ulteq
cb0df8783a
Fixed a calculation error
2015-04-12 12:09:55 +02:00
commy2
7b0e7a1efb
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-04-12 12:04:07 +02:00
commy2
f16d5398f4
enable vector on ffv positions, fix #506
2015-04-12 12:03:49 +02:00
ulteq
1c8da72716
Removed debug output
2015-04-12 11:59:45 +02:00
ulteq
879c6b42b9
Finished the advanced ballistics module settings
2015-04-12 11:59:02 +02:00
ulteq
c532742a5b
Overworked the module settings (WIP)
2015-04-12 11:48:21 +02:00
commy2
e87f491470
mute implementation in noradio, handle post init on remote units
2015-04-12 11:17:58 +02:00
Kllrt
be8ff39767
Fixed broken missileguidaince stringtable.xml
...
sry
2015-04-12 10:58:00 +02:00
commy2
54f29d75f5
functions to mute unit
2015-04-12 10:05:49 +02:00
Glowbal
6bfd3e5c74
Merge pull request #481 from acemod/FixUnconciousAnimWhileCarrying
...
Fixed breaking of unconscious animation on drop object.
2015-04-12 09:48:27 +02:00
commy2
018854a7c3
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into muteunit
2015-04-12 09:15:45 +02:00
PabstMirror
78b64ea273
Missing English
2015-04-12 01:36:41 -05:00
bux578
2fc7f44c39
french translation, tabler 4 spaces test
2015-04-12 07:50:23 +02:00
bux578
0e3d971274
Fix translations error
2015-04-12 07:46:43 +02:00
esteldunedain
dfea99debf
Switch "Team" for "Group"
2015-04-12 01:32:03 -03:00
esteldunedain
0565eb6c74
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into linearMenuExperiment
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Conflicts:
addons/laser_selfdesignate/stringtable.xml
2015-04-12 01:26:55 -03:00
esteldunedain
654ab4daf5
Remove >> from attach actions
2015-04-12 01:24:42 -03:00
esteldunedain
0420a94938
Streamline Team management actions
2015-04-12 01:19:38 -03:00
esteldunedain
630a2a0f7a
Make the list menu optional via a client setting
2015-04-12 01:15:38 -03:00
esteldunedain
01bc6b233a
Merge branch 'breakLineExtension' into linearMenuExperiment
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Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
2015-04-12 00:21:05 -03:00
esteldunedain
7b797d906f
Merge branch 'master' into linearMenuExperiment
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Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
addons/overheating/stringtable.xml
2015-04-12 00:19:33 -03:00
Nou
40c5de8cfb
Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot).
2015-04-11 20:14:03 -07:00
Nou
db3f816843
Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot).
2015-04-11 20:13:52 -07:00
PabstMirror
18cd0e7f39
Use DisableAI from common
2015-04-11 21:48:12 -05:00
PabstMirror
c3c815db8d
Better LOS check
2015-04-11 21:42:57 -05:00
esteldunedain
df17df61f9
Improve the way lines are split
2015-04-11 23:39:06 -03:00
KoffeinFlummi
59952441d8
Merge branch 'patch-2' of https://github.com/licht-im-Norden87/ACE3 into german-merge
2015-04-12 06:22:17 +02:00
KoffeinFlummi
362753209e
Merge branch 'master' of https://github.com/acemod/ACE3
2015-04-12 05:40:24 +02:00
KoffeinFlummi
c6efd4e546
Merge https://github.com/EpMAK/ACE3 into russian-merge
2015-04-12 05:39:46 +02:00
KoffeinFlummi
5108137302
Merge https://github.com/Ricciardino/ACE3 into italian-merge
2015-04-12 04:38:46 +02:00
PabstMirror
8fc3b53507
Use new medical func
2015-04-11 21:22:34 -05:00
PabstMirror
3be70556ab
Medical: adjustPainLevels from outside functions
2015-04-11 21:21:33 -05:00
KoffeinFlummi
5101a21beb
Remove "Original" stringtable entries
2015-04-12 04:21:06 +02:00
Nou
e4c459132b
Merge branch 'master' into network_lasers
2015-04-11 18:36:57 -07:00
Nou
8386c0e22a
Seeker system and network enabled laser simulation.
2015-04-11 18:36:10 -07:00
licht-im-Norden87
a30eabfb1d
Update stringtable.xml
2015-04-12 03:30:11 +02:00
licht-im-Norden87
bd673d3374
Update stringtable.xml
2015-04-12 03:28:12 +02:00
licht-im-Norden87
bd07e18b43
Update stringtable.xml
2015-04-12 03:26:45 +02:00
esteldunedain
d06e1b4a2a
Break line extension
2015-04-11 22:22:19 -03:00
PabstMirror
350a79c8a4
#498 - Use cursor mode when scoped
2015-04-11 19:44:42 -05:00
Felix Wiegand
0531f2cc12
Merge pull request #493 from FreeZbe/patch-7
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Update stringtable.xml
2015-04-12 01:14:40 +02:00
esteldunedain
a01864319a
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-11 19:34:53 -03:00
esteldunedain
488000bdf3
Rename "Check Temperature" to "Check Weapon Temperature" and move it inside the equipment submenu. Close #494
2015-04-11 19:34:29 -03:00
PabstMirror
baf4b0146e
Missing semmicolon
2015-04-11 16:50:35 -05:00
PabstMirror
0805d5b640
Update UAV battery icon from AGM
2015-04-11 16:48:49 -05:00
ulteq
ef0884c49d
Added comments to all ATragMX functions
2015-04-11 23:40:46 +02:00
FreeZbe
3ff6abde71
Update stringtable.xml
2015-04-11 23:18:51 +02:00
jaynus
2a2f96a034
ACRE API functions and core functions were incorrect.
2015-04-11 14:10:30 -07:00
jaynus
458c49b0a7
Merge remote-tracking branch 'origin/master' into javelinLocking
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Conflicts:
addons/common/XEH_preInit.sqf
2015-04-11 14:01:47 -07:00
jaynus
6e28b3b9b7
Disable gates (reload)
2015-04-11 13:59:17 -07:00
jaynus
d744074b2f
localization.
2015-04-11 13:48:46 -07:00
Glowbal
e00f0ea4c3
No longer creates a new waitAndExec for every handleDamage call
2015-04-11 22:47:10 +02:00
jaynus
2418d99f97
Finalizes port. Closes #75
2015-04-11 13:41:00 -07:00
jaynus
75216c2f8b
readme, authors.
2015-04-11 13:39:16 -07:00
jaynus
2999ff55e1
Working javelin targeting and gating. Still has red center target optic because I cant do optic p3d's. TODO: We need an optic p3d.
2015-04-11 13:37:55 -07:00
ulteq
05f14d6242
Added AdvancedBallistics module options
2015-04-11 22:34:19 +02:00
Glowbal
97fa40b4c1
Make use of new global variables for selections and hitpoints
2015-04-11 22:31:38 +02:00
Glowbal
6cc115a628
We already determine the new damage in caching, so we will use that value instead of recalculating it here
2015-04-11 22:31:17 +02:00
Glowbal
e8d2a00994
Added GVAR(HITPOINTS) and GVAR(SELECTIONS) variables
...
No longer have to recreate the selection and hitpoint arrays every time
2015-04-11 22:30:52 +02:00
Glowbal
c69f71ba71
formatting
2015-04-11 22:29:32 +02:00
Glowbal
51906e341d
Removed unused variables
2015-04-11 22:29:11 +02:00
jaynus
505005891d
Remove debug, targeting constraints working.
2015-04-11 12:42:30 -07:00
Glowbal
082ab5155e
Minor performance improvements
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Before avg: 0.0858495ms
After avg: 0.0701045ms
2015-04-11 21:27:49 +02:00
PabstMirror
f5cce94b91
Merge pull request #136 from acemod/disarmingTest
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Unit Disarming/DropGear Merge
2015-04-11 14:14:22 -05:00
ulteq
e108598b36
Added a model for the ATragMX
2015-04-11 21:01:38 +02:00
nic547
63e5247d3b
more ammotypes for the mags
2015-04-11 21:00:41 +02:00
EpMAK
21abff3713
Revert "Revert "Russian Translation""
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This reverts commit ea04f4ab3e
.
2015-04-11 21:33:34 +03:00
EpMAK
ea04f4ab3e
Revert "Russian Translation"
...
This reverts commit 17a552bb80
.
2015-04-11 21:33:07 +03:00
Glowbal
66bd7e7e5f
fixed #457
2015-04-11 20:32:07 +02:00
commy2
b9077888aa
unmute handleing
2015-04-11 20:26:43 +02:00
jaynus
458958ef09
Target gating implemented.
2015-04-11 11:17:34 -07:00
Glowbal
24765741ab
Enabled setAccTime fix from commy
2015-04-11 20:05:22 +02:00
jaynus
aa53a1815c
scaling.
2015-04-11 10:58:27 -07:00
jaynus
fb6c99d69b
re-path. Wtf safezones.
2015-04-11 10:56:58 -07:00
Glowbal
dd7e746368
formatting
2015-04-11 19:52:30 +02:00
ulteq
5c5f41cf5b
AB is now disable by default
2015-04-11 19:51:58 +02:00
ulteq
9893d940df
Disabled advanced scope zeroing if AB is not enabled
2015-04-11 19:47:14 +02:00
ulteq
1ff7218903
Change the Kestrel 4500 behavior 'back to normal' when AB is disabled
2015-04-11 19:44:38 +02:00
jaynus
efaee770bb
rename wep_javelin to javelin
2015-04-11 10:44:13 -07:00
Kllrt
12f87013b2
Merge branch 'master' of https://github.com/acemod/ACE3
2015-04-11 19:38:28 +02:00
Niko Lehtovirta
4b50d760e9
fixed to use proper 4-space tabbing
2015-04-11 20:36:38 +03:00
Niko Lehtovirta
0e0935ac01
Merge branch 'master' of https://github.com/acemod/ACE3
2015-04-11 20:28:04 +03:00
ulteq
2b0a0145c5
Removed the last spawn/sleep commands from AB
2015-04-11 18:39:15 +02:00
Felix Wiegand
0bf32bfb3a
Merge pull request #476 from acemod/dropbackpack
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function to drop backpack
2015-04-11 18:23:27 +02:00
commy2
e1bf475355
Merge pull request #419 from acemod/cfgtriggers
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rename cfgAce_Triggers to ACE_Triggers
2015-04-11 18:19:36 +02:00
ulteq
44198b18d7
Rewrite of the terrain initialization:
...
*Replaced spawn/sleep with a PFH
2015-04-11 18:18:38 +02:00
commy2
4dc38ca7ee
Merge pull request #395 from acemod/flashsup
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flashsupressors for new weapons, #264
2015-04-11 18:18:05 +02:00
Kllrt
56681e632d
Merge branch 'master' of https://github.com/acemod/ACE3
2015-04-11 16:36:31 +02:00
Kllrt
38adfbcb70
Added missing CZ strings and made little revision
2015-04-11 16:33:00 +02:00
commy2
761e4aec64
edit description
2015-04-11 16:27:04 +02:00
esteldunedain
dec5aa3ec5
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-11 11:12:56 -03:00
esteldunedain
b8e0388581
Fix nearestObjects with getPos choking over seawater. Fix #465
2015-04-11 11:12:40 -03:00
commy2
62b45a8a07
initial commit
2015-04-11 15:59:21 +02:00
commy2
9cf44b1d32
initial commit
2015-04-11 15:46:41 +02:00
ulteq
23733263ea
Updated the extension file name
2015-04-11 15:06:30 +02:00
nic547
a37cd51fe7
more stuff
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- added more ammotypes
- stringtable now follows guideline
2015-04-11 15:02:56 +02:00
ulteq
d7a40bfba2
Replaced all execVM calls with FUNC()
2015-04-11 14:51:40 +02:00
ulteq
a36bd588d5
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into largerScopeaAdjustments
2015-04-11 14:31:23 +02:00
ulteq
fee65cd56f
Overhauled the scope adjustment module:
...
*Added configs for the new marksmen scopes
*Introduced minor and major steps
*Introcuded a new increment config (ACE_ScopeAdjust_Increment)
*Changed the default zero range to 100m
*Added a zero reference setting
*Added an interaction menu entry to update the zero reference setting
2015-04-11 14:02:44 +02:00
Niko Lehtovirta
4a7358e05a
Merge branch 'master' of https://github.com/acemod/ACE3
2015-04-11 14:30:40 +03:00
commy2
5a5a1fd66a
ACE_optic_SOS_PIP - iron sight was missing, fix #470
2015-04-11 13:18:45 +02:00
VyMajoris
9d326ce9a5
Added - Portuguese translation to magazineRepack
2015-04-11 03:10:39 -03:00
VyMajoris
31a9897952
Added - Portuguese translation to wirecutter
2015-04-11 03:07:15 -03:00
PabstMirror
b5e5359795
CursorCentered - Localizations
2015-04-11 00:35:18 -05:00
PabstMirror
ae064359f6
Remove Debug
2015-04-10 23:51:07 -05:00
PabstMirror
0edcf03e12
Handle Vehicle Attunation
2015-04-10 23:21:54 -05:00
PabstMirror
dac3047fca
Use AllVehicles Instead of CAManBase
2015-04-10 22:16:33 -05:00
PabstMirror
787df67248
Merge branch 'master' into disarmingTest
2015-04-10 19:20:34 -05:00
Tenga
e7b5218d52
Altimeter fix, division by zero when no time has passed (game paused, etc.)
2015-04-11 00:14:06 +02:00
jaynus
4188893839
Move spatial model translations to ace_common
2015-04-10 14:23:55 -07:00
jaynus
0a88220fc2
Constraints work, added worldToScreenBounds to common.
2015-04-10 14:20:06 -07:00
jaynus
721898d9fb
Constraint dialogs working.
2015-04-10 13:57:44 -07:00
commy2
11ad74735c
Merge pull request #458 from Tenga/master
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Formatting fixes for fnc_isFeatureCameraActive and fnc_externalCamera
2015-04-10 22:12:55 +02:00
PabstMirror
adc7db9ae9
#456 - Fix AI rotating while dead (disableAI func)
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Still some small head movements, but I don't know how to fix that.
2015-04-10 15:02:40 -05:00
Tenga
b710c2543e
Return the newline to fnc_externalCamera.sqf
2015-04-10 21:59:28 +02:00
commy2
2a72e183b1
Merge pull request #450 from Tenga/master
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Count the commander camera as a 3rd person camera
2015-04-10 21:54:52 +02:00
Tenga
229590ed20
Formatting fixes for fnc_isFeatureCameraActive and fnc_externalCamera
2015-04-10 21:54:47 +02:00
Tenga
c8cff6e91c
- Added isFeatureCameraActive to ace_common
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- ace_goggles_fnc_externalCamera now checks for cameras made by a BI feature
2015-04-10 21:48:24 +02:00
jaynus
83b453a294
Merge pull request #379 from acemod/allTheMissiles
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Merging for current builds needing at least better guidance and fixed locking modes. Also allowing for mod-makers to see and utilize the new locking framework.
2015-04-10 12:48:10 -07:00
jaynus
8429b262f2
more debug removal, backup vanilla usage.
2015-04-10 12:40:58 -07:00
PabstMirror
661ddc3562
#441 - Crash with no model on ace_fakeweapon
2015-04-10 14:35:08 -05:00
FreeZbe
4a996bf147
Update stringtable.xml
2015-04-10 21:22:07 +02:00
esteldunedain
ee8af7f153
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-10 16:21:27 -03:00
esteldunedain
d6e70cfe6b
Merge branch 'patch-3' of https://github.com/Legolasindar/ACE3 into Legolasindar-patch-3
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Conflicts:
addons/common/stringtable.xml
addons/explosives/stringtable.xml
addons/frag/stringtable.xml
addons/interact_menu/stringtable.xml
addons/interaction/stringtable.xml
addons/inventory/stringtable.xml
addons/laser_selfdesignate/stringtable.xml
addons/logistics_wirecutter/stringtable.xml
addons/medical/stringtable.xml
2015-04-10 16:20:18 -03:00
FreeZbe
e09a3b29d7
Update stringtable.xml
2015-04-10 21:20:09 +02:00
jaynus
5577a541ca
Add example.
2015-04-10 12:19:02 -07:00
jaynus
0225cb510c
Add missile strings.
2015-04-10 12:16:18 -07:00
Riccardo Petricca
d9e78e511e
Added italian translation to the last terms.
...
Added italian translation to the last added terms.
2015-04-10 21:13:03 +02:00
jaynus
391b1556cb
Disable all debug.
2015-04-10 12:12:25 -07:00
FreeZbe
4dbba270f9
Translations fixes
2015-04-10 21:07:38 +02:00
nic547
a4b9090e34
Added new ammotypes for both types of .388 ammo
2015-04-10 21:01:49 +02:00
jaynus
bcb7d18e7e
remove debug.
2015-04-10 11:57:50 -07:00
jaynus
c28ac5b4a9
Compensate for target velocity.
2015-04-10 11:40:18 -07:00
jaynus
5083a5a0d2
Javelin locking fire modes were reversed.
2015-04-10 11:37:03 -07:00
ruPaladin
8ea96b3086
Update stringtable.xml
2015-04-10 21:21:40 +03:00
ulteq
127d100628
Overworked the scope adjustment keybinds:
...
*Fixed duplicate actionIDs
*Introduced minor/major steps
*Reset the stringtable.xml
2015-04-10 20:17:26 +02:00
PabstMirror
db5861da52
#428 - GJ Git
2015-04-10 13:05:39 -05:00
PabstMirror
33570c94e4
#428 - Only work on locked vehicles.
2015-04-10 13:05:39 -05:00
Tenga
eec5f458db
Count the commander camera as a 3rd person camera
2015-04-10 20:05:33 +02:00
PabstMirror
97e277d710
#448 - Adjust Nightvision in vehicles
2015-04-10 12:55:42 -05:00
jaynus
c428bf051f
placeholder model for hellfire, optics refreshing on titan
2015-04-10 10:42:02 -07:00
esteldunedain
b44f22c262
Add 1 mil scope adjustment keybinds
2015-04-10 14:41:34 -03:00
ruPaladin
d198cb25e9
Update stringtable.xml
2015-04-10 20:37:21 +03:00
commy2
ec29cdd731
remove forgotten debug item, .MD for optics, fix #439
2015-04-10 19:34:44 +02:00
ruPaladin
9c8c38aaae
Update stringtable.xml
2015-04-10 20:28:05 +03:00
ruPaladin
a3a40a711c
Update stringtable.xml
2015-04-10 20:24:23 +03:00
ruPaladin
100954da06
Update stringtable.xml
2015-04-10 20:19:19 +03:00
jaynus
2fe55b3117
Attack profile buildout.
2015-04-10 10:14:30 -07:00
commy2
5d097c4dd9
add comment explaining why isNumber is used
2015-04-10 19:11:51 +02:00
ulteq
2c4c6763c3
Removed deprecated CSE code (EnableForAI module option)
2015-04-10 19:02:32 +02:00
EpMAK
17a552bb80
Russian Translation
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Russian translation of stringtables: new lines + old lines fixed a bit,
realistic names for armory are not yet filled.
2015-04-10 19:55:57 +03:00
EpMAK
68d08b8c7b
Revert "Translation"
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This reverts commit fab5605ad5
.
2015-04-10 19:46:18 +03:00
commy2
c03ee8e9c6
lowercase gps
2015-04-10 18:34:26 +02:00
commy2
dc49f2c71e
rewrite assigned item fix
2015-04-10 18:31:43 +02:00
FreeZbe
31a08d22d8
Translation changes
2015-04-10 18:18:45 +02:00
ulteq
9604699f26
Replaced QUOTE(GVAR(...)) with QGVAR(...)
2015-04-10 18:11:01 +02:00
ulteq
4e50760064
Fixed a syntax error
2015-04-10 18:08:38 +02:00
commy2
5ff1d9863d
remove +2 offset for check temperature, also fix the shade of grey, #431
2015-04-10 17:48:21 +02:00
commy2
fc98e78a53
hide check temperature action when empty weapon is selected, #431
2015-04-10 17:36:58 +02:00
FreeZbe
62bb1c6907
Translation changes
2015-04-10 17:11:15 +02:00
FreeZbe
6de5cd76dc
Translation changes
2015-04-10 17:10:51 +02:00
commy2
c7ad94efbf
renamed hpp to ACE_Triggers
2015-04-10 17:09:48 +02:00
commy2
5c12b22666
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into cfgtriggers
2015-04-10 17:07:47 +02:00
Grzegorz
584c77a0b6
microdagr PL translation
...
fixes
2015-04-10 17:07:40 +02:00
EpMAK
fab5605ad5
Translation
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Russian translation of the texts
2015-04-10 17:51:48 +03:00
ulteq
37804f01f6
Fixed a nasty typo
2015-04-10 16:48:58 +02:00
ulteq
013c56f070
Replaced an outdated ATragMX 'AdvancedBallistics detection routine'
2015-04-10 16:48:45 +02:00
FreeZbe
3541500947
Translation changes
2015-04-10 16:41:51 +02:00
Grzegorz
a95b0b051c
inventory PL translation
2015-04-10 16:33:09 +02:00
Grzegorz
439dfa7b3c
laser_selfdesignate PL translation
...
fixes
2015-04-10 16:31:47 +02:00
FreeZbe
8fc73af1c4
Translation update
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Addition of french translation
2015-04-10 16:26:09 +02:00
ulteq
6d40859ec2
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into kestrel4500
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Conflicts:
addons/kestrel/config.cpp
2015-04-10 15:51:22 +02:00
ulteq
87406d739d
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ATragMX
2015-04-10 15:49:14 +02:00
ulteq
ad8e6450eb
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into AdvancedBallistics
2015-04-10 15:44:33 +02:00
ulteq
f07d743c1d
Fixed Kestrel4500 not working when bipod is deployed
2015-04-10 15:26:56 +02:00
Niko Lehtovirta
9f2f660b89
fixed PFH to use EFUNC(common,waitAndExecute)
2015-04-10 16:23:27 +03:00
ulteq
25ec665f45
Fixed the ATragMX 'AdvancedBallistics detection routine'
2015-04-10 15:17:16 +02:00
ulteq
ad3c9493d7
Fixed ATragMX not working when bipod is deployed
2015-04-10 15:09:38 +02:00
ulteq
c7db3dbffe
Renamed canShow function to fit the rest of the functions
2015-04-10 15:09:18 +02:00
ulteq
f003ff590e
Fixed the target speed assist feature:
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*Replaced while/sleep with a PFH
2015-04-10 15:02:45 +02:00
Asgar
16b2311376
Added German translation for a couple of things,
2015-04-10 14:21:55 +02:00
Niko Lehtovirta
b318d2cced
Merge branch 'master' of https://github.com/acemod/ACE3
2015-04-10 15:10:47 +03:00
Legolasindar
c7d3618d79
Update stringtable.xml
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fix spanish term
2015-04-10 13:43:39 +02:00
Legolasindar
a224ec3371
Update stringtable.xml
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added spanish translation
2015-04-10 13:43:07 +02:00
Legolasindar
f2a73ab9c6
Update stringtable.xml
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added some spanish translation
2015-04-10 13:41:44 +02:00
Legolasindar
19da5b366e
Update stringtable.xml
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added spanish translation
2015-04-10 13:38:19 +02:00
Legolasindar
c741154ff2
Update stringtable.xml
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added spanish translation
2015-04-10 13:36:17 +02:00
Legolasindar
6f69361a73
Update stringtable.xml
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added spanish translation
2015-04-10 13:34:16 +02:00
Niko Lehtovirta
f0468fa7c8
Changed spawn code on respawn to PFH format
2015-04-10 14:21:52 +03:00
Legolasindar
470a12ed46
Update stringtable.xml
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added spanish translation
2015-04-10 13:19:26 +02:00
Legolasindar
a73c37ce05
Update stringtable.xml
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added spanish translation
2015-04-10 13:14:33 +02:00
Legolasindar
e0fc44cfa8
Update stringtable.xml
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Added spanishtr translation
2015-04-10 13:04:08 +02:00
ulteq
f7944381af
Updated the .50 Cal airFriction values
2015-04-10 13:00:08 +02:00
Legolasindar
cf769e09fb
Update stringtable.xml
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Add spanish translation
2015-04-10 12:46:31 +02:00
ulteq
8f6bf930ee
Added gun profiles for the new vanilla calibers
2015-04-10 12:41:29 +02:00
Legolasindar
52d476abd3
Update stringtable.xml
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Added spanisth translation, and two lines of english translation
2015-04-10 12:29:44 +02:00
ulteq
bbfafdb5e1
Added missing private variable declaration
2015-04-10 11:43:47 +02:00
ulteq
77d39016fa
Fixed an issue with zero ranges close to 0 meters.
2015-04-10 11:14:13 +02:00
VyMajoris
baf015ff5a
Added - Portuguese Translation to logistics_uavbattery
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The correct translation of "UAV" to Portuguese is indeed "VANT", but this term is not used as "UAV" is. In reality, most Portuguese speaking people knows what an "UAV" is but if you use the Portuguese translation they have no idea of what you are talking about.
Another alternative is to use the word "Drone". Everyone knows what a drone its, however, I find that the "UAV" is more in terms with the authenticity aspect of ACE3, since it the military uses the word "UAV" instead of "Drone"
Also, it seems that somebody wrote "UAV's" instead of "UAVs". If you intentd to use the plural, you should not use the Apostrophe. I am not correcting this since I am not sure if indeed this was intended for plural or not.
