Commit Graph

10878 Commits

Author SHA1 Message Date
Glowbal
02fea363b6 Merge pull request #3940 from acemod/particles
Custom smoke particles
2016-07-12 13:36:36 +02:00
Glowbal
ee8e03a1ae Merge pull request #3916 from acemod/merge-basic-and-advanced
Merge basic and advanced injury systems
2016-07-12 13:36:02 +02:00
PabstMirror
89992a9710 Improve SSN hash 2016-07-11 21:30:04 -05:00
Glowbal
0e740f00c3 Merge branch 'release' 2016-07-11 23:42:03 +02:00
Glowbal
de612d9613 Merge branch 'apex' into release 2016-07-11 20:59:34 +02:00
Glowbal
8e3ad9a032 Merge pull request #4083 from acemod/required-addons-apex-cherry-pick
Required addons for APEX
2016-07-11 20:58:50 +02:00
Glowbal
0869cf96bd required arma3 version 1.62. closes #4081 2016-07-11 19:27:40 +02:00
Glowbal
d0c30577af Remove usage of setUnconscious 2016-07-11 19:18:40 +02:00
Glowbal
86c67d9e33 Merge branch 'apex' into release 2016-07-11 19:04:53 +02:00
commy2
17f848fba9 Merge pull request #4063 from acemod/gunbag-assault-rifles-cherry-pick
enable gunbag for all non-machinegun primary weapons
2016-07-11 17:40:53 +02:00
jonpas
fd39ee9e6b Merge branch 'master' into armake 2016-07-11 16:27:37 +02:00
commy2
25a3405d1f required addons apex, close #4020 2016-07-11 12:01:47 +02:00
Glowbal
dbac1c6398 Merge branch 'apex' into release 2016-07-11 11:16:50 +02:00
Glowbal
02f08939f2 Merge pull request #4052 from acemod/fix4049
Mine detector optimization and cleanup
2016-07-11 11:16:16 +02:00
Glowbal
9b85bc3e29 v3.6.1 2016-07-11 11:15:36 +02:00
PabstMirror
74da791610 Proper fix for naval mines 2016-07-10 17:29:19 -05:00
PabstMirror
721bc205ef Allow defusing naval mines
Fix #4074
- Workaround for naval mines not working with deactivate
- Add "isNotSwimming" exception to defuse progress bar
2016-07-10 13:49:06 -05:00
esteldunedain
9323314da5 Merge branch 'fix4049' of github.com:KoffeinFlummi/ACE3 into fix4049 2016-07-09 20:04:20 -03:00
esteldunedain
165bd4b3f8 Make volume consistent 2016-07-09 20:00:53 -03:00
commy2
d249132864 Merge pull request #4062 from acemod/disable-interaction-menu-while-reloading
Add reload mutex as canInteractWith condition
2016-07-09 21:03:55 +02:00
PabstMirror
3ac1525a3d Add base icon 2016-07-09 12:11:58 -05:00
jonpas
55c7b9bfc4 Merge pull request #3997 from acemod/gogglesEffectsSetting
Add goggle setting for level of effects
2016-07-09 18:48:22 +02:00
jonpas
d9d2302ab8 Merge pull request #4069 from acemod/addAsianStrings
Add Korean and Japanese strings to tracker
2016-07-09 18:20:16 +02:00
jonpas
317c36e85c Merge pull request #4061 from acemod/removegtgt
Remove remaining >> signs from interaction menu
2016-07-09 18:17:39 +02:00
BaerMitUmlaut
0a46a83e02 Realistic names for APEX content (#4055)
* Added realistic names for APEX content

* Fix strings

* Lowercase Polish colors
2016-07-09 18:14:08 +02:00
Glowbal
f86d8d113c Merge branch 'release' 2016-07-09 11:36:49 +02:00
PabstMirror
ef38144d70 Merge pull request #4051 from acemod/simplifyNews
Make ace news fit apex menu style
2016-07-08 15:46:54 -05:00
jonpas
1185375c90 Add Korean and Japanese strings to tracker 2016-07-08 20:00:12 +02:00
commy2
c55c0d5666 only use one waitUntilAndExecute at any time for reload mutex 2016-07-08 15:12:47 +02:00
esteldunedain
071201ea46 Remove the pistol cursor from the mine detector 2016-07-07 19:03:14 -03:00
jonpas
0220b57609 Remove redundant getMagazineIndex compatibility function 2016-07-07 20:16:03 +02:00
esteldunedain
2a36fec793 Make the detector AI compatible 2016-07-07 12:38:53 -03:00
Glowbal
da661afe9b Improve syntax 2016-07-07 17:22:08 +02:00
commy2
be17b72cad remove old 'gestures' reload mutex 2016-07-07 16:38:24 +02:00
commy2
6569de5332 add event handler for reload mutex 2016-07-07 16:35:07 +02:00
esteldunedain
6160fe076d Add an event when a mine is detected to allow hooking into missions 2016-07-07 11:17:57 -03:00
esteldunedain
244bdb093d Add clicks when activating/deactivating the detector 2016-07-07 11:17:09 -03:00
esteldunedain
7a25c53dd3 Switch say2D to playSound 2016-07-07 10:51:34 -03:00
commy2
2a84865302 add event handler for reload mutex 2016-07-07 15:47:37 +02:00
Glowbal
7157fcf420 Clean up unconscious and revive states 2016-07-07 12:57:21 +02:00
Glowbal
2daee60d0c Add handle revive and Unconscious states 2016-07-07 12:04:26 +02:00
Glowbal
d0236a007a Work done on medical states 2016-07-07 11:46:55 +02:00
commy2
bf7fde0d65 enable gunbag for all non-machinegun primary weapons 2016-07-07 09:47:02 +02:00
commy2
e39017e27a add reload mut ex as canInteractWith condition 2016-07-07 09:10:14 +02:00
esteldunedain
893866ff39 Remove >> signs from interaction menu 2016-07-06 22:38:03 -03:00
esteldunedain
ce0da11aed Clip sound duration to below 0.5 s to avoid it stacking into itself when using say 2016-07-06 22:23:34 -03:00
esteldunedain
f73b6b1aad - Restore the config of detector sounds through CfgSounds
- Add the possibility of switching between headphones or speaker
- Move detector actions to their own submenu
2016-07-06 22:14:26 -03:00
esteldunedain
34654fffb7 Add function to allow using playSound3D on CfgSounds classes 2016-07-06 21:31:06 -03:00
PabstMirror
5362a80911 Tweak spotting scope anims / mem points 2016-07-06 16:55:54 -05:00
PabstMirror
450b8dfedb Fix order of revive loop
Fix #4035
Revive loop was killing heartrate before it exited
2016-07-06 00:54:51 -05:00
PabstMirror
4047c44b64 Merge pull request #4047 from acemod/cleanupRefuel
Refuel - Simplify Actions, Fix Van_01 config
2016-07-05 20:59:49 -05:00
PabstMirror
022e7747b1 Fix no attack profile on static titan launcher (#4023) 2016-07-05 20:58:32 -05:00
jonpas
005f17131a Add Squad Radar UI setting 2016-07-05 23:06:44 +02:00
jonpas
bd2a063861 Fix pboProject false/true becoming 0/1 in UI config, Default ammoCount to off (#4041) 2016-07-05 23:01:25 +02:00
PabstMirror
6c732bf789 Fix action name, put actions on base class 2016-07-05 00:22:47 -05:00
esteldunedain
30532983a1 Improve the positioning of the detector point 2016-07-04 19:32:40 -03:00
esteldunedain
e26eda3ac2 - Optimize getDetectedObject
- Cache detected mines for 0.15 s
- Call detectorLoop every 0.05 s instead of 0.01s
- Compile a dictionary of detectable classnames from config at start
- Switch to playSound3d for global effect
- Remove dummy
- Change config entries to support playSound3d
- Cache getDetectorConfig for better interaction menu performance
- Change sound to mono wss
- Close #4049
2016-07-04 19:04:58 -03:00
PabstMirror
8a572ace41 Make ace news fit apex menu style 2016-07-04 15:31:25 -05:00
PabstMirror
e40415b628 Add #undef for PREP w/ DISABLE_COMPILE_CACHE 2016-07-04 01:17:30 -05:00
Glowbal
1922cac79e fix spelling of arguments 2016-07-03 23:22:31 +02:00
PabstMirror
ea140f63a5 Refuel - Simplify Actions, Fix Van_01 config 2016-07-03 15:17:00 -05:00
Nicolás Badano
08c4731a3a Merge pull request #4045 from acemod/fixOverheatingBarrels
Fix overheating spare barrels
2016-07-03 21:11:13 +02:00
commy2
a5b88d3276 Merge pull request #4034 from acemod/dragKeybind
Add Drag/Drop Keybind
2016-07-03 20:43:06 +02:00
commy2
0a5a4d2d33 Fix German word order / capitalization 2016-07-03 20:42:43 +02:00
PabstMirror
5ad1f752ca Fix overheating spare barrels
- Remove ACE_SpareBarrel from CfgWeapons as it is now a magazine
- Don't call updateTemperature in displayTemp, as unit may not be local
- Fix targetEvent error
2016-07-03 12:58:40 -05:00
PabstMirror
82f63b5935 Update showHud func for 1.62 (squad radar) 2016-07-03 12:17:42 -05:00
PabstMirror
bbc708e3e0 Less aggressive overlap detection
Ensure the 2d screen pos distance is significant.
2016-07-02 22:46:36 -05:00
Glowbal
e8eb729e04 Merge medical core and medical state. Add working version of the state machine, re-add sounds 2016-07-02 16:34:28 +02:00
PabstMirror
d15330d245 Fix cargo event name - spare parts not being added 2016-07-01 23:14:20 -05:00
PabstMirror
96efbaef53 Add Drag/Drop Keybind 2016-07-01 16:28:44 -05:00
Glowbal
2d330e36e0 Add initial medical state component 2016-06-30 23:43:25 +02:00
Glowbal
3aa88c80bf Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
8b1b31fc8d Merge branch 'apex' into medical-rewrite 2016-06-30 16:51:50 +02:00
Glowbal
8c331937d0 Merge branch 'merge-basic-and-advanced' into medical-split-treatment
Conflicts:
	addons/medical/ACE_Medical_Treatments.hpp
	addons/medical/config.cpp
	addons/medical_treatment/functions/fnc_addToTriageCard.sqf
2016-06-30 11:41:03 +02:00
Glowbal
e3f96b6594 Merge branch 'master' into merge-basic-and-advanced
Conflicts:
	addons/medical/XEH_postInit.sqf
	addons/medical/functions/fnc_displayPatientInformation.sqf
2016-06-30 11:27:51 +02:00
Glowbal
cd08e00c71 Merge pull request #3962 from acemod/dogtags
Dogtags
2016-06-29 22:19:02 +02:00
Glowbal
a497690bbd Merge branch 'master' into apex 2016-06-29 21:44:15 +02:00
Glowbal
eca5263df8 Merge pull request #3998 from acemod/apexUBC
Fix UBC for 1.62 Apex
2016-06-29 12:04:21 +02:00
Glowbal
806877492c Merge pull request #3999 from acemod/fixApexWeapons
Fix ballisitics and huntir configs
2016-06-29 12:04:05 +02:00
PabstMirror
3ae8a494c4 Add javelin configs for new apex launchers
Fix #4007
2016-06-28 22:46:04 -05:00
commy2
ab2307996c add possibility to overwrite a units faction for determining name tags 2016-06-28 23:43:34 +02:00
Glowbal
01c184b174 Merge pull request #4014 from acemod/apexTitanBandaid
Handle bad target when using apex titans
2016-06-28 22:01:12 +02:00
Glowbal
4251831e2e Merge pull request #4009 from acemod/fixRearmEvents
Fix rearm events
2016-06-28 20:33:56 +02:00
BaerMitUmlaut
898217a533 Fixed popping and stray particles 2016-06-28 19:23:47 +02:00
jonpas
e6362c699d Fix tabs 2016-06-28 18:34:06 +02:00
jonpas
b99b11d066 Merge branch 'master' into armake 2016-06-28 18:29:51 +02:00
PabstMirror
20376385ca Fix #4007 - Handle bad target when using apex titans 2016-06-27 13:43:05 -05:00
Glowbal
1d66d46501 Fix damaged array not being overwritten.
This fixes an issue were injured body parts were displayed as blue instead of red. Happens when using advanced medical with AI running in basic mode.
2016-06-27 19:55:00 +02:00
Glowbal
419b525458 Fix incorrect macro syntax
Syntax caused pboProject to choke
2016-06-27 19:30:39 +02:00
Glowbal
a9f3c2f784 Merge pull request #4012 from acemod/fix-medical-config-typo
Fix incorrect values for bandage configuration
2016-06-27 19:07:34 +02:00
Glowbal
d7965233d9 Merge pull request #4010 from acemod/rearmHandleNil
rearm - Skip selectWeapon on nil
2016-06-27 19:05:37 +02:00
Glowbal
8809881a9e Merge branch 'release' into fixRearmEvents 2016-06-27 19:04:32 +02:00
Glowbal
0844e311a5 Merge pull request #4008 from acemod/cleanupWaitAndExec
Switch EFUNC(common,waitAndExecute) to CBA
2016-06-27 19:03:24 +02:00
Glowbal
c287223a08 Fix incorrect values for bandage configuration 2016-06-27 19:01:33 +02:00
PabstMirror
8bd3332b0e rearm - Skip selectWeapon on nil
Should fix #4006
2016-06-27 00:00:25 -05:00
PabstMirror
8ecd8a49cc Fix rearm events 2016-06-26 23:37:23 -05:00
PabstMirror
10a19b59e7 Swich EFUNC(common,waitAndExecute) to CBA 2016-06-26 22:18:53 -05:00
esteldunedain
d6d6ed7674 Make it work properly and support ceilings 2016-06-26 20:17:51 -03:00
esteldunedain
18fd198d1e If the surface is not horizontal create _v2 pointing upward instead of away 2016-06-26 20:02:14 -03:00
Glowbal
21c4efcbba Merge pull request #4004 from acemod/custom-rank-icons-function
add function for custom rank icons displayed below nametags
2016-06-26 10:57:49 +02:00
Glowbal
2a46099063 Merge pull request #4003 from acemod/disable-auto-weather
Disable auto weather
2016-06-26 10:51:38 +02:00
Glowbal
badb3fa943 Merge branch 'release' into fingerCleanup 2016-06-26 10:49:54 +02:00
Glowbal
b84b532cfb Merge pull request #4001 from acemod/renameEvents
Rename events
2016-06-26 10:47:39 +02:00
Glowbal
52f8def590 Merge pull request #3991 from acemod/uavFCS
Block FCS when controlling a UAV
2016-06-26 10:47:19 +02:00
PabstMirror
0ff0185359 Fix ballisitics and huntir configs 2016-06-25 21:57:42 -05:00
PabstMirror
ed0823e40f Fix UBC for 1.62 Apex 2016-06-25 21:07:30 -05:00
PabstMirror
5108ffe20c Add goggles setting for level of effects
Can chose between none, tint/colorCC/ and full dust/dirt/rain/rotorwash
2016-06-25 19:16:26 -05:00
PabstMirror
5a92aaeb28 Make dirt/dust effects less bright at night
Fix #1447
2016-06-25 19:02:07 -05:00
commy2
4a19f9b1af update russian rank icons 2016-06-26 01:01:03 +02:00
commy2
4e0fb4d171 give the iranians their ranks back 2016-06-26 00:35:56 +02:00
commy2
9eba2fe940 add russian rank icons 2016-06-26 00:02:19 +02:00
commy2
1db1c41072 only disable auto-weather settings by default, but keep them toggleable 2016-06-25 21:46:24 +02:00
commy2
e88ecfc236 add function for custom rank icons displayed below nametags 2016-06-25 21:25:03 +02:00
esteldunedain
0160ee81a6 - ACE_Finger cleanup
- Allow pointing to nearby positions
2016-06-25 16:02:06 -03:00
commy2
3690519a7c disable auto weather - bugging out ACE weather 2016-06-25 20:39:06 +02:00
Glowbal
f171ef8e16 Merge branch 'release' into fixLoadoutWhenNull 2016-06-25 12:25:23 +02:00
Glowbal
af61c2bc50 Remove unused parameter
Gear is no longer used and can be removed from fthe function parameters
2016-06-25 12:23:07 +02:00
Glowbal
5fef1ba384 Change use backpack command for backpack classname
Uses the backpack command to retrieve the classname of a unit's backpack instead of a select. Fixes incorrect index.
2016-06-25 12:03:44 +02:00
Glowbal
8f3907c03f Merge branch 'release' 2016-06-25 11:43:49 +02:00
Glowbal
6e6929be4d Merge pull request #3985 from acemod/fixLeadIndicatorForBluAA
Fix lead indicator for B_APC_Tracked_01_AA_F
2016-06-25 11:40:51 +02:00
Glowbal
fc876ce316 Merge pull request #3986 from acemod/fixSekerLos
missleGuidance - Fix seeker los check
2016-06-25 11:40:15 +02:00
PabstMirror
a18e46c1c9 missleGuidance - Fix seeker los check
Close #3374
Because func was undefined _losOkay was nil, so target leading was
always skipped.
2016-06-25 01:27:23 -05:00
J3aLeiNe
75396ce63e Update fnc_getMapData.sqf
No Gitexit for Lingor. Stay with us Lingor ! :p
2016-06-25 08:21:21 +02:00
PabstMirror
5589ef2bb8 Fix Target lead indication for B_APC_Tracked_01_AA_F 2016-06-25 00:13:07 -05:00
PabstMirror
c3710cc7f9 Handle "loadout" changed event when player is null 2016-06-24 23:32:32 -05:00
PabstMirror
618d3a2e96 Block FCS when controlling a UAV
Fix doing FCS keyUp calculations/setVariable
when controlling a UAV while also in a turret with FCS enabled.

Normal rangefinder on the UAV will still work as FUNC(canUseRangefinder)
is still true
2016-06-24 16:53:13 -05:00
Glowbal
7f7671d5ca Update required arma3 version 2016-06-24 20:58:45 +02:00
Glowbal
37c4351340 Increase required CBA version 2016-06-24 20:56:57 +02:00
J3aLeiNe
8e7282a46a Add OFP maps by CWR2 team
- Add OFP maps by CWR2 team included in the last CUP terrains update
 - Fix latitude according to the Bohemia Wiki
2016-06-24 19:47:44 +02:00
esteldunedain
28c41e0518 Rename cargo events:
- ace_cargoAddedByClass -> ace_cargoAdded
- ace_addCargoByClass -> ace_addCargo
2016-06-24 12:12:19 -03:00
esteldunedain
6f65155060 Rename the explosive orientations events again:
- ace_explosives_clientRequestOrientations -> ace_explosives_sendOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_orientationsSent
2016-06-24 12:02:10 -03:00
esteldunedain
18f09b9310 Rename events:
- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded
- ace_cargoAddedByClass -> ace_cargoByClassAdded
- ace_enteredCardiacArrest -> ace_cardiacArrestEntered
- ace_itemAddedToTriageCard -> ace_triageCardItemAdded
- ace_reload_linkedAmmo ->  ace_reload_ammoLinked
- ace_reload_returnedAmmo -> ace_reload_ammoReturned
- ace_treatmentSuccess ->  ace_treatmentSucceded
- ace_common_engineOn -> ace_common_setEngine
- ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations
- ace_interaction_lampTurnOff -> ace_interaction_setLampOff
- ace_interaction_lampTurnOn -> ace_interaction_setLampOn
- ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel
- ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint
Close #3533
2016-06-24 10:45:13 -03:00
Nicolás Badano
6801954e1f Merge pull request #3969 from acemod/dogtag-bodybag
Add dogtag actions to body bags
2016-06-22 21:35:00 -03:00
J3aLeiNe
6a92b43b1d Update fnc_getMapData.sqf
Add maps and fix latitude :
 - Kidal, latitude 18° (default latitude 0°)
 - Governor´s Island, latitude 41° (default latitude -34°)
 - Doung island (Unsung Mod), latitude 10° (default latitude -10°)
 - Dakrong (Unsung Mod), latitude 16° (default latitude -16°)
 - Pecher map, latitude 43° (default latitude -34°)

Remove obsolete Arma2 Lingor map

and fix my illiterate mistakes ...
2016-06-22 16:36:53 +02:00
commy2
08886f413c change remaining ace events to CBA 'addPlayerEventHandler' 2016-06-22 11:16:55 +02:00
commy2
047ac8c3f2 Merge pull request #3973 from acemod/eventWrappers
Convert state checking to CBA playerEH
2016-06-22 10:53:47 +02:00
commy2
bd41260fa8 add a missing 'private' 2016-06-22 10:46:04 +02:00
PabstMirror
fad44e38a6 Convert state checking to CBA playerEH 2016-06-21 19:31:25 -05:00
commy2
89ecc81111 convert common events to CBA playerEvents 2016-06-22 01:39:20 +02:00
SilentSpike
6d8121b544 Improve unit name SSN generation
Names shorter than the required 9 characters are now reused until we have 9 characters - making for fully unique generation.

To keep things distributed as pleasantly as possible they're itterated over with a step of two - alternating between odd and even indexes every full loop.

Similarly, the slice of string used for names longer than 9 characters is now offset based on the length of the name.
2016-06-21 20:35:23 +01:00
SilentSpike
ebcf1687a7 Generate SSN of unit from their name
Similar to how we're handling blood types, uses the unit's name to generate a valid three/two/four format SSN.

For names less than 9 characters long this will currently generate a unique SSN only up to the length of the name and append valid digits as necessary.
2016-06-21 18:42:15 +01:00
PabstMirror
af6aaf6e7d fix mine ubc 2016-06-21 12:24:31 -05:00
PabstMirror
3972504d4a Add dogtag actions to body bags 2016-06-21 12:13:32 -05:00
Glowbal
284231fe21 3.6.0 2016-06-21 18:07:27 +02:00
Glowbal
e357ca3ca8 Merge pull request #3963 from acemod/fix_ace_requiring_patched_stock_classes
fix some rogue mission dependencies
2016-06-21 17:59:25 +02:00
Glowbal
ee58df9c34 bump minor version 2016-06-21 17:57:50 +02:00
esteldunedain
7f39748ff0 Tidy up text position to properly acommodate two line names 2016-06-20 17:42:21 -03:00
esteldunedain
7e3e101508 Nah, they don't 2016-06-20 17:37:37 -03:00
esteldunedain
171e6b278c Merge branch 'dogtags_blood_type' of github.com:KoffeinFlummi/ACE3 into dogtags
# Conflicts:
#	addons/dogtags/functions/fnc_getDogtagData.sqf
2016-06-20 17:19:35 -03:00
Nicolás Badano
09fd2c4895 Merge pull request #3965 from acemod/fixDogtagRespawn
Fix issue with dogtag respawn/setVariable
2016-06-20 17:17:02 -03:00
PabstMirror
578477eae6 Fix issue with dogtag respawn/setVariable
Store object instead of bool to indicate when dogtags have been taken
When object respawns, the the old object reference won't apply (defacto
reset)
2016-06-20 15:12:23 -05:00
esteldunedain
c47898a624 Parse the first portion of the uid 2016-06-20 17:04:30 -03:00
commy2
c88313221f add function to report a blood type which is fixed to the units name 2016-06-20 21:50:00 +02:00
esteldunedain
88cf6aad98 Attempt on making blood type and service number unique for players 2016-06-20 16:45:34 -03:00
esteldunedain
6df82aad55 I can't believe it happened to me. 2016-06-20 16:12:40 -03:00
commy2
bf098ec70e fix some rogue mission dependencies, fix #3954 2016-06-20 21:07:10 +02:00
PabstMirror
fe5dd3fe76 Cleanup some undefined functions and strings 2016-06-20 13:58:37 -05:00
esteldunedain
0d30bf1de8 - Add random service number and bloodtypes to all units.
- Leave up to CBA to decide if events should be local or remote
- Imp
2016-06-20 15:51:36 -03:00
esteldunedain
e58d829927 Restyle the dog tag text. 2016-06-20 14:54:16 -03:00
commy2
3fdc0dd521 Merge pull request #3955 from acemod/add_name
add 'name' to components
2016-06-20 19:25:58 +02:00
esteldunedain
1f74bfca17 Merge branch 'dogtags' of https://github.com/SzwedzikPL/ACE3 into SzwedzikPL-dogtags 2016-06-20 12:46:49 -03:00
Glowbal
38df85bccc Merge pull request #3958 from acemod/fix3950
Fix freeing prisoners after they've switched locality
2016-06-20 17:21:11 +02:00
commy2
750efbfdd8 fix spelling "Name Tags" 2016-06-20 12:34:30 +02:00
commy2
2249ef5e1c fix spelling "Laser Pointer" 2016-06-20 12:34:03 +02:00
commy2
ae5fe8af3c fix spelling "Wire Cutter" 2016-06-20 12:33:10 +02:00
BaerMitUmlaut
88b58216ee Added beautified component names 2016-06-20 11:44:36 +02:00
Glowbal
e540134de1 Change component name to ACE3 2016-06-20 09:57:27 +02:00
Glowbal
afb9eb3084 Merge pull request #3342 from acemod/vehicleInteractionDistance
Uniformize interaction distance for vehicle based on bounding box
2016-06-20 09:55:55 +02:00
Glowbal
8549d4402e Merge pull request #3919 from acemod/fixSpottingScopePlacement
Fix the placement of spotting scopes on slopes
2016-06-20 09:54:24 +02:00
Glowbal
dac7e54165 Merge pull request #3957 from acemod/fixComancheGuidance
Fix Comanche's weapon lock and guidance
2016-06-20 09:53:33 +02:00
esteldunedain
dc1c312288 Also handle the surrendering AnimChanged EH 2016-06-19 20:15:51 -03:00
esteldunedain
ac144ca248 Move the AnimChanged EH to its own function to avoid duplication 2016-06-19 19:30:36 -03:00
esteldunedain
8042b888d4 Close #3950 2016-06-19 19:17:49 -03:00
BaerMitUmlaut
f0e4e5d2e8 Tweaked particles, added macros, tweaked burn times 2016-06-19 23:48:23 +02:00
BaerMitUmlaut
58c061553c Added readme and author 2016-06-19 23:46:41 +02:00
esteldunedain
394832ef40 Completely restore the Comanche's DAGRs to vanilla. Close #3671 2016-06-19 18:26:09 -03:00
Nicolás Badano
618d14555a Merge pull request #3952 from alganthe/french_translation_update
French translation update
2016-06-19 10:18:47 -03:00
Josuan Albin
a04dec0c63 Update french translation 2016-06-19 15:16:43 +02:00
Josuan Albin
19da369887 Add back missing portuguese strings in inventory 2016-06-19 13:27:26 +02:00
commy2
c481ddedaf add 'name' to components 2016-06-19 09:38:39 +02:00
Josuan Albin
d26f133733 Add missing french entries in stringtables and update older ones
Take changes from #3480 and completed empty entries
2016-06-19 01:18:12 +02:00
esteldunedain
cc9e5f4631 Add icons for mine detector actions. Close #3935 2016-06-18 20:05:14 -03:00
commy2
ddbdf116ab Merge pull request #3949 from acemod/remove_unused_files
remove unused files
2016-06-18 20:17:42 +02:00
commy2
2d38ae62d2 remove another unused file 2016-06-18 20:12:17 +02:00
jonpas
ffd207dcf7 Merge pull request #3947 from acemod/fixCarrySitting
Fix ability to carry a chair someone is sitting on
2016-06-18 19:55:03 +02:00
commy2
9b6441b3c1 remove unused files 2016-06-18 19:54:39 +02:00
jonpas
2b56d0c0dd Use claim system - fix possibility to carry while someone is sitting 2016-06-18 19:53:44 +02:00
SilentSpike
ca01f31b52 Improve zeus auto-add XEH behaviour
The XEH InitPost event only needs to be added if the `GVAR(autoAddObjects)` setting is enabled. This change will save on overhead when the setting is disabled and also removes some complexity from the function that runs in response to the event.
2016-06-18 15:41:13 +01:00
Josuan Albin
7c9dcf6bdb Merge branch 'pr/3480'
Conflicts:
	addons/advanced_ballistics/stringtable.xml
	addons/cargo/stringtable.xml
	addons/flashlights/stringtable.xml
	addons/hearing/stringtable.xml
	addons/interact_menu/stringtable.xml
	addons/interaction/stringtable.xml
	addons/inventory/stringtable.xml
	addons/main/stringtable.xml
	addons/map/stringtable.xml
2016-06-18 16:26:46 +02:00
Glowbal
74da8cc36c Fix strange animation played when using PAK
Fixes #1695
2016-06-18 13:12:49 +02:00
Glowbal
f6b744e741 Merge pull request #3945 from acemod/fix-gray-screen-medical
Fix no gray screen for advanced medical
2016-06-18 11:59:14 +02:00
Glowbal
12a1f10a29 Merge pull request #3944 from acemod/funcHeaders
Cleanup Function Headers Titles
2016-06-18 11:57:43 +02:00
Glowbal
7dc76dee78 Fix no gray screen for advanced medical
Advanced medical was never displaying the gray screen on low blood volume. This is because for advanced medical, the blood volume minimum level is around 40 before death. For basic medical, this is 0.
2016-06-18 11:55:03 +02:00
jonpas
03e923aa68 Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
Githawk
0723df7dea Replace execRemoteFnc with CBA events in rearm 2016-06-18 11:44:36 +02:00
jonpas
ed15d99915 Fix basic UI being overwritten on RscDiary unload (#3920)
* Display disabled message when basic config set by mission showHud

* Set showHud on RscDiary unload - fix #3907, Remove redundant force parameter from basic setElements

* Log forced source to RPT

* Add source to scripted element setter
2016-06-18 11:32:56 +02:00
Glowbal
5d9def3874 Merge pull request #3927 from acemod/use-proper-undefs
Fix for MikeRo Tools strict requirement for #undef usage
2016-06-18 11:25:25 +02:00
voiper
d5b3b03c1c Make flashlight on/off + glow a PVAR.
Clean up all privates.
Change glow proxies to not inherit from chemlight_base, to avoid ammo detection issues.
Make handleDisconnect glow deletion dedi server compatible (was only listen server compatible).
Clean up determineMapLight: faster when no chemlights nearby, a tad slower when chemlights nearby, however sources the colour settings directly from the chemlight's config.
2016-06-17 17:18:06 -07:00
Glowbal
4c2c647842 Fix change in behaviour of QFUNC
When using QFUNC, the intend most often is to have the name of the variable referencing the function as a string. This behaviour works when compiling without debug enabled. However if debug is enabled, QFUNC compiles in with the debug wrapper, becoming a code string instead of a string representation of a variable reference.

A good example where this change of behaviour can be a problem is config attributes that refer to a call back (used a lot within ACE). In normal build, you will use a getvar to get the relevant code, as it is expected to point to the function. When using debug, you will need to do a compile instead, as it's a string representing a code block.
2016-06-17 21:44:04 +02:00
BaerMitUmlaut
deb9e0d75c Added custom smoke particles 2016-06-17 17:33:50 +02:00
Glowbal
a63f496bf6 Merge pull request #3936 from acemod/fixMineDetector
fix mine detector not picking up fused explosives
2016-06-17 09:17:49 +02:00
KoffeinFlummi
e5ef31c556 Disable redefinition warnings 2016-06-16 23:40:46 +02:00
voiper
f28f90b624 Use isEqualTo. 2016-06-16 12:21:40 -07:00
bux578
04c9b628c4 exit the loop properly 2016-06-16 17:36:37 +02:00
bux578
2d029401f5 fix capitalization 2016-06-16 17:33:21 +02:00
bux578
5f52101b26 fix mine detector not picking up fused explosives 2016-06-16 17:20:15 +02:00
Glowbal
eedb406ae5 Merge pull request #3930 from acemod/wireCuttersLOS
Fix Line Of Sight check for wire cutter helper
2016-06-16 15:03:05 +02:00
Glowbal
fc241479fe Merge pull request #3924 from voiperr/remove_attached_chemlights
On Detach, Delete Used Chemlights
2016-06-16 15:02:29 +02:00
Glowbal
66450ad36a Merge pull request #3755 from acemod/add-mine-detector
Add mine detector port from ACE2
2016-06-16 14:59:35 +02:00
Glowbal
05aac2d223 Add store new helper object
Fixes an issue were you end up with many helper objects that are not cleaned up
2016-06-16 14:57:26 +02:00
voiper
3070b2ac6e Sounds are sourced from configs.
Used impactGroundSoft[] as shortcut.
2016-06-15 18:16:28 -07:00
voiper
d4dfaeaf85 Capital L. 2016-06-15 16:31:05 -07:00
voiper
a20629066a Further cleanup. Checked some privates. 2016-06-15 16:27:46 -07:00
voiper
2158d39e8a Used QPATHTOF. Reverted config names.
Optimised fnc_getUnitFlashlights.
2016-06-15 14:58:07 -07:00
PabstMirror
81c8ea54c3 getVehPos - Tweak heli width, and put at eye level 2016-06-14 23:30:58 -05:00
PabstMirror
cfc046ce71 Fix Merge 2016-06-14 19:37:22 -05:00
PabstMirror
d46c596cc4 Merge remote-tracking branch 'refs/remotes/origin/master' into vehicleInteractionDistance 2016-06-14 19:36:45 -05:00
PabstMirror
2bcc82cea7 Fix Line Of Sight check for wire cutter helper
Fix #2976
2016-06-14 19:32:30 -05:00
ViperMaul
99d08d988a Merge branch 'master' of https://github.com/acemod/ACE3 into use-proper-undefs 2016-06-14 08:27:47 -07:00
ViperMaul
d5750a6c40 Remove Tab 2016-06-14 08:12:29 -07:00
ViperMaul
b79a00d8d1 These 2 can be removed, since they are in CBA since 2.4.0 as Note from jonpas 2016-06-14 08:11:28 -07:00
voiper
01c335d13a More cleanup + a bug fix. 2016-06-13 19:23:14 -07:00
voiper
69c3dd5cfb Remove extra bracket. 2016-06-13 18:42:45 -07:00
voiper
c0e412211e More realistic chemlight impact sounds. 2016-06-13 18:07:46 -07:00
voiper
b69aa8571e Chemlights no longer re-add to inventory on remove.
Items are detached prior to being deleted, to avoid objNull attaches.
2016-06-13 18:06:05 -07:00
esteldunedain
a12d9dc2fb Attempt aof fixing the placement of spotting scopes on slopes 2016-06-13 16:51:28 -03:00
commy2
11dc3bd71a Merge pull request #3911 from acemod/gunbagCleanup
Gunbag cleanup
2016-06-13 20:39:46 +02:00
PabstMirror
a6766b611f Always add finger keybind so it is changeable (#3914) 2016-06-13 12:14:35 -05:00
ViperMaul
2242f7c622 Fix for MikeRo Tools strict requirement for #undef usage 2016-06-13 09:20:09 -07:00
Glowbal
a8831a0d16 Change split medical in two components
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00
jonpas
6644a89fbf More isModLoaded 2016-06-13 15:58:42 +02:00
Glowbal
295ad3b037 Merge branch 'medical-impr' into merge-basic-and-advanced 2016-06-13 14:32:15 +02:00
Glowbal
38cdd523f0 Clean up medical function private declares 2016-06-13 14:27:43 +02:00
Glowbal
fd108478fe Clean up medical menu privates 2016-06-13 12:49:35 +02:00
Glowbal
58f43f8a51 Remove unneeded and deprecated functions from medical 2016-06-13 12:24:28 +02:00
Glowbal
d568041838 Change medical menu to work with basic medical injury overhaul 2016-06-13 12:19:19 +02:00
Glowbal
6657bde921 Change basic medical to use advanced medical injury system 2016-06-13 12:18:56 +02:00
Glowbal
792dbcd009 Change clean up privates in handleDamage code 2016-06-13 11:05:21 +02:00
Glowbal
8e59993d7a Change clean up medical code 2016-06-13 10:55:19 +02:00
Glowbal
73bd684b65 Change formatting and private keywords in medical 2016-06-13 02:34:56 +02:00
Glowbal
3ba2396db7 Change minor clean up of handleUnitVitals 2016-06-13 02:11:21 +02:00
voiper
1ffd9d58ab Revert postInit. 2016-06-12 15:39:16 -07:00
voiper
5a29c4b04c Fix up weapon names. 2016-06-12 15:33:37 -07:00
voiper
f3fc99f3b8 Housekeeping of ace_flashlights and ace_map.
ace_map now handles flashlights independently of ace_flashlights.
ace_map searches for flashlight beam textures directly from weapon configs.
ace_map has acc_flashlight config (so vanilla ace_map will have at least one flashlight to use).
2016-06-12 15:31:11 -07:00
jonpas
b80b7e5265 Shorten more GVARs 2016-06-13 00:08:28 +02:00
jonpas
323555d9a4 Prefix model, Fix indentation of model.cfg, Remove redundant CLASSNAME macro 2016-06-13 00:03:33 +02:00
jonpas
b40915dd12 Cealnup quotes, capitalization, function headers 2016-06-12 23:56:00 +02:00
voiper
b45a17001c Merge remote-tracking branch 'origin/master' into grenadesounds 2016-06-12 14:54:14 -07:00
Glowbal
f0b0b49f3c Merge pull request #3908 from acemod/funBag
Only do gunbag things when target has a gunbag
2016-06-12 23:25:55 +02:00
Glowbal
43a2b0ea29 Merge pull request #3909 from acemod/fix-bandaging-configuration
Adjust bandage configuration
2016-06-12 23:25:16 +02:00
PabstMirror
1997cb5199 Add maxDam for medium velocity wounds
Ensures that velocity wounds from a major hit will use the "Large" type
of wound
2016-06-12 14:47:59 -05:00
Glowbal
fa1282406f Change bandage configurations
- Field dressing is average treatment
- Packing bandage is average treatment, higher reopen change, longer reopening delay
- Elastic bandage is higher treatment, higher reopen change, shorter reopen delay
- QuikClot is lower treatment, lower reopen change, longer reopening delay
2016-06-12 20:40:45 +02:00
PabstMirror
e8a403a9ad Only do gunbag things when target has a gunbag 2016-06-12 12:58:39 -05:00
VKing
d5f8d965f3 Change ace_time to cba_missionTime 2016-06-12 17:22:44 +02:00
VKing
6b62436cfb Delete unused animation files 2016-06-12 16:29:00 +02:00
VKing
fe18107077 Fix cfgPatches entries 2016-06-12 16:28:42 +02:00
commy2
3c6de5ad6f remove misc box from gunbag CfgPatches 2016-06-12 14:00:55 +02:00
commy2
000e4a68e6 gunbag improvements 2016-06-12 13:51:23 +02:00
VKing
7f3aacb4d6 Add mass to metal detectors
Based on values from the manufacturer's pamphlet (vallon.de)
2016-06-12 12:41:59 +02:00
commy2
7a0b9a1a16 Merge branch 'gunbag' of https://github.com/ir0n1e/ACE3 into ir0n1e-gunbag 2016-06-12 11:02:23 +02:00
commy2
7b49855e89 Merge pull request #3902 from acemod/tanoaWindDAta
Tanoa Weather Data
2016-06-12 10:26:56 +02:00
VKing
12130c8c3a Add description string 2016-06-12 10:19:06 +02:00
VKing
3c85398d87 Clean up the sound config 2016-06-12 10:17:02 +02:00
commy2
813b584acf Merge pull request #3900 from acemod/pipFlicker
Optics - Create PIP camera only when needed
2016-06-12 10:11:04 +02:00
PabstMirror
8aa5e53bdd movement - Handle objNull in virtualMass 2016-06-12 02:01:49 -05:00
PabstMirror
5e3d4866a6 Prepare camera when optic equipped 2016-06-12 01:53:03 -05:00
bux578
a2124a6b45 add tanoa wind dir data, add comments 2016-06-12 07:30:38 +02:00
bux578
68e2531af3 Merge remote-tracking branch 'origin/master' into tanoaWindDAta 2016-06-12 07:01:14 +02:00
PabstMirror
d14392c35c Optics - Create PIP camera only when needed 2016-06-11 23:08:55 -05:00
commy2
ec01ae0d0b Merge pull request #3897 from acemod/tanoaMapData
Tanoa map data
2016-06-11 23:03:22 +02:00
SilentSpike
931ccf8a46 Merge pull request #3796 from acemod/zeusModuleUiExample
Add more zeus modules
2016-06-11 21:41:55 +01:00
bux578
2a667a322d init WindData --- missing directions 2016-06-11 22:37:03 +02:00
SzwedzikPL
0e247bdb00 CBA events 2016-06-11 22:13:39 +02:00
SzwedzikPL
acdfa52a89 Merge branch 'acemod/master' into dogtags 2016-06-11 22:07:57 +02:00
bux578
950cdb1ee3 fix missing values
was using an incomplete regex
2016-06-11 22:05:44 +02:00
SilentSpike
242876fa83 Merge remote-tracking branch 'origin/master' into zeusModuleUiExample 2016-06-11 21:02:16 +01:00
PabstMirror
ddf9e0b5cc CBA Events 2016-06-11 14:57:04 -05:00
Glowbal
e8ba309765 Merge pull request #3887 from gpgpgpgp/patch-2
add a line to get rid of 4 first aid kits in the invisible fast roping helper
2016-06-11 21:53:34 +02:00
Glowbal
1632cb9105 Merge pull request #3878 from acemod/fastroping-sounds-fix
Only play fastroping sounds for player
2016-06-11 21:53:00 +02:00
PabstMirror
00e5cef145 Merge remote-tracking branch 'refs/remotes/origin/master' into add-mine-detector 2016-06-11 14:49:12 -05:00
commy2
250e27bfd2 Merge pull request #3864 from acemod/removeLineDrawing
Remove line drawing
2016-06-11 21:38:56 +02:00
Butt4cak3
151d13244b Improved misleading translation of german bandages (#3810)
* Improved misleading translation of german bandages

