BaerMitUmlaut
53b8649d85
Fix carrying on water (AGL->ASL) ( #5659 )
2017-10-24 15:38:47 +02:00
jonpas
58d69a7978
Prepare release 3.11.0 (build 3)
2017-10-23 20:21:01 +02:00
jonpas
84cd5d8749
Merge branch 'master' into release-3.11.0
2017-10-23 20:20:04 +02:00
ulteq
3484942680
Scopes - Fixed MRAD conversion ( #5651 )
...
* Same issue as https://github.com/acemod/ACE3/pull/5640
2017-10-22 10:44:00 +02:00
ulteq
0aca46d7aa
Scopes - BoreHeight config revamp ( #5648 )
...
* Scopes - Added rail heights for all vanilla guns
* Scopes - Improved default rail height
* Scopes - Updated all scope heights
* ATragMX - New default bore heights
* ATragMX - Updated scope base angles
2017-10-22 10:28:20 +02:00
Daniel Jupp
c34b1e1376
Disabled Debug Define ( #5645 )
2017-10-20 22:46:51 +02:00
jonpas
89495d4dc2
Prepare release 3.11.0 (build 2)
2017-10-20 17:36:30 +02:00
jonpas
81e4740b60
Merge branch 'master' into release-3.11.0
2017-10-20 17:35:01 +02:00
ulteq
61c044e16b
Fixed a typo in the airFriction generator script ( #5641 )
...
- Slightly improves the vanilla trajectory of the 'ACE_338_Ball' bullet
2017-10-20 17:33:40 +02:00
ulteq
923507d009
ATragMX and RangeCard - Fixed incorrect MRAD conversions ( #5640 )
...
- This greatly improves the accuracy of the MRAD output in both modules
- Old and incorrect conversion factor: 3.38 [(360 * 60) / 6400]
- New and correct conversion factor: 3.44 [54 / (5 * PI)]
2017-10-20 17:33:26 +02:00
jonpas
9c78e20670
Merge branch 'master' into release-3.11.0
2017-10-20 17:32:05 +02:00
Andrea Verano
18c2f45b3a
Italian Translation Update ( #5636 )
...
Added:
-New string in "weather"
2017-10-20 17:27:28 +02:00
God of Monkeys
72e48c04f0
Update Chinese stringtable content ( #5637 )
...
Update Chinese stringtable content
2017-10-18 12:01:29 -05:00
PabstMirror
8ea0a42b1b
Use BIS translation for Zeus/Players ( #5633 )
2017-10-18 06:26:08 +02:00
PabstMirror
23023ff8ea
Fix server rain PFEH ( #5631 )
2017-10-17 22:48:02 +02:00
jonpas
e6f4046bf8
Prepare release 3.11.0
2017-10-17 20:27:56 +02:00
jonpas
856ffb5579
Remove rain, lightnings and wind sync ( #5622 )
...
* Move ACE Weather rain simulation to server and remove sync (synced correctly by vanilla from server)
* Remove lightnings sync (synced correctly by vanilla, ACE3 doesn't have own lightnings probability)
* Cleanup rain and lightning settings, strings, comments
* Set wind only on server (correctly synced in vanilla, gusts and waves still need manual sync)
2017-10-17 20:19:30 +02:00
SilentSpike
51a61653f4
Update spectator docs ( #5362 )
...
* Add player initilization safety to setSpectator
Public function which should wait for player unit to exist before running.
With this change an additional variable is now set on the player unit which
can be used to check whether players are spectators or not (part of
grander plans).
* Add UI initalization safety to setSpectator
Should make it so that calling the public function before the main display
has initalized will correctly wait until it has before starting spectator
* Overhaul spectator
Initial WIP overhaul of spectator component. Based on BI's End Game
Spectator and AACO's work on POTATO spectate. The essential functionality
is in place, but some things are broken and some are still to be
transferred.
* Remove redundant canInteract condition
Spectator UI will be open anyway so this is pointless.
* Fix follow camera controls
Also ensure unit camera modes have a target more consistently
* Fix widget weapon icon for unarmed
* Fix follow camera zooming
* Fix entity list not updating correctly
* Remove redundant conditions
* Fix list click behaviour
* Remove a bunch of old debug
* Alter behaviour of camera speed
* Restructure the spectator addon
* Fix camera tracking behaviour
* Fix very fast camera toggle
* Fix initial camera mode
* Fix double click behaviour
* Make AI name display consistent
* Add UI toggle
* Fix current camera mode button highlighting
* Fix focus info widget when clicked on in 3D world
* Improve key handling
Use of `inputAction` could result in weirdness when multiple keys pressed
at the same time. Hardcoded for now.
* Implement dynamic help UI element
* Remove some redundant code
* Fix follow camera jitter
* Add projectile drawing
Technically the capability to draw projectiles has been in since the
start. However it took me a bit of time to figure out how best to
add/remove the required event handlers.
I decided to add them during the process of finding things to draw, since
I'm iterating over the list of spectatable entities here anyway. With an
additional GVAR containing up to date entities, the fired EHs can remove
themselves when applicable. This avoids any granularity issues with adding
EHs en masse.
* Improve naming convention related to drawing
* Remove outdated unit and side settings
Also re-add unit whitelisting/blacklisting support
* Rename public function for consistency
Adds a deprecated warning to the old function name.
* Update stringtable
Some entries are replaced with BI translations, others are no longer
needed. I pieced together one of the camera mode settings by combining the
BI translations of the individual versions.
* Add location public functions and list population
Just need to take care of drawing and then camera interaction now
* Add location 2D and 3D drawing
* Respect whitelist and blacklist correctly
* Add location camera focus capability
* Fix local helicopters follow mode bug
* Add compatibility with `counter` template
Simply repositions the counter UI to the top of the screen out of the way
* Update respawn template
This template is only compatible with respawn types 2 & 3
* Rename compatibility function
* Add compatibility for respawn types 1,4 and 5
* Update setCameraAttributes function
* Fix draw3D for respawn types 1,4 and 5
* Fix screeching seagulls #4265
* Fix script command typo
* SQF Linter Pass
* Add obsolete warning for public func params
* Deprecate interrupt function
* Fix incorrect function call
* Make playable virtual spectator work
* Improve focus handling in public function
- User might want to reset focus for free cam, in which case objNull
cannot be reserved for random
- Focus is still required for unit camera
- Update some function headers
* Note explicitly the use of `player`
* Remove unused base classes
* Improve seagull culling
* Add projectile drawing to vehicles
* Fix same tab selection clearing list
* Make projectile lines last 1 frame longer
* Add true zeus compatibility
- Re-opens spectator when zeus closes
- Transfers the curator module over in the respawn template
- Only handle uiForced in setSpectator to avoid issues with esc key
- Add safety to setFocus so that it only updates the UI when applicable
* Fix player moving in FPP
* Fix zeus transfer and re-opening
* Consolidate icon definitions
* Fix AI setting for player groups
* Improve handling of alive spectators
Instead of disabling simulation, just stage them automatically if alive.
* Fix respawn template for types 2 & 3
* Fix pre-set camera mode with no focus
- Improve handling of UI updates in camera related functions
- More explicit UI initalisation
- Find a focus if one wasn't pre-set for a camera mode which requires a
focus
* Localise key names
* Fix camera mode and vision settings on init
When spectator starts the available camera modes and vision modes should
be consulted to ensure they are respected upon opening.
* Fix key localisation
* Add next/prev entity keys
* Fix vision modes update while camera active
- Updates the camera vision mode in case the current was removed
* Add public getCameraAttributes function
* Fix spectator zeus compatibility
- Camera control wasn't returned on exit due to change in fnc_ui
* Improve vision mode handling
- Curator now resets vision mode on entry
- First person also reset vision mode so that it is consistent between
camera changes
* Improve location handling
- It makes more sense to specifiy the position ATL since the text is going
to be rendered there and a z of 0 is then ground height.
- Updates the ui immediately if the list is already on locations
* Disable list keyboard search
* Fix handling of forced camera mode with no focus
* Fix handling of free mode removal while no target
* Fix locations respecting available modes
* Fix list entry removal code
- Replace getTargetGroups with getTargetEntities for consolidated
filtering.
- Fix the step of the removal loops and make them go to index 0 instead of
1
* Improve side handling of unit list
- Accounts for possibly of whitelisted random objects that belong to other
sides
- Move the index decrement to loop, not within every loop
* Add linter ignore directive
* Fix list code
* Improve entity fetching
- Change whitelist/blacklist application to optimize the code
* Include dead units in the list
- Allow getTargetEntities to return dead units too
- Iterate over allGroups in list updates to reduce overhead
* Take care of TODOs
* Mark stageSpectator as non-public
* Fix updating list focus
* Adjust default camera speed
* Include the function file
* Generalise camera button UI
- Makes it easier to extend with future camera mode buttons
- Removes potential error when display doesn't exist
* Remove obsolete staged event
- Add vision toggle to help
- Restructure some function PREP
* Add public function to return all spectators
* Change default briefing name used on map display
* Fix the order of 4 main sides in list
* Restore non-toggle behaviour of camera speed
* Fix UI gap between list and tabs
* Force update UI list when player is staged
Hopefully this fixes any issues related to the player appearing in the
list
* Update controls strings
* Fix entity tooltips showing short name
- Also revert changes to common function and just handle in this component
* Include dead in unit switching
* Show rank and vehicle icon in list
- Rank is shown in tooltip
- Vehicle icon is used to see which units in the list are mounted
* Change default vehicle icon
* Show whether medic/engineer in tooltip
* Improve list double click behaviour
* Improve group icon handling
* Use dynamic group icons for drawing
* Fix EFUNC call
* Update all function headers
* All the changes I had staged before arma broke git
Arma managed to crash my whole system again, breaking my git repo and I
resorted to nuking it and pasting the changes I had comitted locally back
in. From memory:
- Fix icon paths
- use distanceSqr for minor speed boost
- Add setting to show map locations in the UI
- Limit location rendering based on distance
- Probably some other crap
* Fix squared comparisons
* Remove unnecessary variable publicity
* Deprecate fnc_stageSpectator
The function was a source of confusion alongside fnc_setSpectator and so
it is replaced by an additional parameter to hide the unit as part of
fnc_setSpectator. No longer is the unit moved either, to reduce complexity
and give more control to mission maker.
* Fix undefined variable
* Update spectator framework doc
* Update spectator feature doc
* Fix typos and grammar
* Revent version introduced number
* Update with new changes
2017-10-17 20:19:10 +02:00
BaerMitUmlaut
b366be0277
Prevent fastroping teleport serverside ( #5629 )
2017-10-16 23:20:50 +02:00
Mark Ruffner
7aae91be79
'Fix' race condition where rope is cut as someone mounts the rope ( #5569 )
...
* initial fix attempt
* reset animation
* Fix logic
* Not cutting when roping
2017-10-16 23:11:21 +02:00
PabstMirror
9c7b546e24
Fix garrison header and use showMessage ( #5628 )
...
* Fix garrison header and use showMessage
* Fix moduleUngarrison
2017-10-16 15:23:39 -05:00
Andrea Verano
c08bea1275
Italian Translation Update ( #5627 )
...
* Italian Translation Update
Added:
-Ai
-Pylons
-New entries for Zeus
* Remove empty comment
2017-10-16 20:30:38 +02:00
jonpas
7183a765f5
Add Advanced Throwing torque (rotation) ( #5621 )
...
* Add throwable rotation
* torque grenade config
* Cleanup
* Do vectorNormalized on direction only
2017-10-15 20:06:18 +02:00
PabstMirror
6e219b8678
QuickMount - fix locked seats, getIn EH ( #5626 )
2017-10-15 17:59:34 +02:00
jonpas
d598906205
Fix defused UXOs being able to be defused again and detected by mine detector ( #5623 )
2017-10-15 13:13:16 +02:00
LordGolias
8d9c17ed88
Made AI medic use epipen on unconscious patients ( #5433 )
...
* Made AI medic use epipen on unconscious patients
* Fix epi heal args, use non-local treatment funcs
2017-10-14 20:43:53 +02:00
PabstMirror
65c5e6e38e
Add function to add curator actions ( #5620 )
2017-10-14 12:01:07 -05:00
BaerMitUmlaut
c211cbf82b
Added fastrope keybind ( #5606 )
...
* Add fastrope keybind
* Add canInteractWith checks
* Fix player -> ACE_player
2017-10-14 11:55:48 -05:00
PabstMirror
750382ff67
Cookoff - Filter bad ammo, use new rearm config ( #5618 )
2017-10-14 15:12:32 +02:00
PabstMirror
2663bbb786
Fix options menu ( #5617 )
2017-10-13 23:50:12 +02:00
classic
d1aaf89c81
Update the Jpn translation ( #5612 )
...
* Add the Jpn translation for ai
Add the Japanese translation for ai
* Update the Jpn translation for nightbision
just tweaks for name.
* Update the Jpn translation for captives
added missing word
* Add the Jpn translation for pylons
Add the Japanese translation for pylons
* Update the Jpn translation for zeus
added to new entry.
2017-10-12 16:15:56 +02:00
PabstMirror
c8255960d6
Disable checking weapon temp on fakeWeapon ( #5600 )
2017-10-11 23:36:48 +02:00
BaerMitUmlaut
a95c380dcc
Remove legacy medical settings ( #5609 )
2017-10-11 22:23:12 +02:00
Laid3acK
958471cb0c
AB : same values for the both 127x108 bullets ( #5588 )
...
* 127x108 apds fix
* fix 127x108 apds initspeed mag
2017-10-11 14:07:13 -05:00
Ozan Eğitmen
1b86063ade
Add Pylons Component ( #5517 )
...
* Initial commit
* Change order
* ace-ify functions
* Add function headers, tweak onPylonMirror function
* Finish localization
* Fix trivial idc collision
* Styling
* Add self as author
* Add interaction for the dialog
* Add settings to enable menu and change behaviour
* Add strings
* Move changes into pylons component
* Progress
* Only one function left!
* Fix issues with overlapping players, Use LINKFUNC
* Add progress bar
* I need to switch branches
* Remove old pylon weapons from aircraft
* Explicitly set new pylon's ammo to 0
* Replace magic numbers with ID list
* Align controls properly
* Remove space before eol
* Add ability to add/remove FRIES
* 🐛 Whoops
* Fix logic errors
* Value of 1 means helicopter has built-in FRIES
* Add pilot/gunner switch button
Working on those buttons also helped me improve both the static and
on-the-fly (pun intended) parts of the dialog.
* Add quick zeus module
* Add a way to retrieve scripted pylon turrets
Not entirely reliable, but if used in both rearm and pylons, missions
that only use ace will work perfectly.
* Use getNumber default
* Use common's getPylonTurret
* Make dialog close on apply for zeus
* Handle UI Scaling better
* Prevent progressBar from failing in zeus
* Remove unnecessary stringtable key
2017-10-11 14:05:54 -05:00
Joko
3a0fd5cae3
fix the delay timing when a unit switch to Captive ( #5338 )
2017-10-10 11:30:31 -05:00
Josuan Albin
bb03f55c5c
Add garrison zeus modules ( #4555 )
...
* Add garrison and un-garrison modules
* Remove unnecessary text from garrison header
* Add french translations to new strings
* Add changes requested by review
* Change pushback to pushBack
* Move garrison funcs to ai, finish headers
* Remove diag log debug
* Fix typos and header issues
* Add missing newlines
* Fix strings, Fix typos and headers
* Enable debug and disable compile cache, Add trace and comments
* Rebase before review
* Fix default case running instead of case 3
* Fix edge case related to players being in garrison group
The player would make the enableAttack checks in ungarrison and garrisonMove fail, this is now fixed.
* Fix some arrays in garrsionMove and garrison
* Relax distance checks in garrisonMove, change AI behaviour while pathing to aware
* Add debug view
* Remove unused var, fix unit pos using the wrong format
* Make debug more visually pleasing
* Change garrison debug target to a waypoint icon
* Change disableAI event to AISection, comment out doFollow in doMove EH
* Fix locality issue
2017-10-10 11:06:37 -05:00
AkiraforARMA
ed1e95106d
Priority ERROR units never die possibility ( #5526 )
...
* Priority ERROR units never die possibility
Cases when _lifesLeft goes below 0.
Low or limb damage, then recovered with PAK from unconcious & revivestate.
* Update fnc_setDead.sqf
2017-10-10 11:06:07 -05:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
...
* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
shukari
22c8ef1e8a
German stringtable updates ( #5539 )
...
* advanced_fatigue stringtable german
* cargo stringtable german
* cookoff stringtable german
* fastroping stringtable german
* hellfire stringtable german
* nlaw stringtable german
* overpressure stringtable german
* quickmount stringtable german
* refuel stringtable german
* repair stringtable german
* scopes stringtable german
* slideshow stringtable german
* spectator stringtable german
* zeus stringtable german
* cookoff stringtable german #2
* hellfire stringtable german #2
* nlaw stringtable german #2
* overpressure stringtable german #2
* quickmount stringtable german#2
* refuel stringtable german #2
* scopes stringtable german #2
* slideshow stringtable german #2
* zeus stringtable german #2
* tiny fix
* tiny fix
* quickmount stringtable german #3
* fastroping stringtable german #2
* captives stringtable german
* cargo stringtable german
* cookoff stringtable german
* tiny change
* cargo stringtable german
* fcs stringtable german
* Fix german strings for scopes
2017-10-07 13:37:59 +02:00
Willard
51b1cd6023
Missile guidance for RHS hellfire and DAGR ( #5444 )
...
* rhs hellfire missileguidance
* tabs to spaces
* added support for -N and -M launcher, removed ir/radar locking
* added missing macro
* Switch to using pylon system
2017-10-06 15:31:48 -05:00
ulteq
be482ea097
Advanced Ballistics - Drag model revamp & Spin drift correction ( #5566 )
...
* Advanced Ballistics - Drag model revamp
- Moved away from using the drag tables from the GNU exterior ballistics library
- The drag functions are now based off this data from JBM Ballistics: http://www.jbmballistics.com/ballistics/downloads/text/
- The differences are minor, but some players might still appreciate the additional authenticity
* The Mach number is now calculated in relation to the air temperature.
* Improved speed of sound calculation accuracy.
* Advanced Ballistics - DLL update
* Advanced Ballistics - Added drag function reference (JBM Ballistics)
* Advanced Ballistics - Fixed calculation error in the spin drift simulation
- The error was introduced with this PR (https://github.com/acemod/ACE3/pull/4708 )
* More descriptive variable names
* Minor performance optimizations
* Fixed some minor issues
* DLL rebuild
* Utilize new 'toFixed' script command
- Small performance improvement
* Fixed a typo
* Use correct reference speed for the drag compensation
* Updated all 'airFriction' values to match the new drag model
* 'Default' atmosphere now equals the ICAO standard atmosphere
* Update reference humidity to meet the ICAO standard
2017-10-06 13:05:20 -05:00
classic
d5aeec11ea
Update the Jpn translation ( #5586 )
...
* Update the Jpn translation
few tweak to translation
* Update the Jpn translation
couple tweak
* Update the Jpn translation
added more simplify translation
* Update the Jpn translation
few tweak and fix miss translation
* Update the Jpn translation
Added missing symbol and few tweak
* Update the Jpn translation
added shortest word because text is protruding the button
* Update the Jpn translation
fix miss translation and some tweaks
* Update the Jpn translation
just few tweak
* Update the Jpn translation
fix miss translation
* Update the Jpn translation
just a little tweak
* Update the Jpn translation
just a tweak
* Update the Jpn translation
added more simply translation
* Update the Jpn translation
tweaked to some entry
* Update the Jpn translation
tweak to few entry
* Update the Jpn translation
fix for miss translation
* Update the Jpn translation
fix miss translation
* Update the Jpn translation
some tweaks to translation
* Update the Jpn translation
fix miss translation
* fix the Jpn translation
fix the kanji
2017-10-04 16:30:11 +02:00
PabstMirror
760665f65f
Leave ACE_FCS off by default ( #5580 )
2017-10-03 11:57:07 -05:00
PabstMirror
b41cc8651f
Fix kestrel ItemInfo for cba misc items ( #5583 )
2017-10-03 11:54:49 -05:00
PabstMirror
32e73fa1b3
Fix addLoadPatientActions
2017-10-02 22:37:22 -05:00
PabstMirror
af48c6a86c
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/ACE_Medical_SelfActions.hpp
addons/medical/CfgVehicles.hpp
addons/medical/XEH_PREP.hpp
addons/medical/functions/fnc_treatment.sqf
addons/medical/functions/fnc_treatment_failure.sqf
addons/medical/functions/fnc_treatment_success.sqf
addons/medical_treatment/functions/fnc_actionLoadUnit.sqf
2017-10-02 22:29:30 -05:00
jonpas
711e1fc026
Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) ( #5521 )
...
* Fix Magazine Repack underwater - fix #5513
Also prevent common goKneeling function underwater
* Fix loading patients underwater - fix #5515
* Fix load object underwater
* Fix take nozzle on jerry can underwater
* Fix refuel underwater conditions further
* Use isTouchingGround, Make refuel semi-compatible
reports false if head is out of the water, we want true even if we are not diving
* Less interact exceptions duplication
* Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround
* Fix condition
* Support dragging underwater
No carrying due to animation timing issues and other misc things
* Allow Medical Legs SelfActions underwater
* Fix fixPosition function underwater (use getPosATL instead of getPos)
* Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
2017-10-01 13:38:11 -05:00
Andrea Verano
03a32b9b13
Italian translation update ( #5576 )
...
Added:
-The new string in captives
2017-10-01 10:56:02 -05:00
PabstMirror
5f8350d7bc
Minor rearm fixes ( #5572 )
2017-09-30 11:14:41 -05:00
Ozan Eğitmen
45a66ccfa1
Medical & Captive Load Menu Overhaul ( #5519 )
...
* Add load in child actions to medical & captive
* Add actions with proper structure
* Move vehicles actions code to common function
* Simplify code in config, Fix docs
* Remove unused vars
* Fix header example
* Add _distance param to fnc_nearestVehiclesFreeSeat
* Change docs
* Fix spacing
2017-09-29 22:00:47 +02:00
Tuupertunut
0644ad9ca2
Rearm bugfixing ( #5411 )
...
* Added workaround functions for turret magazine ammo.
* Switched to retrieving turrets dynamically instead of looking them up from an array.
* Refactoring only, no functional changes
* Repurposed getNeedRearmMagazines as a general purpose rearm info function + more.
* The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one.
* Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module.
Fixed bugs:
* Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions.
* Pylon rearm was trying to set ammo count on empty pylons.
Note: rearmSuccessLocal is not yet fixed!
* Rearming no longer switches shell types in cannons/mortars.
* Added Tuupertunut to authors.
* Rearming no longer switches shell types. 2nd try.
Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned.
* Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines.
* Small fixes and comments.
* Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines.
The latter describes much better what the function actually does.
* Removed redundant checks.
* Refactoring.
* Fixed spaces in macros.
* Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
2017-09-29 14:53:25 -05:00
classic
9dfc76b6d5
Update the Japanese translation ( #5565 )
...
* Update the Jpn translation
following to official localization.
* Update the Jpn translation
fix for miss translation
* Update the Jpn translation
added more natural words and fix miss translation.
* Update the Jpn translation
fixed for miss translation.
* Update the Jpn translation
just tweaks
* Update the Jpn translation
added to new entry. fixed or tweaked to few entry.
* Update the Jpn translation
added the jpn translation to new entry
* Update the Jpn translation
Added the Jpn translation to new entry.
* Update the Jpn translation
tweak to jpn translation
* Update the Jpn translation
following to official Japanese localization
* Update the Jpn translation
support to new entrys and few fix
* Update the Jpn translation
just tweaks to few entrys
2017-09-28 16:04:24 +02:00
PabstMirror
651aa285f8
Add trip flare to Put muzzle ( #5564 )
...
Muzzle won't be used because explosives has a custom placing engine.
But arsenal needs this to categorize it as an "explosive"
Close #5563
2017-09-28 03:46:33 +02:00
PabstMirror
21d928396a
Re-add #5544 changes
2017-09-27 15:50:37 -05:00
PabstMirror
80e5088013
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/CfgVehicles.hpp
addons/medical/XEH_PREP.hpp
addons/medical/stringtable.xml
2017-09-27 15:48:22 -05:00
jonpas
a48db26996
Fix Load Patient/Captive actions ( #5544 )
...
* Disable (un)load patient action if unit is dead but was uncoscious before
* Remove handcuffs on death (prevents stand-up ragoll restart), Don't show load patient and captive at the same time
* Only allow unloading from outside - fix #5525 as discussed
* Also prevent unloading captives from inside
* Add debug logging
2017-09-27 15:41:05 -05:00
PabstMirror
b0d68b1011
Add respawn/state logging
2017-09-27 12:06:03 -05:00
KoffeinFlummi
32b2d99887
Merge remote-tracking branch 'sbng/master'
2017-09-27 18:57:24 +02:00
Josuan Albin
240a078dde
Toggle modules standardization ( #5558 )
...
* Change toggle modules messages to be the same as others
* Fix _ui_toggleNvg capitalization
2017-09-26 19:36:36 -05:00
jonpas
430c136a61
Deprecate isUnderwater (replaced by underwater command from 1.66) ( #5560 )
2017-09-26 19:35:00 -05:00
PabstMirror
75e58a8dce
Fix unloading unconscious unit
2017-09-26 17:45:10 -05:00
PabstMirror
4c28c4de22
Reset isLimping var
2017-09-26 17:43:54 -05:00
PabstMirror
30fcbb66ae
Add ace_common_fnc_getPylonTurret func ( #5548 )
...
* Add getPylonTurret function
* cleanup
* debug
* Fix
2017-09-26 21:47:13 +02:00
jonpas
4de7953316
Remove deprecated addToInjuredCollection function ( #5559 )
2017-09-26 11:23:20 -05:00
ulteq
098b88106c
RangeCard - Always display barrel length and bore height ( #5551 )
...
- More uniform appearance with advanced ballistics enabled or disabled
2017-09-26 16:51:48 +02:00
Christian Klemm
3d340bb0ef
Added captive hotkey ( #5529 )
...
* added captive hotkey
* Removed toggling + distance check
* adjusts
player -> ace_player
interact check
stringtable adjust
* Update XEH_postInit.sqf
* Update XEH_postInit.sqf
* Removed dots
* Removed comment
* Use targetEvent
2017-09-25 23:22:10 -05:00
Ľuboš Lendáč
b292cbf8c6
Merge branch 'medical-rewrite' into medical-rewrite-kill-ai
2017-09-25 23:36:49 +02:00
sbng-PAPA
37dcb562a7
korean translation for 3.10
2017-09-26 00:54:27 +09:00
Jo David
4a6b06dfeb
Typo in flashlights translation Fix #5552 ( #5553 )
2017-09-25 16:29:40 +02:00
PabstMirror
0ff9a5bf64
Add error logging
2017-09-23 12:09:35 -05:00
PabstMirror
04db4add26
Remove unused addUnloadPatientActions
2017-09-23 11:58:49 -05:00
PabstMirror
6aa32ce811
Fix setUnconsciousAnim error
2017-09-23 11:46:48 -05:00
PabstMirror
ddf72d5878
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/ACE_Medical_SelfActions.hpp
addons/medical/CfgVehicles.hpp
addons/medical/CfgWeapons.hpp
addons/medical/data/model.cfg
addons/medical/functions/fnc_treatment.sqf
addons/medical/functions/fnc_treatment_failure.sqf
addons/medical/functions/fnc_treatment_success.sqf
addons/medical/stringtable.xml
2017-09-23 11:25:58 -05:00
Dystopian
e874f6a343
Fix SDV refueling ( #5546 )
2017-09-23 01:01:19 +02:00
jonpas
eb6e8c0b56
Cleanup optional argument headers ( #5543 )
2017-09-22 17:33:08 +02:00
Andrea Verano
c68ebf2816
Italian translation update ( #5542 )
...
Added:
-Fastroping
-Refuel
-Zeus
Fixed:
-Add full arsenal
-Remove arsenal
2017-09-22 17:23:11 +02:00
Josuan Albin
1ba330e853
Add toggle flashlight and NVG zeus modules ( #4556 )
...
* Add toggle flashlight and NVG modules
* Remove excessive spaces in moduleToggleNvg
* Fix indentation and typos to fit review
* Add an option to add gear, fix headers
* Change category to utility
* Add QOL improvement suggested by pabst
* Fix locality issues
* Remove locality check before enableFlashlight targetEvent
* Remove locality check before addWeaponItem targetEvent
* Add a player check in moduleToggleNVG, change modules category
* Add the same QOL in toggleNVG than in toggleFlashlight
2017-09-21 20:43:35 +02:00
shukari
a783e6319f
magazinerepack stringtable fix #5390 ( #5392 )
...
* fix #5390
stringtable optimization
* Dont use the same wort twice - magazinerepack stringtable
* [magazinerepack] get bulletsLeft in last partial mag as optional param
* [magrepack] remove unused entries
* [magrepack] entry is needed for interrupt event
* [magrepack] finish msg
successful -> full mags + left rounds
Interrupted -> full mags + partial mags
* [magrepack] final translation change
* space fix
2017-09-21 20:42:01 +02:00
Ozan Eğitmen
41e1b25397
Refuel: Turn on nozzle after connection ( #5426 )
...
* Turn on nozzle after connection
* Remove some superflous progress bars
* Handle tempFuel var
* Handle conflicts 2: conflict harder
* Remove duplicate code
2017-09-21 16:24:58 +02:00
Ozan Eğitmen
90f92db01d
Replace UI icons with vanilla/common ones ( #5532 )
...
Also removes some _very_ old paa files that belong to AGM/CSE
2017-09-21 16:22:28 +02:00
Ozan Eğitmen
21e9674ab7
Add "Load Into Cargo" Zeus Module ( #5528 )
...
* Initial commit
* Finish TODOs
* Remove "<BR/>" from showing up on zeus messages
* Add check for scheduled environment, cargo enabled
2017-09-21 16:19:49 +02:00
jonpas
40e4ad3f5a
Add Stow FRIES interaction ( #5533 )
...
* Add stow FRIES interaction
Allows stowing FRIES (retracting the hooks, closing doors) without the need to deploy and cut ropes
* Do not automatically stow FRIES anymore
* Cleanup more privates
2017-09-21 16:16:04 +02:00
classic
8a0bbf655b
Update the Jpn translation ( #5536 )
...
* Update the Jpn translation
support to new entry.
* Update the Jpn translation
Fully translated for the maverick
* add credit
because I am translating mod to Japanese ;)
2017-09-20 14:59:46 +02:00
Andrea Verano
9e36e0d7ef
Italian translation update ( #5535 )
...
Added:
-2 missing entries in captives
2017-09-20 14:04:56 +02:00
jonpas
333b24e306
Fastrope animations and in-line privatization ( #5501 )
...
* Add older Arma door animations and macroize them, In-line privatization, Fix comment
* Clarify animation macros
* Fix onCut delayed animations
2017-09-19 22:38:49 +02:00
PabstMirror
db36ee4581
showMouseHint - Allow adding additional icon/text lines ( #5524 )
...
* showMouseHint - Allow adding additional icon/text
* Remove icons, just use localized text
2017-09-19 14:00:22 -05:00
Keithen
7fe932803b
Add requireSurrender setting for AI - close #5518 ( #5522 )
2017-09-19 13:21:30 -05:00
Andrea Verano
e47212ea9c
Italian translation update ( #5531 )
...
Added:
-Advanced Fatigue
-Interactions
-Medical
-Refuel
-Spectator
-Fully translated markers and maverick
Fixed:
-Next Unit
-Previous Unit
2017-09-19 16:22:11 +02:00
KoffeinFlummi
fa02d0d993
Merge tag 'v3.10.2' into armake
2017-09-19 02:13:24 +02:00
Christian Klemm
73b9f69adf
Re enable all markers (except civ and quantity) ( #5376 )
...
* Reenabled medical markers
* Re enabled all markers (except civ and quantity)
* Update CfgMarkers.hpp
2017-09-18 11:18:02 -05:00
Dystopian
90647c5495
Replace Helicopter eject configs with universal scripted action ( #5384 )
...
* Remove eject config entries
* Add scripted Eject action
* Fix engine stop on driver eject
* Clean up
* Use config instead object for CBA_fnc_getTurret
* Optimize, add commander turret init
* Restore role in var name
* Use single qoutes instead QUOTE macro
2017-09-18 00:24:14 +02:00
PabstMirror
45d9a3a1a9
Fix spectator onLoad ( #5523 )
2017-09-17 23:42:29 +02:00
xrufix
31b1050f3b
Maverick L (laser guided AGM) ( #5364 )
...
* Initial commit
* Initial commit
* Initial Commit
ACE-Coding-Guidelines compatible version of http://steamcommunity.com/sharedfiles/filedetails/?id=943852645
* Changes to realisticnames, readme.md, added to authors.
* Dependency on ace_missileguidance
* readme
* Use ACE-AMG for ammo
* Use macros in all configs
* Use own attackProfile to prevent climbing at start even in low-flight-conditions.
* include HUD from ace_hellfire
* fix missing semicolon
* Add missing defines, makes HUD work for now.
* Readme
* replace tabs with spaces
* replace tabs with spaces 2
* replace tabs with spaces 3
* Use missileguidance's DIR-Profile instead of own. Keep profiles config for name and nameLocked values necessary for HUD
* Use showHud from ace_laser
* Minor Cleanup
2017-09-16 22:25:20 +02:00
SilentSpike
b0c27d1071
Add uiNamespace variable to spectator display ( #5520 )
...
* Add uiNamespace variable to spectator UI
* Update spectator keys to match docs branch
2017-09-16 15:20:32 -05:00
Dystopian
357f3a9ceb
Add JIP event deleting if vehicle is deleted ( #5506 )
2017-09-16 22:18:28 +02:00
PabstMirror
1a1fdb7c2c
Move the hellfire hud to the laser module ( #5503 )
...
* Move the hellfire hud to the laser module
* Fix example
2017-09-16 14:24:43 -05:00
Ozan Eğitmen
ca580daedd
Cargo: Add removeCargoItem Function ( #5432 )
...
* Add removeCargoItem function to cargo module
* Fix documentation typos
* Fix header 'public' field
Of course it's a public function, that's the whole point!
* Fix spelling
* Add missing then command
* Work better with objects
* After-test fixes
* Also update wiki
* Overhaul
* Make the event more robust
* Fix logic & shorten docs
2017-09-16 11:21:23 -05:00
PabstMirror
2a8e758390
Allow loading fuel canister ( #5493 )
...
Fix #5438
- Also block cargo action when being used
2017-09-16 11:36:42 +02:00
ulteq
ecd688647c
AdvancedBallistics - Utilize 'parseSimpleArray' ( #5496 )
...
- Decent performance improvement compared to the old 'call compile' approach
2017-09-16 11:08:25 +02:00
PabstMirror
df739bd36c
Handle laser targets from non-primaryGunner turrets ( #5507 )
2017-09-15 17:31:31 -05:00
classic
2611b56767
Jpn translate e103805
( #5505 )
...
* Update the Jpn translation for interaction
-fix miss translation
-fix html tag
-support to new words
-tweaks
* fix
i was change the English by mistake. it is fix.
* Update the Jpn translation for markers
support to new words
* Update the Jpn translation for refuel
-fix miss translation
-support to new words
2017-09-13 10:26:26 -05:00
PabstMirror
30a8d2db7b
Use CBA Misc Items ( #5502 )
...
* Use CBA Misc Items
* Set required CBA to 3.4.1
2017-09-12 23:23:45 -05:00
Dystopian
e103805f00
Fix unconscious handlers run globally ( #5504 )
2017-09-12 18:10:49 -05:00
jonpas
9cce08f152
Move handle on carrier doors ( #5498 )
2017-09-11 17:33:58 -05:00
PabstMirror
d4cd0f2286
Add support for orange drone (UAV_06) ( #5494 )
...
* Add support for orange drone (UAV_06)
- Remove cargo from orange drones (and apex heli drone)
- Allow battery replacement on orange drone
* ops
2017-09-10 15:38:10 -05:00
Dystopian
559a498e6d
Add fast mouse actions to refuel, add refuel eden attributes ( #5418 )
...
* Add fast mouse actions to refuel
* nobody seen that
* Add interaction condition and refuel on ladder
* Add car hit, fix change weapon on uncon
* Replace objNull with nil in setVar, unify var names
* Delete *ConnectNozzle functions
* Delete reset* functions
* Add public function and eden attributes
* Remove static actions from RHS compat
* Remove statusEffect_set on respawn
* Fix dual menu, add deprecating message
* Optimize fnc_takeNozzle
* Cleanup
2017-09-10 14:43:03 -05:00
Wanderrful
635b667a74
Fixed viewdistance error while controlling UAV ( #5308 )
...
* Fixed viewdistance error while controlling UAV.
When you take control of UAV drones, the view distance does not properly update to your setting because it thinks that you are still the land infantry guy. So I've experimented a bit in the editor and found a condition that will properly return true when you are in control of a drone aircraft. I've also adapted this for use with land-based UAV stuff (like the Stomper).
To accomplish this, I created a private *_isControllingDrone* variable that will detect if the player is currently in control of any UAV. I also edited the _landVehicle and _airVehicle scripts so if and only *_isControllingDrone* returns true, then it will check whether the drone is a subclass of "LandVehicle" or an "Air".
That's all I did. Please accept my pull request!
* Use ACE_controlledUAV event
2017-09-10 14:42:19 -05:00
PabstMirror
3869c8362f
Don't add fake weapon in restoreGear ( #5491 )
...
Fix #5474
2017-09-10 14:42:04 -05:00
PabstMirror
c7b804a685
Add ace_explosive support for orange dlc mines ( #5486 )
2017-09-10 09:44:57 -05:00
ulteq
c402a2028f
Kestrel4500 - Fixed head- and crosswind calculation ( #5489 )
...
* Kestrel4500 - Fixes head- and crosswind calculation
- The wind direction was not taken into account when calculating head- and crosswinds
- This does not affect how the Kestrel4500 behaves with AdvancedBallistics enabled
- Fixes #5181
* Kestrel4500 - Fixes wind direction formatting issue
- This does not affect how the Kestrel4500 behaves with AdvancedBallistics enabled
2017-09-10 15:16:17 +02:00
Broström.A | Evul
e0f3b393d7
Added missing semicolon ( #5487 )
2017-09-10 14:44:26 +02:00
ulteq
1ca43c4bd9
ATragMX - Fixed AT mode ( #5485 )
...
Fixes #5330
2017-09-08 18:18:17 +02:00
jonpas
40d927d3fd
Use selectRandomWeighted 1.76 command ( #5482 )
2017-09-08 16:18:07 +02:00
jonpas
170cd8e5de
Remove deprecated stringRemoveWhitespace ( #5483 )
2017-09-07 20:12:47 +02:00
Broström.A | Evul
a50cf4e300
Added drag and Cargo ability to Orange crates ( #5421 )
...
* Added load and carry ability to some new upcoming crates
* Added missing crate to dragging
* Added missing ones for cargo.
2017-09-07 19:45:37 +02:00
Christian Klemm
19418b824d
Added rating settings ( #5354 )
...
* added rating settings
* moved rating to interaction
* Update fnc_canPardon.sqf
* Update stringtable.xml
* Update CfgVehicles.hpp
* Update XEH_postInit.sqf
2017-09-07 19:38:26 +02:00
Christian Klemm
22b4788891
added movable markers option ( #5397 )
...
* added movable markers option
* added restrictions
* added local events
* formatting + small fixes
* Events for start and end modified + small adjusts
* minor fixes
* lazy eval
* Alt as modifier key
* Update XEH_postInit.sqf
* Skip UI EH on headless
2017-09-07 19:26:32 +02:00
PabstMirror
1a590ea399
Remove cargo from fastrope helper object ( #5480 )
2017-09-07 11:45:56 -05:00
commy2
f0818bc8d4
add argo, jets, orange to requiredAddons ( #5439 )
...
* add argo, jets, orange to requiredAddons
* Just add orange's loadorder to required addons
2017-09-07 18:39:49 +02:00
PabstMirror
451be53219
Remove srifle_DMR_03_spotter_F ( #5477 )
...
`srifle_DMR_03_spotter_F` does not exist in base game, and parent srifle_DMR_03_F is scope 2
So we were adding a duplicate weapon with only the name changed??
- Hide weapon for now via `scope = 1` to avoid breaking loadouts
- Can remove later
2017-09-07 18:39:11 +02:00
classic
98c140bb64
Jpn translate 2f93c40
( #5476 )
...
* update the Jpn translation
Add translation for new words and small changes.
* Update Jpn translation
add translation for new words and some tweaks.
* Update Jpn translation
fix miss translation and minor tweak.
2017-09-07 00:06:00 -05:00
PabstMirror
2f93c408c9
Dogtags - Fix error with cyrillic names ( #5473 )
...
* Dogtags - Fix error with cyrillic names
* Add note
2017-09-04 11:34:15 -05:00
SilentSpike
2a9358ab03
Fix virtual spectator breaking if template active ( #5466 )
...
* Simplify virtual spectator code
* Rename camTarget GVAR for linter
* Fix respawn template breaking virtual spectators
2017-08-30 16:36:53 +01:00
SilentSpike
1ab7a886e7
Improve spectator drawing and selection ( #5457 )
...
* Optimise cursor object updates
* Restrict distance units can be selected from
* Fix potential for no icons to render in FPP
* Limit projectile drawing distance
* Optimise icon updates
* Fix group names not being drawn in vehicles
* Fix selection nameplate not drawing for vehicles
* Fix selection of non-spectatable entities
2017-08-30 11:40:12 +01:00
Neviothr
abc91f1564
Cleanup ( #5463 )
...