2015-04-10 05:22:46 -03:00
VyMajoris
599ae092da
Changed - added dot on description
2015-04-10 05:09:43 -03:00
VyMajoris
a0a0cfbfbd
Added - Portuguese translation to laserpointer
2015-04-10 05:07:44 -03:00
VyMajoris
37858ec430
Added - Portuguese translation to laser_selfdesignate
2015-04-10 05:04:15 -03:00
VyMajoris
f7166047dc
Added - Portuguese translation to Kestrel ApproximateTemp
2015-04-10 05:01:11 -03:00
Jo David
c258c6c00d
fixing translation
2015-04-10 09:05:37 +02:00
Jo David
33a14076fc
Merge branch 'master' of https://github.com/acemod/ACE3 into translations
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Conflicts:
addons/captives/stringtable.xml
addons/medical/stringtable.xml
2015-04-10 09:01:24 +02:00
jaynus
6286d59bd9
Remove NVG from gunner optics on comanche.
2015-04-09 23:29:37 -07:00
jaynus
9e7d4c25bb
Removes old value of stabalizing which broke gunner. Fixes #412
2015-04-09 23:28:41 -07:00
commy2
d5f190dff8
fix: getGunner returns null object when throwing grenades, planting explosives
2015-04-10 06:47:31 +02:00
commy2
105184ce88
fix: getGunner returns null object if pilot uses manual fire if no gunner is present
2015-04-10 06:36:09 +02:00
Anthariel
04bf321099
Update stringtable.xml
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Added: French Translation (100%)
2015-04-10 06:31:42 +02:00
Anthariel
81122e0839
Update stringtable.xml
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Added: French Translation (100%)
2015-04-10 06:30:49 +02:00
Anthariel
b5841f8f09
Update stringtable.xml
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Added: French Translation (100%)
2015-04-10 06:28:59 +02:00
Anthariel
dd8f9cd8d6
Update stringtable.xml
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Added: French Translation (100%)
2015-04-10 06:27:04 +02:00
Anthariel
0191abc529
Update stringtable.xml
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Added: French Translation (100%)
2015-04-10 06:25:05 +02:00
Anthariel
523417ba3c
Update stringtable.xml
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Added: French Translation (100%)
2015-04-10 06:23:13 +02:00
Anthariel
0c851a6d9a
Update stringtable.xml
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Added: French Translations (100%)
2015-04-10 06:22:26 +02:00
Anthariel
95e53fd1bf
Update stringtable.xml
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Added: French Translations (~85%)
2015-04-10 06:20:04 +02:00
Anthariel
d6b2d13a72
Update stringtable.xml
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Added: French Translation (95%)
2015-04-10 06:00:22 +02:00
commy2
5fe33fb1db
rename cfgAce_Triggers to ACE_Triggers
2015-04-10 05:56:19 +02:00
Anthariel
0d8145073f
Update stringtable.xml
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Added: French Translation (100%)
2015-04-10 05:54:45 +02:00
Anthariel
627f8fb41b
Update stringtable.xml
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Added: French Translation (100%)
2015-04-10 05:53:29 +02:00
Anthariel
87f5873c2a
Update stringtable.xml
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Added: French Translation (90%)
Fixed: Uknow to Unknow (line 101)
2015-04-10 05:50:08 +02:00
PabstMirror
26d282c224
Explosives: Fix cursor interaction menu breaking
2015-04-09 22:46:19 -05:00
Anthariel
fb8c49135e
Update stringtable.xml
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Added: French Translation (100%)
2015-04-10 05:43:42 +02:00
Anthariel
d9986c6959
Update stringtable.xml
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Added: French Translation (75%)
2015-04-10 05:40:22 +02:00
Anthariel
7280148f91
Update stringtable.xml
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Added: French Translation (100%)
2015-04-10 05:37:10 +02:00
Anthariel
949cee6df4
Update stringtable.xml
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Added: French Translation (100%)
2015-04-10 05:35:56 +02:00
Anthariel
e6adddb7fa
Update stringtable.xml
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Added: French Translations (100%)
2015-04-10 05:34:09 +02:00
Anthariel
29f06a7bd8
Update stringtable.xml
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Added: French Translation (100%).
2015-04-10 05:29:00 +02:00
PabstMirror
170985295d
Flashbangs: Medical Pain
2015-04-09 22:00:03 -05:00
PabstMirror
eb60910aab
Flashbangs: eyePos LOS check, 3d eye direction
2015-04-09 21:58:45 -05:00
Kavinsky
a118cae13d
unified ACE_Attachable config entry now ACE_Attachable its a string and hold the effect for the item
2015-04-10 04:36:28 +02:00
Kavinsky
b49fec58e6
Updated stringtable
2015-04-10 04:35:21 +02:00
Grzegorz
311e018ba7
weaponselect PL translation
2015-04-10 04:33:13 +02:00
Grzegorz
bf6984400f
medical PL translation
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like a boss
2015-04-10 04:30:39 +02:00
VyMajoris
ec8e2707f8
Added - Portuguese translation to inventory
2015-04-09 23:05:47 -03:00
Kavinsky
adaee74a57
removed config redundancy
2015-04-10 04:00:26 +02:00
VyMajoris
c260ff89ba
Added - Portuguese Translation to Interact_menu
2015-04-09 23:00:13 -03:00
Kavinsky
999ad49fd0
removed duplicated debugging error
2015-04-10 03:58:14 +02:00
Grzegorz
3ffd7ac8c7
attach PL translation
2015-04-10 03:57:55 +02:00
Grzegorz
37be4f9e53
captives PL translation
2015-04-10 03:56:24 +02:00
Grzegorz
95be641918
common PL translation
2015-04-10 03:52:30 +02:00
VyMajoris
be7a579f7d
Added - Portuguese translation to LaseTarget
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There is no way to translate Lase Target in a faithful way to portuguese. If "Marcar com laser" is too big, "Marcar Alvo" is a solid alternative for all intents and purposes...
2015-04-09 22:50:35 -03:00
Kavinsky
049edd1483
Added ACE Attach posibility to add more types of attachable items
2015-04-10 03:49:50 +02:00
Grzegorz
dcc07c84bc
disposable PL translation
2015-04-10 03:43:34 +02:00
VyMajoris
4198a942b3
Added/Changed - explosives Portuguese Translation
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Added "Dead Man's Switch" and "Explosives_Pickup" PT translation and corrected some stuff.
2015-04-09 22:42:21 -03:00
Grzegorz
6be80caf2e
dragging PL translation
2015-04-10 03:41:12 +02:00
Grzegorz
d0787ab2d8
explosives PL translation
2015-04-10 03:40:03 +02:00
Grzegorz
ae1b2f04b0
fcs PL translation
2015-04-10 03:39:05 +02:00
Grzegorz
022e17417f
frag PL translation
2015-04-10 03:37:30 +02:00
Grzegorz
2925100ec6
frag PL translation
2015-04-10 03:36:32 +02:00
Grzegorz
d874140268
hearing PL translation
2015-04-10 03:33:40 +02:00
VyMajoris
c8c183863c
Changed - Dragging drop Portuguese Translation
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Changed from "Largar" to "Soltar". "Largar" seems a little to harsh when dealing with humans.
"STR_ACE_Dragging_UnableToDrag" Commented code unchanged
2015-04-09 22:28:45 -03:00
Grzegorz
e907553abc
interact_menu PL translation
2015-04-10 03:28:14 +02:00
Grzegorz
2984aa2e8c
interaction PL translation
2015-04-10 03:26:03 +02:00
VyMajoris
0dbb4579c4
Added - Portuguese translation Disposable
2015-04-09 22:25:37 -03:00
Grzegorz
aaa4dcba2c
inventory PL translation
2015-04-10 03:19:37 +02:00
VyMajoris
b8f2bd9636
Added - Portuguese translation to cargo door
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Confused if it is a ramp or a door. Translated to as if it is a door. Should work.
2015-04-09 22:18:46 -03:00
VyMajoris
f98b9c27c6
Added - Portuguese translation to Captive surrendering
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I need more context on "STR_ACE_Captives_Zeus_OnlyInfentry" and "STR_ACE_Captives_Zeus_OnlyAlive" to translate.
Are those texts talking to the player or is just a description for an action?
2015-04-09 22:16:14 -03:00
Grzegorz
e13199af2a
laser_selfdesignate PL translation
2015-04-10 03:15:28 +02:00
Grzegorz
8b6ac39d1d
laserpointer PL translation
2015-04-10 03:13:59 +02:00
VyMajoris
c1941f2719
Added - Portuguese translation to common/Stringtable
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I see that the english description for the banana is from the Wikipedia. If wanted I can use the portuguese version from Wikipedia.
2015-04-09 22:12:54 -03:00
Grzegorz
e0a2a144c5
logistics_wirecutter
2015-04-10 03:10:05 +02:00
Grzegorz
685d21169d
magazinerepack PL translation
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Had to make some shifts in lines 70 and 93 to make it sound good in PL
2015-04-10 03:03:03 +02:00
Grzegorz
6cbb6206c1
microdagr PL translation
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fixed typo in line 119
2015-04-10 02:47:19 +02:00
Grzegorz
0f9614eb4f
nametags PL translation
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SoundWaves :)
2015-04-10 02:36:23 +02:00
Nicolás Badano
357fd1969b
Merge pull request #406 from Legolasindar/patch-4
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Spanish: Update stringtable.xml
2015-04-09 21:24:19 -03:00
Nicolás Badano
7e6e0d0ecd
Merge pull request #402 from Legolasindar/patch-2
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Update stringtable.xml
2015-04-09 21:24:00 -03:00
Grzegorz
5255c91408
optionsmenu PL translation
2015-04-10 02:20:22 +02:00
Grzegorz
03faa32cef
overheating PL translation
2015-04-10 02:07:19 +02:00
Grzegorz
d193fd513f
realisticnames PL translation
2015-04-10 02:02:59 +02:00
VyMajoris
ae7af34a11
Added - Portuguese translation to common/Stringtable
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Everything translated. Even the banana.
2015-04-09 20:53:44 -03:00
Grzegorz
a150ab43e1
Update stringtable.xml
2015-04-10 01:53:28 +02:00
Grzegorz
f61832f735
reload PL translation
2015-04-10 01:44:43 +02:00
jaynus
c1089dfffa
Working save, distance shots are off.
2015-04-09 16:43:05 -07:00
Legolasindar
2a5e416dfc
Update stringtable.xml
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fixed spanish terms
2015-04-10 01:40:22 +02:00
Legolasindar
e63b9c7aa9
Update stringtable.xml
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added spanish translation
2015-04-10 01:38:31 +02:00
Grzegorz
ce46961ef1
reloadlaunchers PL translation
2015-04-10 01:38:13 +02:00
Legolasindar
2456660867
Update stringtable.xml
2015-04-10 01:36:42 +02:00
Grzegorz
08590d98a3
respawn PL translation
2015-04-10 01:35:09 +02:00
Legolasindar
5a849fe8a4
Update stringtable.xml
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added spanish translation
2015-04-10 01:33:08 +02:00
jaynus
2e9f6a7058
Better projected up/down.
2015-04-09 16:31:14 -07:00
VyMajoris
ac5589c1c1
Added - Portuguese translation to Captive surendering
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Need more context to translate STR_ACE_Captives_Zeus_OnlyAlive and STR_ACE_Captives_Zeus_OnlyInfentry.
2015-04-09 20:30:09 -03:00
Legolasindar
2542f994d6
Update stringtable.xml
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added spanish translation
2015-04-10 01:29:52 +02:00
Grzegorz
aa8275460f
weaponselect PL translation
2015-04-10 01:29:26 +02:00
Legolasindar
5f5ce47bec
Update stringtable.xml
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fixed one term in spanish
2015-04-10 01:26:06 +02:00
Grzegorz
df3927324a
wep_javelin PL translation
2015-04-10 01:24:58 +02:00
Legolasindar
65b3566d41
Update stringtable.xml
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fixed spanish terms.
2015-04-10 01:24:37 +02:00
Legolasindar
b8b151e62e
Update stringtable.xml
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added spanish terms
2015-04-10 01:20:39 +02:00
VyMajoris
f0a97bd855
Added - Portuguese translation to Attach Failed
2015-04-09 20:20:08 -03:00
Clon1998
d7bdb48547
Update stringtable.xml
2015-04-10 01:15:20 +02:00
Legolasindar
df31442599
Update stringtable.xml
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added spanish terms
2015-04-10 01:13:33 +02:00
Legolasindar
dc44b73a36
Update stringtable.xml
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updated spanish terms
2015-04-10 01:12:31 +02:00
licht-im-Norden87
852f939430
whoops
2015-04-10 01:00:35 +02:00
Legolasindar
ed87e53c80
Update stringtable.xml
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Updated spanish terms.
2015-04-10 00:48:51 +02:00
licht-im-Norden87
620d458cab
Update stringtable.xml
2015-04-10 00:45:37 +02:00
licht-im-Norden87
7221042d7c
Update stringtable.xml
2015-04-10 00:43:30 +02:00
licht-im-Norden87
7e78a7de18
Reload
2015-04-10 00:41:39 +02:00
licht-im-Norden87
fb5189be9a
Overheating
2015-04-10 00:38:51 +02:00
Legolasindar
cef9a6454a
Update stringtable.xml
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Updated spanish terms, on moved english to first raws.
2015-04-10 00:38:24 +02:00
licht-im-Norden87
88336753d0
optionsmenu
2015-04-10 00:36:41 +02:00
jaynus
1eadcade72
Linear work javelin.
2015-04-09 15:34:42 -07:00
licht-im-Norden87
c18f7cafa6
Update stringtable.xml
2015-04-10 00:34:04 +02:00
licht-im-Norden87
03aa01c354
Update stringtable.xml
2015-04-10 00:31:52 +02:00
licht-im-Norden87
fbe214db74
Not yet completed
2015-04-10 00:29:45 +02:00
licht-im-Norden87
9cca9dbd80
Update stringtable.xml
2015-04-10 00:23:49 +02:00
licht-im-Norden87
6323a85f17
Update stringtable.xml
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<English>Field Dressing</English>
<German>Notverband</German>
I dont know if a Notverband is the same as a Field Dressing.
2015-04-10 00:23:20 +02:00
PabstMirror
c511431e61
Fix encoding problem
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Not sure why, but it was decoding the \a's: Warning:
z\ace\addons\main\config.cpp Line 556: ['MAIN',_this] execVM
'\zceddons\mainbout.sqf';-NOGIT
2015-04-09 17:17:33 -05:00
Legolasindar
1dcbebc04c
Update stringtable.xml
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Updated spanish terms
2015-04-10 00:10:47 +02:00
Felix Wiegand
309eb7b3bf
Merge pull request #399 from licht-im-Norden87/patch-1
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Stringtable: German additions
2015-04-10 00:06:43 +02:00
Legolasindar
7b4d62c46c
Update stringtable.xml
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Fixed spanish terms
2015-04-10 00:05:47 +02:00
licht-im-Norden87
4522b45939
Update stringtable.xml
2015-04-10 00:03:46 +02:00
licht-im-Norden87
7f54ec34b6
Update stringtable.xml
2015-04-09 23:53:15 +02:00
licht-im-Norden87
1dc56cb1af
Update stringtable.xml
2015-04-09 23:48:58 +02:00
licht-im-Norden87
7994441968
Update stringtable.xml
2015-04-09 23:48:21 +02:00
licht-im-Norden87
7d71d360b0
Update stringtable.xml
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Not quite convinced by my translation ... Flummi you better have a look
2015-04-09 23:45:33 +02:00
licht-im-Norden87
2373e78245
Update stringtable.xml
2015-04-09 23:43:58 +02:00
licht-im-Norden87
828e19a268
Update stringtable.xml
2015-04-09 23:42:45 +02:00
licht-im-Norden87
2097a5f213
Update stringtable.xml
2015-04-09 23:42:15 +02:00
licht-im-Norden87
0986eb427d
Update stringtable.xml
2015-04-09 23:41:10 +02:00
licht-im-Norden87
2304b46e2f
Update stringtable.xml
2015-04-09 23:39:48 +02:00
licht-im-Norden87
a6f8e05cb8
Update stringtable.xml
2015-04-09 23:37:26 +02:00
licht-im-Norden87
ecf5eef638
Update stringtable.xml
2015-04-09 23:36:21 +02:00
licht-im-Norden87
3c4656522f
Stringtable: German additions
2015-04-09 23:33:36 +02:00
licht-im-Norden87
00c37e0b9d
Update stringtable.xml
2015-04-09 23:12:00 +02:00
jaynus
8fe11c36ee
Linear altitude comparison.
2015-04-09 14:11:15 -07:00
licht-im-Norden87
2c7df9da6a
Stringtable: German additions
2015-04-09 23:02:28 +02:00
Glowbal
84c8e02328
Merge pull request #396 from KoffeinFlummi/medicalCleanup
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Medical cleanup
2015-04-09 22:13:31 +02:00
jaynus
198d4f3540
Fixed private variable overrides and timing failure.
2015-04-09 13:03:28 -07:00
PabstMirror
253614d442
Explosives: cancel placement when opening interact
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"zoomtemp" doesn't work for me, so this gives an additional way to
cancel. It was also possible to start planting multiple explosives.
made a small change to make QGVAR(PlantingExplosive) always reset
2015-04-09 14:48:27 -05:00
jaynus
01535c7f5c
Merge remote-tracking branch 'origin/master' into allTheMissiles
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Conflicts:
addons/wep_javelin/config.cpp
2015-04-09 12:41:09 -07:00
Glowbal
d94943a9ff
getting hitpoint damage on non existing hitpoint returns type instead of bool
2015-04-09 21:38:35 +02:00
Glowbal
093d340ee7
Changed: Dragging/carrying now works for units with broken legs
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Added unload and load of unconscious units
2015-04-09 21:23:10 +02:00
ulteq
ab238cf404
Removed isDedicated checks
2015-04-09 20:39:38 +02:00
ulteq
5ff54f7d1c
Implemented a new logic that decides when to use AB.
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*Added a new global variable ace_advanced_ballistics_enabled
*Added an updateTrajectoryPFH to the winddeflection (WD) module
*WD is now automatically disabled when AB is enabled
*The new updateTrajectoryPFH is called whenever AB aborts
-> Wind deflection is now always present (either through AB or WD)
-> AB no longer runs for non local units (unless they use high power optics)
2015-04-09 20:27:10 +02:00
Glowbal
0926397ab4
Removed deadcode and obvious comments
2015-04-09 20:13:46 +02:00
Glowbal
39cbf21278
Removed deprecated carry functions
2015-04-09 20:12:30 +02:00
commy2
a6a19e956b
flashsupressors for new weapons, #264
2015-04-09 19:59:08 +02:00
ulteq
5fe483cf33
Fixed incorrect function call
2015-04-09 19:12:39 +02:00
ulteq
377390d282
Added missing braces
2015-04-09 19:12:10 +02:00
jaynus
fe147c4986
Config expansion.
2015-04-09 09:39:23 -07:00
commy2
2d265ec6c2
prevent ai fro being stuck, #290
2015-04-09 16:54:50 +02:00
commy2
b41c6280ba
prvent falling ai from being stcuk, fix #290
2015-04-09 16:52:59 +02:00
commy2
147fcdfa0c
Merge pull request #392 from KoffeinFlummi/requiredaddons
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sorting out required addons for modularity
2015-04-09 16:37:47 +02:00
esteldunedain
f0cc0941e5
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-09 10:05:38 -03:00
esteldunedain
8519bb04b7
Merge remote-tracking branch 'origin/removeRecoil'
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Conflicts:
addons/recoil/config.cpp
2015-04-09 10:05:14 -03:00
Nicolás Badano
c57044fd4a
Merge pull request #390 from KoffeinFlummi/betterMapColors
...
Improve map colors by taking them from A2
2015-04-09 09:52:06 -03:00
esteldunedain
6447b39d1a
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
...
Conflicts:
addons/scopes/XEH_postInit.sqf
2015-04-09 09:32:58 -03:00
esteldunedain
34639c153c
Allow holding scope adjustment keys
2015-04-09 09:31:18 -03:00
KoffeinFlummi
3a871eed58
Merge branch 'master' into tools-cleanup
2015-04-09 13:37:19 +02:00
commy2
5ea35a01bb
sorting out required addons for modularity
2015-04-09 13:23:29 +02:00
esteldunedain
99aa439561
Improve map colors taking them from A2
2015-04-09 01:28:36 -03:00
jaynus
bbfd28586b
Apply ace_missileguidance to Titan. (Direct only) This is testing the extensible framework for mod makers.
2015-04-08 19:51:21 -07:00
PabstMirror
2033676e81
another undef to Make PBO-Project Happy
2015-04-08 18:20:00 -05:00
jaynus
5a9a8d239c
Remove test parameters, timing correct. Attack profile selection working.
2015-04-08 15:52:58 -07:00
jaynus
0a1aae8553
Work save, timing correction.
2015-04-08 15:41:26 -07:00
jaynus
97230c2252
compensate for FPS lag.
2015-04-08 15:34:59 -07:00
jaynus
c89df1b04f
Dir arc created.
2015-04-08 14:51:19 -07:00
jaynus
97febd6207
Disable debug, wtf math
2015-04-08 14:31:44 -07:00
ulteq
6626379a25
Added new 1.42 config data
2015-04-08 23:07:26 +02:00
jaynus
04b0efb22b
Safer calling, build out attack profiles.
2015-04-08 13:57:08 -07:00
jaynus
cf876116a9
Working configuration based guidance framework.
2015-04-08 13:45:43 -07:00
commy2
3e3390750d
manual merge
2015-04-08 22:01:41 +02:00
commy2
c5b38c8942
manual merge
2015-04-08 21:51:42 +02:00
commy2
1ae69d56ff
Merge pull request #377 from KoffeinFlummi/142light
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142 directional light for map effects
2015-04-08 21:46:48 +02:00
commy2
7346c194f4
Merge pull request #306 from KoffeinFlummi/optics
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Taosenai's Animated Optics req 1.42
2015-04-08 21:41:12 +02:00
PabstMirror
c3564ee883
undef to Make PBO-Project Happy
2015-04-08 14:38:29 -05:00
jaynus
6f9203262a
tweak default deflection values for testing
2015-04-08 12:32:33 -07:00
Glowbal
3702679ee4
fixed wrong value for radio disabled on waking up
2015-04-08 21:31:59 +02:00
ulteq
b5b15ba591
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into AdvancedBallistics
2015-04-08 21:29:17 +02:00
ulteq
09cfddc338
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ATragMX
2015-04-08 21:28:50 +02:00
ulteq
a6e3d1917d
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into kestrel4500
2015-04-08 21:28:17 +02:00
jaynus
d2e3ea347a
Merge remote-tracking branch 'origin/master' into allTheMissiles
2015-04-08 12:17:46 -07:00
PabstMirror
a4af1fcb30
Fix Marker Placement on UAV Map
2015-04-08 13:55:29 -05:00
jaynus
3946ee32d2
Fixes left/right issue.
2015-04-08 11:27:30 -07:00
commy2
3de3432664
Merge pull request #271 from KoffeinFlummi/142resting
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1.42 - Remove scripted weapon resting
2015-04-08 20:26:13 +02:00
PabstMirror
2bc0976979
Merge pull request #277 from KoffeinFlummi/revert-276-revert-272-142menudeploy
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Revert "Revert "1.42 - cursor mode when bipod deployed""
2015-04-08 13:26:05 -05:00
PabstMirror
023a2d2202
Merge pull request #267 from KoffeinFlummi/142Markers
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1.42 Marker Placement
2015-04-08 13:24:55 -05:00
PabstMirror
176a39e86c
Merge pull request #265 from KoffeinFlummi/142InventoryConfig
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1.42 Inventory Config
2015-04-08 13:22:12 -05:00
PabstMirror
007e4fc234
Merge pull request #274 from KoffeinFlummi/142requiredaddons
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1.42 ensure ace is loaded after marksmen configs
2015-04-08 13:21:33 -05:00
jaynus
bc7943d729
added todo
2015-04-08 09:18:11 -07:00
jaynus
87dac2c2ad
Merge remote-tracking branch 'origin/master' into allTheMissiles
2015-04-08 08:55:14 -07:00
jaynus
177be598d7
Fixes: Laser designator now uses strongest ray result.
2015-04-08 08:48:08 -07:00
jaynus
64724737cd
Code passing cleanup.
2015-04-08 08:35:24 -07:00
PabstMirror
af3d6a5113
#386 - Ace Options Menu on main menu
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Same limitations as CBA controls, needs a intro or mission loaded
Doesn't work with -skipintro command line.
2015-04-08 10:33:12 -05:00
jaynus
61f5324d29
ACE_Settings entry for guidance.
2015-04-08 08:19:19 -07:00
jaynus
104dd2258e
Guidance framework working.
2015-04-08 08:01:39 -07:00
ulteq
c1c5711e8d
Fixed a typo
2015-04-08 13:58:22 +02:00
commy2
623ab02a12
fix falling over static weapons
2015-04-08 13:06:06 +02:00
ulteq
823d834457
Replaced EGVAR(advanced_ballistics,Altitude) with EGVAR(weather,Altitude)
2015-04-08 12:56:34 +02:00
ulteq
e3626eca00
The winddeflection firedEH will now exit automatically, when the advanced_ballistics module is present.
2015-04-08 12:42:56 +02:00
ulteq
6d46567696
Overworked ATragMX canShow function
2015-04-08 11:44:09 +02:00
ulteq
f107b700a7
Fixed Kestrel4500 self interaction menu conditions
2015-04-08 11:26:12 +02:00
ulteq
f974e7a9a1
Removed duplicate Kestrel4500_ prefix
2015-04-08 11:25:15 +02:00
ulteq
9f2a862489
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into kestrel4500
2015-04-08 11:10:02 +02:00
ulteq
16ac43f733
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ATragMX
2015-04-08 11:08:53 +02:00
ulteq
78bb9193be
Merge branch 'ATragMX' of https://github.com/KoffeinFlummi/ACE3 into ATragMX
...