* Further improved german bandage names
2016-06-11 21:35:22 +02:00
PabstMirror
d57754a7cd Private/Formatting 2016-06-11 14:34:14 -05:00
PabstMirror
4f73ead80c Fix alt/lat for maps not defined in getMapData 2016-06-11 14:32:36 -05:00
bux578
c268572649 add Tanoa mapData 2016-06-11 21:14:05 +02:00
bux578
18d864e950 split mapData into separate function 2016-06-11 21:13:51 +02:00
Glowbal
7f9257716e Merge pull request #2331 from acemod/323bloodyoverlay
remove BI blood overlay
2016-06-11 20:49:54 +02:00
VKing
589ad4d2e7 Remove attachments from mine detectors
When WeaponSlotsInfo was added, rifle attachments could be added to the mine detectors.
2016-06-11 20:47:53 +02:00
commy2
a4bd6ea80f Merge pull request #3893 from acemod/virtualMasDiv0
virtualMass - Fix div0 error when naked
2016-06-10 10:27:36 +02:00
commy2
e55881e1ef Merge pull request #3894 from acemod/fixNametagsUAV
Fix nametag error when assignedTeam is nil
2016-06-10 10:20:16 +02:00
PabstMirror
dc6d5f1367 Temp fix for change to handleDamage in dev branch
Fix #3892
2016-06-09 21:26:50 -05:00
PabstMirror
5ecc09d78c Fix nametag error when assignedTeam is nil 2016-06-09 20:42:30 -05:00
PabstMirror
e8f7f6ea24 virtualMass - Fix div0 error when playing as rabbit 2016-06-09 20:30:45 -05:00
PabstMirror
d7d87be32b Merge remote-tracking branch 'refs/remotes/origin/master' into removeLineDrawing 2016-06-09 17:20:39 -05:00
SzwedzikPL
5313672e4c dogtag picture 2016-06-09 17:10:46 +02:00
jonpas
f1ae73967d Normalize leftovers 2016-06-09 14:28:31 +02:00
jonpas
b97ba4990d Normalize 2 more files 2016-06-09 14:25:57 +02:00
jonpas
bd5f6107a0 Merge branch 'master' into eol-lf 2016-06-09 14:24:45 +02:00
Glowbal
8c9b31b1c7 Merge pull request #3815 from acemod/cbaEventSystem
Deprecate ACE events framework
2016-06-09 14:20:26 +02:00
SzwedzikPL
aa407a469a Merge branch 'acemod/master' into dogtags 2016-06-08 18:13:22 +02:00
gpgpgpgp
0c28cd4413 add a line to get rid of 4 first aid kits in the invisible helper
The helper "ace_fastroping_helper" inherits from Helicopter_Base_F, and here's chain of inheritance.
class CfgVehicles
{
	class AllVehicles;
	class Air: AllVehicles
	{
		class TransportItems
		{
			class _xx_FirstAidKit
			{
				name = "FirstAidKit";
				count = 4;
			};
		};
	};
	class Helicopter: Air
	{
	};
	class Helicopter_Base_F: Helicopter
	{
	};
	class ace_fastroping_helper: Helicopter_Base_F
	{
		class TransportItems {};	// now overrides the first aid kits
	};
};
Was a happy and funny surprise to pick up some decent medical supplies from one end of a cut rope.
2016-06-08 17:26:23 +08:00
voiper
38b98802de Add grenade, chemlight, and handflare priming sounds.
Remove default clinking sounds.
2016-06-07 17:22:48 -07:00
BaerMitUmlaut
5dbe99b740 Adjusted single and double dogtag renders 2016-06-07 20:40:26 +02:00
commy2
24ce8b7753 Merge pull request #3880 from acemod/spotting_scope_animated_reticle
Update Spotting Scope
2016-06-07 19:41:09 +02:00
commy2
5d0e257cd8 center interaction point, add gunner shadows 2016-06-07 19:36:03 +02:00
PabstMirror
1be926f3db Make rotation key a client setting
Improve compatibility with other addons
2016-06-07 11:52:28 -05:00
PabstMirror
aea086b75e Merge branch 'cbaEventSystem' into removeLineDrawing 2016-06-07 11:12:52 -05:00
GitHawk
8e004741b9 Cleanup 2016-06-07 11:13:42 +02:00
GitHawk
e3f8fc2840 Merge remote-tracking branch 'refs/remotes/acemod/master' into rearm_supply 2016-06-07 10:56:38 +02:00
GitHawk
bc90a85bcd Improvements 2016-06-07 10:26:22 +02:00
BaerMitUmlaut
bce92e8d42 Merge pull request #3567 from BaerMitUmlaut/microdagr-microoverhaul
MicroDAGR Microoverhaul
2016-06-07 09:58:18 +02:00
commy2
f14a1b990b simplify optics config 2016-06-07 07:38:01 +02:00
Nicolás Badano
527db2bd07 Merge pull request #3884 from acemod/fixShowWindInfoControlsText
Fix wind info keybind string
2016-06-06 21:39:54 -03:00
jonpas
89db8bef5a Fix wind info keybind string 2016-06-07 02:22:53 +02:00
jonpas
9287214781 Move Defuse action to main action 2016-06-07 00:51:06 +02:00
commy2
5135d3bedd delete duplicate files 2016-06-07 00:36:41 +02:00
commy2
3ee10a8c2f add gunner proxy to FIRE GEO LOD and add it to a component 2016-06-07 00:28:09 +02:00
commy2
f5a96ac2fc add editor stuff for spotting scope 2016-06-07 00:17:04 +02:00
commy2
12ab4e9fa6 match controls at boarder 2016-06-06 23:33:00 +02:00
commy2
6a5c9cfca7 black periphery 2016-06-06 23:14:19 +02:00
commy2
36d0b78811 coeficient handling interface sizes was inverted 2016-06-06 21:36:29 +02:00
Githawk
9cfa2f11d9 Stuff
Arguments, Return Value, (optional)
2016-06-06 20:42:20 +02:00
Githawk
ef4e232664 Merge remote-tracking branch 'master' into rearm_supply 2016-06-06 20:28:27 +02:00
Githawk
a2b9678b15 Object event 2016-06-06 19:51:00 +02:00
commy2
cd43c17f80 animate the scope 2016-06-06 19:22:24 +02:00
commy2
be260e896b animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
commy2
a61e4b3a4e remove BI blood overlay 2016-06-06 14:14:45 +02:00
commy2
fe03272dc6 Merge pull request #3874 from acemod/cleanup_nightvision
code cleanup fnc_blending
2016-06-06 12:23:42 +02:00
BaerMitUmlaut
27c347eec8 Only play fastroping sounds for player 2016-06-05 19:39:12 +02:00
jonpas
e779bc0cb2 Merge pull request #3877 from acemod/fixUIerror
Fix selective UI in FFV slots
2016-06-05 14:04:49 +02:00
jonpas
021a123fc6 Fix selective UI in FFV slots, Properly fix config name check 2016-06-05 14:02:55 +02:00
Glowbal
2ad3f57414 Merge pull request #3872 from acemod/fixUIerror
Fix selective UI script error when changing certain other settings
2016-06-05 13:44:22 +02:00
commy2
e776306295 Merge pull request #3876 from acemod/cleanupMovement
Cleanup movement and improve debugging
2016-06-05 12:57:34 +02:00
jonpas
2cc1252f81 Remove unused CfgInventoryGlobalVariable in movement and improve debugging 2016-06-05 12:45:53 +02:00
commy2
0424f5db73 cleanup fnc_blending 2016-06-05 10:12:05 +02:00
commy2
8ed2dd11d2 Merge pull request #3871 from acemod/magRepackImprovements
Add size parameter to displayTextPicture, Improve parameter checking …
2016-06-05 00:05:07 +02:00
commy2
a9a0cfc001 Merge pull request #3873 from voiperr/nvgthrowfix
Fix NVG overbright when player throws grenades
2016-06-04 23:43:53 +02:00
voiper
354e84e058 Cleanup. 2016-06-04 12:26:38 -07:00
jonpas
b541b0b4f0 Fix selective UI script error when changing certain other settings 2016-06-04 21:20:10 +02:00
jonpas
3124270254 Quote the unquoted 2016-06-04 21:07:24 +02:00
voiper
a10b6ee8e2 Fix thrown blink. 2016-06-04 12:05:47 -07:00
jonpas
5a20f1286b Change internal event framework names to contain prefix and be as short as possible 2016-06-04 21:05:26 +02:00
jonpas
8ff4a2ecaf Add size parameter to displayTextPicture, Improve parameter checking in displayText functions, Cleanup magazine repack (privates, deprecated macros, style) 2016-06-04 20:40:55 +02:00
jonpas
03a56b1f7d Fix goKneeling changing animation inside vehicle (1.60) 2016-06-04 19:58:53 +02:00
SilentSpike
90ebf9638b Update common event names to meet new standard 2016-06-04 11:12:56 +01:00
SilentSpike
1b6bbff139 Revert event names for synced events framework
Keeping these names as short as possible for network traffic purposes.
2016-06-04 09:46:50 +01:00
Jonathan Pereira
b64b7e431e Translated remaining strings 2016-06-03 23:11:40 -03:00
SilentSpike
9e4fd77745 Update common event names to meet new standard 2016-06-03 22:39:43 +01:00
SilentSpike
5b8fa4d4f1 Update common status effect framework
Instead of changing the event names to match the new standards and also changing every single call to `FUNC(statusEffect_set)`/`FUNC(statusEffect_get)` I figured it made sense to only change the event names and the internal workings of `FUNC(statusEffect_sendEffects)` to automatically add the appropriate prefix.
2016-06-03 20:53:43 +01:00
SilentSpike
bd985d57ff Run event renaming script for new additions 2016-06-03 20:53:43 +01:00
Glowbal
694503c01b Fix medical events 2016-06-03 20:57:21 +02:00
Glowbal
fa2cf55156 Fix medical related events 2016-06-03 20:22:34 +02:00
PabstMirror
39456003ee Merge branch 'cbaEventSystem' into removeLineDrawing 2016-06-03 12:55:37 -05:00
BaerMitUmlaut
11f1518220 Fix spottingscope interaction point, add to misc. box (#3862) 2016-06-03 10:21:47 -05:00
jonpas
f90b3b5c54 Merge pull request #3770 from tbeswick96/IRAttachLeftShoulder
Moved IR Strobe to left shoulder when attached.
2016-06-03 16:33:57 +02:00
jonpas
46b12bd6c3 Merge pull request #3861 from acemod/unify-deployables
Unify deployables
2016-06-03 16:32:52 +02:00
PabstMirror
77baeda976 Merge branch 'master' into huehuehue 2016-06-03 00:01:13 -05:00
PabstMirror
4915637601 Few more in common 2016-06-02 20:13:09 -05:00
PabstMirror
59ffff406e Fix missing ; 2016-06-02 20:05:03 -05:00
PabstMirror
240cf4f0b5 Fix merge 2016-06-02 20:02:16 -05:00
PabstMirror
db78dd53a8 Cleanup Merge and remoteFnc events 2016-06-02 19:59:18 -05:00
PabstMirror
d7f9c52c2f Merge branch 'master' into cbaEventSystem 2016-06-02 19:29:30 -05:00
PabstMirror
7970979a18 Fix removed var in Map Gestures 2016-06-02 15:04:03 -05:00
PabstMirror
73215b707d Remove Line Drawing from MapTools
And change map tools key to ALT from CTRL
2016-06-02 14:36:25 -05:00
jonpas
c110121b1a Merge pull request #3811 from acemod/abolishExecRemoteFnc
Replace execRemoteFnc with events
2016-06-02 17:08:01 +02:00
jonpas
b0352fdeb9 Merge branch 'master' into eol-lf 2016-06-02 17:02:09 +02:00
PabstMirror
b6aaba7f90 Integrate 1.60 marker shape color map interface (#3860)
1.60 adds ability to set color and marker type from the map interface
Luckily they use the same values and indexes as ACE,
This PR connects the two systems,
Selecting a color from the 1.60 map display will set the color in the
ace marker display and vice versa
2016-06-02 09:28:52 -05:00
PabstMirror
637b5e02e9 Update 3den attributes to use 1.60 scaling (#3857) 2016-06-02 09:26:57 -05:00
PabstMirror
675214cfb9 Allow drivers of vehicles to show microDagr (#3808) 2016-06-02 09:26:43 -05:00
PabstMirror
68d6c1969b Cleanup transistion to CBA's waitAndExec (#3858) 2016-06-02 09:22:40 -05:00
jonpas
4c995d4c5c Improve selective UI API (#3805)
* Improve selective UI API, Disable ammo count when reload component is loaded, Fix stance UI

* Upgrade Selective UI framework for controls that share IDCs for gunner and soldier

* Separate more soldier and gunner settings sharing same IDCs, Remove vehicle gunner weapon which has no effect anymore

* Separate more soldier and gunner IDC sharing elements, Fix typo, Fix API setting not being respected in case where selective type is not the same on load

* Rework Selective UI using ACE_UI config, Cleanup, Add ACE_UI to FCS component to mark it (is already disabled due to other necessary settings for FCS to function)

* Do location check in function, Rename condition to location, change to number

* Use macros in ACE_UI location
2016-06-02 14:32:39 +02:00
jonpas
590d4fa70b Merge branch 'master' into abolishExecRemoteFnc 2016-06-02 14:28:43 +02:00
Glowbal
603d07ddc2 Fix incorrect indentation
Should be using 4 spaces instead of a tab.

Quick, before flummi sees this.
2016-06-02 10:53:09 +02:00
Glowbal
2e54310ff4 Merge pull request #3844 from acemod/fixShowHud
Fix showHud if set before display loaded
2016-06-02 10:39:46 +02:00
Glowbal
5c7148de1f Merge pull request #3851 from acemod/huntIR-multipara-fix
Fixed HuntIR deployment
2016-06-02 10:38:37 +02:00
BaerMitUmlaut
cc83bf64d6 Moved all deployables to equipment submenu 2016-06-02 10:35:33 +02:00
BaerMitUmlaut
9d4bd0f8dd Added custom dogtag model and images 2016-06-02 00:59:15 +02:00
PabstMirror
b949440eb1 Goggles - Fix script error from CBA_fnc_waitAndExecute 2016-06-01 17:27:55 -05:00
jonpas
95573ee711 Stringtable URL (#3855)
* Move url into stringtable to display it properly, Add some missing author and url entries

* Fix main

* Remove duplicate author
2016-06-01 23:45:51 +02:00
jonpas
ba27c8f914 Fix WEB_URL end of line error (#3854)
* Fix WEB_URL end of line error

* Change location of quote macro

* Fix medical_menu VERSION_CONFIG error
2016-06-01 14:41:33 +02:00
commy2
9d61dd6159 Merge pull request #3850 from acemod/fixCfgPatchesAuthor
Fix CfgPatches author/ is not a value
2016-06-01 14:24:17 +02:00
jonpas
1354826d56 Put semi-colon to the correct place 2016-06-01 14:11:32 +02:00
commy2
e6000807ee Merge pull request #3849 from acemod/fix160ubc
Fix 1.60 UBC (slingloads)
2016-06-01 13:57:07 +02:00
jonpas
1331265e65 Move url into a macro 2016-06-01 13:49:10 +02:00
jonpas
6730d016c2 Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility 2016-06-01 13:27:02 +02:00
BaerMitUmlaut
7a8506cefd Update handleFired header comment 2016-05-31 23:12:57 +02:00
jonpas
26fbc36cab Merge branch 'master' into cbaEventSystem 2016-05-31 22:36:08 +02:00
BaerMitUmlaut
f3fbb6cbdd Fixed HuntIR deployment 2016-05-31 22:13:01 +02:00
jonpas
fa9384ffb4 Fix vanilla CCIP on A-10 2016-05-31 20:35:38 +02:00
Glowbal
d7b239f487 Merge pull request #3795 from acemod/deprecate-components
Add Deprecate components support
2016-05-31 10:40:24 +02:00
PabstMirror
6905e6f97f Fix showHud if set before display loaded 2016-05-31 01:53:28 -05:00
PabstMirror
598c3dc181 Fix 1.60 UBC (slingloads) 2016-05-30 17:11:06 -05:00
commy2
fd26e2e44e Merge pull request #3516 from acemod/cbamissiontime
replace timePFH with CBA_missionTime
2016-05-30 21:23:57 +02:00
commy2
7512c4e52e manual merge 2016-05-30 21:14:34 +02:00
jonpas
7a307393a4 Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
commy2
e7fa02d0d9 Merge pull request #3812 from acemod/cbaDelayedExecFnc
Use new CBA delayed execution functions and deprecate ACE functions
2016-05-30 21:02:29 +02:00
commy2
94b5cea3cf Merge pull request #3814 from acemod/cbaBinocularMagazineFnc
Use new binocular magazine CBA functions and deprecate ACE functions
2016-05-30 21:00:43 +02:00
commy2
272775445f Merge pull request #3670 from acemod/useQuotedFuncMacros
Use new quoted function macros
2016-05-30 21:00:23 +02:00
commy2
882aa26ab2 Merge pull request #3813 from acemod/cbaGetItemObjectConfig
Use new CBA get config functions and deprecate ACE functions
2016-05-30 21:00:05 +02:00
PabstMirror
4df30327ac Flashsuppressors - use next CBA's JM configs (#3709)
#3700
2016-05-30 13:49:08 -05:00
jonpas
816da2aef1 Normalize to LF line endings 2016-05-30 18:37:03 +02:00
PabstMirror
3163b53710 gforces - Fix missing ace_settings.hpp include (#3837) 2016-05-29 11:54:44 -05:00
bux578
b4cb49ffec Merge pull request #3836 from acemod/fix_null_rallypoint
fix rallypoint being objNull, when created via 'createvehicle'
2016-05-29 13:57:44 +02:00
commy2
bc6f756df4 fix rallypoint being objNull, when created via 'createvehicle' 2016-05-29 13:22:49 +02:00
commy2
1bd44e562a replace a comma with semi colon 2016-05-29 11:44:00 +02:00
KoffeinFlummi
68a9a6157e Fix vehiclelock weirdness 2016-05-28 19:54:01 +02:00
Grey-Soldierman
9f588d283c Fixed indentation again 2016-05-27 19:10:44 +01:00
Grey-Soldierman
d92b5fb459 Fixed indentation 2016-05-27 19:08:34 +01:00
Grey-Soldierman
b0363d4ba9 Removed Valon from any vest configured for holsters 2016-05-27 18:52:30 +01:00
voiperr
52ea640c4b ace_map: More realistic flashlight glow + minor fix (#3824)
* -Converted flashlight glow object to chemlight type (emits light without sprite)
-Fixed issue where glow object was being deleted without being first detached

* Cleanup of temp classes.

* Spaces before and after =

* Moved effects into Effects.hpp.
2016-05-27 19:16:15 +02:00
jonpas
4f515ec4e1 QGVAR captives, interaction 2016-05-25 20:23:53 +02:00
jonpas
5d36f84eb1 qGVAR overheating and reloadlaunchers 2016-05-25 20:13:36 +02:00
gpgpgpgp
cfb3d7f0a9 add a line to support JSRS Eden (getting rid of JSRS explosion sound effect)
JSRS Eden defines a SoundSetExplosion[] on ShellBase to define explosion sounds, which gives huntir unexpected exploding sound when used together. Adding SoundSetExplosion[] = {}; shall fix the problem.
2016-05-25 09:17:19 +08:00
PabstMirror
87ee34ba35 vehicleLock - Use QGVAR 2016-05-24 19:37:24 -05:00
PabstMirror
fef50ae48f Fix duplicate event 2016-05-24 19:25:38 -05:00
jonpas
c4999c13e4 QGVAR and Fix sandbag, tagging, tripod, viewdistance, weather, zeus 2016-05-25 02:19:50 +02:00
jonpas
7ede53bbdd QGVAR and Fix laser, map, map_gestures, maptools, modules, nightvision, optics 2016-05-25 02:09:11 +02:00
jonpas
b54d1985f1 QGVAR and fix gforces, goggles, grenades, hearing, interact_menu 2016-05-25 01:57:41 +02:00
jonpas
99675417c6 QGVAR and fix events in concertina_wire, disarming and explosives 2016-05-25 01:51:58 +02:00
jonpas
dd2e9140ae Q(E)GVAR rangefinderData event 2016-05-25 01:44:56 +02:00
jonpas
da4c08fb6c QGVAR all reload events 2016-05-24 20:51:10 +02:00
jonpas
30b15ee3d3 Fix quotes in cargo 2016-05-24 19:22:48 +02:00
jonpas
331c3c70cb Verify and fix cargo, nametags, rearm, reload, repair, ui, Convert infoDisplayChanged in common and mk6mortar Rsc's 2016-05-24 18:58:27 +02:00
SilentSpike
207d6612da Remove duplicate ACE_newEvents entries 2016-05-24 15:06:17 +01:00
SilentSpike
c4b75160a4 Run event renaming script 2016-05-24 14:13:11 +01:00
PabstMirror
ccbd52e811 Fix Can't toggle safemode in FFV seats #3819
Also block safemode when no weapon
2016-05-23 15:51:09 -05:00
PabstMirror
84eca899a9 Add event renaming system
Allows us to switch event names such that anyone currently using our old event framework and names won't have their code broken until it is deprecated in version 3.8.0
2016-05-23 14:03:55 +01:00
PabstMirror
86b9022322 Fix VehLock Macros 2016-05-22 23:13:15 -05:00
SilentSpike
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
f956ea557a Merge branch 'master' into armake 2016-05-22 17:41:43 +02:00
SilentSpike
f0b8da33c4 Deprecate ACE events framework
CBA 2.4.0 entirely replaces the ACE events framework.

Adds wrappers with deprecated warnings to all of the public event framework functions and removes all of the underlying GVARs and code.
2016-05-22 16:09:49 +01:00
jonpas
bd0e05d7d6 Use CBA config functions, return correct value 2016-05-22 16:18:24 +02:00
jonpas
38b48390b5 Call CBA binocular functions - leave as wrapper 2016-05-22 16:03:41 +02:00
jonpas
bbd96f9e71 Call CBA delayed execution functions, remove ACE's PFH for handling them 2016-05-22 16:01:12 +02:00
jonpas
4b121480bb Use new binocular magazine CBA functions, deprecate ACE functions 2016-05-22 15:48:03 +02:00
jonpas
d35e89892c Use new get item and object config CBA functions, deprecate ACE functions 2016-05-22 15:36:31 +02:00
jonpas
e7dbcd7b58 Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
jonpas
472e4631d6 Deprecate delayed execution functions 2016-05-22 15:25:59 +02:00
jonpas
d902d1182a Replace ace_common_fnc_execRemoteFunc with events 2016-05-21 23:55:48 +02:00
SilentSpike
a7c1d0e5bf Remove erroneous tabs 2016-05-21 17:45:50 +01:00
SilentSpike
3e16142ff6 Merge branch 'master' into zeusModuleUiExample 2016-05-21 17:37:49 +01:00
SilentSpike
b3192adbb7 Add support for a zeus module position attribute
Allows zeus to select a position for the module task to be carried out at - as a bonus it works alongside the radius attribute and will draw a circle preview if a radius is present.

Unfortunately control types 100 & 101 don't play nicely with controls groups and so I've commented out the position attribute from the displays that would currently use it. Otherwise it is all seemingly working fine, just that the position of the control is all wrong and it doesn't stay within the bounds of the controls group.

I opened an issue tracker ticket for the problem here: https://feedback.bistudio.com/T116708
2016-05-21 17:29:53 +01:00
commy2
c9ea5676ea travis test 2016-05-21 13:29:42 +02:00
commy2
e40c814b04 Merge branch 'master' of https://github.com/acemod/ACE3 into improve_getTurretX 2016-05-21 13:27:51 +02:00
commy2
d395fcd792 travis pls 2016-05-21 13:22:13 +02:00
commy2
aee4d23bdb fullCrew new parameter to improve FUNC(getTurretX) 2016-05-21 13:07:17 +02:00
Glowbal
dd60ac8170 Remove isEnabled check in sitting
IsEnabled check is not necessary here. It should not have been included, as it was a left over from testing for migrating sitting to ACEX.
2016-05-21 00:41:49 +02:00
PabstMirror
f69142dd45 Hearing - New XEH, Fix dead effects, Medical var (#3802)
* Hearing - New XEH, Fix dead effects, Medical var

* Use setHearingCapability

* Cleanup dead player vol update

* Don't change global hearing in medical

* Fix exitWith
2016-05-20 11:23:14 -05:00
PabstMirror
d464a23d21 Use the lovely CBA_fnc_canUseWeapon function 2016-05-20 01:10:12 -05:00
PabstMirror
0d5385ffaf Update FCS hud when manually setting range. 2016-05-19 21:50:51 -05:00
PabstMirror
508b71e7ba Scopes - Allow Scope Adjust from FFV 2016-05-19 21:39:15 -05:00
SilentSpike
adaa10aea5 Adjust center of zeus AI task modules
The tasks should center on the logic rather than the group leader.

The search nearby module is also deleted after it's processed.
2016-05-19 22:32:05 +01:00
SilentSpike
3a1dba4486 Add zeus defend, patrol and search modules
Using a shared `radius` attribute for all of these displays so a generalized method of initializing and retrieving the value associated that was implemented.
2016-05-19 01:24:08 +01:00
SilentSpike
e05f2ca637 Add search nearby building zeus module 2016-05-19 01:24:07 +01:00
SilentSpike
600b71817f Update zeus module logic deletion behaviour
The teleport players module is reusable, while the global AI skill and group side modules should be deleted appropriately once the display is closed.
2016-05-18 16:30:14 +01:00
SilentSpike
8a70cfbcd8 Clean new zeus module config and functions
Adds function headers, stringtables and renames some display control classes.
2016-05-18 16:16:35 +01:00
commy2
25876d82ca manual merge 2016-05-18 12:21:53 +02:00
commy2
230f0ab85e manual merge 2016-05-18 12:20:33 +02:00
commy2
08bafd535f deleted to much 2016-05-18 12:00:13 +02:00
commy2
655277cc17 remove previously deleted block 2016-05-18 11:58:42 +02:00
commy2
d93132dac8 more replacing 2016-05-18 11:57:40 +02:00
commy2
da70854568 manual merge 2016-05-18 11:48:27 +02:00
SilentSpike
81d854c56a Add group side zeus module
The module is placed on a unit in order to switch the side of that unit's group. A "simple" dialog is used to select the new side.

The dialog code is a little ugly to say the least.
2016-05-17 23:44:17 +01:00
SilentSpike
4cbded1811 Fix zeus cargo display for empty vehicles
The cargo wasn't displaying for empty vehicles because they use a different display.
2016-05-17 23:44:16 +01:00
ir0n1e
4a7f5529f6 added gunbag to ACE_Box_Misc 2016-05-17 12:56:48 +02:00
ir0n1e
3e9cf73b0d added readme 2016-05-17 12:24:18 +02:00
ir0n1e
1302ccb3fe clean up 2016-05-17 12:19:17 +02:00
ir0n1e
7ef02400dc adapted to #3378 and added support for UGL 2016-05-17 12:14:57 +02:00
ir0n1e
c89163316c fixed idention tabs are 4 spaces now 2016-05-17 11:21:48 +02:00
ir0n1e
6d988524d3 Merge branch 'master' of https://github.com/acemod/ACE3 into gunbag 2016-05-17 11:03:57 +02:00
ir0n1e
1a14634b41 dissolved some edges 2016-05-17 10:57:24 +02:00
SilentSpike
d90d5a7ac1 Rewrite global AI skill zeus module
Remove the use of ace settings and makes the module more zeus specific. It might be worth adding a similar module or mission settings to ace_ai for mission editing.
2016-05-16 15:16:53 +01:00
commy2
473149b8ca revert changes from other PR to make it compatible 2016-05-16 15:22:37 +02:00
commy2
cac7b9c0c3 optional param to skip deprecated warning 2016-05-16 15:15:51 +02:00
Glowbal
32055401d3 Add backwards compatability for InventoryChanged
The output of `getUnitLoadout` is different as `getAllGear`. Using a different format in the event would mean that any eventhandler depending on the inventory output would now be broken.
2016-05-16 00:09:53 +02:00
SilentSpike
5b460205a9 Add teleport player zeus module 2016-05-15 21:02:40 +01:00
Glowbal
487400b142 Add different warning messages based on current version of component 2016-05-15 20:13:10 +02:00
Glowbal
7a7e930024 Add deprecate sitting component 2016-05-15 19:38:37 +02:00
Glowbal
3d74c25c97 Add deprecate component solution 2016-05-15 19:38:24 +02:00
SilentSpike
4d028be876 Cleanup zeus display modules
Replaces display size and position defines with macros for readability and compactness.

Changes naming convention of functions and displays to distinguish categories and make more readable.

Converts the global set skill module to use display events rather than waiting in a loop for the module to be set and confirmed.
2016-05-15 18:08:54 +01:00
SilentSpike
77de1ec6eb Update vanilla zeus functions
Merges the changes introduced by arma updates to vanilla functions with our overwrites.

I also reverted some of the command capitalization since it makes the process of going through differences quicker in future.
2016-05-15 12:48:32 +01:00
Glowbal
da3f6113d6 Merge branch 'master' into add-mine-detector 2016-05-15 00:20:46 +02:00
commy2
07caf1b0bd fix for null player 2016-05-14 20:33:33 +02:00
PabstMirror
7628f9a4ab Fix nils in array 2016-05-14 13:08:58 -05:00
commy2
e4c86a8af5 don't do 'playerInventoryChanged' just because ammo decreased after firing 2016-05-14 19:50:08 +02:00
commy2
cc9e128e74 Merge pull request #3792 from acemod/useGetUnitLoadout
use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it
2016-05-14 13:04:35 +02:00
commy2
c5275813a4 use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it 2016-05-14 10:49:09 +02:00
Glowbal
04b61ff32e Fix missing semicolon 2016-05-14 10:37:29 +02:00
Glowbal
180a0f9d84 Merge pull request #3462 from acemod/medicalLoops
Cleanup medical PFHs
2016-05-14 09:39:14 +02:00
Glowbal
36e48554c2 Merge pull request #3787 from acemod/motorcycleInteraction
Add interaction support to Motorcycle class
2016-05-14 09:33:41 +02:00
Glowbal
4e109ae93b Merge pull request #3781 from acemod/specTree
Fix spectator unit tree refreshing
2016-05-14 09:26:42 +02:00
Glowbal
e867db3a24 Merge pull request #3780 from acemod/lighter-bodybags
Adjusted weight of bodybag
2016-05-14 09:24:25 +02:00
Glowbal
eb8390741b Change round down mass of body bag
Mass is an integer.
2016-05-14 09:23:29 +02:00
Glowbal
57e83f8b35 Merge pull request #3791 from acemod/dropTestMission
Remove old test-mission
2016-05-14 09:18:06 +02:00
PabstMirror
d48bd3ca83 Remove old testmission addon 2016-05-13 19:54:14 -05:00
PabstMirror
895bf2580a Merge pull request #3773 from J3aLeiNe/master
fnc_getMGRSdata.sqf update3
2016-05-13 15:59:24 -05:00
jonpas
a950b2c2fe Add canPush config entry to enable pushing on boats with mass higher than 2600 2016-05-13 16:33:15 +02:00
SilentSpike
ce3787b3c3 Merge pull request #3768 from acemod/add-zeus-objects-setting
Add zeus objects setting
2016-05-13 10:39:20 +01:00
jonpas
e984fcf715 Fix part name for Tank class 2016-05-12 21:56:12 +02:00
jonpas
2d2d5bc828 Readd mistakenly removed spare part adding 2016-05-12 21:52:06 +02:00
jonpas
58cc686aac Remove initial spare part adding for classes not Car or Tank, Improve addSpareParts 2016-05-12 21:49:45 +02:00
jonpas
f6e4bd7a6b Remove redundant spare part adding 2016-05-12 21:37:54 +02:00
jonpas
c591c7af64 Add interaction support to Motorcycle class 2016-05-12 21:30:32 +02:00
Glowbal
721b161161 Remove useless if statement 2016-05-12 19:56:07 +02:00
Glowbal
7ba02a21ec Merge remote-tracking branch 'refs/remotes/origin/add-mine-detector'
Conflicts:
	addons/minedetector/functions/fnc_detectorLoop.sqf
2016-05-12 19:49:32 +02:00
Glowbal
7cc423d48f Change mindetector sound 2016-05-12 19:44:43 +02:00
jonpas
5147f366a5 Execute take nozzle actions only on progress bar success (#3783)
* Execute take nozzle actions only on progress bar success - fix #3739, Prettify params

* Fix animation on holster
2016-05-12 17:11:35 +02:00
GitHawk
d0509830e3 Some things
Made params nicer, replaced some forEach and used params in XEH_respawn
2016-05-12 14:55:40 +02:00
PabstMirror
09371bce96 Merge pull request #3776 from acemod/cleanupFastRopeSounds
FastRope Sounds - Fix Config, Merge PFEH, Add CC Attribution
2016-05-11 22:29:28 -05:00
commy2
7304bd3fda Merge pull request #3779 from acemod/showvirtualloadingearmenu
show virtual load in inventory menu
2016-05-11 22:57:37 +02:00
commy2
dd6241e376 Merge pull request #3778 from acemod/fixGetWeaponState
fix getWeaponState, fix #3777
2016-05-11 22:57:25 +02:00
BaerMitUmlaut
f9c643b941 Modified fastroping thud sound 2016-05-11 21:05:59 +02:00
SilentSpike
1b1329b350 Increase spectator unit tree refresh rate
Reduce the time between automated refreshing of the unit tree. Also makes an initial call to the tree populating code upon first opening to remove the initial delay.
2016-05-11 16:01:07 +01:00
SilentSpike
9364ae60df Fix spectator unit tree refreshing
- Account for decrement in node index when culling the tree of sides/groups/units
- Fix non-zero-based index `to` value when navigating the units in the tree
2016-05-11 13:30:17 +01:00
J3aLeiNe
078c1d585f Add Kerama Islands by "Les Vétérans"
add Kerama Islands by "Les Vétérans" with the correct latitude (default config latitude : 1°)
2016-05-11 00:01:35 +02:00
BaerMitUmlaut
38bb4f6c29 Adjusted weight of bodybag 2016-05-10 23:40:03 +02:00
commy2
f738b17db7 show virtual load in inventory menu 2016-05-10 22:32:40 +02:00
commy2
53c9a96c77 fix getWeaponState, fix #3777 2016-05-10 22:14:01 +02:00
J3aLeiNe
c619bcb5a3 Fix "jacobi" latitude and elevationOffset 2016-05-10 19:39:01 +02:00
PabstMirror
518a873efd Add module readme 2016-05-10 10:14:15 -05:00
PabstMirror
980da16826 FastRope Sounds - Fix Config, Merge PFEH, Add CC Attribution 2016-05-10 10:09:52 -05:00
J3aLeiNe
29e7dbf757 fnc_getMGRSdata.sqf update3 2016-05-10 12:39:56 +02:00
commy2
be99d4b3d7 Merge pull request #3772 from acemod/fixmissingmags
add missing magazines, fix #3685
2016-05-10 11:57:32 +02:00
commy2
505fa0d773 add missing magazines, fix #3685 2016-05-10 11:50:59 +02:00
Tim Beswick
19df821ff5 Moved IR Strobe to left shoulder when attached. 2016-05-09 11:51:28 +01:00
BaerMitUmlaut
3f96e11cbb Made icons grey 2016-05-08 18:52:33 +02:00
Glowbal
74fd4b4b52 Add run at settings initialized auto add objects 2016-05-08 13:47:35 +02:00
Glowbal
a526d33aba Fix inconsistent name for module setting 2016-05-08 13:44:51 +02:00
Glowbal
b08af3fea6 Add read auto add objects setting from module 2016-05-08 13:42:45 +02:00
Glowbal
220b8b6352 Merge pull request #3767 from alganthe/zeus_fix
Add new zeus addObjects setting to settings module (#2451)
2016-05-08 13:41:13 +02:00
jonpas
a0bd521a40 Remove difficulties component 2016-05-07 23:48:31 +02:00
PabstMirror
2a5ec42148 Repair - Improve wheel detection for RHS (#3760)
* Repair - Improve backup wheel detection

Fix #3759

* Cleanup
2016-05-07 16:04:27 -05:00
Glowbal
dbe70a7094 Merge pull request #3761 from acemod/cleanupExplosiveSync
Fix explosive sync on dedicated server
2016-05-07 22:46:35 +02:00
Glowbal
ed9d05d6dd Merge pull request #3753 from acemod/blockEngine-statusEffect
Add blockEngine status effect
2016-05-07 22:40:05 +02:00
J3aLeiNe
d79cbe0844 Getmgrsdata update2 (#3736)
* correct mildot reticle LRPS/AMS/KHS

correct mildot reticle LRPS/AMS/KHS

* replace 1 tab with 1 space

replace 1 tab with 1 space

* fix tab

* ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes

ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes,
same opticszoommax/min for each scopes : 1µ (1meter for 1000meter) / 4µ
(4meter for 1000meter),
LRPS :  variable magnification / SOS : 2 magnifications

* fnc_getMGRSdata.sqf update2

fnc_getMGRSdata.sqf update2

* fnc_getMGRSdata.sqf update2

add new maps, in alphabetic order now
2016-05-07 22:37:58 +02:00
PabstMirror
9f6661f4db Make 40mm Grenades Frag (#3679)
* Make 40mm Grenades Frag

* Just use existing force cfg instead of adding new

Add RHS compat entries
2016-05-07 15:35:39 -05:00
BaerMitUmlaut
4eb2ecb0b6 Fixed getting stuck on rope whilst fastroping (#3734) 2016-05-07 22:35:18 +02:00
BaerMitUmlaut
82f8eb758c Removed remaining usage of player (#3710) 2016-05-07 22:27:33 +02:00
PabstMirror
1742629045 Add NonSteerable Reserve Parachute (#3689)
* Add NonSteerable Reserve Parachute

Close #3364

* Use params
2016-05-07 22:26:02 +02:00
Rebel
8bd4afed6b Drag and carry icons. (#3676) 2016-05-07 22:23:38 +02:00
J3aLeiNe
fd8167b7e7 AB - correct mildot reticle LRPS/AMS/KHS (#3664)
* correct mildot reticle LRPS/AMS/KHS

correct mildot reticle LRPS/AMS/KHS

* replace 1 tab with 1 space

replace 1 tab with 1 space

* fix tab

* ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes

ace_scope : correct mildot reticle for LRPS and SOS 2D/PiP SFP scopes,
same opticszoommax/min for each scopes : 1µ (1meter for 1000meter) / 4µ
(4meter for 1000meter),
LRPS :  variable magnification / SOS : 2 magnifications
2016-05-07 22:20:50 +02:00
commy2
4a8e727ba5 end spectator by global mission end event from server (#3659)
* end spectator by global mission end event from server