Cleanup some configs and array spacing
2017-08-29 17:47:01 -05:00
Vdauphin
5ca113d0ba
FIX: ace_common_fnc_loadPerson don't detect taru with place for crew ( #5464 )
...
When you load somebody inside a vehicle the ace_common_fnc_loadPerson is
used. This fonction acutually search nearestObjects of type ["Car",
"Air", "Tank", "Ship_F"] to put player inside. Infortunatly, the taru
family with crew place (exemple
:"Land_Pod_Heli_Transport_04_medevac_black_F") are not detected because
the corresponding parent class of
"Land_Pod_Heli_Transport_04_medevac_black_F" is :
["Land_Pod_Heli_Transport_04_medevac_F","Pod_Heli_Transport_04_crewed_base_F","StaticWeapon","LandVehicle","Land","AllVehicles","All"].
To avoid this, the "Pod_Heli_Transport_04_crewed_base_F" parent class
should also be search by nearestobjects.
2017-08-28 22:51:03 -05:00
SilentSpike
4afcc546e7
Improve spectator focus widget ( #5452 )
...
* Optimize widget updates
* Improve focus widget vehicle position display
* Remove insignia from widget
* Add current throwable to widget
* Fix padding/spacing of widget items
* Fix incorrect vehicle cargo icon being used
2017-08-26 19:16:24 +01:00
PabstMirror
eb18d23181
Allow digging in malden grass ( #5453 )
2017-08-24 15:00:25 -05:00
PabstMirror
52915e1104
Common func to run config tests ( #5170 )
...
* Common func to run config tests
* Add map config testing, malden data and reverse map config's latitude
* Headers
* Simplify config levels
* Header
* fix example
2017-08-22 16:21:41 -05:00
PabstMirror
74fd0f507f
Add EH for UAV control, Add Hellfire support ( #5305 )
...
* Add EH for UAV control, Add Hellfire support
* cycle guidance keybind
* Handle broken PlayerViewChanged
* humps
* UAV Self-interactions (#5379 )
* Switch ACE_Player to uav AI on valid seat change
* Different approach to UAV interactions
* Forgot to remove a variable
* Changed param to select
2017-08-22 16:07:45 -05:00
SilentSpike
43ac39f06c
Improve spectator tab fading ( #5441 )
...
* Cleanup spectator PFH variable
* Improve spectator tab fading
Looks better
2017-08-22 14:11:34 -05:00
jonpas
e11e102a76
Underwater actions support ( #4984 )
...
* Enable majority of actions underwater
* Remove log
* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)
* Don't perform kneel animations when repairing or medicaling underwater
* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)
* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define
* Remove left-over systemChat
* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
PabstMirror
a67815d072
Disable damage on cars loaded as cargo ( #5402 )
2017-08-22 13:27:11 -05:00
PabstMirror
e7ebbd5750
Customized map lighting for vehicle interiors ( #5401 )
...
* Customized map lighting for vehicle interiors
* Tabs for cases
* Add wiki for new configs
* V
2017-08-22 13:13:03 -05:00
Vdauphin
c3986b0a04
Add optional parameter useEffects for damage ( #5318 )
...
Since 1.67, you can skip destruction effects if you want to. see :
https://community.bistudio.com/wiki/setDamage and
https://community.bistudio.com/wiki/setHitPointDamage
This add an optional parameter to ace_repair_fnc_setHitPointDamage to
allow this new choice
2017-08-22 12:56:14 -05:00
BaerMitUmlaut
b7e42cb7a4
New medical box ( #5278 )
...
* Replaced medical box
* Added ElTyranos as author
* RVMAT code style
* Added ground contact points, fixed broken face
2017-08-22 12:55:14 -05:00
PabstMirror
accaf9fd01
Compatibility with newest mikro tools ( #5442 )
...
* Compatibility with newest mikro tools
- Remove all use of `access` in configs
- Add skeleton cfg for rtms
- Remove use of `-L` in makePbo for non-bin
* Tabs in model.cfg
2017-08-22 12:53:58 -05:00
SilentSpike
85c5fbabe9
Remove locations tab from spectator ( #5431 )
...
* Fix incorrect function input for spectator hiding
* Remove locations tab from spectator
- Doesn't add much value, adds complexity and the implementation is half
baked. Would rather add back in at a later date (if at all) with a
better implementation.
- I have an idea to replace the locations tab with a meta tab so users
can toggle things like projectile drawing via the UI and are not forced
to use a hotkey. Might also be a good place to display the extended controls.
2017-08-17 12:50:43 +01:00
Joko
d9ea680afa
Fix adenosine self injection displaying incorrect action ( #5430 )
2017-08-14 19:47:58 +01:00
SilentSpike
407df4433a
Disable spect camera movement while map is open ( #5427 )
...
- Prevents camera panning when right-click dragging the map around
2017-08-14 11:31:19 +01:00
SilentSpike
d3ce75daef
Spectator overhaul ( #5171 )
...
- Overhauls the spectator module entirely to share a similar UX to BI's "End Game Spectator" while maintaining some of the extended flexibility of ACE Spectator.
- Simplifies spectator setup by reducing the number of settings. More advanced setup is still possible via the API functions provided.
2017-08-12 14:25:48 +01:00
Ozan Eğitmen
ff1247daef
Change "Remove Wheel" Action's Color Based on Damage ( #5415 )
...
* Change repair action's colors on wheels
* Add dots.
2017-08-10 13:32:55 +02:00
PabstMirror
d81e943590
Delete medical litter on building explosion
2017-08-09 12:13:29 -05:00
Tim Beswick
a0b5f9f2d5
Laser seeker range improvements ( #5365 )
...
* Workaround for laser max range. Made laser hud seeker use ammo values.
* Nested ifs for optimization of check
2017-08-03 12:50:29 -05:00
classic
8b7a862611
Update the Jpn translate fd48c7f
( #5381 )
...
* Update the Jpn translation
Support to new entry
* Update the Jpn translation
for more Natural words.
* Update the Jpn translation
Unification of words.
* Update the Jpn translation
tweaks to words.
* Update the Jpn translation
Fix to wrong translation.
* Update the Jpn translation
added translation to Proper noun
* Update to Jpn translation
Fix to wrong translation.
2017-07-23 14:27:50 +02:00
PabstMirror
13293ee7aa
Add hellfire support to CUP vehicles ( #5367 )
2017-07-19 13:59:23 -05:00
Dissyu
a7954368f4
Fix Chinese content & missing string ( #5375 )
...
* Fix missing string with stringtable
Fix Advanced Fatigue & QuickMount
* Fix Chinese content & missing string
* Fix Gestures & DAGR missing string
* Fix quickmount string with vanilla string
* Remove adr97 unnecessary string
2017-07-19 20:57:20 +02:00
jonpas
6aad1c8af6
Merge branch 'release'
2017-07-18 23:00:48 +02:00
Pawel W
0538647604
Add missing polish translations ( #5370 )
2017-07-16 23:14:59 -05:00
Wakbub
2c97865e02
Correct typos ("enginer" to "engineer") ( #5355 )
...
* Update ACE_Settings.hpp
Correction of typos.
* Update CfgVehicles.hpp
Correction of typos.
* Update stringtable.xml
Correction of typos.
* Update AUTHORS.txt
In accordance with your process of merging pull requests.
2017-07-11 12:50:35 -05:00
jonpas
23cf08c237
Prepare release 3.10.2
2017-07-11 00:21:09 +02:00
Dystopian
fdaa5891f6
Fix adv. throw key handling when reloading ( #5336 )
...
* Fix throw key handling when reloading
* Consider UGL reload to ace_common_isReloading var
* Fix if space, change private var assign
* Shorten UGL check
2017-07-10 21:44:24 +02:00
Dystopian
dd3a66a643
Fix adv. throw key handling when reloading ( #5336 )
...
* Fix throw key handling when reloading
* Consider UGL reload to ace_common_isReloading var
* Fix if space, change private var assign
* Shorten UGL check
2017-07-10 21:44:02 +02:00
jonpas
8f494e08ae
Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister ( #5353 )
...
* Add support for Tanoan fuel pumps, Flexible Tanks and Fuel Canister (as jerry can)
* Add to Land_FuelStation_01_pump_malevil_F
* Add Malden/Jets to required addons
* REQUIRED_VERSION 1.72
2017-07-10 21:42:21 +02:00
jonpas
13d7de9c92
Prevent taking nozzle if already carried ( #5352 )
2017-07-10 21:42:11 +02:00
jonpas
84061cb593
Add support for Tanoa and Malden Fuel Pumps, Flexible Tanks and Fuel Canister ( #5353 )
...
* Add support for Tanoan fuel pumps, Flexible Tanks and Fuel Canister (as jerry can)
* Add to Land_FuelStation_01_pump_malevil_F
* Add Malden/Jets to required addons
* REQUIRED_VERSION 1.72
2017-07-10 21:41:37 +02:00
jonpas
6253ec0915
Prevent taking nozzle if already carried ( #5352 )
2017-07-10 21:41:23 +02:00
PabstMirror
ddd14d933d
Fix rearm turret events ( #5307 )
2017-07-10 17:18:11 +02:00
PabstMirror
c28628aed2
Fix rearm turret events ( #5307 )
2017-07-10 17:17:44 +02:00
Tim Beswick
597f439654
Changed hellfire interaction check & added N variant ( #5294 )
...
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
2017-07-10 16:49:10 +02:00
PabstMirror
ef90a069b7
Rallypoints- Don't modify setVar if already set ( #5347 )
2017-07-10 16:48:22 +02:00
PabstMirror
01c17271bc
Handle locked doors ( #5345 )
2017-07-10 16:48:13 +02:00
PabstMirror
6acd61a68e
Fix broken fonts for map gps display ( #5337 )
...
EtelkaNarrowMediumPro broke with 1.72 hotfix
2017-07-10 16:47:52 +02:00
Joko
59add40db6
Fix the issue that SFX variants are not global ( #5335 )
...
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
2017-07-10 16:47:39 +02:00
jonpas
fa3743ca54
Correct new Chinese stringtable identifiers ( #5334 )
2017-07-10 16:47:26 +02:00
0dr
c45927b5f6
fix #5324 ( #5325 )
2017-07-10 16:47:10 +02:00
PabstMirror
08ab3307af
Allow repairing from slingload pods ( #5316 )
2017-07-10 16:46:58 +02:00
PabstMirror
e9fb0e9b20
Add cargo space to huron containers ( #5315 )
2017-07-10 16:46:49 +02:00
classic
dc303aa29f
Japanese translation d02dacf
( #5309 )
...
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
2017-07-10 16:46:25 +02:00
PabstMirror
e4ac748f6f
Handle ace_cargo_canLoad set to scalar ( #5306 )
2017-07-10 16:46:14 +02:00
PabstMirror
e6b875b252
Add XEH to ace_module ( #5304 )
2017-07-10 16:46:02 +02:00
GodofMonkeys
0ccbeb25e9
Add Chinese Traditional & Simplified Localization ( #5295 )
...
Add Chinese Traditional & Simplified Localization
2017-07-10 16:45:22 +02:00
PabstMirror
f207b6c13b
Modify JoinGroup action to show group name ( #5287 )
...
* Modify JoinGroup action to show group name
* header
* Header
2017-07-10 16:44:00 +02:00
PabstMirror
a83efa8e36
Repair - Handle depends = "0" ( #5283 )
...
* Repair - Handle depends = "0"
* quote
2017-07-10 16:43:48 +02:00
classic
317fe93c2d
Jpn translate feee7f5
( #5280 )
...
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
2017-07-10 16:43:27 +02:00
PabstMirror
153fc975f5
Refuel - change nozzle position calc ( #5279 )
2017-07-10 16:43:14 +02:00
classic
483b41b717
Jpn translate 73bd37 ( #5277 )
...
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
2017-07-10 16:43:03 +02:00
Laid3acK
d0a28b956e
gos ndjenahoud latitude ( #5275 )
2017-07-10 16:42:53 +02:00
PabstMirror
af0f7f36d8
Make array of cargo holders dynamic ( #5274 )
2017-07-10 16:42:41 +02:00
PabstMirror
bb8d5cadd7
Cleanup heli pod actions ( #5271 )
...
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
2017-07-10 16:42:28 +02:00
Christian Klemm
16439f5640
Add ability to abort module destination ( #5284 )
...
* Add the ability to abort a module action via ace_zeus_fnc_getModuleDestination
* Action can be aborted by pressing ESC
* Current position is still passed to the code callback
2017-07-10 12:41:35 +01:00
PabstMirror
4483045604
Rallypoints- Don't modify setVar if already set ( #5347 )
2017-07-09 16:15:14 -05:00
PabstMirror
5c713fcc2a
Add cargo space to huron containers ( #5315 )
2017-07-08 14:01:15 -05:00
PabstMirror
cb911c91ef
Allow repairing from slingload pods ( #5316 )
2017-07-08 14:01:05 -05:00
PabstMirror
cddc34e08a
Handle locked doors ( #5345 )
2017-07-08 13:23:28 -05:00
PabstMirror
f210f63bd9
Fix broken fonts for map gps display ( #5337 )
...
EtelkaNarrowMediumPro broke with 1.72 hotfix
2017-07-08 13:23:06 -05:00
0dr
0958eff89e
fix #5324 ( #5325 )
2017-07-08 10:07:39 -05:00
Joko
2aa0072104
Fix the issue that SFX variants are not global ( #5335 )
...
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
2017-07-08 09:52:25 -05:00
jonpas
5cf7569711
Correct new Chinese stringtable identifiers ( #5334 )
2017-07-08 09:48:39 -05:00
Fishy
b84aec3051
Update fnc_setHearingCapability.sqf
2017-06-29 15:04:32 +01:00
Fishy
ea22ebdf09
Update XEH_preInit.sqf
2017-06-29 15:03:53 +01:00
classic
98ccd879f3
Japanese translation d02dacf
( #5309 )
...
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
2017-06-23 11:39:06 -05:00
Tim Beswick
2823ee58a4
Changed hellfire interaction check & added N variant ( #5294 )
...
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
2017-06-23 11:32:48 -05:00
PabstMirror
9bf59bc74d
Add XEH to ace_module ( #5304 )
2017-06-23 11:31:59 -05:00
PabstMirror
fde984ad7b
Handle ace_cargo_canLoad set to scalar ( #5306 )
2017-06-23 11:31:19 -05:00
PabstMirror
d02dacf613
Refuel - change nozzle position calc ( #5279 )
2017-06-22 22:58:57 -05:00
PabstMirror
f33ff4e767
Repair - Handle depends = "0" ( #5283 )
...
* Repair - Handle depends = "0"
* quote
2017-06-22 22:58:00 -05:00
PabstMirror
5f779c4c90
Modify JoinGroup action to show group name ( #5287 )
...
* Modify JoinGroup action to show group name
* header
* Header
2017-06-22 16:05:19 -05:00
GodofMonkeys
60131ee589
Add Chinese Traditional & Simplified Localization ( #5295 )
...
Add Chinese Traditional & Simplified Localization
2017-06-22 16:46:00 +02:00
Glowbal
1144490ef3
Merge branch 'release'
2017-06-22 16:06:57 +02:00
PabstMirror
7b91629fa3
Add malden to getMapData ( #5297 )
...
* Add malden to getMapData
* Merge with CWR2 malden
2017-06-21 19:40:53 +02:00
PabstMirror
c6e70a4e88
Add malden to getMapData ( #5297 )
...
* Add malden to getMapData
* Merge with CWR2 malden
2017-06-21 19:40:17 +02:00
jonpas
1d355b43db
Prepare release 3.10.1
2017-06-21 15:41:02 +02:00
PabstMirror
c4dd71412b
Fix isFeatureCameraActive ( #5291 )
2017-06-21 15:36:23 +02:00
PabstMirror
ffe31d9759
Fix isFeatureCameraActive ( #5291 )
2017-06-21 15:34:10 +02:00
Glowbal
ba05b74fd2
Merge branch 'release'
2017-06-20 20:19:29 +02:00
Arcanum
fe16b72837
Fix AI can get to CA from injured
2017-06-18 12:43:39 +02:00
Arcanum
f86420c0d7
Merge remote-tracking branch 'origin/medical-rewrite' into medical-rewrite-kill-ai
2017-06-18 12:30:03 +02:00
Zakant
bdea0fcdba
[Medical Rewrite] Adding respawn compatibility ( #5020 )
...
* Added respawn transition
* Removed respawn transition from statemachine and added manual transition comment
* Changed transiton to manual. Added easy way to get current status as well
* Updated event reference
* Fixed manualTransition call
* Minor headers changes
2017-06-17 18:28:16 -05:00
Zakant
b5f6169341
Remove legacy code ( #4960 )
2017-06-17 14:01:59 -05:00
PabstMirror
bec55114fa
Add load,unload and radial actions ( #5270 )
...
- Add radial actions
- Revert back to using 'ACE_isUnconscious'
2017-06-15 14:35:33 -05:00
classic
a92b6a753d
Jpn translate feee7f5
( #5280 )
...
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
2017-06-14 12:37:42 -05:00
PabstMirror
feee7f5e1e
Make array of cargo holders dynamic ( #5274 )
2017-06-14 15:36:23 +02:00
PabstMirror
183eaaecdc
Cleanup heli pod actions ( #5271 )
...
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
2017-06-14 15:35:17 +02:00
Laid3acK
3034212701
gos ndjenahoud latitude ( #5275 )
2017-06-13 23:15:34 -05:00
classic
a78c42f49e
Jpn translate 73bd37 ( #5277 )
...
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
2017-06-13 22:00:38 -05:00
jonpas
9d9edc46c7
Prepare release 3.10.0 (build 2)
2017-06-13 14:03:37 +02:00
Moritz Schmidt
e770f669b6
Fix isFeatureCameraActive for Spectator enhacements ( #5269 )
...
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee5
.
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
2017-06-13 13:53:41 +02:00
jonpas
6a4a3d4ce1
Merge branch 'master' into release-3.10.0
2017-06-10 22:35:22 +02:00
Andrea Verano
73bdb37d99
Italian translation updated and fixed ( #5268 )
...
Added newest lines for:
-Rearm
-Repair
2017-06-10 22:19:13 +02:00
PabstMirror
356a8f640a
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/functions/fnc_actionCheckBloodPressure.sqf
addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
addons/medical/functions/fnc_actionCheckPulse.sqf
addons/medical/functions/fnc_actionCheckPulseLocal.sqf
addons/medical/functions/fnc_actionDiagnose.sqf
addons/medical/functions/fnc_actionRemoveTourniquet.sqf
addons/medical/functions/fnc_addHeartRateAdjustment.sqf
addons/medical/functions/fnc_addToInjuredCollection.sqf
addons/medical/functions/fnc_addUnconsciousCondition.sqf
addons/medical/functions/fnc_addVitalLoop.sqf
addons/medical/functions/fnc_canTreat.sqf
addons/medical/functions/fnc_copyDeadBody.sqf
addons/medical/functions/fnc_createLitter.sqf
addons/medical/functions/fnc_determineIfFatal.sqf
addons/medical/functions/fnc_getBloodLoss.sqf
addons/medical/functions/fnc_getBloodPressure.sqf
addons/medical/functions/fnc_getBloodVolumeChange.sqf
addons/medical/functions/fnc_getCardiacOutput.sqf
addons/medical/functions/fnc_getHeartRateChange.sqf
addons/medical/functions/fnc_getTriageStatus.sqf
addons/medical/functions/fnc_getUnconsciousCondition.sqf
addons/medical/functions/fnc_handleBandageOpening.sqf
addons/medical/functions/fnc_handleCollisionDamage.sqf
addons/medical/functions/fnc_handleDamage.sqf
addons/medical/functions/fnc_handleDamage_advanced.sqf
addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf
addons/medical/functions/fnc_handleDamage_airway.sqf
addons/medical/functions/fnc_handleDamage_caching.sqf
addons/medical/functions/fnc_handleDamage_fractures.sqf
addons/medical/functions/fnc_handleDamage_internalInjuries.sqf
addons/medical/functions/fnc_handleDamage_wounds.sqf
addons/medical/functions/fnc_handleDamage_woundsOld.sqf
addons/medical/functions/fnc_hasMedicalEnabled.sqf
addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf
addons/medical/functions/fnc_isInStableCondition.sqf
addons/medical/functions/fnc_isMedicalVehicle.sqf
addons/medical/functions/fnc_itemCheck.sqf
addons/medical/functions/fnc_medicationEffectLoop.sqf
addons/medical/functions/fnc_modifyMedicalAction.sqf
addons/medical/functions/fnc_moduleAdvancedMedicalSettings.sqf
addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf
addons/medical/functions/fnc_moduleBasicMedicalSettings.sqf
addons/medical/functions/fnc_moduleReviveSettings.sqf
addons/medical/functions/fnc_parseConfigForInjuries.sqf
addons/medical/functions/fnc_playInjuredSound.sqf
addons/medical/functions/fnc_reviveStateLoop.sqf
addons/medical/functions/fnc_selectionNameToNumber.sqf
addons/medical/functions/fnc_setDead.sqf
addons/medical/functions/fnc_setHitPointDamage.sqf
addons/medical/functions/fnc_setStructuralDamage.sqf
addons/medical/functions/fnc_setUnconscious.sqf
addons/medical/functions/fnc_showBloodEffect.sqf
addons/medical/functions/fnc_treatment.sqf
addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf
addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf
addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf
addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf
addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
addons/medical/functions/fnc_treatmentAdvanced_medication.sqf
addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf
addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf
addons/medical/functions/fnc_treatmentBasic_bloodbagLocal.sqf
addons/medical/functions/fnc_treatmentBasic_epipen.sqf
addons/medical/functions/fnc_treatmentBasic_morphine.sqf
addons/medical/functions/fnc_treatmentBasic_morphineLocal.sqf
addons/medical/functions/fnc_treatmentIV.sqf
addons/medical/functions/fnc_treatmentIVLocal.sqf
addons/medical/functions/fnc_treatmentTourniquet.sqf
addons/medical/functions/fnc_treatmentTourniquetLocal.sqf
addons/medical/functions/fnc_treatment_failure.sqf
addons/medical/functions/fnc_treatment_success.sqf
addons/medical/functions/fnc_unconsciousPFH.sqf
addons/medical/functions/fnc_useItem.sqf
addons/medical/functions/fnc_vitalLoop.sqf
addons/medical_blood/functions/fnc_hit.sqf
addons/medical_treatment/functions/fnc_hasItem.sqf
addons/medical_treatment/functions/fnc_useItems.sqf
2017-06-10 10:21:18 -05:00
jonpas
e0887b3839
Prepare version 3.10.0
2017-06-10 15:27:14 +02:00
jonpas
1027fb5d30
Merge branch 'master' into release-3.10.0
2017-06-10 15:25:27 +02:00
jonpas
f7d63336f5
Increase required CBA version to 3.3.1
2017-06-10 15:24:19 +02:00
SilentSpike
a53f68a347
Use getUnitTrait for medics, engineers and EOD ( #5246 )
2017-06-10 11:41:01 +01:00
Phyma
48b9a61497
Fix Large IED defuse distance ( #5261 )
...
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
2017-06-09 12:52:55 -05:00
jonpas
33e4e6cd11
Remove maximum distance of attach to vehicle action ( #5262 )
...
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
2017-06-09 14:54:58 +02:00
PabstMirror
847832c118
Fix some event names on wiki ( #5254 )
...
* Fix some event names on wiki
* Switch callable events to functions
2017-06-08 14:31:27 -05:00
PabstMirror
382028e662
Fix updating body part visuals ( #5141 )
2017-06-08 13:50:38 -05:00
Ozan Eğitmen
225d15dcca
Add Ability to Change Repair Times of Vehicles ( #5205 )
...
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
2017-06-08 13:31:25 -05:00
Phyma
55df8bca53
Repair specialist rename, fixes #3186 ( #5248 )
...
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
2017-06-08 12:10:35 -05:00
PabstMirror
d1f4b90714
Fix minor debug that got left in ( #5260 )
2017-06-08 11:55:19 -05:00
PabstMirror
f35f80ee82
Rearm - Pylon Support and Dynamically Add Supply Actions ( #5183 )
...
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
2017-06-08 11:47:52 -05:00
PabstMirror
1be9e7ca30
Merge pull request #5182 from acemod/GitHawk-rearm_supply
...
Rearm - Limited Supply (Fix Merge Conflcits)
2017-06-08 11:45:12 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
...
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
b3fa074c38
Disable dragging on big AA Turrets ( #5251 )
2017-06-06 01:39:49 -05:00
Ľuboš Lendáč
b91e892710
Merge branch 'medical-rewrite' into medical-rewrite-kill-ai
2017-06-05 22:54:03 +02:00
PabstMirror
f715edabc9
Fix debug
2017-06-05 12:30:54 -05:00
PabstMirror
25a28778cb
Tweak randomness for wound bleeding and pain ( #5113 )
...
* Tweak randomness for wound bleeding and pain
* Scale damage to bodyPartDamage on multi part wounds
2017-06-05 11:51:53 -05:00
PabstMirror
f98b268419
Split setUnconscious func, add spontaneousWakeUpChance setting ( #5114 )
2017-06-05 11:42:46 -05:00
PabstMirror
f369ffaa04
Med rw handle fire damage ( #5100 )
...
* Bundle fire damage into bigger chunks
Redo #4223
* Use same values
* Decrease combine cuttoff to 0.1
2017-06-05 11:42:00 -05:00
Phyma
606c6d18a6
Added Pylon weapon as a valid weapon ( #5250 )
2017-06-05 11:15:55 -05:00
Phyma
cec82be93b
Raise lower carry object ( #5234 )
...
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
2017-06-04 12:46:49 -05:00
PabstMirror
8bb92cee6f
Fix weapon select grenade count wehn using advThrow ( #5244 )
2017-06-04 10:07:35 -05:00
PabstMirror
48680d1123
Cleanup unused hellfire vic stringtable ( #5245 )
2017-06-03 23:39:03 -05:00
Andrea Verano
0affa14a1b
Italian Translation Update ( #5243 )
...
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
2017-06-03 22:27:51 -05:00
PabstMirror
c9b26fa3e5
Fix being unable to throw last mag ( #5242 )
2017-06-03 21:39:52 -05:00
PabstMirror
ddccfe563b
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/functions/fnc_determineIfFatal.sqf
addons/medical/functions/fnc_displayPatientInformation.sqf
2017-06-03 12:37:28 -05:00
SilentSpike
b3889d9d7e
Fix accidental numerical change ( #5235 )
2017-06-02 19:56:24 -05:00
Rebel
bf4b49a213
Fix spectator icons and camera jitter ( #5067 )
...
* Use `Visual` commands for icons and external camera position
2017-06-03 01:38:29 +01:00
PabstMirror
3898202091
Hellfire missiles ( #4679 )
...
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
2017-06-02 16:51:38 -05:00
PabstMirror
49374feb2a
NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode ( #4791 )
...
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
2017-06-02 16:51:20 -05:00
James Kingsley
4872e186cd
Vehicle quick mount ( #4931 )
...
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
2017-06-02 16:51:07 -05:00
Phyma
288f956316
Open glass and CUP doors ( #5226 )
...
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
2017-06-02 16:50:53 -05:00
SilentSpike
ae69118fba
Implement new cook off SFX ( #5179 )
...
* Implement new cook off SFX with variants
* Add hybrid V to authors
2017-06-02 22:20:36 +01:00
Cuel
5b9c70a738
Fix zeus RC units using player damage treshold ( #5219 )
...
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
2017-06-02 11:21:57 -05:00
PabstMirror
2712a1ed8a
Remove submuntion ammo changes to A-10 ( #5231 )
...
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
2017-06-01 20:48:35 -05:00
PabstMirror
7bccf2f6be
Fix IVs not showing in patient display ( #5230 )
...
Fix #5192 for 3.10
2017-06-01 10:28:47 -05:00
SilentSpike
fea2326488
Add cargo eden attributes ( #4780 )
...
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
2017-05-31 23:54:57 +01:00
SilentSpike
cbe06e5bc7
Fix zeus interaction locality ( #5214 )
...
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
2017-05-31 22:21:44 +01:00
PabstMirror
00b91bed45
Minor fixes, cleanup, add lint ignore directives ( #5176 )
...
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
2017-05-31 22:09:36 +01:00
SchmittAkaSmallfly
d90f15ac7d
Lower minimum speed limiter speed to 5 km/h ( #5065 )
...
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
2017-05-31 15:45:02 -05:00
pokertour
38f691034e
French translation missing ( #5217 )
...
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
2017-05-31 20:53:41 +02:00
PabstMirror
bdab342548
Handle escape menu with toggle iteractMenu ( #5144 )
...
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
2017-05-31 11:41:53 -05:00
PabstMirror
e6a291bc3b
Remove unit from laser pointer list if laser removed ( #5190 )
2017-05-31 11:31:10 -05:00
PabstMirror
afe862324e
Refuel - Add setting for hose length ( #5224 )
2017-05-31 11:30:48 -05:00
PabstMirror
4ad73446a6
Cleanup aircraft ( #5197 )
2017-05-31 11:30:29 -05:00
Dystopian
9f291c86d8
Cargo load menu overhaul ( #4871 )
...
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
2017-05-31 17:02:24 +02:00
Josuan Albin
5dc8859984
Add arsenal zeus modules ( #4576 )
...
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
2017-05-31 08:42:45 -05:00
PabstMirror
cff86c35ba
Fix ammo count hidden in UAVs ( #5222 )
...
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
2017-05-31 08:39:32 -05:00
Phyma
95ade30d56
Linkingbelt refactoring ( #5213 )
...
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
2017-05-29 13:49:21 -05:00
Tim Beswick
3b7a3047cd
Refuel for non-AllVehicle objects ( #5151 )
...
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
2017-05-29 13:48:02 -05:00
PabstMirror
ff212d5b3d
Fix AB water vapor pressure calc ( #4956 )
...
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
2017-05-29 12:55:26 -05:00
PabstMirror
58b15e4aa1
AdvThrow - Handle bugged currentThrowable ( #5216 )
2017-05-29 12:55:00 -05:00
Phyma
5145b89405
Linking belt refactoring ( #5206 )
...
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
2017-05-27 11:16:34 -05:00
PabstMirror
d615cf27fc
Adv Throw - Handle getShotParents being [] ( #5210 )
2017-05-27 09:46:31 -05:00
SilentSpike
2ca3716277
Fix Zeus teleport players module ( #5175 )
...
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
2017-05-26 16:07:33 +01:00
SilentSpike
24966281e7
Add realistic names to dynamic loadout classes ( #5185 )
2017-05-26 07:57:46 +01:00
Andrea Verano
ca14b7f4b2
Zeus updated ( #5198 )
...
Fixes and adds in the zeus section
2017-05-24 23:38:58 -05:00
PabstMirror
a31037bd45
Merge branch 'medical-rewrite' into medical-rewrite-restructure
2017-05-23 13:46:15 -05:00
PabstMirror
114f402c58
Merge branch 'master' into medical-rewrite
2017-05-23 13:44:57 -05:00
Andrea Verano
e3fd1612e2
Italian translation (Add & Fix) ( #5193 )
...
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
2017-05-23 13:44:17 -05:00
Arcanum
22e1cdfe35
Add myself as Author
2017-05-22 22:49:27 +02:00
Arcanum
2e856063cb
Fix option in setting module
2017-05-22 22:43:03 +02:00
Arcanum
9895881ad9
Add options to disable AI going unconscious and for AI to die instantly
2017-05-22 22:16:18 +02:00
Arcanum
e3f9e65fb7
Revert "Add function to check if AI and condition from fatal"
...
This reverts commit 31e1e2964b
.
2017-05-22 21:11:25 +02:00
Arcanum
31e1e2964b
Add function to check if AI and condition from fatal
2017-05-22 20:53:00 +02:00
PabstMirror
d4a6caf2b1
Just warn for old compat pbos ( #5177 )
...
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
2017-05-22 13:19:43 -05:00
Arcanum
d055845201
Add vars for separate AI fatalInjuty condition
2017-05-22 19:57:02 +02:00
PabstMirror
cd5dcf56fe
Use correct TransportX type for ace items ( #5168 )
...
* Use correct TransportX type for ace items
* Fix messing with flare colors
2017-05-18 17:23:01 -05:00
PabstMirror
b192be0b70
Fix merge, cbaEvents, macros, cleanup
2017-05-18 12:42:02 -05:00
PabstMirror
46c041e6bc
Merge branch 'rearm_supply' of https://github.com/GitHawk/ACE3 into GitHawk-rearm_supply
...
Conflicts:
addons/attach/functions/fnc_getChildrenAttachActions.sqf
addons/common/functions/fnc_dumpArray.sqf
addons/common/functions/fnc_removeAllEventHandlers.sqf
addons/common/functions/fnc_removeEventHandler.sqf
addons/common/functions/fnc_serverEvent.sqf
addons/common/functions/fnc_waitUntilAndExecute.sqf
addons/explosives/functions/fnc_scriptedExplosive.sqf
addons/finger/config.cpp
addons/frag/config.cpp
addons/interact_menu/functions/fnc_handlePlayerChanged.sqf
addons/laser/functions/fnc_laserOn.sqf
addons/laser/functions/fnc_seekerFindLaserSpot.sqf
addons/laser/functions/fnc_unitTurretCanLockLaser.sqf
addons/laser/functions/fnc_vanillaLaserSeekerHandler.sqf
addons/laser_selfdesignate/functions/fnc_findLaserSource.sqf
addons/laser_selfdesignate/functions/fnc_laserHudDesignateOff.sqf
addons/main/config.cpp
addons/main/script_mod.hpp
addons/map/functions/fnc_flashlightGlow.sqf
addons/maptools/functions/fnc_addLineMarker.sqf
addons/maptools/functions/fnc_canDraw.sqf
addons/maptools/functions/fnc_cancelDrawing.sqf
addons/maptools/functions/fnc_copyMapReceiveMarkers.sqf
addons/maptools/functions/fnc_copyMapRemoteSend.sqf
addons/maptools/functions/fnc_copyMapStart.sqf
addons/maptools/functions/fnc_handleKeyDown.sqf
addons/maptools/functions/fnc_handleMouseZChanged.sqf
addons/maptools/functions/fnc_removeLineMarker.sqf
addons/maptools/functions/fnc_updateLineMarker.sqf
addons/missileguidance/functions/fnc_checkLos.sqf
addons/missileguidance/functions/fnc_checkSeekerAngle.sqf
addons/overheating/CfgWeapons.hpp
addons/overheating/functions/fnc_swapBarrelCallback.sqf
addons/rearm/XEH_postInit.sqf
addons/rearm/XEH_respawn.sqf
addons/rearm/functions/fnc_canRearm.sqf
addons/rearm/functions/fnc_dropAmmo.sqf
addons/rearm/functions/fnc_getMaxMagazines.sqf
addons/rearm/functions/fnc_grabAmmo.sqf
addons/rearm/functions/fnc_pickUpAmmo.sqf
addons/rearm/functions/fnc_rearmEntireVehicleSuccess.sqf
addons/rearm/functions/fnc_rearmEntireVehicleSuccessLocal.sqf
addons/rearm/functions/fnc_rearmSuccess.sqf
addons/rearm/functions/fnc_rearmSuccessLocal.sqf
addons/rearm/functions/fnc_storeAmmo.sqf
addons/repair/functions/fnc_useItem.sqf
addons/tagging/CfgVehicles.hpp
addons/ui/ACE_UI.hpp
optionals/tracers/config.cpp
2017-05-17 18:21:11 -05:00
PabstMirror
f7d9a165f6
Disable aircraft flightmodel changes ( #5167 )
...
* Disable aircraft flightmodel changes
* Remove files
2017-05-16 21:40:24 -05:00
PabstMirror
9ba3b5aa6a
Update helmet hearing protection for RHS-US ( #5146 )
...
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
2017-05-16 21:40:07 -05:00
Glowbal
c490fcbc5a
Merge branch 'release'
2017-05-16 22:51:28 +02:00
jonpas
5f0e6b7112
Update required Arma 3 version to 1.70
2017-05-16 14:05:23 +02:00
PabstMirror
6034a13d42
Prep 3.9.2 (version numbers)
2017-05-15 18:00:09 -05:00
PabstMirror
5da5a7cc3e
Fix gatling_30mm UBC for 1.70 ( #5125 )
...
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
2017-05-16 00:46:02 +02:00
PabstMirror
225c8d7975
Fix gatling_30mm UBC for 1.70 ( #5125 )
...
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
2017-05-16 00:45:31 +02:00
PabstMirror
941502af46
Realistic names for 1.70 pylon magazines ( #5165 )
2017-05-16 00:37:58 +02:00
PabstMirror
cd0609b28d
Realistic names for 1.70 pylon magazines ( #5165 )
2017-05-16 00:37:36 +02:00
PabstMirror
0498e3bae1
1.70 FCS - Remove ACE_FCS from most vics ( #5152 )
...
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
2017-05-16 00:36:22 +02:00
jonpas
406db1928b
1.70 CMs - Remove countermeasure mode switching ( #5163 )
2017-05-16 00:36:12 +02:00
PabstMirror
305c5a7be7
1.70 FCS - Remove ACE_FCS from most vics ( #5152 )
...
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
2017-05-16 00:30:47 +02:00
jonpas
7ddb5383f3
1.70 CMs - Remove countermeasure mode switching ( #5163 )
2017-05-16 00:29:52 +02:00
PabstMirror
9e1a9b9af9
Fix bad var names
2017-05-14 15:14:22 -05:00
PabstMirror
1aebae32c5
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/functions/fnc_treatment_failure.sqf
addons/medical/functions/fnc_treatment_success.sqf
2017-05-14 14:50:36 -05:00
PabstMirror
bfd3695868
SQF Lint Cleanup Pass ( #5157 )
...
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
2017-05-14 14:48:05 -05:00
PabstMirror
f69148bdc0
Disable rearm,refuel on dead vehicles ( #5158 )
2017-05-13 17:36:53 -05:00
PabstMirror
0cdb2ce238
Increase max weapon index for large modsets ( #5054 )
2017-05-12 13:12:39 -05:00
PabstMirror
b8a6a602f3
Disable g-forces for UAV AI ( #5094 )
2017-05-12 13:12:17 -05:00
PabstMirror
3a69019c33
MapGesutres - Fix dependency on maptools ( #5154 )
...
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
2017-05-11 14:02:21 -05:00
PabstMirror
12f42ab39a
Jerry Can - only set global var on server ( #5131 )
2017-05-10 13:13:15 -05:00
Laid3acK
7c7d779250
AtragMx: BC G1 .338LM API526 ( #5069 )
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* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
2017-05-10 19:28:43 +02:00
Laid3acK
457461efbe
AB: Lythium latitude ( #5109 )
...
* Update fnc_getMapData.sqf
* bump1
* bump2
2017-05-10 19:28:05 +02:00
PabstMirror
c26008ad29
hitreactions - Close map on hit ( #5099 )
2017-05-10 11:29:26 -05:00
Jo David
b3f03d5ffb
Zeus Suppression Module ( #4977 )
...
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
2017-05-10 11:29:04 -05:00
PabstMirror
08217f460e
Explosives - Add code handler for detonation ( #5115 )
...
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
2017-05-10 11:28:44 -05:00
PabstMirror
68a6782078
Switch 2 perm PFEH to everyFrame ( #5140 )
2017-05-10 11:28:26 -05:00
PabstMirror
f1ee7756d4
Fix Spotting Scope Interaction Point ( #5132 )
2017-05-07 16:51:34 -05:00
PabstMirror
31a81c4407
Merge branch 'master' into medical-rewrite
2017-05-06 12:01:58 -05:00
classic
777d0e6fb0
Improve Japanese translation ( #5133 )
...
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
2017-05-06 12:01:31 -05:00
SilentSpike
6394f2b975
Fix #5081
...
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
2017-05-05 23:02:19 +01:00
SilentSpike
1ff6e820b2
Add 3den info to spectator template
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- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
2017-05-05 23:02:19 +01:00
SilentSpike
74399be109
Optimize spectator unit list function
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Making good use of the new `select` CODE syntax.
2017-05-05 23:02:19 +01:00
SilentSpike
9ee2f10f63
Simplify spectator compass code
2017-05-05 23:02:19 +01:00
SilentSpike
ec2a90f62c
Disable search on spectator unit tree
...
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
2017-05-05 23:02:19 +01:00
Ozan Eğitmen
ea4a159cd2
Add Paradrop Time Coefficient Setting ( #5116 )
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* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
2017-05-05 14:02:59 -05:00
PabstMirror
c001be5b09
Add keybind to toggle interaction menu ( #5095 )
2017-05-05 13:20:54 -05:00
jonpas
8dde674105
Fix jerry can refuel interaction overlapping ( #5107 )
2017-05-05 13:10:50 -05:00
PabstMirror
a08ed0e307
Fix refuel nozzle dropping to ground ( #5119 )
2017-05-01 18:06:34 -05:00
Zakant
79047bd2e7
Add player event handler to fix zeus problems with effects ( #5022 )
2017-04-30 01:46:51 -05:00
PabstMirror
dab9772d03
Don't let flumi see these
2017-04-29 14:18:31 -05:00
PabstMirror
fdb14cea20
Fix IvBags in displayPatientInformation
2017-04-29 13:05:39 -05:00
PabstMirror
e667931626
More debug monitor stuff
2017-04-29 12:58:35 -05:00
BaerMitUmlaut
47621ac81a
Implemented status macro functions for feedback
2017-04-27 19:12:57 +02:00
BaerMitUmlaut
67f557de6a
Added status macro functions
2017-04-27 19:11:48 +02:00
BaerMitUmlaut
ac126aea28
Added more status functions
2017-04-27 19:02:23 +02:00
BaerMitUmlaut
56818ac780
Added todo for setDead next frame exec
2017-04-27 18:53:06 +02:00
BaerMitUmlaut
f12d69e231
Added proper addon basics to status, moved more functions into status
2017-04-26 22:05:40 +02:00
PabstMirror
c6fc4d0a13
Clenaup / Debug
2017-04-26 10:16:09 -05:00
PabstMirror
9139a52a38
Add more debug
2017-04-22 13:45:56 -05:00
PabstMirror
604ba50a4a
Make medical menu default enabled
2017-04-22 12:22:51 -05:00
PabstMirror
0a7033a186
Remove CfgAiSkill config changes ( #5091 )
...
