:00
commy2
0637a7401e travis pls 2016-09-26 20:52:08 +02:00
commy2
c21323f9ed travis 2016-09-26 20:45:29 +02:00
commy2
2bfa1370a5 port injury parse fnc to medical damage 2016-09-26 20:30:45 +02:00
commy2
9f6baca424 port injury parse fnc to medical damage 2016-09-26 20:25:14 +02:00
commy2
8fd7e8335a simplify and fix medical engine damage 2016-09-26 19:59:00 +02:00
PabstMirror
055c6d23f3 Fix passanger interaction (#4467) 2016-09-26 12:09:20 -05:00
commy2
80232c39cc add todo note 2016-09-26 19:07:14 +02:00
commy2
4b9873d304 fix various issues with handleDamage engine component 2016-09-26 18:30:39 +02:00
PabstMirror
11b6370e8f Fix undefined var in paradrop (#4465) 2016-09-25 21:25:11 +02:00
commy2
033c7c7eec Merge remote-tracking branch 'origin/master' into medical-rewrite 2016-09-25 18:11:48 +02:00
commy2
7f07d4e4b8 fix broken parachutes, fix #4437 (#4462) 2016-09-25 09:45:55 +02:00
commy2
e7bc2e9d62 remove deprecated code for 3.8.0 (#4457)
* remove deprecated scroll wheel event handler

* remove deprecated ace hash functions

* remove deprecated execNextFrame

* remove deprecated insertionSort

* remove deprecated getConfigType

* remove deprecated binocularMagazine

* remove deprecated wait(Until)AndExecute

* remove old ass and deprecated alternative syntax setHitPointDamage

* remove deprecated event handlers (#4459)

* remove deprecated event handlers#

* remove ACE_newEvents

* Remove old ACE PlayerEventHandler wrappers
2016-09-24 22:31:10 +02:00
PabstMirror
9451716a44 Show damage on repair items interaction point (#4448)
* Show damage on repair items interaction point

* Fix dot size

* Change scaling
2016-09-24 15:15:02 -05:00
commy2
bc520c7fe7 add dmg materials to spare tracks and wheel (#4450)
* add dmg materials to spare tracks and wheel

* attempt to fix damage rvmats by making FIRE GEO components convex

* get materials to work
2016-09-24 22:08:56 +02:00
commy2
c1ead851cb Add 3den attribute to disable bft (#4452)
* add 3den object attribte to disable BFT on the object

* delay setVariable public on group

* fix tooltip
2016-09-24 21:46:03 +02:00
PabstMirror
0b3d38a72f Use waitAndExecute for fatigue loop (#4453)
* Use waitAndExecute for fatigue loop

Close #4379
- Will use CBA_missionTime so it repsects pause and time accl
- Possible performance improvment over using a PFEH

* Rename main loop function
2016-09-23 16:40:52 -05:00
PabstMirror
a7c75a3bf6 Handle RHS impact grenades (RGN/RGO) (#4447) 2016-09-23 16:38:24 -05:00
PabstMirror
f23e5d33fc Fix throwing from map screen - global XEH (#4449)
* Fix throwing from map screen - global XEH

* Fix Capitalization
2016-09-23 12:48:25 -05:00
PabstMirror
b7dfdc6c84 End path drawing when passing through Geom/Fire (#4385)
* End path drawing when passing through Geom/Fire

* Add Advanced Throwing colored circles documentation
2016-09-23 12:48:15 -05:00
PabstMirror
4abf969abf Update for newest JR / 1.64 UBC (#4208)
* Update flashsuppressor JR configs for pistols

* Update for newest JR / 1.64 UBC
2016-09-23 12:48:04 -05:00
commy2
26ae575d4a fix broken ace menu in main menu (#4451) 2016-09-22 23:55:52 +02:00
PabstMirror
f6941b29bf Add changes to AB 2016-09-22 15:12:07 -05:00
PabstMirror
3c53a314d4 Merge remote-tracking branch 'refs/remotes/origin/master' into cba-log-macros 2016-09-22 15:10:30 -05:00
PabstMirror
39fa0b5d0e #4366 - Fix treatment animion with no weapon equiped 2016-09-21 15:55:29 -05:00
PabstMirror
c7afae88f7 Fix base interaction nodes 2016-09-21 10:55:19 -05:00
BaerMitUmlaut
7d2d40ee55 Added 3D treatment actions 2016-09-21 14:36:00 +02:00
commy2
03d83b633f more immersive dogtag interaction (#4446)
* more immersive dogtag interaction

* fix indent and macro usage

* move dogtag interaction point to neck
2016-09-21 09:07:45 +02:00
PabstMirror
58bd6467b2 Debugging tool to watch variables on main display (#4408)
* Debugging tool to watch variables on main display

* Fix error when called from scheduled code

* Remove demo code
2016-09-20 12:18:44 -05:00
BaerMitUmlaut
b1f6973772 Filter player medics (#4444) 2016-09-20 16:01:54 +02:00
Glowbal
c7e16210c3 fix pboprefix path 2016-09-19 23:17:10 +02:00
commy2
236d1f9669 Merge remote-tracking branch 'origin/medical-rewrite' into medical-rewrite 2016-09-19 18:23:37 +02:00
commy2
729ba9178b Merge remote-tracking branch 'origin/master' into medical-rewrite 2016-09-19 18:23:26 +02:00
commy2
8937a27b96 port litter settings to treatment, stringtable fixes 2016-09-19 18:20:56 +02:00
commy2
c2f8007d36 port litter settings to treatment 2016-09-19 18:05:49 +02:00
commy2
10d4047b4c fix problems with ported treatment 2016-09-19 17:52:16 +02:00
commy2
3d422021ef Merge pull request #4377 from acemod/sys-blood-port
Add ace2 sys blood port
2016-09-19 17:35:32 +02:00
commy2
5b42dd8616 remove deleted models 2016-09-19 15:47:51 +02:00
commy2
9a9d547893 this variable was meant to be used here... 2016-09-19 15:38:03 +02:00
commy2
226742088b remove unused variables 2016-09-19 15:36:08 +02:00
commy2
00964bd007 add a comment 2016-09-19 15:31:53 +02:00
commy2
d9b670f45f switch to SuperShader for SMDI and NoHQ, rename blood textures 2016-09-19 15:30:12 +02:00
commy2
b1f726a1fe get rid of config and use namespace for blood models 2016-09-19 15:08:38 +02:00
commy2
f60b368c65 precompile and cache functions at game start 2016-09-19 14:41:02 +02:00
commy2
a2805fad53 fix undefined variable, synch splat direction correctly 2016-09-19 14:38:47 +02:00
commy2
70512db0e3 simplifying and fixing offset 2016-09-19 13:26:32 +02:00
commy2
bc3260c8fc convert magic numbers into macros, simplify a waitAndExecute 2016-09-19 12:27:02 +02:00
commy2
d86ceef484 use ASL instead of ATL when z isn't used anyway 2016-09-19 12:18:24 +02:00
commy2
4de8ed0f10 delete unused blood splat configs and models 2016-09-19 12:11:37 +02:00
commy2
edfc33d297 simplify serverEvent call 2016-09-19 12:06:13 +02:00
commy2
86f6a5db73 move model files into data folder 2016-09-19 12:03:05 +02:00
commy2
022e8b52d0 remove unused CBA macro from blood config, disable A3 canBeShot 2016-09-19 11:38:29 +02:00
commy2
0cf6094875 rename spawnBlood to createBlood for consistency 2016-09-19 11:21:05 +02:00
commy2
26caafdab3 fix wrong function used in a example/header 2016-09-19 11:19:16 +02:00
commy2
158b1eed69 add server only event handler only on server machine 2016-09-19 10:05:16 +02:00
commy2
81d962f0d5 port litter to treatment 2016-09-19 09:55:30 +02:00
Glowbal
27314c34b1 fix treatment functionality 2016-09-18 22:58:56 +02:00
PabstMirror
616ec642da Add AB Terrain Extension Logging (#4391) 2016-09-18 22:00:34 +02:00
BaerMitUmlaut
7388892dac Fixed weather for inherited CfgWorlds (#4360)
* Fixed weather for inherited CfgWorlds

* toLower for inArray - check all configs exist
2016-09-18 22:00:27 +02:00
Grzegorz
a63dcb49d0 PL Translation 3.7.1 (#4395)
* translate advanced fatigue

* translate advanced throwing

* translate cargo

* translate chemlights

* translate cookoff

* translate explosives

* translate fastroping

* translate gforce

* translate googles

* translate grenades

* translate gunbag

* translate maptools

* translate medical

* translate medical_ai

* translate minedetector

* translate nametags

* translate overheating

* translate repair

* translate tagging

* translate ui

* translate zeus
2016-09-18 22:00:13 +02:00
PabstMirror
fbb054dec4 Merge pull request #4422 from acemod/incindNull
Skip incindinary effects if projectile is null
2016-09-18 14:54:18 -05:00
Glowbal
b74245c323 Merged branch medical-rewrite into medical-rewrite 2016-09-18 19:48:58 +02:00
Glowbal
1c1e47c039 Enable treatmnet actions 2016-09-18 19:48:49 +02:00
BaerMitUmlaut
a8b490bfca Merge pull request #4358 from acemod/tweakFatigueDuty
Tweak fatgiue duty factors
2016-09-18 16:31:21 +02:00
commy2
6cc960aacc fix nocrosshair being in addons and optionals 2016-09-18 15:19:17 +02:00
commy2
031bb1ec91 Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite 2016-09-18 15:17:01 +02:00
commy2
0ff4c20861 Merge pull request #4168 from acemod/nocross
optional pbo to disable cross hair
2016-09-18 15:08:43 +02:00
commy2
a5dcdf102f use TRACE macros for parseConfig function 2016-09-18 14:17:18 +02:00
Glowbal
9263cb0f7d Fix handleDamage not working 2016-09-18 14:05:05 +02:00
Glowbal
7691af47f3 Further clean up 2016-09-18 13:33:22 +02:00
commy2
1c4cd81680 add displayName to blown off turret object 2016-09-18 12:19:29 +02:00
Glowbal
811e1cd598 First set up clean up for medical rewrite 2016-09-18 12:05:36 +02:00
Glowbal
0c43c83b3d Merge branch 'master'
Conflicts:
	addons/medical/ACE_Settings.hpp
	addons/medical/XEH_postInit.sqf
	addons/medical/XEH_preInit.sqf
	addons/medical/functions/fnc_actionDiagnose.sqf
	addons/medical/functions/fnc_actionLoadUnit.sqf
	addons/medical/functions/fnc_addDamageToUnit.sqf
	addons/medical/functions/fnc_createLitter.sqf
	addons/medical/functions/fnc_displayPatientInformation.sqf
	addons/medical/functions/fnc_handleCreateLitter.sqf
	addons/medical/functions/fnc_handleDamage.sqf
	addons/medical/functions/fnc_handleDamage_advanced.sqf
	addons/medical/functions/fnc_handleDamage_airway.sqf
	addons/medical/functions/fnc_handleDamage_caching.sqf
	addons/medical/functions/fnc_handleDamage_internalInjuries.sqf
	addons/medical/functions/fnc_handleDamage_wounds.sqf
	addons/medical/functions/fnc_isBeingCarried.sqf
	addons/medical/functions/fnc_isBeingDragged.sqf
	addons/medical/functions/fnc_litterCleanupLoop.sqf
	addons/medical/functions/fnc_moduleAssignMedicRoles.sqf
	addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
	addons/medical/functions/fnc_setCardiacArrest.sqf
	addons/medical/functions/fnc_showBloodEffect.sqf
	addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
	addons/medical/functions/fnc_treatmentAdvanced_surgicalKit_onProgress.sqf
	addons/medical/functions/fnc_treatmentBasic_epipen.sqf
	addons/medical/functions/fnc_treatmentIV.sqf
	addons/medical/functions/fnc_treatmentIVLocal.sqf
2016-09-18 11:51:21 +02:00
commy2
2b4c5f9c49 auto add blown off turrets to curator 2016-09-18 11:31:28 +02:00
PabstMirror
32b7ef7b85 Skip incindinary effects if projectile is null 2016-09-17 13:09:03 -05:00
commy2
95409f6772 Merge pull request #4383 from acemod/support-disable-cookoff
Add object attribute to disable cookoff for individual vehicles
2016-09-17 18:50:34 +02:00
commy2
d5edc5a1f5 Merge pull request #4411 from acemod/burn-wheels
incendiary and cookoff improvements
2016-09-17 18:30:08 +02:00
commy2
e02516e5b5 invert reverted inverted 2016-09-17 18:08:08 +02:00
commy2
3d18374747 add object 3den setting for disabling cook off effects 2016-09-17 17:47:29 +02:00
Glowbal
e8f55348d8 Add ACE2 sys_Blood port 2016-09-17 16:52:25 +02:00
SilentSpike
e3d26c535a Merge pull request #4368 from 654wak654/delete-teleport-module
Delete "Teleport Players" module after use
2016-09-17 11:52:38 +01:00
Glowbal
48a198fea4 Add support for disabling cookoff for individual vehicles 2016-09-17 12:13:43 +02:00
Ozan Eğitmen
56751eff0e Revert "Delete "Group Side" module after use"
This reverts commit 2880c6152a.
2016-09-17 01:01:37 +03:00
classicarma
0d4a0a52ba translate gunbag 2016-09-17 01:47:01 +09:00
classicarma
7f208e094d translate grenades 2016-09-17 01:46:51 +09:00
classicarma
5c160db023 translate goggles 2016-09-17 01:46:34 +09:00
classicarma
3605778d60 translate gforces 2016-09-17 01:46:19 +09:00
classicarma
1e28c16ba2 translate gestures 2016-09-17 01:46:09 +09:00
classicarma
5fc3b05c21 translate frag 2016-09-17 01:46:00 +09:00
classicarma
f9e44a2820 translate flashsuppressors 2016-09-17 01:45:47 +09:00
classicarma
32939571e5 translate flashlights 2016-09-17 01:45:34 +09:00
classicarma
6312a19dd6 translate finger 2016-09-17 01:45:24 +09:00
classicarma
d1e57f9678 translate fcs 2016-09-17 01:45:14 +09:00
classicarma
47bd4e9991 translate fastroping 2016-09-17 01:44:56 +09:00
classicarma
4fabf8b1f1 translate exolosives 2016-09-17 01:44:45 +09:00
classicarma
647ad8c681 translate dragging 2016-09-17 01:44:37 +09:00
classicarma
4827a18aa0 translate digtags 2016-09-17 01:44:30 +09:00
classicarma
99c5122120 translate disarming 2016-09-17 01:44:22 +09:00
classicarma
dfa5a745a0 translate dagr 2016-09-17 00:58:02 +09:00
classicarma
24d365fa5d translate cookoff 2016-09-17 00:57:49 +09:00
classicarma
83a18e84de translate concertina_wire 2016-09-17 00:57:40 +09:00
classicarma
e767d65cfb translate common 2016-09-17 00:57:27 +09:00
classicarma
e6b2cc8a74 translate chemlights 2016-09-17 00:57:17 +09:00
classicarma
78ee33b46f translate cargo 2016-09-17 00:57:09 +09:00
classicarma
fb48edb667 translate captives 2016-09-17 00:57:00 +09:00
classicarma
53bee76f8d translate ballistics 2016-09-17 00:56:53 +09:00
classicarma
23d70fb6f0 translate attach 2016-09-17 00:56:45 +09:00
classicarma
1e1c202f96 translate atragmx 2016-09-17 00:56:36 +09:00
classicarma
4003b1486b translate advanced_throwing 2016-09-17 00:56:25 +09:00
classicarma
892af25bac translate advanced_fatigue 2016-09-17 00:56:13 +09:00
classicarma
4fd92b534a translate advanced_ballistics
This reverts commit 65bfee0f9481313599c654b69ca2a0370077f3ea.

translate advanced_ballistics
2016-09-17 00:55:53 +09:00
commy2
3cea9e727d fix a comment 2016-09-16 14:00:43 +02:00
commy2
a487c5e89f offset for quad engine smoke, delete destroyed RepairItem s 2016-09-16 13:51:41 +02:00
commy2
d200eadb46 incendiary and cookoff improvements 2016-09-16 13:08:19 +02:00
classicarma
524312dce3 translate aircraft 2016-09-16 19:49:08 +09:00
classicarma
53e50f4f91 translate disposable 2016-09-16 12:01:26 +09:00
Ozan Eğitmen
2880c6152a Delete "Group Side" module after use 2016-09-16 01:34:32 +03:00
PabstMirror
bbcc82acf6 Tweak fatgiue duty factors 2016-09-13 16:56:06 -05:00
PabstMirror
b81ccca3f7 Captives - rewrite findEmptyNonFFVCargoSeat (#4348)
Simplify func using `fullCrew`
Fix #4339
also switch hard `ERROR(` macro to `WARNING(`
2016-09-13 16:52:51 -05:00
Glowbal
65cdf200fb Merged branch release into master 2016-09-13 21:28:22 +02:00
Glowbal
4ae4fca852 Prep 3.7.0 release 2016-09-12 19:47:31 +02:00
jonpas
0400a857e6 Fix Advanced Throwing vanilla throw block for primed throwables (#4370)
* Fix vanilla throwing block failing after priming, simplify muzzle ammo (can only be 1 or 0, 1 doesn't influence anything if no appliccable throwable in inventory)

* Disable select grenade keys when advanced throwing is active

* Fix #4375 - select next grenade cycles between first 2 grenade muzzles due to setAmmo
2016-09-12 19:21:04 +02:00
BaerMitUmlaut
1601f6a7b7 Disable medical AI for remote controlled AI 2016-09-12 17:06:14 +02:00
PabstMirror
9844ae32c9 Exit fatiuge loop when dead (don't play breathing sound) 2016-09-11 22:03:20 -05:00
commy2
bfb88efe9a Fix script error in cargo drop function (#4369) 2016-09-10 21:21:09 +02:00
Ozan Eğitmen
d533bd1663 Delete "Teleport Players" module after use 2016-09-10 15:33:19 +03:00
Glowbal
04dd0412ff Prepare 3.7.0 RC6 2016-09-09 11:43:40 +02:00
jonpas
062f6deec8 Fix Advanced Throwing floating IR grenades and block vanilla throwing (#4365)
* Fix #4362 - floating primed IR grenades