* add ;
2016-05-07 22:17:21 +02:00
Ozan Eğitmen
b8abec0c61 Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
Glowbal
f34d890e7a Merge pull request #3612 from SzwedzikPL/trenchestweaks
Add remove trench and continue digging trench actions
2016-05-07 22:12:15 +02:00
Glowbal
1ad348d415 Merge pull request #3517 from gruppe-adler/master
Added fastroping sounds
2016-05-07 22:01:21 +02:00
Glowbal
5ff91484ed Merge pull request #3438 from acemod/spareBarrelSimulation
AAR actions + track temperatures of spare barrels
2016-05-07 21:48:03 +02:00
PabstMirror
dd858c7e6b Stringtables, Add Detector Pos Deubg 2016-05-07 12:08:36 -05:00
PabstMirror
dd049a9699 Merge pull request #3762 from acemod/toggleWindDisplay
Add key to toggle wind info display
2016-05-07 10:58:43 -05:00
PabstMirror
71b86a7525 Merge pull request #3746 from acemod/fixTacLaderModelCfg
Tactical Ladder - Update model cfg
2016-05-07 10:58:29 -05:00
PabstMirror
9b46e77f66 Add key to toggle wind info display 2016-05-06 12:47:59 -05:00
PabstMirror
28c65c4bed Fix explosive sync on dedi 2016-05-05 14:36:56 -05:00
jonpas
59e412032e Merge pull request #3756 from acemod/uiShowHud
UI - Don't overwrite other showHud indexes
2016-05-04 21:50:42 +00:00
PabstMirror
cf92ba9c46 Overheating - Add Master Enabled Setting (barrelPR) 2016-05-04 14:59:04 -05:00
ir0n1e
13dc56c435 added opening sounds 2016-05-04 20:06:56 +02:00
PabstMirror
bc584b4c95 Merge remote-tracking branch 'refs/remotes/origin/master' into spareBarrelSimulation 2016-05-04 13:00:34 -05:00
commy2
01cf551aba Merge pull request #3730 from acemod/cleanupReloadLaunchers
Cleanup reload launchers
2016-05-04 16:18:37 +02:00
Glowbal
83a8c488d9 Merge pull request #3751 from acemod/wipeoutWhitespace
Cleaned up excessive whitespace
2016-05-04 11:46:56 +02:00
Glowbal
59d101ea75 Merge pull request #3754 from acemod/removeLegacy
Removed old occurances of AGM and CSE
2016-05-04 11:46:11 +02:00
ir0n1e
9af55d741b added new load handling 2016-05-04 09:56:33 +02:00
ir0n1e
cbabae9253 Merge branch 'master' into gunbag 2016-05-04 06:39:26 +02:00
ir0n1e
ad7bd3efc1 Merge branch 'gunbag' of https://github.com/ir0n1e/ACE3 into gunbag 2016-05-04 06:32:17 +02:00
ir0n1e
ffbc5ca07d fixed idention and code style 2016-05-04 06:31:35 +02:00
PabstMirror
398b76f30b Get reload time from QGVAR(buddyReloadTime) 2016-05-03 23:13:43 -05:00
PabstMirror
98a74aca6e UI - Don't overwrite other showHud indexes 2016-05-03 22:49:05 -05:00
Glowbal
0652978c86 Merge branch 'master' into add-mine-detector 2016-05-03 22:44:16 +02:00
Glowbal
b4fca958aa Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
BaerMitUmlaut
012ce9fb16 Removed old occurances of AGM and CSE 2016-05-03 21:38:36 +02:00
BaerMitUmlaut
b6324e61e9 Improved params formatting 2016-05-03 21:24:10 +02:00
BaerMitUmlaut
304f1a22b4 Use blockeEngine status effect in refuel 2016-05-03 21:08:22 +02:00
BaerMitUmlaut
e125911c3b Added blockEngine status effect 2016-05-03 20:52:43 +02:00
Cuel
66c2bf0506 Fix dead bodies removal, when forced = 1
- Removed unused(?) GVAR(Module)
- Removed "white space alignment" in module.sqf
2016-05-03 20:10:28 +02:00
commy2
736807f994 fix typo, make variable global 2016-05-03 18:16:39 +02:00
commy2
8585ea5688 add framework to add virtual mass to containers 2016-05-03 18:12:47 +02:00
ir0n1e
cd58eaf974 wrong command (removeAllPrimaryWeaponItems) 2016-05-03 12:52:06 +02:00
ir0n1e
def1d46152 remove weapon items player 2016-05-03 12:49:16 +02:00
ir0n1e
920b9b8e62 Update script_component.hpp 2016-05-03 12:44:58 +02:00
ir0n1e
a34490aca8 added missing } 2016-05-03 10:58:01 +02:00
ir0n1e
d3500d4bee ACE syntax 2016-05-03 10:51:41 +02:00
ir0n1e
9567b587c6 added gunbag 2016-05-03 10:21:21 +02:00
BaerMitUmlaut
7fcbe93b71 Cleaned up excessive whitespace 2016-05-03 02:32:44 +02:00
KoffeinFlummi
13691fb5fa More changes for Linux / armake 2016-05-02 21:18:44 +02:00
KoffeinFlummi
86a94baa8f Rename files for Linux 2016-05-02 21:18:25 +02:00
PabstMirror
33b624c896 Tactical Ladder - Update model cfg
#3745
2016-05-02 12:10:44 -05:00
KoffeinFlummi
c02e7ead32 Fix medical paths 2016-05-02 16:49:33 +02:00
PabstMirror
7cc2da2bb1 Fix self swap action 2016-04-29 23:38:01 -05:00
ProfessorCZ
7d0fcde9fa CZ Translate - Update
04/30/2016
2016-04-30 00:57:24 +02:00
PabstMirror
4eb657bfc7 Merge pull request #3718 from acemod/vehLockACRE
vehicle inventory lock - compatibility with acre
2016-04-29 13:10:21 -05:00
PabstMirror
7665935641 Use constant reload time value instead of config 2016-04-29 13:00:35 -05:00
commy2
ab09e0989b Merge pull request #3722 from acemod/fixmacro
fix wrong macro names
2016-04-28 07:48:25 +02:00
PabstMirror
d826c91c99 Cleanup reload launchers 2016-04-28 00:43:33 -05:00
jonpas
3389bc5e1b Add cargo to Taru pods 2016-04-28 04:44:57 +02:00
PabstMirror
d40735d5c2 Improve synced event error logging 2016-04-25 15:48:24 -05:00
commy2
5c3f5f5751 fix wrong macro names 2016-04-25 21:34:25 +02:00
PabstMirror
27c5598135 vehicle inventory lock - compatibility with acre 2016-04-24 11:26:13 -05:00
jonpas
b06659a2e4 Fix params error 2016-04-23 00:29:58 +02:00
jonpas
dbe4c6ae26 Merge branch 'master' into uiSettings 2016-04-23 00:17:16 +02:00
PabstMirror
efc956eb99 Merge pull request #3692 from acemod/unloadOnSlopes
Better handle unloading on slopes
2016-04-22 10:40:16 -05:00
PabstMirror
7366133629 Merge pull request #3699 from acemod/cWireFixes
Concertina Wire - Don't recoil broken wire, fix killer
2016-04-22 10:40:04 -05:00
PabstMirror
71ff7e9d8a Merge pull request #3682 from acemod/javelinCursorTargetFix
Javelin - Verify player has LOS to cursorTarget
2016-04-21 19:50:23 -05:00
PabstMirror
72aa0fffea Merge pull request #3713 from acemod/gesturesFixBIS
Fix BIS gesture keybinds
2016-04-21 19:48:26 -05:00
PabstMirror
d7e3f51ec2 Merge pull request #3705 from acemod/gforceSetting
Gforces - Add ace_setting to only run in aircraft
2016-04-21 19:47:29 -05:00
PabstMirror
9bd66bc40f Cleanup scopeCurator 2016-04-21 15:07:13 -05:00
PabstMirror
c432ce714e Make explosives helpers hidden in eden. 2016-04-21 13:56:32 -05:00
PabstMirror
097bba9b68 Spaces 2016-04-21 13:21:55 -05:00
PabstMirror
4214e31678 Fix BIS gesture keybinds
- From #3635 - FUNC(playSignal) needs "BIgesture" prefix
- Interaction conditions are checked on parent, don't need on every
child
2016-04-21 13:15:35 -05:00
Glowbal
392012bb4b Merge pull request #3702 from acemod/dayVector
Add day (non night vision) version of the vector 21
2016-04-20 18:01:59 +02:00
PabstMirror
c2126c3bd4 Simplify binocular check 2016-04-20 10:48:25 -05:00
PabstMirror
cf9479efab Non-hardcoded binocular / vector detection 2016-04-20 10:40:00 -05:00
PabstMirror
3adbb59f04 Geforce - Change default to aircraft only 2016-04-19 23:04:51 -05:00
PabstMirror
236ad912af Gforces - Add ace_setting to only run in aircraft 2016-04-19 12:59:41 -05:00
Glowbal
db5d1d42b7 Merge pull request #3703 from acemod/fix-redundant-privates
Fixed redundant privates in setCardiacArrest
2016-04-18 15:39:35 +02:00
BaerMitUmlaut
65ccf66d00 Fixed redundant privates in setCardiacArrest 2016-04-18 15:23:04 +02:00
PabstMirror
23632281cf Add day (non night vision) version of the vector 21 2016-04-17 23:22:41 -05:00
jonpas
0762e13816 Merge pull request #3655 from acemod/improveCargoXEH
Improve cargo initialization XEH
2016-04-17 11:29:09 +00:00
jonpas
10cadb535f Merge pull request #3631 from acemod/customTaggingTextureSupport
Add support for custom textures in tagging
2016-04-17 11:28:14 +00:00
PabstMirror
7bd2378c41 Concertina Wire - Don't recoil broken wire, fix killer
Close #3695
- Don't recoil broken wire
- Use midpoint to search for nearby cars, and ensure the veh was moving.
2016-04-16 12:54:33 -05:00
Glowbal
f8fb75247d Merge pull request #3693 from acemod/fixShipViewDistance
Fix ship view distance using foot instead of vehicle setting
2016-04-16 12:45:58 +02:00
PabstMirror
32cd23076f Merge pull request #3690 from acemod/engineRepairMsg
Clarify repair while engine is running
2016-04-15 15:56:52 -05:00
jonpas
d90fc3dd06 Fix variable name and header examples 2016-04-14 18:58:01 +02:00
PabstMirror
d523ef1fcd Try to use cursorObject first 2016-04-14 10:57:36 -05:00
jonpas
839d067797 Exclude base FRIES class 2016-04-14 17:38:11 +02:00
jonpas
300d069e78 Exclude FRIES from repair interactions 2016-04-14 13:59:31 +02:00
jonpas
04831267f2 Use lazy evaluation 2016-04-14 13:55:15 +02:00
jonpas
dec266a546 Fix ship view distance using foot instead of vehicle setting, Cleanup view distance component 2016-04-14 13:52:20 +02:00
PabstMirror
3360047204 Better handle unloading on slopes
Close #3667
2016-04-13 13:05:32 -05:00
PabstMirror
f16a65f381 Fix default 2016-04-12 20:05:56 -05:00
PabstMirror
4f6b11c2a6 Clarify repair while engine is running
#3348
- Show action, but exit and show warning when selected
- Optional (default off) setting to auto shut off engine to keep
compatibility with missions
2016-04-12 20:04:12 -05:00
PabstMirror
d7b0bde1ca Fix Wildcat attach point 2016-04-12 12:28:48 -05:00
PabstMirror
5d70db3d9b LoadPerson - Only try vehicles that have room
Fix #2965
The FRIES is a "Helicopter" so we were trying to load into it, because
it was closest.
Also disable Cargo system on it so we don't load other things into it
And remove all interactions on it as well.
2016-04-12 12:12:49 -05:00
PabstMirror
3744b980f4 Javelin - Verify player has LOS to cursorTarget
Fix #3668
2016-04-12 02:14:06 -05:00
PabstMirror
2869a53e6d Googles - Only play wipe anim for primary weapon
Close #3638
Animation only makes sense for primary weapon, so skip for others.
2016-04-12 00:19:24 -05:00
James McCartney
153cd28f94 Change event name to weaponJammed 2016-04-11 23:09:45 +01:00
James McCartney
121c45eb84 Raise a local event when a weapon is jammed 2016-04-11 22:29:33 +01:00
jonpas
ccaec31a90 Use new QFUNC and QEFUNC macros 2016-04-08 20:43:26 +02:00
jonpas
014421e8ed Remove redundant quoted function macro defines 2016-04-08 20:41:54 +02:00
jonpas
0c124a2af0 Remove redundant macro define 2016-04-08 20:35:50 +02:00
jonpas
85b4366368 Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
Glowbal
f409ce8248 Add config style validation 2016-04-07 19:55:10 +02:00
PabstMirror
f8b46e859c Wait until postInit to install playerChanged event 2016-04-03 23:36:38 -05:00
jonpas
d931eb4e15 Improve XEH adding in cargo 2016-04-03 14:17:16 +02:00
jonpas
357045a0ed Merge pull request #3518 from ColdEvul/CargoAndInteractionCase
Carry, drag and load metal and plastic cases
2016-04-03 11:43:11 +00:00
jonpas
3abb3d321c Merge branch 'master' into customTaggingTextureSupport 2016-04-03 13:41:26 +02:00
jonpas
f4074e981a Merge pull request #3529 from acemod/tagEvents
Throw a globalEvent when a tag is created.
2016-04-03 11:38:24 +00:00
jonpas
caf06f58c8 Add map altitude to GPS - fix #3650 2016-04-02 18:53:34 +02:00
nomisum
5c87161118 fixed logic problem 2016-04-02 15:53:39 +02:00
nomisum
02e3e1c7ec Merge remote-tracking branch 'refs/remotes/acemod/master' 2016-04-02 15:39:44 +02:00
nomisum
fed4662884 changed suggested lines to ace standards 2016-04-02 15:36:21 +02:00
Nicolás Badano
ec2c331bd9 Merge pull request #3644 from J3aLeiNe/master
fnc_getMGRSdata update1
2016-04-02 09:23:29 -03:00
commy2
a7cf010f7a Merge pull request #3648 from acemod/fixtagging_master
fix script error in tagging
2016-04-02 10:12:38 +02:00
J3aLeiNe
4576ea0194 abbottabad altitude fix
altitude 0 for altitude 1256
2016-04-02 09:50:50 +02:00
PabstMirror
84c5a0d266 FCS - Minor firedEH optimization 2016-04-01 21:51:22 -05:00
jonpas
31953c5d52 Merge pull request #3635 from acemod/fixInvertedGestureStopFreeze
Fix inverted gestures Stop and Freeze and minor gestures cleanup
2016-04-01 19:30:48 +00:00
jonpas
723d27fc99 Rename tagging action classes 2016-04-01 21:29:03 +02:00
jonpas
fbaae2beb3 Fix stringtable casing 2016-04-01 21:25:00 +02:00
jonpas
9f7f176b1f Merge branch 'master' into customTaggingTextureSupport 2016-04-01 21:24:31 +02:00
J3aLeiNe
d4a7d864aa fnc_getMGRSdata update1 2016-04-01 11:53:33 +02:00
J3aLeiNe
093da2badf Merge branch 'master' into master 2016-03-31 22:22:50 +02:00
PabstMirror
e104b0ac55 Merge pull request #3640 from acemod/fixZeusAutoAdd
Delay calling addCuratorEditableObjects for a frame
2016-03-31 10:04:44 -05:00
J3aLeiNe
c998ab622e fnc_getMGRSdata update1
fnc_getMGRSdata update1
2016-03-31 14:41:09 +02:00
bux578
076803951d Merge pull request #3628 from alef/translation/15bn/alef
Italian translation
2016-03-31 06:54:31 +02:00
commy2
92af6ffe2e add cargo space to csat attack heli (can transport 8 troops) 2016-03-31 01:03:40 +02:00
commy2
28468bec82 specify helicopter cargo spaces, fix #3591 2016-03-31 00:57:04 +02:00
Joko
6038ab89c9 improve Code to String 2016-03-30 23:02:52 +02:00
PabstMirror
6f412c312a Delay calling addCuratorEditableObjects for a frame
Fixes createVehicle not always being added on dedicated server.
2016-03-30 10:26:33 -05:00
PabstMirror
a83c3b5219 Merge pull request #3623 from acemod/fixAbTerrainProcessor
Fix AB Terrain Extension
2016-03-29 13:08:14 -05:00
commy2
89428dc55c Merge pull request #3624 from acemod/compatPboWarnings
Compat pbo warnings
2016-03-29 17:01:53 +02:00
commy2
a4c848a090 formating 2016-03-29 17:00:54 +02:00
jonpas
ec2be36e81 Use boolean 2016-03-29 16:25:55 +02:00
jonpas
2d22b06150 Add README.md to gestures and update author URL 2016-03-29 16:08:33 +02:00
jonpas
330977a709 Remove including DIK KeyCodes definitions, use decimal codes, Improve BI gesture handling even further 2016-03-29 16:03:41 +02:00
jonpas
3489dd48bb Remove unused gestures, Improve stringtabling and remove duplicate 2016-03-29 15:51:51 +02:00
commy2
49f6904f9e Merge pull request #3634 from acemod/fixerrornoname
fix FUNC(setName) for Zeus and alive spawned units
2016-03-29 15:48:19 +02:00
jonpas
c24c1b9dc0 Fix inverted Stop and Freeze - prone Stop will still be freeze due to BI animation being wrong 2016-03-29 15:39:32 +02:00
commy2
4e1b2dd24a just delay setName one frame 2016-03-29 15:32:05 +02:00
commy2
1f6f90a5b2 fixerrornoname 2016-03-29 13:59:07 +02:00
commy2
666a4030b5 make FUNC(scriptedExplosive) work in scheduled env, ref #3621 2016-03-29 13:21:13 +02:00
jonpas
6469b11f3c Cleanup tagging, use internal getTexture for getting texture from color, move tag size definition 2016-03-28 20:07:02 +02:00
jonpas
dc1af390cd Allow custom texture for tagging (only direct function call) 2016-03-28 18:44:30 +02:00
PabstMirror
bcde9f8ed6 Filter minor falling damage to non-leg hitpoints 2016-03-28 01:15:58 -05:00
Alessandro Foresi
e97c7c0f65 Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
Alessandro Foresi
e5a7578f92 Translation: IT completed (no BOM) 2016-03-27 21:20:15 +02:00
PabstMirror
e90609d043 Fix AB Terrain Extension 2016-03-24 12:23:48 -05:00
PabstMirror
86ad2ab415 Only warn for weapon compat if AB is on 2016-03-24 11:53:55 -05:00
PabstMirror
b0df31783d Merge branch 'master' into compatPboWarnings 2016-03-24 11:23:29 -05:00
SzwedzikPL
174e69c3a5 move dogtag macros to CfgWeapons 2016-03-23 17:33:08 +01:00
SzwedzikPL
9b1b4a46fa better polish translation 2016-03-23 17:17:16 +01:00
SzwedzikPL
cdcde46a7d Fix double displayName in medical settings 2016-03-22 13:05:47 +01:00
SzwedzikPL
10d20472d3 Remove grass behind the trench 2016-03-22 11:26:40 +01:00
SzwedzikPL
203c059cc1 move placement data to config, setTrenchPlacement fnc, cleanup 2016-03-22 08:10:37 +01:00
Nicolás Badano
b4f6dbbc18 Merge pull request #3568 from acemod/settingsNameDescp
Ace_Settings - add name,descption,categories
2016-03-21 21:24:22 -03:00
SzwedzikPL
d6e9890b1b Add remove trench and continue digging trench actions 2016-03-21 18:25:38 +01:00
esteldunedain
ec2920ed35 Improve protractor accuracy. Close #3606 2016-03-20 22:24:30 -03:00
commy2
5aeb19312b fix script error in tagging 2016-03-20 17:09:03 +01:00
commy2
a841839aa6 don't overwrite helicopter sub class self actions 2016-03-19 19:37:26 +01:00
SzwedzikPL
1cdecf75da double dogtag support, fix addDogtagItem event in mp, unconscious units support, little cleanup 2016-03-19 18:12:18 +01:00
SzwedzikPL
ca3171a33a Initial commit dogtags 2016-03-19 16:17:26 +01:00
SzwedzikPL
8555f00889 remove needless tolower from mortarinit 2016-03-18 17:26:37 +01:00
Thomas Kooi
daceaa9dd8 Merge branch 'master' into settingsNameDescp 2016-03-18 14:48:11 +01:00
Thomas Kooi
e8b26a7a14 Merge pull request #3593 from BaerMitUmlaut/release
Fixed fastroping race condition
2016-03-18 12:07:43 +01:00
BaerMitUmlaut
fc06782256 Fixed broken ropeDetach 2016-03-18 00:16:31 +01:00
BaerMitUmlaut
b25ffdb54f Fixed network race condition 2016-03-18 00:15:57 +01:00
commy2
5e52e22e81 Merge branch 'release' into fixNametagsRank 2016-03-17 20:14:40 +01:00
PabstMirror
218d333738 Fix nametag error when rank is empty string 2016-03-17 11:56:20 -05:00
Glowbal
485900dce8 increment patch version 2016-03-16 22:59:28 +01:00
Thomas Kooi
559d111e66 Merge pull request #3584 from SzwedzikPL/fixmk6mortarinit
Fix mortar ammo handling init on dedicated
2016-03-16 22:48:49 +01:00
commy2
0c42bb5345 Merge branch 'release' into revc65656a0 2016-03-16 22:44:19 +01:00
jonpas
72c9e9da39 Replace usage of filter to select in tagging 2016-03-16 20:17:23 +01:00
jonpas
c568c18865 Add module icon 2016-03-14 19:14:52 +01:00
jonpas
89924e927a Disable debug 2016-03-14 17:25:20 +01:00
Nicolás Badano
8ff4fb8851 Merge branch 'release' into revc65656a0 2016-03-14 12:21:11 -03:00
esteldunedain
14183470bc Revert "Improved rope glitchyness"
This reverts commit c65656a016.
2016-03-14 12:16:23 -03:00
SzwedzikPL
32846014a1 fix ammo handling init on dedicated 2016-03-14 14:21:02 +01:00
PabstMirror
2ab169eb73 Merge branch 'release' into FixTrue 2016-03-12 13:46:44 -06:00
PabstMirror
1985e7e20a Fix versioning true when compiled 2016-03-12 13:42:52 -06:00
Thomas Kooi
61f1959109 Fix morphine increasing viscosity
Morphine should decrease viscosity instead of increase. Closes #3579
2016-03-12 18:55:42 +01:00
commy2
fca8b51bb2 reset interaction menu time variables on save game load 2016-03-12 17:08:08 +01:00
esteldunedain
aad79eda85 The dead shouldn't interact (it's not TWD) 2016-03-12 10:06:45 -03:00
commy2
7c2977ed47 Merge pull request #3150 from acemod/fixinteractmenusavegame
reset interaction menu time variables on save game load
2016-03-10 23:46:37 +01:00
jonpas
32c32b6cc5 Add stamina bar selective UI 2016-03-09 18:58:46 +01:00
PabstMirror
ad3a03a9c7 versioning - Add warnings for missing compat PBOs 2016-03-08 13:52:34 -06:00
PabstMirror
94adcf4ccb MicroDagr Scalar Values 2016-03-08 13:17:20 -06:00
esteldunedain
3122542814 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2016-03-08 15:25:04 -03:00
esteldunedain
69bd858167 Merge branch 'fr-fix-quotes' of https://github.com/BaerMitUmlaut/ACE3 into BaerMitUmlaut-fr-fix-quotes
Conflicts:
	addons/fastroping/CfgMoves.hpp
	addons/fastroping/CfgVehicles.hpp
2016-03-08 15:24:23 -03:00
BaerMitUmlaut
3710c04da4 Use head instead of body direction for compass 2016-03-08 19:22:04 +01:00
Thomas Kooi
bfe738ba80 Merge pull request #3513 from acemod/cbaVersioning
Add CBA 2.3.1 to versioning check
2016-03-08 19:21:36 +01:00
BaerMitUmlaut
f18094e7e4 MicroDAGR OS Upgrade 2016-03-08 19:21:28 +01:00
Thomas Kooi
ddd8187b19 Merge pull request #3534 from GitHawk/refuel_isEngineOn
Disallow refueling with running engine
2016-03-08 19:20:28 +01:00
esteldunedain
2b33dd7686 Merge branch 'fr-ai-deploy' of https://github.com/BaerMitUmlaut/ACE3 into BaerMitUmlaut-fr-ai-deploy
Conflicts:
	addons/fastroping/XEH_preInit.sqf
2016-03-08 15:13:50 -03:00
esteldunedain
88f4c49c08 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2016-03-08 15:08:53 -03:00
esteldunedain
afe835816f Merge branch 'fr-fixes' of https://github.com/BaerMitUmlaut/ACE3 into BaerMitUmlaut-fr-fixes
Conflicts:
	addons/fastroping/CfgVehicles.hpp
2016-03-08 15:07:45 -03:00
commy2
4ceb1b34b8 Merge pull request #3566 from acemod/removeDragCarryFromCannons
Disable drag and carry for StaticCannon
2016-03-08 19:05:04 +01:00
jonpas
70100825cf Fix params in clientInit 2016-03-08 18:49:19 +01:00
PabstMirror
1a77b0fcd4 Disable drag and carry for StaticCannon
#3528
2016-03-08 11:43:35 -06:00
jonpas
e90ef30904 Add return value to public setElementVisibility function 2016-03-08 18:42:37 +01:00
jonpas
23e2617db8 Change params order and improve clientInit 2016-03-08 18:40:23 +01:00
Thomas Kooi
60af0d3162 Merge pull request #3456 from acemod/StandardizeConfigArrayGVAR
Standardize GVAR array brackets in configs.
2016-03-08 18:19:50 +01:00
jonpas
64fe944b0f Add public setter function, Optimize some checks 2016-03-08 18:12:01 +01:00
PabstMirror
3232654e13 Close #3565 -Fix spelling of local var _woundEffectiveness 2016-03-08 11:02:54 -06:00
PabstMirror
b5e95f3945 Add some names/descriptions to settings configs 2016-03-08 01:17:40 -06:00
commy2
e605ede04a execute addActionEvents in unscheduled env 2016-03-08 01:19:32 +01:00
BaerMitUmlaut
35857f4523 Cleanup canPrepareFRIES 2016-03-07 20:42:13 +01:00
Thomas Kooi
d86f58f418 Merge pull request #3525 from acemod/sandbag3den
Set sandbag side to civ to show in 3den
2016-03-07 19:30:24 +01:00
Thomas Kooi
8946779c1a Merge pull request #3527 from acemod/fixHrCallbackVar
Fix empty callback for hr adjustment
2016-03-07 12:51:23 +01:00
GitHawk
29cd940fd0 Added server events 2016-03-07 07:15:01 +01:00
BaerMitUmlaut
c65656a016 Improved rope glitchyness 2016-03-06 20:33:23 +01:00
BaerMitUmlaut
84af4b7676 Force open ramps on helicopters 2016-03-06 19:53:37 +01:00
commy2
a85c5b14cf Merge pull request #3547 from acemod/fixsavegamecrashmaybe
Store Interact Menus on CBA Namespaces
2016-03-06 19:28:26 +01:00
commy2
a9578ab473 Merge pull request #3524 from acemod/fixCancelAction
Fix Cancel (RMB) Action
2016-03-06 19:16:40 +01:00
commy2
81c29d8120 Merge pull request #3551 from acemod/disableOnlyActionMenuOnMouseHint
Disable only action menu on mouse hint and modifier where unnecessary
2016-03-06 19:13:10 +01:00
commy2
391aaeba89 Merge pull request #3548 from acemod/namespaceforcargofilters
use namespace for cargo filters, fixes problem with save games
2016-03-06 19:10:53 +01:00
commy2
c90775091e Merge pull request #3549 from acemod/fixmagincompat
remove obsolete fix, fix #3545
2016-03-06 19:10:45 +01:00
jonpas
858c68f8d7 Don't use modifier for rotation where not needed 2016-03-06 16:54:27 +01:00
jonpas
c378cd9f12 Disable action menu on mouse hint with inGameUISetEventHandler rather than showHud, as showHud disables UI script commands 2016-03-06 16:47:46 +01:00
jonpas
f956675d35 Merge pull request #3542 from acemod/refuelGlobalEvents
Replace execRemoteFnc with events and increase fuel update delay in refuel
2016-03-06 16:23:02 +01:00
jonpas
b47b887a21 Fix event name already being used 2016-03-06 16:20:16 +01:00
jonpas
9b46e8856e Merge modules, Add base allow client settings toggle, Add requires descriptions 2016-03-06 15:41:17 +01:00
jonpas
a064c0c98d Modernize code 2016-03-06 12:50:16 +01:00
jonpas
0dc1e37874 Merge branch 'master' into uiSettings 2016-03-06 12:41:27 +01:00
jonpas
52007fab6a Add sanity checks, fix explosives checks 2016-03-06 12:06:17 +01:00
Githawk
8dc99a4a4e Replacing execRemoteFnc with events 2016-03-06 11:14:34 +01:00
commy2
79db282aca remove obsolete fix, fix #3545 2016-03-06 09:12:49 +01:00
commy2
8892aeed9d missed one 2016-03-06 07:55:34 +01:00
commy2
8603f2062a simplify 2016-03-06 07:14:43 +01:00
commy2
f43b287093 use namespace for cargo filters, fixes problem with save games 2016-03-06 06:53:59 +01:00
commy2
6a58af5b33 fix save game crash?, ref #3397 2016-03-06 06:22:38 +01:00
esteldunedain
ae8cbb4834 Add "check temperature" and "swap barrel" actions for AARs 2016-03-05 23:33:30 -03:00
jonpas
ae3a41e6d8 Move common event handlers closer to their counterparts 2016-03-06 02:38:05 +01:00
Nicolás Badano
de6af27912 Merge pull request #3492 from acemod/Fix3491_MortarBoxes
Replace transportMax... with maximumLoad for mortar boxes.
2016-03-05 22:09:07 -03:00
Nicolás Badano
9f205b4a54 Merge pull request #3509 from acemod/fix3379
Increase interaction distance with explosives from 1m to 1.5m.
2016-03-05 22:08:31 -03:00
Nicolás Badano
1d3950bfff Merge pull request #3497 from acemod/liteDrag
Fix portable light floating / dir when carrying
2016-03-05 22:07:43 -03:00
Nicolás Badano
e2c2495d52 Merge pull request #3496 from looterz/bftbug
Fix for player markers not showing up correctly with BFT_ShowPlayerNames
2016-03-05 22:05:33 -03:00
esteldunedain
e15d534fd1 Rename event, removing prefix. Back to square one. 2016-03-05 21:11:53 -03:00
BaerMitUmlaut
8e895e8cff Added gantry hiding animation 2016-03-05 23:21:10 +01:00
BaerMitUmlaut
b20e433f43 Fixed bug with fastroping simultaneously 2016-03-05 23:20:44 +01:00
BaerMitUmlaut
8039332743 Switched to preStart + XEH_PREP 2016-03-05 23:19:53 +01:00
BaerMitUmlaut
21d546ac1c Added note concerning BIS_fnc_guiMessage 2016-03-05 21:22:45 +01:00
PabstMirror
721aa94a29 Merge pull request #3536 from acemod/dediCaps
Fix captivity system on dedicated
2016-03-05 14:08:53 -06:00
BaerMitUmlaut
b8a4349c10 Added deployment API and waypoint 2016-03-05 20:25:35 +01:00
jonpas
9463b05218 targetEvent -> objectEvent 2016-03-05 18:16:09 +01:00
jonpas
881eaf951a Move setVectorDirAndUp and setHitPointDamage events to common, Make refuel set nozzle position execute only on target where local 2016-03-05 18:07:07 +01:00
jonpas
589ca27b60 Fix missing comma 2016-03-05 18:02:21 +01:00
jonpas
015a60e6c4 Increase fuel update to 1s 2016-03-05 17:44:03 +01:00
jonpas
401d457a46 Replace execRemoteFnc with global/targetEvent in refuel 2016-03-05 17:41:47 +01:00
esteldunedain
6cf9787fd1 Fix travis warning 2016-03-05 13:18:41 -03:00
esteldunedain
ebfd76107e The function name was changed in CBA 2016-03-05 13:15:56 -03:00
esteldunedain
62f598b2a6 Use the correct CBA function name, defining it in ACE as long as it doesn't exist already. 2016-03-05 13:11:20 -03:00
jonpas
b37b1a39b2 Allow string input for isBackpack 2016-03-05 14:29:04 +01:00
nomisum
e36198561f Merge remote-tracking branch 'refs/remotes/acemod/master' 2016-03-05 12:43:27 +01:00
PabstMirror
4826a89ef5 Fix captivity system on dedicated
Fix #3532
2016-03-04 11:45:38 -06:00
GitHawk
0b3abd55d3 Disallow refueling with running engine 2016-03-04 13:59:14 +01:00
esteldunedain
5450954fc2 Rename the event as "ace_tagging_tagCreated" 2016-03-04 09:16:42 -03:00
esteldunedain
02616ebbb2 Throw a globalEvent when a tag is created. Close #3521. 2016-03-03 19:43:26 -03:00
PabstMirror
e3deebff7e Fix empty callback for hr adjustment
Fix #3526
Same issue as #3384
2016-03-03 13:23:53 -06:00
PabstMirror
53a36f8783 Add REQUIRED_CBA_VERSION macro to script_mod.hpp 2016-03-03 13:00:47 -06:00
PabstMirror
56c5343bd7 Set sandbag side to civ to show in 3den
ref #3102 #2633
2016-03-03 12:54:13 -06:00
jonpas
ef95e278f9 Fix Cancel Action by moving it to MouseButtonDown display EH 2016-03-03 17:35:43 +01:00
PabstMirror
137a512a9e close main display if using incompatible cba 2016-03-02 16:33:29 -06:00
commy2
e6c6e55968 Merge pull request #3507 from acemod/mouseZChangedEH
Replace addScrollWheelEventHandler with MouseZChanged Display EH
2016-03-02 23:15:50 +01:00
commy2
92fddff833 also fix modifier key 2016-03-02 23:14:23 +01:00
nomisum
76468d326b fixed license file 2016-03-02 22:49:25 +01:00
nomisum
9b55aa1555 Merge remote-tracking branch 'refs/remotes/acemod/master' 2016-03-02 22:40:33 +01:00
nomisum
48e9e9c9e4 added CBA-PFH, added QUOTE 2016-03-02 22:36:42 +01:00
commy2
9a0c839ced Merge pull request #3508 from acemod/fix3504
Make the FRIES inherit from Helicopter_Base_F. Fix #3504
2016-03-02 22:28:01 +01:00
ColdEvul
80bada0365 Fixed carrying rotation. 2016-03-02 22:27:29 +01:00
nomisum
730e79def0 added fastroping sounds 2016-03-02 22:17:49 +01:00
ColdEvul
8b4892598a added EventHandlers 2016-03-02 22:17:19 +01:00
commy2
303f8d93b9 simplify inheritance 2016-03-02 22:16:40 +01:00
FFAAMOD
95007d8ccd Spanish translation of FastRope fixed
Fixed wrong tag in Spanish Translation of Fast Rope module.
2016-03-02 21:00:46 +01:00
esteldunedain
e0493458c0 Reduce interaction distance for defusing back to 1m 2016-03-02 16:19:38 -03:00
PabstMirror
e6a5d2dacd Add CBA 2.3.1 to versioning check 2016-03-02 13:19:20 -06:00
FFAAMOD
6b13ea287e Added Spanish Translation to fastroping module
Added Spanish Translations, some of these can have multiple translations but according to the context, they match properly their meanings.
2016-03-02 19:56:50 +01:00
esteldunedain
928a9b9485 Increase interaction distance with explosives from 1m to 1.5m. Fix #3379 2016-03-02 15:25:41 -03:00
esteldunedain
0399335a3f Make the FRIES inherit from Helicopter_Base_F. Fix #3504 2016-03-02 14:41:41 -03:00
jonpas
4918dbacb0 Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH 2016-03-02 17:33:46 +01:00
ColdEvul
b91897de3b Added comment 2016-03-02 16:41:45 +01:00
ColdEvul
e7ec87d284 Added carry and interaction for case. 2016-03-02 16:38:23 +01:00
commy2
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
GitHawk
6cce74907f Merge acemod/master 3.5.0
# Merged Conflicts in addons/rearm/CfgVehicles.hpp
2016-03-02 09:59:22 +01:00
PabstMirror
8f620f2e61 Fix portable light floating / dir when carrying
#3486
2016-03-01 18:49:41 -06:00
looterz
b86e5d8ad6 Fixes player markers not showing up correctly when BFT_ShowPlayerNames is enabled in multiplayer 2016-03-01 18:23:33 -06:00
esteldunedain
d886289716 Display the new weapon temperature right after swapping barrels 2016-03-01 19:27:39 -03:00
esteldunedain
850a499c0e Localize spare barrel's displayName 2016-03-01 19:26:20 -03:00
esteldunedain
e6a2ca7102 Fix typos 2016-03-01 19:25:45 -03:00
esteldunedain
f130d6c253 Increase spare barrel mass to 60 (2.7 Kg) 2016-03-01 18:17:58 -03:00
esteldunedain
b8c8c21a02 Remove spare barrels from starting equipments 2016-03-01 18:17:23 -03:00
esteldunedain
a041555381 Add an animation and progressbar to the "Check spare barrels temperatures" action 2016-03-01 18:16:14 -03:00
esteldunedain
46a96dd5da Move spare barrel event handlers out of postInit 2016-03-01 18:14:36 -03:00
VKing
353b5e9ef4 Replace transportMax... with maximumLoad for mortar boxes.
Fixes 3490
2016-03-01 21:58:21 +01:00
esteldunedain
bc4a338d32 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into spareBarrelSimulation 2016-03-01 17:15:14 -03:00
Glowbal
e2c7576251 Remove headless client component from ACE.
The component does not fit properly within the scope of the ACE project. In order to avoid difficulties at a later point in time, project management has decided to pull the HC component from the ACE 3.5.0 release. We are going to look into alternative options for the HC component, such as a separate repository maintained by the ACE team.
2016-03-01 19:09:42 +01:00
commy2
fa3913752b replace XEH_ENABLED macro with actual class, fix #3482, fix #3483 2016-03-01 17:05:00 +01:00
esteldunedain
bafe714ab5 Remove spare barrels from starting equipment, as they make some grenades not fit in the uniforms. 2016-03-01 10:05:06 -03:00
Jonathan Pereira
309f48ee0b Added remaining PT-BR translarions 2016-03-01 08:56:43 -03:00
NorXAengell
772c4cc100 Another batch of translations and corrections (Fr) 2016-03-01 02:27:19 +01:00
PabstMirror
2bdeff1639 Fix for all missionVersions 2016-02-29 16:34:51 -06:00
PabstMirror
cb370c4f70 Merge branch 'release' into 3den_-1 2016-02-29 14:16:34 -06:00
PabstMirror
fe967ff2bd Don't read medic setting that is not in module 2016-02-29 14:07:15 -06:00
PabstMirror
2b3b6083cb Try to handle bad 3den mission modules 2016-02-29 14:06:14 -06:00
BaerMitUmlaut
5b4072bf50 Added vehicle existance check 2016-02-29 19:29:11 +01:00
BaerMitUmlaut
05c16a5dfb Removed TOH animations 2016-02-29 19:29:10 +01:00
BaerMitUmlaut
11a66d98e2 Cleanup & fix interaction conditions 2016-02-29 19:29:09 +01:00
PabstMirror
c0c6d3c52f Merge branch 'release' into fixFastropeRepairError 2016-02-29 12:10:34 -06:00
jonpas
7b96fe6c28 Disable logging in tagging - fix #3468 2016-02-29 16:37:19 +01:00
GitHawk
349b05a89b Removed forgotten diag_log 2016-02-29 15:21:33 +01:00
esteldunedain
9e682253f3 Move the dead body cleanup PFH to a loop using waitAndExecute 2016-02-28 23:33:51 -03:00
esteldunedain
90a54397ae Move the litter cleanup PFH to a loop using waitAndExecute 2016-02-28 23:20:26 -03:00
esteldunedain
4b702f68df Make loops non public 2016-02-28 23:10:15 -03:00
esteldunedain
94e8bee348 Move the pfh from setDead to a waitAndExecute loop: reviveStepLoop 2016-02-28 23:08:25 -03:00
esteldunedain
12895e7983 Remove unneeded parameter 2016-02-28 22:58:09 -03:00
esteldunedain
0e82cdfe82 Move to a function and comments the function that tracks the effects of medications over time. Use waitAndExecute instead of a pfh for better performance. 2016-02-28 22:50:04 -03:00
esteldunedain
21d4939abb Optimize the computation of tourniquet pain. Fix pain not being able to decrease when above 10 2016-02-28 22:08:59 -03:00
esteldunedain
35e13d5357 Fixes 2016-02-28 20:55:05 -03:00
esteldunedain
bbb84ec7d1 Move the tourniquet loop to handleUnitVitals. Makes the tourniquet pain compatible with swapping localities 2016-02-28 20:50:28 -03:00
esteldunedain
085860c770 Restore addToInjuredCollection as a deprecated function 2016-02-28 20:32:02 -03:00
esteldunedain
bed51ac8a4 Fix waitAndExecute syntax 2016-02-28 20:26:05 -03:00
esteldunedain
3bbabac2d7 Rename and add comments to the function that tracks the units vital loop. Use waitAndExecute instead of a pfh for better performance. 2016-02-28 20:12:56 -03:00
jonpas
f5ff593dea Revert "Convert fastroping animations to Arma 3, fix bone errors" 2016-02-28 23:16:44 +01:00
jonpas
8d326a0a1b Remove duplicate medical string 2016-02-28 22:54:24 +01:00
PabstMirror
e5b79d7b33 Don't try adding repair actions to fastrope helper 2016-02-28 14:17:14 -06:00
BaerMitUmlaut
75c2e3d032 Added QUOTE macros to fastroping configs 2016-02-28 18:56:45 +01:00
VKing
8bb7b072d4 Standardize grammar of GVAR arrays in configs to place the square brackets outside the GVAR macro.
This prevents any possible confusion when the GVARs are used in code.
2016-02-28 15:18:15 +01:00
BlackWindowS
c61e7b5104 Tweaked & added translations
Translation of almost every STR to French
2016-02-28 14:48:04 +01:00
Thomas Kooi
6bfe86e91a Merge pull request #3455 from acemod/fix3450
Fix #3450
2016-02-28 13:07:03 +01:00
commy2
69f810f32b add missing pee 2016-02-28 07:25:11 +01:00
commy2
03b8e2b590 fix reloadMutex nil, fix#3450 2016-02-28 06:12:40 +01:00
PabstMirror
147cd1a5af Hide categories that have no user settable options 2016-02-27 18:06:02 -06:00
jonpas
0e606224c7 Convert fastroping animations to Arma 3, fix bone errors 2016-02-27 22:28:12 +01:00
Githawk
8e6b4f4ffb More docu fixes 2016-02-27 21:14:23 +01:00
Githawk
3e2b01afca Another minor fix 2016-02-27 21:12:50 +01:00
Githawk
3d7c51bdf1 Cleanup 2016-02-27 21:05:19 +01:00
jonpas
905586bddc Make unused medical strings be used 2016-02-27 21:04:04 +01:00
Githawk
734c8b1962 Minor fix 2016-02-27 20:45:04 +01:00
Glowbal
428b828c27 Increase version 3.5.0 2016-02-27 20:44:38 +01:00
Githawk
8b87f1b43a Custom width displayTextStructured
Adding width as optional fourth parameter
2016-02-27 20:37:47 +01:00
Thomas Kooi
f758a90351 Merge pull request #3445 from acemod/preventSelfIMFromClosing
Prevent Self Interact Menu from bugging out during animations
2016-02-27 20:35:18 +01:00
Thomas Kooi
d0b1ac56ba Merge pull request #3440 from System98/Update-german-translations
Update german translations
2016-02-27 20:33:51 +01:00
Githawk
91c6341bc8 Implementation 2016-02-27 20:31:07 +01:00
esteldunedain
a86bbdb162 Prevent the interact menu from closing when moving the mouse during animations 2016-02-27 15:47:23 -03:00
ElTyranos
9d50812a65 Fastrope French translation 2016-02-27 19:46:15 +01:00
esteldunedain
121663226c Make the auto-expanding of SelfActions and ZeusActions work at all animation speeds, but keep the animation in all cases. 2016-02-27 15:44:53 -03:00
commy2
a7ec4d9d2f Merge pull request #3398 from acemod/fix3317
Resync mine orientations in JIP.
2016-02-27 16:52:53 +01:00
Thomas Kooi
a9fa3a99b8 Merge pull request #3441 from acemod/fixNametagsError
Fix error in nametags when a player disconnects
2016-02-27 15:17:15 +01:00
esteldunedain
30d62859dc Fix error in nametags when a player disconnects 2016-02-27 10:17:26 -03:00
esteldunedain
188941a9b7 Filter the GVAR(explosivesOrientations) list before sending it 2016-02-27 10:07:51 -03:00
esteldunedain
fba1a322ac Yet more fixes 2016-02-27 09:50:44 -03:00
esteldunedain
823eb116ae more fixes 2016-02-27 09:37:57 -03:00
esteldunedain
8280335d07 Fix event name typo 2016-02-27 09:26:42 -03:00
esteldunedain
b9e1028f23 Merge branch 'fix3317' of github.com:KoffeinFlummi/ACE3 into fix3317 2016-02-27 09:14:16 -03:00
esteldunedain
834cbb4d24 Debug stuff 2016-02-27 09:14:07 -03:00
esteldunedain
849fa4f1ee Redo markers, lost in the merge 2016-02-27 09:06:19 -03:00
System98
df3ec3a179 Fix length of a display name
- Fix the length of a display name so it doesn't get cut off in the
settings.
2016-02-27 12:51:32 +01:00
System98
a13b029b4a Merge remote-tracking branch 'refs/remotes/acemod/master' into Update-german-translations 2016-02-27 12:50:07 +01:00
esteldunedain
db4974eae2 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into fix3317
Conflicts:
	addons/medical/CfgEden.hpp
	addons/repair/CfgEden.hpp
2016-02-27 08:48:57 -03:00
Thomas Kooi
ae136af2d6 Merge pull request #3415 from looterz/bftplayernames
Added Show Player Names option to Blue Force Tracking Module
2016-02-27 12:43:15 +01:00
Thomas Kooi
a0ea724db4 Merge pull request #3436 from acemod/register-last-damage-source
Add registering last damage source
2016-02-27 12:42:11 +01:00
Thomas Kooi
adcfec6ff0 Merge pull request #3430 from GitHawk/refuel_ropeImprovement
Refuel improvements
2016-02-27 12:40:50 +01:00
Thomas Kooi
938c1f4c0a Merge pull request #2904 from BaerMitUmlaut/fastroping
Fastroping
2016-02-27 12:36:43 +01:00
System98
05575538e4 Fix format errors in "medical" addon 2016-02-27 12:10:40 +01:00
System98
f7253edec8 Update german translations
- Fix some german translations
- Re-add strings in "medical" addon deleted in PR #3437
- Add german translations for previously deleted strings and update the
english texts so the purpose of the function gets clearer
2016-02-27 12:07:57 +01:00
System98
110dd68736 Fix error in slideshow
- Fix error in slideshow addon
2016-02-27 10:37:52 +01:00
esteldunedain
b8f955468c First version of "Check spare barrel temperatures" action 2016-02-27 01:46:27 -03:00
esteldunedain
e950552345 Track temperatures of spare barrels 2016-02-27 00:29:30 -03:00
looterz
8b534bb4bf Fixed ACE_Settings.hpp GVAR's missing category 2016-02-26 19:00:55 -06:00
jonpas
0c79869d7a Fix duplicated English strings 2016-02-27 01:43:57 +01:00
jonpas
10abe5cd57 Merge branch 'master' into German-translations 2016-02-27 01:36:07 +01:00
Glowbal
e0a65aa543 Add registering last damage source 2016-02-26 22:58:49 +01:00
bux578
db71aa54b8 Merge pull request #3434 from NorXAengell/Traduction-Fr
Traduction fr
2016-02-26 21:18:40 +01:00
bux578
431b6f872c Merge pull request #3433 from licht-im-Norden87/patch-54
German translation
2016-02-26 21:16:54 +01:00
PabstMirror
6e29beefa1 Remove extra "(" in debug output 2016-02-26 12:48:40 -06:00
licht-im-Norden87
a5864c6f40 Merge pull request #42 from licht-im-Norden87/patch-55
refuel
2016-02-26 19:44:50 +01:00
licht-im-Norden87
6a6190b99d Merge pull request #43 from licht-im-Norden87/patch-57
Update stringtable.xml
2016-02-26 19:44:37 +01:00
NorXAengell
0006f72663 Minor correction in explosive 2016-02-26 19:38:51 +01:00
licht-im-Norden87
1c7a25cc38 Update stringtable.xml 2016-02-26 19:36:47 +01:00
licht-im-Norden87
cac13e2f4f refuel 2016-02-26 19:26:34 +01:00
licht-im-Norden87
21766e10c2 German translation
Habe gerade Arma gestartet und dabei ist mir das ein oder andere Problem aufgefallen.
WIP
2016-02-26 19:25:01 +01:00
NorXAengell
ea461446f9 Translation Fr 2016-02-26 19:24:53 +01:00
Githawk
c8e8a17111 Fixes
- Fixed `isEngineOn` returning true on static objects
- Fixed `fnc_readFuelCounter` for objects with infinite fuel
2016-02-26 16:35:34 +01:00
NorXAengell
8b9865b50d Merge remote-tracking branch 'refs/remotes/origin/master' into Traduction-Fr 2016-02-26 16:33:04 +01:00
NorXAengell
212d8f45ff Merge remote-tracking branch 'refs/remotes/origin/master' into Traduction-Fr 2016-02-26 16:22:00 +01:00
GitHawk
279541676e Expanded module and string table 2016-02-26 11:30:22 +01:00
System98
e587744b3e Fix text errors
- Fix errors in "map_gestures, medical, overheating, slideshow and zeus"
addons
2016-02-26 11:29:55 +01:00
GitHawk
7451d1ee5f Make setFuel and getFuel API 2016-02-26 10:50:02 +01:00
GitHawk
0b324336ee Initial pass
Unified ropeDestruction
Added check before ropeCreate
2016-02-26 10:46:12 +01:00
PabstMirror
424c6fe878 Show Cargo Example 2016-02-26 01:37:00 -06:00
PabstMirror
7fc1c87bc4 Global Ai Set Skill Example 2016-02-26 00:57:18 -06:00
bux578
704e858d9c Merge pull request #3424 from NorXAengell/Traduction-Fr
Translation Fr Captives
2016-02-26 07:38:05 +01:00
NorXAengell
a5ce95f9c7 Traduction, correction Fr Common 2016-02-26 01:29:37 +01:00
ElTyranos
a79cfa583d bux578 correction 2016-02-25 23:47:27 +01:00
Nicolás Badano
7646068a8b Merge pull request #3427 from SuN9491/master
Spanish Translation (3.5.0)
2016-02-25 17:10:55 -03:00
PabstMirror
f59e8920f9 Fix Mortar Display 2016-02-25 13:59:00 -06:00
SuN9491
9efbdb2e71 Spanish Translation (3.5.0)
Remaining spanish translations for ACE 3.5.0
2016-02-25 20:50:29 +01:00
NorXAengell
f2fa46ddf0 Translation Fr Captives 2016-02-25 19:36:44 +01:00
gienkov
4a73a0519e translate fastroping 2016-02-25 19:06:50 +01:00
System98
48d312cb8e Add german translations
- add missing german translations
- small fixes to existing texts
- remove unused strings in "medical" addon
2016-02-25 18:10:26 +01:00
bux578
21ba45d0c9 Merge pull request #3421 from gienkov/pltranslation350
Polish translation 3.5.0 (FIXED)
2016-02-25 18:01:01 +01:00
gienkov
8ae1c68d5e remove tabs 2016-02-25 17:20:45 +01:00
gienkov
d4209b2b42 mk6 tagging and overheating translation, finish 2016-02-25 17:16:36 +01:00
Nicolás Badano
333c8f57bc Merge pull request #3419 from acemod/addMissingMedicalSettingCategory
Add missing medical category to delayUnconCaptive
2016-02-25 13:16:23 -03:00
jonpas
6ad107ecc0 Add medical category to delayUnconCaptive 2016-02-25 17:03:38 +01:00
gienkov
04f714e53c Merge remote-tracking branch 'origin/master' into pltranslation350 2016-02-25 16:41:09 +01:00
gienkov
25561ab2c5 hearing and medical, unwind medical pl shorts 2016-02-25 16:31:47 +01:00
Nicolás Badano
69a3c79756 Merge pull request #3418 from acemod/spanishTranslation3.5.0
Remaining Spanish translations
2016-02-25 12:28:30 -03:00
esteldunedain
3fa3512509 Remaining spanish translations 2016-02-25 12:25:42 -03:00
PabstMirror
3b03f84116 Disable debug 2016-02-25 09:12:24 -06:00
looterz
859a4321c6 Actually, nevermind that last commit 2016-02-25 09:03:30 -06:00
jonpas
8375694368 Merge pull request #3403 from acemod/fixCargoEventsParams
Reimplement old parameter syntax for (Un)LoadCargo events
2016-02-25 16:01:57 +01:00
looterz
e6314eb114 Wrapped _groupsToDrawMarkers filtering with a condition check 2016-02-25 09:00:47 -06:00
esteldunedain
2fc27c553f Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into spanishTranslation3.5.0 2016-02-25 11:47:10 -03:00
esteldunedain
64a62d65fc More spanish translations 2016-02-25 11:46:56 -03:00
bux578
ed05d2f1e7 Merge pull request #3414 from acemod/spanishTranslation3.5.0
Spanish translation3.5.0
2016-02-25 15:45:38 +01:00
jonpas
b2b781957f Reimplement old parameter syntax for (Un)LoadCargo events 2016-02-25 15:35:47 +01:00
looterz
b354fed39a Moved _playersToDrawMarkers into BFT_ShowPlayerNames code region 2016-02-25 08:35:33 -06:00
looterz
00f06f81d1 Added Show Player Names option to Blue Force Tracking Module 2016-02-25 07:57:32 -06:00
esteldunedain
71707bc81a Some spanish translations for 3.5.0 2016-02-25 10:54:19 -03:00
jonpas
36d5c40b06 Merge pull request #3411 from GitHawk/refuel_api
Refuel change documentation header for API fnc
2016-02-25 14:52:25 +01:00
Nicolás Badano
23d35cf9f7 Merge pull request #3412 from GitHawk/rearm_api
Rearm added API
2016-02-25 10:42:28 -03:00
Nicolás Badano
da46a1c0cd Merge pull request #3408 from acemod/moduleDescriptions
Cleanup some module descriptions
2016-02-25 09:56:31 -03:00
Nicolás Badano
d02a590886 Merge pull request #3406 from acemod/diePurista
Replace Purista with Roboto - everywhere
2016-02-25 09:56:16 -03:00
Nicolás Badano
91e671085e Merge pull request #3371 from acemod/moreSevereJamming
More severe jamming
2016-02-25 09:56:08 -03:00
Nicolás Badano
d037512c81 Merge pull request #3405 from acemod/3k404
remove unused non API functions
2016-02-25 09:55:22 -03:00
Nicolás Badano
ae2ce0eebc Merge pull request #3124 from acemod/delayUnconCaptiv
add delay to Unconsciousness Captivity
2016-02-25 09:54:27 -03:00
bux578
6070d29f59 Merge pull request #3386 from licht-im-Norden87/patch-53
German translation Update: MK6 Mortar
2016-02-25 13:38:42 +01:00
GitHawk
6deecb0559 Add missing bracket 2016-02-25 10:25:57 +01:00
GitHawk
2f183548b6 Added API 2016-02-25 10:18:31 +01:00
GitHawk
5af31f6bb3 Remove brackets 2016-02-25 10:11:28 +01:00
GitHawk
53457cfe61 Change documentation header for API fnc 2016-02-25 10:08:20 +01:00
jonpas
1402985133 Fix typos 2016-02-24 19:34:03 +01:00
jonpas
a3d769c410 Cleanup some module descriptions, close #2561 2016-02-24 19:22:16 +01:00
jonpas
804456c722 Sort requiredAddons alphabetically 2016-02-24 18:35:52 +01:00
PabstMirror
8cb1546569 Add threeden to required addons and vers to 1.56 2016-02-24 10:52:34 -06:00
Nicolas Diego Badano
5af4e1ca25 Fix trace 2016-02-24 12:17:48 -03:00
Nicolas Diego Badano
c6f6e4e9f7 Let this finally fix it please 2016-02-24 12:14:47 -03:00
jonpas
8f775dfba4 Rename FontCSE macro to FONT_ACE 2016-02-24 15:08:54 +01:00
jonpas
7f022eda00 Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
commy2
02b2a21300 remove unused non API functions 2016-02-24 10:10:31 +01:00
commy2
8233661d55 remove unused non API functions 2016-02-24 09:39:39 +01:00
PabstMirror
7cf912222b Merge pull request #3393 from acemod/3denReplaceDropDown
Fix 3den attributes
2016-02-23 17:09:03 -06:00
PabstMirror
a437326032 Merge pull request #3400 from acemod/fixLampUnload
Fix lamp unloading
2016-02-23 17:07:31 -06:00
esteldunedain
b2c672e6c7 Apply the same pattern to ACE_Markers 2016-02-23 19:32:39 -03:00
esteldunedain
b32732cad0 Delete the logic and group after used 2016-02-23 19:29:18 -03:00
esteldunedain
66fa18888e Use the logic directly to determine client 2016-02-23 18:53:33 -03:00
Nicolás Badano
b55648ccb4 Merge pull request #3402 from acemod/fixCutG
Fix #3334 replace Purista with Roboto in cargo menu
2016-02-23 18:48:06 -03:00
commy2
b08ae7a266 Merge pull request #3395 from acemod/cba23compile
Cleanup old cba SLX_XEH_COMPILE_NEW code
2016-02-23 22:43:42 +01:00
jonpas
60fba483fe Fix #3334 replace Purista with Roboto in cargo menu 2016-02-23 22:30:15 +01:00
jonpas
168ec5344d Fix #3363 lamp unloading bug, Correct cargo menu button classnames 2016-02-23 22:17:36 +01:00
Thomas Kooi
52108b1737 Merge pull request #3382 from acemod/doAnimEvents
ObjectEvent Func, swap execRemoteFnc in doAnim
2016-02-23 18:38:43 +01:00
esteldunedain
f9ef100fad Broadcast client 2016-02-23 11:56:46 -03:00
jokoho48
0956b97dce remove module settings
change defualt in ACE_Settings
2016-02-23 15:49:03 +01:00
jokoho48
c61763edc9 fix simicolon
add stringtable entrys
2016-02-23 15:37:28 +01:00
jokoho48
b2d2bec2cf Merge branch 'master' of https://github.com/acemod/ACE3 into delayUnconCaptiv
# Conflicts:
#	addons/medical/functions/fnc_setUnconscious.sqf
2016-02-23 15:31:38 +01:00
esteldunedain
056244602d Get the client ID from a new logic object 2016-02-23 10:09:55 -03:00
esteldunedain
ec88e4ad32 Revert "Comment out 3den Attributes until BIS properly solves http://feedback.arma3.com/view.php?id=28031"
This reverts commit aea02af618.
2016-02-23 09:55:37 -03:00
esteldunedain
645ed3e63d Resync mine orientations in JIP. Fix #3317 2016-02-23 09:53:38 -03:00
esteldunedain
e6af2864eb Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2016-02-23 09:27:23 -03:00
bux578
aa8d3a3fd0 Merge pull request #3221 from BaerMitUmlaut/unified-ellipsis
Unified ellipsis
2016-02-23 08:27:28 +01:00
BaerMitUmlaut
74ea79e2cc Unified ellipsis 2016-02-22 23:51:47 +01:00
PabstMirror
a4391a713d Cleanup old cba SLX_XEH_COMPILE_NEW code 2016-02-22 15:30:16 -06:00
BaerMitUmlaut
b2337d7485 Config cleanup 2016-02-22 22:21:13 +01:00
PabstMirror
37eb353edf Cleanup Merge 2016-02-22 15:03:40 -06:00
PabstMirror
6dc0d7d4f5 Merge branch 'master' into moreSevereJamming 2016-02-22 14:57:40 -06:00
BaerMitUmlaut
b72751e693 Fixed macro 2016-02-22 21:06:26 +01:00
BaerMitUmlaut
c2856fd8c7 Fixed scopes 2016-02-22 20:58:55 +01:00
PabstMirror
9ec4135be9 Add prep 2016-02-22 12:27:27 -06:00
PabstMirror
eb08149946 Merge branch 'master' into doAnimEvents 2016-02-22 12:27:07 -06:00
licht-im-Norden87
d13e1272ce Update stringtable.xml 2016-02-22 18:55:45 +01:00
PabstMirror
330792ba7a Add medic threeden control 2016-02-22 11:26:32 -06:00
commy2
a09cb1612b fix error when loading save game, fix #3391 2016-02-22 17:43:34 +01:00
commy2
9712f9c1a4 manual merge 2016-02-22 16:24:10 +01:00
commy2
72fe155cda manual merge 2016-02-22 16:11:10 +01:00
commy2
ac3385fb83 manual merge 2016-02-22 16:08:24 +01:00
commy2
c45523475f manual merge 2016-02-22 16:06:30 +01:00
commy2
0f7bfc0f66 Merge pull request #3389 from acemod/precompileongamestart
precompile on game start
2016-02-22 16:00:19 +01:00
commy2
46a239f9f6 precompile on game start 2016-02-22 15:20:36 +01:00
BaerMitUmlaut
06f8f277ac Added Eden Integration 2016-02-22 14:40:21 +01:00
BaerMitUmlaut
af834838ef Moved FRIES equipping into seperate function 2016-02-22 14:40:04 +01:00
PabstMirror
e6052aee1f Fix captives 3den 2016-02-22 03:00:40 -06:00
PabstMirror
ed96307f2f 3den repair - Replace bad combo with custom control 2016-02-22 02:50:20 -06:00
bux578
55a6ef1937 Merge pull request #3367 from licht-im-Norden87/patch-43
Update German Stringtable
2016-02-22 08:26:23 +01:00
esteldunedain
aea02af618 Comment out 3den Attributes until BIS properly solves http://feedback.arma3.com/view.php?id=28031 2016-02-21 23:47:47 -03:00
BaerMitUmlaut
ea92424d15 Added license file for TOH anims 2016-02-22 01:21:02 +01:00
BaerMitUmlaut
05054737ab Removal of virtual rope anchor, animation fix 2016-02-22 00:31:33 +01:00
BaerMitUmlaut
6b2dc78ea4 Fixed moduleEquipFRIES header 2016-02-22 00:31:32 +01:00
BaerMitUmlaut
671fcd90b4 Integrated new model, fixed config, added Kasatka door animation 2016-02-22 00:31:31 +01:00
BaerMitUmlaut
c917cdab8d New FRIES model, new animations 2016-02-22 00:31:29 +01:00
BaerMitUmlaut
c1ea6fd327 Fixed locality issues, moved rope creation and simulation to server
Fix rope cut while fastroping