* Remove CfgAiSkill config changes
* Add note to wiki about removal
2017-04-22 11:18:56 -05:00
PabstMirror
6464883852
misc cleanup, 1 sec min delay for vital loop
2017-04-22 10:57:32 -05:00
PabstMirror
d93269304d
Merge branch 'master' into medical-rewrite
2017-04-15 10:09:50 -05:00
11RDP-LoupVert
bcd73edaba
French localization complete ( #5079 )
...
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
2017-04-12 10:39:41 +02:00
11RDP-LoupVert
a0e1205e54
(Medical) French text - minor changes ( #5043 )
...
Minor changes due to users feedback
2017-04-12 08:40:31 +02:00
PabstMirror
8d43b899e6
Frag - Cleanup and Performance ( #5010 )
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* Frag - Cleanup and Performance
* Add dots
2017-04-11 10:33:56 -05:00
PabstMirror
f44da354d5
Fix tagging model cache ( #5055 )
2017-04-11 10:12:03 -05:00
PabstMirror
6c592e5a10
Virtual units - skip goggles/hearing effects ( #4988 )
...
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
2017-04-11 10:06:29 -05:00
PabstMirror
fb73286242
Tweak overheating ( #4969 )
...
* Tweak overheating
* Add define for constant magic num
2017-04-11 10:04:57 -05:00
PabstMirror
f0c8d5ad95
Fix FCS Vehicle Init ( #5063 )
2017-04-11 10:02:59 -05:00
jonpas
fd139abb42
Use setShotParents in Advanced Throwing ( #5052 )
...
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
2017-04-11 16:59:32 +02:00
Cuel
53943c7503
Filter headless clients from zeus teleportation ( #5070 )
2017-04-11 16:59:06 +02:00
commy2
a16fafd697
fix highlighted info box color ( #5075 )
2017-04-11 09:41:32 -05:00
commy2
a9d562e5f7
use https for main men
2017-04-11 12:03:47 +02:00
commy2
0a0929cdc5
use https for main menu
2017-04-11 12:00:34 +02:00
commy2
8a25cd9c0c
tweak ACE main menu info box
2017-04-11 02:37:53 +02:00
BaerMitUmlaut
b89bc86e00
Added seperate vitals component
2017-04-02 00:27:50 +02:00
BaerMitUmlaut
54291b3b3b
Renamed menu to gui, moved more gui stuff into it
2017-04-01 20:45:05 +02:00
BaerMitUmlaut
676c9a5451
Added seperate status component
2017-04-01 20:41:45 +02:00
BaerMitUmlaut
3840cbdac4
Renamed UI to feedback
2017-04-01 20:31:19 +02:00
BaerMitUmlaut
c4863c756c
Moved statemachine into seperate component
2017-04-01 19:50:26 +02:00
Dystopian
83d2183f61
Fix cargo loading to locked vehicle ( #5049 )
2017-04-01 00:33:36 -05:00
PabstMirror
4a24759650
Fix dagr not showing bearing in mils ( #5047 )
2017-03-30 10:02:13 -05:00
11RDP-LoupVert
94826cc8d6
French loc fixes (ballistics) ( #5041 )
...
Minor French loc fixes
2017-03-26 19:39:05 -05:00
11RDP-LoupVert
33dd0b5707
French additions (Cargo) ( #5040 )
...
Minor French text additions
2017-03-26 19:38:18 -05:00
PabstMirror
690e415ffe
Minor cleanup
2017-03-25 11:36:37 -05:00
PabstMirror
80d7ef5b67
blood effects moved to UI
2017-03-25 11:27:18 -05:00
Zakant
1fb6521021
Added checkItem on loadout change ( #5021 )
2017-03-25 11:08:47 -05:00
PabstMirror
169df1ed3b
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/stringtable.xml
2017-03-25 11:03:50 -05:00
11RDP-LoupVert
fc860e7b43
French loc improvement ( #5017 )
...
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
2017-03-25 10:52:37 -05:00
PabstMirror
d47ea1d25a
Merge pull request #4754 from acemod/medical-rewrite-effects
...
Medical Rewrite - Post Process Effects
2017-03-25 10:50:48 -05:00
11RDP-LoupVert
fcd57a9492
Duplicate French entry ( #5032 )
...
Removes a duplicate French entry, didn't saw it :/
2017-03-25 10:46:23 -05:00
Zakant
466bdce9e4
Removing point
2017-03-23 18:45:46 +01:00
Zakant
14e146cbeb
Added missing dot
2017-03-23 18:44:45 +01:00
Zakant
7bd2725f29
Fixed space after if
2017-03-23 18:40:18 +01:00
Zakant
f8a2d404e2
Fixed more typos
2017-03-23 18:17:38 +01:00
Zakant
b5a48bb4dc
Fixed newline after include
2017-03-23 17:32:03 +01:00
Zakant
ff823e0590
Fixed space
2017-03-23 17:27:53 +01:00
Zakant
ad1e233a29
Fixed indentation
2017-03-23 17:27:11 +01:00
Zakant
89cf679af3
Replaces return by
2017-03-23 17:26:16 +01:00
Zakant
07033061e3
Fixed function headers
2017-03-23 17:23:18 +01:00
PabstMirror
15346d0919
Add custom CfgUIGrids for microDagr ( #5014 )
2017-03-23 11:15:42 -05:00
Zakant
d47d183119
Fixed typo
2017-03-23 16:55:00 +01:00
Zakant
2cfeb5a10e
Fixed missing bracket
2017-03-23 15:30:08 +01:00
Zakant
6ed90496a2
Added calculateBlood function
2017-03-23 15:30:03 +01:00
Zakant
327124003c
Fixed condition expression
2017-03-23 15:30:01 +01:00
Zakant
f1fbf6a8eb
Removed legacy code
2017-03-23 15:29:52 +01:00
Zakant
58ed8a6c81
Modified cpr condition
2017-03-23 13:41:49 +01:00
Zakant
59c4485ef9
Only create pulse if their isn't any
2017-03-23 13:36:57 +01:00
Zakant
86bf9f4262
Fixed progress callback
2017-03-23 13:34:25 +01:00
Zakant
c790d0eb3e
Added failure callback
2017-03-23 13:32:49 +01:00
Zakant
918a62ebce
Implemented cpr failure function
2017-03-23 13:32:14 +01:00
Zakant
d815bd8bdc
Added cpr failure function and fixed PREP mistake
2017-03-23 13:30:40 +01:00
Zakant
a570a6862c
Modified CPR success to work with pulse
2017-03-23 13:28:01 +01:00
Zakant
d9aab91f97
Implemented cpr progress function
2017-03-23 13:26:06 +01:00
Zakant
b1dc4e0c52
Added progress function, reorganized PREPs
2017-03-23 13:21:36 +01:00
Zakant
0cad7d0da6
Fixed arguments and function header
2017-03-23 13:19:25 +01:00
Zakant
5714374a99
Added function to PREP
2017-03-23 13:17:04 +01:00
Zakant
477496e4f6
Added cpr start callback and function
2017-03-23 13:15:17 +01:00
Zakant
c1238501d3
Added CPRcreatePulse setting
2017-03-23 13:14:38 +01:00
Zakant
0d329e0f63
Added startCallback config entry
2017-03-23 13:03:19 +01:00
Zakant
5c89232306
Removed cardiac arrest check
2017-03-23 12:59:40 +01:00
11RDP-LoupVert
5d8cf43199
Dupplicate Polish entry ( #5018 )
...
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
2017-03-22 11:05:43 -05:00
Glowbal
bb228fa2b3
Merge branch 'release'
2017-03-21 20:49:11 +01:00
Glowbal
b143af0b8c
Prep 3.9.1 release
2017-03-21 20:42:39 +01:00
classic
67a4e4e5ab
Jpn translate to v391 ( #5011 )
...
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
2017-03-20 12:20:45 -05:00
simpo
c162739d4f
Translation: Missing 3 strings in Polish ( #5008 )
2017-03-19 23:37:36 -05:00
PabstMirror
ecbca20c3a
Recompile medical dll for x64
2017-03-18 14:03:30 -05:00
PabstMirror
46be89eda6
Cleanup
2017-03-18 11:55:40 -05:00
PabstMirror
2e61cc32e1
Locailzation, tweak fast heart rate
2017-03-18 11:53:57 -05:00
PabstMirror
e3af1b55a5
Merge branch 'medical-rewrite' into medical-rewrite-effects
2017-03-18 09:56:42 -05:00
PabstMirror
5f9f672f7f
Fix russian translation for avulsion wounds
...
Ref #4994
2017-03-18 09:36:42 -05:00
PabstMirror
15d62ca27f
Add #4941 for rewrite
2017-03-18 09:13:08 -05:00
PabstMirror
672be73bae
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/XEH_preInit.sqf
2017-03-18 09:09:45 -05:00
PabstMirror
1208e441ac
Fix unarmed sprint->prone + minor perf improvments ( #4887 )
2017-03-15 10:12:07 -05:00
jonpas
b31abee4fd
Sandbags surfaces update ( #4971 )
...
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
2017-03-15 10:11:37 -05:00
PabstMirror
9e27960b86
Add rearm config for Nemmera ( #4992 )
2017-03-15 10:10:53 -05:00
commy2
c51b755770
also fix cooking off ammo boxes
2017-03-15 09:09:42 +01:00
commy2
371caaa623
Fix cookoff desynch, fix #4900
...
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
2017-03-15 09:09:02 +01:00
commy2
81f3387dbb
Merge pull request #4991 from acemod/fix-cookoff-2
...
also fix cooking off ammo boxes
2017-03-14 10:09:13 +01:00
commy2
2c4f286593
also fix cooking off ammo boxes
2017-03-14 10:08:06 +01:00
commy2
2334d501d0
Fix cookoff desynch, fix #4900
...
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
2017-03-14 10:04:56 +01:00
Glowbal
71d9694eb6
Prep 3.9.1 release
2017-03-13 20:48:02 +01:00
jonpas
27ef320542
Fix vehicle lock lockpick condition, Fix lockpicking from inside ( #4985 )
2017-03-13 20:43:55 +01:00
Mark Ruffner
6403132a9b
Add validation on group id for map gesture color mapping ( #4976 )
2017-03-13 20:43:06 +01:00
PabstMirror
11de1326ef
Cleanup use of ACE_HashLocation ( #4975 )
2017-03-13 20:42:43 +01:00
PabstMirror
d18ad0c087
Give options menu list focus ( #4965 )
2017-03-13 20:42:25 +01:00
PabstMirror
d9be3c0ffc
Fix rangecard not showing wind/lead ( #4964 )
2017-03-13 20:42:05 +01:00
J3aLeiNe
ca5f3fa1cf
Update maps' latitude ( #4961 )
...
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
2017-03-13 20:41:37 +01:00
PabstMirror
43786786de
Fix gforce avg on switching to aircraft ( #4955 )
...
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
2017-03-13 20:41:14 +01:00
jonpas
ca4060b852
Require CBA v3.2.1 ( #4954 )
...
Conflicts:
addons/main/script_mod.hpp
2017-03-13 20:40:52 +01:00
PabstMirror
a1853e0d52
Fix intergrated scopes ( #4945 )
2017-03-13 20:40:11 +01:00
PabstMirror
76e9b132d7
Add RHS GREF compat for RKG-3 grenade ( #4944 )
2017-03-13 20:39:42 +01:00
PabstMirror
bda09296ed
Fix lost magazines when restoring gunbag mags ( #4942 )
2017-03-13 20:39:24 +01:00
PabstMirror
1952dc5798
Reload medical configs into extension on save load ( #4941 )
2017-03-13 20:39:01 +01:00
PabstMirror
2c7a5fee76
Fix setVariablePublic reseting to old values ( #4938 )
...
* Fix setVariablePublic reseting to old values
* Don't drop delay time
2017-03-13 20:38:41 +01:00
PabstMirror
863d54973d
Verify params in atragmx profile gunlist ( #4917 )
2017-03-13 20:38:12 +01:00
PabstMirror
19e1a1f4c5
Pass map gestures draw by reference ( #4914 )
2017-03-13 20:37:47 +01:00
PabstMirror
0c479859af
Hide earplug actions if setting disabled ( #4913 )
...
* Hide earplug actions if setting disabled
* Add lines that are new
2017-03-13 20:37:29 +01:00
Mark Ruffner
cd526b7f5e
Medical/Repair 3den Toolbox State Fix (Bug fix for #4902 ) ( #4905 )
...
* Update medical/repair 3den away from missionNamespace
* Simplify save
2017-03-13 20:37:11 +01:00
Glowbal
5240c225e6
Update CBA required version ( #4899 )
...
* prep v3.9.0
* Update required CBA version
2017-03-13 20:36:49 +01:00
PabstMirror
f3d6a4d90d
Use createSimpleObject to create tags ( #4892 )
2017-03-13 20:35:39 +01:00
PabstMirror
b0741f48d7
Fix getPos order ( #4889 )
2017-03-13 20:35:15 +01:00
PabstMirror
2e8651deac
Fix passenger actions - Ensure order of MainActions ( #4883 )
2017-03-13 20:34:42 +01:00
commy2
bd7c8ce409
Optimize Laserpointer ( #4859 )
...
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
2017-03-13 20:33:32 +01:00
PabstMirror
e8418f6df0
Fix Javelin for AI ( #4857 )
2017-03-13 20:31:16 +01:00
Dedmen Miller
1b951231da
Cache Nametags onDraw3D flags. ( #4847 )
...
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
2017-03-13 20:30:53 +01:00
Ozan Eğitmen
d3af5f0e64
New Function to Show BIS Style Curator Messages ( #4844 )
...
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
2017-03-13 20:29:39 +01:00
Ozan Eğitmen
2554aba559
Frag Superanal Cleanup ( #4803 )
...
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
2017-03-13 20:28:58 +01:00
PabstMirror
a2f1a4684e
Generic cycle attack profile key for missile guidance ( #4787 )
...
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
2017-03-13 20:25:30 +01:00
NorXAengell
e20666ba9a
French translation to "Advanced throwing" and "Advanced fatigue" ( #4415 )
...
* French translation of "Advanced fatigue" and "Advanced throwing"
Full translation of "Advanced fatigue" and "Advanced throwing".
* New batch of translation/correction
2017-03-13 20:25:09 +01:00
PabstMirror
a3750b3160
Pass functions by "reference" to bis event handlers ( #4898 )
...
* Pass functions by "reference" to bis event handlers
* Add Doc
* Fix
Conflicts:
addons/laserpointer/XEH_postInit.sqf
2017-03-13 20:24:27 +01:00
Dedmen Miller
5105394f29
Prevent starting additional vital loops on full heal ( #4885 )
2017-03-13 20:21:57 +01:00
J3aLeiNe
9733ddc1c0
Update CfgWeapons.hpp ( #4893 )
2017-03-13 20:21:10 +01:00
sbng-PAPA
11b4a4a2bc
More accurate Korean translate for medical ( #4897 )
2017-03-13 20:20:46 +01:00
jonpas
f0977a18ac
Fix multiple slideshows sub-actions, Add set name setting ( #4904 )
...
* Fix all slides being in multiple slideshows setup, Use private keyword
* Add setting for slides main interaction name
* Update Slideshow documentation
* Add not about new argument added in version
2017-03-13 20:20:23 +01:00
PabstMirror
32c5d1c80c
Add getInteractionDistance and fix VTOL refuel/arm ( #4882 )
2017-03-13 20:19:51 +01:00
PabstMirror
d3bfcf0aa9
Fix MUL macros ( #4888 )
...
Conflicts:
addons/frag/functions/fnc_frago.sqf
2017-03-13 20:19:16 +01:00
jonpas
5ef06590cc
Fix double single quote to single double quote ( #4876 )
2017-03-13 20:16:56 +01:00
PabstMirror
796eba5297
Handle changes to CBA_fnc_addPlayerEventHandler ( #4878 )
...
* Handle changes to CBA_fnc_addPlayerEventHandler
* Fix var spelling
2017-03-13 20:16:35 +01:00
commy2
d2bcfe02b5
fix HK416 name, fix #4873 ( #4874 )
2017-03-13 20:15:40 +01:00
jonpas
43dc1f020e
Fix vehicle lock lockpick condition, Fix lockpicking from inside ( #4985 )
2017-03-11 22:49:54 -06:00
PabstMirror
d313d53b02
Fix gforce avg on switching to aircraft ( #4955 )
...
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
2017-03-09 16:49:50 -06:00
PabstMirror
f3d2833b28
Fix rangecard not showing wind/lead ( #4964 )
2017-03-08 19:40:48 +01:00
PabstMirror
d900871da4
Pass map gestures draw by reference ( #4914 )
2017-03-08 19:34:58 +01:00
PabstMirror
c49e5bcfa0
Reload medical configs into extension on save load ( #4941 )
2017-03-08 19:33:28 +01:00
PabstMirror
110bce763f
Fix intergrated scopes ( #4945 )
2017-03-08 19:31:26 +01:00
PabstMirror
19af072c99
Give options menu list focus ( #4965 )
2017-03-08 19:26:05 +01:00
Mark Ruffner
acf422b774
Add validation on group id for map gesture color mapping ( #4976 )
2017-03-08 09:58:29 -06:00
PabstMirror
0841c05a6d
Cleanup use of ACE_HashLocation ( #4975 )
2017-03-08 10:15:15 +01:00
PabstMirror
d403f20d71
Adjust addDamageToUnit for rewrite
2017-03-06 15:06:01 -06:00
PabstMirror
2e47bad280
Merge branch 'medical-rewrite' into medical-rewrite-effects
2017-03-02 18:01:40 -06:00
PabstMirror
8ad3571d19
Merge branch 'master' into medical-rewrite
2017-03-02 18:00:34 -06:00
sbng-PAPA
e2c04a80c4
More accurate Korean translate for medical ( #4897 )
2017-03-02 17:48:48 -06:00
Ozan Eğitmen
3aa55b1452
New Function to Show BIS Style Curator Messages ( #4844 )
...
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
2017-03-02 17:47:49 -06:00
Dedmen Miller
512592b79d
Prevent starting additional vital loops on full heal ( #4885 )
2017-03-02 17:22:16 -06:00
J3aLeiNe
6ce9ede1b5
Update maps' latitude ( #4961 )
...
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
2017-03-02 14:00:18 -06:00
J3aLeiNe
dd76a91844
Update CfgWeapons.hpp ( #4893 )
2017-02-28 19:14:01 -06:00
jonpas
b9fa3e404d
Require CBA v3.2.1 ( #4954 )
2017-02-27 14:22:45 -06:00
jonpas
bc70571765
Use CBA Accessory Functions for Laser mode switching ( #4855 )
...
* Use CBA Accessory Functions for Laser mode switching
* Use CBA ACC EH to prevent switching to unusable lzr (#4860 )
* Use CBA ACC EH to prevent switching to unusable lzr
* Re-call CBA_accessory_fnc_switchAttachment
* Require CBA 3.2.0
2017-02-25 17:16:40 +01:00
PabstMirror
287d3b475b
Add RHS GREF compat for RKG-3 grenade ( #4944 )
2017-02-24 19:21:42 -06:00
PabstMirror
0bc1e12775
Verify params in atragmx profile gunlist ( #4917 )
2017-02-24 19:20:27 -06:00
PabstMirror
02ea214ade
Fix setVariablePublic reseting to old values ( #4938 )
...
* Fix setVariablePublic reseting to old values
* Don't drop delay time
2017-02-24 19:19:39 -06:00
PabstMirror
e41fbcb0fd
Fix lost magazines when restoring gunbag mags ( #4942 )
2017-02-24 19:19:05 -06:00
jonpas
1590948b92
Fix multiple slideshows sub-actions, Add set name setting ( #4904 )
...
* Fix all slides being in multiple slideshows setup, Use private keyword
* Add setting for slides main interaction name
* Update Slideshow documentation
* Add not about new argument added in version
2017-02-24 14:08:18 +01:00
PabstMirror
97ec22bd9a
Switch heartbeat to waitAndExec, allow switching pain settings
2017-02-18 22:11:40 -06:00
PabstMirror
34f87f89bb
Merge branch 'medical-rewrite' into medical-rewrite-effects
2017-02-18 18:24:03 -06:00
PabstMirror
0d4aa8197a
Fix moved KR wounds strings
2017-02-18 18:22:23 -06:00
PabstMirror
c7b60d1777
Merge branch 'master' into medical-rewrite
2017-02-18 18:17:37 -06:00
Mark Ruffner
0900bf964b
Medical/Repair 3den Toolbox State Fix (Bug fix for #4902 ) ( #4905 )
...
* Update medical/repair 3den away from missionNamespace
* Simplify save
2017-02-18 12:27:36 -06:00
PabstMirror
9d128152a3
Hide earplug actions if setting disabled ( #4913 )
...
* Hide earplug actions if setting disabled
* Add lines that are new
2017-02-16 10:16:46 -06:00
Glowbal
19d5fa0a4e
Update CBA required version ( #4899 )
...
* prep v3.9.0
* Update required CBA version
2017-02-14 16:53:35 -06:00
Glowbal
283c372291
Merge branch 'release'
2017-02-14 22:43:31 +01:00
Glowbal
df693d69b6
Prepare v3.9.0 release
2017-02-14 21:25:22 +01:00
PabstMirror
dfca4fdcf8
Pass functions by "reference" to bis event handlers ( #4898 )
...
* Pass functions by "reference" to bis event handlers
* Add Doc
* Fix
2017-02-14 10:54:37 -06:00
PabstMirror
036bb0ecd4
Use createSimpleObject to create tags ( #4892 )
2017-02-14 10:54:21 -06:00
NorXAengell
1be278fbda
French translation to "Advanced throwing" and "Advanced fatigue" ( #4415 )
...
* French translation of "Advanced fatigue" and "Advanced throwing"
Full translation of "Advanced fatigue" and "Advanced throwing".
* New batch of translation/correction
2017-02-11 15:16:56 -06:00
PabstMirror
33b19f7b4c
Fix MUL macros ( #4888 )
2017-02-11 15:07:10 -06:00
PabstMirror
f678f4a3b1
Fix getPos order ( #4889 )
2017-02-10 21:23:33 -06:00
PabstMirror
159e762576
Handle changes to CBA_fnc_addPlayerEventHandler ( #4878 )
...
* Handle changes to CBA_fnc_addPlayerEventHandler
* Fix var spelling
2017-02-10 13:03:12 -06:00
PabstMirror
78a55d4436
Generic cycle attack profile key for missile guidance ( #4787 )
...
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
2017-02-10 13:01:17 -06:00
PabstMirror
70f4dd3e6b
Fix passenger actions - Ensure order of MainActions ( #4883 )
2017-02-10 12:49:10 -06:00
commy2
97a0624375
Optimize Laserpointer ( #4859 )
...
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
2017-02-10 12:47:08 -06:00
PabstMirror
3ce0865913
Add getInteractionDistance and fix VTOL refuel/arm ( #4882 )
2017-02-10 12:34:51 -06:00
Ozan Eğitmen
d2ee1e987a
Frag Superanal Cleanup ( #4803 )
...
* Minimal frag cleanup
* Why did this even happen in the first place
2017-02-10 12:28:27 -06:00
Dedmen Miller
5351b43ff3
Cache Nametags onDraw3D flags. ( #4847 )
...
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
2017-02-10 12:19:14 -06:00
PabstMirror
4433f6eb38
Merge branch 'master' into medical-rewrite
2017-02-08 10:32:22 -06:00
jonpas
b2986cea8a
Merge branch 'master' into armake
2017-02-07 03:51:29 +01:00
PabstMirror
231346a199
Fix Javelin for AI ( #4857 )
2017-02-05 23:01:48 +01:00
commy2
10756ff02d
fix HK416 name, fix #4873 ( #4874 )
2017-02-05 23:01:06 +01:00
jonpas
4d872b84b7
Fix double single quote to single double quote ( #4876 )
2017-02-05 23:00:35 +01:00
Glowbal
c0c41667e7
prep v3.9.0
2017-02-05 13:48:09 +01:00
Dystopian
06f99f044c
Fix deprecated AW159 and CH-47I config ( #4726 )
2017-02-02 17:45:32 -06:00
commy2
9d68fbf987
fix script error caused by new arguments passed to handleDamage ( #4866 )
...
* fix script error caused by new arguments passed to handleDamage
* Copy array to not break other handleDamage ehs
* Resize to 7
2017-02-02 13:03:13 -06:00
BaerMitUmlaut
0c6eec8485
Merge branch 'medical-rewrite' into medical-rewrite-effects
2017-01-30 21:34:51 +01:00
BaerMitUmlaut
60c57a7f20
Fix unconscious state in cardiac arrest
2017-01-30 21:22:10 +01:00
BaerMitUmlaut
9d3807e7c2
Fixed div by zero
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
7ff753c3c2
Fixed missing semicolon
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
20cf30a7c6
Moved heart beat sounds to medical ui
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
ecbe429f9d
Fixed missing private
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
e447d5c222
Added bleeding effect
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
9cef8ea591
Save pain next tick in GVAR instead of on unit
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
1dc301e023
Added ACE2 like repeated eye opening when unconscious, fixed going into Zeus while waking up
2017-01-29 21:59:24 +01:00
ulteq
04b720f5bc
Make use of EFUNC(medical,getPainLevel)
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
57cacf63fa
Rewrote unconscious effect
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
26627a451e
Tweaked pain effect (longer flashes/pulses)
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
13ef6b0d29
Fixed blood volume effect
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
751c7ff959
Fixed default blood volume
2017-01-29 21:59:24 +01:00
BaerMitUmlaut
9eba2bd448
Added visual effects
2017-01-29 21:59:24 +01:00
Dorbedo
aa393ccf92
typo in ace_interaction_fnc_getDoorAnimations ( #4854 )
2017-01-28 13:43:42 -06:00
Dystopian
b30705661c
add real name for civilian kamaz trucks ( #4851 )
2017-01-23 12:14:55 -06:00
Neviothr
9b36ccadcc
Aircraft cleanup ( #4818 )
...
* Cleanup
* Returned lines between classes
* Add files via upload
2017-01-23 12:13:37 -06:00
PabstMirror
e9b5bde371
Add ace_setting for scaling cookoff effect length ( #4842 )
...
* Add getVar for scaling cookoff effect length
* Switch to ace_setting
* Add notes about merging settings
2017-01-23 12:13:02 -06:00
Dystopian
7cdf2d75a3
fix win newline in repo ( #4849 )
2017-01-23 00:56:52 +01:00
Dystopian
d5d8413ee9
fix kamaz medical can repair ( #4850 )
2017-01-22 10:39:02 -06:00
ViperMaul
ba810a22e6
Tab clean up.
2017-01-19 18:38:51 -06:00
ViperMaul
ad2e3719b4
Adding Normal to Common stringtable
2017-01-19 17:31:29 -06:00
ViperMaul
567c9129b2
cleanup
2017-01-19 17:23:54 -06:00
ViperMaul
59c58b1269
Add settings function handler
2017-01-19 17:19:54 -06:00
ViperMaul
8db5d8f2ae
Change Setting from Basic to Normal and Stringtable moves
2017-01-19 15:46:44 -06:00
ViperMaul
6972af9d0b
Settings and string changes
2017-01-19 15:30:27 -06:00
ViperMaul
1078913d2a
Stringtable changes.
2017-01-19 15:29:33 -06:00
ViperMaul
69dc3ba12e
Add Settings to Medical Settings Module
2017-01-19 11:48:34 -06:00
jonpas
b7f36ffd12
Add orange map chemlight entry ( #4839 )
2017-01-18 18:18:28 -06:00
PabstMirror
120ddd94de
Merge branch 'master' into medical-rewrite
2017-01-17 18:03:28 -06:00
ViperMaul
5deb305906
Fix ace_gunbag track named properties ( #4838 )
2017-01-17 18:03:27 -06:00
Grzegorz
15f2e6b2fe
PL translation 3.9.0 ( #4821 )
...
* translate/fix cookoff PL translation
* translate/fix laser/map PL translation
* fix/translate maptools PL translation
* fix/translate medical_blood PL translation
* fix scopes PL translation
* fix zeus PL translation
* translate overpressure
2017-01-17 15:33:22 -06:00
PabstMirror
4f3f847930
Fix ace_track named properties ( #4837 )
...
* Fix ace_track named properties
* Fix 4 more
2017-01-17 15:32:14 -06:00
jonpas
3ac00f2e21
Fix medical typo 'to' -> 'too' ( #4824 )
2017-01-17 15:26:07 -06:00
PabstMirror
a32478adfb
Merge branch 'master' into medical-rewrite
2017-01-17 13:10:18 -06:00
Neviothr
ade87adf46
Modules Cleanup ( #4813 )
...
* Cleanup
* Added newlines
2017-01-14 15:47:03 -06:00
bux
3f00da7365
decrease concertina "dismount" time, use ace checks ( #4812 )
...
IRL it’s just pushing them together again
2017-01-13 13:43:54 -06:00
Dedmen Miller
6c12444d85
Fixes #4814 ( #4815 )
...
Doesn't fix the core issue behind #4814 but it fixes the issue that bothered me so much that i reported this.
2017-01-11 15:54:03 -06:00
PabstMirror
39181fdea5
Simplify huntIR configs using += ( #4521 )
...
* Add huntIR magazine to GL_3GL_F via sub config
* Cleanup RHS 40mm huntIR GL config
* Add huntir to standalone m320 - #4199
2017-01-09 12:11:31 -06:00
PabstMirror
8752b03c12
Hearing - player only event handlers ( #4727 )
2017-01-09 12:10:52 -06:00
PabstMirror
bce0913019
Cookoff - add function to get ammo ( #4779 )
...
* Cookoff - add function to get ammo
Fix #4565 - Function adds virtual ammo for rearm vehicles
Remove FUNC(secondaryExplosions) - which duplicatd detonateAmunition
Tweak timeBetweenAmmoDetonation calculation to use all ammo, not just
the current mag
Allow GVAR(enableAmmoCookoff) effect to work with GVAR(enable)=false
* Fix header
* Cleanup getting ammo from turrets
2017-01-04 15:35:54 -06:00
classic
0046ba4bbb
fix Japanese translation for #4785 ( #4804 )
...
"j" is replace by a "J"
2017-01-04 16:37:00 +01:00
J3aLeiNe
2dcd79fd1d
Update MapData ( #4786 )
...
* Update Map data
- Add IFA3LITE maps
- Add CSA38 map
- Add Beketov map
- Add Winter Panthera map
- Add Nam and Mogadishu maps
- Add Uhao island map
* Update fnc_getMapData.sqf
- Add X-Cam-Taunus map
- Add Unsung 3.1 Delta maps
2017-01-02 21:32:58 -06:00
BaerMitUmlaut
0a05401e74
Fix cookoff locality issues ( #4799 )
...
* Fix locality issue with box cookoff
* Add grenade fired EHs on hcs and dedis
2017-01-02 17:55:44 -06:00
classic
9d37d91c71
Jpn translation for overpressure #4770 ( #4785 )
...
Japanese translation for #4770
2017-01-02 17:54:51 -06:00
jtj5283449
d4855a7ff3
Korean Translation v1.0 ( #4794 )
...
* Add files via upload
* Add files via upload
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml.
* Fix encoding
2017-01-02 17:52:01 -06:00
jonpas
e296c12b30
Remove duplicated Zeus strings
2017-01-02 16:16:37 +01:00
Skully71
9b22f94374
Ensure movingToInjured is false whenever _target no longer needs healing, fixes #4797 ( #4800 )
2017-01-02 14:02:43 +01:00
markooff
0c069a6bd2
polish translations ( #4734 )
...
* some extra polish translations
for details see polish_translations_readme_markooff.txt
* file was deleted as it wasn't the part of the mod (only for information reason)
2017-01-02 13:21:47 +01:00
PabstMirror
3cd80a42d7
Fix cruise heigh on close shots ( #4795 )
2016-12-29 15:04:19 -06:00
PabstMirror
c22fce273f
Overpressure changes ( #4770 )
...
* Add setting to overpressure
* Change overpressure on 2a70 cannon
Close #4691
Also fix gl smoke causing frag
* Handle 2a28 cannon
* Fix base class
2016-12-22 13:29:05 -06:00
bux578
886e23791f
Merge pull request #4774 from classicarma/fix-jpn-translate-v383
...
Fix jpn translate v383
2016-12-17 15:59:50 +01:00
classic
6a93f58b52
added missing localization in jpn translation
...
added missing localization in jpn translation
2016-12-17 20:50:19 +09:00
classic
552e9ecd87
fix jpn translation for ballistics
...
fix html tag in the japanese translation.
2016-12-17 20:39:57 +09:00
PabstMirror
988c5b0a25
Minor wind deflection optimization ( #4762 )
2016-12-16 08:08:10 +01:00
bux578
d8fec7fbe3
improve german translation for entrenchment tool ( #4769 )
2016-12-15 13:42:13 -06:00
ulteq
1e79f35e43
Always visualize bandaged wounds
...
* Even when GVAR(advancedBandages) or GVAR(woundReopening) are disabled
2016-12-15 15:01:02 +01:00
ulteq
0ddfd5eb16
Disable wound reopening when advanced bandages are disabled
2016-12-15 14:51:24 +01:00
ulteq
70a2dc30e7
Refactored 'showPainInMenu' setting
...
* showPainInMenu -> on/off switch
* medicSetting_PainVisualization -> 3 way switch on who can see it
2016-12-15 14:45:58 +01:00
ulteq
cc19499e8f
fieldDressing -> FieldDressing
2016-12-15 14:06:09 +01:00
ulteq
9ddaa01462
Always allow the use of tourniquets
...
* Even when advanced bandages are turned off
2016-12-15 14:05:08 +01:00
ulteq
91cbc0e4d4
Added new setting 'advancedDiagnose'
...
* Which allows to choose between the old basic- and advanced diagnose actions
2016-12-15 14:00:09 +01:00
classic
0842481c2f
fix for jpn translate in medical_menu
...
Delete unnecessary the HTML tags in line 134
2016-12-15 20:58:21 +09:00
ulteq
0de405fe2a
Fix morphine when advanced medication is disabled
2016-12-15 12:58:06 +01:00
Ozan Eğitmen
ef4d289836
Add Zeus Module for FRIES ( #4597 )
...
* Initial commit
* Revert unrelated changes
* Add newline
* Fix undefined var, localize text
* Shorten strings, add missing parameters
* Fix logical error
* Fix capitalization, Update string, Only add EH on server
* Add missing uses of the private command
* Remove excess formatting
* Add module category
2016-12-14 23:55:06 -06:00
Dedmen Miller
c009000bd9
Use new private syntax for winddeflection PFH ( #4761 )
2016-12-14 23:29:07 -06:00
ulteq
65f0f56474
Implemented 'showPainInMenu'
2016-12-14 21:30:28 +01:00
ulteq
8146cb427e
Revert "Implemented 'showPainInMenu' logic"
...
This reverts commit 964711a38b
.
2016-12-14 21:23:26 +01:00
ulteq
0d0cf38028
Fix bandage reopening classname/category lookup
2016-12-14 21:17:39 +01:00
PabstMirror
5379503772
Fix deadman range, fix clacker transfer, use setShotParents ( #4689 )
2016-12-14 14:06:32 -06:00
ulteq
e817e13cfd
Only call 'handleIncapacitation' when it makes sense
...
* Minor injuries should not trigger incapacitation
2016-12-14 21:02:24 +01:00
ulteq
964711a38b
Implemented 'showPainInMenu' logic
2016-12-14 20:55:03 +01:00
ulteq
196a3999a4
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-12-14 20:44:22 +01:00
ulteq
151d4a4bfe
Settings overhaul
...
New settings:
* allowSelfIV
* showPainInMenu
Converted CBA -> ACE Settings:
* advancedBandages
* advancedMedication
* fatalInjuryCondition
* cardiacArrestTime
Fixed settings:
* useLocation_Epi
* medicSetting_Epi
* painCoefficient
2016-12-14 20:44:06 +01:00
Dystopian
4f20d1f7c6
add rearm to Vehicle Ammo boxes ( #4750 )
2016-12-14 13:18:04 -06:00
Dystopian
cc3b669fcd
Fix missing refuel menu on static fuel stations ( #4533 )
...
* fix static fuel stations
* Directly compile menus and remove XEH from buildings
2016-12-14 12:48:00 -06:00
PabstMirror
af4b3e31e1
Minor iv optimization
2016-12-14 11:50:31 -06:00
ulteq
dafefda04a
Fixed typo
...
Closes: https://github.com/acemod/ACE3/pull/4697
2016-12-14 18:33:36 +01:00
ulteq
a2b964a993
Fixed bandage config lookup
2016-12-14 18:04:56 +01:00
ulteq
5d3f97ace7
Fix IV Bags work on limbs with a tourniquet applied
2016-12-14 12:36:51 +01:00
Glowbal
c8ef10341e
Merged branch release-v3.8.3 into master
2016-12-13 23:14:12 +01:00
Glowbal
0df98f794c
Prep 3.8.3
2016-12-12 19:50:16 +01:00
PabstMirror
06caea825b
AdvThrow - Make sure ammo setVar is not empty ( #4743 )
2016-12-12 19:33:34 +01:00
commy2
757ab78191
fix usage of reserved variable "" in FUNC(getDetectorConfig), fix #4741 ( #4742 )
2016-12-12 19:33:05 +01:00
PabstMirror
11b464b585
Fix blood drop selection if blood loss is high
...
close #4739
2016-12-12 19:32:23 +01:00
PabstMirror
de34d57d5b
Update SMG_02 base class for 1.66 ( #4718 )
2016-12-12 19:31:52 +01:00
PabstMirror
14c7e9af17
AF - Remove setVar when removing eh
2016-12-12 19:30:58 +01:00
Glowbal
b72541df23
Jpn translation v382 ( #4710 )
...
* jpn scopes translation
this is Japanese translation for scope
* fix jpn weather translation
Fix for Weather japanese translation
* fix jpn Repair translation
fix jpn Repair translation
* jpn zeus translation
Japanese localization for zeus
2016-12-12 19:29:58 +01:00
ulteq
6b611ffbbd
Cleanup: 'handleBandageOpening'
2016-12-10 16:36:36 +01:00
ulteq
a3fd916d21
Do not restore blood volume in partial heal
2016-12-10 16:30:05 +01:00
ulteq
1bc1865313
Minor cleanup: 'treatmentBandageLocal'
2016-12-10 15:39:03 +01:00
ulteq
852f78b801
Classify the perceived pain intensity on all patient information outputs
...
Fixes : #2117
2016-12-10 15:24:20 +01:00
PabstMirror
a451ad356e
Close patient display when interaction menu closes
2016-12-09 21:35:26 -06:00
PabstMirror
c2f9010183
opps
2016-12-09 21:29:23 -06:00
PabstMirror
3907d2dc9f
Cleanup moved functions
2016-12-09 21:27:42 -06:00
PabstMirror
b87bdfe14a
Fix body-bag action / cleanup
2016-12-09 21:03:52 -06:00
PabstMirror
ee864b2c46
Fix medkit string, fix overpressure
2016-12-09 13:48:54 -06:00
ulteq
05b9208d3c
Change debug
2016-12-09 18:43:32 +01:00
ulteq
03f9ba1bad
Improved simulation of tourniquet pain:
...
* Made use of the new pain level helper function
2016-12-09 17:48:27 +01:00
ulteq
ada43148e9
Removed deprecated revive settings
2016-12-09 17:07:05 +01:00
ulteq
bfda932384
Different max. bleeding rates for different body parts
2016-12-09 15:54:33 +01:00
ulteq
0a81baf498
Better and simpler bleeding rate calculation
2016-12-09 14:11:07 +01:00
ulteq
a809047ac4
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-12-09 12:57:42 +01:00
ulteq
82e88061fc
Added 'DEFAULT_HEART_RATE' constant
2016-12-09 12:57:27 +01:00
PabstMirror
cc6150303f
Add setting for blood bag flow rate ( #4751 )
2016-12-09 11:33:01 +01:00
ulteq
31bc54ff33
Further improved the wound merging logic
2016-12-09 10:55:24 +01:00
PabstMirror
c431a7d236
Ignore UAV AI hitpoints
2016-12-08 15:53:52 -06:00
ulteq
c486f17539
Implemented Medkit (works like in ACE2)
2016-12-08 18:11:24 +01:00
BaerMitUmlaut
a48d271368
Merge pull request #4668 from acemod/medical-rewrite-cardiacArrestLimits
...
Introduce small variation to length of cardiac arrest
2016-12-08 14:22:11 +01:00
ulteq
3b82510751
Merge new wounds into existing wounds whenever possible
...
* Todo: separate 'amountOf' into two variables (wound count and bandage percentage)
2016-12-08 12:59:30 +01:00
ulteq
b81a5adcb9
Renamed 'healTime' calculation helper
2016-12-08 12:30:59 +01:00
ulteq
9dee5a9083
Don't remove wounds on partial heal
2016-12-08 12:16:11 +01:00
ulteq
beb1c7036c
Removed todo flag
2016-12-08 11:55:38 +01:00
ulteq
280943cb4d
Fixed occluded medication (tourniquet removal logic)
2016-12-08 11:54:59 +01:00
ulteq
78bfc0c26d
Simplified damage storage
2016-12-08 11:38:43 +01:00
ulteq
627ea0ebdc
Dynamically translate different wound types
...
