ulteq
6578ff4559
*Replaced call compile preprocessFile with FUNC macro
...
*Removed some unused files
*Fixed incorrect .paa filepath
*Fixed incorrect profileNamespace access
2015-04-06 20:46:33 +02:00
jaynus
d6cf07a3b6
Changed: FCS update was not being delayed for laser. Delay of 0.5s added.
2015-04-06 11:44:17 -07:00
Glowbal
bdb5c8e728
Merge pull request #349 from KoffeinFlummi/medicalBugFixes
...
Exit displayPatientInformation PFH when a different selection is selected.
2015-04-06 19:49:12 +02:00
Glowbal
4c6dad69f9
Should fix #347 . Could not reproduce but this at least fixes some issues (which most likely caused the error)
2015-04-06 19:43:27 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
jaynus
bdcec243a8
Changed: Comanche Gatling HEDP effects and dispersion.
2015-04-06 09:14:56 -07:00
PabstMirror
c1abb2669d
#340 - Fix stringtables
2015-04-06 11:03:04 -05:00
jaynus
c3dbcf1351
increase frequency of laser update.
2015-04-06 07:40:20 -07:00
commy2
796a430292
Merge pull request #326 from KoffeinFlummi/VectorFOSfix
...
Fix for Vector Fall-of-Shot display
2015-04-06 16:20:13 +02:00
commy2
1e497c228c
switch sides of add/drop left/right
2015-04-06 16:18:59 +02:00
Glowbal
1c28e82725
Merge pull request #341 from KoffeinFlummi/medicalFixes
...
Fixes for bodybag and support for radio mods in medical
2015-04-06 16:17:08 +02:00
commy2
ebd1e555a3
fix: derp when switching control numbers
2015-04-06 16:07:52 +02:00
ulteq
1320176c12
Initial merge of the ATragMX - Ballistics calculator WIP)
2015-04-06 15:51:59 +02:00
Glowbal
76ad6b8294
Added missing main actions
2015-04-06 15:46:50 +02:00
Glowbal
ce4cdd3722
staged bodybag fixes
2015-04-06 15:11:54 +02:00
Glowbal
661d93e82c
Working commit
2015-04-06 14:51:17 +02:00
Glowbal
8e176eff55
Fixed treatment locations
2015-04-06 14:32:37 +02:00
Glowbal
43b3190202
config fix
2015-04-06 14:14:00 +02:00
Glowbal
10a1108aae
Added support for customizable treatment location limitation
2015-04-06 14:11:10 +02:00
Glowbal
2657677bd8
Added support for TFR/ACRE on unconscious
2015-04-06 14:09:59 +02:00
esteldunedain
be81e16c71
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-06 09:07:20 -03:00
esteldunedain
4cf2410622
Fix duplicated laser designator actions
2015-04-06 09:06:56 -03:00
Glowbal
0bcb7f76dc
This should not be here
2015-04-06 13:12:40 +02:00
Glowbal
83c670576b
fixed typeOf instead of typeName
2015-04-06 11:58:52 +02:00
PabstMirror
d295ee6980
Localization / Headers
2015-04-06 01:05:28 -05:00
esteldunedain
52918557f2
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into abIntegration
2015-04-06 00:30:29 -03:00
esteldunedain
5a0faf720f
EFUNC(advanced_ballistics,calculateWindSpeed)
2015-04-06 00:27:33 -03:00
esteldunedain
7a1e905c79
Move Latitude and Altitude parameters to weather
2015-04-06 00:19:48 -03:00
esteldunedain
c73aff03bd
displayWindInfo tab to space
2015-04-06 00:13:43 -03:00
esteldunedain
2d770eb355
Make wind in displayWindInfo dependant on wether AB is used or not
2015-04-06 00:12:50 -03:00
esteldunedain
caf52e8a2f
Move wind display resources to weather
2015-04-06 00:12:22 -03:00
esteldunedain
6f89233e12
Move wind info display to weather
2015-04-06 00:02:34 -03:00
esteldunedain
33a87b0488
Reenable weather (disabled in 076c5abf88
)
2015-04-05 23:56:24 -03:00
Glowbal
befb52e855
Merge pull request #260 from KoffeinFlummi/serverConfig
...
Server Config support
2015-04-06 01:42:33 +02:00
esteldunedain
038c871356
Make overheating use bullet mass in grains introduced by ab
2015-04-05 20:11:42 -03:00
PabstMirror
2ada87e3ac
Rangetable Item
2015-04-05 18:05:23 -05:00
esteldunedain
100686d34a
Move ballistic data outside the advance_ballistics pbo, so:
...
- it can be used by other pbos like overheating without it requiring ab.
- the tweaks to airfriction are available to basic wind_deflection too if ab is not present.
2015-04-05 20:05:04 -03:00
PabstMirror
a8b000c159
Some Headers
2015-04-05 17:50:07 -05:00
PabstMirror
5c5b8f656e
Tweak Air to match known data
2015-04-05 17:37:11 -05:00
jaynus
c87f2f8bcc
Added: Generic placeholder medical box.
2015-04-05 15:16:32 -07:00
PabstMirror
c768ef65b2
Tweaking PowderEffects/AirRestitance
2015-04-05 17:07:55 -05:00
esteldunedain
b8c493a495
Merge branch 'master' into AdvancedBallistics
2015-04-05 19:05:12 -03:00
PabstMirror
3e77eb9737
Rangetable Builder and Prepcalc
2015-04-05 16:28:12 -05:00
jaynus
8fa6ab38fd
Merge branch 'serverConfig' of github.com:KoffeinFlummi/ACE3 into serverConfig
2015-04-05 14:08:54 -07:00
jaynus
d6632a0e45
Module should default to true.
2015-04-05 14:08:42 -07:00
PabstMirror
61a0ae1aec
Rangetable Dialog
2015-04-05 15:48:56 -05:00
jaynus
e3ad83e109
Merge pull request #286 from KoffeinFlummi/lasers
...
Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
2015-04-05 13:26:54 -07:00
VKing
8255ff666d
Fix long-standing typo (get it?)
2015-04-05 22:18:28 +02:00
VKing
8ad202b039
Fix Fall-of-Shot units being inverted
2015-04-05 22:16:47 +02:00
Glowbal
9e3bb8ac95
fixed triage card
2015-04-05 22:07:38 +02:00
PabstMirror
3d9da5f142
Make Mils Toogle Self Action
2015-04-05 15:00:59 -05:00
jaynus
7d5fca3c5a
DIR guidance on Javelin missiles/Titan. TODO: The guidance codes need re-works.
2015-04-05 12:55:17 -07:00
PabstMirror
34a86e0db3
Fix Heading Mils
2015-04-05 14:48:26 -05:00
Glowbal
12d10b8bf7
Blood loss for basic (from AGM medical)
2015-04-05 21:38:15 +02:00
PabstMirror
0281897a3d
Show Charge - Cleanup Settings
2015-04-05 14:34:39 -05:00
ulteq
93eaaeb8e2
Added new advanced_ballistics module
2015-04-05 21:08:55 +02:00
jaynus
788487baa5
Debug disable
2015-04-05 11:54:00 -07:00
jaynus
34b834e700
Rudimentary hold-tab lock on titan, sounds added, jink removed, state tracking.
2015-04-05 11:51:39 -07:00
Glowbal
147bb92541
Added setting to disable variable sync (recommended on)
2015-04-05 20:23:07 +02:00
Glowbal
7ffd690a71
Changed: IVs are now synced and medics can see a unit is receiving an IV
2015-04-05 20:11:54 +02:00
jaynus
278ffe7d65
save
2015-04-05 10:45:09 -07:00
Glowbal
89015c94d4
Removed rouge system chat and diag_log messages
2015-04-05 19:42:55 +02:00
PabstMirror
e71378f9b3
AirResit Module Setting / Charge Display ctrl
2015-04-05 12:40:48 -05:00
Glowbal
ae2adc17b9
changed all medical items to inherit from ACE_ItemCore
2015-04-05 19:37:07 +02:00
Glowbal
2c0bec2b07
disabled injury visualization for bandaged wounds
2015-04-05 19:36:40 +02:00
Glowbal
171ebf827a
No litter created when in vehicle
2015-04-05 19:28:57 +02:00
Glowbal
a0bbbdb0b7
fixed place in bodybag
2015-04-05 19:27:53 +02:00
Glowbal
f52891436a
oops
2015-04-05 19:27:40 +02:00
Glowbal
ecf84ae039
Updated module classname to be inline with others
2015-04-05 19:27:28 +02:00
Glowbal
0f52059249
Fixed CPR script error
2015-04-05 19:27:09 +02:00
Glowbal
dca75c5557
Implemented bandaged wounds setting (adv)
2015-04-05 19:26:33 +02:00
Glowbal
e3e17d8fcb
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-05 15:51:42 +02:00
Glowbal
c210efcef0
fixed #312 Error occurred with undefined damageTypes. In this case; getting run over by a vehicle.
2015-04-05 15:51:28 +02:00
Glowbal
c514fde5d3
Not necessary here. Makes it only work once.
2015-04-05 15:13:34 +02:00
Glowbal
bae3826bdf
Polished server config export
2015-04-05 14:48:23 +02:00
Glowbal
b6b880fba0
Merge pull request #310 from KoffeinFlummi/medicalActionsWhileBoarded
...
Add medical actions while boarded.
2015-04-05 14:36:17 +02:00
Glowbal
92bdae9321
Removed diag_log spam
2015-04-05 13:25:53 +02:00
Glowbal
32625b446b
fixed animation being reset even when inside a vehicle
2015-04-05 13:03:09 +02:00
Glowbal
cf1f641424
Moved selfActions to a separate hpp file
2015-04-05 13:02:55 +02:00
Glowbal
f1a3d588ba
Changed initialization order of config settings.
...
ACE_Settings should never force any setting by default. Loading it first ensures that all settings from ACE_Settings exist. This way, ACE_ServerSettings will override ACE_Settings, even if no force is used. Mission settings will override the server config settings, if no force is used.
This ensures that all settings are of their correct type, in case an outdated or corrupt server config is used, as well as have their correct localized display name and description
2015-04-05 12:38:10 +02:00
Glowbal
279641787d
Added checks for enforce usage only in SP with settings enabled
2015-04-05 11:11:54 +02:00
Glowbal
202904f1f9
Using 1 and 0 instead of true and false for config export
2015-04-05 10:32:40 +02:00
PabstMirror
1726b787f7
AirRestitance/Wind Effects
2015-04-05 03:02:24 -05:00
PabstMirror
518f2077fe
Disable ArtyComputer
2015-04-05 02:27:13 -05:00
PabstMirror
dab4822876
Settings / Module
2015-04-05 02:18:51 -05:00
PabstMirror
e6c7758d3f
Prototype - Show Mils on mk6
2015-04-05 01:57:24 -05:00
jaynus
6288a809f7
actually final terminal decent. woops.
2015-04-04 22:36:09 -07:00
Glowbal
d487092d84
formatting
2015-04-05 02:33:45 +02:00
Glowbal
110635df7b
improved formatting
2015-04-05 02:33:11 +02:00
Glowbal
a0af055917
export config should force the settings
2015-04-05 02:22:24 +02:00
Glowbal
7928ca71a5
Server side config export
2015-04-05 02:17:43 +02:00
jaynus
583acf6558
ctrlShow is not operational on ControlGroups in RscOptics.
2015-04-04 17:15:59 -07:00
jaynus
ab0d289762
Merge remote-tracking branch 'origin/master' into lasers
2015-04-04 16:56:03 -07:00
jaynus
aee7eb9406
Working save.
2015-04-04 16:55:53 -07:00
PabstMirror
75351f2a5b
TapShoulder - fix hint message
2015-04-04 17:54:15 -05:00
esteldunedain
f417fa2285
Add medical actions while boarded.
2015-04-04 19:41:12 -03:00
PabstMirror
e03d3ed619
Merge pull request #284 from KoffeinFlummi/beltRepacking
...
MagRepack - Belt Repacking / Child Actions
2015-04-04 17:18:53 -05:00
esteldunedain
848b5133ef
Remove debug chats for interact_menu
2015-04-04 19:15:29 -03:00
Glowbal
044d2551ce
Merge branch 'master' into serverConfig
2015-04-04 23:00:47 +02:00
Glowbal
b18d704686
Merge pull request #300 from KoffeinFlummi/medicalImprovements
...
Medical Litter & other additions
2015-04-04 22:52:05 +02:00
Glowbal
7f9043897c
wake up by epinephrine in revive state
2015-04-04 22:50:38 +02:00
Glowbal
551c36d690
fixed treatment didnt work inside vehicles
2015-04-04 22:48:52 +02:00
Glowbal
77d39877d2
Merge branch 'master' into medicalImprovements
2015-04-04 22:01:15 +02:00
Glowbal
a56e8745c3
fixed module settings
2015-04-04 21:59:18 +02:00
Glowbal
d37094dc7a
Work around for self treatment when cursorMenu from interact is used.
...
Executing it one frame later works fine, but otherwise the loading bar will fail.
2015-04-04 21:52:00 +02:00
Glowbal
5c3ee0dd1a
Added settings to modules & fixed medicalVehicle module
2015-04-04 21:51:18 +02:00
PabstMirror
6ec0859f85
MicroDAGR - Allow use in vehicles
...
Can't show minimap display in turret view (cameraView = "gunner"), but
can bring up the interactive dialog
2015-04-04 14:35:24 -05:00
Glowbal
89ec817ce3
Added setting for litter cleanup delay
2015-04-04 21:26:41 +02:00
Glowbal
1d33ce52b3
added support for adjustable settings for consumeItem and medicalLevel
2015-04-04 21:20:24 +02:00
Glowbal
93d9088410
fixed cardiac arrest
2015-04-04 21:20:03 +02:00
Glowbal
e3aaac7005
Only select primary weapon if no current weapon is selected
2015-04-04 20:49:30 +02:00
Glowbal
a7edd00420
removed useless doAnimation call when animation is not "unconscious" in unconscious state
2015-04-04 20:41:49 +02:00
Glowbal
2b9afcbb6c
Now supports unconscious state fully
2015-04-04 20:37:25 +02:00
Nicolás Badano
5f4030469f
Merge pull request #309 from KoffeinFlummi/closeInteractMenu
...
Close interact menu when knocked out
2015-04-04 15:35:00 -03:00
Glowbal
e78fc55b45
changed; When standing before treatment, the caller will now move into crouch instead of standing up again.
2015-04-04 20:21:52 +02:00
Glowbal
ddb01e7865
Improved unconscious wakeup animations
2015-04-04 20:21:06 +02:00
Glowbal
2420db78a1
CreateLitter now supports conditions and is selection specific.
...
Format:
litter[] = {
{"SelectionName", "Condition", {"litterClassname"} },
...
};
The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
commy2
55d7c0f0e6
remove scripted recoil
2015-04-04 20:02:02 +02:00
commy2
8d0ee2d578
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into 142resting
2015-04-04 19:56:43 +02:00
PabstMirror
efe810ae4e
Private Variables for localEvent
2015-04-04 12:08:59 -05:00
jaynus
9d06d7c7ca
readme/author updates.
2015-04-04 09:09:42 -07:00
Glowbal
08e1949078
Improved patient unconscious animation
2015-04-04 18:08:41 +02:00
Glowbal
31b7ade057
Support unconscious animation for patient upon treatment
2015-04-04 17:33:20 +02:00
esteldunedain
d090b3328c
- Close interact_menu when the player falls unconscious
...
- Prevent all types of interactions while unconscious
2015-04-04 12:25:49 -03:00
Glowbal
48758ff0e3
fixed incorrect typeNames
2015-04-04 16:59:52 +02:00
Glowbal
b54179696a
fixed basic revive 2
2015-04-04 16:28:09 +02:00
Glowbal
18900cb82c
fixed revive for basic
2015-04-04 16:27:44 +02:00
Glowbal
3a117e9b4d
fixed incorrect unit used for fullheal (was healing caller)
2015-04-04 16:26:49 +02:00
commy2
e27c91710c
Revert "Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events."
...
This reverts commit 6864529d9c
.
2015-04-04 16:26:32 +02:00
commy2
1dea63067a
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into optics
2015-04-04 16:14:19 +02:00
Nicolás Badano
b78b93f2cd
Merge pull request #303 from KoffeinFlummi/strongerTextShadow
...
Stronger shadow for the interact_menu text
2015-04-04 10:25:27 -03:00
commy2
d496cabbbb
remove obsolete folder from TO_MERGE folder
2015-04-04 14:38:49 +02:00
commy2
a5b071912f
CfgPreloadtextures for optics
2015-04-04 13:15:27 +02:00
Glowbal
914c5ffd0f
fixed bandage optional parameter
2015-04-04 12:14:21 +02:00
Glowbal
7c296c413d
Litter has a more random spread
2015-04-04 12:13:55 +02:00
Glowbal
d81dcba543
Added more litter variants
2015-04-04 12:13:42 +02:00
commy2
b7fa2bd8b3
disable pip scopes in arsenal
2015-04-04 12:06:20 +02:00
commy2
5fdd93587c
localization
2015-04-04 09:16:41 +02:00
commy2
ea275b1e52
2d with and without PIP
2015-04-04 08:51:22 +02:00
PabstMirror
c055911231
Cleanup, remove debug spam
2015-04-04 00:52:21 -05:00
PabstMirror
9f60bf9906
Merge branch 'master' into disarmingTest
2015-04-04 00:09:36 -05:00
esteldunedain
a658cafb4e
Remove line breaks from actions
2015-04-04 01:45:03 -03:00
esteldunedain
7617908ad3
Make menu open linearly to the right of the action point
2015-04-04 01:44:49 -03:00
commy2
98d217d97e
handle 2d optics recoil
2015-04-04 06:19:19 +02:00
jaynus
2e6a9c4967
Placeholder sounds for jav/titan locking. accurate fire tweaks
2015-04-03 21:07:04 -07:00
esteldunedain
06f6039dca
Stronger shadow for the interact_menu text
2015-04-04 01:04:32 -03:00
PabstMirror
6cd7ab2f7d
Fix getChildren - condition/only show inv mags
2015-04-03 22:37:48 -05:00
jaynus
8710bee3b8
Titan Work.
2015-04-03 20:27:52 -07:00
esteldunedain
99a90bf539
Remove ace_recoil ( #271 )
2015-04-04 00:25:44 -03:00
jaynus
583347aaab
tab cleanup, javelin work.
2015-04-03 17:28:33 -07:00
Glowbal
2645b102f0
Replaced waitAndExec for single PFH with 30s delay
2015-04-04 02:28:14 +02:00
PabstMirror
07dfe52133
Remove Duplicate Mortar Code (inherit from statics)
...
Before an action added to staticWeapon wouldn't be applied to mk6 mortar
2015-04-03 19:07:13 -05:00
esteldunedain
a5ff34e1d8
Keep cursored menus always centered. Fix #299 .
2015-04-03 20:49:40 -03:00
Glowbal
83fbc1ff10
Added setting to toggle litter creation on/off
2015-04-04 01:47:56 +02:00
jaynus
65388e1146
Added: Image Assets
...
Added: ACE_AIR_SAFETY weapon for all aircraft
Changed: ACE'ified Kimi code
2015-04-03 16:46:37 -07:00
Glowbal
7f45d25ee5
Added litter for medical treatment
2015-04-04 01:42:13 +02:00
jaynus
1672a5f2f9
Added: Comanche HUD revamped+stabalized, awesomeness activated.
2015-04-03 16:17:26 -07:00
PabstMirror
824448833f
Basic Test Mission
...
Very simple test mission with creates, debug console enabled for all.
2015-04-03 18:14:45 -05:00
Glowbal
4ac77bceab
Model fixes and imports
2015-04-04 01:09:44 +02:00
Nou
fff8a240e3
Remove compensation for movement, instead use modelToWorldVisual
2015-04-03 15:31:44 -07:00
Glowbal
5e0f5b8b94
Added full heal/PAK for basic
2015-04-04 00:31:12 +02:00
Glowbal
7230687ea2
corrected revive setting classes
2015-04-04 00:30:59 +02:00
Nou
6541600d44
Switch everything to use modelToWorldVisual instead of modelToWorld.
2015-04-03 15:26:27 -07:00
Glowbal
d3c9d111e1
fullHeal now resets reviveState
2015-04-03 23:58:46 +02:00
Glowbal
4ddb496d8b
Added max Revive lives
2015-04-03 23:56:32 +02:00
Nou
6c4dda2dc8
Use visual versions.
2015-04-03 14:40:01 -07:00
jaynus
735384cdb4
stabalize a little more and do some debug drawing.
2015-04-03 14:28:12 -07:00
esteldunedain
bd813d0d7a
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-04-03 18:22:47 -03:00
esteldunedain
2b4d806925
Reduce or eliminate backblast cause by terrain depending on relative slope. Fix #294
2015-04-03 18:22:04 -03:00
Glowbal
36288fce43
Updated medical action config.
...
Added bodybag action
Added Tourniquet action to basic.
Added more displayNameProgress entries.
Removed deadcode
2015-04-03 22:59:28 +02:00
Glowbal
a6ce961ca1
Usage of isBeingCarried and isBeingDragged
2015-04-03 22:45:16 +02:00
Glowbal
244bac8562
Merge branch 'master' into medicalAdvanced
2015-04-03 22:42:09 +02:00
Glowbal
05389e7e25
Implemented useItems for treatment (basic and adv)
...
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00
commy2
9968bc132c
get a pip scope to work
2015-04-03 22:30:29 +02:00
Glowbal
038ed5f23e
Removed deprecated returnDamage parameters
2015-04-03 21:59:47 +02:00
Glowbal
1ef262c119
Support for enableOverdosing setting in advanced
2015-04-03 21:53:58 +02:00
Glowbal
c3ddbb4be7
Prevent the usage of the blood loss coefficient to increase blood volume on bleeding
2015-04-03 21:51:44 +02:00
Glowbal
ecf16ad9f1
fixed prevent instant death setting
2015-04-03 21:49:46 +02:00
PabstMirror
604e851423
Medical - isBeingCarried
2015-04-03 14:37:04 -05:00
Glowbal
d4a6dd1038
Removed the options to enable fractures and airway through mission module
2015-04-03 21:32:49 +02:00
Glowbal
1b02cb2e82
examine actions now use activity log
2015-04-03 21:03:39 +02:00
Glowbal
43efc21f27
Only display the activity log in the activity list.
2015-04-03 21:03:22 +02:00
Glowbal
8881de4a07
Removed activity log background, made wider. Added shadow to text.
2015-04-03 21:02:56 +02:00
Glowbal
8d7ac1f930
Added selected bodypart text
...
Changed "No injuries on bodypart" to still display if the generic messages have entries
2015-04-03 20:26:24 +02:00
PabstMirror
254a25b139
Medical - isBeingDragged func
2015-04-03 13:16:48 -05:00
Glowbal
b92978fb80
Now resets the proper hasMovedOut value
2015-04-03 20:11:20 +02:00
Glowbal
e68e487769
fixed units not moving out of unconscious animation
2015-04-03 20:07:39 +02:00
Glowbal
d5f0cf5cbd
Incorrect value for airwayStatus
2015-04-03 20:06:53 +02:00
jaynus
ced44f8a9d
Fixed: Reduce bouncing.
...
TODO: wtf is going on with the lateral axis?
TODO: maybe dummy laser that doesnt show up as a target.
2015-04-03 10:34:36 -07:00
commy2
025c1ef63f
simplify optics
2015-04-03 19:25:28 +02:00
jaynus
368b51e0ee
Fixed: Get in/out of vehicle automatically turns off lasers
2015-04-03 10:10:57 -07:00
Glowbal
14e00940cd
fixed incorrect airwayStatus values for initialization (adv medical)
2015-04-03 18:59:22 +02:00
esteldunedain
d1d6252299
Nerf the backblast damage of the Titan and NLAW, adopting standard values for soft-launch launchers from the AGM_Compatibility project
2015-04-03 13:50:47 -03:00
jaynus
ca8537105f
Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
2015-04-03 09:49:56 -07:00
jaynus
84d801a45a
Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate
...
Merged: in-vehicle interact for laser designator
Changed: Perf. tweaks on laser update times.
2015-04-03 09:49:41 -07:00
esteldunedain
b0ac672c13
Only init each vehicle type once
2015-04-03 13:24:50 -03:00
jaynus
63c42e26c8
Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
2015-04-03 09:16:03 -07:00
jaynus
f87ea5fe1c
Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
2015-04-03 09:03:14 -07:00
commy2
b0575bad21
improve infoDisplayChanged EH
2015-04-03 17:50:52 +02:00
esteldunedain
b7e3a94462
Add designator to the comanche's gunner
2015-04-03 12:44:09 -03:00
esteldunedain
c82cef1b28
- self designate capabilities read from config
...
- add designator on/off actions to the interact_menu
2015-04-03 12:43:41 -03:00
Nicolás Badano
63ac3bb768
Merge branch 'master' into lasers
...
Conflicts:
addons/common/XEH_preInit.sqf
2015-04-03 10:40:11 -03:00
Glowbal
1d7f351cb5
Merge pull request #288 from KoffeinFlummi/Banana
...
Added banana to curator item list
2015-04-03 12:56:37 +02:00
Glowbal
4478602cfb
Consistent use of quotes for localized text
2015-04-03 12:56:12 +02:00
commy2
6d3ddfeb5e
2d scripted optics
2015-04-03 12:33:12 +02:00
Garth L-H de Wet
7c73f7479e
Used a more suitable icon for taking explosives.
2015-04-03 09:51:32 +02:00
Glowbal
8226edc6cb
Fixed module function call
...
Wind deflection module was using the incorrect function name,
2015-04-03 09:43:06 +02:00
Glowbal
368002cc79
fixed undefined _selectionName variable #289
2015-04-03 08:48:10 +02:00
Glowbal
ffcc01ef74
Removed rouge systemChat message on unconsciousness #292
2015-04-03 08:45:02 +02:00
PabstMirror
98428c42f5
#291 - RemoveDeadBodiesDisconnected
2015-04-03 01:05:14 -05:00
PabstMirror
33ee7dc07c
iMenu - Add some localization and fix veh icons
2015-04-03 00:42:25 -05:00
PabstMirror
e99e35d70b
mdagr - remove unneeded error msg
2015-04-02 22:37:00 -05:00
PabstMirror
7c121e6a80
Missing, unused stringtable
2015-04-02 22:32:16 -05:00
jaynus
19bc75dacd
Merge remote-tracking branch 'origin/ballistics_effects' into lasers
2015-04-02 16:44:00 -07:00
jaynus
8a18d18c08
doubleplusgood all munition TTL for range.
2015-04-02 16:35:19 -07:00
Glowbal
2d0e8dea7e
Added banana to curator item list
2015-04-03 01:27:22 +02:00
jaynus
6864529d9c
Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events.
2015-04-02 16:20:22 -07:00
jaynus
d81d1b3176
Added: ACE Event stack debugging output, use DEBUG_EVENTS in main\script_debug
...
Added: PFH Perfcounter tracking+output, use ENABLE_PERFORMANCE_COUNTERS in main\script_debug and then call ace_common_fnc_dumpPerformanceCounters
2015-04-02 16:05:21 -07:00
commy2
ba00a31523
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-04-03 00:41:43 +02:00
commy2
3b23006797
fix error when aborting mission
2015-04-03 00:41:11 +02:00
PabstMirror
1c66cb9818
StaticWeapon classname
2015-04-02 17:25:05 -05:00
Glowbal
045ea02da0
Changed: CPR is now only possible when a unit is in cardiac arrest (Adv)
2015-04-03 00:10:12 +02:00
Glowbal
b399768798
Changed postInit wound sync to playerChanged eventhandler.
