hqurve
04eea482ce
Moved settings window sections into separate files
2021-04-11 17:36:02 -04:00
hqurve
f2340105c1
Moved settings_window.rs to to settings_window/mod.rs
2021-04-11 17:36:02 -04:00
Vincent Foulon
de9d5b5e14
clean workspace
...
clean workspace (2)
clean workspace (2)
2021-04-11 16:35:24 +02:00
Vincent Foulon
7128c3d3f6
Asset reorganization + removed some unused and duplicates + reduce size of some images
2021-04-11 16:35:17 +02:00
Monty Marz
6772e71aaa
UI fixes and more
2021-04-11 03:49:47 +00:00
Joshua Yanovski
8b034ed56f
Merge branch 'sharp/sprites-in-background' into 'master'
...
Mesh sprites in background.
See merge request veloren/veloren!2098
2021-04-10 20:34:35 +00:00
Marcel
adb18ef645
Merge branch 'mdx97/default-names' into 'master'
...
Use username as default character name in multiplayer character creation.
See merge request veloren/veloren!2085
2021-04-10 16:41:47 +00:00
mdx97
eb4fb33f45
Use username as default character name in multiplayer character creation.
2021-04-10 16:41:46 +00:00
Joshua Yanovski
1bdf3b13a8
Mesh sprites in the background.
...
This makes the delay afetr selecting a character before logging into the
game much shorter, in the common case. It still doesn't handle things
perfectly (it blocks creating Terrain::new if it's not finished, and it
could be faster due to working in the background), but it's still a lot
better than it was before.
To improve sprite meshing performance, we also apply the terrain
flat_get optimizations to sprites. Though I didn't initially know how
much of an impact it would have, it feels significantly faster to me,
though being able to parallelize it would be ideal.
2021-04-10 17:51:42 +02:00
Marcel Märtens
655a35d128
update deps
2021-04-10 15:53:00 +02:00
Joshua Yanovski
af94753ad9
Remove panics and unwraps, part 1.
...
Also fixes various other miscellaneous bugs.
2021-04-10 10:03:21 +02:00
hqurve
be42cc60c4
Added search to crafting and social windows, added i18n support to crafting tabs, fixed social window offset when group open, removed tabs in social window
2021-04-07 20:24:22 +00:00
James Melkonian
16871208f2
Add topographic option to map
2021-04-06 09:16:17 -07:00
James Melkonian
f2ebbb7f7f
Map icon scaling
2021-04-06 08:42:09 -07:00
James Melkonian
8ee1fc4a0f
Add layers to minimap
2021-04-06 08:42:08 -07:00
James Melkonian
bacda06dba
Added map layers
2021-04-06 08:42:07 -07:00
James Melkonian
70ede7f34d
Topographic map
2021-04-06 08:42:06 -07:00
Joshua Barretto
de9ad0942f
Merge branch 'zesterer/follow-cam' into 'master'
...
Added auto camera setting
See merge request veloren/veloren!2071
2021-04-06 04:23:40 +00:00
Joshua Barretto
60e2ed3e7d
Added auto camera setting
2021-04-05 23:24:31 +01:00
Marcel
4dde9f84b0
Merge branch 'huntertparks/fix-cursor-not-locking' into 'master'
...
Fixes #520 and #840 - locks cursor to screen when menu is not open
Closes #840 and #520
See merge request veloren/veloren!2069
2021-04-05 21:40:24 +00:00
Hunter Parks
6af9662b03
Change cursor lock location to be center of screen
...
Changing the cursor coordinates to the middle of the screen had some
side effects. When a user would close a menu and re-open it back up
without moving the mouse, the cursor position would not change.
This commit takes care of that by changing how the HUD handles closing
menus via keyboard inputs.
2021-04-05 16:48:22 +02:00
Hunter Parks
7df0413be4
Fixes #520 and #840 - locks cursor to screen when menu is not open
...
Rather than lock the cursor to the middle of the screen, the cursor will
move to it's last known coordinates when a menu or the minimap is not
open.
2021-04-05 16:37:40 +02:00
Monty
b8c474057c
More cheese is less cheese
...
Update CHANGELOG.md
fmt
Update crafting.rs
2021-04-05 13:40:12 +02:00
Marcel
69891f0b70
Merge branch 'login-trim-username' into 'master'
...
login trim username, improve validation, social ordering #1040
Closes #1040
See merge request veloren/veloren!2042
2021-04-04 22:09:16 +00:00
Avi Weinstock
78f130a3b2
Add a cheese counter in the bag display.
2021-04-04 11:14:25 -04:00
Monty Marz
06bbb7f0ff
Crafting Tabs and more item tags
2021-04-04 13:02:27 +00:00
DaforLynx
6734198104
Adds on-hit combat sfx
2021-04-04 03:04:02 +00:00
Snowram
9a3f6d8261
Substitutes DPS for CR in item tooltip
2021-04-03 00:10:31 -04:00
Avi Weinstock
b7dbadc32f
Add colors for buy/sell tooltips based on site prices.
2021-04-02 17:44:02 -04:00
Marcel
42463d1fe0
Revert "Merge branch 'animtweaks' into 'master'"
...
This reverts merge request !2039
2021-04-01 18:45:03 +00:00
aljazerzen
08146f6a3a
login trim username, improve validation, social ordering
2021-04-01 16:43:27 +02:00
jshipsey
030e14f333
small anim tweaks
2021-04-01 03:08:33 -04:00
Avi Weinstock
0122dca3c3
Allow fast stacking into and out of a trade with {ctrl,shift} click.
...
Shift click goes 1 at a time, Ctrl click automatically balances the trade w.r.t. that quantity.
2021-03-30 18:39:10 -04:00
Marcel Märtens
ccb78eeb5c
move tracing code to own crate
2021-03-30 16:35:36 +02:00
Joshua Barretto
3c19713e63
Merge branch 'zesterer/sprite-text' into 'master'
...
Added text prompts to sprites
See merge request veloren/veloren!2034
2021-03-30 11:41:14 +00:00
Joshua Barretto
bed863c50c
Added indicator text to terrain sprites
2021-03-30 01:04:23 +01:00
Joshua Barretto
85237c7a32
Fixed training dummy hitbox
2021-03-29 21:52:05 +01:00
Joshua Barretto
8f3233365d
Improved hit particles
2021-03-29 21:52:05 +01:00
Joshua Barretto
b0acbda236
Improved archery with feedback sfx and particles
2021-03-29 21:52:04 +01:00
Snowram
6adaac8106
Addresses comments
2021-03-29 18:35:12 +02:00
Snowram
b8ac90d049
Changelog, cleanup, clippy
2021-03-29 18:35:10 +02:00
Snowram
5b99b7ca18
Skillbar uses item tooltip
2021-03-29 18:34:45 +02:00
Snowram
508e35ca17
Add several new i18n lines
2021-03-29 18:34:45 +02:00
Snowram
d1e734b9b1
Tooltip now use ItemDesc instead of Item
2021-03-29 18:34:45 +02:00
Snowram
2c09180189
Set the item tooltip for every bag slots
2021-03-29 18:34:45 +02:00
Snowram
b7dd2d6685
Use a dummy item for the new() function
2021-03-29 18:34:45 +02:00
Snowram
955008c3c1
Kinda working tooltip height but not really
2021-03-29 18:34:45 +02:00
Snowram
0405f04d53
More item tooltip UI layout
2021-03-29 18:34:45 +02:00
Snowram
aa71dcb9c7
Make the new tooltip item specific
2021-03-29 18:34:45 +02:00
Snowram
4786f84afd
New tooltip
2021-03-29 18:34:45 +02:00
Marcel Märtens
e7452aa7ab
do a clear teardown of tokio runtime
2021-03-29 10:34:33 +02:00
Marcel Märtens
614a0aac13
display error when rodio panic is fixed
2021-03-28 20:40:07 +02:00
Sam
0c19679406
Fixed offset of decayed health
2021-03-27 21:06:21 -04:00
Monty
345ef1ca22
decay display for groups and overhead bars
2021-03-27 21:05:17 -04:00
Sam
06bd7bd929
Removed experimental group health decay
2021-03-27 21:05:17 -04:00
jshipsey
558c82ee54
flayer anims
2021-03-27 21:05:16 -04:00
Sam
91ddcaa155
Particles for summoned minions
2021-03-27 21:05:15 -04:00
Monty Marz
345b725478
decayed health texture
2021-03-27 21:05:14 -04:00
Monty Marz
cc70560027
WIP animation
2021-03-27 21:05:13 -04:00
Sam
c0c6ff3063
Initial work to show decayed health in healthbars
2021-03-27 21:05:13 -04:00
Sam
4ec387af82
Added particles for lifesteal effect
2021-03-27 21:05:12 -04:00
Sam
71b847cabb
Particles for blink
2021-03-27 21:05:09 -04:00
Snowram
39c8efe11f
Adds husk npc
2021-03-27 21:05:09 -04:00
Sam
720482d994
Gave mindflayer AI.
...
Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
30da614e89
Added dimensional door ability for mindflayer
2021-03-27 21:05:05 -04:00
Sam
f1156c9ce5
Added necrotic vortex attack to mindflayer
2021-03-27 21:05:03 -04:00
Sam
0d3795112c
Added cursed flame attack to mindflayer
2021-03-27 21:05:03 -04:00
Marcel
79cc3af058
Merge branch 'swilliams/character-randomization-fix' into 'master'
...
Character Creation Randomization Fix
See merge request veloren/veloren!2004
2021-03-27 15:58:34 +00:00
Scott Williams
9ca0388561
Character Creation Randomization Fix
2021-03-27 15:58:34 +00:00
Louis Pearson
165065725e
Add build_area_list command
...
* Reworks CanBuild to use HashSet
* Removes player argument from build permission, use sudo instead
2021-03-27 07:54:02 -06:00
Louis Pearson
120a0cd9a7
Limit build mode to bounding box
2021-03-27 07:54:02 -06:00
Louis Pearson
eade0540b2
Add permit_build
command
...
This commit separates permission to build from building mode, allowing
build to become a NoAdmin command (since players will first need
permission from an Admin to enter build mode)
2021-03-27 07:54:02 -06:00
Marcel
da5c73c84b
Merge branch 'refactor-login' into 'master'
...
refactor handling of duplicate login #1015
Closes #1015
See merge request veloren/veloren!1992
2021-03-27 13:49:09 +00:00
Marcel
843850a4b8
Merge branch 'aweinstock/tradepricing' into 'master'
...
Get SitePricing information to clients, and use it to display coin-denominated...
See merge request veloren/veloren!1991
2021-03-26 00:17:39 +00:00
aljazerzen
0ea102dc9c
refactor handling of duplicate login
2021-03-25 12:33:56 +01:00
Avi Weinstock
8d90548331
Get SitePricing information to clients, and use it to display coin-denominated prices in voxygen on tooltips during a trade. Also boost merchant spawn rate slightly.
2021-03-25 02:11:58 -04:00
Snowram
0e259294d4
Allow Escape key to cancel trades
2021-03-25 01:42:14 +01:00
Avi Weinstock
6b343c2af9
Address MR 1962 review comments.
2021-03-23 18:41:13 -04:00
Avi Weinstock
4ec6b43693
Add a vertical camera clamp option and toggle to voxygen.
2021-03-23 18:22:32 -04:00
Joshua Barretto
21b20ea75e
Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
...
Enable RtSim Airships.
See merge request veloren/veloren!1973
2021-03-23 14:29:43 +00:00
Avi Weinstock
49f39fb752
Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
2021-03-23 10:44:32 +01:00
Sam
7ede94b4c9
Changelog
2021-03-22 23:53:00 -04:00
Marcel Märtens
6b23101fac
update toolchain to nightly-2021-03-22
2021-03-22 16:41:04 +01:00
Marcel Märtens
fdc40f52d9
give more threads a fixed name
2021-03-22 12:37:03 +01:00
Justin Shipsey
f57af6f776
Merge branch 'slipped/animtweaks' into 'master'
...
airship movement bits
See merge request veloren/veloren!1967
2021-03-22 08:49:04 +00:00
Joshua Barretto
6690854687
Merge branch 'zesterer/better-particle-emission' into 'master'
...
Smoother particle emission for moving objects
See merge request veloren/veloren!1965
2021-03-22 06:15:20 +00:00
Marcel
dc4570def5
Merge branch 'sharp/texture-atlases' into 'master'
...
Enable allocation of new textures on atlas allocation failure.
See merge request veloren/veloren!1949
2021-03-22 04:35:41 +00:00
jshipsey
31747d8ff1
airship movement bits
2021-03-21 21:43:49 -04:00
Joshua Barretto
7b736640f5
Smoother particle emission for moving objects
2021-03-22 00:23:25 +00:00
Joshua Barretto
7ae4230dc8
Merge branch 'zesterer/pick' into 'master'
...
Pickaxe
See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Joshua Barretto
6ea5aa796b
Faster pick, less vibrant block selection
2021-03-21 20:38:08 +00:00
Joshua Barretto
fb3980e273
Outcome for block destruction, take select_pos from ControllerInputs
2021-03-21 20:10:05 +00:00
Sam
f342be71a1
Fixed pick animation
2021-03-21 15:29:17 -04:00
Marcel
983523c463
Merge branch 'vfoulon80/climbing-skill' into 'master'
...
Add climbing speed and cost
See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Joshua Barretto
b1026296cb
Disabled block selection when not wielding
2021-03-21 16:29:13 +00:00
Joshua Barretto
347e1022a0
Initial implementation of pickaxe
2021-03-21 16:09:16 +00:00
Vincent Foulon
e06870702f
Add skill for swimming speed
2021-03-21 15:58:38 +01:00
RedlineTriad
606420c5e1
Sort the playerlist alphabetically
2021-03-21 10:22:33 +01:00
Vincent Foulon
d0aa68a9d2
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
Joshua Yanovski
866cc79d2e
Enable allocation of new textures on atlas allocation failure.
...
This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees. For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it. Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00
Marcel Märtens
2733ba2e27
Change the version number to 0.9
2021-03-20 13:07:09 +01:00
Avi Weinstock
0ef42e3854
Address MR 1945 review comments.
2021-03-19 19:53:17 -04:00
Snowram
e5afb2fcf7
Various visual fixes
2021-03-18 22:53:06 +01:00
Vincent Foulon
80635004a4
Remove unwraps when asset loading fails
2021-03-18 12:56:17 +00:00
Vincent Foulon
eafa69ee4c
allow loading animations to be contributed from a manifest file
2021-03-17 23:41:28 +01:00
Vincent Foulon
62b945dab1
Add new random loading animations
2021-03-17 18:15:25 +01:00
Monty Marz
e9cbac387e
new loading bg, staff models
...
item images
fix paths
loot tables, adjustments
Update main.ron
2021-03-16 23:23:24 +00:00
Marcel Märtens
a286eb084a
create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it
2021-03-16 13:31:04 +01:00
Joshua Barretto
6f10a56589
Optimised entity sync code, increased animation throttling distance
2021-03-16 02:49:33 +00:00
James Melkonian
6ea43cfd75
Various RtSim and Agent Interaction Fixes
2021-03-16 01:30:35 +00:00
Joshua Barretto
0312c06295
Fixed sliding when wielding
2021-03-15 14:18:56 +00:00
Marcel
5b21ee7200
Merge branch 'aweinstock/airship-mvp-rebased' into 'master'
...
Airships
See merge request veloren/veloren!1888
2021-03-15 11:37:12 +00:00
Forest Anderson
0049976da9
Merge branch 'aweinstock/tradefixes-20210314' into 'master'
...
Client-side trade fixes: update recipe cache and always put client on the same...
See merge request veloren/veloren!1904
2021-03-15 04:52:09 +00:00
Avi Weinstock
9304ecab3d
Address Imbris's MR 1888 comments, and add changelog entry.
...
- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
Avi Weinstock
a32be4ac5a
Address MR 1888 review comments.
...
- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
2021-03-14 23:17:28 -04:00
Avi Weinstock
aa56166c80
Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics.
2021-03-14 23:17:26 -04:00
Joshua Barretto
afd99788b2
Made animations and friction ground-relative
2021-03-14 23:09:52 -04:00
Avi Weinstock
e9aab63a04
Account for model translation in the physics. The voxel collider still needs to be north-aligned for now.
2021-03-14 23:09:52 -04:00
Avi Weinstock
bcd3799395
Airship fixes: figure culling, player hitbox bounds w.r.t. airships, physics state unioning.
2021-03-14 23:09:51 -04:00
Avi Weinstock
5d85775dcf
Airship progress: now possessable, and physics kind of works (desyncs from the visuals by a shift + scale, and rotation isn't done at all yet, but the contours are correct).
2021-03-14 23:09:51 -04:00
Avi Weinstock
8b9e84972a
Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
2021-03-14 23:09:49 -04:00
Avi Weinstock
95992ead4d
Client-side trade fixes: update recipe cache and always put client on the same side of the screen as their inventory.
2021-03-14 21:41:47 -04:00
Marcel
5570b57282
Merge branch 'sam/yeet-inputs' into 'master'
...
Reworked Controller Inputs to use Control Actions
See merge request veloren/veloren!1900
2021-03-15 01:32:02 +00:00
Imbris
a558d42da7
Merge branch 'snowram/new-npcs' into 'master'
...
Snowram/new npcs
See merge request veloren/veloren!1896
2021-03-15 00:10:46 +00:00
Sam
ecff675cc4
Wielding now works again
...
Rolling now resumes combo states correctly again
Cleanup
2021-03-14 17:26:55 -04:00
Sam
ac6e192db4
Completely purged old method of inputs
2021-03-14 17:26:55 -04:00
Sam
b5d501199d
Secondary input now fully functional
2021-03-14 17:26:53 -04:00
Sam
c6d8daaae3
Primary input now activated from control actions.
...
Moved a lot of key_state to a HashSet so that it is handled automatically.
2021-03-14 17:26:51 -04:00
Snowram
60dd47cdea
Theropod charge attack
2021-03-14 18:10:40 +01:00
PersianKnight
b87514266d
Bug fix debug info hotkey and axe skill tree text
2021-03-14 20:16:54 +03:30
Snowram
9d7e8957bb
Add new npcs
2021-03-14 14:24:35 +01:00
Christof Petig
15b11d9154
Implement /price_list (work in progress), stub for /buy and /sell
...
remove outdated economic simulation code
remove old values, document
add natural resources to economy
Remove NaturalResources from Place (now in Economy)
find closest site to each chunk
implement natural resources (the distance scale is wrong)
cargo fmt
working distance calculation
this collection of natural resources seem to make sense, too much Wheat though
use natural resources and controlled area to replenish goods
increase the amount of chunks controlled by one guard to 50
add new professions and goods to the list
implement multiple products per worker
remove the old code and rename the new code to the previous name
correctly determine which goods guards will give you access to
correctly estimate the amount of natural resources controlled
adapt to new server API
instrument tooltips
Now I just need to figure out how to store a (reference to) a closure
closures for tooltip content generation
pass site/cave id to the client
Add economic information to the client structure
(not yet exchanged with the server)
Send SiteId to the client, prepare messages for economy request
Make client::sites a HashMap
Specialize the Crafter into Brewer,Bladesmith and Blacksmith
working server request for economic info from within tooltip
fully operational economic tooltips
I need to fix the id clash between caves and towns though
fix overlapping ids between caves and sites
display stock amount
correctly handle invalid (cave) ids in the request
some initial balancing, turn off most info logging
less intrusive way of implementing the dynamic tool tips in map
further tooltip cleanup
further cleanup, dynamic tooltip not fully working as intended
correctly working tooltip visibility logic
cleanup, display labor value
separate economy info request in a separate translation unit
display values as well
nicer display format for economy
add last_exports and coin to the new economy
do not allocate natural resources to Dungeons (making town so much larger)
balancing attempt
print town size statistics
cargo fmt (dead code)
resource tweaks, csv debugging
output a more interesting town (and then all sites)
fix the labor value logic (now we have meaningful prices)
load professions from ron (WIP)
use assets manager in economy
loading professions works
use professions from ron file
fix Labor debug logic
count chunks per type separately
(preparing for better resource control)
better structured resource data
traders, more professions (WIP)
fix exception when starting the simulation
fix replenish function
TODO:
- use area_ratio for resource usage (chunks should be added to stock, ratio on usage?)
- fix trading
documentation clean up
fix merge artifact
Revise trader mechanic
start Coin with a reasonable default
remove the outdated economy code
preserve documentation from removed old structure
output neighboring sites (preparation)
pass list of neighbors to economy
add trade structures
trading stub
Description of purpose by zesterer on Discord
remember prices (needed for planning)
avoid growing the order vector unboundedly
into_iter doesn't clear the Vec, so clear it manually
use drain to process Vecs, avoid clone
fix the test server
implement a test stub (I need to get it faster than 30 seconds to be more useful)
enable info output in test
debug missing and extra goods
use the same logging extension as water, activate feature
update dependencies
determine good prices, good exchange goods
a working set of revisions
a cozy world which economy tests in 2s
first order planning version
fun with package version
buy according to value/priority, not missing amount
introduce min price constant, fix order priority
in depth debugging
with a correct sign the trading plans start to make sense
move the trade planning to a separate function
rename new function
reorganize code into subroutines (much cleaner)
each trading step now has its own function
cut down the number of debugging output
introduce RoadSecurity and Transportation
transport capacity bookkeeping
only plan to pay with valuable goods, you can no longer stockpile unused options
(which interestingly shows a huge impact, to be investigated)
Coin is now listed as a payment (although not used)
proper transportation estimation (although 0)
remove more left overs uncovered by viewing the code in a merge request
use the old default values, handle non-pileable stocks directly before increasing it
(as economy is based on last year's products)
don't order the missing good multiple times
also it uses coin to buy things!
fix warnings and use the transportation from stock again
cargo fmt
prepare evaluation of trade
don't count transportation multiple times
fix merge artifact
operational trade planning
trade itself is still misleading
make clippy happy
clean up
correct labor ratio of merchants (no need to multiply with amount produced)
incomplete merchant labor_value computation
correct last commit
make economy of scale more explicit
make clippy happy (and code cleaner)
more merchant tweaks (more pop=better)
beginning of real trading code
revert the update of dependencies
remove stale comments/unused code
trading implementation complete (but untested)
something is still strange ...
fix sign in trading
another sign fix
some bugfixes and plenty of debugging code
another bug fixed, more to go
fix another invariant (rounding will lead to very small negative value)
introduce Terrain and Territory
fix merge mistakes
2021-03-14 03:18:32 +00:00
Imbris
fcdd7f1c8b
Merge branch 'imbris/tracy-tweaks' into 'master'
...
Improvements for tracy server analysis and other misc tweaks
See merge request veloren/veloren!1891
2021-03-13 22:26:26 +00:00
Imbris
0127832172
Fix tracy not working in certain areas, add span to chunk gen, missing fmt, remove extra span, make voxygen use INFO level instead of TRACE in tracy mode
2021-03-13 13:30:20 -05:00
PersianKnight
7c0fe70453
Improve default value of windows_size in Graphics and Help Windows in Interface Settings.
2021-03-13 19:09:38 +03:30
PersianKnight
42d57ccb92
The appearance of the reset buttons has improved.
2021-03-13 17:42:52 +03:30
PersianKnight
e3c0ceb9fa
Fixed Toggle Debug Info from Settings
2021-03-13 17:38:34 +03:30
Imbris
8d0b776f18
Move server-cli commands to separate file, tracy profiling par_join improvements, misc improvements
...
- remove overwritten logging setting in server-cli
- add server-cli command to load a random area for testing without a client
- make admin add/remove commands modify ingame players instead of needing to reconnect
- add spans to par_join jobs
- added test command that loads up an area of the world
- add tracy-world-server alias
- set debug directives to info for logging
2021-03-13 02:28:59 -05:00
Samuel Keiffer
4022937da7
Merge branch 'PersianKnight/InterfaceSettings' into 'master'
...
Separated InterfaceSettings from GameplaySettings
See merge request veloren/veloren!1887
2021-03-13 01:55:18 +00:00
DaforLynx
99261bf105
Many small changes to audio code, mainly sfx - changelog in MR
2021-03-12 15:00:09 -08:00
PersianKnight
dcb32a7ff1
Separated InterfaceSettings from GameplaySettings
2021-03-12 22:45:44 +03:30
jshipsey
49f496e290
intitial values
2021-03-12 00:58:12 -05:00
Marcel
93cab075f8
Merge branch 'xMAC94x/non_blocking_register' into 'master'
...
Auth requests are now done async, the register system is fetching it, via a PendingLogin component
See merge request veloren/veloren!1875
2021-03-11 21:51:55 +00:00
Joshua Barretto
a9bcaf0a37
Merge branch 'PersianKnight/Reset_to_Defaults_Buttons' into 'master'
...
Add Reset to Default Buttons for Interface, Gameplay and Sound Settings
See merge request veloren/veloren!1877
2021-03-11 21:29:11 +00:00
PersianKnight
3b3ffe30e9
Add Reset to Default Buttons for Interface, Gameplay and Sound Settings
2021-03-11 22:09:30 +03:30
Joshua Barretto
f479231b15
Merge branch 'glowy-shiny-pretty' into 'master'
...
Glowy shiny pretty
See merge request veloren/veloren!1874
2021-03-11 17:37:33 +00:00
Samuel Keiffer
9b198b5cda
Merge branch 'sam/sceptre-overhaul' into 'master'
...
Overhaul sceptre
Closes #768
See merge request veloren/veloren!1845
2021-03-11 16:47:50 +00:00
Marcel Märtens
728bff610b
Allow HTTP auth servers again.
...
only `localhost` are allowed in a release build.
when debug assertions are on, others are also allowed.
This change undoes the changes to the settings, so compared to master, there is no effect
2021-03-11 17:24:52 +01:00
Marcel Märtens
381bb5eef0
fix tracy
2021-03-11 17:05:17 +01:00
Marcel Märtens
a98e72c391
Auth requests are now done async, the register system is fetching it, via a PendingLogin component
...
The auth server no longer allows the protocol to be specified. we enforce `https` for the auth server, so DO NOT provide a auth url with `https://` but without.
correct is now `auth.veloren.net`
incorrect is: `https://auth.veloren.net `
2021-03-11 17:05:02 +01:00
Joshua Barretto
6e0807f3f5
Cheaper and less broken material reflection/glow
2021-03-11 13:56:11 +00:00
omm
ef7b215f07
File structure for lang es_ES aligned with EN
2021-03-11 12:08:37 +00:00
Joshua Barretto
09e32cb952
Initial implementation of glow/shininess
2021-03-10 18:58:25 +00:00
Marcel Märtens
b151a246c3
update specs to get rid of old deps
2021-03-10 13:22:17 +01:00
Bryan Quigley
506adb4eec
Stop requiring specfici euc version (was done to hold back vek version)
...
Then ran cargo update
2021-03-09 15:53:24 -08:00
Sam
de5ef03ac4
Auras will now refresh buffs if a buff was already present that had a lesser duration.
...
Attack effects can now have multiple requirements.
Fix for sceptre heal not requiring energy.
Nerfed warding aura protection.
Added icon for warding aura.
Changelog.
2021-03-09 18:03:06 -05:00
Sam
16222948a3
Sceptre skill tree and migration.
2021-03-09 18:02:07 -05:00
Sam
c13e84aff5
Aura duration separated from cast duration in aura state
...
Healing beam now requires combo > 0 to enter character state
Removed last vestiges of old sceptre abilities
Combo extended to most other attacks
Cast aura state renamed to basic aura
2021-03-09 18:02:00 -05:00
Sam
d711c77468
Aura particles.
2021-03-09 17:59:45 -05:00
Monty Marz
935aec743d
cleanup, icons
2021-03-09 17:59:45 -05:00
Monty
49fcd6ee13
adjusted combo counter anim
2021-03-09 17:59:43 -05:00
Sam
940b4b5de7
Combo counter now uses outcomes.
2021-03-09 17:59:42 -05:00
Monty
c29cb037e7
better combo indicator animation
2021-03-09 17:59:41 -05:00
Sam
398370ca51
Changed lifesteal beam particles to look better.
...
Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Monty
53100b6f37
combo point display
2021-03-09 17:59:40 -05:00
Sam
c5f74e528d
Animation for cast aura, combo information passed to skillbar.
2021-03-09 17:59:40 -05:00
Sam
b6f4543a14
Fixed beam offsets, told healing beam to use beam animation.
2021-03-09 17:59:40 -05:00
Sam
c6a222340e
Particles for lifesteal beam. Changed how frontend recognized beams.
2021-03-09 17:59:39 -05:00
Marcel Märtens
d7df741671
update dependencies, including removal of some tracy deps as they are get through common/tracy
2021-03-09 20:17:29 +01:00
Marcel
ee0ab197da
Merge branch 'updated_spanish_es_strings' into 'master'
...
Updated strings Added missing translations in Spanish es_ES and retrieving localized text
See merge request veloren/veloren!1866
2021-03-09 12:59:03 +00:00
tukilo
cea895ea24
Updated strings Added missing translations in Spanish es_ES and retrieving localized text
2021-03-09 12:30:53 +01:00
Marcel
d229ab1eb9
Merge branch 'aweinstock/critical-stats' into 'master'
...
Add critical chance and critical multiplier stats to weapons.
See merge request veloren/veloren!1864
2021-03-09 10:55:36 +00:00
Marcel
8c868aebc7
Merge branch 'xMAC94x/common_ecs' into 'master'
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Move Specs code to own common_ecs create, put tracy and macros into common_base
See merge request veloren/veloren!1863
2021-03-09 09:48:53 +00:00
Avi Weinstock
d8f0a1c426
Add critical chance and critical multiplier stats to weapons.
2021-03-08 23:27:25 -05:00
Marcel Märtens
4ebfbdde0f
Move Specs code to own common_ecs create, put tracy and macros into common_base
2021-03-09 00:54:01 +01:00
Adam Blanchet
16b66f9cd6
Add reset button to graphics settings
2021-03-08 18:48:38 +01:00
Marcel Märtens
f353f14703
change Name from VSystem to System
2021-03-08 13:15:00 +01:00
Marcel Märtens
6b88545481
restructure server metrics
...
- get rid of old SysTimers for each system in favour of VSystem tracking
- move metrics generation from lib.rs to own system
- code cleanup
- remove time tracking in common::sys
2021-03-08 11:51:13 +01:00
Marcel Märtens
c515fece28
Implement a VSystem trait that can be implemented by Systems.
...
It will autodo some things, like track start and time and export those in system metrics
Add a origin and implement it for all Systems in Veloren
2021-03-08 11:51:04 +01:00
Marcel
e29964ead1
Merge branch 'sarrakitty/fireworks' into 'master'
...
added a white firework
See merge request veloren/veloren!1856
2021-03-07 18:37:35 +00:00
Joshua Barretto
36d20e6990
Better docs, faster terrain meshing
2021-03-07 14:25:07 +00:00
Joshua Barretto
911acdd9db
Fixed clippy warnings and fmt
2021-03-07 14:25:07 +00:00
Joshua Barretto
db573f6b2d
Turn giant trees into proper sites
2021-03-07 14:25:07 +00:00
Monty
b6ac4e46fb
tree icon UI works and hover icon
2021-03-07 14:25:07 +00:00
Joshua Barretto
862cd5fe49
fmt
2021-03-07 14:25:03 +00:00
Joshua Barretto
a229d65932
Static light improvements, fixed lighting update bug
2021-03-07 14:25:02 +00:00
Joshua Barretto
120cb86c0d
Switched back to simd repr
2021-03-07 14:25:02 +00:00
Joshua Barretto
427e0af73c
Reverted to repr_c vek
2021-03-07 14:25:02 +00:00
Joshua Barretto
1d16f14dd5
Small fixes
2021-03-07 14:25:02 +00:00
Joshua Barretto
f537f82b17
Updated vek, fixed house wall bugs
2021-03-07 14:25:02 +00:00
Joshua Barretto
7b807ed34c
Removed dead code
2021-03-07 14:25:02 +00:00
Monty
8214c9df82
PoI icon
2021-03-07 14:25:01 +00:00
Joshua Barretto
717bbbf23e
Better static light propagation between translucent objects
2021-03-07 14:25:01 +00:00
Joshua Barretto
9e09c96a2a
Fixed static light directionality
2021-03-07 14:25:01 +00:00
Joshua Barretto
31832e1245
Fixed wall leaking with dynamic light ambiance
2021-03-07 14:25:01 +00:00
Joshua Barretto
aabe1d7cfd
Point light ambiance for less harsh shadows
2021-03-07 14:25:01 +00:00
Joshua Barretto
100cafa91b
Directional baked lights for figures
2021-03-07 14:25:01 +00:00
Joshua Barretto
6fc7d2a906
Faster More interesting giant trees, better oaks, hives on branches
2021-03-07 14:25:01 +00:00
Joshua Barretto
7d526da735
Experimental giant mother trees
2021-03-07 14:25:01 +00:00
Sarra
db3bc1b9bb
added a white firework
2021-03-07 03:48:50 -05:00
Imbris
575301c763
Merge branch 'Quibble/item-buff-tooltips' into 'master'
...
Tooltips use item stats for buff information
See merge request veloren/veloren!1820
2021-03-05 22:00:24 +00:00
Marcel
cb305536e8
Merge branch 'vfoulon80/skilltree-icons' into 'master'
...
implement the new skilltree icons
See merge request veloren/veloren!1794
2021-03-04 18:37:33 +00:00
Vincent Foulon
fb953cc7f4
implement the new skilltree icons
2021-03-04 18:37:32 +00:00
Marcel
a68afa1fad
Merge branch 'aweinstock/stack-trading' into 'master'
...
Allow using stack splitting into or out of a trade.
See merge request veloren/veloren!1850
2021-03-04 14:34:05 +00:00
Joshua Yanovski
2dd7089e52
Bring vek up to date so we can bump rustc (hopefully).
2021-03-04 05:46:59 +01:00
Avi Weinstock
0472956b5c
Allow using stack splitting into or out of a trade.
2021-03-03 18:19:10 -05:00
Lippy13
d9d3c1f55b
Make the BuffKind match expression exhaustive
2021-03-03 21:10:41 +00:00
Lippy13
59594a8b60
Check if duration exists instead of defaulting to zero and clean up code
2021-03-03 20:39:14 +00:00
Marcel Märtens
a55ec20c74
fix #46 🥳
2021-03-03 12:37:09 +01:00
Lippy13
48f974bf01
Address comments on passing effects
2021-03-03 00:25:15 +00:00
Lippy13
a7c30b6721
Account for no duration being possible
2021-03-03 00:25:14 +00:00
Lippy13
ffd0c01bbd
Fix Clippy errors
...
Fix code formatting
Add descriptions for other potential buffs for consumables
2021-03-03 00:25:13 +00:00
Lippy13
5e3a1b203f
Add buff information to item tooltips
2021-03-03 00:25:11 +00:00
Snowram
f4278840c6
Fixes light offset for objects
2021-03-02 19:28:33 +01:00
ccgauche
7f4411ba1f
Merge branch 'master' into 'ccgauche/plugin-player-join-event'
...
# Conflicts:
# CHANGELOG.md
2021-03-02 09:45:15 +00:00
Justin Shipsey
9ad8804b60
Merge branch 'armor-org' into 'master'
...
armor org
See merge request veloren/veloren!1835
2021-03-02 01:29:46 +00:00
Ben Wallis
0f7ff21c20
Merge branch 'item-stacking-and-splitting' into 'master'
...
Implement stacking and splitting
Closes #904
See merge request veloren/veloren!1802
2021-03-02 00:08:47 +00:00
Jesus Bracho
c0573cca44
Implement stacking and splitting
2021-03-02 00:08:46 +00:00
jshipsey
308045cfc9
final asset corrections, fix glider anim
2021-03-01 17:37:47 -05:00
heydabop
bfc82f7236
Fixes #974 - convert tool/weapon equip time to floating point seconds
2021-03-01 15:06:39 -06:00
ccgauche
9628dfaf99
Fixed comments
2021-03-01 21:29:18 +01:00
ccgauche
dbd4d70b79
Lots of improvement in pointer management (switched from i32 to u64) + New event implemented
2021-03-01 19:00:44 +01:00
Samuel Keiffer
0497a437a4
Merge branch 'sam/invulnerability-buff' into 'master'
...
Invulnerability Buff
Closes #965
See merge request veloren/veloren!1834
2021-03-01 05:46:46 +00:00
Samuel Keiffer
537efdd47e
Merge branch 'aweinstock/trade-requestitem' into 'master'
...
During a trade, allow requesting items from the counterparty's inventory...
See merge request veloren/veloren!1829
2021-03-01 02:39:36 +00:00
Sam
6ab4e2264e
Buff icon
2021-02-28 17:31:35 -05:00
Sam
531c38c3ad
Factored formatting of buff text out to a single function.
2021-02-28 16:04:33 -05:00
Sam
a88ad7b971
Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command.
2021-02-28 15:02:03 -05:00
Imbris
b7bd0306e6
Merge branch 'Lerg/Issue_#976' into 'master'
...
Issue #976 Some inputs are missing the ability to be rebound
See merge request veloren/veloren!1832
2021-02-28 18:23:30 +00:00
Justin Shipsey
13df691f69
Merge branch 'heydabop/966-controller-y-invert' into 'master'
...
#966 - Setting to invert controller Y axis
See merge request veloren/veloren!1817
2021-02-28 18:02:04 +00:00
Lerg
94bd1f2605
Issue #976 Some inputs are missing the ability to be rebound because they are missing from the input iterator
2021-02-28 19:02:32 +03:00
Avi Weinstock
7e458ecd40
During a trade, allow requesting items from the counterparty's inventory (prequisite for NPC trading).
2021-02-28 10:13:49 -05:00
Samuel Keiffer
cb267ac3ee
Merge branch 'sam/combo-comp' into 'master'
...
Combo now persists as a compnent, rather than a field on a state
See merge request veloren/veloren!1828
2021-02-28 02:42:40 +00:00
Sam
b25a376995
Re-allowed for what stage you were on to persist through a roll
2021-02-27 19:24:18 -05:00
Sam
404c7f0905
Combo melee now checks combo
2021-02-27 18:24:28 -05:00
Snowram
7f2276324e
Reduces the instances of f64 in anims
2021-02-27 23:21:03 +01:00
jshipsey
b4627dfe19
look-based anims
2021-02-27 16:19:33 -05:00
Monty Marz
e5273e3a8e
reroute the F1 key to open the controls settings, removed loading screen tips about levels and the stats button
2021-02-27 19:02:26 +00:00
Justin Shipsey
d2fffa1a92
Merge branch 'slipped/gremlins' into 'master'
...
dungeon enemy overhaul part 1
See merge request veloren/veloren!1697
2021-02-27 17:00:52 +00:00
Samuel Keiffer
fa809fc292
Merge branch 'Lerg/Accumulate_Damage_Floaters' into 'master'
...
Issue #836 - Declutter the scrolling combat text
See merge request veloren/veloren!1823
2021-02-27 16:18:18 +00:00
jshipsey
16720a6826
weapon/manifest tweaks
2021-02-27 10:44:55 -05:00
Lerg
3fe5f4484e
Issue #836 - Declutter the scrolling combat text
2021-02-27 15:10:47 +03:00
Sam
238fcaf5f1
Particle rebase fixes
2021-02-27 01:42:47 -05:00
jshipsey
0a353576dc
address comments
2021-02-27 01:42:47 -05:00
Snowram
17112926e7
Adds harvester npc
2021-02-27 01:42:47 -05:00
jshipsey
51bc74b2a5
visual weapon variation, adjust minotaur dash, keyframed golem quake
2021-02-27 01:42:47 -05:00
jshipsey
16a44cd532
minotaur moves, added claygolem
2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed
balance pass 2
2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5
rebase, yeti in dungeon
2021-02-27 01:42:47 -05:00
jshipsey
e06ebf3507
initial balance
2021-02-27 01:42:47 -05:00
Snowram
858fbe1a6c
Adds yeti npc
2021-02-27 01:42:46 -05:00
jshipsey
30af3a4493
dash, spin, jump changes
2021-02-27 01:42:46 -05:00
Snowram
1b9815dc34
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
Sam
53b0ba286a
Ice particles for Wendigo
2021-02-27 01:42:46 -05:00
jshipsey
ce3b2141e1
theropod retrofit, some more moves
2021-02-27 01:42:46 -05:00
jshipsey
5792faa992
some new moves, combine biped weapons into one file
2021-02-27 01:42:46 -05:00
jshipsey
57d5e90ddd
full bipedsmall armor swaps
2021-02-27 01:42:46 -05:00
Sam
df70976ff5
Fixed particles.
2021-02-27 01:42:46 -05:00
jshipsey
cb59c8017e
anim tweaks, more loadout setup
2021-02-27 01:42:46 -05:00
jshipsey
130d51786a
golem retrofit
2021-02-27 01:42:46 -05:00
Timo Kösters
a4513fe09d
Improve particles
2021-02-27 01:42:46 -05:00
jshipsey
952a77f94d
speedier weapons initial testing
2021-02-27 01:42:45 -05:00
jshipsey
aa4237b019
BL improvements, various fixes
2021-02-27 01:42:45 -05:00
jshipsey
e4e25e20c9
rebase
2021-02-27 01:42:45 -05:00
jshipsey
0dc8b2e482
rendering
2021-02-27 01:42:45 -05:00
jshipsey
ca3248cc93
new dungeon setups, new npcs, weapon specific loadouts, anims
2021-02-27 01:42:45 -05:00
jshipsey
ac16a8900d
bow
2021-02-27 01:42:45 -05:00
jshipsey
66664f3f89
the stabs
2021-02-27 01:42:45 -05:00
jshipsey
6a57dd25d0
wielding
2021-02-27 01:42:45 -05:00
jshipsey
31208e29ee
run anim tweaks
2021-02-27 01:42:45 -05:00
unknown
559ece5ede
More npcs work
2021-02-27 01:42:45 -05:00
unknown
6f18d16aa2
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
Snowram
ebfb59f041
Trims skeletal attributes
2021-02-27 01:42:44 -05:00
Snowram
f48fea57f4
Sahagin, Adlet npcs
2021-02-27 01:42:43 -05:00
jshipsey
7cf723bb9d
gnome
2021-02-27 01:42:43 -05:00
jshipsey
266986626d
biped_small setup
2021-02-27 01:42:43 -05:00
Samuel Keiffer
8e07174c1d
Merge branch 'aweinstock/coin-item' into 'master'
...
Add a coin item and make amounts visible on dropped items.
See merge request veloren/veloren!1821
2021-02-26 04:17:12 +00:00
Samuel Keiffer
6af9e58965
Merge branch 'add-gemu-models' into 'master'
...
Add sword and bow models from backlog
See merge request veloren/veloren!1818
2021-02-26 02:59:51 +00:00
Avi Weinstock
7d2e8f72eb
Add a coin item and make amounts visible on dropped items.
2021-02-25 21:31:30 -05:00
Avi Weinstock
e1484c28c0
Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips.
2021-02-25 15:26:49 -05:00
Sam
b0b4a07b9e
Bows
2021-02-24 20:37:43 -05:00
Sam
ee5c9d78ca
Swords
2021-02-24 18:54:06 -05:00
heydabop
d4e3a3f29f
#966 - Add setting to invert controller camera Y axis
2021-02-24 10:39:44 -06:00
Avi Weinstock
78014d7d3b
Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers.
2021-02-23 15:49:34 -05:00
Avi Weinstock
4e57678f34
Support modular weapon components made from a tagged material using the material as a multiplier.
2021-02-23 15:31:51 -05:00
Snowram
14c252d8b2
Merge branch 'snowram/turret' into 'master'
...
Object animation, beam fixes, turret implementation
See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
Samuel Keiffer
e1be8dbcd9
Merge branch 'aweinstock/quickfix-sword-spin-speed' into 'master'
...
Fix description for the sword spin speed skill tree upgrade (previously it was...
See merge request veloren/veloren!1814
2021-02-23 03:14:44 +00:00
Imbris
f33d3873b4
Merge branch 'aweinstock/modular-weapon-rigging' into 'master'
...
Support modular weapon voxel meshes being made by assembling their components.
See merge request veloren/veloren!1806
2021-02-23 00:45:26 +00:00
Avi Weinstock
c3ac8a1b51
Support modular weapon voxel meshes being made by assembling their components.
2021-02-23 00:45:26 +00:00
Avi Weinstock
ada4ca39f7
Fix description for the sword spin speed skill tree upgrade (previously it was a copy of damage's description).
2021-02-22 19:37:20 -05:00
Marcel
72bd0f42fc
Merge branch 'xMAC94x/prot_improvements' into 'master'
...
xMAC94x/prot_improvements
See merge request veloren/veloren!1796
2021-02-22 22:47:43 +00:00
Marcel Märtens
e3ef4422b6
cleanup ClientConnArgs
2021-02-22 21:07:20 +01:00
Snowram
684961b15c
Adds look_dir to anims, humanoid heads pivot fixes
2021-02-22 20:00:06 +01:00
Marcel Märtens
3f5c64bec0
Client::new can now resolve DNS requests, better networking error messages
2021-02-22 17:35:19 +01:00
Marcel Märtens
1a7c179bbb
share tokio Runtime between Client and Server, name rayon Threadpool
2021-02-22 17:35:06 +01:00
Marcel Märtens
514d5db038
Update Network Protocol
...
- now last digit version is compatible 0.6.0 will connect to 0.6.1
- the TCP DATA Frames no longer contain START field, as it's not needed
- the TCP OPENSTREAM Frames will now contain the BANDWIDTH field
- MID is not Protocol internal
Update network
- update API with Bandwidth
Update veloren
- introduce better runtime and `async` things that are IO bound.
- Remove `uvth` and instead use `tokio::runtime::Runtime::spawn_blocking`
- remove futures_execute from client and server use tokio::runtime::Runtime instead
- give threads a Name
2021-02-22 17:34:55 +01:00
Snowram
4078eeb877
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
Snowram
f25b2b1500
Various fixes to beam, body based interp
2021-02-21 19:17:56 +01:00
Sam
11050a05ce
Beam particles now determined from beam segment rather than character state.
2021-02-21 19:17:56 +01:00
Snowram
e7bbf3981d
Object animation
2021-02-21 19:17:44 +01:00
Avi Weinstock
8bdbf4f7c9
Implement modular weapons.
...
- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.
Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00
Marcel
a330d4b05c
Merge branch 'clangdo/fix_macos_build' into 'master'
...
Backdate coreaudio-sys for OSX cross toolchain compatibility
See merge request veloren/veloren!1799
2021-02-20 09:58:59 +00:00
Samuel Keiffer
479cf9fc4e
Merge branch 'sam/dual-wielding' into 'master'
...
Dual wielding backend
See merge request veloren/veloren!1787
2021-02-20 05:12:17 +00:00
Sam
eaf3e02e39
Addressed comments
...
Fixed audio test
2021-02-19 19:55:23 -05:00
Caelan
82c33d9ccb
Backdate coreaudio-sys for OSX cross toolchain compatibility
...
See https://github.com/RustAudio/coreaudio-sys/issues/48
2021-02-19 15:46:36 -08:00
Sam
d5ccc33abc
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
2021-02-19 18:45:48 -05:00
Sam
411b4083b1
Added 1h hammers.
...
Fixed audio tests.
2021-02-19 17:30:24 -05:00
Sam
12545dd372
Added handedness to weapon tooltips.
2021-02-19 17:30:23 -05:00
Sam
8f0cca074d
Dual wielding now uses skillbar abilities from multiple weapons.
2021-02-19 17:30:22 -05:00
Sam
6f6a37faf2
Wielding a 1 handed weapon now correctly uses abilities when the second weapon is not also a 1 handed weapon.
2021-02-19 17:30:22 -05:00
Sam
f50fa25467
ItemConfig now stores AbilitySet directly instead of each individual ability.
2021-02-19 17:30:21 -05:00
Sam
582c3f8459
Check for prerequisite skill in using an ability is no longer hardcoded.
2021-02-19 17:30:21 -05:00
Sam
d4f509b3d0
Added hands field onto weapons.