Conflicts:
addons/atragmx/RscTitles.hpp
addons/atragmx/functions/fnc_calculate_solution.sqf
addons/atragmx/functions/fnc_calculate_target_range_assist.sqf
addons/atragmx/functions/fnc_target_speed_assist_timer.sqf
2015-04-08 11:08:28 +02:00
ulteq
15a594ccbc
Removed duplicate ATragMX_ prefix
2015-04-08 11:05:28 +02:00
ulteq
4a469de0f8
Deleted an unused function
2015-04-08 11:01:53 +02:00
commy2
01a9374a26
Merge pull request #382 from KoffeinFlummi/disablebs
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disable cursor showing map position
2015-04-08 10:48:31 +02:00
commy2
deece11689
remove debug
2015-04-08 10:47:56 +02:00
commy2
a47cdb9738
disable map cursor coordinates in mp
2015-04-08 10:45:57 +02:00
KoffeinFlummi
a209e49f1c
Remove partname from patientInfoDisplay for basic.
2015-04-08 07:39:16 +02:00
KoffeinFlummi
1dcff94ec7
Remove hitpart from bandage action name
...
Since the context of the interaction menu makes it clear what body part
you mean anyways, this is unnecessary.
2015-04-08 07:35:31 +02:00
KoffeinFlummi
5bd1ee7ecd
Do not use a treshold for unassigned damage.
2015-04-08 07:21:34 +02:00
esteldunedain
b18bcf8835
Add option to turn on/off cursor coordinates
2015-04-08 01:49:56 -03:00
PabstMirror
03dbe8e6c5
Make it optional
2015-04-07 22:57:58 -05:00
PabstMirror
ce70c72cd6
wip1
2015-04-07 22:44:41 -05:00
PabstMirror
eaeda54f8c
Remove Dialog Check so it works inside veh
2015-04-07 19:41:48 -05:00
PabstMirror
656fa8868a
Module Icons
2015-04-07 19:37:46 -05:00
PabstMirror
71d609f8e0
Private Variables
2015-04-07 19:30:07 -05:00
PabstMirror
65d61ad1e3
opps
2015-04-07 19:22:33 -05:00
PabstMirror
b9341033d7
Rangetable for vanilla ballistics
2015-04-07 19:19:08 -05:00
commy2
691ab012b4
fix map loaded on preInit
2015-04-08 00:44:14 +02:00
commy2
4834facccf
moving it to map
2015-04-08 00:30:36 +02:00
KoffeinFlummi
ce45237989
Report full version number in RPT for debugging
2015-04-08 00:27:00 +02:00
commy2
50dbbda8eb
disable cursor showing map position
2015-04-08 00:20:43 +02:00
esteldunedain
ed3ac637d2
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-07 19:19:46 -03:00
PabstMirror
2f4335d3c2
#344 - Ignore missing ace_serverconfig on client
2015-04-07 17:14:27 -05:00
commy2
949c5d4333
manual merge
2015-04-07 23:26:16 +02:00
commy2
518c704db6
manual merge
2015-04-07 23:18:31 +02:00
esteldunedain
2d211e839f
Further remove standalone { on code
2015-04-07 18:09:32 -03:00
commy2
2e66e57535
manual merge
2015-04-07 23:08:17 +02:00
esteldunedain
24750781aa
Remove { on newlines
2015-04-07 18:03:30 -03:00
commy2
d1b8595c0e
light intensity from object: handle campfires
2015-04-07 23:02:54 +02:00
ulteq
5dba9f7b3f
Fixed inconsistent tabulation
2015-04-07 22:53:20 +02:00
PabstMirror
d060b13bbe
#86 - Stretch gps info box to support 8 digits
2015-04-07 15:47:12 -05:00
ulteq
31b19a4ef3
Replaced tabs with spaces
2015-04-07 22:44:26 +02:00
ulteq
45e7194117
Fixed Readme
2015-04-07 22:40:27 +02:00
ulteq
4ea91d832e
Fixed incorrect canShow function
2015-04-07 22:37:47 +02:00
commy2
b6c278e7d3
fix using efunc vs func
2015-04-07 22:33:35 +02:00
ulteq
07e6c89267
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ATragMX
2015-04-07 22:27:13 +02:00
ulteq
c3fbd8a195
Removed the old Kestrel module
2015-04-07 22:22:41 +02:00
commy2
96268b6407
directional light for map effects
2015-04-07 22:19:03 +02:00
ulteq
b60a8f2547
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into AdvancedBallistics
2015-04-07 22:13:20 +02:00
ulteq
183034183e
Resolved a minor issue between protractor and wind info
2015-04-07 22:02:38 +02:00
PabstMirror
6b0fb84f65
Cleanup / Headers
2015-04-07 15:01:44 -05:00
jaynus
bf70a9ba77
Tracers and colors
2015-04-07 12:59:35 -07:00
ulteq
ef3205e078
Replaced all <floats> with <NUMBER>
2015-04-07 21:54:29 +02:00
ulteq
c9ad2b279d
Commented all advanced ballistics functions
2015-04-07 21:46:43 +02:00
jaynus
fa9cf0280c
script error
2015-04-07 12:44:15 -07:00
commy2
88a5519465
cache the frames
2015-04-07 21:42:08 +02:00
PabstMirror
2ad9193475
Use DrawIcon for map tools
2015-04-07 14:38:35 -05:00
jaynus
d3d5554c49
Laser designation information localized to vehicle.
2015-04-07 12:35:34 -07:00
ulteq
a8cbcb14d3
Replaced tabs with spaces
2015-04-07 21:27:04 +02:00
ulteq
650c9592c8
Updated the readme
2015-04-07 21:24:09 +02:00
ulteq
26c8f9588a
AdvancedBallistics is now always using the dll extension
2015-04-07 21:22:58 +02:00
commy2
14718eb5b4
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-04-07 21:22:21 +02:00
commy2
d825505aa0
cache light config properties
2015-04-07 21:22:00 +02:00
jaynus
0c3b51c28b
Merge remote-tracking branch 'origin/master' into allTheMissiles
2015-04-07 12:12:05 -07:00
jaynus
2ea7ecdbf7
Working save.
2015-04-07 12:11:28 -07:00
Glowbal
14906c68c0
Merge pull request #374 from KoffeinFlummi/medicalImprovements
...
Medical improvements
2015-04-07 21:07:28 +02:00
Glowbal
ffbe9f0c71
Setting for getting rid of hitpoint damage after adv medical damage
2015-04-07 21:06:48 +02:00
ulteq
2a458f2e3d
Removed Altitude and Latitude negation
2015-04-07 21:03:17 +02:00
ulteq
9fb640195a
Removed weather hack
2015-04-07 21:02:57 +02:00
ulteq
b5b962bd4a
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into abIntegration
2015-04-07 20:59:37 +02:00
ulteq
5443d46f7b
Default Altitude and Latitude are now read from the config
2015-04-07 20:59:05 +02:00
commy2
ba618a69ec
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-04-07 20:54:45 +02:00
commy2
722c2af4dc
lightIntensity, handle soldier flashlights
2015-04-07 20:54:25 +02:00
Glowbal
c823826f17
Merge branch 'master' into medicalImprovements
2015-04-07 20:53:24 +02:00
ulteq
ab5518c35d
Fixed a typo
2015-04-07 20:53:14 +02:00
Glowbal
2b341c2a8b
left over CSE function calls removed
2015-04-07 20:50:44 +02:00
Glowbal
545014b073
missing return value
2015-04-07 20:47:36 +02:00
ulteq
2dfc9d7919
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ATragMX
2015-04-07 20:33:44 +02:00
ulteq
71886b7266
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into kestrel4500
2015-04-07 20:31:34 +02:00
ulteq
0a7552d46f
Removed unnecessary canInteractWith check
2015-04-07 20:21:16 +02:00
ulteq
c94c1c1bcb
Replaced tabs with spaces
2015-04-07 20:19:35 +02:00
Glowbal
ac3bda3135
improvements to displayPatientInformation. Bandaged wounds should be more clear now
2015-04-07 20:19:32 +02:00
ulteq
f6a9a007cc
Fixed the readme
2015-04-07 20:11:50 +02:00
ulteq
a4e22986e0
Integrated the ATragMX into the ace interaction menu
2015-04-07 20:09:25 +02:00
esteldunedain
04d94bb7be
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-07 15:01:53 -03:00
esteldunedain
765ae4ee64
Merge branch 'master' into tabCleanup
...
Conflicts:
addons/explosives/functions/fnc_addClacker.sqf
addons/explosives/functions/fnc_detonateExplosive.sqf
addons/explosives/functions/fnc_getPlacedExplosives.sqf
addons/explosives/functions/fnc_openDetonateUI.sqf
addons/explosives/functions/fnc_openPlaceUI.sqf
addons/explosives/functions/fnc_openTransmitterUI.sqf
addons/explosives/functions/fnc_openTriggerSelectionUI.sqf
addons/explosives/functions/fnc_placeExplosive.sqf
addons/explosives/functions/fnc_place_Approve.sqf
addons/explosives/functions/fnc_setPosition.sqf
2015-04-07 15:00:56 -03:00
ulteq
a4c70fe616
Integrated the Kestrel 4500 into the ace interaction menu
2015-04-07 19:57:42 +02:00
Glowbal
526e24f133
formatting
2015-04-07 19:56:54 +02:00
Glowbal
3d82cb8eac
Removed deprecated onTreatmentCompleted event
2015-04-07 19:54:24 +02:00
commy2
d34cfdb003
fix: day laser when being captured
2015-04-07 19:38:19 +02:00
ulteq
9fb26c2d18
Enabled the weather module
2015-04-07 19:21:07 +02:00
ulteq
f73bdfa148
Fixed several syntax errors in fnc_buttonPressed.sqf
2015-04-07 19:20:38 +02:00
Glowbal
7fb3ac6740
Added _x_ca suffixes to all item pictures
2015-04-07 19:16:56 +02:00
commy2
98f7125171
function to return light intensity recieved from another object
2015-04-07 18:54:53 +02:00
jaynus
6deff125ce
Self designation lockdown and cleanup
2015-04-07 09:05:19 -07:00
ulteq
b62827c050
Added comments to all functions
2015-04-07 17:58:54 +02:00
jaynus
f973505746
DAGR and Hellfire modified config values.
2015-04-07 08:53:47 -07:00
ulteq
7d42eeed28
Fixed incorrect icon path
2015-04-07 17:45:52 +02:00
ulteq
0315219cf2
Added new Kestrel4500 branch:
...
*TODO: Fix the dialog button actions (action="...") in RscTitles.hpp
2015-04-07 17:43:54 +02:00
commy2
deabbcd840
add function that returns config properties of a vehicles light
2015-04-07 15:43:23 +02:00
commy2
5df25cf44d
function to return all turned on lights of any objects
2015-04-07 15:06:27 +02:00
commy2
0d126dc562
function to return object's lights
2015-04-07 14:44:34 +02:00
commy2
bb8762f4b9
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-04-07 13:55:09 +02:00
commy2
ad5aad60c7
fix: ambient brightness can return values greater 1
2015-04-07 13:54:33 +02:00
Pierre Humberdroz (meat)
4c49765c8f
translation changes
...
#370
2015-04-07 10:39:41 +02:00
bux578
92da20ce62
translations
...
#367
2015-04-07 10:02:33 +02:00
bux578
9ce2e38814
removed <orignal> language entry
2015-04-07 09:27:26 +02:00
KoffeinFlummi
8d5bdd2c01
Revert "fix shitty initSpeed definitions breaking SD mags, fix #182 "
...
This reverts commit 55f49eaa1c
.
2015-04-07 09:04:17 +02:00
jaynus
9aa84322c7
Magazine, Ammo and Missile breakout.
2015-04-06 23:15:26 -07:00
jaynus
2d019abede
WIP Guidance rewrites.
2015-04-06 22:38:34 -07:00
jaynus
99008ac729
Merge pull request #332 from KoffeinFlummi/medicalBox
...
Added: Generic placeholder medical box.
2015-04-06 19:09:16 -07:00
jaynus
eb6fdc2e34
cleaner LOAL DAGR
2015-04-06 19:03:11 -07:00
jaynus
a744896b20
Fixed: jaynus fucked up.
2015-04-06 18:51:08 -07:00
jaynus
34444ebb32
Fixed: github merge error fixed.
2015-04-06 18:37:05 -07:00
jaynus
27caff5564
Fixed: Add platform velocity to FCS calculations; resolves #361
2015-04-06 18:36:39 -07:00
Glowbal
12493f8595
Improved wounds configuration (missing maxDamage values added)
2015-04-07 00:57:05 +02:00
Glowbal
c7549a13a4
Improved pain reduction
2015-04-07 00:41:53 +02:00
jaynus
446a30e4fc
Merge pull request #352 from KoffeinFlummi/comancheFixes
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Goes along with FCS fixes, merging quickly due to overall fixes.
2015-04-06 15:07:09 -07:00
jaynus
4a8f24b59c
Merge pull request #356 from KoffeinFlummi/fcsMadness
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Fcs madness
2015-04-06 15:00:24 -07:00
jaynus
e0605f9e81
Remove default hint for FCS but play sound, Resolves #317
2015-04-06 14:57:07 -07:00
jaynus
7fa8365d51
Remove debug, new Release build of extension.
2015-04-06 14:50:22 -07:00
esteldunedain
09461d94ef
Rewritten changeProjectileDirection
2015-04-06 18:10:17 -03:00
ulteq
26186e1ea4
Removed model = "";
2015-04-06 23:02:36 +02:00
esteldunedain
aec9962121
Fix changeProjectileDirection
2015-04-06 18:02:08 -03:00
ulteq
19cb19ab27
Finished merging ATragMX
...
*TODO: Replace EGVAR(advanced_ballistics,AdvancedBallistics)
*TODO: Replace EGVAR(advanced_ballistics,AdvancedAirDragEnabled)
2015-04-06 22:56:14 +02:00
esteldunedain
35129a7a41
Debug stuff for the velocity correction
2015-04-06 17:37:18 -03:00
Garth L-H de Wet
513ab25f54
Merge branch 'master' into explosiveInteraction
...
Conflicts:
addons/explosives/functions/fnc_placeExplosive.sqf
2015-04-06 22:30:27 +02:00
Garth L-H de Wet
9d7d71b1b1
Changed the tabs to 4 spaces. Hopefully.
2015-04-06 22:20:11 +02:00
Garth "L-H" de Wet
e0b4efd9f1
Merge pull request #280 from KoffeinFlummi/explosiveInteraction
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Explosive interaction
2015-04-06 22:12:04 +02:00
ulteq
ec846b24f2
The ATragMX GUI (ctrlShow) relies on using execVM instead of call
2015-04-06 22:11:06 +02:00
Garth L-H de Wet
44c597f7c5
Explosives, 2 spaces to 4 space tab.
2015-04-06 22:10:00 +02:00
jaynus
acf683e621
Call every 10th of a second.
2015-04-06 12:58:53 -07:00
jaynus
906612f954
Fixed: Gunner FOV, explosive rounds and FPS drop.
2015-04-06 12:54:06 -07:00
ulteq
91be37c6f3
Replaced all execVM occurrences
2015-04-06 21:41:07 +02:00
esteldunedain
04e9f28734
Make function handle negative numbers
2015-04-06 16:12:38 -03:00
ulteq
cab8603db6
Fixed several typos
2015-04-06 21:11:02 +02:00
commy2
c1799616c7
add function to convert numbers to string
2015-04-06 20:47:11 +02:00
ulteq
6578ff4559
*Replaced call compile preprocessFile with FUNC macro
...
*Removed some unused files
*Fixed incorrect .paa filepath
*Fixed incorrect profileNamespace access
2015-04-06 20:46:33 +02:00
jaynus
d6cf07a3b6
Changed: FCS update was not being delayed for laser. Delay of 0.5s added.
2015-04-06 11:44:17 -07:00
Glowbal
bdb5c8e728
Merge pull request #349 from KoffeinFlummi/medicalBugFixes
...
Exit displayPatientInformation PFH when a different selection is selected.
2015-04-06 19:49:12 +02:00
Glowbal
4c6dad69f9
Should fix #347 . Could not reproduce but this at least fixes some issues (which most likely caused the error)
2015-04-06 19:43:27 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
jaynus
bdcec243a8
Changed: Comanche Gatling HEDP effects and dispersion.
2015-04-06 09:14:56 -07:00
PabstMirror
c1abb2669d
#340 - Fix stringtables
2015-04-06 11:03:04 -05:00
jaynus
c3dbcf1351
increase frequency of laser update.
2015-04-06 07:40:20 -07:00
commy2
796a430292
Merge pull request #326 from KoffeinFlummi/VectorFOSfix
...
Fix for Vector Fall-of-Shot display
2015-04-06 16:20:13 +02:00
commy2
1e497c228c
switch sides of add/drop left/right
2015-04-06 16:18:59 +02:00
Glowbal
1c28e82725
Merge pull request #341 from KoffeinFlummi/medicalFixes
...
Fixes for bodybag and support for radio mods in medical
2015-04-06 16:17:08 +02:00
commy2
ebd1e555a3
fix: derp when switching control numbers
2015-04-06 16:07:52 +02:00
ulteq
1320176c12
Initial merge of the ATragMX - Ballistics calculator WIP)
2015-04-06 15:51:59 +02:00
Glowbal
76ad6b8294
Added missing main actions
2015-04-06 15:46:50 +02:00
Glowbal
ce4cdd3722
staged bodybag fixes
2015-04-06 15:11:54 +02:00
Glowbal
661d93e82c
Working commit
2015-04-06 14:51:17 +02:00
Glowbal
8e176eff55
Fixed treatment locations
2015-04-06 14:32:37 +02:00
Glowbal
43b3190202
config fix
2015-04-06 14:14:00 +02:00
Glowbal
10a1108aae
Added support for customizable treatment location limitation
2015-04-06 14:11:10 +02:00
Glowbal
2657677bd8
Added support for TFR/ACRE on unconscious
2015-04-06 14:09:59 +02:00
esteldunedain
be81e16c71
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-06 09:07:20 -03:00
esteldunedain
4cf2410622
Fix duplicated laser designator actions
2015-04-06 09:06:56 -03:00
Glowbal
0bcb7f76dc
This should not be here
2015-04-06 13:12:40 +02:00
Glowbal
83c670576b
fixed typeOf instead of typeName
2015-04-06 11:58:52 +02:00
PabstMirror
d295ee6980
Localization / Headers
2015-04-06 01:05:28 -05:00
esteldunedain
52918557f2
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into abIntegration
2015-04-06 00:30:29 -03:00
esteldunedain
5a0faf720f
EFUNC(advanced_ballistics,calculateWindSpeed)
2015-04-06 00:27:33 -03:00
esteldunedain
7a1e905c79
Move Latitude and Altitude parameters to weather
2015-04-06 00:19:48 -03:00
esteldunedain
c73aff03bd
displayWindInfo tab to space
2015-04-06 00:13:43 -03:00
esteldunedain
2d770eb355
Make wind in displayWindInfo dependant on wether AB is used or not
2015-04-06 00:12:50 -03:00
esteldunedain
caf52e8a2f
Move wind display resources to weather
2015-04-06 00:12:22 -03:00
esteldunedain
6f89233e12
Move wind info display to weather
2015-04-06 00:02:34 -03:00
esteldunedain
33a87b0488
Reenable weather (disabled in 076c5abf88
)
2015-04-05 23:56:24 -03:00
Glowbal
befb52e855
Merge pull request #260 from KoffeinFlummi/serverConfig
...
Server Config support
2015-04-06 01:42:33 +02:00
esteldunedain
038c871356
Make overheating use bullet mass in grains introduced by ab
2015-04-05 20:11:42 -03:00
PabstMirror
2ada87e3ac
Rangetable Item
2015-04-05 18:05:23 -05:00
esteldunedain
100686d34a
Move ballistic data outside the advance_ballistics pbo, so:
...
- it can be used by other pbos like overheating without it requiring ab.
- the tweaks to airfriction are available to basic wind_deflection too if ab is not present.
2015-04-05 20:05:04 -03:00
PabstMirror
a8b000c159
Some Headers
2015-04-05 17:50:07 -05:00
PabstMirror
5c5b8f656e
Tweak Air to match known data
2015-04-05 17:37:11 -05:00
jaynus
c87f2f8bcc
Added: Generic placeholder medical box.
2015-04-05 15:16:32 -07:00
PabstMirror
c768ef65b2
Tweaking PowderEffects/AirRestitance
2015-04-05 17:07:55 -05:00
esteldunedain
b8c493a495
Merge branch 'master' into AdvancedBallistics
2015-04-05 19:05:12 -03:00
PabstMirror
3e77eb9737
Rangetable Builder and Prepcalc
2015-04-05 16:28:12 -05:00
jaynus
8fa6ab38fd
Merge branch 'serverConfig' of github.com:KoffeinFlummi/ACE3 into serverConfig
2015-04-05 14:08:54 -07:00
jaynus
d6632a0e45
Module should default to true.
2015-04-05 14:08:42 -07:00
PabstMirror
61a0ae1aec
Rangetable Dialog
2015-04-05 15:48:56 -05:00
jaynus
e3ad83e109
Merge pull request #286 from KoffeinFlummi/lasers
...
Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
2015-04-05 13:26:54 -07:00
VKing
8255ff666d
Fix long-standing typo (get it?)
2015-04-05 22:18:28 +02:00
VKing
8ad202b039
Fix Fall-of-Shot units being inverted
2015-04-05 22:16:47 +02:00
Glowbal
9e3bb8ac95
fixed triage card
2015-04-05 22:07:38 +02:00
PabstMirror
3d9da5f142
Make Mils Toogle Self Action
2015-04-05 15:00:59 -05:00
jaynus
7d5fca3c5a
DIR guidance on Javelin missiles/Titan. TODO: The guidance codes need re-works.
2015-04-05 12:55:17 -07:00
PabstMirror
34a86e0db3
Fix Heading Mils
2015-04-05 14:48:26 -05:00
Glowbal
12d10b8bf7
Blood loss for basic (from AGM medical)
2015-04-05 21:38:15 +02:00
PabstMirror
0281897a3d
Show Charge - Cleanup Settings
2015-04-05 14:34:39 -05:00
ulteq
93eaaeb8e2
Added new advanced_ballistics module
2015-04-05 21:08:55 +02:00
jaynus
788487baa5
Debug disable
2015-04-05 11:54:00 -07:00
jaynus
34b834e700
Rudimentary hold-tab lock on titan, sounds added, jink removed, state tracking.
2015-04-05 11:51:39 -07:00
Glowbal
147bb92541
Added setting to disable variable sync (recommended on)
2015-04-05 20:23:07 +02:00
Glowbal
7ffd690a71
Changed: IVs are now synced and medics can see a unit is receiving an IV
2015-04-05 20:11:54 +02:00
jaynus
278ffe7d65
save
2015-04-05 10:45:09 -07:00
Glowbal
89015c94d4
Removed rouge system chat and diag_log messages
2015-04-05 19:42:55 +02:00
PabstMirror
e71378f9b3
AirResit Module Setting / Charge Display ctrl
2015-04-05 12:40:48 -05:00
Glowbal
ae2adc17b9
changed all medical items to inherit from ACE_ItemCore
2015-04-05 19:37:07 +02:00
Glowbal
2c0bec2b07
disabled injury visualization for bandaged wounds
2015-04-05 19:36:40 +02:00
Glowbal
171ebf827a
No litter created when in vehicle
2015-04-05 19:28:57 +02:00
Glowbal
a0bbbdb0b7
fixed place in bodybag
2015-04-05 19:27:53 +02:00
Glowbal
f52891436a
oops
2015-04-05 19:27:40 +02:00
Glowbal
ecf84ae039
Updated module classname to be inline with others
2015-04-05 19:27:28 +02:00
Glowbal
0f52059249
Fixed CPR script error
2015-04-05 19:27:09 +02:00
Glowbal
dca75c5557
Implemented bandaged wounds setting (adv)
2015-04-05 19:26:33 +02:00
Glowbal
e3e17d8fcb
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-05 15:51:42 +02:00
Glowbal
c210efcef0
fixed #312 Error occurred with undefined damageTypes. In this case; getting run over by a vehicle.
2015-04-05 15:51:28 +02:00
Glowbal
c514fde5d3
Not necessary here. Makes it only work once.
2015-04-05 15:13:34 +02:00
Glowbal
bae3826bdf
Polished server config export
2015-04-05 14:48:23 +02:00
Glowbal
b6b880fba0
Merge pull request #310 from KoffeinFlummi/medicalActionsWhileBoarded
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Add medical actions while boarded.
2015-04-05 14:36:17 +02:00
Glowbal
92bdae9321
Removed diag_log spam
2015-04-05 13:25:53 +02:00
Glowbal
32625b446b
fixed animation being reset even when inside a vehicle
2015-04-05 13:03:09 +02:00
Glowbal
cf1f641424
Moved selfActions to a separate hpp file
2015-04-05 13:02:55 +02:00
Glowbal
f1a3d588ba
Changed initialization order of config settings.
...
ACE_Settings should never force any setting by default. Loading it first ensures that all settings from ACE_Settings exist. This way, ACE_ServerSettings will override ACE_Settings, even if no force is used. Mission settings will override the server config settings, if no force is used.
This ensures that all settings are of their correct type, in case an outdated or corrupt server config is used, as well as have their correct localized display name and description
2015-04-05 12:38:10 +02:00
Glowbal
279641787d
Added checks for enforce usage only in SP with settings enabled
2015-04-05 11:11:54 +02:00
Glowbal
202904f1f9
Using 1 and 0 instead of true and false for config export
2015-04-05 10:32:40 +02:00
PabstMirror
1726b787f7
AirRestitance/Wind Effects
2015-04-05 03:02:24 -05:00
PabstMirror
518f2077fe
Disable ArtyComputer
2015-04-05 02:27:13 -05:00
PabstMirror
dab4822876
Settings / Module
2015-04-05 02:18:51 -05:00
PabstMirror
e6c7758d3f
Prototype - Show Mils on mk6
2015-04-05 01:57:24 -05:00
jaynus
6288a809f7
actually final terminal decent. woops.