2015-04-03 00:04:41 +02:00
commy2
88b9d0899f
shortdot scope onDraw
2015-04-03 00:03:08 +02:00
Glowbal
c174ccf396
fixed script error when performing treatment with secondary weapon selected
2015-04-02 22:58:00 +02:00
Glowbal
57b093f845
Added minimum lethal damage for injury types in adv medical
2015-04-02 22:57:35 +02:00
Glowbal
b267a52ec6
Fixed support for custom damage types
2015-04-02 22:57:02 +02:00
Glowbal
6f4b53ed9e
Correct use of medical handleDamage calls
2015-04-02 22:56:23 +02:00
Glowbal
6f630d4c03
Changed setUnconscious contract to support a minimum unconscious time
2015-04-02 22:55:23 +02:00
Glowbal
c6c04442c1
GForces now uses correct unconscious function
2015-04-02 22:54:39 +02:00
commy2
646a4b5bd1
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-04-02 22:40:47 +02:00
commy2
35ad71bbfd
add testing scope
2015-04-02 22:40:21 +02:00
Garth L-H de Wet
703bc24657
Made picking up explosives use the new AddToInventory function from common.
2015-04-02 21:44:33 +02:00
Garth L-H de Wet
1e8a8e79fe
Merge branch 'master' into explosiveInteraction
2015-04-02 21:30:08 +02:00
jaynus
b88d1b4cac
Begin time to live changes for extended range rounds.
2015-04-02 10:45:52 -07:00
jaynus
0ca1703048
Slight tweak to deflection.
2015-04-02 10:41:54 -07:00
jaynus
596854a264
Moved getTurretDirection to common.
...
Tweak creation of action (fucking actions?!) :( :( :(
2015-04-02 10:05:50 -07:00
jaynus
c83e602028
Merge remote-tracking branch 'origin/master' into lasers
2015-04-02 09:35:51 -07:00
jaynus
ec64a1b0ca
Changed: Laser functionality tweaking
...
Changed: DAGR deflection refinement
Clean up of tabs
2015-04-02 09:35:36 -07:00
PabstMirror
ec59397e4f
Fix playerTurretChanged event
2015-04-02 11:15:31 -05:00
jaynus
b0926a542c
Merge pull request #282 from KoffeinFlummi/AddItemToInventory
...
Added a function that will add the passed item to the unit or place it i...
2015-04-02 08:42:48 -07:00
commy2
f2d802eb90
make getGunner work in person turret turret units (commander FFV) and for foot soldiers
2015-04-02 13:52:22 +02:00
commy2
d8e0c54406
function to log ace config entries
2015-04-02 10:27:21 +02:00
commy2
2fd2e313f2
sort stuff
2015-04-02 08:44:58 +02:00
commy2
8fde553731
getItemType more relyable after potential arma updates
2015-04-02 08:16:13 +02:00
commy2
191126ecd6
update getItemType
2015-04-02 07:37:44 +02:00
PabstMirror
a92a541234
Headers
2015-04-01 23:05:41 -05:00
jaynus
cc27ff63d6
finalized. works for weapons/mags/items. Optional container also works.
2015-04-01 16:51:34 -07:00
jaynus
5d6495dafe
Merge remote-tracking branch 'origin/master' into AddItemToInventory
2015-04-01 16:42:24 -07:00
PabstMirror
c9352e1970
And This
2015-04-01 15:18:39 -05:00
commy2
411fb6bc62
getText vs. getNumber
2015-04-01 22:13:37 +02:00
PabstMirror
4e66aea25d
Make it work
2015-04-01 15:09:05 -05:00
commy2
a14cc0853e
function to return item type
2015-04-01 21:52:56 +02:00
Garth L-H de Wet
452947148a
Random clean ups and explosive can now detonate with their object.
...
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
PabstMirror
1303f59cd8
opps
2015-04-01 13:09:22 -05:00
PabstMirror
0d27806571
Repack Mag Child Actions
2015-04-01 13:09:03 -05:00
Glowbal
7252966a78
Replaced advanced wounds event sync by regular setvariable public
2015-04-01 20:03:44 +02:00
Glowbal
635f3e31c9
Disable medical carry and drag
2015-04-01 19:56:00 +02:00
jaynus
bd1f69d8a2
assign container
2015-04-01 10:37:47 -07:00
commy2
b66bb4ffd6
add functions to get cfg type of items and objects
2015-04-01 19:36:11 +02:00
jaynus
46a761a1c8
canAdditem works on weapons.
2015-04-01 10:35:22 -07:00
jaynus
de920e8874
Final cleanup.
2015-04-01 10:34:38 -07:00
jaynus
ec6fb6fcb8
containerize.
2015-04-01 10:34:16 -07:00
jaynus
c3f915a0ac
tabs because
2015-04-01 10:22:27 -07:00
jaynus
37bbbc607f
derp.
2015-04-01 10:20:58 -07:00
jaynus
46284622b3
Optional container variable for adding item to a specific container (vest/backpack/uniform)
2015-04-01 10:20:24 -07:00
Garth L-H de Wet
7d5555a2e0
Renamed functions to be more inline with their purpose.
...
Removed legacy code.
2015-04-01 19:09:19 +02:00
Garth L-H de Wet
e06e7a2a51
Added a function that will add the passed item to the unit or place it in a ground holder if the unit has no space.
2015-04-01 18:48:46 +02:00
PabstMirror
43a9e7bfc8
#176 - Belt Repacking
2015-04-01 11:21:30 -05:00
PabstMirror
0daa029622
Show Vehicle Name/Icon for interaction
2015-03-31 23:56:41 -05:00
PabstMirror
41489e271c
Merge pull request #261 from KoffeinFlummi/attachCleanup
...
Attach cleanup
2015-03-31 19:46:25 -05:00
Nicolás Badano
0d8bd0bc80
Merge pull request #279 from KoffeinFlummi/fixesInteractionConditions
...
Fixed various interaction conditions
2015-03-31 20:10:05 -03:00
Garth L-H de Wet
c020128f0e
Made explosives use children action points rather than the listbox at all points.
...
Added the ability to defuse on explosives. "on explosives", there is a helper object that handles defusing.
Known issue, it appears that the attachTo explosives don't detonate. This means the currently approach should be changed to a object variable method, instead of an attached object method.
2015-03-31 23:20:32 +02:00
Nicolás Badano
e38f48d7ad
Remove debug stuff
2015-03-31 18:16:53 -03:00
Nicolás Badano
1def2bd2b4
Fix bugs with interaction with vehicles and passengers
2015-03-31 18:09:29 -03:00
Nicolás Badano
4381f164d1
Fix the self interaction menu of vehicles
2015-03-31 18:09:23 -03:00
Nicolás Badano
149fd13fce
Prevent the interact menu from closing dialogs opened by the actions
2015-03-31 18:09:20 -03:00
Nicolás Badano
9a182b98b6
Fix the FCS keybinds
2015-03-31 18:09:14 -03:00
Garth L-H de Wet
613257141b
Merge branch 'removedExpPlaceMenu' into explosiveInteraction
...
Conflicts:
addons/explosives/CfgVehicles.hpp
addons/explosives/functions/fnc_openPlaceUI.sqf
2015-03-31 19:29:09 +02:00
Garth L-H de Wet
8158a3e841
Fixed small errors caused by working blind.
2015-03-31 19:26:38 +02:00
Garth L-H de Wet
9c13a87d83
Merge branch 'master' into explosiveInteraction
2015-03-31 17:21:55 +02:00
Garth L-H de Wet
37fe824426
Added pickup action to put down explosives.
2015-03-31 17:12:12 +02:00
PabstMirror
146812b5e6
Dragging - Detect static weapon disassembled
...
Static weapons can still be disassembled at any time during dragging.
This just adds a simple distance check and drops if object moves away
from player.
2015-03-30 21:51:11 -05:00
Nicolás Badano
1e0ece9fa2
Revert "Revert "1.42 - cursor mode when bipod deployed""
2015-03-30 17:32:55 -03:00
Nicolás Badano
d9bfb84675
Revert "1.42 - cursor mode when bipod deployed"
2015-03-30 17:31:50 -03:00
Nicolás Badano
a7f1e58dcf
Merge pull request #272 from KoffeinFlummi/142menudeploy
...
1.42 - cursor mode when bipod deployed
2015-03-30 17:26:18 -03:00
PabstMirror
ee961ed1e6
Fix Dropping Unique Magazines
2015-03-29 14:47:57 -05:00
PabstMirror
e65d74f43d
Merge branch 'master' into disarmingTest
2015-03-29 14:41:15 -05:00
commy2
d2e6d5887a
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-29 21:23:20 +02:00
commy2
54369b772f
fix: crate instantly drops when trying to pick up with lowered weapon
2015-03-29 20:46:29 +02:00
PabstMirror
1e2b47d6e7
Wirecutters - use new createAction system
2015-03-29 12:08:01 -05:00
PabstMirror
24b47584a2
InteractMenu - Fix Actions Added to Objects
2015-03-29 12:04:57 -05:00
PabstMirror
209bdc8dfd
Merge pull request #257 from KoffeinFlummi/captivesFixRespawn
...
Captives fix respawn Fix #230
2015-03-29 11:23:33 -05:00
commy2
6ca84c3d31
delete obsolete ammo configs
2015-03-29 14:25:13 +02:00
commy2
33f0ff9b82
1.42 ensure ace is loaded after marksmen configs
2015-03-29 14:19:01 +02:00
commy2
4a9124c170
changed behavior of silencers from Marksmen
2015-03-29 14:09:51 +02:00
PabstMirror
95a9daf18b
Minor Header Correction
2015-03-28 19:08:25 -05:00
commy2
e574d19844
1.42 - cursor mode when bipod deployed
2015-03-28 16:24:17 +01:00
commy2
c3b9d42834
prepare realistic names for marksman
2015-03-28 12:39:51 +01:00
commy2
b10d3b26ce
replace variables with new scripting commands
2015-03-28 11:23:13 +01:00
commy2
6c8064097f
delete old resting, farewell
2015-03-28 11:19:39 +01:00
commy2
86e5896c73
intendation
2015-03-28 09:05:58 +01:00
commy2
d959aa1619
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-28 08:38:37 +01:00
commy2
53aaeaacd5
fix #263
2015-03-28 08:38:16 +01:00
commy2
23cd523108
fix more inheritance
2015-03-28 08:06:08 +01:00
commy2
853c4d8dca
142 - fix inheritance changes
2015-03-28 07:50:52 +01:00
PabstMirror
40ccf7b241
Captives - Should disable reloading
2015-03-28 01:46:13 -05:00
commy2
772551cbb3
fix broken hungarian string
2015-03-28 07:39:23 +01:00
commy2
d7aaead032
remove obsolete function for channel
2015-03-28 07:04:50 +01:00
commy2
7486ae3036
ace_common_fnc_currentChannel is no longer relyable
2015-03-28 06:55:46 +01:00
PabstMirror
4e4834974a
cleanup debug
2015-03-27 23:26:41 -05:00
PabstMirror
aa5a580645
Cleanup
2015-03-27 23:24:11 -05:00
PabstMirror
909f53753a
Fix JIP Marker SYnc
2015-03-27 23:19:03 -05:00
PabstMirror
e5cbca02e4
Show placement angle in preview
2015-03-27 22:55:19 -05:00
PabstMirror
24bba5dea6
Headers
2015-03-27 20:51:30 -05:00
commy2
e7ec618f97
function decription
2015-03-28 02:10:04 +01:00
commy2
d12ba196c5
function to return attachments, muzzles with magazines and ammo, moved stuff around
2015-03-28 01:43:30 +01:00
PabstMirror
63b7f0a755
Marker Fixes for 1.42 WIP
2015-03-27 19:22:49 -05:00
commy2
66c026d4a0
refueling the uav didn't work on UAVs local to server or HC
2015-03-28 00:30:51 +01:00
PabstMirror
1695837e0c
1.42 Inventory Config
2015-03-27 13:10:55 -05:00
commy2
5f1201d75a
fix unexpected stringtable format
2015-03-27 19:08:01 +01:00
PabstMirror
47c72ac4ae
Disable Debug Laser / Commenting
2015-03-27 12:08:05 -05:00
PabstMirror
4d62865ea2
Stop placement on interact_menu open
2015-03-27 11:53:04 -05:00
PabstMirror
91a1ed3264
Cancle attach action
2015-03-27 11:36:31 -05:00
PabstMirror
86c7776802
and this
2015-03-27 11:14:19 -05:00
PabstMirror
f43666eb93
Use CBA PFEH instead of BI stacked
2015-03-27 11:14:04 -05:00
Glowbal
7a091215e1
Draft #188
2015-03-27 16:26:18 +01:00
PabstMirror
51e8dbf53f
misc
2015-03-27 00:12:39 -05:00
PabstMirror
d03e474075
Replace selection dialog with interact children
2015-03-27 00:02:54 -05:00
PabstMirror
efe57461b5
misc
2015-03-26 20:05:30 -05:00
Glowbal
4336cf0fc1
Merge pull request #258 from KoffeinFlummi/BananaPort
...
Banana
2015-03-27 00:04:53 +01:00
PabstMirror
9ae4f39d05
Binary Seach for attach pos
2015-03-26 17:49:11 -05:00
Glowbal
f652ae89d1
Banana
2015-03-26 23:14:22 +01:00
PabstMirror
559f0dbaea
Unconc - dropping object handled in dragging
2015-03-26 16:32:44 -05:00
PabstMirror
6a71a04ad9
opps
2015-03-26 15:52:30 -05:00
PabstMirror
de644ba9b0
Medical - Reset captive status for respawning unit
2015-03-26 15:49:08 -05:00
PabstMirror
048be00a0f
Medical - QGVAR(isUnconscious) -> "ACE_isUnconscious"
2015-03-26 15:47:08 -05:00
PabstMirror
2eefb1265d
Medical - morphine icon for left leg
2015-03-26 15:16:28 -05:00
PabstMirror
3f137d357d
Medical - carryObj func moved
2015-03-26 15:05:50 -05:00
PabstMirror
14cbceef97
Rerun set func when respawn into captive unit
2015-03-26 14:21:26 -05:00
commy2
9fcb193064
Merge pull request #243 from KoffeinFlummi/mediccarry
...
refining carrying injured persons
2015-03-26 18:04:35 +01:00
commy2
e129d139d7
indentation
2015-03-26 18:03:13 +01:00
commy2
355dfc0988
Merge pull request #254 from KoffeinFlummi/noidle
...
remove idle animations for players with lowered weapon
2015-03-26 18:01:20 +01:00
commy2
c68430cb38
Merge pull request #255 from KoffeinFlummi/norearm
...
hide rearm action for players
2015-03-26 18:01:01 +01:00
commy2
d9e59aba3e
Merge pull request #256 from KoffeinFlummi/hitreactions
...
fall down after getting shot while moving
2015-03-26 17:56:51 +01:00
commy2
0a0e7c8a0c
disable user input was broken
2015-03-26 17:32:00 +01:00
commy2
9a0f0cb47b
stuff from medical
2015-03-26 16:58:41 +01:00
commy2
cf2b7d3bfb
private
2015-03-26 15:19:13 +01:00
commy2
20dd8f34fc
fall down after getting shot while moving
2015-03-26 15:06:51 +01:00
commy2
164e8f95c9
hide rearm action for players
2015-03-26 14:14:56 +01:00
commy2
6317dccb52
Revert "hide rearm action for the player"
...
This reverts commit a2d4de605b
.
2015-03-26 14:13:16 +01:00
commy2
a2d4de605b
hide rearm action for the player
2015-03-26 14:11:06 +01:00
commy2
606c1fbcf9
tweaks
2015-03-26 14:11:04 +01:00
commy2
0b05a2bfb2
speed up some debug functions by 99.99%
2015-03-26 14:11:01 +01:00
commy2
816b1d74ad
tweak, pushBack vs + Array
2015-03-26 14:10:59 +01:00
commy2
97ae218288
adjust functions to new syntax
2015-03-26 14:10:56 +01:00
commy2
dea830441b
tweak turret functions
2015-03-26 14:10:53 +01:00
commy2
6b9b3bc6bd
remove idle animations for players with lowered weapon
2015-03-26 13:21:16 +01:00
Glowbal
6a1dfe00da
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-26 08:43:48 +01:00
Glowbal
9f540e0473
fixed Missing unconcious effects #253
2015-03-26 08:43:30 +01:00
PabstMirror
d4d0a0a6de
Make sure to remove animEH
2015-03-26 00:53:38 -05:00
PabstMirror
811530f180
Ensure captiveNum is reset for respawning unit
2015-03-26 00:53:02 -05:00
commy2
91b63fbb7d
tweaks
2015-03-26 03:20:17 +01:00
commy2
6a0ca8590f
speed up some debug functions by 99.99%
2015-03-26 02:26:09 +01:00
commy2
cb29f1a6c9
tweak, pushBack vs + Array
2015-03-26 01:58:49 +01:00
commy2
288c79fb46
Merge pull request #251 from KoffeinFlummi/turrettweak
...
tweak turret functions
2015-03-25 23:38:39 +01:00
commy2
b613ab8630
adjust functions to new syntax
2015-03-25 23:03:45 +01:00
commy2
80349658d6
tweak turret functions
2015-03-25 22:50:28 +01:00
Glowbal
eb80831525
fixed script error with medical display patient information after check response
2015-03-25 22:18:52 +01:00
commy2
e007a247d8
detach when entering a vehicle, don't mess up animation insidea vehicle
2015-03-25 21:51:50 +01:00
commy2
01b7d3b213
global setDir on attachTo
2015-03-25 20:45:47 +01:00
commy2
3634eaf568
tweak carry stance req., timeout certain PFH, exit PFH, debug
2015-03-25 20:18:23 +01:00
bux578
02141a2947
add microDAGR to weapons array
2015-03-25 18:23:01 +01:00
bux578
1f3c3ce34b
fixed spelling of engl. autoinjector
...
http://en.wikipedia.org/wiki/Epinephrine_autoinjector
2015-03-25 18:22:45 +01:00
commy2
39500110b5
remove disable command menu option - it does nothing
2015-03-25 15:14:22 +01:00
commy2
9b553c1134
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-25 15:07:42 +01:00
commy2
50c63b8fb9
don't overwrite input in weapon select, fix: weapon select didn't work in FFV
2015-03-25 15:06:47 +01:00
PabstMirror
a88908d795
Release autotrack when trying to drag map
2015-03-25 09:00:49 -05:00
PabstMirror
600c7aed97
Restore Interaction Icon
2015-03-25 08:57:44 -05:00
commy2
569a77d41b
logic
2015-03-25 14:34:19 +01:00
commy2
0c8e8236dd
logic
2015-03-25 14:32:36 +01:00
commy2
e1b5b96a7e
derped the file
2015-03-25 14:09:49 +01:00
commy2
20882ed694
properly remove fake weapon after carrying persons
2015-03-25 14:07:50 +01:00
commy2
ebe9d7ed5f
carrying unconscious persons
2015-03-25 13:32:59 +01:00
commy2
4ae3c22642
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry
2015-03-25 11:08:13 +01:00
bux578
c44b944044
add missing icons
2015-03-25 06:32:08 +01:00
bux578
074bf4ba6d
tab to space
2015-03-25 06:06:04 +01:00
bux578
4fecc1372f
add microDAGR to ace misc box
2015-03-25 06:05:06 +01:00
Glowbal
b6133eb73e
removed diag_log calls
2015-03-24 23:10:03 +01:00
Glowbal
3b17cc68e1
medical_onUnconscious is now a globalEvent instead of targetEvent.
...
Feature request by commy.
2015-03-24 22:10:41 +01:00
Glowbal
975ad5a399
Merge branch 'master' into medical-fixes
...
Conflicts:
addons/medical/CfgVehicles.hpp
2015-03-24 22:07:15 +01:00
Glowbal
706e159815
Adjusted color of tourniquet message
2015-03-24 22:01:33 +01:00
Glowbal
2f729f67f1
Slightly increased the distance of medical actions
...
Removed sub menu medical on torso
2015-03-24 21:41:03 +01:00
commy2
655f23b53c
start carrying phase
2015-03-24 21:37:27 +01:00
Glowbal
7420f70020
Fixed #232
2015-03-24 21:26:20 +01:00
Glowbal
95489ed627
fixed missing handleDamage EH #235
2015-03-24 21:25:21 +01:00
Glowbal
53e7fe1ba5
fixed #227
2015-03-24 21:08:45 +01:00
Glowbal
f175467813
fixed #241 and #228
2015-03-24 21:08:13 +01:00
commy2
12062c0e25
deleting obsolete stuff in common
2015-03-24 20:32:13 +01:00
commy2
34df28d938
cleaning up common
2015-03-24 20:28:44 +01:00
commy2
53a61eb001
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into mediccarry
2015-03-24 20:10:11 +01:00
Nicolás Badano
77dc50f10f
Some more fixes for self interaction inside vehicles
2015-03-24 16:06:03 -03:00
Nicolás Badano
4fb50fa71e
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-24 15:44:10 -03:00
Nicolás Badano
8b3648cf8d
Configure exceptions for self actions inside vehicles
2015-03-24 15:43:49 -03:00
bux578
7744d5b5fb
fix authors #2
2015-03-24 19:43:06 +01:00
bux578
05896a55ea
fix authors
2015-03-24 19:40:48 +01:00
bux578
60c50e0daf
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ModuleIcons
2015-03-24 19:12:23 +01:00
commy2
749352f0a8
animations, onUnconscious events
2015-03-24 19:07:39 +01:00
commy2
941d98a88d
disable all self actions inside vehicles on default
2015-03-24 16:45:10 +01:00
Nicolás Badano
a1d6c052ba
Refactored interaction key handling while boarded:
...
- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00
commy2
43846970fa
init drag/carry options on persons
2015-03-24 16:12:46 +01:00
commy2
bdc60c074a
cleaning up in common
2015-03-24 16:01:53 +01:00
PabstMirror
82042f85f4
Wirecutters: fix error on end mission with keydown
2015-03-24 04:03:16 -05:00
PabstMirror
8346de8150
vehLock disable debug rpt spam
2015-03-24 04:01:20 -05:00
PabstMirror
3ab033065f
#233 - Clean up mDAGR interaction menu
...
Adds exception to use on map (also for base ACE_equipment)
selfInteract has 3 options [close, show minimap, show dialog] (only 2
possible shown at any time)
Keybinds are just toggle and close
2015-03-24 03:50:06 -05:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
Nicolás Badano
bc0dae63ca
Fix #173
2015-03-24 00:57:03 -03:00
Nicolás Badano
58ea333b42
Fix #236
2015-03-24 00:34:41 -03:00
Nicolás Badano
8767a0d6ac
Fix #206
2015-03-24 00:30:15 -03:00
Nicolás Badano
a823fb2dca
Tweaks on action names to:
...
- Remove >> for submenus
- Split long action names in two lines
2015-03-24 00:16:32 -03:00
Nicolás Badano
17d0c0ae38
Various tweaks on interact_menu styling to improve usability
2015-03-24 00:15:22 -03:00
Nicolás Badano
70ffefde10
Possibly close multiple dialogs when interact_menu is opened
2015-03-23 21:26:40 -03:00
Nicolás Badano
65d3e312d1
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-23 20:03:08 -03:00
Nicolás Badano
f64092f09c
Close dialogs when pressing the interaction k
2015-03-23 20:02:30 -03:00
PabstMirror
ed3fc5919f
#231 - Close DAGR if player dead/null
2015-03-23 17:34:40 -05:00
Nicolás Badano
50f5e2c858
Change the interact_menu selector to be a control. Makes it work reliably when surrendered
2015-03-23 19:16:10 -03:00
Nicolás Badano
a432f74a6b
Make self interact_menu finally work on the map screen!!
2015-03-23 18:26:20 -03:00
Nicolás Badano
75a09357aa
Properly configure canInteractWith and exceptions for self interaction
2015-03-23 18:08:58 -03:00
Nicolás Badano
eb557bf777
Make interac_menu work in real 2D:
...
- Children positions are calculated directly on screen space
- Saves a lot of worldToScreen, ATLtoASL, etc calls
- Selector is now a control instead of a 3D icon
2015-03-23 18:08:31 -03:00
PabstMirror
20362e8dc9
Cleanup exception names
2015-03-23 15:22:26 -05:00
PabstMirror
ef3b411c6c
Close dagr when dropping item
2015-03-23 15:02:20 -05:00
Nicolás Badano
ba9fce8636
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-23 16:53:56 -03:00
Nicolás Badano
dbbfdd88df
Forgotten line
2015-03-23 16:53:28 -03:00
bux578
ba42ec831b
second batch of icons
2015-03-23 20:02:35 +01:00
PabstMirror
17eddb089b
Missing Semicolon
2015-03-23 13:57:16 -05:00
PabstMirror
2329212060
Medical Action Stringtable
2015-03-23 13:52:26 -05:00
PabstMirror
14d6db4596
Merge pull request #183 from KoffeinFlummi/microDAGR
...
MicroDAGR
2015-03-23 13:24:37 -05:00
bux578
cdb6a1f947
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into ModuleIcons
2015-03-23 18:43:00 +01:00
Nicolás Badano
c8b6f6dc78
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-23 14:02:06 -03:00
Nicolás Badano
bf1d808b82
Small optimizations on interact_menu
2015-03-23 14:01:38 -03:00
Nicolás Badano
1e5a194bf6
Optimize ace_common_fnc_toHex
2015-03-23 12:16:50 -03:00
bux578
1114e12186
add first batch of module icons, naming conventions
2015-03-23 13:56:59 +01:00
PabstMirror
d6ad0e15b4
Move wep_dragon to toMerge
...
Always throws error during compile
Has multiple references to Arma2 assets.
2015-03-22 17:34:28 -05:00
Glowbal
15edb0bff2
fixes
2015-03-22 23:24:24 +01:00
Glowbal
d7de92c60d
Merge branch 'master' into Medical_Dragging
...
Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/XEH_preInit.sqf
2015-03-22 22:41:36 +01:00
Glowbal
9e43ab5c25
Merge branch 'master' into medical-advanced
2015-03-22 22:37:37 +01:00
Glowbal
df43b7fd2d
Merge branch 'master' into medical-jip-fixes
...
Conflicts:
addons/medical/CfgVehicles.hpp
2015-03-22 22:35:32 +01:00
Glowbal
4ff849c2fd
Merge branch 'master' into medical-advanced
2015-03-22 22:34:07 +01:00
Glowbal
c7b505a31c
Merge pull request #218 from KoffeinFlummi/pre-postInit-module-exec
...
Pre-postInit module execution
2015-03-22 22:33:32 +01:00
Glowbal
1bb32dcfcb
fixed missing condition variable
2015-03-22 22:20:44 +01:00
Glowbal
1aa2425c1e
Merge branch 'master' into Medical_Dragging
2015-03-22 21:07:26 +01:00
Glowbal
4995016a66
Switched to canInteractConditions
2015-03-22 20:59:57 +01:00
Glowbal
7bc6fa3c3b
Disable interaction for objects
2015-03-22 20:39:22 +01:00
Glowbal
6eac193825
Replaced deleting of body by hiding it
2015-03-22 20:37:55 +01:00
commy2
84dbeb19d1
fix: timeout could cause being stuck with attached item
2015-03-22 17:35:26 +01:00
Glowbal
2d2687e759
Added self interact items
2015-03-22 17:28:48 +01:00
commy2
11bb1a050a
fix: could drag and carry object at the same time
2015-03-22 17:12:14 +01:00
Glowbal
dd7dad1b90
define base class
2015-03-22 17:05:31 +01:00
Glowbal
f252b2c96f
advanced medical JIP improvements
2015-03-22 17:04:42 +01:00
commy2
c243513227
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-22 16:38:38 +01:00
commy2
e1200f8753
fix: release action didn't show up
2015-03-22 16:38:21 +01:00
Glowbal
694ab7d51e
Merge branch 'master' into pre-postInit-module-exec
2015-03-22 15:17:24 +01:00
Glowbal
8b4c0c0e36
fixed postInit depending on setting
2015-03-22 15:16:42 +01:00
commy2
4607fd8605
localization
2015-03-22 14:42:47 +01:00
commy2
f734aeee95
reload launcher mag progress bar
2015-03-22 14:05:31 +01:00
Glowbal
be9c09b605
Added cfgPatches dependancy on ace_modules
2015-03-22 12:49:04 +01:00
Glowbal
7ceaf7907a
Indentation
2015-03-22 12:45:46 +01:00
Glowbal
281bad1e7e
Use of the ACE module instead of Module_F.