2021-02-19 17:30:20 -05:00
Avi Weinstock
559ad7b7f5
Client-side trade improvements.
...
- Add item tooltips in trade.
- More localization support.
- Fix bindings (R for trade, B for bag).
2021-02-19 15:20:27 -05:00
Marcel
c6d69d1196
Merge branch 'xMAC94x/network_tokio' into 'master'
...
xMAC94x/network_tokio switch from `async_std` to `tokio`
See merge request veloren/veloren!1789
2021-02-17 22:47:11 +00:00
Samuel Keiffer
95fdd0fcc3
Merge branch 'cherry-pick-2ef5fb90' into 'master'
...
Fix missing controller actions
See merge request veloren/veloren!1786
2021-02-17 21:10:14 +00:00
Ada Lovegirls
96b8a582fe
Fixed missing controller actions
...
(cherry picked from commit 2ef5fb90e89bf3f8f0acc84e269f6948c696c196)
2021-02-17 21:10:14 +00:00
Marcel Märtens
ea8ab1ce7a
Great improvements to the codebase:
...
- better logging in network
- we now notify the send of what happened in recv in participant.
- works with veloren master servers
- works in singleplayer, using a actual mid.
- add `mpsc` in whole stack incl tests
- speed up internal read/write with `Bytes` crate
- use `prometheus-hyper` for metrics
- use a metrics cache
2021-02-17 16:15:00 +01:00
Marcel Märtens
9884019963
COMPLETE REDESIGN of network crate
...
- Implementing a async non-io protocol crate
a) no tokio / no channels
b) I/O is based on abstraction Sink/Drain
c) different Protocols can have a different Drain Type
This allow MPSC to send its content without splitting up messages at all!
It allows UDP to have internal extra frames to care for security
It allows better abstraction for tests
Allows benchmarks on the mpsc variant
Custom Handshakes to allow sth like Quic protocol easily
- reduce the participant managers to 4: channel creations, send, recv and shutdown.
keeping the `mut data` in one manager removes the need for all RwLocks.
reducing complexity and parallel access problems
- more strategic participant shutdown. first send. then wait for remote side to notice recv stop, then remote side will stop send, then local side can stop recv.
- metrics are internally abstracted to fit protocol and network layer
- in this commit network/protocol tests work and network tests work someway, veloren compiles but does not work
- handshake compatible to async_std
2021-02-17 12:39:47 +01:00
Marcel Märtens
5aa1940ef8
get rid of async_std::channel
...
switch to `tokio` and `async_channel` crate.
I wanted to do tokio first, but it doesnt feature Sender::close(), thus i included async_channel
Got rid of `futures` and only need `futures_core` and `futures_util`.
Tokio does not support `Stream` and `StreamExt` so for now i need to use `tokio-stream`, i think this will go in `std` in the future
Created `b2b_close_stream_opened_sender_r` as the shutdown procedure does not need a copy of a Sender, it just need to stop it.
Various adjustments, e.g. for `select!` which now requieres a `&mut` for oneshots.
Future things to do:
- Use some better signalling than oneshot<()> in some cases.
- Use a Watch for the Prio propergation (impl. it ofc)
- Use Bounded Channels in order to improve performance
- adjust tests coding
bring tests to work
2021-02-17 12:38:53 +01:00
Marcel Märtens
1b77b6dc41
Initial switch to tokio for network, minimum working example.
2021-02-17 12:37:59 +01:00
Caelan
dda4931f46
Clean and update dependencies
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* Remove tweak feature
* Remove const-tweaker
* Update tiny_http
* Update bitvec to 0.21.0
* Downgrade euc to avoid conflict with vek 0.12.0
* Require exactly vek 0.12.0
* Update all other dependencies automatically based on these changes
* Update gilrs to latest at the request of Ada Lovegirls
* Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
Imbris
1a3e015da7
Merge branch 'huettner94/minimap_settings_persistence' into 'master'
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Persist minimap settings
See merge request veloren/veloren!1785
2021-02-17 00:57:07 +00:00
Joshua Barretto
4d19308612
Merge branch 'lboklin/quat-ori' into 'master'
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Redefine Ori as a quaternion
See merge request veloren/veloren!1755
2021-02-16 22:39:11 +00:00
Felix Huettner
589ffd2a97
Persist minimap settings
...
This change persists the open/close state as well as the facing-north
state of the minimap to the settings file.
2021-02-16 23:16:16 +01:00
Imbris
c2af25e1f6
Merge branch 'huettner94/minimap_rotation' into 'master'
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Allow minimap to always face north
See merge request veloren/veloren!1784
2021-02-16 22:04:48 +00:00
Imbris
1352d7ad9c
Merge branch 'quellus/max-name-length' into 'master'
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Limit character name length
Closes #528
See merge request veloren/veloren!1774
2021-02-16 21:29:45 +00:00
Quellus
8b4230db61
Limit character name length
2021-02-16 21:29:45 +00:00
Felix Huettner
b8d5b812e1
Allow minimap to always face north
...
Some players prefer their minimap to always face north for better
orientation.
2021-02-16 19:57:19 +01:00
Ada Lovegirls
06575f601e
Merge branch 'master' into 'ada/improve-controller-bindings'
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# Conflicts:
# CHANGELOG.md
2021-02-16 15:30:46 +00:00
Avi Weinstock
03d28f7d93
Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
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- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00
Ludvig Böklin
0f1227ca7d
Use nlerp for interpolating rotations in animation
2021-02-15 11:01:59 +01:00
AdaLovegirls
390812f54e
Improve controller keybindings
2021-02-14 21:31:31 -06:00
Avi Weinstock
c984035976
MR 1775 review fixes.
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- Separate `invite` machinery from `group_manip` into it's own thing (includes renaming `group_invite` to `invite` where applicable).
- Move some invite/trade machinery to `ControlEvent`.
- Make `TradePhase` a proper enum instead of a bunch of bools.
- Make `TradeId` a proper newtype.
- Remove trades from `Trades` on accept (previously was only on decline).
- Typo fixes/misc cleanup.
- Add bullet point for trading to the changelog.
2021-02-14 11:13:56 -05:00
Avi Weinstock
232ddb0860
Polish trading implementation and address review comments.
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- Fix item swapping edge case
- Document more assumptions/edge cases
- fmt and clippy
- s/ServerGeneral::GroupInvite/ServerGeneral::Invite/
- Use `Client::current` in `Client::is_dead`
2021-02-14 11:11:35 -05:00
Ludvig Böklin
84990553e0
Use Ori for base rotation matrix
2021-02-13 11:02:50 +01:00
Avi Weinstock
f6db8bb7c4
Implement actual inventory-manipulation part of trading server side.
2021-02-12 18:43:10 -05:00
Avi Weinstock
abb5684883
Trade implementation progress.
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- Accept/decline buttons that submit the proper messages
- A phase2 screen that renders the (item, quantity) pairs as text
- More checks in the trade state machine server-side.
2021-02-12 18:43:10 -05:00
Avi Weinstock
e2b55e0706
Implement enough of a trade UI that dragging & dropping items into it round-trips between clients.
2021-02-12 18:43:09 -05:00
Avi Weinstock
aeb2398fc6
Trade implementation progress.
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- Server messages now bring up the trade window.
- When a trade is declined, it closes the window on both clients.
2021-02-12 18:43:09 -05:00
Avi Weinstock
ae528124fc
Trade implementation progress.
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- State machine for modifying trades.
- ServerGeneral/ClientGeneral messages.
2021-02-12 18:43:09 -05:00
Avi Weinstock
e9b811b62b
Plumb trade requests through the group invite UI, such that they can be accepted/declined without impacting the counterparty's movement.
2021-02-12 18:43:09 -05:00
Avi Weinstock
250391656f
Initial draft of trade UI (creates a placeholder window that acts like crafting in terms of bringing up the bag, defaulting to the "r" key).
2021-02-12 18:43:09 -05:00
DaforLynx
ebbb06a400
Added crickets blocktype, added 3 new cricket sounds, made crickets chirp consistently, made frogs more sporadic
2021-02-12 00:54:42 +00:00
Justin Shipsey
44a9d8dc71
Merge branch 'nward/chat-input-color-icon-rebased' into 'master'
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Rebase !1447 Chat input color and icon reflect channel message is sent to.
See merge request veloren/veloren!1769
2021-02-10 19:42:59 +00:00
Quellus
63952875d9
Rebase !1447 Chat input color and icon reflect channel message is sent to.
2021-02-10 19:42:59 +00:00
Imbris
3e98e18c46
Merge branch 'aweinstock/sort-crafting' into 'master'
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Crafting UI: sort items lexicographically by craftability and then alphabetically.
See merge request veloren/veloren!1767
2021-02-10 04:04:42 +00:00
Avi Weinstock
5d0c18efeb
Crafting UI: sort items lexicographically by craftability and then alphabetically.
2021-02-09 19:30:54 -05:00
Snowram
477bdfdfe7
Adresses some comments, various visual tweaks
2021-02-10 00:30:23 +01:00
Ludvig Böklin
065e260e78
Code quality
2021-02-09 14:06:27 +01:00
Ludvig Böklin
fa78674840
Encourage migration towards using quaternion in animations
2021-02-09 13:52:44 +01:00
Ludvig Böklin
582ddfc3cd
Ori: add tests, rename to_vec() => look_vec(); Dir: add methods, normalize on rot
2021-02-09 13:52:03 +01:00
Imbris
357cb26e05
Update native_dialog to 0.5.2
2021-02-07 00:48:57 -05:00
Ludvig Böklin
a1ff9ab83f
Redefine Ori as a quaternion
2021-02-05 09:33:14 +01:00
Pascal Fuhrmann
9f7637ab21
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
2021-02-05 01:39:12 +00:00
James Melkonian
23b1df3cdd
Add basic NPC interaction and fix NPC chat spamming
2021-01-31 20:29:50 +00:00
Joshua Barretto
60c16e57b1
Added snow particles
2021-01-31 15:15:17 +00:00
DaforLynx
b906473f4e
Aughihopethisworks
2021-01-30 22:27:12 -08:00
Marcel
b88f04215e
Merge branch 'DaforLynx/small-sound-fixes' into 'master'
...
Small audio fixes; addresses #939 and #940
Closes #940 and #939
See merge request veloren/veloren!1739
2021-01-29 11:37:10 +00:00
DaforLynx
c6e262c4ce
Small audio fixes; addresses #939 and #940
2021-01-29 11:37:10 +00:00
jiminycrick
a02444825d
Address some comments
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Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
152156d065
Fix rebase and scrub poise from UI
2021-01-28 17:22:39 -08:00
jshipsey
d456271921
animal stuns
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Fix rebase
2021-01-28 17:22:39 -08:00
jiminycrick
661764f4aa
Some preliminary balancing
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Fix rebase
2021-01-28 17:22:39 -08:00
jshipsey
29732bb763
starting stun anim
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stagger anim, mirroring, bettern walk anim
wielding with stuns/stagger
Knockback fix
Added Poise documentation/comments
2021-01-28 17:22:37 -08:00
jiminycrick
8b97199245
Update rand dependency
2021-01-26 20:35:08 -08:00
Entropy9s
1f6cf7e155
StaminaPlus buff, modifying stamina via buffs
...
trying to fix this, coming back to this later
please remember to change potion back future self!
this ALMOST works. maybe MR ready, kinda jank tho
so close, and yet so far...
IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO
did the same with health, ill fix this garbage l8r
think we're basically done here
whoops forgot to change the food back
fixing and cleaning up part 1
fixed everything part 2 now with buff images
ran clippy + fmt, fixed items that i modified
bracket bulldozing, boldly
hopefully this should be good?
need to rebase real quick
please let me be done
StaminaPlus buff, modifying stamina via buffs
trying to fix this, coming back to this later
please remember to change potion back future self!
this ALMOST works. maybe MR ready, kinda jank tho
so close, and yet so far...
IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO
did the same with health, ill fix this garbage l8r
think we're basically done here
whoops forgot to change the food back
fixing and cleaning up part 1
fixed everything part 2 now with buff images
ran clippy + fmt, fixed items that i modified
hopefully this should be good?
cargo clippy fmt stuff
deleted an extraneous file?? how did that even...?
2021-01-26 22:47:55 +00:00
Scott Williams
0cde434e3b
All gems make a sound.
2021-01-25 22:53:23 +00:00
Scott Williams
157e56d8ca
Removed Shiny Gem, Added migration to change shiny gems to diamonds. Changed shiny gem recipes to diamonds
2021-01-24 16:40:22 +00:00
Justin Shipsey
5117edcff9
Merge branch 'pfau/sceptres' into 'master'
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6 new sceptres, add DPS display to tooltips
See merge request veloren/veloren!1724
2021-01-24 03:14:32 +00:00
Marcel
82147653df
Merge branch 'torvus-quick-fix' into 'master'
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Fix torvus
See merge request veloren/veloren!1720
2021-01-23 22:31:15 +00:00
Monty
7cbf946a65
6 new sceptres, add DPS display to tooltips
2021-01-23 23:10:36 +01:00
Samuel Keiffer
39d1c9e885
Merge branch 'sam/skill-balancing-1' into 'master'
...
Skill balancing
See merge request veloren/veloren!1716
2021-01-23 21:12:35 +00:00
Sam
77312ccdd4
Move outcome vec from being defined in frontend and server to common.
2021-01-23 15:17:36 -05:00
Imbris
47bd74469b
Merge branch 'imbris/update-winit' into 'master'
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Update winit and iced
See merge request veloren/veloren!1717
2021-01-23 09:22:58 +00:00
Imbris
7cbbb70c42
Merge branch 'pizzaluc/unlimited_FPS' into 'master'
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Implemented #896 - Added option for Unlimited FPS
Closes #896
See merge request veloren/veloren!1713
2021-01-23 08:34:38 +00:00
Lucas Vulpius
43b5559325
Implemented #896 - Added option for Unlimited FPS
2021-01-23 08:34:38 +00:00
Justin Shipsey
fb09d14725
Merge branch 'Rotsuoy/SavannaGrass' into 'master'
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Rotsuoy/savanna grass
See merge request veloren/veloren!1711
2021-01-23 07:46:54 +00:00
Rotsuoy
994677a4d0
Rotsuoy/savanna grass
2021-01-23 07:46:54 +00:00
Imbris
adaea096d2
Update winit and iced
2021-01-23 01:09:33 -05:00
Sam
5e4b6809ca
Sceptre nerfs.
2021-01-22 22:46:18 -05:00
Sam
4014b28d19
Removed body from stats component as there is already a body component.
2021-01-22 16:50:22 -05:00
Justin Shipsey
6de8ca32ce
Merge branch 'sam/lactose-tolerant-golems' into 'master'
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Gives golems a spin attack
See merge request veloren/veloren!1709
2021-01-22 07:30:53 +00:00
Snowram
6ee87221e6
Use improved pullback on golem anim
2021-01-22 06:13:43 +01:00
Sam
b5a3b3442c
Addressed comments.
2021-01-21 17:45:03 -05:00
Snowram
8b06d844f7
Golem spinmelee anim
2021-01-21 01:23:10 +01:00
Acrimon
b464a1876e
update itertools for voxygen
2021-01-20 16:00:08 +01:00
Acrimon
9f16a946ee
update a few deps
2021-01-20 15:53:58 +01:00
Monty Marz
1eb7f78189
Revert "Added TR translations for deaths by debuffs."
...
This reverts commit 0817e45e13
.
2021-01-20 11:20:06 +00:00
jiminycrick
7dda25a66d
More footstep sfx based on distance
2021-01-19 19:51:19 -08:00
Monty Marz
ac60bf5794
Better visuals for skill button labels, don't show "0 EXP" in the SCT
...
Made functions that were called every frame significantly cheaper.
Final UI fixes.
2021-01-19 08:08:29 -05:00
Sam
eaa41c7dea
Skills are now factored into combat rating. New formula for exp scaling per SP.
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Adjust lvl up msg fade
Add female humanoid names WIP
Changed text formatting when skill is max level. Added message to show you have 0 skill points available.
Addressed a lot of comments.
various changes to UI
- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon
Exp reward tweaks.
Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
jshipsey
0b156542e4
roll keyframes
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Changed roll to have non-fixed acceleration.
2021-01-19 08:08:21 -05:00
jshipsey
5d1993009f
keyframed axe spin
...
Fixed error in converting FK to entity_id from character_id.
Giant match statements in persistence.
Tweaked roll.
Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
Monty
5362000de4
adjusted potions, refined level up message animation
...
fixed incorrect translation used on axe double strike regen skill
Changed migration so that skills and skill groups foreign key to entity_id instead of character_id
2021-01-19 08:08:14 -05:00
Monty Marz
de5c5702b3
stats display
...
Addressed comments.
Addressed comments.
2021-01-19 08:08:11 -05:00
Sam
c809569f6b
Added level up sound to skill point gain. Fixed tests.
...
Fixed duplicate roll description.
2021-01-19 08:08:08 -05:00
jiminycrick
3d44ac2c35
Humanoid skill config and AI skill check
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updated axe skill with correct icons
2021-01-19 08:08:05 -05:00
Noé
acbd965e65
implemented en translation for Hammer, Bow, Scepter and Staff skills
...
skill tree translation
Clamped earning SP to avoid u16 overflow.
translation fixes
Fixed exp scaling function
Fixed exp scaling function
remove debug combat rating display
Update overhead.rs
implemented en translation for Axe
2021-01-19 08:08:02 -05:00
Sam
a606313856
Added scaling exp costs per skill point.
...
Fix tooltip being red.
multiple fixes, started translation
change exp giving items
adjust loot tables
adjust combat rating indicators
fix group frame offsets
2021-01-19 08:07:57 -05:00
Sam
6ce422748c
Added SkillSetConfig to specify skill sets for npcs.
2021-01-19 08:07:55 -05:00
Sam
968b66260e
Levling health gives you health. Added combat scaling to UI.
2021-01-19 08:07:54 -05:00
Sam
4f552a736e
Added skill point costs to tooltips.
2021-01-19 08:07:53 -05:00
Sam
ae8c8b47f1
Added tooltips with numbers. Balancing on some skills.
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Added experience scaling for tougher enemies.
2021-01-19 08:07:51 -05:00
Sam
89766b2b34
Added command to give yourself skill points.
...
adjusted social window
Changelog
2021-01-19 08:07:49 -05:00
Sam
986c05621a
Wired up skill UI to check for prerequisites being met and sufficient skill points.
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available SP check in general HUD, more skill icons
Trimmed 2000 lines from a file.
UI tweaks
2021-01-19 08:07:45 -05:00
Sam
4b52574750
Skill point gains are displayed in hud.
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level up message visuals and functionality
Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
Sam
b6d2d48ead
Exp floaters.
...
You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
Monty Marz
30df603115
flashing buttons for available points, WIP lock/unlock indicator
...
Condensed UI code. Removed some hardcoding.
icons
squash later, WIP colouring for unavailable skills
2021-01-19 08:07:33 -05:00
Sam
51c0bd765f
Database support for refunding skills.
...
Nonfunctional xp floaters, squash when working.
more icons, lock visuals
2021-01-19 08:07:29 -05:00
Monty Marz
48bd921d0a
EXP bar and available points UI
...
fix overhead UI
Add WIP overhead difficulty indicator
readd commented out exp counter for later use
Wired skill information into UI.
2021-01-19 08:07:25 -05:00
Sam
c0c45a1996
Purged stats, including level and experience
2021-01-19 08:07:23 -05:00
Sam
82885af9c4
UI now shows how many levels you've invested into a skill.
2021-01-19 08:07:22 -05:00
Sam
48c98b11cf
General combat skill tree.
...
UI for general skill tree
2021-01-19 08:07:20 -05:00
Monty Marz
58d9534496
cleaned up skillbar, adjusted buffs placing
...
cleaned up skillbar, adjusted buffs placing
cleaned up skillbar, adjusted buffs placing
render diary example items in voxygen instead of using pre-rendered image files
2021-01-19 08:07:16 -05:00
Sam
bde2bc1f77
UI for sword skill tree
...
Axe skill tree UI
Hammer skill tree UI
Bow skill tree UI
moar renders
Staff skill tree UI
Sceptre skill tree UI
2021-01-19 08:07:12 -05:00
Monty Marz
3f436079e8
Skill-Tree UI
...
switchable tabs
rework icons, fix cursor toggle
auto slot placing
Bow leap skill changed to bow glide skill.
2021-01-19 08:07:06 -05:00
Sam
cc60ca58be
Added sword skill tree
2021-01-19 08:06:59 -05:00
Jesus Bracho
ec79890335
Provide buff information on killed entities
2021-01-18 05:46:53 +00:00
Ben Wallis
c785e75e60
Follow-up fixes from review of inventory MR
2021-01-10 11:27:09 +00:00
Monty Marz
06e7ac25c1
fix loot tables, enemy bar color change
2021-01-09 15:26:24 +01:00
Scott Williams
c09098ee5f
Changed default option to false for smooth_pan_enable.
2021-01-08 21:08:57 +00:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
Joshua Barretto
1604616768
Merge branch 'ccgauche/new-wasmer-backend' into 'master'
...
ccgauche/new wasmer backend
See merge request veloren/veloren!1644
2021-01-08 08:48:31 +00:00
ccgauche
06ffe61219
Added feature flag
...
changed field name to size
2021-01-08 08:48:30 +00:00
Imbris
58ec4760a5
Move to WindowEvent from DeviceEvent for zooming
2021-01-08 01:38:33 -05:00
Joshua Barretto
a4b9230f03
fixed Cargo.lock conflict
...
Fixed `crossbeam-queue` being referenced twice in the lockfile
2021-01-07 20:25:12 +00:00
Benoît du Garreau
67642b0467
Use concat
to build i18n specifiers"
2021-01-04 00:06:14 +01:00
Benoît du Garreau
055df2a8df
Avoid a reallocation
2021-01-04 00:06:14 +01:00
Benoît du Garreau
09e38e085c
Fix i18n::list_localization
scanning the filesystem on each call
2021-01-04 00:06:14 +01:00
Marcel Märtens
c37384979c
switch toolchain to nightly-2021-01-01
2021-01-03 21:31:21 +01:00
Benoît du Garreau
8ced0a3810
Fix i18n::list_localizations
2021-01-03 17:48:23 +01:00
Imbris
17be17834e
Merge branch 'cache-video-modes' into 'master'
...
Caching video modes fixes #729
Closes #729
See merge request veloren/veloren!1670
2021-01-02 06:43:34 +00:00
Vincent Foulon
d54f5ac5f8
cargo fmt
2021-01-01 23:37:21 +01:00
nobbele
c1859b46f2
caching video modes fixes #729
2021-01-01 17:51:37 +01:00
Vincent Foulon
f8cb45f2f0
verify every localization file instead of just the manifest
2020-12-31 12:32:23 +01:00
Vincent Foulon
b1f2a4eff5
fix wrongly named variables + rename i18n_files function + capitalize comments
2020-12-31 12:32:22 +01:00
Vincent Foulon
017bd86185
cargo fmt
2020-12-31 12:32:22 +01:00
Vincent Foulon
7a4c3fa9a6
renamed _root.ron files to _manifest.ron
2020-12-31 12:32:21 +01:00
Vincent Foulon
5b62398e80
update tests to match the new folder layout
2020-12-31 12:32:20 +01:00
Vincent Foulon
7150e1f820
rename a translation file and clear some commented code
2020-12-31 12:32:19 +01:00
Vincent Foulon
4d7b985be1
clean even more code
2020-12-31 12:32:19 +01:00
Vincent Foulon
a0a51110a5
clear i18n code + revert back some other part of the code to its original state
2020-12-31 12:32:18 +01:00
Vincent Foulon
59651eb032
Convert Localization from Asset to Compound
2020-12-31 12:32:18 +01:00
Vincent Foulon
2b6b2fd12e
use RonLoader as LocalizationFragment's loader directly
2020-12-31 12:32:17 +01:00
Vincent Foulon
bb7cc3d53b
(temp?) fixed list_localization function + add sub_directories to other languages
2020-12-31 12:32:17 +01:00
Vincent Foulon
00140384f7
convert the other languages into folders
2020-12-31 12:32:16 +01:00
Vincent Foulon
3295ff2c58
created LocalizationFragment + load localization sub directories
2020-12-31 12:32:16 +01:00
Vincent Foulon
70c336c6cb
fix init_localization return value being in comment
2020-12-31 12:32:15 +01:00
Vincent Foulon
924c24fa78
(PoC)(WIP) Convert single translation file to a folder
2020-12-31 12:32:15 +01:00
Ben Wallis
5636083e27
* Fixed character load errors not being handled in Voxygen.
...
* Improved server error message for character load errors.
* Added server logging for item asset load errors during character load.
* Fixed character select error message dialog not supporting long messages.
2020-12-30 19:29:22 +00:00
Acrimon
ce27cfb30f
update some error handling code
2020-12-29 01:21:09 +01:00
Sarra Kitty
e8eb2b3a6c
new gliders
...
added sandraptor glider
added sandraptor glider
stuff
working on other raptor gliders
adding file and placeholder model (copy of morpho) for monarch butterfly gliders
adding models for snow and wood raptor gliders
added a proper model for the monarch glider
adding crafting recipies for raptor gliders, and raptor feather item for the recipe. Made monarch and morpho rare drops in cave loot table
made raptors drop their feathers
fmt
2020-12-24 02:54:18 +00:00
Frinksy
53d5a9373e
fixing #881
...
- Multiple buffs make the UI icons flicker
2020-12-22 15:40:57 +00:00
Adam Blanchet
5f9984df12
working towards #861 -
...
Use scancodes for (at minimum) key remapping
added ScanCode fallback for when winit doesn't provide a VirtualKeyCode
renamed SKey to ScanKey
2020-12-18 10:01:30 +01:00
Benoît du Garreau
8aac030ecd
Fix bad specifier breaking on Windows
2020-12-17 17:22:02 +00:00
Marcel
d2da8d671f
Merge branch 'a1phyr/use_assets_manager' into 'master'
...
Use `assets_manager` to load assets
See merge request veloren/veloren!1624
2020-12-17 12:25:29 +00:00
Marcel
78e9f3de28
Merge branch 'test_util' into 'master'
...
Add simple tests to utils description functions
See merge request veloren/veloren!1526
2020-12-17 11:20:19 +00:00
Benoît du Garreau
989683d2d3
Improve world::Index
2020-12-17 12:08:04 +01:00
Benoît du Garreau
ce9d706ed4
Fix clippy lints
2020-12-17 12:06:28 +01:00
Benoît du Garreau
7b4aa6d4cc
cargo fmt
2020-12-17 12:06:22 +01:00
Benoît du Garreau
d090eefb00
Move the asset module to a single file
2020-12-17 12:06:13 +01:00
Benoît du Garreau
0cf164f33a
Use assets_manager to load assets
2020-12-17 12:06:07 +01:00
jiminycrick
60d5d62eef
Switched to hashbrown everywhere
2020-12-17 10:31:35 +01:00
Marcel Märtens
ea84cb138f
fix wrong alignment
2020-12-16 15:17:17 +01:00
Marcel Märtens
e8003a44dd
update specs
2020-12-16 14:31:16 +01:00
Marcel Märtens
a1b50a86c4
update guillotiere
2020-12-16 10:56:00 +01:00
Marcel Märtens
e3307344ab
get rid of some insecure dependencies
2020-12-16 10:42:36 +01:00
Marcel
24a840bc6b
Merge branch 'xMAC94x/dependencies' into 'master'
...
update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel)
See merge request veloren/veloren!1641
2020-12-16 09:33:34 +00:00
Justin Shipsey
e7249210f6
accel based run
2020-12-16 08:07:38 +00:00
Marcel Märtens
107fd432f5
update further crates
2020-12-16 08:56:21 +01:00
Marcel Märtens
26918d10c9
update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel)
2020-12-16 00:51:07 +01:00
Marcel
5600d93844
Merge branch 'james/healbomb-sfx-fix' into 'master'
...
Healing bomb sfx fix
See merge request veloren/veloren!1637
2020-12-15 13:15:32 +00:00
Joshua Barretto
494436be01
Hid plugins behind a feature flag to resolve Windows CI issue
2020-12-15 11:14:26 +00:00
jiminycrick
ce03fcfda3
Healing bomb sfx fix
2020-12-14 21:36:51 -08:00
Monty
8b9db7b179
cleanup, changelog, small bugfixes
...
fmt
fix rebase
fmt
2020-12-14 21:52:24 +01:00
Monty Marz
b5a2104ca5
group member indicator visuals
...
functional group member indicators
adjust visuals
z-comparison
2020-12-14 21:16:13 +01:00
Snowram
834670a641
Merge branch 'snowram/objects-offsets-ron' into 'master'
...
Put objects offsets into a .ron file
See merge request veloren/veloren!1627
2020-12-14 18:00:07 +00:00
Snowram
96ed008348
Puts objects offsets into a .ron file
2020-12-14 02:43:49 +01:00
Joshua Barretto
9f2e01617e
Merge branch 'plugins' into 'master'
...
Plugins and codebase refactor
See merge request veloren/veloren!1625
2020-12-14 00:53:09 +00:00
Samuel Keiffer
c3732a8a8c
Merge branch 'nahua/replace_sceptre_m2_sound' into 'master'
...
Issue 872: Replace explosion sound with heal bomb sound for sceptre M2
See merge request veloren/veloren!1618
2020-12-13 23:18:30 +00:00
nahuakang
f3ed13ca09
Replace explosion sound with heal bomb sound for sceptre M2
2020-12-13 22:09:28 +01:00
Joshua Barretto
023888f560
Updated changelog, fmt and clippy fixes
2020-12-13 17:40:15 +00:00
Joshua Barretto
f8c8e342e6
Moved common networking code to common/net, clippy fixes
2020-12-13 17:23:45 +00:00
Marcel Märtens
534f083b08
get rid of insecure dependency completly
2020-12-11 16:13:57 +01:00
Monty Marz
f9d4d744a0
Better group frame placement
2020-12-10 21:31:19 +01:00
Monty Marz
f2ba7cc297
add baobabs, fix map difficulty, make mushrooms lootable
2020-12-10 18:06:29 +01:00
Marcel Märtens
ccb01e1898
adjust fmt and clippy after toolchain upgrade
2020-12-10 14:53:01 +01:00
Snowram
6713ac935f
Addressed comments
2020-12-08 23:04:21 +01:00
Snowram
2e8ac0688c
Adds accumulated velocity for animation
2020-12-08 23:03:41 +01:00
Snowram
f94a4ec90d
Improves fish_small, new npc
2020-12-08 23:03:39 +01:00
Snowram
72d73ecd38
Initial fish work
2020-12-08 23:03:38 +01:00
Marcel
ed9413e96a
Merge branch 'HiggsTardigradeTau/deltatime-lowest-delta-usage' into 'master'
...
Resolve #867 - Make deltatime use the lowest delta of several frames to avoid 'teleport' effect after single-frame lag spike
Closes #867
See merge request veloren/veloren!1592
2020-12-08 21:07:15 +00:00
HiggsTardigradeTau
57d3a595ce
Resolve #867 - Make deltatime use the lowest delta of several frames to avoid 'teleport' effect after single-frame lag spike
2020-12-08 21:07:14 +00:00
Sam
490915d384
Modified how most abilites that could scale were scaled.
2020-12-07 22:00:24 -06:00
Ben Wallis
81a8ee0c19
Changed logging to use termcolor crate to fix ansi control codes showing when run under Windows Command Prompt
2020-12-06 14:49:13 +00:00
Joshua Barretto
77a39d74d4
Removed public fields from Client, turned a character error into a frontend event
2020-12-05 11:20:25 +00:00
Joshua Barretto
e5ebbd31fa
Began using Grid<T> for LoD data
2020-12-05 11:20:25 +00:00
James Melkonian
71303fecfd
Aura System and Campfire Health Regen
2020-12-04 22:24:56 +00:00
Imbris
d1431d734a
Merge branch 'imbris/update-winit' into 'master'
...
Don't drop the wayland clipboard
Closes #855
See merge request veloren/veloren!1576
2020-12-02 01:33:29 +00:00
Imbris
d7f506cf71
Don't drop wayland clipboard
2020-12-01 19:35:32 -05:00
Imbris
b6b03c4a5f
Merge branch 'weldar/remove-ssaa' into 'master'
...
Removed SSAA option
Closes #871
See merge request veloren/veloren!1587
2020-12-02 00:21:30 +00:00
Marcel
bf136a62c5
Merge branch 'xMAC94x/veloren_anim_move' into 'master'
...
move anim code from voxygen/src/anim to voxygen/anim
See merge request veloren/veloren!1585
2020-12-01 20:01:26 +00:00
Marcel Märtens
e5e255cbd3
move anim code from voxygen/src/anim to voxygen/anim
2020-12-01 20:20:01 +01:00
Forest Anderson
57c2f21e4d
Cleaning
2020-12-01 10:28:39 -05:00
weldar
a2d98d31a7
Removed SSAA option to resolve issue #871 .
2020-12-01 09:43:06 -05:00
Marcel Märtens
e398cca53c
move common_state into common_sys
2020-12-01 13:46:28 +01:00
Marcel Märtens
add7922653
Move Systems out of common into common_sys
...
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Marcel
9e5c31a27e
Merge branch 'xvar/tooltip-fade-fix' into 'master'
...
Changed tooltip fade time from 100 to 0ms to fix tooltip glitching
See merge request veloren/veloren!1567
2020-11-30 21:13:05 +00:00
Marcel
a189163910
Merge branch 'azymohliad/sun-movement-direction' into 'master'
...
Fix Sun and Moon movement direction
See merge request veloren/veloren!1568
2020-11-30 21:13:03 +00:00
Nicholas Kinney
885e1aac61
Offspec/larger scalemode range
2020-11-30 20:36:58 +00:00
Marcel Märtens
ca1601a980
Change the version number to 0.8
2020-11-28 11:25:58 +01:00
Andrii Zymohliad
8a6f08df91
Fix sun & moon movement direction
...
They were rising on the west and setting on the east
2020-11-27 23:17:59 +02:00
Ben Wallis
7ce0c7fc05
Changed tooltip fade time from 100 to 0ms to fix tooltip glitching
2020-11-27 19:51:45 +00:00
Forest Anderson
9065d0ca02
Merge branch 'imbris/audio-fixes' into 'master'
...
Stop unbounded wind volume when zooming out, make campfires quieter
Closes #844
See merge request veloren/veloren!1566
2020-11-27 18:59:23 +00:00
Forest Anderson
c8735ba946
Merge branch 'timsueberkrueb/log-path-override' into 'master'
...
Make VOXYGEN_LOGS override logs_path setting
See merge request veloren/veloren!1565
2020-11-27 18:25:39 +00:00
Imbris
a96e9982c7
Stop unbounded wind volume when zooming out, make campfires quieter
2020-11-27 12:43:47 -05:00
Marcel
a431fe3fad
Merge branch 'sam/dehardcode-energy' into 'master'
...
Graying out skills with insufficient energy no longer dependent on hard-coded values
Closes #824
See merge request veloren/veloren!1560
2020-11-27 16:27:09 +00:00
Samuel Keiffer
352917d9cb
Graying out skills with insufficient energy no longer dependent on hard-coded values
2020-11-27 16:27:09 +00:00
Treeco
ca2e4080c0
Various tiny fixes:
...
Text over lootbags no longer scales with distance due to performance
Fixed meshing panic
Fixed ambiant lighting default
2020-11-26 21:46:41 +00:00
Tim Süberkrüb
49e892b948
Make VOXYGEN_LOGS override settings
...
This is needed to support package managers that enforce
strict application confinement (e.g. snap).
2020-11-25 20:36:41 +01:00
Monty Marz
e7d27a2c21
fmt
...
cleanup
2020-11-25 16:53:48 +00:00
Imbris
a545d099a2
Restore fix for dragging on windows platforms
2020-11-25 00:29:28 -05:00
Marcel
d1a9264a99
Merge branch 'angryanimals' into 'master'
...
animal attacks
See merge request veloren/veloren!1542
2020-11-25 01:33:20 +00:00
Sam
33e4448542
Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
2020-11-24 18:28:24 -06:00
Sam
5461f002fe
Correct beam offsets used. Fix scaling damage on hammer M1. Add can_strafe function to body.
2020-11-24 17:56:39 -06:00
jiminycrick
aad9734055
Agent tactic refactoring
...
Lower theropods spawns
clippy, changelog
review response
2020-11-24 17:49:00 -06:00
jiminycrick
1cf0aff5ef
More ai work
...
balance
Lavadrake AI tweaks
feedback tweaks
2020-11-24 17:48:54 -06:00
jshipsey
d10dd83e5f
theropods in world, small tweaks
2020-11-24 17:48:51 -06:00
jshipsey
f411ff7e04
bunch of animations and more attacks
2020-11-24 17:48:51 -06:00
jshipsey
6f72e68ad6
hoof attack, tweaks
2020-11-24 17:48:50 -06:00
jshipsey
a27b086401
placeholder for charge animal, animated leapmelee, small fixes
2020-11-24 17:48:49 -06:00
jshipsey
1f59ef92d8
species specific speeds, more animation
2020-11-24 17:48:48 -06:00
jshipsey
c07d8df58b
assigning weapons, building animations
...
ability mapping
2020-11-24 17:48:43 -06:00
jshipsey
e3e513cc11
initial quadlow ranged work
2020-11-24 17:48:27 -06:00
jshipsey
ae06016e9a
Wolf attacks and ai.
...
initial wolf dash testing
tool.rs
Wolf attack AI
2020-11-24 17:48:20 -06:00
Joshua Barretto
46dc49bc0a
Fixed bit-twiddling colour bug
2020-11-24 18:44:41 +00:00
Christof Petig
a3db20c9d6
Show caves in map
2020-11-23 19:05:17 +01:00
Joshua Barretto
26fd40c0e3
Fmt, make clippy happy
2020-11-23 15:39:03 +00:00
Treeco
8922fd949f
Make zooming in then back out return to the previous zoom level
2020-11-23 10:58:22 +00:00
Joshua Barretto
0513a41981
Iteration order fix x2
2020-11-23 10:58:22 +00:00
Imbris
7c6fe69922
Show indicator over site icons
2020-11-23 10:58:22 +00:00
Joshua Barretto
765a1ca17b
Switched light map iteration order, fire bowls in dungeons
2020-11-23 10:58:21 +00:00
Treeco
a1236d4da0
Fixed map screens for rectangular worlds
2020-11-23 10:58:21 +00:00
Monty Marz
d069eb9a57
street lamp particles, ground fire bowl, misc fixes
2020-11-23 10:58:21 +00:00
Imbris
898bba8884
Demystify map site icon placement calculations
2020-11-23 10:58:21 +00:00
Joshua Barretto
b539ecf438
More lights, minimised light and glow map data
2020-11-23 10:58:21 +00:00
Joshua Barretto
4bb0da24b6
Addressed review comments
2020-11-23 10:57:57 +00:00
Joshua Barretto
df1b19ed64
Light/glow temporal interpolation hack
2020-11-23 10:57:57 +00:00
Joshua Barretto
bb9e593a44
Fixed glow AO
2020-11-23 10:57:57 +00:00
Joshua Barretto
d7bbceca2d
Added light/glow map sample interpolation for entities
2020-11-23 10:57:56 +00:00
Joshua Barretto
27e7fd0727
Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
2020-11-23 10:57:56 +00:00
Joshua Barretto
51d1a2ecff
Added glow
2020-11-23 10:57:56 +00:00
Monty Marz
099dfc959f
translations, fixes
2020-11-23 10:57:56 +00:00
Joshua Barretto
93a86a951e
Tweaked default graphics settings
2020-11-23 10:57:56 +00:00
Monty Marz
82da969707
fix overly long names clipping on the minimap
2020-11-23 10:57:56 +00:00
Joshua Barretto
7850b0bcaf
Added site names, dungeon difficulty, better explosions
2020-11-23 10:57:55 +00:00
Monty Marz
5b907ede9e
fix hints
2020-11-23 10:57:55 +00:00
Monty Marz
884a5d9c51
fix scrolling on non-windows OS
2020-11-23 10:57:55 +00:00
Joshua Barretto
058908f603
Made flamethrower and healing staff emit light on use
2020-11-23 10:57:55 +00:00
Monty Marz
97934d1070
map fixes
2020-11-23 10:57:55 +00:00
Joshua Barretto
5930ca4a59
Temporarily make particles opaque to avoid depth-related rendering problems
2020-11-23 10:57:55 +00:00
Joshua Barretto
7eb437501d
Fixed various particle issues
2020-11-23 10:57:55 +00:00
Joshua Barretto
bcc220804a
Added exposure to settings
2020-11-23 10:57:55 +00:00
Monty Marz
8b6c73744e
more map stuff
2020-11-23 10:57:16 +00:00
Joshua Barretto
aa59d66a76
Fixed many map problems, re-added surface mist
2020-11-23 10:57:15 +00:00
Monty Marz
99b3a4465a
WIP map zooming and dragging
2020-11-23 10:57:15 +00:00
Monty Marz
c825e33f1a
map icon options WIP
2020-11-23 10:45:02 +00:00
Joshua Barretto
1d031538f9
Added HDR
2020-11-23 10:45:02 +00:00
Joshua Barretto
49df604de0
Better scattering and scatter (of both varieties)
2020-11-23 10:45:02 +00:00
Joshua Barretto
ee65b4fb17
Improved cloud quality by improving sun access heuristic
2020-11-23 10:45:02 +00:00
Monty Marz
1864f4626c
map icons
2020-11-23 10:45:01 +00:00
Joshua Barretto
b352ef5d55
Terrain pop-in, fixed agent pathfinding in water
2020-11-23 10:45:01 +00:00
Joshua Barretto
6adfa547db
Added site icons to main map
2020-11-23 10:45:01 +00:00
Joshua Barretto
d4d4f17d3c
Added world map size icons
2020-11-23 10:45:01 +00:00
Joshua Barretto
fc26305ac8
Increases maximum sprite dimensions (if you suspect an issue, check this commit)
2020-11-23 10:37:59 +00:00
Imbris
7ba2efcde2
Attempt to fix ui bug with changing screens causing inventory slots and such to disappear, presumably due to dpi differences
2020-11-22 14:22:39 -05:00
Imbris
1355c1e8f5
Move tracy frame markers to proper locations, add a few spans
2020-11-22 14:22:39 -05:00
Imbris
82b95974f1
Log errors occuring when client keeps retrying connection to the server
2020-11-22 03:54:19 -05:00
Imbris
e72c69ca41
Merge branch 'imbris/fix-apple-bug' into 'master'
...
Fix issues with not being able to grab highlighted apples by unifying distance checking
Closes #820
See merge request veloren/veloren!1532
2020-11-21 02:55:09 +00:00
Imbris
ea275e320f
Rename pos fields of Cube and Cylinder for enhanced clarity and added a few tests to the find_dist module
2020-11-20 20:51:44 -05:00
Samuel Keiffer
435d354dad
Merge branch 'sam/interrupting-rolls' into 'master'
...
Rolling can now interrupt any attack.
See merge request veloren/veloren!1537
2020-11-20 18:37:44 +00:00
Sam
987df30dc4
Fixed audio test, added changelog line.
2020-11-20 11:50:01 -06:00
Monty Marz
dd338eb142
Update simple.rs
2020-11-20 17:56:26 +01:00
Joshua Barretto
8981dce4c9
Merge branch 'Awkor/rotate-camera-character-selection' into 'master'
...
Implement #334 - Enable camera rotation in character selection screen
Closes #334
See merge request veloren/veloren!1377
2020-11-20 16:32:39 +00:00
jiminycrick
3ef00c4e76
Fix audio disabling
2020-11-19 10:46:31 -08:00
Snowram
d98bfa72ad
Improves bipedlarge and theropod anims, balance tweaks
2020-11-19 00:56:50 +01:00
Snowram
b48de84f8c
Adds 3 new npcs
2020-11-19 00:53:17 +01:00
Snowram
44fe398ba3
Adds 2 new npcs, some models tweaks
2020-11-19 00:53:13 +01:00
Snowram
42d2108c39
Adds mindflayer npc
2020-11-19 00:53:09 +01:00
Snowram
9bfccd42d3
Adds new animals
2020-11-19 00:53:02 +01:00
jiminycrick
1ce3827e22
Address comment
2020-11-18 13:31:13 -08:00
jiminycrick
2d2f267907
Addressed comments and fixed pipeline
2020-11-18 13:31:13 -08:00
jiminycrick
3b47add55a
Fully move sfx away from ECS event bus
2020-11-18 13:31:13 -08:00
jiminycrick
b3aa454f8e
Initial work to move combat sfx to outcomes
2020-11-18 13:31:12 -08:00
jiminycrick
77d624f640
Made level up sounds use outcomes instead of emitting an event
2020-11-18 13:31:12 -08:00
jiminycrick
9c87345135
Moved functions to client out of audio and generalized non-positional ambient sfx
2020-11-18 13:31:12 -08:00
jiminycrick
a9711eea01
Beginning to address comments
2020-11-18 13:31:12 -08:00
jiminycrick
c44a9092d3
Biome definition tweaks and more sfx
2020-11-18 13:31:12 -08:00
jiminycrick
f0d14ebe20
fix rebase
2020-11-18 13:31:12 -08:00
jiminycrick
a684bc90fd
Quadraped footsteps and songs in biomes
2020-11-18 13:31:12 -08:00
jiminycrick
27dc43fe18
Audio test fixes
2020-11-18 13:31:12 -08:00
jiminycrick
ddd970b986
Even more clippy fixes
2020-11-18 13:31:12 -08:00
jiminycrick
e1fcb3744e
Comment out audio device picker
2020-11-18 13:31:12 -08:00
jiminycrick
ea1bc2941b
Clippy fixes
2020-11-18 13:31:12 -08:00
jiminycrick
d47e0bbb73
Getting merge ready minus device picker
2020-11-18 13:31:12 -08:00
jiminycrick
2d088faea4
Wind transition smoothing
2020-11-18 13:31:12 -08:00
jiminycrick
f182002e38
Underwater and cave reverb
2020-11-18 13:31:12 -08:00
jiminycrick
695cc7f5cb
Broken wind implementation
2020-11-18 13:31:12 -08:00
jiminycrick
9b759efe41
Snow footsteps
2020-11-18 13:31:12 -08:00
jiminycrick
09a1974974
River water sfx
2020-11-18 13:31:12 -08:00
jiminycrick
8f5a22671d
Re-added device selector to settings with new rodio
2020-11-18 13:31:12 -08:00
jiminycrick
decb0e3e24
Hackily upgraded rodio and cpal to 0.13
2020-11-18 13:31:12 -08:00
jiminycrick
d0bd5118bf
Made biome probabilities neater
2020-11-18 13:31:12 -08:00
jiminycrick
e880654f2e
Probability for biome play
2020-11-18 13:31:12 -08:00
jiminycrick
c8d79b0b0e
Dungeon and cave specific music
2020-11-18 13:31:12 -08:00
jiminycrick
0a9f1ee11c
Remove ambient channel system in favor of sfx system
2020-11-18 13:31:12 -08:00
jiminycrick
39d4ee8a96
Owls, campfires, and better bird sfx handling
2020-11-18 13:31:12 -08:00
jiminycrick
3169562a80
Night time sfx and swimming
2020-11-18 13:31:12 -08:00
jiminycrick
aa6b7cbb65
Bird calls from trees
2020-11-18 13:31:12 -08:00
jiminycrick
9e790f6cac
Really broken block sfx pushed so others can see
2020-11-18 13:31:12 -08:00
jiminycrick
3473347742
Sfx from blocks
2020-11-18 13:31:12 -08:00
jiminycrick
0689630d98
Fading music/ambient sounds decently upon biome transition
2020-11-18 13:31:11 -08:00
jiminycrick
b5aea464f3
Switch music at biome transitions
2020-11-18 13:31:11 -08:00
jiminycrick
46d3f6f6d2
Initial biome specific music and ambient sound channel
2020-11-18 13:31:11 -08:00
Imbris
7427367d96
Fix issues with not being able to grab highlighted apples by unifying distance checking
2020-11-17 23:06:02 -05:00
Snowram
950eb1976d
Addressed more comments
2020-11-17 23:54:01 +01:00
Snowram
83b2640e02
Makes basic beam Y offset depend on body scale
2020-11-17 23:27:13 +01:00
Snowram
7af561263d
Addressed comments
2020-11-17 23:27:13 +01:00
Snowram
93642428f2
Move eye sight and scale in body.rs, mounts tweaks
2020-11-17 23:27:13 +01:00
David Fisher
b93d4bf85c
Add simple tests to utils description functions
...