* Brings back minor, medium, large wounds
2016-12-07 21:56:13 +01:00
ulteq
89c68364ef
Fix pain suppression not affecting 'setCustomAimCoef'
2016-12-07 19:51:28 +01:00
ulteq
708ac207fd
Make Avulsions even less likely
2016-12-07 19:10:12 +01:00
ulteq
6ce1910a96
Fix partial heal
2016-12-07 18:53:12 +01:00
ulteq
66803a4b4d
Fix damage coloring
2016-12-07 18:53:04 +01:00
ulteq
8c5da66c43
Increase "basic medication" effectiveness of morphine
2016-12-07 18:41:42 +01:00
ulteq
74fefb6f69
New body part colors:
...
* Red bleeding
* Blue tourniquet
* Yellow/Orange damage
2016-12-07 18:28:35 +01:00
ulteq
7f1678b7e6
Increased wake up chance
2016-12-07 18:19:35 +01:00
ulteq
0c8ebd6441
Slightly increase Tourniquet 'treatmentTime'
2016-12-07 17:56:59 +01:00
ulteq
4da07bd2a4
Attemp to reduce 'Avulsion' likelihood
2016-12-07 17:47:02 +01:00
ulteq
09f6f2284b
Tweaked morphine config
2016-12-07 17:46:16 +01:00
ulteq
45aa80bed7
Fix leg damage always counted as #vehiclecrash
2016-12-07 16:39:22 +01:00
ulteq
03f7451c99
Fixed incorrect debug output
2016-12-07 11:41:58 +01:00
ulteq
5db75ac746
Fixed check blood pressure did not always account for tourniquets
2016-12-07 11:32:01 +01:00
ulteq
ab7af04530
Overhauled the medication system:
...
* Refactored the old code
* Introduced 'timeTillMaxEffect' config entry for medication
2016-12-06 20:42:10 +01:00
ulteq
b2838557fa
Removed dead code 'hrCallback'
2016-12-06 18:55:54 +01:00
ulteq
02ac4c4084
Fixed minor bug in the heart rate calculation
2016-12-06 17:40:05 +01:00
ulteq
faa2b619ab
Removed overly verbose debug logs
2016-12-06 17:35:52 +01:00
ulteq
fa77fb7194
Various fixes:
...
* Fixed medication (morphine, epinephrine, ...)
* Fixed CPR
* Improved heart rate simulation
* Removed deprecated ace settings
2016-12-06 17:26:11 +01:00
ulteq
978a81fb0a
Removed dead code
2016-12-06 14:37:48 +01:00
ulteq
92da5c80a0
Partly fixed Medication
...
* Brings the heart rate adjustment (due to medication) back to life
* Restores the medication effect loop (needs testing)
2016-12-06 12:58:12 +01:00
ulteq
7d6edd6c41
Brought the SQF variant of the woundsHandler back (for linux servers)
2016-12-06 10:59:29 +01:00
ulteq
db547a53b7
Increased unconsciousness wake up interval
2016-12-06 10:58:43 +01:00
PabstMirror
c47772eddc
Fix stringtables
2016-12-05 19:40:26 -06:00
ulteq
46340fe8d8
Fixed accident
2016-12-05 23:03:25 +01:00
ulteq
a88be4f458
Fixed 'displayPatientInformation'
2016-12-05 23:00:02 +01:00
ulteq
624315524e
Fixed typo
2016-12-05 21:39:47 +01:00
ulteq
a5ce5b4a34
Medical Rewrite - Continued ( #4744 )
2016-12-05 21:34:20 +01:00
commy2
9cba0baade
manual merge
2016-12-05 20:18:15 +01:00
commy2
a83267b2ff
manual merge
2016-12-05 20:15:16 +01:00
PabstMirror
8d1f988f5d
AdvThrow - Make sure ammo setVar is not empty ( #4743 )
2016-12-02 12:44:39 -06:00
commy2
d75eeac1e4
fix usage of reserved variable "" in FUNC(getDetectorConfig), fix #4741 ( #4742 )
2016-12-02 10:09:48 -06:00
PabstMirror
4eba77f328
Fix blood drop selection if blood loss is high
...
close #4739
2016-12-01 20:36:10 -06:00
ulteq
3e0f85b4f1
RangeCard - Take bore height into account ( #4715 )
2016-12-01 21:20:51 +01:00
PabstMirror
3566e6e7f5
Update SMG_02 base class for 1.66 ( #4718 )
2016-12-01 12:05:28 -06:00
PabstMirror
321bb0bc57
Add frag definitions for remaining ammo ( #4736 )
...
Remove rpt warning
Close #342
2016-12-01 11:01:55 -06:00
ulteq
448dcddc55
ATragMX - cleanup and some fixes ( #4714 )
...
* ATragMX - Improved the default gun profiles
* Recalculated all muzzle velocities (based on 15 degrees Celsius)
* Recalculated all scope base angle (based on the new muzzle velocities)
* ATragMX - Removed lots of duplicate code
* Introduced dynamic simulation interval (based on muzzle velocity)
* ATragMX - Fixed simulation interval for the truing drop feature
2016-12-01 10:23:03 +01:00
ulteq
50e144672f
Ballistics - Cleanup ( #4721 )
...
* Ballistics - Removed 'caliber', 'hit' and 'typicalSpeed' entries
* from all vanilla ammo types
* Removed all unused ammo types
* Ballistics - Removed more unnecessary config entries
2016-12-01 10:21:59 +01:00
William Giokas
b9fbd2723a
Realisticweights: Updated cyrus weight
...
Cyrus was set to weigh 300 units (~30lb?). The NATO equivalent, the Noreen
Bad News (or MAR-10) weighed 130, or 13lbs, equivalent to it's real life
counterpart. This just changes the weight to 140, similar to that of the
SVDK, a possible real-life counterpart for this rifle.
2016-12-01 01:27:02 -06:00
BaerMitUmlaut
ac28bce578
Fixed state machine not running for units
2016-11-29 12:35:26 +01:00
PabstMirror
bc89a260ff
AF - Remove setVar when removing eh
2016-11-27 16:38:33 -06:00
ulteq
dff577d5d1
ATragMX - Simplified Coriolis calculation ( #4716 )
2016-11-27 09:56:23 +01:00
classic
05ddca5b90
Jpn translation v382 ( #4710 )
...
* jpn scopes translation
this is Japanese translation for scope
* fix jpn weather translation
Fix for Weather japanese translation
* fix jpn Repair translation
fix jpn Repair translation
* jpn zeus translation
Japanese localization for zeus
2016-11-25 18:50:07 +01:00
ulteq
aaebdc3752
ATragMX - Minimize the integration error ( #4703 )
...
* The goal is to keep the error below 0.1 MRAD
2016-11-25 10:29:49 +01:00
ulteq
7d22fce8da
Advanced Ballistics - New default simulation interval ( #4707 )
2016-11-25 00:15:41 +01:00
ulteq
b2ba95913a
ATragMX - Truing Drop fix ( #4704 )
...
* Fixes a bug in the truing drop feature that occurs when the zero range is greater than the truing range
2016-11-25 00:15:04 +01:00
Glowbal
050384e960
Merge branch 'release'
...
Conflicts:
docs/_config.yml
docs/_config_dev.yml
2016-11-25 00:08:32 +01:00
ulteq
87b9671757
AdvancedBallistics - Abort after adjusting the muzzle velocity ( #4700 )
...
* Always adjust the muzzle velocity when advanced ballistics is enabled
2016-11-24 00:11:25 +01:00
PabstMirror
a3c50a6c76
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
Glowbal
9d08ad8238
Prep 3.8.2 release
2016-11-22 18:38:58 +01:00
ulteq
dcd4137491
Fixed several bugs in the unit conversion code
...
* Proper min, max capping for both metric and imperial units
* Fixed unit conversion issues on the interpolation table input fields
2016-11-21 21:20:48 +01:00
ulteq
cb3693f664
ATragMX - Fixes possible divison through zero
2016-11-21 21:20:48 +01:00
ulteq
dbb59c8fd1
New 'overwriteZeroRange' setting
2016-11-20 09:05:42 +01:00
ulteq
bb71885b42
Added config settings to optic_Nightstalker, optic_NVS and optic_TWS
2016-11-20 09:05:42 +01:00
ulteq
273e603cad
Fix 'ACE_ScopeZeroRange' setting being ignored when placed in weapon classes
...
* Only relevant for weapons with integrated scopes
2016-11-20 09:05:42 +01:00
ulteq
1f364da0df
Fix 'forceUseOfAdjustmentTurrets` affecting all scopes including iron sights
2016-11-20 09:05:42 +01:00
ulteq
f94b1a7a10
ATragMX - Improved gun list readability ( #4674 )
...
* Reduced the gun list font size
* Redesigned the listbox scrollbars (new colors, smaller width)
* Added a negative offset for the horizontal text position in the gun list
* Limited the max. allowed length of custom gun names to 14 characters
2016-11-19 18:05:26 +01:00
PabstMirror
491aaa89cb
Update laser code if laser is already on ( #4677 )
2016-11-17 13:28:25 -06:00
PabstMirror
0137009060
Add RHS MELB fastrope, add 3d debuging of mem points
...
Close #4683
Config from @Whigital
2016-11-17 20:11:18 +01:00
PabstMirror
3fc8774d49
Change mortar to ammo handling weapon on init ( #4678 )
...
Fix #4649
2016-11-17 20:10:54 +01:00
BaerMitUmlaut
b08270742d
Tweaked fatigue in water
2016-11-17 20:10:06 +01:00
BaerMitUmlaut
60651fcb1e
Tweaked prone animation duty
2016-11-17 20:10:02 +01:00
BaerMitUmlaut
264fddd1c4
Fix AF for adjusted stances, fixes #4591
2016-11-17 20:09:10 +01:00
ulteq
f679b1d6bb
Ballistics - AmmoBox update (Apex magazines) ( #4675 )
...
* Added 20Rnd 6.5mm Lapua Scenar / Creedmor magazines
2016-11-17 20:08:35 +01:00
PabstMirror
d14127ba4f
Use head direction for drawing microdag wp
2016-11-17 20:08:09 +01:00
PabstMirror
0669dd6568
spaces
2016-11-17 20:07:20 +01:00
PabstMirror
054831f370
Use vehicle eh to hide bar
2016-11-17 20:07:17 +01:00
PabstMirror
948442fafb
Hide bar when mounted
2016-11-17 20:07:14 +01:00
PabstMirror
8d9bd5005b
Hide advFatigue bar on map / spectator
2016-11-17 20:07:10 +01:00
PabstMirror
0909d5727e
Don't compile action menu for playable logics ( #4666 )
...
Fix #4664
2016-11-17 20:06:19 +01:00
Daniel Jupp
fa36955ffb
Fix cargo find nearest vehicle ( #4592 )
...
* Inital Commit
* read function call change
added object to exclude to function call
* Removed TODO comment
2016-11-17 20:05:42 +01:00
PabstMirror
ed061d66ba
Invert logic for isRefueling
2016-11-17 20:04:53 +01:00
jonpas
c2e933355d
Prevent switching to weapon while carrying fuel nozzle - fix #4601
2016-11-17 20:04:43 +01:00
Broström.A | Evul
e73d20f3c3
ACE_Chemlight_Shield not public ( #4612 )
...
Changed `ACE_Chemlight_Shield` to `public` from `protected`
2016-11-17 20:03:50 +01:00
PabstMirror
1f6ce7ff81
Fix tagTestingThread error ( #4662 )
...
Close #4659
2016-11-17 20:03:08 +01:00
SilentSpike
27cc4ed7c0
Clean some cook off code
...
- Use unary `createVehicle` syntax
- Removed some parenthesis
- Simpify 3den property condition
2016-11-17 20:02:14 +01:00
SilentSpike
5976415b0d
Add cook off 3den setting to ammo boxes
2016-11-17 20:02:11 +01:00
SilentSpike
47e1444747
Fix #4630
...
Not all explosives detonate on destruction, so their ammo config must be checked to see if they will.
ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens.
2016-11-17 20:02:07 +01:00
ulteq
c756537d3d
ATragMX - Estimate bullet length instead of using a fixed value ( #4651 )
2016-11-17 20:00:34 +01:00
PabstMirror
da85fc1be5
Add RHS MELB fastrope, add 3d debuging of mem points
...
Close #4683
Config from @Whigital
2016-11-16 17:42:11 -06:00
PabstMirror
6fd561f1f0
Change mortar to ammo handling weapon on init ( #4678 )
...
Fix #4649
2016-11-16 11:00:50 -06:00
ulteq
ba097e719f
Ballistics - AmmoBox update (Apex magazines) ( #4675 )
...
* Added 20Rnd 6.5mm Lapua Scenar / Creedmor magazines
2016-11-16 10:49:48 +01:00
BaerMitUmlaut
14cf9817b4
Merge pull request #4672 from acemod/af-tweaks
...
Advanced Fatigue swimming/diving/crawling tweaks
2016-11-16 06:05:48 +01:00
esteldunedain
4df561e13a
Fix airburst ammo when the ACE_FCS is not enabled (the code is not reached anyway)
2016-11-15 23:11:34 +01:00
ulteq
9641d306e6
Reused already calculated initSpeed
2016-11-15 23:11:34 +01:00
esteldunedain
4854b963db
Apply a correction to the FCS based on vanilla zeroing
2016-11-15 23:11:34 +01:00
ulteq
9fdf3ceb00
Refined the range card calculation abort conditions
...
* Max. elevation now never exceeds 40 MRADs
* Min. velocity now also depends bullet stability (e.g. lower for .408 CheyTac)
2016-11-15 23:11:22 +01:00
ulteq
16f3f2ca37
Optimized range card calculations
...
* Removed dead code
2016-11-15 23:11:22 +01:00
ulteq
69cd53de2a
Optimized ATragMX solution calculations
2016-11-15 23:11:22 +01:00
ulteq
79d087e784
Reset scope adjustments when either the weapon or the scope change.
2016-11-15 23:11:22 +01:00
ulteq
8c49433b49
Added new ace_scopes module setting 'correctZeroing' (default on)
2016-11-15 23:11:22 +01:00
ulteq
2f23f1ca6c
Bugfix - Fixes ace_scopes affecting under-barrel grenade launchers
2016-11-15 23:11:22 +01:00
ulteq
7fa73744e9
Cleanup - partly merged #4658
...
* Removed getVariable QGVAR(Adjustment) boilerplate
* Less calls to setVariablePublic
* Removed vanilla zeroing element hiding (fixes warning in log file)
* Moved settings evaluation into ace_settingsInitialized event handler
2016-11-15 23:11:22 +01:00
ulteq
10cc0ba951
Moved all zero angle calculations into the advanced_ballistics.dll
...
* Speeds up ATragMX
* Speeds up RangeCards
* Speeds up Scopes
2016-11-15 23:11:22 +01:00
ulteq
789a169b0e
Allow using adjustment turrets on weapons with integrated scopes
2016-11-15 23:11:22 +01:00
ulteq
429bffd039
Moves the bore height calculation into FUNC(inventoryCheck)
2016-11-15 23:11:22 +01:00
ulteq
a687c49d2a
Adds settings module for ace_scopes
...
* Interconnects the rangecard and scopes modules
* Hides the zeroing text when the vanilla zeroing is overwritten
* Makes the scopes module fully compatible with any 3rd party weapon pack without the need for addition compat pbos (though their use is still recommended)
2016-11-15 23:11:22 +01:00
ulteq
36c14c5dc4
Feature - Vanilla zeroing fix
2016-11-15 23:11:22 +01:00
BaerMitUmlaut
21502d7b7b
Merge pull request #4562 from acemod/mgCleanup
...
Missile Guidance Overhaul
2016-11-15 19:16:04 +01:00
PabstMirror
b4315b6a65
Javelin overhaul ( #4580 )
...
* Javelin overhaul
* header spelling fix
2016-11-15 12:15:25 -06:00
SilentSpike
39582914f7
Add 10% variation to cardiac arrest time
...
Gaussian distribution favours the average time setting. This introduces some unpredictability to cardiac arrest, but not enough to make users confused. Keeps the settings simple to again reduce confusion and improve overall UX.
2016-11-15 17:00:22 +00:00
ulteq
f0279726ce
Fixed typo (copy & paste remains) ( #4673 )
2016-11-15 16:14:35 +01:00
Remco Speekenbrink
324bf68614
Add Zeus utility modules
...
- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
1. Toggle simulation
2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00
PabstMirror
4bb02a320b
Run attack profile even if no target
2016-11-14 20:19:24 -06:00
BaerMitUmlaut
1d8030d196
Tweaked fatigue in water
2016-11-14 21:55:26 +01:00
BaerMitUmlaut
e4a4d8f56d
Tweaked prone animation duty
2016-11-14 21:54:51 +01:00
ulteq
608f8bbfdc
ATragMX - Added 7.62x39mm ammo to gun profile
2016-11-14 21:01:04 +01:00
ulteq
2e81f7c104
Ballistics - Overworked .408 CheyTac based on new JBM Ballistics data
...
* Added 419gr and 305gr variants (vanilla ammo == 419gr)
* Muzzle velocities from http://www.cheytac.com
* G7 BCs from http://www.jbmballistics.com/
2016-11-14 21:01:04 +01:00
BaerMitUmlaut
88596aaaf1
Merge pull request #4671 from acemod/fix-af-adj-stances
...
Fix advanced fatigue for adjusted stances
2016-11-14 19:59:27 +01:00
BaerMitUmlaut
a4c6daef50
Fix AF for adjusted stances, fixes #4591
2016-11-14 19:24:21 +01:00
PabstMirror
95699f267c
Use head direction for drawing microdag wp
2016-11-14 12:13:41 -06:00
SilentSpike
24ada4dab3
Clarify the maximumCardiacArrestTime
setting
2016-11-13 21:45:38 +00:00
SilentSpike
27728172ed
Clarify the allowDeathMode
setting
2016-11-13 21:27:40 +00:00
BaerMitUmlaut
b4569f0a96
Fix bracket
2016-11-13 18:11:18 +01:00
BaerMitUmlaut
d40c3fd2bf
Merge pull request #4655 from acemod/fixStamBar
...
Hide advFatigue bar on map / spectator / in vehicles
2016-11-13 18:06:34 +01:00
BaerMitUmlaut
27916e8455
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-11-13 18:03:12 +01:00
PabstMirror
6f640ddc45
spaces
2016-11-13 10:56:45 -06:00
PabstMirror
b3e313f52b
Use vehicle eh to hide bar
2016-11-13 10:55:57 -06:00
PabstMirror
e32bca3d14
Don't compile action menu for playable logics ( #4666 )
...
Fix #4664
2016-11-12 19:39:40 -06:00
Daniel Jupp
3935299e3c
Fix cargo find nearest vehicle ( #4592 )
...
* Inital Commit
* read function call change
added object to exclude to function call
* Removed TODO comment
2016-11-12 17:52:17 -06:00
jonpas
d69b48bac5
Merge pull request #4629 from acemod/fixRefuelShooting
...
Prevent switching to weapon while carrying fuel nozzle
2016-11-13 00:13:48 +01:00
PabstMirror
76eea8924f
Invert logic for isRefueling
2016-11-12 16:37:41 -06:00
Broström.A | Evul
c4c98696e0
ACE_Chemlight_Shield not public ( #4612 )
...
Changed `ACE_Chemlight_Shield` to `public` from `protected`
2016-11-12 16:19:50 -06:00
PabstMirror
ae0eab3a51
Use isEqualTo for checking seeker return
2016-11-12 16:15:42 -06:00
PabstMirror
26ae3b8075
Hide bar when mounted
2016-11-12 15:51:44 -06:00
PabstMirror
9e85508f0d
Fix tagTestingThread error ( #4662 )
...
Close #4659
2016-11-12 15:46:29 -06:00
SilentSpike
c66f9e5144
Merge pull request #4638 from acemod/cookoff_fixes
...
Fix ammo cook off with certain explosives
2016-11-11 17:41:42 +00:00
PabstMirror
e086a33e4d
Hide advFatigue bar on map / spectator
2016-11-10 17:49:18 -06:00
PabstMirror
5bf8b642f7
Add cargo configs for some planes ( #4650 )
2016-11-10 12:05:08 -06:00
ulteq
f15522a88f
ATragMX - Estimate bullet length instead of using a fixed value ( #4651 )
2016-11-10 18:35:57 +01:00
Glowbal
0394ea56b4
Increment build
2016-11-09 22:07:07 +01:00
Glowbal
3417c433fd
Prep v3.8.2
2016-11-09 22:06:48 +01:00
commy2
9e6ee0363d
fix tripflares script error ( #4647 )
2016-11-09 21:56:57 +01:00
PabstMirror
0975a4f004
MedicalAI - Fix treatment animion with no weapon ( #4633 )
2016-11-09 21:56:26 +01:00
ulteq
a43b70fe89
Added 20rnd 6.5 Creedmor and 6.5 Lapua Scenar mags
...
* Fixed incorrect QBU-88 (DMR_07_base_F) initSpeed
2016-11-09 21:55:39 +01:00
William Giokas
6a910e7fe4
ballistics: Added 20 round 6.5 Lapua and Creedmoor
2016-11-09 21:55:35 +01:00
ulteq
f2a85b63cf
Fixed a typo
2016-11-09 21:54:20 +01:00
ulteq
962a296710
Minor corrections in the ballistics module
...
* Corrected AKS-U barrel length
* Corrected .338 250gr BC
* Corrected .338 API526 BC and muzzle velocity
* Slightly reduced 5.8x42mm muzzle velocity
2016-11-09 21:54:16 +01:00
Dystopian
272ec37603
Fix Full Repair menu not shown when damage returns 0 ( #4621 )
2016-11-09 21:53:21 +01:00
ulteq
c5322bff37
Fixes the ATragMX 'Done' button issue ( #4617 )
2016-11-09 21:52:32 +01:00
PabstMirror
910f975276
Fix ubc
2016-11-09 21:51:11 +01:00
PabstMirror
76dbdaaecf
Add semi-colon
2016-11-09 21:51:08 +01:00
ulteq
298a90b68a
Updates the ATragMX gun list
2016-11-09 21:51:05 +01:00
ulteq
91def9396c
Updates the ballistics module to support Apex
...
* Made the new ammo types ready for advanced ballistics
* Made the new weapons ready for advanced ballistics
* Recalculated all initSpeed coefficients
* Updated the airFrictionAnalysis report
2016-11-09 21:51:01 +01:00
ulteq
eb6319641e
Fix Kestrel4500 wind speed calculation ( #4609 )
2016-11-09 21:47:42 +01:00
PabstMirror
5463e9dff8
Merge branch 'master' into medical-rewrite
2016-11-09 13:12:42 -06:00
Dystopian
ff961a5bd6
Fix Full Repair menu not shown when damage returns 0 ( #4621 )
2016-11-09 13:11:47 -06:00
Karan Singh
09b89a0bbc
Fix typo in Eden Options ( #4615 )
...
* Fix typo in Eden Options
This fixes a typo in line 25, ace_isMeidc_temp to ace_isMedic_temp
* Fix L13
2016-11-09 13:07:29 -06:00
commy2
370e746068
fix tripflares script error ( #4647 )
2016-11-09 13:02:48 -06:00
PabstMirror
20f40f8c55
Use single queue for blood cleanup ( #4586 )
2016-11-09 13:00:18 -06:00
BaerMitUmlaut
dac4a4dc42
Merged instant death and execution into one setting
2016-11-09 19:01:55 +01:00
BaerMitUmlaut
08a378bb2d
Added execution system, improved instant death
2016-11-08 19:37:56 +01:00
ulteq
0580bdcc8e
Added 20rnd 6.5 Creedmor and 6.5 Lapua Scenar mags
...
* Fixed incorrect QBU-88 (DMR_07_base_F) initSpeed
2016-11-08 09:34:48 +01:00
William Giokas
8c2b88da85
ballistics: Added 20 round 6.5 Lapua and Creedmoor
2016-11-08 09:34:48 +01:00
BaerMitUmlaut
928ded0e66
Fixed instant death and PREP
2016-11-07 23:46:10 +01:00
BaerMitUmlaut
ba9fc9240c
Removed traces of old state machine
2016-11-07 23:44:33 +01:00
BaerMitUmlaut
0427814961
Started transition to CBA state machine, removed revive in favour of extended cardiac arrest
2016-11-07 22:21:07 +01:00
BaerMitUmlaut
a65f1d19fa
Added state machine debug functionality
2016-11-07 22:19:55 +01:00
ulteq
51c12dba1d
Allow adding gun list entries via config
2016-11-07 16:40:34 +01:00
ulteq
3f4564605b
ATragMX - Implemented missing features
...
* Muzzle Velocity vs. Temperature Interpolation
* C1 Ballistic Coefficient vs. Distance Interpolation
* Coriolis and Spin drift output
* Options menu
* Truing Drop
---------------------------------
* Overworked default gun profiles
---------------------------------
* Fixed the Cancel buttons on the gun-, atmosphere- and target columns.
* Fixed some muzzle velocity entries in the default gun list.
* Fixed divide by zero error in the target range estimator
2016-11-07 16:40:34 +01:00
SilentSpike
e399597678
Clean some cook off code
...
- Use unary `createVehicle` syntax
- Removed some parenthesis
- Simpify 3den property condition
2016-11-06 12:29:37 +00:00
System98
6272b95acc
Update chemlight translations
...
- Add missing commas to some chemlight-strings
2016-11-06 12:22:39 +01:00
System98
b0bf50c506
Unify and improve some german translations
...
- unify and improve some german translations
- fix a few typos
2016-11-06 10:10:36 +01:00
SilentSpike
5032619b9a
Add cook off 3den setting to ammo boxes
2016-11-05 14:48:48 +00:00
SilentSpike
7de56ad9b5
Fix #4630
...
Not all explosives detonate on destruction, so their ammo config must be checked to see if they will.
ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens.
2016-11-05 14:20:48 +00:00
System98
38be06c28c
Typo fix
...
- fix another typo
2016-11-05 13:50:26 +01:00
System98
5376a3045b
Fix typo
...
- Fiy typo in german translation
2016-11-05 13:43:57 +01:00
System98
7efe752f3c
Update german translation
...
- Add missing german translations
2016-11-05 13:42:55 +01:00
PabstMirror
0746264905
MedicalAI - Fix treatment animion with no weapon ( #4633 )
2016-11-04 00:01:58 +01:00
jonpas
14c9cffb6a
Prevent switching to weapon while carrying fuel nozzle - fix #4601
2016-11-02 18:44:39 +01:00
ulteq
aef7010d67
Fixes the ATragMX 'Done' button issue ( #4617 )
2016-11-02 18:05:19 +01:00
ulteq
71fe9bde7d
Fixed a typo
2016-11-02 14:27:26 +01:00
ulteq
6a60770470
Minor corrections in the ballistics module
...
* Corrected AKS-U barrel length
* Corrected .338 250gr BC
* Corrected .338 API526 BC and muzzle velocity
* Slightly reduced 5.8x42mm muzzle velocity
2016-11-02 13:54:22 +01:00
ulteq
510622dfc9
Adds realistic names for the QBZ-95 camo variants
...
Green Hex and Hex variants of:
* QBZ-95-1
* QBZ-95-1 GL
* QBZ-95-1 LSW
2016-10-31 20:35:38 +01:00
ulteq
b91c4acca8
Merge pull request #4613 from acemod/realisticnames-apex-update
...
Adds realistic names for the QBZ-95 camo variants
2016-10-31 19:58:46 +01:00
ulteq
22ce12ec57
Merge pull request #4609 from acemod/kestrel4500-typo-fix
...
Fix Kestrel4500 wind speed calculation
2016-10-31 12:57:24 +01:00
ulteq
2e94c40a46
Merge pull request #4616 from acemod/apex-weapon-ballistics
...
Updates the ballistics module to support Apex
2016-10-31 12:57:02 +01:00
PabstMirror
ebd31168f4
Fix bleeding hit logic for enabledFor = 1
2016-10-30 20:45:02 -05:00
PabstMirror
866612b974
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical_blood/XEH_postInit.sqf
2016-10-30 20:38:30 -05:00
PabstMirror
ace24d0282
Fix ubc
2016-10-30 18:46:55 -05:00
PabstMirror
9f56ba50c1
Add semi-colon
2016-10-30 18:43:43 -05:00
jonpas
657c790ee3
Allow checking dogtags inside vehicles and when sitting ( #4619 )
...
* Allow checking dogtag inside and when sitting
* Remove redundant format
2016-10-30 21:53:14 +01:00
jonpas
2222834c43
Allow checking dogtags inside vehicles and when sitting ( #4619 )
...
* Allow checking dogtag inside and when sitting
* Remove redundant format
2016-10-30 18:54:54 +01:00
Rebel
9ac12aaee8
Blocks AI getting back into the vehicle on cookoff ( #4587 )
...
* no message
* Header.
* Typo.
* Less code.
* New getPos syntax.
* leaveVehicle seems to work.
* Removed the second waypoint.
* Clear previous waypoints.
* Run away waypoint before others.
* Use arr select code
* Revert select. Use doMove.
2016-10-30 18:11:17 +01:00
commy2
357d5c119b
remove scrollbars from javelin scope ( #4618 )
2016-10-30 18:10:40 +01:00
commy2
18e5fa2849
remove scrollbars from javelin scope ( #4618 )
2016-10-30 14:46:31 +01:00
Rebel
e84cdef817
Blocks AI getting back into the vehicle on cookoff ( #4587 )
...
* no message
* Header.
* Typo.
* Less code.
* New getPos syntax.
* leaveVehicle seems to work.
* Removed the second waypoint.
* Clear previous waypoints.
* Run away waypoint before others.
* Use arr select code
* Revert select. Use doMove.
2016-10-30 13:33:28 +01:00
ulteq
c3f967e365
Updates the ATragMX gun list
2016-10-30 12:26:15 +01:00
ulteq
14af5577c6
Updates the ballistics module to support Apex
...
* Made the new ammo types ready for advanced ballistics
* Made the new weapons ready for advanced ballistics
* Recalculated all initSpeed coefficients
* Updated the airFrictionAnalysis report
2016-10-30 09:02:55 +01:00
jonpas
07ebb83281
Fix PlasticCase drag direction
2016-10-29 21:37:50 +02:00
jonpas
7c4a7c2328
Fix header
2016-10-29 21:32:49 +02:00
jonpas
c08d15151e
Fix error, Set disabled collision objects to object variable
2016-10-29 21:31:54 +02:00
ulteq
0e364b0d48
Adds realistic names for the QBZ-95 camo variants
...
Green Hex and Hex variants of:
* QBZ-95-1
* QBZ-95-1 GL
* QBZ-95-1 LSW
2016-10-29 13:49:24 +02:00
ulteq
7b2d736ba3
Fix Kestrel4500 wind speed calculation
...
* Cosine was applied twice (on some screens)
2016-10-28 22:25:47 +02:00
PabstMirror
e1900d81bc
Fix bleeding hit logic for enabledFor = 1 ( #4585 )
...
* Fix bleeding hit logic for enabledFor = 1
* Handle RC
* fix
2016-10-28 22:12:38 +02:00
PabstMirror
70439aaa9d
Fix bleeding hit logic for enabledFor = 1 ( #4585 )
...
* Fix bleeding hit logic for enabledFor = 1
* Handle RC
* fix
2016-10-28 22:12:37 +02:00
commy2
eb38290aaf
cookoff ammo selections default values ( #4604 )
...
* cookoff ammo selections default values
* Add missing subTurret cache for Wheeled APCs
2016-10-28 22:10:40 +02:00
commy2
416ab31610
cookoff ammo selections default values ( #4604 )
...
* cookoff ammo selections default values
* Add missing subTurret cache for Wheeled APCs
2016-10-28 22:10:31 +02:00
PabstMirror
7a95d66085
Remove repair locization warning ( #4607 )
2016-10-28 19:25:38 +02:00
PabstMirror
2df4a28145
Remove repair locization warning ( #4607 )
2016-10-28 12:16:23 -05:00
jonpas
8bfcb5a1b1
Reenable collision on drop, Update function headers
2016-10-28 14:20:39 +02:00
jonpas
e400a68427
Disable collision with nearby players while carrying
2016-10-28 00:11:38 +02:00
jonpas
e83791c246
Fix carrying direction for Land_WoodenBox_F
2016-10-27 23:30:40 +02:00
jonpas
4868aacb42
Move objects with disabled simulation to ground
...
In addition to simulation type house, disabled simulation objects will also be floating - this is usually done to prevent clipping or falling of small objects objects through objects they are placed on
2016-10-27 23:23:03 +02:00
BaerMitUmlaut
60d98df5fc
Fix makeJerryCan locality issues ( #4600 )
2016-10-27 22:19:55 +02:00
BaerMitUmlaut
945adf8fef
Fix makeJerryCan locality issues ( #4600 )
2016-10-27 22:19:51 +02:00
PabstMirror
8c700cfd17
Cleanup map gesture sync / color mapping ( #4486 )
...
* Cleanup map gesture sync / color mapping
- Adds ace_common_fnc_setPlayerOwner which syncs player's owner var
- Redo publicVarClient with CBA's ownerEvent
- Remove old ace_settings
- Make color module run globaly
- Ad public ace_map_gestures_fnc_addGroupColorMapping
* fix return
2016-10-27 19:55:08 +02:00
PabstMirror
aeb0614e7e
Cleanup map gesture sync / color mapping ( #4486 )
...
* Cleanup map gesture sync / color mapping
- Adds ace_common_fnc_setPlayerOwner which syncs player's owner var
- Redo publicVarClient with CBA's ownerEvent
- Remove old ace_settings
- Make color module run globaly
- Ad public ace_map_gestures_fnc_addGroupColorMapping
* fix return
2016-10-27 19:54:58 +02:00
Ozan Eğitmen
49b5a0ea86
Cleanup Frag Component ( #4581 )
...
* Cleanup frag component
* Optimize fnc_addTrack
* Add additional cleanup
* Please work?
* Add more cleanup
* Fix script errors
* Fix/optimize spalling
* Add missing changes
2016-10-27 00:16:31 +02:00
Ozan Eğitmen
029b68526f
Cleanup Frag Component ( #4581 )
...
* Cleanup frag component
* Optimize fnc_addTrack
* Add additional cleanup
* Please work?
* Add more cleanup
* Fix script errors
* Fix/optimize spalling
* Add missing changes
2016-10-27 00:16:28 +02:00
Glowbal
a13441fa85
Merge branch 'release'
...
Conflicts:
addons/main/script_version.hpp
2016-10-25 20:33:25 +02:00
Glowbal
e1aa5b4292
Increment build
2016-10-25 20:27:34 +02:00
Glowbal
27eb30bdd8
Prep 3.8.1
2016-10-25 20:16:16 +02:00
Glowbal
d2f485329f
Update make.py to 0.8 ( #4579 )
2016-10-25 20:11:57 +02:00
jonpas
ffd1f0aff2
Update make.py to 0.8 ( #4579 )
...
* Update make.py to 0.8
* Remove redundant extras folder obsolete handling
* Fix version updating in files when version changes number of digits
* Satisfy bux
2016-10-25 20:11:05 +02:00
PabstMirror
eeb482eb7e
#4557 - Fix warning about bad func type ( #4582 )
2016-10-22 10:57:49 +02:00
PabstMirror
fc15ab9cf0
#4557 - Fix warning about bad func type ( #4582 )
2016-10-22 10:56:26 +02:00
PabstMirror
23568609a6
Faster, non movment blocking gesture for tap shoulder ( #4578 )
...
Close #4577
2016-10-20 23:44:34 +02:00
Glowbal
1390b845d4
Prep 3.8.1 patch
2016-10-20 19:45:40 +02:00
PabstMirror
89d6fefff1
Sanatize damage value used for blood creation ( #4574 )
...
Fix #4571
2016-10-20 19:44:16 +02:00
PabstMirror
f2746891af
Sanatize damage value used for blood creation ( #4574 )
...
Fix #4571
2016-10-20 19:43:52 +02:00
commy2
347be3c222
handle vehicle crashes and add wounds for fall damage
2016-10-20 15:02:24 +02:00
commy2
576a63c27e
Merge branch 'master' of https://github.com/acemod/ACE3 into medical-rewrite
2016-10-20 13:56:56 +02:00
commy2
fc39ac14b7
don't knock out if pain is removed
2016-10-20 13:49:52 +02:00
commy2
be56b4d806
knock out due to pain
2016-10-20 13:46:28 +02:00
commy2
370faf9b48
cleanup
2016-10-20 13:38:26 +02:00
commy2
0370a34672
remove some debug
2016-10-20 12:43:57 +02:00
commy2
7e498ab762
setting for basic/advanced syringes
2016-10-20 02:14:11 +02:00
Glowbal
b150f440e6
Prep 3.8.0 Release
2016-10-18 21:57:40 +02:00
Glowbal
d867805406
Prepare v3.8.0 RC3
2016-10-18 20:25:45 +02:00
jonpas
877944ddce
Fix 3rd party air and sea vehicle fuel capacity ( #4554 )
...
* Fix fuel capacity for air vehicles
* Sea vehicles as well, minor empty classes cleanup
2016-10-18 20:21:27 +02:00
classicarma
19fe4016e5
Japanese translations ( #4553 )
2016-10-18 20:19:29 +02:00
PabstMirror
63f3673a65
Missile Guidance Overhaul
2016-10-17 16:08:23 -05:00
PabstMirror
5ae8145234
Don't show dogtag ID in action menu ( #4558 )
...
#4476
2016-10-17 10:55:42 +02:00
commy2
519ea25fc7
cleanup
2016-10-15 13:48:13 +02:00
Glowbal
d9a199b942
Increment build number
2016-10-15 11:44:43 +02:00
Glowbal
8afb3c7279
Update CBA required version
2016-10-15 11:44:26 +02:00
PabstMirror
6fce923783
Fix mortar changes for laser shootRay changes
...
Ref #4478
2016-10-15 11:42:09 +02:00
PabstMirror
fe35e64696
Reset animation speed when not swimming ( #4546 )
2016-10-15 11:41:03 +02:00
commy2
633c6f0ce4
formating
2016-10-13 21:21:42 +02:00
commy2
6b84bd1ff6
fix misc. treatment actions
2016-10-13 21:11:13 +02:00
commy2
e03614757e
fix misc. treatment actions
2016-10-13 21:08:41 +02:00
commy2
03fe2826dd
remove some debug
2016-10-13 20:31:39 +02:00
commy2
f2dfc6dc0e
fixes, tweaks
2016-10-13 20:17:21 +02:00
commy2
bc4c1787f9
show tourniquets in 3d menu
2016-10-13 19:05:29 +02:00
commy2
ba2d6fda8a
treatment tweaks
2016-10-13 17:39:01 +02:00
commy2
fe2c6e8d85
basic <-> advanced
2016-10-13 17:14:43 +02:00
commy2
68d75beae6
manual merge
2016-10-13 16:56:57 +02:00
commy2
2d243d45f3
fix tourniquets
2016-10-13 10:28:28 +02:00
commy2
e1cbeeea16
fix tourniquets
2016-10-13 10:12:28 +02:00
commy2
18907adcd5
increase medical item mass to at least 100 grams
2016-10-13 09:48:58 +02:00
commy2
5965326ca1
merge basic and adv. bandage actions
2016-10-13 09:47:52 +02:00
commy2
b1f0af7e1c
merge basic and adv. bandage actions
2016-10-13 09:10:08 +02:00
commy2
68d199c5b2
merge basic and adv. bandage actions
2016-10-13 02:05:14 +02:00
commy2
4a06d19ce4
merge basic and adv. bandage actions
2016-10-13 01:55:10 +02:00
commy2
fd6e46b622
make waking up rocket soldier kneel not stand
2016-10-13 01:42:32 +02:00
commy2
71884778dd
animation fixes
2016-10-13 01:16:51 +02:00
commy2
e38845bf45
add ace_kill event handler
2016-10-12 23:20:22 +02:00
commy2
92fc4ec14b
add a setting for 'basic' blood bags
2016-10-12 22:38:58 +02:00
commy2
a5d070f829
blood and unconsciousness fixes
2016-10-12 21:59:32 +02:00
commy2
be71e6fa7b
Merge branch 'medical-rewrite-blood' into medical-rewrite
2016-10-12 04:05:50 +02:00
commy2
41dde51e8e
Merge branch 'medical-rewrite-pain' into medical-rewrite
2016-10-12 03:19:48 +02:00
commy2
b0b9037f24
simplify lost some/much blood macros
2016-10-11 19:44:20 +02:00
commy2
d1df47919d
support neg numbers to remove pain in addPain
2016-10-11 19:36:04 +02:00
commy2
1ea2a72f20
don't play scream by addPain function
2016-10-11 19:29:44 +02:00
commy2
ed6688c899
Merge remote-tracking branch 'origin' into medical-rewrite
2016-10-11 19:14:13 +02:00
Glowbal
84cbd50582
Merged branch master into release
2016-10-11 19:04:14 +02:00
commy2
8822cb1b90
emulate frag grenade ai behaviour for incendiaries ( #4534 )
2016-10-11 19:04:08 +02:00
jonpas
b8cc10fecb
Fix #4523 - fuel nozzle disconnect at maximum hose distance
2016-10-11 18:57:58 +02:00
PabstMirror
5d610cf148
Always create namespace at preInit
2016-10-11 18:57:34 +02:00
commy2
130265fd9f
add function to disable dogtags for factions, and disable for civilians
2016-10-11 18:57:34 +02:00
Glowbal
a98013c36e
Merge branch 'master' into release
2016-10-11 18:51:05 +02:00
PabstMirror
cd79ebe3ce
Bump REQUIRED_VERSION to 1.64
2016-10-11 18:49:31 +02:00
BaerMitUmlaut
2ba0137a1e
Fix going unconscious while fastroping ( #4531 )
2016-10-11 18:48:20 +02:00
commy2
c390b6c1fc
increase red laser alpha, close #4535
2016-10-11 18:47:52 +02:00
commy2
4fb5d230ac
remove civilian rank icons from nametags ( #4538 )
2016-10-11 18:44:27 +02:00
commy2
d0df141cf7
add comment explaining why 6.0 were chosen
2016-10-10 18:22:46 +02:00
commy2
e2d174837a
move IV transufsion rate macro to blood config
2016-10-10 18:20:58 +02:00
commy2
c2f7366d32
blood volume unit vitals
2016-10-10 17:46:17 +02:00
commy2
3438ea0946
use liters for blood volume variable
2016-10-10 17:30:42 +02:00
commy2
fc079abd46
function header
2016-10-10 16:53:25 +02:00
commy2
2ad7c4c4ea
add addPain function, cap pain
2016-10-10 16:44:03 +02:00
commy2
3521bca00b
change blood texture threshold
2016-10-10 15:22:59 +02:00
commy2
0f43829b63
Merge branch 'master' of https://github.com/acemod/ACE3 into medical-rewrite
2016-10-10 14:29:50 +02:00
PabstMirror
a3bbc848a7
Fix ammo box cookoff strings ( #4528 )
2016-10-09 11:57:29 +02:00
Glowbal
8e72d89ef6
Prepare 3.80 RC1
2016-10-08 13:10:34 +02:00
Nicolás Badano
ab6fc8efca
Laser guidance for all designators ( #3308 )
...