2015-04-04 22:36:09 -07:00
Glowbal
d487092d84
formatting
2015-04-05 02:33:45 +02:00
Glowbal
110635df7b
improved formatting
2015-04-05 02:33:11 +02:00
Glowbal
a0af055917
export config should force the settings
2015-04-05 02:22:24 +02:00
Glowbal
7928ca71a5
Server side config export
2015-04-05 02:17:43 +02:00
jaynus
583acf6558
ctrlShow is not operational on ControlGroups in RscOptics.
2015-04-04 17:15:59 -07:00
jaynus
ab0d289762
Merge remote-tracking branch 'origin/master' into lasers
2015-04-04 16:56:03 -07:00
jaynus
aee7eb9406
Working save.
2015-04-04 16:55:53 -07:00
PabstMirror
75351f2a5b
TapShoulder - fix hint message
2015-04-04 17:54:15 -05:00
esteldunedain
f417fa2285
Add medical actions while boarded.
2015-04-04 19:41:12 -03:00
PabstMirror
e03d3ed619
Merge pull request #284 from KoffeinFlummi/beltRepacking
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MagRepack - Belt Repacking / Child Actions
2015-04-04 17:18:53 -05:00
esteldunedain
848b5133ef
Remove debug chats for interact_menu
2015-04-04 19:15:29 -03:00
Glowbal
044d2551ce
Merge branch 'master' into serverConfig
2015-04-04 23:00:47 +02:00
Glowbal
b18d704686
Merge pull request #300 from KoffeinFlummi/medicalImprovements
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Medical Litter & other additions
2015-04-04 22:52:05 +02:00
Glowbal
7f9043897c
wake up by epinephrine in revive state
2015-04-04 22:50:38 +02:00
Glowbal
551c36d690
fixed treatment didnt work inside vehicles
2015-04-04 22:48:52 +02:00
Glowbal
77d39877d2
Merge branch 'master' into medicalImprovements
2015-04-04 22:01:15 +02:00
Glowbal
a56e8745c3
fixed module settings
2015-04-04 21:59:18 +02:00
Glowbal
d37094dc7a
Work around for self treatment when cursorMenu from interact is used.
...
Executing it one frame later works fine, but otherwise the loading bar will fail.
2015-04-04 21:52:00 +02:00
Glowbal
5c3ee0dd1a
Added settings to modules & fixed medicalVehicle module
2015-04-04 21:51:18 +02:00
PabstMirror
6ec0859f85
MicroDAGR - Allow use in vehicles
...
Can't show minimap display in turret view (cameraView = "gunner"), but
can bring up the interactive dialog
2015-04-04 14:35:24 -05:00
Glowbal
89ec817ce3
Added setting for litter cleanup delay
2015-04-04 21:26:41 +02:00
Glowbal
1d33ce52b3
added support for adjustable settings for consumeItem and medicalLevel
2015-04-04 21:20:24 +02:00
Glowbal
93d9088410
fixed cardiac arrest
2015-04-04 21:20:03 +02:00
Glowbal
e3aaac7005
Only select primary weapon if no current weapon is selected
2015-04-04 20:49:30 +02:00
Glowbal
a7edd00420
removed useless doAnimation call when animation is not "unconscious" in unconscious state
2015-04-04 20:41:49 +02:00
Glowbal
2b9afcbb6c
Now supports unconscious state fully
2015-04-04 20:37:25 +02:00
Nicolás Badano
5f4030469f
Merge pull request #309 from KoffeinFlummi/closeInteractMenu
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Close interact menu when knocked out
2015-04-04 15:35:00 -03:00
Glowbal
e78fc55b45
changed; When standing before treatment, the caller will now move into crouch instead of standing up again.
2015-04-04 20:21:52 +02:00
Glowbal
ddb01e7865
Improved unconscious wakeup animations
2015-04-04 20:21:06 +02:00
Glowbal
2420db78a1
CreateLitter now supports conditions and is selection specific.
...
Format:
litter[] = {
{"SelectionName", "Condition", {"litterClassname"} },
...
};
The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
commy2
55d7c0f0e6
remove scripted recoil
2015-04-04 20:02:02 +02:00
commy2
8d0ee2d578
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into 142resting
2015-04-04 19:56:43 +02:00
PabstMirror
efe810ae4e
Private Variables for localEvent
2015-04-04 12:08:59 -05:00
jaynus
9d06d7c7ca
readme/author updates.
2015-04-04 09:09:42 -07:00
Glowbal
08e1949078
Improved patient unconscious animation
2015-04-04 18:08:41 +02:00
Glowbal
31b7ade057
Support unconscious animation for patient upon treatment
2015-04-04 17:33:20 +02:00
esteldunedain
d090b3328c
- Close interact_menu when the player falls unconscious
...
- Prevent all types of interactions while unconscious
2015-04-04 12:25:49 -03:00
Glowbal
48758ff0e3
fixed incorrect typeNames
2015-04-04 16:59:52 +02:00
Glowbal
b54179696a
fixed basic revive 2
2015-04-04 16:28:09 +02:00
Glowbal
18900cb82c
fixed revive for basic
2015-04-04 16:27:44 +02:00
Glowbal
3a117e9b4d
fixed incorrect unit used for fullheal (was healing caller)
2015-04-04 16:26:49 +02:00
commy2
e27c91710c
Revert "Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events."
...
This reverts commit 6864529d9c
.
2015-04-04 16:26:32 +02:00
commy2
1dea63067a
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into optics
2015-04-04 16:14:19 +02:00
Nicolás Badano
b78b93f2cd
Merge pull request #303 from KoffeinFlummi/strongerTextShadow
...
Stronger shadow for the interact_menu text
2015-04-04 10:25:27 -03:00
commy2
d496cabbbb
remove obsolete folder from TO_MERGE folder
2015-04-04 14:38:49 +02:00
commy2
a5b071912f
CfgPreloadtextures for optics
2015-04-04 13:15:27 +02:00
Glowbal
914c5ffd0f
fixed bandage optional parameter
2015-04-04 12:14:21 +02:00
Glowbal
7c296c413d
Litter has a more random spread
2015-04-04 12:13:55 +02:00
Glowbal
d81dcba543
Added more litter variants
2015-04-04 12:13:42 +02:00
commy2
b7fa2bd8b3
disable pip scopes in arsenal
2015-04-04 12:06:20 +02:00
commy2
5fdd93587c
localization
2015-04-04 09:16:41 +02:00
commy2
ea275b1e52
2d with and without PIP
2015-04-04 08:51:22 +02:00
PabstMirror
c055911231
Cleanup, remove debug spam
2015-04-04 00:52:21 -05:00
PabstMirror
9f60bf9906
Merge branch 'master' into disarmingTest
2015-04-04 00:09:36 -05:00
esteldunedain
a658cafb4e
Remove line breaks from actions
2015-04-04 01:45:03 -03:00
esteldunedain
7617908ad3
Make menu open linearly to the right of the action point
2015-04-04 01:44:49 -03:00
commy2
98d217d97e
handle 2d optics recoil
2015-04-04 06:19:19 +02:00
jaynus
2e6a9c4967
Placeholder sounds for jav/titan locking. accurate fire tweaks
2015-04-03 21:07:04 -07:00
esteldunedain
06f6039dca
Stronger shadow for the interact_menu text
2015-04-04 01:04:32 -03:00
PabstMirror
6cd7ab2f7d
Fix getChildren - condition/only show inv mags
2015-04-03 22:37:48 -05:00
jaynus
8710bee3b8
Titan Work.
2015-04-03 20:27:52 -07:00
esteldunedain
99a90bf539
Remove ace_recoil ( #271 )
2015-04-04 00:25:44 -03:00
jaynus
583347aaab
tab cleanup, javelin work.
2015-04-03 17:28:33 -07:00
Glowbal
2645b102f0
Replaced waitAndExec for single PFH with 30s delay
2015-04-04 02:28:14 +02:00
PabstMirror
07dfe52133
Remove Duplicate Mortar Code (inherit from statics)
...
Before an action added to staticWeapon wouldn't be applied to mk6 mortar
2015-04-03 19:07:13 -05:00
esteldunedain
a5ff34e1d8
Keep cursored menus always centered. Fix #299 .
2015-04-03 20:49:40 -03:00
Glowbal
83fbc1ff10
Added setting to toggle litter creation on/off
2015-04-04 01:47:56 +02:00
jaynus
65388e1146
Added: Image Assets
...
Added: ACE_AIR_SAFETY weapon for all aircraft
Changed: ACE'ified Kimi code
2015-04-03 16:46:37 -07:00
Glowbal
7f45d25ee5
Added litter for medical treatment
2015-04-04 01:42:13 +02:00
jaynus
1672a5f2f9
Added: Comanche HUD revamped+stabalized, awesomeness activated.
2015-04-03 16:17:26 -07:00
PabstMirror
824448833f
Basic Test Mission
...
Very simple test mission with creates, debug console enabled for all.
2015-04-03 18:14:45 -05:00
Glowbal
4ac77bceab
Model fixes and imports
2015-04-04 01:09:44 +02:00
Nou
fff8a240e3
Remove compensation for movement, instead use modelToWorldVisual
2015-04-03 15:31:44 -07:00
Glowbal
5e0f5b8b94
Added full heal/PAK for basic
2015-04-04 00:31:12 +02:00
Glowbal
7230687ea2
corrected revive setting classes
2015-04-04 00:30:59 +02:00
Nou
6541600d44
Switch everything to use modelToWorldVisual instead of modelToWorld.
2015-04-03 15:26:27 -07:00
Glowbal
d3c9d111e1
fullHeal now resets reviveState
2015-04-03 23:58:46 +02:00
Glowbal
4ddb496d8b
Added max Revive lives
2015-04-03 23:56:32 +02:00
Nou
6c4dda2dc8
Use visual versions.
2015-04-03 14:40:01 -07:00
jaynus
735384cdb4
stabalize a little more and do some debug drawing.
2015-04-03 14:28:12 -07:00
esteldunedain
bd813d0d7a
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-03 18:22:47 -03:00
esteldunedain
2b4d806925
Reduce or eliminate backblast cause by terrain depending on relative slope. Fix #294
2015-04-03 18:22:04 -03:00
Glowbal
36288fce43
Updated medical action config.
...
Added bodybag action
Added Tourniquet action to basic.
Added more displayNameProgress entries.
Removed deadcode
2015-04-03 22:59:28 +02:00
Glowbal
a6ce961ca1
Usage of isBeingCarried and isBeingDragged
2015-04-03 22:45:16 +02:00
Glowbal
244bac8562
Merge branch 'master' into medicalAdvanced
2015-04-03 22:42:09 +02:00
Glowbal
05389e7e25
Implemented useItems for treatment (basic and adv)
...
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00
commy2
9968bc132c
get a pip scope to work
2015-04-03 22:30:29 +02:00
Glowbal
038ed5f23e
Removed deprecated returnDamage parameters
2015-04-03 21:59:47 +02:00
Glowbal
1ef262c119
Support for enableOverdosing setting in advanced
2015-04-03 21:53:58 +02:00
Glowbal
c3ddbb4be7
Prevent the usage of the blood loss coefficient to increase blood volume on bleeding
2015-04-03 21:51:44 +02:00
Glowbal
ecf16ad9f1
fixed prevent instant death setting
2015-04-03 21:49:46 +02:00
PabstMirror
604e851423
Medical - isBeingCarried
2015-04-03 14:37:04 -05:00
Glowbal
d4a6dd1038
Removed the options to enable fractures and airway through mission module
2015-04-03 21:32:49 +02:00
Glowbal
1b02cb2e82
examine actions now use activity log
2015-04-03 21:03:39 +02:00
Glowbal
43efc21f27
Only display the activity log in the activity list.
2015-04-03 21:03:22 +02:00
Glowbal
8881de4a07
Removed activity log background, made wider. Added shadow to text.
2015-04-03 21:02:56 +02:00
Glowbal
8d7ac1f930
Added selected bodypart text
...
Changed "No injuries on bodypart" to still display if the generic messages have entries
2015-04-03 20:26:24 +02:00
PabstMirror
254a25b139
Medical - isBeingDragged func
2015-04-03 13:16:48 -05:00
Glowbal
b92978fb80
Now resets the proper hasMovedOut value
2015-04-03 20:11:20 +02:00
Glowbal
e68e487769
fixed units not moving out of unconscious animation
2015-04-03 20:07:39 +02:00
Glowbal
d5f0cf5cbd
Incorrect value for airwayStatus
2015-04-03 20:06:53 +02:00
jaynus
ced44f8a9d
Fixed: Reduce bouncing.
...
TODO: wtf is going on with the lateral axis?
TODO: maybe dummy laser that doesnt show up as a target.
2015-04-03 10:34:36 -07:00
commy2
025c1ef63f
simplify optics
2015-04-03 19:25:28 +02:00
jaynus
368b51e0ee
Fixed: Get in/out of vehicle automatically turns off lasers
2015-04-03 10:10:57 -07:00
Glowbal
14e00940cd
fixed incorrect airwayStatus values for initialization (adv medical)
2015-04-03 18:59:22 +02:00
esteldunedain
d1d6252299
Nerf the backblast damage of the Titan and NLAW, adopting standard values for soft-launch launchers from the AGM_Compatibility project
2015-04-03 13:50:47 -03:00
jaynus
ca8537105f
Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
2015-04-03 09:49:56 -07:00
jaynus
84d801a45a
Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate
...
Merged: in-vehicle interact for laser designator
Changed: Perf. tweaks on laser update times.
2015-04-03 09:49:41 -07:00
esteldunedain
b0ac672c13
Only init each vehicle type once
2015-04-03 13:24:50 -03:00
jaynus
63c42e26c8
Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
2015-04-03 09:16:03 -07:00
jaynus
f87ea5fe1c
Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
2015-04-03 09:03:14 -07:00
commy2
b0575bad21
improve infoDisplayChanged EH
2015-04-03 17:50:52 +02:00
esteldunedain
b7e3a94462
Add designator to the comanche's gunner
2015-04-03 12:44:09 -03:00
esteldunedain
c82cef1b28
- self designate capabilities read from config
...
- add designator on/off actions to the interact_menu
2015-04-03 12:43:41 -03:00
Nicolás Badano
63ac3bb768
Merge branch 'master' into lasers
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Conflicts:
addons/common/XEH_preInit.sqf
2015-04-03 10:40:11 -03:00
Glowbal
1d7f351cb5
Merge pull request #288 from KoffeinFlummi/Banana
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Added banana to curator item list
2015-04-03 12:56:37 +02:00
Glowbal
4478602cfb
Consistent use of quotes for localized text
2015-04-03 12:56:12 +02:00
commy2
6d3ddfeb5e
2d scripted optics
2015-04-03 12:33:12 +02:00
Garth L-H de Wet
7c73f7479e
Used a more suitable icon for taking explosives.
2015-04-03 09:51:32 +02:00
Glowbal
8226edc6cb
Fixed module function call
...
Wind deflection module was using the incorrect function name,
2015-04-03 09:43:06 +02:00
Glowbal
368002cc79
fixed undefined _selectionName variable #289
2015-04-03 08:48:10 +02:00
Glowbal
ffcc01ef74
Removed rouge systemChat message on unconsciousness #292
2015-04-03 08:45:02 +02:00
PabstMirror
98428c42f5
#291 - RemoveDeadBodiesDisconnected
2015-04-03 01:05:14 -05:00
PabstMirror
33ee7dc07c
iMenu - Add some localization and fix veh icons
2015-04-03 00:42:25 -05:00
PabstMirror
e99e35d70b
mdagr - remove unneeded error msg
2015-04-02 22:37:00 -05:00
PabstMirror
7c121e6a80
Missing, unused stringtable
2015-04-02 22:32:16 -05:00
jaynus
19bc75dacd
Merge remote-tracking branch 'origin/ballistics_effects' into lasers
2015-04-02 16:44:00 -07:00
jaynus
8a18d18c08
doubleplusgood all munition TTL for range.
2015-04-02 16:35:19 -07:00
Glowbal
2d0e8dea7e
Added banana to curator item list
2015-04-03 01:27:22 +02:00
jaynus
6864529d9c
Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events.
2015-04-02 16:20:22 -07:00
jaynus
d81d1b3176
Added: ACE Event stack debugging output, use DEBUG_EVENTS in main\script_debug
...
Added: PFH Perfcounter tracking+output, use ENABLE_PERFORMANCE_COUNTERS in main\script_debug and then call ace_common_fnc_dumpPerformanceCounters
2015-04-02 16:05:21 -07:00
commy2
ba00a31523
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-04-03 00:41:43 +02:00
commy2
3b23006797
fix error when aborting mission
2015-04-03 00:41:11 +02:00
PabstMirror
1c66cb9818
StaticWeapon classname
2015-04-02 17:25:05 -05:00
Glowbal
045ea02da0
Changed: CPR is now only possible when a unit is in cardiac arrest (Adv)
2015-04-03 00:10:12 +02:00
Glowbal
b399768798
Changed postInit wound sync to playerChanged eventhandler.
2015-04-03 00:04:41 +02:00
commy2
88b9d0899f
shortdot scope onDraw
2015-04-03 00:03:08 +02:00
Glowbal
c174ccf396
fixed script error when performing treatment with secondary weapon selected
2015-04-02 22:58:00 +02:00
Glowbal
57b093f845
Added minimum lethal damage for injury types in adv medical
2015-04-02 22:57:35 +02:00
Glowbal
b267a52ec6
Fixed support for custom damage types
2015-04-02 22:57:02 +02:00
Glowbal
6f4b53ed9e
Correct use of medical handleDamage calls
2015-04-02 22:56:23 +02:00
Glowbal
6f630d4c03
Changed setUnconscious contract to support a minimum unconscious time
2015-04-02 22:55:23 +02:00
Glowbal
c6c04442c1
GForces now uses correct unconscious function
2015-04-02 22:54:39 +02:00
commy2
646a4b5bd1
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-04-02 22:40:47 +02:00
commy2
35ad71bbfd
add testing scope
2015-04-02 22:40:21 +02:00
Garth L-H de Wet
703bc24657
Made picking up explosives use the new AddToInventory function from common.
2015-04-02 21:44:33 +02:00
Garth L-H de Wet
1e8a8e79fe
Merge branch 'master' into explosiveInteraction
2015-04-02 21:30:08 +02:00
jaynus
b88d1b4cac
Begin time to live changes for extended range rounds.
2015-04-02 10:45:52 -07:00
jaynus
0ca1703048
Slight tweak to deflection.
2015-04-02 10:41:54 -07:00
jaynus
596854a264
Moved getTurretDirection to common.
...
Tweak creation of action (fucking actions?!) :( :( :(
2015-04-02 10:05:50 -07:00
jaynus
c83e602028
Merge remote-tracking branch 'origin/master' into lasers
2015-04-02 09:35:51 -07:00
jaynus
ec64a1b0ca
Changed: Laser functionality tweaking
...
Changed: DAGR deflection refinement
Clean up of tabs
2015-04-02 09:35:36 -07:00
PabstMirror
ec59397e4f
Fix playerTurretChanged event
2015-04-02 11:15:31 -05:00
jaynus
b0926a542c
Merge pull request #282 from KoffeinFlummi/AddItemToInventory
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Added a function that will add the passed item to the unit or place it i...
2015-04-02 08:42:48 -07:00
commy2
f2d802eb90
make getGunner work in person turret turret units (commander FFV) and for foot soldiers
2015-04-02 13:52:22 +02:00
commy2
d8e0c54406
function to log ace config entries
2015-04-02 10:27:21 +02:00
commy2
2fd2e313f2
sort stuff
2015-04-02 08:44:58 +02:00
commy2
8fde553731
getItemType more relyable after potential arma updates
2015-04-02 08:16:13 +02:00
commy2
191126ecd6
update getItemType
2015-04-02 07:37:44 +02:00
PabstMirror
a92a541234
Headers
2015-04-01 23:05:41 -05:00
jaynus
cc27ff63d6
finalized. works for weapons/mags/items. Optional container also works.
2015-04-01 16:51:34 -07:00
jaynus
5d6495dafe
Merge remote-tracking branch 'origin/master' into AddItemToInventory
2015-04-01 16:42:24 -07:00
PabstMirror
c9352e1970
And This
2015-04-01 15:18:39 -05:00
commy2
411fb6bc62
getText vs. getNumber
2015-04-01 22:13:37 +02:00
PabstMirror
4e66aea25d
Make it work
2015-04-01 15:09:05 -05:00
commy2
a14cc0853e
function to return item type
2015-04-01 21:52:56 +02:00
Garth L-H de Wet
452947148a
Random clean ups and explosive can now detonate with their object.
...
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
PabstMirror
1303f59cd8
opps
2015-04-01 13:09:22 -05:00
PabstMirror
0d27806571
Repack Mag Child Actions
2015-04-01 13:09:03 -05:00
Glowbal
7252966a78
Replaced advanced wounds event sync by regular setvariable public
2015-04-01 20:03:44 +02:00
Glowbal
635f3e31c9
Disable medical carry and drag
2015-04-01 19:56:00 +02:00
jaynus
bd1f69d8a2
assign container
2015-04-01 10:37:47 -07:00
commy2
b66bb4ffd6
add functions to get cfg type of items and objects
2015-04-01 19:36:11 +02:00
jaynus
46a761a1c8
canAdditem works on weapons.
2015-04-01 10:35:22 -07:00
jaynus
de920e8874
Final cleanup.
2015-04-01 10:34:38 -07:00
jaynus
ec6fb6fcb8
containerize.
2015-04-01 10:34:16 -07:00
jaynus
c3f915a0ac
tabs because
2015-04-01 10:22:27 -07:00
jaynus
37bbbc607f
derp.
2015-04-01 10:20:58 -07:00
jaynus
46284622b3
Optional container variable for adding item to a specific container (vest/backpack/uniform)
2015-04-01 10:20:24 -07:00
Garth L-H de Wet
7d5555a2e0
Renamed functions to be more inline with their purpose.
...
Removed legacy code.
2015-04-01 19:09:19 +02:00
Garth L-H de Wet
e06e7a2a51
Added a function that will add the passed item to the unit or place it in a ground holder if the unit has no space.
2015-04-01 18:48:46 +02:00
PabstMirror
43a9e7bfc8
#176 - Belt Repacking
2015-04-01 11:21:30 -05:00
PabstMirror
0daa029622
Show Vehicle Name/Icon for interaction
2015-03-31 23:56:41 -05:00
PabstMirror
41489e271c
Merge pull request #261 from KoffeinFlummi/attachCleanup
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Attach cleanup
2015-03-31 19:46:25 -05:00
Nicolás Badano
0d8bd0bc80
Merge pull request #279 from KoffeinFlummi/fixesInteractionConditions
...
Fixed various interaction conditions
2015-03-31 20:10:05 -03:00
Garth L-H de Wet
c020128f0e
Made explosives use children action points rather than the listbox at all points.
...
Added the ability to defuse on explosives. "on explosives", there is a helper object that handles defusing.
Known issue, it appears that the attachTo explosives don't detonate. This means the currently approach should be changed to a object variable method, instead of an attached object method.
2015-03-31 23:20:32 +02:00
Nicolás Badano
e38f48d7ad
Remove debug stuff
2015-03-31 18:16:53 -03:00
Nicolás Badano
1def2bd2b4
Fix bugs with interaction with vehicles and passengers
2015-03-31 18:09:29 -03:00
Nicolás Badano
4381f164d1
Fix the self interaction menu of vehicles
2015-03-31 18:09:23 -03:00
Nicolás Badano
149fd13fce
Prevent the interact menu from closing dialogs opened by the actions
2015-03-31 18:09:20 -03:00
Nicolás Badano
9a182b98b6
Fix the FCS keybinds
2015-03-31 18:09:14 -03:00
Garth L-H de Wet
613257141b
Merge branch 'removedExpPlaceMenu' into explosiveInteraction
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Conflicts:
addons/explosives/CfgVehicles.hpp
addons/explosives/functions/fnc_openPlaceUI.sqf
2015-03-31 19:29:09 +02:00
Garth L-H de Wet
8158a3e841
Fixed small errors caused by working blind.
2015-03-31 19:26:38 +02:00
Garth L-H de Wet
9c13a87d83
Merge branch 'master' into explosiveInteraction
2015-03-31 17:21:55 +02:00
Garth L-H de Wet
37fe824426
Added pickup action to put down explosives.
2015-03-31 17:12:12 +02:00
PabstMirror
146812b5e6
Dragging - Detect static weapon disassembled
...
Static weapons can still be disassembled at any time during dragging.
This just adds a simple distance check and drops if object moves away
from player.
2015-03-30 21:51:11 -05:00
Nicolás Badano
1e0ece9fa2
Revert "Revert "1.42 - cursor mode when bipod deployed""
2015-03-30 17:32:55 -03:00
Nicolás Badano
d9bfb84675
Revert "1.42 - cursor mode when bipod deployed"
2015-03-30 17:31:50 -03:00
Nicolás Badano
a7f1e58dcf
Merge pull request #272 from KoffeinFlummi/142menudeploy
...