I initially ended up in this file looking to take on issue #707
which I realized had been already done. Having touched the file though
I thought it good to add some basic tests to get used to the workflow
on the project and how things are setup here.
This commit adds some basic requests and cleans up some comments
which appear to have been left as placeholders for work which appears
to have been completed already.
I attempted to test the tool_desc and armor_desc functions, but realized
I wasn't sure how to best create an instance of Armor or Tool without
modifying other files to make more things public.
This is my first commit on the project, and was intentionally kept
simple accordingly.
2020-11-15 18:53:20 -05:00
Odd-Harald Lillestø Myhren
774ef72344
Merge branch 'master' into 'knarkzel/persist-combo-roll'
...
# Conflicts:
# CHANGELOG.md
2020-11-15 22:37:30 +00:00
Knarkzel
64da99a4d7
add new was_combo field to test
2020-11-15 23:49:01 +01:00
Joshua Barretto
171ef1d7b9
Upscaling support
2020-11-15 22:18:35 +00:00
Imbris
4872d285c3
Merge branch 'imbris/fix-font-selection' into 'master'
...
Properly use localization specified fonts, fix swedish translation by adding...
Closes #834
See merge request veloren/veloren!1521
2020-11-15 03:18:29 +00:00
Imbris
03c96a7c7b
Properly use localization specified fonts, fix swedish translation by adding other fonts to the font mapping list
2020-11-14 21:31:31 -05:00
Imbris
4f2512f126
Save the selected character, deselect character when deleting, auto select newly created character
2020-11-14 19:17:42 -05:00
Imbris
5dbb1aeae7
Merge branch 'imbris/fix-7' into 'master'
...
Fix panic on minimizing window before the game starts up
See merge request veloren/veloren!1514
2020-11-14 03:30:13 +00:00
Imbris
ff5b152525
Merge branch 'imbris/fix-6' into 'master'
...
Fix issue where ui scale in the login menu was not updated when changed in-game
Closes #578
See merge request veloren/veloren!1513
2020-11-14 02:49:41 +00:00
Imbris
a044981fd7
Fix panic on minimizing window before the game starts up
2020-11-13 21:09:19 -05:00
Imbris
1373b752ff
Merge branch 'imbris/fix-5' into 'master'
...
Remove randomization of species and body_type with the randomize button in char creation
See merge request veloren/veloren!1512
2020-11-14 01:56:28 +00:00
Imbris
51dd5110d0
Merge branch 'imbris/fix-3' into 'master'
...
Tweak clock related things and fix voxygen tracy feature
See merge request veloren/veloren!1506
2020-11-14 01:39:33 +00:00
Imbris
cff5439796
Fix issue where ui scale in the login menu was not updated when changed in-game
2020-11-13 20:17:59 -05:00
Imbris
1952785af2
Remove randomization of species and body_type with the randomize button in char creation
2020-11-13 19:43:32 -05:00
Samuel Keiffer
1ed90bd0bf
Merge branch 'sam/ron-abilities' into 'master'
...
Move abilities to .ron files
Closes #821
See merge request veloren/veloren!1508
2020-11-13 17:55:57 +00:00
Sam
b5f59f9cf3
Fixed tests. Addressed comments.
2020-11-13 10:41:34 -06:00
Monty Marz
7da8c71d89
radio buttons for buff position in settings
2020-11-13 14:32:15 +01:00
Monty Marz
691d1f5243
bigger buff icons above skillbar
2020-11-13 14:20:33 +01:00
Imbris
5fa2ac6e38
Handle window resizing properly to fix some bugs on startup
2020-11-12 23:56:36 -05:00
Imbris
f1ca3ccc69
Fix language and ui resolution in menus not updating when they are changed ingame
2020-11-12 23:03:44 -05:00
Imbris
37e4ea4669
Remove ability map from top level functions
2020-11-12 21:24:35 -06:00
Sam
9b4fa4e961
Started moving loading of ability manifest to an ecs variable.
2020-11-12 21:24:34 -06:00
Imbris
27d4310498
Add more catagories to common deps, store average busy dt as a duration, store frame delta times as seconds instead of milliseconds
2020-11-12 19:18:54 -05:00
Imbris
fffd5d0ef0
Fix offset issue in ui on startup
2020-11-11 23:47:07 -05:00
Imbris
c0e8298ac3
Display averaged busy dt
2020-11-11 23:26:13 -05:00
Imbris
d5dd126724
Add tracy feature that randomly disappeared back into voxygen
2020-11-11 22:33:02 -05:00
Imbris
a97b188bea
Make fps display and specification more precise
2020-11-11 21:47:22 -05:00
Snowram
af346806de
Addressed comments
2020-11-11 22:03:54 +01:00
Snowram
fe977f0a6c
Adds a speed stat to weapons
2020-11-11 22:03:53 +01:00
Joshua Barretto
7bce8b9615
More resiliant settings, better key defaults
2020-11-11 17:37:26 +00:00
Imbris
865482d768
ui: Improve login info banner gradient, smallify things, put login menu quit button at the bottom
2020-11-11 03:02:51 -05:00
Imbris
61c0780872
Remove uneeded commented code, add notes to remaining commented code, use source rect calculations from conrod backend code
2020-11-11 03:02:51 -05:00
Imbris
64d885a192
Clippy fixes
2020-11-11 03:02:51 -05:00
Imbris
584824d405
Tweak scrollbar in char select screen to look nicer, fix warnings, remove old ui code, add character loading/deleting/creating/error info popups
2020-11-11 03:02:23 -05:00
Imbris
9df8368c88
Add some tracing spans
2020-11-11 03:02:23 -05:00
Imbris
d2166fed3d
Make iced ui use scale from the settings
2020-11-11 03:02:22 -05:00
Imbris
eda7b380dd
Change glyph cache position tolerance to match changes in master
2020-11-11 03:02:22 -05:00
Imbris
469b048de9
Update iced
2020-11-11 03:02:22 -05:00
Imbris
90bfafc469
Fix tooltip positioning for tooltipped elements inside Scrollable widgets
2020-11-11 03:02:22 -05:00
Imbris
cd1a134c26
Fix bug in body.validate(), add sliders to iced char creation screen, make char selection screen more closely resemble the master version in style
2020-11-11 03:02:22 -05:00
Imbris
7aa8412556
Add tooltips in iced char creation to species, tools, randomize button, and create button
2020-11-11 03:02:22 -05:00
Imbris
fe7d65843b
Highlight button of selected character, enter the world if character is selected when enter key is pressed
2020-11-11 03:02:22 -05:00
Imbris
3b664d2efb
Fix tooltip border images, fade tooltips properly, improve tooltip positioning
2020-11-11 03:02:22 -05:00
Imbris
d8854e9300
Add a tooltip to the char select screen to test
2020-11-11 03:02:22 -05:00
Imbris
5c85a29111
Create Tooltip widget in iced
2020-11-11 03:02:22 -05:00
Imbris
0361272746
Update to reflect changes in master ui: switched daggers with sceptre, added background at the bottom of the loading screen, added randomize button in the char creation screen
2020-11-11 03:02:22 -05:00
Imbris
0ab1a1ebb0
Loading screen: show animated gears instead of status message, show tips
2020-11-11 03:02:22 -05:00
Imbris
489a8a8f9e
Remove background banner from login screen input boxes and move logo to right corner
2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
bae7f56393
add padding to language select and server select menu buttons so that the scrollbar doesn't overlap them
2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
52479fec2f
add title to server select menu, don't use unneeded Container in language select menu
2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
12abd64a01
change the text arrows in language select and server select with proper ui elements
2020-11-11 03:02:22 -05:00
Yusuf Bera Ertan
5af6757de0
add language selection menu to main menu screen
2020-11-11 03:02:22 -05:00
Imbris
c247263258
Update to the latest git iced
2020-11-11 03:02:22 -05:00
Imbris
42c6550a0b
Add more parts of the character selection screen, add mouse detector widget, misc tweaks
2020-11-11 03:02:22 -05:00
Imbris
de770694d8
Basic structure of character selection
2020-11-11 03:02:22 -05:00
Imbris
bc42f3f229
Add tabbing between fields in login screen
2020-11-11 03:02:22 -05:00
Imbris
586bdddc9e
Add gradient primitive to ui, adjust textbox aspect ratio, misc tweaks
2020-11-11 03:02:22 -05:00
Imbris
3baac6aeba
Update to latest iced git, rebase fixes
2020-11-11 03:02:22 -05:00
Imbris
545f3bd44b
Start rewrite of character selection with iced
2020-11-11 03:02:21 -05:00
CapsizeGlimmer
34f92c7076
Implement renderer for slider
2020-11-11 03:02:21 -05:00
Imbris
10c046be2f
Delete conrod main menu code!!!!!!, small tweaks
2020-11-11 03:02:21 -05:00
Imbris
ba573d2065
Add error message box (is the main menu finished?)
2020-11-11 03:02:21 -05:00
Imbris
e29364eedf
Add border styling to container
2020-11-11 03:02:21 -05:00
Imbris
a94bc4b725
Make cancel button in connecting screen visble again, don't save username & server for singleplayer login, make iced version go back to login screen properly.
2020-11-11 03:02:21 -05:00
Yusuf Bera Ertan
a9541f1506
Implemented server selection screen
2020-11-11 03:02:21 -05:00
Imbris
e2bf974ecb
Add Scrollable widget support, implement disclaimer screen, rearrangements of main menu ui code
2020-11-11 03:02:21 -05:00
Imbris
01eb061a83
Fill in username & server fields in ui reimplementation, stop saving password in the settings file
2020-11-11 03:02:21 -05:00
Imbris
73982637b2
Add styling for Container, implement auth trust prompt, misc additions
2020-11-11 03:02:21 -05:00
Imbris
20a46eb526
Make all the fonts available in iced ui rework
2020-11-11 03:02:21 -05:00
Imbris
5c13983631
Add parts of main menu such as version text and info text banner, make connection screen
2020-11-11 03:02:21 -05:00
Imbris
d6b38c8cd2
More main menu work, split main menu ui into multiple modules, misc fixes in the renderer
2020-11-11 03:02:21 -05:00
Imbris
d2f5a44d02
Input fields layout tweaks
2020-11-11 03:02:21 -05:00
Imbris
80426f352b
Fix whitespace glitches, center text cursor
2020-11-11 03:02:21 -05:00
Imbris
561068106e
Add input fields to main menu attempt, fix a few bugs, add bullet point to the font (might have done this wrong). (just a few glitches left when text contains spaces)
2020-11-11 03:02:21 -05:00
Imbris
e4bc035a62
Add support for TextInput widget, rename widgets module to widget, update to glyph_brush 0.7.0
2020-11-11 03:02:21 -05:00
Imbris
75adcb20e8
More buttons, FillText custom widget that adjusts text size based on available space, created button component thing (a reusable composition of widgets), fixed log to tracing rebase error
2020-11-11 03:02:21 -05:00
Imbris
04fe308b9c
Rearrange iced renderer modules, wire up events for the main menu iced ui
2020-11-11 03:02:21 -05:00
Imbris
095345d8c6
Add support for Button widget, new custom widget AspectRatioContainer
2020-11-11 03:02:21 -05:00
Imbris
bc0792a57a
Rename localization/font types (e.g. VoxygenLocalization -> Localization)
2020-11-11 03:02:21 -05:00
Imbris
0053299b14
Text rendering for iced with glyph_brush works now
2020-11-11 03:02:20 -05:00
Imbris
fa1cd17a71
Add for<'b> lifetime annotation (almost worked)
2020-11-11 03:02:20 -05:00
Imbris
a7458c099c
Implement text renderering with glyph_brush (lifetime error)
2020-11-11 03:02:20 -05:00
Imbris
29526977d8
Add support for Space widget, refine main menu ui, misc fixes and improvements.
2020-11-11 03:02:20 -05:00
Imbris
b25162635a
Revamp BackgroundContainer with scale specific padding, and use in main menu attempt
2020-11-11 03:02:20 -05:00
Imbris
5428feb0df
Add Stack and CompoundGraphic widgets
2020-11-11 03:02:20 -05:00
Imbris
b5d31f6cba
Begin implementing container widget with an image background
2020-11-11 03:02:20 -05:00
Imbris
6a4b7b70c2
Start experimenting with replicating main menu
2020-11-11 03:02:20 -05:00
Imbris
0305c1979a
Get resizing working
2020-11-11 03:02:20 -05:00
Imbris
bbbede68fc
Initial setup to use iced
2020-11-11 03:02:20 -05:00
Marcel
696f607a70
Merge branch 'xMAC94x/clock' into 'master'
...
massivly switch clock algorithm.
See merge request veloren/veloren!1499
2020-11-10 22:12:12 +00:00
Monty Marz
0e072f72cc
frost cleaver
...
velorite mage set
offsets
armor stats
2020-11-10 21:43:45 +00:00
Marcel Märtens
e4e5c6e55b
massivly switch clock algorithm.
...
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
This system is massivly bugged.
a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
b) Preduction was totally unrealistic after a single lag spike
c) When a very slow tick happens, we dont benefit from 10 fast ticks.
- Instead we just try to keep the tick time exact what we expect.
If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
jshipsey
db753c4f3b
adjust to comments
2020-11-09 18:47:52 -05:00
Sam
9b0e1c8dfc
Slight balance tweaks.
2020-11-08 19:33:24 -06:00
jshipsey
7aa3de35c9
hammer keyframes
2020-11-08 19:54:46 -05:00
Sam
8fa7e246e9
Minor tweaks.
2020-11-08 18:11:53 -06:00
jshipsey
0618de138e
rebase
2020-11-08 19:02:48 -05:00
jshipsey
20efc692fd
ranged
2020-11-08 18:52:22 -05:00
jshipsey
92aa6a1b12
axe basic
2020-11-08 18:51:35 -05:00
jiminycrick
33e87de17e
Initial combo melee for axe M1
2020-11-08 18:48:48 -05:00
AlKabir
9424ecfb4d
centering assets
2020-11-08 00:35:11 -06:00
AlKabir
6535deae9c
added two meat assets for mobs to drop
2020-11-07 23:34:20 -06:00
Imbris
133ba82a9b
Use item_definition_id for weapon asset mapping
2020-11-07 16:44:11 -06:00
Sam
4ae946d699
Fix audio tests.
2020-11-07 15:53:19 -06:00
Sam
a4046872b2
Yeeted from code files.
2020-11-07 15:53:10 -06:00
AlKabir
77f3c7e3c5
Minor combat fixes (see issue 785)
2020-11-07 18:00:07 +00:00
TheBoredProgrammer64
b2ec207979
Revert "Removed toolCategory"
...
This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
2020-11-06 15:33:20 +00:00
Marcel Märtens
40f5afc2b0
ci cleanup, dependency update
2020-11-06 14:34:42 +01:00
Samuel Keiffer
44f676d90c
Merge branch 'sam/make-roll-great-again' into 'master'
...
Roll overhaul
See merge request veloren/veloren!1484
2020-11-06 03:25:18 +00:00
Sam
37ecb165ef
Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
2020-11-05 20:40:20 -06:00
Snowram
262ceac060
fmt
2020-11-06 01:08:35 +01:00
Monty Marz
642ad805a1
potion buff
2020-11-06 01:08:34 +01:00
Snowram
a52f83e92c
Addresses some comments
2020-11-06 01:08:31 +01:00
Snowram
ce96af4363
Allow for an arbitrary array of effects and buffs for consumables
2020-11-06 01:08:30 +01:00
Sam
66850a5878
Fixed audio tests. Added changelog line.
2020-11-05 18:01:46 -06:00
jshipsey
fae3ef6e59
roll anim speedup
2020-11-05 16:40:30 -05:00
Sam
a0af315930
Addressed comments.
2020-11-04 19:22:08 -06:00
Sam
87bff41a66
Addressed comments.
2020-11-04 19:22:05 -06:00
Sam
c48c022f7e
Separated out health from stats component.
2020-11-04 19:22:04 -06:00
Snowram
a6d5d87bbc
Fix animations regressions for biped_large
2020-11-04 02:12:43 +01:00
jshipsey
3bb839da85
convert humanoid anims, warnings
2020-11-04 01:48:06 +01:00
Snowram
b47f42bad5
More biped_large work
2020-11-04 01:48:05 +01:00
jshipsey
f009492319
cleanup 4
2020-11-04 01:48:05 +01:00
unknown
14ec1b9f5f
starting to wire in new wield setup for bipedlarge
2020-11-04 01:48:05 +01:00
jshipsey
e6eeef4524
setup for axe/bow wield
2020-11-04 01:48:05 +01:00
jshipsey
28cde31bbb
setup for staff, more anim conversions
2020-11-04 01:48:05 +01:00
Snowram
ef1428f9fe
Bones scaling cleanup
2020-11-04 01:48:05 +01:00
jshipsey
3d23475abd
starting to wire in new wield setup
2020-11-04 01:48:05 +01:00
Snowram
72b15a1e24
More new style keyframe translation
2020-11-04 01:48:05 +01:00
jshipsey
c878673a84
cleanup 3
2020-11-04 01:48:05 +01:00
jshipsey
f79181c01f
cleanup 2
2020-11-04 01:48:05 +01:00
jshipsey
e5734c1829
adjust skeleton_attr to s_a
2020-11-04 01:48:05 +01:00
Snowram
f9f3d33189
More new style keyframe translation
2020-11-04 01:48:04 +01:00
jshipsey
e928dbe4db
start cleanup
2020-11-04 01:48:04 +01:00
Snowram
a8dd44325f
Convert some animations to new style keyframes
2020-11-04 01:48:04 +01:00
Joshua Barretto
6331ad9455
Implemented Flight
2020-11-03 22:46:07 +00:00
Marcel Märtens
00456c8373
extract a Presence Component, which is server
only and has state of Player
and Client
. Presence is only valid for Clients that are in game
2020-11-03 08:56:02 +01:00
Marcel Märtens
6bb74c9c6f
Fix clients are disconnecting GRACEFULLY by removing the Disconnect Request from a client, a client now sends a TERMINATE message directly
2020-11-03 08:55:54 +01:00
ubruntu
8c1e1fdc5c
Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance
2020-11-03 04:09:38 +00:00
Imbris
a556d2b5e7
Merge branch 'bbenton91/fix-password-length' into 'master'
...
Changed password scale to allow 34 characters. Fixes issue #743
Closes #743
See merge request veloren/veloren!1464
2020-10-30 02:37:54 +00:00
Brad
8b39dafe2e
Changed password scale to allow 34 characters
2020-10-29 21:17:31 -04:00
Imbris
cb68aec291
Update changelog, address comments, fmt
2020-10-29 19:12:54 -04:00
Imbris
64def3cde4
Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts
2020-10-29 18:40:11 -04:00
Imbris
325695e937
Only try to connect to the singleplayer server after it has been initialized
2020-10-29 18:30:49 -04:00
Imbris
47b06658b0
Log where the userdata folder is in binary crates, fix bug where the old
...
path was logged instead of the new path when renaming invalid settings
2020-10-29 18:30:49 -04:00
Imbris
0ca3d51f29
Only allow hotbar keys instead of all UI related keys when the UI is hidden
2020-10-29 18:30:48 -04:00
Sam
7971034fde
Fixed audio tests.
2020-10-28 18:15:28 -05:00
Sam
844e6f2b60
Slightly nerfed sword dash. Reduced particle count on fire aoe by factor of 3.
2020-10-28 18:15:25 -05:00
Sam
63011241ea
Added keyframes to all states that were lacking them.
2020-10-28 18:15:23 -05:00
Sam
f60985d733
Transitioned buff storage from a vec to a hashmap. Addressed other comments. Only continuous buff effects are handled right now.
2020-10-26 19:30:17 -05:00
Sam
337cf6e137
Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented.
2020-10-26 19:30:10 -05:00
Sam
fdf8decb18
Handled health change over time buff effect better.
2020-10-26 19:28:27 -05:00
Sam
5a5d35fade
Cleaned up logic used to handle buff addition. Old active buffs now get deleted if they had a smaller duration and weaker strength.
2020-10-26 19:28:26 -05:00
Monty Marz
3f7b5a095b
player buffs at minimap visuals
...
Update settings.rs
buff timers
2020-10-26 19:28:25 -05:00
Imbris
be1767a5af
Fix group tooltips, make ui buff code more efficient, avoid crashing on characters button press
2020-10-26 19:28:25 -05:00
Monty Marz
8fa398954d
Initial implementation of buffs UI
...
player buffs animation
more testing debuffs
sorting and display limit fix
overhead buffs
fix
WIP buff removal function
fmt
Update buffs.rs
Now with compiling: WIP group UI buffs
positioning
Update group.rs
Update group.rs
Small optimizations.
Fixed positioning of buffs in group panel. Broke buff tooltips in group panel.
buff frame visuals
added setting for displaying buffs at minimap
2020-10-26 19:28:24 -05:00
Sam
007d3c09ac
Buffs now get removed on death by default. Buffs are now required to have either the 'Buff' or 'Debuff' tag. RemoveByCategory function now has support for blacklisting certain categories. Support for UI stuffs.
2020-10-26 19:28:23 -05:00
Monty Marz
b31c6877b4
skillbar fixes, buff UI module
...
adjustments, fixes, assets, test buffs widgets
2020-10-26 19:28:23 -05:00
Monty Marz
f096bece5c
skillbar update part 1
...
skillbar rework part 2
2020-10-26 19:28:21 -05:00
Sam
1a1ceb54bc
Server event used to deal damage/heal with buffs. Buff kills now award xp.
2020-10-26 19:28:20 -05:00
Marcel Märtens
1b47913835
fix clippy after toolchain update
2020-10-26 22:30:51 +01:00
Marcel Märtens
153c6c3b13
Fixing Tarpaulin isn't easy.
...
So first off all we had to update the toolchain, i think everything in september is okay, but we got with this current version.
Then we had to update several dependencies, which broke:
- need a specific fix of winit, i think we want to get rid of this with iced, hopefully, because its buggy as hell. update wayland client to 0.27
- use a updated version of glutin which has wayland-client 0.27 and no longer the broke version 0.23
- update conrod to use modern copypasta 0.7
- use `packed_simd_2` instead of `packed_simd` as the owner of the create abandoned the project.
- adjust all the coding to work with the newer glutin and winit version. that also includes fixing a macro in one of the dependencies that did some crazy conversion from 1 event type to another event type.
It was called `convert_event`
- make a `simd` feature which is default and introduce conditional compiling.
AS I HAVE NO IDEA OF SIMD AND THE CODE. AND I DIDN'T INTRODUCE THE ERROR IN THE FIRST PLACE, WE PANIC FOR NON SIMD CASE FOR NOW. BUT IT WORKS FOR TESTS.
- tarpaulin doesnt support no-default-features. so we have to `sed` them away. semms fair.
2020-10-26 17:04:20 +01:00
NathanW
7e92e21f8b
Address issue #808 : Add Frame Time in DebugInfo
2020-10-22 16:42:10 -06:00
Joshua Barretto
2237500743
Clouds
2020-10-21 21:05:25 +00:00
jshipsey
c74133740e
remove commented code
2020-10-19 16:20:59 +02:00
Snowram
d5e60d93b4
Add missing biped_large anims
2020-10-19 16:20:59 +02:00
jshipsey
9c003cf572
bipedlarge hammer fixes
2020-10-19 16:20:59 +02:00
jshipsey
64d73abdec
roshwalr fix
2020-10-19 16:20:59 +02:00
jshipsey
caa048b1d5
small fixes
2020-10-19 16:20:59 +02:00
Snowram
7a62ddfd3f
Add BeastClaw npc weapontype
2020-10-19 16:20:59 +02:00
Snowram
f9383e4dd8
Add roshwalr npc
2020-10-19 16:20:59 +02:00
jshipsey
66b1fe67dc
rebase
2020-10-19 16:20:58 +02:00
Snowram
c9985e14cb
Rename Saurok, various anim fixes
2020-10-19 16:20:58 +02:00
jshipsey
65df398672
werewolf work
2020-10-19 16:20:58 +02:00
Snowram
6c54e6d8fe
Add sand, snow and wood raptor npcs
2020-10-19 16:20:58 +02:00
Snowram
588f66a1ee
Add treant npc
2020-10-19 16:20:58 +02:00
Snowram
290adcfad8
Standardizes character bone names
2020-10-19 16:20:58 +02:00
Snowram
58e2d3a4ad
More bipedlarge anim work
2020-10-19 16:20:58 +02:00
Snowram
c1c2c9dc07
Add bipedlarge spin and beta anims
2020-10-19 16:20:58 +02:00
unknown
94cbe3faf4
Better bipedlarge weild, charge and shoot anims
2020-10-19 16:20:58 +02:00
unknown
d2f91bc3a0
Assigns a ToolKind to bipedlarge weapons
2020-10-19 16:20:58 +02:00
Snowram
0a9ec848a7
add lizardman npcs
2020-10-19 16:20:58 +02:00
Snowram
4dcd450382
Add beast attributes
2020-10-19 16:20:57 +02:00
Snowram
a4f4fa38e2
Improve bipedlarge beast walk animation
2020-10-19 16:20:57 +02:00
Snowram
f4a068c422
Initial bipedlarge beast walk animation
2020-10-19 16:20:57 +02:00
Snowram
204fa50de9
Add werewolf npc
2020-10-19 16:20:57 +02:00
Marcel
f6692aee74
Merge branch 'UMR1352/fix#788' into 'master'
...
Fix issue #788
Closes #788
See merge request veloren/veloren!1432
2020-10-16 12:17:49 +00:00
Samuel Keiffer
b5a969862a
Merge branch 'sam/staff-overhaul' into 'master'
...
Staff Rework
Closes #767 and #762
See merge request veloren/veloren!1429
2020-10-16 02:22:00 +00:00
Joshua Barretto
8617b17569
Merge branch 'UMR1352/fix#790' into 'master'
...
Fix issue #790
Closes #790
See merge request veloren/veloren!1439
2020-10-15 14:14:52 +00:00
Enrico Marconi
af0542db90
Suggested edit
2020-10-15 14:47:29 +02:00
Enrico Marconi
d85473bccf
Reviewer's suggested edit
2020-10-15 14:36:59 +02:00
Enrico Marconi
9c184b60e4
Fix issue #790 : hotbar working while ui is toggled off
2020-10-15 13:28:29 +02:00
Sam
14e4af7ab6
Addressed playtesting feedback.
2020-10-14 21:06:52 -05:00
jshipsey
6f3f6996a6
clippy
2020-10-14 21:06:35 -05:00
jshipsey
6a744eed82
anims
2020-10-14 21:06:32 -05:00
Monty Marz
4b2eba71e7
new staff skill icons
2020-10-14 20:56:58 -05:00
Sam
1c21362bc3
Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
2020-10-14 20:56:23 -05:00
Sam
7ef73f5981
Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
2020-10-14 20:56:22 -05:00
Sam
cbb72363af
Reworked explosions. Tweaked staff fireball.
2020-10-14 20:56:21 -05:00
Sam
04dcd012da
Flamethrower particles.
2020-10-14 20:56:21 -05:00
Sam
c80f16ae74
Started to add particles.
2020-10-14 20:56:20 -05:00
Sam
256846a669
Initial implementation of new staff abilities.
2020-10-14 20:56:16 -05:00
jshipsey
3bb59b36cd
energy values, remove hotload
2020-10-14 12:50:33 -07:00
jshipsey
64f72a73f9
axeleap tweaks
2020-10-14 12:50:33 -07:00
jshipsey
22d8792c4b
adjustments to chargedmelee, repeater
2020-10-14 12:50:33 -07:00
Snowram
697ea80665
Axe MeleeLeap character animation
2020-10-14 12:50:33 -07:00
jshipsey
521ffd64ba
cleanup
2020-10-14 12:50:33 -07:00
jshipsey
28eb58ddfa
anims
2020-10-14 12:50:33 -07:00
jshipsey
281155186f
hammer leap melee anim
2020-10-14 12:50:33 -07:00
jiminycrick
9ebda3c353
Made bow leap more graceful and set energy costs and removed jitter for no leap
2020-10-14 12:50:32 -07:00
jiminycrick
ae4b259250
Fix what broke during rebase
2020-10-14 12:50:32 -07:00
jiminycrick
431f99a791
Reducing the amount of data in character state
2020-10-14 12:50:32 -07:00
jiminycrick
05623eb8bd
Addressed comments
2020-10-14 12:50:32 -07:00
jiminycrick
04175bab09
Add skillbar stuff for 3rd skills
2020-10-14 12:50:32 -07:00
jiminycrick
951acfca21
Add 3rd skill for hammer, bow, and axe minus skillbar UI stuff
2020-10-14 12:50:32 -07:00
Marcel Märtens
f1c9b959f4
rename a file, fix error msg, dont spam persistence by default
2020-10-13 00:06:24 +02:00
Enrico Marconi
7a5b7cb478
Fix issue #788
...
Missing items in the 'require' section are now shown in red.
2020-10-12 17:41:17 +02:00
Marcel Märtens
55b59fbe07
various small fixes according to the MR
2020-10-12 11:25:20 +02:00
Marcel Märtens
d7a74c0cf1
fix voxygen state system. before we had a timing error that we did the next voxygen step before client set in_game which lead us to a disconnect.
...
now assume in_game is correct in client unless told by server in its answer
2020-10-11 22:49:19 +02:00
Marcel Märtens
b1db5ef488
Redo Network Frontend.
...
Rather than having a single Stream to handle ALL data, seperate into multiple streams:
- Ping Stream, for seperate PINGS
- Register Stream, only used till the client is registered, then no longer used!
- General Stream, used for msg that can occur always
- NotInGame Stream, used for everything NOT ingame, e.g. Character Screen
- InGame Stream, used for all GAME data, players, terrain, entities, etc...
This version does compile, and gets the client registered (with auth too) but doesnt get to the char screen yet.
This fixes also the ignoring messages problem we had, as we are not sending data to the register stream!
This fixes also the problem that the server had to sleep for the Stream Creation, as the Server is now creating the streams and client has to sleep.
2020-10-11 22:49:14 +02:00
Imbris
b9b84d2890
Migrate singleplayer save folders to the new location if they have not already been generated
2020-10-10 20:25:32 -04:00
Imbris
83fb26c4f9
Group editable server settings into one struct that is stored in the ecs, don't expose DataDir, use Uuid in the whitelist instead of usernames, replace Banlist record tuple with new type with named fields, remove commented code
2020-10-10 02:10:32 -04:00
Imbris
a3ee5a4006
Rename model_col -> highligh_col to better reflect its usage
2020-10-10 02:10:32 -04:00
Imbris
308cca0dc9
Put server-cli specific settings in their own structure, serde_derive -> serde
2020-10-10 02:10:32 -04:00
Imbris
7c14a3f4a4
New userdata folder that holds voxygen settings and logs and server saves and settings, split up server settings file into parts that are persisted back to their files and parts that are read-only, misc fixes
2020-10-10 02:10:32 -04:00
Imbris
ef74d395a6
Improve figure and sprite highlighting
2020-10-10 02:10:31 -04:00
Monty Marz
2b800a2b63
make clippy happy
...
Delete glider.ron
2020-10-07 02:23:20 +00:00
Marcel
33be0a0e9f
Merge branch 'mdroogle/interaction_hint' into 'master'
...
Add interaction hint #615
See merge request veloren/veloren!1394
2020-10-01 09:31:54 +00:00
Sam
47abf49751
Addressed comments
2020-09-29 20:48:23 -05:00
Sam
207586cfab
Beam particles fixed/tweaked.
2020-09-29 19:48:17 -05:00
Sam
51141b2c1a
Changelog line, final balance tweaks.
2020-09-29 19:48:16 -05:00
Sam
56d2afc0dc
Added keyframe support to basic beam state. Addressed some comments.
2020-09-29 19:48:15 -05:00
Sam
ffe456c703
Fixed what broke after rebasing.
2020-09-29 19:48:13 -05:00
Sam
3d6c26a3c7
Fully separated sceptres from staves.
2020-09-29 19:48:12 -05:00
Monty Marz
2a884df8de
fix SCT decimals not being absolutes
2020-09-29 19:48:10 -05:00
Sam
de45784596
Addressed round of testing feedback.
2020-09-29 19:48:09 -05:00
Monty Marz
13d9b814ab
separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
...
remove firebolt from starting sceptre
2020-09-29 19:48:07 -05:00
Sam
095433abcc
Addressed comments.
2020-09-29 19:48:06 -05:00
Sam
46563e7008
Added beam system. Added collision code for spherical wedge/cylinder detection.
2020-09-29 19:48:04 -05:00
Sam
ddbe871b50
Placeholder animation for beam attack.
2020-09-29 19:48:03 -05:00
Sam
36762be2a7
Fixed explosion color of sceptre M2.
2020-09-29 19:47:59 -05:00
Sam
6b23af6e0b
Tweaked particles. Added skill icons.
2020-09-29 19:47:58 -05:00
Sam
8b9202710f
New sceptre M2 is functional.
2020-09-29 19:47:57 -05:00
Sam
921d224ef6
Lifesteal now works. Added particles to healing beam.
2020-09-29 19:47:57 -05:00
Forest Anderson
25ab132d73
Merge branch 'xvar/add-clone-on-ref-ptr-clippy-lint' into 'master'
...
Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors
See merge request veloren/veloren!1411
2020-09-28 19:32:03 +00:00
Joshua Yanovski
443f3287e4
Merge branch 'sharp/remove-spurious-vox' into 'master'
...
Remove spurious uses of Vox.
See merge request veloren/veloren!1406
2020-09-27 16:41:29 +00:00
Ben Wallis
b3dd8e8a02
Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors
2020-09-27 17:25:33 +01:00
Ben Wallis
11fc74642e
Refactored crafting to use ItemDef instead of Item
2020-09-27 14:55:31 +01:00
Joshua Yanovski
938039a56e
Remove spurious uses of Vox.
...
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Marcel Märtens
b7dc17c11f
switch version to pre-alpha-2020-09-22
vs pre-alpha-v0.7.0
2020-09-22 12:04:07 +02:00
Marcel Märtens
8eec46424f
switching veloren naming scheme, to either one of the following:
...
`stable-0.7.0 (<hash>-<datetime>)` for release versions.
And
`nightly-<date> (<hash>)` for nightly and master versions
Reason is, many players only give information that they are running `0.x.0` but are not giving us the information which day, or commit they are running. So we should make master builds less confusing.
2020-09-22 11:47:18 +02:00
jshipsey
4f0faf4c56
small corrections
2020-09-21 23:57:10 -04:00
Snowram
fa2dd28587
Fixed various issues from better-things branch
2020-09-21 23:57:10 -04:00
Sam
2ff59c9f60
Addressed comments
2020-09-21 17:55:29 -05:00
Sam
8ab0d5e5e0
Added icon for skillbar ability of sword.
2020-09-21 17:40:20 -05:00
jshipsey
0796337a8c
resolve minor anim hiccup
2020-09-21 17:40:19 -05:00
Sam
1fbcf2be80
Fixed pipeline errors.
2020-09-21 17:40:19 -05:00
Sam
b4018e7d42
Made 3rd ability interruptible. Final balance tweaks.
2020-09-21 17:40:16 -05:00
jshipsey
8070a38a89
spin anim
2020-09-21 17:38:57 -05:00
jshipsey
e79cef4824
dash animation
2020-09-21 17:38:55 -05:00
Sam
a8e834e754
Initial implementation of spin attack for sword.
2020-09-21 17:38:54 -05:00
jshipsey
b0d359e29f
slightly quicker alpha, improved anims
2020-09-21 17:38:54 -05:00
Sam
fe70b7fbce
Addressed second round of feedback.
2020-09-21 17:38:53 -05:00
Sam
b06ab250cc
Addressed first round of feedback on sword overhaul.
2020-09-21 17:38:52 -05:00
Sam
c99e4c3c18
Added swing duration to dash melee. Added framework for animation to be added.
2020-09-21 17:38:51 -05:00
Sam
04af75bf8d
Initial implementation of new dash melee.
2020-09-21 17:38:48 -05:00
jshipsey
a18c23025e
stage 2 and 3 anim
2020-09-21 17:38:46 -05:00
Sam
847bddbd89
Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
2020-09-21 17:38:46 -05:00
Sam
2ba9d1e54f
Added support for different swings in the combo melee having differnt fractions of time buildup duration is split.
2020-09-21 17:38:45 -05:00
jshipsey
2451a64b97
stage 2 animation
2020-09-21 17:38:44 -05:00
Sam
0ba5740265
Added enum for stage section instead of using 4 bools.
2020-09-21 17:38:43 -05:00
Sam
440e45f2bc
Did stuff to support addition of keyframes for combo melee animation.
2020-09-21 17:38:43 -05:00
Sam
aab56ea636
Animation time for combo melee now resets between stages.
2020-09-21 17:38:42 -05:00
Sam
cf573a42bd
Initial implementation of combo melee attack.
2020-09-21 17:38:41 -05:00
Joshua Barretto
388a899a7f
Added make_sprite command
2020-09-21 16:39:20 +01:00
Joshua Barretto
ece4a01867
Improved representation of Block for better performance, more features, and better backwards-compatibility
2020-09-20 11:46:12 +01:00
Samuel Keiffer
b2f42a117c
Merge branch 'sam/boss' into 'master'
...
Boss
Closes #769
See merge request veloren/veloren!1364
2020-09-19 20:47:07 +00:00
Joshua Yanovski
7b43752785
Merge branch 'droogmic/scene_terrain_refator' into 'master'
...
Voxygen scene terrain - minor refactor
See merge request veloren/veloren!1392
2020-09-19 20:29:02 +00:00
Sam
6deeb7fcfe
Addressed another comment.
2020-09-19 14:40:22 -05:00
Sam
45fef87f32
Addressed comments
2020-09-19 14:40:21 -05:00
Sam
e39770d1d9
Golem now spawns in dungeon.
2020-09-19 14:40:20 -05:00
Sam
6327dd18b6
Moved knockback to a server event so that it would actually be applied to the player.
2020-09-19 14:40:17 -05:00
scott-c
1f2ed53c42
Tweak particle effects
2020-09-19 14:40:15 -05:00
Sam
0c48efd445
Added particles dedicated for shockwave.
2020-09-19 14:40:15 -05:00
Sam
23fa3c2f8d
Added particles to shockwave attack.
2020-09-19 14:40:14 -05:00
Sam
717142d5ea
Started to implement shockwave system.
2020-09-19 14:29:06 -05:00
Sam
66b0fee3c7
Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it.
2020-09-19 14:29:04 -05:00
Michael Droogleever Fortuyn
7fd50f36ef
Add interaction hint #615
...
Add text above dropped items hinting at
the use of the interaction control
e.g. pressing E
2020-09-19 20:38:48 +02:00
Imbris
9464fd49a9
Unify healthbar showing calculation, move bubble acquisition into closure
2020-09-19 13:54:05 -04:00
Imbris
ca2aad0080
Make chat bubbles show up even if nametags are not displayed
2020-09-19 13:54:05 -04:00
Imbris
b31df2f34e
Use proper fps in voxygen graphics settings tab
2020-09-19 13:54:05 -04:00
Michael Droogleever Fortuyn
a3c4040063
Scene terrain worker refactor
...
Simplify ChunkMeshState's active worker tracking to a bool,
as the tick value was never being used.
2020-09-19 16:13:29 +02:00
scott-c
2686598f1f
Improve first-person projectile aiming
2020-09-19 19:14:23 +08:00
Monty Marz
5fe79e1c6a
new loading screen bgs (part 1)
...
Add a basic random feature to char creation
loading screen bg (part 2)
loading screen changes, random button graphics
Random appearance also pick a random npc name
2020-09-18 23:17:47 +00:00
Snowram
f9fada87cf
Addresses comments
2020-09-18 18:45:03 +02:00
jshipsey
8330d087e6
clippy
2020-09-17 22:58:02 -04:00
jshipsey
fff6a6fb0a
finish odonto
2020-09-17 22:32:11 -04:00
jshipsey
b0767cb7a5
minor anim fix
2020-09-17 22:32:11 -04:00
jshipsey
5bb45a4861
spawn tweaks, improved odonto
2020-09-17 22:32:11 -04:00
Snowram
fecc40ad8e
Better quadmed legs/feet ratio
2020-09-17 22:32:11 -04:00
Snowram
62f6a5799a
Initial quadmed feed animation
2020-09-17 22:32:10 -04:00
jshipsey
789d93b52f
new models, shockwave anim
2020-09-17 22:32:10 -04:00
jshipsey
03b7320b4b
general housekeeping
2020-09-17 22:32:10 -04:00
jshipsey
06b39b9072
species specific improvement
2020-09-17 22:32:10 -04:00
Snowram
6a16268ff0
Quadmed run anim tweaks and deers offsets tweaks
2020-09-17 22:32:10 -04:00
jshipsey
b781a1765b
theropod run
2020-09-17 22:32:10 -04:00
Snowram
9308cabeb8
add deer, beaver and porcupine npcs
2020-09-17 22:32:10 -04:00
jshipsey
3eeaf7e8c9
idle for theropod, corrections to swimming
2020-09-17 22:32:10 -04:00
Snowram
ee95550355
Tweak offsets for theropods
2020-09-17 22:32:10 -04:00
jshipsey
cd6e1ad45f
haul out the critter skele, add theropod
2020-09-17 22:32:10 -04:00
jshipsey
aa440c02bb
proper cycles on quadmed movement
2020-09-17 22:32:09 -04:00
Snowram
1097dbcc25
Improve adaptative quadmed run
2020-09-17 22:32:09 -04:00
jshipsey
883aa1754b
refining pace setup. refined species anim variables
2020-09-17 22:32:09 -04:00
jshipsey
47d5c635de
first attempt at adaptive stride system
2020-09-17 22:32:09 -04:00
jshipsey
b514fb4159
fix for animal attack motion bug
2020-09-17 22:32:09 -04:00
jshipsey
ecae71c016
gliders as items. anim improvements
2020-09-17 22:32:09 -04:00
jshipsey
7525479a4c
fit dt issue
2020-09-17 22:18:49 -04:00
jshipsey
bd1984bf28
golem addition, fix for axe attack
2020-09-17 22:18:49 -04:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
...
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
tylerlowrey
2b0c1e89f3
Refactored kicking the player into its own function + ran fmt on project
2020-09-14 07:54:05 +02:00
tylerlowrey
b64f3fa8a9
Removed unnecessary kicked error enum
2020-09-14 07:54:05 +02:00
tylerlowrey
30c3146682
Added main menu kick message with kick reason after player is kicked
2020-09-14 07:52:31 +02:00
tylerlowrey
fee79720ee
Added ban message with reason when banned user attempts to login to server
2020-09-14 07:52:31 +02:00
Imbris
75761b60d9
Merge branch 'imbris/fix-mesh-panic' into 'master'
...
Fix #746 and misc cleanup
Closes #746
See merge request veloren/veloren!1380
2020-09-13 01:48:27 +00:00
Imbris
3fbf8d7ca0
Remove chunk from mesh todo if neighbour is deleted, be more careful with z_start and z_end in terrain meshing
2020-09-12 21:02:00 -04:00
Marcel Märtens
ad63c65d2f
fix windows result check
2020-09-11 16:24:15 +02:00
Awkor
0811cbe9cb
Implement #334 - Enable camera rotation in character selection screen
2020-09-11 13:23:38 +02:00
Imbris
c3ae641fbb
Merge branch 'imbris/tracy' into 'master'
...
Add more tracing instrumentation and tracy support
See merge request veloren/veloren!1359
2020-09-10 05:07:51 +00:00
TheThirdSpartan
7fd673ecb2
Added localization config options for new death messages
2020-09-09 20:26:20 +00:00
Marcel Märtens
018d03d860
fix panic for macos
2020-09-09 12:11:56 +02:00
Marcel Märtens
68168b0ae4
replace heavy msgbox with light native-dialog
2020-09-08 23:49:49 +02:00
Raiyan Sayeed
906da2f0c7
added option for borderless fullscreen in setting -> graphics menu
2020-09-07 05:12:15 +00:00
Imbris
f39d1e9bb5
Use less verbose span names when the tracy feature is off
2020-09-07 00:59:16 -04:00
Imbris
7efbc74551
remove duplicate tracing filter code, fix compiling voxygen with the
...
tracy feature
2020-09-06 22:28:14 -04:00
Imbris
0683a40741
Use finish_continuous_frame directly
2020-09-06 22:28:14 -04:00
Imbris
4f68a6df27
Update tracy crates, reduce overhead of timing, add more misc instrumentation
2020-09-06 22:28:14 -04:00
Imbris
e37a01be9d
Sprinkle instrumentation in common crate,in particular in the ecs systems
2020-09-06 22:28:14 -04:00
Imbris
50ceb1c93e
Add workaround for spans with winit loop, configure filtering when the tracy feature is on, spinkle some spans in the codebase
2020-09-06 22:28:14 -04:00
Imbris
d95e539495
Intial setup of tracy
2020-09-06 22:28:14 -04:00
TheThirdSpartan
6dbd1bc132
adding feature requested in issue #153 - displaying your alias in game as 'you'
2020-09-06 19:42:32 +00:00
Joshua Barretto
49c713a071
Merge branch 'zesterer/rtsim' into 'master'
...
Beehives, Fireflies, and minor worldsim/lighting adjustments
See merge request veloren/veloren!1357
2020-09-05 17:16:08 +00:00
Marcel
3c4c178264
Merge branch 'snowram/issue-622' into 'master'
...
Add 1st and 2nd item of inventory in hotbar
See merge request veloren/veloren!1314
2020-09-05 08:45:21 +00:00
Imbris
0b9f2a5d3b
Merge branch 'sharp/default-shadows-real' into 'master'
...
Make shadow maps the default.
See merge request veloren/veloren!1361
2020-09-05 05:47:21 +00:00
Joshua Yanovski
66f49d5386
Merge branch 'sharp/default-shadows' into 'master'
...
Create (segment, offset) just once per figure.
See merge request veloren/veloren!1360
2020-09-04 15:54:55 +00:00
Joshua Yanovski
a2de759296
Make shadow maps the default.
2020-09-04 16:41:08 +02:00
Joshua Barretto
0adc57e487
Made particle code more rugged
2020-09-04 11:49:49 +01:00
Joshua Barretto
0c0f150140
fmt
2020-09-04 11:48:57 +01:00
Joshua Barretto
70f52d876a
Improved lighting
2020-09-04 11:48:57 +01:00
Monty Marz
b24f5b5b24
adjustments to firefly density
2020-09-04 11:48:57 +01:00
Monty Marz
c3ae56114a
added fireflies to reed and flowers, readded sunflowers
2020-09-04 11:48:57 +01:00
Joshua Barretto
032ec9ef41
Added bee hives
2020-09-04 11:48:56 +01:00
Joshua Barretto
88add8456f
Added fireflies, reeds near rivers
2020-09-04 11:48:56 +01:00
Joshua Barretto
4405227ffb
Made light attenuation nicer, fixed campfire light offset
2020-09-04 11:48:54 +01:00
scott-c
69e0bf2023
fix missing firework particle rng & adjust firework colors
2020-09-01 20:33:17 +08:00
Joshua Yanovski
4eeb131f4b
Create (segment, offset) just once per figure.
2020-09-01 11:23:19 +02:00
Joshua Yanovski
7e6975d881
Merge branch 'sharp/typed-body' into 'master'
...
Further generalize the typed module.
See merge request veloren/veloren!1346
2020-09-01 06:29:35 +00:00
Monty Marz
a6abda391f
orcs adjustment and inline_tweak crate
...