* Fix #4363 - block vanilla throwing while prepared

* Respect last thrown time with vanilla throwing and dropping primed throwable,
2016-09-09 11:00:30 +02:00
BaerMitUmlaut
b1f91f8cf5 Use directCall on tripflare effect 2016-09-08 21:22:32 +02:00
Glowbal
ebdc883855 Prepare 3.7.0 RC5 2016-09-07 21:35:58 +02:00
PabstMirror
0d81ce34e2 Fix stop gesture keybind (#4354) 2016-09-07 21:07:51 +02:00
PabstMirror
1caea46d60 Medical - Fix adv wound not stacking (#4353) 2016-09-07 20:54:54 +02:00
jonpas
13df3efce2 Prepare 3.7.0 RC4 2016-09-06 22:56:22 +02:00
commy2
6e99e8a951 don't let tripod fall over as easily (#4352) 2016-09-06 21:55:23 +02:00
PabstMirror
1a4ed7b7b4 Grenades - disable throw mode / keybind if advThrow (#4350) 2016-09-06 21:54:42 +02:00
commy2
5cd9b56866 don't let tripod fall over as easily (#4352) 2016-09-06 21:53:38 +02:00
PabstMirror
a320a56813 Fix blood bags not showing in medical menu (#4351)
fix #4306
2016-09-06 21:52:22 +02:00
PabstMirror
4781903be6 Add setting for medical ai 2016-09-06 21:48:46 +02:00
PabstMirror
ec4c2276a5 Add setting for medical ai 2016-09-05 22:35:01 -05:00
Glowbal
89a5f28772 Merge pull request #4192 from acemod/medical-rewrite-engine-component
merge medical engine component into medical rewrite branch
2016-09-05 22:31:37 +02:00
Glowbal
f3dc1afdbf Prepare 3.7.0 RC3 2016-09-05 22:27:30 +02:00
PabstMirror
4fd5d6be6c Fix handleDamage params for addDamageToUnit (#4344) 2016-09-05 22:27:00 +02:00
BaerMitUmlaut
a096439f36 Moved particles component to optionals (#4341) 2016-09-05 20:50:30 +02:00
PabstMirror
a585a36ced Add ace mags to 7.62 SPAR_03 (#4340) 2016-09-05 20:33:12 +02:00
jonpas
2034234940 Refuel nozzle taking, disconnecting, connecting and returning interaction fixes (#4337)
* Prevent taking or disconnecting a nozzle if already carrying one

* Fix multiple nozzle connect actions, Fix returning nozzle into a vehicle being refueled
2016-09-05 20:23:28 +02:00
jonpas
2474da36b3 Fix pick up delay and IR chemlights, prevent picking up GL and mortar smoke shells (#4336)
* Fix pick up interaction not rendering right after throw, Prevent GL rounds from being picked up

* Prevent picking up GL and mortar smoke shells

* Fix pick up delay properly, Add separate define for quick throwing (for use when debugging)

* Fix forgotten rename in IR chemlight handling
2016-09-05 20:23:03 +02:00
Glowbal
be8b4468af Increment build number 2016-09-05 08:27:58 +02:00
PabstMirror
7055b242e4 Fix AF author String (#4330) 2016-09-04 22:34:48 +02:00
PabstMirror
f21d45392f SPAR use ACE Magazines - Fix #4207 (#4329) 2016-09-04 21:56:05 +02:00
Glowbal
849a2cd475 Prepare 3.7.0 2016-09-04 21:51:36 +02:00
Glowbal
5034dffec8 Fix build error with make 2016-09-04 21:51:13 +02:00
BaerMitUmlaut
cc414de8d1 Add Advanced Fatigue component (#4321)
* Initial commit advanced fatigue

* Added animation changes

* Fixes, rewrites

* Broadcast 3den attribute and fix UBC

* Further animation tweaks

* Added Eden attribute and CBA settings

* Switch to CBA events

* Add beautified component name

* Rewrites, fixes, tweaks

* Move setVars to GVARs

* Add setting to disable

* Switch to status effect handler for sprint and jog blocking

* Add component name

* Failsafe for early unit player EH

* Removed raised weapon penalty for pistols

* Added respawn compatibility

* Tweaked side jog animation speed

* Added support for virtual load

* Added stamina bar

* Remove debug flags

* Added custom duty factor functions and values

* Added structural comments

* Disabled CBA settings, added ACE settings

* Fixed config

* Added readme

* Remove leftover debug diag_logs

* Improved stringtable
2016-09-04 21:33:07 +02:00
PabstMirror
7314f863f6 Add spare barrel to VA in 1.64 (#4328)
Close #4325
2016-09-04 21:26:15 +02:00
PabstMirror
0848b6d1de Fix script errors (#4327) 2016-09-04 21:03:52 +02:00
BaerMitUmlaut
8a47d7a9b6 Add fade nametags towards screen border (#4316)
* Fade nametags towards screen border

* Use distance2D instead of vector commands

* Don't calculate fade when off screen

* Made fade on border optional
2016-09-04 20:50:12 +02:00
Glowbal
b0fa1a32d9 Fix params 2016-09-04 20:37:25 +02:00
Glowbal
b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
BaerMitUmlaut
278e7fa800 Add Medical AI implementation for basic medical (#4311)
* Initial commit medical AI

* Finished non-healing functions

* Initial work on self healin

* AI healing

* Finished medical AI for basic medical

* Finito

* Fix for dead units, medic not being close enough

* Make ace_medical required

* Fixed double systemChat

* Made AI units able to heal players

* Fixed wound treatment

* Fixed medic movement

* Made units heal themselves earlier
2016-09-04 11:25:03 +02:00
BaerMitUmlaut
c3222bdf0c Add realistic weights (#3868)
* Adjusted weapon weights - Vanilla

* Adjusted weapon weights - Marksmen DLC

* Adjusted weight of SIG 556 to SIG 550
2016-09-04 11:07:36 +02:00
PabstMirror
1c5761f845 Bundle fire damage into larger chunks (#4223) 2016-09-03 22:00:45 +02:00
J3aLeiNe
7220d0ee5d compat RHS US : Change for default ACE_12.7x99 (#4184)
* Change for default ACE_12.7x99

 - rhsusf_ammo_127x99_M33_Ball = B_127x99_Ball from addons/ballistics/CfgAmmo.hpp

 - rhsusf_ammo_127x99_mk211 = ACE_127x99_API from addons/ballistics/CfgAmmo.hpp

* Default ACE3 12.7x99 and recheck bullets values

 - 7.62 M993 : fix Ballistic Coefficient and Mass according with ballistics/CfgAmmo.hpp
 - 7.62 M993 : add a muzzle velocity according with the Mk11 Mod0 barrel length (609.6mm) and the M14 EBR-R1 barrel length (558.8mm) (empiric, not perfect but better than nothing)
 - recheck all bullets values

* Accurate M249s' barrel length

* Little add and fix for Atragmx "GunList" (#1)

- add 12.7x99 API
 - fix .408 "Mass" according with the ballistics/CfgAmmo.hpp
 - fix .300WM MK248 Mod0 "Mass" according with the ballistics/CfgAmmo.hpp
 - Typo Mod0, Mod1 for a better reading on the Atrag's panel
 - fix .308 M80 "Mass" according with the ballistics/CfgAmmo.hpp
 - add .308 Mk316
2016-09-03 22:00:15 +02:00
PabstMirror
2b29dcadc3 Merge pull request #4310 from acemod/voiperr-flashlight_housekeeping
Map + Flashlights Cleanup (merge conflicts + fixes)
2016-09-02 18:57:48 -05:00
jonpas
0e1f2828a9 Rename Advanced Throwing component to be in-line with other advanced_ components (#4318)
* Rename Advanced Throwing component to be in-line with other advanced_ components

* Rename wiki page as well

* Add redirect from old wiki page
2016-09-03 01:39:34 +02:00
PabstMirror
12de3265b8 Fix INFO Macro not in CBA 3.0 (#4320) 2016-09-02 12:50:23 -05:00
jonpas
d3ee125d5e Fix Advanced Throwing IR Chemlight and in-hand pick up (#4313)
* Fix IR Chemlights pick up

* Fix attached throwable pick up interaction condition

* Fix in hand pick up locality
2016-09-02 14:57:20 +02:00
PabstMirror
c4d2383005 Increase blood bag flow rate for basic medical (#4306)
* Change blood bags

- Increase flow rate for basic medical
- Don't queue bags

* change to ivBags, reset var on init / fullHeal
2016-09-01 12:46:08 +02:00
jonpas
eb007973c1 Merge pull request #4315 from acemod/fixChemlightShieldDescriptions
Fix Chemlight Shield Green and Red descriptions
2016-09-01 01:20:04 +02:00
jonpas
cbdabfb78d Fix Chemlight Shield Green and Red descriptions 2016-08-31 23:14:12 +02:00
PabstMirror
62bb1db705 Fix chemlight supplyCreate UBC (#4314) 2016-08-31 16:10:40 -05:00
PabstMirror
41d758567e Chemlights cleanup (#4304) 2016-08-31 22:12:40 +02:00
Glowbal
df66b0876f Minor private variable fixes (#4300) 2016-08-27 17:35:45 +02:00
PabstMirror
d448ea8916 Improve interaction position for air units. (#4285)
Fix #4233
2016-08-27 10:37:58 +02:00
[OMCB]kaban
64cf8aa95a Russain Translations Update (#4286) 2016-08-27 10:36:00 +02:00
PabstMirror
df7aa38a7a Allow inheritance for addActionToClass (#4272)
* Allow inheritance for addActionToClass

* Update Headers

* Use inline code for inheritance example
2016-08-27 10:35:21 +02:00
Glowbal
1366a6f15f Merge pull request #4289 from acemod/earlyAddPlayerEventHandler
Fix null ace_player from early call to addPlayerEH
2016-08-27 10:32:12 +02:00
Grey-Soldierman
dae3d8d682 Definable classname for Spare Barrel (#4121)
* Added definable barrel classname through weapon config

* Improved condition for player carrying spare barrel
2016-08-27 10:21:15 +02:00
voiperr
fedad7f8f7 Ace_Chemlights (Chemlight Enhancements) (#3921)
* Add ace_chemlights.
Make chemlight intensity and dropoff more realistic.
Add orange, white, IR chemlights.
Add chemlight shields.
Make chemlight impact sounds more realistic.

* Moved impact sound changes to a different branch.

* Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration.
Checked privates.

* Stringtable: 5 minute.

* Blue lifetime. Removed ref to deprecated function

* Use proper magazine macro. Add new chemlights to Misc box.
2016-08-27 10:19:39 +02:00
commy2
9ef24d25ba paradrop crates from helicopter or plane cargo (#2468) 2016-08-27 10:14:54 +02:00
commy2
602d074898 integrate medical-engine handledamage into medical-damage component 2016-08-27 09:39:24 +02:00
commy2
2ac52fb430 remove static fix from vmedical component 2016-08-27 08:50:55 +02:00
PabstMirror
c9f9b89ea2 Fix merge (was moved to XEH_postInitServer)
Use short circuit for loadout change and add note
2016-08-25 18:56:57 -05:00
PabstMirror
fd6bd7f794 Merge branch 'flashlight_housekeeping' of https://github.com/voiperr/ACE3 into voiperr-flashlight_housekeeping 2016-08-25 15:50:11 -05:00
Joko
927d8ead8f add Hiddenselection camo to bodybag for Retexturing (#4276)
* add Hiddenselection camo to bodybag

* Add default texture

* Use macro
2016-08-24 12:42:32 -05:00
PabstMirror
3f343086dc ad fix for noradio 2016-08-23 22:43:37 -05:00
PabstMirror
18153b0451 Fix null ace_player from early call to addPlayerEH 2016-08-23 22:24:59 -05:00
PabstMirror
5a83659136 Don't cookoff when commander turret is hit (#4280) 2016-08-23 09:57:54 +02:00
commy2
f76457f48f convert log macros to cba versions 2016-08-22 21:06:52 +02:00
jonpas
f8dfa4f933 Add Advanced Throwing (#3477)
* Add Advanced Throwing

* Add feature documentation
2016-08-22 15:09:08 +02:00
commy2
cda100c9e7 Remove superfluous requiredAddons in hearing 2016-08-20 21:10:37 +02:00
Glowbal
d911dab5a7 Merge pull request #4191 from acemod/fix-4181
add explosive devices to missing units, close #4181
2016-08-20 12:25:56 +02:00
Glowbal
83e78f1021 Merge pull request #4258 from acemod/reviveTimer
Clear reviveState when calling setUnconscious
2016-08-20 11:57:51 +02:00
Glowbal
47d17c49dc Merge pull request #4245 from acemod/eject-ai-crew-cookoff
eject ai during cookoff
2016-08-20 11:56:40 +02:00
Glowbal
167dc7735d Merge pull request #4197 from acemod/litterSimpleObject
Use createSimpleObject for medical litter
2016-08-20 11:53:43 +02:00
Glowbal
1f8f463f32 Merge pull request #4267 from acemod/fix-object-event
fix FUNC(objectEvent)
2016-08-20 11:49:53 +02:00
PabstMirror
7f9a697dca Update CBA_DEBUG_SYNCHRONOUS macro for new CBA (#4271) 2016-08-19 16:33:27 -05:00
commy2
1c6825bcab skip DLL check on non-windows machines, close #4253 2016-08-19 16:01:59 +02:00
commy2
91e4f50ba0 fix FUNC(objectEvent) 2016-08-19 15:23:47 +02:00
jonpas
ff0dcd3152 Use pushBackUnique in Tags cache (#4249)
* Use pushBackUnique in tagging

* Use configProperties, Add maintainers

* Fix header

* Revert to configClasses
2016-08-18 20:52:28 +02:00
jonpas
986ac43a68 Cache config UI (#4234)
* Cache config UI

* Use configClasses to prevent reading entries in base class

* Fix header not containing return value

* One more count

* More lazy eval
2016-08-18 19:07:05 +02:00
PabstMirror
b02e91e02e Clear reviveState when calling setUnconscious
#4250
2016-08-18 01:59:40 -05:00
freghar
9fa247398f add BlueForceTracking filtering via an object variable (#4196)
There's no good workaround for this:

 * creating a dummy unit on [0,0,0] and making it leader prevents
   grp members from entering vehicles
 * joining group of a different side prevents grp members from seeing
   blueforce tracking markers of their original side

Usage (_obj can be group or unit, depending on BFT_ShowPlayerNames):

  _obj setVariable ["ACE_map_hideBlueForceMarker", true];

The inverse, hiding of markers of other groups/units for a particular
player, can be already done by 'ace_map_BFT_Enabled = false' locally,
as the Update function checks for it every time.

Signed-off-by: freghar <freghcz@gmail.com>
2016-08-16 19:28:21 -05:00
PabstMirror
24d13e525f Add ACE_isBelt for DLC/Expansion magazines
Fix #4094
2016-08-14 13:35:00 -05:00
commy2
7d2f2023ee eject ai during cookoff 2016-08-14 13:51:33 +02:00
commy2
2231464087 fix bug which would cause unecessary echo network traffic (#4242) 2016-08-13 16:45:50 +02:00
Lukas
84a370d0f2 Czech translation (#4241) 2016-08-13 15:44:48 +02:00
Glowbal
fdfe672491 Merge pull request #4166 from acemod/glasses-hearing
Make hearing component compatible with glasses
2016-08-13 14:17:47 +02:00
Glowbal
ba8c8bb5b0 Merge pull request #4109 from acemod/port-incendiary-grenades
Port ACE2 incendiary grenades
2016-08-13 14:16:39 +02:00
commy2
58539a0949 Merge branch 'master' of https://github.com/acemod/ACE3 into glasses-hearing 2016-08-13 13:03:23 +02:00
commy2
5b3d424509 always destroy engine, effect only requires cookoff 2016-08-13 12:44:38 +02:00
commy2
d0d407a2c5 only do engine burning effect if cookoff is enabled 2016-08-13 12:39:52 +02:00
commy2
1bde8d617b rename cookoff setting to 'GVAR(enable)' 2016-08-13 12:38:04 +02:00
commy2
0dc13276df change default value to true 2016-08-13 12:13:49 +02:00
commy2
f0a74781c9 add setting to disable cook off effects 2016-08-13 12:12:34 +02:00
commy2
c42004449d Port AGM cook off 2016-08-13 11:59:15 +02:00
commy2
9a93dffc3b port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
Broström.A | Evul
0dfee34a56 Added additional cargo and dragging for crates (#4129)
* Added Cargo and Dragging for `Land_WoodenBox_F` and `Land_WoodenCrate_01_F`.
2016-08-13 11:33:41 +02:00
PabstMirror
f354bab3c2 Add Tripflare (#4152) 2016-08-13 11:29:01 +02:00
[OMCB]kaban
8fc2cbd0ef Russian Translations - Update (#4217) 2016-08-13 11:25:43 +02:00
jonpas
5985f3bd26 Fix missing zeroing UI on vehicles without FCS 2016-08-11 22:34:38 +02:00
PabstMirror
a2da54bfec Fix javelin fire block not being removed (#4228) 2016-08-11 13:30:28 -05:00
PabstMirror
f12feae7fe Fix some efuncs 2016-08-09 12:47:59 -05:00
PabstMirror
011c6a0d00 Fix merge conficlts 2016-08-09 12:14:30 -05:00
PabstMirror
6c63d3c23a Merge branch 'master' into medical-rewrite 2016-08-09 12:11:30 -05:00
commy2
5e40c24985 Merge pull request #4185 from acemod/cleanup-deprecated
remove deprecated functions
2016-08-09 18:34:43 +02:00
commy2
c2da1b4980 Merge pull request #4225 from acemod/fix-missing-magazine-mass
Fix wrong config path in FUNC(calculateMass)
2016-08-09 18:30:04 +02:00
commy2
9228bb9349 manual merge 2016-08-09 18:28:42 +02:00
jonpas
e909901100 Merge pull request #4226 from acemod/fixTagString
Fix tagging cstring
2016-08-09 18:27:00 +02:00
commy2
36e78e0722 Merge pull request #4171 from acemod/cleanup-hash
deprecate ACE hash functions in favor of CBA versions
2016-08-09 18:25:01 +02:00
commy2
83f32ebc29 Merge pull request #4170 from acemod/cleanup-missionSQM
remove some broken functions
2016-08-09 18:24:52 +02:00
commy2
439a85924c Merge pull request #4188 from acemod/cba-hash-synchedEvent
Convert common to CBA hashes
2016-08-09 18:24:27 +02:00
commy2
7000414df4 Fix wrong config path in FUNC(calculateMass) 2016-08-09 18:20:25 +02:00
PabstMirror
8e10bf5eef Fix tagging cstring 2016-08-09 11:18:52 -05:00
jonpas
51450b86fb Add dogtags $, Improve function headers 2016-08-09 01:15:59 +02:00
jonpas
91128729ba Improve stringRemoveWhitespace function header 2016-08-08 23:08:39 +02:00
jonpas
c6f3627c70 Merge pull request #4146 from acemod/taggingFramework
Tagging Framework and Improvements
2016-08-08 23:04:28 +02:00
freghar
769ca7e835 lower wirecutter item mass (#4209)
The current mass makes it take a LOT of inventory space (~half of
an assault pack) which makes it impractical to carry around as a tool.