* Fix laser and missileguidance over water
* Return a normalized vector in EFUNC(common,getTurretDirection)
* Make laser dispersion simulation optional, default off
* Prototype for ace_laser_designate
* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate
* Simplify laser into one module
Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate
* Cleanup missile guidance
* Headers, fix laser over water
* Cleanup
* Test
* Change setting to scalar, more cleanup
* Add seeker debug drawing
2016-10-08 12:55:30 +02:00
commy2
74dfa6ca33
avoid PCTW error on certain vehicles ( #4463 )
...
fix #4413
2016-10-08 12:45:40 +02:00
commy2
4c96278bb4
fix fatigue when diving while sprinting, fix #4481
2016-10-08 12:44:37 +02:00
commy2
842279af9a
setup hit-points LODs
2016-10-08 12:43:28 +02:00
commy2
d1db8899c1
fix damage materials of repair items
2016-10-08 12:43:28 +02:00
PabstMirror
de1c4bc4d9
Draw Straight Lines with maptool ( #4410 )
...
* Draw Straight Lines
* Fix roamer sides, handle closing map mid-draw
* Add missing privates / formula notes
2016-10-07 17:21:19 -05:00
PabstMirror
ef9fd92898
Show correct elev for mortar with no ammo ( #4478 )
...
Fix #3757
2016-10-07 17:06:04 -05:00
commy2
b0c0156d75
reduce some overhead
2016-10-07 05:10:43 +02:00
commy2
4bc1c1db56
handle blood visuals
2016-10-07 04:21:01 +02:00
commy2
b698a88dc1
move modifyAction func to menu component
2016-10-07 01:58:40 +02:00
commy2
d4dd1626a5
delete some unused/moved functions from medical main component
2016-10-07 00:19:51 +02:00
commy2
50eeebd30d
add weapon sway by pain
2016-10-07 00:09:58 +02:00
commy2
f004504a53
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-10-06 23:44:31 +02:00
commy2
56c77fed94
prep for new pain aim sway method
2016-10-06 23:44:14 +02:00
PabstMirror
198f6c93e4
Fix FRIES attach point for unarmed wildcat ( #4518 )
...
Close #4490
2016-10-06 15:58:45 -05:00
commy2
673f3b4f9f
implement arithmetic source for fatigue system ( #4517 )
2016-10-06 22:46:46 +02:00
commy2
e9586ebccc
use common header file for medical components
2016-10-06 22:40:36 +02:00
Glowbal
059980b1a5
Add ammo cookoff ( #4376 )
...
* Add Ammo cookoff
* Remove tabs
* Add initial ammo box cook-off
Does not include a fire effect, mostly just a proof of concept.
Should probably also add further potential cook-off conditons (if hit by tracer for example).
* Add burning effects to ammo box cook off
- Add burning effect while ammo box is cooking off
- Add setting to enable/disable ammo boxes cooking off
- Clear magazine cargo while box is burning
Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended.
* Improve ammo cookoff
* Integrate ammo cookoff with the incendiary grenade
* Disable ammo cook off underwater
* Optimize fnc_detonateAmmunition
I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though!
* Improve ammo box cook off
- Remove unnecessary light source (fire particles provide lighting)
- Add randomness to cook off time
- Cook off begins with fire effect rather than smoke
* Add tracer induced ammo box cook off
Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway.
* Decrease amount of explosions from ammo cookoff
* Add is local check for remote event
2016-10-06 22:37:38 +02:00
commy2
853c7db1dc
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-10-06 10:20:10 +02:00
PabstMirror
dfa09d3161
Functions to perform arithmetic ops on sets ( #4514 )
...
* Functions to perform arithmetic ops on a set
* fix spelling
2016-10-06 10:18:14 +02:00
commy2
5613ec5d5a
treatment functions and unconsciousness rework
2016-10-06 00:54:57 +02:00
commy2
2e147b37f0
fix formating of CBA version check ( #4511 )
2016-10-05 13:06:21 -05:00
PabstMirror
1779099b71
Cleanup old common macros ( #4507 )
2016-10-04 05:29:37 +02:00
commy2
bad01c3126
simplify blood splatter by using woundReceived event
2016-10-02 19:13:56 +02:00
commy2
6082020056
simplify blood splatter by using woundReceived event
2016-10-02 18:35:40 +02:00
commy2
5875f58604
use new macro
2016-10-02 17:50:17 +02:00
commy2
feac296f9c
use a new macro
2016-10-02 13:06:47 +02:00
commy2
56882a9bcb
manual merge
2016-10-02 13:04:20 +02:00
commy2
f4d4c521d7
manual merge
2016-10-02 13:02:17 +02:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
...
* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
commy2
f185742e68
manual merge
2016-10-02 12:51:29 +02:00
commy2
5da11d5f79
remove obsolete macro
2016-10-02 12:17:48 +02:00
commy2
9942518a53
Merge remote-tracking branch 'origin/master' into cba-log-macros
2016-10-02 12:11:52 +02:00
Pawel W
ddd036f5bd
Removed aiDispersionCoef for vanilla weapons ( #4484 )
...
When merged this pull request will restore default aiDispersionCoef for vanilla weapons.
2016-10-01 10:27:34 +02:00
PabstMirror
95da004370
Fix Ambient Sounds ( #4470 )
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Fix #4418
- Remove leading `\` for configfile sounds
- Cleanup randomized location code
2016-10-01 10:27:00 +02:00
PabstMirror
bfc5af32f3
Add model.cfg for medical blood ( #4489 )
2016-09-30 16:29:48 -05:00
PabstMirror
6ad15e02c7
Fix spotting rifle loudness ( #4488 )
2016-09-30 15:10:20 -05:00
commy2
a54aec72bc
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-30 21:19:16 +02:00
PabstMirror
1bc5669c95
Merge branch 'master' into cba-log-macros
2016-09-30 11:18:58 -05:00
jonpas
8458cb2339
Replace ace_common_fnc_stringRemoveWhiteSpace with CBA_fnc_removeWhitespace ( #4222 )
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* Replace FUNC(stringRemoveWhiteSpace) with CBA_fnc_removeWhitespace, Depreacte ACE's
* Use QFUNC
* Bump required CBA version
* Change remove version to 3.110.0
2016-09-30 15:51:03 +02:00
commy2
c93e9e3f3b
fix playSoundInjured wrong args
2016-09-30 13:03:43 +02:00
commy2
6ae57e991f
delete obsolete
2016-09-30 12:28:34 +02:00
commy2
490155270b
QEGVAR vs QGVAR
2016-09-30 12:18:59 +02:00
commy2
bd98e44a94
simplify
2016-09-30 11:52:05 +02:00
commy2
77f21e9441
add some more functions to engine component
2016-09-30 11:23:07 +02:00
commy2
1196cbb210
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-09-30 10:39:06 +02:00
commy2
96a1e74c85
synch anim speed acceleration
2016-09-30 10:38:27 +02:00
PabstMirror
a5d106c116
Fix cookoff event calling ( #4487 )
2016-09-29 18:44:48 -05:00
jonpas
dad4293216
Revert "Update showHud setter for Squad Radar" ( #4485 )
2016-09-29 17:53:17 -05:00
PabstMirror
60a7490b7e
Fix some moved funcs/strings
2016-09-29 15:08:36 -05:00
commy2
03e24d8fd9
improve checkItems function
2016-09-29 21:32:54 +02:00
jonpas
1bd7a66888
Merge pull request #4085 from acemod/apexShowHud
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Update showHud setter for Squad Radar
2016-09-29 21:11:15 +02:00
commy2
f53d324c0d
simplifications in the treatment config
2016-09-29 20:29:44 +02:00
commy2
20a544e549
remove debug mode
2016-09-29 19:45:03 +02:00
commy2
ef8ad21446
fix inconsistencies in treatment time between basic and adv, fix item usage
2016-09-29 19:43:50 +02:00
commy2
e418cc05e9
cleanup, fix headers treatment has/use item functions
2016-09-29 19:31:48 +02:00
commy2
d3f6f040cd
fix some problems with transitions from lowered weapon animations
2016-09-29 19:15:16 +02:00
commy2
2c7864c02b
implement custom treatment sounds
2016-09-29 18:45:18 +02:00
commy2
ecd77630f5
some more animation time tweaks
2016-09-29 18:12:51 +02:00
PabstMirror
3c7ac5a3e4
Fix medical blood locality / bleeding in vehicles ( #4469 )
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* Fix medical blood locality / bleeding in vehicles
- Fix ace_setting
- Don't run on headless if enabledFor = 1
- Don't create blood for non-local units
- Don't create blood when mounted (except static weapons)
* Add readme
2016-09-29 10:42:56 -05:00
PabstMirror
85c4a1f021
Fix frag - reflectionsEnabled ( #4475 )
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PFEH never exited
2016-09-29 10:42:21 -05:00
commy2
36d244a868
'modernize' primary treatment functions, fix animation issues, add anim speed scaling
2016-09-29 16:00:19 +02:00
Nicolás Badano
0fda1b0c3d
Fix #4476
2016-09-28 19:37:54 -03:00
commy2
410c5f1d5f
treatment debug
2016-09-28 20:46:46 +02:00
commy2
4484a36f25
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-28 18:33:16 +02:00
commy2
1219d3df23
remove deprecated sitting module ( #4458 )
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* remove deprecated sitting module
* Update sitting documentation for removal
* Remove ACE3 sitting doc, redirect to ACEX and add note
* Fix wording
2016-09-28 13:14:50 +02:00
commy2
0decd72063
manual merge
2016-09-28 08:37:39 +02:00
commy2
3d67de6fc1
fix a missing
2016-09-27 22:33:29 +02:00
commy2
035e8017cc
Merge remote-tracking branch 'origin/medical-rewrite-interactions' into medical-rewrite
2016-09-27 21:38:30 +02:00
commy2
20d00d7cd9
make units scream when they're hit
2016-09-27 21:21:44 +02:00
KoffeinFlummi
72899643bd
Merge branch 'master' into japanesestringtables
2016-09-27 20:54:17 +02:00
commy2
a913054b57
fix error with out of bounds blood loss
2016-09-27 20:00:58 +02:00
commy2
5a19d4884b
disable debug medical_damage
2016-09-27 19:22:54 +02:00
commy2
09c5fbde15
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-27 18:59:43 +02:00
classicarma
1fe8cc03db
translate realisticnames
2016-09-28 01:38:19 +09:00
classicarma
3f79d47fb4
translate zeus
2016-09-28 01:27:05 +09:00
classicarma
30a62b1337
translate yardage450
2016-09-28 01:26:50 +09:00
classicarma
b2e1432c2b
translate winddeflection
2016-09-28 01:26:42 +09:00
classicarma
c4038970f2
translate weather
2016-09-28 01:26:31 +09:00
classicarma
5a2f92613d
translate weaponselect
2016-09-28 01:26:17 +09:00
classicarma
e1b1a9cfec
translate viewdistance
2016-09-28 01:26:08 +09:00
classicarma
de60b9fdbf
translate vehicle
2016-09-28 01:25:57 +09:00
classicarma
d1c2c5be2e
translate vehiclelock
2016-09-28 01:25:47 +09:00
classicarma
8f86482a86
translate vector
2016-09-28 01:25:36 +09:00
classicarma
ff4464370c
translate ui
2016-09-28 01:25:23 +09:00
classicarma
04e3a5f92e
translate tripod
2016-09-28 01:25:14 +09:00
classicarma
2f2c426e97
translate trenches
2016-09-28 01:25:06 +09:00
classicarma
eed1f50ae0
translate tagging
2016-09-28 01:24:58 +09:00
classicarma
4ee9ffba3f
translate tacticalladder
2016-09-28 01:24:47 +09:00
classicarma
95da6b471c
translate switchunits
2016-09-28 01:24:37 +09:00
classicarma
2b4bcfc585
translate spottingscope
2016-09-28 01:24:28 +09:00
classicarma
038e7775a3
translate spectator
2016-09-28 01:24:21 +09:00
classicarma
4cfa3d95cc
translate slideshow
2016-09-28 01:23:18 +09:00
classicarma
6bcdaae866
translate sitting
2016-09-28 01:23:04 +09:00
classicarma
686b534701
translate scopes
2016-09-28 01:22:56 +09:00
classicarma
953ba0ff98
translate sandbag
2016-09-28 01:22:49 +09:00
classicarma
ae82c41a1b
translate safemode
2016-09-28 01:22:40 +09:00
classicarma
775a6a5bc9
translate respawn
2016-09-28 01:22:33 +09:00
classicarma
cb842a4e1c
translate repair
2016-09-28 01:22:20 +09:00
classicarma
3935a1b781
translate reloadlaunchers
2016-09-28 01:22:08 +09:00
classicarma
52d9c080cb
translate reload
2016-09-28 01:21:58 +09:00
classicarma
feebd8e1b8
translate refuel
2016-09-28 01:21:49 +09:00
classicarma
45486fa843
translate rearm
2016-09-28 01:20:20 +09:00
classicarma
31229ffa0d
translate rangecard
2016-09-28 01:18:10 +09:00
classicarma
ae69ec9338
translate parachute
2016-09-28 01:18:03 +09:00
classicarma
f61c54ad91
translate overheating
2016-09-28 01:17:56 +09:00
classicarma
de0f944013
translate opitionsmenu
2016-09-28 01:17:49 +09:00
classicarma
a25bc3b42b
translate optics
2016-09-28 01:17:40 +09:00
classicarma
d0d826350b
translate nightvision
2016-09-28 01:17:28 +09:00
classicarma
a778240d0e
translate nametags
2016-09-28 01:17:07 +09:00
classicarma
1b39e6428b
translate mx2a
2016-09-28 01:17:00 +09:00
classicarma
6f0c860aab
translate movement
2016-09-28 01:16:50 +09:00
classicarma
6084b81e51
translate mk5motar
2016-09-28 01:16:42 +09:00
classicarma
a7b6d45f45
translate missionmodules
2016-09-28 01:16:34 +09:00
classicarma
2f86ed9a1c
translate missileguidance
2016-09-28 01:16:21 +09:00
classicarma
33fde9ea72
translate minedetector
2016-09-28 01:16:13 +09:00
classicarma
60e57709cf
translate microdagr
2016-09-28 01:16:06 +09:00
classicarma
188a1bf02b
translate medical_ai
2016-09-28 01:15:59 +09:00
classicarma
a35e50e6af
translate medical_menu
2016-09-28 01:15:51 +09:00
classicarma
eaf00c8340
translate medical
2016-09-28 01:15:38 +09:00
classicarma
0ced153e53
translate markers
2016-09-28 01:15:26 +09:00
classicarma
4afd71d293
translate map_gestures
2016-09-28 01:15:19 +09:00
classicarma
530946180b
translate maptools
2016-09-28 01:14:58 +09:00
classicarma
4c2692c2ba
translate map
2016-09-28 01:14:38 +09:00
classicarma
a6ae9047f6
translate main
2016-09-28 01:14:28 +09:00
classicarma
ef6ea019c9
translate magazinerepack
2016-09-28 01:14:15 +09:00
classicarma
c1fb635add
translate logistics_wirecutter
2016-09-28 01:14:07 +09:00
classicarma
0f6b15e569
translate logistics_uavbattery
2016-09-28 01:13:45 +09:00
classicarma
d0d52b5604
translate laser_selfdesignate
2016-09-28 01:13:33 +09:00
classicarma
4dbdb8bd93
translate laserpointer
2016-09-28 01:13:20 +09:00
classicarma
f3b3105f01
translate laser
2016-09-28 01:13:12 +09:00
classicarma
7b4582d8e0
translate kestrel4500
2016-09-28 01:12:56 +09:00
classicarma
f2cbe233ab
translate javelin
2016-09-28 01:12:46 +09:00
classicarma
10484e696c
translate inventory
2016-09-28 01:12:32 +09:00
classicarma
fd069c48d4
translate interact_menu
2016-09-28 01:12:22 +09:00
classicarma
fda61324c8
translate interaction
2016-09-28 01:12:05 +09:00
classicarma
a44c26efb8
translate huntir
2016-09-28 01:11:47 +09:00
classicarma
e59c93988b
translate hearing
2016-09-28 01:11:40 +09:00
classicarma
5453b15dd8
translate common
2016-09-28 01:11:27 +09:00
classicarma
c6806872c9
translate ballistics
2016-09-28 01:11:19 +09:00
PabstMirror
257f1a1b4c
Fix interaction addActionToX return values ( #4461 )
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* Fix interaction addActionToX return values
Fix #4460
Fix returning number from pushBack
* Retrun empty array on error
2016-09-27 11:09:06 -05:00
commy2
5e35204811
woundHandler(SQF), fixes, improvements, more consistent variable naming
2016-09-27 17:29:49 +02:00
commy2
72e2bc72c0
don't exit loop prematurely
2016-09-27 11:57:37 +02:00
commy2
f90a91dfb5
add todo
2016-09-27 11:14:22 +02:00
commy2
7470d1f0f5
cleanup/improve parseConfigForinjuries
2016-09-27 11:05:38 +02:00
commy2
cae5196656
fix wound translations being lost in limbo
2016-09-26 21:09:32 +02:00
commy2
0637a7401e
travis pls
2016-09-26 20:52:08 +02:00
commy2
c21323f9ed
travis
2016-09-26 20:45:29 +02:00
commy2
2bfa1370a5
port injury parse fnc to medical damage
2016-09-26 20:30:45 +02:00
commy2
9f6baca424
port injury parse fnc to medical damage
2016-09-26 20:25:14 +02:00
commy2
8fd7e8335a
simplify and fix medical engine damage
2016-09-26 19:59:00 +02:00
PabstMirror
055c6d23f3
Fix passanger interaction ( #4467 )
2016-09-26 12:09:20 -05:00
commy2
80232c39cc
add todo note
2016-09-26 19:07:14 +02:00
commy2
4b9873d304
fix various issues with handleDamage engine component
2016-09-26 18:30:39 +02:00
PabstMirror
11b6370e8f
Fix undefined var in paradrop ( #4465 )
2016-09-25 21:25:11 +02:00
commy2
033c7c7eec
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-25 18:11:48 +02:00
commy2
7f07d4e4b8
fix broken parachutes, fix #4437 ( #4462 )
2016-09-25 09:45:55 +02:00
commy2
e7bc2e9d62
remove deprecated code for 3.8.0 ( #4457 )
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* remove deprecated scroll wheel event handler
* remove deprecated ace hash functions
* remove deprecated execNextFrame
* remove deprecated insertionSort
* remove deprecated getConfigType
* remove deprecated binocularMagazine
* remove deprecated wait(Until)AndExecute
* remove old ass and deprecated alternative syntax setHitPointDamage
* remove deprecated event handlers (#4459 )
* remove deprecated event handlers#
* remove ACE_newEvents
* Remove old ACE PlayerEventHandler wrappers
2016-09-24 22:31:10 +02:00
PabstMirror
9451716a44
Show damage on repair items interaction point ( #4448 )
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* Show damage on repair items interaction point
* Fix dot size
* Change scaling
2016-09-24 15:15:02 -05:00
commy2
bc520c7fe7
add dmg materials to spare tracks and wheel ( #4450 )
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* add dmg materials to spare tracks and wheel
* attempt to fix damage rvmats by making FIRE GEO components convex
* get materials to work
2016-09-24 22:08:56 +02:00
commy2
c1ead851cb
Add 3den attribute to disable bft ( #4452 )
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* add 3den object attribte to disable BFT on the object
* delay setVariable public on group
* fix tooltip
2016-09-24 21:46:03 +02:00
PabstMirror
0b3d38a72f
Use waitAndExecute for fatigue loop ( #4453 )
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* Use waitAndExecute for fatigue loop
Close #4379
- Will use CBA_missionTime so it repsects pause and time accl
- Possible performance improvment over using a PFEH
* Rename main loop function
2016-09-23 16:40:52 -05:00
PabstMirror
a7c75a3bf6
Handle RHS impact grenades (RGN/RGO) ( #4447 )
2016-09-23 16:38:24 -05:00
PabstMirror
f23e5d33fc
Fix throwing from map screen - global XEH ( #4449 )
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* Fix throwing from map screen - global XEH
* Fix Capitalization
2016-09-23 12:48:25 -05:00
PabstMirror
b7dfdc6c84
End path drawing when passing through Geom/Fire ( #4385 )
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* End path drawing when passing through Geom/Fire
* Add Advanced Throwing colored circles documentation
2016-09-23 12:48:15 -05:00
PabstMirror
4abf969abf
Update for newest JR / 1.64 UBC ( #4208 )
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* Update flashsuppressor JR configs for pistols
* Update for newest JR / 1.64 UBC
2016-09-23 12:48:04 -05:00
commy2
26ae575d4a
fix broken ace menu in main menu ( #4451 )
2016-09-22 23:55:52 +02:00
PabstMirror
f6941b29bf
Add changes to AB
2016-09-22 15:12:07 -05:00
PabstMirror
3c53a314d4
Merge remote-tracking branch 'refs/remotes/origin/master' into cba-log-macros
2016-09-22 15:10:30 -05:00
PabstMirror
39fa0b5d0e
#4366 - Fix treatment animion with no weapon equiped
2016-09-21 15:55:29 -05:00
PabstMirror
c7afae88f7
Fix base interaction nodes
2016-09-21 10:55:19 -05:00
BaerMitUmlaut
7d2d40ee55
Added 3D treatment actions
2016-09-21 14:36:00 +02:00
commy2
03d83b633f
more immersive dogtag interaction ( #4446 )
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* more immersive dogtag interaction
* fix indent and macro usage
* move dogtag interaction point to neck
2016-09-21 09:07:45 +02:00
PabstMirror
58bd6467b2
Debugging tool to watch variables on main display ( #4408 )
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* Debugging tool to watch variables on main display
* Fix error when called from scheduled code
* Remove demo code
2016-09-20 12:18:44 -05:00
BaerMitUmlaut
b1f6973772
Filter player medics ( #4444 )
2016-09-20 16:01:54 +02:00
Glowbal
c7e16210c3
fix pboprefix path
2016-09-19 23:17:10 +02:00
commy2
236d1f9669
Merge remote-tracking branch 'origin/medical-rewrite' into medical-rewrite
2016-09-19 18:23:37 +02:00
commy2
729ba9178b
Merge remote-tracking branch 'origin/master' into medical-rewrite
2016-09-19 18:23:26 +02:00
commy2
8937a27b96
port litter settings to treatment, stringtable fixes
2016-09-19 18:20:56 +02:00
commy2
c2f8007d36
port litter settings to treatment
2016-09-19 18:05:49 +02:00
commy2
10d4047b4c
fix problems with ported treatment
2016-09-19 17:52:16 +02:00
commy2
3d422021ef
Merge pull request #4377 from acemod/sys-blood-port
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Add ace2 sys blood port
2016-09-19 17:35:32 +02:00
commy2
5b42dd8616
remove deleted models
2016-09-19 15:47:51 +02:00
commy2
9a9d547893
this variable was meant to be used here...
2016-09-19 15:38:03 +02:00
commy2
226742088b
remove unused variables
2016-09-19 15:36:08 +02:00
commy2
00964bd007
add a comment
2016-09-19 15:31:53 +02:00
commy2
d9b670f45f
switch to SuperShader for SMDI and NoHQ, rename blood textures
2016-09-19 15:30:12 +02:00
commy2
b1f726a1fe
get rid of config and use namespace for blood models
2016-09-19 15:08:38 +02:00
commy2
f60b368c65
precompile and cache functions at game start
2016-09-19 14:41:02 +02:00
commy2
a2805fad53
fix undefined variable, synch splat direction correctly
2016-09-19 14:38:47 +02:00
commy2
70512db0e3
simplifying and fixing offset
2016-09-19 13:26:32 +02:00
commy2
bc3260c8fc
convert magic numbers into macros, simplify a waitAndExecute
2016-09-19 12:27:02 +02:00
commy2
d86ceef484
use ASL instead of ATL when z isn't used anyway
2016-09-19 12:18:24 +02:00
commy2
4de8ed0f10
delete unused blood splat configs and models
2016-09-19 12:11:37 +02:00
commy2
edfc33d297
simplify serverEvent call
2016-09-19 12:06:13 +02:00
commy2
86f6a5db73
move model files into data folder
2016-09-19 12:03:05 +02:00
commy2
022e8b52d0
remove unused CBA macro from blood config, disable A3 canBeShot
2016-09-19 11:38:29 +02:00
commy2
0cf6094875
rename spawnBlood to createBlood for consistency
2016-09-19 11:21:05 +02:00
commy2
26caafdab3
fix wrong function used in a example/header
2016-09-19 11:19:16 +02:00
commy2
158b1eed69
add server only event handler only on server machine
2016-09-19 10:05:16 +02:00
commy2
81d962f0d5
port litter to treatment
2016-09-19 09:55:30 +02:00
Glowbal
27314c34b1
fix treatment functionality
2016-09-18 22:58:56 +02:00
PabstMirror
616ec642da
Add AB Terrain Extension Logging ( #4391 )
2016-09-18 22:00:34 +02:00
BaerMitUmlaut
7388892dac
Fixed weather for inherited CfgWorlds ( #4360 )
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* Fixed weather for inherited CfgWorlds
* toLower for inArray - check all configs exist
2016-09-18 22:00:27 +02:00
Grzegorz
a63dcb49d0
PL Translation 3.7.1 ( #4395 )
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* translate advanced fatigue
* translate advanced throwing
* translate cargo
* translate chemlights
* translate cookoff
* translate explosives
* translate fastroping
* translate gforce
* translate googles
* translate grenades
* translate gunbag
* translate maptools
* translate medical
* translate medical_ai
* translate minedetector
* translate nametags
* translate overheating
* translate repair
* translate tagging
* translate ui
* translate zeus
2016-09-18 22:00:13 +02:00
PabstMirror
fbb054dec4
Merge pull request #4422 from acemod/incindNull
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Skip incindinary effects if projectile is null
2016-09-18 14:54:18 -05:00
Glowbal
b74245c323
Merged branch medical-rewrite into medical-rewrite
2016-09-18 19:48:58 +02:00
Glowbal
1c1e47c039
Enable treatmnet actions
2016-09-18 19:48:49 +02:00
BaerMitUmlaut
a8b490bfca
Merge pull request #4358 from acemod/tweakFatigueDuty
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Tweak fatgiue duty factors
2016-09-18 16:31:21 +02:00
commy2
6cc960aacc
fix nocrosshair being in addons and optionals
2016-09-18 15:19:17 +02:00
commy2
031bb1ec91
Merge branch 'medical-rewrite' of https://github.com/acemod/ACE3 into medical-rewrite
2016-09-18 15:17:01 +02:00
commy2
0ff4c20861
Merge pull request #4168 from acemod/nocross
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optional pbo to disable cross hair
2016-09-18 15:08:43 +02:00
commy2
a5dcdf102f
use TRACE macros for parseConfig function
2016-09-18 14:17:18 +02:00
Glowbal
9263cb0f7d
Fix handleDamage not working
2016-09-18 14:05:05 +02:00
Glowbal
7691af47f3
Further clean up
2016-09-18 13:33:22 +02:00
commy2
1c4cd81680
add displayName to blown off turret object
2016-09-18 12:19:29 +02:00
Glowbal
811e1cd598
First set up clean up for medical rewrite
2016-09-18 12:05:36 +02:00
Glowbal
0c43c83b3d
Merge branch 'master'
...
Conflicts:
addons/medical/ACE_Settings.hpp
addons/medical/XEH_postInit.sqf
addons/medical/XEH_preInit.sqf
addons/medical/functions/fnc_actionDiagnose.sqf
addons/medical/functions/fnc_actionLoadUnit.sqf
addons/medical/functions/fnc_addDamageToUnit.sqf
addons/medical/functions/fnc_createLitter.sqf
addons/medical/functions/fnc_displayPatientInformation.sqf
addons/medical/functions/fnc_handleCreateLitter.sqf
addons/medical/functions/fnc_handleDamage.sqf
addons/medical/functions/fnc_handleDamage_advanced.sqf
addons/medical/functions/fnc_handleDamage_airway.sqf
addons/medical/functions/fnc_handleDamage_caching.sqf
addons/medical/functions/fnc_handleDamage_internalInjuries.sqf
addons/medical/functions/fnc_handleDamage_wounds.sqf
addons/medical/functions/fnc_isBeingCarried.sqf
addons/medical/functions/fnc_isBeingDragged.sqf
addons/medical/functions/fnc_litterCleanupLoop.sqf
addons/medical/functions/fnc_moduleAssignMedicRoles.sqf
addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
addons/medical/functions/fnc_setCardiacArrest.sqf
addons/medical/functions/fnc_showBloodEffect.sqf
addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
addons/medical/functions/fnc_treatmentAdvanced_surgicalKit_onProgress.sqf
addons/medical/functions/fnc_treatmentBasic_epipen.sqf
addons/medical/functions/fnc_treatmentIV.sqf
addons/medical/functions/fnc_treatmentIVLocal.sqf
2016-09-18 11:51:21 +02:00
commy2
2b4c5f9c49
auto add blown off turrets to curator
2016-09-18 11:31:28 +02:00
PabstMirror
32b7ef7b85
Skip incindinary effects if projectile is null
2016-09-17 13:09:03 -05:00
commy2
95409f6772
Merge pull request #4383 from acemod/support-disable-cookoff
...
Add object attribute to disable cookoff for individual vehicles
2016-09-17 18:50:34 +02:00
commy2
d5edc5a1f5
Merge pull request #4411 from acemod/burn-wheels
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incendiary and cookoff improvements
2016-09-17 18:30:08 +02:00
commy2
e02516e5b5
invert reverted inverted
2016-09-17 18:08:08 +02:00
commy2
3d18374747
add object 3den setting for disabling cook off effects
2016-09-17 17:47:29 +02:00
Glowbal
e8f55348d8
Add ACE2 sys_Blood port
2016-09-17 16:52:25 +02:00
SilentSpike
e3d26c535a
Merge pull request #4368 from 654wak654/delete-teleport-module
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Delete "Teleport Players" module after use
2016-09-17 11:52:38 +01:00
Glowbal
48a198fea4
Add support for disabling cookoff for individual vehicles
2016-09-17 12:13:43 +02:00
Ozan Eğitmen
56751eff0e
Revert "Delete "Group Side" module after use"
...
This reverts commit 2880c6152a
.
2016-09-17 01:01:37 +03:00
classicarma
0d4a0a52ba
translate gunbag
2016-09-17 01:47:01 +09:00
classicarma
7f208e094d
translate grenades
2016-09-17 01:46:51 +09:00
classicarma
5c160db023
translate goggles
2016-09-17 01:46:34 +09:00
classicarma
3605778d60
translate gforces
2016-09-17 01:46:19 +09:00
classicarma
1e28c16ba2
translate gestures
2016-09-17 01:46:09 +09:00
classicarma
5fc3b05c21
translate frag
2016-09-17 01:46:00 +09:00
classicarma
f9e44a2820
translate flashsuppressors
2016-09-17 01:45:47 +09:00
classicarma
32939571e5
translate flashlights
2016-09-17 01:45:34 +09:00
classicarma
6312a19dd6
translate finger
2016-09-17 01:45:24 +09:00
classicarma
d1e57f9678
translate fcs
2016-09-17 01:45:14 +09:00
classicarma
47bd4e9991
translate fastroping
2016-09-17 01:44:56 +09:00
classicarma
4fabf8b1f1
translate exolosives
2016-09-17 01:44:45 +09:00
classicarma
647ad8c681
translate dragging
2016-09-17 01:44:37 +09:00
classicarma
4827a18aa0
translate digtags
2016-09-17 01:44:30 +09:00
classicarma
99c5122120
translate disarming
2016-09-17 01:44:22 +09:00
classicarma
dfa5a745a0
translate dagr
2016-09-17 00:58:02 +09:00
classicarma
24d365fa5d
translate cookoff
2016-09-17 00:57:49 +09:00
classicarma
83a18e84de
translate concertina_wire
2016-09-17 00:57:40 +09:00
classicarma
e767d65cfb
translate common
2016-09-17 00:57:27 +09:00
classicarma
e6b2cc8a74
translate chemlights
2016-09-17 00:57:17 +09:00
classicarma
78ee33b46f
translate cargo
2016-09-17 00:57:09 +09:00
classicarma
fb48edb667
translate captives
2016-09-17 00:57:00 +09:00
classicarma
53bee76f8d
translate ballistics
2016-09-17 00:56:53 +09:00
classicarma
23d70fb6f0
translate attach
2016-09-17 00:56:45 +09:00
classicarma
1e1c202f96
translate atragmx
2016-09-17 00:56:36 +09:00
classicarma
4003b1486b
translate advanced_throwing
2016-09-17 00:56:25 +09:00
classicarma
892af25bac
translate advanced_fatigue
2016-09-17 00:56:13 +09:00
classicarma
4fd92b534a
translate advanced_ballistics
...
This reverts commit 65bfee0f9481313599c654b69ca2a0370077f3ea.
translate advanced_ballistics
2016-09-17 00:55:53 +09:00
commy2
3cea9e727d
fix a comment
2016-09-16 14:00:43 +02:00
commy2
a487c5e89f
offset for quad engine smoke, delete destroyed RepairItem s
2016-09-16 13:51:41 +02:00
commy2
d200eadb46
incendiary and cookoff improvements
2016-09-16 13:08:19 +02:00
classicarma
524312dce3
translate aircraft
2016-09-16 19:49:08 +09:00
classicarma
53e50f4f91
translate disposable
2016-09-16 12:01:26 +09:00
Ozan Eğitmen
2880c6152a
Delete "Group Side" module after use
2016-09-16 01:34:32 +03:00
PabstMirror
bbcc82acf6
Tweak fatgiue duty factors
2016-09-13 16:56:06 -05:00
PabstMirror
b81ccca3f7
Captives - rewrite findEmptyNonFFVCargoSeat ( #4348 )
...
Simplify func using `fullCrew`
Fix #4339
also switch hard `ERROR(` macro to `WARNING(`
2016-09-13 16:52:51 -05:00
Glowbal
65cdf200fb
Merged branch release into master
2016-09-13 21:28:22 +02:00
Glowbal
4ae4fca852
Prep 3.7.0 release
2016-09-12 19:47:31 +02:00
jonpas
0400a857e6
Fix Advanced Throwing vanilla throw block for primed throwables ( #4370 )
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* Fix vanilla throwing block failing after priming, simplify muzzle ammo (can only be 1 or 0, 1 doesn't influence anything if no appliccable throwable in inventory)
* Disable select grenade keys when advanced throwing is active
* Fix #4375 - select next grenade cycles between first 2 grenade muzzles due to setAmmo
2016-09-12 19:21:04 +02:00
BaerMitUmlaut
1601f6a7b7
Disable medical AI for remote controlled AI
2016-09-12 17:06:14 +02:00
PabstMirror
9844ae32c9
Exit fatiuge loop when dead (don't play breathing sound)
2016-09-11 22:03:20 -05:00
commy2
bfb88efe9a
Fix script error in cargo drop function ( #4369 )
2016-09-10 21:21:09 +02:00
Ozan Eğitmen
d533bd1663
Delete "Teleport Players" module after use
2016-09-10 15:33:19 +03:00
Glowbal
04dd0412ff
Prepare 3.7.0 RC6
2016-09-09 11:43:40 +02:00
jonpas
062f6deec8
Fix Advanced Throwing floating IR grenades and block vanilla throwing ( #4365 )
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* Fix #4362 - floating primed IR grenades
* Fix #4363 - block vanilla throwing while prepared
* Respect last thrown time with vanilla throwing and dropping primed throwable,
2016-09-09 11:00:30 +02:00
BaerMitUmlaut
b1f91f8cf5
Use directCall on tripflare effect
2016-09-08 21:22:32 +02:00
Glowbal
ebdc883855
Prepare 3.7.0 RC5
2016-09-07 21:35:58 +02:00
PabstMirror
0d81ce34e2
Fix stop gesture keybind ( #4354 )
2016-09-07 21:07:51 +02:00
PabstMirror
1caea46d60
Medical - Fix adv wound not stacking ( #4353 )
2016-09-07 20:54:54 +02:00
jonpas
13df3efce2
Prepare 3.7.0 RC4
2016-09-06 22:56:22 +02:00
commy2
6e99e8a951
don't let tripod fall over as easily ( #4352 )
2016-09-06 21:55:23 +02:00
PabstMirror
1a4ed7b7b4
Grenades - disable throw mode / keybind if advThrow ( #4350 )
2016-09-06 21:54:42 +02:00
commy2
5cd9b56866
don't let tripod fall over as easily ( #4352 )
2016-09-06 21:53:38 +02:00
PabstMirror
a320a56813
Fix blood bags not showing in medical menu ( #4351 )
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fix #4306
2016-09-06 21:52:22 +02:00
PabstMirror
4781903be6
Add setting for medical ai
2016-09-06 21:48:46 +02:00
PabstMirror
ec4c2276a5
Add setting for medical ai
2016-09-05 22:35:01 -05:00
Glowbal
89a5f28772
Merge pull request #4192 from acemod/medical-rewrite-engine-component
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merge medical engine component into medical rewrite branch
2016-09-05 22:31:37 +02:00
Glowbal
f3dc1afdbf
Prepare 3.7.0 RC3
2016-09-05 22:27:30 +02:00
PabstMirror
4fd5d6be6c
Fix handleDamage params for addDamageToUnit ( #4344 )
2016-09-05 22:27:00 +02:00
BaerMitUmlaut
a096439f36
Moved particles component to optionals ( #4341 )
2016-09-05 20:50:30 +02:00
PabstMirror
a585a36ced
Add ace mags to 7.62 SPAR_03 ( #4340 )
2016-09-05 20:33:12 +02:00
jonpas
2034234940
Refuel nozzle taking, disconnecting, connecting and returning interaction fixes ( #4337 )
...
* Prevent taking or disconnecting a nozzle if already carrying one
* Fix multiple nozzle connect actions, Fix returning nozzle into a vehicle being refueled
2016-09-05 20:23:28 +02:00
jonpas
2474da36b3
Fix pick up delay and IR chemlights, prevent picking up GL and mortar smoke shells ( #4336 )
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* Fix pick up interaction not rendering right after throw, Prevent GL rounds from being picked up
* Prevent picking up GL and mortar smoke shells
* Fix pick up delay properly, Add separate define for quick throwing (for use when debugging)
* Fix forgotten rename in IR chemlight handling
2016-09-05 20:23:03 +02:00
Glowbal
be8b4468af
Increment build number
2016-09-05 08:27:58 +02:00
PabstMirror
7055b242e4
Fix AF author String ( #4330 )
2016-09-04 22:34:48 +02:00
PabstMirror
f21d45392f
SPAR use ACE Magazines - Fix #4207 ( #4329 )
2016-09-04 21:56:05 +02:00
Glowbal
849a2cd475
Prepare 3.7.0
2016-09-04 21:51:36 +02:00
Glowbal
5034dffec8
Fix build error with make
2016-09-04 21:51:13 +02:00
BaerMitUmlaut
cc414de8d1
Add Advanced Fatigue component ( #4321 )
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* Initial commit advanced fatigue
* Added animation changes
* Fixes, rewrites
* Broadcast 3den attribute and fix UBC
* Further animation tweaks
* Added Eden attribute and CBA settings
* Switch to CBA events
* Add beautified component name
* Rewrites, fixes, tweaks
* Move setVars to GVARs
* Add setting to disable
* Switch to status effect handler for sprint and jog blocking
* Add component name
* Failsafe for early unit player EH
* Removed raised weapon penalty for pistols
* Added respawn compatibility
* Tweaked side jog animation speed
* Added support for virtual load
* Added stamina bar
* Remove debug flags
* Added custom duty factor functions and values
* Added structural comments
* Disabled CBA settings, added ACE settings
* Fixed config
* Added readme
* Remove leftover debug diag_logs
* Improved stringtable
2016-09-04 21:33:07 +02:00
PabstMirror
7314f863f6
Add spare barrel to VA in 1.64 ( #4328 )
...