2015-03-22 12:44:26 +01:00
Glowbal
73489a7795
PBOPREFIX
2015-03-22 12:39:49 +01:00
Glowbal
d7e43ce28e
First draft
2015-03-22 12:39:26 +01:00
Glowbal
55e7e768ca
removed systemChat messages
2015-03-22 11:21:17 +01:00
Glowbal
5063e9cff9
fixed config duplicate entry
2015-03-22 11:21:08 +01:00
commy2
ae5fbaef86
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into reloadLaunchers
2015-03-22 10:48:54 +01:00
Glowbal
ac4309237b
Added drag/carry actions
2015-03-22 10:28:41 +01:00
Glowbal
0428a1d558
Added canDrag
2015-03-22 10:28:33 +01:00
Glowbal
7b519fc2e0
Merge branch 'master' into Medical_Dragging
...
Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/stringtable.xml
2015-03-22 09:46:58 +01:00
Nou
12cadc603f
Fragmentation enabled.
2015-03-21 21:22:16 -07:00
Nicolás Badano
08eb40a606
Merge pull request #209 from KoffeinFlummi/disposableCleanup
...
Disposable cleanup
2015-03-21 20:44:38 -03:00
Nicolás Badano
5dcf29ba80
Merge pull request #212 from KoffeinFlummi/interactivePelvis
...
Move main interactions to pelvis; leave torso for medical
2015-03-21 20:44:18 -03:00
Nicolás Badano
32be87806b
Clear the caches again after performing the action, cause it's very possible something changed as a result.
2015-03-21 20:37:01 -03:00
Nicolás Badano
6a83d0d9fc
clear canTreat caches before calling the last condition
2015-03-21 20:33:25 -03:00
Nicolás Badano
323aa156d1
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into clearCacheOnEvents
2015-03-21 20:31:01 -03:00
Nicolás Badano
2beb1a289e
Ensure the condition of the action is always checked uncached before calling the statement.
2015-03-21 20:30:27 -03:00
Nicolás Badano
71c79e7785
Merge pull request #214 from KoffeinFlummi/clearCacheOnEvents
...
Added to cachedCall an option to clear the cache on an event
2015-03-21 20:15:10 -03:00
PabstMirror
3a6995fbec
Cleanup medical Item classnames
2015-03-21 18:07:50 -05:00
Felix Wiegand
be4f21ea2e
Merge pull request #215 from KoffeinFlummi/medical-itemcheck
...
Medical itemcheck
2015-03-21 22:41:06 +01:00
Glowbal
a7d8914884
Removed GVAR/QGVAR from items
2015-03-21 22:22:28 +01:00
commy2
1bf13cea34
remove obsolete camera eh from agm
2015-03-21 22:13:36 +01:00
Nicolás Badano
87b1458dc0
Fix debug stuff
2015-03-21 18:09:42 -03:00
Glowbal
b74eb550b0
Added advanced items
2015-03-21 22:08:42 +01:00
KoffeinFlummi
58237751b0
Woopsie
2015-03-21 22:01:20 +01:00
KoffeinFlummi
f6f910fb8a
Replace vanilla items with ours.
2015-03-21 21:59:08 +01:00
commy2
1b8a9290cd
remove obsolete custom eh from agm
2015-03-21 21:56:22 +01:00
commy2
cefd8d5c54
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-21 21:51:48 +01:00
commy2
1d4249a825
macros
2015-03-21 21:51:27 +01:00
Nicolás Badano
213b817947
Added to cachedCall an option to clear the cache on an event
2015-03-21 17:50:35 -03:00
Glowbal
d73f16861b
Merge pull request #213 from KoffeinFlummi/medical-advanced
...
Medical advanced
2015-03-21 21:02:35 +01:00
Nicolás Badano
ce3ed988a2
Removed debug traces
2015-03-21 16:33:59 -03:00
Glowbal
89daf840f6
fixed incorrect macro
2015-03-21 20:08:52 +01:00
Nicolás Badano
4e32e584be
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-21 15:33:36 -03:00
Nicolás Badano
f8ea603977
Added dynamic actions to unload patients (unconscious) from vehicles
2015-03-21 15:32:32 -03:00
PabstMirror
9578024693
Dupe stringtable entry
...
`Item STR_ACE_MEDICAL_BANDAGING listed twice`
2015-03-21 12:52:08 -05:00
Nicolás Badano
274dae9a02
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-21 14:28:33 -03:00
Nicolás Badano
dbb9765035
Fix isSubPath
2015-03-21 14:28:17 -03:00
PabstMirror
054f21eede
+2more
2015-03-21 12:18:19 -05:00
PabstMirror
e8112ada71
Merge branch 'master' into disarmingTest
2015-03-21 12:15:12 -05:00
PabstMirror
8a9ac4147f
Update $PBOPREFIX$
...
Only getting error on server, not client
`Warning Message: Script z\ace\addons\gforces\XEH_preInit.sqf not found`
2015-03-21 12:14:38 -05:00
Glowbal
7d6afdf1a9
Added triage card option
2015-03-21 17:30:49 +01:00
Glowbal
82ec93b84e
Medical icons
2015-03-21 17:05:32 +01:00
Glowbal
7ae45fbeff
Fixed canTreatCached
2015-03-21 16:47:51 +01:00
PabstMirror
0e6f76b50b
Cannot drop attachements because of duplication
2015-03-21 10:35:21 -05:00
Glowbal
d0b14286ff
Wrong function name
2015-03-21 16:34:42 +01:00
Glowbal
1d63e94fff
canTreatCached
2015-03-21 16:33:14 +01:00
Glowbal
8de985d754
Added medical icons
2015-03-21 15:45:35 +01:00
Nicolás Badano
d7363a6dab
Move main interactions to pelvis; leave torso for medical
2015-03-21 11:01:38 -03:00
Glowbal
4bcfd1a0ba
Merge branch 'master' into medical-advanced
...
Conflicts:
addons/medical/functions/fnc_handleUnitVitals.sqf
2015-03-21 14:54:37 +01:00
Felix Wiegand
8fac4b5798
Merge pull request #192 from KoffeinFlummi/medical-basic
...
Basic Medical Tweaks
2015-03-21 14:41:46 +01:00
Glowbal
946ade63e5
Merge branch 'master' into medical-advanced
2015-03-21 14:40:59 +01:00
Glowbal
ff5c8e911d
Added InteractionMenuClosed event for closing the patient information display
2015-03-21 14:40:51 +01:00
Glowbal
77210581f5
Added corners to triage card
2015-03-21 14:40:26 +01:00
KoffeinFlummi
75517f7ce4
Replace setDamage with setDead
2015-03-21 14:40:23 +01:00
Nicolás Badano
f5f91c4802
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-21 10:24:01 -03:00
Nicolás Badano
83d9aa4bb6
Replace tap shoulder and check (others) ammo animations by PutDown
2015-03-21 10:23:36 -03:00
Nicolás Badano
9fd45fa707
Merge pull request #202 from KoffeinFlummi/vehLock-cleanup3
...
Vehicle Lock Cleanup
2015-03-21 09:51:47 -03:00
Nicolás Badano
4a8b5079a6
Fix #211
2015-03-21 09:37:01 -03:00
Nicolás Badano
4fe09034ff
Merge branch 'master' into dynamicInteractMenu
2015-03-21 08:55:05 -03:00
Glowbal
7c30127ffb
Disabled unimplemented medical systems
2015-03-21 10:55:40 +01:00
Glowbal
bc082783c9
check if unit is in a vehicle before checking the vehicle
2015-03-21 10:55:27 +01:00
Glowbal
b5c6e52416
fixed #201
2015-03-21 10:54:52 +01:00
Nicolás Badano
e7d7fa8e6c
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-21 00:27:41 -03:00
Nicolás Badano
14566c783b
Prevent canInteractWith from throwing errors if third parameter is not supplied
2015-03-21 00:27:19 -03:00
Nicolás Badano
4210b175c3
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into dynamicInteractMenu
...
Conflicts:
addons/interact_menu/functions/fnc_compileMenu.sqf
addons/interact_menu/functions/fnc_compileMenuSelfAction.sqf
2015-03-21 00:16:52 -03:00
PabstMirror
0dcb1dfab8
GUI
2015-03-20 20:48:39 -05:00
PabstMirror
22483ce22e
Fix ranks, and uniform/vest drop
2015-03-20 20:47:34 -05:00
Nicolás Badano
3d6660b115
Debug stuff
2015-03-20 22:44:36 -03:00
Nicolás Badano
b3aa7c8970
Make collectActiveActionTree follow mounts correctly
2015-03-20 22:44:25 -03:00
PabstMirror
52623f71b8
Use Inventory Scaling Option
2015-03-20 20:27:04 -05:00
PabstMirror
38745f4871
Various Changes
2015-03-20 20:17:49 -05:00
PabstMirror
f8e758e136
Merge branch 'master' into disarmingTest
2015-03-20 19:05:54 -05:00
KoffeinFlummi
a060e4bea5
Apply translations to epipen and morphine actions
2015-03-21 00:31:47 +01:00
KoffeinFlummi
b1ed80a23d
Remove trailing whitespace in medical stringtable
2015-03-21 00:28:19 +01:00
KoffeinFlummi
510538bc53
Remove superfluous todo
2015-03-21 00:26:14 +01:00
KoffeinFlummi
88fb2765e3
Standardize actions across basic and advanced
2015-03-21 00:21:30 +01:00
PabstMirror
7e383dc10e
#198 canInteractWith EGVAR -> EFUNC
2015-03-20 17:55:39 -05:00
KoffeinFlummi
6f8b5cc676
Fix missing dollar sign
2015-03-20 23:53:25 +01:00
KoffeinFlummi
fea63e597e
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medical-basic
2015-03-20 23:48:42 +01:00
PabstMirror
8840284309
Fix progressBar
2015-03-20 17:46:21 -05:00
KoffeinFlummi
33d4bf2f5a
Add localization for basic treatments and actions
2015-03-20 18:21:03 +01:00
KoffeinFlummi
9082712ff7
Replace Original with English keys in stringtable
2015-03-20 17:54:26 +01:00
KoffeinFlummi
66078a047b
Wut.
2015-03-20 07:52:41 +01:00
Nicolás Badano
66731c9cdd
First rough implementation of the passengers menu, with mounted main actions
2015-03-20 00:53:58 -03:00
Nicolás Badano
b854db0195
Updated interact_menu api calls on ace_dragging
2015-03-19 23:33:11 -03:00
Nicolás Badano
84bf44e026
Refactoring of interact_menu:
...
- Reordering of action members
- Removed full path from actions, so they can be mounted under different paths if needed
- Added api for creating actions
- Api for adding actions for objects or classes
2015-03-19 23:32:44 -03:00
PabstMirror
ad12904ca4
minor formating
2015-03-19 20:37:36 -05:00
PabstMirror
0c88b92eba
Condense AI func, and drop attachements
2015-03-19 20:24:14 -05:00
PabstMirror
6e03bb6144
Merge branch 'master' into disposableCleanup
2015-03-19 19:37:10 -05:00
KoffeinFlummi
07570fccd4
Make isMedic even prettier
2015-03-19 22:34:12 +01:00
KoffeinFlummi
5589b80c70
Rewrite and fix isMedic
2015-03-19 22:27:12 +01:00
KoffeinFlummi
97082e4ce3
Simplify condition checking in canTreat.
2015-03-19 22:01:40 +01:00
KoffeinFlummi
69e0ebf107
Add injury texts
2015-03-19 21:31:56 +01:00
KoffeinFlummi
102d86d7d1
Merge remote-tracking branch 'origin/master' into medical-basic
2015-03-19 21:30:27 +01:00
Glowbal
3dda70a4af
fixed variable name
2015-03-19 21:14:42 +01:00
Nicolás Badano
49cdf6512e
Merge branch 'master' into dynamicInteractMenu
2015-03-19 15:09:31 -03:00
Nicolás Badano
b89e573005
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-19 15:08:53 -03:00
Nicolás Badano
b7c73f705c
Interact menu usability improvements:
...
- Submenu scale as a function of the number of children
- Added menu expansion animation to better communicate where the options come from
- Unused action point are faded as soon as the user hovers a certain action point
2015-03-19 15:08:36 -03:00
Nicolás Badano
a3b913ad8b
Interact menu usability improvements:
...
- Submenu scale as a function of the number of children
- Added menu expansion animation to better communicate where the options come from
- Unused action point are faded as soon as the user hovers a certain action point
2015-03-19 15:04:48 -03:00
Nicolás Badano
f96126153c
Reenable hiding useless actions
2015-03-19 14:45:05 -03:00
Nicolás Badano
386fee4694
Replace place list menu by dynamically created actions
2015-03-19 13:31:45 -03:00
Nicolás Badano
acd3ca0d56
Interact menu:
...
- Allow dynamically adding children actions just-in-time
- Added optional custom parameters for actions
2015-03-19 13:00:10 -03:00
PabstMirror
81836d1bc1
semiColon
2015-03-19 03:10:33 -05:00
commy2
43defaee06
get compatible missiles fnc
2015-03-18 21:33:00 +01:00
PabstMirror
e57f007288
Match Ace_map's style
2015-03-18 14:39:04 -05:00
commy2
40eed0e12f
reload event, some basic functions
2015-03-18 20:17:53 +01:00
PabstMirror
cd6a567ba3
Fix Icon
2015-03-18 13:50:27 -05:00
PabstMirror
7688384971
Merge branch 'master' into microDAGR
2015-03-18 13:46:57 -05:00
PabstMirror
396359ba67
Self Actions To Open (under equipment)
2015-03-18 13:46:39 -05:00
commy2
0be1959934
add reloadable launcher
2015-03-18 18:25:53 +01:00
Glowbal
42de257c6e
Merge branch 'master' into Medical_Dragging
2015-03-18 18:21:05 +01:00
Glowbal
be4ba6144f
Removed unnecessary line
2015-03-18 18:17:42 +01:00
commy2
4235bd8b91
restore lost files?
2015-03-18 17:57:55 +01:00
commy2
31db62a85d
manual merge
2015-03-18 17:53:26 +01:00
commy2
1071284010
properly remove fake weapon, fix grabDrag action with fake weapon
2015-03-18 16:55:57 +01:00
commy2
330fc5658f
fake weapon had mass > 0, fix #205
2015-03-18 16:47:04 +01:00
commy2
89709e835d
Merge pull request #197 from KoffeinFlummi/drag
...
add PBO to drag objects
2015-03-18 16:04:12 +01:00
commy2
be17e25487
handle dc is the same fnc as handle killed
2015-03-18 16:02:01 +01:00
commy2
0bc7811912
don't drag or carry dead objects
2015-03-18 15:52:34 +01:00
commy2
4ea6b91e47
use eventhandlers instead of PFH
2015-03-18 15:42:33 +01:00
commy2
ec6496ed2f
fix authors, add weight checks
2015-03-18 14:14:16 +01:00
commy2
c23c0788f6
tweaks, carry static weapons
2015-03-18 13:36:22 +01:00
commy2
ac8ff45d44
lock / unlock events
2015-03-18 11:29:58 +01:00
commy2
ab39608e4d
change height when carrying, fix most cases of floating objects
2015-03-18 01:36:56 +01:00
PabstMirror
9f25641f54
Verify Mag counts, headers, check animation
2015-03-17 14:43:50 -05:00
PabstMirror
7058e48f15
Merge branch 'master' into disarmingTest
2015-03-17 12:25:59 -05:00
commy2
dc7cfab06f
change default carry position
2015-03-17 15:45:34 +01:00
commy2
75548e21d9
add carry objects
2015-03-17 15:42:25 +01:00
commy2
57becc203c
handle disconnection when dragging
2015-03-17 13:47:07 +01:00
commy2
5f39cf213b
some fixes for MP
2015-03-17 12:20:46 +01:00
commy2
6d868d1bd1
fix collisions when releasing, fix crate fliping in buildings
2015-03-17 11:44:41 +01:00
KoffeinFlummi
b470276f7f
Close dialogs when falling unconscious.
2015-03-17 08:03:11 +01:00
KoffeinFlummi
8a3e3d4b52
Remove superfluous todo
2015-03-17 08:02:55 +01:00
KoffeinFlummi
056625f0fe
Check leg/arm damage in setHitPointDamage as well.
2015-03-17 07:53:50 +01:00
KoffeinFlummi
17fd051c79
Rename Bloodbag action to BloodIV
2015-03-17 07:53:35 +01:00
Nicolás Badano
3030b78ea2
Refactor the interact_menu so options for multiple objects can coexist inside a single action point
2015-03-17 00:37:28 -03:00
Nicolás Badano
eb4ccd9505
Merge branch 'hearingCleanup' of github.com:KoffeinFlummi/ACE3
...
Conflicts:
addons/hearing/functions/fnc_updateVolume.sqf
2015-03-16 20:39:49 -03:00
Nicolás Badano
5b91996c69
Add hearing module and additional customization parameters:
...
- Enable/Disable combat deafness altogether (default on)
- Volume when using earbuds (default 50%)
- Volume when unconscious (default 40%)
2015-03-16 20:28:37 -03:00
Nicolás Badano
4c1f7111b5
Add map module
2015-03-16 20:24:53 -03:00
commy2
fef150cff2
attempt to fix collisions
2015-03-17 00:24:25 +01:00
Nicolás Badano
f90f1cfc21
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-03-16 18:39:20 -03:00
Nicolás Badano
cf45de7c11
Typo on altimeter. Fix #204
2015-03-16 18:36:09 -03:00
commy2
2aaef08c1d
can drag / drop functions, localization
2015-03-16 20:39:49 +01:00
commy2
2da0eee1e2
add drop dragged object action
2015-03-16 20:09:54 +01:00
commy2
27404fed1b
function to drop object, fix position event
2015-03-16 19:25:29 +01:00
PabstMirror
d06760e77e
Use ACRE API: acre_api_fnc_setGlobalVolume
2015-03-16 13:14:45 -05:00
PabstMirror
5d0f0c2896
Rename ACE_EarBuds -> ACE_EarPlugs
...
Can't verify translations
2015-03-16 10:56:05 -05:00
commy2
ad181de578
main me
...
nu for reammo_box
2015-03-16 15:41:55 +01:00
commy2
efb3657da3
drag boxes
2015-03-16 14:31:16 +01:00
PabstMirror
ec0e2d72c2
Check firer's silencer instead of player's
2015-03-15 16:47:50 -05:00
PabstMirror
04412e8ba4
Replace spawn with waitAndExec
2015-03-15 16:46:06 -05:00
PabstMirror
1cdc341320
Headers, Formatting
2015-03-15 16:40:47 -05:00
commy2
1117942c7a
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into drag
2015-03-15 19:32:07 +01:00
PabstMirror
d4624982f6
Update readme.md
2015-03-15 13:13:13 -05:00
PabstMirror
f101d40450
Readme cleanup
2015-03-15 13:10:06 -05:00
PabstMirror
726bf8d407
Headers, Formating, Fixes, Lock Inventory Option
2015-03-15 11:27:21 -05:00
commy2
898476fc2f
no target in self actions
2015-03-15 16:45:06 +01:00
commy2
2744f46bd2
spelling
2015-03-15 16:12:37 +01:00
commy2
b5f307919e
replace canInteract with canInteractWith
2015-03-15 13:00:10 +01:00
commy2
0064f5739c
manual merge
2015-03-15 09:30:26 +01:00
commy2
4dab0b73d5
add conditions on post init
2015-03-15 09:26:16 +01:00
commy2
876424695e
solve canInteract conflicts, fix #198
2015-03-15 09:02:11 +01:00
PabstMirror
5a2d7d59b6
Maptools - Use MACRO_ADDITEM from Main
2015-03-14 21:38:16 -05:00
KoffeinFlummi
99899d6562
Move advanced bloodloss handling to advanced
2015-03-15 03:26:10 +01:00
KoffeinFlummi
4cc1b08196
Add basic bleeding
2015-03-15 03:26:00 +01:00
KoffeinFlummi
d640367ff2
Add isInMedicalVehicle function
2015-03-15 03:25:31 +01:00
KoffeinFlummi
77ae997993
Don't handle unit vitals when game is paused
2015-03-15 01:48:50 +01:00
KoffeinFlummi
7f19ab7750
Only run JIP updates for wounds in advanced
2015-03-15 01:46:23 +01:00
Glowbal
62460e8b79
Fixes for animations and script error
2015-03-15 01:12:02 +01:00
Glowbal
4f08d0d006
Merge branch 'master' into SettingsMenuImprovements
...
Conflicts:
addons/optionsmenu/functions/fnc_onListBoxSettingsChanged.sqf
addons/optionsmenu/functions/fnc_onListBoxShowSelectionChanged.sqf
addons/optionsmenu/functions/fnc_onSettingsMenuOpen.sqf
addons/optionsmenu/functions/fnc_onSliderPosChanged.sqf
addons/optionsmenu/functions/fnc_resetSettings.sqf
addons/optionsmenu/functions/fnc_settingsMenuUpdateKeyView.sqf
addons/optionsmenu/functions/fnc_settingsMenuUpdateList.sqf
addons/optionsmenu/functions/fnc_updateSetting.sqf
addons/optionsmenu/gui/settingsMenu.hpp
2015-03-15 00:46:14 +01:00
Nicolás Badano
5264819fd4
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
...
Conflicts:
addons/map/CfgVehicles.hpp
2015-03-14 17:22:25 -03:00
Nicolás Badano
096b270b83
Merge branch 'mapContours' into mapfx
...
Conflicts:
addons/map/config.cpp
2015-03-14 17:20:25 -03:00
Nicolás Badano
618c021f7e
Tab to space plus comments for the spawns
2015-03-14 17:15:28 -03:00
Nicolás Badano
518010be36
Reordered the map, mapfx and pbos:
...
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools
Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00
PabstMirror
bab1984782
Merge pull request #194 from KoffeinFlummi/captivesMedicalInegration
...
Captives medical inegration
2015-03-14 13:11:31 -05:00
PabstMirror
ebbebea6f2
Merge pull request #187 from KoffeinFlummi/wirecuttersInerationTest
...
Wirecutters Interaction
2015-03-14 13:11:17 -05:00
PabstMirror
da337fff3e
Merge pull request #184 from KoffeinFlummi/InventoryResize
...
Dynamic Inventory Resize
2015-03-14 13:10:56 -05:00
PabstMirror
a92389f450
optMenu - remove 'fix anim' button and add headers
2015-03-14 13:10:25 -05:00
commy2
b79978116d
some functions
2015-03-14 18:38:44 +01:00
Nicolás Badano
c03115b564
Refactored mapfx code, make the three features optional
2015-03-14 13:46:10 -03:00
commy2
f3f20439c8
config stuff, functions to make objects dragable
2015-03-14 13:51:23 +01:00
commy2
58212f5ce0
add PBO to drag objects
2015-03-14 12:05:43 +01:00
Glowbal
2bee533a8c
Added AGM stringtables for drag, carry, load & unload
2015-03-14 09:51:08 +01:00
Glowbal
dcf3a73518
Added copyDeadBody function
2015-03-14 09:48:16 +01:00
Glowbal
99b1986059
Added setting for allowing movement of dead bodies
2015-03-14 09:37:19 +01:00
Nicolás Badano
69fa51cfeb
Calculate map illumination based on ambientBrightness
2015-03-13 22:27:38 -03:00
Nicolás Badano
80e7117ead
Tweak ambientBrightness to take into acount the cloud coverage
2015-03-13 22:27:14 -03:00
Nicolás Badano
7e2e6999bd
Ported from ACE2:
...
- Bring scale legend to ingame map
- Tweak map colors to make them exactly the same as ACE2 (had to import road colors directly from Arma 2, cause ACE just used defaults).
- Hide bushes and trees from the ingame map (they remain visible on the editor)
- Keep sattelite texture toogable, but with a opacity of 50%.
2015-03-13 19:34:56 -03:00
commy2
db6e0fe99b
hpps for realistic names
2015-03-13 19:10:24 +01:00
commy2
25fc24a419
fix cfgPatches in laserpointer
2015-03-13 18:52:30 +01:00
Glowbal
5390c3668e
Added icon microDAGR
2015-03-13 18:43:21 +01:00
commy2
1e731ee425
fix vector cfg patches
2015-03-13 18:34:13 +01:00
PabstMirror
93262f3b92
Use ace_isUnconscious in anim changed EH
2015-03-13 00:45:12 -05:00
Nicolás Badano
86c16953ea
Refactor and tweak map illumination to:
...
- add tint depending on time of day.
- make it slightly less dark at night, so it's usable under any condition.
Temporarily remove light creation.
2015-03-13 01:35:45 -03:00
Nicolás Badano
a4ea5fb724
Cache the call to determineMapLight
2015-03-13 01:01:00 -03:00
PabstMirror
55fcc60453
Merge branch 'master' into captivesMedicalInegration
2015-03-12 22:44:24 -05:00
Nicolás Badano
8d0cc787b0
Initial port/reimplementation of ace_mapfx, providing:
...
- dynamic map illumination
- shacking maps when on the move
- optional max zoom
2015-03-12 21:04:10 -03:00
Glowbal
4ce524ed3c
First draft of carry and drop unit
2015-03-12 21:16:49 +01:00
PabstMirror
c1c3325368
Fix missing display error.
2015-03-12 13:02:04 -05:00
PabstMirror
da87425df3
Vector intergration (Hold Tab+R)
2015-03-12 12:57:44 -05:00
PabstMirror
58029101b8
readme
2015-03-12 12:41:04 -05:00
PabstMirror
f33da5928c
Icon Size
2015-03-12 12:31:21 -05:00
PabstMirror
5197a5c453
Date display to info screen
2015-03-12 12:28:52 -05:00
PabstMirror
ec6d2c44bc
Fix mappos not saving
2015-03-12 12:16:33 -05:00
PabstMirror
777e088484
Ambient light levels for background fading
2015-03-12 12:09:35 -05:00
PabstMirror
862a758e3b
Merge branch 'master' into microDAGR
2015-03-12 11:39:12 -05:00
KoffeinFlummi
82f73117f4
Merge branch 'master' into medical-basic
2015-03-12 07:35:57 +01:00
KoffeinFlummi
a3069e3356
Fix wrong pain variable in patient information
2015-03-12 07:35:29 +01:00
KoffeinFlummi
ef491a7c76
Add basic information to dialog
2015-03-12 07:34:29 +01:00
KoffeinFlummi
809f6754cc
Add pain & painkiller reduction over time
2015-03-12 07:33:44 +01:00
PabstMirror
3febb1e770
WindDef - Convert to use FiredBIS
2015-03-12 00:28:33 -05:00
PabstMirror
86441ce6c5
WindDef - Enable Eventhandler
2015-03-12 00:18:18 -05:00
PabstMirror
f64abcd583
Respawn - Module icon filenames
2015-03-12 00:12:19 -05:00
PabstMirror
aaeb5a3392
Parachute - Move unused p3d back to TOMERGE
2015-03-12 00:07:28 -05:00
PabstMirror
82ea87d1de
Parachute - Config Division/Formating
2015-03-12 00:05:28 -05:00
PabstMirror
dd026cea0f
Medical - add tourniquet p3d and other missing tex
...