Signed-off-by: freghar <freghcz@gmail.com>
2016-08-08 15:18:51 -05:00
PabstMirror
c46b2d09cf Heal hitpoint after bandage sets bodyPartStatus 2016-08-07 13:58:09 -05:00
Mark Ruffner
ff297e307b Fix the captive module from creating attributes when not needed (#4213)
* Fix default values

Fix default values, so we don't get two custom attributes per unit, even when the unit is not handcuffed/surrendered

* Add parentheses to avoid conversion
2016-08-07 12:50:58 -05:00
PabstMirror
919c8469de Add interaction action on demand (#4079)
* Only use addActionEventHandler when needed

-Only install addActionEventHandler when the interaction menu is
actually open
-Less SQF running each frame,
-it should help with issue #4066

* Cleanup debug
2016-08-05 12:05:15 -05:00
PabstMirror
dc7ac4c42c Fix static weapons not being loadable in cargo (#4205)
- Fix #4165
2016-08-05 12:03:45 -05:00
PabstMirror
6f22df40b6 dragging - Don't run animChanged event on all units
Also Fix CBA_fnc_addPlayerEventHandler
2016-08-03 15:35:10 -05:00
PabstMirror
afe3e5ccd3 Fix repair cargo not added to zeus created objects (#4201)
- Fix #4200 (add delay for units created via zeus)
- Use ace_settingsInitialized to add events
2016-08-03 13:44:04 -05:00
PabstMirror
82cf18575c Minor tweaks to medical
- decrease needed blood loss on selection to turn icon red. (Largest
wound bleedingRate is only 0.1)
- Don't print warning for basic medical bandage not having sub configs
2016-08-03 13:14:12 -05:00
PabstMirror
be3afe6eb3 Increase defuse range for underwater mines (#4195)
Fix #4144
- Adds a 2nd defuse helper with increased range
2016-08-02 18:29:31 -05:00
PabstMirror
787a57c12b Fix track repair selection placement 2016-08-01 21:19:48 -05:00
PabstMirror
02c308e141 Use createSimpleObject for medical litter 2016-08-01 16:20:13 -05:00
PabstMirror
a2f391cd59 Convert finger to CBA hashes (#4183) 2016-07-30 12:28:07 -05:00
commy2
8a8bc6a336 remove hitpoint config from medical-main component 2016-07-30 17:23:08 +02:00
commy2
46adfe1150 convert map-gestures to cba hashes (#4187) 2016-07-30 17:17:52 +02:00
commy2
1f6b10c4cb convert laser to cba hashes (#4186) 2016-07-30 17:16:29 +02:00
commy2
f793a0d8d1 merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00
commy2
9a468c4068 add explosive devices to missing units, close #4181 2016-07-30 13:15:45 +02:00
commy2
b059217f4d fix-inverted-logic 2016-07-30 12:35:10 +02:00
commy2
5a1b33a5da convert common to cba hashes 2016-07-30 12:28:06 +02:00
commy2
1ffe3131e3 remove deprecated functions 2016-07-30 11:16:19 +02:00
commy2
c9a8e0a892 deprecate ACE hash functions in favor of CBA versions 2016-07-30 10:54:01 +02:00
Glowbal
a2a8f53157 Merge pull request #4155 from acemod/firedEHCleanup
Minor cleanup of fired EH listeners
2016-07-28 23:49:01 +02:00
Glowbal
35c7de2fb0 Merge pull request #4172 from acemod/log-file-and-linenumbers
log file and line numbers for warnings/errors/debug msgs
2016-07-28 23:47:21 +02:00
Glowbal
d9112fb07e Merge pull request #4175 from acemod/remove-obsolete-pickup-fix
reenable pickup action, because related bug has been fixed
2016-07-28 23:47:07 +02:00
Glowbal
66a741a9c3 Merge pull request #4169 from acemod/cleanup-sort
deprecate sort function
2016-07-26 23:24:52 +02:00
commy2
4f77adaa0c Merge pull request #4137 from 654wak654/master
Use GVAR Macro Where Applicable
2016-07-26 19:15:00 +02:00
commy2
5711a863c6 reenable pickup action, because related bug has been fixed 2016-07-26 19:07:31 +02:00
commy2
755f6bcc6b Make hearing component compatible with glasses 2016-07-26 16:14:16 +02:00
PabstMirror
fa7d0df2df Improve creation time of house actions dummy (#4159) 2016-07-26 00:03:29 -05:00
commy2
6507acdbab optional pbo to disable cross hair 2016-07-25 21:00:27 +02:00
commy2
0c073448dc log file and line numbers for warnings/errors/debug msgs 2016-07-25 20:39:30 +02:00
commy2
37d4a4a0c3 deprecate sort function 2016-07-25 20:00:41 +02:00
commy2
63b41843fc remove some broken functions 2016-07-25 19:43:42 +02:00
jonpas
541349efef Fix refuel not respecting time acceleration and pause (#4140)
* Fix refuel not respecting time acceleration and pause

* Make lastTickMissionTime local
2016-07-24 20:11:35 +02:00
jonpas
e3a70c6d3b Add Tagging module icon 2016-07-24 20:08:53 +02:00
jonpas
4b8f203f9b Add quick tag keybind and setting 2016-07-24 20:00:33 +02:00
PabstMirror
455f65947a Minor cleanup of fired EH listeners 2016-07-23 23:08:40 -05:00
PabstMirror
9cc0e64b46 Fix spectator map click not changing cam pos
Fix #3842
PFEH FUNC(handleCamera) will set camera position using GVAR(camPos)
2016-07-23 14:07:03 -05:00
jonpas
9b4f565cc5 Split cache and EH to functions 2016-07-23 15:52:20 +02:00
jonpas
c5edc00ee9 Add Tagging framework and improvements 2016-07-23 15:09:13 +02:00
PabstMirror
fa176bdea7 Change macro for pboProject (#4120) 2016-07-21 20:08:29 -05:00
PabstMirror
399404024c Don't frag for some shells that end in water (#4136)
shotbullet, shotShell don't seem to explode when touching water, so
don't create frags
Fix #4134
2016-07-21 20:08:11 -05:00
PabstMirror
7239f3e88c Fix terrain LOS check for vehicles with low getPos (#4130)
Fix #4126
2016-07-21 20:07:54 -05:00
Ozan Eğitmen
8f80cd59c8 Use GVAR where applicable 2016-07-20 07:15:18 +03:00
SilentSpike
fed71b00e8 Merge pull request #4089 from acemod/dogtagSSN
Improve SSN hash
2016-07-15 22:59:41 +01:00
Glowbal
131ef576b4 Add medical treatments and configuration 2016-07-15 12:23:47 +02:00
Glowbal
62f84efb9b Add medical menu 2016-07-15 12:23:26 +02:00
Glowbal
ddb4ef42f3 Add stringtables and items 2016-07-15 12:21:56 +02:00
Glowbal
e4c36d9fa0 Change injuries include to ACE_Medical_Injuries 2016-07-15 12:10:18 +02:00
Glowbal
565da090bc Add missing bracket 2016-07-15 11:53:57 +02:00
Glowbal
ab2075c328 Merge branch 'master' into medical-rewrite
Conflicts:
	addons/medical/CfgEden.hpp
	addons/medical/functions/fnc_reviveStateLoop.sqf
	addons/medical/functions/fnc_serverRemoveBody.sqf
	addons/medical/functions/fnc_unconsciousPFH.sqf
2016-07-15 11:50:58 +02:00
Glowbal
c8a54fd090 Merge branch 'release' 2016-07-15 02:03:42 +02:00
PabstMirror
1213c08e4b Fix cached call events 2016-07-14 13:06:45 -05:00
bux578
630ab70982 Merge branch 'release' into cut-ropes-keybind 2016-07-14 15:30:38 +02:00
bux578
51bdf32f9f Merge branch 'release' into microdagr-zero-fixes 2016-07-14 15:25:25 +02:00
ColdEvul
492f075ac8 Added fixed name for Weapon_SMG_05_F (MP5K) for EDEN item. 2016-07-14 15:18:29 +02:00
ColdEvul
43c1c89cc1 Made new APEX crates draggable 2016-07-14 15:12:54 +02:00
Glowbal
2f2c4b91a1 3.6.2 2016-07-14 14:51:46 +02:00
BaerMitUmlaut
21f1329762 Added keybind to cut ropes 2016-07-14 08:13:52 +02:00
BaerMitUmlaut
40d460b1b6 Fixed MicroDAGR trailing zero 2016-07-14 03:32:30 +02:00
Glowbal
10b7e5d270 Merge pull request #4107 from acemod/fixMainMenuAceOptionsPlacement
Fix MainMenu Ace_Options Placement to top left
2016-07-14 01:39:18 +02:00
Glowbal
11a72431c2 Merge pull request #4099 from acemod/FixMinigunMags
Add missing vanilla magazines to LMG_Minigun
2016-07-14 01:38:58 +02:00
Glowbal
078647c403 Merge pull request #4097 from acemod/fixApex3denLayout-cherry-pick
Fix 3den attribute layout for 1.62, target release
2016-07-14 01:38:41 +02:00
Glowbal
9d14121a9e Merge pull request #4096 from acemod/func-dogesture
use a function to do gestures
2016-07-14 01:38:18 +02:00
PabstMirror
13e182a7a9 Fix MainMenu Ace_Options Placement to top left
Stick ace_options button placement to top left
so it doesn't interfere with apex singleplayer menu
2016-07-13 13:49:05 -05:00
commy2
cc76ac482a add priority parameter to doGesture 2016-07-13 11:00:31 +02:00
commy2
404d5b49b4 add function to read vanilla keybinds 2016-07-13 10:40:28 +02:00
PabstMirror
981dc874a4 Add missing vanilla magazines to LMG_Minigun
Fix #4098
Missing:
"500Rnd_65x39_Belt"
"500Rnd_65x39_Belt_Tracer_Red_Splash"
"500Rnd_65x39_Belt_Tracer_Green_Splash"
"500Rnd_65x39_Belt_Tracer_Yellow_Splash"
2016-07-12 13:17:29 -05:00
PabstMirror
0281bc8f3d Fix 3den attribute layout for 1.62 2016-07-12 17:54:16 +02:00
commy2
ce72bfd07a replace tabs with spaces 2016-07-12 16:28:36 +02:00
PabstMirror
a0aea441b4 Fix reload mutex with binocs or mounted
Fix #4088
2016-07-12 16:22:27 +02:00
commy2
8a4514f8e7 use a function to do gestures 2016-07-12 16:16:01 +02:00
jonpas
845dca9ea5 Add description and example to blur screen function 2016-07-12 16:13:53 +02:00
Glowbal
96a08dfc01 Merge pull request #3923 from voiperr/grenadesounds
Grenade + Chemlight Sounds
2016-07-12 13:37:40 +02:00
Glowbal
02fea363b6 Merge pull request #3940 from acemod/particles
Custom smoke particles
2016-07-12 13:36:36 +02:00
Glowbal
ee8e03a1ae Merge pull request #3916 from acemod/merge-basic-and-advanced
Merge basic and advanced injury systems
2016-07-12 13:36:02 +02:00
PabstMirror
89992a9710 Improve SSN hash 2016-07-11 21:30:04 -05:00
Glowbal
0e740f00c3 Merge branch 'release' 2016-07-11 23:42:03 +02:00
Glowbal
de612d9613 Merge branch 'apex' into release 2016-07-11 20:59:34 +02:00
Glowbal
8e3ad9a032 Merge pull request #4083 from acemod/required-addons-apex-cherry-pick
Required addons for APEX
2016-07-11 20:58:50 +02:00
Glowbal
0869cf96bd required arma3 version 1.62. closes #4081 2016-07-11 19:27:40 +02:00
Glowbal
d0c30577af Remove usage of setUnconscious 2016-07-11 19:18:40 +02:00
Glowbal
86c67d9e33 Merge branch 'apex' into release 2016-07-11 19:04:53 +02:00
commy2
17f848fba9 Merge pull request #4063 from acemod/gunbag-assault-rifles-cherry-pick
enable gunbag for all non-machinegun primary weapons
2016-07-11 17:40:53 +02:00
jonpas
fd39ee9e6b Merge branch 'master' into armake 2016-07-11 16:27:37 +02:00
commy2
25a3405d1f required addons apex, close #4020 2016-07-11 12:01:47 +02:00
Glowbal
dbac1c6398 Merge branch 'apex' into release 2016-07-11 11:16:50 +02:00
Glowbal
02f08939f2 Merge pull request #4052 from acemod/fix4049
Mine detector optimization and cleanup
2016-07-11 11:16:16 +02:00
Glowbal
9b85bc3e29 v3.6.1 2016-07-11 11:15:36 +02:00
PabstMirror
74da791610 Proper fix for naval mines 2016-07-10 17:29:19 -05:00
PabstMirror
721bc205ef Allow defusing naval mines
Fix #4074
- Workaround for naval mines not working with deactivate
- Add "isNotSwimming" exception to defuse progress bar
2016-07-10 13:49:06 -05:00
esteldunedain
9323314da5 Merge branch 'fix4049' of github.com:KoffeinFlummi/ACE3 into fix4049 2016-07-09 20:04:20 -03:00
esteldunedain
165bd4b3f8 Make volume consistent 2016-07-09 20:00:53 -03:00
commy2
d249132864 Merge pull request #4062 from acemod/disable-interaction-menu-while-reloading
Add reload mutex as canInteractWith condition
2016-07-09 21:03:55 +02:00
PabstMirror
3ac1525a3d Add base icon 2016-07-09 12:11:58 -05:00
jonpas
55c7b9bfc4 Merge pull request #3997 from acemod/gogglesEffectsSetting
Add goggle setting for level of effects
2016-07-09 18:48:22 +02:00
jonpas
d9d2302ab8 Merge pull request #4069 from acemod/addAsianStrings
Add Korean and Japanese strings to tracker
2016-07-09 18:20:16 +02:00
jonpas
317c36e85c Merge pull request #4061 from acemod/removegtgt
Remove remaining >> signs from interaction menu
2016-07-09 18:17:39 +02:00
BaerMitUmlaut
0a46a83e02 Realistic names for APEX content (#4055)
* Added realistic names for APEX content