Adjust female orc headsize
add inline_tweak crate to voxygen and anim
format cargo.toml alphabetically
2020-08-31 15:26:46 +00:00
Joshua Yanovski
6f3d5da6f3
Further generalize the typed module.
...
This enables us to automatically create configuration formats from enums
or structs. For enums, we create a structure with a field for each
case, representing a pattern match; the configuration format can then
enter a different expression for each case. For structs, we create an
enum with a variant for each field, representing projecting by that
field; the configuration format selects the field to project from, and
then can write a further expression on that field (for instance, it can
perform another pattern match).
So far we don't actually have anything that *uses* this functionality;
I decided to finish it for the purpose of specifying a default
lantern offset, only to discover that we already return a lantern offset
from the animation crate. So I fixed it there instead.
2020-08-31 05:59:44 +02:00
Marcel
b6c07718dc
make logging easier and not as verbose on windows
2020-08-30 18:02:37 +00:00
termac
76df71ed3d
small fix for handling hotbar hotkeys ( fixes #687 )
...
Send an 'ChangeHotbarState' event when a hotbar slot is assigned via
hotkey in the inventory.
2020-08-29 18:38:55 +02:00
Monty Marz
7041e490ce
fix overlapping text
2020-08-28 16:10:50 +02:00
Joshua Yanovski
8be3648a4d
Move sprite data to a config file.
2020-08-28 09:23:43 +02:00
Joshua Yanovski
3a96b73b2c
Move figure meshing to a background thread.
2020-08-28 05:25:31 +02:00
Imbris
4790373ab3
Add State::read_component_copied
2020-08-26 20:47:41 -04:00
scott-c
d316463eb3
Add combat sfx #647
2020-08-26 19:28:00 +08:00
Monty Marz
6946de2682
fixed nametag height
...
fmt
fmt
2020-08-25 21:54:47 +02:00
Joshua Barretto
bf7afcf5c9
Merge branch 'zesterer/small-fixes' into 'master'
...
Better world colours, better projectiles, better aiming, many other small improvements
See merge request veloren/veloren!1332
2020-08-25 15:59:05 +00:00
notoria
2be4202d01
Corrected some spelling errors
2020-08-25 12:21:25 +00:00
Joshua Barretto
6cf223583a
Fixed failing audio tests
2020-08-24 20:37:47 +01:00
Joshua Barretto
6a4c5a05d0
Fixed projectile collisions, hitboxes, better aiming
2020-08-24 18:24:44 +01:00
Joshua Barretto
79ec8c9e22
Merge branch 'james/fix-shiny-shader-nvidia' into 'master'
...
Fixed NVidia shiny water shader bug and re-enabled in settings
See merge request veloren/veloren!1319
2020-08-24 07:09:48 +00:00
jiminycrick
86b4dd6ba3
set shiny water to default
2020-08-23 22:58:01 -07:00
Monty Marz
05462349e2
Merge branch 'pfau/mini-fixes' into 'master'
...
Various fixes
See merge request veloren/veloren!1329
2020-08-24 00:26:33 +00:00
Niko Thees
5d11adfd4c
fix unequal zoom in distance and zoom out distance
2020-08-23 23:24:24 +00:00
Monty Marz
1d49186e31
various fixes
...
Balanced crafted weapon power
Adjusted tooltip color
Added tooltip showing account name to the social window
2020-08-24 01:16:53 +02:00
Monty Marz
8646c1add5
fix particles rendering before water
...
revert changes to campfires -> Address in another MR!
2020-08-22 00:17:44 +02:00
Monty Marz
ce929d2924
Address comments, clippy and minor adjustments
...
first bunch of comments addressed
change order or scatter, paths and caves being applied in worldgen to avoid floating scatter objects
campfire adjustments, reduced grass density due to FPS issues
readded item descriptions to the crafting window, item desc for craftable armour
address comments
happy clippy, happy life
clippy
clippy
more clippy
fmt
revert cargo.toml formatting
remove "allow unreachable pattern"
fmt
2020-08-21 22:37:08 +02:00
jiminycrick
6b8e458027
Fixed NVidia shiny water shader bug and re-enabled in settings
...
missed a commented line
2020-08-21 14:59:18 -04:00
Monty Marz
e3eb34085f
craftable starting set
...
velorite staff update
ore_nature_longbow
model fix
humanoid colours
Update agent.rs
improve rng (according to zesterer)
slower fleeing
More adjustments
fix cult leader name
more loot tables
all kinds of adjustments
smöl adjustments
2020-08-21 19:36:21 +02:00
Sam
9d2fe79a78
Changes to how critical hits function for melee attacks. Removed ability for explosions to crit. Velorite sceptre now functions as healing staff.
2020-08-21 19:36:20 +02:00
Monty Marz
55d126861f
fix tooltips in char selection, more balancing
...
fix talking animals
fix critter exp, stronger villagers
biped large balancing
more villager balancing, mushroom spawning rate
more balancing
fix rebase
multiple loottables
Add tarasque and bonerattler armour
Added loot tables for different groups of weapons and armor based off relative strength. Added loot table for cultist boss.
Added loot tables for consumables and food. Trimmed down default loot table.
remove male and female sign from char creation
chest loot tables
fix loot tables
lootable crates
lantern keybinding display
more loot tables
loot table changes
fixed loot tables
fix typo
more grass
rebase fix, better lantern
re-add sprite rotation for grass
crafting window alignment fix, new streetlamps, new shopsigns, new healing staff
height change
2020-08-21 19:36:19 +02:00
Monty Marz
7ab80ef367
sprite spawning rules
2020-08-21 19:36:16 +02:00
Monty Marz
b930c34d89
agent changes, sprite spawning changes, alignment changes
2020-08-21 19:36:16 +02:00
Monty Marz
0bd0de613b
rounded numbers on healthbars
2020-08-21 19:36:15 +02:00
Monty Marz
962d7694bd
fix social window display
2020-08-21 19:36:14 +02:00
Ryan Baker
712152740f
Prefers picking up the highlighted item to the closest item
2020-08-21 14:09:48 +00:00
Joshua Barretto
e382e992bd
Merge branch 'zesterer/atmospheric-particles' into 'master'
...
Atmospheric Particles
See merge request veloren/veloren!1310
2020-08-21 10:24:42 +00:00
Joshua Barretto
db183e607f
Added particle explanation, more efficient particle pushing
2020-08-21 09:53:09 +01:00
Joshua Barretto
1b80f05e82
Centred particle meshes correctly
2020-08-20 22:34:58 +01:00
Joshua Barretto
7eff8ff0ad
Added lifetime particle parameter
2020-08-20 21:38:21 +01:00
Joshua Barretto
c759c8120f
Centralised particle offset, variable chunk range, better smoke offsets
2020-08-20 21:28:11 +01:00
Joshua Barretto
237d33e9aa
Updated changelog
2020-08-20 21:15:38 +01:00
Joshua Barretto
d1bbfc9960
Added BlocksOfInterest and block particle emission
2020-08-20 21:15:13 +01:00
Joshua Yanovski
a3e8cd34bc
Properly remove Shiny option.
2020-08-20 22:08:25 +02:00
Joshua Yanovski
2dfd3b13d1
(See sharp/lod-history) LOD, shadows, greedy meshing, new lighting, perf
...
---
Pretty much a Veloren fork at this point. Here's a high level overview of the changes (will be added to CHANGELOG just before merge).
At a high level this MR incorporates roughly two groups of changes.
The first group consists of new game features: more flexible map sizes, level of detail terrain, shadow maps, and a new lighting
engine. This is "feature work" that (mostly) only adds new things to Veloren, and mostly shouldn't affect old stuff.
The second big group of changes are those addressing the fallout from all the new features. These include performance fixes of
various sorts: the addition of multiple graphics options and optimization of the cheap ones to avoid work, switching all voxel
models to use some variant of greedy meshing, switching over much of our CPU-side vector math to exploit SIMD instructions
(coinciding with a fork of `vek`), and a rewrite of how the UI handles text rendering (coinciding with updates to our fork
of `conrod`). Making Veloren's hardcoded colors appear correct under the new lighting engine also required considerably
changes (TODO: Fill in this section when it's complete).
The second category of changes often heavily touches code owned by other people, including frequently modified code "owned" by a
handful of people, so I recommend that this code be reviewed particularly carefully.
---
At a high level (each will be described in more detail below):
- The world map has been refactored.
- The world size is no longer hardcoded (@zesterer).
- The map generation code was made generic to allow using it outside of the `world` crate (@zesterer).
- On world creation, we now compute *horizon maps* (@zesterer).
- The way we pass the world from the server to the client has been updated (@xMAC94x).
- Artifacts related to image rotation were fixed (@imbris).
- Multiflow rivers were enabled (@zesterer).
- In the process of making changes related to the world map, various incidental fixes and optimizations were required.
- The new *level of detail* feature was added (@zesterer wrote part of this and has checked out the rest).
- A new LOD terrain rendering step was added to the pipeline.
- The LOD terrain quality was made configurable via a graphics setting.
- Horizon maps were used to cast shadows from LOD chunks on both LOD and non-LOD terrain.
- A "voxelization" effect was incorporated into rendered LOD terrain to make it blend better into the world.
- In the process of making changes related to LOD, various incidental fixes and optimizations were required.
- Veloren's lighting has been completely overhauled (@zesterer has already checked most of this out).
- A semi-accurate index of refraction was assigned to our materials.
- A new, more realistic, physically based approach to lighting was used using the *Ashikhmin Shirley* BRDF.
- We emulate *atmospheric scattering* using equations designed for measuring solar panel light exposure.
- We attempt to compute *realistic light attenuation* in water using its real material properties.
- In the process of making changes related to LOD, various incidental fixes and optimizations were required.
- Point and directional lights now cast realistic shadows, using *shadow mapping.* (@imbris, @zesterer, @Treeco, @YuriMomo)
- Point light shadow maps were added to the rendering pipeline, using geometry shaders and *seamless cube maps*.
- Directional light shadows were added to the rendering pipeline, using LISPSM together with disabling *depth clamping*.
- "Shadow-only" chunks and NPCs were added to prevent shadows from models behind you from disappearing.
- In the process of making changes related to shadow maps, various incidental fixes and optimizations were required.
The addition of shadow maps, LOD terrain, and the new lighting all led to significant performance degradation, on top of other
changes happening in master. Therefore, a large number of performance improvements were also needed:
- The graphics options were made much more flexible and configurable, and shaders were optimize.
- New options were provided for how to render lights and shadows (@Pfauenauge, @zesterer).
- Graphic setting storage and configuration were overhauled to make adding new features easier (@Pfauenauge, @imbris).
- Shaders were rewritten to utilize GLSL's preprocessor to avoid overhead (@zesterer, @YuriMomo).
- In the process of making changes related to providing additional rendering options, various incidental fixes and optimizations were required.
- Voxel model creation was switched to use *greedy meshing.*
- A new voxel meshing method, greedy meshing, was added (@imbris).
- Uses of the older meshing methods were migrated to use greedy meshing (@imbris, @jshipsey, @Pfauenauge).
- New restrictions were added to terrain, figure, and sprites to future proof them for further optimizations (@jshipsey, @Pfauenauge, @zesterer).
- Most positions are now relative to either chunk or player position for better precision (@imbris, @zesterer, @scottc).
- In the process of making changes related to greedy meshing, various incidental fixes and optimizations were required.
- Animation and terrain math were switched to use SIMD where possible.
- Fixes were made to vek to make its SIMD feature usable for us (@zesterer, @imbris).
- The interface and types used in bone animation were changed in various ways (@jshipsey, @Snowram, @Pfauenauge).
- Redundant code generation for body animation is now partly taken care of by a macro (@jshipsey, @Snowram, @Pfauenauge).
- Animation code was modified to to use vek's SIMD representation where possible (@jshipsey, @Snowram, @Pfauenauge).
- Terrain meshing code and shadow map math were also modified to use vek's SIMD representation (@imbris).
- SIMD instruction generation was enabled (@YuriMomo, @jshipsey, @Snowram, @imbris, @Angelonfira, @xMAC94x).
- In the process of making changes related to greedy meshing, various incidental fixes and optimizations were required.
- The way we cache glyphs was completely refactored, fixed, and optimized.
- Our fork of `conrod` was optimized in various ways (@imbris).
- Our fork of `conrod` now exposes whether a widget was updated during the current frame (@imbris).
- Our use of the glyph cache was rewritten for correctness (@imbris).
- A *text cache* was introduced that lets us skip remeshing glyphs that have not changed (@imbris).
- Various changes were made to reduce pressure on the glyph cache, with more planned (@imbris, @Pfauenauge).
- In the process of making changes related to the glyph cache, various incidental fixes and optimizations were required.
- Colors were changed to keep Veloren's look consistent with master.
- Some older tree models were brought back (@Pfauenauge).
- TODO(@Sharp): All hardcoded colors were extracted and made hotloadable.
- TODO(@Treeco, @Pfauenauge, @imbris, @jshipsey): Hardcoded colors were fixed to conform to Veloren's style.
- TODO(@Treeco, @Pfauenauge, @imbris, @jshipsey): Color models were fixed to conform to Veloren's style.
A detailed description of the involved changes follows.
---
- The world size is no longer hardcoded. All functions dependent on world size now take a `WorldSizeLg`, which holds the base 2 logarithm of each actual world dimension and is guaranteed to maintain certain properties (outlined in `common/src/terrain/map.rs`). Additionally, many utility functions that utilize the world size were moved into `common` as well (mostly `common/src/terrain/mod.rs`). Finally, the world map format was updated in order to store its size explicitly, with a migration path from the old format that should work whenever the old formatted map was a square (practically always). See `world/src/sim/mod.rs` for these changes.
- The map generation code was made generic to allow using it outside of the `world` crate. The parts of the map generating code that do not need to query the world were moved over to `common/src/terrain/map.rs`, allowing them to be used from the client without creating a dependency on `world`. The rest of it was turned into helper functions in `world/src/sim/map.rs`, which can be passed as closures to the generic map generation code to complete its construction. This also means that colors are now passed in separately to the map generation function. See <https://veloren.net/devblog-78/ > for more details.
- On world creation, we now compute *horizon maps*. See the function in `world/src/sim/util.rs`.
Given a height map and a plane intersecting that height map, our horizon maps allow us to encode enough information to reconstruct shadows for each point on the height map using only the *horizon angle* (the angle at which the sun starts to become visible). As Veloren's sun only covers one plane, this is sufficient for encoding sun shadows for LOD terrain, by encoding two angles per chunk (one for each 90 degrees the sun covers). We can also use this for the moon, if we want, since the moon follows the same path. Additionally, we store the *height* of the furthest occluder, to try to make the shadows volumetric; so this means 4 bytes in total for each chunk.
Support for horizon maps has been merged into the map functionality in common as well.
- The way we pass the world from the server to the client has been updated. Rather than passing the prerendered map, we instead pass three maps with values for each chunk; one with the color information, a second with altitude information, and a third with horizon map information. We then reconstruct the map on the client, together with some additional information we send from the server (like the sea level and maximum height). See `common/src/msg/server.rs` for a detailed description of the format of `WorldMapMsg`, and `server/src/libr.rs` and `client/src/lib.rs` for details of the map construction and parsing.
- Artifacts related to image rotation were fixed. See the commit message for commit SHA `cf74d55f2e3d2ae7d25fd68d5c73b01a6afde86e` for a detailed explanation. This involved changes to shaders, the addition of a new type of graphic (also reflected in the graphic cache) that allows specifying a border color (which automatically makes the associated texture immutable), and some related fixes. I reproduce the first two paragraphs of the MR description as well:
```
Fix map image artifacts and remove unneeded allocations.
Specifically, we address three concerns (the image stretching during
rotation, artifacts around the image due to clamping to the nearest
border color when the image is drawn to a larger space than the image
itself takes up, and potential artifacts around a rotated image which
accidentally ended up in an atlas and didn't have enough extra space to
guarantee the rotation would work).
```
- Multiflow rivers were enabled.
This does not really need to be part of this MR, and would be easy to revert, but since it seemed to provide a nice improvement it's currently packaged with it.
We already computed multiple outflows from each chunk for erosion purposes long before this MR.
However, we never modified river rendering to be able to handle this case (just a single downhill river flow is complex enough!) so this was not exposed when deciding which chunks were rivers.
Now that
- In the process of making changes related to the world map, various incidental fixes and optimizations were required. Some examples of fixes include making sure terrain is never lowered to below sea level (to make the shadow maps report correct values), fixing map altitudes and colors to understand things like cliffs and "block level" coloring (that doesn'te xist on the column level), and fixing a crashbug when rendering images for the UI where source pixels are strongly rectangular. Some examples of related performance fixes include avoiding allocating a fresh vector for all the maps (i.e. copying it over to change the format from `[u32; n]` to `DynamicImage` and then copying again to convert to `RgbaImage`), and instead using the `gfx::memory::slice` function to accomplish the same thing. These sorts of changes are spread all arond the code.
This includes the additon of a new scene, `voxygen/src/scene/lod.rs`, a new pipeline `voxygen/src/render/pipeline/lod_terrain.rs`, and new shaders `assets/vxygen/shaders/lod-terrain-vert.glsl` and `assets/vxygen/shaders/lod-terrain-frag.glsl`, as well as associated changes to the renderer in `voxygen/src/render/renderer.rs`.
The main idea behind our initial approach to LOD was to take the world data we now get from the server (altitude, color, and horizon mapping).
- Some previously computed values were turned into shader uniforms for better prediction on weak processors. (@zesterer)
- Calls to power or trig functions were removed or replaced with multiplications, where possible.
- After some deliberation
- To properly handle sprite "waving" for nearby sprites,
We explicitly designed the greedy meshing system with figures and sprites in mind.
In both cases, we want to be able to *efficiently* pack many different models into the same texture, especially in cases where we know
we will either not be removing any of the grouped-together from the models from the texture, or will remove all of them at once (so
they can be packed into some specific subtexture).
For sprites, since we know every model in advance and never intend to deallocate them, we currently pack them all as efficiently as
possible into one giant tetxure atlas. However, in the future we might opt to pack them slightly less efficiently in exchange for
shrinking the sprite vertex size.
For figures, we pack all the textures for each *model* into the same atlas.
is a global texture atlas used for every sprite, and for figures which is why we have the ability to mesh multiple
models to the same texture area (using the simple texture atlas allocator) without requiring intermediate vector allocations.
This is accomplished by delaying the time when we actually write the color and light data to the texture until *after* all the
model vertices have been meshed; then, we can just allocate the whole color/light array at once, making the atlas we use an
exact fit. In computer science-y terms, we accomplish this delay by, after we perform the initial greedy meshing (without
texture information), not continuing to create the texture data, but instead constructing a *continuation*--that is, a function
that, when called, will execute the rest of the computation. We push this continuation (which in Rust terms is a `FnOnce` closure
that takes the `ColLightsInfo` that it is supposed to write to as context) onto a
onto a vector
resizing. To allow for suspended writes to texture data, Rust pointed out to me that the continuation that would eventually write the color and light data to the texture atlas (the one that is shared by all models sharing the same greedy mesher) would have to *own* whatever data it mshed. Because we often generate the model data to mesh as a temporary in `voxygen/src/load.rs`, the
- Matrix multiplications in the shader were reduced for figure data (@zesterer).
- Vertex "waves" for fluid data were removed.
- Terrain "bending" near edges was removed.
- Scaling was fixed to make sure empty space was not introduced in a space previously occupied by a block. It was also changed to take ownership of its voxel data,
rather than sharing it, to let it be used with meshing.
- Rust's nightly version was bumped in order to use the `array_map` function, which lets us reuse more code between the simple map and `FigureModelCache`.
- PositionedGlyph::standalone.
---
I tried to cite sources in many cases[^realtime],[^lloyd],[^lispsm],[^pbrt],[^greedy],[^tjunctions]
where I needed features from elsewhere but I am particularly grateful for the following resources,
esepcially where they have accompanying source code. I linked all of them that are accessible to the public (those that are not were
obtained through legal means).
[^realtime]: Eisemann, Elmar, Michael Schwarz, Ulf Assarsson, Michael Wimmer. Real-Time Shadows. A K Peters/CRC Press (T&F), 20160419.
[^lloyd]: Lloyd,B. 2007. [Logarithmic perspective shadow maps](http://gamma.cs.unc.edu/papers/documents/dissertations/lloyd07.pdf ). PhD thesis, University of North Carolina.
[^lispsm]: Wimmer, M., Scherzer, D., and Purgathofer, W. 2004. [Light space perspective shadow maps](http://gamma.cs.unc.edu/papers/documents/dissertations/lloyd07.pdf ). In Proceedings of Eurographics Symposium on Rendering 2004, pp. 143– 152.
[^pbrt]: Pharr, Matt, et al. [http://gamma.cs.unc.edu/papers/documents/dissertations/lloyd07.pdf ](Physically Based Rendering: From Theory to Implementation). Third edition, Morgan Kaufmann Publishers/Elsevier, 2017.
[^greedy]: mikolalysenko. “Meshing in a Minecraft Game.” 0 FPS, 30 June 2012, <https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/ >.
[^tjunctions]: blackflux. “Meshing in Voxel Engines – Part 1.” Blackflux.Com, 23 Feb. 2014, <https://blackflux.wordpress.com/2014/02/23/meshing-in-voxel-engines-part-1/ >.
I am also especially grateful to Khronos, Wikiepdia, and stackoverflow for answering many of my specific questions while writing the MR.
---
Squashed commit of the following:
commit 300505e730
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 20 18:46:25 2020 +0200
Fixing cargo doc and typo in CHANGELOG.
commit ec0aeb18e8
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 20 15:38:50 2020 +0200
Hopefully final commit for the LOD branch.
commit 5e8ea0b1ea
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 20 10:14:26 2020 +0200
Falling back to power as stopgap.
commit e44a1cbf46
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 20 09:25:41 2020 +0200
Address imbris feedback.
Temporarily disables shiny water, lowers max VD.
These restrictions will be lifted soon after merging.
commit 561e25778a
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 20 08:31:13 2020 +0200
Tweaking shaders a bit.
commit 7d19259078
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 20 07:59:43 2020 +0200
Fix view example as well.
commit 051cd4934e
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 20 07:29:06 2020 +0200
Fix meshing benchmark.
commit c95e07db3b
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 20 05:46:22 2020 +0200
Address MR feedback, fix scene clouds.
commit 1bfb816cab
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 20 04:39:36 2020 +0200
Incorporating Pfau's figure color changes.
New eyes and new humanoid colors.
commit 3f9b89a3ac
Merge: e2f5162e4
62c53963a
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 20 04:29:41 2020 +0200
Merge remote-tracking branch 'origin/sharp/small-fixes' into sharp/small-fixes
commit e2f5162e4f
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 20 04:28:38 2020 +0200
World colors are all hotloadable.
They live in assets/world/style/colors.ron.
Only a small handful of hardcoed colors remain in World; they are either
part of the map, or difficult to disentangle from the rest of the
computation. Comments are made where appropriate.
commit 62c53963ab
Author: Marcel Märtens <marcel.cochem@googlemail.com>
Date: Wed Aug 19 15:59:00 2020 +0200
replace pretty_env_logger with tracing
commit 5b1625f99d
Merge: d71003acd
4942b5b39
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed Aug 19 05:15:56 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit d71003acda
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed Aug 19 05:14:34 2020 +0200
Hotloading colors, part 1: colors in common.
Currently, this just entails humanoid colors. There are only three
colors not handled; the light emitter colors in
common/src/comp/inventory/item/tool.rs. These don't seem important
enough to me to warrant making hotloadable, at least not right now, but
if it's needed later we can always add them to the file.
commit 63b5e0e553
Merge: c32b337a4
6d2c4b9c1
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Mon Aug 17 13:05:37 2020 +0200
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
commit c32b337a46
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Mon Aug 17 05:52:04 2020 +0200
Fixing LOD grid, for real.
commit a166ae0360
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Mon Aug 17 05:28:05 2020 +0200
Addressing imbris's initial feedback.
Fixes two minor bugs: explosion particles were no longer spawning
randomly, and LOD grids were not perfectly even.
commit 4cbad004f4
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sun Aug 16 19:27:58 2020 +0200
Bumping nightly per request.
commit 548680276a
Merge: acc098604
8f8b20c91
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sun Aug 16 19:26:06 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit acc0986040
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Aug 15 22:28:32 2020 +0200
Lower resolution due to lying drivers.
commit d3b878de2a
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Aug 15 22:15:38 2020 +0200
Fix issues msh encountered with Intel 4600.
commit 10245e0c1b
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Aug 15 21:15:02 2020 +0200
Merge more models into one mesh than we did previously.
commit 3155c31e66
Merge: 7204cc8a7
3c199280e
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 13 22:35:22 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit 7204cc8a7a
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 13 22:34:43 2020 +0200
Fix not yet done NPC animations.
This forces them all to be the idle animation if not specified.
This fixes issues where you'd have giant NPCs in water.
commit bc83360f2a
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 13 19:36:37 2020 +0200
Try to fix some bugs:
- Z fighting with LOD terrain and water.
- Audio SFX not playing.
commit 1fd104aa60
Merge: 862df3c99
7c2c392a3
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 13 12:02:31 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit 862df3c997
Merge: 0a4218ed9
75c1d4401
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 13 05:52:56 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit 0a4218ed9d
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed Aug 12 22:27:14 2020 +0200
Fix particle depth.
commit f51dfdeb44
Merge: c6251a956
5e6dc0471
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed Aug 12 20:19:04 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit c6251a956a
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed Aug 12 20:15:46 2020 +0200
Cache figures more intelligently.
Cache figures for longer, and don't cache character states for the
player except where they actually affect the rendered model.
commit 0ed801d540
Merge: c11b9bdf0
eea64f78f
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed Aug 12 16:32:24 2020 +0200
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
commit c11b9bdf0a
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed Aug 12 11:47:15 2020 +0200
Remove unneeded Clippy annotation.
commit 16aa9ef40a
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Aug 8 00:53:02 2020 +0200
Fix hotloading and Clippy.
commit 3dc973e0be
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Fri Aug 7 23:50:27 2020 +0200
Major speedups with SIMD.
commit fba64a7d93
Merge: 76429d00e
d1e10b178
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Fri Aug 7 13:23:19 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit 76429d00ee
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Fri Aug 7 13:23:10 2020 +0200
Add clippy.toml.
commit c79f512f84
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Fri Aug 7 11:55:20 2020 +0200
Fix all clippy issues, clean up Rust code.
commit 6f90e010b3
Merge: 77a8c7c26
5929cfa5c
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Fri Aug 7 06:47:30 2020 +0200
Merge remote-tracking branch 'origin/sharp/small-fixes' into sharp/small-fixes
commit 77a8c7c267
Merge: b44e44232
44febaabd
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Fri Aug 7 06:47:10 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit 5929cfa5c7
Author: jshipsey <jshipsey18@gmail.com>
Date: Thu Aug 6 20:47:27 2020 -0400
fixed in-hand arrow bug
commit b44e442325
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Aug 6 13:40:35 2020 +0200
Miscellaneous performance improvements.
commit be37acf287
Merge: 125d7fc6c
c11876547
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Mon Aug 3 05:49:27 2020 +0200
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
commit 125d7fc6c4
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Mon Aug 3 04:55:31 2020 +0200
Abstract over simd vs. repr_c vectors.
Also some minor improvements to Event size.
commit d4d4956e92
Merge: 5f3b7294a
aced5f979
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sun Aug 2 20:56:54 2020 +0200
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
commit 5f3b7294af
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sun Aug 2 20:43:52 2020 +0200
Fix formatting issues I missed before.
commit a428a3ebba
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sun Aug 2 20:41:51 2020 +0200
Fix clippy warnings, part 1.
There aer still a bunch of type too complex and
function takes too many arguments warnings that I'll fix later
(or ignore, since in the one case I did fix a function takes too
many arguments warning I think it made the code *less* readable).
commit ba54307540
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Jul 30 13:22:42 2020 +0200
Fix light animations so they are removed when the light turns off.
commit 7e0f4bcbf0
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed Jul 29 21:10:20 2020 +0200
Fix crash in edge case for pixel art.
commit 56da06f7a3
Merge: cf74d55f2
9f53a4a19
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed Jul 29 18:56:52 2020 +0200
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
commit cf74d55f2e
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed Jul 29 18:29:52 2020 +0200
Fix map image artifacts and remove unneeded allocations.
Specifically, we address three concerns (the image stretching during
rotation, artifacts around the image due to clamping to the nearest
border color when the image is drawn to a larger space than the image
itself takes up, and potential artifacts around a rotated image which
accidentally ended up in an atlas and didn't have enough extra space to
guarantee the rotation would work).
The first concern was addressed by fixing the dimensions of the map
images drawn from the UI (so that we always use a square source
rectangle, rather than a rectangular one according to the dimensions of
the map). We also fixed the way rotation was done in the fragment
shader for north-facing sources to make it properly handle aspect ratio
(this was already done for north-facing targets). Together, these fix
rendering issues peculiar to rectangular maps.
The second and third concerns were jointly addressed by adding an
optional border color to every 2D image drawn by the UI. This turns
out not to waste extra space even though we hold a full f32 color
(to avoid an extra dependency on gfx's PackedColor), since voxel
images already take up more space than Optiion<[f32; 4]> requires.
This is then implemented automatically using the "border color"
wrapping method in the attached sampler.
Since this is implemented in graphics hardware, it only works (at
least naively) if the actual image bounds match the texture bounds.
Therefore, we altered the way the graphics cache stores images
with a border color to guarantee that they are always in their own
texture, whose size exactly matches their extent. Since the easiest
currently exposed way to set a border color is to do so for an
immutable texture, we went a bit further and added a new "immutable"
texture storage type used for these cases; currently, it is always
and automatically used only when there is a specified border color,
but in theory there's no reason we couldn't provide immutable-only
images that use the default wrapping mdoe (though clamp to border
is admittedly not a great default).
To fix the maps case specifically, we set the border color to a
translucent version of the ocean border color. This may need
tweaking going forward, which shouldn't be hard.
As part of this process, we had to modify graphics replacement to
make sure immutable images are *removed* when invalidated, rather
than just having a validity flag unset (this is normally done by
the UI to try to reuse allocations in place if images are updated
in benign ways, since the texture atlases used for Ui do not
support deallocation; currently this is only used for item images,
so there should be no overlap with immutable image replacement,
so this was purely precautionary).
Since we were already touching the relevant code, we also updated
the image dependency to a newer version that provides more ways
to avoid allocations, and made a few other changes that should
hopefully eliminate redundant most of the intermediate buffer
allocations we were performing for what should be zero-cost
conversions. This may slightly improve performance in some
cases.
commit ad18ce9399
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Tue Jul 28 13:21:09 2020 +0200
Fix continent scale hack.
commit 36b1cb074f
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Tue Jul 28 12:11:40 2020 +0200
Enable loading different sized maps without a recompile.
We may want to tweak the effects of the continent_scale_hack.
commit 13b6d4d534
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Tue Jul 28 10:55:48 2020 +0200
Removing WORLD_SIZE, part 1.
Erased almost every instance of WORLD_SIZE and replaced it with a local
power of two, map_size_lg (which respects certain invariants; see
common/src/terrain/map.rs for more details about MapSizeLg). This also
means we can avoid a dependency on the world crate from client, as
desired.
Now that the rest of the code is not expecting a fixed WORLD_SIZE, the
next step is to arrange for maps to store their world size, and to use
that world size as a basis prior to loading the map (as well, probably,
as prior to configuring some of the noise functions).
commit 30b1d2c642
Merge: 7d56ba31b
1377b369f
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Mon Jul 27 13:16:58 2020 +0200
Merge remote-tracking branch 'origin/sharp/small-fixes' into sharp/small-fixes
commit 7d56ba31b4
Merge: 2101113b4
598f14b25
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Mon Jul 27 13:16:27 2020 +0200
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
commit 1377b369f6
Author: Monty Marz <m.marzouq@gmx.de>
Date: Sun Jul 19 23:25:38 2020 +0200
more saturated pumpkins
commit ae8d50527f
Author: Monty Marz <m.marzouq@gmx.de>
Date: Sat Jul 18 20:29:56 2020 +0200
acacia models
commit 2101113b46
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Jul 18 18:55:25 2020 +0200
Higher detail LOD.
commit add2cfae04
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Jul 16 01:57:39 2020 +0200
Revert some irrelevant stuff.
commit 2e2ab3dc1e
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed Jul 15 13:30:49 2020 +0200
Fixing various things about shadows.
* Correcting optimal LISPSM parameter.
* Figure shadows are cast when they're not visible.
* Chunk shadows stay cast until you look away.
* Seamless cubemaps for point lights.
* Etc.
commit 6c31e6b562
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sun Jul 12 19:50:26 2020 +0200
Fix shadow creation.
commit 6332cbe006
Merge: be438657c
930e0028b
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sun Jul 12 18:47:00 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit be438657c3
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sun Jul 12 18:28:08 2020 +0200
Tweaks to shadows.
Added shadow map resolution configuration, added seamless cubemaps,
documented all existing rendering options, and fixed a few Clippy
errors.
commit 23b4058906
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed Jul 8 10:11:19 2020 +0200
Fix moon, use nonlinear noise for terrain.
Note that the latter has a bit of performance cost.
commit 7fbe5cbfbb
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed Jul 8 02:23:02 2020 +0200
Address lies about max texture size.
commit bcfc62b5e1
Merge: 75e3626a7
18a08e8fe
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed Jul 8 02:22:08 2020 +0200
Merge remote-tracking branch 'origin/sharp/small-fixes' into sharp/small-fixes
commit 75e3626a78
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed Jul 8 02:21:52 2020 +0200
OpenGL 3.3 minimum.
commit 18a08e8fe2
Author: Monty Marz <m.marzouq@gmx.de>
Date: Tue Jul 7 23:57:52 2020 +0200
settings localization
commit 90c5d1ca36
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Tue Jul 7 21:11:48 2020 +0200
Lower near distance.
commit 0e66f02b25
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Tue Jul 7 20:09:01 2020 +0200
All sprites sway in the wind now.
commit db1401a691
Merge: 69e508d8c
e8b4b29d7
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Tue Jul 7 19:34:17 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit 69e508d8c9
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Tue Jul 7 18:41:37 2020 +0200
Make it easy to switch to SIMD for math.
commit ffe0f5928c
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Jul 4 21:21:12 2020 +0200
Fix some issues with underwater rendering.
commit bfda6da42f
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Jul 4 19:17:59 2020 +0200
Fix some minor display issues.
commit 0ed752e087
Merge: ccc6a06a8
518edcb85
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Jul 4 18:14:21 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit ccc6a06a8d
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Jul 4 18:04:34 2020 +0200
Some minor changes.
commit 4e02024670
Merge: 50a64d927
e05c9267a
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Jul 4 16:17:40 2020 +0200
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
commit 50a64d927e
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Jul 4 13:07:03 2020 +0200
Fix far plane.
commit 7dd06da34c
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Jul 2 22:25:35 2020 +0200
Add shadows.glsl.
commit 618a18c998
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Jul 2 22:10:22 2020 +0200
Adding shadows, greedy meshing, and more.
commit eaea83fe6a
Merge: 267018495
2f89b863e
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu May 21 22:47:07 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit 2670184954
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu May 21 21:20:01 2020 +0200
Make civsim and sites deterministic.
For anything in worldgen where you use a HashMap, *please* think
carefully about which hasher you are going to use! This is
especially true if (for some reason) you are depending on hashmap
iteration order remaining stable for some aspect of worldgen.
commit f8376fd5dc
Merge: 654f7e049
cdee191dd
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu May 21 17:53:57 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit 654f7e0492
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed May 20 21:22:30 2020 +0200
Correct backface culling.
commit 560501df05
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Tue May 19 17:22:06 2020 +0200
Greedy messhing for shadows.
commit a4d87e1875
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sun May 17 05:59:00 2020 +0200
Shadow maps work for lantern.
commit 243d0837b8
Merge: 04382dc28
71dd520cd
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Fri May 15 14:53:13 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit 04382dc286
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Fri May 15 14:22:17 2020 +0200
WIP: better graphics config, better LOD, shadow maps.
commit 22ddbad3eb
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat May 2 18:54:09 2020 +0200
Minor shader fixes.
commit 746a10e8d0
Merge: 0f4a0e763
40ab94673
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat May 2 04:02:09 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit 0f4a0e763d
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Fri May 1 23:03:24 2020 +0200
Switch back to pop-in terrain.
commit dd74fa7e4a
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Fri May 1 22:58:55 2020 +0200
LOD shading closer to voxel shading.
commit ef67bd58ba
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Tue Apr 28 20:49:03 2020 +0200
Experimental underwater lighting.
commit 2c5ad9d076
Merge: 748279835
303967a6f
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Mon Apr 27 22:35:24 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit 7482798354
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Mon Apr 27 21:59:55 2020 +0200
Replace discard in figure-frag.
commit d83b4ae69b
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Mon Apr 27 18:45:57 2020 +0200
Fix sprite lighting, HDR from focus_pos.
commit 0594238004
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Mon Apr 27 18:14:10 2020 +0200
Proper HDR from point lights.
commit 48c93d2b41
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Mon Apr 27 14:01:43 2020 +0200
Brighter ambiance, darker LOD shadows.
commit e0452e895c
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Mon Apr 27 13:13:23 2020 +0200
More proper HDR.
commit 4c6da3ed16
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Mon Apr 27 00:13:10 2020 +0200
Trying LOD noise.
commit 682a3d74c8
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sun Apr 26 23:11:08 2020 +0200
Fix LOD heights in towns.
commit cc39e5734e
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sun Apr 26 21:01:23 2020 +0200
More LOD fixes.
commit 8116b21c2e
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Apr 25 23:54:43 2020 +0200
I like this coloring.
commit bc2560ea90
Merge: 14effdd5d
e690efe71
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Apr 25 23:48:33 2020 +0200
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
commit 14effdd5db
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Apr 25 22:24:35 2020 +0200
Re-saturate.
commit 48a643955d
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Apr 25 22:23:57 2020 +0200
Various fixes.
commit f7b497a0c2
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Apr 25 03:22:49 2020 +0200
Render figures again.
commit 44e4aad48d
Merge: e6f0a5a98
9ec319a18
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Apr 25 02:01:04 2020 +0200
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
commit e6f0a5a981
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Fri Apr 24 16:12:20 2020 +0200
Add atmospheric scattering.
commit f2953087f6
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Apr 23 00:01:20 2020 +0200
Fix shadowing for specular reflections.
commit ddd4a67a97
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Wed Apr 22 22:56:12 2020 +0200
HDR fixes.
commit 1015e60dee
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Tue Apr 21 18:25:19 2020 +0200
More lighting changes.
commit 80c264abd1
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Mon Apr 13 00:29:59 2020 +0200
Lighting experiments.
commit 8414987e58
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Apr 9 02:38:40 2020 +0200
WIP -- lighting changes and soft shadows.
commit 9cd2b3fb0d
Merge: c7ea687eb
8b149ad11
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Apr 4 02:33:29 2020 +0200
Merge branch 'sharp/new-lighting' into sharp/small-fixes
commit c7ea687ebb
Merge: 476441531
22f3319b4
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Apr 4 02:33:02 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
commit 8b149ad11a
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Sat Apr 4 02:32:39 2020 +0200
Trying out a new lighting model.
commit b0ac9f36f7
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Fri Apr 3 07:56:11 2020 +0200
Use bicubic interpolation for terrain.
commit f6fc9307a1
Merge: 33140a295
22f3319b4
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Fri Apr 3 05:01:41 2020 +0200
Merge remote-tracking branch 'origin/master' into zesterer/lod
commit 4764415312
Merge: ed2d0111d
13388ee6a
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Fri Apr 3 04:54:48 2020 +0200
Merge branch 'sharp/map-colors' into sharp/small-fixes
commit 13388ee6a4
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Apr 2 20:30:08 2020 +0200
Various fixes (to coloring and to soft shadows).
commit fbd084a94a
Merge: 5a089863b
4fdf6896a
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Apr 2 18:50:38 2020 +0200
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/map-colors
commit ed2d0111d9
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Apr 2 06:49:27 2020 +0200
Combining colors and LOD.
commit 88342640c6
Merge: 33140a295
5a089863b
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Apr 2 04:49:20 2020 +0200
Merge branch 'sharp/map-colors' into sharp/small-fixes
commit 33140a2951
Merge: 4c65a5aed
f34d4b379
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Apr 2 04:36:21 2020 +0200
Merge remote-tracking branch 'origin/master' into zesterer/lod
commit 5a089863be
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Apr 2 03:17:49 2020 +0200
Making maps brighter.
This is probably not the right way to do it, but oh well!
commit 32b2c99109
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Thu Apr 2 02:46:36 2020 +0200
Horizon mapping and "layered" map generation.
Horizon mapping is a method of shadow mapping specific to height maps.
It can handle any angle between 0 and 90 degrees from the ground, as
long as know the horizontal direction in advance, by remembering only a
single angle (the "horizon angle" of the shadow map). More is explained
in common/src/msg/server.rs. We also remember the approximate height of
the largest occluder, to try to be able to generate soft shadows and
create a vertical position where the shadows can't go higher.
Additionally, map generation has been reworked. Instead of computing
everything from explicit samples, we pass in sampling functions that
return exactly what the map generator needs. This allows us to cleanly
separate the way we sample things like altitudes and colors from the map
generation process. We exploit this to generate maps *partially* on the
server (with colors and rivers, but not shading). We can then send the
partially completed map to the client, which can combine it with shadow
information to generate the final map. This is useful for two reasons:
first, it makes sure the client can apply shadow information by itself,
and second, it lets us pass the unshaded map for use with level of
detail functionality.
For similar reasons, river generation is split
out into its own layer, but for now we opt to still generate rivers on
the server (since the river wire format is more complicated to compress
and may require some extra work to make sure we have enough precision to
draw rivers well enough for LoD).
Finally, the mostly ad-hoc lighting we were performing has been (mostly)
replaced with explicit Phong reflection shading (including specular
highlights). Regularizing this seems useful and helps clarify the
"meaning" of the various light intensities, and helps us keep a more
physically plausible basis. However, its interaction with soft shadows
is still imperfect, and it's not yet clear to me what we need to do to
turn this into something useful for LoD.
commit f8926a5737
Merge: a1aee931e
875ae6ced
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Fri Mar 13 13:32:42 2020 +0100
Merge remote-tracking branch 'origin/master' into sharp/map-colors
commit 4c65a5aed3
Author: Treeco <5021038-Treeco@users.noreply.gitlab.com>
Date: Mon Feb 24 16:48:05 2020 +0000
Made LOD setting slider exponential
commit 2fa7b2d20d
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Mon Feb 24 17:49:53 2020 +0000
Added mist to LoD
commit aab059a450
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Mon Feb 24 15:14:06 2020 +0000
Added LoD slider
commit 779c36b538
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Mon Feb 24 12:54:55 2020 +0000
Reduced cost of vertex pushing
commit 9fea150473
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Mon Feb 24 12:38:53 2020 +0000
Fixed maths, improved LoD resolution
commit 5481df38fe
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Mon Feb 24 11:22:50 2020 +0000
Dynamically relocate LoD vertices to enhance details
commit a3e36a50ab
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Sun Feb 23 18:13:51 2020 +0000
Simpler terrain spiral rendering
commit 255f450ae9
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Sun Feb 23 16:53:17 2020 +0000
Better LoD precision
commit 3d027aebe8
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Sun Feb 23 16:04:03 2020 +0000
Better falloff
commit be775c9484
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Sun Feb 23 15:30:45 2020 +0000
Applied good ideas from experimental branch
commit 58587b6854
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Fri Feb 21 16:15:13 2020 +0000
Minor fixes to LoD merging
commit 7b42aebd70
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Fri Feb 21 15:04:44 2020 +0000
Capped LoD dragging
commit 8aafc559f8
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Fri Feb 21 14:54:37 2020 +0000
Better blending between LoD and terrain border
commit edd3455d51
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Fri Feb 21 14:40:19 2020 +0000
Fixed LoD z depth, added sea level offset
commit b9b0674462
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Fri Feb 21 14:27:43 2020 +0000
Better LoD smoothing
commit a1aee931e7
Author: Joshua Yanovski <pythonesque@gmail.com>
Date: Fri Feb 21 14:52:17 2020 +0100
Adding shadows.
commit 2400786c13
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Fri Feb 21 13:48:40 2020 +0000
Use world map as LoD source
commit dbf650f504
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Mon Jan 20 00:48:14 2020 +0000
Better clouds at distance
commit 5e6f81b86c
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Sun Jan 19 23:59:02 2020 +0000
sync
commit 745e7540dd
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Fri Nov 22 12:40:48 2019 +0000
Improved cloud falloff mist, faster noise sampling
commit f6a200d0cb
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Fri Nov 22 10:09:00 2019 +0000
Improved long-range depth precision, removed unnecessary LoD polygons
commit 63d1b2bb22
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Thu Nov 21 20:57:46 2019 +0000
Working LoD shader
commit f13d98ee3e
Author: Joshua Barretto <joshua.s.barretto@gmail.com>
Date: Thu Nov 21 11:03:40 2019 +0000
LoD first attempt (stack overflow issue)
2020-08-20 20:34:59 +02:00
Snowram
df7793549c
Add 1st and 2nd item of inventory in hotbar
2020-08-20 18:16:07 +02:00
Ryan Baker
3cdf7006e5
fixes #712 - where pressing N to leave Settings doesn't unpause a single player game world
2020-08-18 13:42:40 -04:00
Marcel Märtens
8687740265
fix clippy warnings in new version
2020-08-17 11:10:18 +02:00
Marcel
8f8b20c913
Merge branch 'xMAC94x/release_numbers' into 'master'
...
Change the version number to 0.7
See merge request veloren/veloren!1296
2020-08-15 10:27:31 +00:00
Marcel Märtens
ed68bff135
Change the version number to 0.7
2020-08-15 11:53:59 +02:00
Justin Shipsey
165c328517
fixed jump anim bug and non-attack bug for bipedlarge
2020-08-14 10:50:08 +00:00
Marcel Märtens
b8234217af
fix #690
2020-08-13 10:41:34 +02:00
Joshua Barretto
75c1d44010
Merge branch 'zesterer/worldsim' into 'master'
...
World simulation, generation, and pathfinding improvements (including castles and caves)
See merge request veloren/veloren!1282
2020-08-12 21:40:56 +00:00
Joshua Barretto
e3cab272c3
Fixed floating sprites in towns, clippy fixes
2020-08-12 21:16:14 +01:00
Joshua Barretto
50a85853e3
Fmt and clippy lints fixes
2020-08-12 21:16:14 +01:00
Joshua Barretto
85ed5ad356
Updated changelog, cleaned up warnings, minor fixes
2020-08-12 21:16:11 +01:00
Joshua Barretto
15b1717295
Added decals to towns
2020-08-12 21:15:53 +01:00
Joshua Barretto
6992194ad4
Better surface swimming, no underwater sprites
2020-08-12 21:15:53 +01:00
Monty Marz
c1b07465cf
added grass sprites
2020-08-12 21:15:53 +01:00
Joshua Barretto
6633298722
Added terrain scatter densities
2020-08-12 21:15:53 +01:00
Pfauenauge
ee83479748
drop gate parts
2020-08-12 21:15:53 +01:00
Joshua Barretto
41916d4594
Better castles, initial light prop for lit objects
2020-08-12 21:15:52 +01:00
WelshPixie
568a3e375e
fixed sprite rotations
2020-08-12 21:15:52 +01:00
Monty Marz
fcdd875bff
UI fixes, assets update
2020-08-12 18:10:18 +00:00
Monty Marz
6789b7ae27
Add firework hues
2020-08-12 22:29:06 +08:00
scott-c
9aab296264
Add firework item
2020-08-12 22:25:28 +08:00
scott-c
d38aab8000
fix particle de-synchronisation with paused game
2020-08-10 19:04:30 +08:00
IBotDEU
6b707a1ab7
implemented ability to select bit depth and refresh rate and implemented seperate setting for fullscreen resolution
2020-08-09 20:30:22 +00:00
Imbris
01ad81322d
Merge branch 'yusdacra/treeculler-update' into 'master'
...
change treeculler crate from git to published version
See merge request veloren/veloren!1269
2020-08-09 17:21:15 +00:00
Imbris
893da3622a
Merge branch 'scott-c/particles' into 'master'
...