Ported tourniquet from cse
add missing textures for other items
fix paths in rvmats
2015-03-11 23:52:58 -05:00
PabstMirror
bed312dcee
Use MACRO_ADDITEM from main instead of redefining
2015-03-11 17:36:40 -05:00
Nicolás Badano
d02b5d2125
Ensure the class actions are compiled from config before adding them from the API
2015-03-11 16:26:58 -03:00
PabstMirror
5ab9ad87f9
QGVAR typo
2015-03-11 13:33:45 -05:00
PabstMirror
3a7c7f7cee
Fix interactMenuClosed event
2015-03-11 12:48:17 -05:00
PabstMirror
858e5def5a
Interact menu event consistant
...
"interactMenuOpened", to match event from #191
2015-03-11 12:45:01 -05:00
KoffeinFlummi
fabecdd0d3
Merge branch 'master' into medical-basic
2015-03-11 18:20:16 +01:00
KoffeinFlummi
a641a5db8b
Make use of fnc_setUnconscious
2015-03-11 18:08:29 +01:00
KoffeinFlummi
8d22b61a2d
Assign structural damage to torso
2015-03-11 18:08:00 +01:00
PabstMirror
95d59a1b3a
Headers
2015-03-11 02:06:07 -05:00
Nicolás Badano
8c7a51eac7
Added addClassAction and removeClassAction functions
2015-03-11 01:43:37 -03:00
Nicolás Badano
3dfef439e5
Delay the interactMenuClosed event until after the statement is executed, just in case it's needed to clean up afterwards.
2015-03-11 00:49:46 -03:00
Nicolás Badano
28929df32d
Avoid submenus running statements when they open. Instead just check if the hovering action should runOnHover
2015-03-11 00:39:23 -03:00
Nicolás Badano
c573b1048d
Made medical diagnosis statements run on hover
2015-03-11 00:38:31 -03:00
Nicolás Badano
f12e4ab751
Add the runOnHover parameter
2015-03-11 00:37:59 -03:00
Nicolás Badano
7138fadd71
Support additional parameters for addAction API
2015-03-11 00:25:45 -03:00
Nicolás Badano
722f49acc4
Execute statement when hovering over actions that open submenus
2015-03-11 00:21:05 -03:00
PabstMirror
d6e7775cac
Can Show: Hide when gun up
2015-03-10 22:11:25 -05:00
PabstMirror
13e6ae60b2
Settings Menu, Mils, Localization
2015-03-10 21:48:57 -05:00
Nicolás Badano
b33127d3b0
Renamed variable
2015-03-10 23:45:46 -03:00
Nicolás Badano
e97467b3e3
Throw an event when the interact menu is closed
2015-03-10 23:36:28 -03:00
Nicolás Badano
14b97de930
Cache the generation of active action trees for action points. This sensibly cuts down the execution of action conditions.
2015-03-10 23:23:13 -03:00
Nicolás Badano
fab81c8701
Added helper function to cache generic function calls for a given time
2015-03-10 23:20:05 -03:00
commy2
cad5456010
function to check if an object is alive
2015-03-10 23:35:05 +01:00
PabstMirror
794a1f9922
Wirecutter handles interact event
...
adds helper objects to all fences that have actions
2015-03-10 16:01:46 -05:00
PabstMirror
49cef030d5
Add "interact_keyDown" local event to interactMenu
2015-03-10 15:48:08 -05:00
Glowbal
1da67d7b48
First draft of triage card
2015-03-10 21:12:35 +01:00
jaynus
59db61e192
Performance counter macros
2015-03-10 12:59:40 -07:00
Glowbal
45dbb0524c
Merge pull request #181 from KoffeinFlummi/Additional_UI_Client_settings
...
Additional ui client settings #177
2015-03-10 19:55:44 +01:00
Glowbal
a4d73e1b01
DEFUNC -> DFUNC
2015-03-10 19:51:51 +01:00
PabstMirror
1dd270812d
Finish keybind conversion for old interact
2015-03-10 12:47:58 -05:00
PabstMirror
7173037cb0
Fix 2 broken keybinds
2015-03-10 12:45:08 -05:00
commy2
b2e8ca5dbc
zipper sounds for opening backpacks
2015-03-10 17:48:24 +01:00
commy2
025c45dccc
remove lockbackpacks code, add sound and camshake, ref #178
2015-03-10 17:18:21 +01:00
PabstMirror
3f32627d61
Implement Unconc Event Handler
2015-03-10 11:08:15 -05:00
PabstMirror
93a1cdaab6
setCaptivityStatus in setUnconsicous
2015-03-10 10:35:00 -05:00
commy2
eeb07f2bf6
rename lockbackpacks to backpacks
2015-03-10 15:58:29 +01:00
PabstMirror
6ac83b7702
Cleanup
2015-03-09 18:53:19 -05:00
PabstMirror
35f72e0fda
Dynamic Inventory Size
2015-03-09 18:46:51 -05:00
Glowbal
e741c8a12b
Config stuff
2015-03-09 22:36:25 +01:00
PabstMirror
1cf8843cae
Show Waypoints on map
2015-03-09 16:28:29 -05:00
Glowbal
4b171f9507
Indentation
2015-03-09 22:27:01 +01:00
Glowbal
6b91cefb90
Minor fixes and added pain status
2015-03-09 22:23:37 +01:00
PabstMirror
ce5595e107
BIS_fnc_gridToPos
2015-03-09 16:09:00 -05:00
Glowbal
8cc0361cb4
localization and displayText fixes
2015-03-09 22:08:43 +01:00
Glowbal
8a3eac2aa0
Added medical actions to sub menu
...
Added statements
2015-03-09 22:08:32 +01:00
Glowbal
f62335f71c
Fixed custom conditions
2015-03-09 21:42:09 +01:00
Glowbal
5afc651519
fixed incorrect tourniquet classname
2015-03-09 21:41:58 +01:00
Glowbal
6aae11944b
config fixes
2015-03-09 21:41:43 +01:00
Glowbal
a37afec70e
fixed inheritance of treatment classes
2015-03-09 21:14:39 +01:00
Glowbal
9b856ea38b
Merge branch 'master' into Medical_Improvements
2015-03-09 21:08:18 +01:00
Glowbal
f7159084c3
Made the menu slightly wider
2015-03-09 21:05:11 +01:00
Glowbal
aeb4c91792
Added interaction menu actions for advanced medical
2015-03-09 21:05:01 +01:00
Glowbal
f6fbef980a
Added support for bandaging a specific injury class on a selection
2015-03-09 20:03:17 +01:00
PabstMirror
0fd49d179d
doh
2015-03-09 13:55:07 -05:00
PabstMirror
29bd613445
canShow base
2015-03-09 13:53:49 -05:00
PabstMirror
1d6cfbf6b7
Various Changes
2015-03-09 13:52:15 -05:00
Garth L-H de Wet
ece4c8e0bc
Merge branch 'master' into explosiveInteraction
2015-03-09 20:07:42 +02:00
Glowbal
c7ede12b99
Removed weapon select, is now just grenade throw
2015-03-09 19:03:55 +01:00
PabstMirror
f387da1475
Working Base MicroDAGR
2015-03-09 10:46:59 -05:00
commy2
107fec4245
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-03-08 19:52:12 +01:00
commy2
55f49eaa1c
fix shitty initSpeed definitions breaking SD mags, fix #182
2015-03-08 19:51:52 +01:00
Glowbal
fc1a52d48b
Added events for unconscious
2015-03-08 17:52:40 +01:00
Glowbal
85cbe5eb5f
Added support for locality switch and killed units
2015-03-08 17:50:06 +01:00
Glowbal
445ee87067
Merge branch 'master' into Additional_UI_Client_settings
2015-03-08 17:13:40 +01:00
Glowbal
252663fd81
Readded checkBloodPressure and checkPulse actions.
2015-03-08 17:13:17 +01:00
Glowbal
f08f8beeff
Merge branch 'master' into Additional_UI_Client_settings
...
Conflicts:
addons/reload/CfgEventHandlers.hpp
addons/reload/functions/fnc_checkAmmo.sqf
2015-03-08 17:03:25 +01:00
Glowbal
2250255d65
Clientside display text option for weapon jamming
2015-03-08 16:57:06 +01:00
Glowbal
d919c2436d
Clientside display text option for weapon reload
2015-03-08 16:56:57 +01:00
Glowbal
358a95381b
Clientside display text option for weapon grenades
2015-03-08 16:56:47 +01:00
Glowbal
c7edd83296
Improvements made for airway implementation
2015-03-08 15:58:35 +01:00
Glowbal
cf82966d57
fixed pain with advanced medical
2015-03-08 15:13:44 +01:00
Glowbal
4ed19dce75
Fixed injured sounds
2015-03-08 15:13:32 +01:00
Glowbal
784a5e9fcb
Synchronizing of vital values across the net every 10-25 seconds
2015-03-08 13:56:24 +01:00
Glowbal
2e07aabd41
wrong function name
2015-03-08 12:28:17 +01:00
Glowbal
e6042ca04f
Added revive state / prevent death and unconscious conditions
2015-03-08 12:27:52 +01:00
Glowbal
d016874583
Expanded the medical settings
2015-03-08 12:05:52 +01:00
PabstMirror
81a944457b
Merge pull request #170 from KoffeinFlummi/cba-NewKeyBinding
...
Key Bind Redo (switch to new CBA 150306)
2015-03-07 14:09:52 -06:00
PabstMirror
7ed682a849
Fix Parachutes
2015-03-07 13:48:39 -06:00
Felix Wiegand
8f9ced3f8e
Merge pull request #154 from KoffeinFlummi/fcs-improvements
...
Refine bullet tracing in FCS extension
2015-03-07 19:31:33 +01:00
Nicolás Badano
8962ee5d51
Fix the FCS reset action
2015-03-07 14:56:20 -03:00
Nicolás Badano
bcf533292a
Remove weapon initVelocities for guns with FCS
2015-03-07 14:12:00 -03:00
PabstMirror
3940ba9a62
opps
2015-03-07 10:58:34 -06:00
PabstMirror
e191105200
Merge Changes
2015-03-07 10:36:01 -06:00
PabstMirror
3690f1a733
Pull reload changes from master
2015-03-07 10:32:31 -06:00
Nicolás Badano
31a50ee7aa
Merge pull request #158 from KoffeinFlummi/linkBelt
...
Link belt
2015-03-07 13:00:26 -03:00
Glowbal
657cf14515
Indentation
2015-03-07 13:57:36 +01:00
Glowbal
239ffdc4d2
headers
2015-03-07 13:47:28 +01:00
Glowbal
9590661cc5
Removed left overs
2015-03-07 13:39:09 +01:00
Glowbal
79b3df9815
fixed bodybag classname
2015-03-07 13:37:31 +01:00
Glowbal
dc29cad4cd
Added items for curator and medical supply crate
2015-03-07 13:36:56 +01:00
Glowbal
5718649639
Added medic, medical vehicle and medical facility modules
2015-03-07 13:25:28 +01:00
Glowbal
bf8c9dc6f9
Implemented support for different medic roles
2015-03-07 13:16:32 +01:00
Glowbal
d780592629
Fixed issue with addToInjuredCollection
2015-03-07 13:06:50 +01:00
Glowbal
1c05f3578c
Added moduleMedicalSettings
2015-03-07 13:06:33 +01:00
Glowbal
f322884176
Added medical settings module
2015-03-06 22:54:44 +01:00
Glowbal
e2acb2385b
Support for a max damage value for wounds
2015-03-06 22:41:20 +01:00
Glowbal
fc0d6e8e1c
Updated author information in the config
2015-03-06 20:04:48 +01:00
Glowbal
fd44f7bca6
Indentation
2015-03-06 19:57:45 +01:00
Glowbal
8687f8d073
Changed font sizes and removed animation button.
2015-03-06 19:56:43 +01:00
Glowbal
50bdc1d4c7
Disable unused buttons
2015-03-06 19:56:15 +01:00
Glowbal
8064253a4d
Formatting, indentation, minor refactoring + fix for opening settings menu
2015-03-06 18:15:32 +01:00
KoffeinFlummi
a45486cfc8
Remove superfluous todos
2015-03-06 07:36:13 +01:00
KoffeinFlummi
8b11759fe4
Fix faulty interaction config
2015-03-06 07:32:23 +01:00
Nicolás Badano
9010f7a926
Change main action point for static weapons to the gunnerview selection
2015-03-06 01:35:12 -03:00
Nicolás Badano
5d68969b63
Added action for checking ammo on others MG's belts and on Static Weapons
2015-03-06 01:34:38 -03:00
Nicolás Badano
7b4487e8fc
Split checkammo function
2015-03-06 01:32:47 -03:00
Nicolás Badano
342b3c3a4c
Make reload require ace_interaction
2015-03-06 01:30:51 -03:00
Nicolás Badano
5b4fa6b503
Remove debug stuff
2015-03-05 22:52:37 -03:00
Nicolás Badano
c8f320d501
Fix action hierarchy
2015-03-05 22:52:29 -03:00
Nicolás Badano
6b43c7bc20
Merge branch 'master' into linkBelt
...
Conflicts:
addons/common/XEH_preInit.sqf
addons/interact_menu/functions/fnc_renderMenu.sqf
2015-03-05 22:48:31 -03:00
Glowbal
a724fb406a
Added triage status
2015-03-05 20:55:38 +01:00
Glowbal
bfb6a726ca
Activity log is now used by all logs
2015-03-05 18:53:38 +01:00
Glowbal
199cd05aa0
New variant of the medical information display
2015-03-05 18:43:44 +01:00
Glowbal
3a40a21433
Improvements made to the advanced handleDamage system
2015-03-05 18:42:32 +01:00
Glowbal
10f30fa543
Improvements and fixes for injured loop and enabledFor check
2015-03-05 18:42:08 +01:00
Glowbal
8215abb69d
Fixed variable default values
2015-03-05 18:40:55 +01:00
PabstMirror
4018742f26
Return False on keyUp Code
2015-03-05 02:51:24 -06:00
PabstMirror
5d21cd6cc7
Fix Vector/FCS debounce
2015-03-05 02:46:24 -06:00
PabstMirror
e18cbbfaad
Vector Keys
2015-03-05 02:00:56 -06:00
PabstMirror
0919e59719
Key Bind Redo (except vector)
2015-03-05 01:32:26 -06:00
Glowbal
a11d6b2dff
Merge pull request #169 from KoffeinFlummi/Medical_Medication
...
Medical: Advanced medication improvements
2015-03-04 13:16:22 +01:00
PabstMirror
ebf42bb35c
Merge pull request #165 from KoffeinFlummi/arma140inhertiaceFix
...
Arma140inhertiace fix
2015-03-03 21:07:58 -06:00
Glowbal
64121c3376
Added injuries to injury list
2015-03-03 23:34:44 +01:00
Glowbal
3fc29673bb
More fixes and improvements for wounds
2015-03-03 23:26:54 +01:00
Glowbal
e4756efaa0
Optimization for new wound system
2015-03-03 22:13:22 +01:00
PabstMirror
9d4a0be0db
FCS - FCSMags could be undefined, and cause probs
...
Shooting the B_apc_tracked_01_rcws_F, veh variables aren't defined and
cause problems downstream.
14:40:58 Error in expression <ir select 1) * _r,
_l
];
_vel = _vdir
vectorMultiply _adjustSpeed + vectorMagn>
14:40:58 Error position: <vectorMultiply _adjustSpeed + vectorMagn>
14:40:58 Error Type Number,Not a Number, expected Number
14:40:58 File
z\ace\addons\common\functions\fnc_changeProjectileDirection.sqf, line 42
2015-03-03 15:09:38 -06:00
Glowbal
c5a27d3cd7
Support for unlimited dosages
2015-03-03 20:16:04 +01:00
Glowbal
7f2d41b1a8
Added onOverDose callback. Allows for medication specific side effects.
2015-03-03 20:12:57 +01:00
Glowbal
7750f2d1b2
Added support for callbacks with heart rate changes through medication
2015-03-03 20:07:09 +01:00
Glowbal
83cdef770a
Can no longer go below zero
2015-03-03 19:58:58 +01:00
Glowbal
8f76832177
Added pain killer medication class draft
2015-03-03 19:57:52 +01:00
Glowbal
f8421b2589
Added support for viscosity adjustment from medication
2015-03-03 19:56:32 +01:00
Nicolás Badano
27808847db
- Solve a number of ASL vs ATL issues
...
- Replace the way of calculating 3D positions for subactions
2015-03-03 01:37:17 -03:00
Nicolás Badano
12c0a77f86
Add functions to common for converting between "position" and ASL
2015-03-03 01:37:00 -03:00
Nicolás Badano
1c25baa404
Base interaction distance in distance to head instead of distance to camera. Works much better on third person view
2015-03-03 00:34:34 -03:00
Nicolás Badano
b675d9d180
Compensate for movement during the frame to get rid of jittering
2015-03-03 00:16:38 -03:00
Nicolás Badano
8fd13f3fe5
Activate bandaging conditions
2015-03-03 00:04:15 -03:00
Nicolás Badano
cd00eda8c0
Fix interactions with civilians
2015-03-02 23:30:11 -03:00
Nicolás Badano
83572921ae
- Modification of actions data structure to separate action parameters from children
...
- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
Nicolás Badano
094be22a19
Move collect children on a sepparate function
2015-03-02 17:53:30 -03:00
Nicolás Badano
472e2c5bff
Reduce opacity of base actions
2015-03-01 20:14:27 -03:00
Nicolás Badano
716eb72d16
Prevent ace_vehiclelock from overwritting mainaction distance
2015-03-01 19:35:18 -03:00
Nicolás Badano
71477f820a
Add displayName to vehicle main actions. Increase range to 10m
2015-03-01 18:47:49 -03:00
Nicolás Badano
a824c1266a
Create an interaction point for the current weapon
2015-03-01 18:29:54 -03:00
Nicolás Badano
8b761e3528
Bandage actions moved from base to second level
2015-03-01 18:28:05 -03:00
Nicolás Badano
8e0158209c
Merge branch 'master' into ace_interactionCleanup
2015-03-01 17:15:24 -03:00
Glowbal
f149a0825a
Merge pull request #167 from KoffeinFlummi/medical-rewrite
...
Medical rewrite
2015-03-01 18:04:04 +01:00
Glowbal
7307796e89
Fixed array
2015-03-01 18:03:24 +01:00
Glowbal
076c5abf88
Added a displayName for the wounds
2015-03-01 18:02:56 +01:00
Nicolás Badano
af2faddc70
Merge pull request #164 from KoffeinFlummi/interact_2D
...
Cursored self action menu
2015-03-01 12:53:09 -03:00
Glowbal
f690e54af3
Added displayPatientInformation draft
2015-03-01 16:04:53 +01:00
Glowbal
4b584846b4
Replaced disableUserInput by setDisableUserInputStatus
...
Makes use of the wrapper around disableUserInput, so it will play nice with others
2015-03-01 14:27:44 +01:00
Glowbal
d5e5ab24f2
Improvements made to heart rate effects
2015-03-01 14:06:44 +01:00
bux578
29459e23c9
fix events
2015-03-01 13:43:39 +01:00
Garth L-H de Wet
3ff1bff2bf
Merge branch 'master' into explosiveInteraction
2015-03-01 14:31:06 +02:00
bux578
f55623130d
Merge branch 'master' into switchUnits_codecleanup
2015-03-01 13:12:15 +01:00
Glowbal
91a52a4b76
Added support for JIP injury synchronizing
...
Enabled heart beat sounds
2015-03-01 12:33:05 +01:00
Glowbal
fb763a9d57
Added load and unload actions
2015-03-01 10:44:08 +01:00
Glowbal
769b855255
Added readme
2015-03-01 10:36:52 +01:00
Glowbal
bbfe84565a
Added heartbeat sounds
2015-03-01 10:33:51 +01:00
Glowbal
ba4fc66965
Fixed config mistake
2015-03-01 10:28:42 +01:00
Glowbal
8726e7f1d2
Added CMS equipment items.
2015-03-01 10:25:37 +01:00
Nicolás Badano
526e765144
Added base main actions for vehicle ancestors
2015-03-01 01:35:06 -03:00
Nicolás Badano
47eec69ebe
Removed old config entries
2015-03-01 01:33:38 -03:00
Nicolás Badano
2e0b195cba
Added base action for handheld weapons
2015-03-01 01:32:21 -03:00
Nicolás Badano
78b1d698c1
Added base actions for limbs on CAManBase
2015-03-01 00:52:08 -03:00
Nicolás Badano
2235f84408
Moved handcuffing/uncuffing to top level actions, as we apparently won't be interacting with hands for anything else for the moment
2015-03-01 00:48:29 -03:00
Nicolás Badano
84a7c5de46
Remove config entries for AGM interaction rose
2015-03-01 00:46:59 -03:00
Nicolás Badano
2b0cfac8e4
Removed obsolote code from ace_interaction ( #109 )
2015-02-28 23:00:24 -03:00
PabstMirror
44e4af2b1a
Still MainTurret probs by Heli_Transport_01_base_F
2015-02-28 19:37:35 -06:00
PabstMirror
93d889031f
1.40 Changes In Config Inhertiance (RC)
2015-02-28 19:06:17 -06:00
Glowbal
437f0fbd8a
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
2015-03-01 00:13:27 +01:00
Glowbal
9d7e94ca09
Added initial UI element for displaying injuries
2015-03-01 00:13:08 +01:00
KoffeinFlummi
e7c0c78e5d
Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
2015-02-28 23:36:13 +01:00
KoffeinFlummi
eeb2f6e8bb
Fix script error in setUnconscious
2015-02-28 23:35:53 +01:00
Glowbal
69801a65b0
Removed dead code
2015-02-28 23:34:14 +01:00
Nicolás Badano
a2a9643627
Add option to always display cursor for self interaction
2015-02-28 18:56:57 -03:00
Glowbal
a29cbf6977
Fixed incorrect config variable name
2015-02-28 22:45:12 +01:00
Glowbal
6310d7b582
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
2015-02-28 22:38:54 +01:00
Glowbal
8f253620c1
Fixed handleDamage wounds
2015-02-28 22:37:39 +01:00
KoffeinFlummi
1689829f93
Get treatment callback structure working
2015-02-28 22:10:20 +01:00
Nicolás Badano
85a77150c9
- Add cursored self interaction menu (for using inside vehicles)
...
- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
Nicolás Badano
e44e13d1b8
Merge pull request #162 from KoffeinFlummi/interactionOptimization
...
Interaction Menu plumbing
2015-02-28 17:33:53 -03:00
Glowbal
d50466ac67
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
2015-02-28 21:09:56 +01:00
Glowbal
68626f54fc
Missing semicolon
2015-02-28 21:09:39 +01:00
KoffeinFlummi
309d42f2e6
God damnit
2015-02-28 21:02:15 +01:00
KoffeinFlummi
46cb963630
Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
...
Conflicts:
addons/medical/XEH_preInit.sqf
2015-02-28 20:58:19 +01:00
KoffeinFlummi
f5fe57232c
Derp 2: The Rederpening
2015-02-28 20:56:55 +01:00
KoffeinFlummi
aea448efe7
Derp
2015-02-28 20:54:23 +01:00
KoffeinFlummi
7f9daeb2f6
Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
...
Conflicts:
addons/medical/XEH_preInit.sqf
addons/medical/functions/fnc_init.sqf
addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
2015-02-28 20:50:59 +01:00
Glowbal
15afb8846a
Fixed private array and added event listener
2015-02-28 20:50:08 +01:00
Glowbal
18998bb619
Split up the openWounds through the ACE event system
...
Based upon the suggestions from Jaynus
2015-02-28 20:48:34 +01:00
KoffeinFlummi
424f156977
Various Cleanups
2015-02-28 20:46:36 +01:00
Glowbal
d293008586
Fixed indentation
2015-02-28 19:28:05 +01:00
Glowbal
451f8b6d0b
Fixed advanced medical handleDamage chain. Now supports killing units.
2015-02-28 19:22:46 +01:00
Glowbal
f1445a4c45
Fixed script errors
2015-02-28 18:59:37 +01:00
Glowbal
9986fddf6b
Fixed undefined _bloodPressure
2015-02-28 18:46:44 +01:00
PabstMirror
dfdee62732
Movement Comments/Formating
2015-02-28 09:26:35 -06:00
Glowbal
5e65d5e9a8
Added support for displayText on treatment actions
2015-02-28 15:46:37 +01:00
KoffeinFlummi
8c6df1b00c
Fix indentation in treatment
2015-02-28 15:23:12 +01:00
KoffeinFlummi
9d7d66a025
Merge branch 'master' into medical-rewrite
2015-02-28 15:22:34 +01:00
KoffeinFlummi
bde6ec1996
Indentation in CfgVehicles
2015-02-28 15:19:49 +01:00
KoffeinFlummi
2873bdf0ed
Add basic anims; add system for prone/self anims
2015-02-28 15:10:58 +01:00
Glowbal
cff3e23d38
More work done on medical
...
Added TODOs for remoteFuncExecs to be replaced by event system
Added usage of displayTextStructed events
Fixed useItem calls instead of useItems
2015-02-28 13:17:17 +01:00
Glowbal
65137b347b
Replaced quote(func for quote(dfunc
2015-02-28 13:02:05 +01:00
Glowbal
bbc2a62476
Rewrite of unconscious. Now supports basic method of unconsciousness.
2015-02-28 12:05:22 +01:00
Glowbal
1e377d460e
now also resets used medication on init
2015-02-28 11:48:11 +01:00
Glowbal
6d01a00901
Added storage for all logs
2015-02-28 11:47:35 +01:00
Glowbal
05d2d9de6b
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
...
Conflicts:
addons/medical/XEH_preInit.sqf
2015-02-28 11:43:38 +01:00
Glowbal
49e04ae7bb
Added more treatment options and variables to init
2015-02-28 11:41:27 +01:00
PabstMirror
14c45afd99
Sync holder gvar
2015-02-27 18:56:15 -06:00
PabstMirror
af1544ebb9
fix name
2015-02-27 18:50:08 -06:00
PabstMirror
641cbb7f64
Dialog Stuff
2015-02-27 18:43:42 -06:00
PabstMirror
d31c19c3eb
Seems like it's working
2015-02-27 18:38:23 -06:00
PabstMirror
32f67487b5
More Work
2015-02-27 16:16:35 -06:00
PabstMirror
901a06587d
Merge pull request #144 from KoffeinFlummi/cseSoundWaves
...
CSE sound waves
2015-02-27 15:32:16 -06:00
PabstMirror
bf21a8bc91
Pull configSetting from upstream
2015-02-27 15:28:48 -06:00
PabstMirror
d55aed0813
Inv Screen Rough WIP
2015-02-27 15:23:46 -06:00
Nicolás Badano
2371bc1bb0
Removed the renderDepth variables
2015-02-27 02:35:37 -03:00
Nicolás Badano
08b15315bf
Fixed removeAction; added trekkie examples
2015-02-27 02:20:28 -03:00
Nicolás Badano
3d8854f84a
Fixed opacity of icons; removed debug traces
2015-02-27 02:07:35 -03:00
Nicolás Badano
310710b6e2
Major plumbing upgrades on interact_menu:
...
- Store only one compiled menu per class
- Actions added through apis for invidual objects stored on the object separately
- Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly.
- Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
2015-02-27 01:55:16 -03:00
PabstMirror
e94d7e33dc
Merge branch 'master' into disarmingTest
2015-02-26 15:01:37 -06:00
Garth L-H de Wet
fcb7e8b1bd
Merge branch 'master' into explosiveInteraction
2015-02-26 22:30:04 +02:00
PabstMirror
7e2283115c
Merge pull request #155 from KoffeinFlummi/fixSurrendering
...