Locality fix pt2 - serverside ropes
2016-02-22 00:31:28 +01:00
BaerMitUmlaut
8f49715ae6 Cleanup function params and headers
Cleanup function params and headers

Removed unecessary param
2016-02-22 00:31:27 +01:00
BaerMitUmlaut
8cfbbe4f1f Skip FRIES preparation if unnecessary 2016-02-22 00:31:26 +01:00
BaerMitUmlaut
953119a411 Bugfix for static FRIES 2016-02-22 00:31:25 +01:00
BaerMitUmlaut
996a5105fc Model update 2016-02-22 00:31:25 +01:00
BaerMitUmlaut
b2fd7f93b5 Cleanup privates and function params 2016-02-22 00:31:24 +01:00
BaerMitUmlaut
e5c0b5afd3 Added empty fire LOD to helper 2016-02-22 00:31:23 +01:00
BaerMitUmlaut
7d90f707c0 Improved config 2016-02-22 00:31:22 +01:00
BaerMitUmlaut
cc1a54d900 Updated model 2016-02-22 00:31:22 +01:00
BaerMitUmlaut
7241e703ae Code cleanup, restructured rope deployment 2016-02-22 00:31:21 +01:00
BaerMitUmlaut
2695fc6beb Better twitching fix, failsaves and EHs 2016-02-22 00:31:20 +01:00
BaerMitUmlaut
3ec9369a9e Added FRIES object, FRIES module, debugging code 2016-02-22 00:31:20 +01:00
BaerMitUmlaut
12779b03bf Glitchy rope fix 2016-02-22 00:31:19 +01:00
BaerMitUmlaut
774984dbac Added possibility for memory point rope origins 2016-02-22 00:31:18 +01:00
BaerMitUmlaut
554c6b14e0 Tweaked interaction conditions 2016-02-22 00:31:17 +01:00
BaerMitUmlaut
890171e629 Added rope origins for all vanilla helicopters 2016-02-22 00:31:17 +01:00
BaerMitUmlaut
c70ab0b332 Buggy ropes workaround 2016-02-22 00:31:16 +01:00
BaerMitUmlaut
eb028c0d1b Initial commit fastroping 2016-02-22 00:31:15 +01:00
commy2
f4a985fdfd Merge pull request #3345 from acemod/jrCompat338
Add flashsupressor to asdg_MuzzleSlot_338
2016-02-21 23:46:50 +01:00
commy2
dd10fac470 use DisplayLoad for main menu box and to disable options when world=Empty 2016-02-21 23:28:02 +01:00
commy2
9ac1f8fc47 use DisplayLoad for turretDisplayLoaded event 2016-02-21 23:13:26 +01:00
commy2
4c0a817ba8 use precompiled function for optics display 2016-02-21 22:56:35 +01:00
commy2
e1db193099 remove unused config and remove some wrong base classes 2016-02-21 22:50:15 +01:00
commy2
2b9518bf81 use precompiled function for vector display 2016-02-21 22:41:11 +01:00
commy2
da0d37ed0d remove commented out code 2016-02-21 22:31:14 +01:00
commy2
3f855298e2 remove unused mapDisplayLoaded event and ACE_dlgMap variable 2016-02-21 22:23:46 +01:00
commy2
f43e88ff25 replace zeusDisplayChanged with DisplayLoad event 2016-02-21 22:16:12 +01:00
commy2
4335bfbfcf replace inventoryDisplayLoaded with DisplayLoad event 2016-02-21 21:24:39 +01:00
licht-im-Norden87
5e0f109b4c Update stringtable.xml 2016-02-21 21:15:38 +01:00
commy2
e9808bf20b remove unused PFH check 2016-02-21 20:42:06 +01:00
licht-im-Norden87
00c8f7bdef mk6 2016-02-21 20:30:57 +01:00
commy2
5e486869c0 replace mainDisplayLoaded event with DisplayLoad XEH and add ACE version to main menu (CBA help) 2016-02-21 20:26:30 +01:00
licht-im-Norden87
4036dcaa8e Update stringtable.xml 2016-02-21 20:05:26 +01:00
licht-im-Norden87
62dc2ffd06 Update stringtable.xml 2016-02-21 20:04:32 +01:00
licht-im-Norden87
3c8b3031d8 Update stringtable.xml 2016-02-21 19:59:06 +01:00
licht-im-Norden87
ce97916fbf Update stringtable.xml 2016-02-21 19:55:08 +01:00
licht-im-Norden87
574a6a32ea Update stringtable.xml 2016-02-21 19:54:24 +01:00
PabstMirror
2467fa7b0c Fix empty callbacks in medical/repair 2016-02-21 11:34:25 -06:00
PabstMirror
cb33666091 ObjectEvent Func, swap execRemoteFnc in doAnim
#3370
2016-02-21 11:08:07 -06:00
commy2
5dcb8707dd Merge pull request #3359 from gienkov/edenadditions
integrate captivity modules with 3DEN
2016-02-21 12:44:39 +01:00
bux
38c1b45fb9 properly fix the medical translation file 2016-02-21 11:41:53 +01:00
PabstMirror
3d4602e461 Add all joint muzzles and remove from ballistics 2016-02-20 20:03:10 -06:00
PabstMirror
3fbd6cff18 Merge pull request #3368 from acemod/fixNils
Fix some undefined functions / strings
2016-02-20 19:49:07 -06:00
Nicolás Badano
d7403976aa Merge pull request #3337 from acemod/overheatingSilencers
Substantially increase overheating when using silencers or flash suppresors
2016-02-20 22:06:19 -03:00
licht-im-Norden87
360c35dc9c Update stringtable.xml 2016-02-21 02:04:58 +01:00
licht-im-Norden87
0a0400a7a2 deleted all lines exept for 2 because of obvious reason. 2016-02-21 02:03:30 +01:00
esteldunedain
e4e2f0d661 Add a 10% chance for the unjam action to fail (like in ACE2) 2016-02-20 21:09:52 -03:00
Glowbal
ea113b8e61 Fix duplicate { 2016-02-21 01:04:12 +01:00
Glowbal
7d063d4dee Merge branch 'master' into medical-focus-feature
Conflicts:
	addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
2016-02-21 00:37:30 +01:00
commy2
f5ef7b6b2d displayLoad xeh for imenu 2016-02-21 00:36:46 +01:00
esteldunedain
dc7c4ff4fd Increase the jam chance of all weapons at high temperatures 2016-02-20 20:26:30 -03:00
esteldunedain
11f3189306 Add an unjam action to the interact menu when the weapon is jammed 2016-02-20 20:19:56 -03:00
esteldunedain
2dbf979ec6 By default, prevent reloading from automatically clearing a weapon jam (like in ACE2) 2016-02-20 20:05:59 -03:00
PabstMirror
8b932fd5a0 Fix some undefined functions / strings 2016-02-20 16:58:45 -06:00
licht-im-Norden87
a977715460 Merge pull request #37 from licht-im-Norden87/patch-49
Viewdistance
2016-02-20 23:54:10 +01:00
licht-im-Norden87
82a938113c Merge pull request #39 from licht-im-Norden87/patch-47
hearing
2016-02-20 23:54:04 +01:00
licht-im-Norden87
a4d0c219ac Merge pull request #40 from licht-im-Norden87/patch-51
switchunits
2016-02-20 23:53:52 +01:00
licht-im-Norden87
fb20492573 switchunits 2016-02-20 23:53:02 +01:00
licht-im-Norden87
593ae5495e Merge pull request #38 from licht-im-Norden87/patch-48
interaction
2016-02-20 23:46:17 +01:00
licht-im-Norden87
5996f50490 Merge pull request #36 from licht-im-Norden87/patch-50
finger
2016-02-20 23:46:11 +01:00
licht-im-Norden87
50dc6ec341 finger
Iam not happy with my translation in any way. 
"Zeige Zeiger" sounds terrible
"Zeige Fingerzeig (middlefinger)" can be misunderstood 
 (maybe there is a nice solution Iam not aware of.) This is truely a pain in the ass
2016-02-20 23:43:16 +01:00
licht-im-Norden87
747cd8c4cf Viewdistance 2016-02-20 23:33:12 +01:00
commy2
9c4121f3b1 replace ace_common_fnc_selectWeaponMode with CBA_fnc_selectWeapon 2016-02-20 23:30:40 +01:00
licht-im-Norden87
91bdceead6 interaction 2016-02-20 23:27:32 +01:00
licht-im-Norden87
5569790e0b hearing 2016-02-20 23:25:19 +01:00
licht-im-Norden87
7f2dfe1749 Merge pull request #35 from licht-im-Norden87/patch-46
explosives
2016-02-20 23:20:21 +01:00
licht-im-Norden87
d4cca14929 explosives 2016-02-20 23:19:51 +01:00
commy2
a67917c590 add deprecate log 2016-02-20 23:11:50 +01:00
licht-im-Norden87
83e17e293b Merge pull request #33 from licht-im-Norden87/patch-45
common
2016-02-20 23:08:47 +01:00
licht-im-Norden87
5294527daa Merge pull request #32 from licht-im-Norden87/patch-44
cargo
2016-02-20 23:07:59 +01:00
licht-im-Norden87
cdb58b6233 common 2016-02-20 23:06:29 +01:00
licht-im-Norden87
b41efc39ff cargo 2016-02-20 23:02:02 +01:00
licht-im-Norden87
073a476ed1 Update German Stringtable
Since my other PR was merged I have to open another one to add a few things a fix one or two mistakes. It should be done in <30 minutes. (Guess you guys want to realease 3.5.0 as soon as possible.)
2016-02-20 22:57:45 +01:00
commy2
9cdefae10e delete sqf file 2016-02-20 22:46:22 +01:00
commy2
73d5b3c77b relace ace_common_fnc_canUseWeapon with CBA_fnc_canUseWeapon 2016-02-20 22:41:24 +01:00
esteldunedain
d00587f367 Minor fixes 2016-02-20 17:40:19 -03:00
ChairborneIT
0021bc08df Added translation for most Italian stringtable entries 2016-02-20 21:39:05 +01:00
esteldunedain
2d2e95fddc Merge branch 'master' into overheatingSilencers 2016-02-20 17:25:26 -03:00
esteldunedain
63056ef47a Merge branch 'master' into fixRHSCompat 2016-02-20 17:02:11 -03:00
esteldunedain
6fd8d8da04 Merge branch 'master' into changeHearingDefaults
Conflicts:
	addons/grenades/functions/fnc_flashbangExplosionEH.sqf
2016-02-20 16:59:00 -03:00
PabstMirror
c9aa221b01 Convert other weapons with join muzzles 2016-02-20 12:01:34 -06:00
PabstMirror
84ba6f29f2 Merge pull request #3362 from acemod/delayedCaptivity
Delay captivity until 0.05s after settings are initialized
2016-02-20 10:34:18 -06:00
Thomas Kooi
f6dfd03bec Merge pull request #2168 from jokoho48/codeCleanupLaserSelfdesignate
Code Cleanup laser Self Designate Module
2016-02-20 17:28:41 +01:00
Thomas Kooi
b6b173b03e Merge pull request #3358 from acemod/darkerSandbags
Darken and improve sandbag texture, close #2595
2016-02-20 17:26:35 +01:00
Thomas Kooi
2930fab6c6 Merge pull request #3354 from acemod/playerBodybags
Fix bagging respawning players (alt)
2016-02-20 17:26:07 +01:00
Thomas Kooi
911cba81b7 Merge pull request #3347 from GitHawk/refuel_removedTruck
Handling disconnect and removal of fuel truck
2016-02-20 17:24:32 +01:00
Thomas Kooi
ff7dbfa9f2 Merge pull request #3305 from GitHawk/dagr_fix
Disable ACE_Laser for choppers (aka Changes to DAGR)
2016-02-20 17:17:46 +01:00
Thomas Kooi
6048d15847 Merge pull request #3290 from acemod/nametagsOptimization
Nametags optimization
2016-02-20 17:15:01 +01:00
Thomas Kooi
14b526d417 Merge pull request #3272 from acemod/deadmanBombVest
Deadman switch - trigger explosives in inventory
2016-02-20 17:11:06 +01:00
PabstMirror
918413030b Short Circuit Tagging 2016-02-20 10:08:41 -06:00
Thomas Kooi
427b14e3ba Merge pull request #3245 from GitHawk/rearm_fix
Fixing setVehicleAmmo for rearm
2016-02-20 17:08:37 +01:00
Thomas Kooi
8055eae580 Merge pull request #3210 from acemod/taggingX
Tagging X
2016-02-20 17:05:02 +01:00
Thomas Kooi
8d12f1cc08 Merge pull request #3130 from acemod/ab-subsonicAmmo
AB - Handle subsonic ammo when configs not defined
2016-02-20 17:01:22 +01:00
bux578
76bacf184d Merge pull request #2237 from gienkov/patch-29
Make reserve steerable
2016-02-20 17:00:51 +01:00
Thomas Kooi
2e47cb5b40 Merge pull request #3079 from jonpas/tacticalLadderFixes
Prevent Tactical Ladder interaction if unit on ladder
2016-02-20 16:59:23 +01:00
Thomas Kooi
1e3596b92a Merge pull request #3043 from acemod/Mortar_interact
Mortar interaction and ammunition handling
2016-02-20 16:57:55 +01:00
Thomas Kooi
4f10d551d6 Merge pull request #2949 from gienkov/fixWoundCount
ceil number of wounds
2016-02-20 16:56:17 +01:00
Thomas Kooi
27c6934ff2 Merge pull request #2230 from SzwedzikPL/interactions_lamps
Interaction with portable lamps
2016-02-20 16:47:28 +01:00
PabstMirror
b9cf5817b9 Restore delay in modules 2016-02-20 09:39:15 -06:00
esteldunedain
6523b715fe Delay captivity until 0.05s after settings are initialized 2016-02-20 11:57:47 -03:00
gienkov
1b03ee76fd tabs 2016-02-20 14:07:39 +01:00
gienkov
54b71cc7ba integrate captivity modules with 3DEN 2016-02-20 13:36:53 +01:00
bux
d9b452f496 darken and improve sandbag texture 2016-02-20 12:12:32 +01:00
Thomas Kooi
fbcfbb92a6 Merge pull request #3346 from acemod/betterFlashEffects
Better flash effects
2016-02-20 10:22:57 +01:00
PabstMirror
fc3bb0de6b Fix #3355 - add missing semi-colons 2016-02-19 18:51:25 -06:00
PabstMirror
dffcbc7650 Cleanup events 2016-02-19 15:45:37 -06:00
PabstMirror
44b526ab6d bodybag - hide player corpse and delete later
Fix #1301
2016-02-19 15:41:13 -06:00
PabstMirror
488d24bc01 Fix cargo loading on the big huron containers 2016-02-19 15:30:23 -06:00
PabstMirror
ed653456e5 Merge pull request #3338 from acemod/translations156merge
Fix Merge Conflicts on More Italian Translations
2016-02-19 15:09:40 -06:00
esteldunedain
f2566afc73 Another 5m of effect 2016-02-19 15:22:24 -03:00
bux578
d601e50b15 Merge pull request #3350 from gienkov/patch-2
medical PL translation
2016-02-19 19:21:15 +01:00
Grzegorz
95250c8ecd medical PL translation
3.5.0 ready
2016-02-19 19:10:59 +01:00
Grzegorz
99e24aab6d frag PL translation
3.5.0 ready
2016-02-19 19:07:00 +01:00
Githawk
5b908b4be8 Adding disconnect EH 2016-02-19 17:32:02 +01:00
Githawk
e925c48798 Adding HandleDisconnect EH and deletion of fuel truck 2016-02-19 17:24:32 +01:00
esteldunedain
b420512139 Fix reduction based on looking away from the grenade 2016-02-19 12:34:50 -03:00
esteldunedain
9e5f52d161 Make units heavily affected by the blast turn away from the light. 2016-02-19 12:33:49 -03:00
esteldunedain
0f7853f6c6 Increase the maximum range for blinding effect to 25m, but with a high falloff. Close #1539 2016-02-19 12:18:22 -03:00
esteldunedain
648a0259ec Improve flashbang effects. Make sure the light effect is rendered even if the grenade explodes further than 20m from the player. Increase the amount of hearing damage. 2016-02-19 12:02:29 -03:00
Thomas Kooi
95532ea521 Merge pull request #3333 from acemod/medicalEvents
Replace execRemoteFnc in ace_medical
2016-02-19 12:00:00 +01:00
commy2
08e09d5cbd manual merge 2016-02-19 11:50:17 +01:00
commy2
97008d8fc3 Merge pull request #3131 from acemod/removedep
remove deprecated functions
2016-02-19 11:48:20 +01:00
commy2
5d0d8576ea Merge pull request #3288 from SzwedzikPL/edenassignsettings
Repair & medical object attributes for eden editor
2016-02-19 11:47:26 +01:00
PabstMirror
2c2626aade Add flashsupressor to asdg_MuzzleSlot_338 2016-02-19 01:33:27 -06:00
esteldunedain
38c4b1dc81 Add a diagnose script to detect incompatibilities between vanilla and ab initial velocities 2016-02-19 00:45:00 -03:00
esteldunedain
ff04ca8981 Uniformize interaction distance for vehicle. Distance is now aprox 4m from the bounding box of the vehicle, consistent with interaction with people. 2016-02-18 20:20:02 -03:00
PabstMirror
d2a3f35c80 Fix deleted czech strings from merge 2016-02-18 13:39:14 -06:00
esteldunedain
e22b1c0d25 Derp 2016-02-18 16:07:39 -03:00
bux
49f565f541 fix merging errors 2016-02-18 20:05:30 +01:00
esteldunedain
2dd835b56b Substantially increase overheating when using silencers or flash suppresors. Optimize overheating calculations for the player through caching. 2016-02-18 15:58:44 -03:00
ViperMaul
14c5558bbf Merge branch 'master' of https://github.com/acemod/ACE3 2016-02-18 10:50:52 -08:00
ViperMaul
52b3f1e219 Bump version to 3.4.3 2016-02-18 10:50:33 -08:00
bux578
93e655588b Merge pull request #3294 from gienkov/pltranslations
pl translation
2016-02-18 19:38:43 +01:00
esteldunedain
2a8410650a Swap createLocation by CBA_fnc_createNamespace 2016-02-18 13:58:18 -03:00
esteldunedain
0236c16e8f Cache volume attenuation due to earplugs and headgear 2016-02-18 13:48:40 -03:00
esteldunedain
87dd607901 Add a category name to frag settings 2016-02-18 12:28:00 -03:00
esteldunedain
a8131f597a Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into reflectionsDefaultOff 2016-02-18 12:18:51 -03:00
commy2
50b04d937b Merge pull request #3278 from acemod/removeragdolls
remove old ragdoll tweaks
2016-02-18 14:46:21 +01:00
commy2
cf4f47160f Merge pull request #3275 from acemod/realnamebadger
correct name for wheeled apc 01 cannon
2016-02-18 14:44:24 +01:00
commy2
be8f7f9cc0 Merge pull request #3276 from acemod/156selectapply
replace filter and map with select and apply
2016-02-18 14:23:02 +01:00
esteldunedain
88eae19646 Replace execRemoteFnc in ace_medical 2016-02-17 22:54:43 -03:00
PabstMirror
be742c13cd Merge branch 'master' into 155selectRandom 2016-02-17 15:58:19 -06:00
PabstMirror
c456e1a631 Merge pull request #3214 from acemod/cba23
Changes for CBA 2.3
2016-02-17 15:33:42 -06:00
PabstMirror
53d870b62a Merge pull request #3312 from acemod/passengerInteraction
Only get passenger actions for selected unit
2016-02-17 15:33:29 -06:00
PabstMirror
77f5aebf73 Merge pull request #3282 from acemod/eventLocationHash
Use location hash for ace events
2016-02-17 15:32:50 -06:00
Thomas Kooi
a8846e92ee Merge pull request #2954 from gienkov/nozzleLogic
nozzle additonal check condition
2016-02-17 21:26:04 +01:00
PabstMirror
dccc1d33fd Merge remote-tracking branch 'it/translation/15bn/alef' into translations156merge 2016-02-17 12:30:03 -06:00
Thomas Kooi
e31e20bd42 Merge pull request #3293 from acemod/fix3270
Slightly reduce the distance for which the LOS check is skipped.
2016-02-17 18:39:39 +01:00
Thomas Kooi
26cb6bd6a3 Merge pull request #3326 from acemod/makeAdvMedicalWoundsConsistant
Make wound assignment consistent for dll/sqf
2016-02-17 18:34:28 +01:00
Thomas Kooi
8e49c8b1b3 Merge pull request #3323 from acemod/fixVehicleCrashes
Fix vehicle crashes
2016-02-17 18:32:56 +01:00
PabstMirror
930c2f84c6 Call updateHearingProtection at settings init 2016-02-17 09:49:00 -06:00
PabstMirror
40396fc69e Remove debug 2016-02-17 09:37:08 -06:00
PabstMirror
649b0c28e2 Calculate hearing protection coefficient on events 2016-02-16 18:17:42 -06:00
PabstMirror
8fed9325c9 Fix flashbang 2016-02-16 13:02:25 -06:00
PabstMirror
749425dfb7 Settings Category, Minor Cleanup 2016-02-16 12:58:42 -06:00
PabstMirror
f1797feead Make wound assignment consistent for dll/sqf
Dll now exits on first match for threshold damage (exitWith)
Remove random wound in sqf to match dll
Fix backblast threshold order
Add lower vehiclecrash threshold
Add dll version logging
2016-02-16 12:19:18 -06:00
commy2
1bc73af1c9 remove ace fake weapon from 3den cargo editor 2016-02-16 16:11:18 +01:00
PabstMirror
5c9dfd7dc5 Handle enemy causing veh explode, fix revive unload
Fix #3269
2016-02-15 22:23:37 -06:00
PabstMirror
9441b548be Fix vehicle crashes not being fatal to non-drivers
Fix #3306
2016-02-15 17:11:04 -06:00
PabstMirror
d88f10b8e0 Merge pull request #3318 from acemod/restricMagPass
Don't allow passing mags when not in same veh
2016-02-15 11:41:18 -06:00
PabstMirror
4a8b032c1f Don't allow passing mags when not in same veh 2016-02-14 14:53:04 -06:00
PabstMirror
985af4502c Merge pull request #3313 from ivankrouglyi/patch-1
Update fnc_treatment_success.sqf
2016-02-14 13:27:08 -06:00
VKing
74d410688f Add check so vanilla magazines can't be unloaded 2016-02-14 14:10:28 +01:00
VKing
560c509a3a Changed to using playerVehicleChanged. 2016-02-14 13:51:44 +01:00
Glowbal
ff86359247 Merge branch 'master' into medical-focus-feature 2016-02-13 19:51:45 +01:00
Nicolás Badano
7bbdcbc054 Merge pull request #3280 from acemod/unifiedFiredEH
Unified fired event handler
2016-02-13 15:13:18 -03:00
esteldunedain
e2ed38609d Replace driver by effectivCommander on EFUNC(common,getGunner) and EFUNC(common,firedEH) 2016-02-13 15:04:43 -03:00
Ivan Krouglyi
0a226b5ee9 Update fnc_treatment_success.sqf
Error at 84 line - you forget ";"
2016-02-13 03:29:42 +03:00
PabstMirror
54b350a6c0 Only get passenger actions for selected unit
Fix #1690 #3309
2016-02-12 15:57:16 -06:00
Githawk
17cba965c3 Deactivate laser_sefldesignate on Comanche 2016-02-11 20:27:46 +01:00
Githawk
c38b028c3a Fixing driver gun
Magazines from driver gun don't get removed
2016-02-11 19:06:37 +01:00
Githawk
9619fc7fb5 Changes to DAGR
Allow laserLock, set weaponLockSystem to Laser and move class ADDON to
ACE_Hydra70_DAGR
2016-02-11 16:39:53 +01:00
PabstMirror
ff4ba98e68 Pre-load again on mission load (save game) 2016-02-10 11:50:30 -06:00
licht-im-Norden87
5577a1b4bb Merge pull request #31 from licht-im-Norden87/patch-42
trenches
2016-02-10 18:15:14 +01:00
licht-im-Norden87
4fb705e0f9 Update stringtable.xml
Eigentlich ist Graben ja das falsche Wort, da es in Arma gar nicht möglich ist in die Tiefe zu graben....
2016-02-10 18:14:51 +01:00
licht-im-Norden87
020deb4407 Update stringtable.xml 2016-02-10 18:14:03 +01:00
licht-im-Norden87
adbfa378b1 Update stringtable.xml 2016-02-10 18:12:36 +01:00
licht-im-Norden87
a5597ade89 Merge pull request #30 from licht-im-Norden87/patch-41
spectator
2016-02-10 18:06:13 +01:00
licht-im-Norden87
e8a35f3c20 spectator
Bitte einmal z. 259,268,377 überprüfen!
2016-02-10 18:05:51 +01:00
licht-im-Norden87
0c268b90dc Merge pull request #29 from licht-im-Norden87/patch-39
overheating
2016-02-10 17:35:56 +01:00
licht-im-Norden87
9419e7daf3 overheating 2016-02-10 17:35:36 +01:00
licht-im-Norden87
7bed10d14b Merge pull request #28 from licht-im-Norden87/patch-38
optionsmenu
2016-02-10 17:32:32 +01:00
licht-im-Norden87
51b57b962b Update stringtable.xml 2016-02-10 17:32:19 +01:00
licht-im-Norden87
cabbc4b6a9 optionsmenu 2016-02-10 17:31:26 +01:00
licht-im-Norden87
c663feed49 Merge pull request #27 from licht-im-Norden87/patch-37
nightvision
2016-02-10 17:26:23 +01:00
licht-im-Norden87
864ae484d4 nightvision 2016-02-10 17:26:08 +01:00
licht-im-Norden87
b352b9b024 Merge pull request #26 from licht-im-Norden87/patch-36
captives
2016-02-10 17:20:13 +01:00
licht-im-Norden87
39e26b0f11 captives 2016-02-10 17:19:42 +01:00
licht-im-Norden87
ffb3367a50 Merge pull request #25 from licht-im-Norden87/patch-35
common
2016-02-10 17:17:47 +01:00
licht-im-Norden87
b9083f1712 common 2016-02-10 17:17:26 +01:00
licht-im-Norden87
c806bfb721 Merge pull request #24 from licht-im-Norden87/patch-34
flashlight
2016-02-10 17:14:37 +01:00
licht-im-Norden87
d52c6cb984 flashlight 2016-02-10 17:13:52 +01:00
licht-im-Norden87
a725553a95 commy2 2016-02-10 17:11:24 +01:00
licht-im-Norden87
b617dee302 Merge pull request #23 from licht-im-Norden87/patch-33
cargo
2016-02-10 17:09:05 +01:00
licht-im-Norden87
b1990b1586 Update stringtable.xml 2016-02-10 17:08:48 +01:00
licht-im-Norden87
3583e95e1f cargo 2016-02-10 17:07:05 +01:00
licht-im-Norden87
35b0b11fff Merge pull request #22 from licht-im-Norden87/patch-32
Gestures
2016-02-10 17:03:21 +01:00
licht-im-Norden87
6481a0fbb8 Gestures 2016-02-10 17:02:54 +01:00
licht-im-Norden87
71682bc2f3 Merge pull request #21 from licht-im-Norden87/patch-31
headless
2016-02-10 16:58:21 +01:00
licht-im-Norden87
c0a9d6a0e8 headless 2016-02-10 16:57:56 +01:00
licht-im-Norden87
3eaf466994 Merge pull request #20 from licht-im-Norden87/patch-30
hearing
2016-02-10 16:57:24 +01:00
licht-im-Norden87
99f6c79573 Update stringtable.xml 2016-02-10 16:57:12 +01:00
licht-im-Norden87
8971f4db1e Update stringtable.xml 2016-02-10 16:56:15 +01:00
licht-im-Norden87
a9252c1b5d Merge pull request #19 from licht-im-Norden87/patch-29
Interact menu
2016-02-10 16:49:46 +01:00
licht-im-Norden87
61bd04a390 Interact menu 2016-02-10 16:49:00 +01:00
licht-im-Norden87
e2d4589bb0 Merge pull request #18 from licht-im-Norden87/patch-28
Hunt IR
2016-02-10 16:42:35 +01:00
licht-im-Norden87
8ef2905e99 Hunt IR 2016-02-10 16:42:03 +01:00
licht-im-Norden87
53f8b14a7c Merge pull request #17 from licht-im-Norden87/patch-27
Adv. ballistic
2016-02-10 16:41:00 +01:00
licht-im-Norden87
17a16d1bad Adv. ballistic 2016-02-10 16:40:07 +01:00
licht-im-Norden87
49ee49a5b7 Merge pull request #16 from licht-im-Norden87/patch-26
magazine repack
2016-02-10 16:29:32 +01:00
licht-im-Norden87
ed1047e199 magazine repack 2016-02-10 16:26:03 +01:00
licht-im-Norden87
03b4a0e8fb Update German Stringtable 2016-02-10 16:24:18 +01:00
commy2
82086efca0 manual merge 2016-02-10 10:11:33 +01:00
PabstMirror
e1b83b8172 Manually pre-load for StaticWeapons and Car
Fix #3168
2016-02-09 22:43:38 -06:00
SzwedzikPL
388b00f58c remove unnecessary code, aesthetic tweak 2016-02-10 01:38:14 +01:00
SzwedzikPL
0c80551fd8 ace attribute category, lower case classes 2016-02-10 01:17:18 +01:00
gienkov
d5dd718b8d fix endlines 2016-02-09 12:01:13 +01:00
gienkov
fafd25dee7 pl translation 2016-02-09 11:50:35 +01:00
gienkov
8048b2ecbd lazy evaluation fix 2016-02-09 09:35:16 +01:00
esteldunedain
b02a67605c Revert to normal testing for units on foot 2016-02-09 00:19:18 -03:00
esteldunedain
0f41c5bf13 Only test the GEOM LOD for visibility 2016-02-09 00:01:51 -03:00
esteldunedain
d4eda6d4ec Show tags for units inside the player vehicle. Close #538. 2016-02-08 22:54:24 -03:00
esteldunedain
cebc8a2d07 Slightly reduce the distance for which the LOS check is skipped. Fix #3270 2016-02-08 19:19:10 -03:00
esteldunedain
4c938a050b Fix for combination of "Only Cursor + Keypress" and "Always Show Sound Waves" 2016-02-08 17:57:24 -03:00
esteldunedain
a47f7b8162 Fix cursor mode 2016-02-08 17:18:03 -03:00
esteldunedain
c43b3bd5c1 Switch 2016-02-08 17:14:18 -03:00
esteldunedain
b2e9dd0149 Fix _vecy 2016-02-08 17:03:18 -03:00
esteldunedain
73499489e0 Revert "Optimized EFUNC(common,cachedCall)"
This reverts commit b358c4a8af.
2016-02-08 16:45:16 -03:00
esteldunedain
1b912cdca0 Switch back to modelToWorldVisual. Perf is about the same and it moves smoothly with the model. 2016-02-08 16:38:26 -03:00
esteldunedain
b358c4a8af Optimized EFUNC(common,cachedCall) 2016-02-08 16:09:14 -03:00
esteldunedain
62fb26200f Nametags optimization 2016-02-08 15:36:56 -03:00
esteldunedain
94977ffe5c Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into nametagsOptimization 2016-02-08 12:52:49 -03:00
SzwedzikPL
94ea26c7b9 typo fix 2016-02-08 00:14:55 +01:00
SzwedzikPL
3bfac35b65 ace repair and medical attributes 2016-02-07 23:56:45 +01:00
Glowbal
e754c89c73 Remove non functional event driven handleDamage 2016-02-07 13:18:19 +01:00
Glowbal
575f362fb6 Add setting for limiting usage of Epinephrine in basic medical #1792
Part of focus feature medical #3134. Default settings are inline with old default.
2016-02-07 13:10:38 +01:00
VKing
f92b798586 Switch to select (is even slightly faster) 2016-02-07 13:09:01 +01:00
VKing
f1cc2ddd51 Change to apply in fcs 2016-02-07 13:08:31 +01:00
Glowbal
bfd90cd5d3 Add Adenosine to replace atropine #1573 2016-02-07 12:54:23 +01:00
Glowbal
39cf11367f improve medical bandage configuration 2016-02-07 12:37:00 +01:00
Glowbal
84878c3d8b Merge branch 'master' into medical-focus-feature 2016-02-07 12:11:25 +01:00
esteldunedain
2b1c312d13 Make explosion reflections optional, default off 2016-02-06 23:46:40 -03:00
esteldunedain
b6058242c8 Fix frag fired EH name 2016-02-06 22:20:08 -03:00
esteldunedain
e4122cf42f Fix winddeflection fire eh 2016-02-06 21:00:42 -03:00
esteldunedain
8fbb6cd72e Fixed event parameters 2016-02-06 20:49:18 -03:00
esteldunedain
a51372a6b3 Add the TRACE_10 macro 2016-02-06 20:28:16 -03:00
esteldunedain
b7d94f5363 Apply the ufeh to ACE_Advanced_Ballistics 2016-02-06 18:48:26 -03:00
esteldunedain
94ef0c5659 Apply the ufeh to ACE_WindDeflection 2016-02-06 18:36:20 -03:00
PabstMirror
1e66cd406b Use location hash for ace events 2016-02-06 15:27:53 -06:00
esteldunedain
25b767a16b Apply the ufeh to ACE_WeaponSelect 2016-02-06 18:27:43 -03:00
esteldunedain