Particles
See merge request veloren/veloren!1156
2020-08-09 17:09:43 +00:00
Justin Shipsey
f050aeb273
Merge branch 'master' into 'slipped/swim'
...
# Conflicts:
# voxygen/src/anim/src/character/swim.rs
2020-08-09 15:13:56 +00:00
nepo
bc1fabc41b
nepo/new bones
2020-08-08 22:37:50 +00:00
jshipsey
37c733a067
clippy, consdensed climb, corrected some swim bugs
2020-08-08 17:04:50 -04:00
jshipsey
d7b3e84153
swim alterations to condense the body on strong turns
2020-08-08 13:47:32 -04:00
jshipsey
be3ed4b238
minor anim tweak
2020-08-08 13:47:32 -04:00
jshipsey
854361cdaa
changelog
2020-08-08 13:47:32 -04:00
jshipsey
316546af22
bandaid fix for swim wield
2020-08-08 13:47:32 -04:00
jshipsey
9ff5c23cf0
readd sneak
2020-08-08 13:47:32 -04:00
jshipsey
691607f398
swimming changes
2020-08-08 13:47:32 -04:00
scott-c
cae84dd4c9
fix rebase
2020-08-08 20:53:07 +08:00
scott-c
70ff8c3faa
Add Copy trait to dependents
2020-08-08 19:26:52 +08:00
scott-c
0ace0acdcd
update comment
2020-08-08 19:26:52 +08:00
scott-c
dd1e89a691
Implement particle heartbeat scheduler
2020-08-08 19:26:52 +08:00
scott-c
a0107d5cda
fix rebase
2020-08-08 19:26:52 +08:00
scott-c
bf025df204
refactor sfx mgr outcome useage
2020-08-08 19:26:52 +08:00
scott-c
bb8ba75287
cleanup redundant function
2020-08-08 19:26:52 +08:00
scott-c
023d465370
clear particle gpu instance buffer when disabled
2020-08-08 19:26:52 +08:00
Joshua Barretto
a924f9694d
Explosion sound and event lights
2020-08-08 19:26:52 +08:00
Joshua Barretto
8547cdd681
Added outcome sound effects, fixed directional sound, particle outcomes
2020-08-08 19:26:52 +08:00
Joshua Barretto
7c31baef6f
Added outcome system, sound effects
2020-08-08 19:26:48 +08:00
scott-c
5ba4d26821
Update changelog
2020-08-08 19:25:29 +08:00
scott-c
5acfe44cbb
Add toggle particles graphics setting
2020-08-08 19:25:01 +08:00
scott-c
f9f9e9e190
Add particle count to debug info
2020-08-08 19:25:00 +08:00
scott-c
bb2a5c885b
Add fireball and bomb particle effects
2020-08-08 19:25:00 +08:00
scott-c
4bc373a832
remove particle emitter component
2020-08-08 19:25:00 +08:00
scott-c
3139e85dff
allow for col particles
2020-08-08 19:25:00 +08:00
scott-c
803677f0fb
Add particle velocity and ability particle emitter
2020-08-08 19:25:00 +08:00
scott-c
da5f4828a5
Add particle lifespan
2020-08-08 19:25:00 +08:00
scott-c
39b676cd8f
Add ParticleMgr
2020-08-08 19:24:55 +08:00
scott-c
7e35617f59
Add particle pipeline
2020-08-08 19:24:25 +08:00
Monty Marz
142b386628
address comments
2020-08-08 00:13:00 -04:00
Monty Marz
74ace74d5a
Change to social window selection visuals
2020-08-08 01:16:35 +02:00
Imbris
2608217e83
Make clippy happy, fmt even though it is set to fmt on save in my
...
editor...."
2020-08-08 01:16:35 +02:00
Imbris
390d289d35
Add timeout's to group invites, and configurable limit to group size
...
Fix a few group bugs, enable invite timeout and group limits in ui
2020-08-08 01:16:35 +02:00
Monty Marz
14b0d9a7fe
group leader colouring, offset fix when debug menu is open,
...
fixed social tab visuals
text width limit
group interaction wording, group window adjustments
2020-08-08 01:15:58 +02:00
Monty Marz
28a8f847cc
timeout visuals, various small fixes and two new items
2020-08-08 01:15:58 +02:00
Monty Marz
3da7e27a7c
overhead info improvements
...
overhead improvements
2020-08-08 01:15:58 +02:00
Monty Marz
1eb671e1a6
Update CHANGELOG.md, german locale
2020-08-08 01:15:58 +02:00
Imbris
1d69e85a50
Don't show own char in group menu, handle accept/decline key events
2020-08-08 01:15:58 +02:00
Monty Marz
58df00d80c
Social window assets
2020-08-08 01:14:19 +02:00
Imbris
03d9992b9f
Distribute exp evenly and make it easier to target entities
2020-08-08 01:14:19 +02:00
Monty Marz
f2ed7efced
group button and menu logic changes
...
group member panels
health bar text
text shadows and scaling
cleanup, don't show the player panel
social window assets
2020-08-08 01:14:19 +02:00
Imbris
3a22b3694d
New group UI functions
2020-08-08 01:14:19 +02:00
Monty Marz
9cffb61429
colors
2020-08-08 01:12:35 +02:00
Imbris
d856c20225
Integrate groups with chat groups
2020-08-08 01:12:35 +02:00
Imbris
ef4b221706
Make entity targeting easier, add EXP sharing
2020-08-08 01:12:35 +02:00
Imbris
0a8f148559
Fixes and tweaks for groups
2020-08-08 01:12:35 +02:00
Monty Marz
d9e3937a82
Basic UI
...
Basic ui for groups and group window
2020-08-08 01:12:35 +02:00
Imbris
6aba810517
Add key to select entities
2020-08-08 01:09:02 +02:00
Imbris
1741384d00
Add entity targeting
2020-08-08 01:09:01 +02:00
Marcel Märtens
599a9a76fc
add a translation test that verifys that all language RON files are parseable (without any git involved)
2020-08-07 21:31:34 +02:00
Imbris
bdd255beb6
Tooltips now disappear when hovered and no longer appear on top of the mouse position (e.g. in the bottom of the inventory)
2020-08-07 03:30:17 -04:00
Imbris
d74a1d371e
Avoid cloning armor/tool in tooltip generation, add temporary case for legacy item descriptions
2020-08-07 01:25:51 -04:00
nepo
cb65070aba
nepo/dullahan
2020-08-07 03:56:59 +00:00
Yusuf Bera Ertan
af72c46c02
change treeculler crate from git to published version
2020-08-07 01:53:49 +03:00
Imbris
c2f3e1b47f
Revert "Merge branch 'BottledByte/ability_design' into 'master'"
...
This reverts merge request !1264
2020-08-06 08:04:03 +00:00
Imbris
a0b1259b7e
Merge branch 'BottledByte/ability_design' into 'master'
...
Add ability IDs and use them in GUI
See merge request veloren/veloren!1264
2020-08-06 04:44:51 +00:00
BottledByte
34c87d7a86
Add ability IDs and use them in GUI
2020-08-05 23:00:43 +02:00
BottledByte
ab1c43be84
Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
...
Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
Imbris
c118765477
Merge branch 'sharp/os-x-resize' into 'master'
...
Fix window resizing on OS X.
See merge request veloren/veloren!1256
2020-08-03 03:47:48 +00:00
BottledByte
a167ee98ee
De-enumerized armor variants
2020-08-03 03:41:32 +00:00
Joshua Yanovski
4e99a3d142
Fix window resizing on OS X.
...
Not really clear why this was working on any platform...
2020-08-03 04:40:36 +02:00
Imbris
7d524f6062
Merge branch 'w3yden/overitem_hud' into 'master'
...
Voxygen/HUD: Display item name over dropped items
See merge request veloren/veloren!1240
2020-08-02 19:54:33 +00:00
w3yden
3e9cfa45bb
Voxygen/HUD: Display item name over dropped items
...
Fix clippy warning: Removed unneeded () in fn style
Fix formatting for fn style
2020-08-02 09:49:39 +02:00
Imbris
aced5f9797
Merge branch 'shandley/collect-block-keyup-fix' into 'master'
...
Prevent inventory collect events from firing on keyup
See merge request veloren/veloren!1252
2020-08-02 06:49:14 +00:00
Shane Handley
1ae02244bc
Prevent keyholds for collect (e)
2020-08-02 15:25:57 +10:00
BottledByte
dc91209a7b
Removed fine-grained Item enums and replaced them with Strings
...
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
2020-08-02 01:21:32 +00:00
Samuel Keiffer
f930f52df5
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
2020-08-01 20:08:30 +00:00
Shane Handley
f34894087a
Prevent inventory collect events from firing on keyup, which is causing item pickup actions to be called twice.
2020-08-01 20:26:44 +10:00
jshipsey
f167026889
changelog
2020-08-01 02:28:57 -04:00
jshipsey
bcc257f893
cleanup, last tweaks
2020-08-01 02:19:45 -04:00
jshipsey
aa3bdc42d7
arming the cyclops
2020-08-01 02:19:45 -04:00
Snowram
1421517f84
Add frog npc, tweak pig model
2020-08-01 02:19:45 -04:00
jshipsey
487131efb8
cyclops run anim
2020-08-01 02:19:45 -04:00
Snowram
990762ba76
Bonerattler tweaks
2020-08-01 02:19:45 -04:00
jshipsey
5d2be2240e
maneater and feed anim
2020-08-01 02:19:45 -04:00
Snowram
90d7485c38
Add troll, truffler and wendigo npcs
2020-08-01 02:19:45 -04:00
jshipsey
8991b60929
catoblepas, bonerattler, rabbit, improved anims
2020-08-01 02:19:44 -04:00
jshipsey
baf67f303e
new models, anim tweaks
2020-08-01 02:19:44 -04:00
Snowram
3524d644f5
Various changes to npcs animations
...
- Improved dragon run with tilting
- New run animation for quadsmall, added tilting
2020-08-01 02:19:43 -04:00
Snowram
a0da059676
Skeleton rework with rough offsets
2020-08-01 02:19:43 -04:00
Imbris
f589564760
Fix glyph to large panic
2020-07-31 01:13:31 -04:00
Marcel Märtens
0d5e61c4b6
update auth to newest version
2020-07-29 19:28:22 +02:00
Marcel Märtens
96cde882ef
update auth to the newest version and remove useless dep
2020-07-29 00:05:23 +02:00
Imbris
ba14440a49
Fix filtering out resize events in the ui
2020-07-26 18:21:20 -04:00
Samuel Keiffer
827b91d691
Bow charged shot attack
2020-07-26 03:06:53 +00:00
Imbris
6435464d00
Make video mode selection slightly better
2020-07-25 17:07:50 -04:00
Monty Marz
31cfc05123
lots of things
...
animation fixes by slipped
new cultist item
settings option for loading screen tips
loot table adjustments
2020-07-23 12:10:13 +00:00
Justin Shipsey
24f968d813
Merge branch 'quickfixes' into 'master'
...
small fixes
See merge request veloren/veloren!1221
2020-07-21 13:36:10 +00:00
T-Dark0
fd9ec8fbd0
Voxygen and server-cli no longer panic if server creation returns error
...
The process just exists instead
2020-07-21 09:59:00 +00:00
jshipsey
5b76ed23f4
small fixes
2020-07-20 21:37:13 -04:00
Monty Marz
e353bd3cfc
Fix cut off chat
2020-07-18 21:56:45 +00:00
Imbris
d46bf03e27
Merge branch 'imbris/screenshot-tweak' into 'master'
...
Only screenshot and toggle fullscreen once per frame
See merge request veloren/veloren!1217
2020-07-18 19:08:42 +00:00
Imbris
14d500abbc
Only screenshot and toggle fullscreen once per frame
2020-07-18 12:21:22 -04:00
Imbris
d53ad7eb43
Fix color depth selection
2020-07-18 08:17:42 -04:00
Imbris
2a9785a40c
Remove supplement_events from Window, fix suppresed clippy lint, actually use exlusive fullscreen instead of a borderless window
2020-07-17 22:18:43 -04:00
Imbris
c8133ded43
Fix issue where client_init was not set to None after it finished, use tweaked version of winit to avoid macos link failure in the CI, small comment fixes
2020-07-17 21:26:21 -04:00
Imbris
953773e1d3
Temporarily remove voxygen character_renderer example until we move to a more actively maintained rendering backend
2020-07-17 21:26:21 -04:00
Imbris
0275cc9523
Tweak pausing code to reduce duplication
2020-07-17 21:26:21 -04:00
Imbris
2f5c8fa3f3
Fixes for Alt key related issues
2020-07-17 21:26:21 -04:00
Imbris
27bfc74928
small fix and refactor stop auto walk to a method
2020-07-17 21:26:21 -04:00
Imbris
9bfb1b5f00
Fix rebase mistake
2020-07-17 21:26:21 -04:00
Imbris
97364d49ed
Increment glutin version in Cargo.toml file
2020-07-17 21:26:20 -04:00
Imbris
a0d88e0774
Fix mistake with event processing
2020-07-17 21:26:20 -04:00
Imbris
f0d4ec32f5
clippy fixes
2020-07-17 21:26:20 -04:00
Imbris
8cd2207495
Proper fix for winit / cpal conflict
2020-07-17 21:26:20 -04:00
Imbris
29c877cff3
Winit 0.22 released
2020-07-17 21:26:16 -04:00
Imbris
61983b1b06
poll twice
2020-07-17 21:24:29 -04:00
Imbris
28e00a0f6e
Fix singleplayer feature and rebase related stuff
2020-07-17 21:24:28 -04:00
Imbris
7dfb24d4a5
Clean comments, fix mistake, change dep source now that compatible version is available on crates.io
2020-07-17 21:24:28 -04:00
Imbris
5e8d74e00e
fix Window::logical_size
2020-07-17 21:24:28 -04:00
Imbris
70eba0c30a
Update changelog
2020-07-17 21:24:28 -04:00
Imbris
db91ebe9b5
fix a few minor bugs
2020-07-17 21:24:28 -04:00
Imbris
21a1382850
Update to winit 0.21.0
2020-07-17 21:24:28 -04:00
Imbris
d1b635efa4
Rearrange PlayState system to work without loop control
2020-07-17 21:24:28 -04:00
Imbris
515dbc30a7
Switch to updated gfx_window_glutin
2020-07-17 21:24:28 -04:00
Joshua Barretto
807a27328c
Updated to winit 20
2020-07-17 21:24:27 -04:00
Samuel Keiffer
6cce09be85
Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set.
2020-07-18 00:05:28 +00:00
lausek
05cc6f222b
avoid comparing to own entity when mounting; fix coding style
2020-07-15 15:31:42 +02:00
lausek
a3326b5744
fix #611 ; add distance check when mounting pet
2020-07-15 14:54:53 +02:00
Joshua Barretto
8d6b442193
Crafting
2020-07-14 20:11:39 +00:00
Marcel
d5bfae886e
Merge branch 'xMAC94x/net-improve' into 'master'
...
xMac94x/net improve
See merge request veloren/veloren!1162
2020-07-14 14:09:43 +00:00
Joshua Barretto
446923f7d8
Merge branch 'zesterer/small-fixes' into 'master'
...
Zesterer/small fixes
See merge request veloren/veloren!1190
2020-07-14 09:54:17 +00:00
Joshua Barretto
3e5c3de2ac
Neater compass
2020-07-13 23:23:44 +01:00
Marcel Märtens
c74e5e4b47
Changes requested in rewiew
2020-07-13 23:41:32 +02:00
Ben Wallis
a9be045cb8
Fixed suppressed clippy warnings for #587 - useless_conversion
2020-07-13 20:57:13 +01:00
Marcel Märtens
9d32e3f884
proper voxygen connect and code cleanups:
...
- voxygen abort when the server has a invalid veloren_network handshake, e.g. by outdated version instead of try again
- rename Network `Address` to `ProtocolAddr` as sugested by zest as it's a combination of Protocol and std::io::Addr
- remove the manual byte arrays in `protocols.rs` with something more nice
2020-07-13 13:03:20 +02:00
Marcel
2b13b7d952
Merge branch 'yusdacra/fix-i18n-test' into 'master'
...
Fix localization test and add translation status percentage
See merge request veloren/veloren!1196
2020-07-13 10:02:00 +00:00
Marcel
2414d5ae5e
Merge branch 'gSpera/no_autowalk_after_die' into 'master'
...
Stopping auto-walk after death: Fixes #607
Closes #607
See merge request veloren/veloren!1197
2020-07-13 08:39:39 +00:00
Marcel Märtens
5d60fb2e1d
move i18n test to i18n file to reduce compile time && merge gitlab jobs to only have 1 cargo test job
2020-07-13 09:50:55 +02:00
Yusuf Bera Ertan
730a54dad5
localization test: add per file data to overall status, better alignments
2020-07-13 00:40:43 +03:00
Kai
8e523364ac
Prevent GameInputs from being bound to multiple keys unless explicitly allowed. Add a Reset to Defaults button for controls.
2020-07-12 11:59:55 -07:00
Yusuf Bera Ertan
95fd89b4f9
add more error messages, add percentage calculation for each i18n file and an overall percentage result
2020-07-12 14:54:03 +03:00
Yusuf Bera Ertan
72ec565678
fix localization test
2020-07-12 05:38:11 +03:00
Kai
6b771b8dca
Add a clientside check to only allow freefly camera for admins
2020-07-11 13:59:47 -07:00
Kai
738fa34534
Add freefly camera mode and cycle camera mode keybind
2020-07-11 11:39:04 -07:00
Ben Wallis
6ca6e2d646
Removed rounding from ping delta and added weighted rolling average ping calculation
2020-07-11 15:39:31 +01:00
Joshua Barretto
3c72022c81
Nicer north colour
2020-07-10 18:21:34 +01:00
Joshua Barretto
cf69d0c5d8
Added minimap compass
2020-07-10 15:00:20 +01:00
Songtronix
728d349c77
fix: show loading screen for singleplayer
2020-07-10 11:05:09 +02:00
Songtronix
5b57072064
fix: use correct specs(-idvs) versions
...
related to torvus
2020-07-09 19:46:30 +02:00
Samuel Keiffer
fe47a14ba5
Spin attack for axe
2020-07-08 19:58:41 +00:00
Giovanni Spera
4232148b83
Stopping auto-walk after death: Fixes #607
2020-07-07 20:56:44 +02:00
Justin Shipsey
e8b4b29d70
Merge branch 'scott-c/1h-fixes' into 'master'
...
1h fixes
See merge request veloren/veloren!1158
2020-07-07 15:29:33 +00:00
Marcel Märtens
6ddd09b7b6
specs back to master
2020-07-07 12:55:06 +02:00
Marcel
b85a4493ea
revert dispatch
2020-07-07 11:19:38 +02:00
Marcel Märtens
c212de00c2
updated dependencies and fixed stuff
...
- replace serde_derive by feature of serde
incl. source code modifications to compile
- reduce futures-timer to "2.0" to be same as async_std
- update notify
- removed mio, bincode and lz4 compress in common as networking is now in own crate
btw there is a better lz4 compress crate, which is newer than 2017
- update prometheus to 0.9
- can't update uvth yet due to usues
- hashbrown to 7.2 to only need a single version
- libsqlite3 update
- image didn't change as there is a problem with `image 0.23`
- switch old directories with newer directories-next
- no num upgrade as we still depend on num 0.2 anyways
- rodio and cpal upgrade
- const-tewaker update
- dispatch (untested) update
- git2 update
- iterations update
2020-07-07 09:43:49 +02:00
Joshua Barretto
d1cdb6ea55
Updated changelog
2020-07-07 01:11:37 +01:00
Joshua Barretto
e626f6255f
Prevented pet damage
2020-07-07 01:01:39 +01:00
Joshua Barretto
f77d2f06c6
Fixed staff RMB, bug in ranged weapon code
2020-07-06 23:37:44 +01:00
Joshua Barretto
30619771af
Improved block picking
2020-07-06 23:04:13 +01:00
Joshua Barretto
62b59de95a
Fixed sprite select flickering
2020-07-06 22:41:21 +01:00
Joshua Barretto
ddaa0a9246
Made char select handle client events
2020-07-06 17:11:19 +01:00
scott-c
b72d817cf7
Fix 1h models in character select idle animation #662
2020-07-06 17:54:26 +08:00
scott-c
6014bd8364
fix 1h second item cache issue #661
2020-07-06 17:54:26 +08:00
Marcel
e19d170b61
Merge branch 'imbris/smaller-fixes' into 'master'
...
Stop spamming loadout, Update specs
See merge request veloren/veloren!1165
2020-07-06 09:50:46 +00:00
Imbris
8d39f27458
Upgrade hashbrown
2020-07-06 03:15:06 -04:00
Snowram
d6da1f0e75
post-quad rewrite fixup
2020-07-06 06:07:29 +00:00
Imbris
c2d6d00b00
point to github specs to access PairedStorage type, fix Loadout sync spam
2020-07-06 01:56:02 -04:00
Joshua Barretto
43f75f2f54
Removed bomb timeout
2020-07-05 16:15:51 +01:00
Joshua Barretto
fd39ee97bc
Added training dummies
2020-07-05 16:15:51 +01:00
Joshua Barretto
2f6a618d5a
Added bombs, throwable items, more block kinds, weaker explosions
2020-07-05 16:15:48 +01:00
jshipsey
50fcd6c6a3
remove slowmo test mode
2020-07-05 10:00:44 -04:00
jshipsey
2c14b2f891
clippy fixes
2020-07-05 09:39:56 -04:00
jshipsey
62eb66173f
tweaks and fixes
2020-07-05 09:39:55 -04:00
Snowram
1b778ca191
Various small improvements to anims and models
2020-07-05 09:38:15 -04:00
Joshua Barretto
8508b5177b
Velocity-corrected bezier pathfinding control, swimming control
2020-07-05 09:38:15 -04:00
jshipsey
ca9ae13527
more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets
2020-07-05 09:38:15 -04:00
jshipsey
014cab0257
remove warnings, rebase fix
2020-07-05 09:38:14 -04:00
jshipsey
e97be07e97
minor changes to account for movement speeds
2020-07-05 09:38:14 -04:00
Joshua Barretto
177bd7a128
More tolerant pathfinding
2020-07-05 09:38:14 -04:00
Joshua Barretto
db26c10299
Run tilting, per-species running speed
2020-07-05 09:38:14 -04:00
jshipsey
e689de3c8a
better everything
2020-07-05 09:38:14 -04:00
Snowram
86b2272176
Salamander model fixes
2020-07-05 09:38:14 -04:00
jshipsey
9ef383ff03
simplify quadmed run, integrate dampener variable
2020-07-05 09:38:14 -04:00
Snowram
ce9cd29720
Add offset to quadmed legs + various fixes and improvements
2020-07-05 09:38:14 -04:00
jshipsey
f164bd2280
placeholder attack anim
2020-07-05 09:38:14 -04:00
jshipsey
894a823aad
orientation tilt, make run frequency proportional to species size
2020-07-05 09:38:14 -04:00
jshipsey
a7c23ea5be
custom scaling by species
2020-07-05 09:38:14 -04:00
jshipsey
94ab3665d5
pangolin and special pangolin variable
2020-07-05 09:38:14 -04:00
jshipsey
d8fff8833e
quadlow spawn in world, continued adjustments
2020-07-05 09:38:14 -04:00
jshipsey
c5f7a60f3b
more run animation work, adjusting pivots
2020-07-05 09:38:14 -04:00
jshipsey
03c1a97ba9
animation tweaks, fix some idle
2020-07-05 09:38:14 -04:00
jshipsey
db64972e42
starting on trot, removing some warnings
2020-07-05 09:38:14 -04:00
Snowram
648e140be3
Add wolf, frostfang and mouflon npcs
2020-07-05 09:38:14 -04:00
Snowram
4acdc24df9
Add tarasque and grolgar improvements
2020-07-05 09:38:14 -04:00
unknown
0de4b6b7f9
Makes anim hotload work for quadlow
2020-07-05 09:38:14 -04:00
Snowram
b1f4e4b9c1
Add new tusk ram model
2020-07-05 09:38:13 -04:00
Snowram
c22d543dd2
Add rock snapper mob
2020-07-05 09:38:13 -04:00
Snowram
1be42a8f85
Add tortoise mob
2020-07-05 09:38:13 -04:00
Snowram
016b05cf38
Add new grolgar model
2020-07-05 09:38:13 -04:00
Snowram
c7df12d2ea
Set new lion model offsets, fix some jaws
2020-07-05 09:38:13 -04:00
unknown
4b493b196c
Add asp mob
2020-07-05 09:38:13 -04:00
jshipsey
59777ee688
more quadmed run work
2020-07-05 09:38:13 -04:00
jshipsey
e362749fc7
more progress on on quad_med run
2020-07-05 09:38:13 -04:00
jshipsey
9f45d5525d
tarasque work
2020-07-05 09:38:12 -04:00
Snowram
1ffefde739
Run anim progress
2020-07-05 09:38:12 -04:00
Snowram
1f5e0216c4
Tiger offsets, lion new model
2020-07-05 09:38:12 -04:00
jshipsey
967343ced6
finished quadlow run, positioning work on quadmed
2020-07-05 09:38:12 -04:00
Snowram
390f516e13
Homogenizes quadmed bones names
2020-07-05 09:38:12 -04:00
Snowram
9fec5f3d14
Add tiger mob
2020-07-05 09:38:12 -04:00
jshipsey
76354aa3cf
small placement tweaks
2020-07-05 09:38:12 -04:00
jshipsey
6d9356d269
starting run anim
2020-07-05 09:38:12 -04:00
jshipsey
ccf939b4fd
manifests, skeleton, basic placement
2020-07-05 09:38:12 -04:00
Snowram
c527484597
Add alligator, salamander and monitor npcs
2020-07-05 09:38:12 -04:00
Snowram
00b3301d6a
Remove quad_low mobs from quad_medium
2020-07-05 09:38:12 -04:00
Snowram
fe1656931c
Add legs to quadruped_medium
2020-07-05 09:38:12 -04:00
Snowram
72eb03ceb5
Add quadruped_low skeleton
2020-07-05 09:38:11 -04:00
Marcel
2a7a8b05e6
Merge branch 'network-lockless' into 'master'
...
Network lockless
See merge request veloren/veloren!1153
2020-07-05 09:17:29 +00:00
Marcel Märtens
fe47b11345
instead of trying to connect for 80 minutes, just try 4 mins, added Changelog
2020-07-04 12:37:50 +02:00
Marcel Märtens
e7195b57ad
extend network with better Error codes for Network
2020-07-04 12:32:52 +02:00
Forest Anderson
954a4857c4
Added proper training dummy model
2020-07-03 16:53:04 -04:00
Marcel
1f05446ce6
Merge branch 'xMAC94x/network-switch' into 'master'
...
xmac94x/network switch
See merge request veloren/veloren!1139
2020-07-03 17:13:58 +00:00
Samuel Keiffer
85d1d4b3ff
Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
2020-07-03 15:40:12 +00:00
Marcel Märtens
15ff58cd6a
simple fmt in order to make the replacement commit as simple as possible
2020-07-03 13:11:44 +02:00
Marcel Märtens
4e92c0160e
network layer switch, doing the stuff that might confict.
...
- mostly its the message handling put now in a async wrapper
- add some fixes to pass without warnings and make clippy happy
- some network error handling is ignored, this can be improved but is no blocker
2020-07-03 13:11:38 +02:00
Marcel Märtens
77c90b2c7c
doing a simple 1:1 swap out network coding
...
this is the part which prob has less Merge conflics and is easy to rebase
the next commit will have prob alot of merge conflics
followed by a fmt commit
2020-07-03 13:11:31 +02:00
Monty Marz
95a799cf85
fix artifacts, cleanup
2020-07-03 12:17:55 +02:00
Monty Marz
89400264dc
Loot ChatType, Update german translation, map zooming
2020-07-01 19:05:44 +00:00
Marcel
f9a7dbaa77
Merge branch 'scott-c/daggers' into 'master'
...
Scott-c/1h-wielding #185
See merge request veloren/veloren!1095
2020-07-01 12:07:35 +00:00
scott-c
d53b51954b
Added ability to use 2 x 1h weapons or shields
2020-07-01 17:51:06 +08:00
Marcel Märtens
e1b27c51f5
fix clippy issues in tests and add it to CI
2020-07-01 00:37:15 +02:00
Kevin Glasson
bb5d91edca
Use find folder to locate debug dir
2020-06-30 18:54:42 +08:00
Kevin Glasson
2a42949df1
Refactor hot reloading
...
- Remove conditional compilation in regards to the copying of an
`_active` file so that the behaviour is the same accross all
platforms.
- Simplify code slightly.
- Add documentation.
2020-06-30 18:54:42 +08:00
unknown
7f02fa8132
Fixed glider animation so glider does not block view in first person.
2020-06-28 16:47:31 -04:00
Ben Wallis
dc1844b489
Moved sfx from common to voxygen
2020-06-28 18:16:22 +01:00
Forest Anderson
201f513737
Fixed meta chattype error on master
2020-06-28 17:10:01 +00:00
Forest Anderson
9246e34c1b
Merge branch 'CapsizeGlimmer/chat_modes' into 'master'
...
Capsize glimmer/chat modes
Closes #217
See merge request veloren/veloren!1043
2020-06-28 14:35:39 +00:00
Joshua Barretto
1d06df9d79
Merge branch 'xvar/loot-pickup-msgs' into 'master'
...
Implemented loot pickup chat messages (#616 ) and the option for playing different sounds for picked up items
See merge request veloren/veloren!1118
2020-06-28 12:34:58 +00:00
Ben Wallis
a9d3f984f0
Implemented loot pickup chat messages and the option for playing different sounds for picked up items
...
* Added chat message when an item is picked up
* Changed InventoryUpdateEvent::Collected to InventoryUpdateEvent::Collected(Item) to facilitate the client being aware of what was picked up
* Added SfxInventoryEvent enum to allow different sounds to be used based on the item type. The RON mapping/de-serialization doesn't support matching on structs so we have to give it fixed enum values which are determined in TryFrom<&InventoryUpdateEvent> for SfxEvent
* Refactored InventoryManip::Pickup arm of match in inventory_manip::handle_inventory for clarity/better warning messages
* Fixed a bug that prevented the CollectFailed event from being raised when a player's inventory is full
* Added a panic for the situation where an item is pushed into the players inventory and then the deletion of the entity fails as this would indicate an item dupe bug - this could potentially be reworked to pull the item back from the player's inventory but this seems like there's be a more correct transactional way to do this.
* Added two temporary sounds to prove the per-item sound functionality (pickup sounds for Swords and Staffs)
2020-06-28 13:05:28 +01:00
Joshua Barretto
41b03208cb
Merge branch 'xvar/mouse-button-names' into 'master'
...
Fixed long mouse button names overflowing hotbar slots (#637 )
See merge request veloren/veloren!1120
2020-06-28 11:11:29 +00:00
CapsizeGlimmer
883d9acf30
cargo fmt
2020-06-27 17:43:46 -04:00
CapsizeGlimmer
3d29c3254a
Add setting for displaying character names in chat. Placate cargo clippy.
2020-06-27 17:43:46 -04:00
CapsizeGlimmer
59db2fcd3b
Admin status added when registering; cargo fmt
2020-06-27 17:43:45 -04:00
CapsizeGlimmer
92127292d4
Added option to disable speech bubble icons. Aligned settings>gameplay menu again.
2020-06-27 17:40:03 -04:00
Monty Marz
a204072e78
fix
2020-06-27 17:40:03 -04:00
Monty Marz
3ed646b512
icon frame
2020-06-27 17:40:03 -04:00
Monty Marz
0969c236d6
fix dark bubble tail not being displayed correctly
2020-06-27 17:40:03 -04:00
CapsizeGlimmer
2d2aba3a5d
Chat bubble text shadows. Fix panic when re-joining a group or faction
2020-06-27 17:40:03 -04:00
CapsizeGlimmer
b04810cae5
misc chat mode changes
2020-06-27 17:40:03 -04:00
CapsizeGlimmer
5ad212b7ed
Add chat types for offline, online. Implement Pfau's fixes
2020-06-27 17:40:03 -04:00
Pfauenauge90
a497fb92d3
icons
2020-06-27 17:20:26 -04:00
Pfauenauge90
f83c58498f
bubble colors
2020-06-27 17:20:26 -04:00
CapsizeGlimmer
b7d7696d89
Implement MR!1043 changes suggested by Imbris
2020-06-27 17:20:26 -04:00
CapsizeGlimmer
34acc4ddf3
Players are removed from social menu when logged out.
2020-06-27 17:20:26 -04:00
CapsizeGlimmer
aabf9d7b21
fix chat-cli name formatting.
2020-06-27 17:20:26 -04:00
Delyth Williams
6644375764
Fix sprites w/o models
2020-06-27 21:08:21 +00:00
CapsizeGlimmer
2a0f0053d4
Added chat mode icons to speech bubbles
2020-06-27 17:03:30 -04:00
CapsizeGlimmer
35ed03aa18
Implement chat mode icons in chat window
2020-06-27 17:03:30 -04:00
CapsizeGlimmer
5cbecb29e6
Implement /join_group and /join_faction commands
2020-06-27 16:42:26 -04:00
CapsizeGlimmer
289ef5d6b2
Move message processing and chat bubbles to the client
2020-06-27 16:42:26 -04:00
CapsizeGlimmer
0b2a3ebe8b
Re-implement names in chat. It is done client-side now and /alias changes are retroactive.
2020-06-27 16:42:25 -04:00
CapsizeGlimmer
b08d717eac
Rework chat processing
2020-06-27 16:29:03 -04:00
CapsizeGlimmer
702a21302c
Base implementation of /group /faction /say /region
2020-06-27 16:26:02 -04:00
Ben Wallis
8434957d01
Fixed long mouse button names overflowing hotbar slots ( #637 )
2020-06-27 20:48:10 +01:00
Delyth Williams
94164b7839
Welsh pixie/armour
2020-06-26 16:26:00 +00:00
Delyth Williams
9a79101f57
Welsh pixie/grassets
2020-06-25 21:12:31 +00:00
Joshua Barretto
b46e080ade
Added server-side maximum view distance setting
2020-06-25 18:46:04 +01:00
Imbris
6501611372
Merge branch 'shandley/character-loading' into 'master'
...
Move character DB ops off the main thread
See merge request veloren/veloren!1075
2020-06-25 16:16:15 +00:00
Songtronix
f44df23935
feat: add server whitelist
2020-06-24 17:36:19 +02:00
Monty Marz
fc48d0ddec
Merge branch 'pfau/alpha-disclaimer' into 'master'
...
Pfau/alpha disclaimer
See merge request veloren/veloren!1109
2020-06-24 13:44:39 +00:00
Monty Marz
32f6d42ed9
alpha disclaimer
2020-06-24 13:44:39 +00:00
Songtronix
750b9e198d
fix: hot-anim feature
2020-06-24 14:35:52 +02:00
Songtronix
d18b11d831
fix: do not store the password in the settings
2020-06-24 10:26:16 +02:00
Shane Handley
255ad97289
- Move the remaining character data loading to the message/thread formatharacter list actions
...
- Handle/notify the client of errors during character load by returning to character select with the error, clean up client and server states
- Add player_uuid check when loading character data.
2020-06-24 11:47:41 +10:00
Shane Handley
304e06cbce
Fix clippy warnings after toolchain update
2020-06-23 16:52:04 +10:00
Marcel Märtens
15fc5787e4
switch log behavior for env variable and removed gfx spam by default
2020-06-22 16:49:40 +02:00
Marcel Märtens
9485b45e70
switch to tracing
stlye and enhance logs with usefull information
...
- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
Kevin Glasson
589254e4ab
Convert all other veloren crates to use tracing
...
- Completely removed both `log` and `pretty_env_logger` and replaced
with `tracing` and `tracing_subscriber` where necessary.
- Converted all `log::info!(...)` et al. statements to just use the
shorthand macro i.e. `info!`. This was mostly to make renaming easier.
2020-06-21 23:19:41 +08:00
Kevin Glasson
af3af6c169
Convert voxygen to use tracing
...
There are several noteable changes in this commit that mean that logging
will behave differently to how it did previously.
- There are now no separate filter levels for terminal and file output.
This is a feature that is lacking in `tracing` but is set to be resolved
by https://github.com/tokio-rs/tracing/pull/508 . At which point we MAY
include it.
- The default log level was previously `WARN` - it is now `INFO`.
2020-06-21 23:17:25 +08:00
Imbris
78bb801216
Fix cargo test failing
2020-06-19 01:46:20 -04:00
jshipsey
838eadda4e
add hotloads to all anims
2020-06-19 00:48:19 -04:00
Imbris
124ed52554
Windows is weird, cargo is weird..... (also tidy up a few things)
2020-06-19 00:48:19 -04:00
Imbris
18e6b59966
Switch to using modify events with 300ms delay to prevent double reloading when notify produces multiple events at once
2020-06-19 00:48:19 -04:00
Imbris
01923d1580
Use debug, try to fix windows path
2020-06-19 00:48:19 -04:00
Imbris
d00e88b804
Hotreload animations using libloading
2020-06-19 00:48:19 -04:00
Kevin Glasson
19c2bf1181
Add hotbar state persistence.
...
Persist the hotbar state to disk by writing it out to a `profile.ron`
situated next to the existing `settings.ron`. There are individual
profiles for every character on every server. On creation of a new
character the default hotbar state will be `[None; 10]` i.e. the hotbar
will be empty.
Resolves: https://gitlab.com/veloren/veloren/-/issues/577
2020-06-19 08:00:21 +08:00
Ben Wallis
6da7a11d33
Fixed suppressed clippy warnings for #587 - clone_on_copy
2020-06-18 22:25:48 +01:00
Marcel
d2f8372447
Merge branch 'xvar/fix-window-moving-bug' into 'master'
...
Voxygen: Fixed weird window movement caused by moving the window with the cursor grabbed (#588 )
See merge request veloren/veloren!1088
2020-06-17 17:47:33 +00:00
Ben Wallis
4a4a106232
Voxygen: Fixed weird window movement caused by moving the window with the cursor grabbed ( #588 )
2020-06-17 12:40:11 +01:00
Justin Shipsey
2f896849d4
Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
2020-06-16 21:32:39 +00:00
Delyth Williams
b73da5507e
added new flora
2020-06-15 16:39:21 +00:00
Shane Handley
825cf98a00
Fixes a bug where run sfx were being played during a roll.
2020-06-15 06:53:50 +10:00
Imbris
4901dde20d
Merge branch 'shandley/docs-audio' into 'master'
...
Add documentation for audio module.
See merge request veloren/veloren!1060
2020-06-14 16:56:32 +00:00
S Handley
00dd75526c
Add documentation for audio module.
2020-06-14 16:56:32 +00:00
Imbris
26e53409d8
Merge branch 'xvar/clippy-globally-suppress-option_map_unit_fn' into 'master'
...
Globally suppressed clippy lint option_map_unit_fn for #587
See merge request veloren/veloren!1071
2020-06-14 16:48:07 +00:00
Ben Wallis
c1c968f479
Globally suppressed clippy lint option_map_unit_fn for #587
2020-06-14 16:48:07 +00:00
Imbris
fb47115695
Merge branch 'xvar/clippy-fixes-redundant_closure_found' into 'master'
...
Fixed suppressed clippy warnings for #587 - redundant_closure
See merge request veloren/veloren!1065
2020-06-14 16:33:04 +00:00
Imbris
aff43e6bea
Stop rendering 0 size images
2020-06-14 12:06:47 -04:00
Songtronix
779769f64e
hotfix: panic trying to create a character
2020-06-14 12:40:08 +02:00
Justin Shipsey
688f917308
asset
...
missing fix
2020-06-14 09:22:21 +00:00
Songtronix
69710cde5c
Merge branch 'jtai/log-chat-messages' into 'master'
...
log-chat-messages
See merge request veloren/veloren!1076
2020-06-14 08:41:41 +00:00
Monty Marz
716f936f6c
fix broken main menu
2020-06-14 02:11:31 +02:00
jshipsey
cd8f2c801e
log-chat-messages
2020-06-13 15:21:58 -04:00
Ben Wallis
4d6c553b1b
Fixed suppressed clippy warnings for #587 - redundant_closure
2020-06-12 20:47:22 +01:00
Ben Wallis
8ed2109bcf
Fixed suppressed clippy warnings for #587 - collapsible_if
2020-06-12 20:34:54 +01:00
Forest Anderson
7459a1e95a
Merge branch 'xvar/clippy-fixes-many_single_char_names' into 'master'
...
Fixed suppressed clippy warnings for #587 - many_single_char_names
See merge request veloren/veloren!1066
2020-06-12 08:02:53 +00:00
Ben Wallis
967fd9280b
Fixed suppressed clippy warnings for #587 - many_single_char_names
2020-06-11 20:07:46 +01:00
Marcel Märtens
0e59ee901e
dependency reduction:
...
- authc no longer uses reqwest
- image only supports PNG
- replace routille with tiny_http
- several other dependencies
- cargo upgrade
- following improvement was measured on R7 1700X:
before:
- cargo build: 3076.73s user / 4:45 total / 589 dependencies
- cargo test: 6118.38s user / 7:30 total / 959 dependencies
after:
- cargo build: 2680.54s user / 4:05 total / 480 dependencies
- cargo test: 5351.81s user / 7:04 total / 791 dependencies
- added xMAC94x to CODEOWNERS for Cargo.toml, he will protect them from now on and hit people with evil looks ;)
2020-06-11 20:55:34 +02:00
S Handley
eda2f14940
Use empty sound data when a sound file cannot be loaded
2020-06-11 12:53:24 +00:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
Shane Handley
6a1cec8860
Docs, make adding event mappers easier for sfx, remove placeholder
...
sounds.
2020-06-09 00:41:46 +10:00
Shane Handley
faf04bb4f3
Fix some updated weapon references and an incomplete match after rebasing.
2020-06-08 10:19:42 +10:00
Shane Handley
987a025d36
Introduce a ToolCategory so we can ignore the specific type of weapon
...
when deciding on the SFX to play when wielding/attacking.
2020-06-08 10:19:42 +10:00
Shane Handley
802bce1698
Target the specific attack types, to handle TripeStrike etc...
...
Removed the Axe sfx until the animations show the swing
2020-06-08 10:19:41 +10:00
Shane Handley
d5cc5c8537
Add initial attack sfx code with bow shot sounds.
2020-06-08 10:19:41 +10:00
Ben Wallis
1d564f53c7
Fix #322 - Refactored audio output device enumeration to fail gracefully when audio devices with null or otherwise unusable names are encountered
2020-06-07 16:24:22 +01:00
Imbris
a981d72d28
Merge branch 'imbris/fix-multibyte-whitspace-panic' into 'master'
...
Fix panic with multibyte whitespace characters
Closes #583
See merge request veloren/veloren!1045
2020-06-06 20:17:11 +00:00
Imbris
efe071d998
Fix panic with multibyte whitespace characters
2020-06-06 15:58:16 -04:00
Joey Maher
458ac4af5e
Adds simple auto walk functionality. Toggleable or push to hold
2020-06-06 13:09:01 -05:00
Joey Maher
25e74ee6e2
Toggle_lantern after dropping a Lantern slot item
2020-06-06 07:37:43 -05:00
Joey Maher
76f7f4fd98
Renaming and adding comments
2020-06-05 16:33:39 -05:00
Joey Maher
09541af551
Moving to a single crossbeam channel as a detail of Window, using strings instead of ClientEvent, and formatting
2020-06-05 15:53:15 -05:00
Joey Maher
8d90952074
Add channel to send messages up from methods like fetch_events to hud
2020-06-05 14:27:22 -05:00
S Handley
e0633a238e
Update CHANGELOG and a TODO, fix safer deserialisation for inventory
...
data.
2020-06-04 11:44:33 +00:00
jshipsey
b0b0fca64a
fix shoulders in charselect
2020-06-04 02:14:03 -04:00
Monty Marz
6c0587393e
update german translation
2020-06-03 19:32:54 +00:00
Monty Marz
b34da9b07b
More item drops
2020-06-03 17:59:09 +00:00
Joshua Barretto
475f62b57f
Merge branch 'zesterer/small-fixes' into 'master'
...
Better physics comments, removed camera snapping
See merge request veloren/veloren!1034
2020-06-01 20:50:24 +00:00
Joshua Barretto
9a069c93dc
Better physics comments, removed camera snapping
2020-06-01 21:33:20 +01:00
scott-c
136bf271b8
Fix social list having incorrect player count
2020-06-01 22:04:44 +08:00
scott-c
c23183b1ca
Add character name and level to social window
2020-06-01 22:04:44 +08:00
scott-c
66f6368e83
Handle out of bounds panic
2020-06-01 21:56:46 +08:00
scott-c
288c7cdbfa
fix #562 Confusing chat alias
2020-06-01 21:36:39 +08:00
Justin Shipsey
3877efec50
optimization and tails
2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
CapsizeGlimmer
d5216cc8f3
Redraw dark mode bubbles. Add padding to light mode bubbles.
2020-05-27 13:49:19 +02:00
CapsizeGlimmer
3cea76b82f
NPCs now call for help when you hit them. Redraw speech bubble dark mode.
2020-05-27 13:49:18 +02:00
CapsizeGlimmer
3c07d02218
Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble'
2020-05-27 13:49:17 +02:00
CapsizeGlimmer
c65967ccdb
Chatting now creates speech bubbles
2020-05-27 13:49:14 +02:00
CapsizeGlimmer
73a29b339c
Added chat bubbles. Refactored bubble+name+hp+energy into new overhead widget
2020-05-27 13:49:13 +02:00
Justin Shipsey
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
Treeco
ec2ed4da2c
Change a bunch of settings defaults, fix sprite looting key
2020-05-25 15:44:27 +01:00
Monty Marz
9d7e0aad12
Aeronic/forest tune
2020-05-21 04:09:59 +00:00
Joshua Barretto
f09af7980f
Fixed aiming for non-humanoids
2020-05-19 14:47:51 +01:00
Joshua Barretto
5c3a08e450
Updated changelog and fmt
2020-05-19 14:41:08 +01:00
Joshua Barretto
05e6df1b65
Added overhead aiming camera
2020-05-19 14:26:53 +01:00
Joshua Barretto
2f47d09af4
Comment fixes and fmt
2020-05-19 00:35:58 +01:00
Joshua Barretto
f1b166d15d
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
Justin Shipsey
bb85dab281
Merge branch 'treeco/build-mode-fixes' into 'master'
...
Swapped block placement and destruction buttons
See merge request veloren/veloren!995
2020-05-16 23:48:25 +00:00
Monty Marz
ecb7963730
Pfau/0.6 bg
2020-05-16 12:48:29 +00:00
Marcel Märtens
ec03c4518a
Change the version number to 0.6
2020-05-16 00:50:40 +02:00
Treeco
a338ed3f24
Swapped block placement and destruction buttons
...
Also capped placement range to match destruction range
2020-05-15 17:39:44 +01:00
Mckol
cbfe3d52fc
Merge branch 'Mckol/552-fix-persistence-crash' into 'master'
...
Fix #552
Closes #552
See merge request veloren/veloren!984
2020-05-15 00:45:41 +00:00
Mckol
48c5d37a5d
Make singleplayer use voxygen's config path for persistence path.
2020-05-15 01:54:13 +02:00
Imbris
649075c89a
Merge branch 'imbris/small-fix' into 'master'
...