* Fix strings

* Lowercase Polish colors
2016-07-09 18:14:08 +02:00
Glowbal
f86d8d113c Merge branch 'release' 2016-07-09 11:36:49 +02:00
PabstMirror
ef38144d70 Merge pull request #4051 from acemod/simplifyNews
Make ace news fit apex menu style
2016-07-08 15:46:54 -05:00
jonpas
1185375c90 Add Korean and Japanese strings to tracker 2016-07-08 20:00:12 +02:00
commy2
c55c0d5666 only use one waitUntilAndExecute at any time for reload mutex 2016-07-08 15:12:47 +02:00
esteldunedain
071201ea46 Remove the pistol cursor from the mine detector 2016-07-07 19:03:14 -03:00
jonpas
0220b57609 Remove redundant getMagazineIndex compatibility function 2016-07-07 20:16:03 +02:00
esteldunedain
2a36fec793 Make the detector AI compatible 2016-07-07 12:38:53 -03:00
Glowbal
da661afe9b Improve syntax 2016-07-07 17:22:08 +02:00
commy2
be17b72cad remove old 'gestures' reload mutex 2016-07-07 16:38:24 +02:00
commy2
6569de5332 add event handler for reload mutex 2016-07-07 16:35:07 +02:00
esteldunedain
6160fe076d Add an event when a mine is detected to allow hooking into missions 2016-07-07 11:17:57 -03:00
esteldunedain
244bdb093d Add clicks when activating/deactivating the detector 2016-07-07 11:17:09 -03:00
esteldunedain
7a25c53dd3 Switch say2D to playSound 2016-07-07 10:51:34 -03:00
commy2
2a84865302 add event handler for reload mutex 2016-07-07 15:47:37 +02:00
Glowbal
7157fcf420 Clean up unconscious and revive states 2016-07-07 12:57:21 +02:00
Glowbal
2daee60d0c Add handle revive and Unconscious states 2016-07-07 12:04:26 +02:00
Glowbal
d0236a007a Work done on medical states 2016-07-07 11:46:55 +02:00
commy2
bf7fde0d65 enable gunbag for all non-machinegun primary weapons 2016-07-07 09:47:02 +02:00
commy2
e39017e27a add reload mut ex as canInteractWith condition 2016-07-07 09:10:14 +02:00
esteldunedain
893866ff39 Remove >> signs from interaction menu 2016-07-06 22:38:03 -03:00
esteldunedain
ce0da11aed Clip sound duration to below 0.5 s to avoid it stacking into itself when using say 2016-07-06 22:23:34 -03:00
esteldunedain
f73b6b1aad - Restore the config of detector sounds through CfgSounds
- Add the possibility of switching between headphones or speaker
- Move detector actions to their own submenu
2016-07-06 22:14:26 -03:00
esteldunedain
34654fffb7 Add function to allow using playSound3D on CfgSounds classes 2016-07-06 21:31:06 -03:00
PabstMirror
5362a80911 Tweak spotting scope anims / mem points 2016-07-06 16:55:54 -05:00
PabstMirror
450b8dfedb Fix order of revive loop
Fix #4035
Revive loop was killing heartrate before it exited
2016-07-06 00:54:51 -05:00
PabstMirror
4047c44b64 Merge pull request #4047 from acemod/cleanupRefuel
Refuel - Simplify Actions, Fix Van_01 config
2016-07-05 20:59:49 -05:00
PabstMirror
022e7747b1 Fix no attack profile on static titan launcher (#4023) 2016-07-05 20:58:32 -05:00
jonpas
005f17131a Add Squad Radar UI setting 2016-07-05 23:06:44 +02:00
jonpas
bd2a063861 Fix pboProject false/true becoming 0/1 in UI config, Default ammoCount to off (#4041) 2016-07-05 23:01:25 +02:00
PabstMirror
6c732bf789 Fix action name, put actions on base class 2016-07-05 00:22:47 -05:00
esteldunedain
30532983a1 Improve the positioning of the detector point 2016-07-04 19:32:40 -03:00
esteldunedain
e26eda3ac2 - Optimize getDetectedObject
- Cache detected mines for 0.15 s
- Call detectorLoop every 0.05 s instead of 0.01s
- Compile a dictionary of detectable classnames from config at start
- Switch to playSound3d for global effect
- Remove dummy
- Change config entries to support playSound3d
- Cache getDetectorConfig for better interaction menu performance
- Change sound to mono wss
- Close #4049
2016-07-04 19:04:58 -03:00
PabstMirror
8a572ace41 Make ace news fit apex menu style 2016-07-04 15:31:25 -05:00
PabstMirror
e40415b628 Add #undef for PREP w/ DISABLE_COMPILE_CACHE 2016-07-04 01:17:30 -05:00
Glowbal
1922cac79e fix spelling of arguments 2016-07-03 23:22:31 +02:00
PabstMirror
ea140f63a5 Refuel - Simplify Actions, Fix Van_01 config 2016-07-03 15:17:00 -05:00
Nicolás Badano
08c4731a3a Merge pull request #4045 from acemod/fixOverheatingBarrels
Fix overheating spare barrels
2016-07-03 21:11:13 +02:00
commy2
a5b88d3276 Merge pull request #4034 from acemod/dragKeybind
Add Drag/Drop Keybind
2016-07-03 20:43:06 +02:00
commy2
0a5a4d2d33 Fix German word order / capitalization 2016-07-03 20:42:43 +02:00
PabstMirror
5ad1f752ca Fix overheating spare barrels
- Remove ACE_SpareBarrel from CfgWeapons as it is now a magazine
- Don't call updateTemperature in displayTemp, as unit may not be local
- Fix targetEvent error
2016-07-03 12:58:40 -05:00
PabstMirror
82f63b5935 Update showHud func for 1.62 (squad radar) 2016-07-03 12:17:42 -05:00
PabstMirror
bbc708e3e0 Less aggressive overlap detection
Ensure the 2d screen pos distance is significant.
2016-07-02 22:46:36 -05:00
Glowbal
e8eb729e04 Merge medical core and medical state. Add working version of the state machine, re-add sounds 2016-07-02 16:34:28 +02:00
PabstMirror
d15330d245 Fix cargo event name - spare parts not being added 2016-07-01 23:14:20 -05:00
PabstMirror
96efbaef53 Add Drag/Drop Keybind 2016-07-01 16:28:44 -05:00
Glowbal
2d330e36e0 Add initial medical state component 2016-06-30 23:43:25 +02:00
Glowbal
3aa88c80bf Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
8b1b31fc8d Merge branch 'apex' into medical-rewrite 2016-06-30 16:51:50 +02:00
Glowbal
8c331937d0 Merge branch 'merge-basic-and-advanced' into medical-split-treatment
Conflicts:
	addons/medical/ACE_Medical_Treatments.hpp
	addons/medical/config.cpp
	addons/medical_treatment/functions/fnc_addToTriageCard.sqf
2016-06-30 11:41:03 +02:00
Glowbal
e3f96b6594 Merge branch 'master' into merge-basic-and-advanced
Conflicts:
	addons/medical/XEH_postInit.sqf
	addons/medical/functions/fnc_displayPatientInformation.sqf
2016-06-30 11:27:51 +02:00
Glowbal
cd08e00c71 Merge pull request #3962 from acemod/dogtags
Dogtags
2016-06-29 22:19:02 +02:00
Glowbal
a497690bbd Merge branch 'master' into apex 2016-06-29 21:44:15 +02:00
Glowbal
eca5263df8 Merge pull request #3998 from acemod/apexUBC
Fix UBC for 1.62 Apex
2016-06-29 12:04:21 +02:00
Glowbal
806877492c Merge pull request #3999 from acemod/fixApexWeapons
Fix ballisitics and huntir configs
2016-06-29 12:04:05 +02:00
PabstMirror
3ae8a494c4 Add javelin configs for new apex launchers
Fix #4007
2016-06-28 22:46:04 -05:00
commy2
ab2307996c add possibility to overwrite a units faction for determining name tags 2016-06-28 23:43:34 +02:00
Glowbal
01c184b174 Merge pull request #4014 from acemod/apexTitanBandaid
Handle bad target when using apex titans
2016-06-28 22:01:12 +02:00
Glowbal
4251831e2e Merge pull request #4009 from acemod/fixRearmEvents
Fix rearm events
2016-06-28 20:33:56 +02:00
BaerMitUmlaut
898217a533 Fixed popping and stray particles 2016-06-28 19:23:47 +02:00
jonpas
e6362c699d Fix tabs 2016-06-28 18:34:06 +02:00
jonpas
b99b11d066 Merge branch 'master' into armake 2016-06-28 18:29:51 +02:00
PabstMirror
20376385ca Fix #4007 - Handle bad target when using apex titans 2016-06-27 13:43:05 -05:00
Glowbal
1d66d46501 Fix damaged array not being overwritten.
This fixes an issue were injured body parts were displayed as blue instead of red. Happens when using advanced medical with AI running in basic mode.
2016-06-27 19:55:00 +02:00
Glowbal
419b525458 Fix incorrect macro syntax
Syntax caused pboProject to choke
2016-06-27 19:30:39 +02:00
Glowbal
a9f3c2f784 Merge pull request #4012 from acemod/fix-medical-config-typo
Fix incorrect values for bandage configuration
2016-06-27 19:07:34 +02:00
Glowbal
d7965233d9 Merge pull request #4010 from acemod/rearmHandleNil
rearm - Skip selectWeapon on nil
2016-06-27 19:05:37 +02:00
Glowbal
8809881a9e Merge branch 'release' into fixRearmEvents 2016-06-27 19:04:32 +02:00
Glowbal
0844e311a5 Merge pull request #4008 from acemod/cleanupWaitAndExec
Switch EFUNC(common,waitAndExecute) to CBA
2016-06-27 19:03:24 +02:00
Glowbal
c287223a08 Fix incorrect values for bandage configuration 2016-06-27 19:01:33 +02:00
PabstMirror
8bd3332b0e rearm - Skip selectWeapon on nil
Should fix #4006
2016-06-27 00:00:25 -05:00
PabstMirror
8ecd8a49cc Fix rearm events 2016-06-26 23:37:23 -05:00
PabstMirror
10a19b59e7 Swich EFUNC(common,waitAndExecute) to CBA 2016-06-26 22:18:53 -05:00
esteldunedain
d6d6ed7674 Make it work properly and support ceilings 2016-06-26 20:17:51 -03:00
esteldunedain
18fd198d1e If the surface is not horizontal create _v2 pointing upward instead of away 2016-06-26 20:02:14 -03:00
Glowbal
21c4efcbba Merge pull request #4004 from acemod/custom-rank-icons-function
add function for custom rank icons displayed below nametags
2016-06-26 10:57:49 +02:00
Glowbal
2a46099063 Merge pull request #4003 from acemod/disable-auto-weather
Disable auto weather
2016-06-26 10:51:38 +02:00
Glowbal
badb3fa943 Merge branch 'release' into fingerCleanup 2016-06-26 10:49:54 +02:00
Glowbal
b84b532cfb Merge pull request #4001 from acemod/renameEvents
Rename events
2016-06-26 10:47:39 +02:00
Glowbal
52f8def590 Merge pull request #3991 from acemod/uavFCS
Block FCS when controlling a UAV
2016-06-26 10:47:19 +02:00
PabstMirror
0ff0185359 Fix ballisitics and huntir configs 2016-06-25 21:57:42 -05:00
PabstMirror
ed0823e40f Fix UBC for 1.62 Apex 2016-06-25 21:07:30 -05:00
PabstMirror
5108ffe20c Add goggles setting for level of effects
Can chose between none, tint/colorCC/ and full dust/dirt/rain/rotorwash
2016-06-25 19:16:26 -05:00
PabstMirror
5a92aaeb28 Make dirt/dust effects less bright at night
Fix #1447
2016-06-25 19:02:07 -05:00
commy2
4a19f9b1af update russian rank icons 2016-06-26 01:01:03 +02:00
commy2
4e0fb4d171 give the iranians their ranks back 2016-06-26 00:35:56 +02:00
commy2
9eba2fe940 add russian rank icons 2016-06-26 00:02:19 +02:00
commy2
1db1c41072 only disable auto-weather settings by default, but keep them toggleable 2016-06-25 21:46:24 +02:00
commy2
e88ecfc236 add function for custom rank icons displayed below nametags 2016-06-25 21:25:03 +02:00
esteldunedain
0160ee81a6 - ACE_Finger cleanup
- Allow pointing to nearby positions
2016-06-25 16:02:06 -03:00
commy2
3690519a7c disable auto weather - bugging out ACE weather 2016-06-25 20:39:06 +02:00
Glowbal
f171ef8e16 Merge branch 'release' into fixLoadoutWhenNull 2016-06-25 12:25:23 +02:00
Glowbal
af61c2bc50 Remove unused parameter
Gear is no longer used and can be removed from fthe function parameters
2016-06-25 12:23:07 +02:00
Glowbal
5fef1ba384 Change use backpack command for backpack classname
Uses the backpack command to retrieve the classname of a unit's backpack instead of a select. Fixes incorrect index.
2016-06-25 12:03:44 +02:00
Glowbal
8f3907c03f Merge branch 'release' 2016-06-25 11:43:49 +02:00
Glowbal
6e6929be4d Merge pull request #3985 from acemod/fixLeadIndicatorForBluAA
Fix lead indicator for B_APC_Tracked_01_AA_F
2016-06-25 11:40:51 +02:00
Glowbal
fc876ce316 Merge pull request #3986 from acemod/fixSekerLos
missleGuidance - Fix seeker los check
2016-06-25 11:40:15 +02:00
PabstMirror
a18e46c1c9 missleGuidance - Fix seeker los check
Close #3374
Because func was undefined _losOkay was nil, so target leading was
always skipped.
2016-06-25 01:27:23 -05:00
J3aLeiNe
75396ce63e Update fnc_getMapData.sqf
No Gitexit for Lingor. Stay with us Lingor ! :p
2016-06-25 08:21:21 +02:00
PabstMirror
5589ef2bb8 Fix Target lead indication for B_APC_Tracked_01_AA_F 2016-06-25 00:13:07 -05:00
PabstMirror
c3710cc7f9 Handle "loadout" changed event when player is null 2016-06-24 23:32:32 -05:00
PabstMirror
618d3a2e96 Block FCS when controlling a UAV
Fix doing FCS keyUp calculations/setVariable
when controlling a UAV while also in a turret with FCS enabled.

Normal rangefinder on the UAV will still work as FUNC(canUseRangefinder)
is still true
2016-06-24 16:53:13 -05:00
Glowbal
7f7671d5ca Update required arma3 version 2016-06-24 20:58:45 +02:00
Glowbal
37c4351340 Increase required CBA version 2016-06-24 20:56:57 +02:00
J3aLeiNe
8e7282a46a Add OFP maps by CWR2 team
- Add OFP maps by CWR2 team included in the last CUP terrains update
 - Fix latitude according to the Bohemia Wiki
2016-06-24 19:47:44 +02:00
esteldunedain
28c41e0518 Rename cargo events:
- ace_cargoAddedByClass -> ace_cargoAdded
- ace_addCargoByClass -> ace_addCargo
2016-06-24 12:12:19 -03:00
esteldunedain
6f65155060 Rename the explosive orientations events again:
- ace_explosives_clientRequestOrientations -> ace_explosives_sendOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_orientationsSent
2016-06-24 12:02:10 -03:00
esteldunedain
18f09b9310 Rename events:
- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded
- ace_cargoAddedByClass -> ace_cargoByClassAdded
- ace_enteredCardiacArrest -> ace_cardiacArrestEntered
- ace_itemAddedToTriageCard -> ace_triageCardItemAdded
- ace_reload_linkedAmmo ->  ace_reload_ammoLinked
- ace_reload_returnedAmmo -> ace_reload_ammoReturned
- ace_treatmentSuccess ->  ace_treatmentSucceded
- ace_common_engineOn -> ace_common_setEngine
- ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations
- ace_interaction_lampTurnOff -> ace_interaction_setLampOff
- ace_interaction_lampTurnOn -> ace_interaction_setLampOn
- ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel
- ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint
Close #3533
2016-06-24 10:45:13 -03:00
Nicolás Badano
6801954e1f Merge pull request #3969 from acemod/dogtag-bodybag
Add dogtag actions to body bags
2016-06-22 21:35:00 -03:00
J3aLeiNe
6a92b43b1d Update fnc_getMapData.sqf
Add maps and fix latitude :
 - Kidal, latitude 18° (default latitude 0°)
 - Governor´s Island, latitude 41° (default latitude -34°)
 - Doung island (Unsung Mod), latitude 10° (default latitude -10°)
 - Dakrong (Unsung Mod), latitude 16° (default latitude -16°)
 - Pecher map, latitude 43° (default latitude -34°)

Remove obsolete Arma2 Lingor map

and fix my illiterate mistakes ...
2016-06-22 16:36:53 +02:00
commy2
08886f413c change remaining ace events to CBA 'addPlayerEventHandler' 2016-06-22 11:16:55 +02:00
commy2
047ac8c3f2 Merge pull request #3973 from acemod/eventWrappers
Convert state checking to CBA playerEH
2016-06-22 10:53:47 +02:00
commy2
bd41260fa8 add a missing 'private' 2016-06-22 10:46:04 +02:00
PabstMirror
fad44e38a6 Convert state checking to CBA playerEH 2016-06-21 19:31:25 -05:00
commy2
89ecc81111 convert common events to CBA playerEvents 2016-06-22 01:39:20 +02:00
SilentSpike
6d8121b544 Improve unit name SSN generation
Names shorter than the required 9 characters are now reused until we have 9 characters - making for fully unique generation.

To keep things distributed as pleasantly as possible they're itterated over with a step of two - alternating between odd and even indexes every full loop.

Similarly, the slice of string used for names longer than 9 characters is now offset based on the length of the name.
2016-06-21 20:35:23 +01:00
SilentSpike
ebcf1687a7 Generate SSN of unit from their name
Similar to how we're handling blood types, uses the unit's name to generate a valid three/two/four format SSN.

For names less than 9 characters long this will currently generate a unique SSN only up to the length of the name and append valid digits as necessary.
2016-06-21 18:42:15 +01:00
PabstMirror
af6aaf6e7d fix mine ubc 2016-06-21 12:24:31 -05:00
PabstMirror
3972504d4a Add dogtag actions to body bags 2016-06-21 12:13:32 -05:00
Glowbal
284231fe21 3.6.0 2016-06-21 18:07:27 +02:00
Glowbal
e357ca3ca8 Merge pull request #3963 from acemod/fix_ace_requiring_patched_stock_classes
fix some rogue mission dependencies
2016-06-21 17:59:25 +02:00
Glowbal
ee58df9c34 bump minor version 2016-06-21 17:57:50 +02:00
esteldunedain
7f39748ff0 Tidy up text position to properly acommodate two line names 2016-06-20 17:42:21 -03:00
esteldunedain
7e3e101508 Nah, they don't 2016-06-20 17:37:37 -03:00
esteldunedain
171e6b278c Merge branch 'dogtags_blood_type' of github.com:KoffeinFlummi/ACE3 into dogtags
# Conflicts:
#	addons/dogtags/functions/fnc_getDogtagData.sqf
2016-06-20 17:19:35 -03:00
Nicolás Badano
09fd2c4895 Merge pull request #3965 from acemod/fixDogtagRespawn
Fix issue with dogtag respawn/setVariable
2016-06-20 17:17:02 -03:00
PabstMirror
578477eae6 Fix issue with dogtag respawn/setVariable
Store object instead of bool to indicate when dogtags have been taken
When object respawns, the the old object reference won't apply (defacto
reset)
2016-06-20 15:12:23 -05:00
esteldunedain
c47898a624 Parse the first portion of the uid 2016-06-20 17:04:30 -03:00
commy2
c88313221f add function to report a blood type which is fixed to the units name 2016-06-20 21:50:00 +02:00
esteldunedain
88cf6aad98 Attempt on making blood type and service number unique for players 2016-06-20 16:45:34 -03:00
esteldunedain
6df82aad55 I can't believe it happened to me. 2016-06-20 16:12:40 -03:00
commy2
bf098ec70e fix some rogue mission dependencies, fix #3954 2016-06-20 21:07:10 +02:00
PabstMirror
fe5dd3fe76 Cleanup some undefined functions and strings 2016-06-20 13:58:37 -05:00
esteldunedain
0d30bf1de8 - Add random service number and bloodtypes to all units.
- Leave up to CBA to decide if events should be local or remote
- Imp
2016-06-20 15:51:36 -03:00
esteldunedain
e58d829927 Restyle the dog tag text. 2016-06-20 14:54:16 -03:00
commy2
3fdc0dd521 Merge pull request #3955 from acemod/add_name
add 'name' to components
2016-06-20 19:25:58 +02:00
esteldunedain
1f74bfca17 Merge branch 'dogtags' of https://github.com/SzwedzikPL/ACE3 into SzwedzikPL-dogtags 2016-06-20 12:46:49 -03:00
Glowbal
38df85bccc Merge pull request #3958 from acemod/fix3950
Fix freeing prisoners after they've switched locality
2016-06-20 17:21:11 +02:00
commy2
750efbfdd8 fix spelling "Name Tags" 2016-06-20 12:34:30 +02:00
commy2
2249ef5e1c fix spelling "Laser Pointer" 2016-06-20 12:34:03 +02:00
commy2
ae5fe8af3c fix spelling "Wire Cutter" 2016-06-20 12:33:10 +02:00
BaerMitUmlaut
88b58216ee Added beautified component names 2016-06-20 11:44:36 +02:00
Glowbal
e540134de1 Change component name to ACE3 2016-06-20 09:57:27 +02:00
Glowbal
afb9eb3084 Merge pull request #3342 from acemod/vehicleInteractionDistance
Uniformize interaction distance for vehicle based on bounding box
2016-06-20 09:55:55 +02:00
Glowbal
8549d4402e Merge pull request #3919 from acemod/fixSpottingScopePlacement
Fix the placement of spotting scopes on slopes
2016-06-20 09:54:24 +02:00
Glowbal
dac7e54165 Merge pull request #3957 from acemod/fixComancheGuidance
Fix Comanche's weapon lock and guidance
2016-06-20 09:53:33 +02:00
esteldunedain
dc1c312288 Also handle the surrendering AnimChanged EH 2016-06-19 20:15:51 -03:00
esteldunedain
ac144ca248 Move the AnimChanged EH to its own function to avoid duplication 2016-06-19 19:30:36 -03:00
esteldunedain
8042b888d4 Close #3950 2016-06-19 19:17:49 -03:00
BaerMitUmlaut
f0e4e5d2e8 Tweaked particles, added macros, tweaked burn times 2016-06-19 23:48:23 +02:00
BaerMitUmlaut
58c061553c Added readme and author 2016-06-19 23:46:41 +02:00
esteldunedain
394832ef40 Completely restore the Comanche's DAGRs to vanilla. Close #3671 2016-06-19 18:26:09 -03:00
Nicolás Badano
618d14555a Merge pull request #3952 from alganthe/french_translation_update
French translation update
2016-06-19 10:18:47 -03:00
Josuan Albin
a04dec0c63 Update french translation 2016-06-19 15:16:43 +02:00
Josuan Albin
19da369887 Add back missing portuguese strings in inventory 2016-06-19 13:27:26 +02:00
commy2
c481ddedaf add 'name' to components 2016-06-19 09:38:39 +02:00
Josuan Albin
d26f133733 Add missing french entries in stringtables and update older ones
Take changes from #3480 and completed empty entries
2016-06-19 01:18:12 +02:00
esteldunedain
cc9e5f4631 Add icons for mine detector actions. Close #3935 2016-06-18 20:05:14 -03:00
commy2
ddbdf116ab Merge pull request #3949 from acemod/remove_unused_files
remove unused files
2016-06-18 20:17:42 +02:00
commy2
2d38ae62d2 remove another unused file 2016-06-18 20:12:17 +02:00
jonpas
ffd207dcf7 Merge pull request #3947 from acemod/fixCarrySitting
Fix ability to carry a chair someone is sitting on
2016-06-18 19:55:03 +02:00
commy2
9b6441b3c1 remove unused files 2016-06-18 19:54:39 +02:00
jonpas
2b56d0c0dd Use claim system - fix possibility to carry while someone is sitting 2016-06-18 19:53:44 +02:00
SilentSpike
ca01f31b52 Improve zeus auto-add XEH behaviour
The XEH InitPost event only needs to be added if the `GVAR(autoAddObjects)` setting is enabled. This change will save on overhead when the setting is disabled and also removes some complexity from the function that runs in response to the event.
2016-06-18 15:41:13 +01:00
Josuan Albin
7c9dcf6bdb Merge branch 'pr/3480'
Conflicts:
	addons/advanced_ballistics/stringtable.xml
	addons/cargo/stringtable.xml
	addons/flashlights/stringtable.xml
	addons/hearing/stringtable.xml
	addons/interact_menu/stringtable.xml
	addons/interaction/stringtable.xml
	addons/inventory/stringtable.xml
	addons/main/stringtable.xml
	addons/map/stringtable.xml
2016-06-18 16:26:46 +02:00
Glowbal
74da8cc36c Fix strange animation played when using PAK
Fixes #1695
2016-06-18 13:12:49 +02:00
Glowbal
f6b744e741 Merge pull request #3945 from acemod/fix-gray-screen-medical
Fix no gray screen for advanced medical
2016-06-18 11:59:14 +02:00
Glowbal
12a1f10a29 Merge pull request #3944 from acemod/funcHeaders
Cleanup Function Headers Titles
2016-06-18 11:57:43 +02:00
Glowbal
7dc76dee78 Fix no gray screen for advanced medical
Advanced medical was never displaying the gray screen on low blood volume. This is because for advanced medical, the blood volume minimum level is around 40 before death. For basic medical, this is 0.
2016-06-18 11:55:03 +02:00
jonpas
03e923aa68 Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
Githawk
0723df7dea Replace execRemoteFnc with CBA events in rearm 2016-06-18 11:44:36 +02:00
jonpas
ed15d99915 Fix basic UI being overwritten on RscDiary unload (#3920)
* Display disabled message when basic config set by mission showHud