Fix surrendering/handcuffs
2015-02-26 14:22:48 -06:00
KoffeinFlummi
fe79e624ff
Derp
2015-02-26 07:41:56 +01:00
Glowbal
5b50910ef6
Fixed incorrect size
2015-02-25 11:23:35 +01:00
KoffeinFlummi
ddadabc661
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
...
Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/XEH_preInit.sqf
addons/medical/config.cpp
addons/medical/equipment/Atropin-pen_used.p3d
addons/medical/equipment/Bandage-Pack.p3d
addons/medical/equipment/Bandage-elastic.p3d
addons/medical/functions/fnc_ActionCheckPulse.sqf
addons/medical/functions/fnc_ActioncheckBloodPressure.sqf
addons/medical/functions/fnc_actionCarryUnit.sqf
addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
addons/medical/functions/fnc_actionCheckPulseLocal.sqf
addons/medical/functions/fnc_actionCheckResponse.sqf
addons/medical/functions/fnc_actionDragUnit.sqf
addons/medical/functions/fnc_actionLoadUnit.sqf
addons/medical/functions/fnc_actionPlaceInBodyBag.sqf
addons/medical/functions/fnc_actionRemoveTourniquet.sqf
addons/medical/functions/fnc_actionUnloadUnit.sqf
addons/medical/functions/fnc_cleanUpCopyOfBody.sqf
addons/medical/functions/fnc_getBloodVolumeChange.sqf
addons/medical/functions/fnc_getUnconsciousCondition.sqf
addons/medical/functions/fnc_handleDropUnit.sqf
addons/medical/functions/fnc_handleHeal.sqf
addons/medical/functions/fnc_handleTreatment_Action_AirwayLocal.sqf
addons/medical/functions/fnc_handleTreatment_Action_BandageLocal.sqf
addons/medical/functions/fnc_handleTreatment_Action_CPR.sqf
addons/medical/functions/fnc_handleTreatment_Action_Stitching.sqf
addons/medical/functions/fnc_handleTreatment_Action_fullHeal.sqf
addons/medical/functions/fnc_handleTreatment_Action_fullHealLocal.sqf
addons/medical/functions/fnc_handleTreatment_Category_Advanced.sqf
addons/medical/functions/fnc_handleTreatment_Category_Airway.sqf
addons/medical/functions/fnc_handleTreatment_Category_Bandaging.sqf
addons/medical/functions/fnc_handleTreatment_Category_Medication.sqf
addons/medical/functions/fnc_handleUnitVitals.sqf
addons/medical/functions/fnc_initalizeModuleCMS.sqf
addons/medical/functions/fnc_makeCopyOfBody.sqf
addons/medical/functions/fnc_moduleAssignMedicalEquipment.sqf
addons/medical/functions/fnc_moduleBasicRevive.sqf
addons/medical/functions/fnc_onKilled.sqf
addons/medical/functions/fnc_onStartMovingUnit.sqf
addons/medical/functions/fnc_onTreatmentCompleted.sqf
addons/medical/functions/fnc_registerUnconsciousCondition.sqf
addons/medical/functions/fnc_setDead.sqf
addons/medical/functions/fnc_setUnconscious.sqf
addons/medical/ui/define.hpp
addons/medical/ui/menu.hpp
2015-02-24 22:35:05 +01:00
KoffeinFlummi
daff184f75
More work on basic callbacks.
2015-02-24 22:09:31 +01:00
Glowbal
5883c673e4
Merge branch 'displayTextRemoteClients' of github.com:KoffeinFlummi/ACE3 into displayTextRemoteClients
2015-02-24 20:25:43 +01:00
Glowbal
e10c907454
Added missing header arguments
2015-02-24 20:25:34 +01:00
PabstMirror
80ac6d83de
Zeus Module Messages
2015-02-24 12:44:54 -06:00
PabstMirror
97d1889971
Shift Display to Right if Zeus Interface is open
2015-02-24 12:40:22 -06:00
PabstMirror
ae3de331c4
Module At Mission Start (Issue #148 )
2015-02-24 11:51:37 -06:00
PabstMirror
233647a144
Merge branch 'master' into fixSurrendering
2015-02-24 11:37:28 -06:00
PabstMirror
5364980997
Zeus Module Hints
2015-02-24 11:36:49 -06:00
Glowbal
37031b5002
Replaced execRemoteFnc by ACE event system
2015-02-24 18:10:40 +01:00
Glowbal
278f0ab889
Fixed indentation
...
Added check for AI units
2015-02-24 18:02:41 +01:00
PabstMirror
85c568a061
Comments
2015-02-24 10:27:53 -06:00
Glowbal
6fde2de40f
Improved localization support and sendDisplayText to remote client objects.
2015-02-24 17:14:19 +01:00
Garth L-H de Wet
a13fe3e9ce
Merge branch 'master' into explosiveInteraction
2015-02-24 00:14:09 +02:00
Glowbal
65eb69fece
Added examine actions
2015-02-23 20:35:36 +01:00
Nicolás Badano
669568cafe
Merge pull request #157 from KoffeinFlummi/selfInteractionMenu
...
Self action menu and Action menu on selections
2015-02-23 14:24:43 -03:00
Glowbal
4a64716420
Added support for displaying a treatment icon for the action
2015-02-23 18:19:35 +01:00
Glowbal
40d98b04a4
Merge pull request #145 from KoffeinFlummi/standardize_ui
...
Standardize UI
2015-02-23 18:11:11 +01:00
Glowbal
fe0363ab48
Now dynamically collects the available damageTypes
2015-02-23 16:18:33 +01:00
Glowbal
bb89816a70
Replaced FUNC for DFUNC
2015-02-23 10:23:09 +01:00
PabstMirror
744f37d18a
DragandDrop Frisking WIP
2015-02-22 18:44:33 -06:00
Glowbal
df710235d5
Added useItems
...
Fixed header on hasItems
2015-02-22 19:50:14 +01:00
Glowbal
bcb5bb59f6
Basic actions can now use any of the advanced treatment items.
2015-02-22 18:46:49 +01:00
Glowbal
cbfb413f22
Changed: an array now means that it can be any of the given items
2015-02-22 18:42:30 +01:00
Glowbal
8b3e5ac8e2
Added hasItems function
2015-02-22 18:38:06 +01:00
Glowbal
2b061e8de3
Added itemConsumed attribute
2015-02-22 18:34:59 +01:00
Glowbal
b05e09ccb8
Added advanced treatment actions
2015-02-22 18:33:46 +01:00
KoffeinFlummi
ca930a5717
Add basic treatments, rename onProgress
2015-02-22 17:45:46 +01:00
Glowbal
ab6bc998c2
Added canAccessMedicalEquipment check
2015-02-22 15:01:31 +01:00
Glowbal
82c181cd7c
Fixed header
2015-02-22 14:54:54 +01:00
Glowbal
5e0eb7323a
Added option to toggle between progressbar top and bottom
2015-02-22 14:38:48 +01:00
Glowbal
77666e8097
Added weapon resting state icon
2015-02-22 13:58:51 +01:00
Glowbal
dd51037c5e
Added support for image color
2015-02-22 13:44:17 +01:00
Glowbal
9d44ec18b8
Added a default text color setting
2015-02-22 13:35:05 +01:00
Glowbal
323d673eec
Removed deprecated config entries (DisplayMessage and DisplayInformation)
2015-02-22 13:20:17 +01:00
Glowbal
7f6a647b4d
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
2015-02-22 12:26:19 +01:00
Glowbal
56dad70a9e
Removed redundant level checks
2015-02-22 12:26:08 +01:00
Kieran
c8bf9d2ce1
Changed 'impacted' to 'crushed'
...
Changed "Impacted Tissue" to "Crushed tissue", as its a bit more to-the-point (less chance for confusion), and still accurate
2015-02-22 21:25:28 +10:00
Kieran
7ea31f8b05
Added causes to contusions - ace_med_treatment.hpp
...
Added vehiclecrash and falling to contusion causes.
(As those two situations commonly do result in bruising)
2015-02-22 21:21:27 +10:00
Glowbal
14411a5ef0
Fixed weird fix for getNumber for Array bug in setSettingFromConfig.
2015-02-22 11:36:21 +01:00
Glowbal
1ed50bfe3e
Fixed font size
2015-02-22 11:35:52 +01:00
Glowbal
47e27d7be3
Merge branch 'standardize_ui' of github.com:KoffeinFlummi/ACE3 into standardize_ui
2015-02-22 11:19:46 +01:00
Glowbal
8393645df9
Changed position to be inline with the weapon selector UI element by default
2015-02-22 11:19:32 +01:00
Glowbal
a574487166
Added localization support for displayText
2015-02-22 11:19:10 +01:00
Glowbal
9f3a0fe8d4
Removed displayInfo and displayMessage functions.
2015-02-22 11:18:37 +01:00
Glowbal
9dc33c659d
Now takes selections into account
2015-02-22 10:56:46 +01:00
Glowbal
bdaec01112
Added medication overdose and wearoff.
2015-02-22 10:27:57 +01:00
Glowbal
fa2d0c6b06
Specified bleeding rate more accurately for subclasses
2015-02-22 09:40:36 +01:00
Glowbal
8e539bfb56
Added ability to use subclasses for injuries.
...
Allows for usage of minor, medium and large injury variants.
2015-02-22 09:27:01 +01:00
PabstMirror
8945f99be1
Fix CurrentChannel
...
GVAR -> FUNC
onEachFrame exits when channel control is closed
2015-02-21 21:19:54 -06:00
PabstMirror
11be8f6f8f
Merge pull request #156 from KoffeinFlummi/nightVisionCleanup
...
Night vision cleanup
2015-02-21 20:21:04 -06:00
Glowbal
e091ba1fd1
Added hasMedicalEnabled
2015-02-22 00:49:38 +01:00
Glowbal
e21046459e
Fixed location checking in treatment call
2015-02-22 00:47:14 +01:00
Glowbal
ab045e49c8
Fixed incorrect function calls for location
2015-02-22 00:45:58 +01:00
Glowbal
1781629c13
Added isMedic, isMedicalVehicle, isInMedicalFacility and hasTourniquetAppliedTo functions.
2015-02-22 00:44:11 +01:00
Glowbal
b9213e8abc
Added use and has item functions for medical
2015-02-22 00:34:16 +01:00
Glowbal
c2b8e9031f
Increased the type and causes of injuries for advanced medical.
2015-02-22 00:25:07 +01:00
Glowbal
73c91af533
Added separate config parsing for basic and advanced
2015-02-22 00:24:50 +01:00
Glowbal
3f12af8b21
Added onTreatmentCompleted event calls
2015-02-21 23:17:20 +01:00
Glowbal
e5941e55fc
Added reactionToDamage and onTreatmentCompleted event
2015-02-21 23:14:21 +01:00
Glowbal
925aa094c7
Added place in bodybag function
2015-02-21 21:53:07 +01:00
Glowbal
46f28763b6
Added triage card and activity log
2015-02-21 21:47:10 +01:00
Glowbal
0d24ad5c0a
Removed outdated injury defines file
2015-02-21 21:33:07 +01:00
Glowbal
95ff4b151c
Added addHeartRateAdjustment function
2015-02-21 21:32:25 +01:00
Glowbal
72e2690b81
Fixed incorrect animation function call
2015-02-21 21:28:59 +01:00
Glowbal
909a87fdd3
Added tourniquet treatment functions
2015-02-21 21:26:39 +01:00
Glowbal
308e165cb6
Fixed headers
2015-02-21 21:25:37 +01:00
Nicolás Badano
6b7f649244
interact_menu: add headers
2015-02-21 17:11:03 -03:00
Glowbal
ead5f2ee79
Added new injury and treatment systems for advanced medical
2015-02-21 21:10:57 +01:00
Glowbal
b3e7431e67
Added new treatment framework
2015-02-21 21:09:57 +01:00
Garth L-H de Wet
2ad0aab2bb
Merge branch 'master' into explosiveInteraction
2015-02-21 13:17:08 +02:00
KoffeinFlummi
3482633fb1
Basic treatment structure
2015-02-20 22:04:01 +01:00
Nicolás Badano
96abddc31b
Ability to link a belt of ammo to an AR's machinegun while he's firing. Non stop suppresion!
2015-02-20 02:45:17 -03:00
Nicolás Badano
2c05db3ffb
Create an interaction point for the current weapon
2015-02-20 02:04:00 -03:00
PabstMirror
9935ac57bd
Base Cleanup
...
Headers
Formating
Small optimizations
2015-02-19 19:32:41 -06:00
Garth L-H de Wet
9d1b1e1b12
Explosives are now placed first and then the trigger is set afterwards.
2015-02-20 03:28:16 +02:00
Nicolás Badano
908f23a78f
Removed filtering actions
2015-02-19 20:10:07 -03:00
PabstMirror
3511a74ef9
Don't show sound if not enabled
2015-02-19 16:59:21 -06:00
Garth L-H de Wet
477d8c9dec
Merge remote-tracking branch 'origin/selfInteractionMenu' into explosiveInteraction
2015-02-20 00:46:56 +02:00
Nicolás Badano
dd92c5e845
Tap on either shoulder. "Tap" animation
2015-02-19 19:45:46 -03:00
Garth L-H de Wet
88af894f55
Added a SetTrigger action to placement items in preparation for changes over to a set trigger after place system as opposed to before.
2015-02-20 00:45:31 +02:00
Garth L-H de Wet
910a6a16ab
Split out the EPEContactStart code into its own function since it was quite long.
2015-02-20 00:44:54 +02:00
PabstMirror
3ade628d87
Handle 3 Soundwave options
2015-02-19 16:42:28 -06:00
Nicolás Badano
bc3a226c64
Text under the icon
2015-02-19 18:56:43 -03:00
Nicolás Badano
41145e5731
reduce size of the menu
2015-02-19 18:03:25 -03:00
Nicolás Badano
0dfeb22ec8
tidy up
2015-02-19 18:03:14 -03:00
Glowbal
b58abaa2c0
Added a transparant background
2015-02-19 22:01:09 +01:00
Glowbal
ab6879845c
Merge branch 'master' into standardize_ui
2015-02-19 21:42:47 +01:00
Glowbal
a81c1fbef5
Overhauled AGM hint.
2015-02-19 21:38:51 +01:00
PabstMirror
a8e269bc18
Cleanup Escort Logic
...
No more ERROR spam
2015-02-19 14:34:14 -06:00
Glowbal
2cf0ceff2a
Merge pull request #147 from KoffeinFlummi/common_cleanup
...
Clean up of CSE code
2015-02-19 21:33:57 +01:00
PabstMirror
ae61dff44e
Move draw to function (wip)
2015-02-19 14:29:38 -06:00
Garth "L-H" de Wet
455d682706
Merge pull request #128 from KoffeinFlummi/IEDSupport
...
IED support
2015-02-19 21:44:00 +02:00
Nicolás Badano
861a6b1775
avoid all submenus opening simultaneously by switching menu paths to use uids
2015-02-19 15:47:59 -03:00
Nicolás Badano
f7d5d615ee
allow actions to be defined for different selections
2015-02-19 15:36:27 -03:00
Glowbal
21199a4ee6
Now uses BIS_fnc_rscLayer
2015-02-19 19:32:49 +01:00
Glowbal
c8d4acfc81
Refactored displayText to no longer use spawn.
2015-02-19 19:29:54 +01:00
Glowbal
b0373de576
Tabs to spaces
2015-02-19 19:14:52 +01:00
Glowbal
612fa69c1c
Renamed string_removeWhiteSpace to stringRemoveWhiteSpace.
2015-02-19 19:12:14 +01:00
Glowbal
8488f10b92
Merge pull request #149 from KoffeinFlummi/cseMissionModules
...
Port: CSE Ambiance sound module
2015-02-19 19:07:38 +01:00
Glowbal
af3709f481
Fixed forgotten missionModules.
2015-02-19 19:07:19 +01:00
Glowbal
1ea35548e0
Fixed ambiance sounds module.
2015-02-19 18:40:40 +01:00
Nicolás Badano
30943cbfd4
move the main menu actions to the right cuadrant
2015-02-19 12:03:20 -03:00
Nicolás Badano
a8797fe45a
Fix for the angular spacing of submenus
2015-02-19 12:02:48 -03:00
Nicolás Badano
db5e8bcc34
Modify the opacity of icons along with that of the text
2015-02-19 12:01:47 -03:00
Garth L-H de Wet
96404bc42a
Fixed isNull check not working. Fixed audio not being found.
2015-02-19 15:59:14 +02:00
Nicolás Badano
d055315661
interact_menu: tab to space
2015-02-19 10:49:36 -03:00
Nicolás Badano
53f632c716
Merge branch 'selfInteractionMenu' of github.com:KoffeinFlummi/ACE3 into selfInteractionMenu
2015-02-19 10:39:28 -03:00
Nicolás Badano
3b35d9d109
Make interact sub menus open as circle sectors instead of full circles
2015-02-19 10:38:09 -03:00
Nicolás Badano
8e6600d5ec
Tweak distances
2015-02-19 10:36:59 -03:00
Garth L-H de Wet
f5a6f6f404
Fixed various points raised in the PR.
2015-02-19 15:30:01 +02:00
Garth L-H de Wet
89a81dbed1
Forgotten function added.
2015-02-19 12:40:21 +02:00
Garth L-H de Wet
00643c3c83
Ensured actual fuse time is used instead of simply 1.
2015-02-19 12:39:13 +02:00
Garth L-H de Wet
8c83320675
Separated dialing phone code into separate function to neaten up the original function.
2015-02-19 12:32:41 +02:00
Garth L-H de Wet
e592f233f3
Merge branch 'master' into IEDSupport
2015-02-19 12:26:38 +02:00
PabstMirror
244d7a5572
Fix opacity fading on other render levels
2015-02-19 03:02:58 -06:00
Nicolás Badano
043987fc93
basic self actions
2015-02-18 18:58:06 -03:00
KoffeinFlummi
7e9a02089f
Merge branch 'medical-visuals' into medical-rewrite
...
Conflicts:
addons/medical/functions/fnc_handleDamage.sqf
2015-02-18 19:26:30 +01:00
KoffeinFlummi
3aae72aa70
Cleanup
2015-02-18 19:22:35 +01:00
KoffeinFlummi
58873e1c97
Pain Effect
2015-02-18 19:01:25 +01:00
PabstMirror
b86869d7a1
UAV-Recharge Headers
2015-02-17 22:37:04 -06:00
PabstMirror
c6c200a684
comments
2015-02-17 22:24:37 -06:00
PabstMirror
e649c8e853
Headers and formating
2015-02-17 22:07:29 -06:00
PabstMirror
c291f29702
Move model to folder
2015-02-17 22:06:37 -06:00
PabstMirror
c3b5430bc4
NVG KeyBinds
2015-02-17 22:05:52 -06:00
PabstMirror
37216d5144
Remove HandCuff animEH
2015-02-17 17:05:07 -06:00
Glowbal
bfc748fbbe
Added missionmodules.
2015-02-17 07:51:51 +01:00
Glowbal
d86e2464b3
Removed missionModules
2015-02-17 07:51:35 +01:00
Glowbal
d60081a9c3
Renamed missionModules to missionmodules.
2015-02-17 07:49:37 +01:00
PabstMirror
9cdf06383d
Back to getIn
2015-02-16 19:20:55 -06:00
PabstMirror
dc82e50d72
fix
2015-02-16 18:30:35 -06:00
PabstMirror
eee4b256cd
More Changes and add EH
2015-02-16 18:03:09 -06:00
PabstMirror
d3f4f2883f
Merge pull request #150 from KoffeinFlummi/moduleSounds
...
Added UAV exchange battery sound
2015-02-16 11:58:11 -06:00
Glowbal
da19a89be8
Replaced _targetUnit for ObjNull
...
Replaced _targetUnit for objNull.
2015-02-16 15:56:36 +01:00
PabstMirror
e0d1d08913
Change AnimChange EH
2015-02-15 18:19:01 -06:00
PabstMirror
a0c2a00777
Cleanup
2015-02-15 16:45:13 -06:00
PabstMirror
3c65c422b1
More Surrender Fixes
...
Increase "drop hands" animation speed (now just 1/2 of normal)
Use "AnimChanged" EH to watch for animation breaks while surrendering
Only "crack" the hands up animation if we are in the right animation
state
2015-02-15 16:42:00 -06:00
Nicolás Badano
d743006566
make vector keybinds return false so they don't block fcs keyup EH
2015-02-15 18:38:08 -03:00
Nicolás Badano
a1e5931f4e
avoid having to compute distance when it's already passed as a parameter
2015-02-15 18:06:17 -03:00
PabstMirror
dec34b4b30
Surrender Fixes
...
Remove XEH GetIn and use vehicleChanged Event
Handle Zeus (showHUD)
Attempt to handle failed animation change
2015-02-15 14:55:17 -06:00
Nicolás Badano
2105bc18db
Fixes for the FCS; it was missing a lot of call
s before FUNC
s.
...
That made the rangefinder only work once. The flag for preventing holding is not needed becase GVAR(enabled) serving the same purpose.
2015-02-15 17:43:57 -03:00
Nicolás Badano
08af51c4a7
Allow overpressure for static weapons
2015-02-15 17:29:54 -03:00
Nicolás Badano
cb15a7106c
Allow adding FCS to static weapons
2015-02-15 17:26:08 -03:00
Nicolás Badano
b74175ec9e
Don't allow adjusting range if only rangefinder is available
2015-02-15 17:24:24 -03:00
Nicolás Badano
25645c2ae9
mm
2015-02-15 16:25:09 -03:00
Nicolás Badano
be42738881
macros
2015-02-15 15:56:37 -03:00
Nicolás Badano
e8933d69c8
overpressure: renamed more config entries; avoid handheld launchers producing overpressure in addition to backblast.
2015-02-15 15:42:54 -03:00
commy2
618ac2f8f6
change overpressure readme.md
2015-02-15 18:44:10 +01:00
commy2
2252f82de7
rename backblast to overpressure
2015-02-15 18:11:50 +01:00
commy2
f3aa0e58aa
clean up backblast
2015-02-15 17:55:20 +01:00
commy2
3f98d1485e
author name
2015-02-15 17:17:20 +01:00
commy2
f3a94f03ed
clean up backblast
2015-02-15 17:14:09 +01:00
commy2
f460f7fce0
manual merge backblast - master
2015-02-15 15:55:00 +01:00
commy2
0d650f2fad
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-15 15:48:58 +01:00
commy2
44aaf3955b
some backblast cleanup
2015-02-15 15:48:40 +01:00
Nicolás Badano
7c95e33322
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-02-15 11:42:54 -03:00
Nicolás Badano
c094c10e46
visible ir strobes
2015-02-15 11:42:20 -03:00
commy2
4f5ab1f8e5
removed common as required addon for attach
2015-02-15 15:34:19 +01:00
commy2
baf9396459
cleanup attach
2015-02-15 15:31:09 +01:00
Glowbal
ac54e8dfd7
Added UAV exchange battery sound
2015-02-15 12:44:34 +01:00
Glowbal
6540158ce1
Removed left over CSE prefix
2015-02-15 10:05:48 +01:00
Glowbal
827ef91fce
Ported CSE Ambiance sound module
2015-02-15 10:03:58 +01:00
commy2
df23b44df5
oops
2015-02-14 23:13:43 +01:00
PabstMirror
1a2a9dd584
Remove support for Anthropomorphism
2015-02-14 15:51:08 -06:00
Glowbal
c3cd9d281d
Removed isHC function. #139
2015-02-14 20:31:44 +01:00
Glowbal
13c2127574
Clean up of old CSE code
...
Removed all _F suffixes
Reorganized the RPEP list.
Removed unnecessary functions.
2015-02-14 20:29:07 +01:00
commy2
0ae41609c2
no fcs for ais
2015-02-14 20:20:03 +01:00
Glowbal
155503d4a1
Merged GUI into common.
...
Removed unnecessary GUI functions.
Updated displayIcon function to be more dynamic
Added client side settings for displaying icons.
2015-02-14 20:06:55 +01:00
commy2
57f8595e9c
clean up aircraft weapons config
2015-02-14 12:47:33 +01:00
commy2
075556c233
author aircraft
2015-02-14 11:36:54 +01:00
commy2
f358d099e6
aircraft config cleanup
2015-02-14 10:58:10 +01:00
commy2
8a348b0024
aircraft, remove old/redundant mag configs
2015-02-14 10:26:52 +01:00
commy2
06efab0082
fix inheritance, new little bird unarmed base class in 1.38
2015-02-14 10:04:50 +01:00
commy2
3d4c43c613
replace tabs with spaces
2015-02-14 09:50:26 +01:00
commy2
b1a1c855d9
fix wrong class inheritance in laser selfdesignate
2015-02-14 09:47:03 +01:00
commy2
20f161a9da
aircraft, remove redundant config entries, documentation
2015-02-14 09:36:35 +01:00
commy2
e72742da31
add macros for transport cargo config
2015-02-14 08:26:30 +01:00
commy2
19cf05314e
fcs reset was still broken
2015-02-14 08:09:52 +01:00
commy2
b2945c34d7
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-14 07:51:30 +01:00
commy2
983b44c02a
air burst ammo PFH
2015-02-14 07:51:13 +01:00
PabstMirror
1a61148053
Grenades Cleanup
...
Shouldn't be any change to functionality
Headers
Formating
simplifying (waitAndExecute)
exceptions/canInteract for keybind
2015-02-14 00:39:09 -06:00
PabstMirror
fb3a610649
Fix bad STR_ACE_Common_ACETeam
2015-02-14 00:39:09 -06:00
commy2
ec29bf37a8
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-14 06:38:33 +01:00
commy2
60a7d1d1e6
fix, fcs reset was broken
2015-02-14 06:38:01 +01:00
PabstMirror
f83d83a820
Fix from AGM FFV-holster bug
2015-02-13 22:09:37 -06:00
commy2
d4163223a9
fcs in MP
2015-02-14 05:05:02 +01:00
PabstMirror
ba2ee53804
Nametag changes
...
Adds user options for showing soundwaves and default nametag color
Before nametags would show effectiveCommander for cursorTarget vehicles,
moved this to a module option (default off).
2015-02-13 21:23:40 -06:00
Glowbal
cd5b06da78
Added _returnDamage parameter to damageCaching.
2015-02-13 23:00:23 +01:00
Glowbal
4441b7d0a5
Added missing include
2015-02-13 22:58:48 +01:00
Glowbal
4896198ec2
Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
...
Conflicts:
addons/medical/functions/fnc_handleDamage.sqf
2015-02-13 22:57:43 +01:00
Glowbal
5b507ed9f5
Combined medium and advanced into one, with options to turn on other features.
...
Changed wounds for a more diverse variation.
Added handleDamage caching for advanced.
2015-02-13 22:55:13 +01:00
PabstMirror
dbd33d5230
Missing fnc define
...
Why doesn't calling a nil function throw an error?
2015-02-12 22:13:51 -06:00
PabstMirror
19f3154104
CSE Soundwaves
2015-02-12 21:53:15 -06:00
PabstMirror
d0b0a0e066
Missing =
2015-02-12 20:43:50 -06:00
commy2
a41299b05a
Merge pull request #135 from KoffeinFlummi/syncedScopeAdjustment
...