1.42 - cursor mode when bipod deployed
2015-03-30 17:26:18 -03:00
PabstMirror
ee961ed1e6
Fix Dropping Unique Magazines
2015-03-29 14:47:57 -05:00
PabstMirror
e65d74f43d
Merge branch 'master' into disarmingTest
2015-03-29 14:41:15 -05:00
commy2
d2e6d5887a
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-29 21:23:20 +02:00
commy2
54369b772f
fix: crate instantly drops when trying to pick up with lowered weapon
2015-03-29 20:46:29 +02:00
PabstMirror
1e2b47d6e7
Wirecutters - use new createAction system
2015-03-29 12:08:01 -05:00
PabstMirror
24b47584a2
InteractMenu - Fix Actions Added to Objects
2015-03-29 12:04:57 -05:00
PabstMirror
209bdc8dfd
Merge pull request #257 from KoffeinFlummi/captivesFixRespawn
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Captives fix respawn Fix #230
2015-03-29 11:23:33 -05:00
commy2
6ca84c3d31
delete obsolete ammo configs
2015-03-29 14:25:13 +02:00
commy2
33f0ff9b82
1.42 ensure ace is loaded after marksmen configs
2015-03-29 14:19:01 +02:00
commy2
4a9124c170
changed behavior of silencers from Marksmen
2015-03-29 14:09:51 +02:00
PabstMirror
95a9daf18b
Minor Header Correction
2015-03-28 19:08:25 -05:00
commy2
e574d19844
1.42 - cursor mode when bipod deployed
2015-03-28 16:24:17 +01:00
commy2
c3b9d42834
prepare realistic names for marksman
2015-03-28 12:39:51 +01:00
commy2
b10d3b26ce
replace variables with new scripting commands
2015-03-28 11:23:13 +01:00
commy2
6c8064097f
delete old resting, farewell
2015-03-28 11:19:39 +01:00
commy2
86e5896c73
intendation
2015-03-28 09:05:58 +01:00
commy2
d959aa1619
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-28 08:38:37 +01:00
commy2
53aaeaacd5
fix #263
2015-03-28 08:38:16 +01:00
commy2
23cd523108
fix more inheritance
2015-03-28 08:06:08 +01:00
commy2
853c4d8dca
142 - fix inheritance changes
2015-03-28 07:50:52 +01:00
PabstMirror
40ccf7b241
Captives - Should disable reloading
2015-03-28 01:46:13 -05:00
commy2
772551cbb3
fix broken hungarian string
2015-03-28 07:39:23 +01:00
commy2
d7aaead032
remove obsolete function for channel
2015-03-28 07:04:50 +01:00
commy2
7486ae3036
ace_common_fnc_currentChannel is no longer relyable
2015-03-28 06:55:46 +01:00
PabstMirror
4e4834974a
cleanup debug
2015-03-27 23:26:41 -05:00
PabstMirror
aa5a580645
Cleanup
2015-03-27 23:24:11 -05:00
PabstMirror
909f53753a
Fix JIP Marker SYnc
2015-03-27 23:19:03 -05:00
PabstMirror
e5cbca02e4
Show placement angle in preview
2015-03-27 22:55:19 -05:00
PabstMirror
24bba5dea6
Headers
2015-03-27 20:51:30 -05:00
commy2
e7ec618f97
function decription
2015-03-28 02:10:04 +01:00
commy2
d12ba196c5
function to return attachments, muzzles with magazines and ammo, moved stuff around
2015-03-28 01:43:30 +01:00
PabstMirror
63b7f0a755
Marker Fixes for 1.42 WIP
2015-03-27 19:22:49 -05:00
commy2
66c026d4a0
refueling the uav didn't work on UAVs local to server or HC
2015-03-28 00:30:51 +01:00
PabstMirror
1695837e0c
1.42 Inventory Config
2015-03-27 13:10:55 -05:00
commy2
5f1201d75a
fix unexpected stringtable format
2015-03-27 19:08:01 +01:00
PabstMirror
47c72ac4ae
Disable Debug Laser / Commenting
2015-03-27 12:08:05 -05:00
PabstMirror
4d62865ea2
Stop placement on interact_menu open
2015-03-27 11:53:04 -05:00
PabstMirror
91a1ed3264
Cancle attach action
2015-03-27 11:36:31 -05:00
PabstMirror
86c7776802
and this
2015-03-27 11:14:19 -05:00
PabstMirror
f43666eb93
Use CBA PFEH instead of BI stacked
2015-03-27 11:14:04 -05:00
Glowbal
7a091215e1
Draft #188
2015-03-27 16:26:18 +01:00
PabstMirror
51e8dbf53f
misc
2015-03-27 00:12:39 -05:00
PabstMirror
d03e474075
Replace selection dialog with interact children
2015-03-27 00:02:54 -05:00
PabstMirror
efe57461b5
misc
2015-03-26 20:05:30 -05:00
Glowbal
4336cf0fc1
Merge pull request #258 from KoffeinFlummi/BananaPort
...
Banana
2015-03-27 00:04:53 +01:00
PabstMirror
9ae4f39d05
Binary Seach for attach pos
2015-03-26 17:49:11 -05:00
Glowbal
f652ae89d1
Banana
2015-03-26 23:14:22 +01:00
PabstMirror
559f0dbaea
Unconc - dropping object handled in dragging
2015-03-26 16:32:44 -05:00
PabstMirror
6a71a04ad9
opps
2015-03-26 15:52:30 -05:00
PabstMirror
de644ba9b0
Medical - Reset captive status for respawning unit
2015-03-26 15:49:08 -05:00
PabstMirror
048be00a0f
Medical - QGVAR(isUnconscious) -> "ACE_isUnconscious"
2015-03-26 15:47:08 -05:00
PabstMirror
2eefb1265d
Medical - morphine icon for left leg
2015-03-26 15:16:28 -05:00
PabstMirror
3f137d357d
Medical - carryObj func moved
2015-03-26 15:05:50 -05:00
PabstMirror
14cbceef97
Rerun set func when respawn into captive unit
2015-03-26 14:21:26 -05:00
commy2
9fcb193064
Merge pull request #243 from KoffeinFlummi/mediccarry
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refining carrying injured persons
2015-03-26 18:04:35 +01:00
commy2
e129d139d7
indentation
2015-03-26 18:03:13 +01:00
commy2
355dfc0988
Merge pull request #254 from KoffeinFlummi/noidle
...
remove idle animations for players with lowered weapon
2015-03-26 18:01:20 +01:00
commy2
c68430cb38
Merge pull request #255 from KoffeinFlummi/norearm
...
hide rearm action for players
2015-03-26 18:01:01 +01:00
commy2
d9e59aba3e
Merge pull request #256 from KoffeinFlummi/hitreactions
...
fall down after getting shot while moving
2015-03-26 17:56:51 +01:00
commy2
0a0e7c8a0c
disable user input was broken
2015-03-26 17:32:00 +01:00
commy2
9a0f0cb47b
stuff from medical
2015-03-26 16:58:41 +01:00
commy2
cf2b7d3bfb
private
2015-03-26 15:19:13 +01:00
commy2
20dd8f34fc
fall down after getting shot while moving
2015-03-26 15:06:51 +01:00
commy2
164e8f95c9
hide rearm action for players
2015-03-26 14:14:56 +01:00
commy2
6317dccb52
Revert "hide rearm action for the player"
...
This reverts commit a2d4de605b
.
2015-03-26 14:13:16 +01:00
commy2
a2d4de605b
hide rearm action for the player
2015-03-26 14:11:06 +01:00
commy2
606c1fbcf9
tweaks
2015-03-26 14:11:04 +01:00
commy2
0b05a2bfb2
speed up some debug functions by 99.99%
2015-03-26 14:11:01 +01:00
commy2
816b1d74ad
tweak, pushBack vs + Array
2015-03-26 14:10:59 +01:00
commy2
97ae218288
adjust functions to new syntax
2015-03-26 14:10:56 +01:00
commy2
dea830441b
tweak turret functions
2015-03-26 14:10:53 +01:00
commy2
6b9b3bc6bd
remove idle animations for players with lowered weapon
2015-03-26 13:21:16 +01:00
Glowbal
6a1dfe00da
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-26 08:43:48 +01:00
Glowbal
9f540e0473
fixed Missing unconcious effects #253
2015-03-26 08:43:30 +01:00
PabstMirror
d4d0a0a6de
Make sure to remove animEH
2015-03-26 00:53:38 -05:00
PabstMirror
811530f180
Ensure captiveNum is reset for respawning unit
2015-03-26 00:53:02 -05:00
commy2
91b63fbb7d
tweaks
2015-03-26 03:20:17 +01:00
commy2
6a0ca8590f
speed up some debug functions by 99.99%
2015-03-26 02:26:09 +01:00
commy2
cb29f1a6c9
tweak, pushBack vs + Array
2015-03-26 01:58:49 +01:00
commy2
288c79fb46
Merge pull request #251 from KoffeinFlummi/turrettweak
...
tweak turret functions
2015-03-25 23:38:39 +01:00
commy2
b613ab8630
adjust functions to new syntax
2015-03-25 23:03:45 +01:00
commy2
80349658d6
tweak turret functions
2015-03-25 22:50:28 +01:00
Glowbal
eb80831525
fixed script error with medical display patient information after check response
2015-03-25 22:18:52 +01:00
commy2
e007a247d8
detach when entering a vehicle, don't mess up animation insidea vehicle
2015-03-25 21:51:50 +01:00
commy2
01b7d3b213
global setDir on attachTo
2015-03-25 20:45:47 +01:00
commy2
3634eaf568
tweak carry stance req., timeout certain PFH, exit PFH, debug
2015-03-25 20:18:23 +01:00
bux578
02141a2947
add microDAGR to weapons array
2015-03-25 18:23:01 +01:00
bux578
1f3c3ce34b
fixed spelling of engl. autoinjector
...
http://en.wikipedia.org/wiki/Epinephrine_autoinjector
2015-03-25 18:22:45 +01:00
commy2
39500110b5
remove disable command menu option - it does nothing
2015-03-25 15:14:22 +01:00
commy2
9b553c1134
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-25 15:07:42 +01:00
commy2
50c63b8fb9
don't overwrite input in weapon select, fix: weapon select didn't work in FFV
2015-03-25 15:06:47 +01:00
PabstMirror
a88908d795
Release autotrack when trying to drag map
2015-03-25 09:00:49 -05:00
PabstMirror
600c7aed97
Restore Interaction Icon
2015-03-25 08:57:44 -05:00
commy2
569a77d41b
logic
2015-03-25 14:34:19 +01:00
commy2
0c8e8236dd
logic
2015-03-25 14:32:36 +01:00
commy2
e1b5b96a7e
derped the file
2015-03-25 14:09:49 +01:00
commy2
20882ed694
properly remove fake weapon after carrying persons
2015-03-25 14:07:50 +01:00
commy2
ebe9d7ed5f
carrying unconscious persons
2015-03-25 13:32:59 +01:00
commy2
4ae3c22642
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry
2015-03-25 11:08:13 +01:00
bux578
c44b944044
add missing icons
2015-03-25 06:32:08 +01:00
bux578
074bf4ba6d
tab to space
2015-03-25 06:06:04 +01:00
bux578
4fecc1372f
add microDAGR to ace misc box
2015-03-25 06:05:06 +01:00
Glowbal
b6133eb73e
removed diag_log calls
2015-03-24 23:10:03 +01:00
Glowbal
3b17cc68e1
medical_onUnconscious is now a globalEvent instead of targetEvent.
...
Feature request by commy.
2015-03-24 22:10:41 +01:00
Glowbal
975ad5a399
Merge branch 'master' into medical-fixes
...
Conflicts:
addons/medical/CfgVehicles.hpp
2015-03-24 22:07:15 +01:00
Glowbal
706e159815
Adjusted color of tourniquet message
2015-03-24 22:01:33 +01:00
Glowbal
2f729f67f1
Slightly increased the distance of medical actions
...
Removed sub menu medical on torso
2015-03-24 21:41:03 +01:00
commy2
655f23b53c
start carrying phase
2015-03-24 21:37:27 +01:00
Glowbal
7420f70020
Fixed #232
2015-03-24 21:26:20 +01:00
Glowbal
95489ed627
fixed missing handleDamage EH #235
2015-03-24 21:25:21 +01:00
Glowbal
53e7fe1ba5
fixed #227
2015-03-24 21:08:45 +01:00
Glowbal
f175467813
fixed #241 and #228
2015-03-24 21:08:13 +01:00
commy2
12062c0e25
deleting obsolete stuff in common
2015-03-24 20:32:13 +01:00
commy2
34df28d938
cleaning up common
2015-03-24 20:28:44 +01:00
commy2
53a61eb001
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry
2015-03-24 20:10:11 +01:00
Nicolás Badano
77dc50f10f
Some more fixes for self interaction inside vehicles
2015-03-24 16:06:03 -03:00
Nicolás Badano
4fb50fa71e
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-24 15:44:10 -03:00
Nicolás Badano
8b3648cf8d
Configure exceptions for self actions inside vehicles
2015-03-24 15:43:49 -03:00
bux578
7744d5b5fb
fix authors #2
2015-03-24 19:43:06 +01:00
bux578
05896a55ea
fix authors
2015-03-24 19:40:48 +01:00
bux578
60c50e0daf
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ModuleIcons
2015-03-24 19:12:23 +01:00
commy2
749352f0a8
animations, onUnconscious events
2015-03-24 19:07:39 +01:00
commy2
941d98a88d
disable all self actions inside vehicles on default
2015-03-24 16:45:10 +01:00
Nicolás Badano
a1d6c052ba
Refactored interaction key handling while boarded:
...
- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00
commy2
43846970fa
init drag/carry options on persons
2015-03-24 16:12:46 +01:00
commy2
bdc60c074a
cleaning up in common
2015-03-24 16:01:53 +01:00
PabstMirror
82042f85f4
Wirecutters: fix error on end mission with keydown
2015-03-24 04:03:16 -05:00
PabstMirror
8346de8150
vehLock disable debug rpt spam
2015-03-24 04:01:20 -05:00
PabstMirror
3ab033065f
#233 - Clean up mDAGR interaction menu
...
Adds exception to use on map (also for base ACE_equipment)
selfInteract has 3 options [close, show minimap, show dialog] (only 2
possible shown at any time)
Keybinds are just toggle and close
2015-03-24 03:50:06 -05:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
Nicolás Badano
bc0dae63ca
Fix #173
2015-03-24 00:57:03 -03:00
Nicolás Badano
58ea333b42
Fix #236
2015-03-24 00:34:41 -03:00
Nicolás Badano
8767a0d6ac
Fix #206
2015-03-24 00:30:15 -03:00
Nicolás Badano
a823fb2dca
Tweaks on action names to:
...
- Remove >> for submenus
- Split long action names in two lines
2015-03-24 00:16:32 -03:00
Nicolás Badano
17d0c0ae38
Various tweaks on interact_menu styling to improve usability
2015-03-24 00:15:22 -03:00
Nicolás Badano
70ffefde10
Possibly close multiple dialogs when interact_menu is opened
2015-03-23 21:26:40 -03:00
Nicolás Badano
65d3e312d1
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-23 20:03:08 -03:00
Nicolás Badano
f64092f09c
Close dialogs when pressing the interaction k
2015-03-23 20:02:30 -03:00
PabstMirror
ed3fc5919f
#231 - Close DAGR if player dead/null
2015-03-23 17:34:40 -05:00
Nicolás Badano
50f5e2c858
Change the interact_menu selector to be a control. Makes it work reliably when surrendered
2015-03-23 19:16:10 -03:00
Nicolás Badano
a432f74a6b
Make self interact_menu finally work on the map screen!!
2015-03-23 18:26:20 -03:00
Nicolás Badano
75a09357aa
Properly configure canInteractWith and exceptions for self interaction
2015-03-23 18:08:58 -03:00
Nicolás Badano
eb557bf777
Make interac_menu work in real 2D:
...
- Children positions are calculated directly on screen space
- Saves a lot of worldToScreen, ATLtoASL, etc calls
- Selector is now a control instead of a 3D icon
2015-03-23 18:08:31 -03:00
PabstMirror
20362e8dc9
Cleanup exception names
2015-03-23 15:22:26 -05:00
PabstMirror
ef3b411c6c
Close dagr when dropping item
2015-03-23 15:02:20 -05:00
Nicolás Badano
ba9fce8636
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-23 16:53:56 -03:00
Nicolás Badano
dbbfdd88df
Forgotten line
2015-03-23 16:53:28 -03:00
bux578
ba42ec831b
second batch of icons
2015-03-23 20:02:35 +01:00
PabstMirror
17eddb089b
Missing Semicolon
2015-03-23 13:57:16 -05:00
PabstMirror
2329212060
Medical Action Stringtable
2015-03-23 13:52:26 -05:00
PabstMirror
14d6db4596
Merge pull request #183 from KoffeinFlummi/microDAGR
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MicroDAGR
2015-03-23 13:24:37 -05:00
bux578
cdb6a1f947
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ModuleIcons
2015-03-23 18:43:00 +01:00
Nicolás Badano
c8b6f6dc78
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-23 14:02:06 -03:00
Nicolás Badano
bf1d808b82
Small optimizations on interact_menu
2015-03-23 14:01:38 -03:00
Nicolás Badano
1e5a194bf6
Optimize ace_common_fnc_toHex
2015-03-23 12:16:50 -03:00
bux578
1114e12186
add first batch of module icons, naming conventions
2015-03-23 13:56:59 +01:00
PabstMirror
d6ad0e15b4
Move wep_dragon to toMerge
...
Always throws error during compile
Has multiple references to Arma2 assets.
2015-03-22 17:34:28 -05:00
Glowbal
15edb0bff2
fixes
2015-03-22 23:24:24 +01:00
Glowbal
d7de92c60d
Merge branch 'master' into Medical_Dragging
...
Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/XEH_preInit.sqf
2015-03-22 22:41:36 +01:00
Glowbal
9e43ab5c25
Merge branch 'master' into medical-advanced
2015-03-22 22:37:37 +01:00
Glowbal
df43b7fd2d
Merge branch 'master' into medical-jip-fixes
...
Conflicts:
addons/medical/CfgVehicles.hpp
2015-03-22 22:35:32 +01:00
Glowbal
4ff849c2fd
Merge branch 'master' into medical-advanced
2015-03-22 22:34:07 +01:00
Glowbal
c7b505a31c
Merge pull request #218 from KoffeinFlummi/pre-postInit-module-exec
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Pre-postInit module execution
2015-03-22 22:33:32 +01:00
Glowbal
1bb32dcfcb
fixed missing condition variable
2015-03-22 22:20:44 +01:00
Glowbal
1aa2425c1e
Merge branch 'master' into Medical_Dragging
2015-03-22 21:07:26 +01:00
Glowbal
4995016a66
Switched to canInteractConditions
2015-03-22 20:59:57 +01:00
Glowbal
7bc6fa3c3b
Disable interaction for objects
2015-03-22 20:39:22 +01:00
Glowbal
6eac193825
Replaced deleting of body by hiding it
2015-03-22 20:37:55 +01:00
commy2
84dbeb19d1
fix: timeout could cause being stuck with attached item
2015-03-22 17:35:26 +01:00
Glowbal
2d2687e759
Added self interact items
2015-03-22 17:28:48 +01:00
commy2
11bb1a050a
fix: could drag and carry object at the same time
2015-03-22 17:12:14 +01:00
Glowbal
dd7dad1b90
define base class
2015-03-22 17:05:31 +01:00
Glowbal
f252b2c96f
advanced medical JIP improvements
2015-03-22 17:04:42 +01:00
commy2
c243513227
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-22 16:38:38 +01:00
commy2
e1200f8753
fix: release action didn't show up
2015-03-22 16:38:21 +01:00
Glowbal
694ab7d51e
Merge branch 'master' into pre-postInit-module-exec
2015-03-22 15:17:24 +01:00
Glowbal
8b4c0c0e36
fixed postInit depending on setting
2015-03-22 15:16:42 +01:00
commy2
4607fd8605
localization
2015-03-22 14:42:47 +01:00
commy2
f734aeee95
reload launcher mag progress bar
2015-03-22 14:05:31 +01:00
Glowbal
be9c09b605
Added cfgPatches dependancy on ace_modules
2015-03-22 12:49:04 +01:00
Glowbal
7ceaf7907a
Indentation
2015-03-22 12:45:46 +01:00
Glowbal
281bad1e7e
Use of the ACE module instead of Module_F.
2015-03-22 12:44:26 +01:00
Glowbal
73489a7795
PBOPREFIX
2015-03-22 12:39:49 +01:00
Glowbal
d7e43ce28e
First draft
2015-03-22 12:39:26 +01:00
Glowbal
55e7e768ca
removed systemChat messages
2015-03-22 11:21:17 +01:00
Glowbal
5063e9cff9
fixed config duplicate entry
2015-03-22 11:21:08 +01:00
commy2
ae5fbaef86
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into reloadLaunchers
2015-03-22 10:48:54 +01:00
Glowbal
ac4309237b
Added drag/carry actions
2015-03-22 10:28:41 +01:00
Glowbal
0428a1d558
Added canDrag
2015-03-22 10:28:33 +01:00
Glowbal
7b519fc2e0
Merge branch 'master' into Medical_Dragging
...
Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/stringtable.xml
2015-03-22 09:46:58 +01:00
Nou
12cadc603f
Fragmentation enabled.
2015-03-21 21:22:16 -07:00
Nicolás Badano
08eb40a606
Merge pull request #209 from KoffeinFlummi/disposableCleanup
...
Disposable cleanup
2015-03-21 20:44:38 -03:00
Nicolás Badano
5dcf29ba80
Merge pull request #212 from KoffeinFlummi/interactivePelvis
...
Move main interactions to pelvis; leave torso for medical
2015-03-21 20:44:18 -03:00
Nicolás Badano
32be87806b
Clear the caches again after performing the action, cause it's very possible something changed as a result.
2015-03-21 20:37:01 -03:00
Nicolás Badano
6a83d0d9fc
clear canTreat caches before calling the last condition
2015-03-21 20:33:25 -03:00
Nicolás Badano
323aa156d1
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into clearCacheOnEvents
2015-03-21 20:31:01 -03:00
Nicolás Badano
2beb1a289e
Ensure the condition of the action is always checked uncached before calling the statement.
2015-03-21 20:30:27 -03:00
Nicolás Badano
71c79e7785
Merge pull request #214 from KoffeinFlummi/clearCacheOnEvents
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Added to cachedCall an option to clear the cache on an event
2015-03-21 20:15:10 -03:00
PabstMirror
3a6995fbec
Cleanup medical Item classnames
2015-03-21 18:07:50 -05:00
Felix Wiegand
be4f21ea2e
Merge pull request #215 from KoffeinFlummi/medical-itemcheck
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Medical itemcheck
2015-03-21 22:41:06 +01:00
Glowbal
a7d8914884
Removed GVAR/QGVAR from items
2015-03-21 22:22:28 +01:00
commy2
1bf13cea34
remove obsolete camera eh from agm
2015-03-21 22:13:36 +01:00
Nicolás Badano
87b1458dc0
Fix debug stuff
2015-03-21 18:09:42 -03:00
Glowbal
b74eb550b0
Added advanced items
2015-03-21 22:08:42 +01:00
KoffeinFlummi
58237751b0
Woopsie
2015-03-21 22:01:20 +01:00
KoffeinFlummi
f6f910fb8a
Replace vanilla items with ours.
2015-03-21 21:59:08 +01:00
commy2
1b8a9290cd
remove obsolete custom eh from agm
2015-03-21 21:56:22 +01:00
commy2
cefd8d5c54
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-21 21:51:48 +01:00
commy2
1d4249a825
macros
2015-03-21 21:51:27 +01:00
Nicolás Badano
213b817947
Added to cachedCall an option to clear the cache on an event
2015-03-21 17:50:35 -03:00
Glowbal
d73f16861b
Merge pull request #213 from KoffeinFlummi/medical-advanced
...
Medical advanced
2015-03-21 21:02:35 +01:00
Nicolás Badano
ce3ed988a2
Removed debug traces
2015-03-21 16:33:59 -03:00
Glowbal
89daf840f6
fixed incorrect macro
2015-03-21 20:08:52 +01:00
Nicolás Badano
4e32e584be
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-21 15:33:36 -03:00
Nicolás Badano
f8ea603977
Added dynamic actions to unload patients (unconscious) from vehicles
2015-03-21 15:32:32 -03:00
PabstMirror
9578024693
Dupe stringtable entry
...
`Item STR_ACE_MEDICAL_BANDAGING listed twice`
2015-03-21 12:52:08 -05:00
Nicolás Badano
274dae9a02
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-21 14:28:33 -03:00
Nicolás Badano
dbb9765035
Fix isSubPath
2015-03-21 14:28:17 -03:00
PabstMirror
054f21eede
+2more
2015-03-21 12:18:19 -05:00
PabstMirror
e8112ada71
Merge branch 'master' into disarmingTest
2015-03-21 12:15:12 -05:00
PabstMirror
8a9ac4147f
Update $PBOPREFIX$
...
Only getting error on server, not client
`Warning Message: Script z\ace\addons\gforces\XEH_preInit.sqf not found`
2015-03-21 12:14:38 -05:00
Glowbal
7d6afdf1a9
Added triage card option
2015-03-21 17:30:49 +01:00
Glowbal
82ec93b84e
Medical icons
2015-03-21 17:05:32 +01:00
Glowbal
7ae45fbeff
Fixed canTreatCached
2015-03-21 16:47:51 +01:00
PabstMirror
0e6f76b50b
Cannot drop attachements because of duplication
2015-03-21 10:35:21 -05:00
Glowbal
d0b14286ff
Wrong function name
2015-03-21 16:34:42 +01:00
Glowbal
1d63e94fff
canTreatCached
2015-03-21 16:33:14 +01:00
Glowbal
8de985d754
Added medical icons
2015-03-21 15:45:35 +01:00
Nicolás Badano
d7363a6dab
Move main interactions to pelvis; leave torso for medical
2015-03-21 11:01:38 -03:00
Glowbal
4bcfd1a0ba
Merge branch 'master' into medical-advanced
...