* Set showHud on RscDiary unload - fix #3907, Remove redundant force parameter from basic setElements

* Log forced source to RPT

* Add source to scripted element setter
2016-06-18 11:32:56 +02:00
Glowbal
5d9def3874 Merge pull request #3927 from acemod/use-proper-undefs
Fix for MikeRo Tools strict requirement for #undef usage
2016-06-18 11:25:25 +02:00
voiper
d5b3b03c1c Make flashlight on/off + glow a PVAR.
Clean up all privates.
Change glow proxies to not inherit from chemlight_base, to avoid ammo detection issues.
Make handleDisconnect glow deletion dedi server compatible (was only listen server compatible).
Clean up determineMapLight: faster when no chemlights nearby, a tad slower when chemlights nearby, however sources the colour settings directly from the chemlight's config.
2016-06-17 17:18:06 -07:00
Glowbal
4c2c647842 Fix change in behaviour of QFUNC
When using QFUNC, the intend most often is to have the name of the variable referencing the function as a string. This behaviour works when compiling without debug enabled. However if debug is enabled, QFUNC compiles in with the debug wrapper, becoming a code string instead of a string representation of a variable reference.

A good example where this change of behaviour can be a problem is config attributes that refer to a call back (used a lot within ACE). In normal build, you will use a getvar to get the relevant code, as it is expected to point to the function. When using debug, you will need to do a compile instead, as it's a string representing a code block.
2016-06-17 21:44:04 +02:00
BaerMitUmlaut
deb9e0d75c Added custom smoke particles 2016-06-17 17:33:50 +02:00
Glowbal
a63f496bf6 Merge pull request #3936 from acemod/fixMineDetector
fix mine detector not picking up fused explosives
2016-06-17 09:17:49 +02:00
KoffeinFlummi
e5ef31c556 Disable redefinition warnings 2016-06-16 23:40:46 +02:00
voiper
f28f90b624 Use isEqualTo. 2016-06-16 12:21:40 -07:00
bux578
04c9b628c4 exit the loop properly 2016-06-16 17:36:37 +02:00
bux578
2d029401f5 fix capitalization 2016-06-16 17:33:21 +02:00
bux578
5f52101b26 fix mine detector not picking up fused explosives 2016-06-16 17:20:15 +02:00
Glowbal
eedb406ae5 Merge pull request #3930 from acemod/wireCuttersLOS
Fix Line Of Sight check for wire cutter helper
2016-06-16 15:03:05 +02:00
Glowbal
fc241479fe Merge pull request #3924 from voiperr/remove_attached_chemlights
On Detach, Delete Used Chemlights
2016-06-16 15:02:29 +02:00
Glowbal
66450ad36a Merge pull request #3755 from acemod/add-mine-detector
Add mine detector port from ACE2
2016-06-16 14:59:35 +02:00
Glowbal
05aac2d223 Add store new helper object
Fixes an issue were you end up with many helper objects that are not cleaned up
2016-06-16 14:57:26 +02:00
voiper
3070b2ac6e Sounds are sourced from configs.
Used impactGroundSoft[] as shortcut.
2016-06-15 18:16:28 -07:00
voiper
d4dfaeaf85 Capital L. 2016-06-15 16:31:05 -07:00
voiper
a20629066a Further cleanup. Checked some privates. 2016-06-15 16:27:46 -07:00
voiper
2158d39e8a Used QPATHTOF. Reverted config names.
Optimised fnc_getUnitFlashlights.
2016-06-15 14:58:07 -07:00
PabstMirror
81c8ea54c3 getVehPos - Tweak heli width, and put at eye level 2016-06-14 23:30:58 -05:00
PabstMirror
cfc046ce71 Fix Merge 2016-06-14 19:37:22 -05:00
PabstMirror
d46c596cc4 Merge remote-tracking branch 'refs/remotes/origin/master' into vehicleInteractionDistance 2016-06-14 19:36:45 -05:00
PabstMirror
2bcc82cea7 Fix Line Of Sight check for wire cutter helper
Fix #2976
2016-06-14 19:32:30 -05:00
ViperMaul
99d08d988a Merge branch 'master' of https://github.com/acemod/ACE3 into use-proper-undefs 2016-06-14 08:27:47 -07:00
ViperMaul
d5750a6c40 Remove Tab 2016-06-14 08:12:29 -07:00
ViperMaul
b79a00d8d1 These 2 can be removed, since they are in CBA since 2.4.0 as Note from jonpas 2016-06-14 08:11:28 -07:00
voiper
01c335d13a More cleanup + a bug fix. 2016-06-13 19:23:14 -07:00
voiper
69c3dd5cfb Remove extra bracket. 2016-06-13 18:42:45 -07:00
voiper
c0e412211e More realistic chemlight impact sounds. 2016-06-13 18:07:46 -07:00
voiper
b69aa8571e Chemlights no longer re-add to inventory on remove.
Items are detached prior to being deleted, to avoid objNull attaches.
2016-06-13 18:06:05 -07:00
esteldunedain
a12d9dc2fb Attempt aof fixing the placement of spotting scopes on slopes 2016-06-13 16:51:28 -03:00
commy2
11dc3bd71a Merge pull request #3911 from acemod/gunbagCleanup
Gunbag cleanup
2016-06-13 20:39:46 +02:00
PabstMirror
a6766b611f Always add finger keybind so it is changeable (#3914) 2016-06-13 12:14:35 -05:00
ViperMaul
2242f7c622 Fix for MikeRo Tools strict requirement for #undef usage 2016-06-13 09:20:09 -07:00
Glowbal
a8831a0d16 Change split medical in two components
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00
jonpas
6644a89fbf More isModLoaded 2016-06-13 15:58:42 +02:00
Glowbal
295ad3b037 Merge branch 'medical-impr' into merge-basic-and-advanced 2016-06-13 14:32:15 +02:00
Glowbal
38cdd523f0 Clean up medical function private declares 2016-06-13 14:27:43 +02:00
Glowbal
fd108478fe Clean up medical menu privates 2016-06-13 12:49:35 +02:00
Glowbal
58f43f8a51 Remove unneeded and deprecated functions from medical 2016-06-13 12:24:28 +02:00
Glowbal
d568041838 Change medical menu to work with basic medical injury overhaul 2016-06-13 12:19:19 +02:00
Glowbal
6657bde921 Change basic medical to use advanced medical injury system 2016-06-13 12:18:56 +02:00
Glowbal
792dbcd009 Change clean up privates in handleDamage code 2016-06-13 11:05:21 +02:00
Glowbal
8e59993d7a Change clean up medical code 2016-06-13 10:55:19 +02:00
Glowbal
73bd684b65 Change formatting and private keywords in medical 2016-06-13 02:34:56 +02:00
Glowbal
3ba2396db7 Change minor clean up of handleUnitVitals 2016-06-13 02:11:21 +02:00
voiper
1ffd9d58ab Revert postInit. 2016-06-12 15:39:16 -07:00
voiper
5a29c4b04c Fix up weapon names. 2016-06-12 15:33:37 -07:00
voiper
f3fc99f3b8 Housekeeping of ace_flashlights and ace_map.
ace_map now handles flashlights independently of ace_flashlights.
ace_map searches for flashlight beam textures directly from weapon configs.
ace_map has acc_flashlight config (so vanilla ace_map will have at least one flashlight to use).
2016-06-12 15:31:11 -07:00
jonpas
b80b7e5265 Shorten more GVARs 2016-06-13 00:08:28 +02:00
jonpas
323555d9a4 Prefix model, Fix indentation of model.cfg, Remove redundant CLASSNAME macro 2016-06-13 00:03:33 +02:00
jonpas
b40915dd12 Cealnup quotes, capitalization, function headers 2016-06-12 23:56:00 +02:00
voiper
b45a17001c Merge remote-tracking branch 'origin/master' into grenadesounds 2016-06-12 14:54:14 -07:00
Glowbal
f0b0b49f3c Merge pull request #3908 from acemod/funBag
Only do gunbag things when target has a gunbag
2016-06-12 23:25:55 +02:00
Glowbal
43a2b0ea29 Merge pull request #3909 from acemod/fix-bandaging-configuration
Adjust bandage configuration
2016-06-12 23:25:16 +02:00
PabstMirror
1997cb5199 Add maxDam for medium velocity wounds
Ensures that velocity wounds from a major hit will use the "Large" type
of wound
2016-06-12 14:47:59 -05:00
Glowbal
fa1282406f Change bandage configurations
- Field dressing is average treatment
- Packing bandage is average treatment, higher reopen change, longer reopening delay
- Elastic bandage is higher treatment, higher reopen change, shorter reopen delay
- QuikClot is lower treatment, lower reopen change, longer reopening delay
2016-06-12 20:40:45 +02:00
PabstMirror
e8a403a9ad Only do gunbag things when target has a gunbag 2016-06-12 12:58:39 -05:00
VKing
d5f8d965f3 Change ace_time to cba_missionTime 2016-06-12 17:22:44 +02:00
VKing
6b62436cfb Delete unused animation files 2016-06-12 16:29:00 +02:00
VKing
fe18107077 Fix cfgPatches entries 2016-06-12 16:28:42 +02:00
commy2
3c6de5ad6f remove misc box from gunbag CfgPatches 2016-06-12 14:00:55 +02:00
commy2
000e4a68e6 gunbag improvements 2016-06-12 13:51:23 +02:00
VKing
7f3aacb4d6 Add mass to metal detectors
Based on values from the manufacturer's pamphlet (vallon.de)
2016-06-12 12:41:59 +02:00
commy2
7a0b9a1a16 Merge branch 'gunbag' of https://github.com/ir0n1e/ACE3 into ir0n1e-gunbag 2016-06-12 11:02:23 +02:00
commy2
7b49855e89 Merge pull request #3902 from acemod/tanoaWindDAta
Tanoa Weather Data
2016-06-12 10:26:56 +02:00
VKing
12130c8c3a Add description string 2016-06-12 10:19:06 +02:00
VKing
3c85398d87 Clean up the sound config 2016-06-12 10:17:02 +02:00
commy2
813b584acf Merge pull request #3900 from acemod/pipFlicker
Optics - Create PIP camera only when needed
2016-06-12 10:11:04 +02:00
PabstMirror
8aa5e53bdd movement - Handle objNull in virtualMass 2016-06-12 02:01:49 -05:00
PabstMirror
5e3d4866a6 Prepare camera when optic equipped 2016-06-12 01:53:03 -05:00
bux578
a2124a6b45 add tanoa wind dir data, add comments 2016-06-12 07:30:38 +02:00
bux578
68e2531af3 Merge remote-tracking branch 'origin/master' into tanoaWindDAta 2016-06-12 07:01:14 +02:00
PabstMirror
d14392c35c Optics - Create PIP camera only when needed 2016-06-11 23:08:55 -05:00
commy2
ec01ae0d0b Merge pull request #3897 from acemod/tanoaMapData
Tanoa map data
2016-06-11 23:03:22 +02:00
SilentSpike
931ccf8a46 Merge pull request #3796 from acemod/zeusModuleUiExample
Add more zeus modules
2016-06-11 21:41:55 +01:00
bux578
2a667a322d init WindData --- missing directions 2016-06-11 22:37:03 +02:00
SzwedzikPL
0e247bdb00 CBA events 2016-06-11 22:13:39 +02:00
SzwedzikPL
acdfa52a89 Merge branch 'acemod/master' into dogtags 2016-06-11 22:07:57 +02:00
bux578
950cdb1ee3 fix missing values
was using an incomplete regex
2016-06-11 22:05:44 +02:00
SilentSpike
242876fa83 Merge remote-tracking branch 'origin/master' into zeusModuleUiExample 2016-06-11 21:02:16 +01:00
PabstMirror
ddf9e0b5cc CBA Events 2016-06-11 14:57:04 -05:00
Glowbal
e8ba309765 Merge pull request #3887 from gpgpgpgp/patch-2
add a line to get rid of 4 first aid kits in the invisible fast roping helper
2016-06-11 21:53:34 +02:00
Glowbal
1632cb9105 Merge pull request #3878 from acemod/fastroping-sounds-fix
Only play fastroping sounds for player
2016-06-11 21:53:00 +02:00
PabstMirror
00e5cef145 Merge remote-tracking branch 'refs/remotes/origin/master' into add-mine-detector 2016-06-11 14:49:12 -05:00
commy2
250e27bfd2 Merge pull request #3864 from acemod/removeLineDrawing
Remove line drawing
2016-06-11 21:38:56 +02:00
Butt4cak3
151d13244b Improved misleading translation of german bandages (#3810)
* Improved misleading translation of german bandages