Show main menu even if there are no stats
See merge request veloren/veloren!990
2020-05-14 23:47:34 +00:00
Imbris
eac11ecfe8
Show main menu even if there are no stats
2020-05-14 19:10:27 -04:00
CapsizeGlimmer
0a723614f9
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
Shane Handley
e852e0cfab
- Update the stats of characters individually, reverting the change with
...
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
Shane Handley
7c6c9f4302
Stats persistence
...
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
Shane Handley
e5853dbdd4
Initial models, migration and client code for stats persistence.
2020-05-13 09:14:08 +10:00
jshipsey
ceb771bb2c
keep mobs from exploding whenever they're hit
2020-05-11 21:44:21 -04:00
jshipsey
ef70949d5d
cyclops
2020-05-11 21:44:21 -04:00
jshipsey
137c700b80
fix swim bug
2020-05-11 21:44:21 -04:00
Forest Anderson
28402e2bc1
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
...
Capsize glimmer/tab completion
See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
Imbris
3450bfabfd
Add orientation to debug text
2020-05-11 00:10:03 -04:00
Imbris
8aa88b22a5
Fix panic with dragging into the same loadout slot
2020-05-11 00:08:43 -04:00
CapsizeGlimmer
9d118b55a0
Fixed player list tab completion
2020-05-10 19:17:17 -04:00
CapsizeGlimmer
b486de28ac
Implement tab completion of enums (/object /time /spawn) and numbers
2020-05-10 19:16:34 -04:00
CapsizeGlimmer
28e94afd3f
Finish tab completion implementation
2020-05-10 19:16:15 -04:00
CapsizeGlimmer
24fa23fef4
Initial client implementation of tab completion
2020-05-10 19:16:01 -04:00
CapsizeGlimmer
58b0e9ef75
Move cursor to end when moving through chat history
2020-05-09 21:51:02 -04:00
jshipsey
5b48fe5661
delete unused jump file
2020-05-09 19:59:34 -04:00
Snowram
4ba222abcd
Fix dragon jaw Z fighting
2020-05-10 01:40:53 +02:00
jshipsey
41ff0bde69
rebase
2020-05-09 18:56:08 -04:00
jshipsey
cf392b5a66
fmt
2020-05-09 18:11:25 -04:00
jshipsey
62bd79dba7
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
Snowram
5b77c74497
Add cockatrice
2020-05-09 18:09:27 -04:00
Snowram
0248c6a44e
Cleanup
2020-05-09 18:09:27 -04:00
jshipsey
a6de8159f6
dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes
2020-05-09 18:09:06 -04:00
Snowram
9d2277ecd4
Better animations
2020-05-09 18:09:06 -04:00
jshipsey
5b518b137c
skeletal tweaks
2020-05-09 18:09:06 -04:00
Snowram
cd452cc715
New dragon model, added jaw, splitted head into upper/lower
2020-05-09 18:09:05 -04:00
Snowram
875838ecdf
Initial fly animation work
2020-05-09 18:08:35 -04:00
Snowram
9027967fb7
Initial run animation work
2020-05-09 18:08:35 -04:00
Snowram
7f0d1e9543
Initial idle animation work
2020-05-09 18:08:35 -04:00
Snowram
33f8a47cfa
Symmetry of dragon skeleton
2020-05-09 18:08:35 -04:00
Robin Gilh
edcde84505
Dragon work 2
2020-05-09 18:07:31 -04:00
Robin Gilh
40360ff149
Dragon work
2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
28c454f9ca
Fix infinitys and NaNs in lights
2020-05-04 17:17:54 -04:00
CapsizeGlimmer
701f38ab69
Enter the world by pressing "enter" at character selection
2020-05-04 19:08:51 +02:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Monty Marz
f5c2341167
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Joshua Barretto
1e91f7a0ab
Added 1 extra bit per figure vertex position component, resolved char screen bug
2020-04-29 15:22:08 +01:00
Marcel Märtens
83af40a460
Allow for 0.5 offsets in figures
2020-04-29 14:10:46 +02:00
Justin Shipsey
171e865f57
new animals
2020-04-28 03:13:23 +00:00
Justin Shipsey
b4af588a00
skel attribute transfer
2020-04-27 05:11:34 +00:00
Joshua Barretto
390e46b752
Fixed unit tests
2020-04-26 18:50:21 +01:00
Monty Marz
6d7cb8654d
Merge branch 'pfau/ui-fixes' into 'master'
...
UI Fixes
See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4521791591
UI Fixes
2020-04-26 01:44:56 +00:00
Justin Shipsey
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00
Joshua Barretto
90de779559
Better LoD variable names
2020-04-25 21:44:23 +01:00
Joshua Barretto
93105105e0
Added extra LoD level to terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
8e95444d85
Made GPU bone updates more conservative for moar fps
2020-04-25 21:44:23 +01:00
Joshua Barretto
7208b37dc5
Squashed figure vertices for better performance
2020-04-25 21:44:23 +01:00
Joshua Barretto
37301706d4
Reduced size of terrain sprite vertices
2020-04-25 21:44:23 +01:00
Joshua Barretto
c05f4fe009
Added configurable sprite view distance, minor bug fixes
2020-04-25 21:44:23 +01:00
Joshua Barretto
8bf5709ddf
Implemented Treeco's z-only LoD suggestion
2020-04-25 21:44:23 +01:00
Joshua Barretto
1feae79243
Added reseeding for sites
2020-04-25 21:44:23 +01:00
Pfauenauge90
3421b3d8da
sprites VD slider visuals
2020-04-25 21:44:23 +01:00
Joshua Barretto
ebd1537769
Fixed figure update rate at a distance
2020-04-25 21:44:23 +01:00
Joshua Barretto
39b88dbcb1
Added LoD for figures and reduced update rates for far figures
2020-04-25 21:44:23 +01:00
Joshua Barretto
3e62f7edc3
Better LoD distance scaling
2020-04-25 21:44:23 +01:00
Joshua Barretto
e498d78b6c
Fixed boundary meshing issue for scaled terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
b2c8dc0806
Added terrain sprite LoD
2020-04-25 21:44:23 +01:00
Treeco
dd08def18f
Add camera smoothing setting
2020-04-23 22:59:34 +00:00
Joshua Barretto
0a892e488a
Updated examples
2020-04-23 18:20:34 +01:00
Joshua Barretto
1a4c7f46f4
Fixed second render chunk counting issue
2020-04-23 18:19:42 +01:00
Joshua Barretto
2a6a19f7ef
fmt
2020-04-23 18:19:42 +01:00
Joshua Barretto
0c491bb558
Fixed incorrect chunk render counter
2020-04-23 18:19:42 +01:00
Joshua Barretto
01e2cd2b88
Warning cleanup
2020-04-23 18:19:42 +01:00
Joshua Barretto
444f2ecb45
Made /waypoint admin-only, MR cleanup
2020-04-23 18:19:41 +01:00
Joshua Barretto
1983fd8ec1
Cleanup, fixed clouds, removed 45-degree terrain sprites
2020-04-23 18:19:41 +01:00
Joshua Barretto
60bf396e4f
Added doors to houses
2020-04-23 18:19:41 +01:00
Monty Marz
44c5002db3
Pfau/crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
431e199731
Added correctly generating world paths, sub-voxel shader noise
2020-04-23 18:19:41 +01:00
Joshua Barretto
431b2ae07b
Fixed window mask layering, fmt
2020-04-23 18:19:41 +01:00
Joshua Barretto
58874803a3
Disabled chunk mesh sorting for now
2020-04-23 18:19:41 +01:00
Joshua Barretto
77d0292e91
Added windows to buildings and scarecrows
2020-04-23 18:19:41 +01:00
Joshua Barretto
a9adebcab3
Improved rendering performance with smarter meshing order
2020-04-23 18:19:41 +01:00
Pfauenauge90
db5311189d
scarecrow
2020-04-23 18:19:41 +01:00
jshipsey
729912d33b
corrected villager empty weapon issue
2020-04-23 18:19:41 +01:00
jshipsey
a89b28e117
adjusted run animation to allow villager walking
2020-04-23 18:19:41 +01:00
Pfauenauge90
98704a4753
turnip and window blocks
2020-04-23 18:19:41 +01:00
Joshua Barretto
6448c17110
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
2020-04-23 18:19:41 +01:00
Monty Marz
0fb3a115da
Add more crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
e3ebdc56b3
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
2020-04-23 18:19:41 +01:00
Joshua Barretto
866fd1992e
Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
2020-04-23 18:19:41 +01:00
Joshua Barretto
fd14223c33
Basic boss spawning in dungeons, better AO
2020-04-23 18:19:41 +01:00
Joshua Barretto
c4879e991d
Enabled AO in darkness, better light attenuation
2020-04-23 18:19:41 +01:00
Joshua Barretto
568a8ab87c
Increased block rendering altitude range
2020-04-23 18:19:41 +01:00
Joshua Barretto
48e67ba9c0
Fixed terrain sprite AO
2020-04-23 18:19:41 +01:00
Joshua Barretto
f999edffaa
Fixed crop crash issues
2020-04-23 18:19:41 +01:00
Pfauenauge90
d57ca371e2
fix panic
2020-04-23 18:19:41 +01:00
Pfauenauge90
4b72a07e22
sprites
2020-04-23 18:19:41 +01:00
Pfauenauge90
fd3ffdf28b
pizza sprite
2020-04-23 18:19:40 +01:00
Pfauenauge
67f27ef970
ember sprite
2020-04-23 18:19:40 +01:00
Joshua Barretto
8c73ec982c
Resolved rebase problems
2020-04-23 18:19:40 +01:00
Joshua Barretto
b3c9122395
Overhauled domestic economy simulation, better debug information
2020-04-23 18:19:40 +01:00
Joshua Barretto
a0dae82a2b
Added correctly allocated labours, fishing
2020-04-23 18:19:40 +01:00
Joshua Barretto
df5aa93fd7
Better AO, fixed cloud pixelation
2020-04-23 18:19:40 +01:00
Joshua Barretto
3d4a294b83
Smoothed camera motion, gentler orientation lerping
2020-04-23 18:19:40 +01:00
Joshua Barretto
5f2d0021a3
Reversed water draw order
2020-04-23 18:19:40 +01:00
Joshua Barretto
0021bd6452
Added new settlement generation to world, basic rendering
2020-04-23 18:19:40 +01:00
Joshua Barretto
944a37b848
Initial settlement generation work
2020-04-23 18:19:40 +01:00
Songtronix
26e27f4198
fix toolchain
2020-04-21 20:04:55 +00:00
Imbris
b3c54a9bbb
Merge branch 'olexorus/fix_serverlist_panic' into 'master'
...
Fix panic if default server index is out of bounds
See merge request veloren/veloren!909
2020-04-14 17:06:51 +00:00
Olexorus
027d0f11da
Fix panic if default server index is out of bounds
2020-04-14 18:32:01 +02:00
Pfauenauge
25a9d5bf2f
resolved comments
2020-04-12 21:45:19 +02:00
Imbris
b98680b9cb
fix example
2020-04-12 13:42:09 -04:00
Pfauenauge90
cee1c2f85b
cleanup, slot background, scaling
2020-04-12 18:41:10 +02:00
Imbris
b9a66a93b7
Add backgound to hotbar slots
2020-04-12 18:41:09 +02:00
Imbris
c6b5570637
Move item amount text to bottom right
2020-04-12 18:41:09 +02:00
Imbris
cae5313127
tooltips for the skillbar
2020-04-12 18:41:08 +02:00
jshipsey
d7e605e658
lantern visuals, random cape flutter
2020-04-12 18:41:08 +02:00
Imbris
2c4c006396
Lantern tweaks, remove unused bones
2020-04-12 18:41:07 +02:00
Imbris
f81f91162d
Basic hotbar functionality
2020-04-12 18:41:07 +02:00
Imbris
77d13376d3
Add right click to use, latern is not armor tweaks
2020-04-12 18:41:07 +02:00
Imbris
f52d66d721
Fix selecting and remove amount text when dragging
2020-04-12 18:41:06 +02:00
Imbris
c1c09dce1b
Enable unequipping as well as equipping to specific slots
2020-04-12 18:41:06 +02:00
Imbris
66b4c0d529
rework slot trait
2020-04-12 18:41:05 +02:00
jshipsey
e2d60b858e
cape work
2020-04-12 18:41:05 +02:00
Pfauenauge90
88a938653b
translation fix
2020-04-12 18:41:04 +02:00
Pfauenauge90
0a52dc61d6
hotbar text shadows
2020-04-12 18:41:04 +02:00
Pfauenauge90
f24ba71d94
hotbar keybindings
2020-04-12 18:41:03 +02:00
Pfauenauge90
a29f199e80
fmt
2020-04-12 18:41:02 +02:00
Pfauenauge90
2263b9be95
starter chest, removed unused key commands
2020-04-12 18:41:02 +02:00
Pfauenauge90
d62dfffd69
starter armor in char creation
2020-04-12 18:41:01 +02:00
Pfauenauge90
0fb5b73606
fix
2020-04-12 18:41:00 +02:00
Pfauenauge90
85f9f80024
starter equip
2020-04-12 18:41:00 +02:00
Pfauenauge
6dcdd80ec8
smarter code
2020-04-12 18:40:59 +02:00
Pfauenauge
c6eda08679
fmt
2020-04-12 18:40:59 +02:00
Pfauenauge
d5128b751d
png item images, fix map cursor
2020-04-12 18:40:59 +02:00
Pfauenauge90
ca667fd02b
tooltips
2020-04-12 18:40:58 +02:00
jshipsey
ea2c646df3
initial cape implementation
2020-04-12 18:40:57 +02:00
Pfauenauge90
fa03f9ddb9
slot kinds
2020-04-12 18:40:56 +02:00
Pfauenauge90
f5a768dccf
more armour types
2020-04-12 18:40:56 +02:00
Pfauenauge90
7f97fbac0b
cape item
2020-04-12 18:40:56 +02:00
Pfauenauge90
771baaaae5
cape item
2020-04-12 18:40:55 +02:00
Imbris
1f31b7f123
Drag things!
2020-04-12 18:40:55 +02:00
Imbris
6c336c015e
Make remove skin in armor item images
2020-04-12 18:40:54 +02:00
Imbris
77948d27ca
Scale content image based on slot size, fix weapon images not showing, stop selection of empty slots
2020-04-12 18:40:54 +02:00
Imbris
4c5f668203
Don't show icon when slot is filled and have a separate image for filled
...
slot backgrounds
2020-04-12 18:40:54 +02:00
Pfauenauge
cac2321464
armor slot visuals
2020-04-12 18:40:53 +02:00
Imbris
0b932ae99a
Use new slot widget for armor slots
2020-04-12 18:40:53 +02:00
Imbris
968c064874
Restore slot interaction functionality
2020-04-12 18:40:52 +02:00
Imbris
9c76bdde0e
Setup basic generic slot system and used it for the inventory slots
2020-04-12 18:40:52 +02:00
Olexorus
4bd7e5ab67
Allow passwords with up to 35 characters
2020-04-12 13:52:39 +02:00
Carbonhell
c0c92c4259
Fixes mouse_input event not being pushed everytime
2020-04-09 18:43:12 +02:00
Carbonhell
20ec77eeb0
Fixes mouseinput event ignoring cursor_grabbed being true
2020-04-08 23:46:42 +02:00
Capucho
b6078d832a
Fixed the player being rendered after dying
2020-04-08 21:28:33 +01:00
Carbonhell
198c875559
Carbonhell/keybindings
2020-04-08 17:36:37 +00:00
Capucho
8f6686adc1
Fix the problems of players walking over water with dithering
2020-04-07 22:50:01 +00:00
Monty Marz
32db0df208
Merge branch 'pfau/small_ui_fixes' into 'master'
...
Small UI fixes
See merge request veloren/veloren!888
2020-04-04 21:51:06 +00:00
Monty Marz
07242644ca
Small UI fixes
2020-04-04 21:51:06 +00:00
Imbris
e2c818b556
Merge branch 'imbris/fix' into 'master'
...
Remove newline from password when pressing enter
See merge request veloren/veloren!887
2020-04-04 21:45:30 +00:00
Capucho
a21ae27a77
Add player transparency and silhouette
2020-04-04 19:36:55 +00:00
Imbris
d36c2cac99
Trim newlines from password when pressing enter
2020-04-04 13:55:25 -04:00
Songtronix
4fdf6896ab
Merge branch 'shandley/fix-sfx' into 'master'
...
Fix run SFX
See merge request veloren/veloren!880
2020-04-02 07:05:33 +00:00
Shane Handley
3e4b40380f
fix: Restore run SFX when the character is using a weapon other than the sword.
2020-04-02 14:47:26 +11:00
Imbris
831d7c77a6
Make Asset impls avoid panics when parsing fails
2020-04-01 20:06:15 -04:00
Imbris
97148cb6bb
Merge branch 'master' into 'combat'
...
# Conflicts:
# CHANGELOG.md
2020-04-01 20:42:27 +00:00
Imbris
87a82bb59a
Fix tests
2020-04-01 11:41:26 -04:00
Marli Frost
3806f08eb0
feat: configure audio output using an enum
2020-03-31 22:29:30 +01:00
Marli Frost
a83f09bd60
fix: avoid rodio API when audio is disabled
2020-03-31 21:28:09 +01:00
Marli Frost
c82d1b9316
allow the game to start without an audio device
2020-03-31 21:27:55 +01:00
Imbris
508def2701
Merge branch 'capucho/resume-do-not-eject-cursor' into 'master'
...
Don't eject mouse on resume
Closes #307
See merge request veloren/veloren!873
2020-03-31 16:50:45 +00:00
Imbris
7b6c6111f0
Merge branch 'capucho/password_cursor_fix' into 'master'
...
Fix the cursor lagging behind on the password field
See merge request veloren/veloren!859
2020-03-31 16:39:56 +00:00
Imbris
b3791a2b4e
Upgrade vek version so that it actually uses the patch
2020-03-30 19:44:51 -04:00
Capucho
3f1f9b9ab0
Make so that the resume button doesn't eject the mouse
2020-03-30 22:00:46 +01:00
Capucho
abc1a041fa
Added a portuguese translation
2020-03-30 22:57:26 +02:00
AdamWhitehurst
d3b99fc026
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-29 13:40:08 -07:00
AdamWhitehurst
dcc9d44b1c
remove unused timed_combo
2020-03-29 13:40:03 -07:00
jshipsey
ff56e5f9f9
fireball damage tweaks/staff shooting anim
2020-03-29 14:00:05 -04:00
jshipsey
fa54c90558
cleanup, tweak to triplestrike stage 1
2020-03-29 03:53:52 -04:00
Pfauenauge90
e3a5051b52
small fix
2020-03-28 18:06:00 +01:00
Imbris
d3b5b1e637
Remove None variant fromm armor types
2020-03-28 03:51:24 -04:00
Imbris
f551c4a2c5
Move armor types to a new location, use a const for the moving cutoff in voxygen anims
2020-03-28 01:52:12 -04:00
jshipsey
8fd774f21a
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-27 23:59:45 -04:00
jshipsey
49ba196671
proper bow animation
2020-03-27 23:59:05 -04:00
Imbris
ba3fa16c33
Create Dir type for better enforcement of non NaN, normalized representations of directions
2020-03-27 22:02:07 -04:00
Capucho
15d2a6d3dc
Fix the wrong default keybind change
2020-03-27 19:36:20 +00:00
Capucho
15ecdfb9b4
Added an option for hold and added everything to the settings
2020-03-27 18:35:52 +00:00
AdamWhitehurst
d774091fa4
Add triple_strike anims for axe and hammer
2020-03-27 11:00:58 -07:00
Pfauenauge90
0b3fb2dd3c
fire bolt visuals
2020-03-27 18:31:45 +01:00
timokoesters
6fe5c5724c
Fix char selection not showing tools
2020-03-27 18:17:41 +01:00
Pfauenauge90
c3a4f897da
update help screen
2020-03-27 17:50:34 +01:00
Pfauenauge90
11be9c10b2
remapped default look key, removed unused keys
2020-03-27 16:09:51 +01:00
jshipsey
0ffff86e25
third attack for triple strike
2020-03-27 01:57:30 -04:00
jshipsey
1c3d1d260c
small animation tweaks
2020-03-26 23:51:55 -04:00
Pfauenauge90
50b7206577
asset cleanup, map visuals
2020-03-27 04:06:27 +01:00
Shane Handley
362771be4b
SFX and unit test fixes.
2020-03-27 12:06:25 +11:00
timokoesters
fe2aa7da7b
Merge remote-tracking branch 'origin/master' into combat
2020-03-26 23:43:33 +01:00
jshipsey
7692f1d354
fixed wield feet while jumping, tweaked charge anim
2020-03-26 18:26:23 -04:00
Capucho
03396eb77e
Implement #505
2020-03-26 21:22:21 +00:00
jshipsey
175fea98ef
more cleanup, WIP fake swimming
2020-03-26 01:35:25 -04:00
Pfauenauge90
5f10cdf0c6
adjusted foot step sounds, inventory space above bag
2020-03-25 21:06:01 +01:00
Pfauenauge90
8b05dda1d9
assset cleanup, transparency, new icons
2020-03-25 16:47:48 +01:00
Imbris
3889ec7292
climbing tweaks, fix triple strike overflow, fix Last<CharacterState>
...
not registered
2020-03-25 02:05:28 -04:00
Imbris
6ba158b7e1
Input handling changes
2020-03-25 01:38:37 -04:00
Adam Whitehurst
37ec191021
update controller tick fn
2020-03-25 01:38:25 -04:00
jshipsey
c7d9b5ae0f
fixed critter animation
2020-03-25 01:29:55 -04:00
jshipsey
047f6b8a01
fixed swimming, better charge
2020-03-25 01:22:07 -04:00
jshipsey
a6537ed69b
starting foot movement with attacks, clearing some dead code
2020-03-25 00:15:06 -04:00
Pfauenauge90
550dd144bc
new icon art
2020-03-25 01:41:43 +01:00
Capucho
7851a407b1
Fix the cursor lagging behind on password field
2020-03-24 21:41:59 +00:00
timokoesters
58585e0810
Better climbing, fireball impl
2020-03-24 20:09:23 +01:00
timokoesters
99e7e1f785
Split staff into 3 abilities
2020-03-24 14:00:22 +01:00
jshipsey
7a4f0fa9ac
climb fix, const tweak update, trying equip anims
2020-03-24 00:24:31 -04:00
Pfauenauge90
7f30ec3d55
colors for inventory space counter
2020-03-24 01:31:14 +01:00
timokoesters
43d4e8aad2
Better inventory counter
2020-03-24 00:38:00 +01:00
timokoesters
1c145e8d3a
Add inventory counter
2020-03-24 00:23:21 +01:00
timokoesters
c01cd62f5f
Move meta.dat to ron, so we don't create memory allocation errors
2020-03-23 14:18:05 +01:00
timokoesters
fb16106960
Merge remote-tracking branch 'origin/master' into combat
2020-03-23 11:30:47 +01:00
jshipsey
eddf3ec658
raised run anim speed 20%
2020-03-22 21:32:34 -04:00
Capucho
0358caa173
Fix the wrong logs directory being displayed on panic
2020-03-22 22:06:05 +00:00
jshipsey
9cbbe0311f
rewrote the whole stupid skeleton to work much smarter
2020-03-22 16:06:53 -04:00
jshipsey
3baa0471ec
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-22 11:55:35 -04:00
jshipsey
0773524031
wield idle, wield run
2020-03-22 11:55:28 -04:00
Pfauenauge90
662f5b1037
removed warnings and item test values
2020-03-22 14:55:08 +01:00
Adam Whitehurst
db8d89a4d9
* rename CharacterState equals() -> same_variant()
2020-03-22 05:46:09 -07:00
Imbris
41c424ac13
Optimized uses of emitters, cleanup
2020-03-22 00:49:46 -04:00
jshipsey
eafd761d5a
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-22 00:14:11 -04:00
jshipsey
32c85d1bab
axe attack
2020-03-22 00:11:24 -04:00
Imbris
f399085974
Flip models for hands, shoulders, and feet of humanoids
2020-03-21 18:48:21 -04:00
Adam Whitehurst
c5378b7065
Better triple_strike handling
2020-03-21 14:55:04 -07:00
Adam Whitehurst
819c2767bc
* move swap loadout to handle_swap_loadout util fn
...
* impl From<JoinData> for StateUpdate
2020-03-21 14:16:26 -07:00
jshipsey
a861f6ad26
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-21 15:47:28 -04:00
jshipsey
14f560f21b
proper hammer smash, small tweaks
2020-03-21 15:47:16 -04:00
jshipsey
221f675217
spin attack
2020-03-21 14:54:29 -04:00
Adam Whitehurst
3ae2b8de2e
Remove excess code
2020-03-21 10:32:32 -07:00
Adam Whitehurst
180ec89060
add SwapLoadout
2020-03-21 10:26:38 -07:00
jshipsey
49986a0e09
bow work
2020-03-21 03:40:14 -04:00
Imbris
08db424169
Add safe_slerp function that ensures that slerping returns non-NaN normalized values
2020-03-21 00:53:41 -04:00
jshipsey
514d65eb7c
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-20 18:54:54 -04:00
jshipsey
a0785e693a
shooting anim state, cast anim, small tweaks
2020-03-20 18:54:27 -04:00
Adam Whitehurst
0cdb80427d
better triple_strike
2020-03-20 15:03:29 -07:00
Pfauenauge90
4153df66ea
stat icons, frame colours
2020-03-20 20:52:32 +01:00
timokoesters
44ec09a8e7
Go to idle state when picking items up
2020-03-20 20:23:04 +01:00
timokoesters
df858cb370
Remove all warnings
2020-03-20 15:45:36 +01:00
timokoesters
c630df7f9a
Ranged weapons now give xp on kill and also make enemies angry
2020-03-20 14:26:18 +01:00
Pfauenauge90
6836a043af
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-20 13:02:35 +01:00
Pfauenauge90
4f1104a417
new loading screen bg
2020-03-20 13:01:31 +01:00
Songtronix
b940cde501
change(panic): mention the game version in panic
2020-03-20 09:47:00 +01:00
jshipsey
50e96efe6b
hammer go smash
2020-03-20 02:38:53 -04:00
jshipsey
93bea033d9
axe, hammer proper wields
2020-03-20 01:27:54 -04:00
Pfauenauge90
6094e4b017
added chest drops
2020-03-20 01:11:02 +01:00
Adam Whitehurst
0b7a572178
update triple_strike
2020-03-19 15:40:03 -07:00
Pfauenauge90
3145b26cd6
item images
2020-03-19 22:36:40 +01:00
timokoesters
1e1ce2adbf
Fix weapon not updating after swapping to a weapon of the same type
2020-03-19 20:57:36 +01:00
timokoesters
26674390ab
Hide player body after death
2020-03-19 20:36:19 +01:00
Pfauenauge90
44d3f4c4ac
fix
2020-03-19 20:01:31 +01:00
Pfauenauge90
3c0e070ed0
stack numbers
2020-03-19 19:33:59 +01:00
Pfauenauge90
e16bb66fb3
fix
2020-03-19 18:19:05 +01:00
Pfauenauge90
466b80e8a8
added const tweaker
2020-03-19 18:11:45 +01:00
timokoesters
6c129c9b8d
Fix amounts out of range
2020-03-19 16:51:50 +01:00
Pfauenauge90
0bb0d5e7a6
Update bag.rs
2020-03-19 16:43:11 +01:00
Pfauenauge90
041277917b
Update bag.rs
2020-03-19 15:49:32 +01:00
timokoesters
449ae22730
Add inventory stacking
2020-03-19 14:32:17 +01:00
timokoesters
87c276b292
Add hard coded loot
2020-03-18 20:37:42 +01:00
Pfauenauge90
1cb2022d35
UI visuals
2020-03-18 19:51:48 +01:00
Pfauenauge90
43bae55961
coin/currency visuals
2020-03-18 12:05:36 +01:00
Pfauenauge90
70511e0f4e
background images
2020-03-18 01:43:55 +01:00
Pfauenauge90
04c8ed9a3c
armour slot bgs
2020-03-17 19:48:15 +01:00
Pfauenauge90
d752501db1
Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
2020-03-17 19:04:11 +01:00
Pfauenauge90
c9d09b8cdd
more slots
2020-03-17 19:04:06 +01:00
timokoesters
4741e41230
Add support for different models per weapon type
2020-03-17 18:28:07 +01:00
Pfauenauge90
431974cf8e
test armor slot
2020-03-17 17:02:50 +01:00
timokoesters
d6929ae0ea
Select newly created character automatically
2020-03-17 16:22:34 +01:00
timokoesters
08b44db1fc
Stop first person bounce in air
2020-03-17 16:08:53 +01:00
Pfauenauge90
b9f6dfac77
fixes
2020-03-17 16:07:20 +01:00
Pfauenauge90
40910b28e4
unclothed parts
2020-03-17 15:39:29 +01:00
Pfauenauge90
7ded921ecc
more UI visuals
2020-03-16 22:58:19 +01:00
timokoesters
b040e18246
Fix body parts not changing
2020-03-16 22:06:23 +01:00
Pfauenauge90
11e4289f28
small fixes
2020-03-16 20:50:01 +01:00
Pfauenauge90
2e41b59282
removed character window and questlog
2020-03-16 19:56:15 +01:00
Pfauenauge90
b9f61d4e7a
UI colourable in the code, stats window
2020-03-16 18:55:43 +01:00
Pfauenauge90
ab8b83f8d6
more bag parts
2020-03-16 18:55:31 +01:00
timokoesters
d5db1f6ca0
Add dash ability to sword M2
2020-03-16 16:34:53 +01:00
timokoesters
81591fcaf7
Make npcs attack again
2020-03-16 14:27:52 +01:00
timokoesters
1279f70184
Add shield item
2020-03-16 13:40:14 +01:00
timokoesters
4195273cf9
Adjust first person camera and underwater wield orientation
2020-03-16 13:19:51 +01:00
timokoesters
87acc01d48
Readd ranged and debug boost. Add bouncing while running in first person
2020-03-16 12:32:57 +01:00
Pfauenauge90
db6099a62f
reenabled inventory slots
2020-03-15 19:48:02 +01:00
timokoesters
1f78344d6f
Move equipment from loadout into body
2020-03-15 19:44:47 +01:00
Pfauenauge90
817cd24d54
minimap scale
2020-03-15 16:53:28 +01:00
Pfauenauge90
492db3ac5f
minimap position
2020-03-15 16:53:28 +01:00
Pfauenauge90
7b77064539
mmap visuals
2020-03-15 16:52:38 +01:00
Pfauenauge90
caf4159463
UI changes
2020-03-15 16:50:37 +01:00
Joshua Barretto
e20feeeb0c
Added armour items and equipping of armour
2020-03-15 16:42:09 +01:00
Pfauenauge90
1b170f70c3
Even less blending.
2020-03-15 15:53:51 +01:00
Pfauenauge90
0e7f3a6b00
Update vol.rs
2020-03-15 15:53:51 +01:00
timokoesters
aa963b7686
Merge remote-tracking branch 'origin/master' into clientstates
2020-03-15 15:27:06 +01:00
timokoesters
598a4c6cbb
Add loadout struct for info on weapon configurations
2020-03-14 22:33:20 +01:00
AdamWhitehurst
6fc94c22ba
Update timed combo, add CharacerBehavior trait
2020-03-14 12:50:07 -06:00
timokoesters
fe19698d52
Make abilities depend on weapon
2020-03-14 16:40:29 +01:00
Shane Handley
4e5d200b70
Fix: Make the dropped item collection range match the world item range limit.
2020-03-12 11:54:23 +09:00
Shane Handley
434dd96cd6
Check for the mousedown state before trying to collect an item via secondary mouse click.
2020-03-11 15:39:46 +09:00
Acrimon
406767ae31
Merge branch 'capucho/voxygen-logout-timeout' into 'master'
...
FIX #513 logout timeout
See merge request veloren/veloren!837
2020-03-10 22:12:29 +00:00
Mckol
c3f1afdf2b
Merge branch 'controller' into 'master'
...
Controller support
Closes #20
See merge request veloren/veloren!750
2020-03-10 21:00:13 +00:00
Mckol
8838682f0b
Added Controller support
2020-03-10 21:00:13 +00:00
S Handley
b2312a0487
Check that a targeted collectible is within a certain pickup range of the character before highlighting it
2020-03-10 20:50:04 +00:00
Capucho
16e4214a52
Switch states instead of popping
2020-03-10 20:34:50 +00:00
Capucho
9d805a745e
Proper fix to the logout timeout problem using Disconnect ACK
2020-03-10 20:34:50 +00:00
Capucho
d8ba63ffdc
Janky fix of the logout timeout problem
2020-03-10 20:34:50 +00:00
Acrimon
bc39b78173
Rebased.
2020-03-08 23:02:15 +01:00
Imbris
8d7c454029
Hide password text
2020-03-08 23:00:34 +01:00
Imbris
0022f8464d
Update auth
2020-03-08 22:59:22 +01:00
Songtronix
d2e12fd166
feat(auth): localisation of authentication errors
2020-03-08 22:58:43 +01:00
Imbris
a04c1b1d1d
Add uid to Player component
...
fix: world examples
2020-03-08 22:58:38 +01:00
Acrimon
d4225cfb45
Auth error help message.
...
main menu message about auth
2020-03-08 22:57:09 +01:00
Imbris
6cc07270ac
improve(login): more precise error handling during login
2020-03-08 22:56:59 +01:00
Songtronix
ac5ff453cc
improve(voxygen): error handling while connecting
2020-03-08 22:54:49 +01:00
Acrimon
7db0ff0b8c
Update chat-cli to work properly.
...
Update reqwest to 0.10.0
2020-03-08 22:54:15 +01:00
Imbris
8ef1251dc2
Add warning prompt for untrusted auth servers, move some auth code into
2020-03-08 22:51:37 +01:00
Acrimon
584dcddba9
Updated to latest and greatest auth version.
2020-03-08 22:46:40 +01:00
Songtronix
50b845d1c3
:/ and reactivated the password field
2020-03-08 22:34:06 +01:00
jshipsey
bce9d4c24f
animation corrections
2020-03-08 17:02:25 -04:00
Snow
72b2334434
more eagle adjustements
2020-03-08 15:07:47 +00:00
Adam Whitehurst
49c7143144
Clean up warnings
2020-03-07 13:03:10 -08:00
Adam Whitehurst
54a7112ad9
resolve conflicts merging master -> clientstates
2020-03-07 12:49:48 -08:00
Adam Whitehurst
096d3b691e
Merge master
2020-03-07 12:49:15 -08:00
jshipsey
d4332c3138
eagle adjustments
2020-03-07 13:26:46 -05:00
Adam Whitehurst
b1d1299fe6
Clean up character states
2020-03-07 10:15:02 -08:00
Imbris
ed5afaec8a
Fix tests
2020-03-05 23:12:51 -05:00
Imbris
4a0c474be1
Remove Client
dependency from Scene types and audio managers, add an
...
example for using voxygen as a library to renderer images of characters
2020-03-05 23:12:51 -05:00
Acrimon
511bbd3899
Merge branch 'capucho/screenshots-logs-directory' into 'master'
...
Save screenshots and logs in a fixed directory
Closes #484
See merge request veloren/veloren!835
2020-03-05 19:26:07 +00:00
S Handley
ea53dea8a7
Fixes https://gitlab.com/veloren/veloren/issues/484 partially by saving logs to a fixed place (defined in the settings file)
2020-03-05 19:26:07 +00:00
Capucho
a3479f6a49
Fixed the bugs in the settings tab and the character button in the escape menu and unpause when there is more than 1 player
2020-03-05 18:55:14 +00:00
Capucho
6f6b8986b6
Removed logging, added the changes to the changelog and fixed the logout button
2020-03-05 18:55:14 +00:00
Capucho
f13314e3da
Fixed the erroneous load on pause
2020-03-05 18:38:39 +00:00
Capucho
af21d19ff3
Moved paused from GlobalState to SinglePlayer to prevent errors and unpauses now works using the resume button
2020-03-05 18:38:39 +00:00
Capucho
a97b694dfe
Groundwork for fixing #36 and rewrite of client timeouts so that they don't use Instant and Duration
2020-03-05 18:38:39 +00:00
Justin Shipsey
86e15695fc
weapon control bone
2020-03-05 14:02:11 +00:00
Shane Handley
9d8d61736b
Deselect the inventory slot after dropping an item.
2020-03-05 16:11:45 +09:00
S Handley
b0ca85069b
Piggyback on the InventoryUpdate events and attach some additional event info so that we can detect why the inventory update was triggered, and emit an associated sfx event that matches it.
2020-03-04 10:09:48 +00:00
S Handley
daa0a10c2c
Revert "Do that better, and add a TODO."
...
This reverts commit 9b0f11bd89
.
It wasn't better.
2020-03-01 19:45:05 +00:00
Shane Handley
0d2b26a3b8
SFX Fixes - Reinstate run, uncomment tests and make them pass, adjust
...
config.
2020-02-25 22:03:29 +09:00
Justin Shipsey
5438514343
animation housekeeping
2020-02-25 06:47:56 +00:00
Shane Handley
d6f72876e9
Fix tests for movement sfx.
2020-02-25 10:01:41 +09:00
timokoesters
d0439fdd84
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-24 21:34:17 +01:00
timokoesters
ac611f4618
fix: sync characterstates, better energy management
2020-02-24 20:57:33 +01:00
timokoesters
2fa902270e
fix: block
2020-02-24 18:10:42 +01:00
S Handley
d87061fe14
Add a volume option to SfxEvents, and use this to dispatch movement sfx for quadripeds at a volume proportionate to their size.
2020-02-23 01:26:51 +00:00
S Handley
9ab2833056
Add weapon wield/unwield sfx support
2020-02-21 02:56:54 +00:00
Monty Marz
2180040f70
Orc hairstyles, several tiny UI fixes, fixed beard warnings
2020-02-20 10:32:03 +00:00
Monty Marz
18f46a6f83
Fix Fonts
2020-02-17 16:22:49 +00:00
Treeco
abe47d8621
Gamma setting now works
2020-02-17 00:46:31 +00:00
Treeco
aaf1de9f9b
Added gamma setting, not hooked up yet
2020-02-16 20:32:17 +00:00
Rémy PHELIPOT
98c37d0b28
[i18n] Configurable fonts
...
- Add font configuration in internationalization files
- Scale font size using a configurable ratio
- Add a script to identify translation item statuses using Git metadata
- Execute the i18n script in a new gitlab-ci step (delayed)
- Clone haxrcorp_4089_cyrillic_altgr font (haxrcorp_4089_cyrillic_altgr_extended)
to add some additional latin characters (mainly for French)
2020-02-16 16:02:38 +01:00
Monty Marz
90680d5490
Fix healthbar background alignment
2020-02-16 10:58:44 +00:00
S Handley
b739623579
Split the audio channels into SFX and music channels. This makes the
...
Music Channel for exploration music a basic Sink without spatial audio
functionality, which is not required.
2020-02-15 21:30:44 +00:00
Imbris
fb7edd2404
Make nametag positioning slightly better
2020-02-06 17:10:52 -05:00
Imbris
f8283116a8
Fix highlighting non-collectibles
2020-02-06 17:06:49 -05:00
Monty Marz
93d7c67cdc
Hack to allow minimap rotation.
...
Currently it just always rotates towards the camera, but it wouldn't be
hard to create a config option that swaps out the rotation of the
indicator and the map.
2020-02-06 17:34:32 +00:00
timokoesters
0bc07a0835
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-03 22:02:32 +01:00
timokoesters
aeb37a1f33
improvement: char speed
2020-02-03 20:43:36 +01:00
timokoesters
aa52c6fd4f
fix: jumping and attacking
2020-02-03 17:03:52 +01:00
S Handley
b7ce91fead
Move music under audio
...
Also add some blank time after each track so that we get some silence
between tracks.
2020-02-03 11:55:32 +00:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Marcel Märtens
dd21235ff8
Apply prefixes to veloren source, espacially comments, so that reformating wont make it unreadable,
...
especially enumerations and other source code in errosions file
2020-02-01 21:37:36 +01:00
Marcel Märtens
e960c2233b
Change the version number to 0.5
2020-01-31 17:26:45 +01:00
Joshua Barretto
faa86226c7
Collars
2020-01-29 12:01:28 +00:00
Justin Shipsey
908e099aa5
minor anim tweaks
2020-01-29 06:38:08 +00:00
Rémy PHELIPOT
ce54f27531
Add missing translations
2020-01-27 20:34:36 +01:00
Rémy PHELIPOT
c501b2d0bf
Use English instead of saved language if loading fails
2020-01-27 19:59:17 +01:00
Rémy PHELIPOT
8946ed8d82
Add missing translations in voxygen
...
Fix #436
2020-01-27 19:59:17 +01:00
Rémy PHELIPOT
f60a68d96d
Improve i18n "get" performances by returning a &str
2020-01-27 19:59:17 +01:00
timokoesters
76dfac7366
fix: rolling
2020-01-27 18:32:05 +01:00
Justin Shipsey
53e57cb5dc
quad_medium animation
2020-01-27 14:16:23 +00:00
Treeco
6bcab1e89b
Fixed lag caused when turning the camera with large entity counts
2020-01-26 20:04:56 +00:00
Joshua Barretto
d04a595b3f
Made waypoints work, added waypoint spawning
2020-01-26 12:52:28 +00:00
Joshua Barretto
11193a692a
Better neutral AI, initial waypoint objects
2020-01-26 12:52:28 +00:00
Joshua Barretto
2d9aa21eef
Added test world, friendly NPC pathfinding
2020-01-26 12:52:07 +00:00
Monty Marz
49071400d2
Fix: Healthbars size
2020-01-26 01:19:36 +00:00
Justin Shipsey
64690279af
new mobs
...
alligators
2020-01-26 00:22:48 +00:00
Monty Marz
b583f60326
35 new ground sprites, UI fixes
2020-01-25 11:14:02 +00:00
Monty Marz
4287c76e95
Fix: Player can't push the "Enter World" button anymore without having a character.
2020-01-25 10:36:30 +00:00
Imbris
460f5e6f26
Enable pixel art resizing for voxel based ui elements
2020-01-24 23:14:59 -05:00
Imbris
e5d841e62f
Adds fullscreen and window size settings and coverage based pixel art
...
scaling
2020-01-24 23:14:59 -05:00
Imbris
166aba61f0
Make nametages etc fixed size and only display within limited range
2020-01-24 22:09:45 -05:00
timokoesters
6515daddce
fixes
2020-01-24 16:57:24 +01:00
Pfauenauge90
c08c545474
fixed numbers spam
2020-01-24 16:10:38 +01:00
Joshua Yanovski
3383e991e7
Erosion cleanup, part 1.
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Covers all files touched by MR that are not in world/src/sim.
2020-01-23 18:18:17 +01:00
Joshua Yanovski
49e7e55cd6
Fix warnings in examples and benchmarks.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
1d6d0ea03d
Fix all warnings.
2020-01-23 18:18:16 +01:00
Joshua Yanovski
1358f1dffa
Changes to worldgen, adding more sedmient etc.
2020-01-23 18:18:14 +01:00
Joshua Yanovski
14e4dfb53f
Re-fix map orientation.
2020-01-23 18:18:13 +01:00
Joshua Yanovski
e91578ffdb
Cargo fmt most things (except erosion.rs).
2020-01-23 18:18:12 +01:00
Joshua Yanovski
2b38927345
Fixes for nonstandard chunk and map sizes.
...
Also fixes a longstanding map rendering issue.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
9520ef4f6d
Implement sending world map across the network.
2020-01-23 18:18:11 +01:00
Joshua Yanovski
72287f2041
Implement carving strategy for lake connections.
...
Also fix mapgen slopes and make a much more pleasing world.
2020-01-23 18:18:08 +01:00
Monty Marz
bfee0a6f9e
Character stats displayed in char window, pulsating active slot in inventory
2020-01-23 17:14:02 +00:00
Monty Marz
1365abae99
Clean up unused UI assets
2020-01-22 21:56:03 +00:00
timokoesters
7b558b4542
refactor: combine actionstate and movestate
2020-01-21 23:54:59 +01:00
Monty Marz
e2707ff24a
start menu text
2020-01-21 22:04:39 +00:00
Gilbert Röhrbein
c2b99f3a62
Fix panic in case no default audio device found when audio off
2020-01-21 18:09:37 +01:00
Joshua Barretto
8e7a8aa4f9
Shader optimisations
2020-01-21 12:58:20 +00:00
Joshua Barretto
8a0bd9220b
Fixed button font
2020-01-20 22:54:51 +00:00
Joshua Barretto
4b5cc272ac
sync
2020-01-20 22:51:55 +00:00
Joshua Barretto
397fa7777f
Switched to enum-based char creation state
2020-01-20 22:29:14 +00:00
Rémy PHELIPOT
a6f9f533a5
Localization system for Voxygen
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- Added a localization system in voxygen
- Support English and French languages
- Added a configuration option in the interface settings to change
the language
2020-01-20 21:07:25 +01:00
Joshua Barretto
0223a60a1e
Merge branch 'zesterer/cs-char-saving' into 'master'
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Client-side character saving
See merge request veloren/veloren!737
2020-01-20 18:03:28 +00:00
Joshua Barretto
6f26f2afb1
fmt
2020-01-20 17:45:28 +00:00
Pfauenauge
caa5abf183
updated info main menu info
2020-01-20 18:08:05 +01:00
S Handley
b44955ba30
Remove currently unused audio assets
...
This clears out about 56MB of unused audio files.
There were also some unused methods in the audio modules which
referenced a file, which has also been removed.
2020-01-20 15:07:30 +00:00
Joshua Barretto
fc1e66fb31
Solved character select body bug
2020-01-20 15:04:53 +00:00
Joshua Barretto
8f86e45a72
Enumerated Body type
2020-01-20 14:21:06 +00:00
Joshua Barretto
2c42aaf5f5
Added client-side character saving
2020-01-20 13:37:29 +00:00
Joshua Yanovski
898b5c6593
Fix benchmarks and profile overrides.
...
This was necessary because Cargo recently deprecated the "overrides"
keyword in favor of "package", and Criterion changed its interface.
This commit also now lists more configurable keys, so if they aren't set
to their defaults the user will be able to find them. This includes the
roll key, which wasn't listed earlier and is different on Windows and
Mac. It does *not* include the respawn key because that key is already
shown when you die.
2020-01-20 14:16:28 +01:00
Joshua Yanovski
355a1b204a
Fixes for OS X machines.
...
Handles scroll wheel events in pixels (enabling the scroll wheel) and
sets rolling and wall leaping to use left shift by default on OS X
(instead of middle mouse click, which is absent by default on Apple
trackpads). Also updates the controls UI to show the actual assigned
keys for those controls which are configurable.
2020-01-20 05:12:41 +01:00
Imbris
38c48317f7
Fix lighting calc bug, lower meshing bench sample size
2020-01-19 18:14:07 -05:00
Pfauenauge90
8a0efd3654
added TODO for energy numbers
2020-01-19 22:39:20 +01:00
Pfauenauge90
885e698e5a
charge icon update
2020-01-19 22:39:19 +01:00
Pfauenauge90
6a32845e58
various fixes
2020-01-19 22:39:19 +01:00
Pfauenauge90
480b920fa3
skillbar background fix
2020-01-19 22:39:18 +01:00
Pfauenauge90
863e4c4962
darkened button for unavailabe charge
2020-01-19 22:39:18 +01:00
Imbris
94210070f7
fmt fix
2020-01-19 16:03:27 -05:00
Imbris
3c8d0a3bb9
fix typo, replace u32 with Vec3<u8> in light propagation queue
2020-01-19 16:03:27 -05:00
Imbris
4b01c1b082
add: capability to disable blending for particular BlockKinds
2020-01-19 16:03:27 -05:00
timokoesters
ae1fa5e4c4
improvement: fog doesn't go back and forth anymore
2020-01-19 16:03:27 -05:00
Imbris
b3cdde3ce9
fix: panic in terrain meshing
2020-01-19 16:03:27 -05:00
Imbris
5666f18ded
Add terrain meshing benchmark
2020-01-19 16:02:12 -05:00
Imbris
6f6dc1b16b
Cleanup
2020-01-19 16:02:12 -05:00
Imbris
aa48729376
Compress position used in propagation queue, decrease outer bounds to the area sunlight can reach the inner area from
2020-01-19 16:02:12 -05:00
Imbris
09239caf88
While copying terrain sample to flat array, keep track of highest and lowest positions with exposed faces in order to constrain further iteration
2020-01-19 16:02:12 -05:00
Imbris
3347438d51
Propagate light via queue to avoid block lookups
2020-01-19 16:02:12 -05:00
Imbris
211c076b8d
Remove unnecessary sampling in meshing light calculations
2020-01-19 16:02:12 -05:00
Imbris
33993638fe
Experiment with replacing hashmap in light calculations
2020-01-19 16:02:12 -05:00
Imbris
9d6bf66a32
Add options to turn off the clouds and to render ugly water
2020-01-19 14:05:31 -05:00
S Handley
309834df1b
fix: Prevent dispatching Run SFX if an entity is not moving
...