Close #4325
2016-09-04 21:26:15 +02:00
PabstMirror
0848b6d1de
Fix script errors ( #4327 )
2016-09-04 21:03:52 +02:00
BaerMitUmlaut
8a47d7a9b6
Add fade nametags towards screen border ( #4316 )
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* Fade nametags towards screen border
* Use distance2D instead of vector commands
* Don't calculate fade when off screen
* Made fade on border optional
2016-09-04 20:50:12 +02:00
Glowbal
b0fa1a32d9
Fix params
2016-09-04 20:37:25 +02:00
Glowbal
b489750d5b
Minor optimizations using private, params, and isEqualType ( #4323 )
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* Optimizations with private, params, and isEqualType
* Fixed tab being used instead of space
* Fixed tabs inserted by notepad++
* More usage of new private syntax and params
- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax
* clean up and formatting
2016-09-04 16:44:22 +02:00
BaerMitUmlaut
278e7fa800
Add Medical AI implementation for basic medical ( #4311 )
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* Initial commit medical AI
* Finished non-healing functions
* Initial work on self healin
* AI healing
* Finished medical AI for basic medical
* Finito
* Fix for dead units, medic not being close enough
* Make ace_medical required
* Fixed double systemChat
* Made AI units able to heal players
* Fixed wound treatment
* Fixed medic movement
* Made units heal themselves earlier
2016-09-04 11:25:03 +02:00
BaerMitUmlaut
c3222bdf0c
Add realistic weights ( #3868 )
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* Adjusted weapon weights - Vanilla
* Adjusted weapon weights - Marksmen DLC
* Adjusted weight of SIG 556 to SIG 550
2016-09-04 11:07:36 +02:00
PabstMirror
1c5761f845
Bundle fire damage into larger chunks ( #4223 )
2016-09-03 22:00:45 +02:00
J3aLeiNe
7220d0ee5d
compat RHS US : Change for default ACE_12.7x99 ( #4184 )
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* Change for default ACE_12.7x99
- rhsusf_ammo_127x99_M33_Ball = B_127x99_Ball from addons/ballistics/CfgAmmo.hpp
- rhsusf_ammo_127x99_mk211 = ACE_127x99_API from addons/ballistics/CfgAmmo.hpp
* Default ACE3 12.7x99 and recheck bullets values
- 7.62 M993 : fix Ballistic Coefficient and Mass according with ballistics/CfgAmmo.hpp
- 7.62 M993 : add a muzzle velocity according with the Mk11 Mod0 barrel length (609.6mm) and the M14 EBR-R1 barrel length (558.8mm) (empiric, not perfect but better than nothing)
- recheck all bullets values
* Accurate M249s' barrel length
* Little add and fix for Atragmx "GunList" (#1 )
- add 12.7x99 API
- fix .408 "Mass" according with the ballistics/CfgAmmo.hpp
- fix .300WM MK248 Mod0 "Mass" according with the ballistics/CfgAmmo.hpp
- Typo Mod0, Mod1 for a better reading on the Atrag's panel
- fix .308 M80 "Mass" according with the ballistics/CfgAmmo.hpp
- add .308 Mk316
2016-09-03 22:00:15 +02:00
PabstMirror
2b29dcadc3
Merge pull request #4310 from acemod/voiperr-flashlight_housekeeping
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Map + Flashlights Cleanup (merge conflicts + fixes)
2016-09-02 18:57:48 -05:00
jonpas
0e1f2828a9
Rename Advanced Throwing component to be in-line with other advanced_ components ( #4318 )
...
* Rename Advanced Throwing component to be in-line with other advanced_ components
* Rename wiki page as well
* Add redirect from old wiki page
2016-09-03 01:39:34 +02:00
PabstMirror
12de3265b8
Fix INFO Macro not in CBA 3.0 ( #4320 )
2016-09-02 12:50:23 -05:00
jonpas
d3ee125d5e
Fix Advanced Throwing IR Chemlight and in-hand pick up ( #4313 )
...
* Fix IR Chemlights pick up
* Fix attached throwable pick up interaction condition
* Fix in hand pick up locality
2016-09-02 14:57:20 +02:00
PabstMirror
c4d2383005
Increase blood bag flow rate for basic medical ( #4306 )
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* Change blood bags
- Increase flow rate for basic medical
- Don't queue bags
* change to ivBags, reset var on init / fullHeal
2016-09-01 12:46:08 +02:00
jonpas
eb007973c1
Merge pull request #4315 from acemod/fixChemlightShieldDescriptions
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Fix Chemlight Shield Green and Red descriptions
2016-09-01 01:20:04 +02:00
jonpas
cbdabfb78d
Fix Chemlight Shield Green and Red descriptions
2016-08-31 23:14:12 +02:00
PabstMirror
62bb1db705
Fix chemlight supplyCreate UBC ( #4314 )
2016-08-31 16:10:40 -05:00
PabstMirror
41d758567e
Chemlights cleanup ( #4304 )
2016-08-31 22:12:40 +02:00
Glowbal
df66b0876f
Minor private variable fixes ( #4300 )
2016-08-27 17:35:45 +02:00
PabstMirror
d448ea8916
Improve interaction position for air units. ( #4285 )
...
Fix #4233
2016-08-27 10:37:58 +02:00
[OMCB]kaban
64cf8aa95a
Russain Translations Update ( #4286 )
2016-08-27 10:36:00 +02:00
PabstMirror
df7aa38a7a
Allow inheritance for addActionToClass ( #4272 )
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* Allow inheritance for addActionToClass
* Update Headers
* Use inline code for inheritance example
2016-08-27 10:35:21 +02:00
Glowbal
1366a6f15f
Merge pull request #4289 from acemod/earlyAddPlayerEventHandler
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Fix null ace_player from early call to addPlayerEH
2016-08-27 10:32:12 +02:00
Grey-Soldierman
dae3d8d682
Definable classname for Spare Barrel ( #4121 )
...
* Added definable barrel classname through weapon config
* Improved condition for player carrying spare barrel
2016-08-27 10:21:15 +02:00
voiperr
fedad7f8f7
Ace_Chemlights (Chemlight Enhancements) ( #3921 )
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* Add ace_chemlights.
Make chemlight intensity and dropoff more realistic.
Add orange, white, IR chemlights.
Add chemlight shields.
Make chemlight impact sounds more realistic.
* Moved impact sound changes to a different branch.
* Used QPATHTOF. Fixed scopes. Used initServer. Reduced lifetime duration.
Checked privates.
* Stringtable: 5 minute.
* Blue lifetime. Removed ref to deprecated function
* Use proper magazine macro. Add new chemlights to Misc box.
2016-08-27 10:19:39 +02:00
commy2
9ef24d25ba
paradrop crates from helicopter or plane cargo ( #2468 )
2016-08-27 10:14:54 +02:00
commy2
602d074898
integrate medical-engine handledamage into medical-damage component
2016-08-27 09:39:24 +02:00
commy2
2ac52fb430
remove static fix from vmedical component
2016-08-27 08:50:55 +02:00
PabstMirror
c9f9b89ea2
Fix merge (was moved to XEH_postInitServer)
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Use short circuit for loadout change and add note
2016-08-25 18:56:57 -05:00
PabstMirror
fd6bd7f794
Merge branch 'flashlight_housekeeping' of https://github.com/voiperr/ACE3 into voiperr-flashlight_housekeeping
2016-08-25 15:50:11 -05:00
Joko
927d8ead8f
add Hiddenselection camo to bodybag for Retexturing ( #4276 )
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* add Hiddenselection camo to bodybag
* Add default texture
* Use macro
2016-08-24 12:42:32 -05:00
PabstMirror
3f343086dc
ad fix for noradio
2016-08-23 22:43:37 -05:00
PabstMirror
18153b0451
Fix null ace_player from early call to addPlayerEH
2016-08-23 22:24:59 -05:00
PabstMirror
5a83659136
Don't cookoff when commander turret is hit ( #4280 )
2016-08-23 09:57:54 +02:00
commy2
f76457f48f
convert log macros to cba versions
2016-08-22 21:06:52 +02:00
jonpas
f8dfa4f933
Add Advanced Throwing ( #3477 )
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* Add Advanced Throwing
* Add feature documentation
2016-08-22 15:09:08 +02:00
commy2
cda100c9e7
Remove superfluous requiredAddons in hearing
2016-08-20 21:10:37 +02:00
Glowbal
d911dab5a7
Merge pull request #4191 from acemod/fix-4181
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add explosive devices to missing units, close #4181
2016-08-20 12:25:56 +02:00
Glowbal
83e78f1021
Merge pull request #4258 from acemod/reviveTimer
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Clear reviveState when calling setUnconscious
2016-08-20 11:57:51 +02:00
Glowbal
47d17c49dc
Merge pull request #4245 from acemod/eject-ai-crew-cookoff
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eject ai during cookoff
2016-08-20 11:56:40 +02:00
Glowbal
167dc7735d
Merge pull request #4197 from acemod/litterSimpleObject
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Use createSimpleObject for medical litter
2016-08-20 11:53:43 +02:00
Glowbal
1f8f463f32
Merge pull request #4267 from acemod/fix-object-event
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fix FUNC(objectEvent)
2016-08-20 11:49:53 +02:00
PabstMirror
7f9a697dca
Update CBA_DEBUG_SYNCHRONOUS macro for new CBA ( #4271 )
2016-08-19 16:33:27 -05:00
commy2
1c6825bcab
skip DLL check on non-windows machines, close #4253
2016-08-19 16:01:59 +02:00
commy2
91e4f50ba0
fix FUNC(objectEvent)
2016-08-19 15:23:47 +02:00
jonpas
ff0dcd3152
Use pushBackUnique in Tags cache ( #4249 )
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* Use pushBackUnique in tagging
* Use configProperties, Add maintainers
* Fix header
* Revert to configClasses
2016-08-18 20:52:28 +02:00
jonpas
986ac43a68
Cache config UI ( #4234 )
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* Cache config UI
* Use configClasses to prevent reading entries in base class
* Fix header not containing return value
* One more count
* More lazy eval
2016-08-18 19:07:05 +02:00
PabstMirror
b02e91e02e
Clear reviveState when calling setUnconscious
...
#4250
2016-08-18 01:59:40 -05:00
freghar
9fa247398f
add BlueForceTracking filtering via an object variable ( #4196 )
...
There's no good workaround for this:
* creating a dummy unit on [0,0,0] and making it leader prevents
grp members from entering vehicles
* joining group of a different side prevents grp members from seeing
blueforce tracking markers of their original side
Usage (_obj can be group or unit, depending on BFT_ShowPlayerNames):
_obj setVariable ["ACE_map_hideBlueForceMarker", true];
The inverse, hiding of markers of other groups/units for a particular
player, can be already done by 'ace_map_BFT_Enabled = false' locally,
as the Update function checks for it every time.
Signed-off-by: freghar <freghcz@gmail.com>
2016-08-16 19:28:21 -05:00
PabstMirror
24d13e525f
Add ACE_isBelt for DLC/Expansion magazines
...
Fix #4094
2016-08-14 13:35:00 -05:00
commy2
7d2f2023ee
eject ai during cookoff
2016-08-14 13:51:33 +02:00
commy2
2231464087
fix bug which would cause unecessary echo network traffic ( #4242 )
2016-08-13 16:45:50 +02:00
Lukas
84a370d0f2
Czech translation ( #4241 )
2016-08-13 15:44:48 +02:00
Glowbal
fdfe672491
Merge pull request #4166 from acemod/glasses-hearing
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Make hearing component compatible with glasses
2016-08-13 14:17:47 +02:00
Glowbal
ba8c8bb5b0
Merge pull request #4109 from acemod/port-incendiary-grenades
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Port ACE2 incendiary grenades
2016-08-13 14:16:39 +02:00
commy2
58539a0949
Merge branch 'master' of https://github.com/acemod/ACE3 into glasses-hearing
2016-08-13 13:03:23 +02:00
commy2
5b3d424509
always destroy engine, effect only requires cookoff
2016-08-13 12:44:38 +02:00
commy2
d0d407a2c5
only do engine burning effect if cookoff is enabled
2016-08-13 12:39:52 +02:00
commy2
1bde8d617b
rename cookoff setting to 'GVAR(enable)'
2016-08-13 12:38:04 +02:00
commy2
0dc13276df
change default value to true
2016-08-13 12:13:49 +02:00
commy2
f0a74781c9
add setting to disable cook off effects
2016-08-13 12:12:34 +02:00
commy2
c42004449d
Port AGM cook off
2016-08-13 11:59:15 +02:00
commy2
9a93dffc3b
port A2 incendiary grenades
2016-08-13 11:49:36 +02:00
Broström.A | Evul
0dfee34a56
Added additional cargo and dragging for crates ( #4129 )
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* Added Cargo and Dragging for `Land_WoodenBox_F` and `Land_WoodenCrate_01_F`.
2016-08-13 11:33:41 +02:00
PabstMirror
f354bab3c2
Add Tripflare ( #4152 )
2016-08-13 11:29:01 +02:00
[OMCB]kaban
8fc2cbd0ef
Russian Translations - Update ( #4217 )
2016-08-13 11:25:43 +02:00
jonpas
5985f3bd26
Fix missing zeroing UI on vehicles without FCS
2016-08-11 22:34:38 +02:00
PabstMirror
a2da54bfec
Fix javelin fire block not being removed ( #4228 )
2016-08-11 13:30:28 -05:00
PabstMirror
f12feae7fe
Fix some efuncs
2016-08-09 12:47:59 -05:00
PabstMirror
011c6a0d00
Fix merge conficlts
2016-08-09 12:14:30 -05:00
PabstMirror
6c63d3c23a
Merge branch 'master' into medical-rewrite
2016-08-09 12:11:30 -05:00
commy2
5e40c24985
Merge pull request #4185 from acemod/cleanup-deprecated
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remove deprecated functions
2016-08-09 18:34:43 +02:00
commy2
c2da1b4980
Merge pull request #4225 from acemod/fix-missing-magazine-mass
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Fix wrong config path in FUNC(calculateMass)
2016-08-09 18:30:04 +02:00
commy2
9228bb9349
manual merge
2016-08-09 18:28:42 +02:00
jonpas
e909901100
Merge pull request #4226 from acemod/fixTagString
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Fix tagging cstring
2016-08-09 18:27:00 +02:00
commy2
36e78e0722
Merge pull request #4171 from acemod/cleanup-hash
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deprecate ACE hash functions in favor of CBA versions
2016-08-09 18:25:01 +02:00
commy2
83f32ebc29
Merge pull request #4170 from acemod/cleanup-missionSQM
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remove some broken functions
2016-08-09 18:24:52 +02:00
commy2
439a85924c
Merge pull request #4188 from acemod/cba-hash-synchedEvent
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Convert common to CBA hashes
2016-08-09 18:24:27 +02:00
commy2
7000414df4
Fix wrong config path in FUNC(calculateMass)
2016-08-09 18:20:25 +02:00
PabstMirror
8e10bf5eef
Fix tagging cstring
2016-08-09 11:18:52 -05:00
jonpas
51450b86fb
Add dogtags $, Improve function headers
2016-08-09 01:15:59 +02:00
jonpas
91128729ba
Improve stringRemoveWhitespace function header
2016-08-08 23:08:39 +02:00
jonpas
c6f3627c70
Merge pull request #4146 from acemod/taggingFramework
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Tagging Framework and Improvements
2016-08-08 23:04:28 +02:00
freghar
769ca7e835
lower wirecutter item mass ( #4209 )
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The current mass makes it take a LOT of inventory space (~half of
an assault pack) which makes it impractical to carry around as a tool.
Signed-off-by: freghar <freghcz@gmail.com>
2016-08-08 15:18:51 -05:00
PabstMirror
c46b2d09cf
Heal hitpoint after bandage sets bodyPartStatus
2016-08-07 13:58:09 -05:00
Mark Ruffner
ff297e307b
Fix the captive module from creating attributes when not needed ( #4213 )
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* Fix default values
Fix default values, so we don't get two custom attributes per unit, even when the unit is not handcuffed/surrendered
* Add parentheses to avoid conversion
2016-08-07 12:50:58 -05:00
PabstMirror
919c8469de
Add interaction action on demand ( #4079 )
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* Only use addActionEventHandler when needed
-Only install addActionEventHandler when the interaction menu is
actually open
-Less SQF running each frame,
-it should help with issue #4066
* Cleanup debug
2016-08-05 12:05:15 -05:00
PabstMirror
dc7ac4c42c
Fix static weapons not being loadable in cargo ( #4205 )
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- Fix #4165
2016-08-05 12:03:45 -05:00
PabstMirror
6f22df40b6
dragging - Don't run animChanged event on all units
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Also Fix CBA_fnc_addPlayerEventHandler
2016-08-03 15:35:10 -05:00
PabstMirror
afe3e5ccd3
Fix repair cargo not added to zeus created objects ( #4201 )
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- Fix #4200 (add delay for units created via zeus)
- Use ace_settingsInitialized to add events
2016-08-03 13:44:04 -05:00
PabstMirror
82cf18575c
Minor tweaks to medical
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- decrease needed blood loss on selection to turn icon red. (Largest
wound bleedingRate is only 0.1)
- Don't print warning for basic medical bandage not having sub configs
2016-08-03 13:14:12 -05:00
PabstMirror
be3afe6eb3
Increase defuse range for underwater mines ( #4195 )
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Fix #4144
- Adds a 2nd defuse helper with increased range
2016-08-02 18:29:31 -05:00
PabstMirror
787a57c12b
Fix track repair selection placement
2016-08-01 21:19:48 -05:00
PabstMirror
02c308e141
Use createSimpleObject for medical litter
2016-08-01 16:20:13 -05:00
PabstMirror
a2f391cd59
Convert finger to CBA hashes ( #4183 )
2016-07-30 12:28:07 -05:00
commy2
8a8bc6a336
remove hitpoint config from medical-main component
2016-07-30 17:23:08 +02:00
commy2
46adfe1150
convert map-gestures to cba hashes ( #4187 )
2016-07-30 17:17:52 +02:00
commy2
1f6b10c4cb
convert laser to cba hashes ( #4186 )
2016-07-30 17:16:29 +02:00
commy2
f793a0d8d1
merge medical engine component into medical rewrite branch
2016-07-30 14:00:42 +02:00
commy2
9a468c4068
add explosive devices to missing units, close #4181
2016-07-30 13:15:45 +02:00
commy2
b059217f4d
fix-inverted-logic
2016-07-30 12:35:10 +02:00
commy2
5a1b33a5da
convert common to cba hashes
2016-07-30 12:28:06 +02:00
commy2
1ffe3131e3
remove deprecated functions
2016-07-30 11:16:19 +02:00
commy2
c9a8e0a892
deprecate ACE hash functions in favor of CBA versions
2016-07-30 10:54:01 +02:00
Glowbal
a2a8f53157
Merge pull request #4155 from acemod/firedEHCleanup
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Minor cleanup of fired EH listeners
2016-07-28 23:49:01 +02:00
Glowbal
35c7de2fb0
Merge pull request #4172 from acemod/log-file-and-linenumbers
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log file and line numbers for warnings/errors/debug msgs
2016-07-28 23:47:21 +02:00
Glowbal
d9112fb07e
Merge pull request #4175 from acemod/remove-obsolete-pickup-fix
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reenable pickup action, because related bug has been fixed
2016-07-28 23:47:07 +02:00
Glowbal
66a741a9c3
Merge pull request #4169 from acemod/cleanup-sort
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deprecate sort function
2016-07-26 23:24:52 +02:00
commy2
4f77adaa0c
Merge pull request #4137 from 654wak654/master
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Use GVAR Macro Where Applicable
2016-07-26 19:15:00 +02:00
commy2
5711a863c6
reenable pickup action, because related bug has been fixed
2016-07-26 19:07:31 +02:00
commy2
755f6bcc6b
Make hearing component compatible with glasses
2016-07-26 16:14:16 +02:00
PabstMirror
fa7d0df2df
Improve creation time of house actions dummy ( #4159 )
2016-07-26 00:03:29 -05:00
commy2
6507acdbab
optional pbo to disable cross hair
2016-07-25 21:00:27 +02:00
commy2
0c073448dc
log file and line numbers for warnings/errors/debug msgs
2016-07-25 20:39:30 +02:00
commy2
37d4a4a0c3
deprecate sort function
2016-07-25 20:00:41 +02:00
commy2
63b41843fc
remove some broken functions
2016-07-25 19:43:42 +02:00
jonpas
541349efef
Fix refuel not respecting time acceleration and pause ( #4140 )
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* Fix refuel not respecting time acceleration and pause
* Make lastTickMissionTime local
2016-07-24 20:11:35 +02:00
jonpas
e3a70c6d3b
Add Tagging module icon
2016-07-24 20:08:53 +02:00
jonpas
4b8f203f9b
Add quick tag keybind and setting
2016-07-24 20:00:33 +02:00
PabstMirror
455f65947a
Minor cleanup of fired EH listeners
2016-07-23 23:08:40 -05:00
PabstMirror
9cc0e64b46
Fix spectator map click not changing cam pos
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Fix #3842
PFEH FUNC(handleCamera) will set camera position using GVAR(camPos)
2016-07-23 14:07:03 -05:00
jonpas
9b4f565cc5
Split cache and EH to functions
2016-07-23 15:52:20 +02:00
jonpas
c5edc00ee9
Add Tagging framework and improvements
2016-07-23 15:09:13 +02:00
PabstMirror
fa176bdea7
Change macro for pboProject ( #4120 )
2016-07-21 20:08:29 -05:00
PabstMirror
399404024c
Don't frag for some shells that end in water ( #4136 )
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shotbullet, shotShell don't seem to explode when touching water, so
don't create frags
Fix #4134
2016-07-21 20:08:11 -05:00
PabstMirror
7239f3e88c
Fix terrain LOS check for vehicles with low getPos ( #4130 )
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Fix #4126
2016-07-21 20:07:54 -05:00
Ozan Eğitmen
8f80cd59c8
Use GVAR where applicable
2016-07-20 07:15:18 +03:00
SilentSpike
fed71b00e8
Merge pull request #4089 from acemod/dogtagSSN
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Improve SSN hash
2016-07-15 22:59:41 +01:00
Glowbal
131ef576b4
Add medical treatments and configuration
2016-07-15 12:23:47 +02:00
Glowbal
62f84efb9b
Add medical menu
2016-07-15 12:23:26 +02:00
Glowbal
ddb4ef42f3
Add stringtables and items
2016-07-15 12:21:56 +02:00
Glowbal
e4c36d9fa0
Change injuries include to ACE_Medical_Injuries
2016-07-15 12:10:18 +02:00
Glowbal
565da090bc
Add missing bracket
2016-07-15 11:53:57 +02:00
Glowbal
ab2075c328
Merge branch 'master' into medical-rewrite
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Conflicts:
addons/medical/CfgEden.hpp
addons/medical/functions/fnc_reviveStateLoop.sqf
addons/medical/functions/fnc_serverRemoveBody.sqf
addons/medical/functions/fnc_unconsciousPFH.sqf
2016-07-15 11:50:58 +02:00
Glowbal
c8a54fd090
Merge branch 'release'
2016-07-15 02:03:42 +02:00
PabstMirror
1213c08e4b
Fix cached call events
2016-07-14 13:06:45 -05:00
bux578
630ab70982
Merge branch 'release' into cut-ropes-keybind
2016-07-14 15:30:38 +02:00
bux578
51bdf32f9f
Merge branch 'release' into microdagr-zero-fixes
2016-07-14 15:25:25 +02:00
ColdEvul
492f075ac8
Added fixed name for Weapon_SMG_05_F
(MP5K) for EDEN item.
2016-07-14 15:18:29 +02:00
ColdEvul
43c1c89cc1
Made new APEX crates draggable
2016-07-14 15:12:54 +02:00
Glowbal
2f2c4b91a1
3.6.2
2016-07-14 14:51:46 +02:00
BaerMitUmlaut
21f1329762
Added keybind to cut ropes
2016-07-14 08:13:52 +02:00
BaerMitUmlaut
40d460b1b6
Fixed MicroDAGR trailing zero
2016-07-14 03:32:30 +02:00
Glowbal
10b7e5d270
Merge pull request #4107 from acemod/fixMainMenuAceOptionsPlacement
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Fix MainMenu Ace_Options Placement to top left
2016-07-14 01:39:18 +02:00
Glowbal
11a72431c2
Merge pull request #4099 from acemod/FixMinigunMags
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Add missing vanilla magazines to LMG_Minigun
2016-07-14 01:38:58 +02:00
Glowbal
078647c403
Merge pull request #4097 from acemod/fixApex3denLayout-cherry-pick
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Fix 3den attribute layout for 1.62, target release
2016-07-14 01:38:41 +02:00
Glowbal
9d14121a9e
Merge pull request #4096 from acemod/func-dogesture
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use a function to do gestures
2016-07-14 01:38:18 +02:00
PabstMirror
13e182a7a9
Fix MainMenu Ace_Options Placement to top left
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Stick ace_options button placement to top left
so it doesn't interfere with apex singleplayer menu
2016-07-13 13:49:05 -05:00
commy2
cc76ac482a
add priority parameter to doGesture
2016-07-13 11:00:31 +02:00
commy2
404d5b49b4
add function to read vanilla keybinds
2016-07-13 10:40:28 +02:00
PabstMirror
981dc874a4
Add missing vanilla magazines to LMG_Minigun
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Fix #4098
Missing:
"500Rnd_65x39_Belt"
"500Rnd_65x39_Belt_Tracer_Red_Splash"
"500Rnd_65x39_Belt_Tracer_Green_Splash"
"500Rnd_65x39_Belt_Tracer_Yellow_Splash"
2016-07-12 13:17:29 -05:00
PabstMirror
0281bc8f3d
Fix 3den attribute layout for 1.62
2016-07-12 17:54:16 +02:00
commy2
ce72bfd07a
replace tabs with spaces
2016-07-12 16:28:36 +02:00
PabstMirror
a0aea441b4
Fix reload mutex with binocs or mounted
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Fix #4088
2016-07-12 16:22:27 +02:00
commy2
8a4514f8e7
use a function to do gestures
2016-07-12 16:16:01 +02:00
jonpas
845dca9ea5
Add description and example to blur screen function
2016-07-12 16:13:53 +02:00
Glowbal
96a08dfc01
Merge pull request #3923 from voiperr/grenadesounds
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Grenade + Chemlight Sounds
2016-07-12 13:37:40 +02:00
Glowbal
02fea363b6
Merge pull request #3940 from acemod/particles
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Custom smoke particles
2016-07-12 13:36:36 +02:00
Glowbal
ee8e03a1ae
Merge pull request #3916 from acemod/merge-basic-and-advanced
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Merge basic and advanced injury systems
2016-07-12 13:36:02 +02:00
PabstMirror
89992a9710
Improve SSN hash
2016-07-11 21:30:04 -05:00
Glowbal
0e740f00c3
Merge branch 'release'
2016-07-11 23:42:03 +02:00
Glowbal
de612d9613
Merge branch 'apex' into release
2016-07-11 20:59:34 +02:00
Glowbal
8e3ad9a032
Merge pull request #4083 from acemod/required-addons-apex-cherry-pick
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Required addons for APEX
2016-07-11 20:58:50 +02:00
Glowbal
0869cf96bd
required arma3 version 1.62. closes #4081
2016-07-11 19:27:40 +02:00
Glowbal
d0c30577af
Remove usage of setUnconscious
2016-07-11 19:18:40 +02:00
Glowbal
86c67d9e33
Merge branch 'apex' into release
2016-07-11 19:04:53 +02:00
commy2
17f848fba9
Merge pull request #4063 from acemod/gunbag-assault-rifles-cherry-pick
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enable gunbag for all non-machinegun primary weapons
2016-07-11 17:40:53 +02:00
jonpas
fd39ee9e6b
Merge branch 'master' into armake
2016-07-11 16:27:37 +02:00
commy2
25a3405d1f
required addons apex, close #4020
2016-07-11 12:01:47 +02:00
Glowbal
dbac1c6398
Merge branch 'apex' into release
2016-07-11 11:16:50 +02:00
Glowbal
02f08939f2
Merge pull request #4052 from acemod/fix4049
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Mine detector optimization and cleanup
2016-07-11 11:16:16 +02:00
Glowbal
9b85bc3e29
v3.6.1
2016-07-11 11:15:36 +02:00
PabstMirror
74da791610
Proper fix for naval mines
2016-07-10 17:29:19 -05:00
PabstMirror
721bc205ef
Allow defusing naval mines
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Fix #4074
- Workaround for naval mines not working with deactivate
- Add "isNotSwimming" exception to defuse progress bar
2016-07-10 13:49:06 -05:00
esteldunedain
9323314da5
Merge branch 'fix4049' of github.com:KoffeinFlummi/ACE3 into fix4049
2016-07-09 20:04:20 -03:00
esteldunedain
165bd4b3f8
Make volume consistent
2016-07-09 20:00:53 -03:00
commy2
d249132864
Merge pull request #4062 from acemod/disable-interaction-menu-while-reloading
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Add reload mutex as canInteractWith condition
2016-07-09 21:03:55 +02:00
PabstMirror
3ac1525a3d
Add base icon
2016-07-09 12:11:58 -05:00
jonpas
55c7b9bfc4
Merge pull request #3997 from acemod/gogglesEffectsSetting
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Add goggle setting for level of effects
2016-07-09 18:48:22 +02:00
jonpas
d9d2302ab8
Merge pull request #4069 from acemod/addAsianStrings
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Add Korean and Japanese strings to tracker
2016-07-09 18:20:16 +02:00
jonpas
317c36e85c
Merge pull request #4061 from acemod/removegtgt
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Remove remaining >> signs from interaction menu
2016-07-09 18:17:39 +02:00
BaerMitUmlaut
0a46a83e02
Realistic names for APEX content ( #4055 )
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* Added realistic names for APEX content
* Fix strings
* Lowercase Polish colors
2016-07-09 18:14:08 +02:00
Glowbal
f86d8d113c
Merge branch 'release'
2016-07-09 11:36:49 +02:00
PabstMirror
ef38144d70
Merge pull request #4051 from acemod/simplifyNews
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Make ace news fit apex menu style
2016-07-08 15:46:54 -05:00
jonpas
1185375c90
Add Korean and Japanese strings to tracker
2016-07-08 20:00:12 +02:00
commy2
c55c0d5666
only use one waitUntilAndExecute at any time for reload mutex
2016-07-08 15:12:47 +02:00
esteldunedain
071201ea46
Remove the pistol cursor from the mine detector
2016-07-07 19:03:14 -03:00
jonpas
0220b57609
Remove redundant getMagazineIndex compatibility function
2016-07-07 20:16:03 +02:00
esteldunedain
2a36fec793
Make the detector AI compatible
2016-07-07 12:38:53 -03:00
Glowbal
da661afe9b
Improve syntax
2016-07-07 17:22:08 +02:00
commy2
be17b72cad
remove old 'gestures' reload mutex
2016-07-07 16:38:24 +02:00
commy2
6569de5332
add event handler for reload mutex
2016-07-07 16:35:07 +02:00
esteldunedain
6160fe076d
Add an event when a mine is detected to allow hooking into missions
2016-07-07 11:17:57 -03:00
esteldunedain
244bdb093d
Add clicks when activating/deactivating the detector
2016-07-07 11:17:09 -03:00
esteldunedain
7a25c53dd3
Switch say2D to playSound
2016-07-07 10:51:34 -03:00
commy2
2a84865302
add event handler for reload mutex
2016-07-07 15:47:37 +02:00
Glowbal
7157fcf420
Clean up unconscious and revive states
2016-07-07 12:57:21 +02:00
Glowbal
2daee60d0c
Add handle revive and Unconscious states
2016-07-07 12:04:26 +02:00
Glowbal
d0236a007a
Work done on medical states
2016-07-07 11:46:55 +02:00
commy2
bf7fde0d65
enable gunbag for all non-machinegun primary weapons
2016-07-07 09:47:02 +02:00
commy2
e39017e27a
add reload mut ex as canInteractWith condition
2016-07-07 09:10:14 +02:00
esteldunedain
893866ff39
Remove >> signs from interaction menu
2016-07-06 22:38:03 -03:00
esteldunedain
ce0da11aed
Clip sound duration to below 0.5 s to avoid it stacking into itself when using say
2016-07-06 22:23:34 -03:00
esteldunedain
f73b6b1aad
- Restore the config of detector sounds through CfgSounds
...
- Add the possibility of switching between headphones or speaker
- Move detector actions to their own submenu
2016-07-06 22:14:26 -03:00
esteldunedain
34654fffb7
Add function to allow using playSound3D on CfgSounds classes
2016-07-06 21:31:06 -03:00
PabstMirror
5362a80911
Tweak spotting scope anims / mem points
2016-07-06 16:55:54 -05:00
PabstMirror
450b8dfedb
Fix order of revive loop
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Fix #4035
Revive loop was killing heartrate before it exited
2016-07-06 00:54:51 -05:00
PabstMirror
4047c44b64
Merge pull request #4047 from acemod/cleanupRefuel
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Refuel - Simplify Actions, Fix Van_01 config
2016-07-05 20:59:49 -05:00
PabstMirror
022e7747b1
Fix no attack profile on static titan launcher ( #4023 )
2016-07-05 20:58:32 -05:00
jonpas
005f17131a
Add Squad Radar UI setting
2016-07-05 23:06:44 +02:00
jonpas
bd2a063861
Fix pboProject false/true becoming 0/1 in UI config, Default ammoCount to off ( #4041 )
2016-07-05 23:01:25 +02:00
PabstMirror
6c732bf789
Fix action name, put actions on base class
2016-07-05 00:22:47 -05:00
esteldunedain
30532983a1
Improve the positioning of the detector point
2016-07-04 19:32:40 -03:00
esteldunedain
e26eda3ac2
- Optimize getDetectedObject
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- Cache detected mines for 0.15 s
- Call detectorLoop every 0.05 s instead of 0.01s
- Compile a dictionary of detectable classnames from config at start
- Switch to playSound3d for global effect
- Remove dummy
- Change config entries to support playSound3d
- Cache getDetectorConfig for better interaction menu performance
- Change sound to mono wss
- Close #4049
2016-07-04 19:04:58 -03:00
PabstMirror
8a572ace41
Make ace news fit apex menu style
2016-07-04 15:31:25 -05:00
PabstMirror
e40415b628
Add #undef for PREP w/ DISABLE_COMPILE_CACHE
2016-07-04 01:17:30 -05:00
Glowbal
1922cac79e
fix spelling of arguments
2016-07-03 23:22:31 +02:00
PabstMirror
ea140f63a5
Refuel - Simplify Actions, Fix Van_01 config
2016-07-03 15:17:00 -05:00
Nicolás Badano
08c4731a3a
Merge pull request #4045 from acemod/fixOverheatingBarrels
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Fix overheating spare barrels
2016-07-03 21:11:13 +02:00
commy2
a5b88d3276
Merge pull request #4034 from acemod/dragKeybind
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Add Drag/Drop Keybind
2016-07-03 20:43:06 +02:00
commy2
0a5a4d2d33
Fix German word order / capitalization
2016-07-03 20:42:43 +02:00
PabstMirror
5ad1f752ca
Fix overheating spare barrels
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- Remove ACE_SpareBarrel from CfgWeapons as it is now a magazine
- Don't call updateTemperature in displayTemp, as unit may not be local
- Fix targetEvent error
2016-07-03 12:58:40 -05:00
PabstMirror
82f63b5935
Update showHud func for 1.62 (squad radar)
2016-07-03 12:17:42 -05:00
PabstMirror
bbc708e3e0
Less aggressive overlap detection
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Ensure the 2d screen pos distance is significant.
2016-07-02 22:46:36 -05:00
Glowbal
e8eb729e04
Merge medical core and medical state. Add working version of the state machine, re-add sounds
2016-07-02 16:34:28 +02:00
PabstMirror
d15330d245
Fix cargo event name - spare parts not being added
2016-07-01 23:14:20 -05:00
PabstMirror
96efbaef53
Add Drag/Drop Keybind
2016-07-01 16:28:44 -05:00
Glowbal
2d330e36e0
Add initial medical state component
2016-06-30 23:43:25 +02:00
Glowbal
3aa88c80bf
Add first step in medical rewrite
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Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
8b1b31fc8d
Merge branch 'apex' into medical-rewrite
2016-06-30 16:51:50 +02:00
Glowbal
8c331937d0
Merge branch 'merge-basic-and-advanced' into medical-split-treatment
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Conflicts:
addons/medical/ACE_Medical_Treatments.hpp
addons/medical/config.cpp
addons/medical_treatment/functions/fnc_addToTriageCard.sqf
2016-06-30 11:41:03 +02:00
Glowbal
e3f96b6594
Merge branch 'master' into merge-basic-and-advanced
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Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/functions/fnc_displayPatientInformation.sqf
2016-06-30 11:27:51 +02:00
Glowbal
cd08e00c71
Merge pull request #3962 from acemod/dogtags
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Dogtags
2016-06-29 22:19:02 +02:00
Glowbal
a497690bbd
Merge branch 'master' into apex
2016-06-29 21:44:15 +02:00
Glowbal
eca5263df8
Merge pull request #3998 from acemod/apexUBC
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Fix UBC for 1.62 Apex
2016-06-29 12:04:21 +02:00
Glowbal
806877492c
Merge pull request #3999 from acemod/fixApexWeapons
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Fix ballisitics and huntir configs
2016-06-29 12:04:05 +02:00
PabstMirror
3ae8a494c4
Add javelin configs for new apex launchers
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Fix #4007
2016-06-28 22:46:04 -05:00
commy2
ab2307996c
add possibility to overwrite a units faction for determining name tags
2016-06-28 23:43:34 +02:00
Glowbal
01c184b174
Merge pull request #4014 from acemod/apexTitanBandaid
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Handle bad target when using apex titans
2016-06-28 22:01:12 +02:00
Glowbal
4251831e2e
Merge pull request #4009 from acemod/fixRearmEvents
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Fix rearm events
2016-06-28 20:33:56 +02:00
BaerMitUmlaut
898217a533
Fixed popping and stray particles
2016-06-28 19:23:47 +02:00
jonpas
e6362c699d
Fix tabs
2016-06-28 18:34:06 +02:00
jonpas
b99b11d066
Merge branch 'master' into armake
2016-06-28 18:29:51 +02:00
PabstMirror
20376385ca
Fix #4007 - Handle bad target when using apex titans
2016-06-27 13:43:05 -05:00
Glowbal
1d66d46501
Fix damaged array not being overwritten.
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This fixes an issue were injured body parts were displayed as blue instead of red. Happens when using advanced medical with AI running in basic mode.
2016-06-27 19:55:00 +02:00
Glowbal
419b525458
Fix incorrect macro syntax
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Syntax caused pboProject to choke
2016-06-27 19:30:39 +02:00
Glowbal
a9f3c2f784
Merge pull request #4012 from acemod/fix-medical-config-typo
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Fix incorrect values for bandage configuration
2016-06-27 19:07:34 +02:00
Glowbal
d7965233d9
Merge pull request #4010 from acemod/rearmHandleNil
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rearm - Skip selectWeapon on nil
2016-06-27 19:05:37 +02:00
Glowbal
8809881a9e
Merge branch 'release' into fixRearmEvents
2016-06-27 19:04:32 +02:00
Glowbal
0844e311a5
Merge pull request #4008 from acemod/cleanupWaitAndExec
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Switch EFUNC(common,waitAndExecute) to CBA
2016-06-27 19:03:24 +02:00
Glowbal
c287223a08
Fix incorrect values for bandage configuration
2016-06-27 19:01:33 +02:00
PabstMirror
8bd3332b0e
rearm - Skip selectWeapon on nil
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Should fix #4006
2016-06-27 00:00:25 -05:00
PabstMirror
8ecd8a49cc
Fix rearm events
2016-06-26 23:37:23 -05:00
PabstMirror
10a19b59e7
Swich EFUNC(common,waitAndExecute) to CBA
2016-06-26 22:18:53 -05:00
esteldunedain
d6d6ed7674
Make it work properly and support ceilings
2016-06-26 20:17:51 -03:00
esteldunedain
18fd198d1e
If the surface is not horizontal create _v2 pointing upward instead of away
2016-06-26 20:02:14 -03:00
Glowbal
21c4efcbba
Merge pull request #4004 from acemod/custom-rank-icons-function
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add function for custom rank icons displayed below nametags
2016-06-26 10:57:49 +02:00
Glowbal
2a46099063
Merge pull request #4003 from acemod/disable-auto-weather
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Disable auto weather
2016-06-26 10:51:38 +02:00
Glowbal
badb3fa943
Merge branch 'release' into fingerCleanup
2016-06-26 10:49:54 +02:00
Glowbal
b84b532cfb
Merge pull request #4001 from acemod/renameEvents
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Rename events
2016-06-26 10:47:39 +02:00
Glowbal
52f8def590
Merge pull request #3991 from acemod/uavFCS
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Block FCS when controlling a UAV
2016-06-26 10:47:19 +02:00
PabstMirror
0ff0185359
Fix ballisitics and huntir configs
2016-06-25 21:57:42 -05:00
PabstMirror
ed0823e40f
Fix UBC for 1.62 Apex
2016-06-25 21:07:30 -05:00
PabstMirror
5108ffe20c
Add goggles setting for level of effects
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Can chose between none, tint/colorCC/ and full dust/dirt/rain/rotorwash
2016-06-25 19:16:26 -05:00
PabstMirror
5a92aaeb28
Make dirt/dust effects less bright at night
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Fix #1447
2016-06-25 19:02:07 -05:00
commy2
4a19f9b1af
update russian rank icons
2016-06-26 01:01:03 +02:00
commy2
4e0fb4d171
give the iranians their ranks back
2016-06-26 00:35:56 +02:00
commy2
9eba2fe940
add russian rank icons
2016-06-26 00:02:19 +02:00
commy2
1db1c41072
only disable auto-weather settings by default, but keep them toggleable
2016-06-25 21:46:24 +02:00
commy2
e88ecfc236
add function for custom rank icons displayed below nametags
2016-06-25 21:25:03 +02:00
esteldunedain
0160ee81a6
- ACE_Finger cleanup
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- Allow pointing to nearby positions
2016-06-25 16:02:06 -03:00
commy2
3690519a7c
disable auto weather - bugging out ACE weather
2016-06-25 20:39:06 +02:00
Glowbal
f171ef8e16
Merge branch 'release' into fixLoadoutWhenNull
2016-06-25 12:25:23 +02:00
Glowbal
af61c2bc50
Remove unused parameter
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Gear is no longer used and can be removed from fthe function parameters
2016-06-25 12:23:07 +02:00
Glowbal
5fef1ba384
Change use backpack command for backpack classname
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Uses the backpack command to retrieve the classname of a unit's backpack instead of a select. Fixes incorrect index.