* Further improved german bandage names
2016-06-11 21:35:22 +02:00
PabstMirror
d57754a7cd Private/Formatting 2016-06-11 14:34:14 -05:00
PabstMirror
4f73ead80c Fix alt/lat for maps not defined in getMapData 2016-06-11 14:32:36 -05:00
bux578
c268572649 add Tanoa mapData 2016-06-11 21:14:05 +02:00
bux578
18d864e950 split mapData into separate function 2016-06-11 21:13:51 +02:00
Glowbal
7f9257716e Merge pull request #2331 from acemod/323bloodyoverlay
remove BI blood overlay
2016-06-11 20:49:54 +02:00
VKing
589ad4d2e7 Remove attachments from mine detectors
When WeaponSlotsInfo was added, rifle attachments could be added to the mine detectors.
2016-06-11 20:47:53 +02:00
commy2
a4bd6ea80f Merge pull request #3893 from acemod/virtualMasDiv0
virtualMass - Fix div0 error when naked
2016-06-10 10:27:36 +02:00
commy2
e55881e1ef Merge pull request #3894 from acemod/fixNametagsUAV
Fix nametag error when assignedTeam is nil
2016-06-10 10:20:16 +02:00
PabstMirror
dc6d5f1367 Temp fix for change to handleDamage in dev branch
Fix #3892
2016-06-09 21:26:50 -05:00
PabstMirror
5ecc09d78c Fix nametag error when assignedTeam is nil 2016-06-09 20:42:30 -05:00
PabstMirror
e8f7f6ea24 virtualMass - Fix div0 error when playing as rabbit 2016-06-09 20:30:45 -05:00
PabstMirror
d7d87be32b Merge remote-tracking branch 'refs/remotes/origin/master' into removeLineDrawing 2016-06-09 17:20:39 -05:00
SzwedzikPL
5313672e4c dogtag picture 2016-06-09 17:10:46 +02:00
jonpas
f1ae73967d Normalize leftovers 2016-06-09 14:28:31 +02:00
jonpas
b97ba4990d Normalize 2 more files 2016-06-09 14:25:57 +02:00
jonpas
bd5f6107a0 Merge branch 'master' into eol-lf 2016-06-09 14:24:45 +02:00
Glowbal
8c9b31b1c7 Merge pull request #3815 from acemod/cbaEventSystem
Deprecate ACE events framework
2016-06-09 14:20:26 +02:00
SzwedzikPL
aa407a469a Merge branch 'acemod/master' into dogtags 2016-06-08 18:13:22 +02:00
gpgpgpgp
0c28cd4413 add a line to get rid of 4 first aid kits in the invisible helper
The helper "ace_fastroping_helper" inherits from Helicopter_Base_F, and here's chain of inheritance.
class CfgVehicles
{
	class AllVehicles;
	class Air: AllVehicles
	{
		class TransportItems
		{
			class _xx_FirstAidKit
			{
				name = "FirstAidKit";
				count = 4;
			};
		};
	};
	class Helicopter: Air
	{
	};
	class Helicopter_Base_F: Helicopter
	{
	};
	class ace_fastroping_helper: Helicopter_Base_F
	{
		class TransportItems {};	// now overrides the first aid kits
	};
};
Was a happy and funny surprise to pick up some decent medical supplies from one end of a cut rope.
2016-06-08 17:26:23 +08:00
voiper
38b98802de Add grenade, chemlight, and handflare priming sounds.
Remove default clinking sounds.
2016-06-07 17:22:48 -07:00
BaerMitUmlaut
5dbe99b740 Adjusted single and double dogtag renders 2016-06-07 20:40:26 +02:00
commy2
24ce8b7753 Merge pull request #3880 from acemod/spotting_scope_animated_reticle
Update Spotting Scope
2016-06-07 19:41:09 +02:00
commy2
5d0e257cd8 center interaction point, add gunner shadows 2016-06-07 19:36:03 +02:00
PabstMirror
1be926f3db Make rotation key a client setting
Improve compatibility with other addons
2016-06-07 11:52:28 -05:00
PabstMirror
aea086b75e Merge branch 'cbaEventSystem' into removeLineDrawing 2016-06-07 11:12:52 -05:00
GitHawk
8e004741b9 Cleanup 2016-06-07 11:13:42 +02:00
GitHawk
e3f8fc2840 Merge remote-tracking branch 'refs/remotes/acemod/master' into rearm_supply 2016-06-07 10:56:38 +02:00
GitHawk
bc90a85bcd Improvements 2016-06-07 10:26:22 +02:00
BaerMitUmlaut
bce92e8d42 Merge pull request #3567 from BaerMitUmlaut/microdagr-microoverhaul
MicroDAGR Microoverhaul
2016-06-07 09:58:18 +02:00
commy2
f14a1b990b simplify optics config 2016-06-07 07:38:01 +02:00
Nicolás Badano
527db2bd07 Merge pull request #3884 from acemod/fixShowWindInfoControlsText
Fix wind info keybind string
2016-06-06 21:39:54 -03:00
jonpas
89db8bef5a Fix wind info keybind string 2016-06-07 02:22:53 +02:00
jonpas
9287214781 Move Defuse action to main action 2016-06-07 00:51:06 +02:00
commy2
5135d3bedd delete duplicate files 2016-06-07 00:36:41 +02:00
commy2
3ee10a8c2f add gunner proxy to FIRE GEO LOD and add it to a component 2016-06-07 00:28:09 +02:00
commy2
f5a96ac2fc add editor stuff for spotting scope 2016-06-07 00:17:04 +02:00
commy2
12ab4e9fa6 match controls at boarder 2016-06-06 23:33:00 +02:00
commy2
6a5c9cfca7 black periphery 2016-06-06 23:14:19 +02:00
commy2
36d0b78811 coeficient handling interface sizes was inverted 2016-06-06 21:36:29 +02:00
Githawk
9cfa2f11d9 Stuff
Arguments, Return Value, (optional)
2016-06-06 20:42:20 +02:00
Githawk
ef4e232664 Merge remote-tracking branch 'master' into rearm_supply 2016-06-06 20:28:27 +02:00
Githawk
a2b9678b15 Object event 2016-06-06 19:51:00 +02:00
commy2
cd43c17f80 animate the scope 2016-06-06 19:22:24 +02:00
commy2
be260e896b animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
commy2
a61e4b3a4e remove BI blood overlay 2016-06-06 14:14:45 +02:00
commy2
fe03272dc6 Merge pull request #3874 from acemod/cleanup_nightvision
code cleanup fnc_blending
2016-06-06 12:23:42 +02:00
BaerMitUmlaut
27c347eec8 Only play fastroping sounds for player 2016-06-05 19:39:12 +02:00
jonpas
e779bc0cb2 Merge pull request #3877 from acemod/fixUIerror
Fix selective UI in FFV slots
2016-06-05 14:04:49 +02:00
jonpas
021a123fc6 Fix selective UI in FFV slots, Properly fix config name check 2016-06-05 14:02:55 +02:00
Glowbal
2ad3f57414 Merge pull request #3872 from acemod/fixUIerror
Fix selective UI script error when changing certain other settings
2016-06-05 13:44:22 +02:00
commy2
e776306295 Merge pull request #3876 from acemod/cleanupMovement
Cleanup movement and improve debugging
2016-06-05 12:57:34 +02:00
jonpas
2cc1252f81 Remove unused CfgInventoryGlobalVariable in movement and improve debugging 2016-06-05 12:45:53 +02:00
commy2
0424f5db73 cleanup fnc_blending 2016-06-05 10:12:05 +02:00
commy2
8ed2dd11d2 Merge pull request #3871 from acemod/magRepackImprovements
Add size parameter to displayTextPicture, Improve parameter checking …
2016-06-05 00:05:07 +02:00
commy2
a9a0cfc001 Merge pull request #3873 from voiperr/nvgthrowfix
Fix NVG overbright when player throws grenades
2016-06-04 23:43:53 +02:00
voiper
354e84e058 Cleanup. 2016-06-04 12:26:38 -07:00
jonpas
b541b0b4f0 Fix selective UI script error when changing certain other settings 2016-06-04 21:20:10 +02:00
jonpas
3124270254 Quote the unquoted 2016-06-04 21:07:24 +02:00
voiper
a10b6ee8e2 Fix thrown blink. 2016-06-04 12:05:47 -07:00
jonpas
5a20f1286b Change internal event framework names to contain prefix and be as short as possible 2016-06-04 21:05:26 +02:00
jonpas
8ff4a2ecaf Add size parameter to displayTextPicture, Improve parameter checking in displayText functions, Cleanup magazine repack (privates, deprecated macros, style) 2016-06-04 20:40:55 +02:00
jonpas
03a56b1f7d Fix goKneeling changing animation inside vehicle (1.60) 2016-06-04 19:58:53 +02:00
SilentSpike
90ebf9638b Update common event names to meet new standard 2016-06-04 11:12:56 +01:00
SilentSpike
1b6bbff139 Revert event names for synced events framework
Keeping these names as short as possible for network traffic purposes.
2016-06-04 09:46:50 +01:00
Jonathan Pereira
b64b7e431e Translated remaining strings 2016-06-03 23:11:40 -03:00
SilentSpike
9e4fd77745 Update common event names to meet new standard 2016-06-03 22:39:43 +01:00
SilentSpike
5b8fa4d4f1 Update common status effect framework
Instead of changing the event names to match the new standards and also changing every single call to `FUNC(statusEffect_set)`/`FUNC(statusEffect_get)` I figured it made sense to only change the event names and the internal workings of `FUNC(statusEffect_sendEffects)` to automatically add the appropriate prefix.
2016-06-03 20:53:43 +01:00
SilentSpike
bd985d57ff Run event renaming script for new additions 2016-06-03 20:53:43 +01:00
Glowbal
694503c01b Fix medical events 2016-06-03 20:57:21 +02:00
Glowbal
fa2cf55156 Fix medical related events 2016-06-03 20:22:34 +02:00
PabstMirror
39456003ee Merge branch 'cbaEventSystem' into removeLineDrawing 2016-06-03 12:55:37 -05:00
BaerMitUmlaut
11f1518220 Fix spottingscope interaction point, add to misc. box (#3862) 2016-06-03 10:21:47 -05:00
jonpas
f90b3b5c54 Merge pull request #3770 from tbeswick96/IRAttachLeftShoulder
Moved IR Strobe to left shoulder when attached.
2016-06-03 16:33:57 +02:00
jonpas
46b12bd6c3 Merge pull request #3861 from acemod/unify-deployables
Unify deployables
2016-06-03 16:32:52 +02:00
PabstMirror
77baeda976 Merge branch 'master' into huehuehue 2016-06-03 00:01:13 -05:00
PabstMirror
4915637601 Few more in common 2016-06-02 20:13:09 -05:00
PabstMirror
59ffff406e Fix missing ; 2016-06-02 20:05:03 -05:00
PabstMirror
240cf4f0b5 Fix merge 2016-06-02 20:02:16 -05:00
PabstMirror
db78dd53a8 Cleanup Merge and remoteFnc events 2016-06-02 19:59:18 -05:00
PabstMirror
d7f9c52c2f Merge branch 'master' into cbaEventSystem 2016-06-02 19:29:30 -05:00
PabstMirror
7970979a18 Fix removed var in Map Gestures 2016-06-02 15:04:03 -05:00
PabstMirror
73215b707d Remove Line Drawing from MapTools
And change map tools key to ALT from CTRL
2016-06-02 14:36:25 -05:00
jonpas
c110121b1a Merge pull request #3811 from acemod/abolishExecRemoteFnc
Replace execRemoteFnc with events
2016-06-02 17:08:01 +02:00
jonpas
b0352fdeb9 Merge branch 'master' into eol-lf 2016-06-02 17:02:09 +02:00
PabstMirror
b6aaba7f90 Integrate 1.60 marker shape color map interface (#3860)
1.60 adds ability to set color and marker type from the map interface
Luckily they use the same values and indexes as ACE,
This PR connects the two systems,
Selecting a color from the 1.60 map display will set the color in the
ace marker display and vice versa
2016-06-02 09:28:52 -05:00
PabstMirror
637b5e02e9 Update 3den attributes to use 1.60 scaling (#3857) 2016-06-02 09:26:57 -05:00
PabstMirror
675214cfb9 Allow drivers of vehicles to show microDagr (#3808) 2016-06-02 09:26:43 -05:00
PabstMirror
68d6c1969b Cleanup transistion to CBA's waitAndExec (#3858) 2016-06-02 09:22:40 -05:00
jonpas
4c995d4c5c Improve selective UI API (#3805)
* Improve selective UI API, Disable ammo count when reload component is loaded, Fix stance UI

* Upgrade Selective UI framework for controls that share IDCs for gunner and soldier

* Separate more soldier and gunner settings sharing same IDCs, Remove vehicle gunner weapon which has no effect anymore

* Separate more soldier and gunner IDC sharing elements, Fix typo, Fix API setting not being respected in case where selective type is not the same on load

* Rework Selective UI using ACE_UI config, Cleanup, Add ACE_UI to FCS component to mark it (is already disabled due to other necessary settings for FCS to function)

* Do location check in function, Rename condition to location, change to number

* Use macros in ACE_UI location
2016-06-02 14:32:39 +02:00
jonpas
590d4fa70b Merge branch 'master' into abolishExecRemoteFnc 2016-06-02 14:28:43 +02:00
Glowbal
603d07ddc2 Fix incorrect indentation
Should be using 4 spaces instead of a tab.

Quick, before flummi sees this.
2016-06-02 10:53:09 +02:00
Glowbal
2e54310ff4 Merge pull request #3844 from acemod/fixShowHud
Fix showHud if set before display loaded
2016-06-02 10:39:46 +02:00
Glowbal
5c7148de1f Merge pull request #3851 from acemod/huntIR-multipara-fix
Fixed HuntIR deployment
2016-06-02 10:38:37 +02:00
BaerMitUmlaut
cc83bf64d6 Moved all deployables to equipment submenu 2016-06-02 10:35:33 +02:00
BaerMitUmlaut
9d4bd0f8dd Added custom dogtag model and images 2016-06-02 00:59:15 +02:00
PabstMirror
b949440eb1 Goggles - Fix script error from CBA_fnc_waitAndExecute 2016-06-01 17:27:55 -05:00
jonpas
95573ee711 Stringtable URL (#3855)
* Move url into stringtable to display it properly, Add some missing author and url entries

* Fix main

* Remove duplicate author
2016-06-01 23:45:51 +02:00
jonpas
ba27c8f914 Fix WEB_URL end of line error (#3854)
* Fix WEB_URL end of line error

* Change location of quote macro

* Fix medical_menu VERSION_CONFIG error
2016-06-01 14:41:33 +02:00
commy2
9d61dd6159 Merge pull request #3850 from acemod/fixCfgPatchesAuthor
Fix CfgPatches author/ is not a value
2016-06-01 14:24:17 +02:00
jonpas
1354826d56 Put semi-colon to the correct place 2016-06-01 14:11:32 +02:00
commy2
e6000807ee Merge pull request #3849 from acemod/fix160ubc
Fix 1.60 UBC (slingloads)
2016-06-01 13:57:07 +02:00
jonpas
1331265e65 Move url into a macro 2016-06-01 13:49:10 +02:00
jonpas
6730d016c2 Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility 2016-06-01 13:27:02 +02:00
BaerMitUmlaut
7a8506cefd Update handleFired header comment 2016-05-31 23:12:57 +02:00
jonpas
26fbc36cab Merge branch 'master' into cbaEventSystem 2016-05-31 22:36:08 +02:00
BaerMitUmlaut
f3fbb6cbdd Fixed HuntIR deployment 2016-05-31 22:13:01 +02:00
jonpas
fa9384ffb4 Fix vanilla CCIP on A-10 2016-05-31 20:35:38 +02:00
Glowbal
d7b239f487 Merge pull request #3795 from acemod/deprecate-components
Add Deprecate components support
2016-05-31 10:40:24 +02:00
PabstMirror
6905e6f97f Fix showHud if set before display loaded 2016-05-31 01:53:28 -05:00
PabstMirror
598c3dc181 Fix 1.60 UBC (slingloads) 2016-05-30 17:11:06 -05:00
commy2
fd26e2e44e Merge pull request #3516 from acemod/cbamissiontime
replace timePFH with CBA_missionTime
2016-05-30 21:23:57 +02:00
commy2
7512c4e52e manual merge 2016-05-30 21:14:34 +02:00
jonpas
7a307393a4 Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
commy2
e7fa02d0d9 Merge pull request #3812 from acemod/cbaDelayedExecFnc
Use new CBA delayed execution functions and deprecate ACE functions
2016-05-30 21:02:29 +02:00
commy2
94b5cea3cf Merge pull request #3814 from acemod/cbaBinocularMagazineFnc
Use new binocular magazine CBA functions and deprecate ACE functions
2016-05-30 21:00:43 +02:00
commy2
272775445f Merge pull request #3670 from acemod/useQuotedFuncMacros
Use new quoted function macros
2016-05-30 21:00:23 +02:00
commy2
882aa26ab2 Merge pull request #3813 from acemod/cbaGetItemObjectConfig
Use new CBA get config functions and deprecate ACE functions
2016-05-30 21:00:05 +02:00
PabstMirror
4df30327ac Flashsuppressors - use next CBA's JM configs (#3709)
#3700
2016-05-30 13:49:08 -05:00
jonpas
816da2aef1 Normalize to LF line endings 2016-05-30 18:37:03 +02:00
PabstMirror
3163b53710 gforces - Fix missing ace_settings.hpp include (#3837) 2016-05-29 11:54:44 -05:00
bux578
b4cb49ffec Merge pull request #3836 from acemod/fix_null_rallypoint
fix rallypoint being objNull, when created via 'createvehicle'
2016-05-29 13:57:44 +02:00
commy2
bc6f756df4 fix rallypoint being objNull, when created via 'createvehicle' 2016-05-29 13:22:49 +02:00
commy2
1bd44e562a replace a comma with semi colon 2016-05-29 11:44:00 +02:00
KoffeinFlummi
68a9a6157e Fix vehiclelock weirdness 2016-05-28 19:54:01 +02:00
Grey-Soldierman
9f588d283c Fixed indentation again 2016-05-27 19:10:44 +01:00
Grey-Soldierman
d92b5fb459 Fixed indentation 2016-05-27 19:08:34 +01:00
Grey-Soldierman
b0363d4ba9 Removed Valon from any vest configured for holsters 2016-05-27 18:52:30 +01:00
voiperr
52ea640c4b ace_map: More realistic flashlight glow + minor fix (#3824)
* -Converted flashlight glow object to chemlight type (emits light without sprite)
-Fixed issue where glow object was being deleted without being first detached

* Cleanup of temp classes.

* Spaces before and after =

* Moved effects into Effects.hpp.
2016-05-27 19:16:15 +02:00
jonpas
4f515ec4e1 QGVAR captives, interaction 2016-05-25 20:23:53 +02:00
jonpas
5d36f84eb1 qGVAR overheating and reloadlaunchers 2016-05-25 20:13:36 +02:00
gpgpgpgp
cfb3d7f0a9 add a line to support JSRS Eden (getting rid of JSRS explosion sound effect)
JSRS Eden defines a SoundSetExplosion[] on ShellBase to define explosion sounds, which gives huntir unexpected exploding sound when used together. Adding SoundSetExplosion[] = {}; shall fix the problem.
2016-05-25 09:17:19 +08:00
PabstMirror
87ee34ba35 vehicleLock - Use QGVAR 2016-05-24 19:37:24 -05:00
PabstMirror
fef50ae48f Fix duplicate event 2016-05-24 19:25:38 -05:00
jonpas
c4999c13e4 QGVAR and Fix sandbag, tagging, tripod, viewdistance, weather, zeus 2016-05-25 02:19:50 +02:00
jonpas
7ede53bbdd QGVAR and Fix laser, map, map_gestures, maptools, modules, nightvision, optics 2016-05-25 02:09:11 +02:00
jonpas
b54d1985f1 QGVAR and fix gforces, goggles, grenades, hearing, interact_menu 2016-05-25 01:57:41 +02:00
jonpas
99675417c6 QGVAR and fix events in concertina_wire, disarming and explosives 2016-05-25 01:51:58 +02:00
jonpas
dd2e9140ae Q(E)GVAR rangefinderData event 2016-05-25 01:44:56 +02:00
jonpas
da4c08fb6c QGVAR all reload events 2016-05-24 20:51:10 +02:00
jonpas
30b15ee3d3 Fix quotes in cargo 2016-05-24 19:22:48 +02:00
jonpas
331c3c70cb Verify and fix cargo, nametags, rearm, reload, repair, ui, Convert infoDisplayChanged in common and mk6mortar Rsc's 2016-05-24 18:58:27 +02:00
SilentSpike
207d6612da Remove duplicate ACE_newEvents entries 2016-05-24 15:06:17 +01:00
SilentSpike
c4b75160a4 Run event renaming script 2016-05-24 14:13:11 +01:00
PabstMirror
ccbd52e811 Fix Can't toggle safemode in FFV seats #3819
Also block safemode when no weapon
2016-05-23 15:51:09 -05:00
PabstMirror
84eca899a9 Add event renaming system
Allows us to switch event names such that anyone currently using our old event framework and names won't have their code broken until it is deprecated in version 3.8.0
2016-05-23 14:03:55 +01:00
PabstMirror
86b9022322 Fix VehLock Macros 2016-05-22 23:13:15 -05:00
SilentSpike
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
f956ea557a Merge branch 'master' into armake 2016-05-22 17:41:43 +02:00
SilentSpike
f0b8da33c4 Deprecate ACE events framework
CBA 2.4.0 entirely replaces the ACE events framework.