Conflicts:
addons/medical/functions/fnc_handleUnitVitals.sqf
2015-03-21 14:54:37 +01:00
Felix Wiegand
8fac4b5798
Merge pull request #192 from KoffeinFlummi/medical-basic
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Basic Medical Tweaks
2015-03-21 14:41:46 +01:00
Glowbal
946ade63e5
Merge branch 'master' into medical-advanced
2015-03-21 14:40:59 +01:00
Glowbal
ff5c8e911d
Added InteractionMenuClosed event for closing the patient information display
2015-03-21 14:40:51 +01:00
Glowbal
77210581f5
Added corners to triage card
2015-03-21 14:40:26 +01:00
KoffeinFlummi
75517f7ce4
Replace setDamage with setDead
2015-03-21 14:40:23 +01:00
Nicolás Badano
f5f91c4802
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-21 10:24:01 -03:00
Nicolás Badano
83d9aa4bb6
Replace tap shoulder and check (others) ammo animations by PutDown
2015-03-21 10:23:36 -03:00
Nicolás Badano
9fd45fa707
Merge pull request #202 from KoffeinFlummi/vehLock-cleanup3
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Vehicle Lock Cleanup
2015-03-21 09:51:47 -03:00
Nicolás Badano
4a8b5079a6
Fix #211
2015-03-21 09:37:01 -03:00
Nicolás Badano
4fe09034ff
Merge branch 'master' into dynamicInteractMenu
2015-03-21 08:55:05 -03:00
Glowbal
7c30127ffb
Disabled unimplemented medical systems
2015-03-21 10:55:40 +01:00
Glowbal
bc082783c9
check if unit is in a vehicle before checking the vehicle
2015-03-21 10:55:27 +01:00
Glowbal
b5c6e52416
fixed #201
2015-03-21 10:54:52 +01:00
Nicolás Badano
e7d7fa8e6c
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-21 00:27:41 -03:00
Nicolás Badano
14566c783b
Prevent canInteractWith from throwing errors if third parameter is not supplied
2015-03-21 00:27:19 -03:00
Nicolás Badano
4210b175c3
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into dynamicInteractMenu
...
Conflicts:
addons/interact_menu/functions/fnc_compileMenu.sqf
addons/interact_menu/functions/fnc_compileMenuSelfAction.sqf
2015-03-21 00:16:52 -03:00
PabstMirror
0dcb1dfab8
GUI
2015-03-20 20:48:39 -05:00
PabstMirror
22483ce22e
Fix ranks, and uniform/vest drop
2015-03-20 20:47:34 -05:00
Nicolás Badano
3d6660b115
Debug stuff
2015-03-20 22:44:36 -03:00
Nicolás Badano
b3aa7c8970
Make collectActiveActionTree follow mounts correctly
2015-03-20 22:44:25 -03:00
PabstMirror
52623f71b8
Use Inventory Scaling Option
2015-03-20 20:27:04 -05:00
PabstMirror
38745f4871
Various Changes
2015-03-20 20:17:49 -05:00
PabstMirror
f8e758e136
Merge branch 'master' into disarmingTest
2015-03-20 19:05:54 -05:00
KoffeinFlummi
a060e4bea5
Apply translations to epipen and morphine actions
2015-03-21 00:31:47 +01:00
KoffeinFlummi
b1ed80a23d
Remove trailing whitespace in medical stringtable
2015-03-21 00:28:19 +01:00
KoffeinFlummi
510538bc53
Remove superfluous todo
2015-03-21 00:26:14 +01:00
KoffeinFlummi
88fb2765e3
Standardize actions across basic and advanced
2015-03-21 00:21:30 +01:00
PabstMirror
7e383dc10e
#198 canInteractWith EGVAR -> EFUNC
2015-03-20 17:55:39 -05:00
KoffeinFlummi
6f8b5cc676
Fix missing dollar sign
2015-03-20 23:53:25 +01:00
KoffeinFlummi
fea63e597e
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medical-basic
2015-03-20 23:48:42 +01:00
PabstMirror
8840284309
Fix progressBar
2015-03-20 17:46:21 -05:00
KoffeinFlummi
33d4bf2f5a
Add localization for basic treatments and actions
2015-03-20 18:21:03 +01:00
KoffeinFlummi
9082712ff7
Replace Original with English keys in stringtable
2015-03-20 17:54:26 +01:00
KoffeinFlummi
66078a047b
Wut.
2015-03-20 07:52:41 +01:00
Nicolás Badano
66731c9cdd
First rough implementation of the passengers menu, with mounted main actions
2015-03-20 00:53:58 -03:00
Nicolás Badano
b854db0195
Updated interact_menu api calls on ace_dragging
2015-03-19 23:33:11 -03:00
Nicolás Badano
84bf44e026
Refactoring of interact_menu:
...
- Reordering of action members
- Removed full path from actions, so they can be mounted under different paths if needed
- Added api for creating actions
- Api for adding actions for objects or classes
2015-03-19 23:32:44 -03:00
PabstMirror
ad12904ca4
minor formating
2015-03-19 20:37:36 -05:00
PabstMirror
0c88b92eba
Condense AI func, and drop attachements
2015-03-19 20:24:14 -05:00
PabstMirror
6e03bb6144
Merge branch 'master' into disposableCleanup
2015-03-19 19:37:10 -05:00
KoffeinFlummi
07570fccd4
Make isMedic even prettier
2015-03-19 22:34:12 +01:00
KoffeinFlummi
5589b80c70
Rewrite and fix isMedic
2015-03-19 22:27:12 +01:00
KoffeinFlummi
97082e4ce3
Simplify condition checking in canTreat.
2015-03-19 22:01:40 +01:00
KoffeinFlummi
69e0ebf107
Add injury texts
2015-03-19 21:31:56 +01:00
KoffeinFlummi
102d86d7d1
Merge remote-tracking branch 'origin/master' into medical-basic
2015-03-19 21:30:27 +01:00
Glowbal
3dda70a4af
fixed variable name
2015-03-19 21:14:42 +01:00
Nicolás Badano
49cdf6512e
Merge branch 'master' into dynamicInteractMenu
2015-03-19 15:09:31 -03:00
Nicolás Badano
b89e573005
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-19 15:08:53 -03:00
Nicolás Badano
b7c73f705c
Interact menu usability improvements:
...
- Submenu scale as a function of the number of children
- Added menu expansion animation to better communicate where the options come from
- Unused action point are faded as soon as the user hovers a certain action point
2015-03-19 15:08:36 -03:00
Nicolás Badano
a3b913ad8b
Interact menu usability improvements:
...
- Submenu scale as a function of the number of children
- Added menu expansion animation to better communicate where the options come from
- Unused action point are faded as soon as the user hovers a certain action point
2015-03-19 15:04:48 -03:00
Nicolás Badano
f96126153c
Reenable hiding useless actions
2015-03-19 14:45:05 -03:00
Nicolás Badano
386fee4694
Replace place list menu by dynamically created actions
2015-03-19 13:31:45 -03:00
Nicolás Badano
acd3ca0d56
Interact menu:
...
- Allow dynamically adding children actions just-in-time
- Added optional custom parameters for actions
2015-03-19 13:00:10 -03:00
PabstMirror
81836d1bc1
semiColon
2015-03-19 03:10:33 -05:00
commy2
43defaee06
get compatible missiles fnc
2015-03-18 21:33:00 +01:00
PabstMirror
e57f007288
Match Ace_map's style
2015-03-18 14:39:04 -05:00
commy2
40eed0e12f
reload event, some basic functions
2015-03-18 20:17:53 +01:00
PabstMirror
cd6a567ba3
Fix Icon
2015-03-18 13:50:27 -05:00
PabstMirror
7688384971
Merge branch 'master' into microDAGR
2015-03-18 13:46:57 -05:00
PabstMirror
396359ba67
Self Actions To Open (under equipment)
2015-03-18 13:46:39 -05:00
commy2
0be1959934
add reloadable launcher
2015-03-18 18:25:53 +01:00
Glowbal
42de257c6e
Merge branch 'master' into Medical_Dragging
2015-03-18 18:21:05 +01:00
Glowbal
be4ba6144f
Removed unnecessary line
2015-03-18 18:17:42 +01:00
commy2
4235bd8b91
restore lost files?
2015-03-18 17:57:55 +01:00
commy2
31db62a85d
manual merge
2015-03-18 17:53:26 +01:00
commy2
1071284010
properly remove fake weapon, fix grabDrag action with fake weapon
2015-03-18 16:55:57 +01:00
commy2
330fc5658f
fake weapon had mass > 0, fix #205
2015-03-18 16:47:04 +01:00
commy2
89709e835d
Merge pull request #197 from KoffeinFlummi/drag
...
add PBO to drag objects
2015-03-18 16:04:12 +01:00
commy2
be17e25487
handle dc is the same fnc as handle killed
2015-03-18 16:02:01 +01:00
commy2
0bc7811912
don't drag or carry dead objects
2015-03-18 15:52:34 +01:00
commy2
4ea6b91e47
use eventhandlers instead of PFH
2015-03-18 15:42:33 +01:00
commy2
ec6496ed2f
fix authors, add weight checks
2015-03-18 14:14:16 +01:00
commy2
c23c0788f6
tweaks, carry static weapons
2015-03-18 13:36:22 +01:00
commy2
ac8ff45d44
lock / unlock events
2015-03-18 11:29:58 +01:00
commy2
ab39608e4d
change height when carrying, fix most cases of floating objects
2015-03-18 01:36:56 +01:00
PabstMirror
9f25641f54
Verify Mag counts, headers, check animation
2015-03-17 14:43:50 -05:00
PabstMirror
7058e48f15
Merge branch 'master' into disarmingTest
2015-03-17 12:25:59 -05:00
commy2
dc7cfab06f
change default carry position
2015-03-17 15:45:34 +01:00
commy2
75548e21d9
add carry objects
2015-03-17 15:42:25 +01:00
commy2
57becc203c
handle disconnection when dragging
2015-03-17 13:47:07 +01:00
commy2
5f39cf213b
some fixes for MP
2015-03-17 12:20:46 +01:00
commy2
6d868d1bd1
fix collisions when releasing, fix crate fliping in buildings
2015-03-17 11:44:41 +01:00
KoffeinFlummi
b470276f7f
Close dialogs when falling unconscious.
2015-03-17 08:03:11 +01:00
KoffeinFlummi
8a3e3d4b52
Remove superfluous todo
2015-03-17 08:02:55 +01:00
KoffeinFlummi
056625f0fe
Check leg/arm damage in setHitPointDamage as well.
2015-03-17 07:53:50 +01:00
KoffeinFlummi
17fd051c79
Rename Bloodbag action to BloodIV
2015-03-17 07:53:35 +01:00
Nicolás Badano
3030b78ea2
Refactor the interact_menu so options for multiple objects can coexist inside a single action point
2015-03-17 00:37:28 -03:00
Nicolás Badano
eb4ccd9505
Merge branch 'hearingCleanup' of github.com:KoffeinFlummi/ACE3
...
Conflicts:
addons/hearing/functions/fnc_updateVolume.sqf
2015-03-16 20:39:49 -03:00
Nicolás Badano
5b91996c69
Add hearing module and additional customization parameters:
...
- Enable/Disable combat deafness altogether (default on)
- Volume when using earbuds (default 50%)
- Volume when unconscious (default 40%)
2015-03-16 20:28:37 -03:00
Nicolás Badano
4c1f7111b5
Add map module
2015-03-16 20:24:53 -03:00
commy2
fef150cff2
attempt to fix collisions
2015-03-17 00:24:25 +01:00
Nicolás Badano
f90f1cfc21
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-16 18:39:20 -03:00
Nicolás Badano
cf45de7c11
Typo on altimeter. Fix #204
2015-03-16 18:36:09 -03:00
commy2
2aaef08c1d
can drag / drop functions, localization
2015-03-16 20:39:49 +01:00
commy2
2da0eee1e2
add drop dragged object action
2015-03-16 20:09:54 +01:00
commy2
27404fed1b
function to drop object, fix position event
2015-03-16 19:25:29 +01:00
PabstMirror
d06760e77e
Use ACRE API: acre_api_fnc_setGlobalVolume
2015-03-16 13:14:45 -05:00
PabstMirror
5d0f0c2896
Rename ACE_EarBuds -> ACE_EarPlugs
...
Can't verify translations
2015-03-16 10:56:05 -05:00
commy2
ad181de578
main me
...
nu for reammo_box
2015-03-16 15:41:55 +01:00
commy2
efb3657da3
drag boxes
2015-03-16 14:31:16 +01:00
PabstMirror
ec0e2d72c2
Check firer's silencer instead of player's
2015-03-15 16:47:50 -05:00
PabstMirror
04412e8ba4
Replace spawn with waitAndExec
2015-03-15 16:46:06 -05:00
PabstMirror
1cdc341320
Headers, Formatting
2015-03-15 16:40:47 -05:00
commy2
1117942c7a
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into drag
2015-03-15 19:32:07 +01:00
PabstMirror
d4624982f6
Update readme.md
2015-03-15 13:13:13 -05:00
PabstMirror
f101d40450
Readme cleanup
2015-03-15 13:10:06 -05:00
PabstMirror
726bf8d407
Headers, Formating, Fixes, Lock Inventory Option
2015-03-15 11:27:21 -05:00
commy2
898476fc2f
no target in self actions
2015-03-15 16:45:06 +01:00
commy2
2744f46bd2
spelling
2015-03-15 16:12:37 +01:00
commy2
b5f307919e
replace canInteract with canInteractWith
2015-03-15 13:00:10 +01:00
commy2
0064f5739c
manual merge
2015-03-15 09:30:26 +01:00
commy2
4dab0b73d5
add conditions on post init
2015-03-15 09:26:16 +01:00
commy2
876424695e
solve canInteract conflicts, fix #198
2015-03-15 09:02:11 +01:00
PabstMirror
5a2d7d59b6
Maptools - Use MACRO_ADDITEM from Main
2015-03-14 21:38:16 -05:00
KoffeinFlummi
99899d6562
Move advanced bloodloss handling to advanced
2015-03-15 03:26:10 +01:00
KoffeinFlummi
4cc1b08196
Add basic bleeding
2015-03-15 03:26:00 +01:00
KoffeinFlummi
d640367ff2
Add isInMedicalVehicle function
2015-03-15 03:25:31 +01:00
KoffeinFlummi
77ae997993
Don't handle unit vitals when game is paused
2015-03-15 01:48:50 +01:00
KoffeinFlummi
7f19ab7750
Only run JIP updates for wounds in advanced
2015-03-15 01:46:23 +01:00
Glowbal
62460e8b79
Fixes for animations and script error
2015-03-15 01:12:02 +01:00
Glowbal
4f08d0d006
Merge branch 'master' into SettingsMenuImprovements
...
Conflicts:
addons/optionsmenu/functions/fnc_onListBoxSettingsChanged.sqf
addons/optionsmenu/functions/fnc_onListBoxShowSelectionChanged.sqf
addons/optionsmenu/functions/fnc_onSettingsMenuOpen.sqf
addons/optionsmenu/functions/fnc_onSliderPosChanged.sqf
addons/optionsmenu/functions/fnc_resetSettings.sqf
addons/optionsmenu/functions/fnc_settingsMenuUpdateKeyView.sqf
addons/optionsmenu/functions/fnc_settingsMenuUpdateList.sqf
addons/optionsmenu/functions/fnc_updateSetting.sqf
addons/optionsmenu/gui/settingsMenu.hpp
2015-03-15 00:46:14 +01:00
Nicolás Badano
5264819fd4
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
...
Conflicts:
addons/map/CfgVehicles.hpp
2015-03-14 17:22:25 -03:00
Nicolás Badano
096b270b83
Merge branch 'mapContours' into mapfx
...
Conflicts:
addons/map/config.cpp
2015-03-14 17:20:25 -03:00
Nicolás Badano
618c021f7e
Tab to space plus comments for the spawns
2015-03-14 17:15:28 -03:00
Nicolás Badano
518010be36
Reordered the map, mapfx and pbos:
...
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools
Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00
PabstMirror
bab1984782
Merge pull request #194 from KoffeinFlummi/captivesMedicalInegration
...
Captives medical inegration
2015-03-14 13:11:31 -05:00
PabstMirror
ebbebea6f2
Merge pull request #187 from KoffeinFlummi/wirecuttersInerationTest
...
Wirecutters Interaction
2015-03-14 13:11:17 -05:00
PabstMirror
da337fff3e
Merge pull request #184 from KoffeinFlummi/InventoryResize
...
Dynamic Inventory Resize
2015-03-14 13:10:56 -05:00
PabstMirror
a92389f450
optMenu - remove 'fix anim' button and add headers
2015-03-14 13:10:25 -05:00
commy2
b79978116d
some functions
2015-03-14 18:38:44 +01:00
Nicolás Badano
c03115b564
Refactored mapfx code, make the three features optional
2015-03-14 13:46:10 -03:00
commy2
f3f20439c8
config stuff, functions to make objects dragable
2015-03-14 13:51:23 +01:00
commy2
58212f5ce0
add PBO to drag objects
2015-03-14 12:05:43 +01:00
Glowbal
2bee533a8c
Added AGM stringtables for drag, carry, load & unload
2015-03-14 09:51:08 +01:00
Glowbal
dcf3a73518
Added copyDeadBody function
2015-03-14 09:48:16 +01:00
Glowbal
99b1986059
Added setting for allowing movement of dead bodies
2015-03-14 09:37:19 +01:00
Nicolás Badano
69fa51cfeb
Calculate map illumination based on ambientBrightness
2015-03-13 22:27:38 -03:00
Nicolás Badano
80e7117ead
Tweak ambientBrightness to take into acount the cloud coverage
2015-03-13 22:27:14 -03:00
Nicolás Badano
7e2e6999bd
Ported from ACE2:
...
- Bring scale legend to ingame map
- Tweak map colors to make them exactly the same as ACE2 (had to import road colors directly from Arma 2, cause ACE just used defaults).
- Hide bushes and trees from the ingame map (they remain visible on the editor)
- Keep sattelite texture toogable, but with a opacity of 50%.
2015-03-13 19:34:56 -03:00
commy2
db6e0fe99b
hpps for realistic names
2015-03-13 19:10:24 +01:00
commy2
25fc24a419
fix cfgPatches in laserpointer
2015-03-13 18:52:30 +01:00
Glowbal
5390c3668e
Added icon microDAGR
2015-03-13 18:43:21 +01:00
commy2
1e731ee425
fix vector cfg patches
2015-03-13 18:34:13 +01:00
PabstMirror
93262f3b92
Use ace_isUnconscious in anim changed EH
2015-03-13 00:45:12 -05:00
Nicolás Badano
86c16953ea
Refactor and tweak map illumination to:
...
- add tint depending on time of day.
- make it slightly less dark at night, so it's usable under any condition.
Temporarily remove light creation.
2015-03-13 01:35:45 -03:00
Nicolás Badano
a4ea5fb724
Cache the call to determineMapLight
2015-03-13 01:01:00 -03:00
PabstMirror
55fcc60453
Merge branch 'master' into captivesMedicalInegration
2015-03-12 22:44:24 -05:00
Nicolás Badano
8d0cc787b0
Initial port/reimplementation of ace_mapfx, providing:
...
- dynamic map illumination
- shacking maps when on the move
- optional max zoom
2015-03-12 21:04:10 -03:00
Glowbal
4ce524ed3c
First draft of carry and drop unit
2015-03-12 21:16:49 +01:00
PabstMirror
c1c3325368
Fix missing display error.
2015-03-12 13:02:04 -05:00
PabstMirror
da87425df3
Vector intergration (Hold Tab+R)
2015-03-12 12:57:44 -05:00
PabstMirror
58029101b8
readme
2015-03-12 12:41:04 -05:00
PabstMirror
f33da5928c
Icon Size
2015-03-12 12:31:21 -05:00
PabstMirror
5197a5c453
Date display to info screen
2015-03-12 12:28:52 -05:00
PabstMirror
ec6d2c44bc
Fix mappos not saving
2015-03-12 12:16:33 -05:00
PabstMirror
777e088484
Ambient light levels for background fading
2015-03-12 12:09:35 -05:00
PabstMirror
862a758e3b
Merge branch 'master' into microDAGR
2015-03-12 11:39:12 -05:00
KoffeinFlummi
82f73117f4
Merge branch 'master' into medical-basic
2015-03-12 07:35:57 +01:00
KoffeinFlummi
a3069e3356
Fix wrong pain variable in patient information
2015-03-12 07:35:29 +01:00
KoffeinFlummi
ef491a7c76
Add basic information to dialog
2015-03-12 07:34:29 +01:00
KoffeinFlummi
809f6754cc
Add pain & painkiller reduction over time
2015-03-12 07:33:44 +01:00
PabstMirror
3febb1e770
WindDef - Convert to use FiredBIS
2015-03-12 00:28:33 -05:00
PabstMirror
86441ce6c5
WindDef - Enable Eventhandler
2015-03-12 00:18:18 -05:00
PabstMirror
f64abcd583
Respawn - Module icon filenames
2015-03-12 00:12:19 -05:00
PabstMirror
aaeb5a3392
Parachute - Move unused p3d back to TOMERGE
2015-03-12 00:07:28 -05:00
PabstMirror
82ea87d1de
Parachute - Config Division/Formating
2015-03-12 00:05:28 -05:00
PabstMirror
dd026cea0f
Medical - add tourniquet p3d and other missing tex
...
Ported tourniquet from cse
add missing textures for other items
fix paths in rvmats
2015-03-11 23:52:58 -05:00
PabstMirror
bed312dcee
Use MACRO_ADDITEM from main instead of redefining
2015-03-11 17:36:40 -05:00
Nicolás Badano
d02b5d2125
Ensure the class actions are compiled from config before adding them from the API
2015-03-11 16:26:58 -03:00
PabstMirror
5ab9ad87f9
QGVAR typo
2015-03-11 13:33:45 -05:00
PabstMirror
3a7c7f7cee
Fix interactMenuClosed event
2015-03-11 12:48:17 -05:00
PabstMirror
858e5def5a
Interact menu event consistant
...
"interactMenuOpened", to match event from #191
2015-03-11 12:45:01 -05:00
KoffeinFlummi
fabecdd0d3
Merge branch 'master' into medical-basic
2015-03-11 18:20:16 +01:00
KoffeinFlummi
a641a5db8b
Make use of fnc_setUnconscious
2015-03-11 18:08:29 +01:00
KoffeinFlummi
8d22b61a2d
Assign structural damage to torso
2015-03-11 18:08:00 +01:00
PabstMirror
95d59a1b3a
Headers
2015-03-11 02:06:07 -05:00
Nicolás Badano
8c7a51eac7
Added addClassAction and removeClassAction functions
2015-03-11 01:43:37 -03:00
Nicolás Badano
3dfef439e5
Delay the interactMenuClosed event until after the statement is executed, just in case it's needed to clean up afterwards.
2015-03-11 00:49:46 -03:00
Nicolás Badano
28929df32d
Avoid submenus running statements when they open. Instead just check if the hovering action should runOnHover
2015-03-11 00:39:23 -03:00
Nicolás Badano
c573b1048d
Made medical diagnosis statements run on hover
2015-03-11 00:38:31 -03:00
Nicolás Badano
f12e4ab751
Add the runOnHover parameter
2015-03-11 00:37:59 -03:00
Nicolás Badano
7138fadd71
Support additional parameters for addAction API
2015-03-11 00:25:45 -03:00
Nicolás Badano
722f49acc4
Execute statement when hovering over actions that open submenus
2015-03-11 00:21:05 -03:00
PabstMirror
d6e7775cac
Can Show: Hide when gun up
2015-03-10 22:11:25 -05:00
PabstMirror
13e6ae60b2
Settings Menu, Mils, Localization
2015-03-10 21:48:57 -05:00
Nicolás Badano
b33127d3b0
Renamed variable
2015-03-10 23:45:46 -03:00
Nicolás Badano
e97467b3e3
Throw an event when the interact menu is closed
2015-03-10 23:36:28 -03:00
Nicolás Badano
14b97de930
Cache the generation of active action trees for action points. This sensibly cuts down the execution of action conditions.
2015-03-10 23:23:13 -03:00
Nicolás Badano
fab81c8701
Added helper function to cache generic function calls for a given time
2015-03-10 23:20:05 -03:00
commy2
cad5456010
function to check if an object is alive
2015-03-10 23:35:05 +01:00
PabstMirror
794a1f9922
Wirecutter handles interact event
...
adds helper objects to all fences that have actions
2015-03-10 16:01:46 -05:00
PabstMirror
49cef030d5
Add "interact_keyDown" local event to interactMenu
2015-03-10 15:48:08 -05:00
Glowbal
1da67d7b48
First draft of triage card
2015-03-10 21:12:35 +01:00
jaynus
59db61e192
Performance counter macros
2015-03-10 12:59:40 -07:00
Glowbal
45dbb0524c
Merge pull request #181 from KoffeinFlummi/Additional_UI_Client_settings
...
Additional ui client settings #177
2015-03-10 19:55:44 +01:00
Glowbal
a4d73e1b01
DEFUNC -> DFUNC
2015-03-10 19:51:51 +01:00
PabstMirror
1dd270812d
Finish keybind conversion for old interact
2015-03-10 12:47:58 -05:00
PabstMirror
7173037cb0
Fix 2 broken keybinds
2015-03-10 12:45:08 -05:00
commy2
b2e8ca5dbc
zipper sounds for opening backpacks
2015-03-10 17:48:24 +01:00
commy2
025c45dccc
remove lockbackpacks code, add sound and camshake, ref #178
2015-03-10 17:18:21 +01:00
PabstMirror
3f32627d61
Implement Unconc Event Handler
2015-03-10 11:08:15 -05:00
PabstMirror
93a1cdaab6
setCaptivityStatus in setUnconsicous
2015-03-10 10:35:00 -05:00
commy2
eeb07f2bf6
rename lockbackpacks to backpacks
2015-03-10 15:58:29 +01:00
PabstMirror
6ac83b7702
Cleanup
2015-03-09 18:53:19 -05:00
PabstMirror
35f72e0fda
Dynamic Inventory Size
2015-03-09 18:46:51 -05:00
Glowbal
e741c8a12b
Config stuff
2015-03-09 22:36:25 +01:00
PabstMirror
1cf8843cae
Show Waypoints on map
2015-03-09 16:28:29 -05:00
Glowbal
4b171f9507
Indentation
2015-03-09 22:27:01 +01:00
Glowbal
6b91cefb90
Minor fixes and added pain status
2015-03-09 22:23:37 +01:00
PabstMirror
ce5595e107
BIS_fnc_gridToPos
2015-03-09 16:09:00 -05:00
Glowbal
8cc0361cb4
localization and displayText fixes
2015-03-09 22:08:43 +01:00
Glowbal
8a3eac2aa0
Added medical actions to sub menu
...