cdfdfffff6 Apply the ufeh to ACE_Scopes 2016-02-06 18:24:48 -03:00
esteldunedain
12d7a171e5 Apply the ufeh to ACE_Recoil 2016-02-06 18:21:43 -03:00
esteldunedain
69dea087ca Apply the ufeh to ACE_Overpressure 2016-02-06 18:17:27 -03:00
esteldunedain
5aa763f0c6 Apply the ufeh to ACE_Overheating 2016-02-06 17:59:54 -03:00
esteldunedain
5b3df2bcf7 Apply the ufeh to ACE_Optics 2016-02-06 17:50:35 -03:00
esteldunedain
33bcd6d9f9 Fix 2016-02-06 17:44:34 -03:00
esteldunedain
45b6b8467d Apply the ufeh to ACE_Nightvision 2016-02-06 17:42:44 -03:00
esteldunedain
7ace1738c0 Apply the ufeh to ACE_HuntIr 2016-02-06 17:29:05 -03:00
esteldunedain
0b9695ce70 Apply the ufeh to ACE_Grenades 2016-02-06 17:20:30 -03:00
esteldunedain
ac3f75c8b4 Apply the ufeh to ACE_Goggles 2016-02-06 17:16:10 -03:00
esteldunedain
b70ae9207c Apply the ufeh to ACE_Frag 2016-02-06 17:12:28 -03:00
esteldunedain
fe66d93275 Added ignore private warnings + trace 2016-02-06 17:07:05 -03:00
esteldunedain
37bc67c951 Create a _vehicle variable 2016-02-06 16:55:36 -03:00
esteldunedain
efbff8cc23 Pass the turret path too 2016-02-06 16:49:53 -03:00
esteldunedain
59cbc6da10 Remove unneeded test in FCS fireEH 2016-02-06 16:49:27 -03:00
esteldunedain
a084373574 Apply the ufeh to ACE_Disposable 2016-02-06 16:39:08 -03:00
esteldunedain
b2bd11ed77 Apply the ufeh to ACE_FCS 2016-02-06 16:29:58 -03:00
esteldunedain
6d9068e306 gunner to lowercase 2016-02-06 16:26:57 -03:00
esteldunedain
72b262f634 Simplified parameter names 2016-02-06 16:22:23 -03:00
esteldunedain
588f76b3f1 Learning to count 2016-02-06 16:12:18 -03:00
esteldunedain
89354e25c8 Unified fired event handler 2016-02-06 16:09:48 -03:00
esteldunedain
698b934801 Increase the volume of the residual woosh when ringing is disabled 2016-02-06 14:49:56 -03:00
esteldunedain
9a8dd3e2ad Fix stringtable 2016-02-06 14:49:28 -03:00
esteldunedain
354ed0cab2 Trace instead of sideChat 2016-02-06 14:11:18 -03:00
esteldunedain
2f1e96ae4f Overhaul ACE_Hearing and change default settings. 2016-02-06 13:59:31 -03:00
commy2
baf979064a remove old ragdoll tweaks 2016-02-06 17:45:47 +01:00
commy2
0a9048815b simlify some select CODE statements 2016-02-06 14:59:31 +01:00
commy2
ac007e6995 replace more map with apply 2016-02-06 12:08:04 +01:00
commy2
41e39c9c3a replace more filter with select 2016-02-06 11:58:31 +01:00
commy2
2ebd2f9046 replace filter and map with select and apply 2016-02-06 11:42:35 +01:00
PabstMirror
d69af47030 Merge branch 'master' of https://github.com/acemod/ACE3 2016-02-05 16:49:39 -06:00
PabstMirror
e3e9d19ca1 Fix "key" capitalization for Interaction_GetOut 2016-02-05 16:49:36 -06:00
commy2
ec4a4ef67f correct capitalization for German translation 2016-02-05 22:21:27 +01:00
commy2
7f6b17cdbc correct name for wheeled apc 01 cannon 2016-02-05 22:19:27 +01:00
commy2
0032e7aa9a Merge pull request #3267 from acemod/removeSwagWalkFix
Remove Swag Walk Fix
2016-02-05 21:59:57 +01:00
PabstMirror
9b3ca2822f Change german stringtable 2016-02-05 14:46:30 -06:00
commy2
f33beb9865 update movement config comments 2016-02-05 21:31:08 +01:00
commy2
d89c93de22 setAllGear - abort function and print warning when used on remote units, 2016-02-05 21:14:20 +01:00
PabstMirror
deac4395c1 Deadman switch - trigger explosives in inventory
Also allow manual triggering of the deadman device
2016-02-05 11:40:11 -06:00
Nicolás Badano
027de27e33 Merge pull request #3268 from acemod/fix3140
Document the locality requirements of fnc_setAllGear.
2016-02-05 10:19:57 -03:00
esteldunedain
dbe7e294a5 Document the locality requirements of fnc_setAllGear. Close #3140 2016-02-05 10:18:36 -03:00
esteldunedain
b2d050afca Close #3188, Close #3260 2016-02-05 09:46:51 -03:00
Nicolás Badano
d26fc4614f Merge pull request #3266 from SzwedzikPL/overheatingStringtableFix
Fix overheating stringtable
2016-02-05 09:35:29 -03:00
Thomas Kooi
0850ab35e3 Merge pull request #3262 from acemod/nozzleFixes
fix some issues with Fuel Nozzle
2016-02-05 09:15:27 +01:00
Thomas Kooi
f47b51c0cb Merge pull request #3070 from dixon13/newCivInteraction
Changes to civilian interaction
2016-02-05 09:14:45 +01:00
dixon13
a0e6f97125 Updated condition for ACE_GetOut 2016-02-05 00:32:56 -07:00
SzwedzikPL
270b557084 fix overheating stringtable 2016-02-05 04:55:05 +01:00
SzwedzikPL
5f0a2b1945 use event system, polish translation 2016-02-05 04:26:54 +01:00
Nicolás Badano
dadec15948 Merge pull request #2104 from acemod/trenches
Trenches
2016-02-04 23:43:06 -03:00
SzwedzikPL
374b015ee4 major cleanup 2016-02-05 03:41:18 +01:00
SzwedzikPL
ab297ff97e more readable macro 2016-02-05 02:03:25 +01:00
SzwedzikPL
a9d57e0d1c fnc_switchLamp cleanup 2016-02-05 02:02:46 +01:00
SzwedzikPL
7b8be590b4 Merge branch 'acemod/master' into interactions_lamps 2016-02-05 01:43:06 +01:00
esteldunedain
b6581cf5ef Fix #3264 2016-02-04 21:00:40 -03:00
esteldunedain
2577992dfc Progress bar localization 2016-02-04 20:43:32 -03:00
esteldunedain
7da6e2a35f Reduce the placement distance 2016-02-04 18:47:30 -03:00
esteldunedain
8c187cbf07 Adjust big trench height 2016-02-04 18:47:17 -03:00
esteldunedain
4cd0028794 Add animation and progresive digging 2016-02-04 18:43:47 -03:00
esteldunedain
3d47156547 Rename some variables 2016-02-04 17:42:12 -03:00
esteldunedain
2d45a28863 Merge branch 'master' into trenches 2016-02-04 17:04:09 -03:00
jokoho48
dc3026366a remove unneeded files
fix hard edge in model
add LOD
2016-02-04 20:52:28 +01:00
Glowbal
8c0472bbeb Merge branch 'master' of github.com:acemod/ACE3 2016-02-04 20:35:15 +01:00
VKing
f652db1d2f Add Loadout box for easy conversion 2016-02-04 20:35:00 +01:00
Glowbal
f1ce133d32 Merge branch 'release'
Conflicts:
	addons/refuel/functions/fnc_connectNozzle.sqf
2016-02-04 20:34:32 +01:00
Thomas Kooi
653f6567cc Fix french translation refresh marker interval
As per @alganthe's comment on #3114
2016-02-04 20:30:51 +01:00
Thomas Kooi
543d54d37e Merge pull request #3114 from Luigium/master
Fixed and added French Translation
2016-02-04 20:28:00 +01:00
Glowbal
376b611b89 Merge branch 'master' into Mortar_interact 2016-02-04 20:21:03 +01:00
Thomas Kooi
727cb38be6 Merge pull request #3218 from SzwedzikPL/fix3202
Fix laser_selfdesignate does not measure the distance
2016-02-04 20:17:06 +01:00
PabstMirror
54870f872a Disable Debug 2016-02-04 13:16:41 -06:00
Nicolás Badano
c967bd1ace Merge pull request #3259 from acemod/fix3denGoggles
Fix ACE_goggle changing the tint on the 3den camera
2016-02-04 16:08:02 -03:00
Nicolás Badano
cbafe05f76 Merge pull request #3082 from acemod/deterministicOverheatingX
Deterministic overheating (updated)
2016-02-04 16:03:30 -03:00
Thomas Kooi
dd3613c357 Merge pull request #3190 from acemod/fcs_enableGMG
Add FCS to more things
2016-02-04 20:03:19 +01:00
Thomas Kooi
893040b08a Merge pull request #3102 from buddytex/SandbagEditor
Add Sandbag to editor
2016-02-04 20:00:51 +01:00
Thomas Kooi
f26fb9e9da Merge pull request #3107 from jonpas/headless
Add Dynamic AI Group Tranferring to Headless Clients
2016-02-04 20:00:16 +01:00
Thomas Kooi
a3f80dbc30 Merge pull request #3230 from acemod/draggingStuff
Fix dragging moving object to random location
2016-02-04 19:58:56 +01:00
Thomas Kooi
ce27575de3 Merge pull request #3244 from acemod/fixScopesCapturingKeys
Fix ace_scopes capturing native adjustment keys for the PSO scope.
2016-02-04 19:58:21 +01:00
Thomas Kooi
508f6a16ae Merge pull request #3162 from acemod/Refuel_Fuelbladders
Refuel - Add refuel actions to fuel bladder objects
2016-02-04 19:57:50 +01:00
Thomas Kooi
8c9523e36b Merge pull request #3151 from acemod/explosives_cleanup_plus_minetriggers
Various explosives enhancements
2016-02-04 19:56:27 +01:00
Thomas Kooi
e0946c3fc5 Merge pull request #3106 from acemod/explEvents
Explosive events, fix #3104
2016-02-04 19:52:10 +01:00
PabstMirror
35333cbe9d Merge branch 'cargoCleanup' 2016-02-04 12:51:52 -06:00
Thomas Kooi
3e5908faf8 Merge pull request #3018 from jonpas/fixFuelHoseExceededAfterDisconnect
Fix refuel PFH not exiting on nozzle disconnect
2016-02-04 19:47:52 +01:00
Thomas Kooi
038befbce0 Merge pull request #3191 from acemod/cargoCleanup
Cargo Cleanup, Add makeLoadable
2016-02-04 19:44:27 +01:00
Thomas Kooi
324edbde6d Merge pull request #3192 from acemod/getTargetDistance_to_LIS
Rewrite ace_common_fnc_getTargetDistance to use LineIntersectsSurfaces.
2016-02-04 19:42:32 +01:00
Thomas Kooi
6cf02bd06b Merge pull request #3193 from acemod/fcs_rewriteRangeFunctions
Cleaning up the FCS code
2016-02-04 19:39:32 +01:00
Thomas Kooi
d68c79efb1 Merge pull request #3204 from acemod/m67_dns
Fix Handgrenade DisplayNameShort
2016-02-04 19:37:20 +01:00
Thomas Kooi
69746a133b Merge pull request #3254 from ProfessorCZ/master
Czech Translation - Update
2016-02-04 19:36:28 +01:00
Thomas Kooi
8034d91d76 Merge pull request #3249 from GitHawk/refuel_nozzle
Added a real nozzle
2016-02-04 19:32:17 +01:00
Thomas Kooi
d72c73dc25 Merge pull request #3257 from acemod/flashbangUnderwater
Flashbangs - pass pos instead of obj reference
2016-02-04 19:31:11 +01:00
Thomas Kooi
dc8e7e2994 Merge pull request #3255 from acemod/tourniquetMedications
Tourniquets block medication until released
2016-02-04 19:30:40 +01:00
PabstMirror
336184dfaa Change medication removal from array 2016-02-04 10:00:33 -06:00
esteldunedain
c87f19c8da Fix #3258 2016-02-04 10:04:26 -03:00
PabstMirror
2cf2cb0e59 Fix statusEffect error in refuel 2016-02-04 01:31:12 -06:00
PabstMirror
7fc84c60dd Flashbangs - pass pos instead of obj reference
Fix #3205
2016-02-03 17:53:24 -06:00
PabstMirror
3cc10a27ce Tourniquets block medication until released
Close #2704
2016-02-03 14:40:26 -06:00
ProfessorCZ
61611d0ec7 Czech Translation - Update
Update
2016-02-03 18:31:31 +01:00
PabstMirror
397a12056a Merge branch 'master' into deterministicOverheatingX 2016-02-02 17:11:00 -06:00
Githawk
979ceb7ad7 Fixed rearm unholster macro 2016-02-02 16:04:50 +01:00
Githawk
cbeac7f154 params stuff 2016-02-02 15:47:05 +01:00
Githawk
4d403d21aa Fixes
Moved models into data
fixed vehicle attach for certain angles
2016-02-02 15:45:57 +01:00
Githawk
5e103ba398 Added nozzle
Added code for nozzle object
Params and private update
2016-02-02 15:03:06 +01:00
Githawk
475351fcfa Some bracket errors 2016-02-01 20:21:20 +01:00
Githawk
cc624f58dd Fixes and updates 2016-02-01 20:05:53 +01:00
esteldunedain
f744e164d3 Fix #3238 even if ACE_ScopeAdjust_Vertical = 0 or ACE_ScopeAdjust_Horizontal = 0 2016-02-01 14:58:01 -03:00
PabstMirror
46d6e92bca Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
PabstMirror
af6b084ba3 Don't allow carrying with injured legs
Fix #2644
2016-01-28 23:05:55 -06:00
PabstMirror
c0eccc67c3 Change all SCALAR to NUMBER in headers 2016-01-28 18:19:15 -06:00
PabstMirror
3f1d6ffeb7 Fix dragging sending objects to random location
attachTo seems to have weird getpos results for a few frames.
also don't show mouse wheel option for carrying man
and always use 0 offset for dragging man
2016-01-28 17:11:05 -06:00
PabstMirror
d9eafbdf0f Privates / Headers 2016-01-28 12:52:53 -06:00
PabstMirror
84e76efc7f Not needed on CfgMagazines 2016-01-27 15:54:45 -06:00
esteldunedain
2eb91cf2b4 Delete spare models 2016-01-27 18:23:04 -03:00
PabstMirror
7a7e0d689a Improve underwater cargo unloading 2016-01-27 14:56:25 -06:00
esteldunedain
d2d7e46401 Align trench to ground surface to avoid having to lower them too much on slopes 2016-01-27 17:54:40 -03:00
esteldunedain
b20a2f338b Replace trench models: bigger and opaque 2016-01-27 17:54:10 -03:00
PabstMirror
17a882fe4d Add findUnloadPosition integration 2016-01-26 18:01:01 -06:00
esteldunedain
f8a1215264 Align trenches to ground 2016-01-26 11:03:11 -03:00
esteldunedain
0358b10298 Bigger trenches 2016-01-26 11:02:55 -03:00
PabstMirror
b15716860d Remove VehicleLock Items from Virtual Arsenal
Close #3215
2016-01-25 14:29:27 -06:00
SzwedzikPL
03fca3c372 fix fcs keyup/down forced params #3202 2016-01-25 09:49:47 +01:00
esteldunedain
3e25f9c5f0 Cache drawIcon3D parameters 2016-01-24 17:12:25 -03:00
esteldunedain
351d20ec32 Cache near object CAManBase that are on LOS instead of recomputing each frame 2016-01-24 17:12:06 -03:00
PabstMirror
276aea04c1 Changes for CBA 2.3 2016-01-24 11:41:10 -06:00
PabstMirror
78729e96ff Fix bad forceWalk params 2016-01-24 11:39:59 -06:00
esteldunedain
0fd6981809 Don't allow placing is standig above the terrain level 2016-01-23 22:05:29 -03:00
esteldunedain
4970423cd7 Cancel placing if position is no longer suitable 2016-01-23 22:04:49 -03:00
esteldunedain
8ff8204905 Initial code implementation of ace_trenches 2016-01-23 20:45:59 -03:00
esteldunedain
1d886ac624 Merge branch 'master' into trenches
Conflicts:
	AUTHORS.txt
2016-01-23 17:39:54 -03:00
esteldunedain
dec9235810 Periodically test all tags on objects for corner cases 2016-01-23 16:47:00 -03:00
esteldunedain
431a21044a Tabs be damned. 2016-01-23 16:37:30 -03:00
esteldunedain
74b6036f3e Handle destruction of tags placed on objects that don't support handledamage. 2016-01-23 16:24:55 -03:00
esteldunedain
e31636539a Allow tagging wrongly configured static objects. 2016-01-23 16:21:43 -03:00
esteldunedain
b020d88963 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into taggingX 2016-01-23 15:14:32 -03:00
esteldunedain
758611d230 Restrict temp update to current weapon, and only primary or handgun 2016-01-23 11:48:23 -03:00
PabstMirror
3a62956e24 Fix wind display angle being reversed 2016-01-22 20:43:22 -06:00
PabstMirror
5df211c586 Merge pull request #3126 from acemod/weatherCleanup
Weather cleanup, fix wind inversion, add non-color based wind speed indicator
2016-01-22 14:56:21 -06:00
PabstMirror
73b29085e2 Merge pull request #3200 from acemod/moreCache
Hearing - Cache Weapon/Ammo loudness
2016-01-22 14:56:00 -06:00
PabstMirror
45138aea18 Merge pull request #3163 from acemod/unifiedStatusEffects
Unified status effect handler
2016-01-22 14:55:25 -06:00
VKing
9501c54530 Fix #3203 IEDs magically changing shape 2016-01-22 14:21:25 +01:00
VKing
68531bd4a9 Merge branch 'master' into explosives_cleanup_plus_minetriggers 2016-01-22 14:15:45 +01:00
VKing
1cf7fc727d Fix Handgrenade DisplayNameShort 2016-01-22 13:12:20 +01:00
PabstMirror
1a98726716 Add makeLoadable sync module 2016-01-21 22:12:54 -06:00
VKing
999d8ac2ce Use max 2016-01-22 00:01:13 +01:00
esteldunedain
ad96617d3a - Tagging cleanup.
- Replaced "Tag wall" and "Tag ground" for a single "Tag" action.
- Added more reliable checks before placing the tag
- Allowed non-player units to tag (via API).
- Replaced execRemoteFnc by events
2016-01-21 19:59:27 -03:00
esteldunedain
a22203a02a Replace player for ACE_player 2016-01-21 14:39:20 -03:00
VKing
8482d45d8b Add FCS to gunner and commander RCWS types for MRAPs, APCs, and arty.
Lower max range to 5500m (9990 is too damn high!)
2016-01-21 16:00:55 +01:00
VKing
299baf1e4a Fix shotbullet checking (lost in merge) 2016-01-21 15:56:53 +01:00
VKing
fedfa94dcd Clean up 2016-01-21 15:01:41 +01:00
VKing
4406f270e2 Fix infantry rangefinders (again) 2016-01-21 14:44:23 +01:00
esteldunedain
91b7c7de61 Change the varname of the weapon data cache to be consistent with other modules 2016-01-20 22:22:53 -03:00
esteldunedain
41f8628917 Change cache location type to ACE_HashLocation 2016-01-20 22:20:16 -03:00
esteldunedain
f7cfbebc49 Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into deterministicOverheatingX 2016-01-20 22:19:11 -03:00
VKing
bf5eb78788 Merge branch 'fcs_fixWeaponInitspeed' into fcs_rewriteRangeFunctions
# Conflicts:
#	addons/fcs/functions/fnc_keyUp.sqf
2016-01-21 02:14:51 +01:00
VKing
b83be88571 Enhance ranging.
KeyDown will now apply a static range calculation. KeyUp calculates the target movement and reapplies the calculation as normal.
Sorry in advance for the merge conflicts
2016-01-21 02:02:50 +01:00
VKing
7d3044a5c2 Move display update stuff to fnc_getRange 2016-01-21 00:20:21 +01:00
PabstMirror
be8afe507c Few more privates 2016-01-20 17:19:08 -06:00
PabstMirror
3dac426bc6 Merge pull request #3132 from acemod/interactionMenuCleanup
Cleanup Interaction Menu
2016-01-20 17:04:10 -06:00
PabstMirror
abb01e0653 Merge pull request #3129 from acemod/frag-cacheIfWillFrag
Frag - only run addPfhRound on ammo that will frag (for master)
2016-01-20 17:03:55 -06:00
VKing
43ab126c1f Add FCS to botes RCWS 2016-01-20 23:06:06 +01:00
esteldunedain
e113853395 Merge branch 'master' into tagging 2016-01-20 18:51:41 -03:00
VKing
5f14d17f98 Another fix for BIS' inconsistent implementations 2016-01-20 22:30:22 +01:00
Thomas Kooi
232fe62d8d Merge pull request #3195 from acemod/fix3194
Fix typo in ACE_hearing config
2016-01-20 22:26:13 +01:00
esteldunedain
9d13cc6f60 Move the weapon caching code to a different function. Add compatibility for legacy overheating properties. Add some comments. 2016-01-20 15:19:46 -03:00
esteldunedain
851615a234 Inherit custom gesture classes. 2016-01-20 13:44:51 -03:00
esteldunedain
7860f375c2 Better func description 2016-01-20 13:07:51 -03:00
esteldunedain
89106f6953 Replace addPerFrameHandler for waitAndExecute 2016-01-20 13:05:47 -03:00
esteldunedain
80b9a8961a Improve reload animations 2016-01-20 12:48:39 -03:00
PabstMirror
a140f29784 Remove inherited classes that were not used 2016-01-20 09:45:03 -06:00
esteldunedain
bce572e1df Derp 2016-01-20 12:15:25 -03:00
esteldunedain
19ccf52425 MRBS to mrbs 2016-01-20 12:05:35 -03:00
VKing
43c9444fb8 Didn't need that isNil check, anyway 2016-01-20 15:51:07 +01:00
esteldunedain
1a115e7f9c Fix #3194 2016-01-20 11:48:12 -03:00
esteldunedain
6b4b8b707c Prefix new configs for consistency 2016-01-20 11:42:05 -03:00
esteldunedain
2f7cac68a5 Small fixes 2016-01-20 10:59:58 -03:00
VKing
a9511936fd LayZ evaluation 2016-01-20 12:35:53 +01:00
Glowbal
34613b42f2 Increase heart rate increase speed #3134 2016-01-20 11:49:10 +01:00
VKing
05ce4f824c Rewrite fnc_getRange to work with specified minimum and maximum ranges
Also cleaning up fnc_keyUp a bit
2016-01-20 00:10:27 +01:00
VKing
757436140b fnc_getTargetDistance rewritten to use LineIntersectsSurfaces.
Turns out it wasn't really needed after all, but better is better :p
2016-01-20 00:06:06 +01:00
PabstMirror
3d4fc66bb1 Cargo Cleanup, Add makeLoadable 2016-01-19 14:51:58 -06:00
esteldunedain
c78f2f8479 Gotcha travis 2016-01-19 17:29:58 -03:00
esteldunedain
5b90fd8b81 Set default particle effect on for the local player, as per current and historic behaviour. 2016-01-19 17:25:14 -03:00
esteldunedain
9bcabd081b Reorder the fireEH function to allow particle effects for nearby remote players. Add a setting for that (default off). 2016-01-19 17:24:01 -03:00
VKing
968f7c000b Simplify 2016-01-19 21:16:41 +01:00
SilentSpike
ca5f6df3d0 Merge pull request #3147 from acemod/spectatorBandAid
Restart specatator display if player in unitList
2016-01-19 20:15:24 +00:00
VKing
c8bcf44561 Increase M307 FCS range 2016-01-19 21:08:03 +01:00
esteldunedain
8b7ed38990 Add a PFH to cool down all player weapons at (infrequent) regular intervals 2016-01-19 17:04:51 -03:00
esteldunedain
0313e7b322 Divide the weapon state variable into two: a temp variable, and a time variable. Only broadcast the temp part and only approximately 2016-01-19 17:03:47 -03:00
esteldunedain
782934c4b2 Add the setApproximateVariablePublic function to common 2016-01-19 16:58:07 -03:00
VKing
ae576e57e3 Fix the magazine name being broken in later code 2016-01-19 20:21:37 +01:00
esteldunedain
3792acd7f7 Merge branch 'master' into deterministicOverheatingX 2016-01-19 15:57:38 -03:00
VKing
59923710b7 Fix FCS not taking weapon initSpeed into account in some circumstances 2016-01-19 19:52:18 +01:00
VKing
838945c1db Add FCS for the M307 GMG 2016-01-19 18:53:42 +01:00
PabstMirror
04bccf47d7 Replace all use of deprecated commands 2016-01-19 09:39:07 -06:00
esteldunedain
8e2d489312 Add warnings to deprecated functions 2016-01-19 09:39:06 -06:00
PabstMirror
7e84a9d9b0 Add getter, readd old public funcs, add blockSprint 2016-01-19 09:39:06 -06:00
PabstMirror
d2e006397d cleanup, don't setVar public if no change 2016-01-19 09:39:05 -06:00
PabstMirror
9a3972de76 Unified Status Effect Handler 2016-01-19 09:39:05 -06:00
Thomas Kooi
b99be6122b Merge pull request #3187 from acemod/fixFCS
Add missing FUNC to FCS key (Rangefinders)
2016-01-19 16:05:56 +01:00
PabstMirror
6d6cbec5ef Add missing FUNC to FCS key (Rangefinders)
#3160
2016-01-19 09:02:51 -06:00
Thomas Kooi
c439036abe Deprecate execPersistentFnc 3.7.0
Remove functions the second update after deprecation.
2016-01-19 15:55:33 +01:00
Thomas Kooi
a612bdecf2 Deprecate execRemoteFnc in 3.7.0
Remove functions the second update after deprecation.
2016-01-19 15:54:59 +01:00
PabstMirror
69771d531d Merge pull request #3173 from acemod/fixInvintoryLock
Fix Vehicle inventory is not locked
2016-01-19 08:37:58 -06:00
PabstMirror
0ea1c0c03f Cleanup non-working code, and documentation 2016-01-19 08:31:52 -06:00
Thomas Kooi
e083e60e8c Merge pull request #3142 from acemod/switchUnitsCleanup
Cleanup SwitchUnits, Possible fix for #3122
2016-01-19 09:40:24 +01:00
Thomas Kooi
33479ffcae Merge pull request #3146 from acemod/Explosives_DetonateTrigger
Function to detonate explosives via script
2016-01-19 09:38:43 +01:00
Thomas Kooi
aa535c9167 Merge pull request #3177 from acemod/fixJavelinZeus
Javelin - Fix zeus RC after switchCamera
2016-01-19 09:36:08 +01:00
Thomas Kooi
4ee338c57e Merge pull request #3178 from acemod/scopes_hideNonAdjustments
Scopes: Don't show adjustment or play click sound if the adjustment doesn't happen
2016-01-19 09:35:01 +01:00
Thomas Kooi
5c1f55a0f1 Merge pull request #3181 from acemod/leaveMyPlugsAlone
Do not add or remove earplugs if gear should be preserved
2016-01-19 09:34:38 +01:00
Thomas Kooi
46f832379a Merge pull request #3120 from acemod/explosives_actionmenu_cleanup
Clean up explosive interaction menu
2016-01-19 09:32:26 +01:00
Thomas Kooi
f5d71ca03c Merge pull request #3183 from acemod/codeCleanupGforces
Code cleanup of Gforces module V2
2016-01-19 09:31:16 +01:00
Thomas Kooi
fbb358233b Merge pull request #3172 from acemod/overpressureCleanup
Overpressure cleanup and fix distance check
2016-01-19 09:30:43 +01:00
esteldunedain
f599542b8e gforces cleanup. Close #2130 2016-01-19 00:18:01 -03:00
commy2
8731e8e338 Merge pull request #3133 from acemod/gottaCacheEmAll
Use Function Caching in CBA
2016-01-18 20:27:39 +01:00
esteldunedain
0a91dfa7b2 Do not add or remove earplugs if gear should be preserved. Fix #3180. 2016-01-18 13:23:55 -03:00
VKing
2af3d9e769 Don't show adjustment or click sound if the adjustment doesn't happen 2016-01-18 16:16:53 +01:00
PabstMirror
67087d7c88 Capitalization 2016-01-18 00:27:19 -06:00
PabstMirror
a5c6c5579f #3175 - Javelin - Fix zeus RC after switchCamera 2016-01-17 12:12:05 -06:00
Glowbal
86158ac45b Stage improvements bandage effectiveness 2016-01-17 14:09:22 +01:00
Glowbal
7de1a7bc6c add initial implementation of drowning and collision damage handling 2016-01-17 13:21:18 +01:00
Glowbal
209d10065b Fix missing event log entries #3134 2016-01-17 12:28:37 +01:00
Glowbal
6e42a10d47 Add selectionDamage implementation 2016-01-17 12:28:08 +01:00
PabstMirror
48a1ddd401 #3166 - Fix Vehicle inventory is not locked 2016-01-16 21:58:59 -06:00
PabstMirror
35e6a181b5 opps 2016-01-16 17:48:58 -06:00
PabstMirror
893c6658a5 Fix debug msg order, re-add local check on eh 2016-01-16 17:29:57 -06:00
PabstMirror
a875d6a870 Overpressure cleanup and fix distance check 2016-01-16 15:53:28 -06:00
Glowbal
ee9a620a63 Merge branch '340handledamage' into medical-focus-feature 2016-01-16 22:03:28 +01:00
Thomas Kooi
c8c91d2af7 Merge pull request #3138 from acemod/increaseTrainingInLocations
Medical Locations Boost Training
2016-01-16 21:59:45 +01:00
VKing
e3123b3f56 Local check before setPosition 2016-01-16 01:13:01 +01:00
SilentSpike
dbcf94153d Merge pull request #3155 from acemod/spectatorFix
Fix some spectator errors
2016-01-15 15:43:45 +00:00
VKing
17aaf477fe Standardize displayName for the M26/Mk26/M152/whatever this is 2016-01-15 11:47:40 +01:00
VKing
cfea80bec8 Animate preplaced bottom attack SLAMs 2016-01-15 10:49:22 +01:00
VKing
248eb2143b Fix inconsistent detonator pictures for some IEDs 2016-01-15 10:20:49 +01:00
VKing
0078ad862a Remove redundant entries.
Not removing them as it can be useful to have a reminder that those classes exist.
2016-01-15 09:33:01 +01:00
Thomas Kooi
e38a80a712 Merge pull request #3119 from acemod/explosives_detonateAll
Add action to detonate all explosives on a detonator
2016-01-15 08:22:16 +01:00
VKing
4e8ea4f8e6 Fix detonate action pictures 2016-01-15 00:25:02 +01:00
PabstMirror
1affbd7d2f Move littler syncedEH install to after settingInit 2016-01-14 17:06:46 -06:00
VKing
05c80c2368 Gah stop that you jerk! 2016-01-15 00:04:12 +01:00
VKing
ed8b437a8f Prep function 2016-01-14 23:58:31 +01:00
VKing
32b33d7792 How the feck did this happen 2016-01-14 23:58:07 +01:00
VKing
8bdb2cb7f7 GVAR it. 2016-01-14 23:05:56 +01:00
VKing
575f37c8fd Add fnc_connectExplosive to add editor explosives to unit triggers 2016-01-14 23:05:26 +01:00
VKing
195f0a6874 GVAR it 2016-01-14 20:07:53 +01:00
VKing
1da2b69de4 Make fuel bladders work 2016-01-14 20:07:32 +01:00
VKing
099648b6b6 Russian translation as suggested 2016-01-14 18:51:14 +01:00
VKing
7158a89de9 Start 2016-01-14 18:48:16 +01:00
VKing
74435ba777 Style guide formatting 2016-01-14 18:47:51 +01:00
VKing
73e093ec07 Make stringtable a little more translatable 2016-01-13 22:39:37 +01:00
VKing
2c26d3836b Some fixes for the zeus modules 2016-01-13 22:39:14 +01:00
SilentSpike
49c814ccb3 Merge branch 'master' into spectatorUpdates 2016-01-13 19:19:00 +00:00
SilentSpike
d870a1f448 Fix nil spectator Draw3D event handler index
Minor oversight introduced in pabst's fix for #2989, the icon handler is a mission event handler that isn't self terminating so the index needs to be preserved until after it is removed via `removeMissionEventHandler`. It is safe to let the `onUnload` event take care of that (and preferable so that icons disappear while temporarily closed).
2016-01-13 19:03:24 +00:00
SilentSpike
65e981373b Store spectator display in a uiNamespace variable
This allows me to explicitly close the right display and hopefully fix the interface staying open upon mission end.