Adds wrappers with deprecated warnings to all of the public event framework functions and removes all of the underlying GVARs and code.
2016-05-22 16:09:49 +01:00
jonpas
bd0e05d7d6 Use CBA config functions, return correct value 2016-05-22 16:18:24 +02:00
jonpas
38b48390b5 Call CBA binocular functions - leave as wrapper 2016-05-22 16:03:41 +02:00
jonpas
bbd96f9e71 Call CBA delayed execution functions, remove ACE's PFH for handling them 2016-05-22 16:01:12 +02:00
jonpas
4b121480bb Use new binocular magazine CBA functions, deprecate ACE functions 2016-05-22 15:48:03 +02:00
jonpas
d35e89892c Use new get item and object config CBA functions, deprecate ACE functions 2016-05-22 15:36:31 +02:00
jonpas
e7dbcd7b58 Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
jonpas
472e4631d6 Deprecate delayed execution functions 2016-05-22 15:25:59 +02:00
jonpas
d902d1182a Replace ace_common_fnc_execRemoteFunc with events 2016-05-21 23:55:48 +02:00
SilentSpike
a7c1d0e5bf Remove erroneous tabs 2016-05-21 17:45:50 +01:00
SilentSpike
3e16142ff6 Merge branch 'master' into zeusModuleUiExample 2016-05-21 17:37:49 +01:00
SilentSpike
b3192adbb7 Add support for a zeus module position attribute
Allows zeus to select a position for the module task to be carried out at - as a bonus it works alongside the radius attribute and will draw a circle preview if a radius is present.

Unfortunately control types 100 & 101 don't play nicely with controls groups and so I've commented out the position attribute from the displays that would currently use it. Otherwise it is all seemingly working fine, just that the position of the control is all wrong and it doesn't stay within the bounds of the controls group.

I opened an issue tracker ticket for the problem here: https://feedback.bistudio.com/T116708
2016-05-21 17:29:53 +01:00
commy2
c9ea5676ea travis test 2016-05-21 13:29:42 +02:00
commy2
e40c814b04 Merge branch 'master' of https://github.com/acemod/ACE3 into improve_getTurretX 2016-05-21 13:27:51 +02:00
commy2
d395fcd792 travis pls 2016-05-21 13:22:13 +02:00
commy2
aee4d23bdb fullCrew new parameter to improve FUNC(getTurretX) 2016-05-21 13:07:17 +02:00
Glowbal
dd60ac8170 Remove isEnabled check in sitting
IsEnabled check is not necessary here. It should not have been included, as it was a left over from testing for migrating sitting to ACEX.
2016-05-21 00:41:49 +02:00
PabstMirror
f69142dd45 Hearing - New XEH, Fix dead effects, Medical var (#3802)
* Hearing - New XEH, Fix dead effects, Medical var

* Use setHearingCapability

* Cleanup dead player vol update

* Don't change global hearing in medical

* Fix exitWith
2016-05-20 11:23:14 -05:00
PabstMirror
d464a23d21 Use the lovely CBA_fnc_canUseWeapon function 2016-05-20 01:10:12 -05:00
PabstMirror
0d5385ffaf Update FCS hud when manually setting range. 2016-05-19 21:50:51 -05:00
PabstMirror
508b71e7ba Scopes - Allow Scope Adjust from FFV 2016-05-19 21:39:15 -05:00
SilentSpike
adaa10aea5 Adjust center of zeus AI task modules
The tasks should center on the logic rather than the group leader.

The search nearby module is also deleted after it's processed.
2016-05-19 22:32:05 +01:00
SilentSpike
3a1dba4486 Add zeus defend, patrol and search modules
Using a shared `radius` attribute for all of these displays so a generalized method of initializing and retrieving the value associated that was implemented.
2016-05-19 01:24:08 +01:00
SilentSpike
e05f2ca637 Add search nearby building zeus module 2016-05-19 01:24:07 +01:00
SilentSpike
600b71817f Update zeus module logic deletion behaviour
The teleport players module is reusable, while the global AI skill and group side modules should be deleted appropriately once the display is closed.
2016-05-18 16:30:14 +01:00
SilentSpike
8a70cfbcd8 Clean new zeus module config and functions
Adds function headers, stringtables and renames some display control classes.
2016-05-18 16:16:35 +01:00
commy2
25876d82ca manual merge 2016-05-18 12:21:53 +02:00
commy2
230f0ab85e manual merge 2016-05-18 12:20:33 +02:00
commy2
08bafd535f deleted to much 2016-05-18 12:00:13 +02:00
commy2
655277cc17 remove previously deleted block 2016-05-18 11:58:42 +02:00
commy2
d93132dac8 more replacing 2016-05-18 11:57:40 +02:00
commy2
da70854568 manual merge 2016-05-18 11:48:27 +02:00
SilentSpike
81d854c56a Add group side zeus module
The module is placed on a unit in order to switch the side of that unit's group. A "simple" dialog is used to select the new side.

The dialog code is a little ugly to say the least.
2016-05-17 23:44:17 +01:00
SilentSpike
4cbded1811 Fix zeus cargo display for empty vehicles
The cargo wasn't displaying for empty vehicles because they use a different display.
2016-05-17 23:44:16 +01:00
ir0n1e
4a7f5529f6 added gunbag to ACE_Box_Misc 2016-05-17 12:56:48 +02:00
ir0n1e
3e9cf73b0d added readme 2016-05-17 12:24:18 +02:00
ir0n1e
1302ccb3fe clean up 2016-05-17 12:19:17 +02:00
ir0n1e
7ef02400dc adapted to #3378 and added support for UGL 2016-05-17 12:14:57 +02:00
ir0n1e
c89163316c fixed idention tabs are 4 spaces now 2016-05-17 11:21:48 +02:00
ir0n1e
6d988524d3 Merge branch 'master' of https://github.com/acemod/ACE3 into gunbag 2016-05-17 11:03:57 +02:00
ir0n1e
1a14634b41 dissolved some edges 2016-05-17 10:57:24 +02:00
SilentSpike
d90d5a7ac1 Rewrite global AI skill zeus module
Remove the use of ace settings and makes the module more zeus specific. It might be worth adding a similar module or mission settings to ace_ai for mission editing.
2016-05-16 15:16:53 +01:00
commy2
473149b8ca revert changes from other PR to make it compatible 2016-05-16 15:22:37 +02:00
commy2
cac7b9c0c3 optional param to skip deprecated warning 2016-05-16 15:15:51 +02:00
Glowbal
32055401d3 Add backwards compatability for InventoryChanged
The output of `getUnitLoadout` is different as `getAllGear`. Using a different format in the event would mean that any eventhandler depending on the inventory output would now be broken.
2016-05-16 00:09:53 +02:00
SilentSpike
5b460205a9 Add teleport player zeus module 2016-05-15 21:02:40 +01:00
Glowbal
487400b142 Add different warning messages based on current version of component 2016-05-15 20:13:10 +02:00
Glowbal
7a7e930024 Add deprecate sitting component 2016-05-15 19:38:37 +02:00
Glowbal
3d74c25c97 Add deprecate component solution 2016-05-15 19:38:24 +02:00
SilentSpike
4d028be876 Cleanup zeus display modules
Replaces display size and position defines with macros for readability and compactness.

Changes naming convention of functions and displays to distinguish categories and make more readable.

Converts the global set skill module to use display events rather than waiting in a loop for the module to be set and confirmed.
2016-05-15 18:08:54 +01:00
SilentSpike
77de1ec6eb Update vanilla zeus functions
Merges the changes introduced by arma updates to vanilla functions with our overwrites.

I also reverted some of the command capitalization since it makes the process of going through differences quicker in future.
2016-05-15 12:48:32 +01:00
Glowbal
da3f6113d6 Merge branch 'master' into add-mine-detector 2016-05-15 00:20:46 +02:00
commy2
07caf1b0bd fix for null player 2016-05-14 20:33:33 +02:00
PabstMirror
7628f9a4ab Fix nils in array 2016-05-14 13:08:58 -05:00
commy2
e4c86a8af5 don't do 'playerInventoryChanged' just because ammo decreased after firing 2016-05-14 19:50:08 +02:00
commy2
cc9e128e74 Merge pull request #3792 from acemod/useGetUnitLoadout
use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it
2016-05-14 13:04:35 +02:00
commy2
c5275813a4 use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it 2016-05-14 10:49:09 +02:00
Glowbal
04b61ff32e Fix missing semicolon 2016-05-14 10:37:29 +02:00
Glowbal
180a0f9d84 Merge pull request #3462 from acemod/medicalLoops
Cleanup medical PFHs
2016-05-14 09:39:14 +02:00
Glowbal
36e48554c2 Merge pull request #3787 from acemod/motorcycleInteraction
Add interaction support to Motorcycle class
2016-05-14 09:33:41 +02:00
Glowbal
4e109ae93b Merge pull request #3781 from acemod/specTree
Fix spectator unit tree refreshing
2016-05-14 09:26:42 +02:00
Glowbal
e867db3a24 Merge pull request #3780 from acemod/lighter-bodybags
Adjusted weight of bodybag
2016-05-14 09:24:25 +02:00
Glowbal
eb8390741b Change round down mass of body bag
Mass is an integer.
2016-05-14 09:23:29 +02:00
Glowbal
57e83f8b35 Merge pull request #3791 from acemod/dropTestMission
Remove old test-mission
2016-05-14 09:18:06 +02:00
PabstMirror
d48bd3ca83 Remove old testmission addon 2016-05-13 19:54:14 -05:00
PabstMirror
895bf2580a Merge pull request #3773 from J3aLeiNe/master
fnc_getMGRSdata.sqf update3
2016-05-13 15:59:24 -05:00
jonpas
a950b2c2fe Add canPush config entry to enable pushing on boats with mass higher than 2600 2016-05-13 16:33:15 +02:00
SilentSpike
ce3787b3c3 Merge pull request #3768 from acemod/add-zeus-objects-setting
Add zeus objects setting
2016-05-13 10:39:20 +01:00
jonpas
e984fcf715 Fix part name for Tank class 2016-05-12 21:56:12 +02:00
jonpas
2d2d5bc828 Readd mistakenly removed spare part adding 2016-05-12 21:52:06 +02:00
jonpas
58cc686aac Remove initial spare part adding for classes not Car or Tank, Improve addSpareParts 2016-05-12 21:49:45 +02:00
jonpas
f6e4bd7a6b Remove redundant spare part adding 2016-05-12 21:37:54 +02:00
jonpas
c591c7af64 Add interaction support to Motorcycle class 2016-05-12 21:30:32 +02:00
Glowbal
721b161161 Remove useless if statement 2016-05-12 19:56:07 +02:00
Glowbal
7ba02a21ec Merge remote-tracking branch 'refs/remotes/origin/add-mine-detector'
Conflicts:
	addons/minedetector/functions/fnc_detectorLoop.sqf
2016-05-12 19:49:32 +02:00
Glowbal
7cc423d48f Change mindetector sound 2016-05-12 19:44:43 +02:00
jonpas
5147f366a5 Execute take nozzle actions only on progress bar success (#3783)
* Execute take nozzle actions only on progress bar success - fix #3739, Prettify params

* Fix animation on holster
2016-05-12 17:11:35 +02:00
GitHawk
d0509830e3 Some things
Made params nicer, replaced some forEach and used params in XEH_respawn
2016-05-12 14:55:40 +02:00
PabstMirror
09371bce96 Merge pull request #3776 from acemod/cleanupFastRopeSounds
FastRope Sounds - Fix Config, Merge PFEH, Add CC Attribution
2016-05-11 22:29:28 -05:00
commy2
7304bd3fda Merge pull request #3779 from acemod/showvirtualloadingearmenu
show virtual load in inventory menu
2016-05-11 22:57:37 +02:00
commy2
dd6241e376 Merge pull request #3778 from acemod/fixGetWeaponState
fix getWeaponState, fix #3777
2016-05-11 22:57:25 +02:00
BaerMitUmlaut
f9c643b941 Modified fastroping thud sound 2016-05-11 21:05:59 +02:00
SilentSpike
1b1329b350 Increase spectator unit tree refresh rate
Reduce the time between automated refreshing of the unit tree. Also makes an initial call to the tree populating code upon first opening to remove the initial delay.
2016-05-11 16:01:07 +01:00
SilentSpike
9364ae60df Fix spectator unit tree refreshing
- Account for decrement in node index when culling the tree of sides/groups/units
- Fix non-zero-based index `to` value when navigating the units in the tree
2016-05-11 13:30:17 +01:00
J3aLeiNe
078c1d585f Add Kerama Islands by "Les Vétérans"
add Kerama Islands by "Les Vétérans" with the correct latitude (default config latitude : 1°)
2016-05-11 00:01:35 +02:00
BaerMitUmlaut
38bb4f6c29 Adjusted weight of bodybag 2016-05-10 23:40:03 +02:00
commy2
f738b17db7 show virtual load in inventory menu 2016-05-10 22:32:40 +02:00
commy2
53c9a96c77 fix getWeaponState, fix #3777 2016-05-10 22:14:01 +02:00
J3aLeiNe
c619bcb5a3 Fix "jacobi" latitude and elevationOffset 2016-05-10 19:39:01 +02:00
PabstMirror
518a873efd Add module readme 2016-05-10 10:14:15 -05:00
PabstMirror
980da16826 FastRope Sounds - Fix Config, Merge PFEH, Add CC Attribution 2016-05-10 10:09:52 -05:00
J3aLeiNe
29e7dbf757 fnc_getMGRSdata.sqf update3 2016-05-10 12:39:56 +02:00
commy2
be99d4b3d7 Merge pull request #3772 from acemod/fixmissingmags
add missing magazines, fix #3685
2016-05-10 11:57:32 +02:00
commy2
505fa0d773 add missing magazines, fix #3685 2016-05-10 11:50:59 +02:00
Tim Beswick
19df821ff5 Moved IR Strobe to left shoulder when attached. 2016-05-09 11:51:28 +01:00
BaerMitUmlaut
3f96e11cbb Made icons grey 2016-05-08 18:52:33 +02:00
Glowbal
74fd4b4b52 Add run at settings initialized auto add objects 2016-05-08 13:47:35 +02:00
Glowbal
a526d33aba Fix inconsistent name for module setting 2016-05-08 13:44:51 +02:00
Glowbal
b08af3fea6 Add read auto add objects setting from module 2016-05-08 13:42:45 +02:00
Glowbal
220b8b6352 Merge pull request #3767 from alganthe/zeus_fix
Add new zeus addObjects setting to settings module (#2451)
2016-05-08 13:41:13 +02:00
jonpas
a0bd521a40 Remove difficulties component 2016-05-07 23:48:31 +02:00
PabstMirror
2a5ec42148 Repair - Improve wheel detection for RHS (#3760)
* Repair - Improve backup wheel detection

Fix #3759

* Cleanup
2016-05-07 16:04:27 -05:00
Glowbal
dbe70a7094 Merge pull request #3761 from acemod/cleanupExplosiveSync
Fix explosive sync on dedicated server
2016-05-07 22:46:35 +02:00
Glowbal
ed9d05d6dd Merge pull request #3753 from acemod/blockEngine-statusEffect
Add blockEngine status effect
2016-05-07 22:40:05 +02:00
J3aLeiNe
d79cbe0844 Getmgrsdata update2 (#3736)
* correct mildot reticle LRPS/AMS/KHS

correct mildot reticle LRPS/AMS/KHS

* replace 1 tab with 1 space

replace 1 tab with 1 space

* fix tab

* ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes

ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes,
same opticszoommax/min for each scopes : 1µ (1meter for 1000meter) / 4µ
(4meter for 1000meter),
LRPS :  variable magnification / SOS : 2 magnifications

* fnc_getMGRSdata.sqf update2

fnc_getMGRSdata.sqf update2

* fnc_getMGRSdata.sqf update2

add new maps, in alphabetic order now
2016-05-07 22:37:58 +02:00
PabstMirror
9f6661f4db Make 40mm Grenades Frag (#3679)
* Make 40mm Grenades Frag

* Just use existing force cfg instead of adding new

Add RHS compat entries
2016-05-07 15:35:39 -05:00
BaerMitUmlaut
4eb2ecb0b6 Fixed getting stuck on rope whilst fastroping (#3734) 2016-05-07 22:35:18 +02:00
BaerMitUmlaut
82f8eb758c Removed remaining usage of player (#3710) 2016-05-07 22:27:33 +02:00
PabstMirror
1742629045 Add NonSteerable Reserve Parachute (#3689)
* Add NonSteerable Reserve Parachute

Close #3364

* Use params
2016-05-07 22:26:02 +02:00
Rebel
8bd4afed6b Drag and carry icons. (#3676) 2016-05-07 22:23:38 +02:00
J3aLeiNe
fd8167b7e7 AB - correct mildot reticle LRPS/AMS/KHS (#3664)
* correct mildot reticle LRPS/AMS/KHS

correct mildot reticle LRPS/AMS/KHS

* replace 1 tab with 1 space

replace 1 tab with 1 space

* fix tab

* ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes

ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes,
same opticszoommax/min for each scopes : 1µ (1meter for 1000meter) / 4µ
(4meter for 1000meter),
LRPS :  variable magnification / SOS : 2 magnifications
2016-05-07 22:20:50 +02:00
commy2
4a8e727ba5 end spectator by global mission end event from server (#3659)
* end spectator by global mission end event from server