This adds the entity's velocity as an argument when mapping the
movement state to an SFX event, and prevents the run SFX from being
returned if the velocity is below a threshold.
This will prevent hearing the run sfx when stuck in a corner, or running
into a surface where the character is not actually moving their feet.
2020-01-18 18:49:17 +00:00
Gilbert Röhrbein
b2503397c9
Fix panic in case no default audio device found when audio off
2020-01-18 19:16:23 +01:00
Monty Marz
cb5976b9de
create character button position change
2020-01-18 15:42:21 +00:00
Monty Marz
a4274ef8aa
Charge Icon and flashing skillbar
2020-01-17 22:00:00 +00:00
AdamWhitehurst
976eface66
Update from MR comments
2020-01-17 08:39:21 -08:00
Adam Whitehurst
5959d2a5c7
Fix SFX and Assets
2020-01-16 05:28:45 -08:00
Adam Whitehurst
d82e93b39f
Merge master and build
2020-01-16 05:27:30 -08:00
Gilbert Röhrbein
28060e7b6e
fixing #405 - Energy as its own component
2020-01-12 22:25:04 +01:00
Monty Marz
f6dfb74b3e
fix
...
slightly lower trigger velocity
slighty more transp map image
2020-01-12 19:01:02 +00:00
S Handley
00c1493548
Play the Run SFX when a character lands after jumping or falling
...
This is a small detail but makes a noticable difference.
2020-01-12 16:35:20 +00:00
Piotr Korgól
e1adf40856
Improvement: Replace all '..=b' with '..b + 1'
2020-01-12 15:46:53 +01:00
Pfauenauge90
e0fc3ce425
fixed number shadow for "0" damage appearing on level up
2020-01-11 21:31:57 +01:00
Imbris
2b4d4aa480
Merge branch 'yusdacra/tweaks' into 'master'
...
Fixes minor issues with frustum culling
See merge request veloren/veloren!712
2020-01-11 16:36:51 +00:00
Songtronix
70eb2eed33
remove: discord rich presence
2020-01-10 17:01:50 +01:00
Monty Marz
851d7858e6
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
Yusuf Bera Ertan
127f8fb72b
Fix lpindex
not being updated for culled objects, and don't
...
recalculate frustum for every entity
2020-01-09 22:22:06 +03:00
AdamWhitehurst
de36e75264
Fix imports, update matches
2020-01-08 11:31:42 -08:00
Yusuf Bera Ertan
4a0a2d5229
Cargo fmt
2020-01-08 20:09:54 +03:00
Yusuf Bera Ertan
71db9d6350
Replace radio list with drop down selector for AA mode setting
2020-01-07 20:37:55 +03:00
Yusuf Bera Ertan
24013f1a32
Use treeculler
crate
2020-01-07 19:40:06 +03:00
Adam Whitehurst
8648641362
Grooming
2020-01-07 07:49:08 -08:00
Yusuf Bera Ertan
0b67dad4a5
Fix figure visible value not updating
2020-01-07 18:46:37 +03:00
Yusuf Bera Ertan
31d18b3381
Use temporal coherence for figure frustum culling, don't process figures if they are not in view frustum
2020-01-07 18:46:22 +03:00
Yusuf Bera Ertan
c19c222a90
Use temporal coherence for chunk frustum culling
2020-01-07 18:46:09 +03:00
Yusuf Bera Ertan
e32153e980
Improve frustum culling by using AABBs, add related debug information
2020-01-07 18:44:33 +03:00
Yusuf Bera Ertan
fd9cc76786
Reimplement #210
2020-01-07 18:40:45 +03:00
Pierce Brooks
43febb5bf3
fix #426 : Use new dispatch dependency to ensure proper thread routing of msgbox NSAlert calls ( correct MR workflow )
2020-01-07 05:45:43 +00:00
Imbris
4fa05150a2
Merge branch 'imbris/char-screen-transition' into 'master'
...
Fix issues regarding going back to the character selection screen
Closes #386
See merge request veloren/veloren!700
2020-01-02 19:40:21 +00:00
Joshua Barretto
423e741cb6
Merge branch 'zesterer/better-rollin' into 'master'
...
Made rolling less slippy, added tilt
See merge request veloren/veloren!699
2020-01-02 18:35:27 +00:00
S Handley
2644e29484
Refactor and Rename for clarity
...
Implements a potential structure for splitting the SFX event mapping
into smaller individual files for maintainability.
- Remove inventory events for now: For a later commit.
- No longer panic when there is a failure parsing the sfx file: log the error and not play sfx.
2020-01-01 02:55:48 +00:00
Imbris
06ea29bd4c
Small connection error handling improvement
2019-12-31 16:38:13 -05:00
Imbris
ede05c47b0
fix(char screen induced ghosts):
...
Adds removing extra components and deleting entities clientside when
going back to the character screen. Also, simplifies ClientState by
removing the Dead variant and removing ClientMsg::StateRequest in favor
of more specific ClientMsg variants.
2019-12-31 16:38:13 -05:00
AdamWhitehurst
b67a4835f4
Update disabled state flags
2019-12-31 05:19:23 -08:00
Joshua Barretto
cfbf69ae89
Made rolling less slippy, added tilt
2019-12-30 15:16:21 +00:00
AdamWhitehurst
ba7ca785f6
Successful build
2019-12-30 05:56:42 -08:00
Monty Marz
8aff5faa83
assets update
...
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
Imbris
ec3e075020
fix(player list): Show players not in range on the player list
...
fix(overflow): Stops including block updates that fail (since chunks
don't exist on the client) in `TerrainUpdates` (which would trigger
meshing of those nonexistent chunks). Furthermore, removes
remeshing of chunks with block updates if those chunks don't have all their
neighbours (since those wouldn't be meshed in the first place).
2019-12-29 20:51:05 -05:00
AdamWhitehurst
9c6ce9babd
Begin implementing combat actions
2019-12-29 15:47:42 -08:00
AdamWhitehurst
ca44497258
Add movement_utils
2019-12-28 08:10:39 -08:00
AdamWhitehurst
8e0317e03d
refactor states to handle update logic
2019-12-26 06:43:59 -08:00
AdamWhitehurst
c2ceabea0e
finish movment states handle() fn logic
2019-12-22 08:08:48 -08:00
AdamWhitehurst
1ab09220b0
Rudimentary Stand State handle() move
2019-12-21 07:57:15 -08:00
Imbris
934c5d6846
Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc
2019-12-20 22:51:35 -05:00
Imbris
5813f626d1
cleanup
2019-12-20 22:48:14 -05:00
Imbris
d341073a44
Upgrade to specs 0.15.1
2019-12-20 22:48:14 -05:00
Imbris
e49cafafbf
Actually send deletion messages
2019-12-20 22:48:14 -05:00
Songtronix
f070c139e9
change(log): only print out log file errors, no panic
2019-12-20 15:59:50 +01:00
Songtronix
b03e4ac261
feat(log): configurable creation of log file
...
additionally allows to ignore any errors with the log file
furthermore prints out full log file path to the user incase of a panic
2019-12-20 15:45:30 +01:00
Songtronix
9141cc07d0
feat(env): configurable verbosity of log file via VOXYGEN_FILE_LOG environment variable
2019-12-20 15:45:30 +01:00
Songtronix
0d919a9dc6
improve(log): adjust verbosity of some logging
...
fix: settings do not log due to logging being initialized to late
2019-12-20 15:45:30 +01:00
S Handley
8c5320d20f
Update title music and temporarily remove attack sfx
...
- Updated title music with a version provided by aeronic which fades out
more gracefully
- Removed attack SFX as it was included in the movement processing, but
will return later as part of a similar chunk of code which processes
combat sfx independent of movement.
2019-12-20 04:04:05 +00:00
S Handley
da2d36ed76
(fix) Set the music and sfx volumes immediately after initialising the
...
audio frontend.
Fixes #373
2019-12-10 14:02:51 +00:00
Adam Whitehurst
20575e0aab
Update controller
2019-12-09 14:45:10 +00:00
S Handley
56f9c5d35f
Fix the glider_close sfx event
...
This was failing to trigger since we now have a MovementState::Fall, but
the sfx mapper was still trying to work this out itself based on
velocity. We no longer need to track velocity as a result and can use
the MovementState.
Also silenced warnings resulting from unused vars when running tests.
2019-12-09 09:50:14 +00:00
Treeco
d88376f365
Added mouse inversion setting
2019-12-06 23:00:02 +00:00
Adam Whitehurst
92d99af53c
feat: weapon-type dependent wield and attack durations
...
also some controller.rs cleanup
2019-12-03 06:30:08 +00:00
Treeco
7c17c45f47
made first person camera follow race heights, minor zoom chances
2019-12-01 19:05:28 +00:00
Adam Whitehurst
4e574cb29a
Inputs enhancements
2019-11-29 15:20:35 +00:00
Monty Marz
d0b7891a34
Set overflow checks to 'false' for release builds in order to bandaid fix recent master error
2019-11-28 13:32:38 +00:00
Monty Marz
040e1a7535
Fix map being inverted and indicator positioning
2019-11-26 22:39:07 +00:00
Monty Marz
b3eb0b270f
Region name display fix
2019-11-24 16:45:13 +00:00
Songtronix
fa93e35861
upgrade(dep): msgbox
...
Fix: FreeBSD compilation
2019-11-24 08:49:14 +01:00
S Handley
ea2e0d17de
SFX system
...
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Monty Marz
370e94b1ad
Loading Screen with pulsating text, 2 new hairstyles
2019-11-23 00:51:18 +00:00
Songtronix
e885a78deb
change(deps): enforce crossbeam version
2019-11-22 19:12:58 +01:00
Songtronix
2f93dd2c38
adjust logging level
2019-11-22 19:12:58 +01:00
Songtronix
bdcea57201
feat(log): add date to log file
2019-11-22 19:12:58 +01:00
Songtronix
bb64c8ed76
change(log): remove all spam from logging
2019-11-22 19:12:58 +01:00
Songtronix
7abf2a0fb9
change(log): switch to fern
2019-11-22 19:12:58 +01:00
Joshua Barretto
8745d0a3af
Non-linear depth buffer
2019-11-20 09:59:27 +00:00
Joshua Barretto
9993a4c81a
Smoother water at distance, fixed warnings
2019-11-19 19:22:56 +00:00
Joshua Barretto
28e625635f
Split terrain rendering to avoid redrawing skybox
2019-11-19 19:09:22 +00:00
Joshua Barretto
5162256e45
Faster and more visually pleasing clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
aa111d34e5
Added clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
eb7b55d3ad
Merge branch 'zesterer/better-water' into 'master'
...
Better water
See merge request veloren/veloren!643
2019-11-12 14:55:54 +00:00
Adam Whitehurst
59826a364a
Remove unnecessary elided lifetimes
2019-11-11 08:26:44 -08:00
Adam Whitehurst
64a0d8d91f
Make character anims conditional by Tool held
2019-11-10 15:36:47 -08:00
Monty Marz
a9a7b95037
Login desc
2019-11-09 23:19:41 +00:00
timokoesters
b6552556e7
fix: show error on client failure again
2019-11-07 09:42:03 +09:00
Shane Handley
0fabe70960
Ignore warning about variant never being constructed. It's being used
...
elsewhere. Not sure why that isn't being picked up.
2019-11-06 21:34:19 +01:00
Shane Handley
4330b33ce0
Hmm, alright have it your way rust. Not my change, so leaving it alone.
2019-11-06 21:34:18 +01:00
Shane Handley
fb3350c605
Removed error which is now handled by the ServerTimeout case
2019-11-06 21:34:18 +01:00
Shane Handley
15c725bfde
Address code review points:
...
- Clarify caffeine fueled comment
- Be better at comparing Instant's, and catch the 0 seconds case to say
Goodbye to the user
- Switch println for 'info!'
2019-11-06 21:34:18 +01:00
Shane Handley
b15c107f0b
Re-add the handling of error when the player loses connection on the character select screen.
2019-11-06 21:34:17 +01:00
Shane Handley
69b008e0e6
Fix issue with the timeout error showing when there is an intentional logout from the game.
2019-11-06 21:34:17 +01:00
Shane Handley
81f41e278e
Remove unused warn and fix dangling parameter.
2019-11-06 21:34:17 +01:00
timokoesters
4a65cddd15
improvement: remove wait
because it now always retries
2019-11-06 21:34:16 +01:00
Shane Handley
26acd8b427
Bump up the timeout tie for booting the single player server
2019-11-06 21:34:16 +01:00
timokoesters
c733c95718
improvement: UI for connecting to singleplayer servers + threading fixes
2019-11-06 21:34:15 +01:00
timokoesters
21f126acd4
feat: show errors in main menu when client fails
...
Instead of `[ERROR] Failed to tick the scene: Network(Bincode(Io(Custom { kind: UnexpectedEof, error: "failed to fill whole buffer" })))`
2019-11-06 21:34:15 +01:00
Shane Handley
3b24af76ab
Formatting
2019-11-06 21:34:15 +01:00
Shane Handley
ef6f8b509a
Eeek, remove logging.
2019-11-06 21:34:14 +01:00
Shane Handley
fe9ad3fa19
Network timeout updates
...
- Bugfix: Check whether the server response (pong) is greater than the timeout period, rather than the ping (which will always fire regardless of connection status) This was causing the timeout error event to never fire.
- Feature: Send the player notifications to the chat window that they will be kicked due to disconnection for 6 seconds before kicking them back to the main menu.
2019-11-06 21:34:14 +01:00
Joshua Barretto
671313a523
Overhauled water shaders
2019-11-05 15:45:01 +00:00
soruh
6dfa146484
Mitgated RUSTSEC-2019-0014 by updating noise
and
...
disabling its default features, specifically `image`,
which had the vulnerability.
2019-11-05 11:14:39 +00:00
soruh
e3bd152d24
update toolchain to nightly-2019-11-04
2019-11-04 18:26:32 +01:00
Monty Marz
240b620c13
login info text
2019-11-01 20:53:52 +00:00
Acrimon
5beea76624
Remove heaptrack as it is now deprecated.
2019-10-29 06:55:45 +00:00
Monty Marz
a0a8011d7e
Updated: Help Window, Map, Item Descriptions
2019-10-27 22:22:40 +00:00
jshipsey
12f83cf270
rebase, small fixes
2019-10-25 22:20:38 -04:00
jshipsey
c5942dfcc9
purged references to npckind from anim files, removed warnings
2019-10-25 21:50:14 -04:00
jshipsey
2b5fd372c5
streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
2019-10-25 21:50:14 -04:00
jshipsey
ada6142c1f
added large bipeds, small birbs, small fish skeletons
2019-10-25 21:47:23 -04:00
jshipsey
4f5f7402f0
added dragon skeleton
2019-10-25 21:44:33 -04:00
jshipsey
e858c31b4c
fish_medium and bird_medium skelingtons
2019-10-25 21:39:06 -04:00
jshipsey
574f070758
added large bipeds, small birbs, small fish skeletons
2019-10-25 21:34:29 -04:00
jshipsey
644939810f
added dragon skeleton
2019-10-25 21:33:59 -04:00
jshipsey
54fc712076
fish_medium and bird_medium skelingtons
2019-10-25 21:33:02 -04:00
Marcel
ee915671ef
Merge branch 'songtronix/set-voxygen-config-via-env' into 'master'
...
customizable config file location via environment variable
See merge request veloren/veloren!617
2019-10-25 18:52:38 +00:00
Timo Koesters
0ae15bb251
Merge branch 'timo-items-as-ron' into 'master'
...
feat: store items as RON files
See merge request veloren/veloren!618
2019-10-25 08:57:39 +00:00
Imbris
c18fe8042b
Merge branch 'imbris/mesh-speed' into 'master'
...
Speed up terrain meshing ~20%
See merge request veloren/veloren!625
2019-10-25 02:22:03 +00:00
Imbris
4bcc55ad34
improvement: roughly ~20% speedup of terrain meshing by eliminating redundant lookups of terrain blocks
2019-10-24 20:02:29 -04:00
timokoesters
f1b728b89b
improvement: load_cloned returns a result
2019-10-24 23:55:24 +02:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
...
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
...
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
f4ba68c60d
.floating(true) for help window background to make it layer above every recent and future widget
2019-10-24 18:21:17 +00:00
Joshua Barretto
7d86a360d6
Merge branch 'soruh/fix-welcome-window-depth' into 'master'
...
fix the welcome window not being closeable, due to it being obscured by the chat
See merge request veloren/veloren!623
2019-10-24 12:49:20 +00:00
Imbris
2fad65c749
Merge branch 'imbris/graphic-cache' into 'master'
...
Rework GraphicCache to use multiple texture atlases if necessary and put large images in their own textures.
See merge request veloren/veloren!609
2019-10-24 05:27:09 +00:00
Imbris
a200dafd45
Fix possess bug, remove commented code, drain controller events
2019-10-24 00:00:00 -04:00
Imbris
966b2bfbff
Integrate new systems with metrics
2019-10-23 23:50:06 -04:00
Imbris
2703c8afe1
Move serverside client to a component and communications into server ecs systems
2019-10-23 23:50:06 -04:00
soruh
f186aac2ea
fix the welcome window not being closeable
...
due to the chat being in front of it,
by giving the welcome window a depth of -1.0.
The value of -1.0 is very arbitrary, but has some effect on
further development*, so there should be consideration concerning it.
* if something is supposed to be over/under the welcome window and
over/under something else with a different depth at the same time,
the resulting depth could become really ugly.
Of course it's always possible to change depths afterwards, but this often
breaks things, so the general scope of depths should
imo be considered, before this becomes a problem.
2019-10-24 00:46:40 +02:00
Monty Marz
3e0ac48bd8
Multiple Assets and UI fixes and additions
2019-10-23 19:40:45 +00:00
Songtronix
e8a077a5d6
feat(env): customizable config file location
2019-10-22 17:15:10 +02:00
Isaac Freund
355c7666b9
Allow dropping items
...
Items can now be dropped by clicking to select the item then clicking
outside of the bag.
2019-10-22 01:40:58 +02:00
Imbris
8bb54976eb
Rework GraphicCache to use multiple texture atlases and put large images in their own textures.
2019-10-19 21:28:30 -04:00
Songtronix
fffffff536
fix(crash): overflowing the stack
2019-10-18 14:19:02 +02:00
Songtronix
fe4a61354a
change(menu): display version with hash and date
2019-10-18 15:51:07 +02:00
Imbris
39656e92be
Merge branch '276-hotloading-armor' into 'master'
...
Resolve "Enable hotloading of different offsets for armors/weapons"
Closes #276
See merge request veloren/veloren!545
2019-10-18 00:29:09 +00:00
Adam Fogle
c41627d75f
Removed the recolor property from the armor ron files.
2019-10-17 19:45:29 -04:00
Monty Marz
fdfab6a807
refactor: create_projectile doesn't take a light
...
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Barretto
1f39659a54
Merge branch 'zesterer/small-fixes' into 'master'
...
Performance Improvements
See merge request veloren/veloren!597
2019-10-17 20:56:37 +00:00
Joshua Barretto
04c64dc122
Better (and faster) water shaders
2019-10-17 17:11:55 +01:00
Shane Handley
ab59d1f262
Title music fix ( fixes #342 )
...
Fix issue with title music restarting and playing in multiple channels
when the player chooses a play state but then returns to the main menu.
2019-10-17 16:14:16 +09:00
Joshua Barretto
c01e19fc05
Don't render water that isn't there, improved chunk render order
2019-10-16 12:40:18 +01:00
Joshua Yanovski
8ae2692b6e
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
Adam Fogle
3a4c307d38
Code cleanup, formatting changes, and fixed the cloth belt's offset.
2019-10-16 00:42:57 -04:00
Joshua Barretto
707b79f2c8
Smoother movement, Space for climbing
2019-10-14 11:22:48 +01:00
Joshua Barretto
4bbc340f52
Faster meshing, better dusk
2019-10-14 10:48:40 +01:00
jshipsey
deadd665c8
tweaks animations to better align with true positions
2019-10-12 14:19:55 -04:00
Adam Fogle
8f7b4afafd
Manifest file is now used to load armor.
...
Redid how pants renders so they can use underlying skin model/coloring,
same as chest armor.
Redid how belts render so they can use the underly skin color,
same as shoulder or foot.
Converted a manifest variable name to snake case.
2019-10-12 08:31:42 -04:00
Adam Fogle
a5db28113f
Redid the mainfest files to remove race/gender.
...
Now based on armor slot enum.
Added color to the manifest files.
Manifest files aren't yet being used, but will load.
2019-10-12 08:31:42 -04:00
Adam Fogle
a2b2d0d493
Created Spec structs for each armor type.
...
Moved mesh creating code for each armor type
into matching struct.
Each Spec struct now loads the matching manifest file.
Manifest file is NOT used yet.
Warning thrown due to adding new parameter to the mesh function
for use reading the manifest file.
2019-10-12 08:31:42 -04:00
Adam Fogle
da54cf76bc
Armor names now end with left/right.
...
Armor names no longer include their armor part.
This should be inferred from their folder.
2019-10-12 08:31:42 -04:00
Marcel Märtens
30c9fcc911
Fix bug that metrics took a random port always introduced in !584
...
also removed the duplicate port from the server creation process, using the server settings struct now
2019-10-11 14:19:55 +02:00
Acrimon
a70f3cfd68
Merge branch 'overclockx64/near-plane-increase' into 'master'
...
Increased near plane value, fixing character flickering on macOS
See merge request veloren/veloren!575
2019-10-10 22:45:06 +00:00
Imbris
2651cb9179
Adjust far plane and bring near plane back in a bit
2019-10-10 22:24:24 +00:00
Marcel Märtens
20c520a044
Change the version number to 0.4
2019-10-10 15:48:01 +02:00
Luc Fauvel
b3697e1ea7
Increased near plane value
2019-10-09 22:23:09 -04:00
Forest Anderson
e7b97e0c66
md5sum assets
2019-10-09 22:42:39 +00:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
Joshua Barretto
889fd678c6
More opaque water surface
2019-10-08 12:21:05 +01:00
Wu Yu Wei
75df4600bd
Switch portpicker dependemcy to git
...
A pull request to fix has been created on original repository. But
since 0.4 is coming out pretty soon, let's swithc to this fork
temporary.
2019-10-07 15:35:20 +00:00
Joshua Barretto
1a9408c397
Merge branch 'timo-arrowheight' into 'master'
...
timo arrow spawn height
See merge request veloren/veloren!558
2019-10-06 20:19:01 +00:00
timokoesters
25cc1f0103
fix: orientation now supports z rotation
2019-10-06 22:03:29 +02:00
Monty Marz
b3862278af
Help window, UI fixes, asset fixes
2019-10-06 19:19:08 +00:00
Brian Lewis
86619d4192
Fix crashing due to error in Alsa.
...
This uses a more recent version of cpal (a dependency of rodio hence the
rodio change) which seems to have fixed a crash due to
'device not available: "Invalid argument"' coming from Alsa.
The change in cpal also made some functions now return `Result` instead
of a bare type which I dealt with by using `expect` to minimize how far
these changes fan out into the code but maybe this isn't ideal.
Fixing https://gitlab.com/veloren/veloren/issues/280 - Crash with ALSA
2019-10-06 11:24:42 +02:00
Forest Anderson
b13f9f37f7
Revert "Merge branch 'angelonfira/change-memory-allocator-to-jemalloc' into 'master'"
...
This reverts merge request !547
2019-10-06 01:31:47 +00:00
Forest Anderson
0304b51159
Chanced to ignore msvc instead of windows
...
Change server to ignore msvc
2019-10-05 17:57:29 -04:00
Forest Anderson
e1bab6afe0
Added jemalloc for Linux systems
2019-10-05 17:57:29 -04:00
Forest Anderson
9ef98ce1a5
Remove heaptrack
2019-10-05 17:57:29 -04:00
Timo Koesters
f3787879d3
fix(bow): adds bow icon art
2019-10-05 21:51:08 +00:00
timokoesters
4a99e5bc1e
refactor: joined on &stats twice
2019-10-05 17:37:10 +02:00
Piotr Korgól
152efaee3b
Make nametags display levels
2019-10-05 17:37:09 +02:00
Songtronix
43cae5ea64
Fix discord rich presence
2019-10-05 15:35:59 +00:00
Wu Yu Wei
193ff105e2
Update client-side password hashing to argon2
2019-10-05 13:12:20 +00:00
jshipsey
66e8f4c4bc
added bow wielding animations
2019-10-04 21:02:45 +02:00
timokoesters
469349a426
fix(render): figures without vel don't render
2019-10-04 21:02:44 +02:00
Pfauenauge90
e404ea0d4f
assets, rotation, offset changes
2019-10-04 21:02:42 +02:00
Pfauenauge90
39e5530d45
made bow available in char selection
2019-10-04 21:02:40 +02:00
Pfauenauge
b5180320fb
bow position
2019-10-04 21:02:40 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation
2019-10-04 21:02:39 +02:00
Monty Marz
4c1eba1f3e
Assets update, aesthetics, minor fixes
2019-10-04 18:27:12 +00:00
Shane Handley
b1d775728a
Play some music on game launch
2019-10-05 02:31:24 +09:00
Mckol
9aba318df2
Hash the passwords client-side
2019-10-04 16:44:31 +00:00
Nicolas
6e4d556073
Add max chat message length
...
Fixes #115
Credit to @scorpion9979 for the previous implementation (https://gitlab.com/veloren/veloren/merge_requests/215 )
2019-10-04 16:14:54 +02:00
S Handley
810a7e5b5d
This is a re-commit of this feature from MR yarn run test where shandley had a catastrophic git cockup.
2019-10-04 09:58:58 +00:00
Acrimon
03bf74f414
Updated toolchain version and a bunch of deps.
2019-10-03 17:19:22 -04:00
Forest Anderson
6715f02a4e
Merge branch 'stevedagiraffe/add-option-to-invert-scroll-wheel' into 'master'
...
Resolve #266 "Add option to invert scroll wheel"
Closes #266
See merge request veloren/veloren!528
2019-10-02 23:39:32 +00:00
stevedagiraffe
f1b78d21c8
Formatted with fmt
2019-10-03 09:16:46 +10:00
Songtronix
bced3cb638
feat(voxygen): add logo for windows executable
2019-10-02 16:57:08 +02:00
stevedagiraffe
8680e92548
Added ability to toggle zoom inversion in settings
...
Displayed as checkbox under the Gameplay tab.
2019-10-02 23:09:05 +10:00
stevedagiraffe
f149182290
associated zoom inversion to GameplaySettings
2019-10-02 22:44:41 +10:00
Justin Shipsey
27f3bebe40
Char overhaul and asset update
2019-10-02 10:05:17 +00:00
Imbris
83b5ca3335
Higher level cache abstraction
2019-10-01 02:10:28 -04:00
Imbris
89a1c45ac7
Cache most recent chunk access in terrain meshing
2019-10-01 02:10:28 -04:00
Carbonhell
6f6fdd87af
Function to cancel pending server connections in the login screen.
2019-09-29 19:12:26 +00:00
Monty Marz
11a022abb3
Better stepping sounds (and minor voxel model fixes)
2019-09-27 16:04:22 +00:00
Joshua Barretto
45fbd75907
Merge branch 'zesterer/small-fixes' into 'master'
...
Zesterer/small fixes
See merge request veloren/veloren!517
2019-09-27 13:09:55 +00:00
Joshua Barretto
8d2f1d470c
Removed unnecessary code
2019-09-27 14:03:08 +01:00
Joshua Barretto
a90ceddde0
Fixed cold near oceans, faster meshing
2019-09-27 12:46:20 +01:00
Joshua Barretto
09197049cb
Made meshing considerably faster
2019-09-27 11:06:32 +01:00
Imbris
5ca65a6894
UI tweaks
2019-09-27 00:23:42 -04:00
Imbris
799e962663
AA mode UI improvements
2019-09-26 23:46:49 -04:00
Imbris
a3daa6065a
Add aa modes, with ui interface to switch
2019-09-26 23:14:27 -04:00
Imbris
432e828517
Add MSAAx4
2019-09-26 23:14:27 -04:00
Joshua Barretto
ccc10a0447
Resolved warnings
2019-09-26 16:07:09 +01:00
Pfauenauge90
1a2b32b44b
fixed merging issue, tooltip descriptions colour
2019-09-26 16:00:24 +02:00
Joshua Barretto
3a8b146687
Added item descriptions to tooltip
2019-09-26 14:41:04 +01:00
Pfauenauge90
de4af54928
test tooltips
2019-09-26 15:16:58 +02:00
Pfauenauge90
b62ae6f4a7
fix
2019-09-26 15:16:57 +02:00
timokoesters
1fc7c9b67b
Fix rot_imgs and tooltip manager
2019-09-26 15:16:57 +02:00
Pfauenauge90
931e53ebbe
added item tooltips
2019-09-26 15:16:57 +02:00
Joshua Barretto
bdf74cf151
Fixed typo
2019-09-26 14:03:41 +01:00
Joshua Barretto
81dc77c87b
Resolved warnings
2019-09-26 13:34:15 +01:00
Joshua Barretto
59e6febb41
Fixed build placement bug, changed climb to LControl
2019-09-26 12:03:39 +01:00
Joshua Barretto
bef4f11536
Added sprite selection
2019-09-26 11:43:03 +01:00
Joshua Barretto
dff67e1c41
Added block collection, improved controls for it
2019-09-26 00:15:07 +01:00
Joshua Barretto
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
Vechro
deec1e6bca
Remove player shadow on death
2019-09-26 00:15:07 +01:00
Joshua Barretto
f57c2ec453
Made consumable items have an effect, better damage animation
2019-09-26 00:15:07 +01:00
Joshua Barretto
a961a267f1
Added apple and mushroom collection
2019-09-26 00:15:07 +01:00
Joshua Barretto
b0a1619698
Fixed shadow distance culling
2019-09-26 00:15:07 +01:00
Joshua Barretto
499344ccab
Added entity shadows
2019-09-26 00:15:07 +01:00
Joshua Barretto
899a7c56ab
Dark water
2019-09-26 00:15:07 +01:00
Joshua Barretto
207568a012
Better day/night cycle, less intense sun
2019-09-26 00:15:07 +01:00
Pfauenauge90
dec418d1a4
char selection time and VD changed
2019-09-26 00:15:07 +01:00
Joshua Barretto
b62830b8b4
Better hills
2019-09-26 00:15:07 +01:00
Joshua Barretto
46fdc87014
Animated chunk loading
2019-09-26 00:15:07 +01:00
Joshua Barretto
8bcb3c44f7
Reminder about remesh for lighting updates
2019-09-26 00:15:07 +01:00
Joshua Barretto
2416b77a33
Meshing performance improvements
2019-09-26 00:15:07 +01:00
Joshua Barretto
3979dddbc1
Faster meshing, better AO, colour correction
2019-09-26 00:15:07 +01:00
Joshua Barretto
2bd8967921
Prevented extreme blending
2019-09-26 00:15:07 +01:00
Joshua Barretto
f1d590464f
Added colour smoothing
2019-09-26 00:15:07 +01:00
Joshua Barretto
6d745fc472
Fixed floodfill algorithm
2019-09-26 00:15:07 +01:00
Imbris
34221a0f1d
Disable AO
2019-09-26 00:15:07 +01:00
Joshua Barretto
d745acc948
Floodfill shadows, smooth shadow lighting
2019-09-26 00:15:07 +01:00
Shane Handley
ef3ad3519b
Update previous references to 'volume' to prevent ambiguity. Update label for audio device selection in settings dialog. I don't think it is displayed, but maybe useful for documentation.
2019-09-25 01:25:24 +09:00
Shane Handley
8cf6546dec
Add an additional SFX Volume control to the in-game settings dialog and supporting events.
2019-09-25 01:18:09 +09:00
Imbris
cceb21240b
Fix feature names
2019-09-21 13:41:02 -04:00
Monty Marz
11244bc182
Delete char window visuals, small scrolling fix for char creation background
2019-09-20 12:59:23 +00:00
Monty Marz
3a0131306f
Character assets Part 1
2019-09-18 16:46:12 +00:00
Imbris
2ad816449c
Make some voxygen dependencies optional
2019-09-15 17:03:33 -04:00
Imbris
28250c9f14
Fix always returning the default settings
2019-09-12 23:37:28 -04:00
Arash Outadi
b986603215
Run cargo fmt
2019-09-12 22:47:51 -04:00
Arash Outadi
57eb3b2de4
Add code path for invalid settings file
2019-09-12 22:47:50 -04:00
Joshua Barretto
3f2e22f039
Exponential interpolation for linear damping
...
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Joshua Barretto
933e48ac3b
Merge branch 'fix-jump-height' into 'master'
...
Fix jump height
See merge request veloren/veloren!485
2019-09-08 15:50:08 +00:00
Geno
247f0818c1
Footstep volume fix
2019-09-08 15:47:52 +00:00
Forest
c31b01b051
Bumped version
2019-09-08 11:15:46 -04:00
scott-c
2b3749d2f4
Fix performance regression; simplify FigureKey
2019-09-08 19:52:57 +08:00
Andrew Pritchard
2e63152d90
Merge branch 'fix-jump-height' into 'fix-jump-height'
...
Fix jump height
See merge request veloren/veloren!477
2019-09-07 12:48:49 +00:00
Timo Koesters
92c0edcb98
Merge branch 'timo-attack' into 'master'
...
Fix wolfs not attacking and adjust movement while attacking
See merge request veloren/veloren!484
2019-09-07 10:25:57 +00:00
timokoesters
9f83130466
Fix audio
2019-09-07 11:46:21 +02:00
haslersn
d99bef6803
voxygen: Make the Terrain
struct generic
2019-09-06 15:43:31 +02:00
haslersn
1796c09ca1
common: Rework volume API
...
See the doc comments in `common/src/vol.rs` for more information on
the API itself.
The changes include:
* Consistent `Err`/`Error` naming.
* Types are named `...Error`.
* `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
to an upcoming change where a “map” in the game related sense will
be added.
* Add volume iterators. There are two types of them:
* _Position_ iterators obtained from the trait `IntoPosIterator`
using the method
`fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `Vec3<i32>`.
* _Volume_ iterators obtained from the trait `IntoVolIterator`
using the method
`fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
Those traits will usually be implemented by references to volume
types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
type which usually implements several volume traits, such as `Chunk`).
* _Position_ iterators iterate over the positions valid for that
volume.
* _Volume_ iterators do the same but return not only the position
but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
`Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
* `RasterableVol` represents a volume that is compile-time sized and has
its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
because such a volume can be used with `VolGrid3d`.
* `RectRasterableVol` represents a volume that is compile-time sized at
least in x and y direction and has its lower bound at `(0, 0, z)`.
There's no requirement on he lower bound or size in z direction.
The name `RectRasterableVol` was chosen because such a volume can be
used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00
Joshua Barretto
66c58840ef
Merge branch 'scott-c/first-person-model' into 'master'
...
Add first person models
See merge request veloren/veloren!443
2019-09-06 13:02:03 +00:00
scott-c
37d9acedb0
cleanup comment
2019-09-06 20:22:17 +08:00
scott-c
fcdb0843fc
Cleanup unused import
2019-09-06 19:35:47 +08:00
scott-c
930e075ad1
half camera height when rolling
2019-09-06 19:29:52 +08:00
Joshua Barretto
f574b1748a
Merge branch 'desttinghim/sound-effects' into 'master'
...
Sound Effects
Closes #163 and #97
See merge request veloren/veloren!473
2019-09-06 11:19:32 +00:00
scott-c
645debe230
Hide player hands when rolling in first person
2019-09-06 19:12:46 +08:00
Louis Pearson
7f27385f95
Removed unescessary if statements
2019-09-06 05:02:29 -06:00
scott-c
836525c33a
Simplify model cache key, fixes performance issue
2019-09-06 18:59:05 +08:00
Louis Pearson
02af86d2d6
Change ear pos to Vec3
2019-09-06 04:44:15 -06:00
Louis Pearson
059d968499
Cargo fmt
2019-09-06 04:38:02 -06:00
Louis Pearson
675d72a3ce
Code cleanup
2019-09-06 04:36:42 -06:00
Louis Pearson
57fe89e5c8
Fix warnings
2019-09-06 04:25:17 -06:00
scott-c
bc1ccfc99b
Fix first person weapon visible while not wielding
2019-09-06 18:22:26 +08:00
Louis Pearson
3fe12ee85f
Fix settings move
2019-09-06 04:06:26 -06:00
Andrew Pritchard
b4c74279b7
Vec3 is apprently *not* Copy, Set near plane to 0.1 to prevent tirangle flickering
2019-09-06 13:24:42 +08:00
Monty Marz
943495c0c5
Pixel art for axe and flying rod, shadow for zone names and death message
2019-09-05 17:28:33 +00:00
Louis Pearson
8e5f993a5b
Format files
2019-09-05 03:11:18 -06:00
Louis Pearson
2bca20cf69
Get sound effects working
2019-09-05 03:08:09 -06:00
Louis Pearson
529cb40dc4
Add soundcache
...
Still getting the stuttering. Time to rethink channels
2019-09-05 03:08:09 -06:00
Louis Pearson
65008f7d54
Adds proper 3d sound?
...
Looks like loading the footstep files every time a sound is played
becomes a problem rather quickly.
2019-09-05 03:08:09 -06:00
Louis Pearson
b5a979c82e
Change footstep rate
2019-09-05 03:08:09 -06:00
Louis Pearson
00830108e9
Add positional audio
...
Orientation needs to be set now
2019-09-05 03:08:09 -06:00
Louis Pearson
fcb141a160
Add delay to walking sounds
2019-09-05 03:08:09 -06:00
Louis Pearson
ad3bd0b2ce
Add footstep sounds, implement crude footstep sounding
...
Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
Louis Pearson
41cd20aaf8
Add play_music call to audiofrontend
2019-09-05 03:08:09 -06:00
Louis Pearson
132d108086
Remove audio/base.rs
2019-09-05 03:08:09 -06:00
Louis Pearson
447cfec19f
Add support for fading sounds
2019-09-05 03:08:09 -06:00
Louis Pearson
9dc1f8f549
Revamp AudioFrontend
...
audio::base had a lot of unnescessary abstractions and constructs.
The current code simplifies the API in a way that makes sense and
that will allow sound effects and fading to be added in an incremental
way.
2019-09-05 03:08:09 -06:00
Louis Pearson
0fe5b66dce
Use latest version of Rodio instead of custom branch
2019-09-05 03:04:53 -06:00
scott-c
d045dbb2f6
Reduce first person camera interpolation time
2019-09-04 22:05:59 +08:00
scott-c
5fd4f00012
Add first person models
2019-09-04 22:05:59 +08:00
Imbris
fc9c87878e
Fix some warnings, cleanup comment
2019-09-03 23:09:29 -04:00
Imbris
8a994ada8e
Remove derpy eyes :( , fix undead eye indices, fmt
2019-09-03 23:06:15 -04:00
Imbris
cc331c10b6
Remove use of empty.vox
2019-09-03 23:06:09 -04:00
Imbris
074eee06e6
Add pants coloring, chest and pants sliders
2019-09-03 23:06:06 -04:00
Imbris
0ffc534df2
Add separate eye color lists for each race
2019-09-03 23:06:02 -04:00
Imbris
c4999f5e9d
adjust how figure head coloring is done
2019-09-03 23:05:58 -04:00
Imbris
9d086949d1
Add basic index based coloring for figures
2019-09-03 23:05:56 -04:00
Imbris
fd251c4d3a
Fix sliders, remove uneeded method, fix aspect ratio in character creation
2019-09-03 23:05:54 -04:00
Imbris
7bebffb2af
Add ron file for head offsets, segment unionizer
2019-09-03 23:05:52 -04:00
Imbris
6289ce8c7f
Split up figure.rs
2019-09-03 23:05:50 -04:00
Imbris
ab34377309
Add basic segment combination
2019-09-03 23:05:50 -04:00
Imbris
0668823493
Save settings, start log, & set panic hook first
2019-09-03 23:05:47 -04:00
Marcel
9a9ac6bebf
Merge branch 'imbris/tooltip-enhancements' into 'master'
...
Add ImageFrame widget, make tooltips use this, align ui to the pixels properly
See merge request veloren/veloren!474
2019-09-03 06:44:38 +00:00
Imbris
625f83e535
Don't add adjacent duplicates to the history
2019-09-02 01:07:16 -04:00
Imbris
47d0904588
Directly adjust chat input when traversing history
2019-09-02 00:54:44 -04:00
tommy
12029d7e7f
Added SetText event, rewritten based on comments
2019-09-01 23:43:06 -04:00
tommy
a63e67b8d9
Basic chat window history functionality
2019-09-01 23:43:04 -04:00
Imbris
e8e053095b
Remove copy-pasted comment
2019-09-01 16:41:40 -04:00
Imbris
ba186e59cc
Adjust tooltip layout by moving title to the right of images
2019-09-01 16:30:26 -04:00
Imbris
3d7326b65f
Tooltips: make title optional, improve spacing, make it simple to add similar tooltips to multiple widgets
2019-09-01 15:34:21 -04:00
Imbris
3ccbb0f38d
Convert tooltips to use ImageFrame, add autosizing
2019-09-01 15:34:20 -04:00
Imbris
e9bedf529d
Pixel perfection, vox orientation, image rotation
2019-09-01 15:34:20 -04:00
Imbris
66ebdb2355
Add ImageFrame widget
2019-09-01 15:34:19 -04:00
Monty Marz
f53904b534
More sprites, ui fixes, lianas
2019-09-01 19:04:03 +00:00
Joshua Barretto
6919886475
Merge branch 'zesterer/worldgen' into 'master'
...
Worldgen improvements
See merge request veloren/veloren!457
2019-08-31 21:37:54 +00:00
Joshua Barretto
cc214982bf
Fixed warnings
2019-08-31 11:44:52 +01:00
Joshua Barretto
17a61e0b7c
Fixed terrain sprite transparency issue
2019-08-31 11:44:52 +01:00
Joshua Barretto
27c208d1a5
Fixed terrain sprite transparency layering
2019-08-31 11:44:52 +01:00
Joshua Barretto
1fcb4a0313
Added Generator trait, fixed ocean lighting
2019-08-31 11:44:52 +01:00
jshipsey
bb71bdd4a2
removing to make gitlab compiler happy
2019-08-30 23:18:56 -04:00
jshipsey
3c473d6d6c
rebase
2019-08-30 23:01:29 -04:00
jshipsey
b81cd6a8f9
combine character.action movement blocks
2019-08-30 22:51:46 -04:00
timokoesters
9a832dd56b
Move std::mem::discriminant into new method
2019-08-30 22:51:46 -04:00
timokoesters
d822356161
Remove warning
2019-08-30 22:51:46 -04:00
jshipsey
78bf7a0997
slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
2019-08-30 22:50:53 -04:00
timokoesters
b99bac87db
Make npcs roll correctly
2019-08-30 22:50:53 -04:00
timokoesters
77a48c61a1
Fix rolling for the player
2019-08-30 22:50:53 -04:00
jshipsey
d84c07c1cb
fixed tiny feet in char creation
2019-08-30 22:50:53 -04:00
jshipsey
f8d0b1040a
readded cidle
2019-08-30 22:50:53 -04:00
jshipsey
bec942753e
some stuff fixed, other stuff still broken
2019-08-30 22:50:53 -04:00
timokoesters
cd3e340647
Use movement anim as base and action anim as overwrite
2019-08-30 22:50:53 -04:00
jshipsey
e6197d4c10
separate static anims for feet (run/static)
2019-08-30 22:50:53 -04:00
timokoesters
637b4642d8
Split animations
2019-08-30 22:50:53 -04:00
timokoesters
15978d216b
Rename controller main, alt to primary, secondary
2019-08-31 00:13:45 +02:00
timokoesters
bd8e71c5aa
Rename activate_inventory_slot to use_inventory_slot
2019-08-30 22:46:45 +02:00
timokoesters
b063694d05
Implement icons based on weapon
2019-08-29 21:48:05 +02:00
timokoesters
952ec35857
Remove warnings
2019-08-29 19:54:53 +02:00
Pfauenauge90
12365ee381
Axe offset
2019-08-29 19:44:29 +02:00
Pfauenauge90
9a391332a6
fmt
2019-08-29 19:44:29 +02:00
Pfauenauge90
50c4764588
changed debug wand visuals, added icons for 2h sword main and alt attack
2019-08-29 19:44:29 +02:00
timokoesters
6e1c78e5d5
Add debug mode item giving speed boost in look_dir on click
2019-08-29 19:44:28 +02:00
timokoesters
155605841b
Use comp::Stats to store Equipment, make char weapon selection work
2019-08-29 19:44:28 +02:00
yashaslokesh
be71aea20b
Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
...
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
2019-08-27 22:33:14 +00:00
timokoesters
cd061aba85
Make respawn hint text base on key bindings
2019-08-27 14:42:53 +02:00
timokoesters
6b4dfcc533
Allow mapping the same key to multile actions (LMB = attack + respawn)
2019-08-27 14:03:40 +02:00
timokoesters
186db16707
Rename attack, block to main, alt
2019-08-27 14:03:39 +02:00
timokoesters
84d0f61596
Make pipeline succeed
2019-08-26 14:05:17 +02:00
timokoesters
c4879307af
Update to github vek repo
2019-08-26 13:12:45 +02:00
timokoesters
eb34e5bb27
fmt
2019-08-26 13:12:43 +02:00
timokoesters
a715a84ea7
Implement unstoppable rolling
2019-08-26 13:12:42 +02:00
timokoesters
e90f95bc75
Look in the direction of the camera
2019-08-26 13:12:38 +02:00
jshipsey
39bd888a7c
idle block animation
2019-08-26 13:12:38 +02:00
timokoesters
e7c61c30cc
Block when pressing right click while looking at the attacker
2019-08-26 13:12:37 +02:00
Vechro
0f0a28d87a
Small changes to velocity
2019-08-22 22:26:35 +03:00
Vechro
2077548d5c
Simplify debug info
2019-08-22 21:53:46 +03:00
Monty Marz
fade04d44e
Pfauenauge/plants grass
2019-08-21 17:22:05 +00:00
Joshua Barretto
0fcb3a174d
Random terrain sprite orientations
2019-08-21 16:22:49 +01:00
Joshua Barretto
75e1ee3cd7
Added per-instance transformation matrix, variable wind swaying
2019-08-21 13:47:29 +01:00
Joshua Barretto
590ce1a987
Fixed sprite mesh offsets
2019-08-20 16:54:12 +01:00
Joshua Barretto
4ed21a2e59
Sprite render distance tweaks and optimisations
2019-08-20 11:05:01 +01:00
Joshua Barretto
5f09ab3a4f
Added multiple sprite block kind support
2019-08-20 00:31:11 +01:00
Joshua Barretto
7960e6ea6d
Sprite distance fading, grass
2019-08-19 22:54:16 +01:00
Joshua Barretto
b31cca4bb3
Added wheat and sprite rendering
2019-08-19 21:09:35 +01:00
Joshua Barretto
6f35786b84
Added Instances construct
2019-08-19 18:23:47 +01:00
Joshua Barretto
e2082088c8
Added sprite pipeline
2019-08-19 18:01:23 +01:00
Acrimon
a41cf1a83d
Disabled unsafe using lint level.