@Commy2's theory is that perhaps the main display `46` is killed upon mission end, meaning that `findDisplay` can't find the spectator display to close it because the game thinks it doesn't exist.
2016-01-13 18:38:51 +00:00
VKing
1ae21ad354 Change SLAM bottom attack ammo to be more bottom attacky 2016-01-13 15:41:20 +01:00
VKing
b87a6327ee Fix Zeus modules not showing up 2016-01-13 15:40:39 +01:00
VKing
058ea4e8f4 Actual editor mines 2016-01-13 01:03:50 +01:00
VKing
f90dd9fed8 Allow SLAMs to use long range transmitter 2016-01-13 00:14:17 +01:00
VKing
46643d44d0 Add editor/zeus modules for different trigger options 2016-01-13 00:13:56 +01:00
VKing
a07d456476 Change small IEDs to use smaller pressure plates 2016-01-12 23:17:10 +01:00
VKing
61f288c9cc Rename custom classes with ACE_ prefix 2016-01-12 23:16:49 +01:00
commy2
80ea079827 reset interaction menu time variables on save game load 2016-01-12 19:32:26 +01:00
esteldunedain
455c53a084 Nerf the amount of backblast received by the firer via reflection. Fix #2890. 2016-01-12 13:09:41 -03:00
PabstMirror
091c807708 Restart specatator display if player in unitList
Possible fix for #2677
2016-01-12 00:30:03 -06:00
PabstMirror
8cbf31a375 Fix undefined variable error in FUNC(debug)
possibly related to #2677 - threw error from switchToGroupSide
2016-01-11 23:37:44 -06:00
VKing
4fc7c3065e Rename to fnc_scriptedExplosive 2016-01-11 23:41:33 +01:00
VKing
01dd663337 Add fnc_detonateExplosiveTrigger 2016-01-11 23:36:34 +01:00
bux
ec0ece059f use Killed event, fix missing public setVar
add more text, don't delete dead unit
2016-01-10 20:58:54 +01:00
bux
09e4a6a76e cleanup SwitchUnits 2016-01-10 19:08:28 +01:00
PabstMirror
c2f780e95f #1259 - Medical Locations Boost Training 2016-01-09 23:54:48 -06:00
PabstMirror
dd979676fd Remove use of CAManBase for all mans
End use of bandaid from #1294
2016-01-09 22:05:40 -06:00
PabstMirror
82179636f3 Cache hearing firedNear 2016-01-09 18:51:41 -06:00
PabstMirror
63a79b9920 Use Function Caching in CBA 2016-01-09 01:36:19 -06:00
PabstMirror
a161008eb7 Fix count/forEach 2016-01-09 01:15:09 -06:00
PabstMirror
ed4cc42897 Cleanup Interaction Menu 2016-01-08 23:29:32 -06:00
commy2
62f589ac84 remove deprecated functions 2016-01-08 15:56:32 +01:00
PabstMirror
54397abaa2 AB - Handle subsonic ammo when not defined
Fix #3062
- Add basic AB configs for subsonic russian bullets.
- When building ab ammo cache, if round is subsonic and does not have AB
configured
attempt to use the parent's config, scaled down to the subsonic's round
speed.
2016-01-07 15:06:12 -06:00
PabstMirror
066976766f Show beaufort dots on wind display -for color Blind
Show dots on the wind display so color blind can still determine wind
level
Replace PR #1308
2016-01-07 10:34:31 -06:00
PabstMirror
9d14ff8b03 Merge branch 'master' into deterministicOverheatingX 2016-01-06 23:25:24 -06:00
commy2
de13518177 explode macro to params 2016-01-06 22:49:22 +01:00
commy2
e56e18bff3 Code cleanup 1.54 2016-01-06 22:42:02 +01:00
VKing
9985988987 Change ACE_Player to _unit 2016-01-06 18:05:06 +01:00
jokoho48
daf2fc2669 remove ccp issue in settings
prevent setCaptive if unit is wake up
2016-01-06 18:01:24 +01:00
jokoho48
6d49bbda28 add delay to Unconsciousness Captivity(posible fix for #3121) 2016-01-06 17:46:59 +01:00
commy2
abf516aeb1 manual merge 2016-01-06 15:57:09 +01:00
PabstMirror
4c229c92f5 Add Stringtable Entry 2016-01-05 17:29:01 -06:00
PabstMirror
b6dce03c90 Fix Header 2016-01-05 17:16:47 -06:00
VKing
1706ca0adc Move detonate actions from "Detonate" layer to "Explosives" layer.
Remove inconsistent ">>" from explosive actions.
2016-01-06 00:06:06 +01:00
VKing
cc8ac69feb Add function and action to detonate all explosives on a detonator 2016-01-05 23:47:01 +01:00
Glowbal
c042703786 Merge branch 'release' 2016-01-05 22:55:34 +01:00
Glowbal
509e142de8 bump version 3.4.2 2016-01-05 22:42:37 +01:00
PabstMirror
175624620c Fix inverting wind direction each sync update
Fix #1052 (and maybe #1708)
2016-01-05 15:29:52 -06:00
commy2
7eaa55f9df Merge pull request #3022 from acemod/bodybagevent
add event for placing units in body bags
2016-01-05 21:59:47 +01:00
commy2
74f78c2dd1 Merge pull request #3010 from acemod/cargoboxfilters
Add more filters to ammo boxes
2016-01-05 21:55:24 +01:00
commy2
279b48f112 Merge pull request #3110 from acemod/gogglesfiredBIS
fix usage of deprectated fired XEH, fix #3088
2016-01-05 21:52:53 +01:00
commy2
3854a5c989 Merge pull request #3109 from acemod/ThingX
fix ThingX capitalization, fix #3076
2016-01-05 21:52:42 +01:00
PabstMirror
e2c08d2c26 Privates, Headers, Merge 4 PFEH into one 2016-01-05 01:39:29 -06:00
PabstMirror
46cb90254a Add ACE_HashLocation to common 2016-01-04 21:48:26 -06:00
Luigi
7f9c766770 Fixed and added French Translation 2016-01-04 16:47:15 +01:00
Luigi
a079f213c0 Fix French translation
Fix an error in a French translation
2016-01-04 16:19:23 +01:00
PabstMirror
a72e07fcaa Goggles - change some events to be client only
all these events have `if (_unit != ACE_player) exitWith {true};`
2016-01-03 11:01:14 -06:00
Alessandro Foresi
bafde22c71 Fix: Indentation 2016-01-03 16:47:41 +01:00
commy2
3974c255a0 fix usage of deprectated fired XEH, fix #3088 2016-01-03 15:27:16 +01:00
commy2
427628045c fix ThingX capitalization, fix #3076 2016-01-03 15:21:38 +01:00
commy2
ecad63e34d integrate filters pbo into inventory pbo 2016-01-03 14:47:37 +01:00
jonpas
b93183fef9 Shorten if check 2016-01-03 14:05:50 +01:00
Alessandro Foresi
2d152675fc Add: IT small translations, DE removed duplicate 2016-01-03 13:02:01 +01:00
Alessandro Foresi
c16d97cad0 Merge branch 'master' into translation/15bn/alef 2016-01-03 12:23:27 +01:00
Braxton Williams
ce069c8f3c Change Sandbag category 2016-01-02 18:25:48 -06:00
jonpas
6edd7ab093 Change ACE_HeadlessClientJoined event to be global and always triggered 2016-01-02 14:42:05 +01:00
jonpas
a1866a561b Add Headless 2016-01-02 14:23:14 +01:00
bux
977bda83e5 add 2 new events, add unit to place event
defuse and explodeOnDefuse
2016-01-01 21:47:39 +01:00
Braxton Williams
99e2ee6110 Add sandbag to editor 2016-01-01 13:09:11 -06:00
PabstMirror
76c9e1560d Frag - only run addPfhRound on ammo that will frag
If spall is not enabled (default) then calculate which ammo types will
actually cause a frag event, cache and then only track those.
2016-01-01 02:33:08 -06:00
PabstMirror
79a7bb54aa Kill Spectator PFEH when exiting spectator
Should fix #2989
There is a race condition between these 4 PFEH and the "onUnload" event
in handleInterface.
If the PFEHs run first they will use nil variables and throw a script
error.
This sets them to nil immediately when exiting spectator
2016-01-01 00:14:48 -06:00
PabstMirror
5f74daec42 Fix dupe german stringtable entry 2015-12-31 22:28:35 -06:00
jonpas
33f91b2ee7 Remove duplicated line caused by merge 2016-01-01 03:52:37 +01:00
jonpas
ebf1321c0b Merge branch 'release' into fixFuelHoseExceededAfterDisconnect 2016-01-01 03:51:44 +01:00
PabstMirror
fb0738bd30 Merge branch 'master' into release 2015-12-31 20:27:26 -06:00
PabstMirror
32b4416c29 Merge pull request #3064 from GitHawk/refuel
Adaptation of fnc_makeJerryCan to new interact_menu
2015-12-31 20:12:43 -06:00
VKing
222b15634f Increase prep time for guided projectiles 2015-12-31 22:26:04 +01:00
PabstMirror
586449eef9 Merge pull request #3084 from acemod/cbaZeusIntegration
CBA zeus integration
2015-12-31 15:15:23 -06:00
PabstMirror
19f54071f1 Merge pull request #3052 from acemod/isPlayerRemoteZeus
Add support for non local Zeus RC in common-isPlayer
2015-12-31 15:14:44 -06:00
PabstMirror
62a94759c4 Merge pull request #3092 from acemod/minorSittingCleanup
Sitting Cleanup
2015-12-31 14:50:31 -06:00
PabstMirror
8bdd5d0597 Merge remote-tracking branch 'brGuy/Translations-December' into fixStringtablesMerge 2015-12-31 14:30:29 -06:00
licht-im-Norden87
2d64d54d98 Update German Stringtable
Iam sure there was a translation some time ago. Someone must have deleted it.

spelling mistake

Update Stringtable

100% some of them already existed in german language

Update stringtable.xml

spelling mistake

Update stringtable.xml

Iam not sure if SSWT is a Scharfschützenzweibein. However, it was used before, i just adpated it.

Update stringtable.xml

Update stringtable.xml

Update stringtable.xml

Update stringtable.xml

Update stringtable.xml

Update stringtable.xml

Update stringtable.xml

Handelt es sich bei dem Modell den auch um das Produkt von Sharpshooters® http://shop.centermassinc.com/Sharpshooters-Sniper-Weapon-Tripod-Kit-764737932766.htm bzw ist ads erkennbar. Ich persönlich halte die Bezeichnung SSWT-Kit für ein wenig ungünstig.

Update stringtable.xml
2015-12-31 14:17:13 -06:00
PabstMirror
cf27571b5a Merge pull request #3007 from dudakov/master
Russian Translations - Update
2015-12-31 14:11:45 -06:00
PabstMirror
7b077c5f19 Merge pull request #3078 from acemod/fixGoggles3rd
Fix Third Person Goggle Effect Not Displaying
2015-12-31 10:24:23 -06:00
Thomas Kooi
40afa45417 Merge pull request #3058 from freghar/isturnedout
fix inverted isTurnedOut for map lighting
2015-12-31 13:03:42 +01:00
bux
23bec6d9a8 Merge master into branch 2015-12-31 10:20:47 +01:00
PabstMirror
2e211c5a04 Fix Medical Triagecard Macro
Fix #3087
2015-12-31 01:46:24 -06:00
PabstMirror
f11c2af921 Update XEH_clientInit.sqf 2015-12-30 14:55:25 -06:00
PabstMirror
d372111d3f Sitting Cleanup
- Add modern privates
- Don't add actions, canInteractWith, or EH if not enabled
2015-12-30 12:23:35 -06:00
bux
0e8eb5fac4 Remove obsolete hotkey entries 2015-12-30 11:23:52 +01:00
bux
d6c5643790 improve code style 2015-12-30 09:43:19 +01:00
bux
2a6042bf61 add interaction position and defuse object position
and reduce interaction distance
2015-12-30 09:11:57 +01:00
PabstMirror
72fe95c797 Add "isNotInZeus" to canInteractWith
Re-fix #1951 (CTRL+V from climb blocking paste in zeus)
2015-12-30 01:48:43 -06:00
PabstMirror
1e29c0286f Remove Keybinds/Events for Zeus now handeld in CBA
Close #2937
2015-12-30 01:07:55 -06:00
bux
112c002b0b remove ace_offset entry
Ported from AGM and simply renamed. It wasn't even used in AGM.
2015-12-29 20:57:55 +01:00
dixon13
356bd36728 Changed action name
- Changed display name for extraction action on civilians to match the new action name 'Get Out'.
- Changed class name for extracting civilians out of vehicles to match the action name
2015-12-29 09:27:43 -07:00
dixon13
f2b3275538 Changed action name
Changed extraction action to 'Get Out' to match other civilian actions.
2015-12-29 09:25:33 -07:00
dixon13
d410fe42d9 Fixed misspell
'_targe' is suppose to be '_target'
2015-12-28 22:00:08 -07:00
PabstMirror
462e37e6d1 Update Heating / Cooling physics numbers
Attempting to update numbers based on real physics.
Effects will increase heat generated per shot and decrease cooling
- ~1.333x increased heating
- ~1.45x less cooling
2015-12-28 21:01:56 -06:00
PabstMirror
415402b5ad Cleanup and debug
Fix missing weapon configs

Fix Dispersion (Radians / Degrees)

Fix comment
2015-12-28 16:08:32 -06:00
PabstMirror
42b350a40c Cache Weapon Configs 2015-12-28 16:04:56 -06:00
PabstMirror
e587a6e6e3 Modernize code 2015-12-28 16:04:56 -06:00
PabstMirror
3020023f58 setVariablePublic - Use waitAndExecute 2015-12-28 16:04:55 -06:00
esteldunedain
c1e8b3dba9 Fix temperature bar color 2015-12-28 16:04:55 -06:00
esteldunedain
f132955d9f Reenable refraction fx but make it optional for the moment. 2015-12-28 16:04:55 -06:00
esteldunedain
d001131314 Tweak and optimize the smoke effect to increase smoke and reduce performance impact 2015-12-28 16:04:54 -06:00
esteldunedain
3c74c4bada Fix temperature indicator to max out red at half the bar 2015-12-28 16:04:54 -06:00
ulteq
4122d68684 Adjusted temperature display (red above 600°C) 2015-12-28 16:04:54 -06:00
ulteq
a1ee99cc8a Remove debug code 2015-12-28 16:04:53 -06:00
ulteq
7858b65fde Fixed misspelled function name 2015-12-28 16:04:53 -06:00
ulteq
0a27c309cb Added missing variable definitions 2015-12-28 16:04:52 -06:00
commy2
f83206353d jamming 2015-12-28 16:04:52 -06:00
Nicolás Badano
4264789631 Refactored code so the weapon temperature is correctly updated when checking it 2015-12-28 16:04:52 -06:00
Nicolás Badano
ac67e45098 overheating: sync weapon temperature across the net, deterministic pseudo-random bullet dispersion 2015-12-28 16:04:51 -06:00
Nicolás Badano
932e17cea4 fix 2015-12-28 16:04:51 -06:00
Nicolás Badano
fb56350217 small fixes 2015-12-28 16:04:51 -06:00
Nicolás Badano
de902ca4fd Modify setVariablePublic so it published inmediately if the variable hasn't being publishes recently. Then establish an embargo time before it can be published again. 2015-12-28 16:04:50 -06:00
jonpas
c0aaf05eaf Prevent interaction if unit(s) climbing the ladder, Disable tilting, Split adjust string into adjust and tilt 2015-12-27 19:28:29 +01:00
PabstMirror
dc60860421 Fix Third Person Goggle Effect Not Displaying
#3074
2015-12-26 23:31:49 -06:00
dixon13
a4781a20d3 Authors 2015-12-23 19:27:55 -07:00
dixon13
2a98aa57ed Delete fnc_canInteractWithCivilianVehicle.sqf
No need to create another funciton
2015-12-23 11:54:41 -07:00
dixon13
d3a1110250 Removed a portion of the condition 2015-12-23 11:52:23 -07:00
dixon13
5f7e833d43 Removed "PREP(canInteractWithCivilianVehicle)"
Function is being removed
2015-12-23 11:51:19 -07:00
dixon13
21daa331dc Changes to ACE_Unload
- added semi-colon
- changed the condition
- changed the statement
2015-12-23 11:49:17 -07:00
dixon13
1aa192f7e0 Extract civilans from vehicles, rmeoved actions from civilians in vehicles 2015-12-23 00:19:41 -07:00
Githawk
2432ac3319 Changed scope for carried objects 2015-12-22 17:54:16 +01:00
Githawk
d16417a00b Changed scope on nozzle 2015-12-22 17:49:58 +01:00
Githawk
ebb28177b1 More fixes to make jerryCan work 2015-12-21 17:54:52 +01:00
Glowbal
c1fa81f28b Fix tabs in sqf files 2015-12-21 17:05:48 +01:00
Githawk
d9e7a43bf7 Fixes error with new interact_menu 2015-12-21 16:53:25 +01:00
jokoho48
0addb592d3 remove Unused Varaible in AB
fix private in AB
2015-12-21 02:29:10 +01:00
VKing
38fb97aeac Fixed init problem; added mortar ammo boxes 2015-12-20 20:51:44 +01:00
VKing
73720f9313 Too hasty 2015-12-20 18:20:34 +01:00
VKing
b7bd468fdd That ought to not have worked before 2015-12-20 18:18:33 +01:00
freghar
a383da5b2d fix inverted isTurnedOut for map lighting
According to the comment, the idea is to provide unobscured map when
inside an enclosed vehicle (!isTurnedOut).

Signed-off-by: freghar <freghcz@gmail.com>
2015-12-20 11:53:08 +01:00
PabstMirror
9b0641c06f Add nil return for count 2015-12-19 21:17:36 -06:00
PabstMirror
74aec45921 Fix medical menu not closing on range, litter dir
- Medical Menu didn't close when target moved out of range
- Litter was always created in the same direction
2015-12-19 20:50:57 -06:00
VKing
450a18e13a Forgot to disable in case the setting's set to "no" (but why would you ever want to 2015-12-19 21:29:37 +01:00
VKing
f75311917c Upped mortar round mass 2015-12-19 20:49:09 +01:00
VKing
b4cb5c2ba7 Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init. 2015-12-19 19:54:45 +01:00
VKing
85270e4521 Fix init issue 2015-12-19 18:22:54 +01:00
VKing
a37d97103f Erk 2015-12-19 16:37:30 +01:00
VKing
a336707623 Fixed initialization, added exclude variable to prevent initialization of individual guns (for e.g. AI mortars) 2015-12-19 16:30:01 +01:00
VKing
dfe7c07936 Fix fnc_mortarInit, fnc_loadMagazine, some other stuff 2015-12-19 12:10:12 +01:00
VKing
2c4a25a6c0 Mortar init functions 2015-12-19 02:18:35 +01:00
PabstMirror
4d041c3c94 Merge pull request #3049 from acemod/fixlaserdesignator
Remove undefined laser selfdesignate macro
2015-12-18 12:09:04 -06:00
Jonathan Pereira
ad48f51ec7 Added PT-BR translations
All remaining translations of gestures, hearing, interact_menu,
interaction, nightvision, rearm, refuel, viewdistance were done!
2015-12-18 15:14:19 -02:00
PabstMirror
c53a0541a4 Add support for non local Zeus RC in common-isPlayer 2015-12-18 11:08:10 -06:00
Jonathan Pereira
db7074b6cf Removed duplicated German entry 2015-12-18 14:45:20 -02:00
commy2
e3ecc64771 remove undefined macro 2015-12-18 13:53:25 +01:00
VKing
579f861b8f Unload to player inventory 2015-12-17 19:25:22 +01:00
VKing
27890a8dab First try at some module control 2015-12-17 11:00:46 +01:00
VKing
a0fdc58ed7 Remove unused variables, spaces 2015-12-17 09:13:23 +01:00
VKing
d8c8d02177 Port inventory picture and model 2015-12-17 00:21:54 +01:00
VKing
e0a21ce144 Completed code porting and interaction 2015-12-16 23:47:14 +01:00
VKing
3e6fc52733 First working iteration.
Todo:
Implement in module (Choose new or old/don't break old missions)
Magazine UI+model
Add preparing delay
Fix function readmes
Cleanup in functions?
Credits
MP Testing
2015-12-16 20:22:18 +01:00
PabstMirror
43a9865fa2 Use isNil for better future compatiblity 2015-12-16 12:10:53 -06:00
PabstMirror
360bdcb50e Optics - Don't modify camera for ThreeDen Editor
Fix broken ThreeDen Camera when returning to editor from preview.
PIP will still work in preview.
Will have to take a look at 1.56 RC to see if command exists and
eventually cleanup.
2015-12-16 11:28:43 -06:00
PabstMirror
ff3ddbe287 Building Interact - Dummy object instead of hiding
Fix #3038
InteractiMenu now checks `isObjectHidden`,
So now use dummy object instead of hiding a real one
2015-12-15 12:04:03 -06:00
PabstMirror
7258a0084a Merge pull request #2995 from acemod/repairThreshholdToolkit
Fix PostRepairDamage and toolkit consumtion setting
2015-12-14 19:30:19 -06:00
PabstMirror
f2bcd66784 Toolkit also consumed on fullRepair 2015-12-14 19:28:31 -06:00
PabstMirror
886c13f6a9 Merge pull request #3013 from acemod/bloodyLitter
Fix litter for adv - Add bloody p3d for Pack/qClot
2015-12-14 19:23:51 -06:00
PabstMirror
0b5b11c966 Merge pull request #3014 from acemod/fixNameSanatize
Sanitize less/greater-than symbol to square
2015-12-14 19:23:07 -06:00
PabstMirror
e5abb59f1d Merge pull request #3011 from acemod/rhsMergeERA
RHS Compat - Combine all ERA Hitpoints
2015-12-14 19:22:51 -06:00
commy2
e6be1537cd replace more private with private keyword in common 2015-12-14 13:17:48 +01:00
commy2
bfa29246be replace private with private keyword in other half of common 2015-12-14 13:08:19 +01:00
PabstMirror
9064579a65 Send string to serverLog instead of strucText
Fix `Performance warning: SimpleSerialization::Read
'ace_common_remoteFnc' is using type of ,'TEXT' which is not optimized
by simple serialization, falling back to generic serialization, use
generic type or ask for optimizations for these types`
2015-12-13 13:27:46 -06:00
VKing
170095ae35 Initial commit for mortar ammunition handling. 2015-12-13 18:27:13 +01:00
commy2
bd3c79f739 add function to retrieve the control of the stamina bar 2015-12-12 20:25:42 +01:00
commy2
7f63d51ccb add event for placing units in body bags 2015-12-12 18:21:11 +01:00
commy2
2839cff753 common code fixes 2015-12-12 17:26:47 +01:00
commy2
3d5ea74c7e replace private with private keyword in first half of common 2015-12-12 16:48:54 +01:00
jonpas
4c2d92d360 Negate fuel hose connected condition 2015-12-12 15:12:50 +01:00
PabstMirror
a501c7e1c3 Remove new models and just combine existing litter 2015-12-11 19:47:40 -06:00
jonpas
e5f64bcdc1 Fix refuel PFH not exiting on nozzle disconnect 2015-12-11 22:45:28 +01:00
PabstMirror
24d77d1b7c Fix Typo 2015-12-11 12:17:05 -06:00
PabstMirror
db50b5313d getName can return raw or sanatized html tags 2015-12-11 12:01:50 -06:00
commy2
ff95aab100 remove helmets from items filter 2015-12-11 15:05:43 +01:00
commy2
ee7f8f82f5 remove debug 2015-12-11 14:24:54 +01:00
commy2
5d9a057165 add more filters to ammo boxes 2015-12-11 14:18:11 +01:00
commy2
2b63b2efa8 add more filters to ammo boxes 2015-12-11 13:14:58 +01:00
PabstMirror
c7b6375092 Sanitize less/greater-than symbol to square
Fix #2912
The raw `&lt;` showed up in nametags and anything besides strucText
`[ / ]` is fairly close and will work in either text mode.
2015-12-10 23:29:05 -06:00
PabstMirror
e9be05209a Fix litter for adv - Add bloody p3d for Pack/qClot
Fix #2950
Get correct bloodLossOnSelection for both basic and advanced
Adds bloody versions of packing bandage and quickClot
2015-12-10 22:58:44 -06:00
PabstMirror
ee0812ad15 RHS Compat - Combine all ERA Hitpoints
Put all ERA hitpoints (up to 46 of them) onto a single point
and put that point on the main interaction point
2015-12-10 20:57:23 -06:00
commy2
68388bc976 add more filters to ammo boxes 2015-12-11 01:02:15 +01:00
bux
8e6a057f52 fix common stringtable 2015-12-10 18:48:00 +01:00
kaban
fd06472f4d Russian Translations - Update 2015-12-10 20:32:16 +03:00
[OMCB]kaban
aec2c3fef2 HotFix: removed duplicated key.
Removed duplicated German key for STR_ACE_Common_DoNotForce.
It caused Tabler.exe couldn't read stringtable files.
2015-12-10 18:24:28 +03:00
PabstMirror
f3b7b3b94f Merge pull request #2994 from acemod/microDagrListBoxKeyblock
MicroDagr - Prevent Home Key being blocked
2015-12-10 09:20:06 -06:00
PabstMirror
a71cce1981 Merge pull request #2987 from acemod/gesturesCleanup
Setting For Gestures - Fix BI* gestures
2015-12-10 09:19:35 -06:00
commy2
077b9827e8 code cleanup fcs 2015-12-10 16:00:14 +01:00
commy2
7748131e73 code cleanup markers 2015-12-10 15:32:31 +01:00
commy2
a08cf69149 tweak size of laserpointer, fix #2975 2015-12-09 22:56:14 +01:00
havena
6f0568c370 fix Unexpected stringtable format
Unexpected stringtable format inside <Text ID="STR_ACE_Common_CheckPBO_Action_WarnPerm"><German>
2015-12-09 20:18:15 +01:00
PabstMirror
3ae7cd15bd cleanup stringtable phrasing 2015-12-09 12:27:47 -06:00
PabstMirror
3d560108a3 Setting For Gestures - Fix BI* gestures 2015-12-08 23:08:09 -06:00
PabstMirror
0eed4799af MicroDagr - Prevent Home Key being blocked
Fix #2974
2015-12-08 21:31:03 -06:00
PabstMirror
e964b2c135 Fix PostRepairDamage and toolkit consumtion setting
Fix #2982
2015-12-08 20:31:40 -06:00
PabstMirror
cae9f436f6 Merge branch 'release' 2015-12-08 15:14:33 -06:00
Glowbal
0599b35fc6 Bump version to 3.4.1 2015-12-08 14:47:48 +01:00
PabstMirror
38bf869f07 Also Fix Rearm 2015-12-07 14:07:03 -06:00
PabstMirror
cd68f9b320 Fix refuel unconc error - Man unloading for air 2015-12-07 13:54:41 -06:00
Thomas Kooi
05c56f73b5 Change disable NVG with sights by default
As discussed on Slack, we are changing the default behaviour infavor of excepted gameplay.
2015-12-07 18:33:20 +01:00
PabstMirror
39edd205f0 Merge pull request #2942 from acemod/CzechTables
Czech Translations - Update
2015-12-07 09:32:00 -06:00
bux578
fbde1dd794 Merge pull request #2941 from acemod/DieStringtables
Update German Stringtables
2015-12-07 10:27:11 +01:00
bux578
821ccf5726 fix medical menu stringtable name 2015-12-07 10:21:48 +01:00
bux578
af31d43567 fix german typos 2015-12-07 10:20:35 +01:00
PabstMirror
358228f5bb Cleanup De Stringtables 2015-12-06 15:03:15 -06:00
commy2
9fa62c6d2a clean up vehicles config 2015-12-06 11:18:07 +01:00
gienkov
56e919dccc nozzle additonal check condition 2015-12-06 06:47:19 +01:00
gienkov
1132efaf48 ceil number of wounds 2015-12-06 02:57:21 +01:00
gienkov
f6e7cad678 remove Original entries 2015-12-05 22:08:39 +01:00
PabstMirror
b13656e54b addDamageToUnit - Disable debug / testing code 2015-12-05 12:19:34 -06:00
Thomas Kooi
761d6e28d8 Merge pull request #2939 from acemod/fixMicroDagrDefines
MicroDagr - Add #undef to config for pboProject
2015-12-05 11:29:25 +01:00
Thomas Kooi
8e88740730 Merge pull request #2924 from acemod/woundReopeningArray
Don't update openWounds if not bandaged
2015-12-05 11:28:56 +01:00
ProfessorCZ
cf41ac5fba Czech Translations - Update 2015-12-04 22:28:10 -06:00
licht-im-Norden87
291f4df072 Update German Stringtables
Update stringtable.xml

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kommas...........................................................................................................................................................

Rallypoint

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slideshow, not finished yet

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What does Curator mean in this context?
l. 294, l 302

cargo

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I left a few things out. I'd like if someone gives me  advice
Z.698 Pionier oder Instandsetzer o.Ä. Was genau ist die deutsche Bezeichung der Klasse in ACE bzw Arma?
Z.707 Ich habe mich einfach mal auf Mechatroniker festgelegt, da Reperaturspezialist sich doch ein wenig ungelenk anhört...

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Habe engineer als Pionier übersetzt (halte es selbst für etwas unpassend) Der specialist ist bei mir zum Mechatroniker geworden.

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Fix Mistakes from merge

Fix Empty Entries

Fix Mistake

Fix
2015-12-04 22:06:44 -06:00
PabstMirror
f5aae81465 MicroDagr - Add #undef to config for pboProject
#2936
2015-12-04 20:08:30 -06:00
PabstMirror
43a168f0b9 Flashbangs - Make event radius match effect radius 2015-12-04 15:16:17 -06:00
commy2
e418cfcf11 Merge pull request #2935 from acemod/fixbinoculars2
Fix binocular related bugs
2015-12-04 21:27:53 +01:00
commy2
5d43fa93c6 fix FUNC(binocularMagazine), fix #2916, fix #2917, fix #2918, fix #2922, fix #2928, fix #2933 2015-12-04 19:37:37 +01:00
PabstMirror
875b3980ac Don't update openWounds if not bandaged
Fix #2921
2015-12-03 15:23:38 -06:00
PabstMirror
91ace4fc9b Fix whitelist string -> array error in checkPbo
Fix #2913
Use splitString instead of call compile to convert string into an array
2015-12-02 23:58:41 -06:00
PabstMirror
c928a0d6cb Remove Sleep/WaitUntil from checkPBO
Fix #2910
2015-12-01 22:50:28 -06:00
PabstMirror
46c43b56db Merge branch 'release' 2015-12-01 15:54:57 -06:00
PabstMirror
419af195e9 #2902 - Remove error and don't exit if veh has no hit points
B_UAV_01_F has no hitpoints and would throw error
Don't exit so "fullRepair" action still gets added
2015-12-01 13:43:27 -06:00
Glowbal
dacfe4d6cb Bump version to 3.4.0 2015-12-01 17:05:08 +01:00
commy2
861262e41c revert false captitalization change 2015-11-30 17:56:25 +01:00
commy2
411a8d58f3 fix more setVariable and getVariable capitalization 2015-11-30 17:53:57 +01:00
commy2
5a1aae6028 manual merge 2015-11-30 17:44:15 +01:00
commy2
e422388484 fix waitUntil capitalization 2015-11-30 17:28:01 +01:00
commy2
a9ebcf8543 fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
commy2
d037f00a92 fix forEachIndex capitalization 2015-11-30 17:25:16 +01:00
commy2
b3950bd7f0 fix forEach capitalization 2015-11-30 17:23:48 +01:00
commy2
a8228f60c2 fix configFile capitalization 2015-11-30 17:23:02 +01:00
commy2
2b05f6f451 fix isNil capitalization 2015-11-30 17:22:16 +01:00
commy2
5e41643cff fix pushBack capitalization 2015-11-30 17:21:28 +01:00
commy2
d9b90258bc fix typeOf capitalization 2015-11-30 17:19:57 +01:00
commy2
34d351c652 fix exitWith capitalization 2015-11-30 17:14:05 +01:00
commy2
0b84bb514b fix Cfg capitalization 2015-11-30 17:09:26 +01:00
commy2
dcf0a68b80 Revert "fix Cfg capitalization"
This reverts commit 43bda9c462.
2015-11-30 17:00:32 +01:00
commy2
43bda9c462 fix Cfg capitalization 2015-11-30 16:52:20 +01:00
commy2
ca9b909e75 fix CBA_fnc capitalization 2015-11-30 16:45:20 +01:00
commy2
ae1f35c042 remove superfluous private 2015-11-29 16:55:44 +01:00
commy2
caa5585044 simplify getRandomAnimation in sitting 2015-11-29 16:50:08 +01:00
commy2
ff4406e411 manual merge, more selectRandom command useage 2015-11-29 16:48:23 +01:00
commy2
e5c4d35969 1.55 use new selectRandom command 2015-11-29 16:33:25 +01:00
Thomas Kooi
02eee05cf4 Merge pull request #2884 from acemod/speedLimiterUGVFix
fix that in UGV dont work speedLimiter
2015-11-29 12:41:13 +01:00
Thomas Kooi
081106d6a3 Merge pull request #2892 from acemod/TheHidden
Remove nametags and actions on hidden units
2015-11-29 12:38:27 +01:00
bux578
35ecef454f Merge pull request #2825 from gienkov/pl-translation
pl translation
2015-11-29 07:35:04 +01:00
PabstMirror
8d2b612570 Remove nametags and actions on hidden units
Fix #2596
2015-11-28 21:35:25 -06:00
SilentSpike
c426bfc9c1 Merge pull request #2888 from acemod/repairPositions
Define custom repair points for a few vehicles
2015-11-28 20:09:37 +00:00
Thomas Kooi
5282e95668 Merge pull request #2876 from acemod/medicalTranslateHP
Medical Fixes
2015-11-28 20:58:08 +01:00
Thomas Kooi
ced94d73a7 Merge pull request #2797 from ColdEvul/RoadBarrierRoadCone
[REMADE] RoadCone_F and its inhered RoadBarrier_F intractable
2015-11-28 20:51:39 +01:00
Thomas Kooi
d7a19cf0a6 Merge pull request #2882 from acemod/fixUGVNametag
fix UGV Nametag issue
2015-11-28 20:50:23 +01:00
Thomas Kooi
7dd0af33b4 Merge pull request #2871 from acemod/cleanupLaserpointer
cleanup laserpointer
2015-11-28 20:43:31 +01:00
Thomas Kooi
c132ef86cf Merge pull request #2133 from jonpas/dynamicViewDistance
Mk 1 eyeballs Integration
2015-11-28 20:40:29 +01:00
Thomas Kooi
e669f3e2cb Merge pull request #2699 from BaerMitUmlaut/disable-nvgs-in-sight
Disable nvgs in sight
2015-11-28 20:37:30 +01:00
gienkov
f25a181d8e fix my error 2015-11-28 20:37:29 +01:00
Thomas Kooi
cef01baf0b Merge pull request #2856 from acemod/isEqualTypeRepalcement
1.54 - Replace typeName with isEqualType
2015-11-28 20:36:07 +01:00
Thomas Kooi
b807d1db48 Merge pull request #2886 from acemod/bandageReopen
Add all wound types to bandage treatment configs
2015-11-28 20:32:13 +01:00
SilentSpike
a8cf9c6f48 Fix missing boolean inversion 2015-11-28 13:58:56 +00:00
gienkov
2c83fe4a11 refuel translation fixes 2015-11-28 13:45:59 +01:00
gienkov
a906c180ce remove alpha entries 2015-11-28 13:34:54 +01:00
PabstMirror
a42c2153cc Error handling for bad setting values array 2015-11-28 01:57:15 -06:00
PabstMirror
f676e6d9c9 Add some more typeNames replacements 2015-11-27 21:23:27 -06:00
PabstMirror
5850f78c1f Merge branch 'master' into isEqualTypeRepalcement 2015-11-27 21:08:21 -06:00
gienkov
adae379445 fixes 2015-11-27 21:55:05 +01:00
gienkov
b091b73e24 fixes 2015-11-27 21:54:04 +01:00
gienkov
3250245587 3.4.0 translations and fixes 2015-11-27 21:50:57 +01:00
PabstMirror
6031eb8c6e Add all wound types to bandage treatment configs
Fix by adding all config entries;
instead of trying to modify classname
2015-11-27 14:19:26 -06:00
gienkov
7eecff4296 Merge remote-tracking branch 'origin' into pl-translation
Conflicts:
	addons/captives/stringtable.xml
	addons/map_gestures/stringtable.xml
	addons/zeus/stringtable.xml
2015-11-27 21:19:25 +01:00
SilentSpike
0ffb9ea5ad Define custom repair points for a few vehicles
Some helicopters have the main rotor point on the tip of a single blade which can be problematic depending on the orientation of the helicopter so those have been moved to the center (to match others). The tail rotor is also in the complete wrong position for some.
2015-11-27 20:06:57 +00:00
ViperMaul
8d4364350c Fix for "double semicolon detected" error 2015-11-27 10:43:30 -08:00
jokoho48
76435ec228 posible fix for overlapping Speedlimiters 2015-11-27 15:48:03 +01:00
PabstMirror
e51f658ce0 Try base wound class in bandage treatment configs
Gets the correct wound for the bandage treatment config
Used for selecting most effective bandage and reopening
_className was something like "velocityWoundMedium"
but configs only had base class "velocityWound"
2015-11-26 23:18:39 -06:00
jokoho48
f364c2a5c3 fix some stuff i mixed up 2015-11-26 23:44:42 +01:00
jokoho48
5f2840bf39 fix that in UGV dont work speedLimiter 2015-11-26 23:39:17 +01:00
jokoho48
5df7eba1eb remove debug Code 2015-11-26 22:27:46 +01:00
jokoho48
59708ec2f7 fix UGV Nametag RPT Issue #2873 2015-11-26 22:24:06 +01:00
jokoho48
52a6eddb44 fix missing PBOPREFIX 2015-11-26 20:53:14 +01:00
PabstMirror
4aeeefdfe8 Fix UBC and increase Heli_04 Pod interaction distance 2015-11-26 11:47:25 -06:00
PabstMirror
a5c45c137f Medical - addDamageToUnit Helper 2015-11-26 09:53:12 -06:00
Thomas Kooi
581f71f8a1 Merge pull request #2141 from GitHawk/refuel
Adding vehicle refueling
2015-11-26 16:16:13 +01:00
Thomas Kooi
bba0e999ff Merge pull request #2164 from GitHawk/rearm
Adding vehicle rearming
2015-11-26 16:15:09 +01:00
Thomas Kooi
81ab280cb4 Merge pull request #2670 from acemod/simplifyFragConfig
Simplify frag config
2015-11-26 16:13:21 +01:00
Thomas Kooi
15267c0433 Merge pull request #2219 from acemod/handSignals
Hand signals enhancement
2015-11-26 16:04:41 +01:00
PabstMirror
ca0cfc9bbf Merge pull request #2861 from acemod/repairRebass
Repair Overhaul
2015-11-25 17:00:32 -06:00
PabstMirror
988a5c76bb Medical - 1.54 Changes
1.54 Armor
Translate selectiosn to hitpoints
Calc newDamage using hitIndex (because sel is translated)
Fix isFalling never being reset