2016-06-25 12:03:44 +02:00
Glowbal
8f3907c03f
Merge branch 'release'
2016-06-25 11:43:49 +02:00
Glowbal
6e6929be4d
Merge pull request #3985 from acemod/fixLeadIndicatorForBluAA
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Fix lead indicator for B_APC_Tracked_01_AA_F
2016-06-25 11:40:51 +02:00
Glowbal
fc876ce316
Merge pull request #3986 from acemod/fixSekerLos
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missleGuidance - Fix seeker los check
2016-06-25 11:40:15 +02:00
PabstMirror
a18e46c1c9
missleGuidance - Fix seeker los check
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Close #3374
Because func was undefined _losOkay was nil, so target leading was
always skipped.
2016-06-25 01:27:23 -05:00
J3aLeiNe
75396ce63e
Update fnc_getMapData.sqf
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No Gitexit for Lingor. Stay with us Lingor ! :p
2016-06-25 08:21:21 +02:00
PabstMirror
5589ef2bb8
Fix Target lead indication for B_APC_Tracked_01_AA_F
2016-06-25 00:13:07 -05:00
PabstMirror
c3710cc7f9
Handle "loadout" changed event when player is null
2016-06-24 23:32:32 -05:00
PabstMirror
618d3a2e96
Block FCS when controlling a UAV
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Fix doing FCS keyUp calculations/setVariable
when controlling a UAV while also in a turret with FCS enabled.
Normal rangefinder on the UAV will still work as FUNC(canUseRangefinder)
is still true
2016-06-24 16:53:13 -05:00
Glowbal
7f7671d5ca
Update required arma3 version
2016-06-24 20:58:45 +02:00
Glowbal
37c4351340
Increase required CBA version
2016-06-24 20:56:57 +02:00
J3aLeiNe
8e7282a46a
Add OFP maps by CWR2 team
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- Add OFP maps by CWR2 team included in the last CUP terrains update
- Fix latitude according to the Bohemia Wiki
2016-06-24 19:47:44 +02:00
esteldunedain
28c41e0518
Rename cargo events:
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- ace_cargoAddedByClass -> ace_cargoAdded
- ace_addCargoByClass -> ace_addCargo
2016-06-24 12:12:19 -03:00
esteldunedain
6f65155060
Rename the explosive orientations events again:
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- ace_explosives_clientRequestOrientations -> ace_explosives_sendOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_orientationsSent
2016-06-24 12:02:10 -03:00
esteldunedain
18f09b9310
Rename events:
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- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded
- ace_cargoAddedByClass -> ace_cargoByClassAdded
- ace_enteredCardiacArrest -> ace_cardiacArrestEntered
- ace_itemAddedToTriageCard -> ace_triageCardItemAdded
- ace_reload_linkedAmmo -> ace_reload_ammoLinked
- ace_reload_returnedAmmo -> ace_reload_ammoReturned
- ace_treatmentSuccess -> ace_treatmentSucceded
- ace_common_engineOn -> ace_common_setEngine
- ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations
- ace_interaction_lampTurnOff -> ace_interaction_setLampOff
- ace_interaction_lampTurnOn -> ace_interaction_setLampOn
- ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel
- ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint
Close #3533
2016-06-24 10:45:13 -03:00
Nicolás Badano
6801954e1f
Merge pull request #3969 from acemod/dogtag-bodybag
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Add dogtag actions to body bags
2016-06-22 21:35:00 -03:00
J3aLeiNe
6a92b43b1d
Update fnc_getMapData.sqf
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Add maps and fix latitude :
- Kidal, latitude 18° (default latitude 0°)
- Governor´s Island, latitude 41° (default latitude -34°)
- Doung island (Unsung Mod), latitude 10° (default latitude -10°)
- Dakrong (Unsung Mod), latitude 16° (default latitude -16°)
- Pecher map, latitude 43° (default latitude -34°)
Remove obsolete Arma2 Lingor map
and fix my illiterate mistakes ...
2016-06-22 16:36:53 +02:00
commy2
08886f413c
change remaining ace events to CBA 'addPlayerEventHandler'
2016-06-22 11:16:55 +02:00
commy2
047ac8c3f2
Merge pull request #3973 from acemod/eventWrappers
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Convert state checking to CBA playerEH
2016-06-22 10:53:47 +02:00
commy2
bd41260fa8
add a missing 'private'
2016-06-22 10:46:04 +02:00
PabstMirror
fad44e38a6
Convert state checking to CBA playerEH
2016-06-21 19:31:25 -05:00
commy2
89ecc81111
convert common events to CBA playerEvents
2016-06-22 01:39:20 +02:00
SilentSpike
6d8121b544
Improve unit name SSN generation
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Names shorter than the required 9 characters are now reused until we have 9 characters - making for fully unique generation.
To keep things distributed as pleasantly as possible they're itterated over with a step of two - alternating between odd and even indexes every full loop.
Similarly, the slice of string used for names longer than 9 characters is now offset based on the length of the name.
2016-06-21 20:35:23 +01:00
SilentSpike
ebcf1687a7
Generate SSN of unit from their name
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Similar to how we're handling blood types, uses the unit's name to generate a valid three/two/four format SSN.
For names less than 9 characters long this will currently generate a unique SSN only up to the length of the name and append valid digits as necessary.
2016-06-21 18:42:15 +01:00
PabstMirror
af6aaf6e7d
fix mine ubc
2016-06-21 12:24:31 -05:00
PabstMirror
3972504d4a
Add dogtag actions to body bags
2016-06-21 12:13:32 -05:00
Glowbal
284231fe21
3.6.0
2016-06-21 18:07:27 +02:00
Glowbal
e357ca3ca8
Merge pull request #3963 from acemod/fix_ace_requiring_patched_stock_classes
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fix some rogue mission dependencies
2016-06-21 17:59:25 +02:00
Glowbal
ee58df9c34
bump minor version
2016-06-21 17:57:50 +02:00
esteldunedain
7f39748ff0
Tidy up text position to properly acommodate two line names
2016-06-20 17:42:21 -03:00
esteldunedain
7e3e101508
Nah, they don't
2016-06-20 17:37:37 -03:00
esteldunedain
171e6b278c
Merge branch 'dogtags_blood_type' of github.com:KoffeinFlummi/ACE3 into dogtags
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# Conflicts:
# addons/dogtags/functions/fnc_getDogtagData.sqf
2016-06-20 17:19:35 -03:00
Nicolás Badano
09fd2c4895
Merge pull request #3965 from acemod/fixDogtagRespawn
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Fix issue with dogtag respawn/setVariable
2016-06-20 17:17:02 -03:00
PabstMirror
578477eae6
Fix issue with dogtag respawn/setVariable
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Store object instead of bool to indicate when dogtags have been taken
When object respawns, the the old object reference won't apply (defacto
reset)
2016-06-20 15:12:23 -05:00
esteldunedain
c47898a624
Parse the first portion of the uid
2016-06-20 17:04:30 -03:00
commy2
c88313221f
add function to report a blood type which is fixed to the units name
2016-06-20 21:50:00 +02:00
esteldunedain
88cf6aad98
Attempt on making blood type and service number unique for players
2016-06-20 16:45:34 -03:00
esteldunedain
6df82aad55
I can't believe it happened to me.
2016-06-20 16:12:40 -03:00
commy2
bf098ec70e
fix some rogue mission dependencies, fix #3954
2016-06-20 21:07:10 +02:00
PabstMirror
fe5dd3fe76
Cleanup some undefined functions and strings
2016-06-20 13:58:37 -05:00
esteldunedain
0d30bf1de8
- Add random service number and bloodtypes to all units.
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- Leave up to CBA to decide if events should be local or remote
- Imp
2016-06-20 15:51:36 -03:00
esteldunedain
e58d829927
Restyle the dog tag text.
2016-06-20 14:54:16 -03:00
commy2
3fdc0dd521
Merge pull request #3955 from acemod/add_name
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add 'name' to components
2016-06-20 19:25:58 +02:00
esteldunedain
1f74bfca17
Merge branch 'dogtags' of https://github.com/SzwedzikPL/ACE3 into SzwedzikPL-dogtags
2016-06-20 12:46:49 -03:00
Glowbal
38df85bccc
Merge pull request #3958 from acemod/fix3950
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Fix freeing prisoners after they've switched locality
2016-06-20 17:21:11 +02:00
commy2
750efbfdd8
fix spelling "Name Tags"
2016-06-20 12:34:30 +02:00
commy2
2249ef5e1c
fix spelling "Laser Pointer"
2016-06-20 12:34:03 +02:00
commy2
ae5fe8af3c
fix spelling "Wire Cutter"
2016-06-20 12:33:10 +02:00
BaerMitUmlaut
88b58216ee
Added beautified component names
2016-06-20 11:44:36 +02:00
Glowbal
e540134de1
Change component name to ACE3
2016-06-20 09:57:27 +02:00
Glowbal
afb9eb3084
Merge pull request #3342 from acemod/vehicleInteractionDistance
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Uniformize interaction distance for vehicle based on bounding box
2016-06-20 09:55:55 +02:00
Glowbal
8549d4402e
Merge pull request #3919 from acemod/fixSpottingScopePlacement
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Fix the placement of spotting scopes on slopes
2016-06-20 09:54:24 +02:00
Glowbal
dac7e54165
Merge pull request #3957 from acemod/fixComancheGuidance
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Fix Comanche's weapon lock and guidance
2016-06-20 09:53:33 +02:00
esteldunedain
dc1c312288
Also handle the surrendering AnimChanged EH
2016-06-19 20:15:51 -03:00
esteldunedain
ac144ca248
Move the AnimChanged EH to its own function to avoid duplication
2016-06-19 19:30:36 -03:00
esteldunedain
8042b888d4
Close #3950
2016-06-19 19:17:49 -03:00
BaerMitUmlaut
f0e4e5d2e8
Tweaked particles, added macros, tweaked burn times
2016-06-19 23:48:23 +02:00
BaerMitUmlaut
58c061553c
Added readme and author
2016-06-19 23:46:41 +02:00
esteldunedain
394832ef40
Completely restore the Comanche's DAGRs to vanilla. Close #3671
2016-06-19 18:26:09 -03:00
Nicolás Badano
618d14555a
Merge pull request #3952 from alganthe/french_translation_update
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French translation update
2016-06-19 10:18:47 -03:00
Josuan Albin
a04dec0c63
Update french translation
2016-06-19 15:16:43 +02:00
Josuan Albin
19da369887
Add back missing portuguese strings in inventory
2016-06-19 13:27:26 +02:00
commy2
c481ddedaf
add 'name' to components
2016-06-19 09:38:39 +02:00
Josuan Albin
d26f133733
Add missing french entries in stringtables and update older ones
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Take changes from #3480 and completed empty entries
2016-06-19 01:18:12 +02:00
esteldunedain
cc9e5f4631
Add icons for mine detector actions. Close #3935
2016-06-18 20:05:14 -03:00
commy2
ddbdf116ab
Merge pull request #3949 from acemod/remove_unused_files
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remove unused files
2016-06-18 20:17:42 +02:00
commy2
2d38ae62d2
remove another unused file
2016-06-18 20:12:17 +02:00
jonpas
ffd207dcf7
Merge pull request #3947 from acemod/fixCarrySitting
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Fix ability to carry a chair someone is sitting on
2016-06-18 19:55:03 +02:00
commy2
9b6441b3c1
remove unused files
2016-06-18 19:54:39 +02:00
jonpas
2b56d0c0dd
Use claim system - fix possibility to carry while someone is sitting
2016-06-18 19:53:44 +02:00
SilentSpike
ca01f31b52
Improve zeus auto-add XEH behaviour
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The XEH InitPost event only needs to be added if the `GVAR(autoAddObjects)` setting is enabled. This change will save on overhead when the setting is disabled and also removes some complexity from the function that runs in response to the event.
2016-06-18 15:41:13 +01:00
Josuan Albin
7c9dcf6bdb
Merge branch 'pr/3480'
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Conflicts:
addons/advanced_ballistics/stringtable.xml
addons/cargo/stringtable.xml
addons/flashlights/stringtable.xml
addons/hearing/stringtable.xml
addons/interact_menu/stringtable.xml
addons/interaction/stringtable.xml
addons/inventory/stringtable.xml
addons/main/stringtable.xml
addons/map/stringtable.xml
2016-06-18 16:26:46 +02:00
Glowbal
74da8cc36c
Fix strange animation played when using PAK
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Fixes #1695
2016-06-18 13:12:49 +02:00
Glowbal
f6b744e741
Merge pull request #3945 from acemod/fix-gray-screen-medical
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Fix no gray screen for advanced medical
2016-06-18 11:59:14 +02:00
Glowbal
12a1f10a29
Merge pull request #3944 from acemod/funcHeaders
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Cleanup Function Headers Titles
2016-06-18 11:57:43 +02:00
Glowbal
7dc76dee78
Fix no gray screen for advanced medical
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Advanced medical was never displaying the gray screen on low blood volume. This is because for advanced medical, the blood volume minimum level is around 40 before death. For basic medical, this is 0.
2016-06-18 11:55:03 +02:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
Githawk
0723df7dea
Replace execRemoteFnc with CBA events in rearm
2016-06-18 11:44:36 +02:00
jonpas
ed15d99915
Fix basic UI being overwritten on RscDiary unload ( #3920 )
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* Display disabled message when basic config set by mission showHud
* Set showHud on RscDiary unload - fix #3907 , Remove redundant force parameter from basic setElements
* Log forced source to RPT
* Add source to scripted element setter
2016-06-18 11:32:56 +02:00
Glowbal
5d9def3874
Merge pull request #3927 from acemod/use-proper-undefs
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Fix for MikeRo Tools strict requirement for #undef usage
2016-06-18 11:25:25 +02:00
voiper
d5b3b03c1c
Make flashlight on/off + glow a PVAR.
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Clean up all privates.
Change glow proxies to not inherit from chemlight_base, to avoid ammo detection issues.
Make handleDisconnect glow deletion dedi server compatible (was only listen server compatible).
Clean up determineMapLight: faster when no chemlights nearby, a tad slower when chemlights nearby, however sources the colour settings directly from the chemlight's config.
2016-06-17 17:18:06 -07:00
Glowbal
4c2c647842
Fix change in behaviour of QFUNC
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When using QFUNC, the intend most often is to have the name of the variable referencing the function as a string. This behaviour works when compiling without debug enabled. However if debug is enabled, QFUNC compiles in with the debug wrapper, becoming a code string instead of a string representation of a variable reference.
A good example where this change of behaviour can be a problem is config attributes that refer to a call back (used a lot within ACE). In normal build, you will use a getvar to get the relevant code, as it is expected to point to the function. When using debug, you will need to do a compile instead, as it's a string representing a code block.
2016-06-17 21:44:04 +02:00
BaerMitUmlaut
deb9e0d75c
Added custom smoke particles
2016-06-17 17:33:50 +02:00
Glowbal
a63f496bf6
Merge pull request #3936 from acemod/fixMineDetector
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fix mine detector not picking up fused explosives
2016-06-17 09:17:49 +02:00
KoffeinFlummi
e5ef31c556
Disable redefinition warnings
2016-06-16 23:40:46 +02:00
voiper
f28f90b624
Use isEqualTo.
2016-06-16 12:21:40 -07:00
bux578
04c9b628c4
exit the loop properly
2016-06-16 17:36:37 +02:00
bux578
2d029401f5
fix capitalization
2016-06-16 17:33:21 +02:00
bux578
5f52101b26
fix mine detector not picking up fused explosives
2016-06-16 17:20:15 +02:00
Glowbal
eedb406ae5
Merge pull request #3930 from acemod/wireCuttersLOS
...
Fix Line Of Sight check for wire cutter helper
2016-06-16 15:03:05 +02:00
Glowbal
fc241479fe
Merge pull request #3924 from voiperr/remove_attached_chemlights
...
On Detach, Delete Used Chemlights
2016-06-16 15:02:29 +02:00
Glowbal
66450ad36a
Merge pull request #3755 from acemod/add-mine-detector
...
Add mine detector port from ACE2
2016-06-16 14:59:35 +02:00
Glowbal
05aac2d223
Add store new helper object
...
Fixes an issue were you end up with many helper objects that are not cleaned up
2016-06-16 14:57:26 +02:00
voiper
3070b2ac6e
Sounds are sourced from configs.
...
Used impactGroundSoft[] as shortcut.
2016-06-15 18:16:28 -07:00
voiper
d4dfaeaf85
Capital L.
2016-06-15 16:31:05 -07:00
voiper
a20629066a
Further cleanup. Checked some privates.
2016-06-15 16:27:46 -07:00
voiper
2158d39e8a
Used QPATHTOF. Reverted config names.
...
Optimised fnc_getUnitFlashlights.
2016-06-15 14:58:07 -07:00
PabstMirror
81c8ea54c3
getVehPos - Tweak heli width, and put at eye level
2016-06-14 23:30:58 -05:00
PabstMirror
cfc046ce71
Fix Merge
2016-06-14 19:37:22 -05:00
PabstMirror
d46c596cc4
Merge remote-tracking branch 'refs/remotes/origin/master' into vehicleInteractionDistance
2016-06-14 19:36:45 -05:00
PabstMirror
2bcc82cea7
Fix Line Of Sight check for wire cutter helper
...
Fix #2976
2016-06-14 19:32:30 -05:00
ViperMaul
99d08d988a
Merge branch 'master' of https://github.com/acemod/ACE3 into use-proper-undefs
2016-06-14 08:27:47 -07:00
ViperMaul
d5750a6c40
Remove Tab
2016-06-14 08:12:29 -07:00
ViperMaul
b79a00d8d1
These 2 can be removed, since they are in CBA since 2.4.0 as Note from jonpas
2016-06-14 08:11:28 -07:00
voiper
01c335d13a
More cleanup + a bug fix.
2016-06-13 19:23:14 -07:00
voiper
69c3dd5cfb
Remove extra bracket.
2016-06-13 18:42:45 -07:00
voiper
c0e412211e
More realistic chemlight impact sounds.
2016-06-13 18:07:46 -07:00
voiper
b69aa8571e
Chemlights no longer re-add to inventory on remove.
...
Items are detached prior to being deleted, to avoid objNull attaches.
2016-06-13 18:06:05 -07:00
esteldunedain
a12d9dc2fb
Attempt aof fixing the placement of spotting scopes on slopes
2016-06-13 16:51:28 -03:00
commy2
11dc3bd71a
Merge pull request #3911 from acemod/gunbagCleanup
...
Gunbag cleanup
2016-06-13 20:39:46 +02:00
PabstMirror
a6766b611f
Always add finger keybind so it is changeable ( #3914 )
2016-06-13 12:14:35 -05:00
ViperMaul
2242f7c622
Fix for MikeRo Tools strict requirement for #undef usage
2016-06-13 09:20:09 -07:00
Glowbal
a8831a0d16
Change split medical in two components
...
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00
jonpas
6644a89fbf
More isModLoaded
2016-06-13 15:58:42 +02:00
Glowbal
295ad3b037
Merge branch 'medical-impr' into merge-basic-and-advanced
2016-06-13 14:32:15 +02:00
Glowbal
38cdd523f0
Clean up medical function private declares
2016-06-13 14:27:43 +02:00
Glowbal
fd108478fe
Clean up medical menu privates
2016-06-13 12:49:35 +02:00
Glowbal
58f43f8a51
Remove unneeded and deprecated functions from medical
2016-06-13 12:24:28 +02:00
Glowbal
d568041838
Change medical menu to work with basic medical injury overhaul
2016-06-13 12:19:19 +02:00
Glowbal
6657bde921
Change basic medical to use advanced medical injury system
2016-06-13 12:18:56 +02:00
Glowbal
792dbcd009
Change clean up privates in handleDamage code
2016-06-13 11:05:21 +02:00
Glowbal
8e59993d7a
Change clean up medical code
2016-06-13 10:55:19 +02:00
Glowbal
73bd684b65
Change formatting and private keywords in medical
2016-06-13 02:34:56 +02:00
Glowbal
3ba2396db7
Change minor clean up of handleUnitVitals
2016-06-13 02:11:21 +02:00
voiper
1ffd9d58ab
Revert postInit.
2016-06-12 15:39:16 -07:00
voiper
5a29c4b04c
Fix up weapon names.
2016-06-12 15:33:37 -07:00
voiper
f3fc99f3b8
Housekeeping of ace_flashlights and ace_map.
...
ace_map now handles flashlights independently of ace_flashlights.
ace_map searches for flashlight beam textures directly from weapon configs.
ace_map has acc_flashlight config (so vanilla ace_map will have at least one flashlight to use).
2016-06-12 15:31:11 -07:00
jonpas
b80b7e5265
Shorten more GVARs
2016-06-13 00:08:28 +02:00
jonpas
323555d9a4
Prefix model, Fix indentation of model.cfg, Remove redundant CLASSNAME macro
2016-06-13 00:03:33 +02:00
jonpas
b40915dd12
Cealnup quotes, capitalization, function headers
2016-06-12 23:56:00 +02:00
voiper
b45a17001c
Merge remote-tracking branch 'origin/master' into grenadesounds
2016-06-12 14:54:14 -07:00
Glowbal
f0b0b49f3c
Merge pull request #3908 from acemod/funBag
...
Only do gunbag things when target has a gunbag
2016-06-12 23:25:55 +02:00
Glowbal
43a2b0ea29
Merge pull request #3909 from acemod/fix-bandaging-configuration
...
Adjust bandage configuration
2016-06-12 23:25:16 +02:00
PabstMirror
1997cb5199
Add maxDam for medium velocity wounds
...
Ensures that velocity wounds from a major hit will use the "Large" type
of wound
2016-06-12 14:47:59 -05:00
Glowbal
fa1282406f
Change bandage configurations
...
- Field dressing is average treatment
- Packing bandage is average treatment, higher reopen change, longer reopening delay
- Elastic bandage is higher treatment, higher reopen change, shorter reopen delay
- QuikClot is lower treatment, lower reopen change, longer reopening delay
2016-06-12 20:40:45 +02:00
PabstMirror
e8a403a9ad
Only do gunbag things when target has a gunbag
2016-06-12 12:58:39 -05:00
VKing
d5f8d965f3
Change ace_time to cba_missionTime
2016-06-12 17:22:44 +02:00
VKing
6b62436cfb
Delete unused animation files
2016-06-12 16:29:00 +02:00
VKing
fe18107077
Fix cfgPatches entries
2016-06-12 16:28:42 +02:00
commy2
3c6de5ad6f
remove misc box from gunbag CfgPatches
2016-06-12 14:00:55 +02:00
commy2
000e4a68e6
gunbag improvements
2016-06-12 13:51:23 +02:00
VKing
7f3aacb4d6
Add mass to metal detectors
...
Based on values from the manufacturer's pamphlet (vallon.de)
2016-06-12 12:41:59 +02:00
commy2
7a0b9a1a16
Merge branch 'gunbag' of https://github.com/ir0n1e/ACE3 into ir0n1e-gunbag
2016-06-12 11:02:23 +02:00
commy2
7b49855e89
Merge pull request #3902 from acemod/tanoaWindDAta
...
Tanoa Weather Data
2016-06-12 10:26:56 +02:00
VKing
12130c8c3a
Add description string
2016-06-12 10:19:06 +02:00
VKing
3c85398d87
Clean up the sound config
2016-06-12 10:17:02 +02:00
commy2
813b584acf
Merge pull request #3900 from acemod/pipFlicker
...
Optics - Create PIP camera only when needed
2016-06-12 10:11:04 +02:00
PabstMirror
8aa5e53bdd
movement - Handle objNull in virtualMass
2016-06-12 02:01:49 -05:00
PabstMirror
5e3d4866a6
Prepare camera when optic equipped
2016-06-12 01:53:03 -05:00
bux578
a2124a6b45
add tanoa wind dir data, add comments
2016-06-12 07:30:38 +02:00
bux578
68e2531af3
Merge remote-tracking branch 'origin/master' into tanoaWindDAta
2016-06-12 07:01:14 +02:00
PabstMirror
d14392c35c
Optics - Create PIP camera only when needed
2016-06-11 23:08:55 -05:00
commy2
ec01ae0d0b
Merge pull request #3897 from acemod/tanoaMapData
...
Tanoa map data
2016-06-11 23:03:22 +02:00
SilentSpike
931ccf8a46
Merge pull request #3796 from acemod/zeusModuleUiExample
...
Add more zeus modules
2016-06-11 21:41:55 +01:00
bux578
2a667a322d
init WindData --- missing directions
2016-06-11 22:37:03 +02:00
SzwedzikPL
0e247bdb00
CBA events
2016-06-11 22:13:39 +02:00
SzwedzikPL
acdfa52a89
Merge branch 'acemod/master' into dogtags
2016-06-11 22:07:57 +02:00
bux578
950cdb1ee3
fix missing values
...
was using an incomplete regex
2016-06-11 22:05:44 +02:00
SilentSpike
242876fa83
Merge remote-tracking branch 'origin/master' into zeusModuleUiExample
2016-06-11 21:02:16 +01:00
PabstMirror
ddf9e0b5cc
CBA Events
2016-06-11 14:57:04 -05:00
Glowbal
e8ba309765
Merge pull request #3887 from gpgpgpgp/patch-2
...
add a line to get rid of 4 first aid kits in the invisible fast roping helper
2016-06-11 21:53:34 +02:00
Glowbal
1632cb9105
Merge pull request #3878 from acemod/fastroping-sounds-fix
...
Only play fastroping sounds for player
2016-06-11 21:53:00 +02:00
PabstMirror
00e5cef145
Merge remote-tracking branch 'refs/remotes/origin/master' into add-mine-detector
2016-06-11 14:49:12 -05:00
commy2
250e27bfd2
Merge pull request #3864 from acemod/removeLineDrawing
...
Remove line drawing
2016-06-11 21:38:56 +02:00
Butt4cak3
151d13244b
Improved misleading translation of german bandages ( #3810 )
...
* Improved misleading translation of german bandages
* Further improved german bandage names
2016-06-11 21:35:22 +02:00
PabstMirror
d57754a7cd
Private/Formatting
2016-06-11 14:34:14 -05:00
PabstMirror
4f73ead80c
Fix alt/lat for maps not defined in getMapData
2016-06-11 14:32:36 -05:00
bux578
c268572649
add Tanoa mapData
2016-06-11 21:14:05 +02:00
bux578
18d864e950
split mapData into separate function
2016-06-11 21:13:51 +02:00
Glowbal
7f9257716e
Merge pull request #2331 from acemod/323bloodyoverlay
...
remove BI blood overlay
2016-06-11 20:49:54 +02:00
VKing
589ad4d2e7
Remove attachments from mine detectors
...
When WeaponSlotsInfo was added, rifle attachments could be added to the mine detectors.
2016-06-11 20:47:53 +02:00
commy2
a4bd6ea80f
Merge pull request #3893 from acemod/virtualMasDiv0
...
virtualMass - Fix div0 error when naked
2016-06-10 10:27:36 +02:00
commy2
e55881e1ef
Merge pull request #3894 from acemod/fixNametagsUAV
...
Fix nametag error when assignedTeam is nil
2016-06-10 10:20:16 +02:00
PabstMirror
dc6d5f1367
Temp fix for change to handleDamage in dev branch
...
Fix #3892
2016-06-09 21:26:50 -05:00
PabstMirror
5ecc09d78c
Fix nametag error when assignedTeam is nil
2016-06-09 20:42:30 -05:00
PabstMirror
e8f7f6ea24
virtualMass - Fix div0 error when playing as rabbit
2016-06-09 20:30:45 -05:00
PabstMirror
d7d87be32b
Merge remote-tracking branch 'refs/remotes/origin/master' into removeLineDrawing
2016-06-09 17:20:39 -05:00
SzwedzikPL
5313672e4c
dogtag picture
2016-06-09 17:10:46 +02:00
jonpas
f1ae73967d
Normalize leftovers
2016-06-09 14:28:31 +02:00
jonpas
b97ba4990d
Normalize 2 more files
2016-06-09 14:25:57 +02:00
jonpas
bd5f6107a0
Merge branch 'master' into eol-lf
2016-06-09 14:24:45 +02:00
Glowbal
8c9b31b1c7
Merge pull request #3815 from acemod/cbaEventSystem
...
Deprecate ACE events framework
2016-06-09 14:20:26 +02:00
SzwedzikPL
aa407a469a
Merge branch 'acemod/master' into dogtags
2016-06-08 18:13:22 +02:00
gpgpgpgp
0c28cd4413
add a line to get rid of 4 first aid kits in the invisible helper
...
The helper "ace_fastroping_helper" inherits from Helicopter_Base_F, and here's chain of inheritance.
class CfgVehicles
{
class AllVehicles;
class Air: AllVehicles
{
class TransportItems
{
class _xx_FirstAidKit
{
name = "FirstAidKit";
count = 4;
};
};
};
class Helicopter: Air
{
};
class Helicopter_Base_F: Helicopter
{
};
class ace_fastroping_helper: Helicopter_Base_F
{
class TransportItems {}; // now overrides the first aid kits
};
};
Was a happy and funny surprise to pick up some decent medical supplies from one end of a cut rope.
2016-06-08 17:26:23 +08:00
voiper
38b98802de
Add grenade, chemlight, and handflare priming sounds.
...
Remove default clinking sounds.
2016-06-07 17:22:48 -07:00
BaerMitUmlaut
5dbe99b740
Adjusted single and double dogtag renders
2016-06-07 20:40:26 +02:00
commy2
24ce8b7753
Merge pull request #3880 from acemod/spotting_scope_animated_reticle
...
Update Spotting Scope
2016-06-07 19:41:09 +02:00
commy2
5d0e257cd8
center interaction point, add gunner shadows
2016-06-07 19:36:03 +02:00
PabstMirror
1be926f3db
Make rotation key a client setting
...
Improve compatibility with other addons
2016-06-07 11:52:28 -05:00
PabstMirror
aea086b75e
Merge branch 'cbaEventSystem' into removeLineDrawing
2016-06-07 11:12:52 -05:00
GitHawk
8e004741b9
Cleanup
2016-06-07 11:13:42 +02:00
GitHawk
e3f8fc2840
Merge remote-tracking branch 'refs/remotes/acemod/master' into rearm_supply
2016-06-07 10:56:38 +02:00
GitHawk
bc90a85bcd
Improvements
2016-06-07 10:26:22 +02:00
BaerMitUmlaut
bce92e8d42
Merge pull request #3567 from BaerMitUmlaut/microdagr-microoverhaul
...
MicroDAGR Microoverhaul
2016-06-07 09:58:18 +02:00
commy2
f14a1b990b
simplify optics config
2016-06-07 07:38:01 +02:00
Nicolás Badano
527db2bd07
Merge pull request #3884 from acemod/fixShowWindInfoControlsText
...
Fix wind info keybind string
2016-06-06 21:39:54 -03:00
jonpas
89db8bef5a
Fix wind info keybind string
2016-06-07 02:22:53 +02:00
jonpas
9287214781
Move Defuse action to main action
2016-06-07 00:51:06 +02:00
commy2
5135d3bedd
delete duplicate files
2016-06-07 00:36:41 +02:00
commy2
3ee10a8c2f
add gunner proxy to FIRE GEO LOD and add it to a component
2016-06-07 00:28:09 +02:00
commy2
f5a96ac2fc
add editor stuff for spotting scope
2016-06-07 00:17:04 +02:00
commy2
12ab4e9fa6
match controls at boarder
2016-06-06 23:33:00 +02:00
commy2
6a5c9cfca7
black periphery
2016-06-06 23:14:19 +02:00
commy2
36d0b78811
coeficient handling interface sizes was inverted
2016-06-06 21:36:29 +02:00
Githawk
9cfa2f11d9
Stuff
...
Arguments, Return Value, (optional)
2016-06-06 20:42:20 +02:00
Githawk
ef4e232664
Merge remote-tracking branch 'master' into rearm_supply
2016-06-06 20:28:27 +02:00
Githawk
a2b9678b15
Object event
2016-06-06 19:51:00 +02:00
commy2
cd43c17f80
animate the scope
2016-06-06 19:22:24 +02:00
commy2
be260e896b
animated reticle for spotting scope
2016-06-06 17:22:17 +02:00
commy2
a61e4b3a4e
remove BI blood overlay
2016-06-06 14:14:45 +02:00
commy2
fe03272dc6
Merge pull request #3874 from acemod/cleanup_nightvision
...
code cleanup fnc_blending
2016-06-06 12:23:42 +02:00
BaerMitUmlaut
27c347eec8
Only play fastroping sounds for player
2016-06-05 19:39:12 +02:00
jonpas
e779bc0cb2
Merge pull request #3877 from acemod/fixUIerror
...
Fix selective UI in FFV slots
2016-06-05 14:04:49 +02:00
jonpas
021a123fc6
Fix selective UI in FFV slots, Properly fix config name check
2016-06-05 14:02:55 +02:00
Glowbal
2ad3f57414
Merge pull request #3872 from acemod/fixUIerror
...
Fix selective UI script error when changing certain other settings
2016-06-05 13:44:22 +02:00
commy2
e776306295
Merge pull request #3876 from acemod/cleanupMovement
...
Cleanup movement and improve debugging
2016-06-05 12:57:34 +02:00
jonpas
2cc1252f81
Remove unused CfgInventoryGlobalVariable in movement and improve debugging
2016-06-05 12:45:53 +02:00
commy2
0424f5db73
cleanup fnc_blending
2016-06-05 10:12:05 +02:00
commy2
8ed2dd11d2
Merge pull request #3871 from acemod/magRepackImprovements
...
Add size parameter to displayTextPicture, Improve parameter checking …
2016-06-05 00:05:07 +02:00
commy2
a9a0cfc001
Merge pull request #3873 from voiperr/nvgthrowfix
...
Fix NVG overbright when player throws grenades
2016-06-04 23:43:53 +02:00
voiper
354e84e058
Cleanup.
2016-06-04 12:26:38 -07:00
jonpas
b541b0b4f0
Fix selective UI script error when changing certain other settings
2016-06-04 21:20:10 +02:00
jonpas
3124270254
Quote the unquoted
2016-06-04 21:07:24 +02:00
voiper
a10b6ee8e2
Fix thrown blink.
2016-06-04 12:05:47 -07:00
jonpas
5a20f1286b
Change internal event framework names to contain prefix and be as short as possible
2016-06-04 21:05:26 +02:00
jonpas
8ff4a2ecaf
Add size parameter to displayTextPicture, Improve parameter checking in displayText functions, Cleanup magazine repack (privates, deprecated macros, style)
2016-06-04 20:40:55 +02:00
jonpas
03a56b1f7d
Fix goKneeling changing animation inside vehicle (1.60)
2016-06-04 19:58:53 +02:00
SilentSpike
90ebf9638b
Update common event names to meet new standard
2016-06-04 11:12:56 +01:00
SilentSpike
1b6bbff139
Revert event names for synced events framework
...
Keeping these names as short as possible for network traffic purposes.
2016-06-04 09:46:50 +01:00
Jonathan Pereira
b64b7e431e
Translated remaining strings
2016-06-03 23:11:40 -03:00
SilentSpike
9e4fd77745
Update common event names to meet new standard
2016-06-03 22:39:43 +01:00
SilentSpike
5b8fa4d4f1
Update common status effect framework
...
Instead of changing the event names to match the new standards and also changing every single call to `FUNC(statusEffect_set)`/`FUNC(statusEffect_get)` I figured it made sense to only change the event names and the internal workings of `FUNC(statusEffect_sendEffects)` to automatically add the appropriate prefix.
2016-06-03 20:53:43 +01:00
SilentSpike
bd985d57ff
Run event renaming script for new additions
2016-06-03 20:53:43 +01:00
Glowbal
694503c01b
Fix medical events
2016-06-03 20:57:21 +02:00
Glowbal
fa2cf55156
Fix medical related events
2016-06-03 20:22:34 +02:00
PabstMirror
39456003ee
Merge branch 'cbaEventSystem' into removeLineDrawing
2016-06-03 12:55:37 -05:00
BaerMitUmlaut
11f1518220
Fix spottingscope interaction point, add to misc. box ( #3862 )
2016-06-03 10:21:47 -05:00
jonpas
f90b3b5c54
Merge pull request #3770 from tbeswick96/IRAttachLeftShoulder
...
Moved IR Strobe to left shoulder when attached.
2016-06-03 16:33:57 +02:00
jonpas
46b12bd6c3
Merge pull request #3861 from acemod/unify-deployables
...
Unify deployables
2016-06-03 16:32:52 +02:00
PabstMirror
77baeda976
Merge branch 'master' into huehuehue
2016-06-03 00:01:13 -05:00
PabstMirror
4915637601
Few more in common
2016-06-02 20:13:09 -05:00
PabstMirror
59ffff406e
Fix missing ;
2016-06-02 20:05:03 -05:00
PabstMirror
240cf4f0b5
Fix merge
2016-06-02 20:02:16 -05:00
PabstMirror
db78dd53a8
Cleanup Merge and remoteFnc events
2016-06-02 19:59:18 -05:00
PabstMirror
d7f9c52c2f
Merge branch 'master' into cbaEventSystem
2016-06-02 19:29:30 -05:00
PabstMirror
7970979a18
Fix removed var in Map Gestures
2016-06-02 15:04:03 -05:00
PabstMirror
73215b707d
Remove Line Drawing from MapTools
...
And change map tools key to ALT from CTRL
2016-06-02 14:36:25 -05:00
jonpas
c110121b1a
Merge pull request #3811 from acemod/abolishExecRemoteFnc
...
Replace execRemoteFnc with events
2016-06-02 17:08:01 +02:00
jonpas
b0352fdeb9
Merge branch 'master' into eol-lf
2016-06-02 17:02:09 +02:00
PabstMirror
b6aaba7f90
Integrate 1.60 marker shape color map interface ( #3860 )
...
1.60 adds ability to set color and marker type from the map interface
Luckily they use the same values and indexes as ACE,
This PR connects the two systems,
Selecting a color from the 1.60 map display will set the color in the
ace marker display and vice versa
2016-06-02 09:28:52 -05:00
PabstMirror
637b5e02e9
Update 3den attributes to use 1.60 scaling ( #3857 )
2016-06-02 09:26:57 -05:00
PabstMirror
675214cfb9
Allow drivers of vehicles to show microDagr ( #3808 )
2016-06-02 09:26:43 -05:00
PabstMirror
68d6c1969b
Cleanup transistion to CBA's waitAndExec ( #3858 )
2016-06-02 09:22:40 -05:00
jonpas
4c995d4c5c
Improve selective UI API ( #3805 )
...
* Improve selective UI API, Disable ammo count when reload component is loaded, Fix stance UI
* Upgrade Selective UI framework for controls that share IDCs for gunner and soldier
* Separate more soldier and gunner settings sharing same IDCs, Remove vehicle gunner weapon which has no effect anymore
* Separate more soldier and gunner IDC sharing elements, Fix typo, Fix API setting not being respected in case where selective type is not the same on load
* Rework Selective UI using ACE_UI config, Cleanup, Add ACE_UI to FCS component to mark it (is already disabled due to other necessary settings for FCS to function)
* Do location check in function, Rename condition to location, change to number
* Use macros in ACE_UI location
2016-06-02 14:32:39 +02:00
jonpas
590d4fa70b
Merge branch 'master' into abolishExecRemoteFnc
2016-06-02 14:28:43 +02:00
Glowbal
603d07ddc2
Fix incorrect indentation
...
Should be using 4 spaces instead of a tab.
Quick, before flummi sees this.