Synced scope adjustment
2015-02-12 16:24:41 +01:00
Nicolás Badano
4a70d16f95
scopes: switch throttledPublicVariable by setVariablePublic
2015-02-12 12:21:46 -03:00
commy2
8b8abd640c
Merge pull request #141 from KoffeinFlummi/setVarPub
...
add common_fnc_setVariablePublic
2015-02-12 16:04:11 +01:00
Nicolás Badano
a3dc1df109
scopes: moved getWeaponIndex to common
2015-02-12 11:57:55 -03:00
commy2
7c8840df56
transfer value even if it changed
2015-02-12 15:56:57 +01:00
Nicolás Badano
a4815cb8ac
scopes: reduce control numbers
2015-02-12 11:51:17 -03:00
commy2
b32849a68e
no left hand - weapon IK when swag walking (combat pace)
2015-02-12 14:18:34 +01:00
commy2
ff0348a169
add common_fnc_setVariablePublic
2015-02-12 13:23:38 +01:00
PabstMirror
444f88eb05
Merge branch 'master' into disarmingTest
2015-02-11 16:53:01 -06:00
commy2
ba80eb63eb
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-11 23:49:58 +01:00
commy2
67b3442d17
getting the fcs to work in MP
2015-02-11 23:49:41 +01:00
Nicolás Badano
e9892f4f7b
Merge pull request #131 from KoffeinFlummi/MagRepackRedo
...
Rewrite: Magazine Repack
2015-02-11 19:42:47 -03:00
PabstMirror
7545a6c3d8
Code cleanup
2015-02-11 15:43:08 -06:00
commy2
93927ac77d
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-02-11 22:39:51 +01:00
commy2
d18f470394
allow rangefinder while the fcs is active
2015-02-11 22:39:31 +01:00
Nicolás Badano
681d83f922
Merge pull request #129 from KoffeinFlummi/agmCaptivesPort
...
Port: AGM Captives
2015-02-11 18:09:33 -03:00
PabstMirror
69835ec7fb
Fix HMD bug and disarm types
2015-02-11 14:37:18 -06:00
commy2
0d3e103de1
fcs work around for weaponDirection with commander turrets
2015-02-11 20:59:41 +01:00
commy2
4695376f55
fix eventhandler name
2015-02-11 18:49:14 +01:00
commy2
3568d0d72e
fix in fcs vehicleInit
2015-02-11 16:35:42 +01:00
commy2
7360277d09
fix error in canUseFCS
2015-02-11 15:29:42 +01:00
commy2
3f8f08cc8b
no holding key with fcs
2015-02-11 14:51:21 +01:00
PabstMirror
a7004cf0e9
Disarm Types Examples
2015-02-11 02:33:18 -06:00
PabstMirror
13c9db75a7
Disarming Prototype
2015-02-10 19:55:53 -06:00
KoffeinFlummi
89a505ea44
Remove old effects code
2015-02-10 23:14:56 +01:00
KoffeinFlummi
675b89f360
Add blinding effect to wakeup
2015-02-10 23:14:39 +01:00
KoffeinFlummi
28dbd857c2
Fix generic error
2015-02-10 23:14:11 +01:00
KoffeinFlummi
faa7e1fb63
Merge alive and Zeus conditions
2015-02-10 23:13:52 +01:00
KoffeinFlummi
4ec19429ae
Fix initial value of bloodVolume
2015-02-10 23:13:14 +01:00
bux578
5ef729ee80
small fix
2015-02-10 19:11:58 +01:00
bux578
40e422f95a
added PM's solution
2015-02-10 18:57:23 +01:00
bux578
e14d49393a
Revert "remove file and comments"
...
This reverts commit 58b557bd99
.
2015-02-10 18:40:06 +01:00
KoffeinFlummi
fe0eac7896
First port of AGM's visual loop.
2015-02-10 18:17:26 +01:00
KoffeinFlummi
fba44f490d
First draft of death prevention
2015-02-10 13:33:40 +01:00
PabstMirror
b3f68467bb
Wrong Actions in CfgMoves
2015-02-09 23:33:50 -06:00
Nicolás Badano
ff5c5a5bac
scopes: Code cleaned up, removed spawns, added standard headers.
2015-02-10 01:22:10 -03:00
Nicolás Badano
eadcd82366
scopes: fixed errors, throttled sync of scope adjustment to all client and local calculation of deflections.
2015-02-09 23:00:40 -03:00
Nicolás Badano
f163e307c8
ace_common: throttledPublicVariable function
2015-02-09 22:59:43 -03:00
bux578
58b557bd99
remove file and comments
2015-02-09 19:07:58 +01:00
bux578
b8fb1cb86d
SwitchUnits: remove PFH and code cleanup
2015-02-09 19:06:28 +01:00
PabstMirror
24bd515814
Commenting and some stringtables
2015-02-08 22:44:23 -06:00
PabstMirror
45c9b65bad
Merge pull request #123 from KoffeinFlummi/attachToVehicles
...
Attach to vehicles
2015-02-08 22:21:38 -06:00
PabstMirror
da9fc39103
Headers and Finish Notice
2015-02-08 17:35:21 -06:00
Nicolás Badano
a2b1cf1259
g-forces: updated headers
2015-02-08 19:58:41 -03:00
Nicolás Badano
80778cf8db
overheating: updated headers
2015-02-08 19:54:12 -03:00
PabstMirror
e770a74630
Headers
2015-02-08 16:36:58 -06:00
Nicolás Badano
bedf059af5
Merge branch 'PFH_SwitchUnits' of github.com:KoffeinFlummi/ACE3 into PFH_SwitchUnits
...
Conflicts:
addons/switchunits/functions/fnc_module.sqf
2015-02-08 19:17:07 -03:00
Nicolás Badano
8a26fbc957
ace_settings: remove debug stuff
2015-02-08 18:36:00 -03:00
Nicolás Badano
1b9d0aa635
ACE_Settings: do not load client settings on dedi servers or HC
2015-02-08 18:29:49 -03:00
PabstMirror
3f6ffa6ac2
Mag Repack - Keep Progress prototype
...
Ideas from AGM and CSE
Keeps Progress While Repacking if interrupted
Added sounds from CSE
2015-02-08 13:48:53 -06:00
Glowbal
a609d00730
Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
...
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
2015-02-08 13:18:08 +01:00
Glowbal
a3c4c60b7f
Added possibility to add unconscious conditions.
2015-02-08 13:06:44 +01:00
Glowbal
633037c1b4
Replaced injuredCollection array for separate PFH for each unit.
2015-02-08 11:34:20 +01:00
Glowbal
3be442c31a
Added initial draft of new player effects handling.
2015-02-08 11:24:36 +01:00
Glowbal
0a161319d2
Added initial draft of setUnconscious
2015-02-08 10:25:03 +01:00
Glowbal
bf762bbdf1
Updated headers to correct format
...
Reorganized function names.
Added unit vitals loop
2015-02-08 10:01:32 +01:00
Glowbal
35de875382
Added cardiac arrest
2015-02-08 00:08:36 +01:00
Glowbal
b8be7775bd
Updated open wounds injuries to newest CMS version.
2015-02-08 00:07:49 +01:00
Glowbal
aadb289962
Added initial rewrite of CMS vitals script for medium and advanced medical.
2015-02-07 23:55:48 +01:00
Glowbal
26527489d6
Added initial medium wounds.
...
Fixed merge conflict.
2015-02-07 23:48:24 +01:00
PabstMirror
6d534e8846
#130 - Surrender Module Prototype
2015-02-07 15:20:51 -06:00
Nicolás Badano
1717d75a20
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings
2015-02-07 10:49:26 -03:00
PabstMirror
fcf39a3916
#118 Sound Effect from CSE
2015-02-06 23:23:33 -06:00
PabstMirror
ed3f28ec6d
Minor Cleanup
2015-02-06 22:24:27 -06:00
PabstMirror
c117e9bf16
Header Examples
2015-02-06 17:03:56 -06:00
PabstMirror
98564fae68
Surrendering
2015-02-06 15:54:26 -06:00
KoffeinFlummi
35386f19d6
Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
...
Conflicts:
addons/medical/XEH_preInit.sqf
addons/medical/functions/fnc_handleDamage.sqf
2015-02-06 13:48:28 +01:00
KoffeinFlummi
a2ee41f01d
First draft of basic damage handling.
2015-02-06 13:47:17 +01:00
PabstMirror
7a3029b9fd
replace spawns
2015-02-06 03:38:27 -06:00
PabstMirror
82a8fc8ca3
exceptions
2015-02-05 23:11:28 -06:00
PabstMirror
122a38a6aa
More Refactoring
2015-02-05 16:39:45 -06:00
commy2
350741918b
Merge pull request #121 from KoffeinFlummi/moduleSounds
...
Module sounds
2015-02-05 01:49:38 +01:00
PabstMirror
435b3b8b86
Move Code out of CfgVehicles
2015-02-04 13:16:19 -06:00
PabstMirror
11cd426b87
Redo XEH
2015-02-04 00:35:51 -06:00
PabstMirror
24ab11a1e2
More work
2015-02-03 23:56:51 -06:00
PabstMirror
4c727fbff5
remoteFncs -> events
2015-02-03 23:13:44 -06:00
commy2
49f0b79962
fcs for turrets
2015-02-04 03:20:55 +01:00
Garth L-H de Wet
4d38e19f8c
Should avoid potential conflicts of IED codes.
2015-02-04 02:19:56 +02:00
Garth L-H de Wet
749d068d2d
Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
2015-02-04 02:16:47 +02:00
Garth L-H de Wet
f2ef53168b
Added the cellphone as a item.
2015-02-04 02:15:31 +02:00
Garth L-H de Wet
357927902d
Fixed incorrect variable getting in openPlaceUI function.
2015-02-04 02:14:55 +02:00
commy2
47d5befd12
fcs per turrets
2015-02-03 23:03:43 +01:00
Glowbal
596d018f45
Added function PREPs.
2015-02-03 21:48:53 +01:00
Nicolás Badano
18fa6f9850
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings
2015-02-03 17:48:24 -03:00
Glowbal
0a403ff422
Added initial advanced medical handleDamage functionality.
2015-02-03 21:48:08 +01:00
bux578
509bfefff1
fixed SwitchUnits
...
needed to wait in initPlayer
2015-02-03 21:47:48 +01:00
Glowbal
a50276ddaf
Added a getTypeOfDamage function.
2015-02-03 21:47:45 +01:00
Nicolás Badano
d65a740b7a
WindDeflection using ace_settings
2015-02-03 17:47:25 -03:00
Nicolás Badano
e57a135750
Missing prep
2015-02-03 16:49:40 -03:00
bux578
903c41308c
works in singleplayer
2015-02-03 20:33:15 +01:00
KoffeinFlummi
79aa8d1c7a
Use macros, remove var assignments
2015-02-03 20:14:34 +01:00
KoffeinFlummi
930fb51a20
Medical: First Draft
2015-02-03 20:09:25 +01:00
Nicolás Badano
146e87f02e
nametags: slightly changed module options to use the new ACE_Settings
2015-02-03 15:47:17 -03:00
Nicolás Badano
b119d5246b
fix in setsettings
2015-02-03 15:46:33 -03:00
commy2
4185299efd
rename agm burst mode to ace burst mode (ai)
2015-02-03 19:38:49 +01:00
Nicolás Badano
9773f7b838
Merge pull request #124 from KoffeinFlummi/GogglesHeaderFix
...
Updated headers of the goggles to be as required.
2015-02-03 15:12:30 -03:00
Nicolás Badano
91d2a8c343
Merge pull request #125 from KoffeinFlummi/agmParachutePort
...
Agm parachute port
2015-02-03 15:12:12 -03:00
Nicolás Badano
eee5ff604a
Merge pull request #122 from KoffeinFlummi/ExplosivesHeaderFix
...
Fixed the headers of the explosives system to be the correct style.
2015-02-03 15:12:00 -03:00
Garth L-H de Wet
9c20706c83
Added a event handler for player vehicle changing. As well as covered the canInteract in key handler.
2015-02-03 11:51:16 +02:00
Garth L-H de Wet
b4d1d6b230
Removed the PFH when the player vehicle is no longer a parachute.
2015-02-03 11:50:33 +02:00
Garth L-H de Wet
c08494cc43
Made use of time instead of diag_ticktime, to take care of time acceleration and so forth.
2015-02-03 11:50:11 +02:00
PabstMirror
4156143ecf
Captives Progress
2015-02-03 00:42:34 -06:00
Nicolás Badano
74d0ae95ff
Change ACE_Settings from modules
2015-02-03 02:53:02 -03:00
Nicolás Badano
92d21af8c6
ACE_Settings: function for updating settings from modules
2015-02-03 02:52:07 -03:00
Nicolás Badano
66045b8d51
ACE_Settings: setSettings tab to space, casting
2015-02-03 02:51:41 -03:00
Nicolás Badano
051ad00806
ACE_Settings: added function to add settings at runtime
2015-02-03 02:37:38 -03:00
Nicolás Badano
658f30b9a2
ACE_Settings: various fixes
2015-02-03 02:37:13 -03:00
Nicolás Badano
2c0d2013d4
ACE_Settings: Added a function to change settings on runtime (e.g. for modules)
2015-02-03 01:45:04 -03:00
Nicolás Badano
857b45453a
ACE_Settings: fix option to reset user setable settings to default
2015-02-03 01:03:26 -03:00
Nicolás Badano
99cf0a75ee
Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git into aceSettings
2015-02-03 00:45:29 -03:00
Nicolás Badano
91cfb40e6f
ACE_Settings: updated optionsmenu to use the the new system
2015-02-03 00:44:34 -03:00
Nicolás Badano
173169bc3d
Fix in goggles
2015-02-03 00:44:06 -03:00
Nicolás Badano
354b261677
ACE_Settings: added sample setting entry for documentation
2015-02-03 00:43:53 -03:00
Nicolás Badano
67f7842722
ACE_Settings: store settings data on a list
2015-02-03 00:43:23 -03:00
PabstMirror
b38bd016f5
Semicolon and bad p3d data paths
...
P3d's had bad \data\ folder, Models not actually used anywhere, but
pboProject complains
2015-02-02 20:15:45 -06:00
PabstMirror
982f3b230a
Captives First Pass
2015-02-02 20:04:50 -06:00
PabstMirror
3865598095
AGM_Captives
2015-02-02 19:48:33 -06:00
Nicolás Badano
37199f2ba2
Load client setable settings from profile
2015-02-02 21:14:16 -03:00
Nicolás Badano
0600a72147
Fixes
2015-02-02 21:13:31 -03:00
bux578
d339b9567d
add header & PFH
...
WIP
2015-02-02 23:28:27 +01:00
Garth L-H de Wet
9e1cd9a194
Fixed headers to be more consistent with ACE.
2015-02-03 00:05:03 +02:00
Garth L-H de Wet
aca1c0c6cf
Converted to use CBA PFH's and MACROs.
2015-02-02 23:58:24 +02:00
Garth L-H de Wet
966cb6ffdf
Performed initial conversion from AGM to ACE. Added necessary boilerplate files.
2015-02-02 22:52:08 +02:00
Garth L-H de Wet
03cef93ac7
Initiated AGM_Parachute merge.
2015-02-02 22:31:48 +02:00
Garth L-H de Wet
c96882dd02
Fixed incorrect header comment for explosives.
2015-02-02 11:42:14 +02:00
Garth L-H de Wet
7acd7854b7
Updated headers of the goggles to be as required.
2015-02-02 11:04:53 +02:00
Garth L-H de Wet
2440e4fa69
Fixed incorrect indenting with headers in explosives.
2015-02-02 10:35:17 +02:00
PabstMirror
fa002b4db6
Formating and Headers
2015-02-01 14:56:19 -06:00
PabstMirror
01ee35d6c5
Geforces: Fix "Error Zero divisor"
...
Adds some simple checks before dividing.
Before dropping uniform or playing as a dog would throw script error.
2015-02-01 13:09:17 -06:00
Garth L-H de Wet
eafc9e659c
Fixed the headers of the explosives system to be the correct style.
2015-02-01 20:38:15 +02:00
PabstMirror
1921c73ee8
Merge pull request #99 from KoffeinFlummi/agmUAVRechargePort
...
Port AGM: Logistics-UAV refuel/recharage
2015-02-01 11:59:40 -06:00
PabstMirror
42bc8eff1a
wirecutter typenames to lowercase
2015-02-01 11:56:54 -06:00
PabstMirror
58a71e6a66
Merge pull request #97 from KoffeinFlummi/agmWirecutterPort
...
Port: AGM Wirecutters
2015-02-01 11:03:20 -06:00
Glowbal
0419b7cbe5
Formatting
2015-02-01 11:17:15 +01:00
Glowbal
96e0d0e758
Removed rouge debug code & dead code
2015-02-01 11:14:21 +01:00
Glowbal
3f0b6650e0
Added weapon resting & weapon jam sounds
2015-02-01 11:11:51 +01:00
PabstMirror
8ceb2aabc1
Attach Stuff
2015-01-31 11:43:58 -06:00
PabstMirror
3f9d96abd3
Placement rewrite
2015-01-31 03:05:07 -06:00
Nicolás Badano
96b7c0d30c
ACE_Settings: replace all ACE_Options
2015-01-30 19:19:45 -03:00
PabstMirror
7519fefee9
Fix Interaction
2015-01-30 16:11:16 -06:00
Nicolás Badano
981978d043
ACE_Settings: replace all ACE_Parameters
2015-01-30 19:06:25 -03:00
Nicolás Badano
e277b05aff
ace_settings: first draft
2015-01-30 18:56:45 -03:00
PabstMirror
08763b6b9f
Initial port of old pull
...
Still some problem with interaction...
2015-01-30 14:32:21 -06:00
Thomas Kooi
b2b6591fdd
Merge branch 'master' into cseBasicBallisticsPort
2015-01-30 12:33:00 +01:00
Thomas Kooi
27798fbe8f
Minor optimizations
...
Renamed from basic ballistics to wind deflection
2015-01-29 13:58:22 +01:00
PabstMirror
9631154926
Set ADDON variable in XEH_preInit
2015-01-29 01:38:46 -06:00
PabstMirror
aabae5a3bc
ace_interaction to required
2015-01-29 01:01:58 -06:00
PabstMirror
3581ab480c
ace_interaction to required
2015-01-29 01:01:00 -06:00
KoffeinFlummi
bb48d1234c
Merge remote-tracking branch 'origin/interact_menu'
2015-01-28 22:17:27 +01:00
PabstMirror
3bb8775bd2
readme
2015-01-28 14:39:36 -06:00
PabstMirror
9a616a85fc
VehicleSetFuel event
...
setFuel says it needs to be local, so switching to event.
Put event in common
2015-01-28 14:38:04 -06:00
PabstMirror
4b1e40570e
Port AGM: Logistics-UAV refuel/recharage
2015-01-28 14:29:43 -06:00
Nou
5dfa4304d3
Tweaks
2015-01-28 12:03:30 -08:00
PabstMirror
54ab834e5c
Fix stringtable
2015-01-28 12:54:14 -06:00
Nou
26f353b94d
Merge branch 'master' into interact_menu
2015-01-28 10:19:58 -08:00
Nou
984fee03ac
Merge branch 'interact_menu' of https://github.com/KoffeinFlummi/ACE3 into interact_menu
2015-01-28 10:19:30 -08:00
Nou
8e9883a111
Make sure object actions are set.
2015-01-28 10:18:19 -08:00
PabstMirror
719e308f9b
readme
2015-01-28 12:04:30 -06:00
PabstMirror
bb473f95f0
Func Headers
2015-01-28 12:01:40 -06:00
PabstMirror
d62595e76d
Added some AIA fences
2015-01-28 11:51:42 -06:00
Thomas Kooi
794379c774
Fixed incorrect classname CfgAddons
2015-01-28 18:51:27 +01:00
Thomas Kooi
2e05e5ac39
Replaced isPlayer by EFUNC(common,isPlayer)
2015-01-28 18:02:49 +01:00
Thomas Kooi
44997e1d4a
Removed bullet database concept
2015-01-28 17:58:28 +01:00
Thomas Kooi
8014da1407
Added ACE_weather dependency
2015-01-28 17:48:49 +01:00
Thomas Kooi
b092ecf280
Replaced wind by ACE_wind
2015-01-28 17:48:36 +01:00
Thomas Kooi
a5cef8da3d
Added readme file
2015-01-28 17:38:33 +01:00
Thomas Kooi
2def603a58
Finalized port of basic ballistics
2015-01-28 17:36:47 +01:00
PabstMirror
0647a80aad
Wirecutter - Self->Equipment Action
2015-01-28 03:22:39 -06:00
PabstMirror
39a4977efe
Port: Wirecutting from AGM
...
by gpgpgpgp, edited by commy2
Doesn't really work as well as I'd like (some fences are uncuttable)
2015-01-27 22:42:45 -06:00
PabstMirror
3b3944b56c
ProgressBar - Check canInteract (w/ exceptions)
2015-01-27 20:51:12 -06:00
PabstMirror
c14514a3f9
VehLock - canInteract check
2015-01-27 20:11:06 -06:00
PabstMirror
5bfaf7da7d
VehLock - new progessBar
2015-01-27 19:49:21 -06:00
PabstMirror
c0e76dd3c7
Merge pull request #91 from KoffeinFlummi/agmVehicleLock
...
Port: Vehicle Lock
2015-01-27 19:30:46 -06:00
PabstMirror
bf791e32c4
Merge pull request #93 from KoffeinFlummi/progresBarNew
...
#87 - New Progress Bar
2015-01-27 19:28:51 -06:00
Nicolás Badano
d42be7b5f8
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-01-27 19:26:32 -03:00
Nicolás Badano
7a08bd3722
common: fixed fnc_addLineToDebugDraw
2015-01-27 19:26:09 -03:00
Nicolás Badano
8bc92482f3
common: function for drawing debug lines
2015-01-27 19:26:06 -03:00
Nicolás Badano
60fa6dfbe6
gforces: fixed prefix for config entries
2015-01-27 19:25:37 -03:00
Thomas Kooi
f52417cc3b
Added readme file
2015-01-27 17:10:16 +01:00
Glowbal
c57cf88965
Merge pull request #85 from KoffeinFlummi/cse_medical_port
...
PORT: CSE Medical
2015-01-27 17:06:22 +01:00
bux578
f0c06beb23
fix #95 & add ADDON = bool
2015-01-27 09:01:57 +01:00
KoffeinFlummi
c407553d49
Add remaining READMEs, add helper script
2015-01-26 14:34:48 +01:00
Felix Wiegand
0f027e7e09
Create README.md
2015-01-26 13:56:37 +01:00
Felix Wiegand
7c1703ae11
Create README.md
2015-01-26 13:46:21 +01:00
Felix Wiegand
59563a934c
Create README.md
2015-01-26 13:45:24 +01:00
Felix Wiegand
91bdd36268
Create README.md
2015-01-26 13:44:05 +01:00
Felix Wiegand
bf452b2c24
Create README.md
2015-01-26 13:42:07 +01:00
Felix Wiegand
6037f8e05b
Create README.md
2015-01-26 13:40:31 +01:00
Felix Wiegand
3ed88ca17a
Create README.md
2015-01-26 13:37:41 +01:00
Felix Wiegand
8d24c9fdbd
Create README.md
2015-01-26 13:35:31 +01:00
KoffeinFlummi
3e00ebd12b
Add README for ballistics
2015-01-26 07:36:45 +01:00
PabstMirror
5e932f8c71
Replace calls to progressBar
...
Mag repack
Defuse
Swap Barrel
2015-01-26 00:24:33 -06:00
PabstMirror
7c9dd335e7
Formating
2015-01-25 18:53:08 -06:00
PabstMirror
ce8e0fd938
New Progress Bar
2015-01-25 18:48:32 -06:00
Thomas Kooi
b28fa367cb
Fixed unconscious. Now functions properly again after move from common to medical.
2015-01-25 16:40:47 +01:00
Thomas Kooi
3c60af5a14
Fixed: Changed medicClass to isMedic.
2015-01-25 16:05:09 +01:00
Thomas Kooi
69c45cf54d
Fixed assignMedicalEquipment module
2015-01-25 16:02:49 +01:00
Thomas Kooi
5f8a00a45f
Removed last remaining spawns and sleeps in medical.
2015-01-25 15:41:29 +01:00
Thomas Kooi
8045ebb6ab
Fixed damage parsing for AI & non medical enabled units
2015-01-25 15:02:14 +01:00
Thomas Kooi
73d3869a04
Minor improvements made to handleDamage functions
2015-01-25 14:00:51 +01:00
PabstMirror
c07120c439
Fix Googles Macros
2015-01-25 00:55:35 -06:00
Nicolás Badano
30cd9a7499
me too
2015-01-25 01:16:44 -03:00
Nicolás Badano
05d209191c
common: fixed fnc_addLineToDebugDraw
2015-01-25 01:05:19 -03:00
Nicolás Badano
8d1ee8c2c2
backblast: overhaul
...
- Replace firedNear by firedBIS XEH
- Calculate the origin of the backblast and overpressure zones using the projectile position and direction
- Handle all effects for each unit on their local machine
- Posibility of drawing effect cone for debug
- Simplified angle calculations
2015-01-25 00:59:20 -03:00
Nicolás Badano
8f0c6f7a1f
common: function for drawing debug lines
2015-01-25 00:56:23 -03:00
Thomas Kooi
95cfe5ce3a
Minor code refactor
2015-01-24 21:16:51 +01:00
commy2
7e4407b9f5
Merge pull request #89 from KoffeinFlummi/byebyeAgmKeys
...
Remove AGM key handling routines and remaining stuff from AGM options menu
2015-01-24 20:17:57 +01:00
PabstMirror
a419587042
remove testing debug
2015-01-24 13:14:43 -06:00
PabstMirror
69893a7e99
Attach-use waitAndExecute
2015-01-24 13:14:01 -06:00
PabstMirror
0ca2cb34ea
setVariable names
2015-01-24 12:58:01 -06:00
PabstMirror
09eb5d6c65
Update readme.md
2015-01-24 12:48:28 -06:00
PabstMirror
04d4d5b9ec
Readme
2015-01-24 12:45:11 -06:00
Nicolás Badano
f3dac73fa2
interaction: removed debug info
2015-01-24 15:40:41 -03:00
Nicolás Badano
fc7f778d3e
Reverted deletion of HintConfig.hpp
2015-01-24 15:35:58 -03:00
Nicolás Badano
b8abc85051
Merge branch 'byebyeAgmKeys' of github.com:KoffeinFlummi/ACE3 into byebyeAgmKeys
2015-01-24 15:34:48 -03:00
Nicolás Badano
30b97d7b6b
common: removed commented stuff
2015-01-24 15:34:27 -03:00
Nicolás Badano
33485f6d3f
common: remove AGM key handling routines and remaining stuff from AGM options menu
2015-01-24 15:32:06 -03:00
Nicolás Badano
be550836ea
common: remove AGM key handling routines and remaining stuff from AGM options menu
2015-01-24 15:25:03 -03:00
Felix Wiegand
1c074e8096
Create README.md
2015-01-24 19:13:02 +01:00
Felix Wiegand
232420d21e
Create README.md
2015-01-24 18:53:41 +01:00
Felix Wiegand
b356e3f5ba
Create README.md
2015-01-24 18:51:43 +01:00
Felix Wiegand
bdd9532c24
Add README.md for ai
2015-01-24 18:50:42 +01:00
Nicolás Badano
8affcc0a2e
fixes
2015-01-24 14:30:30 -03:00
Nicolás Badano
dc55ea517e
interaction: cba keybinds
2015-01-24 14:02:47 -03:00
Thomas Kooi
8d34f98909
Moved relevant functions from common to medical.
...
Removed unnecessary event function.