Cache hitpointIndex to reset damage

Normalize Limb Armor to 1.54

Cleanup

Cleanup
2015-11-25 11:49:20 -06:00
PabstMirror
0b9044e3c7 Merge pull request #2753 from acemod/showHudSetter
Showhud setter
2015-11-25 11:16:21 -06:00
PabstMirror
ac6390c0b3 Add array info to header 2015-11-25 11:07:56 -06:00
PabstMirror
185cae2fe5 Remove Old Gestures from interaction 2015-11-25 11:00:45 -06:00
PabstMirror
095252ef76 Cleanup
revert `format ["'%1'", QGVAR()];` as it crashes the game
2015-11-25 10:16:37 -06:00
SilentSpike
c731d83642 Merge pull request #2848 from acemod/fixForEachDeleteAt
fix Issue with forEach Loops and deleteAt Index
2015-11-25 14:00:37 +00:00
Thomas Kooi
08c5374a99 Merge pull request #2390 from BaerMitUmlaut/pass-magazine
Added interaction to quickly pass a magazine
2015-11-25 14:04:07 +01:00
PabstMirror
36bf2d9cb5 Merge pull request #2803 from BaerMitUmlaut/remove-team-synching
Remove manual team synching
2015-11-24 21:37:50 -06:00
PabstMirror
20bf90f3e9 Medical - Fix Hitpoints Macro when building 2015-11-24 16:30:09 -06:00
PabstMirror
575fabb69d #2872-Map time support for subclasses of ItemWatch 2015-11-24 16:17:06 -06:00
jokoho48
fd1c38c612 Merge branch 'master' of https://github.com/acemod/ACE3 into handSignals 2015-11-24 22:44:32 +01:00
jokoho48
352db4cb66 remove some crap code
replace some variables with macros
2015-11-24 22:43:42 +01:00
PabstMirror
cfefb1c40e Cleanup spotting scope configs 2015-11-24 15:24:14 -06:00
PabstMirror
2c6cfcf294 Merge pull request #2832 from p1nga/Spotting-Scope-Update
Updated spotting scope model.
2015-11-24 15:23:12 -06:00
PabstMirror
9ecffcd133 Merge pull request #2746 from acemod/fixFlashlightPrivates
fix privates in Map module
2015-11-24 15:18:38 -06:00
IngoKauffmann
f9266764fb Moved module to ACE_Logistics 2015-11-24 21:33:38 +01:00
IngoKauffmann
1a6730340c Move module to ACE_Logistics category, removed single interact point 2015-11-24 21:30:08 +01:00
PabstMirror
2c76bc3b10 Merge pull request #2605 from TheNiner/master
Fixed Laser Update Position Bug
2015-11-24 13:43:53 -06:00
BaerMitUmlaut
818466d296 Added ACE setting to hide interaction 2015-11-24 19:07:17 +01:00
PabstMirror
51a463de24 Fix tap shoulder msg display
Missing efunc on displayTextStructured
Calculate a shoulder side when using keybind
2015-11-24 11:25:56 -06:00
IngoKauffmann
8fc52a4dfb Merge remote-tracking branch 'refs/remotes/acemod/master' into refuel 2015-11-24 17:57:21 +01:00
PabstMirror
86f7ee2ad2 Merge pull request #2834 from acemod/addEarPlugsLoudness
Hearing - Add earplugs based on loudness and give to MGs and fix respawn issues
2015-11-24 10:52:11 -06:00
IngoKauffmann
d4c708e731 Missing ; 2015-11-24 17:33:33 +01:00
PabstMirror
ddc8b16db2 Merge pull request #2857 from acemod/invResize154
Inventory Resize UI - changes for 154 GL-Mags
2015-11-24 10:24:06 -06:00
PabstMirror
4ae209ab44 Merge pull request #2865 from acemod/154UBC
Fix UBC for 1.54
2015-11-24 10:23:48 -06:00
jokoho48
773b30df33 Merge branch 'master' of https://github.com/acemod/ACE3 into handSignals 2015-11-24 15:14:30 +01:00
PabstMirror
7981faad64 private -> local 2015-11-23 17:47:58 -06:00
PabstMirror
0273dd1d4d Merge branch 'master' into fixFlashlightPrivates 2015-11-23 17:45:41 -06:00
commy2
1d315bee6f cleanup laserpointer 2015-11-23 20:52:04 +01:00
IngoKauffmann
fd2fd3241e Merge remote-tracking branch 'refs/remotes/acemod/master' into rearm 2015-11-23 19:37:10 +01:00
IngoKauffmann
cbe8d98f86 Merge remote-tracking branch 'refs/remotes/acemod/master' into refuel 2015-11-23 19:29:05 +01:00
IngoKauffmann
931c6830fc Added reset
It's now possible to reset a fuel truck by console command:
[fuel_truck] call ace_refuel_fnc_reset
2015-11-23 19:28:51 +01:00
IngoKauffmann
763df43fbc Added possibility to disallow rearm
> vehicle setVariable ["ace_rearm_disabled", true, true];
Also added ammo compatibility for RHS Mi24 with turret
2015-11-23 17:08:06 +01:00
commy2
3be60a2f6e Merge pull request #2842 from acemod/fcsUpdateDisplay
Update FCS display after distance adjust
2015-11-23 16:34:09 +01:00
SilentSpike
d2538c6ff2 Add spectator text chat
Turns out custom radio channels are kind of a pain to work with. However this should work fine assuming the radioChannelAdd commands will work on client machines.
2015-11-22 20:03:10 +00:00
IngoKauffmann
113ac0f370 Minor improvements
fnc_reset is still WIP
2015-11-21 23:24:24 +01:00
SilentSpike
f07f06c843 Merge pull request #2760 from acemod/spectatorUpdates
Spectator updates
2015-11-21 15:00:44 +00:00
PabstMirror
c2564de5ef Fix UBC for 1.54
Soldiers no longer inherit hitpoints from CaManBase
Adds a macro to deal with them
2015-11-20 23:27:29 -06:00
PabstMirror
ab769757d9 Skip Depends Hitpoints - Use HitPoints selPos for wheels
Stuff

Normalize Depends - Skip Glass Repair

Fix spawned wheel/track not having correct damage

getHitpointString robustness, hatchback fuelHitpoint, fix count errors

-

Formatting

local -> private

Fix Stuff
2015-11-20 21:11:50 -06:00
SilentSpike
839c022b84 Fix broken repair point selection code
Only valid hit selection + hit point combinations are usable for repair points:

- Empty hit points mean there isn't enough information to display to the user
- Empty hit selections mean that the hit point doesn't actually exist
2015-11-20 21:11:23 -06:00
PabstMirror
4e93b9c72d 2307 - Repair sub-turrets
Privates

Cleanup debug

Add repair actions for sub turrets

Cleanup

Fix Header

Error Handling

Cleanup setHitpointDamage

Fix common ACE_isEngineer to handle scalar or bool

Claim and release repair objects (wheel/track)

Repair sub-turrets
2015-11-20 21:11:05 -06:00
Glowbal
d0cb09196d Merge branch 'master' of github.com:acemod/ACE3 2015-11-20 23:29:33 +01:00
Glowbal
67345b0178 Fix incorrect variable
_items was the old variable name.
2015-11-20 23:28:52 +01:00
PabstMirror
979ff8b479 Local -> private 2015-11-20 16:13:20 -06:00
PabstMirror
0f62168250 Merge pull request #2840 from acemod/fixOverpressure
Overpresure - Misc fixes
2015-11-20 15:38:24 -06:00
PabstMirror
08813c1b75 Convert local keywords to private 2015-11-20 15:36:37 -06:00
Thomas Kooi
801120fb39 Merge pull request #2841 from acemod/medicalAiBandage
Move bandage log before basic exit
2015-11-20 22:28:55 +01:00
Thomas Kooi
4a19fcc5a5 Merge pull request #2771 from BaerMitUmlaut/inWater-deprecation
inWater -> isUnderwater
2015-11-20 22:28:43 +01:00
Thomas Kooi
a652be8248 Merge pull request #2847 from BaerMitUmlaut/cleanup-moduleAmbianceSound
Cleanup ambient sounds module
2015-11-20 22:27:57 +01:00
PabstMirror
063042cb36 Merge pull request #2777 from acemod/interactionAnimationSetting
Interaction Menu Animation Setting And PreExpand First Level
2015-11-20 14:56:37 -06:00
PabstMirror
7b526a99a3 Cleanup 2015-11-20 14:53:16 -06:00
PabstMirror
c4117e1283 Merge branch 'master' into settingsErrorChecking
Conflicts:
	addons/map_gestures/stringtable.xml
2015-11-20 14:37:23 -06:00
PabstMirror
69b53af1d3 1.54 - Replace typeName with isEqualType 2015-11-20 11:40:31 -06:00
PabstMirror
9a9029fa49 Merge pull request #2839 from acemod/abFixTwist
AB - Fix ACE_twistDirection
2015-11-20 10:32:28 -06:00
PabstMirror
e81dd0729e Inventory Resize UI - changes for 154 GL-Mags 2015-11-19 15:54:43 -06:00
SilentSpike
f8e293d04d Localise spectator hotkeys in help window 2015-11-18 15:18:21 +00:00
SilentSpike
0567d1c2a1 Fix spectator unit list key press handling
By setting maxHistroyDelay really high, the unit list shouldn't be messed with via key press very often.
2015-11-18 15:02:17 +00:00
SilentSpike
0110ada1b5 Fix zeus waypoint formation actions 2015-11-18 14:54:17 +00:00
SilentSpike
d1dff4a24a Merge branch 'master' into fixForEachDeleteAt
# Conflicts:
#	addons/common/XEH_postInit.sqf
2015-11-18 13:27:04 +00:00
SilentSpike
49d4f233d9 Revert commit a718c82780 2015-11-18 13:19:12 +00:00
bux578
3b2b7fd78d Merge pull request #2821 from dudakov/master
Russian Translations - Update
2015-11-18 08:30:46 +01:00
PabstMirror
ebbf2b373a goggles - prevent CBA PFEH warning
fix "x\cba\addons\common\fnc_removePerFrameHandler.sqf:30","WARNING:
Invalid or not existing PFH ID."
2015-11-17 23:44:50 -06:00
kaban
da16fc1038 \addons\captives\stringtable.xml - resolving conflicts. 2015-11-18 06:50:00 +03:00
kaban
f8481ae5f2 Merge branch 'master' of https://github.com/acemod/ACE3.git into develop
Conflicts:
	addons/captives/stringtable.xml
2015-11-18 06:39:58 +03:00
PabstMirror
d6000ae985 local -> private 2015-11-17 14:33:17 -06:00
PabstMirror
3ec9fca73e local -> private 2015-11-17 14:06:12 -06:00
PabstMirror
75d80be143 Merge branch 'master' into interactionAnimationSetting 2015-11-17 14:05:31 -06:00
PabstMirror
5cbfe4f2a5 local -> private 2015-11-17 14:02:20 -06:00
PabstMirror
896615beb1 Merge pull request #2826 from acemod/settingsParamsArray
Read settings from paramsArray (params in description.ext)
2015-11-17 14:01:16 -06:00
PabstMirror
5823749f0c Merge branch 'master' into settingsErrorChecking 2015-11-17 14:00:22 -06:00
PabstMirror
6d04156f69 local -> private 2015-11-17 13:56:55 -06:00
commy2
a57d1bca75 replace local keyword with private 2015-11-17 17:43:07 +01:00
SilentSpike
a718c82780 Implement nice index deletion iteration solution
Previously when iterating over an array and modifying the same array via deletion of the current index, incorrect means was used to account for the change in index resulting in any further deletions being applied to the wrong elements.

This solution does not require duplication of the array or the use of external variables to track the number of deleted elements. We simply lower the `_forEachIndex` by 1 whenever an element is removed.
2015-11-17 16:02:56 +00:00
SilentSpike
23e110d7ce Remove depreciated spectator hotkey 2015-11-17 15:26:34 +00:00
commy2
b6f9a2b776 Merge pull request #2703 from jonpas/removeAdjustedProneOptics
Remove enable optics in adjusted prone stances
2015-11-17 16:24:27 +01:00
jokoho48
561f6126dc fix missing bracket 2015-11-17 13:34:34 +01:00
jokoho48
f3c5c64390 fix Issue with forEach Loops and deleteAt Index 2015-11-17 04:31:17 +01:00
BaerMitUmlaut
e008f87fb8 Cleanup ambience sound module 2015-11-16 19:00:02 +01:00
Jonathan Pereira
6ebd76ff2f Added PT-BR translations to Cargo 2015-11-14 12:24:01 -02:00
SilentSpike
cf368f240f Remove ear ringing upon spectator entry
Volume updating was disabled, however any existing ringing would persist. Setting the volume to 0 should make the hearing PFH stop playing sound.
2015-11-13 13:00:04 +00:00
PabstMirror
a621eaab24 #2750 - Update FCS display after distance adjust 2015-11-13 02:57:06 -06:00
PabstMirror
c3e6990d00 #2528 (6) - Move bandage log before basic exit
In advanced medical without enableFor AI. Bandaging an AI would exit
before adding log.
2015-11-12 01:06:29 -06:00
PabstMirror
9b2c79e7e1 getDistance - use lineIntersectsSurfaces 2015-11-11 14:12:42 -06:00
PabstMirror
391bfc160a Overpresure - Misc fixes
- Fix passing magazine/ammo to overpressure event
- Use AGL for nearEntities
- Fix getDistance returning nil
2015-11-11 13:24:27 -06:00
PabstMirror
9d2d5b9c7c AdvanBalls - Fix ACE_twistDirection 2015-11-11 01:58:12 -06:00
PabstMirror
e72c1d874a Merge branch 'master' into fixFlashlightPrivates
Conflicts:
	addons/map/functions/fnc_determineMapLight.sqf
2015-11-10 21:21:06 -06:00
PabstMirror
99852f2071 Merge pull request #2718 from acemod/rangeCards-scriptError
RangeCard / AB fixes
2015-11-10 21:02:16 -06:00
PabstMirror
4ff31771d3 DAGR - missing ( 2015-11-10 20:51:00 -06:00
PabstMirror
87b9ff9785 Hearing - Reset earplugs on respawn, addItem setting
Fix #2835 - readd item on respawn
Fix #2837 - setVariable false on respawn
2015-11-10 20:44:55 -06:00
PabstMirror
e2e74e0f5d DAGR - Fix degrees (° - seems to need UTF-8 BOM) 2015-11-10 16:17:22 -06:00
PabstMirror
830e7d9be4 Merge pull request #2278 from jokoho48/codeCleanUpDagr
Code cleanup of Dagr module
2015-11-10 16:15:12 -06:00
Thomas Kooi
d91ae9082e Merge pull request #2628 from acemod/cargoClassnames
Add support for virtual cargo
2015-11-10 08:38:17 +01:00
Thomas Kooi
ec1187e79b Merge pull request #2830 from acemod/mixedMedicalDisplay
Display basicMed wounds for AI in mixed mode
2015-11-10 08:33:21 +01:00
PabstMirror
845909f8af #2833 - Add earplugs based on loudness (+MGs)
Use same loudness calc as firedNear (replacing old audibleFire)
Give ear plugs to machine gunners (depends on magzine size)
2015-11-08 14:02:00 -06:00
PabstMirror
28738517e8 Merge pull request #2829 from acemod/FlashlightProxyModel
Fix empty flashlightProxy model + Delete map glow lights from disconnecting players
2015-11-08 11:25:06 -06:00
PabstMirror
5b16638ae5 Always force param settings 2015-11-08 11:22:41 -06:00
P1NGA
6dd3aebe63 Authors.... 2015-11-08 15:26:17 +11:00
P1NGA
5ffa646ded updated spotting scope model and textures. 2015-11-08 15:18:31 +11:00
PabstMirror
dad1388eec RealisticNames - add ka-60 v2 (black and white) 2015-11-07 18:34:46 -06:00
[OMCB]kaban
2dd90824aa Map Gestures translations update 2015-11-08 02:52:16 +03:00
PabstMirror
01d679c5dc #2810 - Delete map glow light from DC players 2015-11-07 14:33:41 -06:00
PabstMirror
ff60cdcfa3 #2828 - Fix empty flashlightProxy model 2015-11-07 11:44:31 -06:00
[OMCB]kaban
34163b5e56 Nametags translations are rolled back 2015-11-07 19:54:48 +03:00
Jonathan Pereira
7ec480c98e Added ace_captives translation to PT-BR 2015-11-07 11:39:02 -02:00
Glowbal
caa36aa4f6 Merge pull request #2819 from acemod/medicalTranslateHitpoints
Medical - Better handle odd selection/hitpoint names
2015-11-07 11:06:49 +01:00
PabstMirror
4a6730341a Fix p3d paths 2015-11-07 00:16:08 -06:00
PabstMirror
826b4fd20b Cleanup 2015-11-06 20:53:05 -06:00
PabstMirror
e0506f29bc Read settings from paramsArray (params in description.ext)
for now just limited to SCALAR/BOOL
2015-11-06 20:46:06 -06:00
PabstMirror
c91789f3c4 Merge remote-tracking branch 'refs/remotes/origin/master' into settingsErrorChecking 2015-11-06 20:30:12 -06:00
SilentSpike
6e30e9e0df Fix overpressure priority evaluation
The code was checking the wrong configs for priority because of some missing variables.
2015-11-06 19:02:54 +00:00
PabstMirror
9161f8e2fb Merge pull request #2824 from acemod/acreIsSpeaking
Nametags - Cleanup isSpeaking for ACRE
2015-11-06 09:58:16 -06:00
PabstMirror
c326bc2f87 #2772 - Display basicMed wounds for AI in mixed mode 2015-11-06 01:05:25 -06:00
gienkov
0b6fcacaf0 pl translation 2015-11-06 00:56:15 +01:00
ViperMaul
4b200d6909 bump to v3.3.3 2015-11-05 14:00:01 -08:00
PabstMirror
fabbf6d14d Nametags - Cleanup isSpeaking for ACRE 2015-11-05 13:13:37 -06:00
[OMCB]kaban
59b9e9a7df Missing periods added. 2015-11-05 03:45:34 +03:00
kaban
e2763dde27 Russian Translations - Update 2015-11-05 03:28:53 +03:00
PabstMirror
38105136fa #2820 - Fix target event error 2015-11-04 17:43:51 -06:00
PabstMirror
1cebe613fa Fix Capitialzation 2015-11-04 14:38:32 -06:00
PabstMirror
c5da32e470 Medical Handle Damage - check hitpoints if selection is weird 2015-11-04 14:36:26 -06:00
PabstMirror
39d4383a04 Merge pull request #2781 from acemod/updateWirecutters
Wirecutters - Update Fence Configs, Use faster getModelInfo
2015-11-04 13:17:15 -06:00
PabstMirror
c88f77403b Merge pull request #2805 from jonpas/cleanupMacros
Cleanup Macro Definitions
2015-11-04 13:16:14 -06:00
PabstMirror
a3443cae43 Merge pull request #2780 from acemod/fixTimeInComments
Changed ACE_time back to time in comments where appropriate
2015-11-04 13:04:05 -06:00
PabstMirror
cfba7c01e8 Merge branch 'master' into settingsErrorChecking
Conflicts:
	addons/map_gestures/stringtable.xml
2015-11-03 12:09:36 -06:00
PabstMirror
50ab2aa904 MicroDagr - move drawEH array define to preInit
Fix load order problems (init.sqf can be before postInit)
2015-11-02 15:21:34 -06:00
Glowbal
ac22ca3637 Merge pull request #2813 from acemod/medical-hitpoints-fix
Add method to deal with new hitpoints
2015-11-02 20:20:23 +01:00
Joko
bd97c1ee96 fix Docu in waitUntilAndExecute 2015-11-02 12:05:43 +01:00
ColdEvul
03b82e5859 Adjusted interaction nod, changed carrying height for he barrier. 2015-11-01 22:38:55 +01:00
Broström.A | Evul
100c20fc83 Fixed missing strings
XEH_ENABLED
carryPosition
carryDirection
dragPosition
dragDirection
2015-11-01 20:33:18 +01:00
Glowbal
8f6e9be636 Add method to deal with new hitpoints
This addition tries to deal with the new hitpoints introduced in Arma3 v1.50 and above. It converts new selection names to by the current medical system usable selection names.

This is only a temporarily patch, while we are still working on a larger overhaul to account both the new hitpoints and any potential new features / polishing.
2015-11-01 16:35:25 +01:00
bux578
03d3d1c764 Merge pull request #2789 from ToasterBR/translation02
Remaining PT-BR translations
2015-10-31 06:14:37 +01:00
jonpas
998f3e996c Cleanup macro definitions 2015-10-30 21:59:46 +01:00
BaerMitUmlaut
8f473b4a27 Removed all assignTeam occurrences 2015-10-30 16:50:13 +01:00
jonpas
94ce49fedc Add selective UI 2015-10-28 23:23:02 +01:00
ColdEvul
b82350baa2 Made ``RoadCone_F` and its inhered `RoadBarrier_F`` dragable, carryable and storeable.
I remade it and removed comments and unnecessary strings. I also removed the unworking one from the last version.
2015-10-28 21:33:00 +01:00
PabstMirror
10d17a8117 Merge pull request #2783 from acemod/captivesStuff
Captives Fix duplicate animEH and add handcuffing module
2015-10-28 14:09:13 -05:00
commy2
7d69b7a3f4 fix merkava, patria tracer color 2015-10-28 19:48:49 +01:00
commy2
97999cde04 Merge pull request #2708 from acemod/amvGunSmoke
- Fix gun smoke on AMV
2015-10-28 19:33:47 +01:00
commy2
d424eadd48 delete superfluous space ocd 2015-10-28 19:25:59 +01:00
commy2
09ba2c8216 Merge pull request #2793 from ColdEvul/CargoFixForTheAutonomus
Fixed small UAV carrying allot of cargo.
2015-10-28 19:10:56 +01:00
commy2
049d40b96e change description in function header 2015-10-28 19:02:54 +01:00
commy2
a0bfcdd04c Revert "rename hasHatch to canTurnOut, change description in function header"
This reverts commit 932f09ce60.
2015-10-28 19:01:47 +01:00
commy2
932f09ce60 rename hasHatch to canTurnOut, change description in function header 2015-10-28 18:57:47 +01:00
BaerMitUmlaut
7d7aa5b67f !hasHatch condition part 2 2015-10-28 17:15:46 +01:00
BaerMitUmlaut
a1d72b81bf Switch to unit namespace, added !hasHatch condition 2015-10-28 17:13:05 +01:00
jonpas
3f59b2fd4e Merge branch 'master' into uiSettings 2015-10-28 16:18:30 +01:00
ColdEvul
6ac1d8361d Fixed small UAV carrying allot of cargo. 2015-10-28 16:00:24 +01:00
commy2
643f4d36dc add FUNC(hasHatch) 2015-10-28 08:01:25 +01:00
Jonathan Pereira
ce5364d7af Added PT-BR translations
Added all remaining translations, including dagr, dragging, map,
map_gestures, medical, repair, tacticalladder and zeus.
2015-10-26 22:04:03 -02:00
PabstMirror
2c995f9c2c Minor Cleanup 2015-10-26 10:49:39 -05:00
PabstMirror
fefe24b7eb Disable debug in parachute 2015-10-24 19:07:23 -05:00
Glowbal
b5539db27f Merge pull request #2767 from acemod/canTreatLocation
Fix medical location check when set to disabled for PAK/Surgical
2015-10-24 00:55:51 +02:00
PabstMirror
1c26f6c9f5 Captives - Module to set handcuffing
also add player check for GVAR(requireSurrender) in canApplyHandcuffes
2015-10-23 14:17:31 -05:00
PabstMirror
ef681e4332 Captives - Fix adding duplicate animEH 2015-10-23 13:11:11 -05:00
PabstMirror
e340f5164c Wirecutters - Update Fence Configs, Use faster getModelInfo 2015-10-22 20:54:09 -05:00
VKing
069169cc72 Changed ACE_time back to time in comments where appropriate 2015-10-21 22:52:21 +02:00
VKing
a899c74133 ace_fcs_ace_time -> ace_fcs_time 2015-10-21 22:17:28 +02:00
VKing
0936238862 Fix lead calculation for vehicle FCS 2015-10-21 21:52:48 +02:00
PabstMirror
554c303be0 InteractionMenu - Auto Expand First Level 2015-10-20 13:31:09 -05:00
PabstMirror
7db5a34b24 Interaction Menu - Add setting for animation speed 2015-10-20 13:26:42 -05:00
jonpas
349447c5ea Readd prone down optics removal 2015-10-20 19:37:49 +02:00
BaerMitUmlaut
c227f05f8a Deprecated isWater 2015-10-19 23:28:50 +02:00
Glowbal
57abe3b885 Merge pull request #2743 from acemod/medicalStuff
Medical Menu Fixes
2015-10-19 22:47:13 +02:00
PabstMirror
acc3504d7b Merge branch 'master' into fixFlashlightPrivates
Conflicts:
	addons/map/stringtable.xml
2015-10-19 13:59:15 -05:00
PabstMirror
cfde11d2fa Fix medic treatment location check as well 2015-10-19 01:45:30 -05:00
PabstMirror
aad6cab896 #2765 - Fix location check when set to disabled 2015-10-19 01:20:11 -05:00
bux578
602832cc0c adjust german translations 2015-10-19 07:29:02 +02:00
bux578
f7b717db64 Merge branch 'patch-11' of git://github.com/licht-im-Norden87/ACE3 into licht-im-Norden87-patch-11 2015-10-19 07:23:51 +02:00
PabstMirror
af80635a3f ST Map Gesture Force Color Settings 2015-10-18 23:59:40 -05:00
PabstMirror
64de91ed06 Add warning for duplicate setting modules. 2015-10-18 23:34:11 -05:00
PabstMirror
16180686d2 PV GVAR(settings) after modules, add error debug 2015-10-18 18:49:03 -05:00
PabstMirror
26c051d397 Sitting - Fix missing semicolon 2015-10-18 11:48:21 -05:00
IngoKauffmann
1804215dbb Readded caliber for ACE_Hydra70_DAGR 2015-10-18 13:21:20 +02:00
IngoKauffmann
f02c57b599 Merge remote-tracking branch 'refs/remotes/acemod/master' into rearm
Conflicts:
	addons/missileguidance/CfgAmmo.hpp
2015-10-18 13:19:27 +02:00
IngoKauffmann
5a453a7074 Fixed flying
Moved attached ammo further away
2015-10-18 13:11:28 +02:00
IngoKauffmann
8a4b3a117a Merge remote-tracking branch 'refs/remotes/acemod/master' into rearm 2015-10-18 12:49:36 +02:00
Glowbal
843eb16837 Merge pull request #2650 from acemod/setDefaultChannel
Set Default Channel at mission start
2015-10-18 12:28:13 +02:00
Glowbal
f57eb08ce5 Merge pull request #2620 from jonpas/sittingFramework
Sitting Framework
2015-10-18 12:26:53 +02:00
Glowbal
8e4bc264cc Merge branch 'master' into map_gestures
Conflicts:
	AUTHORS.txt
2015-10-18 12:20:54 +02:00
Glowbal
9a0aa2b14c Merge pull request #2152 from jokoho48/codeCleanupKestrel4500
Code cleanup of Kestrel 4500 module
2015-10-18 12:16:44 +02:00
Glowbal
76efdbcc1c Merge pull request #2257 from jonpas/parseList
Parse List Common Function
2015-10-18 12:14:18 +02:00
Glowbal
ebe2bf96cd Merge pull request #2277 from jokoho48/codeCleanUpConcertina_wire
Code cleanup of Concertina_wire Module
2015-10-18 12:13:44 +02:00
Glowbal
3682a1710b Merge pull request #2527 from alef/issues/titan_miss
Fix: Titan hitting ground instead of vehicle
2015-10-18 12:11:09 +02:00
PabstMirror
da2d140a39 Cleanup unnecessary statement 2015-10-17 14:30:59 -05:00
jokoho48
bfcf057dab extract Gestures to own Module and Port THS to ACE 2015-10-17 21:17:37 +02:00
SilentSpike
b6dd7b941f Reduce overhead of spectator map icons
Fixes #2514 by only rendering individual unit icons when zoomed in and only rendering the units currently within the screen bounds.

Behaves as expected, but whether or not it has a significant performance increase under scaled up testing conditions remains to be seen.
2015-10-17 13:23:51 +01:00
PabstMirror
fa7299ba1b Add array info to header 2015-10-16 08:28:54 -05:00
PabstMirror
94e3cd1f79 Replace old use of showHud 2015-10-15 22:45:35 -05:00
PabstMirror
bec884e581 showHud handler 2015-10-15 22:33:05 -05:00
SzwedzikPL
98f6bb3589 Merge branch 'master' of https://github.com/acemod/ACE3 into interactions_lamps
Conflicts:
	addons/cargo/CfgVehicles.hpp
	addons/interaction/CfgVehicles.hpp
	addons/interaction/XEH_preInit.sqf
	addons/interaction/stringtable.xml
2015-10-15 11:49:08 +02:00
PabstMirror
6ffde8150f Simplify Map Light Interactions 2015-10-14 14:36:40 -05:00
jokoho48
2dcdd224bd fix privates in Map module 2015-10-14 19:56:54 +02:00
PabstMirror
f7fe0c08e0 #2391 - Use AGL for sitting setPos 2015-10-14 11:15:44 -05:00
PabstMirror
680f52cd27 Handle Distance when mounted 2015-10-13 13:40:16 -05:00
PabstMirror
8ffe1b4e01 #2528 (2) - Integrate Dragging 2015-10-13 02:20:19 -05:00
PabstMirror
ad1191cdd5 #2528 - Medical Menu Work
(1) Verify target is valid and in reasonable range
2015-10-13 02:01:59 -05:00
PabstMirror
5d76395914 #2734 - Map effects / flashlights for TrippleHead 2015-10-12 11:27:38 -05:00
PabstMirror
7062f60f0a Fix UBC from #2726 2015-10-12 01:07:20 -05:00
Glowbal
1e26fee3ba Merge pull request #2683 from acemod/commonCleanupX
Common cleanup x
2015-10-11 12:15:27 +02:00
Glowbal
8db8e87c53 Merge pull request #2560 from acemod/lockingMissles
#2349 - Don't disable locking for base RocketPods
2015-10-11 12:06:11 +02:00
Glowbal
94ed78a173 Merge pull request #2578 from alganthe/strings_fix
PAK and Surgical Kit strings normalized inside modules.
2015-10-11 12:05:11 +02:00
PabstMirror
4ba0d72bfd #2580 (1) - Fix bandages always created at terrain level. 2015-10-10 23:09:52 -05:00
IngoKauffmann
b5568ca0db Merge remote-tracking branch 'refs/remotes/acemod/master' into refuel
Conflicts:
	optionals/compat_bwa3/config.cpp
2015-10-10 13:13:30 +02:00
PabstMirror
53f833b68c #2702 - Cargo: Make "Supply Box" pallets heavy 2015-10-10 00:19:09 -05:00
PabstMirror
f2c66240ca #2717 - Cleanup Coax Weapon Mempoints 2015-10-08 22:32:07 -05:00
PabstMirror
f8ca3693fd #2709 - Fix AB handleFired _muzzleVelocityShift 2015-10-08 21:22:00 -05:00
PabstMirror
326d549510 #2696 - Rangecard check bounds before select 2015-10-08 20:32:14 -05:00
BaerMitUmlaut
2fe53431c7 Split event handlers 2015-10-08 19:29:30 +02:00
BaerMitUmlaut
e50a28874f Fix for BI bug, FFV support 2015-10-08 11:31:29 +02:00
PabstMirror
f3c4ff66ca #2701 - Fix gun smoke on AMV 2015-10-08 02:51:54 -05:00
jonpas
03f26fc12b Merge branch 'master' into uiSettings
Conflicts:
	addons/ui/README.md
	addons/ui/RscChat.hpp
	addons/ui/config.cpp
2015-10-08 00:06:41 +02:00
jonpas
e6a5d8c990 Remove enable optics in adjusted prone stances 2015-10-07 23:00:35 +02:00
BaerMitUmlaut
edb76ffae4 Initial commit 2015-10-07 20:11:07 +02:00
PabstMirror
39b838c7ab Merge pull request #2681 from acemod/vehDetachLocalfix
Attach getIn/Out run on local unit
2015-10-06 13:49:58 -05:00
commy2
9c22052871 Merge pull request #2685 from acemod/340removeactionsondead
remove check ammo action on destroyed static weapons
2015-10-06 19:36:19 +02:00
BaerMitUmlaut
1effe61aa9 Removed parent condition 2015-10-06 19:09:51 +02:00
BaerMitUmlaut
090384c014 Fixed canPassMagazine header 2015-10-06 17:56:32 +02:00
BaerMitUmlaut
d6dcd4112e Resolved merge conflicts 2015-10-06 17:50:55 +02:00
SilentSpike
e5b29727a5 Merge pull request #2617 from jonpas/zeusSpareparts
Add Zeus Modules for Adding Spare Parts
2015-10-05 19:01:50 +01:00
SilentSpike
780e0aa270 Add vision mode support to spectator external cam
Since external view is actually another camera, vision modes should also apply to it too.
2015-10-04 19:26:53 +01:00
SilentSpike
4079ca354e Update spectator function headers 2015-10-04 18:30:07 +01:00
SilentSpike
c1dc8a6493 Fix spectator 3D icons not rendering
Fixes #2676 as per voiperr's suggestion (working with camera can be really strange, I swear this worked before)
2015-10-04 18:17:07 +01:00
SilentSpike
52d703c2eb Improve spectator seagull handling
Previously they were only hidden, but this didn't account for the annoying audio they play so now they're entirely staged like a spectator unit would be.
2015-10-04 18:17:02 +01:00
SilentSpike
f0f822b4bc Decrease default spectator camera speed 2015-10-04 18:17:01 +01:00
SilentSpike
b1dda86cb2 End spectator interface when the mission ends
Fixes #2592 (in theory) by forcing spectator closed on mission end
2015-10-04 18:17:01 +01:00
PabstMirror
616bc9f8a0 local-private waitAndXX PFEH 2015-10-04 11:38:31 -05:00
PabstMirror
f3e61e2136 Merge branch 'master' into commonCleanupX 2015-10-04 11:31:05 -05:00
SilentSpike
0beaa40fbc Add API parameter to allow for unforced spectator
Adds an optional boolean paremeter to the setSpectator function for forcing the interface. It is forced by default, so if `false` is passed as the value the spectator will be able to close the interface with the escape button.
2015-10-04 13:52:54 +01:00
gienkov
b6d2cdee69 Merge remote-tracking branch 'origin/master' into pl-strings 2015-10-04 12:25:55 +02:00
commy2
d9595b6176 fix fnc_binocularMagazine on remote and dead units 2015-10-04 12:10:08 +02:00
commy2
92ed7eeac2 remove check ammo action on destroyed static weapons, fix #2671 2015-10-04 11:58:26 +02:00
commy2
42ce11cfee Merge pull request #2679 from acemod/340missingmags
fix missing magazines after certain scenarios
2015-10-04 11:46:36 +02:00
commy2
5ed290362d Merge pull request #2663 from acemod/340rallypointminutes
fix broken time format for rallypoints, fix #2662
2015-10-04 11:46:25 +02:00
commy2
040a63bd8f Merge pull request #2254 from acemod/waitUntilAndExecute
Add WaitUntilAndExecute Function
2015-10-04 11:45:54 +02:00
commy2
a2b6166aa0 optimization waitUntilAndExecute, add comments 2015-10-04 11:43:13 +02:00
Glowbal
f8cebd9403 Merge pull request #2007 from jokoho48/codeCleanupWeather
Code cleanup Weather module
2015-10-04 09:36:32 +02:00
Glowbal
58ea8d5e2c Merge pull request #2543 from alef/feature/death_short_diagnose
Remove: pain diagnosis on dead patients
2015-10-04 09:34:10 +02:00
Glowbal
9ce4ce6cdd Merge pull request #2582 from acemod/fixLitterFloating
fix Littergeneric fly over ground
2015-10-04 09:32:03 +02:00
Glowbal
e36df978ec Merge pull request #2646 from DerekSauer/FixArmaInjury
Fix healHitPointAfterAdvBandage - Issue #2498.
2015-10-04 09:28:47 +02:00
Glowbal
2c292af77e Merge pull request #2680 from acemod/cargoLockedVeh
Disable loading into locked vehicles.
2015-10-04 09:26:53 +02:00
Glowbal
4445ecd7c4 Merge pull request #2581 from acemod/invisibleLadder
Invisible Tactical Ladder
2015-10-04 09:26:34 +02:00
Glowbal
a823eff37f Merge pull request #2674 from acemod/triageCardGameTime
Use ACE_gameTime for triage card
2015-10-04 09:22:18 +02:00
PabstMirror
59da3e1c35 Optimize PFEH Funcs 2015-10-03 23:05:46 -05:00
PabstMirror
c75d219b65 Cleanup Undefined Functions 2015-10-03 21:34:46 -05:00
PabstMirror
7315dd650f Merge branch 'master' into vehDetachLocalfix 2015-10-03 19:44:20 -05:00
PabstMirror
21f35dc7d0 #2664 - Disable loading into locked vehicles. 2015-10-03 19:42:40 -05:00
commy2
f0036fabbb use BIS fnc for time format 2015-10-04 02:15:38 +02:00
commy2
38422e6586 fix missing magazines after certain scenarios 2015-10-04 01:26:38 +02:00
PabstMirror
10950d5fab Merge pull request #2623 from acemod/interactMenuSet
Interact menu settings after init
2015-10-03 12:49:04 -05:00
PabstMirror
12c663978a Merge pull request #2649 from acemod/captiveEvents
Global Event for "CaptiveStatusChange"
2015-10-03 12:47:58 -05:00
PabstMirror
b0b755720c #2672 - Use ACE_gameTime for triage card 2015-10-03 12:28:54 -05:00
jokoho48
25166226a0 change by idea from @jonpas 2015-10-03 17:38:24 +02:00
jokoho48
1de012b7a7 simplify frag config(Macros FTW) 2015-10-03 12:34:04 +02:00
gienkov
3d4a37614c Merge remote-tracking branch 'origin/master' into pl-strings 2015-10-03 12:19:48 +02:00
commy2
573279bd30 add selection, collision, fall and drowning damage events 2015-10-02 23:19:14 +02:00
commy2
94eaeb38cc move variable out of params 2015-10-01 21:34:40 +02:00
commy2
7f1f56c121 fix broken time format for rallypoints, fix #2662 2015-10-01 21:28:00 +02:00
commy2
ea01db4030 Merge pull request #2648 from acemod/340goggles
Code cleanup / refactoring Goggles
2015-10-01 16:54:57 +02:00
licht-im-Norden87
66e8914360 Update stringtable.xml 2015-10-01 04:38:21 +02:00
Derek Sauer
f9352de489 Clarified comment slightly. 2015-09-30 20:34:51 -04:00
Derek Sauer
0a788a282e Improved efficiency of wound counting.
Using a switch/case conditional since it offers early termination if a
matching condition is found before all conditions are checked. It also
unnecessary to use a conditional to confirm whether a limb is wounded or
not. Number of Wounds multiplied by Blood loss will return zero for
a fully bandaged body part, not incrementing the wound counter; or it will
return some other number which will increment the wound counter.
2015-09-30 20:27:40 -04:00
licht-im-Norden87
88ee846d7d Update Stringtable, german: "captives" 2015-10-01 01:36:27 +02:00
commy2
1fdedb5785 delay scroll wheel init 2015-09-30 19:29:17 +02:00
Derek Sauer
f69f4066e9 Fix capitalization on forEach and getVariable. 2015-09-30 06:17:54 -04:00
commy2
945ec7a388 more goggles code cleanup 2015-09-30 01:31:45 +02:00
commy2
dc882a3c66 more goggles code cleanup 2015-09-30 01:26:08 +02:00
commy2
c0105bf083 Merge branch 'master' of https://github.com/acemod/ACE3 into 340goggles 2015-09-30 00:28:26 +02:00
commy2
75d1ea7df3 Merge branch 'master' of https://github.com/acemod/ACE3 2015-09-30 00:14:41 +02:00
commy2
9f3615ea06 change function header of removeEventhandler and waitAndExecute to public: yes 2015-09-30 00:14:21 +02:00
commy2
8bbd6b69f0 change function header of removeEventhandler and waitAndExecute to public: yes 2015-09-30 00:12:35 +02:00
commy2
28e0e781f5 Merge pull request #2645 from acemod/340fixopticszeus
fix zeus forced interface broken, fix #2642
2015-09-29 23:04:51 +02:00
Derek Sauer
2824009317 Incorrectly retrieving list of current wounds.
Used the wrong method to retrieve the target's current wounds and was
getting an empty array. This caused bandaging any wound even once to
completely heal the target on the Arma side.
2015-09-29 17:00:49 -04:00
commy2
8d5ce1dbe2 more goggles code cleanup 2015-09-29 22:24:25 +02:00
Derek Sauer
8d05214eb0 Resolve merge conflict from upstream pull. 2015-09-29 16:24:17 -04:00
gienkov
ba42e3e295 pl string for dragging, tactical ladder 2015-09-29 22:12:11 +02:00
commy2
62349f685c more goggles code cleanup 2015-09-29 22:01:40 +02:00
gienkov
d88d2fe578 Merge remote-tracking branch 'origin' into pl-strings 2015-09-29 21:56:29 +02:00
commy2
b7ce315240 more goggles code cleanup 2015-09-29 21:28:57 +02:00
gienkov
251437c415 pl translation 2015-09-29 20:37:30 +02:00
commy2
d1aacf3fef more goggles code cleanup 2015-09-29 19:51:41 +02:00
commy2
53bfcdb61e more goggles code cleanup 2015-09-29 18:51:24 +02:00
PabstMirror
d454271fb9 Give the event the D 2015-09-29 11:40:32 -05:00
PabstMirror
c0b78ecf3a Set Default Channel at mission start 2015-09-29 11:36:30 -05:00
commy2
d051d4c208 more goggles code cleanup 2015-09-29 17:57:09 +02:00
PabstMirror
16b1244b0a Global Event for "CaptiveStatusChange" 2015-09-29 10:17:17 -05:00
commy2
477e9f06b6 more goggles code cleanup 2015-09-29 17:09:23 +02:00
commy2
2731ac360a more goggles code cleanup 2015-09-29 16:56:10 +02:00
commy2
d25d79c485 Goggles Code refactoring initial commit 2015-09-29 16:22:57 +02:00
Derek Sauer
954fad615a Reformatted to follow ACE3 coding guidelines. 2015-09-29 06:36:36 -04:00
Derek Sauer
8619f02538 Take into account wounds that do no cause blood loss. 2015-09-29 06:19:49 -04:00
PabstMirror
6e24d2868c Fix playerChanged event 2015-09-28 22:41:45 -05:00
Derek Sauer
a864a3411c Clarified a comment. 2015-09-28 21:32:04 -04:00
commy2
1ec4556bb8 fix zeus forced interface broken, fix #2642 2015-09-29 02:48:22 +02:00
Derek Sauer
488541bba6 Fix for Arma wounds not being healed with healHitPointAfterAdvBandage. 2015-09-28 20:08:07 -04:00
commy2
19131f001d fix error in handleplayerchanged for tacticl ladder 2015-09-28 21:16:13 +02:00
commy2
bc8cefa5e7 manual merge 2015-09-28 21:06:40 +02:00
commy2
34793ce044 Merge pull request #2635 from acemod/340interactcleanup
Code Cleanup Interaction
2015-09-28 21:04:28 +02:00
commy2
6c968d8bc7 per frame handler for incremental door opening 2015-09-28 20:07:01 +02:00
commy2
443cbf8be3 fix compile error when trying to open a locked door by shortcut 2015-09-28 19:03:37 +02:00
commy2
6f64fcd0fb search for door in geometry lod (lineintersectssurface) 2015-09-28 18:45:10 +02:00
commy2
6289a0cadb Merge pull request #2626 from acemod/340weaponselectcleanup
Code Cleanup WeaponSelect
2015-09-28 18:10:16 +02:00
commy2
5a3a32f236 more interaction cleanup 2015-09-28 18:06:25 +02:00
commy2
9bf7b68d76 fix errors on game start 2015-09-28 17:28:51 +02:00
commy2
5c5a65443b more interaction cleanup 2015-09-28 17:20:56 +02:00
commy2
f48636e633 more interaction cleanup, remove dead code 2015-09-28 17:11:53 +02:00
Glowbal
e1bbc06ef8 Merge pull request #2613 from jonpas/improveSlideshowParams
Improved Slideshow API
2015-09-28 16:38:00 +02:00
jonpas
4521df0a57 Add synchronizedObjects vehicle support to assignObjectsInList with an optional parameter 2015-09-28 16:17:12 +02:00
jonpas
db2572acfd Merge branch 'master' into parseList
Conflicts:
	addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-28 16:06:32 +02:00
jonpas
e4d8f13c89 Change may to must in slideshow error log 2015-09-28 16:02:18 +02:00
Glowbal
7215dd9082 Merge pull request #2368 from jonpas/removeVignetteAndCleanUI
Removed Vignette and Cleaned up UI component
2015-09-28 15:56:34 +02:00
commy2
9189148b3f more interaction cleanup 2015-09-28 15:37:18 +02:00
Glowbal
74805caa5d Merge pull request #2565 from acemod/medVehAssignFix
assign vehicle module fix for prefilled veh
2015-09-28 15:02:48 +02:00
commy2
4b536425b1 Code Cleanup Interaction 2015-09-28 14:36:51 +02:00
SilentSpike
f5e46bf089 Merge remote-tracking branch 'origin/master' into cargoClassnames 2015-09-27 17:41:38 +01:00
SilentSpike
f65f6e9b72 Add support for virtual cargo
Allows cargo objects to be added via classname and reduces simulation/synchronization overhead. Objects become physical upon unloading and cannot be re-made virtual, only scripts can add such virtual objects.