Added statements
2015-03-09 22:08:32 +01:00
Glowbal
f62335f71c
Fixed custom conditions
2015-03-09 21:42:09 +01:00
Glowbal
5afc651519
fixed incorrect tourniquet classname
2015-03-09 21:41:58 +01:00
Glowbal
6aae11944b
config fixes
2015-03-09 21:41:43 +01:00
Glowbal
a37afec70e
fixed inheritance of treatment classes
2015-03-09 21:14:39 +01:00
Glowbal
9b856ea38b
Merge branch 'master' into Medical_Improvements
2015-03-09 21:08:18 +01:00
Glowbal
f7159084c3
Made the menu slightly wider
2015-03-09 21:05:11 +01:00
Glowbal
aeb4c91792
Added interaction menu actions for advanced medical
2015-03-09 21:05:01 +01:00
Glowbal
f6fbef980a
Added support for bandaging a specific injury class on a selection
2015-03-09 20:03:17 +01:00
PabstMirror
0fd49d179d
doh
2015-03-09 13:55:07 -05:00
PabstMirror
29bd613445
canShow base
2015-03-09 13:53:49 -05:00
PabstMirror
1d6cfbf6b7
Various Changes
2015-03-09 13:52:15 -05:00
Garth L-H de Wet
ece4c8e0bc
Merge branch 'master' into explosiveInteraction
2015-03-09 20:07:42 +02:00
Glowbal
c7ede12b99
Removed weapon select, is now just grenade throw
2015-03-09 19:03:55 +01:00
PabstMirror
f387da1475
Working Base MicroDAGR
2015-03-09 10:46:59 -05:00
commy2
107fec4245
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-08 19:52:12 +01:00
commy2
55f49eaa1c
fix shitty initSpeed definitions breaking SD mags, fix #182
2015-03-08 19:51:52 +01:00
Glowbal
fc1a52d48b
Added events for unconscious
2015-03-08 17:52:40 +01:00
Glowbal
85cbe5eb5f
Added support for locality switch and killed units
2015-03-08 17:50:06 +01:00
Glowbal
445ee87067
Merge branch 'master' into Additional_UI_Client_settings
2015-03-08 17:13:40 +01:00
Glowbal
252663fd81
Readded checkBloodPressure and checkPulse actions.
2015-03-08 17:13:17 +01:00
Glowbal
f08f8beeff
Merge branch 'master' into Additional_UI_Client_settings
...
Conflicts:
addons/reload/CfgEventHandlers.hpp
addons/reload/functions/fnc_checkAmmo.sqf
2015-03-08 17:03:25 +01:00
Glowbal
2250255d65
Clientside display text option for weapon jamming
2015-03-08 16:57:06 +01:00
Glowbal
d919c2436d
Clientside display text option for weapon reload
2015-03-08 16:56:57 +01:00
Glowbal
358a95381b
Clientside display text option for weapon grenades
2015-03-08 16:56:47 +01:00
Glowbal
c7edd83296
Improvements made for airway implementation
2015-03-08 15:58:35 +01:00
Glowbal
cf82966d57
fixed pain with advanced medical
2015-03-08 15:13:44 +01:00
Glowbal
4ed19dce75
Fixed injured sounds
2015-03-08 15:13:32 +01:00
Glowbal
784a5e9fcb
Synchronizing of vital values across the net every 10-25 seconds
2015-03-08 13:56:24 +01:00
Glowbal
2e07aabd41
wrong function name
2015-03-08 12:28:17 +01:00
Glowbal
e6042ca04f
Added revive state / prevent death and unconscious conditions
2015-03-08 12:27:52 +01:00
Glowbal
d016874583
Expanded the medical settings
2015-03-08 12:05:52 +01:00
PabstMirror
81a944457b
Merge pull request #170 from KoffeinFlummi/cba-NewKeyBinding
...
Key Bind Redo (switch to new CBA 150306)
2015-03-07 14:09:52 -06:00
PabstMirror
7ed682a849
Fix Parachutes
2015-03-07 13:48:39 -06:00
Felix Wiegand
8f9ced3f8e
Merge pull request #154 from KoffeinFlummi/fcs-improvements
...
Refine bullet tracing in FCS extension
2015-03-07 19:31:33 +01:00
Nicolás Badano
8962ee5d51
Fix the FCS reset action
2015-03-07 14:56:20 -03:00
Nicolás Badano
bcf533292a
Remove weapon initVelocities for guns with FCS
2015-03-07 14:12:00 -03:00
PabstMirror
3940ba9a62
opps
2015-03-07 10:58:34 -06:00
PabstMirror
e191105200
Merge Changes
2015-03-07 10:36:01 -06:00
PabstMirror
3690f1a733
Pull reload changes from master
2015-03-07 10:32:31 -06:00
Nicolás Badano
31a50ee7aa
Merge pull request #158 from KoffeinFlummi/linkBelt
...
Link belt
2015-03-07 13:00:26 -03:00
Glowbal
657cf14515
Indentation
2015-03-07 13:57:36 +01:00
Glowbal
239ffdc4d2
headers
2015-03-07 13:47:28 +01:00
Glowbal
9590661cc5
Removed left overs
2015-03-07 13:39:09 +01:00
Glowbal
79b3df9815
fixed bodybag classname
2015-03-07 13:37:31 +01:00
Glowbal
dc29cad4cd
Added items for curator and medical supply crate
2015-03-07 13:36:56 +01:00
Glowbal
5718649639
Added medic, medical vehicle and medical facility modules
2015-03-07 13:25:28 +01:00
Glowbal
bf8c9dc6f9
Implemented support for different medic roles
2015-03-07 13:16:32 +01:00
Glowbal
d780592629
Fixed issue with addToInjuredCollection
2015-03-07 13:06:50 +01:00
Glowbal
1c05f3578c
Added moduleMedicalSettings
2015-03-07 13:06:33 +01:00
Glowbal
f322884176
Added medical settings module
2015-03-06 22:54:44 +01:00
Glowbal
e2acb2385b
Support for a max damage value for wounds
2015-03-06 22:41:20 +01:00
Glowbal
fc0d6e8e1c
Updated author information in the config
2015-03-06 20:04:48 +01:00
Glowbal
fd44f7bca6
Indentation
2015-03-06 19:57:45 +01:00
Glowbal
8687f8d073
Changed font sizes and removed animation button.
2015-03-06 19:56:43 +01:00
Glowbal
50bdc1d4c7
Disable unused buttons
2015-03-06 19:56:15 +01:00
Glowbal
8064253a4d
Formatting, indentation, minor refactoring + fix for opening settings menu
2015-03-06 18:15:32 +01:00
KoffeinFlummi
a45486cfc8
Remove superfluous todos
2015-03-06 07:36:13 +01:00
KoffeinFlummi
8b11759fe4
Fix faulty interaction config
2015-03-06 07:32:23 +01:00
Nicolás Badano
9010f7a926
Change main action point for static weapons to the gunnerview selection
2015-03-06 01:35:12 -03:00
Nicolás Badano
5d68969b63
Added action for checking ammo on others MG's belts and on Static Weapons
2015-03-06 01:34:38 -03:00
Nicolás Badano
7b4487e8fc
Split checkammo function
2015-03-06 01:32:47 -03:00
Nicolás Badano
342b3c3a4c
Make reload require ace_interaction
2015-03-06 01:30:51 -03:00
Nicolás Badano
5b4fa6b503
Remove debug stuff
2015-03-05 22:52:37 -03:00
Nicolás Badano
c8f320d501
Fix action hierarchy
2015-03-05 22:52:29 -03:00
Nicolás Badano
6b43c7bc20
Merge branch 'master' into linkBelt
...
Conflicts:
addons/common/XEH_preInit.sqf
addons/interact_menu/functions/fnc_renderMenu.sqf
2015-03-05 22:48:31 -03:00
Glowbal
a724fb406a
Added triage status
2015-03-05 20:55:38 +01:00
Glowbal
bfb6a726ca
Activity log is now used by all logs
2015-03-05 18:53:38 +01:00
Glowbal
199cd05aa0
New variant of the medical information display
2015-03-05 18:43:44 +01:00
Glowbal
3a40a21433
Improvements made to the advanced handleDamage system
2015-03-05 18:42:32 +01:00
Glowbal
10f30fa543
Improvements and fixes for injured loop and enabledFor check
2015-03-05 18:42:08 +01:00
Glowbal
8215abb69d
Fixed variable default values
2015-03-05 18:40:55 +01:00
PabstMirror
4018742f26
Return False on keyUp Code
2015-03-05 02:51:24 -06:00
PabstMirror
5d21cd6cc7
Fix Vector/FCS debounce
2015-03-05 02:46:24 -06:00
PabstMirror
e18cbbfaad
Vector Keys
2015-03-05 02:00:56 -06:00
PabstMirror
0919e59719
Key Bind Redo (except vector)
2015-03-05 01:32:26 -06:00
Glowbal
a11d6b2dff
Merge pull request #169 from KoffeinFlummi/Medical_Medication
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Medical: Advanced medication improvements
2015-03-04 13:16:22 +01:00
PabstMirror
ebf42bb35c
Merge pull request #165 from KoffeinFlummi/arma140inhertiaceFix
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Arma140inhertiace fix
2015-03-03 21:07:58 -06:00
Glowbal
64121c3376
Added injuries to injury list
2015-03-03 23:34:44 +01:00
Glowbal
3fc29673bb
More fixes and improvements for wounds
2015-03-03 23:26:54 +01:00
Glowbal
e4756efaa0
Optimization for new wound system
2015-03-03 22:13:22 +01:00
PabstMirror
9d4a0be0db
FCS - FCSMags could be undefined, and cause probs
...
Shooting the B_apc_tracked_01_rcws_F, veh variables aren't defined and
cause problems downstream.
14:40:58 Error in expression <ir select 1) * _r,
_l
];
_vel = _vdir
vectorMultiply _adjustSpeed + vectorMagn>
14:40:58 Error position: <vectorMultiply _adjustSpeed + vectorMagn>
14:40:58 Error Type Number,Not a Number, expected Number
14:40:58 File
z\ace\addons\common\functions\fnc_changeProjectileDirection.sqf, line 42
2015-03-03 15:09:38 -06:00
Glowbal
c5a27d3cd7
Support for unlimited dosages
2015-03-03 20:16:04 +01:00
Glowbal
7f2d41b1a8
Added onOverDose callback. Allows for medication specific side effects.
2015-03-03 20:12:57 +01:00
Glowbal
7750f2d1b2
Added support for callbacks with heart rate changes through medication
2015-03-03 20:07:09 +01:00
Glowbal
83cdef770a
Can no longer go below zero
2015-03-03 19:58:58 +01:00
Glowbal
8f76832177
Added pain killer medication class draft
2015-03-03 19:57:52 +01:00
Glowbal
f8421b2589
Added support for viscosity adjustment from medication
2015-03-03 19:56:32 +01:00
Nicolás Badano
27808847db
- Solve a number of ASL vs ATL issues
...
- Replace the way of calculating 3D positions for subactions
2015-03-03 01:37:17 -03:00
Nicolás Badano
12c0a77f86
Add functions to common for converting between "position" and ASL
2015-03-03 01:37:00 -03:00
Nicolás Badano
1c25baa404
Base interaction distance in distance to head instead of distance to camera. Works much better on third person view
2015-03-03 00:34:34 -03:00
Nicolás Badano
b675d9d180
Compensate for movement during the frame to get rid of jittering
2015-03-03 00:16:38 -03:00
Nicolás Badano
8fd13f3fe5
Activate bandaging conditions
2015-03-03 00:04:15 -03:00
Nicolás Badano
cd00eda8c0
Fix interactions with civilians
2015-03-02 23:30:11 -03:00
Nicolás Badano
83572921ae
- Modification of actions data structure to separate action parameters from children
...
- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
Nicolás Badano
094be22a19
Move collect children on a sepparate function
2015-03-02 17:53:30 -03:00
Nicolás Badano
472e2c5bff
Reduce opacity of base actions
2015-03-01 20:14:27 -03:00
Nicolás Badano
716eb72d16
Prevent ace_vehiclelock from overwritting mainaction distance
2015-03-01 19:35:18 -03:00
Nicolás Badano
71477f820a
Add displayName to vehicle main actions. Increase range to 10m
2015-03-01 18:47:49 -03:00
Nicolás Badano
a824c1266a
Create an interaction point for the current weapon
2015-03-01 18:29:54 -03:00
Nicolás Badano
8b761e3528
Bandage actions moved from base to second level
2015-03-01 18:28:05 -03:00
Nicolás Badano
8e0158209c
Merge branch 'master' into ace_interactionCleanup
2015-03-01 17:15:24 -03:00
Glowbal
f149a0825a
Merge pull request #167 from KoffeinFlummi/medical-rewrite
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Medical rewrite
2015-03-01 18:04:04 +01:00
Glowbal
7307796e89
Fixed array
2015-03-01 18:03:24 +01:00
Glowbal
076c5abf88
Added a displayName for the wounds
2015-03-01 18:02:56 +01:00
Nicolás Badano
af2faddc70
Merge pull request #164 from KoffeinFlummi/interact_2D
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Cursored self action menu
2015-03-01 12:53:09 -03:00
Glowbal
f690e54af3
Added displayPatientInformation draft
2015-03-01 16:04:53 +01:00
Glowbal
4b584846b4
Replaced disableUserInput by setDisableUserInputStatus
...
Makes use of the wrapper around disableUserInput, so it will play nice with others
2015-03-01 14:27:44 +01:00
Glowbal
d5e5ab24f2
Improvements made to heart rate effects
2015-03-01 14:06:44 +01:00
bux578
29459e23c9
fix events
2015-03-01 13:43:39 +01:00
Garth L-H de Wet
3ff1bff2bf
Merge branch 'master' into explosiveInteraction
2015-03-01 14:31:06 +02:00
bux578
f55623130d
Merge branch 'master' into switchUnits_codecleanup
2015-03-01 13:12:15 +01:00
Glowbal
91a52a4b76
Added support for JIP injury synchronizing
...
Enabled heart beat sounds
2015-03-01 12:33:05 +01:00
Glowbal
fb763a9d57
Added load and unload actions
2015-03-01 10:44:08 +01:00
Glowbal
769b855255
Added readme
2015-03-01 10:36:52 +01:00
Glowbal
bbfe84565a
Added heartbeat sounds
2015-03-01 10:33:51 +01:00
Glowbal
ba4fc66965
Fixed config mistake
2015-03-01 10:28:42 +01:00
Glowbal
8726e7f1d2
Added CMS equipment items.
2015-03-01 10:25:37 +01:00
Nicolás Badano
526e765144
Added base main actions for vehicle ancestors
2015-03-01 01:35:06 -03:00
Nicolás Badano
47eec69ebe
Removed old config entries
2015-03-01 01:33:38 -03:00
Nicolás Badano
2e0b195cba
Added base action for handheld weapons
2015-03-01 01:32:21 -03:00
Nicolás Badano
78b1d698c1
Added base actions for limbs on CAManBase
2015-03-01 00:52:08 -03:00
Nicolás Badano
2235f84408
Moved handcuffing/uncuffing to top level actions, as we apparently won't be interacting with hands for anything else for the moment
2015-03-01 00:48:29 -03:00
Nicolás Badano
84a7c5de46
Remove config entries for AGM interaction rose
2015-03-01 00:46:59 -03:00
Nicolás Badano
2b0cfac8e4
Removed obsolote code from ace_interaction ( #109 )
2015-02-28 23:00:24 -03:00
PabstMirror
44e4af2b1a
Still MainTurret probs by Heli_Transport_01_base_F
2015-02-28 19:37:35 -06:00
PabstMirror
93d889031f
1.40 Changes In Config Inhertiance (RC)
2015-02-28 19:06:17 -06:00
Glowbal
437f0fbd8a
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
2015-03-01 00:13:27 +01:00
Glowbal
9d7e94ca09
Added initial UI element for displaying injuries
2015-03-01 00:13:08 +01:00
KoffeinFlummi
e7c0c78e5d
Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
2015-02-28 23:36:13 +01:00
KoffeinFlummi
eeb2f6e8bb
Fix script error in setUnconscious
2015-02-28 23:35:53 +01:00
Glowbal
69801a65b0
Removed dead code
2015-02-28 23:34:14 +01:00
Nicolás Badano
a2a9643627
Add option to always display cursor for self interaction
2015-02-28 18:56:57 -03:00
Glowbal
a29cbf6977
Fixed incorrect config variable name
2015-02-28 22:45:12 +01:00
Glowbal
6310d7b582
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
2015-02-28 22:38:54 +01:00
Glowbal
8f253620c1
Fixed handleDamage wounds
2015-02-28 22:37:39 +01:00
KoffeinFlummi
1689829f93
Get treatment callback structure working
2015-02-28 22:10:20 +01:00
Nicolás Badano
85a77150c9
- Add cursored self interaction menu (for using inside vehicles)
...
- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
Nicolás Badano
e44e13d1b8
Merge pull request #162 from KoffeinFlummi/interactionOptimization
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Interaction Menu plumbing
2015-02-28 17:33:53 -03:00
Glowbal
d50466ac67
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
2015-02-28 21:09:56 +01:00
Glowbal
68626f54fc
Missing semicolon
2015-02-28 21:09:39 +01:00
KoffeinFlummi
309d42f2e6
God damnit
2015-02-28 21:02:15 +01:00
KoffeinFlummi
46cb963630
Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
...
Conflicts:
addons/medical/XEH_preInit.sqf
2015-02-28 20:58:19 +01:00
KoffeinFlummi
f5fe57232c
Derp 2: The Rederpening
2015-02-28 20:56:55 +01:00
KoffeinFlummi
aea448efe7
Derp
2015-02-28 20:54:23 +01:00
KoffeinFlummi
7f9daeb2f6
Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
...
Conflicts:
addons/medical/XEH_preInit.sqf
addons/medical/functions/fnc_init.sqf
addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
2015-02-28 20:50:59 +01:00
Glowbal
15afb8846a
Fixed private array and added event listener
2015-02-28 20:50:08 +01:00
Glowbal
18998bb619
Split up the openWounds through the ACE event system
...
Based upon the suggestions from Jaynus
2015-02-28 20:48:34 +01:00
KoffeinFlummi
424f156977
Various Cleanups
2015-02-28 20:46:36 +01:00
Glowbal
d293008586
Fixed indentation
2015-02-28 19:28:05 +01:00
Glowbal
451f8b6d0b
Fixed advanced medical handleDamage chain. Now supports killing units.
2015-02-28 19:22:46 +01:00
Glowbal
f1445a4c45
Fixed script errors
2015-02-28 18:59:37 +01:00
Glowbal
9986fddf6b
Fixed undefined _bloodPressure
2015-02-28 18:46:44 +01:00
PabstMirror
dfdee62732
Movement Comments/Formating
2015-02-28 09:26:35 -06:00
Glowbal
5e65d5e9a8
Added support for displayText on treatment actions
2015-02-28 15:46:37 +01:00
KoffeinFlummi
8c6df1b00c
Fix indentation in treatment
2015-02-28 15:23:12 +01:00
KoffeinFlummi
9d7d66a025
Merge branch 'master' into medical-rewrite
2015-02-28 15:22:34 +01:00
KoffeinFlummi
bde6ec1996
Indentation in CfgVehicles
2015-02-28 15:19:49 +01:00
KoffeinFlummi
2873bdf0ed
Add basic anims; add system for prone/self anims
2015-02-28 15:10:58 +01:00
Glowbal
cff3e23d38
More work done on medical
...
Added TODOs for remoteFuncExecs to be replaced by event system
Added usage of displayTextStructed events
Fixed useItem calls instead of useItems
2015-02-28 13:17:17 +01:00
Glowbal
65137b347b
Replaced quote(func for quote(dfunc
2015-02-28 13:02:05 +01:00
Glowbal
bbc2a62476
Rewrite of unconscious. Now supports basic method of unconsciousness.
2015-02-28 12:05:22 +01:00
Glowbal
1e377d460e
now also resets used medication on init
2015-02-28 11:48:11 +01:00
Glowbal
6d01a00901
Added storage for all logs
2015-02-28 11:47:35 +01:00
Glowbal
05d2d9de6b
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
...
Conflicts:
addons/medical/XEH_preInit.sqf
2015-02-28 11:43:38 +01:00
Glowbal
49e04ae7bb
Added more treatment options and variables to init
2015-02-28 11:41:27 +01:00
PabstMirror
14c45afd99
Sync holder gvar
2015-02-27 18:56:15 -06:00
PabstMirror
af1544ebb9
fix name
2015-02-27 18:50:08 -06:00
PabstMirror
641cbb7f64
Dialog Stuff
2015-02-27 18:43:42 -06:00
PabstMirror
d31c19c3eb
Seems like it's working
2015-02-27 18:38:23 -06:00
PabstMirror
32f67487b5
More Work
2015-02-27 16:16:35 -06:00
PabstMirror
901a06587d
Merge pull request #144 from KoffeinFlummi/cseSoundWaves
...
CSE sound waves
2015-02-27 15:32:16 -06:00
PabstMirror
bf21a8bc91
Pull configSetting from upstream
2015-02-27 15:28:48 -06:00
PabstMirror
d55aed0813
Inv Screen Rough WIP
2015-02-27 15:23:46 -06:00
Nicolás Badano
2371bc1bb0
Removed the renderDepth variables
2015-02-27 02:35:37 -03:00
Nicolás Badano
08b15315bf
Fixed removeAction; added trekkie examples
2015-02-27 02:20:28 -03:00
Nicolás Badano
3d8854f84a
Fixed opacity of icons; removed debug traces
2015-02-27 02:07:35 -03:00
Nicolás Badano
310710b6e2
Major plumbing upgrades on interact_menu:
...
- Store only one compiled menu per class
- Actions added through apis for invidual objects stored on the object separately
- Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly.
- Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
2015-02-27 01:55:16 -03:00
PabstMirror
e94d7e33dc
Merge branch 'master' into disarmingTest
2015-02-26 15:01:37 -06:00
Garth L-H de Wet
fcb7e8b1bd
Merge branch 'master' into explosiveInteraction
2015-02-26 22:30:04 +02:00
PabstMirror
7e2283115c
Merge pull request #155 from KoffeinFlummi/fixSurrendering
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Fix surrendering/handcuffs
2015-02-26 14:22:48 -06:00
KoffeinFlummi
fe79e624ff
Derp
2015-02-26 07:41:56 +01:00
Glowbal
5b50910ef6
Fixed incorrect size
2015-02-25 11:23:35 +01:00
KoffeinFlummi
ddadabc661
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
...
Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/XEH_preInit.sqf
addons/medical/config.cpp
addons/medical/equipment/Atropin-pen_used.p3d
addons/medical/equipment/Bandage-Pack.p3d
addons/medical/equipment/Bandage-elastic.p3d
addons/medical/functions/fnc_ActionCheckPulse.sqf
addons/medical/functions/fnc_ActioncheckBloodPressure.sqf
addons/medical/functions/fnc_actionCarryUnit.sqf
addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
addons/medical/functions/fnc_actionCheckPulseLocal.sqf
addons/medical/functions/fnc_actionCheckResponse.sqf
addons/medical/functions/fnc_actionDragUnit.sqf
addons/medical/functions/fnc_actionLoadUnit.sqf
addons/medical/functions/fnc_actionPlaceInBodyBag.sqf
addons/medical/functions/fnc_actionRemoveTourniquet.sqf
addons/medical/functions/fnc_actionUnloadUnit.sqf
addons/medical/functions/fnc_cleanUpCopyOfBody.sqf
addons/medical/functions/fnc_getBloodVolumeChange.sqf
addons/medical/functions/fnc_getUnconsciousCondition.sqf
addons/medical/functions/fnc_handleDropUnit.sqf
addons/medical/functions/fnc_handleHeal.sqf
addons/medical/functions/fnc_handleTreatment_Action_AirwayLocal.sqf
addons/medical/functions/fnc_handleTreatment_Action_BandageLocal.sqf
addons/medical/functions/fnc_handleTreatment_Action_CPR.sqf
addons/medical/functions/fnc_handleTreatment_Action_Stitching.sqf
addons/medical/functions/fnc_handleTreatment_Action_fullHeal.sqf
addons/medical/functions/fnc_handleTreatment_Action_fullHealLocal.sqf
addons/medical/functions/fnc_handleTreatment_Category_Advanced.sqf
addons/medical/functions/fnc_handleTreatment_Category_Airway.sqf
addons/medical/functions/fnc_handleTreatment_Category_Bandaging.sqf
addons/medical/functions/fnc_handleTreatment_Category_Medication.sqf
addons/medical/functions/fnc_handleUnitVitals.sqf
addons/medical/functions/fnc_initalizeModuleCMS.sqf
addons/medical/functions/fnc_makeCopyOfBody.sqf
addons/medical/functions/fnc_moduleAssignMedicalEquipment.sqf
addons/medical/functions/fnc_moduleBasicRevive.sqf
addons/medical/functions/fnc_onKilled.sqf
addons/medical/functions/fnc_onStartMovingUnit.sqf
addons/medical/functions/fnc_onTreatmentCompleted.sqf
addons/medical/functions/fnc_registerUnconsciousCondition.sqf
addons/medical/functions/fnc_setDead.sqf
addons/medical/functions/fnc_setUnconscious.sqf
addons/medical/ui/define.hpp
addons/medical/ui/menu.hpp
2015-02-24 22:35:05 +01:00
KoffeinFlummi
daff184f75
More work on basic callbacks.
2015-02-24 22:09:31 +01:00
Glowbal
5883c673e4
Merge branch 'displayTextRemoteClients' of github.com:KoffeinFlummi/ACE3 into displayTextRemoteClients
2015-02-24 20:25:43 +01:00
Glowbal
e10c907454
Added missing header arguments
2015-02-24 20:25:34 +01:00
PabstMirror
80ac6d83de
Zeus Module Messages
2015-02-24 12:44:54 -06:00
PabstMirror
97d1889971
Shift Display to Right if Zeus Interface is open
2015-02-24 12:40:22 -06:00
PabstMirror
ae3de331c4
Module At Mission Start (Issue #148 )
2015-02-24 11:51:37 -06:00
PabstMirror
233647a144
Merge branch 'master' into fixSurrendering
2015-02-24 11:37:28 -06:00
PabstMirror
5364980997
Zeus Module Hints
2015-02-24 11:36:49 -06:00
Glowbal
37031b5002
Replaced execRemoteFnc by ACE event system
2015-02-24 18:10:40 +01:00
Glowbal
278f0ab889
Fixed indentation
...