* add ;
2016-05-07 22:17:21 +02:00
Ozan Eğitmen
b8abec0c61 Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
Glowbal
f34d890e7a Merge pull request #3612 from SzwedzikPL/trenchestweaks
Add remove trench and continue digging trench actions
2016-05-07 22:12:15 +02:00
Glowbal
1ad348d415 Merge pull request #3517 from gruppe-adler/master
Added fastroping sounds
2016-05-07 22:01:21 +02:00
Glowbal
5ff91484ed Merge pull request #3438 from acemod/spareBarrelSimulation
AAR actions + track temperatures of spare barrels
2016-05-07 21:48:03 +02:00
PabstMirror
dd858c7e6b Stringtables, Add Detector Pos Deubg 2016-05-07 12:08:36 -05:00
PabstMirror
dd049a9699 Merge pull request #3762 from acemod/toggleWindDisplay
Add key to toggle wind info display
2016-05-07 10:58:43 -05:00
PabstMirror
71b86a7525 Merge pull request #3746 from acemod/fixTacLaderModelCfg
Tactical Ladder - Update model cfg
2016-05-07 10:58:29 -05:00
PabstMirror
9b46e77f66 Add key to toggle wind info display 2016-05-06 12:47:59 -05:00
PabstMirror
28c65c4bed Fix explosive sync on dedi 2016-05-05 14:36:56 -05:00
jonpas
59e412032e Merge pull request #3756 from acemod/uiShowHud
UI - Don't overwrite other showHud indexes
2016-05-04 21:50:42 +00:00
PabstMirror
cf92ba9c46 Overheating - Add Master Enabled Setting (barrelPR) 2016-05-04 14:59:04 -05:00
ir0n1e
13dc56c435 added opening sounds 2016-05-04 20:06:56 +02:00
PabstMirror
bc584b4c95 Merge remote-tracking branch 'refs/remotes/origin/master' into spareBarrelSimulation 2016-05-04 13:00:34 -05:00
commy2
01cf551aba Merge pull request #3730 from acemod/cleanupReloadLaunchers
Cleanup reload launchers
2016-05-04 16:18:37 +02:00
Glowbal
83a8c488d9 Merge pull request #3751 from acemod/wipeoutWhitespace
Cleaned up excessive whitespace
2016-05-04 11:46:56 +02:00
Glowbal
59d101ea75 Merge pull request #3754 from acemod/removeLegacy
Removed old occurances of AGM and CSE
2016-05-04 11:46:11 +02:00
ir0n1e
9af55d741b added new load handling 2016-05-04 09:56:33 +02:00
ir0n1e
cbabae9253 Merge branch 'master' into gunbag 2016-05-04 06:39:26 +02:00
ir0n1e
ad7bd3efc1 Merge branch 'gunbag' of https://github.com/ir0n1e/ACE3 into gunbag 2016-05-04 06:32:17 +02:00
ir0n1e
ffbc5ca07d fixed idention and code style 2016-05-04 06:31:35 +02:00
PabstMirror
398b76f30b Get reload time from QGVAR(buddyReloadTime) 2016-05-03 23:13:43 -05:00
PabstMirror
98a74aca6e UI - Don't overwrite other showHud indexes 2016-05-03 22:49:05 -05:00
Glowbal
0652978c86 Merge branch 'master' into add-mine-detector 2016-05-03 22:44:16 +02:00
Glowbal
b4fca958aa Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
BaerMitUmlaut
012ce9fb16 Removed old occurances of AGM and CSE 2016-05-03 21:38:36 +02:00
BaerMitUmlaut
b6324e61e9 Improved params formatting 2016-05-03 21:24:10 +02:00
BaerMitUmlaut
304f1a22b4 Use blockeEngine status effect in refuel 2016-05-03 21:08:22 +02:00
BaerMitUmlaut
e125911c3b Added blockEngine status effect 2016-05-03 20:52:43 +02:00
Cuel
66c2bf0506 Fix dead bodies removal, when forced = 1
- Removed unused(?) GVAR(Module)
- Removed "white space alignment" in module.sqf
2016-05-03 20:10:28 +02:00
commy2
736807f994 fix typo, make variable global 2016-05-03 18:16:39 +02:00
commy2
8585ea5688 add framework to add virtual mass to containers 2016-05-03 18:12:47 +02:00
ir0n1e
cd58eaf974 wrong command (removeAllPrimaryWeaponItems) 2016-05-03 12:52:06 +02:00
ir0n1e
def1d46152 remove weapon items player 2016-05-03 12:49:16 +02:00
ir0n1e
920b9b8e62 Update script_component.hpp 2016-05-03 12:44:58 +02:00
ir0n1e
a34490aca8 added missing } 2016-05-03 10:58:01 +02:00
ir0n1e
d3500d4bee ACE syntax 2016-05-03 10:51:41 +02:00
ir0n1e
9567b587c6 added gunbag 2016-05-03 10:21:21 +02:00
BaerMitUmlaut
7fcbe93b71 Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
KoffeinFlummi
13691fb5fa More changes for Linux / armake 2016-05-02 21:18:44 +02:00
KoffeinFlummi
86a94baa8f Rename files for Linux 2016-05-02 21:18:25 +02:00
PabstMirror
33b624c896 Tactical Ladder - Update model cfg
#3745
2016-05-02 12:10:44 -05:00
KoffeinFlummi
c02e7ead32 Fix medical paths 2016-05-02 16:49:33 +02:00
PabstMirror
7cc2da2bb1 Fix self swap action 2016-04-29 23:38:01 -05:00
ProfessorCZ
7d0fcde9fa CZ Translate - Update
04/30/2016
2016-04-30 00:57:24 +02:00
PabstMirror
4eb657bfc7 Merge pull request #3718 from acemod/vehLockACRE
vehicle inventory lock - compatibility with acre
2016-04-29 13:10:21 -05:00
PabstMirror
7665935641 Use constant reload time value instead of config 2016-04-29 13:00:35 -05:00
commy2
ab09e0989b Merge pull request #3722 from acemod/fixmacro
fix wrong macro names
2016-04-28 07:48:25 +02:00
PabstMirror
d826c91c99 Cleanup reload launchers 2016-04-28 00:43:33 -05:00
jonpas
3389bc5e1b Add cargo to Taru pods 2016-04-28 04:44:57 +02:00
PabstMirror
d40735d5c2 Improve synced event error logging 2016-04-25 15:48:24 -05:00
commy2
5c3f5f5751 fix wrong macro names 2016-04-25 21:34:25 +02:00
PabstMirror
27c5598135 vehicle inventory lock - compatibility with acre 2016-04-24 11:26:13 -05:00
jonpas
b06659a2e4 Fix params error 2016-04-23 00:29:58 +02:00
jonpas
dbe4c6ae26 Merge branch 'master' into uiSettings 2016-04-23 00:17:16 +02:00
PabstMirror
efc956eb99 Merge pull request #3692 from acemod/unloadOnSlopes
Better handle unloading on slopes
2016-04-22 10:40:16 -05:00
PabstMirror
7366133629 Merge pull request #3699 from acemod/cWireFixes
Concertina Wire - Don't recoil broken wire, fix killer
2016-04-22 10:40:04 -05:00
PabstMirror
71ff7e9d8a Merge pull request #3682 from acemod/javelinCursorTargetFix
Javelin - Verify player has LOS to cursorTarget
2016-04-21 19:50:23 -05:00
PabstMirror
72aa0fffea Merge pull request #3713 from acemod/gesturesFixBIS
Fix BIS gesture keybinds
2016-04-21 19:48:26 -05:00
PabstMirror
d7e3f51ec2 Merge pull request #3705 from acemod/gforceSetting
Gforces - Add ace_setting to only run in aircraft
2016-04-21 19:47:29 -05:00
PabstMirror
9bd66bc40f Cleanup scopeCurator 2016-04-21 15:07:13 -05:00
PabstMirror
c432ce714e Make explosives helpers hidden in eden. 2016-04-21 13:56:32 -05:00
PabstMirror
097bba9b68 Spaces 2016-04-21 13:21:55 -05:00
PabstMirror
4214e31678 Fix BIS gesture keybinds
- From #3635 - FUNC(playSignal) needs "BIgesture" prefix
- Interaction conditions are checked on parent, don't need on every
child
2016-04-21 13:15:35 -05:00
Glowbal
392012bb4b Merge pull request #3702 from acemod/dayVector
Add day (non night vision) version of the vector 21
2016-04-20 18:01:59 +02:00
PabstMirror
c2126c3bd4 Simplify binocular check 2016-04-20 10:48:25 -05:00
PabstMirror
cf9479efab Non-hardcoded binocular / vector detection 2016-04-20 10:40:00 -05:00
PabstMirror
3adbb59f04 Geforce - Change default to aircraft only 2016-04-19 23:04:51 -05:00
PabstMirror
236ad912af Gforces - Add ace_setting to only run in aircraft 2016-04-19 12:59:41 -05:00
Glowbal
db5d1d42b7 Merge pull request #3703 from acemod/fix-redundant-privates
Fixed redundant privates in setCardiacArrest
2016-04-18 15:39:35 +02:00
BaerMitUmlaut
65ccf66d00 Fixed redundant privates in setCardiacArrest 2016-04-18 15:23:04 +02:00
PabstMirror
23632281cf Add day (non night vision) version of the vector 21 2016-04-17 23:22:41 -05:00
jonpas
0762e13816 Merge pull request #3655 from acemod/improveCargoXEH
Improve cargo initialization XEH
2016-04-17 11:29:09 +00:00
jonpas
10cadb535f Merge pull request #3631 from acemod/customTaggingTextureSupport
Add support for custom textures in tagging
2016-04-17 11:28:14 +00:00
PabstMirror
7bd2378c41 Concertina Wire - Don't recoil broken wire, fix killer
Close #3695
- Don't recoil broken wire
- Use midpoint to search for nearby cars, and ensure the veh was moving.
2016-04-16 12:54:33 -05:00
Glowbal
f8fb75247d Merge pull request #3693 from acemod/fixShipViewDistance
Fix ship view distance using foot instead of vehicle setting
2016-04-16 12:45:58 +02:00
PabstMirror
32cd23076f Merge pull request #3690 from acemod/engineRepairMsg
Clarify repair while engine is running
2016-04-15 15:56:52 -05:00
jonpas
d90fc3dd06 Fix variable name and header examples 2016-04-14 18:58:01 +02:00
PabstMirror
d523ef1fcd Try to use cursorObject first 2016-04-14 10:57:36 -05:00
jonpas
839d067797 Exclude base FRIES class 2016-04-14 17:38:11 +02:00
jonpas
300d069e78 Exclude FRIES from repair interactions 2016-04-14 13:59:31 +02:00
jonpas
04831267f2 Use lazy evaluation 2016-04-14 13:55:15 +02:00
jonpas
dec266a546 Fix ship view distance using foot instead of vehicle setting, Cleanup view distance component 2016-04-14 13:52:20 +02:00
PabstMirror
3360047204 Better handle unloading on slopes
Close #3667
2016-04-13 13:05:32 -05:00
PabstMirror
f16a65f381 Fix default 2016-04-12 20:05:56 -05:00
PabstMirror
4f6b11c2a6 Clarify repair while engine is running
#3348
- Show action, but exit and show warning when selected
- Optional (default off) setting to auto shut off engine to keep
compatibility with missions
2016-04-12 20:04:12 -05:00
PabstMirror
d7b0bde1ca Fix Wildcat attach point 2016-04-12 12:28:48 -05:00
PabstMirror
5d70db3d9b LoadPerson - Only try vehicles that have room
Fix #2965
The FRIES is a "Helicopter" so we were trying to load into it, because
it was closest.
Also disable Cargo system on it so we don't load other things into it
And remove all interactions on it as well.
2016-04-12 12:12:49 -05:00
PabstMirror
3744b980f4 Javelin - Verify player has LOS to cursorTarget
Fix #3668
2016-04-12 02:14:06 -05:00
PabstMirror
2869a53e6d Googles - Only play wipe anim for primary weapon
Close #3638
Animation only makes sense for primary weapon, so skip for others.
2016-04-12 00:19:24 -05:00
James McCartney
153cd28f94 Change event name to weaponJammed 2016-04-11 23:09:45 +01:00
James McCartney
121c45eb84 Raise a local event when a weapon is jammed 2016-04-11 22:29:33 +01:00
jonpas
ccaec31a90 Use new QFUNC and QEFUNC macros 2016-04-08 20:43:26 +02:00
jonpas
014421e8ed Remove redundant quoted function macro defines 2016-04-08 20:41:54 +02:00
jonpas
0c124a2af0 Remove redundant macro define 2016-04-08 20:35:50 +02:00
jonpas
85b4366368 Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
Glowbal
f409ce8248 Add config style validation 2016-04-07 19:55:10 +02:00
PabstMirror
f8b46e859c Wait until postInit to install playerChanged event 2016-04-03 23:36:38 -05:00
jonpas
d931eb4e15 Improve XEH adding in cargo 2016-04-03 14:17:16 +02:00
jonpas
357045a0ed Merge pull request #3518 from ColdEvul/CargoAndInteractionCase
Carry, drag and load metal and plastic cases
2016-04-03 11:43:11 +00:00
jonpas
3abb3d321c Merge branch 'master' into customTaggingTextureSupport 2016-04-03 13:41:26 +02:00
jonpas
f4074e981a Merge pull request #3529 from acemod/tagEvents
Throw a globalEvent when a tag is created.
2016-04-03 11:38:24 +00:00
jonpas
caf06f58c8 Add map altitude to GPS - fix #3650 2016-04-02 18:53:34 +02:00
nomisum
5c87161118 fixed logic problem 2016-04-02 15:53:39 +02:00
nomisum
02e3e1c7ec Merge remote-tracking branch 'refs/remotes/acemod/master' 2016-04-02 15:39:44 +02:00
nomisum
fed4662884 changed suggested lines to ace standards 2016-04-02 15:36:21 +02:00
Nicolás Badano
ec2c331bd9 Merge pull request #3644 from J3aLeiNe/master
fnc_getMGRSdata update1
2016-04-02 09:23:29 -03:00
commy2
a7cf010f7a Merge pull request #3648 from acemod/fixtagging_master
fix script error in tagging
2016-04-02 10:12:38 +02:00
J3aLeiNe
4576ea0194 abbottabad altitude fix
altitude 0 for altitude 1256
2016-04-02 09:50:50 +02:00
PabstMirror
84c5a0d266 FCS - Minor firedEH optimization 2016-04-01 21:51:22 -05:00
jonpas
31953c5d52 Merge pull request #3635 from acemod/fixInvertedGestureStopFreeze
Fix inverted gestures Stop and Freeze and minor gestures cleanup
2016-04-01 19:30:48 +00:00
jonpas
723d27fc99 Rename tagging action classes 2016-04-01 21:29:03 +02:00
jonpas
fbaae2beb3 Fix stringtable casing 2016-04-01 21:25:00 +02:00
jonpas
9f7f176b1f Merge branch 'master' into customTaggingTextureSupport 2016-04-01 21:24:31 +02:00
J3aLeiNe
d4a7d864aa fnc_getMGRSdata update1 2016-04-01 11:53:33 +02:00
J3aLeiNe
093da2badf Merge branch 'master' into master 2016-03-31 22:22:50 +02:00
PabstMirror
e104b0ac55 Merge pull request #3640 from acemod/fixZeusAutoAdd
Delay calling addCuratorEditableObjects for a frame
2016-03-31 10:04:44 -05:00
J3aLeiNe
c998ab622e fnc_getMGRSdata update1
fnc_getMGRSdata update1
2016-03-31 14:41:09 +02:00
bux578
076803951d Merge pull request #3628 from alef/translation/15bn/alef
Italian translation
2016-03-31 06:54:31 +02:00
commy2
92af6ffe2e add cargo space to csat attack heli (can transport 8 troops) 2016-03-31 01:03:40 +02:00
commy2
28468bec82 specify helicopter cargo spaces, fix #3591 2016-03-31 00:57:04 +02:00
Joko
6038ab89c9 improve Code to String 2016-03-30 23:02:52 +02:00
PabstMirror
6f412c312a Delay calling addCuratorEditableObjects for a frame
Fixes createVehicle not always being added on dedicated server.
2016-03-30 10:26:33 -05:00
PabstMirror
a83c3b5219 Merge pull request #3623 from acemod/fixAbTerrainProcessor
Fix AB Terrain Extension
2016-03-29 13:08:14 -05:00
commy2
89428dc55c Merge pull request #3624 from acemod/compatPboWarnings
Compat pbo warnings
2016-03-29 17:01:53 +02:00
commy2
a4c848a090 formating 2016-03-29 17:00:54 +02:00
jonpas
ec2be36e81 Use boolean 2016-03-29 16:25:55 +02:00
jonpas
2d22b06150 Add README.md to gestures and update author URL 2016-03-29 16:08:33 +02:00
jonpas
330977a709 Remove including DIK KeyCodes definitions, use decimal codes, Improve BI gesture handling even further 2016-03-29 16:03:41 +02:00
jonpas
3489dd48bb Remove unused gestures, Improve stringtabling and remove duplicate 2016-03-29 15:51:51 +02:00
commy2
49f6904f9e Merge pull request #3634 from acemod/fixerrornoname
fix FUNC(setName) for Zeus and alive spawned units
2016-03-29 15:48:19 +02:00
jonpas
c24c1b9dc0 Fix inverted Stop and Freeze - prone Stop will still be freeze due to BI animation being wrong 2016-03-29 15:39:32 +02:00
commy2
4e1b2dd24a just delay setName one frame 2016-03-29 15:32:05 +02:00
commy2
1f6f90a5b2 fixerrornoname 2016-03-29 13:59:07 +02:00
commy2
666a4030b5 make FUNC(scriptedExplosive) work in scheduled env, ref #3621 2016-03-29 13:21:13 +02:00
jonpas
6469b11f3c Cleanup tagging, use internal getTexture for getting texture from color, move tag size definition 2016-03-28 20:07:02 +02:00
jonpas
dc1af390cd Allow custom texture for tagging (only direct function call) 2016-03-28 18:44:30 +02:00
PabstMirror
bcde9f8ed6 Filter minor falling damage to non-leg hitpoints 2016-03-28 01:15:58 -05:00
Alessandro Foresi
e97c7c0f65 Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
Alessandro Foresi
e5a7578f92 Translation: IT completed (no BOM) 2016-03-27 21:20:15 +02:00
PabstMirror
e90609d043 Fix AB Terrain Extension 2016-03-24 12:23:48 -05:00
PabstMirror
86ad2ab415 Only warn for weapon compat if AB is on 2016-03-24 11:53:55 -05:00
PabstMirror
b0df31783d Merge branch 'master' into compatPboWarnings 2016-03-24 11:23:29 -05:00
SzwedzikPL
174e69c3a5 move dogtag macros to CfgWeapons 2016-03-23 17:33:08 +01:00
SzwedzikPL
9b1b4a46fa better polish translation 2016-03-23 17:17:16 +01:00
SzwedzikPL
cdcde46a7d Fix double displayName in medical settings 2016-03-22 13:05:47 +01:00
SzwedzikPL
10d20472d3 Remove grass behind the trench 2016-03-22 11:26:40 +01:00
SzwedzikPL
203c059cc1 move placement data to config, setTrenchPlacement fnc, cleanup 2016-03-22 08:10:37 +01:00
Nicolás Badano
b4f6dbbc18 Merge pull request #3568 from acemod/settingsNameDescp
Ace_Settings - add name,descption,categories
2016-03-21 21:24:22 -03:00
SzwedzikPL
d6e9890b1b Add remove trench and continue digging trench actions 2016-03-21 18:25:38 +01:00
esteldunedain
ec2920ed35 Improve protractor accuracy. Close #3606 2016-03-20 22:24:30 -03:00
commy2
5aeb19312b fix script error in tagging 2016-03-20 17:09:03 +01:00
commy2
a841839aa6 don't overwrite helicopter sub class self actions 2016-03-19 19:37:26 +01:00
SzwedzikPL
1cdecf75da double dogtag support, fix addDogtagItem event in mp, unconscious units support, little cleanup 2016-03-19 18:12:18 +01:00
SzwedzikPL
ca3171a33a Initial commit dogtags 2016-03-19 16:17:26 +01:00
SzwedzikPL
8555f00889 remove needless tolower from mortarinit 2016-03-18 17:26:37 +01:00
Thomas Kooi
daceaa9dd8 Merge branch 'master' into settingsNameDescp 2016-03-18 14:48:11 +01:00
Thomas Kooi
e8b26a7a14 Merge pull request #3593 from BaerMitUmlaut/release
Fixed fastroping race condition
2016-03-18 12:07:43 +01:00
BaerMitUmlaut
fc06782256 Fixed broken ropeDetach 2016-03-18 00:16:31 +01:00