2016-06-02 10:53:09 +02:00
Glowbal
2e54310ff4
Merge pull request #3844 from acemod/fixShowHud
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Fix showHud if set before display loaded
2016-06-02 10:39:46 +02:00
Glowbal
5c7148de1f
Merge pull request #3851 from acemod/huntIR-multipara-fix
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Fixed HuntIR deployment
2016-06-02 10:38:37 +02:00
BaerMitUmlaut
cc83bf64d6
Moved all deployables to equipment submenu
2016-06-02 10:35:33 +02:00
BaerMitUmlaut
9d4bd0f8dd
Added custom dogtag model and images
2016-06-02 00:59:15 +02:00
PabstMirror
b949440eb1
Goggles - Fix script error from CBA_fnc_waitAndExecute
2016-06-01 17:27:55 -05:00
jonpas
95573ee711
Stringtable URL ( #3855 )
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* Move url into stringtable to display it properly, Add some missing author and url entries
* Fix main
* Remove duplicate author
2016-06-01 23:45:51 +02:00
jonpas
ba27c8f914
Fix WEB_URL end of line error ( #3854 )
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* Fix WEB_URL end of line error
* Change location of quote macro
* Fix medical_menu VERSION_CONFIG error
2016-06-01 14:41:33 +02:00
commy2
9d61dd6159
Merge pull request #3850 from acemod/fixCfgPatchesAuthor
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Fix CfgPatches author/ is not a value
2016-06-01 14:24:17 +02:00
jonpas
1354826d56
Put semi-colon to the correct place
2016-06-01 14:11:32 +02:00
commy2
e6000807ee
Merge pull request #3849 from acemod/fix160ubc
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Fix 1.60 UBC (slingloads)
2016-06-01 13:57:07 +02:00
jonpas
1331265e65
Move url into a macro
2016-06-01 13:49:10 +02:00
jonpas
6730d016c2
Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility
2016-06-01 13:27:02 +02:00
BaerMitUmlaut
7a8506cefd
Update handleFired header comment
2016-05-31 23:12:57 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
BaerMitUmlaut
f3fbb6cbdd
Fixed HuntIR deployment
2016-05-31 22:13:01 +02:00
jonpas
fa9384ffb4
Fix vanilla CCIP on A-10
2016-05-31 20:35:38 +02:00
Glowbal
d7b239f487
Merge pull request #3795 from acemod/deprecate-components
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Add Deprecate components support
2016-05-31 10:40:24 +02:00
PabstMirror
6905e6f97f
Fix showHud if set before display loaded
2016-05-31 01:53:28 -05:00
PabstMirror
598c3dc181
Fix 1.60 UBC (slingloads)
2016-05-30 17:11:06 -05:00
commy2
fd26e2e44e
Merge pull request #3516 from acemod/cbamissiontime
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replace timePFH with CBA_missionTime
2016-05-30 21:23:57 +02:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
jonpas
7a307393a4
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
commy2
e7fa02d0d9
Merge pull request #3812 from acemod/cbaDelayedExecFnc
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Use new CBA delayed execution functions and deprecate ACE functions
2016-05-30 21:02:29 +02:00
commy2
94b5cea3cf
Merge pull request #3814 from acemod/cbaBinocularMagazineFnc
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Use new binocular magazine CBA functions and deprecate ACE functions
2016-05-30 21:00:43 +02:00
commy2
272775445f
Merge pull request #3670 from acemod/useQuotedFuncMacros
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Use new quoted function macros
2016-05-30 21:00:23 +02:00
commy2
882aa26ab2
Merge pull request #3813 from acemod/cbaGetItemObjectConfig
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Use new CBA get config functions and deprecate ACE functions
2016-05-30 21:00:05 +02:00
PabstMirror
4df30327ac
Flashsuppressors - use next CBA's JM configs ( #3709 )
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#3700
2016-05-30 13:49:08 -05:00
jonpas
816da2aef1
Normalize to LF line endings
2016-05-30 18:37:03 +02:00
PabstMirror
3163b53710
gforces - Fix missing ace_settings.hpp include ( #3837 )
2016-05-29 11:54:44 -05:00
bux578
b4cb49ffec
Merge pull request #3836 from acemod/fix_null_rallypoint
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fix rallypoint being objNull, when created via 'createvehicle'
2016-05-29 13:57:44 +02:00
commy2
bc6f756df4
fix rallypoint being objNull, when created via 'createvehicle'
2016-05-29 13:22:49 +02:00
commy2
1bd44e562a
replace a comma with semi colon
2016-05-29 11:44:00 +02:00
KoffeinFlummi
68a9a6157e
Fix vehiclelock weirdness
2016-05-28 19:54:01 +02:00
Grey-Soldierman
9f588d283c
Fixed indentation again
2016-05-27 19:10:44 +01:00
Grey-Soldierman
d92b5fb459
Fixed indentation
2016-05-27 19:08:34 +01:00
Grey-Soldierman
b0363d4ba9
Removed Valon from any vest configured for holsters
2016-05-27 18:52:30 +01:00
voiperr
52ea640c4b
ace_map: More realistic flashlight glow + minor fix ( #3824 )
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* -Converted flashlight glow object to chemlight type (emits light without sprite)
-Fixed issue where glow object was being deleted without being first detached
* Cleanup of temp classes.
* Spaces before and after =
* Moved effects into Effects.hpp.
2016-05-27 19:16:15 +02:00
jonpas
4f515ec4e1
QGVAR captives, interaction
2016-05-25 20:23:53 +02:00
jonpas
5d36f84eb1
qGVAR overheating and reloadlaunchers
2016-05-25 20:13:36 +02:00
gpgpgpgp
cfb3d7f0a9
add a line to support JSRS Eden (getting rid of JSRS explosion sound effect)
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JSRS Eden defines a SoundSetExplosion[] on ShellBase to define explosion sounds, which gives huntir unexpected exploding sound when used together. Adding SoundSetExplosion[] = {}; shall fix the problem.
2016-05-25 09:17:19 +08:00
PabstMirror
87ee34ba35
vehicleLock - Use QGVAR
2016-05-24 19:37:24 -05:00
PabstMirror
fef50ae48f
Fix duplicate event
2016-05-24 19:25:38 -05:00
jonpas
c4999c13e4
QGVAR and Fix sandbag, tagging, tripod, viewdistance, weather, zeus
2016-05-25 02:19:50 +02:00
jonpas
7ede53bbdd
QGVAR and Fix laser, map, map_gestures, maptools, modules, nightvision, optics
2016-05-25 02:09:11 +02:00
jonpas
b54d1985f1
QGVAR and fix gforces, goggles, grenades, hearing, interact_menu
2016-05-25 01:57:41 +02:00
jonpas
99675417c6
QGVAR and fix events in concertina_wire, disarming and explosives
2016-05-25 01:51:58 +02:00
jonpas
dd2e9140ae
Q(E)GVAR rangefinderData event
2016-05-25 01:44:56 +02:00
jonpas
da4c08fb6c
QGVAR all reload events
2016-05-24 20:51:10 +02:00
jonpas
30b15ee3d3
Fix quotes in cargo
2016-05-24 19:22:48 +02:00
jonpas
331c3c70cb
Verify and fix cargo, nametags, rearm, reload, repair, ui, Convert infoDisplayChanged in common and mk6mortar Rsc's
2016-05-24 18:58:27 +02:00
SilentSpike
207d6612da
Remove duplicate ACE_newEvents entries
2016-05-24 15:06:17 +01:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
PabstMirror
ccbd52e811
Fix Can't toggle safemode in FFV seats #3819
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Also block safemode when no weapon
2016-05-23 15:51:09 -05:00
PabstMirror
84eca899a9
Add event renaming system
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Allows us to switch event names such that anyone currently using our old event framework and names won't have their code broken until it is deprecated in version 3.8.0
2016-05-23 14:03:55 +01:00
PabstMirror
86b9022322
Fix VehLock Macros
2016-05-22 23:13:15 -05:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
f956ea557a
Merge branch 'master' into armake
2016-05-22 17:41:43 +02:00
SilentSpike
f0b8da33c4
Deprecate ACE events framework
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CBA 2.4.0 entirely replaces the ACE events framework.
Adds wrappers with deprecated warnings to all of the public event framework functions and removes all of the underlying GVARs and code.
2016-05-22 16:09:49 +01:00
jonpas
bd0e05d7d6
Use CBA config functions, return correct value
2016-05-22 16:18:24 +02:00
jonpas
38b48390b5
Call CBA binocular functions - leave as wrapper
2016-05-22 16:03:41 +02:00
jonpas
bbd96f9e71
Call CBA delayed execution functions, remove ACE's PFH for handling them
2016-05-22 16:01:12 +02:00
jonpas
4b121480bb
Use new binocular magazine CBA functions, deprecate ACE functions
2016-05-22 15:48:03 +02:00
jonpas
d35e89892c
Use new get item and object config CBA functions, deprecate ACE functions
2016-05-22 15:36:31 +02:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
jonpas
472e4631d6
Deprecate delayed execution functions
2016-05-22 15:25:59 +02:00
jonpas
d902d1182a
Replace ace_common_fnc_execRemoteFunc with events
2016-05-21 23:55:48 +02:00
SilentSpike
a7c1d0e5bf
Remove erroneous tabs
2016-05-21 17:45:50 +01:00
SilentSpike
3e16142ff6
Merge branch 'master' into zeusModuleUiExample
2016-05-21 17:37:49 +01:00
SilentSpike
b3192adbb7
Add support for a zeus module position attribute
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Allows zeus to select a position for the module task to be carried out at - as a bonus it works alongside the radius attribute and will draw a circle preview if a radius is present.
Unfortunately control types 100 & 101 don't play nicely with controls groups and so I've commented out the position attribute from the displays that would currently use it. Otherwise it is all seemingly working fine, just that the position of the control is all wrong and it doesn't stay within the bounds of the controls group.
I opened an issue tracker ticket for the problem here: https://feedback.bistudio.com/T116708
2016-05-21 17:29:53 +01:00
commy2
c9ea5676ea
travis test
2016-05-21 13:29:42 +02:00
commy2
e40c814b04
Merge branch 'master' of https://github.com/acemod/ACE3 into improve_getTurretX
2016-05-21 13:27:51 +02:00
commy2
d395fcd792
travis pls
2016-05-21 13:22:13 +02:00
commy2
aee4d23bdb
fullCrew new parameter to improve FUNC(getTurretX)
2016-05-21 13:07:17 +02:00
Glowbal
dd60ac8170
Remove isEnabled check in sitting
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IsEnabled check is not necessary here. It should not have been included, as it was a left over from testing for migrating sitting to ACEX.
2016-05-21 00:41:49 +02:00
PabstMirror
f69142dd45
Hearing - New XEH, Fix dead effects, Medical var ( #3802 )
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* Hearing - New XEH, Fix dead effects, Medical var
* Use setHearingCapability
* Cleanup dead player vol update
* Don't change global hearing in medical
* Fix exitWith
2016-05-20 11:23:14 -05:00
PabstMirror
d464a23d21
Use the lovely CBA_fnc_canUseWeapon function
2016-05-20 01:10:12 -05:00
PabstMirror
0d5385ffaf
Update FCS hud when manually setting range.
2016-05-19 21:50:51 -05:00
PabstMirror
508b71e7ba
Scopes - Allow Scope Adjust from FFV
2016-05-19 21:39:15 -05:00
SilentSpike
adaa10aea5
Adjust center of zeus AI task modules
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The tasks should center on the logic rather than the group leader.
The search nearby module is also deleted after it's processed.
2016-05-19 22:32:05 +01:00
SilentSpike
3a1dba4486
Add zeus defend, patrol and search modules
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Using a shared `radius` attribute for all of these displays so a generalized method of initializing and retrieving the value associated that was implemented.
2016-05-19 01:24:08 +01:00
SilentSpike
e05f2ca637
Add search nearby building zeus module
2016-05-19 01:24:07 +01:00
SilentSpike
600b71817f
Update zeus module logic deletion behaviour
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The teleport players module is reusable, while the global AI skill and group side modules should be deleted appropriately once the display is closed.
2016-05-18 16:30:14 +01:00
SilentSpike
8a70cfbcd8
Clean new zeus module config and functions
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Adds function headers, stringtables and renames some display control classes.
2016-05-18 16:16:35 +01:00
commy2
25876d82ca
manual merge
2016-05-18 12:21:53 +02:00
commy2
230f0ab85e
manual merge
2016-05-18 12:20:33 +02:00
commy2
08bafd535f
deleted to much
2016-05-18 12:00:13 +02:00
commy2
655277cc17
remove previously deleted block
2016-05-18 11:58:42 +02:00
commy2
d93132dac8
more replacing
2016-05-18 11:57:40 +02:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
SilentSpike
81d854c56a
Add group side zeus module
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The module is placed on a unit in order to switch the side of that unit's group. A "simple" dialog is used to select the new side.
The dialog code is a little ugly to say the least.
2016-05-17 23:44:17 +01:00
SilentSpike
4cbded1811
Fix zeus cargo display for empty vehicles
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The cargo wasn't displaying for empty vehicles because they use a different display.
2016-05-17 23:44:16 +01:00
ir0n1e
4a7f5529f6
added gunbag to ACE_Box_Misc
2016-05-17 12:56:48 +02:00
ir0n1e
3e9cf73b0d
added readme
2016-05-17 12:24:18 +02:00
ir0n1e
1302ccb3fe
clean up
2016-05-17 12:19:17 +02:00
ir0n1e
7ef02400dc
adapted to #3378 and added support for UGL
2016-05-17 12:14:57 +02:00
ir0n1e
c89163316c
fixed idention tabs are 4 spaces now
2016-05-17 11:21:48 +02:00
ir0n1e
6d988524d3
Merge branch 'master' of https://github.com/acemod/ACE3 into gunbag
2016-05-17 11:03:57 +02:00
ir0n1e
1a14634b41
dissolved some edges
2016-05-17 10:57:24 +02:00
SilentSpike
d90d5a7ac1
Rewrite global AI skill zeus module
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Remove the use of ace settings and makes the module more zeus specific. It might be worth adding a similar module or mission settings to ace_ai for mission editing.
2016-05-16 15:16:53 +01:00
commy2
473149b8ca
revert changes from other PR to make it compatible
2016-05-16 15:22:37 +02:00
commy2
cac7b9c0c3
optional param to skip deprecated warning
2016-05-16 15:15:51 +02:00
Glowbal
32055401d3
Add backwards compatability for InventoryChanged
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The output of `getUnitLoadout` is different as `getAllGear`. Using a different format in the event would mean that any eventhandler depending on the inventory output would now be broken.
2016-05-16 00:09:53 +02:00
SilentSpike
5b460205a9
Add teleport player zeus module
2016-05-15 21:02:40 +01:00
Glowbal
487400b142
Add different warning messages based on current version of component
2016-05-15 20:13:10 +02:00
Glowbal
7a7e930024
Add deprecate sitting component
2016-05-15 19:38:37 +02:00
Glowbal
3d74c25c97
Add deprecate component solution
2016-05-15 19:38:24 +02:00
SilentSpike
4d028be876
Cleanup zeus display modules
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Replaces display size and position defines with macros for readability and compactness.
Changes naming convention of functions and displays to distinguish categories and make more readable.
Converts the global set skill module to use display events rather than waiting in a loop for the module to be set and confirmed.
2016-05-15 18:08:54 +01:00
SilentSpike
77de1ec6eb
Update vanilla zeus functions
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Merges the changes introduced by arma updates to vanilla functions with our overwrites.
I also reverted some of the command capitalization since it makes the process of going through differences quicker in future.
2016-05-15 12:48:32 +01:00
Glowbal
da3f6113d6
Merge branch 'master' into add-mine-detector
2016-05-15 00:20:46 +02:00
commy2
07caf1b0bd
fix for null player
2016-05-14 20:33:33 +02:00
PabstMirror
7628f9a4ab
Fix nils in array
2016-05-14 13:08:58 -05:00
commy2
e4c86a8af5
don't do 'playerInventoryChanged' just because ammo decreased after firing
2016-05-14 19:50:08 +02:00
commy2
cc9e128e74
Merge pull request #3792 from acemod/useGetUnitLoadout
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use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it
2016-05-14 13:04:35 +02:00
commy2
c5275813a4
use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it
2016-05-14 10:49:09 +02:00
Glowbal
04b61ff32e
Fix missing semicolon
2016-05-14 10:37:29 +02:00
Glowbal
180a0f9d84
Merge pull request #3462 from acemod/medicalLoops
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Cleanup medical PFHs
2016-05-14 09:39:14 +02:00
Glowbal
36e48554c2
Merge pull request #3787 from acemod/motorcycleInteraction
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Add interaction support to Motorcycle class
2016-05-14 09:33:41 +02:00
Glowbal
4e109ae93b
Merge pull request #3781 from acemod/specTree
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Fix spectator unit tree refreshing
2016-05-14 09:26:42 +02:00
Glowbal
e867db3a24
Merge pull request #3780 from acemod/lighter-bodybags
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Adjusted weight of bodybag
2016-05-14 09:24:25 +02:00
Glowbal
eb8390741b
Change round down mass of body bag
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Mass is an integer.
2016-05-14 09:23:29 +02:00
Glowbal
57e83f8b35
Merge pull request #3791 from acemod/dropTestMission
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Remove old test-mission
2016-05-14 09:18:06 +02:00
PabstMirror
d48bd3ca83
Remove old testmission addon
2016-05-13 19:54:14 -05:00
PabstMirror
895bf2580a
Merge pull request #3773 from J3aLeiNe/master
...
fnc_getMGRSdata.sqf update3
2016-05-13 15:59:24 -05:00
jonpas
a950b2c2fe
Add canPush config entry to enable pushing on boats with mass higher than 2600
2016-05-13 16:33:15 +02:00
SilentSpike
ce3787b3c3
Merge pull request #3768 from acemod/add-zeus-objects-setting
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Add zeus objects setting
2016-05-13 10:39:20 +01:00
jonpas
e984fcf715
Fix part name for Tank class
2016-05-12 21:56:12 +02:00
jonpas
2d2d5bc828
Readd mistakenly removed spare part adding
2016-05-12 21:52:06 +02:00
jonpas
58cc686aac
Remove initial spare part adding for classes not Car or Tank, Improve addSpareParts
2016-05-12 21:49:45 +02:00
jonpas
f6e4bd7a6b
Remove redundant spare part adding
2016-05-12 21:37:54 +02:00
jonpas
c591c7af64
Add interaction support to Motorcycle class
2016-05-12 21:30:32 +02:00
Glowbal
721b161161
Remove useless if statement
2016-05-12 19:56:07 +02:00
Glowbal
7ba02a21ec
Merge remote-tracking branch 'refs/remotes/origin/add-mine-detector'
...
Conflicts:
addons/minedetector/functions/fnc_detectorLoop.sqf
2016-05-12 19:49:32 +02:00
Glowbal
7cc423d48f
Change mindetector sound
2016-05-12 19:44:43 +02:00
jonpas
5147f366a5
Execute take nozzle actions only on progress bar success ( #3783 )
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* Execute take nozzle actions only on progress bar success - fix #3739 , Prettify params
* Fix animation on holster
2016-05-12 17:11:35 +02:00
GitHawk
d0509830e3
Some things
...
Made params nicer, replaced some forEach and used params in XEH_respawn
2016-05-12 14:55:40 +02:00
PabstMirror
09371bce96
Merge pull request #3776 from acemod/cleanupFastRopeSounds
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FastRope Sounds - Fix Config, Merge PFEH, Add CC Attribution
2016-05-11 22:29:28 -05:00
commy2
7304bd3fda
Merge pull request #3779 from acemod/showvirtualloadingearmenu
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show virtual load in inventory menu
2016-05-11 22:57:37 +02:00
commy2
dd6241e376
Merge pull request #3778 from acemod/fixGetWeaponState
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fix getWeaponState, fix #3777
2016-05-11 22:57:25 +02:00
BaerMitUmlaut
f9c643b941
Modified fastroping thud sound
2016-05-11 21:05:59 +02:00
SilentSpike
1b1329b350
Increase spectator unit tree refresh rate
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Reduce the time between automated refreshing of the unit tree. Also makes an initial call to the tree populating code upon first opening to remove the initial delay.
2016-05-11 16:01:07 +01:00
SilentSpike
9364ae60df
Fix spectator unit tree refreshing
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- Account for decrement in node index when culling the tree of sides/groups/units
- Fix non-zero-based index `to` value when navigating the units in the tree
2016-05-11 13:30:17 +01:00
J3aLeiNe
078c1d585f
Add Kerama Islands by "Les Vétérans"
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add Kerama Islands by "Les Vétérans" with the correct latitude (default config latitude : 1°)
2016-05-11 00:01:35 +02:00
BaerMitUmlaut
38bb4f6c29
Adjusted weight of bodybag
2016-05-10 23:40:03 +02:00
commy2
f738b17db7
show virtual load in inventory menu
2016-05-10 22:32:40 +02:00
commy2
53c9a96c77
fix getWeaponState, fix #3777
2016-05-10 22:14:01 +02:00
J3aLeiNe
c619bcb5a3
Fix "jacobi" latitude and elevationOffset
2016-05-10 19:39:01 +02:00
PabstMirror
518a873efd
Add module readme
2016-05-10 10:14:15 -05:00
PabstMirror
980da16826
FastRope Sounds - Fix Config, Merge PFEH, Add CC Attribution
2016-05-10 10:09:52 -05:00
J3aLeiNe
29e7dbf757
fnc_getMGRSdata.sqf update3
2016-05-10 12:39:56 +02:00
commy2
be99d4b3d7
Merge pull request #3772 from acemod/fixmissingmags
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add missing magazines, fix #3685
2016-05-10 11:57:32 +02:00
commy2
505fa0d773
add missing magazines, fix #3685
2016-05-10 11:50:59 +02:00
Tim Beswick
19df821ff5
Moved IR Strobe to left shoulder when attached.
2016-05-09 11:51:28 +01:00
BaerMitUmlaut
3f96e11cbb
Made icons grey
2016-05-08 18:52:33 +02:00
Glowbal
74fd4b4b52
Add run at settings initialized auto add objects
2016-05-08 13:47:35 +02:00
Glowbal
a526d33aba
Fix inconsistent name for module setting
2016-05-08 13:44:51 +02:00
Glowbal
b08af3fea6
Add read auto add objects setting from module
2016-05-08 13:42:45 +02:00
Glowbal
220b8b6352
Merge pull request #3767 from alganthe/zeus_fix
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Add new zeus addObjects setting to settings module (#2451 )
2016-05-08 13:41:13 +02:00
jonpas
a0bd521a40
Remove difficulties component
2016-05-07 23:48:31 +02:00
PabstMirror
2a5ec42148
Repair - Improve wheel detection for RHS ( #3760 )
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* Repair - Improve backup wheel detection
Fix #3759
* Cleanup
2016-05-07 16:04:27 -05:00
Glowbal
dbe70a7094
Merge pull request #3761 from acemod/cleanupExplosiveSync
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Fix explosive sync on dedicated server
2016-05-07 22:46:35 +02:00
Glowbal
ed9d05d6dd
Merge pull request #3753 from acemod/blockEngine-statusEffect
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Add blockEngine status effect
2016-05-07 22:40:05 +02:00
J3aLeiNe
d79cbe0844
Getmgrsdata update2 ( #3736 )
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* correct mildot reticle LRPS/AMS/KHS
correct mildot reticle LRPS/AMS/KHS
* replace 1 tab with 1 space
replace 1 tab with 1 space
* fix tab
* ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes
ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes,
same opticszoommax/min for each scopes : 1µ (1meter for 1000meter) / 4µ
(4meter for 1000meter),
LRPS : variable magnification / SOS : 2 magnifications
* fnc_getMGRSdata.sqf update2
fnc_getMGRSdata.sqf update2
* fnc_getMGRSdata.sqf update2
add new maps, in alphabetic order now
2016-05-07 22:37:58 +02:00
PabstMirror
9f6661f4db
Make 40mm Grenades Frag ( #3679 )
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* Make 40mm Grenades Frag
* Just use existing force cfg instead of adding new
Add RHS compat entries
2016-05-07 15:35:39 -05:00
BaerMitUmlaut
4eb2ecb0b6
Fixed getting stuck on rope whilst fastroping ( #3734 )
2016-05-07 22:35:18 +02:00
BaerMitUmlaut
82f8eb758c
Removed remaining usage of player ( #3710 )
2016-05-07 22:27:33 +02:00
PabstMirror
1742629045
Add NonSteerable Reserve Parachute ( #3689 )
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* Add NonSteerable Reserve Parachute
Close #3364
* Use params
2016-05-07 22:26:02 +02:00
Rebel
8bd4afed6b
Drag and carry icons. ( #3676 )
2016-05-07 22:23:38 +02:00
J3aLeiNe
fd8167b7e7
AB - correct mildot reticle LRPS/AMS/KHS ( #3664 )
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* correct mildot reticle LRPS/AMS/KHS
correct mildot reticle LRPS/AMS/KHS
* replace 1 tab with 1 space
replace 1 tab with 1 space
* fix tab
* ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes
ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes,
same opticszoommax/min for each scopes : 1µ (1meter for 1000meter) / 4µ
(4meter for 1000meter),
LRPS : variable magnification / SOS : 2 magnifications
2016-05-07 22:20:50 +02:00
commy2
4a8e727ba5
end spectator by global mission end event from server ( #3659 )
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* end spectator by global mission end event from server
* add ;
2016-05-07 22:17:21 +02:00
Ozan Eğitmen
b8abec0c61
Fix Capitalization of ACE Settings classes. ( #3627 )
2016-05-07 22:14:56 +02:00
Glowbal
f34d890e7a
Merge pull request #3612 from SzwedzikPL/trenchestweaks
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Add remove trench and continue digging trench actions
2016-05-07 22:12:15 +02:00
Glowbal
1ad348d415
Merge pull request #3517 from gruppe-adler/master
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Added fastroping sounds
2016-05-07 22:01:21 +02:00
Glowbal
5ff91484ed
Merge pull request #3438 from acemod/spareBarrelSimulation
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AAR actions + track temperatures of spare barrels
2016-05-07 21:48:03 +02:00
PabstMirror
dd858c7e6b
Stringtables, Add Detector Pos Deubg
2016-05-07 12:08:36 -05:00
PabstMirror
dd049a9699
Merge pull request #3762 from acemod/toggleWindDisplay
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Add key to toggle wind info display
2016-05-07 10:58:43 -05:00
PabstMirror
71b86a7525
Merge pull request #3746 from acemod/fixTacLaderModelCfg
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Tactical Ladder - Update model cfg
2016-05-07 10:58:29 -05:00
PabstMirror
9b46e77f66
Add key to toggle wind info display
2016-05-06 12:47:59 -05:00
PabstMirror
28c65c4bed
Fix explosive sync on dedi
2016-05-05 14:36:56 -05:00
jonpas
59e412032e
Merge pull request #3756 from acemod/uiShowHud
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UI - Don't overwrite other showHud indexes
2016-05-04 21:50:42 +00:00
PabstMirror
cf92ba9c46
Overheating - Add Master Enabled Setting (barrelPR)
2016-05-04 14:59:04 -05:00
ir0n1e
13dc56c435
added opening sounds
2016-05-04 20:06:56 +02:00
PabstMirror
bc584b4c95
Merge remote-tracking branch 'refs/remotes/origin/master' into spareBarrelSimulation
2016-05-04 13:00:34 -05:00
commy2
01cf551aba
Merge pull request #3730 from acemod/cleanupReloadLaunchers
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Cleanup reload launchers
2016-05-04 16:18:37 +02:00
Glowbal
83a8c488d9
Merge pull request #3751 from acemod/wipeoutWhitespace
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Cleaned up excessive whitespace
2016-05-04 11:46:56 +02:00
Glowbal
59d101ea75
Merge pull request #3754 from acemod/removeLegacy
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Removed old occurances of AGM and CSE
2016-05-04 11:46:11 +02:00
ir0n1e
9af55d741b
added new load handling
2016-05-04 09:56:33 +02:00
ir0n1e
cbabae9253
Merge branch 'master' into gunbag
2016-05-04 06:39:26 +02:00
ir0n1e
ad7bd3efc1
Merge branch 'gunbag' of https://github.com/ir0n1e/ACE3 into gunbag
2016-05-04 06:32:17 +02:00
ir0n1e
ffbc5ca07d
fixed idention and code style
2016-05-04 06:31:35 +02:00
PabstMirror
398b76f30b
Get reload time from QGVAR(buddyReloadTime)
2016-05-03 23:13:43 -05:00
PabstMirror
98a74aca6e
UI - Don't overwrite other showHud indexes
2016-05-03 22:49:05 -05:00
Glowbal
0652978c86
Merge branch 'master' into add-mine-detector
2016-05-03 22:44:16 +02:00
Glowbal
b4fca958aa
Add mine detector port from ACE2
2016-05-03 22:37:02 +02:00
BaerMitUmlaut
012ce9fb16
Removed old occurances of AGM and CSE
2016-05-03 21:38:36 +02:00
BaerMitUmlaut
b6324e61e9
Improved params formatting
2016-05-03 21:24:10 +02:00
BaerMitUmlaut
304f1a22b4
Use blockeEngine status effect in refuel
2016-05-03 21:08:22 +02:00
BaerMitUmlaut
e125911c3b
Added blockEngine status effect
2016-05-03 20:52:43 +02:00
Cuel
66c2bf0506
Fix dead bodies removal, when forced = 1
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- Removed unused(?) GVAR(Module)
- Removed "white space alignment" in module.sqf
2016-05-03 20:10:28 +02:00
commy2
736807f994
fix typo, make variable global
2016-05-03 18:16:39 +02:00
commy2
8585ea5688
add framework to add virtual mass to containers
2016-05-03 18:12:47 +02:00
ir0n1e
cd58eaf974
wrong command (removeAllPrimaryWeaponItems)
2016-05-03 12:52:06 +02:00
ir0n1e
def1d46152
remove weapon items player
2016-05-03 12:49:16 +02:00
ir0n1e
920b9b8e62
Update script_component.hpp
2016-05-03 12:44:58 +02:00
ir0n1e
a34490aca8
added missing }
2016-05-03 10:58:01 +02:00
ir0n1e
d3500d4bee
ACE syntax
2016-05-03 10:51:41 +02:00
ir0n1e
9567b587c6
added gunbag
2016-05-03 10:21:21 +02:00
BaerMitUmlaut
7fcbe93b71
Cleaned up excessive whitespace
2016-05-03 02:32:44 +02:00
KoffeinFlummi
13691fb5fa
More changes for Linux / armake
2016-05-02 21:18:44 +02:00
KoffeinFlummi
86a94baa8f
Rename files for Linux
2016-05-02 21:18:25 +02:00
PabstMirror
33b624c896
Tactical Ladder - Update model cfg
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#3745
2016-05-02 12:10:44 -05:00
KoffeinFlummi
c02e7ead32
Fix medical paths
2016-05-02 16:49:33 +02:00
PabstMirror
7cc2da2bb1
Fix self swap action
2016-04-29 23:38:01 -05:00
ProfessorCZ
7d0fcde9fa
CZ Translate - Update
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04/30/2016
2016-04-30 00:57:24 +02:00
PabstMirror
4eb657bfc7
Merge pull request #3718 from acemod/vehLockACRE
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vehicle inventory lock - compatibility with acre
2016-04-29 13:10:21 -05:00
PabstMirror
7665935641
Use constant reload time value instead of config
2016-04-29 13:00:35 -05:00
commy2
ab09e0989b
Merge pull request #3722 from acemod/fixmacro
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fix wrong macro names
2016-04-28 07:48:25 +02:00
PabstMirror
d826c91c99
Cleanup reload launchers
2016-04-28 00:43:33 -05:00
jonpas
3389bc5e1b
Add cargo to Taru pods
2016-04-28 04:44:57 +02:00
PabstMirror
d40735d5c2
Improve synced event error logging
2016-04-25 15:48:24 -05:00
commy2
5c3f5f5751
fix wrong macro names
2016-04-25 21:34:25 +02:00
PabstMirror
27c5598135
vehicle inventory lock - compatibility with acre
2016-04-24 11:26:13 -05:00
jonpas
b06659a2e4
Fix params error
2016-04-23 00:29:58 +02:00
jonpas
dbe4c6ae26
Merge branch 'master' into uiSettings
2016-04-23 00:17:16 +02:00
PabstMirror
efc956eb99
Merge pull request #3692 from acemod/unloadOnSlopes
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Better handle unloading on slopes
2016-04-22 10:40:16 -05:00
PabstMirror
7366133629
Merge pull request #3699 from acemod/cWireFixes
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Concertina Wire - Don't recoil broken wire, fix killer
2016-04-22 10:40:04 -05:00
PabstMirror
71ff7e9d8a
Merge pull request #3682 from acemod/javelinCursorTargetFix
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Javelin - Verify player has LOS to cursorTarget
2016-04-21 19:50:23 -05:00
PabstMirror
72aa0fffea
Merge pull request #3713 from acemod/gesturesFixBIS
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Fix BIS gesture keybinds
2016-04-21 19:48:26 -05:00
PabstMirror
d7e3f51ec2
Merge pull request #3705 from acemod/gforceSetting
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Gforces - Add ace_setting to only run in aircraft
2016-04-21 19:47:29 -05:00
PabstMirror
9bd66bc40f
Cleanup scopeCurator
2016-04-21 15:07:13 -05:00
PabstMirror
c432ce714e
Make explosives helpers hidden in eden.
2016-04-21 13:56:32 -05:00
PabstMirror
097bba9b68
Spaces
2016-04-21 13:21:55 -05:00
PabstMirror
4214e31678
Fix BIS gesture keybinds
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- From #3635 - FUNC(playSignal) needs "BIgesture" prefix
- Interaction conditions are checked on parent, don't need on every
child
2016-04-21 13:15:35 -05:00
Glowbal
392012bb4b
Merge pull request #3702 from acemod/dayVector
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Add day (non night vision) version of the vector 21
2016-04-20 18:01:59 +02:00
PabstMirror
c2126c3bd4
Simplify binocular check
2016-04-20 10:48:25 -05:00
PabstMirror
cf9479efab
Non-hardcoded binocular / vector detection
2016-04-20 10:40:00 -05:00
PabstMirror
3adbb59f04
Geforce - Change default to aircraft only
2016-04-19 23:04:51 -05:00
PabstMirror
236ad912af
Gforces - Add ace_setting to only run in aircraft
2016-04-19 12:59:41 -05:00
Glowbal
db5d1d42b7
Merge pull request #3703 from acemod/fix-redundant-privates
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Fixed redundant privates in setCardiacArrest
2016-04-18 15:39:35 +02:00
BaerMitUmlaut
65ccf66d00
Fixed redundant privates in setCardiacArrest
2016-04-18 15:23:04 +02:00
PabstMirror
23632281cf
Add day (non night vision) version of the vector 21
2016-04-17 23:22:41 -05:00
jonpas
0762e13816
Merge pull request #3655 from acemod/improveCargoXEH
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Improve cargo initialization XEH
2016-04-17 11:29:09 +00:00
jonpas
10cadb535f
Merge pull request #3631 from acemod/customTaggingTextureSupport
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Add support for custom textures in tagging
2016-04-17 11:28:14 +00:00
PabstMirror
7bd2378c41
Concertina Wire - Don't recoil broken wire, fix killer
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Close #3695
- Don't recoil broken wire
- Use midpoint to search for nearby cars, and ensure the veh was moving.
2016-04-16 12:54:33 -05:00
Glowbal
f8fb75247d
Merge pull request #3693 from acemod/fixShipViewDistance
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Fix ship view distance using foot instead of vehicle setting
2016-04-16 12:45:58 +02:00
PabstMirror
32cd23076f
Merge pull request #3690 from acemod/engineRepairMsg
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Clarify repair while engine is running
2016-04-15 15:56:52 -05:00
jonpas
d90fc3dd06
Fix variable name and header examples
2016-04-14 18:58:01 +02:00
PabstMirror
d523ef1fcd
Try to use cursorObject first
2016-04-14 10:57:36 -05:00
jonpas
839d067797
Exclude base FRIES class
2016-04-14 17:38:11 +02:00
jonpas
300d069e78
Exclude FRIES from repair interactions
2016-04-14 13:59:31 +02:00
jonpas
04831267f2
Use lazy evaluation
2016-04-14 13:55:15 +02:00
jonpas
dec266a546
Fix ship view distance using foot instead of vehicle setting, Cleanup view distance component
2016-04-14 13:52:20 +02:00
PabstMirror
3360047204
Better handle unloading on slopes
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Close #3667
2016-04-13 13:05:32 -05:00
PabstMirror
f16a65f381
Fix default
2016-04-12 20:05:56 -05:00
PabstMirror
4f6b11c2a6
Clarify repair while engine is running
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#3348
- Show action, but exit and show warning when selected
- Optional (default off) setting to auto shut off engine to keep
compatibility with missions
2016-04-12 20:04:12 -05:00
PabstMirror
d7b0bde1ca
Fix Wildcat attach point
2016-04-12 12:28:48 -05:00
PabstMirror
5d70db3d9b
LoadPerson - Only try vehicles that have room
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Fix #2965
The FRIES is a "Helicopter" so we were trying to load into it, because
it was closest.
Also disable Cargo system on it so we don't load other things into it
And remove all interactions on it as well.
2016-04-12 12:12:49 -05:00
PabstMirror
3744b980f4
Javelin - Verify player has LOS to cursorTarget
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Fix #3668
2016-04-12 02:14:06 -05:00
PabstMirror
2869a53e6d
Googles - Only play wipe anim for primary weapon
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Close #3638
Animation only makes sense for primary weapon, so skip for others.
2016-04-12 00:19:24 -05:00
James McCartney
153cd28f94
Change event name to weaponJammed
2016-04-11 23:09:45 +01:00
James McCartney
121c45eb84
Raise a local event when a weapon is jammed
2016-04-11 22:29:33 +01:00
jonpas
ccaec31a90
Use new QFUNC and QEFUNC macros
2016-04-08 20:43:26 +02:00
jonpas
014421e8ed
Remove redundant quoted function macro defines
2016-04-08 20:41:54 +02:00
jonpas
0c124a2af0
Remove redundant macro define
2016-04-08 20:35:50 +02:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
Glowbal
f409ce8248
Add config style validation
2016-04-07 19:55:10 +02:00
PabstMirror
f8b46e859c
Wait until postInit to install playerChanged event
2016-04-03 23:36:38 -05:00
jonpas
d931eb4e15
Improve XEH adding in cargo
2016-04-03 14:17:16 +02:00
jonpas
357045a0ed
Merge pull request #3518 from ColdEvul/CargoAndInteractionCase
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Carry, drag and load metal and plastic cases
2016-04-03 11:43:11 +00:00
jonpas
3abb3d321c
Merge branch 'master' into customTaggingTextureSupport
2016-04-03 13:41:26 +02:00
jonpas
f4074e981a
Merge pull request #3529 from acemod/tagEvents
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Throw a globalEvent when a tag is created.
2016-04-03 11:38:24 +00:00
jonpas
caf06f58c8
Add map altitude to GPS - fix #3650
2016-04-02 18:53:34 +02:00
nomisum
5c87161118
fixed logic problem
2016-04-02 15:53:39 +02:00
nomisum
02e3e1c7ec
Merge remote-tracking branch 'refs/remotes/acemod/master'
2016-04-02 15:39:44 +02:00
nomisum
fed4662884
changed suggested lines to ace standards
2016-04-02 15:36:21 +02:00
Nicolás Badano
ec2c331bd9
Merge pull request #3644 from J3aLeiNe/master
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fnc_getMGRSdata update1
2016-04-02 09:23:29 -03:00
commy2
a7cf010f7a
Merge pull request #3648 from acemod/fixtagging_master
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fix script error in tagging
2016-04-02 10:12:38 +02:00
J3aLeiNe
4576ea0194
abbottabad altitude fix
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altitude 0 for altitude 1256
2016-04-02 09:50:50 +02:00
PabstMirror
84c5a0d266
FCS - Minor firedEH optimization
2016-04-01 21:51:22 -05:00
jonpas
31953c5d52
Merge pull request #3635 from acemod/fixInvertedGestureStopFreeze
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Fix inverted gestures Stop and Freeze and minor gestures cleanup
2016-04-01 19:30:48 +00:00
jonpas
723d27fc99
Rename tagging action classes
2016-04-01 21:29:03 +02:00
jonpas
fbaae2beb3
Fix stringtable casing
2016-04-01 21:25:00 +02:00
jonpas
9f7f176b1f
Merge branch 'master' into customTaggingTextureSupport
2016-04-01 21:24:31 +02:00
J3aLeiNe
d4a7d864aa
fnc_getMGRSdata update1
2016-04-01 11:53:33 +02:00
J3aLeiNe
093da2badf
Merge branch 'master' into master
2016-03-31 22:22:50 +02:00
PabstMirror
e104b0ac55
Merge pull request #3640 from acemod/fixZeusAutoAdd
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Delay calling addCuratorEditableObjects for a frame
2016-03-31 10:04:44 -05:00
J3aLeiNe
c998ab622e
fnc_getMGRSdata update1
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fnc_getMGRSdata update1
2016-03-31 14:41:09 +02:00
bux578
076803951d
Merge pull request #3628 from alef/translation/15bn/alef
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Italian translation
2016-03-31 06:54:31 +02:00
commy2
92af6ffe2e
add cargo space to csat attack heli (can transport 8 troops)
2016-03-31 01:03:40 +02:00
commy2
28468bec82
specify helicopter cargo spaces, fix #3591
2016-03-31 00:57:04 +02:00
Joko
6038ab89c9
improve Code to String
2016-03-30 23:02:52 +02:00
PabstMirror
6f412c312a
Delay calling addCuratorEditableObjects for a frame
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Fixes createVehicle not always being added on dedicated server.
2016-03-30 10:26:33 -05:00
PabstMirror
a83c3b5219
Merge pull request #3623 from acemod/fixAbTerrainProcessor
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Fix AB Terrain Extension
2016-03-29 13:08:14 -05:00
commy2
89428dc55c
Merge pull request #3624 from acemod/compatPboWarnings
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Compat pbo warnings
2016-03-29 17:01:53 +02:00
commy2
a4c848a090
formating
2016-03-29 17:00:54 +02:00
jonpas
ec2be36e81
Use boolean
2016-03-29 16:25:55 +02:00
jonpas
2d22b06150
Add README.md to gestures and update author URL
2016-03-29 16:08:33 +02:00
jonpas
330977a709
Remove including DIK KeyCodes definitions, use decimal codes, Improve BI gesture handling even further
2016-03-29 16:03:41 +02:00
jonpas
3489dd48bb
Remove unused gestures, Improve stringtabling and remove duplicate
2016-03-29 15:51:51 +02:00
commy2
49f6904f9e
Merge pull request #3634 from acemod/fixerrornoname
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fix FUNC(setName) for Zeus and alive spawned units
2016-03-29 15:48:19 +02:00
jonpas
c24c1b9dc0
Fix inverted Stop and Freeze - prone Stop will still be freeze due to BI animation being wrong
2016-03-29 15:39:32 +02:00
commy2
4e1b2dd24a
just delay setName one frame
2016-03-29 15:32:05 +02:00
commy2
1f6f90a5b2
fixerrornoname
2016-03-29 13:59:07 +02:00
commy2
666a4030b5
make FUNC(scriptedExplosive) work in scheduled env, ref #3621
2016-03-29 13:21:13 +02:00