Added check for AI units
2015-02-24 18:02:41 +01:00
PabstMirror
85c568a061
Comments
2015-02-24 10:27:53 -06:00
Glowbal
6fde2de40f
Improved localization support and sendDisplayText to remote client objects.
2015-02-24 17:14:19 +01:00
Garth L-H de Wet
a13fe3e9ce
Merge branch 'master' into explosiveInteraction
2015-02-24 00:14:09 +02:00
Glowbal
65eb69fece
Added examine actions
2015-02-23 20:35:36 +01:00
Nicolás Badano
669568cafe
Merge pull request #157 from KoffeinFlummi/selfInteractionMenu
...
Self action menu and Action menu on selections
2015-02-23 14:24:43 -03:00
Glowbal
4a64716420
Added support for displaying a treatment icon for the action
2015-02-23 18:19:35 +01:00
Glowbal
40d98b04a4
Merge pull request #145 from KoffeinFlummi/standardize_ui
...
Standardize UI
2015-02-23 18:11:11 +01:00
Glowbal
fe0363ab48
Now dynamically collects the available damageTypes
2015-02-23 16:18:33 +01:00
Glowbal
bb89816a70
Replaced FUNC for DFUNC
2015-02-23 10:23:09 +01:00
PabstMirror
744f37d18a
DragandDrop Frisking WIP
2015-02-22 18:44:33 -06:00
Glowbal
df710235d5
Added useItems
...
Fixed header on hasItems
2015-02-22 19:50:14 +01:00
Glowbal
bcb5bb59f6
Basic actions can now use any of the advanced treatment items.
2015-02-22 18:46:49 +01:00
Glowbal
cbfb413f22
Changed: an array now means that it can be any of the given items
2015-02-22 18:42:30 +01:00
Glowbal
8b3e5ac8e2
Added hasItems function
2015-02-22 18:38:06 +01:00
Glowbal
2b061e8de3
Added itemConsumed attribute
2015-02-22 18:34:59 +01:00
Glowbal
b05e09ccb8
Added advanced treatment actions
2015-02-22 18:33:46 +01:00
KoffeinFlummi
ca930a5717
Add basic treatments, rename onProgress
2015-02-22 17:45:46 +01:00
Glowbal
ab6bc998c2
Added canAccessMedicalEquipment check
2015-02-22 15:01:31 +01:00
Glowbal
82c181cd7c
Fixed header
2015-02-22 14:54:54 +01:00
Glowbal
5e0eb7323a
Added option to toggle between progressbar top and bottom
2015-02-22 14:38:48 +01:00
Glowbal
77666e8097
Added weapon resting state icon
2015-02-22 13:58:51 +01:00
Glowbal
dd51037c5e
Added support for image color
2015-02-22 13:44:17 +01:00
Glowbal
9d44ec18b8
Added a default text color setting
2015-02-22 13:35:05 +01:00
Glowbal
323d673eec
Removed deprecated config entries (DisplayMessage and DisplayInformation)
2015-02-22 13:20:17 +01:00
Glowbal
7f6a647b4d
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
2015-02-22 12:26:19 +01:00
Glowbal
56dad70a9e
Removed redundant level checks
2015-02-22 12:26:08 +01:00
Kieran
c8bf9d2ce1
Changed 'impacted' to 'crushed'
...
Changed "Impacted Tissue" to "Crushed tissue", as its a bit more to-the-point (less chance for confusion), and still accurate
2015-02-22 21:25:28 +10:00
Kieran
7ea31f8b05
Added causes to contusions - ace_med_treatment.hpp
...
Added vehiclecrash and falling to contusion causes.
(As those two situations commonly do result in bruising)
2015-02-22 21:21:27 +10:00
Glowbal
14411a5ef0
Fixed weird fix for getNumber for Array bug in setSettingFromConfig.
2015-02-22 11:36:21 +01:00
Glowbal
1ed50bfe3e
Fixed font size
2015-02-22 11:35:52 +01:00
Glowbal
47e27d7be3
Merge branch 'standardize_ui' of github.com:KoffeinFlummi/ACE3 into standardize_ui
2015-02-22 11:19:46 +01:00
Glowbal
8393645df9
Changed position to be inline with the weapon selector UI element by default
2015-02-22 11:19:32 +01:00
Glowbal
a574487166
Added localization support for displayText
2015-02-22 11:19:10 +01:00
Glowbal
9f3a0fe8d4
Removed displayInfo and displayMessage functions.
2015-02-22 11:18:37 +01:00
Glowbal
9dc33c659d
Now takes selections into account
2015-02-22 10:56:46 +01:00
Glowbal
bdaec01112
Added medication overdose and wearoff.
2015-02-22 10:27:57 +01:00
Glowbal
fa2d0c6b06
Specified bleeding rate more accurately for subclasses
2015-02-22 09:40:36 +01:00
Glowbal
8e539bfb56
Added ability to use subclasses for injuries.
...
Allows for usage of minor, medium and large injury variants.
2015-02-22 09:27:01 +01:00
PabstMirror
8945f99be1
Fix CurrentChannel
...
GVAR -> FUNC
onEachFrame exits when channel control is closed
2015-02-21 21:19:54 -06:00
PabstMirror
11be8f6f8f
Merge pull request #156 from KoffeinFlummi/nightVisionCleanup
...
Night vision cleanup
2015-02-21 20:21:04 -06:00
Glowbal
e091ba1fd1
Added hasMedicalEnabled
2015-02-22 00:49:38 +01:00
Glowbal
e21046459e
Fixed location checking in treatment call
2015-02-22 00:47:14 +01:00
Glowbal
ab045e49c8
Fixed incorrect function calls for location
2015-02-22 00:45:58 +01:00
Glowbal
1781629c13
Added isMedic, isMedicalVehicle, isInMedicalFacility and hasTourniquetAppliedTo functions.
2015-02-22 00:44:11 +01:00
Glowbal
b9213e8abc
Added use and has item functions for medical
2015-02-22 00:34:16 +01:00
Glowbal
c2b8e9031f
Increased the type and causes of injuries for advanced medical.
2015-02-22 00:25:07 +01:00
Glowbal
73c91af533
Added separate config parsing for basic and advanced
2015-02-22 00:24:50 +01:00
Glowbal
3f12af8b21
Added onTreatmentCompleted event calls
2015-02-21 23:17:20 +01:00
Glowbal
e5941e55fc
Added reactionToDamage and onTreatmentCompleted event
2015-02-21 23:14:21 +01:00
Glowbal
925aa094c7
Added place in bodybag function
2015-02-21 21:53:07 +01:00
Glowbal
46f28763b6
Added triage card and activity log
2015-02-21 21:47:10 +01:00
Glowbal
0d24ad5c0a
Removed outdated injury defines file
2015-02-21 21:33:07 +01:00
Glowbal
95ff4b151c
Added addHeartRateAdjustment function
2015-02-21 21:32:25 +01:00
Glowbal
72e2690b81
Fixed incorrect animation function call
2015-02-21 21:28:59 +01:00
Glowbal
909a87fdd3
Added tourniquet treatment functions
2015-02-21 21:26:39 +01:00
Glowbal
308e165cb6
Fixed headers
2015-02-21 21:25:37 +01:00
Nicolás Badano
6b7f649244
interact_menu: add headers
2015-02-21 17:11:03 -03:00
Glowbal
ead5f2ee79
Added new injury and treatment systems for advanced medical
2015-02-21 21:10:57 +01:00
Glowbal
b3e7431e67
Added new treatment framework
2015-02-21 21:09:57 +01:00
Garth L-H de Wet
2ad0aab2bb
Merge branch 'master' into explosiveInteraction
2015-02-21 13:17:08 +02:00
KoffeinFlummi
3482633fb1
Basic treatment structure
2015-02-20 22:04:01 +01:00
Nicolás Badano
96abddc31b
Ability to link a belt of ammo to an AR's machinegun while he's firing. Non stop suppresion!
2015-02-20 02:45:17 -03:00
Nicolás Badano
2c05db3ffb
Create an interaction point for the current weapon
2015-02-20 02:04:00 -03:00
PabstMirror
9935ac57bd
Base Cleanup
...
Headers
Formating
Small optimizations
2015-02-19 19:32:41 -06:00
Garth L-H de Wet
9d1b1e1b12
Explosives are now placed first and then the trigger is set afterwards.
2015-02-20 03:28:16 +02:00
Nicolás Badano
908f23a78f
Removed filtering actions
2015-02-19 20:10:07 -03:00
PabstMirror
3511a74ef9
Don't show sound if not enabled
2015-02-19 16:59:21 -06:00
Garth L-H de Wet
477d8c9dec
Merge remote-tracking branch 'origin/selfInteractionMenu' into explosiveInteraction
2015-02-20 00:46:56 +02:00
Nicolás Badano
dd92c5e845
Tap on either shoulder. "Tap" animation
2015-02-19 19:45:46 -03:00
Garth L-H de Wet
88af894f55
Added a SetTrigger action to placement items in preparation for changes over to a set trigger after place system as opposed to before.
2015-02-20 00:45:31 +02:00
Garth L-H de Wet
910a6a16ab
Split out the EPEContactStart code into its own function since it was quite long.
2015-02-20 00:44:54 +02:00
PabstMirror
3ade628d87
Handle 3 Soundwave options
2015-02-19 16:42:28 -06:00
Nicolás Badano
bc3a226c64
Text under the icon
2015-02-19 18:56:43 -03:00
Nicolás Badano
41145e5731
reduce size of the menu
2015-02-19 18:03:25 -03:00
Nicolás Badano
0dfeb22ec8
tidy up
2015-02-19 18:03:14 -03:00
Glowbal
b58abaa2c0
Added a transparant background
2015-02-19 22:01:09 +01:00
Glowbal
ab6879845c
Merge branch 'master' into standardize_ui
2015-02-19 21:42:47 +01:00
Glowbal
a81c1fbef5
Overhauled AGM hint.
2015-02-19 21:38:51 +01:00
PabstMirror
a8e269bc18
Cleanup Escort Logic
...
No more ERROR spam
2015-02-19 14:34:14 -06:00
Glowbal
2cf0ceff2a
Merge pull request #147 from KoffeinFlummi/common_cleanup
...
Clean up of CSE code
2015-02-19 21:33:57 +01:00
PabstMirror
ae61dff44e
Move draw to function (wip)
2015-02-19 14:29:38 -06:00
Garth "L-H" de Wet
455d682706
Merge pull request #128 from KoffeinFlummi/IEDSupport
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IED support
2015-02-19 21:44:00 +02:00
Nicolás Badano
861a6b1775
avoid all submenus opening simultaneously by switching menu paths to use uids
2015-02-19 15:47:59 -03:00
Nicolás Badano
f7d5d615ee
allow actions to be defined for different selections
2015-02-19 15:36:27 -03:00
Glowbal
21199a4ee6
Now uses BIS_fnc_rscLayer
2015-02-19 19:32:49 +01:00
Glowbal
c8d4acfc81
Refactored displayText to no longer use spawn.
2015-02-19 19:29:54 +01:00
Glowbal
b0373de576
Tabs to spaces
2015-02-19 19:14:52 +01:00
Glowbal
612fa69c1c
Renamed string_removeWhiteSpace to stringRemoveWhiteSpace.
2015-02-19 19:12:14 +01:00
Glowbal
8488f10b92
Merge pull request #149 from KoffeinFlummi/cseMissionModules
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Port: CSE Ambiance sound module
2015-02-19 19:07:38 +01:00
Glowbal
af3709f481
Fixed forgotten missionModules.
2015-02-19 19:07:19 +01:00
Glowbal
1ea35548e0
Fixed ambiance sounds module.
2015-02-19 18:40:40 +01:00
Nicolás Badano
30943cbfd4
move the main menu actions to the right cuadrant
2015-02-19 12:03:20 -03:00
Nicolás Badano
a8797fe45a
Fix for the angular spacing of submenus
2015-02-19 12:02:48 -03:00
Nicolás Badano
db5e8bcc34
Modify the opacity of icons along with that of the text
2015-02-19 12:01:47 -03:00
Garth L-H de Wet
96404bc42a
Fixed isNull check not working. Fixed audio not being found.
2015-02-19 15:59:14 +02:00
Nicolás Badano
d055315661
interact_menu: tab to space
2015-02-19 10:49:36 -03:00
Nicolás Badano
53f632c716
Merge branch 'selfInteractionMenu' of github.com:KoffeinFlummi/ACE3 into selfInteractionMenu
2015-02-19 10:39:28 -03:00
Nicolás Badano
3b35d9d109
Make interact sub menus open as circle sectors instead of full circles
2015-02-19 10:38:09 -03:00
Nicolás Badano
8e6600d5ec
Tweak distances
2015-02-19 10:36:59 -03:00
Garth L-H de Wet
f5a6f6f404
Fixed various points raised in the PR.
2015-02-19 15:30:01 +02:00
Garth L-H de Wet
89a81dbed1
Forgotten function added.
2015-02-19 12:40:21 +02:00
Garth L-H de Wet
00643c3c83
Ensured actual fuse time is used instead of simply 1.
2015-02-19 12:39:13 +02:00
Garth L-H de Wet
8c83320675
Separated dialing phone code into separate function to neaten up the original function.
2015-02-19 12:32:41 +02:00
Garth L-H de Wet
e592f233f3
Merge branch 'master' into IEDSupport
2015-02-19 12:26:38 +02:00
PabstMirror
244d7a5572
Fix opacity fading on other render levels
2015-02-19 03:02:58 -06:00
Nicolás Badano
043987fc93
basic self actions
2015-02-18 18:58:06 -03:00
KoffeinFlummi
7e9a02089f
Merge branch 'medical-visuals' into medical-rewrite
...
Conflicts:
addons/medical/functions/fnc_handleDamage.sqf
2015-02-18 19:26:30 +01:00
KoffeinFlummi
3aae72aa70
Cleanup
2015-02-18 19:22:35 +01:00
KoffeinFlummi
58873e1c97
Pain Effect
2015-02-18 19:01:25 +01:00
PabstMirror
b86869d7a1
UAV-Recharge Headers
2015-02-17 22:37:04 -06:00
PabstMirror
c6c200a684
comments
2015-02-17 22:24:37 -06:00
PabstMirror
e649c8e853
Headers and formating
2015-02-17 22:07:29 -06:00
PabstMirror
c291f29702
Move model to folder
2015-02-17 22:06:37 -06:00
PabstMirror
c3b5430bc4
NVG KeyBinds
2015-02-17 22:05:52 -06:00
PabstMirror
37216d5144
Remove HandCuff animEH
2015-02-17 17:05:07 -06:00
Glowbal
bfc748fbbe
Added missionmodules.
2015-02-17 07:51:51 +01:00
Glowbal
d86e2464b3
Removed missionModules
2015-02-17 07:51:35 +01:00
Glowbal
d60081a9c3
Renamed missionModules to missionmodules.
2015-02-17 07:49:37 +01:00
PabstMirror
9cdf06383d
Back to getIn
2015-02-16 19:20:55 -06:00
PabstMirror
dc82e50d72
fix
2015-02-16 18:30:35 -06:00
PabstMirror
eee4b256cd
More Changes and add EH
2015-02-16 18:03:09 -06:00
PabstMirror
d3f4f2883f
Merge pull request #150 from KoffeinFlummi/moduleSounds
...
Added UAV exchange battery sound
2015-02-16 11:58:11 -06:00
Glowbal
da19a89be8
Replaced _targetUnit for ObjNull
...
Replaced _targetUnit for objNull.
2015-02-16 15:56:36 +01:00
PabstMirror
e0d1d08913
Change AnimChange EH
2015-02-15 18:19:01 -06:00
PabstMirror
a0c2a00777
Cleanup
2015-02-15 16:45:13 -06:00
PabstMirror
3c65c422b1
More Surrender Fixes
...
Increase "drop hands" animation speed (now just 1/2 of normal)
Use "AnimChanged" EH to watch for animation breaks while surrendering
Only "crack" the hands up animation if we are in the right animation
state
2015-02-15 16:42:00 -06:00
Nicolás Badano
d743006566
make vector keybinds return false so they don't block fcs keyup EH
2015-02-15 18:38:08 -03:00
Nicolás Badano
a1e5931f4e
avoid having to compute distance when it's already passed as a parameter
2015-02-15 18:06:17 -03:00
PabstMirror
dec34b4b30
Surrender Fixes
...
Remove XEH GetIn and use vehicleChanged Event
Handle Zeus (showHUD)
Attempt to handle failed animation change
2015-02-15 14:55:17 -06:00
Nicolás Badano
2105bc18db
Fixes for the FCS; it was missing a lot of call
s before FUNC
s.
...
That made the rangefinder only work once. The flag for preventing holding is not needed becase GVAR(enabled) serving the same purpose.
2015-02-15 17:43:57 -03:00
Nicolás Badano
08af51c4a7
Allow overpressure for static weapons
2015-02-15 17:29:54 -03:00
Nicolás Badano
cb15a7106c
Allow adding FCS to static weapons
2015-02-15 17:26:08 -03:00
Nicolás Badano
b74175ec9e
Don't allow adjusting range if only rangefinder is available
2015-02-15 17:24:24 -03:00
Nicolás Badano
25645c2ae9
mm
2015-02-15 16:25:09 -03:00
Nicolás Badano
be42738881
macros
2015-02-15 15:56:37 -03:00
Nicolás Badano
e8933d69c8
overpressure: renamed more config entries; avoid handheld launchers producing overpressure in addition to backblast.
2015-02-15 15:42:54 -03:00
commy2
618ac2f8f6
change overpressure readme.md
2015-02-15 18:44:10 +01:00
commy2
2252f82de7
rename backblast to overpressure
2015-02-15 18:11:50 +01:00
commy2
f3aa0e58aa
clean up backblast
2015-02-15 17:55:20 +01:00
commy2
3f98d1485e
author name
2015-02-15 17:17:20 +01:00
commy2
f3a94f03ed
clean up backblast
2015-02-15 17:14:09 +01:00
commy2
f460f7fce0
manual merge backblast - master
2015-02-15 15:55:00 +01:00
commy2
0d650f2fad
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-15 15:48:58 +01:00
commy2
44aaf3955b
some backblast cleanup
2015-02-15 15:48:40 +01:00
Nicolás Badano
7c95e33322
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-02-15 11:42:54 -03:00
Nicolás Badano
c094c10e46
visible ir strobes
2015-02-15 11:42:20 -03:00
commy2
4f5ab1f8e5
removed common as required addon for attach
2015-02-15 15:34:19 +01:00
commy2
baf9396459
cleanup attach
2015-02-15 15:31:09 +01:00
Glowbal
ac54e8dfd7
Added UAV exchange battery sound
2015-02-15 12:44:34 +01:00
Glowbal
6540158ce1
Removed left over CSE prefix
2015-02-15 10:05:48 +01:00
Glowbal
827ef91fce
Ported CSE Ambiance sound module
2015-02-15 10:03:58 +01:00
commy2
df23b44df5
oops
2015-02-14 23:13:43 +01:00
PabstMirror
1a2a9dd584
Remove support for Anthropomorphism
2015-02-14 15:51:08 -06:00
Glowbal
c3cd9d281d
Removed isHC function. #139
2015-02-14 20:31:44 +01:00
Glowbal
13c2127574
Clean up of old CSE code
...
Removed all _F suffixes
Reorganized the RPEP list.
Removed unnecessary functions.
2015-02-14 20:29:07 +01:00
commy2
0ae41609c2
no fcs for ais
2015-02-14 20:20:03 +01:00
Glowbal
155503d4a1
Merged GUI into common.
...
Removed unnecessary GUI functions.
Updated displayIcon function to be more dynamic
Added client side settings for displaying icons.
2015-02-14 20:06:55 +01:00
commy2
57f8595e9c
clean up aircraft weapons config
2015-02-14 12:47:33 +01:00
commy2
075556c233
author aircraft
2015-02-14 11:36:54 +01:00
commy2
f358d099e6
aircraft config cleanup
2015-02-14 10:58:10 +01:00
commy2
8a348b0024
aircraft, remove old/redundant mag configs
2015-02-14 10:26:52 +01:00
commy2
06efab0082
fix inheritance, new little bird unarmed base class in 1.38
2015-02-14 10:04:50 +01:00
commy2
3d4c43c613
replace tabs with spaces
2015-02-14 09:50:26 +01:00
commy2
b1a1c855d9
fix wrong class inheritance in laser selfdesignate
2015-02-14 09:47:03 +01:00
commy2
20f161a9da
aircraft, remove redundant config entries, documentation
2015-02-14 09:36:35 +01:00
commy2
e72742da31
add macros for transport cargo config
2015-02-14 08:26:30 +01:00
commy2
19cf05314e
fcs reset was still broken
2015-02-14 08:09:52 +01:00
commy2
b2945c34d7
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-14 07:51:30 +01:00
commy2
983b44c02a
air burst ammo PFH
2015-02-14 07:51:13 +01:00
PabstMirror
1a61148053
Grenades Cleanup
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Shouldn't be any change to functionality
Headers
Formating
simplifying (waitAndExecute)
exceptions/canInteract for keybind
2015-02-14 00:39:09 -06:00
PabstMirror
fb3a610649
Fix bad STR_ACE_Common_ACETeam
2015-02-14 00:39:09 -06:00
commy2
ec29bf37a8
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-14 06:38:33 +01:00
commy2
60a7d1d1e6
fix, fcs reset was broken
2015-02-14 06:38:01 +01:00
PabstMirror
f83d83a820
Fix from AGM FFV-holster bug
2015-02-13 22:09:37 -06:00
commy2
d4163223a9
fcs in MP
2015-02-14 05:05:02 +01:00
PabstMirror
ba2ee53804
Nametag changes
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Adds user options for showing soundwaves and default nametag color
Before nametags would show effectiveCommander for cursorTarget vehicles,
moved this to a module option (default off).
2015-02-13 21:23:40 -06:00
Glowbal
cd5b06da78
Added _returnDamage parameter to damageCaching.
2015-02-13 23:00:23 +01:00
Glowbal
4441b7d0a5
Added missing include
2015-02-13 22:58:48 +01:00
Glowbal
4896198ec2
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
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Conflicts:
addons/medical/functions/fnc_handleDamage.sqf
2015-02-13 22:57:43 +01:00
Glowbal
5b507ed9f5
Combined medium and advanced into one, with options to turn on other features.
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Changed wounds for a more diverse variation.
Added handleDamage caching for advanced.
2015-02-13 22:55:13 +01:00
PabstMirror
dbd33d5230
Missing fnc define
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Why doesn't calling a nil function throw an error?
2015-02-12 22:13:51 -06:00
PabstMirror
19f3154104
CSE Soundwaves
2015-02-12 21:53:15 -06:00
PabstMirror
d0b0a0e066
Missing =
2015-02-12 20:43:50 -06:00
commy2
a41299b05a
Merge pull request #135 from KoffeinFlummi/syncedScopeAdjustment
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Synced scope adjustment
2015-02-12 16:24:41 +01:00
Nicolás Badano
4a70d16f95
scopes: switch throttledPublicVariable by setVariablePublic
2015-02-12 12:21:46 -03:00
commy2
8b8abd640c
Merge pull request #141 from KoffeinFlummi/setVarPub
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add common_fnc_setVariablePublic
2015-02-12 16:04:11 +01:00
Nicolás Badano
a3dc1df109
scopes: moved getWeaponIndex to common
2015-02-12 11:57:55 -03:00
commy2
7c8840df56
transfer value even if it changed
2015-02-12 15:56:57 +01:00
Nicolás Badano
a4815cb8ac
scopes: reduce control numbers
2015-02-12 11:51:17 -03:00
commy2
b32849a68e
no left hand - weapon IK when swag walking (combat pace)
2015-02-12 14:18:34 +01:00
commy2
ff0348a169
add common_fnc_setVariablePublic
2015-02-12 13:23:38 +01:00
PabstMirror
444f88eb05
Merge branch 'master' into disarmingTest
2015-02-11 16:53:01 -06:00
commy2
ba80eb63eb
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-11 23:49:58 +01:00
commy2
67b3442d17
getting the fcs to work in MP
2015-02-11 23:49:41 +01:00
Nicolás Badano
e9892f4f7b
Merge pull request #131 from KoffeinFlummi/MagRepackRedo
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Rewrite: Magazine Repack
2015-02-11 19:42:47 -03:00
PabstMirror
7545a6c3d8
Code cleanup
2015-02-11 15:43:08 -06:00
commy2
93927ac77d
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-11 22:39:51 +01:00
commy2
d18f470394
allow rangefinder while the fcs is active
2015-02-11 22:39:31 +01:00
Nicolás Badano
681d83f922
Merge pull request #129 from KoffeinFlummi/agmCaptivesPort
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Port: AGM Captives
2015-02-11 18:09:33 -03:00
PabstMirror
69835ec7fb
Fix HMD bug and disarm types
2015-02-11 14:37:18 -06:00
commy2
0d3e103de1
fcs work around for weaponDirection with commander turrets
2015-02-11 20:59:41 +01:00
commy2
4695376f55
fix eventhandler name
2015-02-11 18:49:14 +01:00
commy2
3568d0d72e
fix in fcs vehicleInit
2015-02-11 16:35:42 +01:00
commy2
7360277d09
fix error in canUseFCS
2015-02-11 15:29:42 +01:00
commy2
3f8f08cc8b
no holding key with fcs
2015-02-11 14:51:21 +01:00
PabstMirror
a7004cf0e9
Disarm Types Examples
2015-02-11 02:33:18 -06:00