2015-01-24 17:18:38 +01:00
Thomas Kooi
e06c5010bb
Moved GUI functionality to medical
2015-01-24 16:34:39 +01:00
PabstMirror
4e31a4b57f
First Pass
2015-01-23 16:40:39 -06:00
PabstMirror
5c8614f11c
Port Vehicle Lock Inital
2015-01-23 16:14:22 -06:00
PabstMirror
47e8282d98
Movement/Climb Keybind
2015-01-23 16:05:14 -06:00
PabstMirror
75c87dfd9b
Option Menu Tweaks
2015-01-23 02:43:43 -06:00
PabstMirror
8a27a49d31
#84 - goggles option error
2015-01-22 16:58:11 -06:00
Thomas Kooi
5234bb984f
Fixed default debug values
2015-01-22 23:49:04 +01:00
Thomas Kooi
80f90751cd
Removed some spawns
2015-01-22 23:47:06 +01:00
Thomas Kooi
dce0b61d57
Added damage threshold module
...
Removed debug prints
2015-01-22 23:29:18 +01:00
Thomas Kooi
dc1098233e
Added broadcast flag to addOpenWounds, so we can stack call it followed by a broadcast.
...
Improvements made to assignOpenWounds, now better results for single hits.
2015-01-22 22:28:04 +01:00
Thomas Kooi
b173b21c51
Fixed advancedLocal treatment function. Now also selects primary weapon of caller when performing treatment.
2015-01-22 22:25:59 +01:00
Thomas Kooi
e7ebcbe3fb
Added new unconscious condition for bleeding
2015-01-22 22:25:24 +01:00
Thomas Kooi
8137080bbc
Minor code clean up
2015-01-22 22:00:37 +01:00
Thomas Kooi
68ab7b5143
Added AGM handleDamage caching
2015-01-22 22:00:04 +01:00
Thomas Kooi
23f8b8a9ad
Added AGM config changes
2015-01-22 21:59:34 +01:00
Thomas Kooi
183b36d55e
Menu now opens for ACE_player instead of player
2015-01-22 13:33:12 +01:00
Thomas Kooi
0c221c2912
Changed effects only display while in curator view
2015-01-22 13:28:45 +01:00
Thomas Kooi
ae5996bcd2
Fixed animations for carry/drag
2015-01-22 13:12:46 +01:00
PabstMirror
47c3ad1e5e
Remove debug config
2015-01-22 00:17:31 -06:00
Nicolás Badano
14d2a6ee69
Merge pull request #83 from KoffeinFlummi/cseOptionsMenu
...
Port: CSE options menu
2015-01-22 02:57:34 -03:00
Nicolás Badano
0d24ddf994
optionsMenu: tweak columns
2015-01-22 02:56:11 -03:00
Nicolás Badano
0c3c0b0e33
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
...
Conflicts:
addons/weather/XEH_postInit.sqf
2015-01-22 02:48:48 -03:00
Nicolás Badano
58db703db7
weather: small fix
2015-01-22 02:47:02 -03:00
Nicolás Badano
86e841bc64
optionsMenu: matched the size and font style of the main menu buttons
2015-01-22 02:45:27 -03:00
Nicolás Badano
96289b6395
optionsMenu: added localization to menu name
2015-01-22 02:44:45 -03:00
jaynus
0df7f86d66
Merge pull request #74 from KoffeinFlummi/lasers
...
laser_selfdesginate commit for commanche
2015-01-21 21:39:17 -08:00
Nicolás Badano
f73a456fb0
optionmenu: increase size
2015-01-22 02:33:51 -03:00
jaynus
81ae9e6e8f
Javelin fixed and firing TDA terminal kill. Direct selection needs to be completed.
2015-01-21 21:31:58 -08:00
Nicolás Badano
b6f35cc015
define all sizes and offsets through macros
2015-01-22 01:48:39 -03:00
Nicolás Badano
91f066b84d
remove quotes
2015-01-22 01:40:17 -03:00
jaynus
eaa157b4c5
Fixed script error on launch missing ;
2015-01-21 20:35:27 -08:00
Nicolás Badano
ccc96eb71c
Merge branch 'cseOptionsMenu' of github.com:KoffeinFlummi/ACE3
2015-01-22 00:58:53 -03:00
PabstMirror
cb561a2d93
Convert Old Ace_Options
2015-01-21 18:19:10 -06:00
PabstMirror
d5916ced9e
Colors from config
2015-01-21 17:43:57 -06:00
PabstMirror
2b62c170fd
Read from config
2015-01-21 17:29:42 -06:00
commy2
b0e7cefb06
Merge pull request #82 from KoffeinFlummi/weather
...
weather module
2015-01-22 00:23:40 +01:00
commy2
ce81f6d9f5
kestrel 360, weather
2015-01-22 00:22:09 +01:00
commy2
770a151bf5
CBA keybinding for vector
2015-01-21 23:49:16 +01:00
PabstMirror
fe4a0b9be8
Formating
2015-01-21 16:27:53 -06:00
commy2
1737e3e7fa
vector config, DONE
2015-01-21 23:05:19 +01:00
PabstMirror
a595b48d32
More Locaization
2015-01-21 16:00:54 -06:00
commy2
efb761a14c
vector settings
2015-01-21 22:52:39 +01:00
Thomas Kooi
7020a8ef30
Replaced some PFH by waitandExecute
2015-01-21 21:37:03 +01:00
PabstMirror
c29acb4c68
Localization start
2015-01-21 14:23:33 -06:00
commy2
2c4c1d7db2
add config, settings to vector
2015-01-21 21:15:51 +01:00
PabstMirror
92bbfd92d1
Color Sliders
2015-01-21 13:53:05 -06:00
Thomas Kooi
77bd8f753d
Added AGM blood volume greyness effect
2015-01-21 16:04:34 +01:00
Thomas Kooi
dcd42f55e8
Minor improvements to handleTreatment
2015-01-21 15:53:18 +01:00
Thomas Kooi
7e5806b834
Improved drag and carry actions.
2015-01-21 15:52:59 +01:00
Thomas Kooi
bbf9ce61f0
Changed QGVAR(isDead) to ACE_isDead
...
Minor improvements to debug function
2015-01-21 15:52:11 +01:00
PabstMirror
0ae940fdfb
Rough Conversion
...
Gut keybind stuff, redo data arrays, reset button, progress on color
changer.
2015-01-21 05:43:58 -06:00
Nicolás Badano
2c34c16621
weather: weird syntax!
2015-01-21 02:28:23 -03:00
PabstMirror
09bb14d11b
Options Menu from CSE
2015-01-20 23:27:08 -06:00
Nicolás Badano
306b3250e5
Merge branch 'master' into weather
2015-01-21 02:21:07 -03:00
Nicolás Badano
3a57b477de
weather: replace agm's seasonal by cse's monthly temperatures
2015-01-21 02:12:57 -03:00
Nicolás Badano
59144e7b53
weather: only force set misc parameters on clients
2015-01-21 01:07:33 -03:00
Nicolás Badano
851db25e56
weather: add config data for A3 islands
2015-01-21 01:05:27 -03:00
Nicolás Badano
bba99d64f7
weather: added temperature simulation and air density
2015-01-21 00:14:51 -03:00
Nicolás Badano
0f790267f1
weather: more tabs to spaces
2015-01-21 00:00:32 -03:00
Nicolás Badano
b3d14987bc
weather: sync misc. parameters: lightnings, rainbow, fog
2015-01-21 00:00:06 -03:00
Nicolás Badano
a92ebf4e41
weather: fix for waves sync
2015-01-20 23:59:32 -03:00
Nicolás Badano
64649fa781
weather: tabs to spaces
2015-01-20 23:58:19 -03:00
Nicolás Badano
a35f9a2be4
weather: sync waves
2015-01-20 23:30:49 -03:00
Nicolás Badano
2f12fca967
Wind: remove debug prints
2015-01-20 23:19:57 -03:00
Nicolás Badano
a29e08ed3c
Ensure the transition time for rain is never 0
2015-01-20 23:18:17 -03:00
Nicolás Badano
6d34c310ad
Reduce intensity of initial wind
2015-01-20 23:17:32 -03:00
Nicolás Badano
4a29f6a3c3
Set wind and rain syncing. Change ACE_wind from macro to global variable
2015-01-20 23:17:09 -03:00
Nicolás Badano
71bd34234b
weather: initial port of ACE2 features. variables names changed to use macros.
2015-01-20 20:18:40 -03:00
commy2
b9551f6ad8
split mags from ballistic
2015-01-20 22:40:15 +01:00
Nicolás Badano
2255a56885
Merge remote-tracking branch 'origin/wind_deflection' into weather
2015-01-20 18:10:24 -03:00
commy2
a1432e35d7
fix missing base class
2015-01-20 20:02:43 +01:00
commy2
7071f34131
split flashhiders and uniform/vest nerfs from ballistics
2015-01-20 19:55:17 +01:00
Thomas Kooi
a92430b701
Added events to carry object.
2015-01-20 18:57:53 +01:00
Thomas Kooi
9a0b73bf3a
Changed drag/carry to event driven architecture
2015-01-20 18:57:33 +01:00
commy2
9d687b9b3e
vector: fix potential error in FOS, prep settings, config
2015-01-20 18:26:31 +01:00
commy2
65e12745d6
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-01-20 13:17:59 +01:00
Glowbal
8554cf7e6c
Can now also remove a medic class through setMedic
2015-01-20 11:57:16 +01:00
Glowbal
72ae6eb08f
Updated playInjured
...
Removed sleep.
Made use of waitUnitl execute.
Changed MP sound broadcasting. No longer using the broadcastSound_F function.
2015-01-20 11:56:00 +01:00
Glowbal
1337c2c562
Made unit loop flag public
2015-01-20 11:36:52 +01:00
PabstMirror
aec687f007
#78 - targetEvent working in SP
2015-01-20 03:54:34 -06:00
Nicolás Badano
544dbb1e29
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-01-20 02:58:45 -03:00
Nicolás Badano
06743bef52
interaction: fix canInteract and exceptions in agm menu
2015-01-20 02:58:06 -03:00
Nicolás Badano
b6dbd8d3c4
interact_menu: add canInteract (including exceptions) and canInteractWith to condition.
2015-01-20 02:41:04 -03:00
Nicolás Badano
9e11aeb0b9
interaction: fix canInteract and exceptions in agm menu
2015-01-20 02:39:22 -03:00
PabstMirror
cb52ac18c9
Send marker configNames instead of index
...
Upstream fix from AGM
If CfgMarkers don't match, will throw warning:
22:46:53
[3896,74.535,0,"z\ace\addons\markers\functions\fnc_setMarkerNetwork.sqf:11","WARNING:
CfgMarker not found changed to milDot"]
2015-01-19 22:49:39 -06:00
jaynus
7e621616d0
function name error.
2015-01-19 20:19:33 -08:00
jaynus
c5d03ce2c0
GBU and DAGR guidance initializations.
2015-01-19 20:16:33 -08:00
jaynus
16a296e92b
laser_selfdesginate commit for commanche
2015-01-19 20:13:12 -08:00
Nicolás Badano
a5ac89dcb1
make some key events non blocking to allow some actions to share keybinds
2015-01-20 01:12:30 -03:00
Nicolás Badano
3bdd706e5d
Merge remote-tracking branch 'origin/master' into moreCbaKeyBinds
2015-01-20 00:38:18 -03:00
Nicolás Badano
f3746d8391
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into nouInteractionMenu
2015-01-19 23:56:36 -03:00
Nicolás Badano
1cb8da4c21
Merge branch 'interact_menu' of github.com:KoffeinFlummi/ACE3 into nouInteractionMenu
2015-01-19 23:56:16 -03:00
commy2
42f2270a3a
stuff
2015-01-20 02:19:31 +01:00
commy2
599dc134d8
simplify stuff
2015-01-20 01:34:26 +01:00
commy2
70b642afc0
get kestrl to work
2015-01-20 01:05:57 +01:00
Nou
ef94011cdc
Menu rendering should be done with the mission event handler for Draw3D because it executes before rendering the current frame, rather than after the current frame.
2015-01-19 15:13:41 -08:00
Nicolás Badano
b0e99ada12
Merge branch 'master' into HEAD
2015-01-19 19:03:02 -03:00
commy2
8c8e14b0ca
port kestrel
2015-01-19 21:13:56 +01:00
commy2
97ee63a349
getting PFH to work on briefing screen, review
2015-01-19 17:47:52 +01:00
commy2
87adbe9b9e
DFUNC
2015-01-19 17:30:04 +01:00
commy2
e55a85cc26
get markers to work
2015-01-19 16:59:00 +01:00
commy2
1c37c76cc6
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into agmPortMarkers
2015-01-19 14:42:25 +01:00
Garth "L-H" de Wet
3f83085aed
Merge pull request #68 from KoffeinFlummi/agmGogglesPort
...
Agm goggles port
2015-01-19 13:57:08 +02:00
KoffeinFlummi
4356c0d02b
Add addon variable to FCS
2015-01-19 12:38:07 +01:00
Garth L-H de Wet
2fe155f990
Converted a couple PFHs to use the waitAndExecute function as that is what they were doing.
...
Fixed a couple bugs.
2015-01-19 10:34:49 +02:00
Nou
1a2231c14a
Privatize
2015-01-18 20:13:45 -08:00
Nou
84f404ae84
Remove debug, added scripted add/remove actions.
2015-01-18 20:08:34 -08:00
Thomas Kooi
29c4676b20
Added missing variables to private array.
2015-01-19 00:59:19 +01:00
Thomas Kooi
e4b1265a84
Fixed incorrect parameter passing in treatment actions
2015-01-19 00:58:36 +01:00
Thomas Kooi
76e877067c
Fixed examine actions
2015-01-19 00:58:17 +01:00
Garth L-H de Wet
ef19ffad0c
Glasses conditions are local to each unit. No longer global scope on each client.
2015-01-19 01:38:54 +02:00
Garth L-H de Wet
b499cc9a1d
Rain effect is working as expected.
2015-01-19 01:12:45 +02:00
Garth L-H de Wet
10cdbeb4dd
Made the glasses effects slowly fade (not completely away) over 30 seconds.
2015-01-19 01:04:32 +02:00
Thomas Kooi
a890400c55
Fixed tourniquet treatment actions.
2015-01-18 23:58:10 +01:00
Garth L-H de Wet
49e19610c2
Removed a bunch of spawns and used PFH's in their place.
2015-01-19 00:57:39 +02:00
Thomas Kooi
5745408647
Added hold and release functionality for CMS menu.
2015-01-18 23:44:32 +01:00
Nicolás Badano
fc8c391596
nametags: cba keybinds
2015-01-18 19:39:15 -03:00
Nicolás Badano
058aa8d920
interaction: cba keybinds
2015-01-18 19:38:58 -03:00
commy2
9e2eaa96e1
pull master into branch
2015-01-18 23:26:41 +01:00
Garth L-H de Wet
fc18cb443f
Converted Goggles to use ACE/CBA macros.
2015-01-18 23:50:45 +02:00
Thomas Kooi
920453e150
Fixed incorrect personal aid kit model.
2015-01-18 22:37:26 +01:00
Nicolás Badano
112c9f319f
scopes: partial fix
2015-01-18 18:34:45 -03:00
Thomas Kooi
e468832324
Added initial port of CSE medical (CMS)
2015-01-18 22:16:35 +01:00
Nicolás Badano
63af6892eb
fix for safemode
2015-01-18 17:56:12 -03:00
Nicolás Badano
e38eb5c09d
fix for fcs
2015-01-18 17:56:05 -03:00
Nicolás Badano
7895173407
overheating: cba keybinds
2015-01-18 17:08:56 -03:00
Nicolás Badano
5a77e2c220
reload: cba keybinds
2015-01-18 17:05:32 -03:00
Nicolás Badano
9ed9dc916b
resting: cba keybinds
2015-01-18 17:05:17 -03:00
Nicolás Badano
dc8c5758f1
scopes: cba keybinds
2015-01-18 17:01:18 -03:00
Nicolás Badano
60649d780c
scopes: cba keybinds
2015-01-18 17:01:07 -03:00
Nicolás Badano
d8d665cc03
vehicles: cba keybinds
2015-01-18 17:00:43 -03:00
Garth L-H de Wet
0f04d0dfb1
Moved goggles to addons folder and renamed all occurances of AGM to ACE.
2015-01-18 21:43:51 +02:00
Glowbal
b80cec4c18
Merge pull request #45 from KoffeinFlummi/csePort_fixed
...
Port from CSE Common.
2015-01-18 20:12:18 +01:00
Thomas Kooi
8dfdd11f3c
Changed tabs to 4 spaces
2015-01-18 20:09:19 +01:00
KoffeinFlummi
a78730d387
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-01-18 20:03:59 +01:00
KoffeinFlummi
8872424abe
Merge branch 'fcs-extension'
2015-01-18 20:03:40 +01:00
KoffeinFlummi
4978bb5294
Move FCS calculation to extension
2015-01-18 20:02:37 +01:00
Thomas Kooi
86663e8a8e
Changed disableUserInput_f to setDisableUserInputStatus.
2015-01-18 19:54:43 +01:00
Nou
6a04408a74
Initial nou menu commit.
2015-01-18 10:38:27 -08:00
Nicolás Badano
d532caf1a0
fix execNextFrame ( #56 )
2015-01-18 15:26:26 -03:00
Nicolás Badano
d299331f80
Merge branch 'weaponSelecCbaKeyBinds'
2015-01-18 15:24:15 -03:00
Nicolás Badano
1b1e5fd70d
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into fcsCbaKeyBinds
2015-01-18 15:23:32 -03:00
commy2
67fcb0c7b6
Merge pull request #60 from KoffeinFlummi/vectorZoomFix
...
Zoom level adjustment. fix #58
2015-01-18 17:19:59 +01:00
commy2
a545efe02c
work on port markers
2015-01-18 17:17:06 +01:00
Nicolás Badano
7bc356008c
fcs: cba keybinds
2015-01-18 12:42:33 -03:00
Nicolás Badano
84fd6de793
fcs: fix to make adjust range up/down work again
2015-01-18 12:40:41 -03:00
Thomas Kooi
63c024bc79
Fixed undefined variable script error
2015-01-18 16:31:40 +01:00
VKing
99a31f8ae8
Zoom level adjustment. Ref #58
2015-01-18 16:03:34 +01:00
Nicolás Badano
415df07af4
weaponselect: replace keybinds for cba 2
2015-01-18 11:57:23 -03:00
Nicolás Badano
b867dc04ed
weaponselect: replace keybinds for cba
2015-01-18 11:30:57 -03:00
Thomas Kooi
b76eabe1c4
Fixed incorrect parameters being given to callback function
2015-01-18 15:17:25 +01:00
Nicolás Badano
4d721418fa
Merge pull request #54 from KoffeinFlummi/laserPointerImprovements
...
Laser pointer improvements
2015-01-18 10:03:16 -03:00
PabstMirror
6e8c394903
Standardize Config Version Stuff
2015-01-18 01:32:07 -06:00
commy2
cb8945a879
port markers
2015-01-18 08:20:55 +01:00
bux578
632a3f5e0a
Merge branch 'master' into agmScopesPort
2015-01-18 08:18:24 +01:00
bux578
a1c167844d
fix errors, but still no overlay
...
and lots of spawns
2015-01-18 08:13:37 +01:00
commy2
14745af70b
port difficulties
2015-01-18 08:06:25 +01:00
commy2
06f39aa158
port lock backpacks
2015-01-18 07:56:09 +01:00
commy2
e67602d76e
port movement
2015-01-18 06:45:28 +01:00
Nicolás Badano
74bfc31598
laserpointer: various improvements:
...
- calculate system of reference vectors to offset the laser start.
- as much stuff as possible calculated in ASL, removing all conversions inside loops.
- halved the distance in which men are searched.
- increased the tolerance when calculating distance.
2015-01-17 23:51:31 -03:00
Nicolás Badano
e7ec905892
Cache the units near to the camera instead of the player.
...
Works even when no player exists or is somehow viewing the action remotely.
2015-01-17 23:48:44 -03:00
commy2
8683667d24
add day laser pointer
2015-01-17 23:38:13 +01:00
commy2
fa2acfbb50
vector FOS mode
2015-01-17 22:49:06 +01:00
Nicolás Badano
a1cb57f4db
smallarms: port
2015-01-17 18:14:56 -03:00
Nicolás Badano
daec785600
AGM_Smallarms pre CBA
2015-01-17 18:02:03 -03:00
Nicolás Badano
9247bb3411
safemode: port
2015-01-17 17:32:34 -03:00
Nicolás Badano
7c41eb04e9
AGM_SafeMode pre CBA
2015-01-17 17:01:47 -03:00
Nicolás Badano
16be448168
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-01-17 16:05:14 -03:00
Nicolás Badano
fd4a2192e9
map: small fixes
2015-01-17 16:04:48 -03:00
commy2
6658eafe3d
vector object height, length mode
2015-01-17 19:25:12 +01:00
Nicolás Badano
9a790a229a
Merge branch 'agmMapPort' of github.com:KoffeinFlummi/ACE3
2015-01-17 15:24:46 -03:00
Nicolás Badano
6abc6073e1
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-01-17 15:19:53 -03:00
Nicolás Badano
3fa6f1b0c9
gforces: fix for when there's no player
2015-01-17 15:18:11 -03:00
bux578
68b56d9161
Merge branch 'master' into agmScopesPort
2015-01-17 19:14:33 +01:00
PabstMirror
1d475111e7
Flashbang Icon Name
2015-01-17 12:12:02 -06:00
Nicolás Badano
6bee456aff
Merge pull request #24 from KoffeinFlummi/agmGrenadesPort
...
Port: AGM Grenades
2015-01-17 15:05:15 -03:00
commy2
7a6d0eefe3
port weapon select
2015-01-17 18:26:51 +01:00
Thomas Kooi
d3c05209ea
Changed loading bar to make use of PFH
2015-01-17 18:21:52 +01:00
Nicolás Badano
c851a14da9
common: added execNextFrame function
2015-01-17 13:56:24 -03:00
Nicolás Badano
4926b6970b
fixes typos
2015-01-17 13:45:56 -03:00
Nicolás Badano
f165030e3b
common: remove the support for code as string
2015-01-17 12:23:03 -03:00
Thomas Kooi
748f4f30be
Removed throw for consistency. Not used anywhere else.
2015-01-17 14:26:50 +01:00
Thomas Kooi
42c90074cb
Removed duplicate limitSpeed. Already present in vehicles pbo
2015-01-17 14:20:49 +01:00
Thomas Kooi
cdc2373872
Removed foreachDo
2015-01-17 14:14:12 +01:00
Thomas Kooi
781ebaca95
Changed StateUnconscious to "ACE_isUnconscious"
2015-01-17 14:13:37 +01:00
Thomas Kooi
7345cf91cf
Minor code clean up
2015-01-17 13:54:44 +01:00
Thomas Kooi
eaa44fce6f
Changed some spawns to call
2015-01-17 13:38:26 +01:00
Thomas Kooi
a8e257f7ab
Changed setDead to no longer use spawn.
2015-01-17 13:35:15 +01:00
Thomas Kooi
d42b83947d
Fixed script errors in limit speed functions (missing [)
2015-01-17 13:35:03 +01:00
Thomas Kooi
38947ba669
Moved sendDisplay & sendMessage functions to GUI instead of common.
2015-01-17 13:03:51 +01:00
Thomas Kooi
e5579f1c32
Removed spawn usage from limit movement speed functions
2015-01-17 12:53:23 +01:00
Glowbal
041a4fccc5
Removed CSE text
...
Changed set count to pushback.
2015-01-17 12:42:10 +01:00
Glowbal
31f0b80659
Fixed CBA macro mistake
2015-01-17 12:40:06 +01:00
Glowbal
6e4a12ff4d
Fixed CBA macro mistake
...
Fixed an CBA macro mistake.
2015-01-17 12:39:33 +01:00
Thomas Kooi
83128ad3d2
Fixed minor issues with unconscious & blackout effect.
...
Fixed error in XEH_postInit
2015-01-17 12:35:59 +01:00
Thomas Kooi
8a61f5fbb5
Changed setUnconsciousState to no longer use spawn.
2015-01-17 12:08:11 +01:00
Thomas Kooi
a77082e4f7
Made functions compatible with removed/renamed functions.
2015-01-17 12:07:41 +01:00
Thomas Kooi
45284c7855
Changed customEventHandler_f to raiseScriptedEvent_f
...
Should be replaced by the ACE eventhandler at a later stage.
2015-01-17 12:07:03 +01:00
Thomas Kooi
6509491c19
Removed duplicate functions
2015-01-17 12:06:03 +01:00
Thomas Kooi
f25766d4e4
Moved effect functions to GUI folder
2015-01-17 12:05:07 +01:00
bux578
79695f00e9
Merge remote-tracking branch 'origin' into agmScopesPort
2015-01-17 09:22:34 +01:00
PabstMirror
1783bf4db6
#49 - targetEvent for flashbang
2015-01-17 00:39:46 -06:00
Nicolás Badano
27bd5c5790
hearing: fixes
2015-01-17 03:20:41 -03:00
PabstMirror
853dfba86a
Merge branch 'master' into agmGrenadesPort
2015-01-17 00:15:07 -06:00
Nicolás Badano
a7e016fa8f
overheating: change addPerFrameHandler to waitAndExecute
2015-01-17 03:13:05 -03:00
Nicolás Badano
fefb599a55
explosives: change addPerFrameHandler to waitAndExecute
2015-01-17 03:09:51 -03:00
Nicolás Badano
8a397f80ef
hearing: change addPerFrameHandler to waitAndExecute
2015-01-17 03:02:52 -03:00
Nicolás Badano
2f4f6f3161
common: add waitAndExecute function
2015-01-17 02:58:24 -03:00
Nicolás Badano
c85db9baf9
hearing: fix PFH in case the game is paused
2015-01-17 02:24:28 -03:00
Nicolás Badano
800e16edc5
explosives: fix timer in case the game pauses
2015-01-17 02:14:09 -03:00
Nicolás Badano
1adbe8c6a9
nightvision: make EH calls traceable
2015-01-17 02:12:37 -03:00
Nicolás Badano
7fd578326f
Merge pull request #47 from KoffeinFlummi/agmGForcesPort
...
Port: AGM_GForces
2015-01-17 01:15:52 -03:00
Nicolás Badano
402156aecf
gforces: renamed function
2015-01-17 01:09:12 -03:00
PabstMirror
4cc57be48c
Cleanup debug
2015-01-16 22:07:53 -06:00
Nicolás Badano
e61b828314
gforces: moved stuff out of config.cpp
2015-01-17 01:01:56 -03:00
Nicolás Badano
43b87cda0b
gforces: tweaked based on pilot feedback ( https://github.com/KoffeinFlummi/AGM/issues/1774#issuecomment-70341573 )
2015-01-17 00:59:45 -03:00
Nicolás Badano
f594198eae
gforces: port from AGM
2015-01-16 23:01:41 -03:00
PabstMirror
e260ea5314
Merge branch 'master' into agmMapPort
2015-01-16 19:21:03 -06:00
Nou
82d7f4bd5c
Typo! Closes #46
2015-01-16 17:12:37 -08:00
Thomas Kooi
ef4248650e
Added CSE gui port, minus the radial and configuration menus.
2015-01-17 00:22:37 +01:00
Thomas Kooi
afc103a946
Added CSE common port.