Also separates the player feedback from the loading/unloading code and adds a progress bar.
2015-09-27 17:34:37 +01:00
commy2
e9770fcb97 remove obsolete functions 2015-09-27 17:15:59 +02:00
commy2
1613ce3ff6 correct comment 2015-09-27 16:55:43 +02:00
commy2
b6532a05cc new function to select a grenade 2015-09-27 16:47:02 +02:00
alganthe
38fe56472e ace setting string added for ace_zeus_autoAddObjects 2015-09-27 15:35:32 +02:00
commy2
f8819d3ee4 WeaponSelect cleanup 2015-09-27 14:55:36 +02:00
commy2
e3b926296f Merge branch 'master' of https://github.com/acemod/ACE3 into 340weaponselectcleanup 2015-09-27 13:53:00 +02:00
commy2
af24428363 Merge pull request #2607 from acemod/340cleanupBackpacks
Code cleanup Backpacks
2015-09-27 13:50:20 +02:00
commy2
1a5f65ec5a Merge pull request #2625 from acemod/340safetymodecleanup
Code Cleanup SafetyMode, also fixes "cannot load sound .wss" RPT error
2015-09-27 13:50:11 +02:00
commy2
92ae1da660 Merge pull request #2622 from jonpas/aliveCommand
Replaced isAlive function with alive command
2015-09-27 13:49:58 +02:00
commy2
5387700460 Merge pull request #2610 from acemod/340cleanupNoRadio
Code Cleanup NoRadio
2015-09-27 13:49:08 +02:00
commy2
0500d4385d Merge pull request #2611 from acemod/340cleanupHitReactions
Code Cleanup HitReactions
2015-09-27 13:48:57 +02:00
commy2
fbe157614b Merge pull request #2612 from acemod/340cleanupGrenades
Code Cleanup Grenades, fix dedicated server AI thrown flasbangs do nothing
2015-09-27 13:48:46 +02:00
commy2
3211e6432e Merge pull request #2614 from jonpas/loadCargoOptionalHint
Optionalized Cargo Loaded Hint
2015-09-27 13:48:27 +02:00
commy2
a078d73230 Code Cleanup WeaponSelect 2015-09-27 08:51:42 +02:00
commy2
50046decf3 Code Cleanup SafetyMode 2015-09-27 08:28:55 +02:00
PabstMirror
4a935eb129 Remove debug 2015-09-26 22:02:44 -05:00
PabstMirror
174d8ac306 #2486 - Run color setup on settingsInit 2015-09-26 22:02:05 -05:00
jonpas
2ab58ab9ce Replaced common,isAlive function with alive command 2015-09-27 02:23:56 +02:00
jonpas
f35b13bf29 Merge branch 'master' into sittingFramework 2015-09-27 02:16:51 +02:00
jonpas
ae07a71b0d Minimized XEH to ThingX config level 2015-09-27 02:13:32 +02:00
jonpas
cd510c8ff7 Added carrying to chairs 2015-09-27 02:05:38 +02:00
jonpas
85cff04e0c Stored scroll-wheel action ID into already existing player setVariable instead of having 2 2015-09-27 01:37:19 +02:00
jonpas
dbd0beb514 Stored a global variable in player setVariable 2015-09-27 01:31:23 +02:00
jonpas
a7a716ca8d Better sitting framework in terms of interactions 2015-09-27 01:20:40 +02:00
jonpas
e3985dce3e Cleanup sitRotation as it's no longer needed 2015-09-27 00:40:59 +02:00
jonpas
151903ace4 Expanded optional hint to addCargoItem and AddCargoByClass event 2015-09-27 00:31:23 +02:00
jonpas
b345db4ae9 Added Zeus modules for adding Spare Tracks and Wheels 2015-09-27 00:29:19 +02:00
jonpas
30544dc757 Make cargo loaded hint optional, disable it when not loading manually 2015-09-26 23:16:05 +02:00
jonpas
498dddcc26 Used isEqualTo 2015-09-26 23:06:35 +02:00
jonpas
b787286837 Fixed allowed data types 2015-09-26 23:02:18 +02:00
jonpas
4a5d6cade1 Bracket to Brace 2015-09-26 22:54:31 +02:00
jonpas
64d6a172c7 Improved public function parameter handling, Fixed issue with synchronized objects 2015-09-26 22:53:49 +02:00
commy2
cd839a0ddc remove superfluous brackets 2015-09-26 22:42:47 +02:00
commy2
6cc920dc34 Code Cleanup Grenades, fix dedicated server AI thrown flasbangs do nothing 2015-09-26 22:39:12 +02:00
commy2
028aa404e9 change description in function header 2015-09-26 21:27:00 +02:00
commy2
c12584e15c Code Cleanup HitReactions 2015-09-26 21:23:18 +02:00
commy2
0509e26690 Code Cleanup NoRadio 2015-09-26 20:45:19 +02:00
commy2
9ae215704c Code cleanup Backpacks 2015-09-26 20:29:08 +02:00
commy2
f77242fce3 Merge pull request #2604 from acemod/340fixunconaftersettngsinit
delay setUnconscious until the settings are inited
2015-09-26 19:54:09 +02:00
commy2
07774647e9 delay setUnconscious until the settings are inited, fix #148 2015-09-26 19:30:13 +02:00
Niner1309
1a43341506 Fixed Laser Update Position Bug 2015-09-26 19:15:09 +02:00
commy2
93114802d2 Merge pull request #2603 from acemod/340fixcargodestroyed
dont access cargo of destroyed vehicles, fix #2523
2015-09-26 18:29:56 +02:00
commy2
8affae9f7a dont access cargo of destroyed vehicles, fix #2523 2015-09-26 18:16:38 +02:00
commy2
777ac05d16 Merge pull request #2602 from acemod/340respawncleanup
Code cleanup respawn module, close #2184
2015-09-26 17:58:17 +02:00
commy2
6d9943ff2e fix wrong macro, missing ; 2015-09-26 16:45:39 +02:00
commy2
b1fb7befe8 remove wrong isServer check 2015-09-26 16:32:29 +02:00
commy2
5425836e47 cleanup respawn module, close #2184 2015-09-26 16:28:18 +02:00
commy2
f0584adeff Merge pull request #2601 from acemod/340fixfixfloatingSelections
fix fixFloating resetting reflector hitpoints, close #2279
2015-09-26 14:45:50 +02:00
commy2
dc7d24a3fd fix fixFloating resetting reflector hitpoints, close #2279 2015-09-26 14:38:50 +02:00
PabstMirror
8bb5f71ba1 Macro for non spawned CBA Debug Logging 2015-09-25 22:30:57 -05:00
commy2
2fe142032e rework modifier key, cleanup sandbags, tripod, ladder, fix #2590 2015-09-26 03:16:55 +02:00
SilentSpike
5f7c30dd7c Merge pull request #2597 from Cuel/delay-spectator
fix spectator view if called instantly
2015-09-25 13:34:37 +01:00
jokoho48
4ad16ed938 fix that waitUntilAndExecute have a return 2015-09-25 13:29:39 +02:00
jokoho48
998fbcc403 Merge remote-tracking branch 'remotes/acemod/master' into waitUntilAndExecute
Conflicts:
	addons/common/XEH_postInit.sqf
2015-09-25 13:19:19 +02:00
Cuel
dcbf977d6d fix spectator view if called instantly
If you call setSpectator directly from init.sqf you'll be put into some
weird limbo mode with borders and spectator not working. This should fix
it
2015-09-25 12:51:13 +02:00
commy2
43cdfaecc0 Merge branch 'master' of https://github.com/acemod/ACE3 2015-09-25 11:15:46 +02:00
commy2
412685e0ff fix some code was commented out in loadPersonLocal and unloadPersonLocal 2015-09-25 11:15:25 +02:00
jokoho48
f7787730e1 fix Littergeneric fly over ground(add Landcontact Points) 2015-09-23 20:17:16 +02:00
jokoho48
d6203d0f2e Posible Fix for Invisible Tactical Ladder V2 2015-09-23 19:54:12 +02:00
jokoho48
dce49721e4 Posible Fix for Invisible Tactical Ladder 2015-09-23 19:17:57 +02:00
KoffeinFlummi
3471ebef16 Merge https://github.com/dudakov/ACE3 into russian-merge 2015-09-23 19:17:52 +02:00
alganthe
10296d2883 PAK and Surgical Kit strings normalized inside modules.
Signed-off-by: alganthe <alganthe@live.fr>
2015-09-23 15:50:50 +02:00
bux578
95ec25736e Merge pull request #2563 from gienkov/missing-strings
Missing english strings
2015-09-23 09:48:54 +02:00
PabstMirror
ebcc540943 Merge pull request #2572 from acemod/fixClickExplosivePlace
Delay one frame when selecting explosives
2015-09-22 13:23:33 -05:00
PabstMirror
5add8d6789 #2537 - Delay one frame when selecting explosives 2015-09-22 11:31:58 -05:00
jonpas
a42685af2e Removed copy/pasted maintainer intruder 2015-09-22 18:04:27 +02:00
Grzegorz
1848ea6325 fixez 2015-09-22 14:58:59 +02:00
[OMCB]kaban
49d1355ad8 Fix due to review 2015-09-22 11:52:06 +03:00
PabstMirror
cf8a7f742e #2541 - Attach getIn/Out run on local unit 2015-09-21 22:50:48 -05:00
PabstMirror
f93538eb9a #2423 - assign vehicle module fix for prefilled veh 2015-09-21 21:44:52 -05:00
PabstMirror
079d88ded7 Merge pull request #2509 from acemod/miscFixNilFunctions
Fix some nil functions
2015-09-21 20:36:09 -05:00
PabstMirror
bf0cdbaf77 Merge pull request #2534 from acemod/unconcHandcuffs
Take Unconscious captive
2015-09-21 20:35:02 -05:00
Grzegorz
55eae90484 tabz 2015-09-22 02:35:06 +02:00
gienkov
bbccfbaa35 pl medical string 2015-09-22 01:04:46 +02:00
commy2
24f0df55a2 Merge pull request #2559 from acemod/340disableuserinputcleanup
Use CBA PFH in disableUserInput
2015-09-22 00:52:58 +02:00
commy2
617b1ec78d Merge pull request #2556 from acemod/340deprecation
add deprecated warnings
2015-09-22 00:52:43 +02:00
gienkov
229ba1f758 Merge remote-tracking branch 'upstream/master' into missing-strings 2015-09-22 00:36:32 +02:00
gienkov
b05f0c62ff missing english respawn strings 2015-09-22 00:36:10 +02:00
PabstMirror
45e44251b6 Merge branch 'release'
Conflicts:
	addons/repair/stringtable.xml
2015-09-21 17:14:53 -05:00
PabstMirror
6702a1faa4 Fix warnings for WeaponHolderSimulated 2015-09-21 16:34:02 -05:00
jonpas
2e3014daa3 Merge branch 'master' into parseList
Conflicts:
	addons/common/functions/fnc_assignObjectsInList.sqf
2015-09-21 22:46:01 +02:00
commy2
23e3db9cc0 use CBA pfh in disableUserInput and fix key input weirdness 2015-09-21 22:42:31 +02:00
Glowbal
62ad9d4284 Version 3.3.2 2015-09-21 22:31:01 +02:00
Glowbal
42b2c18509 Merge pull request #2542 from acemod/FixSparePartsCargo
Fix cargo setVariable on server with InitPost
2015-09-21 22:28:59 +02:00
Glowbal
6b93760f9b Merge pull request #2557 from alganthe/torso_diag_fix
Torso diag fix
2015-09-21 22:27:13 +02:00
Glowbal
bbed98fbef Merge pull request #2394 from jonpas/cleanupRepairRelease
Minor Repair Cleanup for release
2015-09-21 22:25:58 +02:00
commy2
f1abd4698f remove superfluous ; 2015-09-21 22:12:17 +02:00
commy2
08a6da7ed5 Merge branch '340deprecation' of https://github.com/acemod/ACE3 into 340deprecation 2015-09-21 22:10:11 +02:00
commy2
f134a77e98 add and use deprecated macro 2015-09-21 22:09:54 +02:00
PabstMirror
d3c2420381 Merge branch 'master' into miscFixNilFunctions
Conflicts:
	addons/common/functions/fnc_doAnimation.sqf
2015-09-21 15:08:43 -05:00
PabstMirror
9996aa22ab Replace googles - isTurnedOut 2015-09-21 15:03:34 -05:00
commy2
a98e490f5c Merge pull request #2512 from acemod/340fixaidisposable
fix ai seemingly reloading disposable launcher at mission start, fix #2508
2015-09-21 22:00:55 +02:00
commy2
f8676afca4 use correct macro for rpt writing 2015-09-21 21:56:18 +02:00
commy2
020915a52a Revert "fix broken log warning macro"
This reverts commit b1f79f0383.
2015-09-21 21:51:05 +02:00
commy2
441efcd65f change version number in deprecated log 2015-09-21 21:48:18 +02:00
commy2
b1f79f0383 fix broken log warning macro 2015-09-21 21:39:45 +02:00
commy2
af309b937b add depracted warnings 2015-09-21 21:25:18 +02:00
commy2
a1b2d63417 Merge pull request #2551 from acemod/commoncleanup11
common code cleanup part 11
2015-09-21 21:12:42 +02:00
commy2
0070ba113c Merge pull request #2546 from acemod/overheatJamFFV
Allow fixing jam when in FFV slot
2015-09-21 19:51:14 +02:00
PabstMirror
1d5217d165 Medical - delayedUnconsicous fix waitAndExecute 2015-09-21 12:43:35 -05:00
commy2
5a5242f1c9 more common code cleanup 2015-09-21 19:19:49 +02:00
PabstMirror
4cc9b91d68 Merge pull request #2463 from acemod/cleanupNightvision
Cleanup Nightvision
2015-09-21 12:06:15 -05:00
PabstMirror
5a67b00540 Merge pull request #2507 from acemod/pythonSearchNilFuncs
Script to search for undefined functions
2015-09-21 12:05:27 -05:00
commy2
8503d15c9b more common code cleanup 2015-09-21 18:37:19 +02:00
commy2
1a4ebdac51 more common code cleanup 2015-09-21 17:32:21 +02:00
commy2
13b487e13b fix missing ; 2015-09-21 17:13:28 +02:00
commy2
b5b5c761c4 fix missing '' in info log macro 2015-09-21 17:09:10 +02:00
commy2
3037181fc2 more common code cleanup 2015-09-21 17:00:53 +02:00
commy2
df3211cc42 more common code cleanup 2015-09-21 14:20:53 +02:00
commy2
b0f9eab1f7 more common code cleanup 2015-09-21 13:53:12 +02:00
commy2
5adca6616d Merge branch '323cleanuphitpoints' into commoncleanup10 2015-09-21 13:24:12 +02:00
commy2
9fa6eb0651 more common code cleanup 2015-09-21 13:08:10 +02:00
commy2
ef099861a3 Merge pull request #2545 from acemod/commoncleanup9
common code cleanup part 9
2015-09-21 09:24:41 +02:00
bux578
9be4072a10 Merge pull request #2547 from gienkov/patch-34
Add missing english string
2015-09-21 08:44:31 +02:00
bux578
549a3e0a2a Merge pull request #2548 from gienkov/patch-35
Add missing english string
2015-09-21 08:44:16 +02:00
commy2
d802cdfb23 more common code cleanup 2015-09-21 01:41:17 +02:00
commy2
d449e4bd83 more common code cleanup 2015-09-21 01:07:49 +02:00
PabstMirror
5555eb195a Also search for missing stringtable entries 2015-09-20 17:46:43 -05:00
Grzegorz
89a1495534 Add missing english string 2015-09-21 00:42:08 +02:00
Grzegorz
29db26eb58 Add missing english string 2015-09-21 00:40:14 +02:00
Grzegorz
fe75aa55cf Add missing english string 2015-09-21 00:39:13 +02:00
commy2
5f7d8c0095 more common code cleanup 2015-09-21 00:34:04 +02:00
commy2
1679235b51 more common code cleanup 2015-09-21 00:28:25 +02:00
PabstMirror
345b1f0f98 Merge branch 'master' into miscFixNilFunctions
Conflicts:
	addons/common/functions/fnc_execPersistentFnc.sqf
	addons/common/functions/fnc_execRemoteFnc.sqf
2015-09-20 17:02:49 -05:00
PabstMirror
79d4eb62be Allow fixing jam when in FFV slot 2015-09-20 16:55:33 -05:00
commy2
1d4eb209a4 fix missing ; in dumpPerformanceCounters 2015-09-20 23:50:30 +02:00
commy2
ffc5a16384 more common code cleanup 2015-09-20 23:40:51 +02:00
commy2
a98a45e5d1 more common code cleanup 2015-09-20 23:18:51 +02:00
commy2
62ec00a251 more common code cleanup 2015-09-20 22:36:05 +02:00
commy2
5fd1938f25 more common code cleanup 2015-09-20 22:29:38 +02:00
commy2
493ce1b092 more common code cleanup 2015-09-20 22:16:51 +02:00
commy2
2348c25e1a more common code cleanup 2015-09-20 20:25:25 +02:00
PabstMirror
86fae2c251 #2528 - addToLog date / missing string fullHeal 2015-09-20 13:19:51 -05:00
PabstMirror
0c8a694b96 Medical_menu settings under medical category 2015-09-20 12:07:44 -05:00
PabstMirror
610fb0bb2c Fix Merge 2015-09-20 11:28:43 -05:00
PabstMirror
7687374fcf Merge branch 'master' into miscFixNilFunctions
Conflicts:
	addons/common/functions/fnc_resetAllDefaults.sqf
2015-09-20 11:25:33 -05:00
Alessandro Foresi
aabc437314 Remove: pain diagnosis on dead patients 2015-09-20 17:37:33 +02:00
PabstMirror
9c61f256bc Rem debug 2015-09-20 10:06:24 -05:00
PabstMirror
789f3843d5 #2488 - Fix cargo setVariable on server with InitPost 2015-09-20 10:05:34 -05:00
commy2
0a01bbdc76 more common code cleanup 2015-09-20 16:56:35 +02:00
commy2
e62683a0c4 more common code cleanup 2015-09-20 16:40:49 +02:00
commy2
e8ebe87450 more common code cleanup 2015-09-20 15:52:40 +02:00
alganthe
4265b11d51 wrong target fixed
Signed-off-by: alganthe <alganthe@live.fr>
2015-09-20 14:13:22 +02:00
Glowbal
461028b4e8 Merge pull request #2521 from acemod/fix-ctd-medical
Fixed CTD on overpressure with advanced medical enabled
2015-09-20 12:44:58 +02:00
Glowbal
8279f60d09 Merge pull request #2529 from acemod/repairCanInteractCheck
Add CanInteractWith checks for repair
2015-09-20 11:48:10 +02:00
Glowbal
409c2d5f78 Merge pull request #2505 from acemod/fixBFT
Run BFT module on server
2015-09-20 11:46:03 +02:00
commy2
4c4785c140 Merge pull request #2535 from acemod/commoncleanup7
common code cleanup part 7
2015-09-20 11:06:38 +02:00
commy2
d33a98c612 set variable public didn't work / didn't work on server and headless client 2015-09-20 11:02:15 +02:00
commy2
8c8b23ec18 Merge pull request #2530 from acemod/commoncleanup6
common code cleanup part 6
2015-09-20 10:44:31 +02:00
PabstMirror
05f4dad764 maptools - Remove debug 2015-09-19 20:42:46 -05:00
commy2
dfa6d71a64 more common code cleanup 2015-09-20 00:55:58 +02:00
commy2
73a9c1b5f8 more common code cleanup 2015-09-19 23:18:07 +02:00
commy2
6b96c7fd7c more common code cleanup 2015-09-19 22:27:23 +02:00
commy2
bfd5d13de8 more common code cleanup 2015-09-19 21:33:25 +02:00
bux578
450ee98004 Merge pull request #2515 from acemod/340fixinventoryeh
fix playerInventoryChanged eventhandler triggers when current weapon is changed fix #2513
2015-09-19 21:04:48 +02:00
PabstMirror
db41537f56 #2524 - Take Unconscious captive 2015-09-19 13:58:34 -05:00
commy2
09f133b7f8 more common code cleanup 2015-09-19 20:55:35 +02:00
SilentSpike
35d94e8d5c Fix medical litter scopeCurator values
Solves #2526 where medical litter would appear in zeus with no name.
2015-09-19 19:37:38 +01:00
commy2
3ddaa5ed4a more common code cleanup 2015-09-19 20:34:07 +02:00
commy2
1636e3976d more common code cleanup 2015-09-19 20:17:38 +02:00
commy2
cbc7f961b2 more common code cleanup 2015-09-19 19:40:56 +02:00
commy2
20a5c79431 more common code cleanup 2015-09-19 19:26:45 +02:00
commy2
6ee5c6d9f8 Merge pull request #2510 from acemod/commoncleanup5
common code cleanup part 5
2015-09-19 18:50:28 +02:00
commy2
fb71e0594e lsd module, use global variable for color 2015-09-19 18:47:00 +02:00
PabstMirror
8573238cff Merge branch 'release' 2015-09-19 11:21:33 -05:00
PabstMirror
3c93c2c95c #2525 - Add CanInteractWith checks for repair 2015-09-19 11:07:03 -05:00
PabstMirror
79d985a648 Fix XEH Warning Debug
Wait 5 to let supMon run first, and only show visual error if actually
missing pbo.
2015-09-19 10:43:29 -05:00
PabstMirror
2e09a7aa4b "cherrypick" PR #2496 (lockpick) 2015-09-19 10:02:37 -05:00
Alessandro Foresi
22ac16ead5 Changed: Seeker to aimPoint instead of ASL position 2015-09-19 16:22:36 +02:00
Glowbal
1d7cbf40ca Fixed incorrect handleDamage call 2015-09-19 11:52:35 +02:00
commy2
e08c6c343e fix LSD module, cutback on global variable usage 2015-09-19 09:24:28 +02:00
commy2
1357d72f16 fix broken LSD module 2015-09-19 02:44:02 +02:00
commy2
25d1e46422 Merge branch 'commoncleanup5' of https://github.com/acemod/ACE3 into commoncleanup5 2015-09-19 01:50:37 +02:00
commy2
c7d636a533 more common code cleanup 2015-09-19 01:50:17 +02:00
jokoho48
e7ff41a03c Merge branch 'commoncleanup5' of https://github.com/acemod/ACE3 into commoncleanup5 2015-09-19 01:12:20 +02:00
jokoho48
f2070deee8 Change spawn while to CBA PFH 2015-09-19 01:12:03 +02:00
commy2
f8ecf1b8ab fnc_debug was broken 2015-09-19 00:30:36 +02:00
commy2
30ba4f5586 this append should've been pushBack 2015-09-18 23:34:49 +02:00
commy2
56f4cbb39e fix playerInventoryChanged eventhandler triggers when current weapon is changed fix #2513 2015-09-18 23:03:35 +02:00
commy2
2e48a92eef fix ai seemingly reloading disposable launcher at mission start, fix #2508 2015-09-18 22:25:09 +02:00
commy2
85fd9d9d75 more common code cleanup 2015-09-18 21:46:21 +02:00
PabstMirror
5f0d73bab6 Cleanup more stuff 2015-09-18 14:24:20 -05:00
commy2
f3a175e9d6 remove obsolete private 2015-09-18 21:15:06 +02:00
commy2
5d0a7ed062 more common code cleanup 2015-09-18 21:12:40 +02:00
PabstMirror
c62ea5e406 Fix some nil functions 2015-09-18 13:47:19 -05:00
commy2
a53d158a89 Merge pull request #2501 from acemod/commoncleanup4
common code cleanup part 4
2015-09-18 19:54:04 +02:00
PabstMirror
65b8585d60 Use _player instead of ACE_player 2015-09-18 12:48:59 -05:00
commy2
8704cd0321 fix additional bracket, formatting 2015-09-18 19:40:48 +02:00
PabstMirror
c21a5d6f08 Merge pull request #2496 from acemod/fixLockPick
Fix for #2495
2015-09-18 12:28:51 -05:00
PabstMirror
97921aa665 #2503 - run BFT module on server 2015-09-18 12:18:43 -05:00
commy2
a18f63d861 more common code cleanup 2015-09-18 19:12:38 +02:00
commy2
2674310e65 remove another deprecated function 2015-09-18 18:45:41 +02:00
esteldunedain
a621a0c693 Fixes to spanish translations 2015-09-18 13:36:57 -03:00
commy2
1fd2fcafb0 remove old, not working functions 2015-09-18 18:34:29 +02:00
commy2
1b96caedc0 more common code cleanup 2015-09-18 18:28:19 +02:00
esteldunedain
3422f5a7f1 Merge branch 'master' of https://github.com/Legolasindar/ACE3 into spanish-translation
Conflicts:
	addons/medical/stringtable.xml
	addons/repair/stringtable.xml
2015-09-18 13:20:22 -03:00
commy2
a8ba96a01b more common code cleanup 2015-09-18 16:41:00 +02:00
commy2
39786420fa more common cleanup 2015-09-18 16:33:53 +02:00
commy2
c0fdd80ba4 formating 2015-09-18 16:00:58 +02:00
commy2
7efcfcc8a0 more common cleanup 2015-09-18 15:40:51 +02:00
commy2
f83dea6e01 formatting, remove an obsolete private 2015-09-18 14:32:58 +02:00
commy2
b0704e486f more common cleanup 2015-09-18 13:09:40 +02:00
commy2
3a027ff26f more common cleanup 2015-09-18 09:38:19 +02:00
commy2
e833c3fc42 more common cleanup 2015-09-18 08:47:14 +02:00
commy2
fc82018c49 more common cleanup 2015-09-18 08:23:18 +02:00
commy2
df2c7dce78 replace old pushback macro 2015-09-18 07:53:36 +02:00
commy2
475c193060 common code cleanup part 2 2015-09-18 07:42:10 +02:00
jokoho48
c5eb6e0070 posible fix for #2495 2015-09-18 04:12:18 +02:00
commy2
37c1dbd6f7 Merge pull request #2490 from acemod/commoncleanup
cleanup common
2015-09-17 23:59:10 +02:00
PabstMirror
a9946e26a5 Merge pull request #2489 from acemod/fixSpareParts
only run addSpareParts on server
2015-09-17 16:44:31 -05:00
PabstMirror
81f427ad82 Merge branch 'fixSpareParts' into release 2015-09-17 16:43:54 -05:00
commy2
27ca3dc7bd Merge pull request #2471 from acemod/340noactionmenu
optional pbo to hide select weapon actions
2015-09-17 22:47:35 +02:00
commy2
3927103a86 Merge pull request #2483 from acemod/340staticmgfcs
add fcs to static machine guns
2015-09-17 22:47:23 +02:00
commy2
ca43520b7f Merge pull request #2482 from acemod/340fixdaylaserlight
fix daylasers being a virtual light source
2015-09-17 22:47:13 +02:00
commy2
cfc7102cb6 Merge pull request #2481 from acemod/340loadcargohint
display text when loading / unloading cargo
2015-09-17 22:47:05 +02:00
commy2
7336e694c1 Merge pull request #2480 from acemod/340doanim2tweak
tweak doAnimation switchMove to do no akward camera jumps whenever possible
2015-09-17 22:46:54 +02:00
PabstMirror
7faee2e6ff Merge pull request #2492 from acemod/fixCPR
Fix CPR params
2015-09-17 12:37:45 -05:00
PabstMirror
5fc127e94c #2491 - fix params 2015-09-17 11:34:32 -05:00
commy2
36a279012c cleanup common 2015-09-17 18:25:02 +02:00
PabstMirror
3b1a9ab415 #2488 - only run addSpareParts on server 2015-09-17 11:19:47 -05:00
commy2
a03bc44ba0 add fcs to static machine guns, close #1188 2015-09-17 14:40:58 +02:00
commy2
864c0b4baf fix daylasers being a virtual light source, fix #2416 2015-09-17 14:17:48 +02:00
commy2
42a754a981 display text when loading / unloading cargo 2015-09-17 13:43:55 +02:00
KoffeinFlummi
067b08611e Fix missing newlines 2015-09-17 12:54:26 +02:00
KoffeinFlummi
49cc207e6b Merge remote-tracking branch 'origin/pr/2397' into polish-merge 2015-09-17 12:53:47 +02:00
commy2
a09ca8fb80 tweak doAnimation switchMove to do no akward camera jumps whenever possible, fix #2474 2015-09-17 12:23:56 +02:00
kaban
4d2707eae2 Russian Translations - Update 2015-09-17 12:21:21 +03:00
kaban
341e122e4c Russian Translations - Update 2015-09-17 11:43:14 +03:00
commy2
014203413d handle optional pbos in checkFiles 2015-09-17 02:13:21 +02:00
commy2
ca72770c48 add english translation to switch units module 2015-09-16 23:49:34 +02:00
commy2
6d80740a20 don't default to english on the switch units module description 2015-09-16 23:29:07 +02:00
PabstMirror
b8c687611e Merge branch 'release' 2015-09-16 14:10:02 -05:00
ViperMaul
c748e56f4a bump v3.3.1.2 2015-09-16 11:42:01 -07:00
commy2
b7715152e2 correct cargo capacities for quads, karts, boats and jets 2015-09-16 20:12:56 +02:00
alganthe
49e0befbaf added diagnose to torso
Signed-off-by: alganthe <alganthe@live.fr>
2015-09-16 19:44:44 +02:00
commy2
f383e8701d increase trucks cargo space 2015-09-16 19:27:32 +02:00
PabstMirror
06a9f60281 Cleanup Nightvision 2015-09-16 10:55:23 -05:00
PabstMirror
539e158a97 Merge branch 'release' 2015-09-16 10:35:19 -05:00
ViperMaul
e78b59c28a bump to 3.3.1.1 2015-09-16 05:09:48 -07:00
ViperMaul
f83a76b304 Merge pull request #2458 from acemod/FixAB
Fix Advaced Basllistic Performance bug
2015-09-16 05:07:26 -07:00
jokoho48
c1baf4f8f7 tweak Vales for B_Truck_01_Base and B_Truck_01_box_F 2015-09-16 12:45:08 +02:00
Ivan Navarro Cabello
463e21dd91 330 2015-09-16 12:40:30 +02:00
jokoho48
a24e5b4665 fix Performance issue in AB 2015-09-16 11:54:49 +02:00
gienkov
e2f9b31fb2 small fix + repair translation 2015-09-16 11:53:05 +02:00
gienkov
a66f4d0e09 Merge remote-tracking branch 'origin/master' into pl-translation-8 2015-09-16 11:44:35 +02:00
gienkov
b94df35c08 Revert "fixed duplicate stringtable entries"
This reverts commit ab02bed1c1.
2015-09-16 11:42:45 +02:00
alganthe
02faf0a104 fixed zeus addobjects
The module part in CfgVehicles.hpp was missing.

Signed-off-by: alganthe <alganthe@live.fr>
2015-09-16 06:20:05 +02:00
ViperMaul
8330aadb6f bump version to 3.3.1 2015-09-15 17:56:57 -07:00
PabstMirror
2c2d79cfe0 Merge pull request #2439 from acemod/badXEHcheck
Bad xeh check
2015-09-15 19:46:10 -05:00
PabstMirror
e254af9964 Fix missing ) 2015-09-15 19:26:37 -05:00
PabstMirror
1ea1094a73 Merge branch 'release' 2015-09-15 16:16:10 -05:00
Glowbal
a124b05672 Revert "disable a10 tracers, commanche tracers only nvg" 2015-09-15 21:25:01 +02:00
Glowbal
c6c51af548 Updated build version 2015-09-15 21:13:36 +02:00
Glowbal
7e5ab07e32 Merge pull request #2387 from acemod/FixHCPPE
Fix that PPEffects Throw a error on HC
2015-09-15 21:04:37 +02:00
Glowbal
b2b221db20 Merge pull request #2441 from SzwedzikPL/air_no_tracers
disable a10 tracers, commanche tracers only nvg
2015-09-15 21:02:40 +02:00
PabstMirror
88f89b8d76 also check allDeadMen 2015-09-15 13:30:04 -05:00
PabstMirror
a8688609d7 Typo 2015-09-15 13:10:06 -05:00
Glowbal
3cc2ccf025 Merge pull request #2438 from acemod/wheelRepairSettingToolkit
Add Setting for toolkit requirement for wheel repair
2015-09-15 20:04:38 +02:00
PabstMirror
0e32c28552 #2437 - Warn users when mods break XEH 2015-09-15 12:55:08 -05:00
PabstMirror
db37fa0e04 Update stringtable.xml 2015-09-15 11:45:02 -05:00
PabstMirror
c50c53e5bb remove debug 2015-09-15 09:57:53 -05:00
PabstMirror
9cd470b849 Add Setting for toolkit requirement for wheel repair 2015-09-15 09:54:55 -05:00
commy2
2c7a2b4140 Merge pull request #2406 from acemod/captiveOnRespawn
Reset captive status on respawn for reliability
2015-09-15 16:37:01 +02:00
gienkov
6588237e8c stringtable DAGR 2015-09-15 15:05:30 +02:00
PabstMirror
17fdce7196 Cleanup preInit 2015-09-15 08:03:56 -05:00
Glowbal
478b618e4b Merge pull request #2429 from MikeMatrix/feature/switchToLogMacros
Feature/switch to log macros
2015-09-15 14:51:23 +02:00
PabstMirror
d6d64b58b0 Merge pull request #2430 from acemod/microDagr-customDrawEvents
microDagr - Add ability to access draw event for minimap
2015-09-14 23:36:07 -05:00
PabstMirror
f419762653 Fix time of flight display 2015-09-14 23:33:32 -05:00
PabstMirror
db41512dc0 #2349 - Don't disable locking for base RocketPods 2015-09-14 22:11:12 -05:00
PabstMirror
61cbe543ee Fix #2432 - Don't check for null attached when mounted 2015-09-14 18:06:46 -05:00
PabstMirror
e029e8318f microDagr - Add ability to access draw event for minimap 2015-09-14 16:37:39 -05:00
Glowbal
16b7bb389c Merge pull request #2428 from acemod/FixMainMenuInfo151
Fix main menu info151
2015-09-14 23:30:00 +02:00
Glowbal
d52cc917ea Merge pull request #2419 from acemod/FixBBTexturePath2
Fix Bandage Texture Path and UV
2015-09-14 23:26:00 +02:00
Glowbal
4b6082d836 Merge pull request #2424 from acemod/medical-tweaks
Medical tweaks
2015-09-14 23:20:50 +02:00
Glowbal
7b7ad6eea8 fixed tweak to basic bandage 2015-09-14 23:18:20 +02:00
PabstMirror
f7bd557a30 Fix some stringtable weirdness 2015-09-14 16:11:43 -05:00
Glowbal
10ac127159 Fixed incorrect new damage value in handleDamage advanced.
The new handleDamage from BI added a new value to the parameters that we didn't account for in handleDamage advanced.
2015-09-14 21:15:57 +02:00
Glowbal
33ac78dbac Addresses the large amount of bandages required in basic medical
This should restore the bandaging behavior back to how it is before the adjustments made to basic medical
2015-09-14 21:14:56 +02:00
Glowbal
8c60e76979 Tweaks made to improve determine if fatal algorithm 2015-09-14 21:13:58 +02:00
Glowbal
37639066c2 Include missing frame in the caching execution 2015-09-14 15:19:58 +02:00
Glowbal
6d4744b9ea Increased duration of knock down for basic medical 2015-09-14 15:19:18 +02:00
Glowbal
032dd6c87c Tweaked visual effects. 2015-09-14 15:18:56 +02:00
jokoho48
fb75f6ad9e Fix Bandage Texture Path and UV 2015-09-13 18:57:07 +02:00
Alessandro Foresi
89eb98a248 Added: IT more translation, medic partial
Fixed: dup entries (from gienkov)
2015-09-12 23:16:57 +02:00