2019-08-19 14:39:23 +02:00
Monty Marz
7168850f05
Fix low fps
2019-08-19 08:03:19 +00:00
Monty Marz
29f6186139
hotbar changes
...
completely switched to. vox files
easier to see design
gradient and numbers on the health/mana bar
2019-08-18 18:07:21 +00:00
Joshua Barretto
75dbebbd05
More interesting waves
2019-08-18 10:33:18 +01:00
Joshua Barretto
f0e52e6002
Better reflections and water fog
2019-08-18 10:33:18 +01:00
Joshua Barretto
825d8bb632
Fixed water in caves, made water reflection vary with lighting
2019-08-18 10:33:18 +01:00
Joshua Barretto
fa6825f13b
Better fluid meshing, disabled fluid backface culling and depth buffer writing
2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4
Added translucent meshing pass, water reflections
2019-08-18 10:33:18 +01:00
Luc Fauvel
4a29900914
Copying terrain pipeline and shaders for fluids
2019-08-18 10:33:18 +01:00
jshipsey
2ca81323d5
added shoulder movement and fixed placement
2019-08-18 02:35:27 -04:00
Imbris
f12821db35
Merge branch 'imbris/srgb' into 'master'
...
Handle srgb values more accurately, Load shaders at runtime + hotloading
Closes #79
See merge request veloren/veloren!412
2019-08-16 22:44:14 +00:00
Joshua Barretto
e9fc2789d1
Merge branch 'scott-c/cull-entities-outside-viewport' into 'master'
...
Scott c/cull entities outside viewport
Closes #207
See merge request veloren/veloren!442
2019-08-16 16:47:02 +00:00
scott-c
fce74c6218
cargo fmt
2019-08-17 00:11:06 +08:00
scott-c
2fabdfe0eb
unwrap_or instead of map_or
2019-08-17 00:08:09 +08:00
scott-c
dc73e4ffb7
use entity scale as hitbox for frustrum culling
2019-08-16 23:39:07 +08:00
scott-c
f312299e62
Replace view distance culling with frustum culling
2019-08-16 21:45:10 +08:00
Imbris
d89fff1499
Fix typo, move shaders back out of subfolders
2019-08-15 23:59:10 -04:00
Imbris
be0e0e52a8
Improve colors
2019-08-15 23:59:09 -04:00
Imbris
c09eb77149
Add srgb converion in shaders
2019-08-15 23:56:14 -04:00
Imbris
cb25c45dec
Move shaders, start asset reloading system
2019-08-15 23:56:12 -04:00
Acrimon
fda47fc322
[Voxygen] Switch mutexes to parking_lot and channels to crossbeam.
2019-08-16 00:07:09 +02:00
Piotr Korgól
0221de484e
Give singleplayer its own server settings
2019-08-14 17:51:59 +02:00
Geno
a9f20148a4
added first person switch
2019-08-13 17:54:13 +00:00
Acrimon
b4a46f3e6e
Finished switch to hashbrown.
2019-08-11 22:38:28 +02:00
Acrimon
0bbef0d851
Use hashbrown in voxygen instead of a billion different shitty maps.
2019-08-11 21:52:23 +02:00
Joshua Barretto
2191921721
Merge branch 'telastrus/auth' into 'master'
...
Server-side authentication
See merge request veloren/veloren!419
2019-08-09 01:37:44 +00:00
telastrus
07d3384b01
fixed the silent kick, made it actually proper
2019-08-08 17:58:36 -04:00
telastrus
66e254db7f
actually removed printlns
2019-08-08 12:09:14 -04:00
telastrus
35a3f67e19
ran cargo fmt
2019-08-08 12:05:38 -04:00
telastrus
de2082469d
auth done, no popup yet
2019-08-08 12:01:15 -04:00
telastrus
f2ed2870c6
90% there
2019-08-08 11:23:58 -04:00
telastrus
09b15e5278
velocity fix
2019-08-08 10:42:23 -04:00
telastrus
6d94d43021
still compiles
2019-08-07 23:56:02 -04:00
telastrus
157c4816b3
laying the groundwork
2019-08-07 15:42:44 -04:00
Monty Marz
aac53f9311
Part 1 of implementing the social window
2019-08-07 13:14:26 +00:00
telastrus
e4f2c73b85
undo unnecessary pub mod
...
fixed comments
fixed other comment
2019-08-06 22:46:25 -04:00
telastrus
0eafd42c0f
fall damage + velocity debug
2019-08-06 17:51:13 -04:00
Joshua Barretto
73a44d0fb1
Collision fixes, better camera in build mode
2019-08-06 16:00:14 +01:00
Marcel
86be3fccfc
Merge branch 'timo-cleanup' into 'master'
...
Implement specifier syntax and cleanup
See merge request veloren/veloren!413
2019-08-06 06:52:24 +00:00
timokoesters
1227596406
Implement specifier syntax and cleanup
2019-08-06 08:31:48 +02:00
telastrus
4dcb53bdb8
reverted some unnecessary changes
...
corrected typo
ran cargo fmt
2019-08-05 19:41:31 -04:00
telastrus
c098a5efd7
Added adjustable FOV slider
2019-08-05 12:37:52 -04:00
Joshua Barretto
a324f01a1d
Improved orientation slerping
2019-08-04 15:51:17 +01:00
Joshua Barretto
e5bcc8912e
Stopped stars appearing in the day
2019-08-04 15:30:45 +01:00
Piotr Korgól
d3f2ca69a4
Change the version number to 0.3
2019-08-04 13:53:59 +02:00
Joshua Barretto
783e8dbfc0
Reverted parenthesis removal
2019-08-04 12:35:03 +01:00
Joshua Barretto
8abfd2e10f
Reverted sun diffuse change
2019-08-04 12:25:15 +01:00
Tesseract
c36c78252c
Reverted to old star shader
2019-08-04 12:25:15 +01:00
Tesseract
ec34fcf9c8
Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed).
2019-08-04 12:25:15 +01:00
Monty Marz
8c1d244bf8
New Female Danari and Elf models, Airblocks for tower ruins and witch house
2019-08-04 11:23:01 +00:00
Joshua Barretto
c9f1a793db
Merge branch 'timo-kill-xp' into 'master'
...
Give xp depending on max hp and lvl of entity killed
See merge request veloren/veloren!400
2019-08-03 20:57:06 +00:00
timokoesters
7365dbe9e6
Give xp depending on max hp and lvl of entity killed
2019-08-03 21:30:01 +02:00
Joshua Barretto
fe0097c085
Made nametag position change with scale
2019-08-03 19:40:20 +01:00
Joshua Barretto
51fa4f3cfc
Merge branch 'animation-tweaks' into 'master'
...
animation and movement tweaks
See merge request veloren/veloren!389
2019-08-03 12:09:38 +00:00
timokoesters
6f598681fb
Fix combat animations for non humanoids
2019-08-03 12:53:39 +01:00
Joshua Barretto
677c5781ba
Added bosses, improved secret object spawn rates
2019-08-02 20:10:52 +01:00
jshipsey
13310ab9ca
improved animations and movement
2019-08-01 23:57:26 -04:00
Dominik Broński
f644b6ab89
Revert "Merge branch 'imbris/upgrade_specs' into 'master'"
...
This reverts merge request !375
2019-08-01 23:32:33 +00:00
Imbris
5f56657f6c
Upgrade specs to 0.15
2019-08-01 18:09:13 -04:00
Monty Marz
a5926eb40a
0.3. login bg
2019-08-01 17:53:34 +00:00
Piotr Korgól
ec550620ad
Add a health bonus for level ups, fix pets
2019-08-01 18:56:08 +02:00
Joshua Barretto
cb8e3b9805
Fixed absolute darkness
2019-08-01 09:12:00 +01:00
Joshua Barretto
39fc1d6b71
Added entity pickup, changed item model
2019-08-01 09:12:00 +01:00
Joshua Barretto
331b6c8b3a
Altered Item structure
2019-08-01 09:12:00 +01:00
Joshua Barretto
b3cae2f3dd
Added better item manipulation
2019-08-01 09:09:26 +01:00
Joshua Barretto
fc49293874
Clickthrough on items
2019-08-01 09:09:26 +01:00
Pfauenauge90
37ee5b2802
fixed UI layering leading to unresponsive slots
2019-08-01 09:09:26 +01:00
Joshua Barretto
31f8794c39
Started work on inventory manipulation
2019-08-01 09:09:26 +01:00
Joshua Barretto
123a78552a
Fixed block-hopping on edges, added correct inventory slots
2019-08-01 09:09:26 +01:00
Monty Marz
5cfc60da50
Small chat fixes
2019-07-29 14:40:46 +00:00
Monty Marz
96b677a2b0
Tooltips
2019-07-29 14:06:13 +00:00
Acrimon
ee49ebe807
Update rand, log and scan_fmt
2019-07-29 13:42:26 +00:00
Joshua Barretto
4a198ca626
Numerous minor lighting fixes
2019-07-29 13:01:39 +01:00
Imbris
ff518a4a23
Ui scaling interface tweaks
2019-07-28 16:54:32 -04:00
Pfauenauge90
8e15117be7
set min and max values
2019-07-28 16:54:32 -04:00
Pfauenauge90
d33bbf26ad
aligned value position to crosshair transp. value
2019-07-28 16:54:32 -04:00
Pfauenauge90
e15c4eb40b
changed displayed value for scale
2019-07-28 16:54:31 -04:00
Pfauenauge90
1567c63421
checkboxes functionality
2019-07-28 16:54:31 -04:00
Pfauenauge90
7ce71dda02
visuals change
2019-07-28 16:54:31 -04:00
Imbris
4ad42c57e4
Add ui scale setting and slider
2019-07-28 16:54:30 -04:00
timokoesters
5aa864ee58
Update most dependencies
2019-07-28 22:47:23 +02:00
Monty Marz
33565b9480
added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself
2019-07-28 09:21:17 +00:00
Piotr Korgól
198d532e38
Show level and xp on character menu
2019-07-27 15:04:34 +02:00
Piotr Korgól
5c84508015
Get EXP for killing NPCs and Players, properly show EXP bar
2019-07-26 20:51:40 +02:00
Piotr Korgól
b1aace0110
Add Level and Exp component
2019-07-26 16:44:59 +02:00
tommy
95b5f4acfb
Added private, broadcast, and game_state messages
2019-07-26 07:29:37 -04:00
tommy
cc6aa6f33d
Adds colour to tells in chat box #194
2019-07-26 07:29:37 -04:00
Nero
53086cb3b2
Nero/light offsets
2019-07-25 20:51:20 +00:00
Piotr Korgól
46f19c8f64
Fix build mode inaccuracy
2019-07-25 15:00:17 +02:00
Piotr Korgól
4f73cc921b
Properly hide the player character
2019-07-24 16:45:27 +02:00
Piotr Korgól
fd841cdd33
An attempt at hiding the player in first person mode
2019-07-24 16:09:16 +02:00
Piotr Korgól
e33deac740
Change FP Mode distance to 0.1 to fix building
2019-07-24 15:04:12 +02:00
Piotr Korgól
00f490c3bf
Zoom out the camera when entering third person mode
2019-07-24 15:04:12 +02:00
Piotr Korgól
36948890a3
Add camera modes
2019-07-24 15:04:12 +02:00
Pfauenauge90
7aef8b10cd
offsets
2019-07-24 03:01:35 +02:00
Pfauenauge90
7a141ad111
More objects
2019-07-24 02:50:19 +02:00
Pfauenauge90
9fd2849c6c
chat warning for unknown objects
2019-07-24 02:50:19 +02:00
Pfauenauge90
85281e7e54
spawn objects by name
2019-07-24 02:50:19 +02:00
Vechro
f3c5ece983
Add tent
2019-07-24 02:50:19 +02:00
Vechro
81f66457de
Add cauldron
2019-07-24 02:50:19 +02:00
Acrimon
551433f03a
Hook the tracking allocator into binaries. Doesn't do any monitoring/logging. Just provides the data when you want it.
2019-07-24 02:18:50 +02:00
Sheldon Knuth
c2fa8bd615
[FIX] Callback hell of AudioDevice construction while opening audio settings window.
2019-07-23 09:54:41 +00:00
Monty Marz
7a4ad099ff
Crosshair variations
2019-07-23 01:02:57 +00:00
Monty Marz
ae4c569fc9
Static entities: Per model offsets, more models
2019-07-21 23:54:31 +00:00
Joshua Barretto
1cf8383eba
Moved lighting uniforms into light.glsl
2019-07-21 19:22:49 +01:00
Joshua Barretto
5cdfb26e0d
Added LightEmitter component
2019-07-21 19:22:49 +01:00
Joshua Barretto
16c8ecec66
Fixed light cap
2019-07-21 19:22:49 +01:00
Joshua Barretto
b34d22565e
Added point lights
2019-07-21 19:22:49 +01:00
Joshua Barretto
1dc654dde7
Added object entities
2019-07-21 19:22:49 +01:00
Tom Watson
cd456b6e2d
Revert "Add server name to char selection screen"
...
This reverts commit a4a9b97273
.
2019-07-21 18:13:17 +00:00
Songtronix
de2dbcef45
add global git hash constant
2019-07-21 17:45:31 +00:00
Joshua Barretto
215a09005e
Only change entity orientation when on the ground
2019-07-21 00:18:03 +01:00
Joshua Barretto
ce327445a7
Send block diffs instead of entire chunks on block change
2019-07-20 16:41:03 +01:00
Marcel Märtens
98b0a40a22
Change default port of veloren from 59003 to 14004
...
TCP and UDP Ports for applications should lie in a range between 1024-49151
the ports below are used for privileged services
the ports above should be dynamicly assigned.
Port 14004 seems to be used by no other service and i like it personally, so we choose it.
Also deactivate the workaround for the secondary veloren server again
2019-07-20 13:59:35 +02:00
Joshua Barretto
44b3f67347
Merge branch 'zesterer/better_voxygen_errors' into 'master'
...
Switched to Debug trait object for backend errors
See merge request veloren/veloren!344
2019-07-20 11:14:29 +00:00
Tom Watson
3a1ae1b361
Send commands on client launch, closes #190
2019-07-18 22:50:46 +00:00
Joshua Barretto
752eca07b8
Switched to Debug trait object for backend errors
2019-07-18 16:42:31 +01:00
Forest Anderson
4ffe60f8e3
Merge branch '187_persist_default_server' into 'master'
...
Save the server index when it changes, closes #187
Closes #187
See merge request veloren/veloren!332
2019-07-17 17:35:21 +00:00
Songtronix
b6c8bdc223
add configurable max player count
2019-07-17 18:32:01 +02:00
Songtronix
bbb024224d
add configureable server info
2019-07-17 18:32:01 +02:00
Songtronix
1213d9844b
add customizable port and worldseed
2019-07-17 18:32:00 +02:00
Marcel Märtens
242cdbe6e5
Change the default port for the veloren server because the original server is unanvailable for a few days and the secondary server cannot use the default veloren port
2019-07-15 19:42:13 +02:00
Monty Marz
ff6a72bc40
New orc head models
2019-07-14 14:34:47 +00:00
tommy
19ff836676
Remove TODO
2019-07-13 08:41:50 -04:00
tommy
f15194b6f8
Save the server index when it changes #187
2019-07-12 20:26:17 -04:00
Acrimon
20ac81a986
Fixed some misses.
2019-07-12 20:51:22 +02:00
Joshua Barretto
92d4b4dfbe
Smoothed world borders
2019-07-09 21:42:27 +01:00
Joshua Barretto
bb50bb8c81
Improved sunset shaders
2019-07-08 22:38:31 +01:00
Joshua Barretto
d79f7d9714
Colour improvements
2019-07-08 22:10:48 +01:00
Joshua Barretto
c2a11ed6b2
Improved worldgen performance with more precise z bound checks
2019-07-08 15:51:38 +01:00
Joshua Barretto
44b5473a82
Added rare structures, totally refactored structure spawning
2019-07-08 00:50:36 +01:00
jshipsey
529281e2c3
removed weapon_id attribs, replaced with matches
2019-07-07 19:24:20 -04:00
jshipsey
12667b9172
fmt
2019-07-07 18:06:29 -04:00
jshipsey
5cd1bfb3d2
adds support for animation substates, animates run/idle/jump for hammer
2019-07-07 18:04:27 -04:00
Forest Anderson
d45acdc645
Merge branch 'inventory-items' into 'master'
...
crosshair changes (WIP!), inventory visuals, camera changes, savannah trees
See merge request veloren/veloren!317
2019-07-07 15:42:50 +00:00
Pfauenauge90
0cc3c76542
fmt
2019-07-07 17:31:34 +02:00
Pfauenauge90
7f45d274a8
clean up
2019-07-07 16:19:20 +02:00
Pfauenauge90
f3bda57e67
fmt
2019-07-07 16:19:20 +02:00
Pfauenauge90
70f8fe9002
ui scaling relative to window size
2019-07-07 16:19:20 +02:00
Pfauenauge90
c27d55db6c
less numbers for the indicator text
2019-07-07 16:19:20 +02:00
Pfauenauge90
ff6d7206a3
fix
2019-07-07 16:19:19 +02:00
Pfauenauge90
94acd0f437
Crosshair transp slider
2019-07-07 16:19:19 +02:00
Pfauenauge90
3be2951029
crosshair correction
2019-07-07 16:19:19 +02:00
Pfauenauge90
de1cf1371c
colour and camera corrections
2019-07-07 16:19:19 +02:00
Pfauenauge90
d4a6f0c202
camera changes and nametag colour
2019-07-07 16:19:18 +02:00
Pfauenauge
bd94baa125
Added crosshair TODO
2019-07-07 16:19:18 +02:00
Pfauenauge
d186c4031e
Sharp crosshair (no multisampling)
2019-07-07 16:19:18 +02:00
Pfauenauge90
7455155198
more test items
2019-07-07 16:19:18 +02:00
Pfauenauge90
89cadf27be
fix fonts
2019-07-07 16:19:18 +02:00
Pfauenauge90
50e15333cd
set the inventory space test button to false by default and increased the starting inventory size to 10
2019-07-07 16:19:17 +02:00
Pfauenauge90
b99bd4a20a
Bag window expands with available space
2019-07-07 16:19:17 +02:00
Pfauenauge90
381b9cabd1
fmt
2019-07-07 16:19:17 +02:00
Pfauenauge
e66419b396
smaller border for available slots, item image size changed
2019-07-07 16:19:17 +02:00
Pfauenauge
991e4b15e5
fmt
2019-07-07 16:19:16 +02:00
Pfauenauge
03894cb2ab
Comments on example item, removed printing of available inventory space No.
2019-07-07 16:19:16 +02:00
Pfauenauge90
3ab01bd86b
added visual test item
2019-07-07 16:19:16 +02:00
Pfauenauge90
ff7fb032a4
fixed scaling of the slots
2019-07-07 16:19:16 +02:00
Pfauenauge90
be64662b14
added active inventory slots
2019-07-07 16:19:16 +02:00
Pfauenauge90
f4499e26af
added visual test item
2019-07-07 16:19:15 +02:00
Pfauenauge90
626978213f
fixed scaling of the slots
2019-07-07 16:19:15 +02:00
Pfauenauge90
12e7d749ec
added active inventory slots
2019-07-07 16:19:15 +02:00
Songtronix
07754b0a79
fmt
2019-07-07 16:16:07 +02:00
Songtronix
b4fe69be22
Fix warnings
2019-07-07 16:16:07 +02:00
Songtronix
8220564fa6
Fix rebasing issues
2019-07-07 16:16:07 +02:00
Songtronix
6fa086b964
remove expects, warnings, code duplication
2019-07-07 16:16:06 +02:00
Songtronix
2338084af0
Add Linux support
2019-07-07 16:16:06 +02:00
Songtronix
5ea624674d
add comment and logging error
2019-07-07 16:16:06 +02:00
Songtronix
1be8f5e422
Update status according the play state
2019-07-07 16:16:05 +02:00
Songtronix
1e40bd09ba
working discord presence
2019-07-07 16:16:05 +02:00
Songtronix
60500d9235
add discord feature with dependencies
2019-07-07 16:16:05 +02:00
Songtronix
9007f4aa5a
Adjust volume on startup
2019-07-07 14:12:28 +00:00
Forest Anderson
0ed35d3ef4
Fix rustc warning
2019-07-07 04:37:22 +00:00
Forest Anderson
5442bbfe62
Force CI to block on rustc warnings
2019-07-07 03:24:22 +00:00
Joshua Barretto
6a484ce162
fmt
2019-07-06 20:00:17 +01:00
Joshua Barretto
33b7e729c9
Added block picking
2019-07-06 20:00:17 +01:00
Joshua Barretto
d2ccbafe59
Made mesh scheduling fairer
2019-07-06 20:00:17 +01:00
Joshua Barretto
0c9843999b
fmt
2019-07-06 20:00:17 +01:00
Joshua Barretto
51ad1f1995
Improved remeshing performance
2019-07-06 20:00:17 +01:00
Joshua Barretto
6709b18cb6
Made shadows darker
2019-07-06 20:00:17 +01:00
Joshua Barretto
ef973faadf
Throttled mesh scheduling to improve remesh performance
2019-07-06 20:00:17 +01:00
Joshua Barretto
6fc2096dae
Reenabled towns, lighter days
2019-07-06 20:00:17 +01:00
Joshua Barretto
1641c4f788
Added mesh worker queue limit to prevent throttling of meshing queue
2019-07-06 20:00:17 +01:00
timokoesters
215693137b
Implement chat command key
2019-07-05 18:21:11 +02:00
timokoesters
203b3d4e76
Fix attacking bug
2019-07-04 20:14:14 +02:00
Piotr Korgól
e267ac7ed4
Resolve discussion
2019-07-04 19:33:59 +02:00
Piotr Korgól
356f5cb47a
Fix not being able to respawn in build mode
2019-07-04 19:25:09 +02:00
jshipsey
02ac56d84d
clearing animation warnings
2019-07-04 10:58:59 -04:00
Songtronix
61d0474e6c
comment out unused structs/functions in voxygen/audio
2019-07-04 14:27:28 +00:00
timokoesters
d7c159a4e1
Fix warnings all around voxygen
2019-07-04 14:08:01 +02:00
timokoesters
c2f7f69a69
Clean up ui
2019-07-04 13:24:44 +02:00
Piotr Korgól
04d3c077d0
Remove printlns
2019-07-03 22:38:28 +02:00
Piotr Korgól
e79f763226
Small cleanup to block placing and breaking
2019-07-03 22:28:13 +02:00
Piotr Korgól
42a4cc8095
Add block breaking
2019-07-03 21:56:54 +02:00
timokoesters
a702f7258a
Fix building
2019-07-03 21:28:07 +02:00
Piotr Korgól
fbdc1d954a
Handle block placing.
2019-07-03 21:28:07 +02:00
Piotr Korgól
e212d4d6f9
Fix comment
2019-07-03 21:28:07 +02:00
Piotr Korgól
7cf299503d
Add crosshair
2019-07-03 21:28:07 +02:00
Louis Pearson
67bfc6c4cf
Add field to turn off audio in settings
2019-07-03 13:13:38 -06:00
Sheldon Knuth
6d624e96a6
fix the missing set_playing(true) in AudioPlayer::load() to prevent infinity thread loop & adopt std::sync::{Mutex, Condvar} for accurate thread blocking.
2019-07-03 17:23:24 +00:00
Imbris
d2f8c47361
Pass BufReader to Asset::load()
2019-07-03 05:02:01 -04:00
Imbris
ce33a6e1f8
Remove warnings
2019-07-02 23:09:37 -04:00
Imbris
cff79eadc9
Add glyph cache resizing, move when resize occurs
2019-07-02 22:31:20 -04:00
Imbris
b5ed35fd27
Smaller graphics cache that removes unused items
2019-07-02 21:21:36 -04:00
Songtronix
0c0e93a61f
clean voxygen rs files
2019-07-02 21:29:38 +00:00
Songtronix
0c3d693561
clean warnings from voxygen/hud
2019-07-02 21:25:07 +00:00
Sheldon Knuth
c3671590e9
Loading no-audio
mode from the game start without rodio
crate initialisation completely
2019-07-02 18:35:40 +00:00
timokoesters
f5da167ce5
Fix warnings and clippy recommendations in common
2019-07-02 15:48:25 +02:00
Joshua Barretto
6dae0c8cd2
Revamped asset loading system
2019-07-02 14:15:53 +01:00
Sheldon Knuth
0ec240ea8e
Revamping the audio system for Voxygen from #163
2019-07-02 13:52:51 +01:00
Sheldon Knuth
de9d05999d
Removed send_msg in Action::Load(path) => ... due to non-existed receiver.
2019-07-02 20:04:24 +08:00
Sheldon Knuth
cdda20a1e8
hotfix on assets_folder issue by increasing the depth to 3.
2019-07-02 19:43:38 +08:00
Sheldon Knuth
ee32f752a6
add no-audio feature while constructing AudioFrontend with no_audio().
2019-07-02 11:45:28 +08:00
Sheldon Knuth
7f7d35fe7f
fix audio thread by removing PopError but use customised block function instead.
2019-07-02 11:29:00 +08:00
Sheldon Knuth
d75d632279
Add mpmc support to audio-base.
2019-07-02 11:29:00 +08:00
Joshua Barretto
631df59083
Merge branch 'zesterer/small-fixes' into 'master'
...
Fixed chonk memory usage bug, added block manipulation
See merge request veloren/veloren!278
2019-07-01 15:22:04 +00:00
Joshua Barretto
489f5f6b2a
fmt
2019-07-01 14:38:45 +01:00
Joshua Barretto
586b62ea28
Fixed remesh data race
2019-07-01 14:38:38 +01:00
Joshua Barretto
90566243ca
Removed debug printing
2019-07-01 14:37:32 +01:00
Joshua Barretto
c8a2e4722c
Fixed chonk memory usage bug, added block manipulation
2019-07-01 14:36:45 +01:00
jshipsey
cc548eb669
glider animation fix
2019-06-30 18:53:45 -04:00
jshipsey
e9bbe0e800
rebase
2019-06-30 18:53:45 -04:00
jshipsey
aea0d0002b
head position fixes
2019-06-30 18:53:45 -04:00
jshipsey
2ce5c5881e
combat run/jump/idle animation states
2019-06-30 18:53:44 -04:00
timokoesters
370e7db1ee
Fix death
2019-06-30 22:29:00 +02:00
Joshua Barretto
45e30d0c84
Merge branch 'issue_109' into 'master'
...
Configured GameInput::Glide to be managed like the rest of events that stop on key release
See merge request veloren/veloren!274
2019-06-30 18:52:19 +00:00
J. R. Vidal F
e2b4b5106a
Configured GameInput::Glide to be managed like the rest of events that stop on key release
2019-06-30 20:44:52 +02:00
Timo Koesters
96a2dfc15d
Merge branch 'timo-actor-body' into 'master'
...
Remove Actor and use Body instead
See merge request veloren/veloren!270
2019-06-30 17:55:23 +00:00
timokoesters
14400f6380
Remove Actor and use Body instead
2019-06-30 18:57:24 +02:00
J. R. Vidal F
fca9590cee
Fixed Issue #109 and some related problems that took place while holding shortcut keys
2019-06-30 06:20:50 +02:00
Joshua Barretto
f2df3a9d18
Block-hopping fix, better dusk shaders
2019-06-29 22:47:24 +01:00
Joshua Barretto
f1ba97ae7a
Merge branch 'timo-rolling-fix' into 'master'
...
Rolling bugs + NPC bugs + "Impossible" bug
See merge request veloren/veloren!265
2019-06-29 21:47:05 +00:00
timokoesters
d235374d8e
Fix npc and death bug
2019-06-29 22:43:44 +02:00
Joshua Barretto
324de39bfe
fmt
2019-06-29 16:48:43 +01:00
Joshua Barretto
0f386bbedb
Made days less blue and nights less light
2019-06-29 16:48:43 +01:00
Joshua Barretto
61e7da4f85
Added light tinting based on time of day
2019-06-29 16:48:43 +01:00
Joshua Barretto
0c918c835f
Prevented invalid username usage
2019-06-29 16:48:43 +01:00
Joshua Barretto
dd82fc24a8
Prevented UI resets when toggling HUD
2019-06-29 16:48:43 +01:00
Joshua Barretto
b5648f736d
Fixed day horizon bug
2019-06-29 16:48:43 +01:00
timokoesters
af52cfea6a
Show cursor when unfocussing the window
2019-06-29 03:43:35 +02:00
timokoesters
fe6f627d42
Clean up ecs actor body components
2019-06-29 01:49:33 +02:00
Mckol
b5db5b8d3d
Added error logging
2019-06-28 20:22:43 +02:00
Mckol
f1b1c41d92
Added catching audio panics
...
You can still make it panic by poisoning some variable if you try to change the audio device in settings after launch`
2019-06-28 20:22:43 +02:00
Monty Marz
cef52a0440
Char fixes
2019-06-28 14:45:02 +00:00
Songtronix
eb28ba94f6
add git commit hash to debug window
2019-06-28 12:08:12 +00:00
Justin Shipsey
4ac7307f8f
minor main menu changes
...
made the settings button's text grey and removed hover/press image as long as it's not functional
changed server list placement and spacing
2019-06-28 08:24:13 +00:00
Joshua Barretto
d4beeacc88
Interp fix
2019-06-26 21:57:39 +01:00
Joshua Barretto
cfe7b0d8b6
Attempted voxygen interpolation dt fix
2019-06-26 21:57:39 +01:00
Joshua Barretto
f781aca8e9
fmt
2019-06-26 19:14:12 +01:00
Joshua Barretto
397c909bd4
Denser stars
2019-06-26 19:14:12 +01:00
Joshua Barretto
ad2bc635f8
Rewrote sky shaders, added stars
2019-06-26 19:14:12 +01:00
Joshua Barretto
325fa41d7e
Grass improvements
2019-06-26 19:14:12 +01:00
Joshua Barretto
0734529ef6
Made postprocessing brighter
2019-06-26 19:14:12 +01:00
Joshua Barretto
b94c0ace8c
Removed RefCell from column cache
2019-06-26 19:14:12 +01:00
Pfauenauge90
b5d529f824
changes restore
2019-06-26 19:14:12 +01:00
Pfauenauge
1dfc85a75b
char selection time freeze to prevent it from being dark
2019-06-26 19:14:12 +01:00
Joshua Barretto
b987bda9ce
Stronger shadows, fewer cliffs in oceans
2019-06-26 19:14:12 +01:00
Joshua Barretto
d0b38e9875
Worldgen performance improvements, better sun
2019-06-26 19:14:12 +01:00
Joshua Barretto
9279611d6d
Added longer day/night cycle, /time command
2019-06-26 19:14:12 +01:00
Joshua Barretto
fffef7c739
Better rivers, rewrote cliffs
2019-06-26 19:14:12 +01:00
Piotr Korgól
5f09e75541
Stop printing out chunk location
2019-06-26 19:14:12 +01:00
Piotr Korgól
4644199f1b
Make minimap title show location names
2019-06-26 19:14:12 +01:00
Pfauenauge90
ab2c0ad085
mid name parts
2019-06-26 19:14:12 +01:00
Joshua Barretto
04893338cd
Lowered horizon
2019-06-26 19:14:12 +01:00
Joshua Barretto
5e96e29ff1
AO improvements, day/night cycle
2019-06-26 19:14:12 +01:00
Joshua Barretto
d10ef37528
Fixed AO lighting issue
2019-06-26 19:14:12 +01:00
Joshua Barretto
451bbe9921
Basic region generation
2019-06-26 19:14:12 +01:00
Joshua Barretto
bc7cee1846
Lighting fixes
2019-06-26 19:14:12 +01:00
Joshua Barretto
bf5b1cb4ad
Calculate delta time properly, fix low fps collision issues by decreasing max dt
2019-06-26 19:14:12 +01:00
Joshua Barretto
25b48b9cf6
Removed dt debugging in animation code
2019-06-26 17:22:28 +01:00
Joshua Barretto
6c83edfc27
Don't fetch dt in figure.rs
2019-06-26 11:55:31 +01:00
Joshua Barretto
7b7d843d0f
Comments and fmt
2019-06-26 11:53:43 +01:00
Joshua Barretto
4a340f69b5
Camera clipping and block-hop fix
2019-06-26 11:53:43 +01:00
Joshua Barretto
692fa3f28d
Above-ground spawn point, better figure dt scaling
2019-06-26 11:53:43 +01:00
Joshua Barretto
d2b8f592df
Fixed dt figure interpolation scaling
2019-06-26 11:53:43 +01:00
Joshua Barretto
c2c5b9f5e7
Better camera interpolation
2019-06-26 11:53:43 +01:00
Joshua Barretto
af432ec510
Calculate delta time properly, fix low fps collision issues by decreasing max dt
2019-06-26 11:53:43 +01:00
Joshua Barretto
2c24ba7776
Fixed block-hopping, block-snapping, added interpolation to figures
2019-06-26 11:52:36 +01:00
Joshua Barretto
285cf2f973
Added proper 3D collisions
2019-06-26 11:52:36 +01:00
timokoesters
7fc53db328
Fix fps dependent animation interpolation by using dt
2019-06-25 21:43:45 +02:00
Imbris
16e5b6bafd
circular view distance
2019-06-23 15:49:15 -04:00
jshipsey
8dd1e46883
run tweaks
2019-06-16 19:59:15 +02:00
jshipsey
ed2773fbca
changed hand motion on run animation
2019-06-16 19:59:15 +02:00
jshipsey
8e019cdbec
lowered roll duration
2019-06-16 19:59:14 +02:00
jshipsey
0c534efddd
adjusted v-tilt, roll speed, run animation tempo
2019-06-16 19:59:13 +02:00
jshipsey
e066d98762
slight roll tweak, altered speeds in physics
2019-06-16 19:59:13 +02:00
jshipsey
ecf0d9647c
added roll physics, improved anims for roll, glide, run, attached hands to torso
2019-06-16 19:59:12 +02:00
timokoesters
7deb3da1af
Add pub use phys::
and remove most pub mod
s
2019-06-16 19:59:12 +02:00
timokoesters
955c20fa61
Remove crun and cidle components and inputs
2019-06-16 19:57:04 +02:00
timokoesters
e2c81dd036
Fixes for .maybe() and animation
2019-06-16 19:57:04 +02:00
jshipsey
4de5489367
groundwork for role, crun, cidle
2019-06-16 19:57:04 +02:00
timokoesters
69cb2ed84f
Revamp control system
2019-06-16 19:57:03 +02:00
Joshua Barretto
76344d142e
Added clouds
2019-06-15 18:23:01 +01:00
Joshua Barretto
73e999af87
Stopped printing chunk location every frame
2019-06-15 13:44:50 +01:00
Joshua Barretto
a9d30bbfb6
Adjusted tree colour variation
2019-06-15 11:36:26 +01:00
Joshua Barretto
9fed2c1534
Merged stumps, adjusted scale code
2019-06-13 11:59:05 +01:00
Joshua Barretto
fa8f3a4b49
Tweaked lighting and AO
2019-06-13 11:59:05 +01:00
Joshua Barretto
e671d8473c
Bluer snow, altered rock colour
2019-06-13 11:59:05 +01:00
Joshua Barretto
8071670a37
More trees, adjusted camera tilt
2019-06-13 11:59:05 +01:00
Joshua Barretto
38c836d6c5
Simpler cliffs, camera tilt
2019-06-13 11:59:05 +01:00
Joshua Barretto
581c4d0e3b
Fixed frustum culling efficiency bug
2019-06-13 11:59:05 +01:00
jshipsey
99b4406d79
cleared out unused animation variables
2019-06-13 00:14:06 -04:00
Marcel
9783ff56e8
Merge branch 'midge/mouse-sensitivity' into 'master'
...
Better Settings
Closes #142 and #132
See merge request veloren/veloren!216
2019-06-12 13:12:46 +00:00
Timo Koesters
99a1f153fb
Merge branch 'timo-cleanup' into 'master'
...
Cleanup
See merge request veloren/veloren!226
2019-06-11 07:00:46 +00:00
timokoesters
2ca0c62654
Cleanup
2019-06-10 22:44:03 +02:00
Songtronix
2f1021f955
Replace texture2D with texture to fix MacOS crash
2019-06-09 20:20:29 +02:00
Cody
b180f89104
Enhances deserialization so settings which are missing are added with default values.
2019-06-08 19:35:23 -04:00
Cody
026ac32972
Amends the suggested 1 FPS option to 15 to prevent accidental session crashes.
2019-06-08 12:23:58 -04:00
Cody
e18947eed1
Changes the fallback slider value to a safe one.
2019-06-08 12:23:58 -04:00
Cody
24f7323d04
Allows selection of an unstable 1 FPS option.
2019-06-08 12:23:58 -04:00
Cody
527f33a778
Adds an FPS setting and slider.
2019-06-08 12:23:58 -04:00
Monty Marz
8a19a6f2a3
Configurable max fps
2019-06-08 12:23:57 -04:00
Cody
41f3cd5803
Changes setting type to u32, enforces live in-game updates to setting.
2019-06-08 12:23:57 -04:00
Cody
a90d073c22
Adds mouse sensitivity sliders that update settings file.
2019-06-08 12:23:45 -04:00
timokoesters
037fcfe5da
Ungrab mouse when closing settings with X
2019-06-07 22:23:06 +02:00
Cody
14ac5babd4
Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
2019-06-06 14:48:41 +00:00
Joshua Barretto
afd983f6f8
Lighting fix
2019-06-06 12:25:06 +01:00
Joshua Barretto
427339cc9a
Smoothed fog VD opening
2019-06-06 11:09:25 +01:00
Joshua Barretto
8da46b48ac
Added frustum culling for chunks
2019-06-06 10:04:37 +01:00
Joshua Barretto
66cd8de0e1
Only draw chunks outside of fog boundary, reduce fog strength
2019-06-06 08:13:58 +01:00
Joshua Barretto
eb2d1f3278
Comment cleanup
2019-06-06 06:46:02 +01:00
Joshua Barretto
4ada144164
Changed debug flag in client
2019-06-05 20:52:51 +01:00
Joshua Barretto
d663da27b5
Made character the centre of the fog
2019-06-05 20:52:51 +01:00
Joshua Barretto
76dca0b0cf
Added dynamic fog growth
2019-06-05 20:52:51 +01:00
Joshua Barretto
9da2d82197
Added proper VD fog
2019-06-05 20:52:51 +01:00
Joshua Barretto
cd630b0816
Reduced threadpool threads to keep render thread smooth
2019-06-05 20:52:51 +01:00
Joshua Barretto
9a8552d5fb
Added rocks
2019-06-05 20:52:51 +01:00
Joshua Barretto
478cc24c91
Deferred normal unpacking to the terrain fragment shader
2019-06-05 20:52:51 +01:00
Joshua Barretto
92f2d36b0c
Optimised sub-terrain chonk storage, fixed hash chunk bug, altered terrain base
2019-06-05 20:52:51 +01:00
Louis Pearson
3723649d39
Update cpal
2019-06-05 13:17:19 -04:00
Joshua Barretto
3a1221068f
Merge branch 'voxel-shadows' into 'master'
...
Shadows, deserts, snow, caves
See merge request veloren/veloren!198
2019-06-03 22:13:10 +00:00
Joshua Barretto
c3cd3b9a69
Compressed vertex data even more
2019-06-04 00:09:49 +02:00
Joshua Barretto
8d04b9297e
disabled temporarily point light
2019-06-04 00:08:58 +02:00
Joshua Barretto
e2182b1a68
Added basic light
2019-06-03 22:50:47 +01:00
Pfauenauge90
ce6a9ac32d
Roots added
...
fmt
asset fix
2019-06-03 22:50:27 +01:00
Timo Koesters
930bc91174
Merge branch 'fix-server-info' into 'master'
...
Add server info and player list to client
See merge request veloren/veloren!197
2019-06-02 14:45:41 +00:00
Monty Marz
112f0515bd
Button added
...
Former-commit-id: d8e88da53c3f8daa3216a7d0657f0934ec1a051f
2019-06-02 02:17:36 +00:00
Cody
04d4dc1da5
Reverts one erroneous change, further corrects another comment.
2019-06-01 00:52:20 -04:00
Cody
609742f8fa
Makes some quick in-game menu fixes.
2019-05-31 16:36:25 -04:00
Cody
75ca605f5d
Changes the physics misnomer Direction to Orientation and adjusts some ECS read_storage names.
2019-05-31 16:36:24 -04:00
Cody
b05eb2b861
Changes asset filenames for consistencies.
2019-05-31 16:36:24 -04:00
Cody
6c76667356
Addresses more naming schemes and typos.
2019-05-31 16:36:24 -04:00
Cody
b9377b5c33
cargo fmt
2019-05-31 16:36:23 -04:00
Cody
a258be7aac
Fixes some typos, comment inconsistencies, and incorrect naming conventions.
2019-05-31 16:36:16 -04:00
Louis Pearson
70b503868e
Add fix for headphone and invalid device params
2019-05-31 14:24:33 -06:00
Louis Pearson
64d38e687b
Move to latest version of cpal
2019-05-31 13:19:32 -06:00
Joshua Barretto
024afb9b4a
Added desert and snowy areas
...
Former-commit-id: 220e404de8f64e35d9f54f2b0eeff3fe90c33802
2019-05-29 22:24:47 +01:00
Joshua Barretto
f49796dcef
Basic cave test
...
Former-commit-id: 5b56bb882aca37d7fee1ee9c5e100ad2bf97834e
2019-05-29 14:49:27 +01:00
Joshua Barretto
1e2f130ad6
Added voxel shadows
...
Former-commit-id: 86f8d6f53073736a7036ad3371eb6f283cfdac3c
2019-05-29 12:01:02 +01:00
Imbris
061ab9f45e
limit ingame element size
...
Former-commit-id: b60e297096ad354cae77482fe84aca88bb9a8f3e
2019-05-28 20:47:03 -04:00
Imbris
c41fc026a8
fmt
...
Former-commit-id: 288b2b5d5872aebd255e464c921521c0b8b864fa
2019-05-28 20:47:03 -04:00
Imbris
e3e8afd99b
Stop drawing entities outside the vd
...
Former-commit-id: 34878fb66ec22ac77a7400724b80ad7f8321f4cf
2019-05-28 20:47:01 -04:00
timokoesters
59967c603c
Save settings when the game closes
...
Former-commit-id: 0190f45ddbd87ec6ae2e4d4d959672d22e560907
2019-05-28 19:16:07 -04:00
Imbris
38416ef37c
Show disclaimer once
...
Former-commit-id: f4937dba2caca207b02deb18ad209a8435e65b61
2019-05-28 19:16:07 -04:00
Imbris
045f41dae7
Use vd setting when creating client
...
Former-commit-id: b9a32c6b2f1a61a407991507c63ba7d708723410
2019-05-28 19:16:06 -04:00
Joshua Barretto
ec3176a471
Merge branch 'audio-error-1' into 'master'
...
Fix game crashing when trying to start audio
Closes #112
See merge request veloren/veloren!187
Former-commit-id: e2c62779efae0a91edf1ad546fe1f077ddc5227e
2019-05-28 22:16:03 +00:00
Louis Pearson
a3dafde081
Add better version of Snowtop
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Former-commit-id: ea47207ec7651d8c7eedea14f77399e96c3546b6
2019-05-28 15:01:10 -06:00
Louis Pearson
4502def070
Fix game crashing when trying to start audio
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Former-commit-id: fa24d352f3d8721406fbeda9785689d681d42d27
2019-05-28 15:01:10 -06:00
Joshua Barretto
5b5cd7d341
Merge branch 'healthbar-rendering-when-less-than-full' into 'master'
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Only render other player's healthbars when less than 100% full
Closes #123
See merge request veloren/veloren!195
Former-commit-id: 70607acd77d14b911574d328332f341e5f395b24
2019-05-28 20:37:37 +00:00
timokoesters
3d21cd7402
Get player count and calculate ping time
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Former-commit-id: 99da086195e301f1e6cba3ebe7fa5b745b86502a
2019-05-28 21:55:05 +02:00
JMS
e3902ea134
Fix debug coordinates window crashing when player has no Pos component yet
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Closes #136
Former-commit-id: eb7b2a4c525a4b2771a9ca168e566b24bd23c7b8
2019-05-28 15:40:50 -04:00
JMS
b5976b567e
Only render other player's healthbars when less than 100% full
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Implements part of #123
Former-commit-id: d927d153a39b016d029587351eeb5fa87ccb5197
2019-05-28 15:26:11 -04:00
JMS
4fcb6cd025
Add player coordinates to debug window
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Former-commit-id: 00285712652ed97c7f18a5f4834f1eaef269afc7
2019-05-28 14:23:24 -04:00
Marcel
b5b61462ee
Merge branch 'event-chat-messages' into 'master'
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Event chat messages
See merge request veloren/veloren!188
Former-commit-id: 5701dd41f52f76ee5733a3580da9fab59dc539e7
2019-05-28 10:45:24 +00:00
Marcel
7cbc4dbfdb
Merge branch 'easy-run' into 'master'
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Add default-run to allow compiling with just `cargo run`
See merge request veloren/veloren!189
Former-commit-id: e520b72762accce00e275a48d70bbec31f2dbd83
2019-05-28 10:27:45 +00:00
jshipsey
6cb1a75b93
speed tweak
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Former-commit-id: a3938ec59032794c7135facddecbf7131fb5262e
2019-05-27 19:48:44 -04:00
jshipsey
f9e2828de5
swing animation changes
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Former-commit-id: 1bc70090e938c12d6e133683932b470be102aecd
2019-05-27 19:03:52 -04:00
jshipsey
5f22c4e26f
swing animation
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Former-commit-id: 19e2c32aa36e3890e35df87f01bb0aec4cc8cf9c
2019-05-27 18:54:09 -04:00
timokoesters
7ced54ba54
Add default run to allow compiling with just cargo run
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Former-commit-id: 88c41361bda4b77c13d52217024e286cb7c0a565
2019-05-27 22:51:42 +02:00
timokoesters
2008400169
Implement killer name in chat
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Former-commit-id: 5aa87529179a684d5675c33e4001806aa2040802
2019-05-27 21:47:19 +02:00
timokoesters
a6439984be
Add connect, disconnect and kill messages
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Former-commit-id: c25f6fb0b594e5d61a965447359536ca17173aa7
2019-05-27 19:45:43 +02:00
Monty Marz
8a3b308224
Wolf model assets update
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Former-commit-id: 3bf065f97bd000ef3f140e3c776a34057217cdfd
2019-05-26 19:12:32 +00:00
Imbris
ec4bf7279a
Add check for typing
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Former-commit-id: 582d0b5894f44f8491b671823b09f064d139df02
2019-05-26 12:23:24 -04:00
Imbris
8754ea1661
Fix hud handle_event() match arm order
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Former-commit-id: 484b74fc9d82a18b5ac4d7da2dedcd426d100041
2019-05-26 12:12:10 -04:00
Timo Koesters
48a905ba86
Merge branch 'attack' into 'master'
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Attack fixes
See merge request veloren/veloren!179
Former-commit-id: 97f1e109dcbcbf7f1d860cf3aebae871f93884cf
2019-05-26 16:07:08 +00:00
timokoesters
a7faa82aad
Fix invisibility
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Former-commit-id: daeed655d2af1d990eee5d03df22b8a9bcbdf011
2019-05-26 18:01:55 +02:00
timokoesters
4ebf2e13a5
Fix wolf red and dead velocity
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Former-commit-id: 2d59c545d3a101e630f56cc0c96d8579508dd99d
2019-05-26 17:34:00 +02:00
Imbris
3c7f463330
Don't create Consts if they are not needed
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Former-commit-id: 3af8652100c009afda53637b292ded67587d89d4
2019-05-26 11:24:26 -04:00