2015-01-17 00:21:47 +01:00
PabstMirror
2483e8f8d8
Merge branch 'master' into agmMapPort
2015-01-16 17:17:48 -06:00
PabstMirror
89654a42d2
Needs Testing
2015-01-16 17:13:26 -06:00
commy2
7678193ca1
remove obsolete stuff
2015-01-16 23:49:29 +01:00
commy2
cd533abd6f
inventoryDisplayLoaded eh
2015-01-16 23:48:30 +01:00
commy2
d66b78bdd5
infoDisplayChanged via addEventHandler
2015-01-16 23:13:51 +01:00
Nicolás Badano
46b25e88c0
respawn: fixed actions and self_actions
2015-01-16 18:23:07 -03:00
Nicolás Badano
4445ec6195
nightvision: fix
2015-01-16 17:57:55 -03:00
Nicolás Badano
4a8e9a65b1
nightvision: Fix #42
2015-01-16 17:56:23 -03:00
Nicolás Badano
7c4af1dc17
nightvision: use ACE events to replace a PFH
2015-01-16 17:25:30 -03:00
Nicolás Badano
5f1a6c40e3
common: raise more local ACE events
2015-01-16 17:16:42 -03:00
Nicolás Badano
9654d3b36d
ACE events fixes
2015-01-16 16:30:48 -03:00
Nicolás Badano
26325bb943
Throw the zeusDisplayChanged ACE event
2015-01-16 15:39:38 -03:00
Nicolás Badano
223600e689
Throw the playerVisionModeChanged ACE event
2015-01-16 15:39:19 -03:00
Nicolás Badano
8b3c70a16d
Add PFH to throw the playerInventoryChanged ACE event
2015-01-16 15:28:37 -03:00
Nicolás Badano
8467013c1a
Moved getAllGear function to common module
2015-01-16 15:24:25 -03:00
Nicolás Badano
7883389a53
Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git into agmNightVisionPort
2015-01-16 14:35:52 -03:00
Nicolás Badano
5bea43910d
Merge pull request #38 from KoffeinFlummi/aceEvents
...
Replace some AGM custom events by ACE events
2015-01-16 14:20:39 -03:00
Nicolás Badano
78cca3c539
interaction: raise "interactionMenuOpened" ACE event locally 2
2015-01-16 12:45:15 -03:00
Nicolás Badano
00e68c4540
interaction: raise "interactionMenuOpened" ACE event locally
2015-01-16 12:42:48 -03:00
Nicolás Badano
bce84d9a2d
respawn: raise "killedByFriendly" ACE event globally
2015-01-16 12:38:43 -03:00
Nicolás Badano
e1b1edc961
noradio: ace local event for playerChanged
2015-01-16 12:14:40 -03:00
Nicolás Badano
34135ffdd4
common: ACE local event for playerChanged
2015-01-16 12:14:18 -03:00
commy2
7cd2bc24c8
port magazinerepack
2015-01-16 15:37:32 +01:00
Nicolás Badano
60270d5415
Change the loop that updates ACE_player from BIS to PFH
2015-01-16 11:30:49 -03:00
Nicolás Badano
cf08d8cfa6
Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git
2015-01-16 11:02:30 -03:00
Nicolás Badano
96d78d07b9
Merge branch 'agmNoRadio' of git@github.com:KoffeinFlummi/ACE3.git into agmPortNoRadio
2015-01-16 10:48:16 -03:00
commy2
fac9b2f4f4
menu fixes
2015-01-16 14:35:19 +01:00
commy2
9219909ec7
port vehicles
2015-01-16 14:20:41 +01:00
bux578
b13502c5f9
spaces
2015-01-16 13:20:01 +01:00
bux578
b556097896
cbafyied scopes
...
still lots of spawns and waitUntils in there
2015-01-16 13:15:14 +01:00
PabstMirror
687c7e98aa
almost done
2015-01-16 02:13:29 -06:00
PabstMirror
644e61f67e
Don't always enable effects when exiting zeus
2015-01-15 22:49:46 -06:00
PabstMirror
4c7877f5a4
Fix QGVAR
2015-01-15 22:43:54 -06:00
PabstMirror
4c5912e2f1
More progress
2015-01-15 22:30:04 -06:00
Nicolás Badano
1f99a4dc4a
Merge branch 'agmHearingPort' of git@github.com:KoffeinFlummi/ACE3.git
2015-01-16 01:18:06 -03:00
Nicolás Badano
b60dc8999d
Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git
2015-01-15 23:38:02 -03:00
Nicolás Badano
886ffacb35
overheating: replace last spawn by a PFH
2015-01-15 23:36:58 -03:00
Nicolás Badano
c8811552c8
overheating: add function headers
2015-01-15 23:36:31 -03:00
commy2
95f550c360
spaces
2015-01-16 02:26:59 +01:00
commy2
18c9c589c8
port reload
2015-01-16 02:25:41 +01:00
Nicolás Badano
9bd5758e40
overheating: replace a spawn by a PFH
2015-01-15 22:00:01 -03:00
commy2
addc7feb40
vector, relative slope distance and relative azimuth + distance modes, spaghetti
2015-01-16 01:48:43 +01:00
Nicolás Badano
577e6c9672
Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git
2015-01-15 20:44:53 -03:00
Nicolás Badano
cded65d9a9
resting: changed spawn for PFH, reorganized code
2015-01-15 20:42:46 -03:00
Nicolás Badano
4340becc43
Merge pull request #35 from KoffeinFlummi/agmRestingPort
...
AGM resting port
2015-01-15 19:36:22 -03:00
Nicolás Badano
f9de90c6f9
resting: port
2015-01-15 19:34:35 -03:00
Nicolás Badano
e377cd0229
AGM_Resting pre CBA
2015-01-15 19:07:19 -03:00
PabstMirror
b12844f175
Converted to CBA style
2015-01-15 15:50:48 -06:00
commy2
7785a9df75
changing macros, irl vector guide
2015-01-15 22:32:45 +01:00
Nicolás Badano
9cf9733850
interaction: fixed the modifier key
2015-01-15 17:15:39 -03:00
Nicolás Badano
a4a4ca39f6
explosives: fixed timer #26
2015-01-15 17:06:38 -03:00
Nicolás Badano
f06da9a8c1
explosives: missing include
2015-01-15 16:57:27 -03:00
Nicolás Badano
2091aedcbc
Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git
2015-01-15 16:13:53 -03:00
Nicolás Badano
1d5201c0d7
explosives: Fix #32
2015-01-15 16:13:12 -03:00
commy2
2eb547a52e
some advanced vector modes, macros
2015-01-15 19:01:27 +01:00
Nicolás Badano
d1d12804f4
Merge branch 'master' of git@github.com:KoffeinFlummi/ACE3.git
2015-01-15 14:41:55 -03:00
Nicolás Badano
8f31dea752
common: various fixes. Fix #33
2015-01-15 14:41:22 -03:00
commy2
530e93414a
vector height + distance mode
2015-01-15 17:24:19 +01:00
commy2
3e9785e145
vector azimuth+inclination mode
2015-01-15 16:40:06 +01:00
commy2
79426252a1
vector distance + azmimuth mode
2015-01-15 16:21:47 +01:00
PabstMirror
f4c84182d4
Progress on Map
2015-01-15 03:51:18 -06:00
PabstMirror
e52457bfbc
AGM Map Base
2015-01-15 02:36:48 -06:00
commy2
bc43ee5136
get the vector to work, wip
2015-01-15 07:18:57 +01:00
Nou
d281caffbe
Added ACRE2's hash and hash lists.
2015-01-14 13:29:52 -08:00
Nou
5c039a4ffd
Variable misnamed for event holder!
2015-01-14 12:55:44 -08:00
PabstMirror
f352b4cdb5
Use new Event Handlers
...
from 9a37538d50
2015-01-14 14:53:09 -06:00
Nou
9a37538d50
More event handler changes! Added removeEventHandler and removeAllEventHandler, changed name from addNetEventHandler to addEventHandler, and added a localEvent function.
2015-01-14 12:44:32 -08:00
PabstMirror
a91b409702
newline
2015-01-14 14:43:43 -06:00
PabstMirror
1d083aa072
Convert Spawned/Sleep
2015-01-14 14:40:37 -06:00
KoffeinFlummi
ccc3b9d076
Port AGM_Recoil
2015-01-14 21:29:35 +01:00
KoffeinFlummi
3a44b58b5f
Add PBOPREFIX to inventory
2015-01-14 21:14:53 +01:00
KoffeinFlummi
bda6afabb7
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-01-14 21:11:51 +01:00
KoffeinFlummi
b704ce5cba
Merge branch 'agmInventoryPort'
2015-01-14 21:11:31 +01:00
commy2
cbc71329d2
SETPVAR instead of SETGVAR
2015-01-14 21:09:33 +01:00
KoffeinFlummi
d567785518
Change FCS indentation to 4 spaces
2015-01-14 21:07:41 +01:00
KoffeinFlummi
66b33590d5
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-01-14 21:07:08 +01:00
KoffeinFlummi
5c5c49519a
Fix vector texture paths; Fix #21
2015-01-14 21:06:45 +01:00
PabstMirror
1927d6ba36
Script Comp Fix
2015-01-14 13:51:03 -06:00
PabstMirror
cedb05f8d9
Key Press
2015-01-14 13:48:08 -06:00
commy2
3bf0b772bb
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-01-14 20:39:18 +01:00
commy2
ddbc54b992
add getVariable, setVariable macros
2015-01-14 20:38:59 +01:00
PabstMirror
614dced0fa
DEBUG_SETTINGS in script comps
2015-01-14 12:34:24 -06:00
PabstMirror
e1c08626be
Fix Script Comp
2015-01-14 12:28:44 -06:00
PabstMirror
ad47b9a5df
fix scriptComponent.hpp
2015-01-14 12:24:09 -06:00
bux578
de8ca47e88
change some core to common
2015-01-14 14:28:04 +01:00
Nicolás Badano
c16c5e756c
explosives: fixes
2015-01-14 10:13:04 -03:00
Nicolás Badano
fcbabc1388
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3.git
2015-01-14 10:12:34 -03:00
Nicolás Badano
167497ec2f
small fixes for explosives and interaction
2015-01-14 10:11:46 -03:00
PabstMirror
7b49e06b0d
Fix config
2015-01-14 05:21:47 -06:00
PabstMirror
9224cd0c2a
Work on removing spawned
2015-01-14 05:07:53 -06:00
PabstMirror
19c815f779
Model and Textures
2015-01-14 03:19:25 -06:00
PabstMirror
77065afb02
First Pass
2015-01-14 03:06:47 -06:00
KoffeinFlummi
250050129b
CBAify inventory
2015-01-14 09:45:20 +01:00
KoffeinFlummi
4f4c9ab1b4
Move inventory to addons
2015-01-14 09:23:41 +01:00
PabstMirror
7ead73bc1f
AGM Grenades Base
2015-01-14 01:55:23 -06:00
PabstMirror
4a0eb2d4ef
Interaction paths
2015-01-14 00:48:06 -06:00
commy2
5636721717
try to port that vector
2015-01-14 07:24:17 +01:00
PabstMirror
ece2456773
#15 - updated model (on correct branch)
2015-01-14 00:15:08 -06:00
PabstMirror
00ecb21ad7
#15 oops
2015-01-14 00:02:44 -06:00
PabstMirror
c9e957f9ac
#15 - all agm ref in p3d fixed - still bin issues
2015-01-13 23:24:53 -06:00
Nicolás Badano
b868e9a35c
interaction: remove stuff from config. cable ties are no longer in interaction.
2015-01-14 01:47:39 -03:00
Nicolás Badano
465ae0bbfe
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3.git
2015-01-14 01:39:12 -03:00
Nicolás Badano
1de58631fb
Merge pull request #19 from KoffeinFlummi/agmBackblastPort
...
Agm_Backblast port
2015-01-14 01:36:43 -03:00
Nicolás Badano
3209fea7db
backblast: completed port
2015-01-14 01:32:38 -03:00
Nicolás Badano
95ec952acf
backblast: initial port
2015-01-14 01:15:58 -03:00
Nicolás Badano
46cb15e831
AGM_Backblast pre CBA
2015-01-14 01:15:06 -03:00
Nicolás Badano
9408363706
Fix interaction and overheating headers
2015-01-14 01:14:47 -03:00
PabstMirror
436815fea3
Paths
2015-01-13 21:45:09 -06:00
PabstMirror
cb9b38bca2
Done I think
2015-01-13 21:36:53 -06:00
commy2
0aa348133d
fix target wall texture path
2015-01-14 04:36:33 +01:00
Nicolás Badano
c2fe2ed745
Merge pull request #8 from KoffeinFlummi/agmHearingPort
...
AGM hearing port
2015-01-14 00:32:21 -03:00
Nicolás Badano
40c43944fe
hearing: make tinnitus disabable
2015-01-14 00:29:01 -03:00
jaynus
cbee108845
Merge pull request #14 from KoffeinFlummi/agmDisposablesPort
...
Port: AGM Disposables
2015-01-13 19:20:09 -08:00
PabstMirror
d3f5304f62
work
2015-01-13 21:17:34 -06:00
Nicolás Badano
71879acb79
hearing: ups, wrong triangle
2015-01-14 00:13:57 -03:00
Nicolás Badano
0f4d8bc82f
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3.git into agmHearingPort
2015-01-14 00:09:27 -03:00
Nicolás Badano
057be50cf6
hearing: skip first execution of the PFH
2015-01-14 00:08:17 -03:00
PabstMirror
341fb7b86f
opps
2015-01-13 21:05:09 -06:00
PabstMirror
bcd4a72013
Base No Radio
2015-01-13 21:04:25 -06:00
commy2
9c99eee461
port ballistics
2015-01-14 04:02:48 +01:00
Nicolás Badano
f082242485
hearing: buggy PFH
2015-01-13 23:34:55 -03:00
Nicolás Badano
cc7d67a150
Merge branch 'agmHearingPort' of https://github.com/KoffeinFlummi/ACE3.git into agmHearingPort
...
Conflicts:
addons/hearing/CfgSounds.hpp
addons/hearing/CfgWeapons.hpp
addons/hearing/script_component.hpp
2015-01-13 23:19:00 -03:00
Nicolás Badano
5e4a78a1bc
hearing: replaced spawn by PFH
2015-01-13 23:16:55 -03:00
Nicolás Badano
319e772832
hearing: tweaks
2015-01-13 23:07:50 -03:00
PabstMirror
a78f508551
compiling, still need to test
2015-01-13 20:07:31 -06:00
Nicolás Badano
b9c2af8dfe
hearing: final fixes
2015-01-13 23:00:48 -03:00
PabstMirror
2df8f4f1fb
Cleanup old AGM
2015-01-13 19:57:15 -06:00
Nicolás Badano
e7c3b0db18
hearing: various fixes
2015-01-13 22:41:53 -03:00
jaynus
01f16be76b
Merge pull request #4 from KoffeinFlummi/agmExplosivesPort
...
Ported AGM_Explosives to ace.
2015-01-13 17:41:32 -08:00
PabstMirror
c550d5dab6
remove debug and add sanity checks
2015-01-13 19:38:00 -06:00
jaynus
c85cc6a15e
Merge remote-tracking branch 'origin/agmRespawnPort'
2015-01-13 17:33:08 -08:00
jaynus
7622f3daea
Fixed and working.
2015-01-13 17:32:27 -08:00
Nicolás Badano
5af4f1ed53
Merge branch 'master' into agmHearingPort
2015-01-13 22:31:06 -03:00
PabstMirror
de51a61180
convert spawn to perFrame
2015-01-13 19:30:25 -06:00
Nicolás Badano
99925a1ef0
Merge branch 'agmOverheatingPort'
2015-01-13 22:29:55 -03:00
Nicolás Badano
0ceefd893a
Merge pull request #7 from KoffeinFlummi/agmOverheatingPort
...
AGM Overheating port
2015-01-13 22:28:38 -03:00
Nicolás Badano
d0f56f44ab
overheating: final fixes
2015-01-13 22:26:55 -03:00
jaynus
6966700a06
Remove jav debug
2015-01-13 17:21:14 -08:00
jaynus
1f8eac7b11
Merge branch 'master' into agmRespawnPort
2015-01-13 17:12:18 -08:00
jaynus
e1dd6e54c3
Merge branch 'master' of github.com:KoffeinFlummi/ACE3
2015-01-13 16:51:17 -08:00
jaynus
db4f88261d
nametags fixed.
2015-01-13 16:47:23 -08:00
commy2
fa4a591fbe
add some missing pboprefix
2015-01-14 01:40:11 +01:00
Nicolás Badano
81e603bf35
Merge branch 'master' into agmOverheatingPort
2015-01-13 21:38:57 -03:00
commy2
feb988698f
fix auto putting mx sw on back
2015-01-14 01:24:05 +01:00
jaynus
0937de0fa4
Merge branch 'master' into agmNameTagsPort
2015-01-13 16:19:48 -08:00
Nicolás Badano
a97b767283
overheating: ironing out bugs
2015-01-13 21:07:32 -03:00
commy2
bed800daa5
port aircraft
2015-01-14 00:52:37 +01:00
Nou
f275969465
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-01-13 15:27:49 -08:00
Nou
f90b23b4f6
Added network event handlers, ref ticket #12 .
2015-01-13 15:27:42 -08:00
Nicolás Badano
67ca93a5f8
Merge branch 'master' into agmOverheatingPort
2015-01-13 20:20:56 -03:00
Nicolás Badano
d4bcc413b0
Replace tags in attach
2015-01-13 20:07:52 -03:00
Nicolás Badano
46cf9a194a
Extract stuff out of attach config.cpp
2015-01-13 20:03:12 -03:00
Nicolás Badano
e53ed960dd
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3.git
2015-01-13 20:00:36 -03:00
Nicolás Badano
e090119d82
Tag replacements in attach
2015-01-13 20:00:31 -03:00
Nicolás Badano
e24d6aa42f
Fix in interaction menu for attaching
2015-01-13 19:59:16 -03:00
commy2
ee7ae79f15
fix key release issues
2015-01-13 23:54:21 +01:00
PabstMirror
78d9ce6d7d
needs testing
2015-01-13 16:53:48 -06:00
Felix Wiegand
da943e7c48
Merge pull request #5 from KoffeinFlummi/agm-fcs-port
...
First port of AGM_FireControlSystem
2015-01-13 22:51:38 +01:00
KoffeinFlummi
c8fd07a5ab
Finalize FCS port
2015-01-13 22:51:02 +01:00
Garth L-H de Wet
66eeba7df1
Fixed small errors that expressed themselves when getting explosives in game.
2015-01-13 23:49:27 +02:00
commy2
46a0fc5631
more macros for common
2015-01-13 22:32:56 +01:00
Garth L-H de Wet
0e09d5de67
Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
2015-01-13 23:21:31 +02:00
Garth L-H de Wet
e3466aaf8e
Merge branch 'master' into agmExplosivesPort
2015-01-13 23:17:20 +02:00
KoffeinFlummi
2b54f53ff0
Merge branch 'master' into agm-fcs-port
2015-01-13 22:06:30 +01:00
commy2
e071b2f684
fix macros in common' config
2015-01-13 20:56:02 +01:00
bux578
a29c48fd9a
Merge remote-tracking branch 'origin' into agmNameTagsPort
2015-01-13 20:14:19 +01:00
bux578
7271e25c56
probably fixing config
2015-01-13 20:12:41 +01:00
PabstMirror
1648def53f
first pass
2015-01-13 13:12:37 -06:00
bux578
b8d0f52544
probably fixing config
2015-01-13 20:10:30 +01:00
PabstMirror
629c0f92db
Base Port
2015-01-13 12:32:05 -06:00
commy2
b7050a4a92
fixing macros
2015-01-13 19:31:26 +01:00
PabstMirror
20d44e4515
Changed \function scrippComp to link to base
2015-01-13 12:28:45 -06:00
commy2
270ff5535a
fix interaction menu
2015-01-13 19:14:34 +01:00
commy2
2336b51e5b
fix key input not working
2015-01-13 17:42:56 +01:00
jaynus
cca61e95f8
initial commit.
2015-01-13 08:26:45 -08:00
commy2
039ae01594
fix some sqf errors
2015-01-13 17:08:49 +01:00
commy2
9efc1f9547
fix script errors
2015-01-13 16:38:21 +01:00
bux578
f2ef2fa886
core -> config
2015-01-13 16:32:15 +01:00
bux578
67c3c7e7c3
core -> common
2015-01-13 16:29:35 +01:00
bux578
992b3f721b
4 spaces
2015-01-13 15:39:58 +01:00
bux578
41f843514f
4 spaces
2015-01-13 15:38:17 +01:00
bux578
2074e200d5
icon path fix
2015-01-13 15:33:29 +01:00
bux578
efe68df728
add stringtable
2015-01-13 15:29:55 +01:00
bux578
425be3a6c2
fixes and spaces
2015-01-13 15:28:03 +01:00
bux578
5ffe1fa3e5
Merge remote-tracking branch 'origin' into agmRespawnPort
2015-01-13 15:19:45 +01:00
bux578
cd74a5bb6a
change sqf include to hpp
...
https://github.com/KoffeinFlummi/ACE3/pull/10#issuecomment-69745232
2015-01-13 15:17:12 +01:00
bux578
38ed800389
move ui folder, cleanup
2015-01-13 12:30:20 +01:00
bux578
069eb7860a
cba'fied nametags
2015-01-13 12:29:13 +01:00
bux578
621625b48d
init
2015-01-13 11:59:28 +01:00
Garth L-H de Wet
6d8708618a
Wrapped BIS and CBA function calls in CALLSTACK.
...
Converted startTimer to CBA's perFrameEventHandler.
2015-01-13 12:13:43 +02:00
Garth L-H de Wet
43bac209d9
Changed EGVAR to not have spaces in macro call.
2015-01-13 12:12:59 +02:00
bux578
49f01a0fac
fix switchUntis
...
forgot that little bugger
2015-01-13 10:53:04 +01:00
PabstMirror
073805148b
Replace Spawn/Sleep in attach
2015-01-13 03:06:24 -06:00
PabstMirror
6a204aa7b9
Remove Old toMerge
2015-01-12 23:29:40 -06:00
jaynus
6fbb6672b4
Compile Errors.
2015-01-12 21:16:03 -08:00
jaynus
3fb2a8e245
big code clean up
2015-01-12 21:14:27 -08:00
PabstMirror
c10b12174b
Convert while loop to addPerFrameHandler
2015-01-12 23:12:38 -06:00
Nicolás Badano
bf88af1579
hearing: replace some remaining tags
2015-01-13 01:21:49 -03:00
Nicolás Badano
90dc92fb52
Rename earplugs model file
2015-01-13 01:19:41 -03:00
Nicolás Badano
3b34ad06a2
hearing: Rename function files
2015-01-13 01:18:27 -03:00
Nicolás Badano
5d6fd9ab3e
CBAfy AGM_Hearing
2015-01-13 01:17:52 -03:00
Nicolás Badano
db7322e50a
AGM_Hearing pre CBA
2015-01-13 00:51:09 -03:00
Nicolás Badano
2a2eb38de7
overheating: hard code path to parent script_components
2015-01-13 00:37:53 -03:00
Nicolás Badano
a53a265117
overheating: Replace calls to core for calls to common
2015-01-13 00:30:39 -03:00
Nicolás Badano
1db298722b
CBAfy AGM_Overheating
2015-01-13 00:23:14 -03:00
Nicolás Badano
c0df8b7f54
Pre CBA AGM_Overheating
2015-01-12 23:43:38 -03:00
Nou
20cfb69fcf
Added DEFUNC, QFUNC, QEFUNC macros.
2015-01-12 18:08:45 -08:00
PabstMirror
72cd691e46
Working NVG
2015-01-12 16:53:19 -06:00
PabstMirror
96110c25e7
AGM - Night Vision First Pass
2015-01-12 16:08:37 -06:00
commy2
cf8259882e
formating
2015-01-12 22:34:01 +01:00
Garth L-H de Wet
fe056f10e1
Fixed errors in order to get explosives to load correctly without writing anything to config.
...
Will still need further testing once interaction is fully integrated.
2015-01-12 23:06:32 +02:00
commy2
bdf2351f14
done with ai
2015-01-12 21:56:33 +01:00
commy2
d8aa735c5a
fix missileguidance base class issue
2015-01-12 21:45:49 +01:00
Garth L-H de Wet
4926694bda
Changed all core external to common as the rename was done.
2015-01-12 22:39:37 +02:00
commy2
35703f3920
inheritance
2015-01-12 21:35:18 +01:00
Garth L-H de Wet
57b766b48b
Updated to use CBA's ARR_2 macro.
2015-01-12 22:20:42 +02:00
commy2
72e3d7519b
formating
2015-01-12 20:27:43 +01:00
commy2
1ea2afaec5
some macros
2015-01-12 20:11:36 +01:00
jaynus
20fce52f26
Merge pull request #6 from KoffeinFlummi/agmSwitchUnitsPort
...
Looks good and CBA-ified all magical-like
2015-01-12 10:45:17 -08:00
jaynus
cc987c279e
Merge pull request #2 from KoffeinFlummi/agmInteractionPort
...
Agm interaction port
2015-01-12 10:44:20 -08:00
commy2
7954988130
rename core to common
2015-01-12 19:22:58 +01:00
Garth L-H de Wet
bfd9aedfa0
Updated pathing for script_component.hpp and updated images to use PATHTOF.
2015-01-12 19:11:43 +02:00
commy2
17c2d90d0e
make core work again
2015-01-12 16:08:34 +01:00
bux578
91ba0c6a55
remove temp folder
...
didn't mean to push this
2015-01-12 15:48:32 +01:00
bux578
5da1bdf9c0
finish cba'ing
2015-01-12 15:47:22 +01:00
bux578
07c8b7f4df
replace version with macro, add missing params
2015-01-12 15:12:53 +01:00
jodav
7afce2a241
more work
2015-01-12 15:09:07 +01:00
jodav
f3427938b3
init
2015-01-12 14:54:36 +01:00
commy2
4c000ca5fe
delete obsolete file
2015-01-12 14:16:09 +01:00
commy2
8bc42eb14f
fix some errors in XEH_postInit
2015-01-12 14:12:50 +01:00
Garth L-H de Wet
f5772371bd
Added $PBOPREFIX$ for explosives.
2015-01-12 13:42:02 +02:00
PabstMirror
d59b33f697
More Core Stuff
2015-01-12 05:25:34 -06:00
PabstMirror
a9c20dcaf6
COMPILE_FILE macros
2015-01-12 05:14:15 -06:00
KoffeinFlummi
d354f3796f
Replace version numbers with macros
2015-01-12 11:52:07 +01:00
KoffeinFlummi
cdf08ee2cd
Rename Optics.hpp to CfgOptics.hpp
...
That might not be a real class, but it makes it easier to tell config
includes from other files at a glance.
2015-01-12 11:34:36 +01:00
KoffeinFlummi
2942306e3c
Move EHs to seperate file, add preInit for PREPs
2015-01-12 11:33:50 +01:00
KoffeinFlummi
479c4b01e8
Add PBOPREFIX
2015-01-12 11:27:56 +01:00
jodav
c72c51aca0
add script_component.hpp include, add file header
2015-01-12 11:24:58 +01:00
commy2
db48e0c83d
merge with master
2015-01-12 11:08:03 +01:00
KoffeinFlummi
7d9b03611a
Prefixes
2015-01-12 11:06:27 +01:00
KoffeinFlummi
e02e058ecb
First port of AGM_FireControlSystem -> ace_fcs
...
Untested
2015-01-12 11:02:44 +01:00
PabstMirror
e4219d05e3
Compile Fixes
...
Same as e3ed811736
2015-01-12 03:53:02 -06:00
jodav
5871053564
cba'd functions
2015-01-12 10:49:30 +01:00
Garth L-H de Wet
5e67de4d66
Ported AGM_Explosives to ace.
...
Marked locations where Scheduled Delay Execution will probably need to be used.
2015-01-12 11:48:26 +02:00
PabstMirror
d85c05ffe3
syntax fixes
2015-01-12 03:31:31 -06:00
jodav
074acf631b
remove "
2015-01-12 10:25:41 +01:00
jodav
8bc6aceeca
postCBA
2015-01-12 10:20:50 +01:00
PabstMirror
e3ed811736
Little Fixes to get it compiling
2015-01-12 03:17:29 -06:00
jodav
ff56051a1a
fn_ to fnc_
2015-01-12 10:08:24 +01:00
jodav
c5a42d1187
preCBA
2015-01-12 10:07:03 +01:00